Editing Super Paper Mario
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|developer=[[Intelligent Systems]]<br>[[Nintendo SPD Group No.3]] | |developer=[[Intelligent Systems]]<br>[[Nintendo SPD Group No.3]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|USA|April 9, 2007|Mexico|April 9, 2007<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070406192321/latam.wii.com/soft_spm.jsp|title=''Super Paper Mario''|publisher=Wii.com|language=es-419|accesdate=May 27, 2024}}</ref>|Japan|April 19, 2007|Europe|September 14, 2007|Australia|September 20, 2007|HK|July 12, 2008|ROC|July 12, 2008|South Korea|February 26, 2009}} '''[[Nintendo Selects#Wii|Nintendo Selects release]]:'''<br>{{release|USA|August 28, 2011|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{release|USA|June 16, 2016|Japan|August 3, 2016<ref>{{cite|title=10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount|url=nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount|publisher=Nintendo Everything|accessdate=May 27, 2024|author=Jake|language=en}}</ref>|Europe|August 11, 2016|Australia|August 12, 2016}} | ||
|genre=[[Genre#Platform | |genre=[[Genre#Platform|Platformer]], [[Genre#Role-playing|RPG]] | ||
|modes=Single-player | |modes=Single-player | ||
|languages={{languages| | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}} | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|classind=L|rars=0+|grac=all | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|classind=L|rars=0+|grac=all}} | ||
|platforms=[[Wii]], [[Wii U]] | |platforms=[[Wii]], [[Wii U]] | ||
|format={{format|wii=1|wiiudl=1}} | |format={{format|wii=1|wiiudl=1}} | ||
|input={{input|wmsideways=1}} | |input={{input|wmsideways=1}} | ||
|serials={{ | |serials={{serials|USA|RVL-R8PE-USA}} | ||
}} | }} | ||
{{quote|Interdimensional adventure!|Save data description}} | {{quote|Interdimensional adventure!|Save data description}} | ||
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The game was originally planned for a 2006 release on the [[Nintendo GameCube]] and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device. | The game was originally planned for a 2006 release on the [[Nintendo GameCube]] and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device. | ||
==Story== | ==Story== | ||
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]] | [[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]] | ||
The story opens with Mario and Luigi being informed by [[Toad]] about Princess Peach's latest kidnapping. Believing Bowser to be the culprit once again, the brothers immediately head off to [[Bowser's Castle|his castle]], only to find him ''preparing'' to attack. A villain named [[Count Bleck]] then appears with his assistant, [[Nastasia]] and Princess Peach, who is his prisoner. He announces his plans to use Peach [[The Void|"to destroy all worlds"]], renders Mario unconscious with his dark powers, and kidnaps Bowser as well, with Luigi and the [[ | The story opens with Mario and Luigi being informed by [[Toad]] about Princess Peach's latest kidnapping. Believing Bowser to be the culprit once again, the brothers immediately head off to [[Bowser's Castle|his castle]], only to find him ''preparing'' to attack. A villain named [[Count Bleck]] then appears with his assistant, [[Nastasia]] and Princess Peach, who is his prisoner. He announces his plans to use Peach [[The Void|"to destroy all worlds"]], renders Mario unconscious with his dark powers, and kidnaps Bowser as well, with Luigi and the [[Koopa Troop]] being sucked away too. | ||
Elsewhere, Peach regains consciousness to find that she and Bowser are dressed in wedding outfits and standing at an altar, with [[Count Bleck]] officiating. While Bowser says "yes", Nastasia uses mind control powers to force Peach to say "I do", and the marriage between them calls forth the [[Chaos Heart]]. Luigi awakens in the Koopa crowd watching the ceremony and attempts to intervene, but he is too late as Bleck uses the Chaos Heart to open a dimensional rift known as [[The Void]], fulfilling a prophecy he read in an ancient book known as the [[Dark Prognosticus]], in which all worlds are destroyed. | Elsewhere, Peach regains consciousness to find that she and Bowser are dressed in wedding outfits and standing at an altar, with [[Count Bleck]] officiating. While Bowser says "yes", Nastasia uses mind control powers to force Peach to say "I do", and the marriage between them calls forth the [[Chaos Heart]]. Luigi awakens in the Koopa crowd watching the ceremony and attempts to intervene, but he is too late as Bleck uses the Chaos Heart to open a dimensional rift known as [[The Void]], fulfilling a prophecy he read in an ancient book known as the [[Dark Prognosticus]], in which all worlds are destroyed. | ||
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Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show. | Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show. | ||
===Chapter 1: [[Lineland]]=== | ===Chapter 1: [[Lineland]]=== | ||
[[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]] | [[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]] | ||
In Lineland, Mario first seeks out [[Bestovius]] and gains the ability to flip into the third dimension, allowing him to progress through the world. After climbing [[Mount Lineland]], Mario and Tippi reach [[Yold Town]], where they find another Pixl named [[Thoreau]], who assists them as they cross the puzzle-filled [[Yold Desert]] and are forced to fight O'Chunks before reaching [[Yold Ruins]]. The next Pure Heart is guarded by the robotic dragon, [[Fracktail]], but while he recognizes Mario as the legendary hero, before he can let the plumber pass, [[Dimentio]] appears and causes the dragon to malfunction, making him attack. Mario is forced to defeat him before proceeding inside the sanctum of the ruins, where he is given a Pure Heart by [[Merlumina]], one of the ancients who wrote the Light Prognosticus and lingered after death to await the hero. | In Lineland, Mario first seeks out [[Bestovius]] and gains the ability to flip into the third dimension, allowing him to progress through the world. After climbing [[Mount Lineland]], Mario and Tippi reach [[Yold Town]], where they find another Pixl named [[Thoreau]], who assists them as they cross the puzzle-filled [[Yold Desert]] and are forced to fight O'Chunks before reaching [[Yold Ruins]]. The next Pure Heart is guarded by the robotic dragon, [[Fracktail]], but while he recognizes Mario as the legendary hero, before he can let the plumber pass, [[Dimentio]] appears and causes the dragon to malfunction, making him attack. Mario is forced to defeat him before proceeding inside the sanctum of the ruins, where he is given a Pure Heart by [[Merlumina]], one of the ancients who wrote the Light Prognosticus and lingered after death to await the hero. | ||
;Interlude | ;Interlude | ||
Meanwhile, O'Chunks reports back to Castle Bleck in shame, so the Count sends [[Mimi]] to deal with the hero, while [[Nastasia]] goes to look for any "goons" in the castle who still are not under Bleck's control. | Meanwhile, O'Chunks reports back to Castle Bleck in shame, so the Count sends [[Mimi]] to deal with the hero, while [[Nastasia]] goes to look for any "goons" in the castle who still are not under the Bleck's control. | ||
Soon after, Peach (now in her usual pink dress) wakes up in Castle Bleck and joins a [[ | Soon after, Peach (now in her usual pink dress) wakes up in Castle Bleck and joins a [[Hammer Bro]] and a [[Koopa Troopa]] in search of an exit, but they are soon cornered by Nastasia, who brainwashes Bowser's minions. Peach, however, is teleported away before she can be hypnotized. | ||
Far away, Mario returns to Flipside to bring the Pure Heart to Merlon, and the group learns from a panicking citizen that a girl has fallen from the sky. They then go to investigate, and discover that the girl is Peach, whom they revive with [[Spicy Soup]]. Feeling responsible for the opening of the Void, Peach insists on joining Mario in his quest and helps him reach the next Heart Pillar, and Merlon sends them through the new orange door to the next world, [[Gloam Valley]]. | Far away, Mario returns to Flipside to bring the Pure Heart to Merlon, and the group learns from a panicking citizen that a girl has fallen from the sky. They then go to investigate, and discover that the girl is Peach, whom they revive with [[Spicy Soup]]. Feeling responsible for the opening of the Void, Peach insists on joining Mario in his quest and helps him reach the next Heart Pillar, and Merlon sends them through the new orange door to the next world, [[Gloam Valley]]. | ||
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With Mimi defeated, Count Bleck decides to send Dimentio to go after the hero of prophecy, while Nastasia resumes her hunt for non-hypnotized stragglers around the castle. | With Mimi defeated, Count Bleck decides to send Dimentio to go after the hero of prophecy, while Nastasia resumes her hunt for non-hypnotized stragglers around the castle. | ||
Meanwhile, Luigi wakes up and is manipulated by two [[Goomba]]s into helping them find a way out, but they run into Nastasia. | Meanwhile, Luigi wakes up and is manipulated by two [[Goomba]]s into helping them find a way out, but they run into Nastasia. One of the Goombas is hypnotized and the other Goomba joins Nastasia's side, and they restrain Luigi so that Nastasia can [[Mr. L|brainwash him]] as well. | ||
[[The Void]] grows over Flipside when Mario, Peach, and their Pixl friends return. After finding the third Heart Pillar, a yellow door to [[The Bitlands]] appears on the tower. | [[The Void]] grows over Flipside when Mario, Peach, and their Pixl friends return. After finding the third Heart Pillar, a yellow door to [[The Bitlands]] appears on the tower. | ||
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===Chapter 3: [[The Bitlands]]=== | ===Chapter 3: [[The Bitlands]]=== | ||
[[File:The Bitlands.png|thumb|200px|left|[[The Bitlands]].]] | [[File:The Bitlands.png|thumb|200px|left|[[The Bitlands]].]] | ||
Upon the heroes' arrival in the pixelated Bitlands, [[Tippi]] is kidnapped by the geeky, butterfly-collecting chameleon, [[Francis]]. Another Pixl named [[Barry]] witnessed the scene from behind a bush and tells the heroes how to reach [[Fort Francis]]. After passing through an underground area just like [[World 1-2 (Super Mario Bros.)|World 1-2]] in ''[[Super Mario Bros.]]'', Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and does not know how he appeared in the Bitlands, and with some persuasion, agrees to join Peach and Mario on their journey. The three swim across [[ | Upon the heroes' arrival in the pixelated Bitlands, [[Tippi]] is kidnapped by the geeky, butterfly-collecting chameleon, [[Francis]]. Another Pixl named [[Barry]] witnessed the scene from behind a bush and tells the heroes how to reach [[Fort Francis]]. After passing through an underground area just like [[World 1-2 (Super Mario Bros.)|World 1-2]] in ''[[Super Mario Bros.]]'', Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and does not know how he appeared in the Bitlands, and with some persuasion, agrees to join Peach and Mario on their journey. The three swim across [[The Tile Pool]], where they meet a new Pixl, [[Thudley]], and use him to defeat a monstrous [[Big Blooper (Super Paper Mario)|Big Blooper]]. Beyond the pool, the heroes climb [[the Dotwood Tree]] in order to use the winds blowing at the top to float over a gorge and reach Fort Francis. Along the way, they run into Dimentio, who transports them to [[Dimension D]] and fights them. He is defeated, brushing it off as a mere amusement, and monologues to himself that he was in fact using it to gauge the heroes' strength in order to ensure they can defeat Count Bleck when the time comes. Unaware of Dimentio's plotting, Mario, Peach and Bowser continue on to Fort Francis, where they find another trapped Pixl named [[Carrie]] and navigate their way through a sea of puzzles, [[Meowmaid]] robots, and nerdy memorabilia. When they reach Francis, he immediately develops a crush on Peach and attempts to flirt with her using an electronic chat interface that he created, called [[Swoon.exe]]. She rebuffs him and he is defeated in battle, and the surge of trust and happiness from the newly-freed Tippi calls forth the next Pure Heart from the castle. | ||
;Interlude | ;Interlude | ||
Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an [[Mr. L|unnamed new minion]] to take care of his foes. Nastasia lingers after the other minions leave and tries to get Bleck to reconsider, but while he does not give up after coming as far as he has, he gives her a chance to leave with his blessing, which she declines out of loyalty and love for Bleck. Unbeknownst to both of them, Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to. | Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an [[Mr. L|unnamed new minion]] to take care of his foes. Nastasia lingers after the other minions leave and tries to get Bleck to reconsider, but while he does not give up after coming as far as he has, he gives her a chance to leave with his blessing, which she declines out of loyalty and love for Bleck. Unbeknownst to both of them, Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to. | ||
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===Chapter 5: [[Land of the Cragnons]]=== | ===Chapter 5: [[Land of the Cragnons]]=== | ||
[[File:SPM Muths.png|thumb|200px|left|Mario runs from a raging [[Muth]].]] | [[File:SPM Muths.png|thumb|200px|left|Mario runs from a raging [[Muth]].]] | ||
The heroes drop into [[Downtown of Crag]] and are tasked with saving [[Cragnon]] citizens who had been kidnapped by [[Floro Sapien]]s. | The heroes drop into [[Downtown of Crag]] and are tasked with saving [[Cragnon]] citizens who had been kidnapped by [[Floro Sapien]]s. They fight O'Chunks again, but even with Dimentio's help, he is defeated. The heroes then collect another Pixl, [[Cudge]], and enter the [[Floro Caverns]], where they meet up with the famous Cragnon journalist, [[Flint Cragley]] and his crew, and discover that the Floro Sapiens had been using [[Floro Sprout]]s to brainwash their captured Cragnons into doing manual labor for them. They meet yet another Pixl, [[Dottie]], and fight O'Chunks once again, although this time he has been dumbed-down and powered-up by Dimentio through the use of a Floro Sprout. Upon O'Chunks' defeat, the Floro Sprout falls off dead, and the heroes use it to trick the Floro Sapiens into letting them gain access to their leader, [[King Croacus IV]]. They battle and defeat him too, and only then learn that pollution caused by the Cragnons had driven him mad and led to the kidnappings. Flint Cragley vows to spread the word and make his fellow Cragnons curtail their pollution in a first step towards peace between the two nations, and the three heroes are given the Pure Heart that had been in King Croacus' possession. | ||
;Interlude | ;Interlude | ||
Back at Castle Bleck, Nastasia punishes O'Chunks for his repeated failures while Mimi complains about being bored and Mr. L picks fights with the others. Dimentio appears and quietly coaxes Mimi and Mr. L to attack the heroes, and they steal away from the castle. | Back at Castle Bleck, Nastasia punishes O'Chunks for his repeated failures while Mimi complains about being bored and Mr. L picks fights with the others. Dimentio appears and quietly coaxes Mimi and Mr. L to attack the heroes, and they steal away from the castle. | ||
Meanwhile, the heroes | Meanwhile, the heroes uses their two new Pixls to unlock the next door to the next world, [[Sammer's Kingdom]], and are informed by Nolrem that the Void will destroy all soon. | ||
===Chapter 6: [[Sammer's Kingdom]]=== | ===Chapter 6: [[Sammer's Kingdom]]=== | ||
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==Gameplay== | ==Gameplay== | ||
''Super Paper Mario'' plays largely as a side-scrolling platforming game. Yet, it retains some role-playing elements from its predecessors, including [[Heart Point|HP]], the ability to [[level up]], items, party members and focus on dialogue and plot. On the other hand, the game ditches turn-based combat, special moves and [[Star Point]]s. Instead, leveling up is determined by the player's [[point|score]], an element taken from ''Super Mario'' side-scrollers. The game is also structured in a level format akin to ''[[Super Mario Bros.]]'', with eight worlds and four levels comprising each. In between these worlds, the player also interacts with the hub towns of [[Flipside]] and [[Flopside]]. | ''Super Paper Mario'' plays largely as a side-scrolling platforming game. Yet, it retains some role-playing elements from its predecessors, including [[Heart Point|HP]], the ability to [[level up]], items, party members and focus on dialogue and plot. On the other hand, the game ditches turn-based combat, special moves and [[Star Point]]s. Instead, leveling up is determined by the player's [[point|score]], an element taken from ''Super Mario'' side-scrollers. The game is also structured in a level format akin to ''[[Super Mario Bros.]]'', with eight worlds and four levels comprising each. In between these worlds, the player also interacts with the hub towns of [[Flipside]] and [[Flopside]]. | ||
===Controls=== | ===Controls=== | ||
Save for a few abilities and minigames, the game is played with the Wii Remote held sideways. | Save for a few abilities and minigames, the game is played with the Wii Remote held sideways. | ||
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|Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File:Dimentio and Luigi.PNG|lost]] in [[Castle Bleck Interior|Chapter 8-3]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]]; unavailable during the [[Super Dimentio|final battle]] | |Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File:Dimentio and Luigi.PNG|lost]] in [[Castle Bleck Interior|Chapter 8-3]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]]; unavailable during the [[Super Dimentio|final battle]] | ||
|} | |} | ||
====Character stats==== | ====Character stats==== | ||
{|align="center"cellpadding="8"style="margin:auto;text-align:center;font-family:Comic Sans MS,Chalkboard SE,cursive,sans-serif;border:1px solid lightgray;border-collapse:separate;border-spacing:0 2px;" | {|align="center"cellpadding="8"style="margin:auto;text-align:center;font-family:Comic Sans MS,Chalkboard SE,cursive,sans-serif;border:1px solid lightgray;border-collapse:separate;border-spacing:0 2px;" | ||
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|-style="background:#e2758b" | |-style="background:#e2758b" | ||
!Attack | !Attack | ||
|[[File:SPM Luigi Icon.png|40px | |[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}1 | ||
|width=6%|[[File:SPM Bowser Icon.png|40px | |width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}2 | ||
|[[File:SPM Luigi Icon.png|40px | |[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}} | ||
|width=6%|[[File:SPM Bowser Icon.png|40px | |width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}} | ||
|style="background:conic-gradient(from -135deg at right,#f8f9fa,#e2758b 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"| | |style="background:conic-gradient(from -135deg at right,#f8f9fa,#e2758b 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"| | ||
|style="background:#f8f9fa;font-family:Arial;text-align:left"|The base damage a character can deal. | |style="background:#f8f9fa;font-family:Arial;text-align:left"|The base damage a character can deal. | ||
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===Pixls=== | ===Pixls=== | ||
[[Pixl]]s are beings introduced in the game that give Mario and crew special abilities. There are thirteen in total, four of which are optional. However, only twelve can be carried, since [[Tiptron]] is only available after [[Tippi]] disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player always have two active Pixls (except at certain points). All Pixl abilities are activated using the {{button|wii|1}} button except for Tippi's and Tiptron's, whose abilites are activated by pointing {{button|wii|Wiimote}} at the sensor bar. | [[Pixl]]s are beings introduced in the game that give Mario and crew special abilities. There are thirteen in total, four of which are optional. However, only twelve can be carried, since [[Tiptron]] is only available after [[Tippi]] disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player always have two active Pixls (except at certain points). All Pixl abilities are activated using the {{button|wii|1}} button except for Tippi's and Tiptron's, whose abilites are activated by pointing {{button|wii|Wiimote}} at the sensor bar. | ||
{|border=1 width=90% cellpadding=4 style="text-align:center;border-collapse:collapse;margin:0 auto;border:silver" | {|border=1 width=90% cellpadding=4 style="text-align:center;border-collapse:collapse;background:linear-gradient(#fff4f3,ivory,#e6ffc7,aliceblue);margin:0 auto;border:silver" | ||
|-style="background:black;color:white" | |-style="background:black;color:white" | ||
!width=8%|Name | !width=8%|Name | ||
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*[[File:Dangerous Delight SPM.png|15px]] [[Dangerous Delight]] - Blocks the player's abilities, including jumping, reverses the controls and makes the characters move slowly. | *[[File:Dangerous Delight SPM.png|15px]] [[Dangerous Delight]] - Blocks the player's abilities, including jumping, reverses the controls and makes the characters move slowly. | ||
'''Supportive items | '''Supportive items | ||
*[[File:Bone-In Cut SPM.png|15px]] [[Bone-In Cut]] - | *[[File:Bone-In Cut SPM.png|15px]] [[Bone-In Cut]] - Temporarily doubles the player's Attack. | ||
*[[File:Block Block SPM.png|15px]] [[Block Block]] - | *[[File:Block Block SPM.png|15px]] [[Block Block]] - Makes the player invincible temporarily. | ||
*[[File:Courage Shell SPM.png|15px]] [[Courage Shell]] - Temporarily reduces the damage the player takes by half. | *[[File:Courage Shell SPM.png|15px]] [[Courage Shell]] - Temporarily reduces the damage the player takes by half. | ||
*[[File:Hot Sauce SPM.png|15px]] [[Hot Sauce]] - | *[[File:Hot Sauce SPM.png|15px]] [[Hot Sauce]] - Temporarily doubles the player's Attack. | ||
*[[File:Mighty Tonic SPM.png|15px]] [[Mighty Tonic]] - | *[[File:Mighty Tonic SPM.png|15px]] [[Mighty Tonic]] - Briefly doubles the player's attack. | ||
*[[File:Turtley Leaf SPM.png|15px]] [[Turtley Leaf]] - | *[[File:Turtley Leaf SPM.png|15px]] [[Turtley Leaf]] - Reduces all damage by half. | ||
'''Important Things | '''Important Things | ||
*[[File:Ancient Clue SPM.png|15px]] [[Ancient Clue]] - Serves as toilet paper for [[Fleep]] in Chapter 4-2. | *[[File:Ancient Clue SPM.png|15px]] [[Ancient Clue]] - Serves as toilet paper for [[Fleep]] in Chapter 4-2. | ||
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*[[File:Stop Watch SPM.png|15px]] [[Stop Watch]] - Stop enemies in their tracks. | *[[File:Stop Watch SPM.png|15px]] [[Stop Watch]] - Stop enemies in their tracks. | ||
|} | |} | ||
====Catch Cards==== | ====Catch Cards==== | ||
{{main|Catch Card}} | {{main|Catch Card}} | ||
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===Objects=== | ===Objects=== | ||
A list of interactive objects that Mario and company can encounter during their quest. For objects that primarily function as obstructions or hazards, see [[Super_Paper_Mario#Obstacles|here]]. | A list of interactive objects that Mario and company can encounter during their quest. For objects that primarily function as obstructions or hazards, see [[Super_Paper_Mario#Obstacles|here]]. | ||
{|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center;border-collapse:collapse;margin:0 auto;border:silver;align:center" | {|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center;border-collapse:collapse;background:linear-gradient(#fff4f3,ivory,#e6ffc7,aliceblue);margin:0 auto;border:silver;align:center" | ||
|-style="background:black;color:white" | |-style="background:black;color:white" | ||
!width=10%|Name | !width=10%|Name | ||
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|-style="background:linear-gradient(90deg,maroon,olive,green,teal);color:white" | |-style="background:linear-gradient(90deg,maroon,olive,green,teal);color:white" | ||
!colspan=3|Navigation objects | !colspan=3|Navigation objects | ||
|- | |- | ||
|[[Charold]]'s boat | |[[Charold]]'s boat | ||
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|style="background:#f8f9fa;"|[[File:SPM Elevator Button.svg|Elevator]] | |style="background:#f8f9fa;"|[[File:SPM Elevator Button.svg|Elevator]] | ||
|style="background:#f8f9fa"align=left|Elevators can be used to traverse between floors in [[Flipside]], [[Flopside]], and [[Fort Francis]]. Red arrow buttons mark the locations of elevators in the former two towns. | |style="background:#f8f9fa"align=left|Elevators can be used to traverse between floors in [[Flipside]], [[Flopside]], and [[Fort Francis]]. Red arrow buttons mark the locations of elevators in the former two towns. | ||
|- | |||
|Flipping rectangles | |||
|style="background:#f8f9fa"|[[File:Mount Lineland flipping.PNG|192px|Flipping rectangles]] | |||
|style="background:#f8f9fa"align=left|When standing in the red squares, Mario and co. will be passed off between multiple flipping rectangles before being dropped off at another point. | |||
|- | |- | ||
|Floating rock | |Floating rock | ||
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|- | |- | ||
|[[Sign]] | |[[Sign]] | ||
|style="background:#f8f9fa"|[[File:SPM Sign.png|64px|Sign | |style="background:#f8f9fa"|[[File:SPM Sign.png|64px|Sign]] | ||
|style="background:#f8f9fa"align=left|Provides helpful information pertaining to the area. Signs near both [[Merlon]] and [[Nolrem]]'s houses list in-game statistics. | |style="background:#f8f9fa"align=left|Provides helpful information pertaining to the area. Signs near both [[Merlon]] and [[Nolrem]]'s houses list in-game statistics. | ||
|- | |- | ||
|[[Squarp hole]] | |[[Squarp hole]] | ||
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|style="background:#f8f9fa"|[[File:WarpPipe.svg|64px|Warp Pipe]] | |style="background:#f8f9fa"|[[File:WarpPipe.svg|64px|Warp Pipe]] | ||
|style="background:#f8f9fa"align=left|Pipes used for traveling between certain areas. [[Welderberg]] can build blue pipes, which serve as shortcuts to the [[Flipside Pit of 100 Trials|Pit of 100 Trials]] entrances in both Flipside and Flopside, and between the Second Floor of both cities. | |style="background:#f8f9fa"align=left|Pipes used for traveling between certain areas. [[Welderberg]] can build blue pipes, which serve as shortcuts to the [[Flipside Pit of 100 Trials|Pit of 100 Trials]] entrances in both Flipside and Flopside, and between the Second Floor of both cities. | ||
|-style="background:linear-gradient(90deg,olive,green,teal,navy);color:white" | |-style="background:linear-gradient(90deg,olive,green,teal,navy);color:white" | ||
!colspan=3|Blocks and containers | !colspan=3|Blocks and containers | ||
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|- | |- | ||
|[[Brick block]] | |[[Brick block]] | ||
|style="background:#f8f9fa"|[[File:SPM Brick Block.png|Brick | |style="background:#f8f9fa"|[[File:SPM Brick Block.png|Brick block]] | ||
|style="background:#f8f9fa"align=left|Can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath | |style="background:#f8f9fa"align=left|Can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some are disguised as [[Hard Block]]s, with their true form visible in 3-D. Bricks found in the [[Flipside Pit of 100 Trials|Flipside]] and [[Flopside Pit of 100 Trials|Flopside Pits of 100 Trials]] are indestructible. | ||
|- | |- | ||
|[[Cloud Block]] | |[[Cloud Block]] | ||
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|style="background:#f8f9fa"|[[File:SPM Heart Pillar Render.png|64px|Heart Pillar]] | |style="background:#f8f9fa"|[[File:SPM Heart Pillar Render.png|64px|Heart Pillar]] | ||
|style="background:#f8f9fa"align=left|Pillars scattered around [[Flipside]] and [[Flopside]], which house the eight [[Pure Hearts]] and must be visited to unlock each [[dimensional door]]. | |style="background:#f8f9fa"align=left|Pillars scattered around [[Flipside]] and [[Flopside]], which house the eight [[Pure Hearts]] and must be visited to unlock each [[dimensional door]]. | ||
|- | |- | ||
|[[Fleep|Rift]] | |[[Fleep|Rift]] | ||
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|style="background:#f8f9fa"|[[File:SPM Push Block.png|64px|Stone block]] | |style="background:#f8f9fa"|[[File:SPM Push Block.png|64px|Stone block]] | ||
|style="background:#f8f9fa"align=left|Large pushable blocks found in the tunnels beneath the [[River Twygz]]. They can be used to reach higher areas while the water is drained. | |style="background:#f8f9fa"align=left|Large pushable blocks found in the tunnels beneath the [[River Twygz]]. They can be used to reach higher areas while the water is drained. | ||
|- | |- | ||
|[[Grab Block|{{conjectural|Throw block}}]] | |[[Grab Block|{{conjectural|Throw block}}]] | ||
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|style="background:#f8f9fa"|[[File:PMTTYD Treasure Chest Art.png|64px|Treasure chest]] | |style="background:#f8f9fa"|[[File:PMTTYD Treasure Chest Art.png|64px|Treasure chest]] | ||
|style="background:#f8f9fa"align=left|Treasure chests contain Important Things, items, or keys. The bigger variants typically contain [[Pixls]] or items to strengthen the stats of Mario, Peach, Bowser, and Luigi. | |style="background:#f8f9fa"align=left|Treasure chests contain Important Things, items, or keys. The bigger variants typically contain [[Pixls]] or items to strengthen the stats of Mario, Peach, Bowser, and Luigi. | ||
|-style="background:linear-gradient(90deg,green,teal,navy,purple);color:white" | |-style="background:linear-gradient(90deg,green,teal,navy,purple);color:white" | ||
!colspan=3|Miscellaneous | !colspan=3|Miscellaneous | ||
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|style="background:#f8f9fa"|[[File:SPM Light Prognosticus.png|64px|Light Prognosticus]] | |style="background:#f8f9fa"|[[File:SPM Light Prognosticus.png|64px|Light Prognosticus]] | ||
|style="background:#f8f9fa"align=left|A book created by the [[Tribe of Ancients]] to combat the negative fortellings of the Dark Prognosticus. [[Merlon]] uses it to guide Mario and co. towards preventing [[The Void]] from consuming all worlds. | |style="background:#f8f9fa"align=left|A book created by the [[Tribe of Ancients]] to combat the negative fortellings of the Dark Prognosticus. [[Merlon]] uses it to guide Mario and co. towards preventing [[The Void]] from consuming all worlds. | ||
|} | |} | ||
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|[[Yold Desert]] | |[[Yold Desert]] | ||
|- | |- | ||
|[[File:Fracktail. | |[[File:Fracktail.jpg|100px]] | ||
|'''[[Fracktail]]''' | |'''[[Fracktail]]''' | ||
|??<br>(9 hits) | |??<br>(9 hits) | ||
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|align="left"|Falling into a pit causes the player to lose 1 HP. | |align="left"|Falling into a pit causes the player to lose 1 HP. | ||
|All locations except:<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show locations"data-collapsetext="Hide locations">[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Merlee's Mansion]]<br>[[Merlee's Basement]]<br>[[Outer Space]]<br>[[Planet Blobule]]<br>[[Outer Limits]]<br>[[Whoa Zone]]<br>[[Sammer's Kingdom]]<br>[[World of Nothing]]</div> | |All locations except:<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show locations"data-collapsetext="Hide locations">[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Merlee's Mansion]]<br>[[Merlee's Basement]]<br>[[Outer Space]]<br>[[Planet Blobule]]<br>[[Outer Limits]]<br>[[Whoa Zone]]<br>[[Sammer's Kingdom]]<br>[[World of Nothing]]</div> | ||
|- | |||
|[[Candle]] | |||
|style="background:white"|[[File:candlespm.png|link=Special:Upload|64px|Candle]] | |||
|align=left|Candles which sometimes shoot out flames at the player. | |||
|[[Merlee's Basement]] | |||
|- | |- | ||
|Cracks | |Cracks | ||
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|align="left"|A bar of fire that will cause the player to lose 1 HP if touched. | |align="left"|A bar of fire that will cause the player to lose 1 HP if touched. | ||
|[[Yold Ruins]]<br>[[Castle Bleck Foyer]] | |[[Yold Ruins]]<br>[[Castle Bleck Foyer]] | ||
|- | |- | ||
|Floro Sapien Scanner | |Floro Sapien Scanner | ||
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==Development== | ==Development== | ||
After wrapping up development of ''[[Paper Mario: The Thousand-Year Door]]'', director [[Ryota Kawade]] wanted to make "other type of games" using the ''Paper Mario'' series.<ref name="Nintendo Power">{{cite|author=Williams, Drew|date=May 2007|title="''Super Paper Mario'': The Interview" - ''[[Nintendo Power]]'' Issue 215|publisher=Nintendo of America|language=en-us | After wrapping up development of ''[[Paper Mario: The Thousand-Year Door]]'', director [[Ryota Kawade]] wanted to make "other type of games" using the ''Paper Mario'' series.<ref name="Nintendo Power">{{cite|author=Williams, Drew|date=May 2007|title="''Super Paper Mario'': The Interview" - ''[[Nintendo Power]]'' Issue 215|page=76–78|publisher=Nintendo of America|language=en-us}}</ref> Kawade brainstormed many ideas for a new ''Paper Mario'' game that would retain the series' humor, puzzles and leveling system while featuring a new twist, eventually settling on the concept of switching between 2D and 3D (an idea which came to him during a train ride, where Kawade was thinking about the [[Bowser]] platforming segments in ''The Thousand-Year Door'' while looking at the other end of the train<ref name="Nintendo Power"/>). The idea was presented to [[Nintendo]], which suggested that an action-adventure game would best demonstrate the concept.<ref name="Nintendo Power"/> | ||
The developers and Nintendo considered that retaining the leveling system was important, as it would allow less dedicated players to still enjoy the game and make it stand out from traditional ''Super Mario'' games.<ref name="Nintendo Power"/> The graphics and character design were deliberately designed to be surreal and unusual to invoke the idea of "a Mario world that's not really a Mario world" and because the idea "to show something that the player has never seen before" was considered a pillar of ''Paper Mario''.<ref name="Nintendo Power"/> | The developers and Nintendo considered that retaining the leveling system was important, as it would allow less dedicated players to still enjoy the game and make it stand out from traditional ''Super Mario'' games.<ref name="Nintendo Power"/> The graphics and character design were deliberately designed to be surreal and unusual to invoke the idea of "a Mario world that's not really a Mario world" and because the idea "to show something that the player has never seen before" was considered a pillar of ''Paper Mario''.<ref name="Nintendo Power"/> | ||
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==Reception== | ==Reception== | ||
Michael Cole of Nintendo World Report gives the game a 9/10 and praises it for the wide array of different artstyles, emotional moments, and funny writing.<ref>{{cite|author=Cole, Michael|date=April 1, 2007|url=www.nintendoworldreport.com/review/13290/super-paper-mario-wii|title=''Super Paper Mario''|publisher=Nintendo World Report | Michael Cole of Nintendo World Report gives the game a 9/10 and praises it for the wide array of different artstyles, emotional moments, and funny writing.<ref>{{cite|author=Cole, Michael|date=April 1, 2007|url=www.nintendoworldreport.com/review/13290/super-paper-mario-wii|title=''Super Paper Mario''|publisher=Nintendo World Report|accessdate=May 27, 2024|language=en}}</ref> He specifically notes the script's references to game and game culture and the variety of topics it jokes about. However, he does deride the game for its level design, specifically the easily circumvented platforming challenges and tedious puzzles. | ||
In a 2007 interview, Seth Gordon, director of ''{{wp|The King of Kong|The King of Kong: A Fistful of Quarters}}'', expressed his desire to create a film adaptation of ''Super Paper Mario''. With the rising popularity of {{wp|3D film|3D movies}}, his idea for an adaptation involved constantly switching between 2D and 3D. However, Gordon also mentioned that, even though ''The King of Kong'' was screened for Nintendo, he has not been given an opportunity to speak with Nintendo about the idea.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080126114909/http://www.gwn.com/news/story.php/id/14249/Super_Paper_Mario_The_Movie.html|title=''Super Paper Mario'': The Movie|publisher=Gameworld Network|accessdate=May 27, 2024}}</ref> | In a 2007 interview, Seth Gordon, director of ''{{wp|The King of Kong|The King of Kong: A Fistful of Quarters}}'', expressed his desire to create a film adaptation of ''Super Paper Mario''. With the rising popularity of {{wp|3D film|3D movies}}, his idea for an adaptation involved constantly switching between 2D and 3D. However, Gordon also mentioned that, even though ''The King of Kong'' was screened for Nintendo, he has not been given an opportunity to speak with Nintendo about the idea.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080126114909/http://www.gwn.com/news/story.php/id/14249/Super_Paper_Mario_The_Movie.html|title=''Super Paper Mario'': The Movie|publisher=Gameworld Network|accessdate=May 27, 2024}}</ref> | ||
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==Regional differences== | ==Regional differences== | ||
In the American version of ''Super Paper Mario'', [[Dimentio]] insults Luigi by calling his mustache a "shag." Because this term doubles as a vulgar slang term in British English, the line was changed to have Dimentio call Luigi "pushover" in the British version. Similarly, most instances of "spank" | {{rewrite-expand|Add [[Lucy]], [[Muffy]] and [[Buffy]]}} | ||
In the American version of ''Super Paper Mario'', [[Dimentio]] insults Luigi by calling his mustache a "shag." Because this term doubles as a vulgar slang term in British English, the line was changed to have Dimentio call Luigi "pushover" in the British version. Similarly, most instances of "spank" was changed to "yell" or "clobber" in the British version. This is most notable with O'Chunks's dialogue. | |||
Several names were also changed: | Several names were also changed: | ||
*The floors of [[Flipside]] and [[Flopside]] are named according to American convention (First/Second/Third Floor) in the American version, the European convention (Ground/First/Second Floor) in the British version. | * The floors of [[Flipside]] and [[Flopside]] are named according to American convention (First/Second/Third Floor) in the American version, the European convention (Ground/First/Second Floor) in the British version. | ||
*[[Chap (green)|Chap]], the green-colored character found on the second floor of Flipside, is named Glim | * [[Chap (green)|Chap]], the green-colored character found on the second floor of Flipside, is named Glim in the PAL version. | ||
* [[Spit Roast]]s are known as Roast Meats in the British version. | |||
* The [[Cooking Disk]]s are named by abbrevation of their colors (R = red, W = white, Y = yellow, B = blue, G = green, PU = purple) in the American version, and by numbers (2 to 7) in British and other versions. | |||
* [[Gnip]]s, the dog-like creatures in [[Merlee's Mansion]], are called Howls in the British version. Similarly, [[Gnaw]] is named Growl in the British version. | |||
* [[Tuff (citizen)|Tuff]], the citizen in [[Downtown of Crag]], is named Scoria in the British version. | |||
*[[Spit Roast]]s are known as Roast Meats in the British version. | * [[Yellow Apple]]s are known as Orange Apples in the British version. | ||
*The [[Cooking Disk]]s are named by | |||
*[[Gnip]]s, the dog-like creatures in [[Merlee's Mansion]], are called Howls in the British version. Similarly, [[Gnaw]] is named Growl in the British version. | |||
*[[Tuff (citizen)|Tuff]], the citizen in [[Downtown of Crag]], is named Scoria in the British version. | |||
*[[Yellow Apple]]s are known as Orange Apples in the British version. | |||
==Notable mistakes and errors== | ==Notable mistakes and errors== | ||
*When Fracktail and Wracktail first appear, the boxes they are contained in cut off parts of their body, regardless if the game is set to display in 4:3 or 16:9. | *When Fracktail and Wracktail first appear, the boxes they are contained in cut off parts of their body, regardless if the game is set to display in 4:3 or 16:9. | ||
*Some of Fracktail's dialogue is contained in the normal speech bubble rather than the speech bubble for robotic characters. This would be corrected in the Japanese and European versions.<ref>{{cite| | *Some of Fracktail's dialogue is contained in the normal speech bubble rather than the speech bubble for robotic characters. This would be corrected in the Japanese and European versions.<ref>{{cite|url=tcrf.net/Super_Paper_Mario#Chapter_1|title=''Super Paper Mario''|publisher=The Cutting Room Floor|accessdate=May 27, 2024}}</ref> | ||
*During the cutscene in which [[Count Bleck]]'s barrier is broken, [[Princess Peach]] speaks a line that was likely intended for Bleck: "What is now happening to... Count Bleck?!"<ref>{{cite | *During the cutscene in which [[Count Bleck]]'s barrier is broken, [[Princess Peach]] speaks a line that was likely intended for Bleck: "What is now happening to... Count Bleck?!"<ref>{{cite|url=www.youtube.com/watch?v=PnhiWiqEeZg&t=213s|timestamp=03:33|title=''Super Paper Mario'' - Count Bleck battle|publisher=YouTube|author=AngeloBlaze|accessdate=May 27, 2024}}</ref> | ||
*In Chapter 3-4, when Francis shouts, "HOT BABE IN ROOM!" prior to his boss battle, he leans back, causing his speech bubble that would normally point towards him in his idle position to misalign and point towards Peach instead, making it appear as if she uttered the line.<ref>{{cite|url=www.suppermariobroth.com/post/176310780150/in-super-paper-mario-a-speech-bubbles|title=In Super Paper Mario, a speech bubble’s poorly-aligned tail makes it appear as though Peach is saying “HOT BABE IN ROOM!”. Francis’s speech bubbles are coded to come out of the resting position of his mouth, but as he throws his body backwards during this animation, his speech bubble seems to come out of nowhere. In addition, by coincidence, the bubble’s tail lines up with Peach’s face, resulting in this effect.|publisher=Supper Mario Broth|date=July 26, 2018|language=en|accessdate=May 27, 2024}}</ref> | *In Chapter 3-4, when Francis shouts, "HOT BABE IN ROOM!" prior to his boss battle, he leans back, causing his speech bubble that would normally point towards him in his idle position to misalign and point towards Peach instead, making it appear as if she uttered the line.<ref>{{cite|url=www.suppermariobroth.com/post/176310780150/in-super-paper-mario-a-speech-bubbles|title=In Super Paper Mario, a speech bubble’s poorly-aligned tail makes it appear as though Peach is saying “HOT BABE IN ROOM!”. Francis’s speech bubbles are coded to come out of the resting position of his mouth, but as he throws his body backwards during this animation, his speech bubble seems to come out of nowhere. In addition, by coincidence, the bubble’s tail lines up with Peach’s face, resulting in this effect.|publisher=Supper Mario Broth|date=July 26, 2018|language=en|accessdate=May 27, 2024}}</ref> | ||
==Glitches== | ==Glitches== | ||
{{main|List of Super Paper Mario glitches}} | {{main|List of Super Paper Mario glitches}} | ||
===Clipping through objects=== | ===Clipping through objects=== | ||
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object. | If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object. | ||
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CountBleck2 SPM.png|[[Count Bleck]] | CountBleck2 SPM.png|[[Count Bleck]] | ||
DimentioSuperPaperMario.png|[[Dimentio]] | DimentioSuperPaperMario.png|[[Dimentio]] | ||
Fracktail. | Fracktail.jpg|[[Fracktail]] | ||
</gallery> | </gallery> | ||
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[[File:SPM Francis 2nd Room.png|thumb|References to ''Paper Mario: The Thousand-Year Door''.]] | [[File:SPM Francis 2nd Room.png|thumb|References to ''Paper Mario: The Thousand-Year Door''.]] | ||
*''[[Game & Watch]]'': The Flipside and Flopside Pit of 100 Trials design is based on the design of Game & Watch games. | *''[[Game & Watch]]'': The Flipside and Flopside Pit of 100 Trials design is based on the design of Game & Watch games. | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': Super Dimentio's simile taunt to the party after the first half of the | *''[[Mario Bros. (game)|Mario Bros.]]'': Super Dimentio's simile taunt to the party after the first half of the battle has him comparing the party to upside-down turtles as they wallow in helplessness, alluding to how [[Shellcreeper]]s are defeated. | ||
*''[[Super Mario Bros.]]'': | *''[[Super Mario Bros.]]'': | ||
**The structure of the story is an allusion to this game, featuring eight worlds, each one containing four levels (here termed chapters), which use the same level code format. | **The structure of the story is an allusion to this game, featuring eight worlds, each one containing four levels (here termed chapters), which use the same level code format. | ||
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**The design for [[? Block]]s is based upon those of this game. | **The design for [[? Block]]s is based upon those of this game. | ||
**When [[Piccolo]] is in use, she causes the characters to have the same sound effects as in the original ''Super Mario Bros.'' | **When [[Piccolo]] is in use, she causes the characters to have the same sound effects as in the original ''Super Mario Bros.'' | ||
**World 1-1 has been recreated in Chapter 1-1 (which also | **World 1-1 has been recreated in Chapter 1-1 (which also has a rendition of the main theme), World 1-2 has been recreated in Chapter 3-1, World 2-1 is recreated in Chapter 5-3, and World 2-2 is recreated in Chapter 3-2. | ||
**Underground rooms filled completely with coins reappear. | **Underground rooms filled completely with coins reappear. | ||
**Bowser's | **Bowser's castle in the Bitlands is based on the castle designs of this game. | ||
**One of the [[Sammer Guy]]s says "Sorry, but your prize is in another castle", referring what the Toads say after being rescued from [[ | **One of the [[Sammer Guy]]s says "Sorry, but your prize is in another castle", referring what the Toads say after being rescued from [[fake Bowser]]s ("Thank you Mario! But our princess is in another castle!"). | ||
**When Mario is sent to The Underwhere, | **When Mario is sent to The Underwhere, there is a reference to the [[Minus World]]. | ||
**In Outer Space, there are constellations of Fire Flowers, Super Mushrooms, and Koopa shells at the background. | **In Outer Space, there are constellations of Fire Flowers, Super Mushrooms, and Koopa shells at the background. | ||
*''[[Super Mario Bros.: The Lost Levels]]'': When Mario and co. are sent to The Underwhere, | *''[[Super Mario Bros.: The Lost Levels]]'': When Mario and co. are sent to The Underwhere, someone references a [[Poison Mushroom]], a power-up (or rather, power-down) from this game as a Poison 1-Up Mushroom. | ||
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: When [[Fracktail]] short-circuits, he says, "I AM ERROR," a reference to the character [[zeldawiki:Error|Error]]'s line from ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''. [[Rubee]]s resemble | *''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: When [[Fracktail]] short-circuits, he says, "I AM ERROR," a reference to the character [[zeldawiki:Error|Error]]'s line from ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''. [[Rubee]]s resemble [[zeldawiki:Rupee|Rupees]], the currency in this game series. | ||
*''[[Super Mario Bros. 2]]'': Francis' must-buy list includes something called ''Cyborg Wart'', a reference to [[Wart]], the final boss of this game. | *''[[Super Mario Bros. 2]]'': Francis' must-buy list includes something called ''Cyborg Wart'', a reference to [[Wart]], the final boss of this game. | ||
*''[[Super Mario Bros. 3]]'': The theme song that plays when the [[Big Blooper (Super Paper Mario)|Big Blooper]] appears in | *''[[Super Mario Bros. 3]]'': The theme song that plays when the [[Big Blooper (Super Paper Mario)|Big Blooper]] appears in Chapter 3-2 is an arrangement of the underwater background music that plays in this game. At the start of the [[Yold Ruins]], there is a place where Mario must avoid bottomless pits and a [[Fire Bar]] in order to get to a door. There is a [[? Block]] above where the Fire Bar is. Additionally, if Mario climbs the platforms to the area above the exit, he can find a secret treasure chest. This is an allusion to the first fortress in World 1 of ''Super Mario Bros. 3'', where the secret is found by flying above where the door was and the secret was the [[Recorder]]. Bowser's battle theme is a remix of the music playing before Mario selects a level in [[Dark Land]]. Francis' to-buy list includes a "''Tanooki suit made with real tanooki fur''", a reference to the [[Tanooki Suit]] from this game. | ||
*''[[Super Mario World]]'': When the player hits the blue switch in Chapter 1-2, it shows the first part of [[Yoshi's Island 3]]. Part of the main theme is arranged into Chapter 1-1's music. | |||
*''[[Super Mario World]]'': When the player hits the blue switch in Chapter 1-2, it shows the first part of [[Yoshi's Island 3]]. Part of the | *''[[Paper Mario]]'': Every partner in this game returns as a Catch Card. Francis also has posters of [[Lady Bow]] and [[Bootler]]. [[Tubba Blubba]] is also mentioned by Francis, stating that there is a TV show called "''The Blubbening''", which stars him. Also, Mimi makes two direct references to this game. The first part is when she shapeshifts into Bowser and yells at Dimentio for reading her diary (which is a reference to Peach and [[Twink]] reading Bowser's diary), and the second part is when Mimi shapeshifts into Merlee, asking Mario and company about their weakpoints, just as Bowser and [[Kammy]] did to Peach. Also, at the beginning of the game, Mario has a picture with all eight partners from both ''Paper Mario'' and its sequel. Also, the noise that plays when an enemy is defeated (when it disappears) is the noise that plays in ''Paper Mario'' when an enemy disappears, only sped up. The song that plays after the character completes a chapter (while a piece of paper at the middle of the screen is telling the chapter's story) is the ''Paper Mario''{{'}}s plain music. | ||
*''[[Paper Mario]]'': Every partner in this game returns as a Catch Card. Francis also has posters of [[Lady Bow]] and [[Bootler]]. [[Tubba Blubba]] is also mentioned by Francis, stating that there is a TV show called "''The Blubbening''", which stars him. Also, Mimi makes two direct references to this game. The first part is when she shapeshifts into Bowser and yells at Dimentio for reading her diary (which is a reference to Peach and [[Twink]] reading Bowser's diary), and the second part is when Mimi shapeshifts into Merlee, asking Mario and company about their | |||
*''[[Luigi's Mansion]]'': The minigame [[Mansion Patrol]] takes place in the foyer of the mansion from this game. | *''[[Luigi's Mansion]]'': The minigame [[Mansion Patrol]] takes place in the foyer of the mansion from this game. | ||
*''[[Mario & Luigi: Superstar Saga]]'': There is a Sammer Guy named Mustard of Doom, referencing one of [[Fawful]]'s quotes in this game. [[Red (Super Paper Mario)|Red]] and [[Green]] are a pair of brothers in red and green, similar to many pairs of characters who appear as red and green siblings in this game. | *''[[Mario & Luigi: Superstar Saga]]'': There is a Sammer Guy named Mustard of Doom, referencing one of [[Fawful]]'s quotes in this game. [[Red (Super Paper Mario)|Red]] and [[Green]] are a pair of brothers in red and green, similar to many pairs of characters who appear as red and green siblings in this game. | ||
*''[[Paper Mario: The Thousand-Year Door]]'': ''Super Paper Mario'' uses a modified engine based on this game. Many character sprites are reused or revamped from this game. Every partner in this game returns as a Catch Card. Francis also has plush toys of the [[Yoshi Kid|Yoshi]], [[Vivian]], [[ | *''[[Paper Mario: The Thousand-Year Door]]'': ''Super Paper Mario'' uses a modified engine based on this game. Many character sprites are reused or revamped from this game. Every partner in this game returns as a Catch Card. Francis also has plush toys of the [[Yoshi Kid|Yoshi]], [[Vivian]], [[Admiral Bobbery]], and [[Pennington]], along with a poster of [[Petuni]]. [[Sir Grodus]] and the [[X-Naut]]s are also referenced by him when he mentioned the TV shows, "''The Grodus Chronicles''" and "''Starship X-Naut''". On Francis' things to buy list, he wants a [[Ms. Mowz]] doll with "real smooching action", as well as the DVD, "''Harder Than Bedrawk: The [[Rawk Hawk]] Story''". A [[Magnus von Grapple|Magnus Von Grapple]] action figure is also on that list. Additionally, Fracktail and Wracktail are homages to [[Hooktail]] and [[Bonetail]], and one of the Sammer Guys is nicknamed "[[List of Sammer Guys#Thousand-Year Roar|Thousand-Year Roar]]". Within [[Heronicus]]' house are the stone heads from [[Keelhaul Key]]. Also, as mentioned above, Mario has a picture of all seven partners from this game (with [[Flurrie]] being the most noticeable), as well as the partners from the first game. | ||
==References in later games== | ==References in later games== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーペーパーマリオ | ||
| | |JapR=Sūpā Pēpā Mario | ||
| | |JapM=Super Paper Mario | ||
|ChiT=超級紙片瑪利歐<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref>{{dead link}}<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo Taiwan | |ChiT=超級紙片瑪利歐<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref>{{dead link}}<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo Taiwan|accessdate=May 27, 2024|language=zh-hant}}</ref> | ||
|ChiTR=Chāojí Zhǐpiàn Mǎlì'ōu | |ChiTR=Chāojí Zhǐpiàn Mǎlì'ōu | ||
|ChiTM=Super Paper Mario | |ChiTM=Super Paper Mario | ||
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}} | }} | ||
== | ==Trivia== | ||
*The Japanese save data description | *The Japanese save data description says 「ペラペラマリオの超次元大冒険!」 | ||
*In ''Super Smash Bros. Brawl'', the trophy for Paper Bowser states that in ''Super Paper Mario'' Bowser's attacks do nearly twice as much as Mario's and Peach's attacks, when in actuality they do exactly twice as much. | *In ''Super Smash Bros. Brawl'', the trophy for Paper Bowser states that in ''Super Paper Mario'' Bowser's attacks do nearly twice as much as Mario's and Peach's attacks, when in actuality they do exactly twice as much. | ||
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{{TCRF}} | {{TCRF}} | ||
;Websites | ;Websites | ||
*[https://web.archive.org/web/ | *[https://web.archive.org/web/20101122224331/http://www.nintendo.com/sites/spm/ Official Site (North America)] | ||
*[https://www.nintendo.co.jp/wii/r8pj/index.html Official Site (Japan)] | *[https://www.nintendo.co.jp/wii/r8pj/index.html Official Site (Japan)] | ||
*[http://microsite.nintendo-europe.com/superpapermario/?l=enGB Official Site (Europe)] | *[http://microsite.nintendo-europe.com/superpapermario/?l=enGB Official Site (Europe)] | ||
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*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Paper_Mario?_a=DATC1RAAZAA0 North American e-manual] | *[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Paper_Mario?_a=DATC1RAAZAA0 North American e-manual] | ||
*[https://m1.nintendo.net/docvc/RVL/JPN/R8PJ/R8PJ_J.pdf Japanese manual] | *[https://m1.nintendo.net/docvc/RVL/JPN/R8PJ/R8PJ_J.pdf Japanese manual] | ||
{{SPM}} | {{SPM}} | ||
{{Super Mario games}} | {{Super Mario games}} | ||
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[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:2007 games]] | [[Category:2007 games]] | ||
[[Category:2009 games]] | [[Category:2009 games]] | ||
[[Category:Role-playing games]] | [[Category:Role-playing games]] | ||
[[Category:Nintendo Selects]] | [[Category:Nintendo Selects]] |