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{{game infobox
{{game infobox
|title=Super Paper Mario
|image=[[File:SuperPaperMarioBoxart.jpg|240px]]
|image=[[File:SuperPaperMarioBoxart.jpg|240px]]
|developer=[[Intelligent Systems]]<br>[[Nintendo SPD Group No.3]]
|developer=[[Intelligent Systems]]<br>[[Nintendo SPD Group No.3]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|USA|April 9, 2007<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Mexico|April 9, 2007<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070406192321/latam.wii.com/soft_spm.jsp|title=''Super Paper Mario''|publisher=Wii.com|language=es-419|accesdate=May 27, 2024}}</ref>|Japan|April 19, 2007<ref>{{cite|url=www.nintendo.co.jp/wii/r8pj/index.html|title=スーパーペーパーマリオ|publisher=Nintendo Co., Ltd.|language=ja|accessdate=May 28, 2007}}</ref>|Europe|September 14, 2007<ref>{{cite|date=August 14, 2007|url=https://www.nintendo.com/en-gb/News/2007/Playtest-Super-Paper-Mario-249948.html|title=Playtest: Super Paper Mario|publisher=Nintendo UK|language=en-gb|accessdate=December 9, 2024}}</ref>|Australia|September 20, 2007<ref>{{cite|deadlink=y|archive=https://web.archive.org/web/20071002194435/http://www.nintendo.com.au/nintendo/news/index.php|url=http://www.nintendo.com.au/nintendo/news/index.php|publisher=Nintendo of Australia|accessdate=January 23, 2025|language=en-au|title=News from Nintendo}}</ref>|HK|July 12, 2008|ROC|July 12, 2008|South Korea|February 26, 2009<ref>{{cite|url=web.archive.org/web/20090222232914/http://nintendo.co.kr/Wii/software/superpapermario/main.php|title=슈퍼 페이퍼 마리오|publisher=Nintendo of Korea|language=ko|accessdate=August 8, 2023}}</ref>|South Africa|July 17, 2009<ref>https://www.nintendo.com/en-za/Games/Wii/Super-Paper-Mario-283355.html</ref>}} '''[[Nintendo Selects#Wii|Nintendo Selects release]]:'''<br>{{flag list|USA|August 28, 2011|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{flag list|USA|June 16, 2016|Japan|August 3, 2016<ref>{{cite|author=Jake|date=July 21, 2016|url=nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount|title=10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount|publisher=Nintendo Everything|language=en|accessdate=May 27, 2024}}</ref>|Europe|August 11, 2016|Australia|August 12, 2016}}
|release='''Original release:'''<br>{{release|USA|April 9, 2007|Mexico|April 9, 2007<ref>[http://latam.wii.com/soft_spm.jsp]. ''Wii.com (in Spanish)''. Retrieved November 07, 2022.</ref>|Japan|April 19, 2007|Europe|September 14, 2007|Australia|September 20, 2007|HK|July 12, 2008|ROC|July 12, 2008|South Korea|February 26, 2009}} '''[[Nintendo Selects#Wii|Nintendo Selects release]]:'''<br>{{release|USA|August 28, 2011|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{release|USA|June 16, 2016|Japan|August 3, 2016<ref>[http://nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount/ 10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount]. ''NintendoEverything''. Retrieved July 21, 2016.</ref>|Europe|August 11, 2016|Australia|August 12, 2016}}
|genre=[[Genre#Platform games|Platformer]], [[Genre#Role-playing games|RPG]]
|genre=[[Genre#Platform|Platformer]], [[Genre#Role-playing|RPG]]
|modes=Single-player
|modes=Single-player
|languages={{languages|en_gb=y|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|classind=L|rars=0+|grac=all|fpb=pg}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|dejus=L|rars=0+|grac=all}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
|format={{format|wii=1|wiiudl=1}}
|media={{media|wii=1|wiiudl=1}}
|input={{input|wmsideways=1}}
|input={{input|wiimote=1}}
|serials={{flag list|USA|RVL-R8PE-USA}}
}}
}}
{{quote|Interdimensional adventure!|Save data description}}
{{quote2|Interdimensional adventure!|Save data description}}
 
'''''Super Paper Mario''''' is a [[Genre#Platform|platformer]] [[Genre#Role-playing|role-playing game]] released in 2007 for the [[Wii]], as well as the first game starring Mario for the console. Unlike the other ''[[Paper Mario (series)|Paper Mario]]'' games, ''Super Paper Mario'' is a platformer and does not use a turn-based battle system, but rather incorporates RPG elements with platforming. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions, once being described as a "2.5D" sidescroller by ''[[Nintendo Power]]'' magazine.
'''''Super Paper Mario''''' is a [[Genre#Platform|platformer]] [[Genre#Role-playing|role-playing game]] released in 2007 for the [[Wii]], as well as the first game starring Mario for the console. Unlike the other ''[[Paper Mario (series)|Paper Mario]]'' games, ''Super Paper Mario'' is a platformer and does not use a turn-based battle system, but rather incorporates RPG elements with platforming. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions, once being described as a "2.5D" sidescroller by ''[[Nintendo Power]]'' magazine.


The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.
The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.


''Super Paper Mario'' has a distinct visual style among the ''Paper Mario'' games. While most characters, enemies and items returning from ''[[Paper Mario: The Thousand-Year Door]]'' retain their appearance, the game utilizes very abstract, inorganic shapes for its new character designs, which are assembled from simple polygons, circles, and lines. Its environments are equally geometric, and have tile-based layouts. For coloring, gradients, patterns and psychedelic colors are common for both characters and backgrounds. This visual direction, coupled with animations such as the rectangle selection effect for warping characters and color fill effect for appearing stage elements, seems to be inspired by digital graphics editing rather than traditional art media, as is the case for the rest of the series.
''Super Paper Mario'' has a distinct visual identity within ''Paper Mario'' and the ''[[Super Mario (franchise)|Super Mario]]'' franchise as a whole. While it retains the look of its predecessors for the playable characters, returning enemies and items, the game experiments with novel art styles for the diverse dimensions featured and their inhabitants, which are in general built from more geometric, abstract shapes and psychedelic colors, patterns and gradients. This style, coupled with elements such as the rectangle selection effect for warping and teleporting characters and the line-by-line then color fill animation for appearing stage objects, seem to be inspired by digital graphics editing. Writing-wise, the game maintains the humorous dialogue and occasional pop culture references familiar to the series, contrasting with the more somber and serious tone of the main plotline.
 
The game was originally planned for a 2006 release on the [[Nintendo GameCube]], but was moved to the newer Wii console. Motion controls were added to certain gameplay features, pushing the release date back to April 2007 for North America and Japan, and September of that year for Europe and Australia. The game was rereleased for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in 2016.


The game was originally planned for a 2006 release on the [[Nintendo GameCube]] and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device.
==Story==
==Story==
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]]
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]]
The story opens with Mario and Luigi being informed by [[Toad]] about Princess Peach's latest kidnapping. Believing Bowser to be the culprit once again, the brothers immediately head off to [[Bowser's Castle|his castle]], only to find him ''preparing'' to attack. A villain named [[Count Bleck]] then appears with his assistant, [[Nastasia]] and Princess Peach, who is his prisoner. He announces his plans to use Peach [[The Void|"to destroy all worlds"]], renders Mario unconscious with his dark powers, and kidnaps Bowser as well, with Luigi and the [[Bowser's Minions|Bowser's minions]] being sucked away too.
The story opens with Mario and Luigi being informed by [[Toad]] about Princess Peach's latest kidnapping. Believing Bowser to be the culprit once again, the brothers immediately head off to [[Bowser's Castle|his castle]], only to find him ''preparing'' to attack. A villain named [[Count Bleck]] then appears with his assistant, [[Nastasia]] and Princess Peach, who is his prisoner. He announces his plans to use Peach [[The Void|"to destroy all worlds"]], renders Mario unconscious with his dark powers, and kidnaps Bowser as well, with Luigi and the [[Koopa Troop]] being sucked away too.


Elsewhere, Peach regains consciousness to find that she and Bowser are dressed in wedding outfits and standing at an altar, with [[Count Bleck]] officiating. While Bowser says "yes", Nastasia uses mind control powers to force Peach to say "I do", and the marriage between them calls forth the [[Chaos Heart]]. Luigi awakens in the Koopa crowd watching the ceremony and attempts to intervene, but he is too late as Bleck uses the Chaos Heart to open a dimensional rift known as [[The Void]], fulfilling a prophecy he read in an ancient book known as the [[Dark Prognosticus]], in which all worlds are destroyed.
Elsewhere, Peach regains consciousness to find that she and Bowser are dressed in wedding outfits and standing at an altar, with [[Count Bleck]] officiating. While Bowser says "yes", Nastasia uses mind control powers to force Peach to say "I do", and the marriage between them calls forth the [[Chaos Heart]]. Luigi awakens in the Koopa crowd watching the ceremony and attempts to intervene, but he is too late as Bleck uses the Chaos Heart to open a dimensional rift known as [[The Void]], fulfilling a prophecy he read in an ancient book known as the [[Dark Prognosticus]], in which all worlds are destroyed.
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Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show.
Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show.
===Chapter 1: [[Lineland]]===
===Chapter 1: [[Lineland]]===
[[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]]
[[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]]
In Lineland, Mario first seeks out [[Bestovius]] and gains the ability to flip into the third dimension, allowing him to progress through the world. After climbing [[Mount Lineland]], Mario and Tippi reach [[Yold Town]], where they find another Pixl named [[Thoreau]], who assists them as they cross the puzzle-filled [[Yold Desert]] and are forced to fight O'Chunks before reaching [[Yold Ruins]]. The next Pure Heart is guarded by the robotic dragon, [[Fracktail]], but while he recognizes Mario as the legendary hero, before he can let the plumber pass, [[Dimentio]] appears and causes the dragon to malfunction, making him attack. Mario is forced to defeat him before proceeding inside the sanctum of the ruins, where he is given a Pure Heart by [[Merlumina]], one of the ancients who wrote the Light Prognosticus and lingered after death to await the hero.
In Lineland, Mario first seeks out [[Bestovius]] and gains the ability to flip into the third dimension, allowing him to progress through the world. After climbing [[Mount Lineland]], Mario and Tippi reach [[Yold Town]], where they find another Pixl named [[Thoreau]], who assists them as they cross the puzzle-filled [[Yold Desert]] and are forced to fight O'Chunks before reaching [[Yold Ruins]]. The next Pure Heart is guarded by the robotic dragon, [[Fracktail]], but while he recognizes Mario as the legendary hero, before he can let the plumber pass, [[Dimentio]] appears and causes the dragon to malfunction, making him attack. Mario is forced to defeat him before proceeding inside the sanctum of the ruins, where he is given a Pure Heart by [[Merlumina]], one of the ancients who wrote the Light Prognosticus and lingered after death to await the hero.
;Interlude
;Interlude
Meanwhile, O'Chunks reports back to Castle Bleck in shame, so the Count sends [[Mimi]] to deal with the hero, while [[Nastasia]] goes to look for any "goons" in the castle who still are not under Bleck's control.
Meanwhile, O'Chunks reports back to Castle Bleck in shame, so the Count sends [[Mimi]] to deal with the hero, while [[Nastasia]] goes to look for any "goons" in the castle who still are not under the Bleck's control.


Soon after, Peach (now in her usual pink dress) wakes up in Castle Bleck and joins a [[Hammer Bro captain|Hammer Bro]] and a [[Private Koopa|Koopa Troopa]] in search of an exit, but they are soon cornered by Nastasia, who brainwashes Bowser's minions. Peach, however, is teleported away before she can be hypnotized.
Soon after, Peach (now in her usual pink dress) wakes up in Castle Bleck and joins a [[Hammer Bro]] and a [[Koopa Troopa]] in search of an exit, but they are soon cornered by Nastasia, who brainwashes Bowser's minions. Peach, however, is teleported away before she can be hypnotized.


Far away, Mario returns to Flipside to bring the Pure Heart to Merlon, and the group learns from a panicking citizen that a girl has fallen from the sky. They then go to investigate, and discover that the girl is Peach, whom they revive with [[Spicy Soup]]. Feeling responsible for the opening of the Void, Peach insists on joining Mario in his quest and helps him reach the next Heart Pillar, and Merlon sends them through the new orange door to the next world, [[Gloam Valley]].
Far away, Mario returns to Flipside to bring the Pure Heart to Merlon, and the group learns from a panicking citizen that a girl has fallen from the sky. They then go to investigate, and discover that the girl is Peach, whom they revive with [[Spicy Soup]]. Feeling responsible for the opening of the Void, Peach insists on joining Mario in his quest and helps him reach the next Heart Pillar, and Merlon sends them through the new orange door to the next world, [[Gloam Valley]].
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With Mimi defeated, Count Bleck decides to send Dimentio to go after the hero of prophecy, while Nastasia resumes her hunt for non-hypnotized stragglers around the castle.  
With Mimi defeated, Count Bleck decides to send Dimentio to go after the hero of prophecy, while Nastasia resumes her hunt for non-hypnotized stragglers around the castle.  


Meanwhile, Luigi wakes up and is manipulated by two [[Goomba]]s into helping them find a way out, but they run into Nastasia. [[Gary (Super Paper Mario)|One of the Goombas]] is hypnotized and the other Goomba willingly joins Nastasia's side, and they restrain Luigi so that Nastasia can [[Mr. L|brainwash him]] as well.
Meanwhile, Luigi wakes up and is manipulated by two [[Goomba]]s into helping them find a way out, but they run into Nastasia. One of the Goombas is hypnotized and the other Goomba joins Nastasia's side, and they restrain Luigi so that Nastasia can [[Mr. L|brainwash him]] as well.


[[The Void]] grows over Flipside when Mario, Peach, and their Pixl friends return. After finding the third Heart Pillar, a yellow door to [[The Bitlands]] appears on the tower.
[[The Void]] grows over Flipside when Mario, Peach, and their Pixl friends return. After finding the third Heart Pillar, a yellow door to [[The Bitlands]] appears on the tower.
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===Chapter 3: [[The Bitlands]]===
===Chapter 3: [[The Bitlands]]===
[[File:The Bitlands.png|thumb|200px|left|[[The Bitlands]].]]
[[File:The Bitlands.png|thumb|200px|left|[[The Bitlands]].]]
Upon the heroes' arrival in the pixelated Bitlands, [[Tippi]] is kidnapped by the geeky, butterfly-collecting chameleon, [[Francis]]. Another Pixl named [[Barry]] witnessed the scene from behind a bush and tells the heroes how to reach [[Fort Francis]]. After passing through an underground area just like [[World 1-2 (Super Mario Bros.)|World 1-2]] in ''[[Super Mario Bros.]]'', Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and does not know how he appeared in the Bitlands, and with some persuasion, agrees to join Peach and Mario on their journey. The three swim across [[the Tile Pool]], where they meet a new Pixl, [[Thudley]], and use him to defeat a monstrous [[Big Blooper (Super Paper Mario)|Big Blooper]]. Beyond the pool, the heroes climb [[the Dotwood Tree]] in order to use the winds blowing at the top to float over a gorge and reach Fort Francis. Along the way, they run into Dimentio, who transports them to [[Dimension D]] and fights them. He is defeated, brushing it off as a mere amusement, and monologues to himself that he was in fact using it to gauge the heroes' strength in order to ensure they can defeat Count Bleck when the time comes. Unaware of Dimentio's plotting, Mario, Peach and Bowser continue on to Fort Francis, where they find another trapped Pixl named [[Carrie]] and navigate their way through a sea of puzzles, [[Meowmaid]] robots, and nerdy memorabilia. When they reach Francis, he immediately develops a crush on Peach and attempts to flirt with her using an electronic chat interface that he created, called [[Swoon.exe]]. She rebuffs him and he is defeated in battle, and the surge of trust and happiness from the newly-freed Tippi calls forth the next Pure Heart from the castle.
Upon the heroes' arrival in the pixelated Bitlands, [[Tippi]] is kidnapped by the geeky, butterfly-collecting chameleon, [[Francis]]. Another Pixl named [[Barry]] witnessed the scene from behind a bush and tells the heroes how to reach [[Fort Francis]]. After passing through an underground area just like [[World 1-2 (Super Mario Bros.)|World 1-2]] in ''[[Super Mario Bros.]]'', Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and does not know how he appeared in the Bitlands, and with some persuasion, agrees to join Peach and Mario on their journey. The three swim across [[The Tile Pool]], where they meet a new Pixl, [[Thudley]], and use him to defeat a monstrous [[Big Blooper (Super Paper Mario)|Big Blooper]]. Beyond the pool, the heroes climb [[the Dotwood Tree]] in order to use the winds blowing at the top to float over a gorge and reach Fort Francis. Along the way, they run into Dimentio, who transports them to [[Dimension D]] and fights them. He is defeated, brushing it off as a mere amusement, and monologues to himself that he was in fact using it to gauge the heroes' strength in order to ensure they can defeat Count Bleck when the time comes. Unaware of Dimentio's plotting, Mario, Peach and Bowser continue on to Fort Francis, where they find another trapped Pixl named [[Carrie]] and navigate their way through a sea of puzzles, [[Meowmaid]] robots, and nerdy memorabilia. When they reach Francis, he immediately develops a crush on Peach and attempts to flirt with her using an electronic chat interface that he created, called [[Swoon.exe]]. She rebuffs him and he is defeated in battle, and the surge of trust and happiness from the newly-freed Tippi calls forth the next Pure Heart from the castle.
;Interlude
;Interlude
Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an [[Mr. L|unnamed new minion]] to take care of his foes. Nastasia lingers after the other minions leave and tries to get Bleck to reconsider, but while he does not give up after coming as far as he has, he gives her a chance to leave with his blessing, which she declines out of loyalty and love for Bleck. Unbeknownst to both of them, Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to.
Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an [[Mr. L|unnamed new minion]] to take care of his foes. Nastasia lingers after the other minions leave and tries to get Bleck to reconsider, but while he does not give up after coming as far as he has, he gives her a chance to leave with his blessing, which she declines out of loyalty and love for Bleck. Unbeknownst to both of them, Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to.
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===Chapter 5: [[Land of the Cragnons]]===
===Chapter 5: [[Land of the Cragnons]]===
[[File:SPM Muths.png|thumb|200px|left|Mario runs from a raging [[Muth]].]]
[[File:SPM Muths.png|thumb|200px|left|Mario runs from a raging [[Muth]].]]
The heroes drop into [[Downtown of Crag]] and are tasked with saving [[Cragnon]] citizens who had been kidnapped by [[Floro Sapien]]s. In the [[Gap of Crag]], they fight O'Chunks again, but even with Dimentio's help, he is defeated. The heroes then collect another Pixl, [[Cudge]], and enter the [[Floro Caverns]], where they meet up with the famous Cragnon journalist, [[Flint Cragley]] and his crew, and discover that the Floro Sapiens had been using [[Floro Sprout]]s to brainwash their captured Cragnons into doing manual labor for them. They meet yet another Pixl, [[Dottie]], and fight O'Chunks once again, although this time he has been dumbed-down and powered-up by Dimentio through the use of a Floro Sprout. Upon O'Chunks' defeat, the Floro Sprout falls off dead, and the heroes use it to trick the Floro Sapiens into letting them gain access to their leader, [[King Croacus IV]]. They battle and defeat him too, and only then learn that pollution caused by the Cragnons had driven him mad and led to the kidnappings. Flint Cragley vows to spread the word and make his fellow Cragnons curtail their pollution in a first step towards peace between the two nations, and the three heroes are given the Pure Heart that had been in King Croacus' possession.
The heroes drop into [[Downtown of Crag]] and are tasked with saving [[Cragnon]] citizens who had been kidnapped by [[Floro Sapien]]s. They fight O'Chunks again, but even with Dimentio's help, he is defeated. The heroes then collect another Pixl, [[Cudge]], and enter the [[Floro Caverns]], where they meet up with the famous Cragnon journalist, [[Flint Cragley]] and his crew, and discover that the Floro Sapiens had been using [[Floro Sprout]]s to brainwash their captured Cragnons into doing manual labor for them. They meet yet another Pixl, [[Dottie]], and fight O'Chunks once again, although this time he has been dumbed-down and powered-up by Dimentio through the use of a Floro Sprout. Upon O'Chunks' defeat, the Floro Sprout falls off dead, and the heroes use it to trick the Floro Sapiens into letting them gain access to their leader, [[King Croacus IV]]. They battle and defeat him too, and only then learn that pollution caused by the Cragnons had driven him mad and led to the kidnappings. Flint Cragley vows to spread the word and make his fellow Cragnons curtail their pollution in a first step towards peace between the two nations, and the three heroes are given the Pure Heart that had been in King Croacus' possession.
;Interlude
;Interlude
Back at Castle Bleck, Nastasia punishes O'Chunks for his repeated failures while Mimi complains about being bored and Mr. L picks fights with the others. Dimentio appears and quietly coaxes Mimi and Mr. L to attack the heroes, and they steal away from the castle.
Back at Castle Bleck, Nastasia punishes O'Chunks for his repeated failures while Mimi complains about being bored and Mr. L picks fights with the others. Dimentio appears and quietly coaxes Mimi and Mr. L to attack the heroes, and they steal away from the castle.


Meanwhile, the heroes use their two new Pixls to unlock the next door to the next world, [[Sammer's Kingdom]], and are informed by Nolrem that the Void will destroy all soon.
Meanwhile, the heroes uses their two new Pixls to unlock the next door to the next world, [[Sammer's Kingdom]], and are informed by Nolrem that the Void will destroy all soon.


===Chapter 6: [[Sammer's Kingdom]]===
===Chapter 6: [[Sammer's Kingdom]]===
[[File:Sammer's Kingdom.png|200px|thumb|The [[Sammer's Kingdom]]]]
[[File:Sammer's Kingdom.png|200px|thumb|The [[Sammer's Kingdom]]]]
In the Sammer's Kingdom, the Void is almost at full size. After defeating the first [[Sammer Guy]], [[King Sammer]] arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat the next nineteen Sammer Guys, Count Bleck himself appears to inform them that Sammer's Kingdom is about to be destroyed, but when Tippi confronts him, he beats a hasty withdrawal. The next five Sammer Guys recognize the direness of the situation and let the heroes pass for free, at which point the King returns and appears to present them with the Pure Heart, but it is just a bomb in a treasure chest, and the King turns out to be Mimi in disguise. She fights them with a barrage of rubees and is defeated, but she had only intended to stall the heroes. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside. The door to the Sammer Kingdom remains so they go through, but all they find is [[World of Nothing|an endless expanse of whiteness]], and a deadened Pure Heart, now turned to stone. Mr. L appears with [[Brobot L-type]] to try to stop the heroes from getting the dead Pure Heart, but loses the fight and the Heart.
In the Sammer's Kingdom, the Void is almost at full size. After defeating the first [[Sammer Guy]], [[King Sammer]] arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat the next nineteen Sammer Guys, Count Bleck himself appears to inform them that Sammer's Kingdom is about to be destroyed, but when Tippi confronts him, he beats a hasty withdrawal. The next five Sammer Guys recognize the direness of the situation and let the heroes pass for free, at which point the King returns and appears to present them with the Pure Heart, but it is just a bomb in a treasure chest, and the King turns out to be Mimi in disguise. She fights them with a barrage of rubees and is defeated, but she had only intended to stall the heroes. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside. The door to the Sammer Kingdom remains so they go through, but all they find is [[World of Nothing|an endless expanse of whiteness]], and a deadened Pure Heart, now turned to stone. Mr. L appears with [[Brobot L-type]] to try to stop the heroes from getting the dead Pure Heart, but loses the fight and the Heart.
;Interlude
;Interlude
After Mario, Peach and Bowser leave with the stone-like Pure Heart, [[Dimentio]] shows up and appears to destroy Mr. L.
After Mario, Peach and Bowser leave with the stone-like Pure Heart, [[Dimentio]] shows up and appears to destroy Mr. L.
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==Gameplay==
==Gameplay==
''Super Paper Mario'' plays largely as a side-scrolling platforming game. Yet, it retains some role-playing elements from its predecessors, including [[Heart Point|HP]], the ability to [[level up]], items, party members and focus on dialogue and plot. On the other hand, the game ditches turn-based combat, special moves and [[Star Point]]s. Instead, leveling up is determined by the player's [[point|score]], an element taken from ''Super Mario'' side-scrollers. The game is also structured in a level format akin to ''[[Super Mario Bros.]]'', with eight worlds and four levels comprising each. In between these worlds, the player also interacts with the hub towns of [[Flipside]] and [[Flopside]].
===Controls===
Save for a few abilities and minigames, the game is played with the Wii Remote held sideways.
*{{button|wii|Pad}} - Move (in 3D) / Space-swim
*{{button|wii|Padleftright}} - Move (in 2D)
*{{button|wii|Padupdown}} - Climb
*{{button|wii|Paddown}} - Duck / Enter Warp Pipe / Crouch before Super Jump (as Luigi) / Breathe fire (as Bowser)
*{{button|wii|Padup}} - Interact / Enter doors
*{{Button|wii|a}} - Flip to 3D (as Mario)
*{{Button|wii|2}} - Jump / Swim
*{{Button|wii|1}} - Use Pixl
*{{Button|wii|1}} + {{Button|wii|2}} - Change character / Swap Pixl / Use item
*{{Button|wii|-}} - See controls
*{{Button|wii|+}} - Pause
*{{button|wii|Wiimote}} (point) - Use Tippi or Tiptron
*{{button|wii|Wiimote}} (shake) - [[Stylish move]] (when stomping an enemy)
===Playable characters===
===Playable characters===
[[File:SPM Title.png|thumb|The title screen with the playable characters.]]
[[File:SPM Title.png|thumb|The title screen with the playable characters.]]
The player controls the four '''Heroes of Light''' in-game. They can be switched to at any time via the {{button|wii|1}} + {{button|wii|2}} menu. The player begins with only Mario, recruiting the other heroes as the game progresses and even losing the other characters occasionally.
The player controls the four '''Heroes of Light''' in-game. They can be switched to at any time via the {{button|wii|1}} + {{button|wii|2}} menu. The player begins with only Mario, recruiting the other heroes as the game progresses and even losing the other characters occasionally.
{|border=1 class="wikitable"style="text-align:center;border-collapse:collapse;background:white;margin:0 auto;"
{|border=1 class="wikitable" style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
!Name
!Name
!Image
!Image
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|width=100px|[[File:LuigiSprite.png|75x75px]]  
|width=100px|[[File:LuigiSprite.png|75x75px]]  
|Luigi can use {{button|wii|Paddown}} to activate his [[Super jump (Super Paper Mario)|super jump]] to shoot upward and reach high places. It is also a double-damage attack.
|Luigi can use {{button|wii|Paddown}} to activate his [[Super jump (Super Paper Mario)|super jump]] to shoot upward and reach high places. It is also a double-damage attack.
|Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File:Dimentio and Luigi.PNG|lost]] in [[Castle Bleck Interior|Chapter 8-3]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]]; unavailable during the [[Super Dimentio|final battle]]
|Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File:Dimentio_and_Luigi.PNG|lost]] in [[Castle Bleck Interior|Chapter 8-3]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]]; unavailable during the [[Super Dimentio|final battle]]
|-
|}
|}
====Character stats====
====Character stats====
{|align="center"cellpadding="8"style="margin:auto;text-align:center;font-family:Comic Sans MS,Chalkboard SE,cursive,sans-serif;border:1px solid lightgray;border-collapse:separate;border-spacing:0 2px;"
{|align="center" cellpadding=8 cellspacing=1 style="margin:auto; text-align:center; font-family:Comic Sans MS; border:1px solid lightgray"
|-style="background:lightgray"
|-style="background:lightgray"
!Stat
!Stat
!colspan="2"width="16%"|Initial value
!colspan="2" width="16%"|Initial value
!colspan="2"width="16%"|Max. value
!colspan="2" width="16%"|Max. value
!colspan=2|Function
!Function
|-style="background:#f8f9fa"
|-style="background:#f8f9fa"
![[Flip Meter]]
![[Flip Meter]]
!colspan=2|[[File:SPM Flip Meter (empty).png]]
!colspan=2|[[File:SPM Flip Meter (empty).png]]
!colspan=2|[[File:SPM Flip Meter (full).png]]
!colspan=2|[[File:SPM Flip Meter (full).png]]
|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|style="background:#f8f9fa;font-family:Arial;text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|-style="background:#efa685"
|-style="background:#efa685"
![[File:SPM Level text.png|140px|link=Level up]]
![[File:SPM Level text.png|140px|link=Level up]]
|colspan=2|1
|colspan=2|1
|colspan=2|99
|colspan=2|99
|style="background:conic-gradient(from -135deg at right,#f8f9fa,#efa685 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|style="background:#f8f9fa;font-family:Arial;text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|-style="background:#ef9ac2"
|-style="background:#ef9ac2"
![[File:SPM HP display isolated.png|x48px|link=Heart Point]]
![[File:SPM HP display isolated.png|x48px|link=Heart Point]]
|colspan=2|10
|colspan=2|10
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|style="background:conic-gradient(from -135deg at right,#f8f9fa,#ef9ac2 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|style="background:#f8f9fa;font-family:Arial;text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|-style="background:#e2758b"
|-style="background:#e2758b"
!Attack
!Attack
|[[File:SPM Luigi Icon.png|40px|Luigi]][[File:SPM Peach Icon.png|40px|Peach]][[File:SPM Mario Icon.png|40px|Mario]]{{br}}1
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}1
|width=6%|[[File:SPM Bowser Icon.png|40px|Bowser]]{{br}}2
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}2
|[[File:SPM Luigi Icon.png|40px|Luigi]][[File:SPM Peach Icon.png|40px|Peach]][[File:SPM Mario Icon.png|40px|Mario]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px|Bowser]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|style="background:conic-gradient(from -135deg at right,#f8f9fa,#e2758b 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|style="background:#f8f9fa;font-family:Arial;text-align:left"|The base damage a character can deal.
|-style="background:#7ea6db"
|-style="background:#7ea6db"
![[File:SPM Score display isolated.png|72px|link=Score]]
![[File:SPM Score display isolated.png|72px|link=Score]]
|colspan=2|0
|colspan=2|0
|colspan=2|99,999,999
|colspan=2|99,999,999
|style="background:conic-gradient(from -135deg at right,#f8f9fa,#7ea6db 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|-style="background:#79c7d6"
|-style="background:#79c7d6"
!Next Level
!Next Level
|colspan=2|10000
|colspan=2|10000
|colspan=2|{{hover|24,500,000|Displays -------- after reaching level 99}}
|colspan=2|99,999,999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#79c7d6 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|style="background:#f8f9fa;font-family:Arial;text-align:left"|Indicates the score needed for the next Level up.
|-style="background:#f3d973"
|-style="background:#f3d973"
![[File:SPM Coins display isolated.png|link=Coin]]
![[File:SPM Coins display isolated.png|link=Coin]]
|colspan=2|0
|colspan=2|0
|colspan=2|999
|colspan=2|999
|style="background:conic-gradient(from -135deg at right,#f8f9fa,#f3d973 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|style="background:#f8f9fa;font-family:Arial;text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|-style="background:#badb85"
|-style="background:#badb85"
!Time Played
!Time Played
|colspan=2|00:00
|colspan=2|00:00
|colspan=2|999:59
|colspan=2|999:59
|style="background:conic-gradient(from -135deg at right,#f8f9fa,#badb85 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|style="background:#f8f9fa;font-family:Arial;text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|}
|}
{{br|left}}
{{br|left}}
===Pixls===
===Pixls===
[[Pixl]]s are beings introduced in the game that give Mario and crew special abilities. There are thirteen in total, four of which are optional. However, only twelve can be carried, since [[Tiptron]] is only available after [[Tippi]] disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player always have two active Pixls (except at certain points). All Pixl abilities are activated using the {{button|wii|1}} button except for Tippi's and Tiptron's, whose abilites are activated by pointing {{button|wii|Wiimote}} at the sensor bar.
[[Pixl]]s are new creatures in the game that give Mario and crew new abilities. There are thirteen in total, four are optional. However, only twelve can be carried, since [[Tiptron]] is only available after [[Tippi]] disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player always have two active Pixls (except at certain points). All Pixl abilities are activated using the {{button|wii|1}} button except for Tippi's and Tiptron's, whose abilites are activated by pointing {{button|wii|Wiimote}} at the sensor bar.
{|border=1 width=90% cellpadding=4 style="text-align:center;border-collapse:collapse;margin:0 auto;border:silver"
{|border=1 class="wikitable" style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
|-style="background:black;color:white"
!Name
!width=8%|Name
!Image
!width=8%|Image
!Ability
!Ability
!width=15%|Location
!Location
|-
|-
|[[Tippi]]
!width=100px|[[Tippi]]
|[[File:SPM Tippi.png|75x75px]]
|width=100px|[[File:SPM Tippi.png|75x75px]]
|style="background:white;text-align:left"|Tippi can use her [[tattle]] ability find secrets and areas previously inaccessible without her. She also gives information on characters and enemies and give the crew hints. Tiptron may fill Tippi's role at the end of the game when Tippi permanently leaves Mario and his team.
|Tippi can use her [[tattle]] ability find secrets and areas previously inaccessible without her. She also gives information on characters and enemies and give the crew hints. Tiptron may fill Tippi's role at the end of the game when Tippi permanently leaves Mario and his team.
|style="background:white"|Available from start
|Available from start
|-
|-
|[[Thoreau]]
![[Thoreau]]
|[[File:SPM Thoreau Sprite.png|55px]]
|[[File:SPM Thoreau.png|75x75px]]
|style="background:white;text-align:left"|Thoreau is able to pick up non-spiky enemies and objects and throw them, as well as activate switches from a distance. He resembles a hand.
|Thoreau is able to pick up non-spiky enemies and objects and throw them, as well as activate switches from a distance. He resembles a hand.
|style="background:white"|[[Mount Lineland]]
|[[Mount Lineland]]
|-
|-
|[[Boomer (Super Paper Mario)|Boomer]]
![[Boomer (Super Paper Mario)|Boomer]]
|[[File:SPM Boomer Sprite.png|60px]]
|[[File:BoomerPixl.png|75x75px]]
|style="background:white;text-align:left"|Boomer can turn into a bomb and detonate to destroy blocks or cracks in walls. The blast deals double-damage to enemies.
|Boomer can turn into a bomb and detonate to destroy blocks or cracks in walls. The blast deals double-damage to enemies.
|style="background:white"|[[Gloam Valley]]
|[[Gloam Valley]]
|-
|-
|[[Slim (Pixl)|Slim]]
![[Slim (Pixl)|Slim]]
|[[File:SPM Slim Sprite.png|45px]]
|[[File:Slim.png|75x75px]]
|style="background:white;text-align:left"|Slim allows Mario and crew to turn sideways, and squeeze through tight spaces such as rails. Also, they become invisible and untouchable if they stand still.
|Slim allows Mario and crew to turn sideways, and squeeze through tight spaces such as rails. Also, they become invisible and untouchable if they stand still.
|style="background:white"|[[Merlee's Mansion]]
|[[Merlee's Mansion]]
|-
|-
|[[Thudley]]
![[Thudley]]
|[[File:SPM Thudley Sprite.png|35px]]
|[[File:Thudley.png|75x75px]]
|style="background:white;text-align:left"|Thudley gives Mario and friends the ability to [[Ground Pound]] in order to destroy blocks and activate large switches. It deals double damage with Mario, Peach and Luigi, and four times the regular damage with Bowser.
|Thudley gives Mario and friends the ability to [[Ground Pound]] in order to destroy blocks and activate large switches. It deals double damage with Mario, Peach and Luigi, and four times the regular damage with Bowser. He resembles a weight.
|style="background:white"|[[The Tile Pool]]
|[[The Tile Pool]]
|-
|-
|[[Carrie]]
![[Carrie]]
|[[File:SPM Carrie Sprite.png|50px]]
|[[File:Carrie.png|75x75px]]
|style="background:white;text-align:left"|Carrie is able to turn into a platform that can carry Mario and Co. across dangerous places (such as spikes) to safety. She can also jump on spiked enemies without sustaining damage.
|Carrie is able to turn into a platform that can carry Mario and Co. across dangerous places (such as spikes) to safety. She can also jump on spiked enemies without sustaining damage.
|style="background:white"|[[Fort Francis]]
|[[Fort Francis]]
|-
|-
|[[Fleep]]
![[Fleep]]
|[[File:SPM Fleep Sprite.png|50px]]
|[[File:Fleep.png|75x75px]]
|style="background:white;text-align:left"|Fleep can flip objects caught in a different dimension back to its original one. His ability is most often used on shining spots that resemble tears in paper. He can also make enemies dizzy so the player can pass them by. Fleep is also the only Pixl that cannot be used in 3D.
|Fleep can flip objects caught in a different dimension back to its original one. His ability is most often used on shining spots that resemble tears in paper. He can also make enemies dizzy so the player can pass them by. Fleep is also the only Pixl that cannot be used in 3D.
|style="background:white"|[[Planet Blobule]]
|[[Planet Blobule]]
|-
|-
|[[Cudge]]
![[Cudge]]
|[[File:SPM Cudge Sprite.png|35px]]
|[[File:Cudge SPM artwork.png|75x75px]]
|style="background:white;text-align:left"|Cudge lets Mario and co. use a hammer like in previous ''[[Paper Mario]]'' titles. It can destroy large [[Yellow Block|yellow block]]s and does double damage. He looks like a mallet.
|Cudge lets Mario and co. use a hammer like in previous ''[[Paper Mario]]'' titles. It can destroy large [[yellow block]]s and does double damage. He looks like a mallet.
|style="background:white"|[[Gap of Crag]]
|[[Gap of Crag]]
|-
|-
|[[Dottie]]
![[Dottie]]
|[[File:SPM Dottie Sprite.png|45px]]
|[[File:Dottie.png|75x75px]]
|style="background:white;text-align:left"|Dottie has the ability to shrink the player character, allowing them to enter small spaces and tiny doors, as well as [[Itty Bits]] shops. Enemies do not notice the player, but if Mario and co. touch them they still take damage.
|Dottie has the ability to shrink the player character, allowing them to enter small spaces and tiny doors, as well as [[Itty Bits]] shops. Enemies do not notice the player, but if Mario and co. touch them they still take damage.
|style="background:white"|[[Floro Caverns]]
|[[Floro Caverns]]
|-
|-
|[[Barry]]
![[Barry]]
|[[File:SPM Barry Sprite.png|45px]]
|[[File:Barry.png|75x75px]]
|style="background:white;text-align:left"|Barry can surround the character with a strong barrier that can harm enemies in its way and counterattack projectiles that enemies such as [[Squig]]s shoot at the player. He is obtained by going back to [[The Bitlands]] after rescuing Tippi and talking to him.
|Barry can surround the character with a strong barrier that can harm enemies in its way and counterattack projectiles that enemies such as [[Squig]]s shoot at the player. He is obtained by visiting [[The Bitlands]] after rescuing Tippi and talking to him.
|style="background:white"|[[The Bitlands]] (optional)
|[[The Bitlands]] (optional)
|-
|-
|[[Dashell]]
![[Dashell]]
|[[File:SPM Dashell Srite.png|50px]]
|[[File:SPM Dashell.png|75x75px]]
|style="background:white;text-align:left"|Dashell provides a speed boost for the party, useful when traveling from place to place. He is obtained by defeating [[Wracktail]] in the [[Flipside Pit of 100 Trials]].
|Dashell provides a speed boost for the party, useful when traveling from place to place. He is obtained by defeating [[Wracktail]] in the [[Flipside Pit of 100 Trials]].
|style="background:white"|[[Flipside Pit of 100 Trials]] (Room 100) (optional)
|[[Flipside Pit of 100 Trials]] (Room 100) (optional)
|-
|-
|[[Piccolo]]
![[Piccolo]]
|[[File:SPM Piccolo Sprite.png|40px]]
|[[File:Piccolo.png|75x75px]]
|style="background:white;text-align:left"|Piccolo plays music that can cure Mario and his team from any negative status, excluding poison. Using music, she can break blocks with her outline carved in it and can also put the [[Underchomp]] to sleep. She is obtained by completing a side quest from [[Merlee]] after Chapter 5 and unlocking the door in the alleyway of the first floor of [[Flopside]].
|Piccolo plays music (different styles with each character) that can cure Mario and his team from any status problems, excluding poison. Using music, she can break blocks with her outline carved in it and can also put the [[Underchomp]] to sleep. She is obtained by completing a side quest from [[Merlee]] after Chapter 5 and unlocking the door in the alleyway of the first floor of [[Flopside]].
|style="background:white"|[[Flopside]] (optional)
|[[Flopside]] (optional)
|-
|-
|[[Tiptron]]
![[Tiptron]]
|[[File:SPM Tiptron.png|75x75px]]
|[[File:SPM Tiptron.png|75x75px]]
|style="background:white;text-align:left"|Tiptron is a robotic replica of Tippi that can be bought off of Francis for 999 coins as an additional partner. It replaces [[Tippi]] at the end of the game and has all of the same powers as her, as well as her consciousness.
|Tiptron is a robotic replica of Tippi that can be bought off of Francis for 999 coins as an additional partner. It replaces [[Tippi]] at the end of the game and has all of the same powers as her, as well as her consciousness.
|style="background:white"|[[Fort Francis]] (optional)
|[[Fort Francis]] (optional)
|}
|}


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*[[File:Shooting Star SPM.png|15px]] [[Shooting Star (item)|Shooting Star]] - Showers enemies with a flurry of shooting stars.
*[[File:Shooting Star SPM.png|15px]] [[Shooting Star (item)|Shooting Star]] - Showers enemies with a flurry of shooting stars.
*[[File:Thunder Rage SPM.png|15px]] [[Thunder Rage]] - Strikes enemies with lightning.
*[[File:Thunder Rage SPM.png|15px]] [[Thunder Rage]] - Strikes enemies with lightning.
*[[File:Volt Shroom SPM.png|15px]] [[Volt Mushroom|Volt Shroom]] - Briefly paralyzes enemies the player touches.
*[[File:Volt Shroom SPM.png|15px]] [[Volt Shroom]] - Briefly paralyzes enemies the player touches.
'''Self-harming items
'''Self-harming items
*[[File:Poison Shroom SPM.png|15px]] [[Poison Mushroom|Poison Shroom]] - Poisons the player and makes them lose HP, so the item should be sold rather than used.
*[[File:Poison Shroom SPM.png|15px]] [[Poison Mushroom|Poison Shroom]] - Poisons the player and makes them lose HP, so the item should be sold rather than used.
*[[File:Dangerous Delight SPM.png|15px]] [[Dangerous Delight]] - Blocks the player's abilities, including jumping, reverses the controls and makes the characters move slowly.
*[[File:Dangerous Delight SPM.png|15px]] [[Dangerous Delight]] - Blocks the player's abilities, including jumping, reverses the controls and makes the characters move slowly.
'''Supportive items
'''Supportive items
*[[File:Bone-In Cut SPM.png|15px]] [[Bone-In Cut]] - Briefly doubles the player's Attack.
*[[File:Bone-In Cut SPM.png|15px]] [[Bone-In Cut]] - Temporarily doubles the player's Attack.
*[[File:Block Block SPM.png|15px]] [[Block Block]] - Temporarily makes the player invincible.
*[[File:Block Block SPM.png|15px]] [[Block Block]] - Makes the player invincible temporarily.
*[[File:Courage Shell SPM.png|15px]] [[Courage Shell]] - Temporarily reduces the damage the player takes by half.
*[[File:Courage Shell SPM.png|15px]] [[Courage Shell]] - Temporarily reduces the damage the player takes by half.
*[[File:Hot Sauce SPM.png|15px]] [[Hot Sauce]] - Briefly doubles the player's Attack.
*[[File:Hot Sauce SPM.png|15px]] [[Hot Sauce]] - Temporarily doubles the player's Attack.
*[[File:Mighty Tonic SPM.png|15px]] [[Mighty Tonic]] - Temporarily doubles the player's Attack.
*[[File:Mighty Tonic SPM.png|15px]] [[Mighty Tonic]] - Briefly doubles the player's attack.
*[[File:Turtley Leaf SPM.png|15px]] [[Turtley Leaf]] - Briefly reduces the damage the player takes by half.
*[[File:Turtley Leaf SPM.png|15px]] [[Turtley Leaf]] - Reduces all damage by half.
'''Important Things
'''Important Things
*[[File:Ancient Clue SPM.png|15px]] [[Ancient Clue]] - Serves as toilet paper for [[Fleep]] in Chapter 4-2.
*[[File:Ancient Clue SPM.png|15px]] [[Ancient Clue]] - Serves as toilet paper for [[Fleep]] in Chapter 4-2.
*[[File:Autograph SPM.png|15px]] [[Autograph]] - In the [[Piccolo]] side quest, [[Paper]] transforms into this item once [[Merlumina]] signs it.
*[[File:Autograph SPM.png|15px]] [[Autograph]] - In the [[Piccolo]] side quest, [[Paper]] transforms into this item once [[Merlumina]] signs it.
*[[File:Blue Orb SPM.png|15px]] [[Blue Orb]] - Needed to create a bridge in Chapter 7-4.
*[[File:Blue Orb SPM.png|15px]] [[Blue Orb]] - Needed to create a bridge in Chapter 7-4.
*[[File:Card Key SPM.png|15px]] [[Card Key]] - Opens the door to the [[Floro Caverns|Processing Center]] in Chapter 5-4.
*[[File:Card Key SPM.png|15px]] [[Card Key (Super Paper Mario)|Card Key]] - Opens the door to the [[Floro Caverns|Processing Center]] in Chapter 5-4.
*[[Cooking Disk]] - Each of the six in-game disks unlocks a page of the [[Dining Specializer]].
*[[Cooking Disk]] - Each of the six in-game disks unlocks a page of the [[Dining Specializer]].
*[[File:Crystal Ball SPM.png|15px]] [[Crystal Ball]] - The player needs to deliver this item to [[Merlee]] in the [[Piccolo]] side quest.
*[[File:Crystal Ball SPM.png|15px]] [[Crystal Ball]] - The player needs to deliver this item to [[Merlee]] in the [[Piccolo]] side quest.
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*[[Elemental tablets]] - Needed to obtain [[Cudge]] in Chapter 5-2; there are three Tablets-Stone, Fire, and Water.
*[[Elemental tablets]] - Needed to obtain [[Cudge]] in Chapter 5-2; there are three Tablets-Stone, Fire, and Water.
*[[File:Golden Card SPM.png|15px]] [[Golden Card]] - Unlocks the Hammer Whacker arcade game.
*[[File:Golden Card SPM.png|15px]] [[Golden Card]] - Unlocks the Hammer Whacker arcade game.
*[[File:Goldfish Bowl SPM.png|15px]] [[Goldfish Bowl]] - The player can get this from [[Pook]] in [[Flipside]]; it becomes the [[Helmet (Super Paper Mario)|Helmet]].
*[[File:Goldfish Bowl SPM.png|15px]] [[Goldfish Bowl]] - The player can get this from [[Pook]] in [[Flipside]]; it becomes the [[Helmet]].
*[[File:Helmet SPM.png|15px]] [[Helmet (Super Paper Mario)|Helmet]] - A breathing apparatus the player needs in Chapter 4-1; the Goldfish Bowl becomes this item.
*[[File:Helmet SPM.png|15px]] [[Helmet]] - A breathing apparatus the player needs in Chapter 4-1; the Goldfish Bowl becomes this item.
*[[Key]]s - Opens doors in various areas; keys come in several varieties.
*[[Key]]s - Opens doors in various areas; keys come in several varieties.
*[[File:Paper SPM.png|15px]] [[Paper]] - The player receive this item from [[Old Man Watchitt]] in the [[Piccolo]] side quest.
*[[File:Paper SPM.png|15px]] [[Paper]] - The player receive this item from [[Old Man Watchitt]] in the [[Piccolo]] side quest.
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*[[File:Cake Mix SPM.png|15px]] [[Cake Mix]] - Restores 5 HP and cures poison.
*[[File:Cake Mix SPM.png|15px]] [[Cake Mix]] - Restores 5 HP and cures poison.
*[[File:Dayzee Tear SPM.png|15px]] [[Dayzee Tear]] - Restores 3 HP and cures poison.
*[[File:Dayzee Tear SPM.png|15px]] [[Dayzee Tear]] - Restores 3 HP and cures poison.
*[[File:Dried Shroom SPM.png|15px]] [[Dried Mushroom|Dried Shroom]] - Restores 1 HP and cures poison.
*[[File:Dried Shroom SPM.png|15px]] [[Dried Shroom]] - Restores 1 HP and cures poison.
*[[File:Fresh Pasta Bunch SPM.png|15px]] [[Fresh Pasta Bunch]] - Restores 5 HP and cures poison.
*[[File:Fresh Pasta Bunch SPM.png|15px]] [[Fresh Pasta Bunch]] - Restores 5 HP and cures poison.
*[[File:Fresh Veggie SPM.png|15px]] [[Fresh Veggie]] - Restores 10 HP and cures poison.
*[[File:Fresh Veggie SPM.png|15px]] [[Fresh Veggie]] - Restores 10 HP and cures poison.
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*[[File:Inky Sauce SPM.png|15px]] [[Inky Sauce]] - Restores 3 HP and cures poison.
*[[File:Inky Sauce SPM.png|15px]] [[Inky Sauce]] - Restores 3 HP and cures poison.
*[[File:Keel Mango SPM.png|15px]] [[Keel Mango]] - Restores 7 HP and cures poison.
*[[File:Keel Mango SPM.png|15px]] [[Keel Mango]] - Restores 7 HP and cures poison.
*[[File:Life Shroom SPM.png|15px]] [[Life Mushroom (Paper Mario series)|Life Shroom]] - Automatically restores 5 HP if the player falls in battle.
*[[File:Life Shroom SPM.png|15px]] [[Life Shroom]] - Automatically restores 5 HP if the player falls in battle.
*[[File:Long-Last Shake SPM.png|15px]] [[Long-Last Shake]] - Regenerates the player's HP over time.
*[[File:Long-Last Shake SPM.png|15px]] [[Long-Last Shake]] - Regenerates the player's HP over time.
*[[File:Mild Cocoa Bean SPM.png|15px]] [[Mild Cocoa Bean]] - Restores 5 HP and cures poison.
*[[File:Mild Cocoa Bean SPM.png|15px]] [[Mild Cocoa Bean]] - Restores 5 HP and cures poison.
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*[[File:Stop Watch SPM.png|15px]] [[Stop Watch]] - Stop enemies in their tracks.
*[[File:Stop Watch SPM.png|15px]] [[Stop Watch]] - Stop enemies in their tracks.
|}
|}
====Catch Cards====
====Catch Cards====
{{main|Catch Card}}
{{main|Catch Card}}
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{{main|List of maps in Super Paper Mario}}
{{main|List of maps in Super Paper Mario}}
Once the player can access B1 in Flopside, they can find [[Flamm]], who sells treasure maps. They can then be viewed in the menu, and they require the player to travel to designated spots across the different accessible dimensions. Treasures are marked with a red "X" on the map, and the player needs to use the Pixl [[Fleep]] to flip the spot marked with the red "X".
Once the player can access B1 in Flopside, they can find [[Flamm]], who sells treasure maps. They can then be viewed in the menu, and they require the player to travel to designated spots across the different accessible dimensions. Treasures are marked with a red "X" on the map, and the player needs to use the Pixl [[Fleep]] to flip the spot marked with the red "X".
===Objects===
A list of interactive objects that Mario and company can encounter during their quest. For objects that primarily function as obstructions or hazards, see [[Super_Paper_Mario#Obstacles|here]].
{|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center;border-collapse:collapse;margin:0 auto;border:silver;align:center"
|-style="background:black;color:white"
!width=10%|Name
!width=15%|Image
!Effect
|-style="background:linear-gradient(90deg,maroon,olive,green,teal);color:white"
!colspan=3|Navigation objects
|-
|[[Arrow Sign|Arrow]]
|style="background:#f8f9fa"|[[File:SPM arrow.png|64px|Arrow]]
|style="background:#f8f9fa" align=left|Arrows left on signs, floors, and walls directing the player on where to go.
|-
|[[Charold]]'s boat
|style="background:#f8f9fa"|[[File:SPM River Twygz.png|192px|Charold's boat]]
|style="background:#f8f9fa" align=left|A [[boat]] which [[Charold]] can use to ferry the player safely across the [[River Twygz]].
|-
|Colored floor
|style="background:#f8f9fa"|[[File:SPM Colored Floor (blue).png|128px|Blue colored floor]][[File:SPM Colored Floor (red).png|128px|Red colored floor]]
|style="background:#f8f9fa"align=left|Blue and red floating platforms which appear and disappear based on the color of nearby floor switches in [[The Dotwood Tree]].
|-
|[[Door]]
|style="background:#f8f9fa"|[[File:SPM Door.png|128px|Star Door]]
|style="background:#f8f9fa"align=left|Usually featuring a large star in the center, doors lead between different areas or rooms. The dimensional doors allow access to various locations from the [[Flipside Tower|Flipside]] and [[Flopside Tower]]s. Larger doorways called [[Space Gate]]s require [[Squirps]]' help to unlock.
|-
|Elevator
|style="background:#f8f9fa;"|[[File:SPM Elevator Button.svg|Elevator]]
|style="background:#f8f9fa"align=left|Elevators can be used to traverse between floors in [[Flipside]], [[Flopside]], and [[Fort Francis]]. Red arrow buttons mark the locations of elevators in the former two towns.
|-
|Floating rock
|style="background:#f8f9fa"|[[File:SPM Gloam Valley Platform.png|64px|Floating rock]]
|style="background:#f8f9fa"align=left|Rocky platforms from [[Gloam Valley]] which float in the water, but will sink when stood on.
|-
|[[Geyser]]s
|style="background:#f8f9fa"|[[File:SPM Underwhere Geysers.png|192px|Geysers]]
|style="background:#f8f9fa"align=left|Orange water geysers which flow in an area deep below the [[River Twygz]], rising up and down over time.
|-
|[[Trampoline|Jump platform]]
|style="background:#f8f9fa"|[[File:SPM Jump Pad render (blue).png|64px|Blue jump platform]][[File:SPM Jump Pad render (red).png|64px|Red jump platform]]
|style="background:#f8f9fa"align=left|Landing on a jump platform will bounce the playable character up. Blue ones allow the player to retain control during the jump, whilst red ones launch the character towards a fixed location.
|-
|[[Jump-over cloud]]
|style="background:#f8f9fa"|[[File:SPM Jump-over cloud sprite.png|128px|Jump-over cloud]]
|style="background:#f8f9fa"align=left|Large flat clouds with eyes, which function identically to blue jump platforms. One cloud named [[Cyrrus]] can launch Mario and co. much higher once given a [[Red Apple]].
|-
|[[Ladder]]
|style="background:#CCC"|[[File:SPM Ladders group.png|128px|Lift]]
|style="background:#f8f9fa" align=left|Flat objects which can be climbed to reach higher areas. Some appear from blocks. Bowser is unable to climb these whenever he attempts to.
|-
|[[Lever Switch|Lever]]
|style="background:#f8f9fa"|[[File:SPM Lever (Red).png|x64px|Red's Lever]] [[File:SPM Lever (Green).png|x64px|Green's Lever]] [[File:SPM Lever (water).png|x64px|Water Lever]]
|style="background:#f8f9fa"align=left|Levers which [[Red and Green]] use to operate their bridges, and Mario and co. use to control the water level in the tunnels beneath the [[River Twygz]].
|-
|[[Lift]]
|style="background:#f8f9fa"|[[File:SPM Lift.png|128px|Lift]]
|style="background:#f8f9fa"align=left|Floating platforms in a variety of sizes that help with navigating certain areas.
|-
|[[Minecart]]
|style="background:#f8f9fa"|[[File:SPM Minecart 2D.png|128px|Minecart]]
|style="background:#f8f9fa"align=left|A wheeled vehicle which can be ridden along the tracks in the [[Floro Caverns]].
|-
|Red wind
|style="background:#f8f9fa"|[[File:SPM Dotwood Tree Red Winds.png|192px|Red wind]]
|style="background:#f8f9fa"align=left|Rideable winds that can carry the player.
|-
|[[Sign]]
|style="background:#f8f9fa"|[[File:SPM Sign.png|64px|Sign]] [[File:SPM Sign (Pit).png|64px|Sign (Pit)]]
|style="background:#f8f9fa"align=left|Provides helpful information pertaining to the area. Signs near both [[Merlon]] and [[Nolrem]]'s houses list in-game statistics.
|-
|[[Spinning device]]
|style="background:#f8f9fa"|[[File:Mount Lineland flipping.PNG|192px|Spinning device]]
|style="background:#f8f9fa"align=left|When standing in the red squares, Mario and co. will be passed off between multiple flipping rectangles before being dropped off at another point.
|-
|[[Squarp hole]]
|style="background:#f8f9fa"|[[File:SPM Outer Space Squarp Hole.png|192px|Squarp hole]]
|style="background:#f8f9fa"align=left|Kaleidoscopic wormholes used to navigate between areas of [[Outer Space]].
|-
|[[Warp Pipe]]
|style="background:#f8f9fa"|[[File:WarpPipe.svg|64px|Warp Pipe]]
|style="background:#f8f9fa"align=left|Pipes used for traveling between certain areas. [[Welderberg]] can build blue pipes, which serve as shortcuts to the [[Flipside Pit of 100 Trials|Pit of 100 Trials]] entrances in both Flipside and Flopside, and between the Second Floor of both cities.
|-style="background:linear-gradient(90deg,olive,green,teal,navy);color:white"
!colspan=3|Blocks and containers
|-
|[[! Switch]]
|style="background:#f8f9fa"|[[File:SPM Blue Switch Block.png|64px|Blue ! Switch Block]] [[File:SPM Red Switch Block.png|64px|Red ! Switch Block]]
|style="background:#f8f9fa"align=left|Colored blocks which trigger events when hit or jumped on, often involved in puzzles. Can also be found in the form of pressure-activated switches.
|-
|[[? Block]]
|style="background:#f8f9fa"|[[File:Question Block SPM.png|? Block]]
|style="background:#f8f9fa"align=left|Its contents are released when struck by jumping beneath them, using various [[Pixl]] abilities, or via Bowser's [[Fire Breath]]. Some ? Blocks are [[Hidden Block|hidden]], or disguised as brick blocks.
|-
|[[Brick block]]
|style="background:#f8f9fa"|[[File:SPM Brick Block.png|Brick block]] [[File:SPM Brick Block (red).png|Red brick block]]
|style="background:#f8f9fa"align=left|Can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Red bricks are resilient to jumping hits. Some are disguised as [[Hard Block]]s, with their true form visible in 3-D. Bricks found in the [[Flipside Pit of 100 Trials|Flipside]] and [[Flopside Pit of 100 Trials|Flopside Pits of 100 Trials]] are indestructible.
|-
|[[Cloud Block]]
|style="background:#f8f9fa"|[[File:SPM Cloud Block.png|64px|Cloud Block]]
|style="background:#f8f9fa"align=left|Cloud-shaped blocks that serve as platforms. They are only found in the skies of [[Mount Lineland]].
|-
|[[Coin Block]]
|style="background:#f8f9fa"|[[File:SPM Coin Block.png|Coin Block]]
|style="background:#f8f9fa"align=left|Rewards one coin per strike until a certain amount of time passes. They are disguised as brick blocks from the front, with their true form visible in 3-D.
|-
|[[Empty Block]]
|style="background:#f8f9fa"|[[File:SPM Empty Block.png|Empty Block]]
|style="background:#f8f9fa"align=left|The form that a ? Block or Coin Block takes after being struck. It still reacts to hits but cannot be destroyed.
|-
|[[Flip block]]
|style="background:#f8f9fa"|[[File:SPM Flip Block.png|Flip block]]
|style="background:#f8f9fa"align=left|Flat blocks that can flip from 2-D to 3-D or vice versa when hit from below, often used as platforms to reach higher areas.
|-
|[[Gravity Switch]]
|style="background:#f8f9fa"|[[File:SPM Gravity Switch (Flip).png|64px|Gravity Switch (Flip)]][[File:SPM Gravity Switch (Rotate).png|64px|Gravity Switch (Rotate)]]
|style="background:#f8f9fa"align=left|Flat black blocks with white outlines and symbols. When struck these alter the direction of [[gravity]] for the user; gravity either inverts vertically or shifts 90 degrees clockwise based on the arrow symbol.
|-
|[[Heart Pillar]]
|style="background:#f8f9fa"|[[File:SPM Heart Pillar Render.png|64px|Heart Pillar]]
|style="background:#f8f9fa"align=left|Pillars scattered around [[Flipside]] and [[Flopside]], which house the eight [[Pure Hearts]] and must be visited to unlock each [[dimensional door]].
|-
|[[Mirror Hall|Mirror block]]
|style="background:#f8f9fa"|[[File:SPM Mirror Block (off).gif|64px|Mirror block (off)]] [[File:SPM Mirror Block (on).gif|64px|Mirror block (on)]]
|style="background:#f8f9fa"align=left|Eight colored blocks which are activated in a sequence to open the [[Mirror Hall]] between [[Flipside]] and [[Flopside]].
|-
|[[Fleep|Rift]]
|style="background:#CCC"|[[File:SPM Rift sprite.png|32px|Rift]]
|style="background:#f8f9fa"align=left|Indicators of objects which are hidden from the player. Using [[Fleep]] on a rift will reveal the item or object. Some only appear in certain situations, such as during [[Castle_Bleck_Interior|Chapter 8-3]].
|-
|[[Save Block]]
|style="background:#f8f9fa"|[[File:SPM Save Block.png|64px|Save Block]]
|style="background:#f8f9fa"align=left|Colorful blocks which open a prompt to save game progress when struck.
|-
|[[Star Block (Super Paper Mario)|Star Block]]
|style="background:#f8f9fa"|[[File:SPM Star Block render.png|64px|Star Block]]
|style="background:#f8f9fa"align=left|Larger blocks found at the end of most levels. Striking one from below begins the '''END OF CHAPTER''' cinematic, before advancing to the next level or returning to [[Flipside]] or [[Flopside]].
|-
|Stone block
|style="background:#f8f9fa"|[[File:SPM Push Block.png|64px|Stone block]]
|style="background:#f8f9fa"align=left|Large pushable blocks found in the tunnels beneath the [[River Twygz]]. They can be used to reach higher areas while the water is drained.
|-
|[[Elemental tablets|Stone tablets]]
|style="background:#f8f9fa"|[[File:SPM Cudge Favorite Word.png|192px|Stone tablets|link=Elemental tablets]]
|style="background:#f8f9fa"align=left|Rock pillars in the [[Gap of Crag]] that house the Elemental tablets. When inserted in the correct order, [[Cudge]] the [[pixl]] is released.
|-
|[[Grab Block|{{conjectural|Throw block}}]]
|style="background:#f8f9fa"|[[File:SPM Nage Block.png|64px|Throw block]]
|style="background:#f8f9fa"align=left|A throwable block requiring [[Thoreau]]'s ability to lift. These blocks are used in various puzzles.
|-
|[[Treasure chest]]
|style="background:#f8f9fa"|[[File:PMTTYD Treasure Chest Art.png|64px|Treasure chest]]
|style="background:#f8f9fa"align=left|Treasure chests contain Important Things, items, or keys. The bigger variants typically contain [[Pixls]] or items to strengthen the stats of Mario, Peach, Bowser, and Luigi.
|-
|[[Space Gate|X mark]]
|style="background:#f8f9fa"|[[File:SPM X mark.png|64px|X mark]]
|style="background:#f8f9fa"align=left|X marks floating in the [[Outer Limits]], which [[Fleep]] can activate to reveal hidden [[Space Gate]]s, similar to [[Fleep|rifts]].
|-style="background:linear-gradient(90deg,green,teal,navy,purple);color:white"
!colspan=3|Miscellaneous
|-
|[[Bomb]]
|style="background:#f8f9fa"|[[File:SPM Bomb sprite.png|64px|Bomb]]
|style="background:#f8f9fa"align=left|A bomb that [[Boomer]] can transform into, useful for destroying cracked walls, enemies and other objects. [[Ninjoe]]s and related enemies can transform into decoy bombs when attacked.
|-
|[[Hammer]]
|style="background:#f8f9fa"|[[File:SPM Hammer.png|64px|Hammer]]
|style="background:#f8f9fa"align=left|A hammer summoned when using [[Cudge]]'s ability. This doubles attack power against enemies and can break [[Yellow Block|yellow block]]s.
|-
|[[Dark Prognosticus]]
|style="background:#f8f9fa"|[[File:Spm dark prognosticus.PNG|64px|Dark Prognosticus]]
|style="background:#f8f9fa"align=left|The book of prophecies which [[Count Bleck]] follows to summon the [[Chaos Heart]] and destroy all worlds.
|-
|[[Light Prognosticus]]
|style="background:#f8f9fa"|[[File:SPM Light Prognosticus.png|64px|Light Prognosticus]]
|style="background:#f8f9fa"align=left|A book created by the [[Tribe of Ancients]] to combat the negative fortellings of the Dark Prognosticus. [[Merlon]] uses it to guide Mario and co. towards preventing [[The Void]] from consuming all worlds.
|-
|[[Dining Specializer]]
|style="background:#f8f9fa"|[[File:DiningSpecializer.PNG|64px|Dining Specializer]]
|style="background:#f8f9fa"align=left|A device cataloging the various recipes cooked by [[Saffron]] and [[Dyllis]]. [[Cooking Disk]]s can be entered to add more recipes to the databank.
|}


===Shops===
===Shops===
Line 587: Line 385:
{{main|Audience}}
{{main|Audience}}
The audience is a group of generic creatures who appear whenever Mario, Peach, Bowser, or Luigi attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when stomping on an enemy. The audience in this game consists of [[Toad (species)|Toad]]s, [[Goomba]]s, [[Koopa Troopa]]s, and [[Shy Guy]]s, only a handful of species from the previous game. They appear on the sides of the screen and say "Nice", "Good", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on the enemy. By doing this, the player can get more points faster.
The audience is a group of generic creatures who appear whenever Mario, Peach, Bowser, or Luigi attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when stomping on an enemy. The audience in this game consists of [[Toad (species)|Toad]]s, [[Goomba]]s, [[Koopa Troopa]]s, and [[Shy Guy]]s, only a handful of species from the previous game. They appear on the sides of the screen and say "Nice", "Good", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on the enemy. By doing this, the player can get more points faster.
===Controls===
====Wii Remote, sideways====
*{{Button|wii|-}}: See controls
*{{button|wii|Pad}}: Space-swim; move on climbable objects; walk around (in 3D); enter door
*{{button|wii|Padleftright}}: Walk around (in 2D)
*{{button|wii|Paddown}}: Duck; enter Warp Pipe; crouch before Super Jump (as Luigi); breathe fire (as Bowser)
*{{button|wii|Padup}}: Talk to person
*{{Button|wii|a}}: Flip to 3D (as Mario)
*{{Button|wii|2}}: Jump; swim upwards
*{{Button|wii|1}}: Use Pixl
*{{Button|wii|1}} + {{Button|wii|2}}: Change character, swap Pixl, or use [[List of items|item]]
*{{Button|wii|+}}: Pause


==Bosses==
==Bosses==
'''Bold''' text indicates a chapter boss.
'''Bold''' text indicates a chapter boss.
{|border=1 style="width:90%;text-align:center;border-collapse:collapse;background:white;margin:0 auto;border:silver"
{|border=1 style="width: 100%; text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
|-style="background:black;color:white"
!width=15%|Chapter
!width=10%|Chapter
!width=30%|Name
!width=20%|Image
!width=10%|HP
!Name
!width=10%|Attack
!width=8%|HP
!width=10%|Defense
!width=8%|Attack
!width=10%|Score
!width=8%|Defense
!width=25%|Location
!width=8%|Score
!width=15%|Location
|-
|-
|rowspan=2|[[Lineland|Chapter 1]]
|rowspan=2|[[Lineland|Chapter 1]]
|[[File:OChunksSprite.PNG|100px]]
|[[File:SPM O Chunks Catch Card.png|60px]]
|[[O'Chunks]] (1)
[[O'Chunks]] (1)
|20
|20
|1
|1
Line 610: Line 419:
|[[Yold Desert]]
|[[Yold Desert]]
|-
|-
|[[File:Fracktail.png|100px]]
|[[File:SPM Fracktail Catch Card.png|60px]]
|'''[[Fracktail]]'''
'''[[Fracktail]]'''
|??<br>(9 hits)
|?? (9 hits)
|1
|1
|0
|0
Line 620: Line 429:
|[[Gloam Valley|Chapter 2]]
|[[Gloam Valley|Chapter 2]]
|[[File:SPM Mimis True Form Artwork.png|150px]]
|[[File:SPM Mimis True Form Artwork.png|150px]]
|'''[[Mimi]]''' (1)
'''[[Mimi]]''' (1)
|??<br>(6 hits)
|?? (6 hits)
|1
|1
|0
|0
Line 628: Line 437:
|-
|-
|rowspan=4|[[The Bitlands|Chapter 3]]
|rowspan=4|[[The Bitlands|Chapter 3]]
|[[File:BowserSprite.png|100px]]
|[[File:SPM Bowser Catch Card.png|60px]]
|[[Bowser]] (1)
[[Bowser]] (1)
|20
|20
|2
|2
Line 636: Line 445:
|[[The Bitlands]]
|[[The Bitlands]]
|-
|-
|[[File:SPMBigBlooper.png|100px]]
|[[File:SPM Big Blooper Catch Card.png|60px]]
|[[Big Blooper (Super Paper Mario)|Big Blooper]]
[[Big Blooper (Super Paper Mario)|Big Blooper]]
|??<br>(3 hits)
|?? (3 hits)
|2
|2
|0
|0
Line 644: Line 453:
|[[The Tile Pool]]
|[[The Tile Pool]]
|-
|-
|[[File:DimentioIdleSPM.gif|80px]]
|[[File:SPM Dimentio Catch Card.png|60px]]
|[[Dimentio]] (1)
[[Dimentio]] (1)
|30
|30
|2
|2
Line 652: Line 461:
|[[The Dotwood Tree]]
|[[The Dotwood Tree]]
|-
|-
|[[File:FrancisRender.png|120px]]
|[[File:SPM Francis Catch Card.png|60px]]
|'''[[Francis]]''' (1)
'''[[Francis]]'''
|40
|40
|1
|1
Line 661: Line 470:
|-
|-
|rowspan=2|[[Outer Space|Chapter 4]]
|rowspan=2|[[Outer Space|Chapter 4]]
|[[File:Mr.LSprite.png|50px]]
|[[File:SPM Mr L Catch Card.png|60px]]
|[[Mr. L]]
[[Mr. L]]
|40
|40
|3
|3
Line 669: Line 478:
|rowspan=2|[[Whoa Zone]]
|rowspan=2|[[Whoa Zone]]
|-
|-
|[[File:Brobot.png|150px]]
|[[File:SPM Brobot Catch Card.png|60px]]
|'''[[Brobot]]'''
'''[[Brobot]]'''
|255
|255
|4
|4
|3<br><small>(6 against fire)
|3 (6 against fire)
|4000
|4000
|-
|-
|rowspan=3|[[Land of the Cragnons|Chapter 5]]
|rowspan=3|[[Land of the Cragnons|Chapter 5]]
|rowspan=2|[[File:OChunksSprite.PNG|100px]]
|rowspan=2|[[File:SPM O Chunks Catch Card.png|60px]]
|rowspan=2|[[O'Chunks]] (2 & 3)
[[O'Chunks]] (2 & 3)
|40
|40
|2
|2
Line 691: Line 500:
|rowspan=2|[[Floro Caverns]]
|rowspan=2|[[Floro Caverns]]
|-
|-
|[[File:SPMKingCroacus.png|200px]]
|[[File:SPM King Croacus Catch Card.png|60px]]
|'''[[King Croacus IV|King Croacus]]'''
'''[[King Croacus IV|King Croacus]]'''
|50
|50
|2
|2
Line 699: Line 508:
|-
|-
|rowspan=2|[[Sammer's Kingdom|Chapter 6]]
|rowspan=2|[[Sammer's Kingdom|Chapter 6]]
|[[File:MimiCh6Sprite.png|60px]]
|[[File:SPM Mimi Catch Card.png|60px]]
|[[Mimi]] (2)
[[Mimi]] (2)
|25
|25
|2
|2
Line 707: Line 516:
|[[Sammer's Early Duels]]
|[[Sammer's Early Duels]]
|-
|-
|[[File:BrobotArt.png|150px]]
|[[File:SPM Brobot L Catch Card.png|60px]]
|'''[[Brobot L-type]]'''
'''[[Brobot L-type]]'''
|64
|64
|5
|5
|4<br><small>(8 against fire)
|4 (8 against fire)
|6000
|6000
|[[World of Nothing]]
|[[World of Nothing]]
|-
|-
|rowspan=3|[[The Underwhere|Chapter 7]]
|rowspan=3|[[The Underwhere|Chapter 7]]
|[[File:BowserSprite.png|100px]]
|[[File:SPM Bowser Catch Card.png|60px]]
|[[Bowser]] (2)
[[Bowser]] (2)
|80
|80
|8
|8
Line 724: Line 533:
|rowspan=2|[[Underwhere Road]]
|rowspan=2|[[Underwhere Road]]
|-
|-
|[[File:SPMUnderchompSprite.png|200px]]
|[[File:SPM Underchomp Catch Card.png|60px]]
|[[Underchomp]]
[[Underchomp]]
|48<br><small>(16 each)
|48 (16 each)
|3
|3
|4
|4
|6000
|6000
|-
|-
|[[File:Bonechill.png|100px]]
|[[File:SPM Bonechill Catch Card.png|60px]]
|'''[[Bonechill]]'''
'''[[Bonechill]]'''
|80
|80
|4
|4
Line 739: Line 548:
|[[The Overthere]]
|[[The Overthere]]
|-
|-
|rowspan=6|[[Castle Bleck|Chapter 8]]
|rowspan=5|[[Castle Bleck|Chapter 8]]
|[[File:OChunksSprite.PNG|100px]]
|[[File:SPM O Chunks Catch Card.png|60px]]
|[[O'Chunks]] (4)
[[O'Chunks]] (4)
|100
|100
|4
|4
Line 747: Line 556:
|8000
|8000
|[[Castle Bleck Entry]]
|[[Castle Bleck Entry]]
|-
|[[File:FrancisRender.png|120px]]
|[[Francis]] (2){{footnote|main|1}}
|40
|1
|0
|3000
|rowspan=2|[[Castle Bleck Foyer]]
|-
|-
|[[File:SPM Mimis True Form Artwork.png|150px]]
|[[File:SPM Mimis True Form Artwork.png|150px]]
|[[Mimi]] (3)
[[Mimi]] (3)
|??<br>(6 hits)
|?? (6 hits)
|4
|4
|0
|0
|8000
|8000
|[[Castle Bleck Foyer]]
|-
|-
|[[File:DimentioIdleSPM.gif|80px]]
|[[File:SPM Dimentio Catch Card.png|60px]]
|[[Dimentio]] (2)
[[Dimentio]] (2)
|80
|80
|4
|4
Line 771: Line 573:
|[[Castle Bleck Interior]]
|[[Castle Bleck Interior]]
|-
|-
|[[File:CountBleckIdleSPM.gif|100px]]
|[[File:SPM Count Bleck Catch Card.png|60px]]
|'''[[Count Bleck]]'''
'''[[Count Bleck]]'''
|150
|150
|8
|8
Line 779: Line 581:
|rowspan=2|[[Castle Bleck Inner Sanctum]]
|rowspan=2|[[Castle Bleck Inner Sanctum]]
|-
|-
|[[File:SuperDimentio.jpg|150px]]
|[[File:SPM Super Dimentio Catch Card.png|60px]]
|'''[[Super Dimentio]]'''
'''[[Super Dimentio]]'''
|200
|200
|6
|6
|0 (head)<br>4 (body)
|0 (head)
4 (body)
|9990
|9990
|-
|-
|rowspan=3|Optional
|rowspan=3|Optional
|[[File:SPM Wracktail Catch Card.png|80px]]
|[[File:SPM Wracktail Catch Card.png|60px]]
|[[Wracktail]]
[[Wracktail]]
|??<br>(30 hits)
|?? (30 hits)
|10
|10
|0
|0
Line 795: Line 598:
|[[Flipside Pit of 100 Trials]]
|[[Flipside Pit of 100 Trials]]
|-
|-
|[[File:Shadoo Dark Luigi sprite.png|25px|bottom]][[File:Shadoo Dark Bowser sprite.png|80px|bottom]][[File:Shadoo Dark Peach sprite.png|30px|bottom]][[File:Shadoo Dark Mario sprite.png|30px|bottom]]
|[[File:SPM Dark Luigi Catch Card.png|60px]][[File:SPM Dark Bowser Catch Card.png|60px]][[File:SPM Dark Peach Catch Card.png|60px]][[File:SPM Dark Mario Catch Card.png|60px]]
|[[Shadoo]]
[[Shadoo]]
|400<br><small>(100 each)
|400 (100 each)
|10<br><small>(Dark Bowser: 20)
|10 (20 for Dark Bowser)
|0<br><small>(Dark Bowser: 4)
|0 (4 for Dark Bowser)
|39960<br><small>(9990 each)
|39960 (9990 each)
|[[Flopside Pit of 100 Trials]]
|[[Flopside Pit of 100 Trials]]
|-
|-
|[[File:SPM End Boss Sammer Guy Sprite.png|100px]]
|[[File:SPM Sammer Guy 100.png|80px]]
|[[Big Sammer Guy|End Boss]]
[[Big Sammer Guy|End Boss]]
|99
|99
|10
|10
Line 810: Line 613:
|5000
|5000
|[[Sammer's Endgame]]
|[[Sammer's Endgame]]
|-
|}
|}
{{footnote|note|1|Francis can only be fought in Chapter 8-2 if the player chooses him when asked about which enemies they hate.}}


==Obstacles==
==Obstacles==
{|border=1 cellspacing=0 cellpadding=4 style="width:90%;text-align:center;border-collapse:collapse;background:#f8f9fa;margin:0 auto;border:silver;align:center"
{|border=1 style="width: 100%; text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
|-style="background:black;color:white"
!width=10%|Image
!width=10%|Name
!width=10%|Name
!width=15%|Image
!width=60%|Description
!Description
!width=10%|Locations
!width=10%|Locations
|-
|-
|[[Pit|Bottomless pit]]
|align="center"|[[File:Bottomlesspitspm.png|100px]]
|style="background:white"|[[File:Bottomlesspitspm.png|128px|Bottomless pit]]
|align="center"|[[Pit|Bottomless pit]]
|align="left"|Falling into a pit causes the player to lose 1 HP.
|Falling into a pit causes the player to lose 1 HP.
|All locations except:<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show locations"data-collapsetext="Hide locations">[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Merlee's Mansion]]<br>[[Merlee's Basement]]<br>[[Outer Space]]<br>[[Planet Blobule]]<br>[[Outer Limits]]<br>[[Whoa Zone]]<br>[[Sammer's Kingdom]]<br>[[World of Nothing]]</div>
|align="center"|All locations except:<br>[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Merlee's Mansion]]<br>[[Merlee's Basement]]<br>[[Outer Space]]<br>[[Planet Blobule]]<br>[[Outer Limits]]<br>[[Whoa Zone]]<br>[[Sammer's Kingdom]]<br>[[World of Nothing]]
|-
|-
|Cracks
|align="center"|[[File:SPM_Darkness.png|100px]]
|style="background:white; opacity:50%"|[[File:SPM Cracks sprite.png|64px|Cracks]]
|align="center"|[[Darkness]]
|align=left|Walls or other objects with visible cracks in them can be blown up using [[Boomer]]'s ability. When on the ground they can also be broken using [[Thudley]].
|Blocks the player's view. Can be temporarily cleared by lighting torches with Bowser's [[Fire Breath]].
|[[Flipside]]<br>[[Gloam Valley]]<br>[[The Bitlands]]<br>[[Floro Caverns]]<br>[[Castle Bleck Foyer]]
|align="center"|[[Underwhere Road]]
|-
|-
|[[Dark]]
|align="center"|[[File:Electricwallspm.png|100px]]
|style="background:white"|[[File:SPM_Darkness.png|100px|Dark]]
|align="center"|[[Electric rail|Electric wall]]
|align="left"|Blocks the player's view. Can be temporarily cleared by lighting torches with Bowser's [[Fire Breath]].
|A moving wall of electricity that will cause the player to lose 1 HP if touched.
|[[Underwhere Road]]
|align="center"|[[Merlee's Mansion]]
|-
|-
|Door cage
|align="center"|[[File:Firebar SPM.png|100px]]
|style="background:white"|[[File:SPM Door Cage.png|128px|Door cage]]
|align="center"|[[Fire Bar]]
|align=left|Cages which block access to certain doors until activating something, i.e. using [[Thoreau]] or [[Thudley]] to escape their respective rooms after they join Mario's [[Party member|party]].
|A bar of fire that will cause the player to lose 1 HP if touched.
|[[Yold Town]]<br>[[The Tile Pool]]<br>[[Sammer's Kingdom]]<br>[[Overthere Stair]]<br>[[Castle Bleck Interior]]
|align="center"|[[Yold Ruins]]<br>[[Castle Bleck Foyer]]
|-
|-
|[[Electric rail|Electrical barrier]]
|align="center"|[[File:SPM Outer Limits.PNG|100px]]
|style="background:white"|[[File:Electricwallspm.png|100px|Electrical barrier]]
|align="center"|[[Hedron]]
|align="left"|A moving wall of electricity that will cause the player to lose 1 HP if touched.
|Rotating walls that will cause the player to take damage on contact.
|[[Merlee's Mansion]]
|align="center"|[[Outer Limits]]
|-
|-
|[[Fire Bar]]
|align="center"|[[File:Quicksandspm.png|100px]]
|style="background:white"|[[File:Firebar SPM.png|128px|Fire Bar]]
|align="center"|[[Quicksand]]
|align="left"|A bar of fire that will cause the player to lose 1 HP if touched.
|Sand that sinks the player, causing them to lose 1 HP if they sink deep enough.
|[[Yold Ruins]]<br>[[Castle Bleck Foyer]]
|align="center"|[[Yold Desert]]<br>[[Yold Ruins]]
|-
|-
|[[Candle|Fire-spitting lamp]]
|align="center"|[[File:SPM Dotwood Tree Red Winds.png|100px]]
|style="background:white"|[[File:candlespm.png|64px|Fire-spitting lamp]]
|align="center"|Red wind
|align=left|Indestructible lamps which sometimes shoot out fireballs at the player.
|Rideable winds that can carry the player.
|[[Merlee's Basement]]
|align="center"|[[The Dotwood Tree]]
|-
|Floro Sapien Scanner
|style="background:white"|[[File:SPM Floro Sapien scanner.png|128px|Scanner]]
|align=left|A processing unit which automatically inspects all visitors to [[King Croacus IV]]'s chambers. Wearing a [[Floro Sprout]] allows Mario and co. to walk through.
|[[Floro Caverns]]
|-
|[[Hedron]]
|style="background:white"|[[File:SPM Outer Limits.PNG|128px|Hedron]]
|align="left"|Rotating walls that will cause the player to take damage on contact.
|[[Outer Limits]]
|-
|[[Key Door|Lock]]
|style="background:white"|[[File:SPM Lock render.png|64px|Lock]]
|align=left|These can be found on certain doors, requiring the appropriate key to be unlocked.
|[[Flipside]]<br>[[Flopside]]<br>[[Yold Ruins]]<br>[[Fort Francis]]<br>[[Woah Zone]]<br>[[Floro Caverns]]<br>[[The Underwhere]]<br>[[The Overthere]]<br>[[Castle Bleck]]
|-
|Passcode keypad
|style="background:white"|[[File:SPM Passcode Keypad (off).png|64px|Passcode keypad (locked)]] [[File:SPM Passcode Keypad (on).png|64px|Passcode keypad (unlocked)]]
|align=left|Keypads which require the correct password to unlock a connected door or safe.
|[[Merlee's Mansion]]<br>[[Fort Francis]]
|-
|[[Piccolo]] stone
|style="background:white"|[[File:SPM Piccolo Block.png|96px|Piccolo block]]
|align=left|Red-tinted stones which are removed when using [[Piccolo]]'s ability nearby, revealing hidden chests. In Flipside, this stone bears her emblem.
|[[Flipside]]<br>[[Flopside]]<br>(3rd Floor)
|-
|[[Stump|Post]]
|style="background:white"|[[File:SPM Post.png|bottom|40px|Post]] [[File:SPM Post (Flipside).png|bottom|40px|Post (Flipside)]]
|align=left|Using [[Thudley]] on these posts can pound them into the ground, or in some cases pull them out.
|[[Flipside]]<br>[[The Tile Pool]]<br>[[Dotwood Tree]]
|-
|[[Quicksand]]
|style="background:white"|[[File:Quicksandspm.png|100px|Quicksand]]
|align="left"|Sand that sinks the player, causing them to lose 1 HP if they sink deep enough.
|[[Yold Desert]]<br>[[Yold Ruins]]
|-
|-
|{{conjectural|Security door}}
|align="center"|[[File:Securitydoorspm.png|100px]]
|style="background:white"|[[File:Securitydoorspm.png|100px|Security door]]
|align="center"|{{conjectural|Security door}}
|align="left"|Fires laser beams if Mario or Bowser attempt to enter.
|Fires laser beams if Mario or Bowser attempt to enter.
|[[Fort Francis]]
|align="center"|[[Fort Francis]]
|-
|-
|[[Spike Trap]]
|align="center"|[[File:Spikedtrapspm.png|100px]]
|style="background:white"|[[File:Spikedtrapspm.png|128px|Spike Trap]]
|align="center"|[[Spike Trap]]
|align="left"|Pointy obstacles that causes the player to lose 1 HP.
|Pointy obstacles that causes the player to lose 1 HP.
|[[The Dotwood Tree]]<br>[[Fort Francis]]<br>[[The Underwhere]]<br>[[Castle Bleck Foyer]]
|align="center"|[[The Dotwood Tree]]<br>[[Fort Francis]]<br>[[The Underwhere]]<br>[[Castle Bleck Foyer]]
|-
|-
|{{conjectural|Spiked ceiling}}
|align="center"|[[File:Spikeceilingspm.png|100px]]
|style="background:white"|[[File:Spikeceilingspm.png|128px|Spiked ceiling]]
|align="center"|{{conjectural|Spiked ceiling}}
|align="left"|Ceiling covered in spikes which will fall gradually. If the player doesn't escape in time, it will cause a Game Over.
|Celing covered in spikes which will fall gradually. If the player doesn't escape in time, it will cause a Game Over.
|[[Merlee's Mansion]]
|align="center"|[[Merlee's Mansion]]
|-
|-
|{{conjectural|Trap door}}
|align="center"|[[File:Trapdoorspm.png|100px]]
|style="background:white"|[[File:Trapdoorspm.png|128px|Trap door]]
|align="center"|{{conjectural|Trap door}}
|align="left"|Forces the player to fall if they grab the Mushroom hanging by a string.
|Forces the player to fall if they grab the Mushroom hanging by a string.
|[[Merlee's Mansion]]<br>[[Castle Bleck Foyer]]
|align="center"|[[Merlee's Mansion]]<br>[[Castle Bleck Foyer]]
|-
|[[Yellow Block|Yellow block]]
|style="background:white"|[[File:PMTTYD yellow block.png|64px|Yellow block]]
|align=left|Blocks which require [[Cudge]] to break, often barring access to doors or other objects. Some are disguised from the front, with their true form visible in 3-D.
|[[Gap of Crag]]<br>[[Floro Caverns]]<br>[[Flopside]]
|}
|}


Line 964: Line 726:
*As with ''Paper Mario: The Thousand-Year Door'', this game, too, contained a main villain that is being used as a pawn the entire time by one of his minions, and an ally to get possessed by the game's final boss.
*As with ''Paper Mario: The Thousand-Year Door'', this game, too, contained a main villain that is being used as a pawn the entire time by one of his minions, and an ally to get possessed by the game's final boss.
*In both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', the main villain's name resembles an expression of disgust, and his minion who is using him has a name resembling a word related to insanity.
*In both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', the main villain's name resembles an expression of disgust, and his minion who is using him has a name resembling a word related to insanity.
*In all three games, a character says "Still your tongue" to another character whose name starts with B: [[Lady Bow]] to [[Bootler]], [[Grodus]] to [[Beldam]], and [[Blumiere's Father]] to [[Blumiere]].
*In all three games, a character says "Still your tongue" to another character whose name starts with B.
*''Super Paper Mario'', just like the first game, features a cutscene where an enemy asks questions about Mario and company's weakpoints, and the kinds of things that they hate.
*''Super Paper Mario'', just like the first game, features a cutscene where an enemy asks questions about Mario and company's weakpoints, and the kinds of things that they hate.
*''Super Paper Mario'' has a childish shapeshifting character, just like the previous game.
*''Super Paper Mario'' has a childish shapeshifting character, just like the previous game.
Line 990: Line 752:
*Like the first two games, the Chapter 5 boss is located in a cave.
*Like the first two games, the Chapter 5 boss is located in a cave.
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar.
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar.
*The Tattle for [[Goomba]]s references the one in ''Paper Mario: The Thousand-Year Door''. In the Japanese version, this is a throughline to the original ''Paper Mario'', whereas the English localizations lost the direct quotation.


==Differences from the other ''Paper Mario'' games==
==Differences from the other ''Paper Mario'' games==
Line 998: Line 759:
*A score system is used for leveling up, rather than [[Star Point]]s.
*A score system is used for leveling up, rather than [[Star Point]]s.
*For the first time in the series, Peach's design uses her current main dress.
*For the first time in the series, Peach's design uses her current main dress.
*This is the first game in the ''Paper Mario'' series to not feature [[Kammy Koopa]]. Starting with ''[[Paper Mario: Sticker Star]]'', her role has largely been filled by [[Kamek]].
*This is the only game in the ''Paper Mario'' series to not feature [[Kammy Koopa]] or [[Kamek]].
*For the first time in the series, damage cannot be inflicted on Bowser with a standard jump attack.
*For the first time in the series, damage cannot be inflicted on Bowser with a standard jump attack.
*The trend of Mario gaining a special attack from the game's key objects was broken, starting with this game.
*The trend of Mario gaining a special attack from the game's key objects was broken, starting with this game.
*Unlike the first two (as well as ''Paper Mario: Sticker Star''), the fifth chapter does not take place on a tropical island.
*This is the only game in the ''Paper Mario'' series to be alluded to in its predecessor.
*This game is the first in the series to feature voice clips for Luigi.
*Unlike the first two (as well as [[Paper Mario: Sticker Star|its successor]]), the fifth chapter does not take place on a tropical island.
*This game features voice clips for Mario, Luigi, Princess Peach, and Bowser.
*This game (as well as ''[[Paper Mario: Color Splash]]'') does not have an ice-themed locale.
*This game (as well as ''[[Paper Mario: Color Splash]]'') does not have an ice-themed locale.
*There is no parade (or anything similar to one) during the credits.
*There is no parade (or anything similar to one) during the credits.
Line 1,013: Line 775:
*This is the only game in the series where no [[Bob-ombs]] appear physically.
*This is the only game in the series where no [[Bob-ombs]] appear physically.
*This is the only game in the series where Mario does not break the fourth wall by giving the player a thumbs up.
*This is the only game in the series where Mario does not break the fourth wall by giving the player a thumbs up.
*Besides Bowser's intermissions in ''Paper Mario: The Thousand-Year Door'', this is the only game in the series where the player characters can swim in bodies of water freely, while in ''Paper Mario: The Thousand-Year Door'', Mario gets hurt by [[Nibbles]] if he falls into water, and in other games, Mario simply cannot touch deep water at all.
*Besides Bowser's intermissions in ''Paper Mario: The Thousand-Year Door'', this is the only game in the series where the player characters can swim in bodies of water freely, while in ''Paper Mario: The Thousand-Year Door'', Mario gets get hurt by [[Nibbles]] if he falls into water, and in other games Mario simply cannot touch deep water at all.
*In this game, [[? Block]]s have their contents reset every time Mario enters a level. In the previous two games and ''Paper Mario: The Origami King'', they permanently remain as [[Empty Block]]s.
*In this game, [[? Block]]s have their contents reset every time Mario enters a level. In the previous two games and ''Paper Mario: The Origami King'', they permanently remain as [[Empty Block]]s.
*In this game, coins dropped by enemies are collected automatically, and the hero automatically enters a door after unlocking it with a [[Key]]. In the previous two games, Mario must pick coins and enter unlocked doors manually.
*In this game, coins dropped by enemies are collected automatically, and the hero automatically enters a door after unlocking it with a [[Key]]. In the previous two games, Mario must pick coins and enter unlocked doors manually.
*Unlike in the previous games, mandatory party members automatically join the party at the end of the chapter if they are skipped using glitches.
*Unlike in the previous games, mandatory [[Pixl]]s automatically join the party at the end of the chapter if they are skipped using glitches.


==Staff==
==Staff==
Line 1,023: Line 785:


==Development==
==Development==
After wrapping up development of ''[[Paper Mario: The Thousand-Year Door]]'', director [[Ryota Kawade]] wanted to make "other type of games" using the ''Paper Mario'' series.<ref name="Nintendo Power">{{cite|author=Williams, Drew|date=May 2007|title="''Super Paper Mario'': The Interview" - ''[[Nintendo Power]]'' Issue 215|publisher=Nintendo of America|language=en-us|page=76–78}}</ref> Kawade brainstormed many ideas for a new ''Paper Mario'' game that would retain the series' humor, puzzles and leveling system while featuring a new twist, eventually settling on the concept of switching between 2D and 3D (an idea which came to him during a train ride, where Kawade was thinking about the [[Bowser]] platforming segments in ''The Thousand-Year Door'' while looking at the other end of the train<ref name="Nintendo Power"/>). The idea was presented to [[Nintendo]], which suggested that an action-adventure game would best demonstrate the concept.<ref name="Nintendo Power"/>
After wrapping up development of ''[[Paper Mario: The Thousand-Year Door]]'', director [[Ryota Kawade]] wanted to make "other type of games" using the ''Paper Mario'' series<ref name="Nintendo Power">Williams, Drew (May 2007). "''Super Paper Mario'': The Interview". ''[[Nintendo Power]]'' Issue 215: p 76–78.</ref>. Kawade brainstormed many ideas for a new ''Paper Mario'' game that would retain the series' humor, puzzles and leveling system while featuring a new twist, eventually settling on the concept of switching between 2D and 3D (an idea which came to him during a train ride, where Kawade was thinking about the [[Bowser]] platforming segments in ''The Thousand-Year Door'' while looking at the other end of the train<ref name="Nintendo Power"></ref>). The idea was presented to [[Nintendo]], which suggested that an action-adventure game would best demonstrate the concept.<ref name="Nintendo Power"></ref>


The developers and Nintendo considered that retaining the leveling system was important, as it would allow less dedicated players to still enjoy the game and make it stand out from traditional ''Super Mario'' games.<ref name="Nintendo Power"/> The graphics and character design were deliberately designed to be surreal and unusual to invoke the idea of "a Mario world that's not really a Mario world" and because the idea "to show something that the player has never seen before" was considered a pillar of ''Paper Mario''.<ref name="Nintendo Power"/>
The developers and Nintendo considered that retaining the leveling system was important, as it would allow less dedicated players to still enjoy the game and make it stand out from traditional ''Super Mario'' games.<ref name="Nintendo Power"></ref> The graphics and character design were deliberately designed to be surreal and unusual to invoke the idea of "a Mario world that's not really a Mario world" and because the idea "to show something that the player has never seen before" was considered a pillar of ''Paper Mario''.<ref name="Nintendo Power"></ref>


When asked by ''[[Nintendo Power]]'' if the next ''Paper Mario'' would return to the series' RPG roots, Kawade claimed to be uncertain if they would continue on ''Super Paper Mario''{{'}}s concept, return to the gameplay style of the previous games, or be a completely different type of game, but he concluded that "we want a challenge and to take on new things". Producer [[Kensuke Tanabe]] similarly stated that he would "look for a new and different style".<ref name="Nintendo Power"/>
When asked by ''[[Nintendo Power]]'' if the next ''Paper Mario'' would return to the series' RPG roots, Kawade claimed to be uncertain if they would continue on ''Super Paper Mario''{{'}}s concept, return to the gameplay style of the previous games, or be a completely different type of game, but he concluded that "we want a challenge and to take on new things". Producer [[Kensuke Tanabe]] similarly stated that he would "look for a new and different style".<ref name="Nintendo Power"></ref>


==Reception==
==Reception==
Michael Cole of Nintendo World Report gives the game a 9/10 and praises it for the wide array of different artstyles, emotional moments, and funny writing.<ref>{{cite|author=Cole, Michael|date=April 1, 2007|url=www.nintendoworldreport.com/review/13290/super-paper-mario-wii|title=''Super Paper Mario''|publisher=Nintendo World Report|language=en|accessdate=May 27, 2024}}</ref> He specifically notes the script's references to game and game culture and the variety of topics it jokes about. However, he does deride the game for its level design, specifically the easily circumvented platforming challenges and tedious puzzles.
Michael Cole of Nintendo World Report gives the game a 9/10 and praises it for the wide array of different artstyles, emotional moments, and funny writing.<ref>Michael Cole. (April 1, 2007). [http://www.nintendoworldreport.com/review/13290/super-paper-mario-wii Super Paper Mario Review]. ''Nintendo World Report''. Retrieved May 10, 2022.</ref> He specifically notes the script's references to game and game culture and the variety of topics it jokes about. However, he does deride the game for its level design, specifically the easily circumvented platforming challenges and tedious puzzles.


In a 2007 interview, Seth Gordon, director of ''{{wp|The King of Kong|The King of Kong: A Fistful of Quarters}}'', expressed his desire to create a film adaptation of ''Super Paper Mario''. With the rising popularity of {{wp|3D film|3D movies}}, his idea for an adaptation involved constantly switching between 2D and 3D. However, Gordon also mentioned that, even though ''The King of Kong'' was screened for Nintendo, he has not been given an opportunity to speak with Nintendo about the idea.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080126114909/http://www.gwn.com/news/story.php/id/14249/Super_Paper_Mario_The_Movie.html|title=''Super Paper Mario'': The Movie|publisher=Gameworld Network|accessdate=May 27, 2024}}</ref>
In a 2007 interview, Seth Gordon, director of ''{{wp|The King of Kong|The King of Kong: A Fistful of Quarters}}'', expressed his desire to create a film adaptation of ''Super Paper Mario''. With the rising popularity of {{wp|3D film|3D movies}}, his idea for an adaptation involved constantly switching between 2D and 3D. However, Gordon also mentioned that, even though ''The King of Kong'' was screened for Nintendo, he has not been given an opportunity to speak with Nintendo about the idea.<ref>[http://web.archive.org/web/20080126114909/http://www.gwn.com/news/story.php/id/14249/Super_Paper_Mario_The_Movie.html ''Gameworld Network''] (archive) (Accessed on 6-9-09)</ref>
{|class="wikitable reviews"
{| class="wikitable reviews"
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|align=left|''So an admittedly muddled review. Is it a new Wii must-have? I'm going with, perhaps. It uses the Wii tech so cleverly, remembering that simple is best, but letting it play in a way impossible on any other console. It's non-stop hilarious, and utterly adorable. If only it had been more inventive with the 3D potential, it would have been a stand-out classic. As it is, subdued by this shortfall, it's a gorgeous, confusing little buddy, that's lovely to hang out with.''
|align=left|''So an admittedly muddled review. Is it a new Wii must-have? I'm going with, perhaps. It uses the Wii tech so cleverly, remembering that simple is best, but letting it play in a way impossible on any other console. It's non-stop hilarious, and utterly adorable. If only it had been more inventive with the 3D potential, it would have been a stand-out classic. As it is, subdued by this shortfall, it's a gorgeous, confusing little buddy, that's lovely to hang out with.''
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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Paper Mario pre-release and unused content}}
{{main|List of Super Paper Mario pre-release and unused content}}
''Super Paper Mario'' was originally developed as a title for the Nintendo GameCube, under the same name. The game was also at one point considered for release on both the GameCube and Wii consoles. The Pixls were also initially named "Fairens," and all but Tippi seemed to have initially been one single Fairen that would have morphed into different forms depending on the ability used.
''Super Paper Mario'' was originally developed as a title for the Nintendo GameCube, under the same name. The game was also at one point considered for release on both the GameCube and Wii consoles. The Pixls were also initially named "Fairens," and all, but Tippi seemed to have initially been one single Fairen that would have morphed into different forms depending on the ability used.


A [[Gold Fuzzy]] makes an appearance on the back cover of the guidebook, but no Gold Fuzzies appear in-game.
A [[Gold Fuzzy]] makes an appearance on the back cover of the guidebook, but no Gold Fuzzies appear in-game.


==Regional differences==
==Regional differences==
In the American version of ''Super Paper Mario'', [[Dimentio]] insults Luigi by calling his mustache a "shag." Because this term doubles as a vulgar slang term in British English, the line was changed to have Dimentio call Luigi "pushover" in the British version. Similarly, most instances of "spank" were changed to "yell" or "clobber" in the British version. This is most notable with O'Chunks's dialogue.
In the American version of ''Super Paper Mario'', [[Dimentio]] insults Luigi by calling his mustache a "shag." Because this term doubles as a vulgar slang term in British English, the line was changed to have Dimentio call Luigi "pushover" in the British version. Similarly, most instances of "spank" was changed to "yell" or "clobber" in the British version. This is most notable with O'Chunks's dialogue.
 
Several names were also changed:
*The floors of [[Flipside]] and [[Flopside]] are named according to American convention (First/Second/Third Floor) in the American version, the European convention (Ground/First/Second Floor) in the British version.
*[[Chap (green)|Chap]], the green-colored character found on the second floor of Flipside, is named Glim in the PAL version.
*[[Muffy (1F)|Muffy]], the pink-colored character found on the first floor of Flipside, is named Tina in the PAL version.
*[[Muffy (2F)|Muffy]], the pink-colored character found on the second floor of Flipside, is named Lucy in the PAL version.
*[[Buffy]], the purple-colored character found on the first floor of Flopside, is named Nina in the PAL version.
*[[Lucy]], the purple-colored character found on the second floor of Flopside, is named Lacy in the PAL version.
*[[Spit Roast]]s are known as Roast Meats in the British version.
*The [[Cooking Disk]]s are named by abbreviation of their colors (R = red, W = white, Y = yellow, B = blue, G = green, PU = purple) in the American version, and by numbers (2 to 7) in British and other versions.
*[[Gnip]]s, the dog-like creatures in [[Merlee's Mansion]], are called Howls in the British version. Similarly, [[Gnaw]] is named Growl in the British version.
*[[Tuff (citizen)|Tuff]], the citizen in [[Downtown of Crag]], is named Scoria in the British version.
*[[Yellow Apple]]s are known as Orange Apples in the British version.


==Notable mistakes and errors==
==Notable mistakes and errors==
*When Fracktail and Wracktail first appear, the boxes they are contained in cut off parts of their body, regardless if the game is set to display in 4:3 or 16:9.
*When Fracktail and Wracktail first appear, the boxes they are contained in cut off parts of their body, regardless if the game is set to display in 4:3 or 16:9.
*Some of Fracktail's dialogue is contained in the normal speech bubble rather than the speech bubble for robotic characters. This would be corrected in the Japanese and European versions.<ref>{{cite|title=[[tcrf:Super Paper Mario#Chapter 1|Super Paper Mario § Chapter 1]]|publisher=The Cutting Room Floor|accessdate=May 27, 2024}}</ref>
*Some of Fracktail's dialogue is contained in the normal speech bubble rather than the speech bubble for robotic characters. This would be corrected in the Japanese and European versions.<ref>[https://tcrf.net/Super_Paper_Mario#Chapter_1]</ref>
*During the cutscene in which [[Count Bleck]]'s barrier is broken, [[Princess Peach]] speaks a line that was likely intended for Bleck: "What is now happening to... Count Bleck?!"<ref>{{cite|author=AngeloBlaze|date=October 20, 2007|url=www.youtube.com/watch?v=PnhiWiqEeZg&t=213s|timestamp=03:33|title=''Super Paper Mario'' - Count Bleck battle|publisher=YouTube|accessdate=May 27, 2024}}</ref>
*During the cutscene in which [[Count Bleck]]'s barrier is broken, [[Princess Peach]] speaks a line that was likely intended for Bleck: "What is now happening to... Count Bleck?!"<ref>[https://www.youtube.com/watch?v=PnhiWiqEeZg&t=213s Video]</ref>
*In Chapter 3-4, when Francis shouts, "HOT BABE IN ROOM!" prior to his boss battle, he leans back, causing his speech bubble that would normally point towards him in his idle position to misalign and point towards Peach instead, making it appear as if she uttered the line.<ref>{{cite|url=www.suppermariobroth.com/post/176310780150/in-super-paper-mario-a-speech-bubbles|title=In Super Paper Mario, a speech bubble’s poorly-aligned tail makes it appear as though Peach is saying “HOT BABE IN ROOM!”. Francis’s speech bubbles are coded to come out of the resting position of his mouth, but as he throws his body backwards during this animation, his speech bubble seems to come out of nowhere. In addition, by coincidence, the bubble’s tail lines up with Peach’s face, resulting in this effect.|publisher=Supper Mario Broth|date=July 26, 2018|language=en|accessdate=May 27, 2024}}</ref>
*In Chapter 3-4, when Francis shouts, "HOT BABE IN ROOM!" prior to his boss battle, he leans back, causing his speech bubble that would normally point towards him in his idle position to misalign and point towards Peach instead, making it appear as if she uttered the line.<ref>[https://www.suppermariobroth.com/post/176310780150/in-super-paper-mario-a-speech-bubbles Supper Mario Broth]</ref>


==Glitches==
==Glitches==
{{main|List of Super Paper Mario glitches}}
{{main|List of Super Paper Mario glitches}}
===Clipping through objects===
 
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.
===Through the platform===
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.


===Infinite jump glitch===
===Infinite jump glitch===
[[File:SPM Thudley Jump glitch.gif|thumb|100px|right|Mario performing a midair jump using [[Thudley]].]]
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height and distance.
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height and distance.


===Platform clipping===
===Clipping through objects===
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.
{{br}}


==Bestiary==
==Bestiary==
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{{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Mr. L|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Count Bleck|align=horizontal}}


==Gallery==
==Gallery==
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CountBleck2 SPM.png|[[Count Bleck]]
CountBleck2 SPM.png|[[Count Bleck]]
DimentioSuperPaperMario.png|[[Dimentio]]
DimentioSuperPaperMario.png|[[Dimentio]]
Fracktail.png|[[Fracktail]]
Fracktail.jpg|[[Fracktail]]
</gallery>
</gallery>


==Media==
==Media==
{{main-media}}
{{main-media}}
{{more media|see [[:Category:Super Paper Mario media files]] for all uploaded files so far|section=yes}}
{{media table
{{media table
|file1=Super Paper Mario Banner.mp3
|file1=Super Paper Mario Banner.mp3
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|description1=
|description1=
|length1=0:05
|length1=0:05
|file2=SPM Super Paper Mario.oga
|file2=SPM Title Music.oga
|title2=Super Paper Mario
|title2=Super Paper Mario
|description2=The game's title screen music.
|description2=Title theme
|length2=0:30
|length2=0:30
|file3=SPM Flipside.oga
|file3=SPM Flipside Music.oga
|title3=Flipside
|title3=Flipside
|description3=Plays in Flipside.
|description3=
|length3=0:30
|length3=0:30
|file4=SPM Lineland Road.oga
|file4=SPM Chapter1-1 Music.oga
|title4=Lineland Road
|title4=Lineland Road
|description4=Plays in World 1-1.
|description4=
|length4=0:30
|length4=0:30
|file6=SPM Gloam Valley.oga
|title6=Gloam Valley
|description6=Plays in Gloam Valley.
|length6=0:30
|file7=SPM Outer Space.oga
|title7=Outer Space
|description7=Plays in Outer Space, Planet Blobule, and the Outer Limits.
|length7=0:30
|file9=SPM Gap of Crag.oga
|title9=Gap of Crag
|description9=Plays in the Gap of Crag and Downtown of Crag.
|length9=0:30
|file8=SPM The Underthere.oga
|title8=The Underthere
|description8=Plays in The Underthere.
|length8=0:30
|file5=SPM The Ultimate Show.oga
|title5=The Ultimate Show
|description5=Plays during the final battle against [[Super Dimentio]].
|length5=0:30
}}
}}


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[[File:SPM Francis 2nd Room.png|thumb|References to ''Paper Mario: The Thousand-Year Door''.]]
[[File:SPM Francis 2nd Room.png|thumb|References to ''Paper Mario: The Thousand-Year Door''.]]
*''[[Game & Watch]]'': The Flipside and Flopside Pit of 100 Trials design is based on the design of Game & Watch games.
*''[[Game & Watch]]'': The Flipside and Flopside Pit of 100 Trials design is based on the design of Game & Watch games.
*''[[Mario Bros. (game)|Mario Bros.]]'': Super Dimentio's simile taunt to the party after the first half of the final battle has him comparing the party to upside-down turtles as they wallow in helplessness, alluding to how [[Shellcreeper]]s are defeated.
*''[[Mario Bros. (game)|Mario Bros.]]'': Super Dimentio's simile taunt to the party after the first half of the battle has him comparing the party to upside-down turtles as they wallow in helplessness, alluding to how [[Shellcreeper]]s are defeated.
*''[[Super Mario Bros.]]'':
*''[[Super Mario Bros.]]'':
**The structure of the story is an allusion to this game, featuring eight worlds, each one containing four levels (here termed chapters), which use the same level code format.
**The structure of the story is an allusion to this game, featuring eight worlds, each one containing four levels (here termed chapters), which use the same level code format.
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**The design for [[? Block]]s is based upon those of this game.
**The design for [[? Block]]s is based upon those of this game.
**When [[Piccolo]] is in use, she causes the characters to have the same sound effects as in the original ''Super Mario Bros.''
**When [[Piccolo]] is in use, she causes the characters to have the same sound effects as in the original ''Super Mario Bros.''
**World 1-1 has been recreated in Chapter 1-1 (which also, in turn, has a rendition of "[[Ground BGM]]"), World 1-2 has been recreated in Chapter 3-1, World 2-1 is recreated in Chapter 5-3, and World 2-2 is recreated in Chapter 3-2.
**World 1-1 has been recreated in Chapter 1-1 (which also has a rendition of the main theme), World 1-2 has been recreated in Chapter 3-1, World 2-1 is recreated in Chapter 5-3, and World 2-2 is recreated in Chapter 3-2.
**Underground rooms filled completely with coins reappear.
**Underground rooms filled completely with coins reappear.
**Bowser's temporary castle in the Bitlands is based on the castle designs of this game.
**Bowser's castle in the Bitlands is based on the castle designs of this game.
**One of the [[Sammer Guy]]s says "Sorry, but your prize is in another castle", referring what the Toads say after being rescued from [[Impostor Bowser|fake Bowsers]] ("Thank you Mario! But our princess is in another castle!").
**One of the [[Sammer Guy]]s says "Sorry, but your prize is in another castle", referring what the Toads say after being rescued from [[fake Bowser]]s ("Thank you Mario! But our princess is in another castle!").
**When Mario is sent to The Underwhere, one [[Shayde]] calls the dimension "World -1", which is a reference to the [[Minus World]] glitch.
**When Mario is sent to The Underwhere, there is a reference to the [[Minus World]].
**In Outer Space, there are constellations of Fire Flowers, Super Mushrooms, and Koopa shells at the background.
**In Outer Space, there are constellations of Fire Flowers, Super Mushrooms, and Koopa shells at the background.
*''[[Super Mario Bros.: The Lost Levels]]'': When Mario and co. are sent to The Underwhere, a [[Shayde]] references a [[Poison Mushroom]], a power-up (or rather, power-down) from this game as a Poison 1-Up Mushroom.
*''[[Super Mario Bros.: The Lost Levels]]'': When Mario and co. are sent to The Underwhere, someone references a [[Poison Mushroom]], a power-up (or rather, power-down) from this game as a Poison 1-Up Mushroom.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: When [[Fracktail]] short-circuits, he says, "I AM ERROR," a reference to the character [[zeldawiki:Error|Error]]'s line from ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''. [[Rubee]]s resemble {{iw|zeldawiki|Rupee}}s, the currency in this game series.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: When [[Fracktail]] short-circuits, he says, "I AM ERROR," a reference to the character [[zeldawiki:Error|Error]]'s line from ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''. [[Rubee]]s resemble [[zeldawiki:Rupee|Rupees]], the currency in this game series.
*''[[Super Mario Bros. 2]]'': Francis' must-buy list includes something called ''Cyborg Wart'', a reference to [[Wart]], the final boss of this game.
*''[[Super Mario Bros. 2]]'': Francis' must-buy list includes something called ''Cyborg Wart'', a reference to [[Wart]], the final boss of this game.
*''[[Super Mario Bros. 3]]'': The theme song that plays when the [[Big Blooper (Super Paper Mario)|Big Blooper]] appears in the Tile Pool is an arrangement of the "[[Underwater Theme (Super Mario Bros. 3)|Underwater Theme]]" that plays in this game. At the start of the [[Yold Ruins]], there is a place where Mario must avoid bottomless pits and a [[Fire Bar]] in order to get to a door. There is a [[? Block]] above where the Fire Bar is. Additionally, if Mario climbs the platforms to the area above the exit, he can find a secret treasure chest. This is an allusion to the first fortress in World 1 of ''Super Mario Bros. 3'', where the secret is found by flying above where the door was and the secret was the [[Recorder]]. Bowser's battle theme is a remix of the [[Dark Land (theme)|Dark Land theme]]. Francis' to-buy list includes a "''Tanooki suit made with real tanooki fur''", a reference to the [[Tanooki Suit]] from this game.
*''[[Super Mario Bros. 3]]'': The theme song that plays when the [[Big Blooper (Super Paper Mario)|Big Blooper]] appears in Chapter 3-2 is an arrangement of the underwater background music that plays in this game. At the start of the [[Yold Ruins]], there is a place where Mario must avoid bottomless pits and a [[Fire Bar]] in order to get to a door. There is a [[? Block]] above where the Fire Bar is. Additionally, if Mario climbs the platforms to the area above the exit, he can find a secret treasure chest. This is an allusion to the first fortress in World 1 of ''Super Mario Bros. 3'', where the secret is found by flying above where the door was and the secret was the [[Recorder]]. Bowser's battle theme is a remix of the music playing before Mario selects a level in [[Dark Land]]. Francis' to-buy list includes a "''Tanooki suit made with real tanooki fur''", a reference to the [[Tanooki Suit]] from this game.
*''[[wikibound:EarthBound Beginnings|EarthBound Beginnings]]'': The [[Underchomp]] is fought in a similar battle style to this game.
*''[[Super Mario World]]'': When the player hits the blue switch in Chapter 1-2, it shows the first part of [[Yoshi's Island 3]]. Part of the main theme is arranged into Chapter 1-1's music.
*''[[Super Mario World]]'': When the player hits the blue switch in Chapter 1-2, it shows the first part of [[Yoshi's Island 3]]. Part of the "[[Ground Theme (Super Mario World)|Ground Theme]]" is arranged into Lineland Road's theme.
*''[[Paper Mario]]'': Every partner in this game returns as a Catch Card. Francis also has posters of [[Lady Bow]] and [[Bootler]]. [[Tubba Blubba]] is also mentioned by Francis, stating that there is a TV show called "''The Blubbening''", which stars him. Also, Mimi makes two direct references to this game. The first part is when she shapeshifts into Bowser and yells at Dimentio for reading her diary (which is a reference to Peach and [[Twink]] reading Bowser's diary), and the second part is when Mimi shapeshifts into Merlee, asking Mario and company about their weakpoints, just as Bowser and [[Kammy]] did to Peach. Also, at the beginning of the game, Mario has a picture with all eight partners from both ''Paper Mario'' and its sequel. Also, the noise that plays when an enemy is defeated (when it disappears) is the noise that plays in ''Paper Mario'' when an enemy disappears, only sped up. The song that plays after the character completes a chapter (while a piece of paper at the middle of the screen is telling the chapter's story) is the ''Paper Mario''{{'}}s plain music.
*''[[Paper Mario]]'': Every partner in this game returns as a Catch Card. Francis also has posters of [[Lady Bow]] and [[Bootler]]. [[Tubba Blubba]] is also mentioned by Francis, stating that there is a TV show called "''The Blubbening''", which stars him. Also, Mimi makes two direct references to this game. The first part is when she shapeshifts into Bowser and yells at Dimentio for reading her diary (which is a reference to Peach and [[Twink]] reading Bowser's diary), and the second part is when Mimi shapeshifts into Merlee, asking Mario and company about their weak points, just as Bowser and [[Kammy Koopa|Kammy]] did to Peach. Also, at the beginning of the game, Mario has a picture with all eight partners from both ''Paper Mario'' and its sequel. Also, the noise that plays when an enemy is defeated (when it disappears) is the same noise that plays in ''Paper Mario'' when an enemy disappears, albeit sped up. The song that plays after the character completes a chapter (while a piece of paper at the middle of the screen is telling the chapter's story) is ''Paper Mario''{{'}}s chapter completion music.
*''[[Luigi's Mansion]]'': The minigame [[Mansion Patrol]] takes place in the foyer of the mansion from this game.
*''[[Luigi's Mansion]]'': The minigame [[Mansion Patrol]] takes place in the foyer of the mansion from this game.
*''[[Mario & Luigi: Superstar Saga]]'': There is a Sammer Guy named Mustard of Doom, referencing one of [[Fawful]]'s quotes in this game. [[Red (Super Paper Mario)|Red]] and [[Green]] are a pair of brothers in red and green, similar to many pairs of characters who appear as red and green siblings in this game.
*''[[Mario & Luigi: Superstar Saga]]'': There is a Sammer Guy named Mustard of Doom, referencing one of [[Fawful]]'s quotes in this game. [[Red (Super Paper Mario)|Red]] and [[Green]] are a pair of brothers in red and green, similar to many pairs of characters who appear as red and green siblings in this game.
*''[[Paper Mario: The Thousand-Year Door]]'': ''Super Paper Mario'' uses a modified engine based on this game. Many character sprites are reused or revamped from this game. Every partner in this game returns as a Catch Card. Francis also has plush toys of the [[Yoshi Kid|Yoshi]], [[Vivian]], [[Bobbery|Admiral Bobbery]], and [[Pennington]], along with a poster of [[Petuni]]. [[Grodus|Sir Grodus]] and the [[X-Naut]]s are also referenced by him when he mentioned the TV shows, "''The Grodus Chronicles''" and "''Starship X-Naut''". On Francis' things to buy list, he wants a [[Ms. Mowz]] doll with "real smooching action", as well as the DVD, "''Harder Than Bedrawk: The [[Rawk Hawk]] Story''". A [[Magnus von Grapple|Magnus Von Grapple]] action figure is also on that list. Additionally, Fracktail and Wracktail are homages to [[Hooktail]] and [[Bonetail]], and one of the Sammer Guys is nicknamed "[[List of Sammer Guys#Thousand-Year Roar|Thousand-Year Roar]]". Within [[Heronicus]]' house are the stone heads from [[Keelhaul Key]]. Also, as mentioned above, Mario has a picture of all seven partners from this game, as well as the partners from the first game.
*''[[Paper Mario: The Thousand-Year Door]]'': ''Super Paper Mario'' uses a modified engine based on this game. Many character sprites are reused or revamped from this game. Every partner in this game returns as a Catch Card. Francis also has plush toys of the [[Mini-Yoshi|Yoshi]], [[Vivian]], [[Admiral Bobbery]], and [[Pennington]], along with a poster of [[Petuni]]. [[Sir Grodus]] and the [[X-Naut]]s are also referenced by him when he mentioned the TV shows, "''The Grodus Chronicles''" and "''Starship X-Naut''". On Francis' things to buy list, he wants a [[Ms. Mowz]] doll with "real smooching action", as well as the DVD, "''Harder Than Bedrawk: The [[Rawk Hawk]] Story''". A [[Magnus von Grapple|Magnus Von Grapple]] action figure is also on that list. Additionally, Fracktail and Wracktail are homages to [[Hooktail]] and [[Bonetail]], and one of the Sammer Guys is nicknamed "[[List of Sammer Guys#Thousand-Year Roar|Thousand-Year Roar]]". Within [[Heronicus]]' house are the stone heads from [[Keelhaul Key]]. Also, as mentioned above, Mario has a picture of all seven partners from this game (with [[Flurrie]] being the most noticeable), as well as the partners from the first game.


==References in later games==
==References in later games==
*''[[Super Smash Bros. Brawl]]'': The trophies, Paper Mario, Paper Luigi, Paper Bowser, Paper Peach, Wedding Bowser, Wedding Peach and Fracktail all reference the story of this game in the description. Count Bleck, Tippi, and O'Chunks also appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s.
*''[[Super Smash Bros. Brawl]]'': The trophies, Paper Mario, Paper Luigi, Paper Bowser, Paper Peach, Wedding Bowser, Wedding Peach and Fracktail all reference the story of this game in the description. Count Bleck, Tippi, and O'Chunks also appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s.
*''[[Mario & Luigi: Bowser's Inside Story]]'': Bowser's battle animation in ''Bowser's Inside Story'' resembles the one in this game.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Big Blooper is mentioned in the Blooper trophy in the Nintendo 3DS version. Trophies of [[Tippi]], [[Fracktail]], [[Flint Cragley]], [[Mr. L]], and [[Count Bleck]] appear in the Wii U version.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Big Blooper is mentioned in the Blooper trophy in the Nintendo 3DS version. Trophies of [[Tippi]], [[Fracktail]], [[Flint Cragley]], [[Mr. L]], and [[Count Bleck]] appear in the Wii U version.
*''[[Paper Mario: Color Splash]]'': The 3-D [[flip]]ping mechanic returns in this game during the ''[[Super Mario Bros. 3]]''-styled sub-level found within the [[Green Energy Plant]].
*''[[Paper Mario: Color Splash]]'': The 3-D [[flip]]ping mechanic returns in this game during the ''[[Super Mario Bros. 3]]''-styled sub-level found within the [[Green Energy Plant]].
*''[[Super Smash Bros. Ultimate]]'': Mr. L and Dimentio appear in this game as [[Spirit (Super Smash Bros. Ultimate)|spirits]]. A giant Luigi appears during the Dimentio spirit battle, referencing [[Super Dimentio]].
*''[[Super Smash Bros. Ultimate]]'': Mr. L and Dimentio appear in this game as [[Spirit (Super Smash Bros. Ultimate)|spirits]]. A giant Luigi appears during the Dimentio spirit battle, referencing [[Super Dimentio]].
*[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)]]: A photo of the partners from ''Paper Mario'' (and ''Thousand-Year Door'' after the game is cleared) is shown in the [[Mario Bros.' House]], similar to the introduction of ''Super Paper Mario''. [[Garson]] and [[Mega Star]] are incorrect answers in [[The Creepy Steeple Boo]]’s quizzes.
*[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)]]: ''Paper Mario'' partners are shown in the [[Mario Bros.' House]], referencing to how this game had both ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'' partners in said house in this game.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーペーパーマリオ
|Jap=スーパーペーパーマリオ
|JpnR=Sūpā Pēpā Mario
|JapR=Sūpā Pēpā Mario
|JpnM=Super Paper Mario
|JapM=Super Paper Mario
|ChiT=超級紙片瑪利歐<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref>{{dead link}}<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo Taiwan|language=zh-hant|accessdate=May 27, 2024}}</ref>
|ChiT=超級紙片瑪利歐<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref><ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTR=Chāojí Zhǐpiàn Mǎlì'ōu
|ChiTR=Chāojí Zhǐpiàn Mǎlì'ōu
|ChiTM=Super Paper Mario
|ChiTM=Super Paper Mario
|Kor=슈퍼 페이퍼 마리오
|Kor=슈퍼 페이퍼 마리오
|KorR=Syupeo Peipeo Mario
|KorR=Syupeo Peipeo Malio
|KorM=Super Paper Mario
|KorM=Super Paper Mario
}}
}}


==Notes==
==Trivia==
*The Japanese save data description says「ペラペラマリオの超次元大冒険!」
*The Japanese save data description says 「ペラペラマリオの超次元大冒険!」
*In ''Super Smash Bros. Brawl'', the trophy for Paper Bowser states that in ''Super Paper Mario'' Bowser's attacks do nearly twice as much as Mario's and Peach's attacks, when in actuality they do exactly twice as much.
*In ''Super Smash Bros. Brawl'', the trophy for Paper Bowser states that in ''Super Paper Mario'' Bowser's attacks do nearly twice as much as Mario's and Peach's attacks, when in actuality they do exactly twice as much.


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==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
;Websites
;Websites
*[https://web.archive.org/web/20080411042206/http://www.nintendo.com/sites/spm/ Official Site (North America)]
*[https://web.archive.org/web/20101122224331/http://www.nintendo.com/sites/spm/ Official Site (North America)]
*[https://www.nintendo.co.jp/wii/r8pj/index.html Official Site (Japan)]
*[https://www.nintendo.co.jp/wii/r8pj/index.html Official Site (Japan)]
*[http://microsite.nintendo-europe.com/superpapermario/?l=enGB Official Site (Europe)]
*[http://microsite.nintendo-europe.com/superpapermario/?l=enGB Official Site (Europe)]
*[https://web.archive.org/web/20090222232914/http://nintendo.co.kr/Wii/software/superpapermario/main.php Official Site (South Korea)]
*[https://web.archive.org/web/20090222232914/http://nintendo.co.kr/Wii/software/superpapermario/main.php Official Site (South Korea)]
;Manuals
;Manuals
*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Paper_Mario?_a=DATC1RAAZAA0 North American e-manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Paper_Mario.pdf North American e-manual]
*[https://m1.nintendo.net/docvc/RVL/JPN/R8PJ/R8PJ_J.pdf Japanese manual]
*[https://m1.nintendo.net/docvc/RVL/JPN/R8PJ/R8PJ_J.pdf Japanese manual]
{{SPM}}
{{SPM}}
{{Super Mario games}}
{{Super Mario games}}
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[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:2007 games]]
[[Category:2007 games]]
[[Category:2008 games]]
[[Category:2009 games]]
[[Category:2009 games]]
[[Category:Role-playing games]]
[[Category:Role-playing games]]
[[Category:Nintendo Selects]]
[[Category:Nintendo Selects]]

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