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|developer=[[Intelligent Systems]]<br>[[Nintendo SPD Group No.3]] | |developer=[[Intelligent Systems]]<br>[[Nintendo SPD Group No.3]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{flag list|USA|April 9, 2007 | |release='''Original release:'''<br>{{flag list|USA|April 9, 2007|Mexico|April 9, 2007<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070406192321/latam.wii.com/soft_spm.jsp|title=''Super Paper Mario''|publisher=Wii.com|language=es-419|accesdate=May 27, 2024}}</ref>|Japan|April 19, 2007|Europe|September 14, 2007<ref>{{cite|url=https://www.nintendo.com/en-gb/News/2007/Playtest-Super-Paper-Mario-249948.html|title=Playtest: Super Paper Mario|date=August 14, 2007|accessdate=December 9, 2024|publisher=Nintendo UK|language=en-gb}}</ref>|Australia|September 20, 2007|HK|July 12, 2008|ROC|July 12, 2008|South Korea|February 26, 2009|South Africa|July 17, 2009<ref>https://www.nintendo.com/en-za/Games/Wii/Super-Paper-Mario-283355.html</ref>}} '''[[Nintendo Selects#Wii|Nintendo Selects release]]:'''<br>{{flag list|USA|August 28, 2011|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{flag list|USA|June 16, 2016|Japan|August 3, 2016<ref>{{cite|title=10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount|url=nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount|publisher=Nintendo Everything|accessdate=May 27, 2024|author=Jake|language=en}}</ref>|Europe|August 11, 2016|Australia|August 12, 2016}} | ||
|genre=[[Genre#Platform | |genre=[[Genre#Platform|Platformer]], [[Genre#Role-playing|RPG]] | ||
|modes=Single-player | |modes=Single-player | ||
|languages={{languages|en_gb=y|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}} | |languages={{languages|en_gb=y|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}} | ||
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The game was originally planned for a 2006 release on the [[Nintendo GameCube]] and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device. | The game was originally planned for a 2006 release on the [[Nintendo GameCube]] and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device. | ||
==Story== | ==Story== | ||
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]] | [[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]] | ||
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Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show. | Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show. | ||
===Chapter 1: [[Lineland]]=== | ===Chapter 1: [[Lineland]]=== | ||
[[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]] | [[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]] | ||
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===Chapter 3: [[The Bitlands]]=== | ===Chapter 3: [[The Bitlands]]=== | ||
[[File:The Bitlands.png|thumb|200px|left|[[The Bitlands]].]] | [[File:The Bitlands.png|thumb|200px|left|[[The Bitlands]].]] | ||
Upon the heroes' arrival in the pixelated Bitlands, [[Tippi]] is kidnapped by the geeky, butterfly-collecting chameleon, [[Francis]]. Another Pixl named [[Barry]] witnessed the scene from behind a bush and tells the heroes how to reach [[Fort Francis]]. After passing through an underground area just like [[World 1-2 (Super Mario Bros.)|World 1-2]] in ''[[Super Mario Bros.]]'', Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and does not know how he appeared in the Bitlands, and with some persuasion, agrees to join Peach and Mario on their journey. The three swim across [[ | Upon the heroes' arrival in the pixelated Bitlands, [[Tippi]] is kidnapped by the geeky, butterfly-collecting chameleon, [[Francis]]. Another Pixl named [[Barry]] witnessed the scene from behind a bush and tells the heroes how to reach [[Fort Francis]]. After passing through an underground area just like [[World 1-2 (Super Mario Bros.)|World 1-2]] in ''[[Super Mario Bros.]]'', Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and does not know how he appeared in the Bitlands, and with some persuasion, agrees to join Peach and Mario on their journey. The three swim across [[The Tile Pool]], where they meet a new Pixl, [[Thudley]], and use him to defeat a monstrous [[Big Blooper (Super Paper Mario)|Big Blooper]]. Beyond the pool, the heroes climb [[the Dotwood Tree]] in order to use the winds blowing at the top to float over a gorge and reach Fort Francis. Along the way, they run into Dimentio, who transports them to [[Dimension D]] and fights them. He is defeated, brushing it off as a mere amusement, and monologues to himself that he was in fact using it to gauge the heroes' strength in order to ensure they can defeat Count Bleck when the time comes. Unaware of Dimentio's plotting, Mario, Peach and Bowser continue on to Fort Francis, where they find another trapped Pixl named [[Carrie]] and navigate their way through a sea of puzzles, [[Meowmaid]] robots, and nerdy memorabilia. When they reach Francis, he immediately develops a crush on Peach and attempts to flirt with her using an electronic chat interface that he created, called [[Swoon.exe]]. She rebuffs him and he is defeated in battle, and the surge of trust and happiness from the newly-freed Tippi calls forth the next Pure Heart from the castle. | ||
;Interlude | ;Interlude | ||
Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an [[Mr. L|unnamed new minion]] to take care of his foes. Nastasia lingers after the other minions leave and tries to get Bleck to reconsider, but while he does not give up after coming as far as he has, he gives her a chance to leave with his blessing, which she declines out of loyalty and love for Bleck. Unbeknownst to both of them, Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to. | Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an [[Mr. L|unnamed new minion]] to take care of his foes. Nastasia lingers after the other minions leave and tries to get Bleck to reconsider, but while he does not give up after coming as far as he has, he gives her a chance to leave with his blessing, which she declines out of loyalty and love for Bleck. Unbeknownst to both of them, Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to. | ||
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==Gameplay== | ==Gameplay== | ||
''Super Paper Mario'' plays largely as a side-scrolling platforming game. Yet, it retains some role-playing elements from its predecessors, including [[Heart Point|HP]], the ability to [[level up]], items, party members and focus on dialogue and plot. On the other hand, the game ditches turn-based combat, special moves and [[Star Point]]s. Instead, leveling up is determined by the player's [[point|score]], an element taken from ''Super Mario'' side-scrollers. The game is also structured in a level format akin to ''[[Super Mario Bros.]]'', with eight worlds and four levels comprising each. In between these worlds, the player also interacts with the hub towns of [[Flipside]] and [[Flopside]]. | ''Super Paper Mario'' plays largely as a side-scrolling platforming game. Yet, it retains some role-playing elements from its predecessors, including [[Heart Point|HP]], the ability to [[level up]], items, party members and focus on dialogue and plot. On the other hand, the game ditches turn-based combat, special moves and [[Star Point]]s. Instead, leveling up is determined by the player's [[point|score]], an element taken from ''Super Mario'' side-scrollers. The game is also structured in a level format akin to ''[[Super Mario Bros.]]'', with eight worlds and four levels comprising each. In between these worlds, the player also interacts with the hub towns of [[Flipside]] and [[Flopside]]. | ||
===Controls=== | ===Controls=== | ||
Save for a few abilities and minigames, the game is played with the Wii Remote held sideways. | Save for a few abilities and minigames, the game is played with the Wii Remote held sideways. | ||
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|Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File:Dimentio and Luigi.PNG|lost]] in [[Castle Bleck Interior|Chapter 8-3]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]]; unavailable during the [[Super Dimentio|final battle]] | |Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File:Dimentio and Luigi.PNG|lost]] in [[Castle Bleck Interior|Chapter 8-3]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]]; unavailable during the [[Super Dimentio|final battle]] | ||
|} | |} | ||
====Character stats==== | ====Character stats==== | ||
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*[[File:Stop Watch SPM.png|15px]] [[Stop Watch]] - Stop enemies in their tracks. | *[[File:Stop Watch SPM.png|15px]] [[Stop Watch]] - Stop enemies in their tracks. | ||
|} | |} | ||
====Catch Cards==== | ====Catch Cards==== | ||
{{main|Catch Card}} | {{main|Catch Card}} | ||
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|style="background:#f8f9fa"|[[File:WarpPipe.svg|64px|Warp Pipe]] | |style="background:#f8f9fa"|[[File:WarpPipe.svg|64px|Warp Pipe]] | ||
|style="background:#f8f9fa"align=left|Pipes used for traveling between certain areas. [[Welderberg]] can build blue pipes, which serve as shortcuts to the [[Flipside Pit of 100 Trials|Pit of 100 Trials]] entrances in both Flipside and Flopside, and between the Second Floor of both cities. | |style="background:#f8f9fa"align=left|Pipes used for traveling between certain areas. [[Welderberg]] can build blue pipes, which serve as shortcuts to the [[Flipside Pit of 100 Trials|Pit of 100 Trials]] entrances in both Flipside and Flopside, and between the Second Floor of both cities. | ||
|-style="background:linear-gradient(90deg,olive,green,teal,navy);color:white" | |-style="background:linear-gradient(90deg,olive,green,teal,navy);color:white" | ||
!colspan=3|Blocks and containers | !colspan=3|Blocks and containers | ||
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|style="background:#f8f9fa"|[[File:PMTTYD Treasure Chest Art.png|64px|Treasure chest]] | |style="background:#f8f9fa"|[[File:PMTTYD Treasure Chest Art.png|64px|Treasure chest]] | ||
|style="background:#f8f9fa"align=left|Treasure chests contain Important Things, items, or keys. The bigger variants typically contain [[Pixls]] or items to strengthen the stats of Mario, Peach, Bowser, and Luigi. | |style="background:#f8f9fa"align=left|Treasure chests contain Important Things, items, or keys. The bigger variants typically contain [[Pixls]] or items to strengthen the stats of Mario, Peach, Bowser, and Luigi. | ||
|-style="background:linear-gradient(90deg,green,teal,navy,purple);color:white" | |-style="background:linear-gradient(90deg,green,teal,navy,purple);color:white" | ||
!colspan=3|Miscellaneous | !colspan=3|Miscellaneous | ||
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==Development== | ==Development== | ||
After wrapping up development of ''[[Paper Mario: The Thousand-Year Door]]'', director [[Ryota Kawade]] wanted to make "other type of games" using the ''Paper Mario'' series.<ref name="Nintendo Power">{{cite|author=Williams, Drew|date=May 2007|title="''Super Paper Mario'': The Interview" - ''[[Nintendo Power]]'' Issue 215|publisher=Nintendo of America|language=en-us | After wrapping up development of ''[[Paper Mario: The Thousand-Year Door]]'', director [[Ryota Kawade]] wanted to make "other type of games" using the ''Paper Mario'' series.<ref name="Nintendo Power">{{cite|author=Williams, Drew|date=May 2007|title="''Super Paper Mario'': The Interview" - ''[[Nintendo Power]]'' Issue 215|page=76–78|publisher=Nintendo of America|language=en-us}}</ref> Kawade brainstormed many ideas for a new ''Paper Mario'' game that would retain the series' humor, puzzles and leveling system while featuring a new twist, eventually settling on the concept of switching between 2D and 3D (an idea which came to him during a train ride, where Kawade was thinking about the [[Bowser]] platforming segments in ''The Thousand-Year Door'' while looking at the other end of the train<ref name="Nintendo Power"/>). The idea was presented to [[Nintendo]], which suggested that an action-adventure game would best demonstrate the concept.<ref name="Nintendo Power"/> | ||
The developers and Nintendo considered that retaining the leveling system was important, as it would allow less dedicated players to still enjoy the game and make it stand out from traditional ''Super Mario'' games.<ref name="Nintendo Power"/> The graphics and character design were deliberately designed to be surreal and unusual to invoke the idea of "a Mario world that's not really a Mario world" and because the idea "to show something that the player has never seen before" was considered a pillar of ''Paper Mario''.<ref name="Nintendo Power"/> | The developers and Nintendo considered that retaining the leveling system was important, as it would allow less dedicated players to still enjoy the game and make it stand out from traditional ''Super Mario'' games.<ref name="Nintendo Power"/> The graphics and character design were deliberately designed to be surreal and unusual to invoke the idea of "a Mario world that's not really a Mario world" and because the idea "to show something that the player has never seen before" was considered a pillar of ''Paper Mario''.<ref name="Nintendo Power"/> | ||
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==Reception== | ==Reception== | ||
Michael Cole of Nintendo World Report gives the game a 9/10 and praises it for the wide array of different artstyles, emotional moments, and funny writing.<ref>{{cite|author=Cole, Michael|date=April 1, 2007|url=www.nintendoworldreport.com/review/13290/super-paper-mario-wii|title=''Super Paper Mario''|publisher=Nintendo World Report | Michael Cole of Nintendo World Report gives the game a 9/10 and praises it for the wide array of different artstyles, emotional moments, and funny writing.<ref>{{cite|author=Cole, Michael|date=April 1, 2007|url=www.nintendoworldreport.com/review/13290/super-paper-mario-wii|title=''Super Paper Mario''|publisher=Nintendo World Report|accessdate=May 27, 2024|language=en}}</ref> He specifically notes the script's references to game and game culture and the variety of topics it jokes about. However, he does deride the game for its level design, specifically the easily circumvented platforming challenges and tedious puzzles. | ||
In a 2007 interview, Seth Gordon, director of ''{{wp|The King of Kong|The King of Kong: A Fistful of Quarters}}'', expressed his desire to create a film adaptation of ''Super Paper Mario''. With the rising popularity of {{wp|3D film|3D movies}}, his idea for an adaptation involved constantly switching between 2D and 3D. However, Gordon also mentioned that, even though ''The King of Kong'' was screened for Nintendo, he has not been given an opportunity to speak with Nintendo about the idea.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080126114909/http://www.gwn.com/news/story.php/id/14249/Super_Paper_Mario_The_Movie.html|title=''Super Paper Mario'': The Movie|publisher=Gameworld Network|accessdate=May 27, 2024}}</ref> | In a 2007 interview, Seth Gordon, director of ''{{wp|The King of Kong|The King of Kong: A Fistful of Quarters}}'', expressed his desire to create a film adaptation of ''Super Paper Mario''. With the rising popularity of {{wp|3D film|3D movies}}, his idea for an adaptation involved constantly switching between 2D and 3D. However, Gordon also mentioned that, even though ''The King of Kong'' was screened for Nintendo, he has not been given an opportunity to speak with Nintendo about the idea.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080126114909/http://www.gwn.com/news/story.php/id/14249/Super_Paper_Mario_The_Movie.html|title=''Super Paper Mario'': The Movie|publisher=Gameworld Network|accessdate=May 27, 2024}}</ref> | ||
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Several names were also changed: | Several names were also changed: | ||
*The floors of [[Flipside]] and [[Flopside]] are named according to American convention (First/Second/Third Floor) in the American version, the European convention (Ground/First/Second Floor) in the British version. | * The floors of [[Flipside]] and [[Flopside]] are named according to American convention (First/Second/Third Floor) in the American version, the European convention (Ground/First/Second Floor) in the British version. | ||
*[[Chap (green)|Chap]], the green-colored character found on the second floor of Flipside, is named Glim in the PAL version. | * [[Chap (green)|Chap]], the green-colored character found on the second floor of Flipside, is named Glim in the PAL version. | ||
*[[Muffy (1F)|Muffy]], the pink-colored character found on the first floor of Flipside, is named Tina in the PAL version. | * [[Muffy (1F)|Muffy]], the pink-colored character found on the first floor of Flipside, is named Tina in the PAL version. | ||
*[[Muffy (2F)|Muffy]], the pink-colored character found on the second floor of Flipside, is named Lucy in the PAL version. | * [[Muffy (2F)|Muffy]], the pink-colored character found on the second floor of Flipside, is named Lucy in the PAL version. | ||
*[[Buffy]], the purple-colored character found on the first floor of Flopside, is named Nina in the PAL version. | * [[Buffy]], the purple-colored character found on the first floor of Flopside, is named Nina in the PAL version. | ||
*[[Lucy]], the purple-colored character found on the second floor of Flopside, is named Lacy in the PAL version. | * [[Lucy]], the purple-colored character found on the second floor of Flopside, is named Lacy in the PAL version. | ||
*[[Spit Roast]]s are known as Roast Meats in the British version. | * [[Spit Roast]]s are known as Roast Meats in the British version. | ||
*The [[Cooking Disk]]s are named by abbreviation of their colors (R = red, W = white, Y = yellow, B = blue, G = green, PU = purple) in the American version, and by numbers (2 to 7) in British and other versions. | * The [[Cooking Disk]]s are named by abbreviation of their colors (R = red, W = white, Y = yellow, B = blue, G = green, PU = purple) in the American version, and by numbers (2 to 7) in British and other versions. | ||
*[[Gnip]]s, the dog-like creatures in [[Merlee's Mansion]], are called Howls in the British version. Similarly, [[Gnaw]] is named Growl in the British version. | * [[Gnip]]s, the dog-like creatures in [[Merlee's Mansion]], are called Howls in the British version. Similarly, [[Gnaw]] is named Growl in the British version. | ||
*[[Tuff (citizen)|Tuff]], the citizen in [[Downtown of Crag]], is named Scoria in the British version. | * [[Tuff (citizen)|Tuff]], the citizen in [[Downtown of Crag]], is named Scoria in the British version. | ||
*[[Yellow Apple]]s are known as Orange Apples in the British version. | * [[Yellow Apple]]s are known as Orange Apples in the British version. | ||
==Notable mistakes and errors== | ==Notable mistakes and errors== | ||
*When Fracktail and Wracktail first appear, the boxes they are contained in cut off parts of their body, regardless if the game is set to display in 4:3 or 16:9. | *When Fracktail and Wracktail first appear, the boxes they are contained in cut off parts of their body, regardless if the game is set to display in 4:3 or 16:9. | ||
*Some of Fracktail's dialogue is contained in the normal speech bubble rather than the speech bubble for robotic characters. This would be corrected in the Japanese and European versions.<ref>{{cite| | *Some of Fracktail's dialogue is contained in the normal speech bubble rather than the speech bubble for robotic characters. This would be corrected in the Japanese and European versions.<ref>{{cite|url=tcrf.net/Super_Paper_Mario#Chapter_1|title=''Super Paper Mario''|publisher=The Cutting Room Floor|accessdate=May 27, 2024}}</ref> | ||
*During the cutscene in which [[Count Bleck]]'s barrier is broken, [[Princess Peach]] speaks a line that was likely intended for Bleck: "What is now happening to... Count Bleck?!"<ref>{{cite | *During the cutscene in which [[Count Bleck]]'s barrier is broken, [[Princess Peach]] speaks a line that was likely intended for Bleck: "What is now happening to... Count Bleck?!"<ref>{{cite|url=www.youtube.com/watch?v=PnhiWiqEeZg&t=213s|timestamp=03:33|title=''Super Paper Mario'' - Count Bleck battle|publisher=YouTube|author=AngeloBlaze|accessdate=May 27, 2024}}</ref> | ||
*In Chapter 3-4, when Francis shouts, "HOT BABE IN ROOM!" prior to his boss battle, he leans back, causing his speech bubble that would normally point towards him in his idle position to misalign and point towards Peach instead, making it appear as if she uttered the line.<ref>{{cite|url=www.suppermariobroth.com/post/176310780150/in-super-paper-mario-a-speech-bubbles|title=In Super Paper Mario, a speech bubble’s poorly-aligned tail makes it appear as though Peach is saying “HOT BABE IN ROOM!”. Francis’s speech bubbles are coded to come out of the resting position of his mouth, but as he throws his body backwards during this animation, his speech bubble seems to come out of nowhere. In addition, by coincidence, the bubble’s tail lines up with Peach’s face, resulting in this effect.|publisher=Supper Mario Broth|date=July 26, 2018|language=en|accessdate=May 27, 2024}}</ref> | *In Chapter 3-4, when Francis shouts, "HOT BABE IN ROOM!" prior to his boss battle, he leans back, causing his speech bubble that would normally point towards him in his idle position to misalign and point towards Peach instead, making it appear as if she uttered the line.<ref>{{cite|url=www.suppermariobroth.com/post/176310780150/in-super-paper-mario-a-speech-bubbles|title=In Super Paper Mario, a speech bubble’s poorly-aligned tail makes it appear as though Peach is saying “HOT BABE IN ROOM!”. Francis’s speech bubbles are coded to come out of the resting position of his mouth, but as he throws his body backwards during this animation, his speech bubble seems to come out of nowhere. In addition, by coincidence, the bubble’s tail lines up with Peach’s face, resulting in this effect.|publisher=Supper Mario Broth|date=July 26, 2018|language=en|accessdate=May 27, 2024}}</ref> | ||
==Glitches== | ==Glitches== | ||
{{main|List of Super Paper Mario glitches}} | {{main|List of Super Paper Mario glitches}} | ||
===Clipping through objects=== | ===Clipping through objects=== | ||
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object. | If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object. | ||
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**In Outer Space, there are constellations of Fire Flowers, Super Mushrooms, and Koopa shells at the background. | **In Outer Space, there are constellations of Fire Flowers, Super Mushrooms, and Koopa shells at the background. | ||
*''[[Super Mario Bros.: The Lost Levels]]'': When Mario and co. are sent to The Underwhere, a [[Shayde]] references a [[Poison Mushroom]], a power-up (or rather, power-down) from this game as a Poison 1-Up Mushroom. | *''[[Super Mario Bros.: The Lost Levels]]'': When Mario and co. are sent to The Underwhere, a [[Shayde]] references a [[Poison Mushroom]], a power-up (or rather, power-down) from this game as a Poison 1-Up Mushroom. | ||
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: When [[Fracktail]] short-circuits, he says, "I AM ERROR," a reference to the character [[zeldawiki:Error|Error]]'s line from ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''. [[Rubee]]s resemble | *''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: When [[Fracktail]] short-circuits, he says, "I AM ERROR," a reference to the character [[zeldawiki:Error|Error]]'s line from ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''. [[Rubee]]s resemble [[zeldawiki:Rupee|Rupees]], the currency in this game series. | ||
*''[[Super Mario Bros. 2]]'': Francis' must-buy list includes something called ''Cyborg Wart'', a reference to [[Wart]], the final boss of this game. | *''[[Super Mario Bros. 2]]'': Francis' must-buy list includes something called ''Cyborg Wart'', a reference to [[Wart]], the final boss of this game. | ||
*''[[Super Mario Bros. 3]]'': The theme song that plays when the [[Big Blooper (Super Paper Mario)|Big Blooper]] appears in | *''[[Super Mario Bros. 3]]'': The theme song that plays when the [[Big Blooper (Super Paper Mario)|Big Blooper]] appears in The Tile Pool is an arrangement of the "[[Underwater Theme (Super Mario Bros. 3)|Underwater Theme]]" that plays in this game. At the start of the [[Yold Ruins]], there is a place where Mario must avoid bottomless pits and a [[Fire Bar]] in order to get to a door. There is a [[? Block]] above where the Fire Bar is. Additionally, if Mario climbs the platforms to the area above the exit, he can find a secret treasure chest. This is an allusion to the first fortress in World 1 of ''Super Mario Bros. 3'', where the secret is found by flying above where the door was and the secret was the [[Recorder]]. Bowser's battle theme is a remix of the [[Dark Land (theme)|Dark Land theme]]. Francis' to-buy list includes a "''Tanooki suit made with real tanooki fur''", a reference to the [[Tanooki Suit]] from this game. | ||
*''[[wikibound:EarthBound Beginnings|EarthBound Beginnings]]'': The [[Underchomp]] is fought in a similar battle style to this game. | *''[[wikibound:EarthBound Beginnings|EarthBound Beginnings]]'': The [[Underchomp]] is fought in a similar battle style to this game. | ||
*''[[Super Mario World]]'': When the player hits the blue switch in Chapter 1-2, it shows the first part of [[Yoshi's Island 3]]. Part of the "[[Ground Theme (Super Mario World)|Ground Theme]]" is arranged into Lineland Road's theme. | *''[[Super Mario World]]'': When the player hits the blue switch in Chapter 1-2, it shows the first part of [[Yoshi's Island 3]]. Part of the "[[Ground Theme (Super Mario World)|Ground Theme]]" is arranged into Lineland Road's theme. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーペーパーマリオ | ||
| | |JapR=Sūpā Pēpā Mario | ||
| | |JapM=Super Paper Mario | ||
|ChiT=超級紙片瑪利歐<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref>{{dead link}}<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo Taiwan | |ChiT=超級紙片瑪利歐<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref>{{dead link}}<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo Taiwan|accessdate=May 27, 2024|language=zh-hant}}</ref> | ||
|ChiTR=Chāojí Zhǐpiàn Mǎlì'ōu | |ChiTR=Chāojí Zhǐpiàn Mǎlì'ōu | ||
|ChiTM=Super Paper Mario | |ChiTM=Super Paper Mario | ||
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==Trivia== | ==Trivia== | ||
*The Japanese save data description | *The Japanese save data description says 「ペラペラマリオの超次元大冒険!」 | ||
*In ''Super Smash Bros. Brawl'', the trophy for Paper Bowser states that in ''Super Paper Mario'' Bowser's attacks do nearly twice as much as Mario's and Peach's attacks, when in actuality they do exactly twice as much. | *In ''Super Smash Bros. Brawl'', the trophy for Paper Bowser states that in ''Super Paper Mario'' Bowser's attacks do nearly twice as much as Mario's and Peach's attacks, when in actuality they do exactly twice as much. | ||
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{{TCRF}} | {{TCRF}} | ||
;Websites | ;Websites | ||
*[https://web.archive.org/web/ | *[https://web.archive.org/web/20101122224331/http://www.nintendo.com/sites/spm/ Official Site (North America)] | ||
*[https://www.nintendo.co.jp/wii/r8pj/index.html Official Site (Japan)] | *[https://www.nintendo.co.jp/wii/r8pj/index.html Official Site (Japan)] | ||
*[http://microsite.nintendo-europe.com/superpapermario/?l=enGB Official Site (Europe)] | *[http://microsite.nintendo-europe.com/superpapermario/?l=enGB Official Site (Europe)] | ||
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*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Paper_Mario?_a=DATC1RAAZAA0 North American e-manual] | *[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Paper_Mario?_a=DATC1RAAZAA0 North American e-manual] | ||
*[https://m1.nintendo.net/docvc/RVL/JPN/R8PJ/R8PJ_J.pdf Japanese manual] | *[https://m1.nintendo.net/docvc/RVL/JPN/R8PJ/R8PJ_J.pdf Japanese manual] | ||
{{SPM}} | {{SPM}} | ||
{{Super Mario games}} | {{Super Mario games}} |