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{{game infobox | {{game infobox | ||
|title=Super Paper Mario | |||
|image=[[File:SuperPaperMarioBoxart.jpg|240px]] | |image=[[File:SuperPaperMarioBoxart.jpg|240px]] | ||
|developer=[[Intelligent Systems]]<br>[[Nintendo SPD Group No.3]] | |developer=[[Intelligent Systems]]<br>[[Nintendo SPD Group No.3]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|USA|April 9, 2007|Mexico|April 9, 2007<ref>[http://latam.wii.com/soft_spm.jsp]. ''Wii.com (in Spanish)''. Retrieved November 07, 2022.</ref>|Japan|April 19, 2007|Europe|September 14, 2007|Australia|September 20, 2007|HK|July 12, 2008|ROC|July 12, 2008|South Korea|February 26, 2009}} '''[[Nintendo Selects#Wii|Nintendo Selects release]]:'''<br>{{release|USA|August 28, 2011|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{release|USA|June 16, 2016|Japan|August 3, 2016<ref>[http://nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount/ 10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount]. ''NintendoEverything''. Retrieved July 21, 2016.</ref>|Europe|August 11, 2016|Australia|August 12, 2016}} | ||
|genre=[[Genre#Platform|Platformer]], [[Genre#Role-playing|RPG]] | |genre=[[Genre#Platform|Platformer]], [[Genre#Role-playing|RPG]] | ||
|modes=Single-player | |modes=Single-player | ||
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}} | |languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}} | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0| | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|dejus=L|rars=0+|grac=all}} | ||
|platforms=[[Wii]], [[Wii U]] | |platforms=[[Wii]], [[Wii U]] | ||
| | |media={{media|wii=1|wiiudl=1}} | ||
|input={{input| | |input={{input|wiimote=1}} | ||
}} | }} | ||
{{ | {{quote2|Interdimensional adventure!|Save data description}} | ||
'''''Super Paper Mario''''' is a [[Genre#Platform|platformer]] [[Genre#Role-playing|role-playing game]] released in 2007 for the [[Wii]], as well as the first game | '''''Super Paper Mario''''' is a [[Genre#Platform|platformer]] [[Genre#Role-playing|role-playing game]] released in 2007 for the [[Wii]], as well as the first ''Mario'' game for the console. Unlike the other ''[[Paper Mario (series)|Paper Mario]]'' games, ''Super Paper Mario'' is a platformer and does not use a turn-based battle system, but rather incorporates RPG elements with platforming. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions, once being described as a "2.5D" sidescroller by ''[[Nintendo Power]]'' magazine. | ||
The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger. | The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger. | ||
''Super Paper Mario'' has a distinct visual | ''Super Paper Mario'' has a distinct visual identity within ''Paper Mario'' and the ''[[Mario (series)|Mario]]'' series as a whole. While it retains the look of its predecessors for the playable characters, returning enemies and items, the game experiments with novel art styles for the diverse dimensions featured and their inhabitants, which are in general built from more geometric, abstract shapes and psychedelic colors, patterns and gradients. This style, coupled with elements such the rectangle selection effect for warping and teleporting characters and the line-by-line then color fill animation for appearing stage objects, seem to be inspired by digital graphics editing. Writing-wise, the game maintains the humorous dialogue and occasional pop culture references familiar to the series, contrasting with the more somber and serious tone of the main plotline. | ||
The game was originally planned for a 2006 release on the [[Nintendo GameCube]] | The game was originally planned for a 2006 release on the [[Nintendo GameCube]], but was moved to the newer Wii console. Motion controls were added to certain gameplay features, pushing the release date back to April 2007 for North America and Japan, and September of that year for Europe and Australia. The game was rereleased for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in 2016. | ||
==Story== | ==Story== | ||
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]] | [[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]] | ||
The story opens with Mario and Luigi being informed by [[Toad]] about Princess Peach's latest kidnapping. Believing Bowser to be the culprit once again, the brothers immediately head off to [[Bowser's Castle|his castle]], only to find him ''preparing'' to attack. A villain named [[Count Bleck]] then appears with his assistant, [[Nastasia]] and Princess Peach, who is his prisoner. He announces his plans to use Peach [[The Void|"to destroy all worlds"]], renders Mario unconscious with his dark powers, and kidnaps Bowser as well, with Luigi and the [[ | The story opens with Mario and Luigi being informed by [[Toad]] about Princess Peach's latest kidnapping. Believing Bowser to be the culprit once again, the brothers immediately head off to [[Bowser's Castle|his castle]], only to find him ''preparing'' to attack. A villain named [[Count Bleck]] then appears with his assistant, [[Nastasia]] and Princess Peach, who is his prisoner. He announces his plans to use Peach [[The Void|"to destroy all worlds"]], renders Mario unconscious with his dark powers, and kidnaps Bowser as well, with Luigi and the [[Koopa Troop]] being sucked away too. | ||
Elsewhere, Peach regains consciousness to find that she and Bowser are dressed in wedding outfits and standing at an altar, with [[Count Bleck]] officiating. | [[File:SPM W1-1 3D.png|thumb|Mario in Chapter 1-1, flipped to the 3-D dimension.]] | ||
Elsewhere, Peach regains consciousness to find that she and Bowser are dressed in wedding outfits and standing at an altar, with [[Count Bleck]] officiating. Nastasia uses mind control powers to force Peach to say "I do", and the marriage between her and Bowser calls forth the [[Chaos Heart]]. Luigi awakens in the Koopa crowd watching the ceremony and attempts to intervene, but he is too late as Bleck uses the Chaos Heart to open a dimensional rift known as [[The Void]], fulfilling a prophecy he read in an ancient book known as the [[Dark Prognosticus]], in which all worlds are destroyed. | |||
Back at Bowser's Castle, Mario is awakened by a [[Pixl]] named [[Tippi]], who brings him to the town of [[Flipside]] and introduces him to [[Merlon]]. He owns the benevolent counterpart of Bleck's book, the [[Light Prognosticus]], which indicates that a hero fitting Mario's description can stop the Void, which is visible in the sky above Flipside and slowly growing. Merlon gives Mario the first of eight [[Pure Heart]]s that he needs to counteract the [[Chaos Heart]]. If Mario refuses, he gets a [[Game Over]]. Upon receiving the first Pure Heart, Mario has to place it into the first [[Heart Pillar]] to cause a door to appear on the top of [[Flipside Tower]] leading straight to [[Lineland]], where the next Pure Heart is. Merlon also tells Mario that he must also learn the "dimensional technique" from his friend [[Bestovius]] there in order to find the rest of the Pure Hearts. | |||
Back at Bowser's Castle, Mario is awakened by a [[Pixl]] named [[Tippi]], who brings him to the town of [[Flipside]] and introduces him to [[Merlon]]. He owns the benevolent counterpart of Bleck's book, the [[Light Prognosticus]], which indicates that a hero fitting Mario's description can stop the Void, which is visible in the sky above Flipside and slowly growing. Merlon gives Mario the first of eight [[Pure Heart]]s that he needs to counteract the [[Chaos Heart]]. Upon receiving the first Pure Heart, Mario has to place it into the first [[Heart Pillar]] to cause a door to appear on the top of [[Flipside Tower]] leading straight to [[Lineland]], where the next Pure Heart is. Merlon also tells Mario that he must also learn the "dimensional technique" from his friend [[Bestovius]] there in order to find the rest of the Pure Hearts. | |||
Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show. | Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show. | ||
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In Lineland, Mario first seeks out [[Bestovius]] and gains the ability to flip into the third dimension, allowing him to progress through the world. After climbing [[Mount Lineland]], Mario and Tippi reach [[Yold Town]], where they find another Pixl named [[Thoreau]], who assists them as they cross the puzzle-filled [[Yold Desert]] and are forced to fight O'Chunks before reaching [[Yold Ruins]]. The next Pure Heart is guarded by the robotic dragon, [[Fracktail]], but while he recognizes Mario as the legendary hero, before he can let the plumber pass, [[Dimentio]] appears and causes the dragon to malfunction, making him attack. Mario is forced to defeat him before proceeding inside the sanctum of the ruins, where he is given a Pure Heart by [[Merlumina]], one of the ancients who wrote the Light Prognosticus and lingered after death to await the hero. | In Lineland, Mario first seeks out [[Bestovius]] and gains the ability to flip into the third dimension, allowing him to progress through the world. After climbing [[Mount Lineland]], Mario and Tippi reach [[Yold Town]], where they find another Pixl named [[Thoreau]], who assists them as they cross the puzzle-filled [[Yold Desert]] and are forced to fight O'Chunks before reaching [[Yold Ruins]]. The next Pure Heart is guarded by the robotic dragon, [[Fracktail]], but while he recognizes Mario as the legendary hero, before he can let the plumber pass, [[Dimentio]] appears and causes the dragon to malfunction, making him attack. Mario is forced to defeat him before proceeding inside the sanctum of the ruins, where he is given a Pure Heart by [[Merlumina]], one of the ancients who wrote the Light Prognosticus and lingered after death to await the hero. | ||
;Interlude | ;Interlude | ||
Meanwhile, O'Chunks reports back to Castle Bleck in shame, so the Count sends [[Mimi]] to deal with the hero, while [[Nastasia]] goes to look for any "goons" in the castle who still are not under Bleck's control. | Meanwhile, O'Chunks reports back to Castle Bleck in shame, so the Count sends [[Mimi]] to deal with the hero, while [[Nastasia]] goes to look for any "goons" in the castle who still are not under the Bleck's control. | ||
Soon after, Peach (now in her usual pink dress) wakes up in Castle Bleck and joins | Soon after, Peach (now in her usual pink dress) wakes up in Castle Bleck and joins two Koopas in search of an exit, but they are soon cornered by Nastasia, who brainwashes Bowser's minions. Peach, however, is teleported away before she can be hypnotized. | ||
Far away, Mario returns to Flipside to bring the Pure Heart to Merlon, and the group learns from a panicking citizen that a girl has fallen from the sky. They then go to investigate, and discover that the girl is Peach, whom they revive with [[Spicy Soup]]. Feeling responsible for the opening of the Void, Peach insists on joining Mario in his quest and helps him reach the next Heart Pillar, and Merlon sends them through the new orange door to the next world, [[Gloam Valley]]. | Far away, Mario returns to Flipside to bring the Pure Heart to Merlon, and the group learns from a panicking citizen that a girl has fallen from the sky. They then go to investigate, and discover that the girl is Peach, whom they revive with [[Spicy Soup]]. Feeling responsible for the opening of the Void, Peach insists on joining Mario in his quest and helps him reach the next Heart Pillar, and Merlon sends them through the new orange door to the next world, [[Gloam Valley]]. | ||
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With Mimi defeated, Count Bleck decides to send Dimentio to go after the hero of prophecy, while Nastasia resumes her hunt for non-hypnotized stragglers around the castle. | With Mimi defeated, Count Bleck decides to send Dimentio to go after the hero of prophecy, while Nastasia resumes her hunt for non-hypnotized stragglers around the castle. | ||
Meanwhile, Luigi wakes up and is manipulated by two [[Goomba]]s into helping them find a way out, but they run into Nastasia. | Meanwhile, Luigi wakes up and is manipulated by two [[Goomba]]s into helping them find a way out, but they run into Nastasia. One of the Goombas is hypnotized and the other Goomba joins Nastasia's side, and they restrain Luigi so that Nastasia can [[Mr. L|brainwash him]] as well. | ||
[[The Void]] grows over Flipside when Mario, Peach, and their Pixl friends return. After finding the third Heart Pillar, a yellow door to [[The Bitlands]] appears on the tower. | [[The Void]] grows over Flipside when Mario, Peach, and their Pixl friends return. After finding the third Heart Pillar, a yellow door to [[The Bitlands]] appears on the tower. | ||
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===Chapter 3: [[The Bitlands]]=== | ===Chapter 3: [[The Bitlands]]=== | ||
[[File:The Bitlands.png|thumb|200px|left|[[The Bitlands]].]] | [[File:The Bitlands.png|thumb|200px|left|[[The Bitlands]].]] | ||
Upon the heroes' arrival in the pixelated Bitlands, [[Tippi]] is kidnapped by the geeky, butterfly-collecting chameleon, [[Francis]]. Another Pixl named [[Barry]] witnessed the scene from behind a bush and tells the heroes how to reach [[Fort Francis]]. After passing through an underground area just like [[World 1-2 (Super Mario Bros.)|World 1-2]] in ''[[Super Mario Bros.]]'', Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and does not know how he appeared in the Bitlands, and with some persuasion, agrees to join Peach and Mario on their journey. The three swim across [[The Tile Pool]], where they meet a new Pixl, [[Thudley]], and use him to defeat a monstrous [[Big Blooper (Super Paper Mario)|Big Blooper]]. Beyond the pool, the heroes climb [[the Dotwood Tree]] in order to use the winds | Upon the heroes' arrival in the pixelated Bitlands, [[Tippi]] is kidnapped by the geeky, butterfly-collecting chameleon, [[Francis]]. Another Pixl named [[Barry]] witnessed the scene from behind a bush and tells the heroes how to reach [[Fort Francis]]. After passing through an underground area just like [[World 1-2 (Super Mario Bros.)|World 1-2]] in ''[[Super Mario Bros.]]'', Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and does not know how he appeared in the Bitlands, and with some persuasion, agrees to join Peach and Mario on their journey. The three swim across [[The Tile Pool]], where they meet a new Pixl, [[Thudley]], and use him to defeat a monstrous [[Big Blooper (Super Paper Mario)|Big Blooper]]. Beyond the pool, the heroes climb [[the Dotwood Tree]] in order to use the winds at the top to float over a gorge and reach Fort Francis. Along the way, they battle Dimentio, who brushes off his defeat as a mere amusement, and was in fact using it to gauge the heroes' strength in order to ensure they can defeat Count Bleck when the time comes. Unaware of Dimentio's plotting, Mario, Peach and Bowser continue on to Fort Francis, where they find another trapped Pixl named [[Carrie]] and navigate their way through a sea of puzzles, [[Meowmaid]] robots and nerdy memorabilia to get to Francis, who immediately develops a crush on Peach and attempts to flirt with her using an electronic chat interface [[Swoon.exe]]. She rebuffs him and he is defeated in battle, and the surge of trust and happiness from the newly-freed Tippi calls forth the next Pure Heart from the castle itself, which Merlon later explains used to belong to the Tribe of Ancients. | ||
;Interlude | ;Interlude | ||
Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an | Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an unnamed new minion to take care of his foes. Nastasia lingers after the other minions leave and tries to get Bleck to reconsider, but while he does not give up after coming as far as he has, he kindly gives her a chance to leave with his blessing, which she declines out of loyalty and love for Bleck. Unbeknownst to both of them, Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to. | ||
When the heroes return to Flipside, Merlon explains | When the heroes return to Flipside, Merlon explains about the castle and decides that Bowser is the third hero of the prophecy. After returning to the Bitlands to collect Barry, who is impressed that they managed to save Tippi, the heroes open a new green door and continue on their quest. Barry is the first optional Pixl. | ||
===Chapter 4: [[Outer Space]]=== | ===Chapter 4: [[Outer Space]]=== | ||
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===Chapter 5: [[Land of the Cragnons]]=== | ===Chapter 5: [[Land of the Cragnons]]=== | ||
[[File:SPM Muths.png|thumb|200px|left|Mario runs from a raging [[Muth]].]] | [[File:SPM Muths.png|thumb|200px|left|Mario runs from a raging [[Muth]].]] | ||
The heroes drop into [[Downtown of Crag]] and are tasked with saving [[Cragnon]] citizens who had been kidnapped by [[Floro Sapien]]s. | The heroes drop into [[Downtown of Crag]] and are tasked with saving [[Cragnon]] citizens who had been kidnapped by [[Floro Sapien]]s. They fight O'Chunks again, but even with Dimentio's help, he is defeated. The heroes then collect another Pixl, [[Cudge]], and enter the [[Floro Caverns]], where they meet up with the famous Cragnon journalist, [[Flint Cragley]] and his crew, and discover that the Floro Sapiens had been using [[Floro Sprout]]s to brainwash their captured Cragnons into doing manual labor for them. They meet yet another Pixl, [[Dottie]], and fight O'Chunks once again, although this time he has been dumbed-down and powered-up by Dimentio through the use of a Floro Sprout. Upon O'Chunks' defeat, the Floro Sprout falls off dead, and the heroes use it to trick the Floro Sapiens into letting them gain access to their leader, [[King Croacus IV]]. They battle and defeat him too, and only then learn that pollution caused by the Cragnons had driven him mad and led to the kidnappings. Flint Cragley vows to spread the word and make his fellow Cragnons curtail their pollution in a first step towards peace between the two nations, and the three heroes are given the Pure Heart that had been in King Croacus' possession. | ||
;Interlude | ;Interlude | ||
Back at Castle Bleck, Nastasia punishes O'Chunks for his repeated failures while Mimi complains about being bored and Mr. L picks fights with the others. Dimentio appears and quietly coaxes Mimi and Mr. L to attack the heroes, and they steal away from the castle. | Back at Castle Bleck, Nastasia punishes O'Chunks for his repeated failures while Mimi complains about being bored and Mr. L picks fights with the others. Dimentio appears and quietly coaxes Mimi and Mr. L to attack the heroes, and they steal away from the castle. | ||
Meanwhile, the heroes | Meanwhile, the heroes uses their two new Pixls to unlock the next door to the next world, [[Sammer's Kingdom]], and are informed by Nolrem that the Void will destroy all soon. | ||
===Chapter 6: [[Sammer's Kingdom]]=== | ===Chapter 6: [[Sammer's Kingdom]]=== | ||
[[File:Sammer's Kingdom.png|200px|thumb|The [[Sammer's Kingdom]]]] | [[File:Sammer's Kingdom.png|200px|thumb|The [[Sammer's Kingdom]]]] | ||
In the Sammer's Kingdom, the Void is almost at full size. After defeating the first [[Sammer Guy]], [[King Sammer]] arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat | In the Sammer's Kingdom, the Void is almost at full size. After defeating the first [[Sammer Guy]], [[King Sammer]] arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat twenty Sammer Guys, Count Bleck himself appears to inform them that Sammer's Kingdom is about to be destroyed, but when Tippi confronts him, he beats a hasty withdrawal. The next five Sammer Guys recognize the direness of the situation and let the heroes pass for free, at which point the King returns and appears to present them with the Pure Heart, but it is just a bomb in a treasure chest, and the King turns out to be Mimi in disguise. She fights them with a barrage of rubees and is defeated, but she had only intended to stall the heroes. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside. The door to the Sammer Kingdom remains so they go through, but all they find is [[World of Nothing|an endless expanse of whiteness]], and a deadened Pure Heart, now turned to stone. Mr. L appears with [[Brobot L-type]] to try to stop the heroes from getting the dead Pure Heart, but loses the fight and the Heart. | ||
;Interlude | ;Interlude | ||
After Mario, Peach and Bowser leave with the stone-like Pure Heart, [[Dimentio]] shows up and appears to destroy Mr. L. | After Mario, Peach and Bowser leave with the stone-like Pure Heart, [[Dimentio]] shows up and appears to destroy Mr. L. | ||
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Now one hero short, they carry on and are confronted by Mimi in the disguises of Merlon and Merlee, trying in vain to pry information on their weaknesses from them. She and Peach get in an argument and fight, with Mimi once more taking her "true" spider form, but still being defeated. The heroes turn to go, but Peach lingers to try and talk Mimi into leaving too; the floor then crumbles beneath the girl but Peach dives forward and tries to save her, only to fall in herself. | Now one hero short, they carry on and are confronted by Mimi in the disguises of Merlon and Merlee, trying in vain to pry information on their weaknesses from them. She and Peach get in an argument and fight, with Mimi once more taking her "true" spider form, but still being defeated. The heroes turn to go, but Peach lingers to try and talk Mimi into leaving too; the floor then crumbles beneath the girl but Peach dives forward and tries to save her, only to fall in herself. | ||
Mario, Luigi and Tippi carry on, coming up against Dimentio, who forces them to chase him through portals to the various other worlds, before ending up back in the castle. Dimentio then tells them that he had actually been helping them all along, such as by saving Peach from Nastasia and by sending everyone to The Underwhere to undo Luigi's brainwashing and get the Pure Heart fixed. He explains that he wanted the four heroes to unite and defeat Bleck, claiming that the Count had no intention of creating a new world once the old one was destroyed, but that he did not have enough strength to stop him on his own. Tippi warns Mario and Luigi not to accept Dimentio's offer of an alliance, and when rejected, he proceeds to goad Luigi into a one-on-one fight. Mario, Tippi and the Pixls go on ahead while Luigi remains behind and defeats Dimentio, who responds by trapping them both in a force field in order to destroy himself and Luigi, rather than letting Bleck get his hands on the "man in green" from the prophecy. | Mario, Luigi and Tippi carry on, coming up against Dimentio, who forces them to chase him through portals to the various other worlds, before ending up back in the castle. Dimentio then tells them that he had actually been helping them all along, such as by saving Peach from Nastasia and by sending everyone to The Underwhere to undo Luigi's brainwashing and get the Pure Heart fixed. He explains that he wanted the four heroes to unite and defeat Bleck, claiming that the Count had no intention of creating a new world once the old one was destroyed, but that he did not have enough strength to stop him on his own. Tippi warns Mario and Luigi not to accept Dimentio's offer of an alliance, and when rejected, he proceeds to goad Luigi into a one-on-one fight. (If the player chooses to ally, then Dimentio plants Floro Sprouts on Mario and Luigi's heads, causing a [[Game Over]].) Mario, Tippi and the Pixls go on ahead while Luigi remains behind and defeats Dimentio, who responds by trapping them both in a force field in order to destroy himself and Luigi, rather than letting Bleck get his hands on the "man in green" from the prophecy. | ||
Mario and Tippi hear the blast and fear the worst, but know they have no choice but to continue to the castle's inner sanctum, where they are greeted by Bleck and Nastasia. Tippi and Bleck acknowledge each other as the star-crossed lovers Timpani and Blumiere, but Bleck still holds fast to his plan to destroy all the worlds and Tippi knows she and Mario have no choice, but to defeat him. Bleck sends Nastasia away and Mario tries to fight him, but Bleck is completely shielded by the Chaos Heart. Fortunately, Bowser (who fell through the floor before the ceiling collapsed), Peach (who landed on Bowser), and Luigi (who was simply found unconscious by Peach and cannot remember what happened) arrive to help Mario, with the uniting of the four heroes summoning the Pure Hearts and shattering Bleck's shield and leading to his defeat in the subsequent battle. As Bleck pleads for death and Tippi pleads for Bleck to live, Dimentio emerges and tries to finish off the Count, but Nastasia dives in front of the blast to shield him. | Mario and Tippi hear the blast and fear the worst, but know they have no choice but to continue to the castle's inner sanctum, where they are greeted by Bleck and Nastasia. Tippi and Bleck acknowledge each other as the star-crossed lovers Timpani and Blumiere, but Bleck still holds fast to his plan to destroy all the worlds and Tippi knows she and Mario have no choice, but to defeat him. Bleck sends Nastasia away and Mario tries to fight him, but Bleck is completely shielded by the Chaos Heart. Fortunately, Bowser (who fell through the floor before the ceiling collapsed), Peach (who landed on Bowser), and Luigi (who was simply found unconscious by Peach and cannot remember what happened) arrive to help Mario, with the uniting of the four heroes summoning the Pure Hearts and shattering Bleck's shield and leading to his defeat in the subsequent battle. As Bleck pleads for death and Tippi pleads for Bleck to live, Dimentio emerges and tries to finish off the Count, but Nastasia dives in front of the blast to shield him. | ||
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==Gameplay== | ==Gameplay== | ||
===Playable characters=== | ===Playable characters=== | ||
[[File:SPM Title.png|thumb|The title screen with the playable characters.]] | [[File:SPM Title.png|thumb|The title screen with the playable characters.]] | ||
The player controls the four '''Heroes of Light''' in-game. They can be switched to at any time via the {{button|wii|1}} + {{button|wii|2}} menu. The player begins with only Mario, recruiting the other heroes as the game progresses and even losing the other characters occasionally. | The player controls the four '''Heroes of Light''' in-game. They can be switched to at any time via the {{button|wii|1}} + {{button|wii|2}} menu. The player begins with only Mario, recruiting the other heroes as the game progresses and even losing the other characters occasionally. | ||
{|border=1 | {|border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;" | ||
!Name | !Name | ||
!Image | !Image | ||
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|width=100px|[[File:MarioSprite.png|65x65px]] | |width=100px|[[File:MarioSprite.png|65x65px]] | ||
|Mario has the ability to [[flip]] between dimensions using {{button|wii|A}}. When Mario flips, everything shifts between 2-D and 3-D, revealing secrets. Most enemies appear only in one dimension, but some can flip between them. | |Mario has the ability to [[flip]] between dimensions using {{button|wii|A}}. When Mario flips, everything shifts between 2-D and 3-D, revealing secrets. Most enemies appear only in one dimension, but some can flip between them. | ||
| | |Available from the start and remains so throughout the game | ||
|- | |- | ||
!width=100px|[[Princess Peach|Peach]] | !width=100px|[[Princess Peach|Peach]] | ||
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|width=100px|[[File:LuigiSprite.png|75x75px]] | |width=100px|[[File:LuigiSprite.png|75x75px]] | ||
|Luigi can use {{button|wii|Paddown}} to activate his [[Super jump (Super Paper Mario)|super jump]] to shoot upward and reach high places. It is also a double-damage attack. | |Luigi can use {{button|wii|Paddown}} to activate his [[Super jump (Super Paper Mario)|super jump]] to shoot upward and reach high places. It is also a double-damage attack. | ||
|Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File: | |Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File:Dimentio_and_Luigi.PNG|lost]] in [[Castle Bleck Interior|Chapter 8-3]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]]; unavailable during the [[Super Dimentio|final battle]] | ||
|- | |||
|} | |} | ||
===Pixls=== | ===Pixls=== | ||
[[Pixl]]s are | [[Pixl]]s are new creatures in the game that give Mario and crew new abilities. There are thirteen in total, four are optional. However, only twelve can be carried, since [[Tiptron]] is only available after [[Tippi]] disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player always have two active Pixls (except at certain points). All Pixl abilities except Tippi's are activated using the {{button|wii|1}} button. | ||
{|border=1 | {|border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;" | ||
!Name | |||
! | !Image | ||
! | |||
!Ability | !Ability | ||
! | !Location | ||
|- | |- | ||
|[[Tippi]] | !width=100px|[[Tippi]] | ||
|[[File:SPM Tippi.png|75x75px]] | |width=100px|[[File:SPM Tippi.png|75x75px]] | ||
|Tippi can use her [[tattle]] ability find secrets and areas previously inaccessible without her. She also gives information on characters and enemies and give the crew hints. Tiptron may fill Tippi's role at the end of the game when Tippi permanently leaves Mario and his team. | |||
|Available from start | |||
|- | |- | ||
![[Thoreau]] | |||
|[[File:SPM Thoreau | |[[File:SPM Thoreau.png|75x75px]] | ||
|Thoreau is able to pick up non-spiky enemies and objects and throw them, as well as activate switches from a distance. He resembles a hand. | |||
|[[Mount Lineland]] | |||
|- | |- | ||
![[Boomer (Super Paper Mario)|Boomer]] | |||
|[[File: | |[[File:BoomerPixl.png|75x75px]] | ||
|Boomer can turn into a bomb and detonate to destroy blocks or cracks in walls. The blast deals double-damage to enemies. | |||
|[[Gloam Valley]] | |||
|- | |- | ||
![[Slim (Pixl)|Slim]] | |||
|[[File: | |[[File:Slim.png|75x75px]] | ||
|Slim allows Mario and crew to turn sideways, and squeeze through tight spaces such as rails. Also, they become invisible and untouchable if they stand still. | |||
|[[Merlee's Mansion]] | |||
|- | |- | ||
![[Thudley]] | |||
|[[File: | |[[File:Thudley.png|75x75px]] | ||
|Thudley gives Mario and friends the ability to [[Ground Pound]] in order to destroy blocks and activate large switches. It deals double damage with Mario, Peach and Luigi, and four times the regular damage with Bowser. He resembles a weight. | |||
|[[The Tile Pool]] | |||
|- | |- | ||
![[Carrie]] | |||
|[[File: | |[[File:Carrie.png|75x75px]] | ||
|Carrie is able to turn into a platform that can carry Mario and Co. across dangerous places (such as spikes) to safety. She can also jump on spiked enemies without sustaining damage. | |||
|[[Fort Francis]] | |||
|- | |- | ||
![[Fleep]] | |||
|[[File: | |[[File:Fleep.png|75x75px]] | ||
|Fleep can flip objects caught in a different dimension back to its original one. His ability is most often used on shining spots that resemble tears in paper. He can also make enemies dizzy so the player can pass them by. Fleep is also the only Pixl that cannot be used in 3D. | |||
|[[Planet Blobule]] | |||
|- | |- | ||
![[Cudge]] | |||
|[[File:SPM | |[[File:Cudge SPM artwork.png|75x75px]] | ||
|Cudge lets Mario and co. use a hammer like in previous ''[[Paper Mario]]'' titles. It can destroy large [[yellow block]]s and does double damage. He looks like a mallet. | |||
|[[Gap of Crag]] | |||
|- | |- | ||
![[Dottie]] | |||
|[[File: | |[[File:Dottie.png|75x75px]] | ||
|Dottie has the ability to shrink the player character, allowing them to enter small spaces and tiny doors, as well as [[Itty Bits]] shops. Enemies do not notice the player, but if Mario and co. touch them they still take damage. | |||
|[[Floro Caverns]] | |||
|- | |- | ||
![[Barry]] | |||
|[[File: | |[[File:Barry.png|75x75px]] | ||
|Barry can surround the character with a strong barrier that can harm enemies in its way and counterattack projectiles that enemies such as [[Squig]]s shoot at the player. He is obtained by visiting [[The Bitlands]] after rescuing Tippi and talking to him. | |||
|[[The Bitlands]] (optional) | |||
|- | |- | ||
![[Dashell]] | |||
|[[File:SPM Dashell | |[[File:SPM Dashell.png|75x75px]] | ||
|Dashell provides a speed boost for the party, useful when traveling from place to place. He is obtained by defeating [[Wracktail]] in the [[Flipside Pit of 100 Trials]]. | |||
|[[Flipside Pit of 100 Trials]] (Room 100) (optional) | |||
|- | |- | ||
![[Piccolo]] | |||
|[[File: | |[[File:Piccolo.png|75x75px]] | ||
|Piccolo plays music (different styles with each character) that can cure Mario and his team from any status problems, excluding poison. Using music, she can break blocks with her outline carved in it and can also put the [[Underchomp]] to sleep. She is obtained by completing a side quest from [[Merlee]] after Chapter 5 and unlocking the door in the alleyway of the first floor of [[Flopside]]. | |||
|[[Flopside]] (optional) | |||
|- | |- | ||
![[Tiptron]] | |||
|[[File:SPM Tiptron.png|75x75px]] | |[[File:SPM Tiptron.png|75x75px]] | ||
|Tiptron is a robotic replica of Tippi that can be bought off of Francis for 999 coins as an additional partner. It replaces [[Tippi]] at the end of the game and has all of the same powers as her, as well as her consciousness. | |||
|[[Fort Francis]] (optional) | |||
|} | |} | ||
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{{see also|List of selling prices in Super Paper Mario}} | {{see also|List of selling prices in Super Paper Mario}} | ||
'''Attacking items | '''Attacking items | ||
* | *[[Fire Burst]] - Broils enemies with searing flames. | ||
* | *[[Ghost Shroom]] - Summons a Ghost Shroom to damage enemies. | ||
* | *[[Ice Storm]] - Pelts enemies with frigid shards of ice and freezes them. | ||
* | *[[POW Block]] - Rattles enemies on the ground and ceiling. | ||
* | *[[Shell Shock (item)|Shell Shock]] - Rams into enemies when the player kicks the shell. | ||
* | *[[Shooting Star (item)|Shooting Star]] - Showers enemies with a flurry of shooting stars. | ||
* | *[[Thunder Rage]] - Strikes enemies with lightning. | ||
*[[ | *[[Volt Shroom]] - Briefly paralyzes enemies the player touches. | ||
'''Self-harming items | '''Self-harming items | ||
* | *[[Poison Mushroom|Poison Shroom]] - Poisons the player and makes them lose HP, so the item should be sold rather than used. | ||
* | *[[Dangerous Delight]] - Blocks the player's abilities, including jumping, reverses the controls and makes the characters move slowly. | ||
'''Supportive items | '''Supportive items | ||
*[[ | *[[Bone-In Cut]] - Temporarily doubles the player's Attack. | ||
* | *[[Block Block]] - Makes the player invincible temporarily. | ||
* | *[[Courage Shell]] - Temporarily reduces the damage the player takes by half. | ||
* | *[[Hot Sauce]] - Temporarily doubles the player's Attack. | ||
* | *[[Mighty Tonic]] - Briefly doubles the player's attack. | ||
* | *[[Turtley Leaf]] - Reduces all damage by half. | ||
'''Important Things | '''Important Things | ||
* | *[[Ancient Clue]] - Serves as toilet paper for [[Fleep]] in Chapter 4-2. | ||
* | *[[Autograph]] - In the [[Piccolo]] side quest, [[Paper]] transforms into this item once [[Merlumina]] signs it. | ||
* | *[[Blue Orb]] - Needed to create a bridge in Chapter 7-4. | ||
*[[ | *[[Card Key (Super Paper Mario)|Card Key]] - Opens the door to the [[Floro Caverns|Processing Center]] in Chapter 5-4. | ||
*[[Cooking Disk]] - Each of the six in-game disks unlocks a page of the [[Dining Specializer]]. | *[[Cooking Disk]] - Each of the six in-game disks unlocks a page of the [[Dining Specializer]]. | ||
* | *[[Crystal Ball]] - The player needs to deliver this item to [[Merlee]] in the [[Piccolo]] side quest. | ||
* | *[[Diet Book]] - The player would return this to Hagra in Chapter 7-2. | ||
* | *[[Floro Sprout]] - A disguise the player gets from [[O'Chunks]] in Chapter 5-4. | ||
*[[Elemental tablets]] - Needed to obtain [[Cudge]] in Chapter 5-2; there are three Tablets-Stone, Fire, and Water. | *[[Elemental tablets]] - Needed to obtain [[Cudge]] in Chapter 5-2; there are three Tablets-Stone, Fire, and Water. | ||
* | *[[Golden Card]] - Unlocks the Hammer Whacker arcade game. | ||
* | *[[Goldfish Bowl]] - The player can get this from [[Pook]] in [[Flipside]]; it becomes the [[Helmet]]. | ||
*[[ | *[[Helmet]] - A breathing apparatus the player needs in Chapter 4-1; the Goldfish Bowl becomes this item. | ||
*[[Key]]s - Opens doors in various areas; keys come in several varieties. | *[[Key]]s - Opens doors in various areas; keys come in several varieties. | ||
* | *[[Paper]] - The player receive this item from [[Old Man Watchitt]] in the [[Piccolo]] side quest. | ||
* | *[[Red Orb]] - Needed to create a bridge in Chapter 7-4. | ||
* | *[[Return Pipe]] - Returns the player to [[Flipside]] from most chapters. | ||
* | *[[Training Machine]] - An exercise machine that the player must deliver to [[Merluvlee]] in the [[Piccolo]] side quest. | ||
* | *[[Yellow Orb]] - Needed to create a bridge in Chapter 7-4. | ||
* | *[[You-Know-What]] - A mysterious item that the player must deliver to [[Bestovius]] in the [[Piccolo]] side quest. | ||
|style="vertical-align:top;"| | |style="vertical-align:top;"| | ||
'''Recovery items | '''Recovery items | ||
* | *[[Big Egg]] - Restores 12 HP and cures poison. | ||
* | *[[Black Apple]] - Restores 1 HP and cures poison. | ||
* | *[[Blue Apple]] - Restores 5 HP and cures poison. | ||
* | *[[Cake Mix]] - Restores 5 HP and cures poison. | ||
* | *[[Dayzee Tear]] - Restores 3 HP and cures poison. | ||
*[[ | *[[Dried Shroom]] - Restores 1 HP and cures poison. | ||
* | *[[Fresh Pasta Bunch]] - Restores 5 HP and cures poison. | ||
* | *[[Fresh Veggie]] - Restores 10 HP and cures poison. | ||
* | *[[Golden Leaf]] - Restores 1 HP and cures poison. | ||
* | *[[Honey Jar]] - Restores 10 HP and cures poison. | ||
* | *[[Horsetail]] - Restores 7 HP and cures poison. | ||
* | *[[Inky Sauce]] - Restores 3 HP and cures poison. | ||
* | *[[Keel Mango]] - Restores 7 HP and cures poison. | ||
*[[ | *[[Life Shroom]] - Automatically restores 5 HP if the player falls in battle. | ||
* | *[[Long-Last Shake]] - Regenerates the player's HP over time. | ||
* | *[[Mild Cocoa Bean]] - Restores 5 HP and cures poison. | ||
* | *[[Mistake]] - Restores 1 HP and cures poison. | ||
* | *[[Mushroom]] - Restores 10 HP when touched. | ||
* | *[[Peachy Peach]] - Restores 10 HP and cures poison. | ||
* | *[[Pink Apple]] - Restores 5 HP and cures poison. | ||
* | *[[Power Steak]] - Restores 15 HP and cures poison. | ||
* | *[[Primordial Fruit]] - Restores 10 HP and cures poison. | ||
* | *[[Red Apple]] - Restores 5 HP and cures poison. Give to [[Cyrrus]] to get to Door O. | ||
* | *[[Sap Soup]] - Restores 3 HP and cures poison. | ||
* | *[[Shroom Shake]] - Restores 10 HP and cures poison. | ||
* | *[[Slimy Shroom]] - Restores 10 HP and cures poison. | ||
* | *[[Smelly Herb]] - Restores 5 HP and cures poison. | ||
* | *[[Super Mushroom|Super Shroom]] - Restores 20 HP when touched. | ||
* | *[[Super Shroom Shake]] - Restores 20 HP and cures poison. | ||
* | *[[Ultra Mushroom|Ultra Shroom]] - Restores 50 HP when touched. | ||
* | *[[Ultra Shroom Shake]] - Restores 50 HP and cures poison. | ||
* | *[[Whacka Bump]] - Restores 30 HP and cures poison. | ||
* | *[[Yellow Apple]] - Restores 5 HP and cures poison. | ||
'''Miscellaneous items | '''Miscellaneous items | ||
* | *[[Catch Card]] - Catches an enemy's soul (if it works). | ||
* | *[[Catch Card SP]] - Catches an enemy's soul (almost always works). | ||
* | *[[Gold Bar]] - A bar worth around 100 coins. | ||
* | *[[Gold Bar x3]] - A trio of gold bars; worth around 300 coins. | ||
* | *[[Gold Medal (Super Paper Mario)|Gold Medal]] - A medal worth 10,000 points. | ||
* | *[[Happy Flower (Super Paper Mario)|Happy Flower]] - Flowers with coins attached to them will slowly rain from the sky for a limited time. | ||
* | *[[HP Plus (Super Paper Mario)|HP Plus]] - Raises HP by 5 permanently. | ||
* | *[[Mega Star]] - Makes the player huge and invincible for a short time. | ||
* | *[[Mistake|Mistake (Sleepy Sheep)]] - Briefly puts enemies to sleep. | ||
* | *[[Mystery Box (item)|Mystery Box]] - Becomes a random item when used. | ||
* | *[[Pal Pill]] - Summons little buddies to surround and defend the player. | ||
* | *[[Power Plus (Super Paper Mario)|Power Plus]] - Raises Attack by 1 permanently. | ||
* | *[[Sleepy Sheep]] - Briefly puts enemies to sleep. | ||
* | *[[Slow Flower]] - Temporarily slows down time; triples value of coins and points. | ||
* | *[[Speed Flower]] - Temporarily speeds up time; triples value of coins and points. | ||
* | *[[Star Medal (Super Paper Mario)|Star Medal]] - A medal worth 1,000 points. | ||
* | *[[Stop Watch]] - Stop enemies in their tracks. | ||
|} | |} | ||
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{{main|List of maps in Super Paper Mario}} | {{main|List of maps in Super Paper Mario}} | ||
Once the player can access B1 in Flopside, they can find [[Flamm]], who sells treasure maps. They can then be viewed in the menu, and they require the player to travel to designated spots across the different accessible dimensions. Treasures are marked with a red "X" on the map, and the player needs to use the Pixl [[Fleep]] to flip the spot marked with the red "X". | Once the player can access B1 in Flopside, they can find [[Flamm]], who sells treasure maps. They can then be viewed in the menu, and they require the player to travel to designated spots across the different accessible dimensions. Treasures are marked with a red "X" on the map, and the player needs to use the Pixl [[Fleep]] to flip the spot marked with the red "X". | ||
===Shops=== | ===Shops=== | ||
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{{main|Audience}} | {{main|Audience}} | ||
The audience is a group of generic creatures who appear whenever Mario, Peach, Bowser, or Luigi attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when stomping on an enemy. The audience in this game consists of [[Toad (species)|Toad]]s, [[Goomba]]s, [[Koopa Troopa]]s, and [[Shy Guy]]s, only a handful of species from the previous game. They appear on the sides of the screen and say "Nice", "Good", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on the enemy. By doing this, the player can get more points faster. | The audience is a group of generic creatures who appear whenever Mario, Peach, Bowser, or Luigi attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when stomping on an enemy. The audience in this game consists of [[Toad (species)|Toad]]s, [[Goomba]]s, [[Koopa Troopa]]s, and [[Shy Guy]]s, only a handful of species from the previous game. They appear on the sides of the screen and say "Nice", "Good", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on the enemy. By doing this, the player can get more points faster. | ||
===Controls=== | |||
====Wii Remote, sideways==== | |||
*{{Button|wii|-}}: See controls | |||
*{{button|wii|Pad}}: Space-swim; move on climbable objects; walk around (in 3D); enter door | |||
*{{button|wii|Padleftright}}: Walk around (in 2D) | |||
*{{button|wii|Paddown}}: Duck; enter Warp Pipe; crouch before Super Jump (as Luigi); breathe fire (as Bowser) | |||
*{{button|wii|Padup}}: Talk to person | |||
*{{Button|wii|a}}: Flip to 3D (as Mario) | |||
*{{Button|wii|2}}: Jump; swim upwards | |||
*{{Button|wii|1}}: Use Pixl | |||
*{{Button|wii|1}} + {{Button|wii|2}}: Change character, swap Pixl, or use [[List of items|item]] | |||
*{{Button|wii|+}}: Pause | |||
==Bosses== | ==Bosses== | ||
'''Bold''' text indicates a chapter boss. | '''Bold''' text indicates a chapter boss. | ||
{|border=1 style="width: | {|border=1 style="width: 100%; text-align:center; border-collapse:collapse;background:white; margin:0 auto;" | ||
!width=15%|Chapter | |||
!width= | !width=30%|Name | ||
!width= | !width=10%|HP | ||
!width=10%|Attack | |||
!width= | !width=10%|Defense | ||
!width= | !width=10%|Score | ||
!width= | !width=25%|Location | ||
!width= | |||
!width= | |||
|- | |- | ||
|rowspan=2|[[Lineland|Chapter 1]] | |rowspan=2|[[Lineland|Chapter 1]] | ||
|[[File: | |[[File:SPM O Chunks Catch Card.png|60px]] | ||
[[O'Chunks]] (1) | |||
|20 | |20 | ||
|1 | |1 | ||
Line 597: | Line 368: | ||
|[[Yold Desert]] | |[[Yold Desert]] | ||
|- | |- | ||
|[[File:Fracktail. | |[[File:SPM Fracktail Catch Card.png|60px]] | ||
'''[[Fracktail]]''' | |||
|?? | |?? (9 hits) | ||
|1 | |1 | ||
|0 | |0 | ||
Line 607: | Line 378: | ||
|[[Gloam Valley|Chapter 2]] | |[[Gloam Valley|Chapter 2]] | ||
|[[File:SPM Mimis True Form Artwork.png|150px]] | |[[File:SPM Mimis True Form Artwork.png|150px]] | ||
'''[[Mimi]]''' (1) | |||
|?? | |?? (6 hits) | ||
|1 | |1 | ||
|0 | |0 | ||
Line 615: | Line 386: | ||
|- | |- | ||
|rowspan=4|[[The Bitlands|Chapter 3]] | |rowspan=4|[[The Bitlands|Chapter 3]] | ||
|[[File: | |[[File:SPM Bowser Catch Card.png|60px]] | ||
[[Bowser]] (1) | |||
|20 | |20 | ||
|2 | |2 | ||
Line 623: | Line 394: | ||
|[[The Bitlands]] | |[[The Bitlands]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Big Blooper Catch Card.png|60px]] | ||
[[Big Blooper (Super Paper Mario)|Big Blooper]] | |||
|?? | |?? (3 hits) | ||
|2 | |2 | ||
|0 | |0 | ||
Line 631: | Line 402: | ||
|[[The Tile Pool]] | |[[The Tile Pool]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Dimentio Catch Card.png|60px]] | ||
[[Dimentio]] (1) | |||
|30 | |30 | ||
|2 | |2 | ||
Line 639: | Line 410: | ||
|[[The Dotwood Tree]] | |[[The Dotwood Tree]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Francis Catch Card.png|60px]] | ||
'''[[Francis]]''' | |||
|40 | |40 | ||
|1 | |1 | ||
Line 648: | Line 419: | ||
|- | |- | ||
|rowspan=2|[[Outer Space|Chapter 4]] | |rowspan=2|[[Outer Space|Chapter 4]] | ||
|[[File:Mr | |[[File:SPM Mr L Catch Card.png|60px]] | ||
[[Mr. L]] | |||
|40 | |40 | ||
|3 | |3 | ||
Line 656: | Line 427: | ||
|rowspan=2|[[Whoa Zone]] | |rowspan=2|[[Whoa Zone]] | ||
|- | |- | ||
|[[File:Brobot.png| | |[[File:SPM Brobot Catch Card.png|60px]] | ||
'''[[Brobot]]''' | |||
|255 | |255 | ||
|4 | |4 | ||
|3 | |3 (6 against fire) | ||
|4000 | |4000 | ||
|- | |- | ||
|rowspan=3|[[Land of the Cragnons|Chapter 5]] | |rowspan=3|[[Land of the Cragnons|Chapter 5]] | ||
|rowspan=2|[[File: | |rowspan=2|[[File:SPM O Chunks Catch Card.png|60px]] | ||
[[O'Chunks]] (2 & 3) | |||
|40 | |40 | ||
|2 | |2 | ||
Line 678: | Line 449: | ||
|rowspan=2|[[Floro Caverns]] | |rowspan=2|[[Floro Caverns]] | ||
|- | |- | ||
|[[File: | |[[File:SPM King Croacus Catch Card.png|60px]] | ||
'''[[King Croacus IV|King Croacus]]''' | |||
|50 | |50 | ||
|2 | |2 | ||
Line 686: | Line 457: | ||
|- | |- | ||
|rowspan=2|[[Sammer's Kingdom|Chapter 6]] | |rowspan=2|[[Sammer's Kingdom|Chapter 6]] | ||
|[[File: | |[[File:SPM Mimi Catch Card.png|60px]] | ||
[[Mimi]] (2) | |||
|25 | |25 | ||
|2 | |2 | ||
Line 694: | Line 465: | ||
|[[Sammer's Early Duels]] | |[[Sammer's Early Duels]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Brobot L Catch Card.png|60px]] | ||
'''[[Brobot L-type]]''' | |||
|64 | |64 | ||
|5 | |5 | ||
|4 | |4 (8 against fire) | ||
|6000 | |6000 | ||
|[[World of Nothing]] | |[[World of Nothing]] | ||
|- | |- | ||
|rowspan=3|[[The Underwhere|Chapter 7]] | |rowspan=3|[[The Underwhere|Chapter 7]] | ||
|[[File: | |[[File:SPM Bowser Catch Card.png|60px]] | ||
[[Bowser]] (2) | |||
|80 | |80 | ||
|8 | |8 | ||
Line 711: | Line 482: | ||
|rowspan=2|[[Underwhere Road]] | |rowspan=2|[[Underwhere Road]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Underchomp Catch Card.png|60px]] | ||
[[Underchomp]] | |||
|48 | |48 (16 each) | ||
|3 | |3 | ||
|4 | |4 | ||
|6000 | |6000 | ||
|- | |- | ||
|[[File:Bonechill.png| | |[[File:SPM Bonechill Catch Card.png|60px]] | ||
'''[[Bonechill]]''' | |||
|80 | |80 | ||
|4 | |4 | ||
Line 726: | Line 497: | ||
|[[The Overthere]] | |[[The Overthere]] | ||
|- | |- | ||
|rowspan= | |rowspan=5|[[Castle Bleck|Chapter 8]] | ||
|[[File: | |[[File:SPM O Chunks Catch Card.png|60px]] | ||
[[O'Chunks]] (4) | |||
|100 | |100 | ||
|4 | |4 | ||
Line 734: | Line 505: | ||
|8000 | |8000 | ||
|[[Castle Bleck Entry]] | |[[Castle Bleck Entry]] | ||
|- | |- | ||
|[[File:SPM Mimis True Form Artwork.png|150px]] | |[[File:SPM Mimis True Form Artwork.png|150px]] | ||
[[Mimi]] (3) | |||
|?? | |?? (6 hits) | ||
|4 | |4 | ||
|0 | |0 | ||
|8000 | |8000 | ||
|[[Castle Bleck Foyer]] | |||
|- | |- | ||
|[[File: | |[[File:SPM Dimentio Catch Card.png|60px]] | ||
[[Dimentio]] (2) | |||
|80 | |80 | ||
|4 | |4 | ||
Line 758: | Line 522: | ||
|[[Castle Bleck Interior]] | |[[Castle Bleck Interior]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Count Bleck Catch Card.png|60px]] | ||
'''[[Count Bleck]]''' | |||
|150 | |150 | ||
|8 | |8 | ||
Line 766: | Line 530: | ||
|rowspan=2|[[Castle Bleck Inner Sanctum]] | |rowspan=2|[[Castle Bleck Inner Sanctum]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Super Dimentio Catch Card.png|60px]] | ||
'''[[Super Dimentio]]''' | |||
|200 | |200 | ||
|6 | |6 | ||
|0 (head) | |0 (head) | ||
4 (body) | |||
|9990 | |9990 | ||
|- | |- | ||
|rowspan=3|Optional | |rowspan=3|Optional | ||
|[[File:SPM Wracktail Catch Card.png| | |[[File:SPM Wracktail Catch Card.png|60px]] | ||
[[Wracktail]] | |||
|?? | |?? (30 hits) | ||
|10 | |10 | ||
|0 | |0 | ||
Line 782: | Line 547: | ||
|[[Flipside Pit of 100 Trials]] | |[[Flipside Pit of 100 Trials]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Dark Luigi Catch Card.png|60px]][[File:SPM Dark Bowser Catch Card.png|60px]][[File:SPM Dark Peach Catch Card.png|60px]][[File:SPM Dark Mario Catch Card.png|60px]] | ||
[[Shadoo]] | |||
|400 | |400 (100 each) | ||
|10 | |10 (20 for Dark Bowser) | ||
|0 | |0 (4 for Dark Bowser) | ||
|39960 | |39960 (9990 each) | ||
|[[Flopside Pit of 100 Trials]] | |[[Flopside Pit of 100 Trials]] | ||
|- | |- | ||
|[[File:SPM | |[[File:SPM Sammer Guy 100.png|80px]] | ||
[[Big Sammer Guy|End Boss]] | |||
|99 | |99 | ||
|10 | |10 | ||
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|5000 | |5000 | ||
|[[Sammer's Endgame]] | |[[Sammer's Endgame]] | ||
|- | |||
|} | |} | ||
==Obstacles== | ==Obstacles== | ||
{|border=1 | {|border=1 style="width: 100%; text-align:center; border-collapse:collapse;background:white; margin:0 auto;" | ||
| | !width=10%|Image | ||
!width=10%|Name | !width=10%|Name | ||
!width= | !width=60%|Description | ||
!width=10%|Locations | !width=10%|Locations | ||
|- | |- | ||
|[[ | |align="center"|[[File:Nocoverart.png|100px]] | ||
| | |align="center"|[[Pit|Bottomless pit]] | ||
|Falling into a pit causes the player to lose 1 HP. | |||
|All locations except:< | |align="center"|All locations except:<br>[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Merlee's Mansion]]<br>[[Merlee's Basement]]<br>[[Outer Space]]<br>[[Planet Blobule]]<br>[[Outer Limits]]<br>[[Whoa Zone]]<br>[[Sammer's Kingdom]]<br>[[World of Nothing]] | ||
|- | |- | ||
| | |align="center"|[[File:SPM_Darkness.png|100px]] | ||
|align="center"|{{conjectural|Darkness}} | |||
|align | |Blocks the player's view. | ||
|align="center"|[[Underwhere Road]] | |||
| | |||
|align=" | |||
|[[Underwhere Road]] | |||
|- | |- | ||
| | |align="center"|[[File:Nocoverart.png|100px]] | ||
|align="center"|[[Electric rail|Electric wall]] | |||
|align= | |A moving wall of electricity that will cause the player to lose 1 HP if touched. | ||
|[[ | |align="center"|[[Merlee's Mansion]] | ||
|- | |- | ||
| | |align="center"|[[File:Firebar SPM.png|100px]] | ||
|align="center"|[[Fire Bar]] | |||
|align=" | |A bar of fire that will cause the player to lose 1 HP if touched. | ||
|[[ | |align="center"|[[Yold Ruins]]<br>[[Castle Bleck Foyer]] | ||
|- | |- | ||
| | |align="center"|[[File:SPM Outer Limits.PNG|100px]] | ||
|align="center"|[[Hedron]] | |||
|align=" | |Rotating walls that will cause the player to take damage on contact. | ||
|[[ | |align="center"|[[Outer Limits]] | ||
|- | |- | ||
| | |align="center"|[[File:SPM Yold Desert.png|100px]] | ||
|align="center"|[[Quicksand]] | |||
|align= | |Sand that sinks the player, causing them to lose 1 HP if they sink deep enough. | ||
|align="center"|[[Yold Desert]]<br>[[Yold Ruins]] | |||
|- | |- | ||
| | |align="center"|[[File:SPM Dotwood Tree Red Winds.png|100px]] | ||
|align="center"|{{conjectural|Red wind}} | |||
|align=" | |Rideable winds that can carry the player. | ||
|[[ | |align="center"|[[The Dotwood Tree]] | ||
|- | |- | ||
| | |align="center"|[[File:Nocoverart.png|100px]] | ||
|align="center"|{{conjectural|Security door}} | |||
|align= | |Fires laser beams if Mario or Bowser attempt to enter. | ||
| | |align="center"|[[Fort Francis]] | ||
|- | |- | ||
| | |align="center"|[[File:Nocoverart.png|100px]] | ||
|align="center"|[[Spike Trap]] | |||
| | |Pointy obstacles that causes the player to lose 1 HP. | ||
|[[ | |align="center"|[[Fort Francis]]<br>[[The Underwhere]]<br>[[Castle Bleck Foyer]] | ||
|- | |- | ||
| | |align="center"|[[File:Nocoverart.png|100px]] | ||
|align="center"|{{conjectural|Spiked ceiling}} | |||
|align= | |Celing covered in spikes which will fall gradually. If the player doesn't escape in time, it will cause a Game Over. | ||
|[[ | |align="center"|[[Merlee's Mansion]] | ||
|- | |- | ||
|align="center"|[[File:Nocoverart.png|100px]] | |||
|align="center"|{{conjectural|Trap door}} | |||
|align | |Forces the player to fall if they grab the Mushroom hanging by a string. | ||
|align="center"|[[Merlee's Mansion]]<br>[[Castle Bleck Foyer]] | |||
|align=" | |||
|{{conjectural|Trap door}} | |||
|[[Merlee's Mansion]]<br>[[Castle Bleck Foyer | |||
|} | |} | ||
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==Similarities to the previous ''Paper Mario'' games== | ==Similarities to the previous ''Paper Mario'' games== | ||
As with ''[[Paper Mario: The Thousand-Year Door]]'', this game contains many similarities and reused elements from the previous two games: | As with ''[[Paper Mario: The Thousand-Year Door]]'', this game contains many similarities and reused elements from the previous two games: | ||
*All three intros begin at the [[Mario Bros.' House]]. | *All three intros begin at the [[Mario Bros.' House]]. | ||
*All three games feature interludes where the player have to maneuver Peach through the enemy base. | *All three games feature interludes where the player have to maneuver Peach through the enemy base. | ||
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*As with ''Paper Mario: The Thousand-Year Door'', this game, too, contained a main villain that is being used as a pawn the entire time by one of his minions, and an ally to get possessed by the game's final boss. | *As with ''Paper Mario: The Thousand-Year Door'', this game, too, contained a main villain that is being used as a pawn the entire time by one of his minions, and an ally to get possessed by the game's final boss. | ||
*In both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', the main villain's name resembles an expression of disgust, and his minion who is using him has a name resembling a word related to insanity. | *In both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', the main villain's name resembles an expression of disgust, and his minion who is using him has a name resembling a word related to insanity. | ||
*In all three games, a character says "Still your tongue" to another character whose name starts with B | *In all three games, a character says "Still your tongue" to another character whose name starts with B. | ||
*''Super Paper Mario'', just like the first game, features a cutscene where an enemy asks questions about Mario and company's weakpoints, and the kinds of things that they hate. | *''Super Paper Mario'', just like the first game, features a cutscene where an enemy asks questions about Mario and company's weakpoints, and the kinds of things that they hate. | ||
*''Super Paper Mario'' has a childish shapeshifting character, just like the previous game. | *''Super Paper Mario'' has a childish shapeshifting character, just like the previous game. | ||
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*Although Chapter 7 does not take place in a snowy region like it did in the first two ''Paper Mario'' games, it did contain a boss with power over the ice element, just like the first ''Paper Mario''. | *Although Chapter 7 does not take place in a snowy region like it did in the first two ''Paper Mario'' games, it did contain a boss with power over the ice element, just like the first ''Paper Mario''. | ||
*As with the previous game, ''Super Paper Mario'' had an ordinary enemy by the name of "[[Johnson (Super Paper Mario)|Johnson]]", as well. | *As with the previous game, ''Super Paper Mario'' had an ordinary enemy by the name of "[[Johnson (Super Paper Mario)|Johnson]]", as well. | ||
*''Super Paper Mario'' and ''Paper Mario: The Thousand-Year Door'' both have legends involving four heroes. In ''Paper Mario: The Thousand-Year Door'', it is the four ancient heroes that | *''Super Paper Mario'' and ''Paper Mario: The Thousand-Year Door'' both have legends involving four heroes. In ''Paper Mario: The Thousand-Year Door'', it is the four ancient heroes that turned into the [[Black Chest Demon]]s, in ''Super Paper Mario'', it is the playable character cast. | ||
*All three ''Paper Mario'' titles involve battling a giant [[Blooper]] at some point in the game. | *All three ''Paper Mario'' titles involve battling a giant [[Blooper]] at some point in the game. | ||
*All three chapter 5 bosses have more than 1 form. | *All three chapter 5 bosses have more than 1 form. | ||
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*Like the first two games, the Chapter 5 boss is located in a cave. | *Like the first two games, the Chapter 5 boss is located in a cave. | ||
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar. | *Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar. | ||
==Differences from the other ''Paper Mario'' games== | ==Differences from the other ''Paper Mario'' games== | ||
*This game is a side-scroller, unlike the other ''Paper Mario'' games. | *This game is a side-scroller, unlike the other ''Paper Mario'' games. | ||
**As such, this is the first and so far only '' | **As such, this is the first and so far only ''Mario'' RPG to lack turn-based battles (aside from the [[Underchomp]] battle). | ||
*A score system is used for leveling up, rather than [[Star Point]]s. | *A score system is used for leveling up, rather than [[Star Point]]s. | ||
*For the first time in the series, Peach's design uses her current main dress. | *For the first time in the series, Peach's design uses her current main dress. | ||
*This is the | *This is the only game in the ''Paper Mario'' series to not feature [[Kammy Koopa]] or [[Kamek]]. | ||
*For the first time in the series, damage cannot be inflicted on Bowser with a standard jump attack. | *For the first time in the series, damage cannot be inflicted on Bowser with a standard jump attack. | ||
*The trend of Mario gaining a special attack from the game's key objects was broken, starting with this game. | *The trend of Mario gaining a special attack from the game's key objects was broken, starting with this game. | ||
*Unlike the first two (as well as | *This is the only game in the ''Paper Mario'' series to be alluded to in its predecessor. | ||
*This game | *Unlike the first two (as well as [[Paper Mario: Sticker Star|its successor]]), the fifth chapter does not take place on a tropical island. | ||
*This game features voice clips for Mario, Luigi, Princess Peach, and Bowser. | |||
*This game (as well as ''[[Paper Mario: Color Splash]]'') does not have an ice-themed locale. | *This game (as well as ''[[Paper Mario: Color Splash]]'') does not have an ice-themed locale. | ||
*There is no parade (or anything similar to one) during the credits. | *There is no parade (or anything similar to one) during the credits. | ||
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*This is the only game in the series where no [[Bob-ombs]] appear physically. | *This is the only game in the series where no [[Bob-ombs]] appear physically. | ||
*This is the only game in the series where Mario does not break the fourth wall by giving the player a thumbs up. | *This is the only game in the series where Mario does not break the fourth wall by giving the player a thumbs up. | ||
*Besides Bowser's intermissions in ''Paper Mario: The Thousand-Year Door'', this is the only game in the series where the player characters can swim in bodies of water freely, while in ''Paper Mario: The Thousand-Year Door'', Mario gets hurt by [[Nibbles]] if he falls into water, and in other games | *Besides Bowser's intermissions in ''Paper Mario: The Thousand-Year Door'', this is the only game in the series where the player characters can swim in bodies of water freely, while in ''Paper Mario: The Thousand-Year Door'', Mario gets get hurt by [[Nibbles]] if he falls into water, and in other games Mario simply cannot touch deep water at all. | ||
*In this game, [[? Block]]s have their contents reset every time Mario enters a level. In the previous two games and ''Paper Mario: The Origami King'', they permanently remain as [[Empty Block]]s. | *In this game, [[? Block]]s have their contents reset every time Mario enters a level. In the previous two games and ''Paper Mario: The Origami King'', they permanently remain as [[Empty Block]]s. | ||
==Staff== | ==Staff== | ||
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==Development== | ==Development== | ||
After wrapping up development of ''[[Paper Mario: The Thousand-Year Door]]'', director [[Ryota Kawade]] wanted to make "other type of games" using the ''Paper Mario'' series | After wrapping up development of ''[[Paper Mario: The Thousand-Year Door]]'', director [[Ryota Kawade]] wanted to make "other type of games" using the ''Paper Mario'' series<ref name="Nintendo Power">Williams, Drew (May 2007). "''Super Paper Mario'': The Interview". ''[[Nintendo Power]]'' Issue 215: p 76–78.</ref>. Kawade brainstormed many ideas for a new ''Paper Mario'' game that would retain the series' humor, puzzles and leveling system while featuring a new twist, eventually settling on the concept of switching between 2D and 3D (an idea which came to him during a train ride, where Kawade was thinking about the [[Bowser]] platforming segments in ''The Thousand-Year Door'' while looking at the other end of the train<ref name="Nintendo Power"></ref>). The idea was presented to [[Nintendo]], which suggested that an action-adventure game would best demonstrate the concept.<ref name="Nintendo Power"></ref> | ||
The developers and Nintendo considered that retaining the leveling system was important, as it would allow less dedicated players to still enjoy the game and make it stand out from traditional '' | The developers and Nintendo considered that retaining the leveling system was important, as it would allow less dedicated players to still enjoy the game and make it stand out from traditional ''Mario'' games.<ref name="Nintendo Power"></ref> The graphics and character design were deliberately designed to be surreal and unusual to invoke the idea of "a Mario world that's not really a Mario world" and because the idea "to show something that the player has never seen before" was considered a pillar of ''Paper Mario''.<ref name="Nintendo Power"></ref> | ||
When asked by ''[[Nintendo Power]]'' if the next ''Paper Mario'' would return to the series' RPG roots, Kawade claimed to be uncertain if they would continue on ''Super Paper Mario''{{'}}s concept, return to the gameplay style of the previous games, or be a completely different type of game, but he concluded that "we want a challenge and to take on new things". Producer [[Kensuke Tanabe]] similarly stated that he would "look for a new and different style".<ref name="Nintendo Power"/> | When asked by ''[[Nintendo Power]]'' if the next ''Paper Mario'' would return to the series' RPG roots, Kawade claimed to be uncertain if they would continue on ''Super Paper Mario''{{'}}s concept, return to the gameplay style of the previous games, or be a completely different type of game, but he concluded that "we want a challenge and to take on new things". Producer [[Kensuke Tanabe]] similarly stated that he would "look for a new and different style".<ref name="Nintendo Power"></ref> | ||
==Reception== | ==Reception== | ||
Michael Cole of Nintendo World Report gives the game a 9/10 and praises it for the wide array of different artstyles, emotional moments, and funny writing.<ref> | Michael Cole of Nintendo World Report gives the game a 9/10 and praises it for the wide array of different artstyles, emotional moments, and funny writing.<ref>Michael Cole. (April 1, 2007). [http://www.nintendoworldreport.com/review/13290/super-paper-mario-wii Super Paper Mario Review]. ''Nintendo World Report''. Retrieved May 10, 2022.</ref> He specifically notes the script's references to game and game culture and the variety of topics it jokes about. However, he does deride the game for its level design, specifically the easily circumvented platforming challenges and tedious puzzles. | ||
In a 2007 interview, Seth Gordon, director of ''{{wp|The King of Kong|The King of Kong: A Fistful of Quarters}}'', expressed his desire to create a film adaptation of ''Super Paper Mario''. With the rising popularity of {{wp|3D film|3D movies}}, his idea for an adaptation involved constantly switching between 2D and 3D. However, Gordon also mentioned that, even though ''The King of Kong'' was screened for Nintendo, he has not been given an opportunity to speak with Nintendo about the idea.<ref> | In a 2007 interview, Seth Gordon, director of ''{{wp|The King of Kong|The King of Kong: A Fistful of Quarters}}'', expressed his desire to create a film adaptation of ''Super Paper Mario''. With the rising popularity of {{wp|3D film|3D movies}}, his idea for an adaptation involved constantly switching between 2D and 3D. However, Gordon also mentioned that, even though ''The King of Kong'' was screened for Nintendo, he has not been given an opportunity to speak with Nintendo about the idea.<ref>[http://web.archive.org/web/20080126114909/http://www.gwn.com/news/story.php/id/14249/Super_Paper_Mario_The_Movie.html ''Gameworld Network''] (archive) (Accessed on 6-9-09)</ref> | ||
{|class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|Release | |Release | ||
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|align=left|''So an admittedly muddled review. Is it a new Wii must-have? I'm going with, perhaps. It uses the Wii tech so cleverly, remembering that simple is best, but letting it play in a way impossible on any other console. It's non-stop hilarious, and utterly adorable. If only it had been more inventive with the 3D potential, it would have been a stand-out classic. As it is, subdued by this shortfall, it's a gorgeous, confusing little buddy, that's lovely to hang out with.'' | |align=left|''So an admittedly muddled review. Is it a new Wii must-have? I'm going with, perhaps. It uses the Wii tech so cleverly, remembering that simple is best, but letting it play in a way impossible on any other console. It's non-stop hilarious, and utterly adorable. If only it had been more inventive with the 3D potential, it would have been a stand-out classic. As it is, subdued by this shortfall, it's a gorgeous, confusing little buddy, that's lovely to hang out with.'' | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Super Paper Mario pre-release and unused content}} | {{main|List of Super Paper Mario pre-release and unused content}} | ||
''Super Paper Mario'' was originally developed as a title for the Nintendo GameCube, under the same name. The game was also at one point considered for release on both the GameCube and Wii consoles. The Pixls were also initially named "Fairens," and all but Tippi seemed to have initially been one single Fairen that would have morphed into different forms depending on the ability used. | ''Super Paper Mario'' was originally developed as a title for the Nintendo GameCube, under the same name. The game was also at one point considered for release on both the GameCube and Wii consoles. The Pixls were also initially named "Fairens," and all, but Tippi seemed to have initially been one single Fairen that would have morphed into different forms depending on the ability used. | ||
A [[Gold Fuzzy]] makes an appearance on the back cover of the guidebook, but no Gold Fuzzies appear in-game. | A [[Gold Fuzzy]] makes an appearance on the back cover of the guidebook, but no Gold Fuzzies appear in-game. | ||
==Regional differences== | ==Regional differences== | ||
In the American version of ''Super Paper Mario'', [[Dimentio]] insults Luigi by calling his mustache a "shag." Because this term doubles as a vulgar slang term in British English, the line was changed to have Dimentio call Luigi "pushover" in the British version. Similarly, most instances of "spank" | In the American version of ''Super Paper Mario'', [[Dimentio]] insults Luigi by calling his mustache a "shag." Because this term doubles as a vulgar slang term in British English, the line was changed to have Dimentio call Luigi "pushover" in the British version. Similarly, most instances of "spank" was changed to "yell" or "clobber" in the British version. This is most notable with O'Chunks's dialogue. | ||
==Notable mistakes and errors== | ==Notable mistakes and errors== | ||
*When Fracktail and Wracktail first appear, the boxes they are contained in cut off parts of their body, regardless if the game is set to display in 4:3 or 16:9. | *When Fracktail and Wracktail first appear, the boxes they are contained in cut off parts of their body, regardless if the game is set to display in 4:3 or 16:9. | ||
*Some of Fracktail's dialogue is contained in the normal speech bubble rather than the speech bubble for robotic characters. This would be corrected in the Japanese and European versions.<ref> | *Some of Fracktail's dialogue is contained in the normal speech bubble rather than the speech bubble for robotic characters. This would be corrected in the Japanese and European versions.<ref>[https://tcrf.net/Super_Paper_Mario#Chapter_1]</ref> | ||
*During the cutscene in which [[Count Bleck]]'s barrier is broken, [[Princess Peach]] speaks a line that was likely intended for Bleck: "What is now happening to... Count Bleck?!"<ref> | *During the cutscene in which [[Count Bleck]]'s barrier is broken, [[Princess Peach]] speaks a line that was likely intended for Bleck: "What is now happening to... Count Bleck?!"<ref>[https://www.youtube.com/watch?v=PnhiWiqEeZg&t=213s Video]</ref> | ||
*In Chapter 3-4, when Francis shouts, "HOT BABE IN ROOM!" prior to his boss battle, he leans back, causing his speech bubble that would normally point towards him in his idle position to misalign and point towards Peach instead, making it appear as if she uttered the line.<ref> | *In Chapter 3-4, when Francis shouts, "HOT BABE IN ROOM!" prior to his boss battle, he leans back, causing his speech bubble that would normally point towards him in his idle position to misalign and point towards Peach instead, making it appear as if she uttered the line.<ref>[https://www.suppermariobroth.com/post/176310780150/in-super-paper-mario-a-speech-bubbles Supper Mario Broth]</ref> | ||
==Glitches== | ==Glitches== | ||
{{main|List of Super Paper Mario glitches}} | {{main|List of Super Paper Mario glitches}} | ||
=== | ===Through the platform=== | ||
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform. | |||
===Infinite jump glitch=== | ===Infinite jump glitch=== | ||
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height. | |||
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height | |||
=== | ===Clipping through objects=== | ||
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object. | |||
==Bestiary== | ==Bestiary== | ||
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{{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}} | {{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}} | ||
{{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}} | {{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}} | ||
==Gallery== | ==Gallery== | ||
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==Media== | ==Media== | ||
{{main-media}} | {{main-media}} | ||
{{more media|see [[:Category:Super Paper Mario media files]] for all uploaded files so far|section=yes}} | |||
{{media table | {{media table | ||
|file1=Super Paper Mario Banner.mp3 | |file1=Super Paper Mario Banner.mp3 | ||
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|description1= | |description1= | ||
|length1=0:05 | |length1=0:05 | ||
|file2=SPM | |file2=SPM Title Music.oga | ||
|title2=Super Paper Mario | |title2=Super Paper Mario | ||
|description2= | |description2=Title theme | ||
|length2=0:30 | |length2=0:30 | ||
|file3=SPM Flipside.oga | |file3=SPM Flipside Music.oga | ||
|title3=Flipside | |title3=Flipside | ||
|description3= | |description3= | ||
|length3=0:30 | |length3=0:30 | ||
|file4=SPM | |file4=SPM Chapter1-1 Music.oga | ||
|title4=Lineland Road | |title4=Lineland Road | ||
|description4= | |description4= | ||
|length4=0:30 | |length4=0:30 | ||
}} | }} | ||
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[[File:SPM Francis 2nd Room.png|thumb|References to ''Paper Mario: The Thousand-Year Door''.]] | [[File:SPM Francis 2nd Room.png|thumb|References to ''Paper Mario: The Thousand-Year Door''.]] | ||
*''[[Game & Watch]]'': The Flipside and Flopside Pit of 100 Trials design is based on the design of Game & Watch games. | *''[[Game & Watch]]'': The Flipside and Flopside Pit of 100 Trials design is based on the design of Game & Watch games. | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': Super Dimentio's simile taunt to the party after the first half of the | *''[[Mario Bros. (game)|Mario Bros.]]'': Super Dimentio's simile taunt to the party after the first half of the battle has him comparing the party to upside-down turtles as they wallow in helplessness, alluding to how [[Shellcreeper]]s are defeated. | ||
*''[[Super Mario Bros.]]'': | *''[[Super Mario Bros.]]'': Many references: | ||
**When Mario, Luigi, Peach, Bowser, or a Koopa Troopa gets a Mega Star, they turn into screen-sized versions of their sprites from this game; similarly, the [[Pal Pill]]s create eight small Mario, Luigi, Peach, or Bowser sprites from this game to aid the player. The sprite for the [[Shell Shock (item)|Shell Shock]] is also the same sprite. | **When Mario, Luigi, Peach, Bowser, or a Koopa Troopa gets a Mega Star, they turn into screen-sized versions of their sprites from this game; similarly, the [[Pal Pill]]s create eight small Mario, Luigi, Peach, or Bowser sprites from this game to aid the player. The sprite for the [[Shell Shock (item)|Shell Shock]] is also the same sprite. | ||
**The design for [[? Block]]s is based upon those of this game. | **The design for [[? Block]]s is based upon those of this game. | ||
**When [[Piccolo]] is in use, she causes the characters to have the same sound effects as in the original ''Super Mario Bros.'' | **When [[Piccolo]] is in use, she causes the characters to have the same sound effects as in the original ''Super Mario Bros.'' | ||
**World 1-1 has been recreated in Chapter 1-1 (which also | **World 1-1 has been recreated in Chapter 1-1 (which also has a rendition of the main theme), World 1-2 has been recreated in Chapter 3-1, World 2-1 is recreated in Chapter 5-3, and World 2-2 is recreated in Chapter 3-2. | ||
**Underground rooms filled completely with coins reappear. | **Underground rooms filled completely with coins reappear. | ||
**Bowser's | **Bowser's castle in the Bitlands is based on the castle designs of this game. | ||
**One of the [[Sammer Guy]]s says "Sorry, but your prize is in another castle", referring what the Toads say after being rescued from [[ | **One of the [[Sammer Guy]]s says "Sorry, but your prize is in another castle", referring what the Toads say after being rescued from [[fake Bowser]]s ("Thank you Mario! But our princess is in another castle!"). | ||
**When Mario is sent to The Underwhere, | **When Mario is sent to The Underwhere, there is a reference to the [[Minus World]]. | ||
**In Outer Space, there are constellations of Fire Flowers, Super Mushrooms, and Koopa shells at the background. | **In Outer Space, there are constellations of Fire Flowers, Super Mushrooms, and Koopa shells at the background. | ||
*''[[Super Mario Bros.: The Lost Levels]]'': When Mario and co. are sent to The Underwhere, | *''[[Super Mario Bros.: The Lost Levels]]'': When Mario and co. are sent to The Underwhere, someone references a [[Poison Mushroom]], a power-up (or rather, power-down) from this game as a Poison 1-Up Mushroom. | ||
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: When [[Fracktail]] short-circuits, he says, "I AM ERROR," a reference to the character [[zeldawiki:Error|Error]]'s line from ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''. [[Rubee]]s resemble [[zeldawiki:Rupee|Rupees]], the currency in this game series. | *''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: When [[Fracktail]] short-circuits, he says, "I AM ERROR," a reference to the character [[zeldawiki:Error|Error]]'s line from ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''. [[Rubee]]s resemble [[zeldawiki:Rupee|Rupees]], the currency in this game series. | ||
*''[[Super Mario Bros. 2]]'': Francis' must-buy list includes something called ''Cyborg Wart'', a reference to [[Wart]], the final boss of this game. | *''[[Super Mario Bros. 2]]'': Francis' must-buy list includes something called ''Cyborg Wart'', a reference to [[Wart]], the final boss of this game. | ||
*''[[Super Mario Bros. 3]]'': The theme song that plays when the [[Big Blooper (Super Paper Mario)|Big Blooper]] appears in | *''[[Super Mario Bros. 3]]'': The theme song that plays when the [[Big Blooper (Super Paper Mario)|Big Blooper]] appears in Chapter 3-2 is an arrangement of the underwater background music that plays in this game. At the start of the [[Yold Ruins]], there is a place where Mario must avoid bottomless pits and a [[Fire Bar]] in order to get to a door. There is a [[? Block]] above where the Fire Bar is. Additionally, if Mario climbs the platforms to the area above the exit, he can find a secret treasure chest. This is an allusion to the first fortress in World 1 of ''Super Mario Bros. 3'', where the secret is found by flying above where the door was and the secret was the [[Recorder]]. Bowser's battle theme is a remix of the music playing before Mario selects a level in [[Dark Land]]. Francis' to-buy list includes a "''Tanooki suit made with real tanooki fur''", a reference to the [[Tanooki Suit]] from this game. | ||
*''[[Super Mario World]]'': When the player hits the blue switch in Chapter 1-2, it shows the first part of [[Yoshi's Island 3]]. Part of the main theme is arranged into Chapter 1-1's music. | |||
*''[[Super Mario World]]'': When the player hits the blue switch in Chapter 1-2, it shows the first part of [[Yoshi's Island 3]]. Part of the | *''[[Paper Mario]]'': Every partner in this game returns as a Catch Card. Francis also has posters of [[Lady Bow]] and [[Bootler]]. [[Tubba Blubba]] is also mentioned by Francis, stating that there is a TV show called "''The Blubbening''", which stars him. Also, Mimi makes two direct references to this game. The first part is when she shapeshifts into Bowser and yells at Dimentio for reading her diary (which is a reference to Peach and [[Twink]] reading Bowser's diary), and the second part is when Mimi shapeshifts into Merlee, asking Mario and company about their weakpoints, just as Bowser and [[Kammy]] did to Peach. Also, at the beginning of the game, Mario has a picture with all eight partners from both ''Paper Mario'' and its sequel. Also, the noise that plays when an enemy is defeated (when it disappears) is the noise that plays in ''Paper Mario'' when an enemy disappears, only sped up. The song that plays after the character completes a chapter (while a piece of paper at the middle of the screen is telling the chapter's story) is the ''Paper Mario''{{'}}s plain music. | ||
*''[[Paper Mario]]'': Every partner in this game returns as a Catch Card. Francis also has posters of [[Lady Bow]] and [[Bootler]]. [[Tubba Blubba]] is also mentioned by Francis, stating that there is a TV show called "''The Blubbening''", which stars him. Also, Mimi makes two direct references to this game. The first part is when she shapeshifts into Bowser and yells at Dimentio for reading her diary (which is a reference to Peach and [[Twink]] reading Bowser's diary), and the second part is when Mimi shapeshifts into Merlee, asking Mario and company about their | |||
*''[[Luigi's Mansion]]'': The minigame [[Mansion Patrol]] takes place in the foyer of the mansion from this game. | *''[[Luigi's Mansion]]'': The minigame [[Mansion Patrol]] takes place in the foyer of the mansion from this game. | ||
*''[[Mario & Luigi: Superstar Saga]]'': There is a Sammer Guy named Mustard of Doom, referencing one of [[Fawful]]'s quotes in this game. [[Red (Super Paper Mario)|Red]] and [[Green]] are a pair of brothers in red and green, similar to many pairs of characters who appear as red and green siblings in this game. | *''[[Mario & Luigi: Superstar Saga]]'': There is a Sammer Guy named Mustard of Doom, referencing one of [[Fawful]]'s quotes in this game. [[Red (Super Paper Mario)|Red]] and [[Green]] are a pair of brothers in red and green, similar to many pairs of characters who appear as red and green siblings in this game. | ||
*''[[Paper Mario: The Thousand-Year Door]]'': ''Super Paper Mario'' uses a modified engine based on this game. Many character sprites are reused or revamped from this game. Every partner in this game returns as a Catch Card. Francis also has plush toys of the [[Yoshi | *''[[Paper Mario: The Thousand-Year Door]]'': ''Super Paper Mario'' uses a modified engine based on this game. Many character sprites are reused or revamped from this game. Every partner in this game returns as a Catch Card. Francis also has plush toys of the [[Mini-Yoshi|Yoshi]], [[Vivian]], [[Admiral Bobbery]], and [[Pennington]], along with a poster of [[Petuni]]. [[Sir Grodus]] and the [[X-Naut]]s are also referenced by him when he mentioned the TV shows, "''The Grodus Chronicles''" and "''Starship X-Naut''". On Francis' things to buy list, he wants a [[Ms. Mowz]] doll with "real smooching action", as well as the DVD, "''Harder Than Bedrawk: The [[Rawk Hawk]] Story''". A [[Magnus von Grapple|Magnus Von Grapple]] action figure is also on that list. Additionally, Fracktail and Wracktail are homages to [[Hooktail]] and [[Bonetail]], and one of the Sammer Guys is nicknamed "[[List of Sammer Guys#Thousand-Year Roar|Thousand-Year Roar]]". Within [[Heronicus]]' house are the stone heads from [[Keelhaul Key]]. Also, as mentioned above, Mario has a picture of all seven partners from this game (with [[Flurrie]] being the most noticeable), as well as the partners from the first game. | ||
==References in later games== | ==References in later games== | ||
*''[[Super Smash Bros. Brawl]]'': The trophies, Paper Mario, Paper Luigi, Paper Bowser, Paper Peach, Wedding Bowser, Wedding Peach and Fracktail all reference the story of this game in the description. Count Bleck, Tippi, and O'Chunks also appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s. | *''[[Super Smash Bros. Brawl]]'': The trophies, Paper Mario, Paper Luigi, Paper Bowser, Paper Peach, Wedding Bowser, Wedding Peach and Fracktail all reference the story of this game in the description. Count Bleck, Tippi, and O'Chunks also appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s. | ||
*''[[Mario & Luigi: Bowser's Inside Story]]'': Bowser's battle animation in ''Bowser's Inside Story'' resembles the one in this game. | |||
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Big Blooper is mentioned in the Blooper trophy in the Nintendo 3DS version. Trophies of [[Tippi]], [[Fracktail]], [[Flint Cragley]], [[Mr. L]], and [[Count Bleck]] appear in the Wii U version. | *''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Big Blooper is mentioned in the Blooper trophy in the Nintendo 3DS version. Trophies of [[Tippi]], [[Fracktail]], [[Flint Cragley]], [[Mr. L]], and [[Count Bleck]] appear in the Wii U version. | ||
*''[[Paper Mario: Color Splash]]'': The 3-D [[flip]]ping mechanic returns in this game during the ''[[Super Mario Bros. 3]]''-styled sub-level found within the [[Green Energy Plant]]. | *''[[Paper Mario: Color Splash]]'': The 3-D [[flip]]ping mechanic returns in this game during the ''[[Super Mario Bros. 3]]''-styled sub-level found within the [[Green Energy Plant]]. | ||
*''[[Super Smash Bros. Ultimate]]'': Mr. L and Dimentio appear in this game as [[Spirit (Super Smash Bros. Ultimate)|spirits]]. A giant Luigi appears during the Dimentio spirit battle, referencing [[Super Dimentio]]. | *''[[Super Smash Bros. Ultimate]]'': Mr. L and Dimentio appear in this game as [[Spirit (Super Smash Bros. Ultimate)|spirits]]. A giant Luigi appears during the Dimentio spirit battle, referencing [[Super Dimentio]]. | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Sūpā Pēpā Mario | |JapR=Sūpā Pēpā Mario | ||
|JapM=Super Paper Mario | |JapM=Super Paper Mario | ||
|ChiT=超級紙片瑪利歐<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref> | |ChiT=超級紙片瑪利歐<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref><ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> | ||
|ChiTR=Chāojí Zhǐpiàn Mǎlì'ōu | |ChiTR=Chāojí Zhǐpiàn Mǎlì'ōu | ||
|ChiTM=Super Paper Mario | |ChiTM=Super Paper Mario | ||
|Kor=슈퍼 페이퍼 마리오 | |Kor=슈퍼 페이퍼 마리오 | ||
|KorR=Syupeo Peipeo | |KorR=Syupeo Peipeo Malio | ||
|KorM=Super Paper Mario | |KorM=Super Paper Mario | ||
}} | }} | ||
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==External links== | ==External links== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
*[https://web.archive.org/web/20101122224331/http://www.nintendo.com/sites/spm/ Official Site (North America)] | *[https://web.archive.org/web/20101122224331/http://www.nintendo.com/sites/spm/ Official Site (North America)] | ||
*[https://www.nintendo.co.jp/wii/r8pj/index.html Official Site (Japan)] | *[https://www.nintendo.co.jp/wii/r8pj/index.html Official Site (Japan)] | ||
*[http://microsite.nintendo-europe.com/superpapermario/?l=enGB Official Site (Europe)] | *[http://microsite.nintendo-europe.com/superpapermario/?l=enGB Official Site (Europe)] | ||
*[https:// | *[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Paper_Mario.pdf North American manual] | ||
{{SPM}} | {{SPM}} | ||
{{ | {{Mario games}} | ||
{{Wii}} | {{Wii}} | ||
[[de:Super Paper Mario]] | [[de:Super Paper Mario]] | ||
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[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:2007 games]] | [[Category:2007 games]] | ||
[[Category:2009 games]] | [[Category:2009 games]] | ||
[[Category:Role-playing games]] | [[Category:Role-playing games]] | ||
[[Category:Nintendo Selects]] | [[Category:Nintendo Selects]] |