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{{ | {{Infobox | ||
|title=Super Paper Mario | |||
|image=[[File:SuperPaperMarioBoxart.jpg|240px]] | |image=[[File:SuperPaperMarioBoxart.jpg|240px]] | ||
|developer=[[Intelligent Systems]]<br>[[Nintendo SPD Group No.3]] | |developer=[[Intelligent Systems]]<br>[[Nintendo SPD Group No.3]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released='''Original release:'''<br>{{released|USA|April 9, 2007|Japan|April 19, 2007|Europe|September 14, 2007|Australia|September 20, 2007|HK|July 12, 2008|ROC|July 12, 2008|South Korea|February 26, 2009}} '''[[Nintendo Selects#Wii|Nintendo Selects release]]:'''<br>{{released|USA|August 28, 2011|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{released|USA|June 16, 2016|Japan|August 3, 2016<ref>[http://nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount/ 10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount]. ''NintendoEverything''. Retrieved July 21, 2016.</ref>|Europe|August 11, 2016|Australia|August 12, 2016}} | ||
|genre=[[ | |genre=[[Platformer]], [[RPG]] | ||
|modes=Single-player | |modes=Single-player | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|dejus=L|rars=0+}} | |||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0| | |||
|platforms=[[Wii]], [[Wii U]] | |platforms=[[Wii]], [[Wii U]] | ||
| | |media={{media|wii=1|wiiudl=1}} | ||
|input={{input| | |input={{input|wiimote=1}} | ||
}} | }} | ||
'''''Super Paper Mario''''' is a platformer role-playing game released in 2007 for the [[Wii]]. Unlike the other ''[[Paper Mario (series)|Paper Mario]]'' games, ''Super Paper Mario'' is a platformer and does not use a turn-based battle system, but rather incorporates RPG elements with platforming. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions, once being described as a "2.5D" sidescroller by ''[[Nintendo Power]]'' magazine. In addition to the regular ''Paper Mario'' aesthetics, the game also uses many novel character, enemy, and background designs, including a fully pixelated world and the use of sprites from the classic ''[[Super Mario Bros.]]'' for certain techniques. | |||
'''''Super Paper Mario''''' is a | |||
The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger. | The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger. While the plot is considered dark by ''[[Mario (franchise)|Mario]]'' standards, as in earlier ''Paper Mario'' titles, humorous dialogue and references to other games, [[Francis|nerd culture]], popular culture, and [[Super Paper Mario#Chapter 7: The Underwhere|even mythology abound]]. | ||
The game was originally planned for a 2006 release on the [[Nintendo GameCube]], but was moved to the newer Wii console. Motion controls were added to certain gameplay features, pushing the release date back to April 2007 for North America and Japan, and September of that year for the PAL region. The game was rereleased for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in 2016. | |||
The game was originally planned for a 2006 release on the [[Nintendo GameCube]] | |||
==Story== | ==Story== | ||
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]] | [[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]] | ||
The story opens with Mario and Luigi being informed by [[Toad]] about Princess Peach's latest kidnapping. Believing Bowser to be the culprit once again, the brothers immediately head off to [[Bowser's Castle|his castle]], only to find him ''preparing'' to attack. A villain named [[Count Bleck]] then appears with his assistant, [[Nastasia]] and Princess Peach, who is his prisoner. He announces his plans to use Peach [[The Void|"to destroy all worlds"]], renders Mario unconscious with his dark powers, and kidnaps Bowser as well, with Luigi and the [[ | The story opens with Mario and Luigi being informed by [[Toad]] about Princess Peach's latest kidnapping. Believing Bowser to be the culprit once again, the brothers immediately head off to [[Bowser's Castle|his castle]], only to find him ''preparing'' to attack. A villain named [[Count Bleck]] then appears with his assistant, [[Nastasia]] and Princess Peach, who is his prisoner. He announces his plans to use Peach [[The Void|"to destroy all worlds"]], renders Mario unconscious with his dark powers, and kidnaps Bowser as well, with Luigi and the [[Koopa Troop]] being sucked away too. | ||
Elsewhere, Peach regains consciousness to find that she and Bowser are dressed in wedding outfits and standing at an altar, with [[Count Bleck]] officiating. | [[File:SPM W1-1 3D.png|thumb|Mario in Chapter 1-1, flipped to the 3-D dimension.]] | ||
Elsewhere, Peach regains consciousness to find that she and Bowser are dressed in wedding outfits and standing at an altar, with [[Count Bleck]] officiating. Nastasia uses mind control powers to force Peach to say "I do", and the marriage between her and Bowser calls forth the [[Chaos Heart]]. Luigi awakens in the Koopa crowd watching the ceremony and attempts to intervene, but he is too late as Bleck uses the Chaos Heart to open a dimensional rift known as [[The Void]], fulfilling a prophecy he read in an ancient book known as the [[Dark Prognosticus]], in which all worlds are destroyed. | |||
Back at Bowser's Castle, Mario is awakened by a [[Pixl]] named [[Tippi]], who brings him to the town of [[Flipside]] and introduces him to [[Merlon]]. He owns the benevolent counterpart of Bleck's book, the [[Light Prognosticus]], which indicates that a hero fitting Mario's description can stop the Void, which is visible in the sky above Flipside and slowly growing. Merlon gives Mario the first of eight [[Pure Heart]]s that he will need to counteract the [[Chaos Heart]]. If Mario refuses, he'll get a [[Game Over]]. Upon receiving the first Pure Heart, Mario has to place it into the first [[Heart Pillar]] to cause a door to appear on the top of [[Flipside Tower]] leading straight to [[Lineland]], where the next Pure Heart is. Merlon also tells Mario that he must also learn the "dimensional technique" from his friend [[Bestovius]] there in order to find the rest of the Pure Hearts. | |||
Back at Bowser's Castle, Mario is awakened by a [[Pixl]] named [[Tippi]], who brings him to the town of [[Flipside]] and introduces him to [[Merlon]]. He owns the benevolent counterpart of Bleck's book, the [[Light Prognosticus]], which indicates that a hero fitting Mario's description can stop the Void, which is visible in the sky above Flipside and slowly growing. Merlon gives Mario the first of eight [[Pure Heart]]s that he | |||
Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show. | Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show. | ||
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===Chapter 1: [[Lineland]]=== | ===Chapter 1: [[Lineland]]=== | ||
[[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]] | [[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]] | ||
In Lineland, Mario first seeks out | In Lineland, Mario first seeks out Bestovius and gains the ability to flip into the third dimension, allowing him to progress through the world. After climbing [[Mount Lineland]], Mario and Tippi reach [[Yold Town]], where they find another Pixl named [[Thoreau]], who assists them as they cross the puzzle-filled [[Yold Desert]] and are forced to fight O'Chunks before reaching [[Yold Ruins]]. The next Pure Heart is guarded by the robotic dragon, [[Fracktail]], but while he recognizes Mario as the legendary hero, before he can let the plumber pass, [[Dimentio]] appears and corrupts the dragon's mind, causing him to attack. Mario is forced to defeat him before proceeding inside the sanctum of the ruins, where he is given a Pure Heart by [[Merlumina]], one of the ancients who wrote the Light Prognosticus and lingered after death to await the hero. | ||
;Interlude | ;Interlude | ||
Meanwhile, O'Chunks reports back to Castle Bleck in shame, so the Count sends [[Mimi]] to deal with the hero, while [[Nastasia]] goes to look for any "goons" in the castle who still | Meanwhile, O'Chunks reports back to Castle Bleck in shame, so the Count sends [[Mimi]] to deal with the hero, while [[Nastasia]] goes to look for any "goons" in the castle who still aren't under the Bleck's control. | ||
Soon after, Peach (now in her usual pink dress) wakes up in Castle Bleck and joins | Soon after, Peach (now in her usual pink dress) wakes up in Castle Bleck and joins two Koopas in search of an exit, but they are soon cornered by Nastasia, who brainwashes Bowser's minions. Peach, however, is teleported away before she can be hypnotized. | ||
Far away, Mario returns to Flipside to bring the Pure Heart to Merlon, and the group learns from a panicking citizen that a girl has fallen from the sky. They then go to investigate, and discover that the girl is Peach, whom they revive with [[Spicy Soup]]. Feeling responsible for the opening of the Void, Peach insists on joining Mario in his quest and helps him reach the next Heart Pillar, and Merlon sends them through the new orange door to the next world | Far away, Mario returns to Flipside to bring the Pure Heart to Merlon, and the group learns from a panicking citizen that a girl has fallen from the sky. They then go to investigate, and discover that the girl is Peach, whom they revive with [[Spicy Soup]]. Feeling responsible for the opening of the Void, Peach insists on joining Mario in his quest and helps him reach the next Heart Pillar, and Merlon sends them through the new orange door to the next world; [[Gloam Valley]]. | ||
===Chapter 2: [[Gloam Valley]]=== | ===Chapter 2: [[Gloam Valley]]=== | ||
[[File:Gloam Valley.png|thumb|200px|Peach traveling in Gloam Valley.]] | [[File:Gloam Valley.png|thumb|200px|Peach traveling in Gloam Valley.]] | ||
Mario and Peach cross Gloam Valley to reach [[Merlee's Mansion]], meeting an explosive Pixl named [[Boomer (Super Paper Mario)|Boomer]] on the way. At the mansion, Mimi is waiting in disguise as [[Merlee]]'s maid and uses various tricks and traps to try and stop Mario and Peach from getting deeper into the building, including forcing them to work in the mansion's power plant to work off a phony debt she levied on them for the apparent breaking of a vase. With help from another new Pixl, [[Slim (Pixl)|Slim]], the heroes outwit Mimi and enter the mansion's basement, where a spectral Merlee appears and warns them to be careful as they search for her. Mimi shape-shifts into Merlee to try and trick Mario and Peach once more but when the truth is discovered she reverts to her true spider-like form and chases them around the basement as they seek out the real Merlee, who had hidden in a bathroom. After more attempted trickery, Mimi fights the heroes, but Merlee weakens her with magical chanting and she is defeated and forced to flee. Merlee then gives the third Pure Heart to Mario and Peach and informs them that there are a total of four heroes needed to stop the Void. | Mario and Peach cross Gloam Valley to reach [[Merlee's Mansion]], meeting an explosive Pixl named [[Boomer (Super Paper Mario)|Boomer]] on the way. At the mansion, Mimi is waiting in disguise as [[Merlee]]'s maid and uses various tricks and traps to try and stop Mario and Peach from getting deeper into the building, including forcing them to work in the mansion's power plant to work off a phony debt she levied on them for the apparent breaking of a vase. With help from another new Pixl, [[Slim (Pixl)|Slim]], the heroes outwit Mimi and enter the mansion's basement, where a spectral Merlee appears and warns them to be careful as they search for her. Mimi shape-shifts into Merlee to try and trick Mario and Peach once more but when the truth is discovered she reverts to her true spider-like form and chases them around the basement as they seek out the real Merlee, who had hidden in a bathroom. After more attempted trickery, Mimi fights the heroes, but Merlee weakens her with magical chanting and she is defeated and forced to flee. Merlee then gives the third Pure Heart to Mario and Peach and informs them that there are a total of four heroes needed to stop the Void. | ||
;Interlude | ;Interlude | ||
With Mimi defeated, Count Bleck decides to send Dimentio to go after the hero of prophecy, while Nastasia resumes her hunt for non-hypnotized stragglers around the castle. | With Mimi defeated, Count Bleck decides to send Dimentio to go after the hero of prophecy, while Nastasia resumes her hunt for non-hypnotized stragglers around the castle. | ||
Meanwhile, Luigi wakes up and is manipulated by two [[Goomba]]s into helping them find a way out, but they run into Nastasia. | Meanwhile, Luigi wakes up and is manipulated by two [[Goomba]]s into helping them find a way out, but they run into Nastasia. One of the Goombas is hypnotized and the other Goomba joins Nastasia's side, and they restrain Luigi so that Nastasia can [[Mr. L|brainwash him]] as well. | ||
[[The Void]] grows over Flipside when Mario, Peach, and their Pixl friends return. After finding the third Heart Pillar, a yellow door to [[The Bitlands]] appears on the tower. | [[The Void]] grows over Flipside when Mario, Peach, and their Pixl friends return. After finding the third Heart Pillar, a yellow door to [[The Bitlands]] appears on the tower. | ||
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===Chapter 3: [[The Bitlands]]=== | ===Chapter 3: [[The Bitlands]]=== | ||
[[File:The Bitlands.png|thumb|200px|left|[[The Bitlands]].]] | [[File:The Bitlands.png|thumb|200px|left|[[The Bitlands]].]] | ||
Upon the heroes' arrival in the pixelated Bitlands, [[Tippi]] is kidnapped by the geeky, butterfly-collecting chameleon, [[Francis]]. Another Pixl named [[Barry]] witnessed the scene from behind a bush and tells the heroes how to reach [[Fort Francis]]. After passing through an underground area just like [[World 1-2 (Super Mario Bros.)|World 1-2]] in ''[[Super Mario Bros.]]'', Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and | Upon the heroes' arrival in the pixelated Bitlands, [[Tippi]] is kidnapped by the geeky, butterfly-collecting chameleon, [[Francis]]. Another Pixl named [[Barry]] witnessed the scene from behind a bush and tells the heroes how to reach [[Fort Francis]]. After passing through an underground area just like [[World 1-2 (Super Mario Bros.)|World 1-2]] in ''[[Super Mario Bros.]]'', Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and doesn't know how he appeared in the Bitlands, and with some persuasion, agrees to join Peach and Mario on their journey. The three swim across [[The Tile Pool]], where they meet a new Pixl, [[Thudley]], and use him to defeat a monstrous [[Big Blooper (Super Paper Mario)|Big Blooper]]. Beyond the pool, the heroes climb [[the Dotwood Tree]] in order to use the winds at the top to float over a gorge and reach Fort Francis. Along the way, they battle Dimentio, who brushes off his defeat as a mere amusement, and was in fact using it to gauge the heroes' strength in order to ensure they can defeat Count Bleck when the time comes. Unaware of Dimentio's plotting, Mario, Peach and Bowser continue on to Fort Francis, where they find another trapped Pixl named [[Carrie]] and navigate their way through a sea of puzzles, [[Meowmaid]] robots and nerdy memorabilia to get to Francis, who immediately develops a crush on Peach and attempts to flirt with her using an electronic chat interface [[Swoon.exe]]. She rebuffs him and he is defeated in battle, and the surge of trust and happiness from the newly-freed Tippi calls forth the next Pure Heart from the castle itself, which Merlon later explains used to belong to the Tribe of Ancients. | ||
;Interlude | ;Interlude | ||
Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an | Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an unnamed new minion to take care of his foes. Nastasia lingers after the other minions leave and tries to get Bleck to reconsider, but while he won't give up after coming as far as he has, he kindly gives her a chance to leave with his blessing, which she declines out of loyalty and love for Bleck. Unbeknownst to both of them, Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to. | ||
When the heroes return to Flipside, Merlon explains | When the heroes return to Flipside, Merlon explains about the castle and decides that Bowser is the third hero of the prophecy. After returning to the Bitlands to collect Barry, who's impressed that they managed to save Tippi, the heroes open a new green door and continue on their quest. Barry is the first optional Pixl. | ||
===Chapter 4: [[Outer Space]]=== | ===Chapter 4: [[Outer Space]]=== | ||
[[File:SPM Outer Space Squarp Hole.png|thumb|200px|Mario, Tippi, and [[Squirps]] check out something unusual.]] | [[File:SPM Outer Space Squarp Hole.png|thumb|200px|Mario, Tippi, and [[Squirps]] check out something unusual.]] | ||
The realm beyond the green door turns out to be Outer Space, and the heroes are forced to return immediately to Flipside and procure a [[Goldfish Bowl]] to use as a helmet in order to breathe in space. They soon meet an alien named [[Squirps]] who serves them as both a guide and a living ray gun for attacking enemies. They made a pit stop on [[Planet Blobule]] so that Squirps could go to the bathroom, but the outhouse is occupied by the Pixl [[Fleep]], who | The realm beyond the green door turns out to be Outer Space, and the heroes are forced to return immediately to Flipside and procure a [[Goldfish Bowl]] to use as a helmet in order to breathe in space. They soon meet an alien named [[Squirps]] who serves them as both a guide and a living ray gun for attacking enemies. They made a pit stop on [[Planet Blobule]] so that Squirps could go to the bathroom, but the outhouse is occupied by the Pixl [[Fleep]], who doesn't exit until the heroes find him some makeshift toilet paper. He then joins them and they all proceed through the [[Outer Limits]] to the warped, maze-like [[Whoa Zone]]. Here they are confronted by another one of Bleck's minions, [[Mr. L]], who they think they know. They defeat him, and defeat him again in space using Squirps' lasers when he summons his massive [[Brobot]] robot for a rematch. Squirps then brings the gang to the Pure Heart and a statue of his mother, where he remains behind as they return to Flipside. | ||
;Interlude | ;Interlude | ||
Back at Castle Bleck, Nastasia introduces Mr. L to the other minions and after he leaves, Bleck identifies him as the "man in green" that is destined to bring destruction to all, although the other minions are unenthusiastic about the newcomer. After they leave too, Nastasia voices her concerns that the heroes will come for Bleck and once again appeals to him to call off the plan. She reasons that he used to cherish the world and muses that if she had been "that girl", things would be different, but Bleck says the girl | Back at Castle Bleck, Nastasia introduces Mr. L to the other minions and after he leaves, Bleck identifies him as the "man in green" that is destined to bring destruction to all, although the other minions are unenthusiastic about the newcomer. After they leave too, Nastasia voices her concerns that the heroes will come for Bleck and once again appeals to him to call off the plan. She reasons that he used to cherish the world and muses that if she had been "that girl", things would be different, but Bleck says the girl couldn't be replaced, especially by Nastasia, and leaves. | ||
Upon returning to Flipside, Tippi faints and is left at Merlon's as the group finds their way across a three-dimensional bridge to [[Flopside]], the mirror counterpart to Flipside. They find the next Heart Pillar and meet Merlon's counterpart, [[Nolrem]], before returning to Flipside, collecting Tippi, and entering the next world. | Upon returning to Flipside, Tippi faints and is left at Merlon's as the group finds their way across a three-dimensional bridge to [[Flopside]], the mirror counterpart to Flipside. They find the next Heart Pillar and meet Merlon's counterpart, [[Nolrem]], before returning to Flipside, collecting Tippi, and entering the next world. | ||
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===Chapter 5: [[Land of the Cragnons]]=== | ===Chapter 5: [[Land of the Cragnons]]=== | ||
[[File:SPM Muths.png|thumb|200px|left|Mario runs from a raging [[Muth]].]] | [[File:SPM Muths.png|thumb|200px|left|Mario runs from a raging [[Muth]].]] | ||
The heroes drop into [[Downtown of Crag]] and are tasked with saving [[Cragnon]] citizens who had been kidnapped by [[Floro Sapien]]s. | The heroes drop into [[Downtown of Crag]] and are tasked with saving [[Cragnon]] citizens who had been kidnapped by [[Floro Sapien]]s. They fight O'Chunks again, but even with Dimentio's help, he is defeated. The heroes then collect another Pixl, [[Cudge]], and enter the [[Floro Caverns]], where they meet up with the famous Cragnon journalist, [[Flint Cragley]] and his crew, and discover that the Floro Sapiens had been using [[Floro Sprout]]s to brainwash their captured Cragnons into doing manual labor for them. They meet yet another Pixl, [[Dottie]], and fight O'Chunks once again, although this time he has been dumbed-down and powered-up by Dimentio through the use of a Floro Sprout. Upon O'Chunks' defeat, the Floro Sprout falls off dead, and the heroes use it to trick the Floro Sapiens into letting them gain access to their leader, [[King Croacus IV]]. They battle and defeat him too, and only then learn that pollution caused by the Cragnons had driven him mad and led to the kidnappings. Flint Cragley vows to spread the word and make his fellow Cragnons curtail their pollution in a first step towards peace between the two nations, and the three heroes are given the Pure Heart that had been in King Croacus's possession. | ||
;Interlude | ;Interlude | ||
Back at Castle Bleck, Nastasia punishes O'Chunks for his repeated failures while Mimi complains about being bored and Mr. L picks fights with the others. Dimentio appears and quietly coaxes Mimi and Mr. L to attack the heroes, and they steal away from the castle. | Back at Castle Bleck, Nastasia punishes O'Chunks for his repeated failures while Mimi complains about being bored and Mr. L picks fights with the others. Dimentio appears and quietly coaxes Mimi and Mr. L to attack the heroes, and they steal away from the castle. | ||
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===Chapter 6: [[Sammer's Kingdom]]=== | ===Chapter 6: [[Sammer's Kingdom]]=== | ||
[[File:Sammer's Kingdom.png|200px|thumb|The [[Sammer's Kingdom]]]] | [[File:Sammer's Kingdom.png|200px|thumb|The [[Sammer's Kingdom]].]] | ||
In the Sammer's Kingdom, the Void is almost at full size. After defeating the first [[Sammer Guy]], [[King Sammer]] arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat | In the Sammer's Kingdom, the Void is almost at full size. After defeating the first [[Sammer Guy]], [[King Sammer]] arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat twenty Sammer Guys, Count Bleck himself appears to inform them that Sammer's Kingdom is about to be destroyed, but when Tippi confronts him, he beats a hasty withdrawal. The next five Sammer Guys recognize the direness of the situation and let the heroes pass for free, at which point the King returns and appears to present them with the Pure Heart, but it is just a bomb in a treasure chest, and the King turns out to be Mimi in disguise. She fights them with a barrage of rubees and is defeated, but she had only intended to stall the heroes. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside. The door to the Sammer Kingdom remains so they go through, but all they find is [[World of Nothing|an endless expanse of whiteness]], and a deadened Pure Heart, now turned to stone. Mr. L appears with [[Brobot L-type]] to try to stop the heroes from getting the dead Pure Heart, but loses the fight and the Heart. | ||
;Interlude | ;Interlude | ||
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[[File:SPM Fountain of Healing.png|200px|thumb|left|Mario hanging around in some type of fountain that can refill his HP when touched.]] | [[File:SPM Fountain of Healing.png|200px|thumb|left|Mario hanging around in some type of fountain that can refill his HP when touched.]] | ||
The door takes them right back to The Underwhere, where Jaydes gives them a new task of escorting Luvbi to [[The Overthere]], where Luvbi's father [[Grambi]] lives. They make their way past [[Underwhere Road]], where they find Bowser, get past three Door Guardians (Dorguys the [[Dorguy the First|First]], [[Dorguy the Second|Second]], and [[Dorguy the Third|Third]]), and fight the three-headed [[Underchomp]]. They then ascend the [[Overthere Stair]], finding Peach en-route, once more in need of revival, although this time it is because she took bite of a forbidden [[Golden Apple]], and must eat another apple to recover. When they reach The Overthere, they find it already overrun with evil [[Skellobit]]s, while their leader, [[Bonechill]], had already frozen Grambi as part of his bid to take over The Overthere. He reveals that Luvbi is the final Pure Heart, having been given Nimbi form by Grambi, and intends to use her for his evil purposes, but the four heroes defeat him and his skeleton army falls to the [[Nimbi]]s. After a fierce argument with her parents and a final, tearful goodbye, Luvbi transforms back to her Pure Heart form and is taken back to Flipside by Mario and the gang. | The door takes them right back to The Underwhere, where Jaydes gives them a new task of escorting Luvbi to [[The Overthere]], where Luvbi's father [[Grambi]] lives. They make their way past [[Underwhere Road]], where they find Bowser, get past three Door Guardians (Dorguys the [[Dorguy the First|First]], [[Dorguy the Second|Second]], and [[Dorguy the Third|Third]]), and fight the three-headed [[Underchomp]]. They then ascend the [[Overthere Stair]], finding Peach en-route, once more in need of revival, although this time it is because she took bite of a forbidden [[Golden Apple]], and must eat another apple to recover. When they reach The Overthere, they find it already overrun with evil [[Skellobit]]s, while their leader, [[Bonechill]], had already frozen Grambi as part of his bid to take over The Overthere. He reveals that Luvbi is the final Pure Heart, having been given Nimbi form by Grambi, and intends to use her for his evil purposes, but the four heroes defeat him and his skeleton army falls to the [[Nimbi]]s. After a fierce argument with her parents and a final, tearful goodbye, Luvbi transforms back to her Pure Heart form and is taken back to Flipside by Mario and the gang. | ||
;Interlude | ;Interlude | ||
Back at Castle Bleck, Dimentio lets the others know that the heroes are alive and the other minions scramble to get ready to fight them when they come to the castle. Before Dimentio leaves, he then asks Bleck if the name "Blumiere" rings a bell, saying | Back at Castle Bleck, Dimentio lets the others know that the heroes are alive and the other minions scramble to get ready to fight them when they come to the castle. Before Dimentio leaves, he then asks Bleck if the name "Blumiere" rings a bell, saying Mario's Pixl mentioned the name. Nastasia once more tries to get Bleck to call off the prophecy, calling him Blumiere, but he denies his old name and identity and refuses to back down. | ||
{{br}} | {{br}} | ||
===Chapter 8: [[Castle Bleck]]=== | ===Chapter 8: [[Castle Bleck]]=== | ||
[[File:Castle Bleck.PNG|200px|thumb|The entrance to the castle.]] | [[File:Castle Bleck.PNG|200px|thumb|The entrance to the castle.]] | ||
After the heroes insert the final Pure Heart into the final Heart Pillar, the final door to Castle Bleck appears on [[Flopside Tower]] and Merlon and Nolrem see them off. The castle is large and filled with enemies, and the heroes are soon confronted by O'Chunks, whom Bowser battles and defeats on his own. After the fight, the roof collapses, but O'Chunks catches it and holds it aloft to let his worthy opponents pass. Bowser also stays behind, and after Mario, Luigi and Peach exit the room, they hear a crash and find that the door | After the heroes insert the final Pure Heart into the final Heart Pillar, the final door to Castle Bleck appears on [[Flopside Tower]] and Merlon and Nolrem see them off. The castle is large and filled with enemies, and the heroes are soon confronted by O'Chunks, whom Bowser battles and defeats on his own. After the fight, the roof collapses, but O'Chunks catches it and holds it aloft to let his worthy opponents pass. Bowser also stays behind, and after Mario, Luigi and Peach exit the room, they hear a crash and find that the door won't open up again. | ||
Now one hero short, they carry on and are confronted by Mimi in the disguises of Merlon and Merlee, trying in vain to pry information on their weaknesses from them. She and Peach get in an argument and fight, with Mimi once more taking her "true" spider form, but still being defeated. The heroes turn to go, but Peach lingers to try and talk Mimi into leaving too; the floor then crumbles beneath the girl but Peach dives forward and tries to save her, only to fall in herself. | Now one hero short, they carry on and are confronted by Mimi in the disguises of Merlon and Merlee, trying in vain to pry information on their weaknesses from them. She and Peach get in an argument and fight, with Mimi once more taking her "true" spider form, but still being defeated. The heroes turn to go, but Peach lingers to try and talk Mimi into leaving too; the floor then crumbles beneath the girl but Peach dives forward and tries to save her, only to fall in herself. | ||
Mario, Luigi and Tippi carry on, coming up against Dimentio, who forces them to chase him through portals to the various other worlds, before ending up back in the castle. Dimentio then tells them that he had actually been helping them all along, such as by saving Peach from Nastasia and by sending everyone to The Underwhere to undo Luigi's brainwashing and get the Pure Heart fixed. He explains that he wanted the four heroes to unite and defeat Bleck, claiming that the Count had no intention of creating a new world once the old one was destroyed, but that he | Mario, Luigi and Tippi carry on, coming up against Dimentio, who forces them to chase him through portals to the various other worlds, before ending up back in the castle. Dimentio then tells them that he had actually been helping them all along, such as by saving Peach from Nastasia and by sending everyone to The Underwhere to undo Luigi's brainwashing and get the Pure Heart fixed. He explains that he wanted the four heroes to unite and defeat Bleck, claiming that the Count had no intention of creating a new world once the old one was destroyed, but that he didn't have enough strength to stop him on his own. Tippi warns Mario and Luigi not to accept Dimentio's offer of an alliance, and when rejected, he proceeds to goad Luigi into a one-on-one fight. (If the player chooses to ally, then Dimentio plants Floro Sprouts on Mario and Luigi's heads, causing a [[Game Over]].) Mario, Tippi and the Pixls go on ahead while Luigi remains behind and defeats Dimentio, who responds by trapping them both in a force field in order to destroy himself and Luigi, rather than letting Bleck get his hands on the "man in green" from the prophecy. | ||
Mario and Tippi hear the blast and fear the worst, but know they have no choice but to continue to the castle's inner sanctum, where they are greeted by Bleck and Nastasia. Tippi and Bleck acknowledge each other as the star-crossed lovers Timpani and Blumiere, but Bleck still holds fast to his plan to destroy all the worlds and Tippi knows she and Mario have no choice, but to defeat him. Bleck sends Nastasia away and Mario tries to fight him, but Bleck is completely shielded by the Chaos Heart. Fortunately, Bowser (who fell through the floor before the ceiling collapsed), Peach (who landed on Bowser), and Luigi (who was simply found unconscious by Peach and | Mario and Tippi hear the blast and fear the worst, but know they have no choice but to continue to the castle's inner sanctum, where they are greeted by Bleck and Nastasia. Tippi and Bleck acknowledge each other as the star-crossed lovers Timpani and Blumiere, but Bleck still holds fast to his plan to destroy all the worlds and Tippi knows she and Mario have no choice, but to defeat him. Bleck sends Nastasia away and Mario tries to fight him, but Bleck is completely shielded by the Chaos Heart. Fortunately, Bowser (who fell through the floor before the ceiling collapsed), Peach (who landed on Bowser), and Luigi (who was simply found unconscious by Peach and can't remember what happened) arrive to help Mario, with the uniting of the four heroes summoning the Pure Hearts and shattering Bleck's shield and leading to his defeat in the subsequent battle. As Bleck pleads for death and Tippi pleads for Bleck to live, Dimentio emerges and tries to finish off the Count, but Nastasia dives in front of the blast to shield him. | ||
Knowing it | Knowing it doesn't really matter if the Count's alive or dead, Dimentio simply takes control of the Chaos Heart himself, thanking the heroes for using their Pure Hearts to defeat Bleck and pave the way for his own evil plan. He activates a Floro Sprout he had implanted in Luigi's head earlier and turns him back into Mr. L, before fusing him and the Chaos Heart together into the monstrous [[Super Dimentio]]. After sending Bleck, Tippi, and Nastasia away to deal with later, he adds himself to Super Dimentio and attacks the remaining heroes, who are unable to damage their new foe. All hope seems lost until O'Chunks and Mimi rejoin Bleck and help Tippi convince him to not give up, with the love and hope shared between them all conjuring up a new set of Pure Hearts, which Tippi brings to the heroes. Breaking through Super Dimentio's defenses, they defeat the enemy, but while Luigi is released unharmed, Dimentio leaves a portion of his power behind to continue controlling the Chaos Heart fuelling the Void. Bleck quickly brings the group to the altar from the start of the story and he and Tippi renew their vows of love and commitment to each other, creating another set of Pure Hearts which cancel out the Chaos Heart, make the Void disappear and restore all the destruction it had caused. | ||
The four heroes and Bleck's minions, including Nastasia, all awaken on Flipside Tower and are greeted by Merlon, who tells them the world is saved and invites them to a celebratory dinner. They wonder what happened to Bleck and Tippi, but believe them to be alive, and at the end of the credits, two distant figures, implied to be Timpani and Blumiere, are seen on top of a tranquil grassy hill. | The four heroes and Bleck's minions, including Nastasia, all awaken on Flipside Tower and are greeted by Merlon, who tells them the world is saved and invites them to a celebratory dinner. They wonder what happened to Bleck and Tippi, but believe them to be alive, and at the end of the credits, two distant figures, implied to be Timpani and Blumiere, are seen on top of a tranquil grassy hill. | ||
==Gameplay== | ==Gameplay== | ||
===Playable characters=== | ===Playable characters=== | ||
[[File:SPM Title.png|thumb|The title screen with the playable characters.]] | [[File:SPM Title.png|thumb|The title screen with the playable characters.]] | ||
The player controls the four '''Heroes of Light''' in-game. They can be switched to at any time via the {{button|wii|1}} + {{button|wii|2}} menu. The player begins with only Mario, recruiting the other heroes as the game progresses and even losing the other characters occasionally. | The player controls the four '''Heroes of Light''' in-game. They can be switched to at any time via the {{button|wii|1}} + {{button|wii|2}} menu. The player begins with only Mario, recruiting the other heroes as the game progresses and even losing the other characters occasionally. | ||
{|border=1 | |||
{| border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;" | |||
!Name | !Name | ||
!Image | !Image | ||
Line 138: | Line 123: | ||
!Availability | !Availability | ||
|- | |- | ||
!width=100px|[[Mario]] | ! width=100px | [[Mario]] | ||
|width=100px|[[File:MarioSprite.png| | | width=100px |[[File:MarioSprite.png|75x75px]] | ||
|Mario has the ability to [[flip]] between dimensions using {{button|wii|A}}. When Mario flips, everything shifts between 2-D and 3-D, revealing secrets. Most enemies appear only in one dimension, but some can flip between them. | |Mario has the ability to [[flip]] between dimensions using {{button|wii|A}}. When Mario flips, everything shifts between 2-D and 3-D, revealing secrets. Most enemies appear only in one dimension, but some can flip between them. | ||
| | |Available from the start and remains so throughout the game | ||
|- | |- | ||
!width=100px|[[Princess Peach|Peach]] | ! width=100px | [[Princess Peach|Peach]] | ||
|width=100px|[[File:PeachSprite.png|75x75px]] | | width=100px | [[File:PeachSprite.png|75x75px]] | ||
|Peach can float across gaps with her parasol using {{button|wii|2}}. She can also shield herself with her | |Peach can float across gaps with her parasol using {{button|wii|2}}. She can also shield herself with her parasol by pressing {{button|wii|Paddown}}, which negates damage from almost all attacks. | ||
|Joins during the interlude after [[Lineland|Chapter 1]]; lost after [[Sammer's Kingdom|Chapter 6]]; rejoins in [[Overthere Stair|Chapter 7-3]]; [[:File:PeachTriesToSaveMimi.png|lost]] in [[Castle Bleck Foyer|Chapter 8-2]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]] | |Joins during the interlude after [[Lineland|Chapter 1]]; lost after [[Sammer's Kingdom|Chapter 6]]; rejoins in [[Overthere Stair|Chapter 7-3]]; [[:File:PeachTriesToSaveMimi.png|lost]] in [[Castle Bleck Foyer|Chapter 8-2]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]] | ||
|- | |- | ||
!width=100px|[[Bowser]] | ! width=100px | [[Bowser]] | ||
|width=100px|[[File:BowserSprite.png|75x75px]] | | width=100px | [[File:BowserSprite.png|75x75px]] | ||
|Bowser can attack enemies with his [[Fire Breath]] by pressing {{button|wii|Paddown}}. Bowser's attacks deal double-damage. | |Bowser can attack enemies with his [[Fire Breath]] by pressing {{button|wii|Paddown}}. Bowser's attacks deal double-damage. | ||
|Joins after being defeated in [[The Bitlands|Chapter 3-1]]; lost after [[Sammer's Kingdom|Chapter 6]]; rejoins after being defeated | |Joins after being defeated in [[The Bitlands|Chapter 3-1]]; lost after [[Sammer's Kingdom|Chapter 6]]; rejoins after being defeated [[Underwhere Road|Chapter 7-2]]; [[:File:BowserCastleBleck.png|lost]] in [[Castle Bleck Entry|Chapter 8-1]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]] | ||
|- | |||
! width=100px | [[Luigi]] | |||
| width=100px | [[File:LuigiSprite.png|75x75px]] | |||
|Luigi can use {{button|wii|Paddown}} to activate his [[Super jump (Super Paper Mario)|super jump]] to shoot upward and reach high places. It is also a double-damage attack. | |||
|Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File:Dimentio_and_Luigi.PNG|lost]] in [[Castle Bleck Interior|Chapter 8-3]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]]; unavailable during the [[Super Dimentio|final battle]] | |||
|- | |- | ||
|} | |} | ||
==== | ===Pixls=== | ||
[[Pixl]]s are new creatures in the game that give Mario and crew new abilities. There are thirteen in total, four are optional. However, only twelve can be carried, since [[Tiptron]] is only available after [[Tippi]] disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player will always have two active Pixls (except at certain points). All Pixl abilities except Tippi's are activated using the {{button|wii|1}} button. | |||
{{ | |||
{| border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;" | |||
!Name | |||
{|border=1 | !Image | ||
! | |||
! | |||
!Ability | !Ability | ||
! | !Location | ||
|- | |- | ||
|[[Tippi]] | ! width=100px | [[Tippi]] | ||
|[[File:SPM Tippi.png|75x75px]] | | width=100px | [[File:SPM Tippi.png|75x75px]] | ||
|Tippi can use her [[tattle]] ability find secrets and areas previously inaccessible without her. She will also give information on characters and enemies and give the crew hints. Tiptron may fill Tippi's role at the end of the game when Tippi permanently leaves the player. | |||
|Available from start | |||
|- | |- | ||
! [[Thoreau]] | |||
|[[File:SPM Thoreau | | [[File:SPM Thoreau.png|75x75px]] | ||
|Thoreau is able to pick up non-spiky enemies and objects and throw them, as well as activate switches from a distance. He resembles a hand. | |||
|[[Mount Lineland]] | |||
|- | |- | ||
! [[Boomer (Super Paper Mario)|Boomer]] | |||
|[[File: | | [[File:BoomerPixl.png|75x75px]] | ||
|Boomer can turn into a bomb and detonate to destroy blocks or cracks in walls. The blast deals double-damage to enemies. | |||
|[[Gloam Valley]] | |||
|- | |- | ||
! [[Slim (Pixl)|Slim]] | |||
|[[File: | | [[File:Slim.png|75x75px]] | ||
| Slim will allow Mario and crew to turn sideways, and squeeze through tight spaces such as rails. Also, the player will become invisible and untouchable if they stand still in 2-D. | |||
|[[Merlee's Mansion]] | |||
|- | |- | ||
! [[Thudley]] | |||
|[[File: | | [[File:Thudley.png|75x75px]] | ||
|Thudley will give Mario and friends the ability to [[Ground Pound]] in order to destroy blocks and activate large switches. It deals double damage with Mario, Peach and Luigi, and four times the regular damage with Bowser. He resembles a weight. | |||
|[[The Tile Pool]] | |||
|- | |- | ||
! [[Carrie]] | |||
|[[File: | | [[File:Carrie.png|75x75px]] | ||
|Carrie is able to turn into a platform that can carry Mario and Co. across dangerous places (such as spikes) to safety. She can also jump on spiked enemies without sustaining damage. | |||
|[[Fort Francis]] | |||
|- | |- | ||
! [[Fleep]] | |||
|[[File: | | [[File:Fleep.png|75x75px]] | ||
|Fleep can flip objects caught in a different dimension back to its original one. His ability is most often used on shining spots that resemble tears in paper. He can also make enemies dizzy so the player can pass them by. Fleep is also the only Pixl that cannot be used in 3D. | |||
|[[Planet Blobule]] | |||
|- | |- | ||
! [[Cudge]] | |||
|[[File: | | [[File:Cudge.png|75x75px]] | ||
|Cudge lets Mario and co. use a hammer like in previous ''[[Paper Mario]]'' titles. It can destroy large [[yellow block]]s and does double damage. He looks like a mallet. | |||
|[[Gap of Crag]] | |||
|- | |- | ||
! [[Dottie]] | |||
|[[File: | | [[File:Dottie.png|75x75px]] | ||
| Dottie has the ability to shrink the main character, allowing them to enter small spaces and tiny doors, as well as [[Itty Bits]] shops. Enemies will not notice the player, but if Mario and co. touch them they will still take damage. | |||
|[[Floro Caverns]] | |||
|- | |- | ||
! [[Barry]] | |||
|[[File: | | [[File:Barry.png|75x75px]] | ||
|Barry can surround the character with a strong barrier that can harm enemies in its way and counterattack projectiles that enemies such as [[Squig]]s shoot at the player. He is obtained by visiting [[The Bitlands]] after rescuing Tippi and talking to him. | |||
|[[The Bitlands]] (optional) | |||
|- | |- | ||
! [[Dashell]] | |||
|[[File:SPM Dashell | | [[File:SPM Dashell.png|75x75px]] | ||
|Dashell provides a speed boost for the party, useful when traveling from place to place. He is obtained by defeating [[Wracktail]] in the [[Flipside Pit of 100 Trials]]. | |||
|[[Flipside Pit of 100 Trials]] (Room 100) (optional) | |||
|- | |- | ||
! [[Piccolo]] | |||
|[[File: | | [[File:Piccolo.png|75x75px]] | ||
| Piccolo plays music (different styles with each character) that can cure Mario and his team from any status problems, excluding poison. Using music, she can break blocks with her outline carved in it and can also put the [[Underchomp]] to sleep. She is obtained by completing a side quest from [[Merlee]] after Chapter 5 and unlocking the door in the alleyway of the first floor of [[Flopside]]. | |||
|[[Flopside]] (optional) | |||
|- | |- | ||
! [[Tiptron]] | |||
|[[File:SPM Tiptron.png|75x75px]] | | [[File:SPM Tiptron.png|75x75px]] | ||
|Tiptron is a robotic replica of Tippi that can be bought off of Francis for 999 coins as an additional partner. It replaces [[Tippi]] at the end of the game and has all of the same powers as her, as well as her consciousness. | |||
|[[Fort Francis]] (optional) | |||
|} | |} | ||
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{{see also|List of shops in Super Paper Mario}} | {{see also|List of shops in Super Paper Mario}} | ||
{{see also|List of selling prices in Super Paper Mario}} | {{see also|List of selling prices in Super Paper Mario}} | ||
'''Attacking | |||
* | '''Attacking Items | ||
* | *[[Fire Burst]] - Broils enemies with searing flames. | ||
* | *[[Ghost Shroom]] - Summons a Ghost Shroom to damage enemies. | ||
* | *[[Ice Storm]] - Pelts enemies with frigid shards of ice and freezes them. | ||
* | *[[POW Block]] - Rattles enemies on the ground and ceiling. | ||
* | *[[Shell Shock (item)|Shell Shock]] - Rams into enemies when the player kicks the shell. | ||
* | *[[Shooting Star (item)|Shooting Star]] - Showers enemies with a flurry of shooting stars. | ||
*[[ | *[[Thunder Rage]] - Strikes enemies with lightning. | ||
'''Self- | *[[Volt Shroom]] - Briefly paralyzes enemies the player touches. | ||
* | |||
* | '''Self-Harming Items | ||
'''Supportive | *[[Poison Mushroom#Paper Mario: The Thousand-Year Door|Poison Shroom]] - Poisons the player and makes them lose HP, so the item should be sold rather than used. | ||
*[[ | *[[Dangerous Delight]] - Blocks the player's abilities, including jumping, reverses the controls and makes the characters move slowly. | ||
* | |||
* | '''Supportive Items | ||
* | *[[Bone-In Cut]] - Temporarily doubles the player's Attack. | ||
* | *[[Block Block]] - Makes the player invincible temporarily. | ||
* | *[[Courage Shell]] - Temporarily reduces the damage the player takes by half. | ||
*[[Hot Sauce]] - Temporarily doubles the player's Attack. | |||
*[[Mighty Tonic]] - Briefly doubles the player's attack. | |||
*[[Turtley Leaf]] - Reduces all damage by half. | |||
'''Important Things | '''Important Things | ||
* | *[[Ancient Clue]] - Serves as toilet paper for [[Fleep]] in Chapter 4-2. | ||
*[[ | *[[Autograph (Super Paper Mario)|Autograph]] - In the [[Piccolo]] side quest, [[Paper]] transforms into this item once [[Merlumina]] signs it. | ||
* | *[[Blue Orb]] - Needed to create a bridge in Chapter 7-4. | ||
*[[ | *[[Card Key (Super Paper Mario)|Card Key]] - Opens the door to the [[Floro Caverns|Processing Center]] in Chapter 5-4. | ||
*[[Cooking Disk]] - | *[[Cooking Disk]] - Unlocks a page of the [[Dining Specializer]]. (There are seven Cooking Disks in all.) | ||
* | *[[Crystal Ball]] - The player needs to deliver this item to [[Merlee]] in the [[Piccolo]] side quest. | ||
* | *[[Diet Book]] - The player would return this to Hagra in Chapter 7-2. | ||
* | *[[Floro Sprout]] - A disguise the player will get from [[O'Chunks]] in Chapter 5-4. | ||
*[[Elemental tablets]] - Needed to obtain [[Cudge]] in Chapter 5-2; there are three Tablets-Stone, Fire, and Water. | *[[Elemental tablets]] - Needed to obtain [[Cudge]] in Chapter 5-2; there are three Tablets-Stone, Fire, and Water. | ||
* | *[[Golden Card]] - Unlocks the Hammer Whacker arcade game. | ||
* | *[[Goldfish Bowl]] - The player can get this from [[Pook]] in [[Flipside]]; it becomes the [[Helmet]]. | ||
*[[ | *[[Helmet]] - A breathing apparatus the player needs in Chapter 4-1; the Goldfish Bowl becomes this item. | ||
*[[Key]]s - Opens doors in various areas; keys come in several varieties. | *[[Key]]s - Opens doors in various areas; keys come in several varieties. | ||
* | *[[Paper]] - The player receive this item from [[Old Man Watchitt]] in the [[Piccolo]] side quest. | ||
* | *[[Red Orb]] - Needed to create a bridge in Chapter 7-4. | ||
* | *[[Return Pipe]] - Returns the player to [[Flipside]] from most chapters. | ||
* | *[[Training Machine]] - An exercise machine that the player must deliver to [[Merluvlee]] in the [[Piccolo]] side quest. | ||
* | *[[Yellow Orb]] - Needed to create a bridge in Chapter 7-4. | ||
* | *[[You-Know-What]] - A mysterious item that the player must deliver to [[Bestovius]] in the [[Piccolo]] side quest. | ||
*[[Cooking Disk]]s - Six items that add info to the [[Dining Specializer]]. | |||
|style="vertical-align:top;"| | |style="vertical-align:top;"| | ||
'''Recovery | '''Recovery Items | ||
* | *[[Big Egg]] - Restores 12 HP and cures poison. | ||
* | *[[Black Apple]] - Restores 1 HP and cures poison. | ||
* | *[[Blue Apple]] - Restores 5 HP and cures poison. | ||
* | *[[Cake Mix]] - Restores 5 HP and cures poison. | ||
* | *[[Dayzee Tear]] - Restores 3 HP and cures poison. | ||
*[[ | *[[Dried Shroom]] - Restores 1 HP and cures poison. | ||
* | *[[Fresh Pasta Bunch]] - Restores 5 HP and cures poison. | ||
* | *[[Fresh Veggie]] - Restores 10 HP and cures poison. | ||
* | *[[Golden Leaf]] - Restores 1 HP and cures poison. | ||
* | *[[Honey Jar]] - Restores 10 HP and cures poison. | ||
* | *[[Horsetail]] - Restores 7 HP and cures poison. | ||
* | *[[Inky Sauce]] - Restores 3 HP and cures poison. | ||
* | *[[Keel Mango]] - Restores 7 HP and cures poison. | ||
*[[ | *[[Life Shroom]] - Automatically restores 5 HP if the player falls in battle. | ||
* | *[[Long-Last Shake]] - Regenerates the player's HP over time. | ||
* | *[[Mild Cocoa Bean]] - Restores 5 HP and cures poison. | ||
* | *[[Mistake]] - Restores 1 HP and cures poison. | ||
* | *[[Mushroom]] - Restores 10 HP when touched. | ||
* | *[[Peachy Peach]] - Restores 10 HP and cures poison. | ||
* | *[[Pink Apple]] - Restores 5 HP and cures poison. | ||
* | *[[Power Steak]] - Restores 15 HP and cures poison. | ||
* | *[[Primordial Fruit]] - Restores 10 HP and cures poison. | ||
* | *[[Red Apple]] - Restores 5 HP and cures poison. Give to [[Cyrrus]] to get to Door O. | ||
* | *[[Sap Soup]] - Restores 3 HP and cures poison. | ||
* | *[[Shroom Shake]] - Restores 10 HP and cures poison. | ||
* | *[[Slimy Shroom]] - Restores 10 HP and cures poison. | ||
* | *[[Smelly Herb]] - Restores 5 HP and cures poison. | ||
*[[ | *[[Super Shroom]] - Restores 20 HP when touched. | ||
* | *[[Super Shroom Shake]] - Restores 20 HP and cures poison. | ||
*[[ | *[[Ultra Shroom]] - Restores 50 HP when touched. | ||
* | *[[Ultra Shroom Shake]] - Restores 50 HP and cures poison. | ||
* | *[[Whacka Bump]] - Restores 30 HP and cures poison. | ||
* | *[[Yellow Apple]] - Restores 5 HP and cures poison. | ||
'''Miscellaneous Items | |||
*[[Catch Card]] - Catches an enemy's soul (if it works). | |||
*[[Catch Card SP]] - Catches an enemy's soul (almost always works). | |||
*[[Gold Bar]] - A bar worth around 100 coins. | |||
*[[Gold Bar x3]] - A trio of gold bars; worth around 300 coins. | |||
*[[Gold Medal (Super Paper Mario)|Gold Medal]] - A medal worth 10,000 points. | |||
*[[Happy Flower (Super Paper Mario)|Happy Flower]] - Flowers with coins attached to them will slowly rain from the sky for a limited time. | |||
*[[HP Plus (Super Paper Mario)|HP Plus]] - Raises HP by 5 permanently. | |||
*[[Mega Star]] - Makes the player huge and invincible for a short time. | |||
*[[Mystery Box (item)|Mystery Box]] - Becomes a random item when used. | |||
*[[Pal Pill]] - Summons little buddies to surround and defend the player. | |||
*[[Power Plus (Super Paper Mario)|Power Plus]] - Raises Attack by 1 permanently. | |||
*[[Sleepy Sheep]] - Briefly puts enemies to sleep. | |||
*[[Slow Flower]] - Temporarily slows down time; triples value of coins and points. | |||
*[[Speed Flower]] - Temporarily speeds up time; triples value of coins and points. | |||
*[[Star Medal (Super Paper Mario)|Star Medal]] - A medal worth 1,000 points. | |||
*[[Stop Watch]] - Stop enemies in their tracks. | |||
|} | |} | ||
=== | ===[[Audience]]=== | ||
[[File:SPM Blobule Stylish.png|thumb|250px|''Super Paper Mario''{{'}}s audience.]] | |||
The Audience is a group of generic creatures who will appear whenever Mario, Peach, Bowser, or Luigi attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when stomping on an enemy. The audience in this game consists of [[Toad]]s, [[Goomba]]s, [[Koopa Troopa]]s, and [[Shy Guy]]s, only a handful of species from the previous game. They appear on the sides of the screen and say "Nice", "Good", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on the enemy. By doing this, the player can get more points faster. | |||
=== | ===Controls=== | ||
====Wii Remote, sideways==== | |||
{{ | *{{Button|wii|-}}: See controls | ||
*{{button|wii|Pad}}: Space-swim; move on climbable objects; walk around (in 3D); enter door | |||
*{{button|wii|Padleftright}}: Walk around (in 2D) | |||
*{{button|wii|Paddown}}: Duck; enter Warp Pipe; crouch before Super Jump (as Luigi); breathe fire (as Bowser) | |||
*{{button|wii|Padup}}: Talk to person | |||
*{{Button|wii|a}}: Flip to 3D (as Mario) | |||
*{{Button|wii|2}}: Jump; swim upwards | |||
*{{Button|wii|1}}: Use Pixl | |||
*{{Button|wii|1}} + {{Button|wii|2}}: Change character, swap Pixl, or use [[List of items|Item]] | |||
*{{Button|wii|+}}: Pause | |||
== | ==Boss Battles== | ||
'''Bold''' | '''Bold''' indicates Chapter Boss. | ||
{|border=1 style="width: | {| border=1 style="width: 100%; text-align:center; border-collapse:collapse;background:white; margin:0 auto;" | ||
!width=15%|Chapter | |||
!width= | !width=30%|Name | ||
!width= | !width=10%|HP | ||
!width=10%|Attack | |||
!width= | !width=10%|Defense | ||
!width= | !width=10%|Score | ||
!width= | !width=25%|Location | ||
!width= | |||
!width= | |||
|- | |- | ||
|rowspan=2|[[Lineland|Chapter 1]] | |rowspan=2|[[Lineland|Chapter 1]] | ||
|[[File: | |[[File:SPM O Chunks Catch Card.png|60px]] | ||
[[O'Chunks]] (1) | |||
|20 | |20 | ||
|1 | |1 | ||
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|[[Yold Desert]] | |[[Yold Desert]] | ||
|- | |- | ||
|[[File:Fracktail. | |[[File:SPM Fracktail Catch Card.png|60px]] | ||
'''[[Fracktail]]''' | |||
|?? | |?? (9 hits) | ||
|1 | |1 | ||
|0 | |0 | ||
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|[[Gloam Valley|Chapter 2]] | |[[Gloam Valley|Chapter 2]] | ||
|[[File:SPM Mimis True Form Artwork.png|150px]] | |[[File:SPM Mimis True Form Artwork.png|150px]] | ||
'''[[Mimi]]''' (1) | |||
|?? | |?? (6 hits) | ||
|1 | |1 | ||
|0 | |0 | ||
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|- | |- | ||
|rowspan=4|[[The Bitlands|Chapter 3]] | |rowspan=4|[[The Bitlands|Chapter 3]] | ||
|[[File: | |[[File:SPM Bowser Catch Card.png|60px]] | ||
[[Bowser]] (1) | |||
|20 | |20 | ||
|2 | |2 | ||
Line 623: | Line 387: | ||
|[[The Bitlands]] | |[[The Bitlands]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Big Blooper Catch Card.png|60px]] | ||
[[Big Blooper (Super Paper Mario)|Big Blooper]] | |||
|?? | |?? (3 hits) | ||
|2 | |2 | ||
|0 | |0 | ||
Line 631: | Line 395: | ||
|[[The Tile Pool]] | |[[The Tile Pool]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Dimentio Catch Card.png|60px]] | ||
[[Dimentio]] (1) | |||
|30 | |30 | ||
|2 | |2 | ||
Line 639: | Line 403: | ||
|[[The Dotwood Tree]] | |[[The Dotwood Tree]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Francis Catch Card.png|60px]] | ||
'''[[Francis]]''' | |||
|40 | |40 | ||
|1 | |1 | ||
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|- | |- | ||
|rowspan=2|[[Outer Space|Chapter 4]] | |rowspan=2|[[Outer Space|Chapter 4]] | ||
|[[File:Mr | |[[File:SPM Mr L Catch Card.png|60px]] | ||
[[Mr. L]] | |||
|40 | |40 | ||
|3 | |3 | ||
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|rowspan=2|[[Whoa Zone]] | |rowspan=2|[[Whoa Zone]] | ||
|- | |- | ||
|[[File:Brobot.png| | |[[File:SPM Brobot Catch Card.png|60px]] | ||
'''[[Brobot]]''' | |||
|255 | |255 | ||
|4 | |4 | ||
|3 | |3 (6 against fire) | ||
|4000 | |4000 | ||
|- | |- | ||
|rowspan=3|[[Land of the Cragnons|Chapter 5]] | |rowspan=3|[[Land of the Cragnons|Chapter 5]] | ||
|rowspan=2|[[File: | |rowspan=2|[[File:SPM O Chunks Catch Card.png|60px]] | ||
[[O'Chunks]] (2 & 3) | |||
|40 | |40 | ||
|2 | |2 | ||
Line 678: | Line 442: | ||
|rowspan=2|[[Floro Caverns]] | |rowspan=2|[[Floro Caverns]] | ||
|- | |- | ||
|[[File: | |[[File:SPM King Croacus Catch Card.png|60px]] | ||
'''[[King Croacus IV|King Croacus]]''' | |||
|50 | |50 | ||
|2 | |2 | ||
Line 686: | Line 450: | ||
|- | |- | ||
|rowspan=2|[[Sammer's Kingdom|Chapter 6]] | |rowspan=2|[[Sammer's Kingdom|Chapter 6]] | ||
|[[File: | |[[File:SPM Mimi Catch Card.png|60px]] | ||
[[Mimi]] (2) | |||
|25 | |25 | ||
|2 | |2 | ||
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|[[Sammer's Early Duels]] | |[[Sammer's Early Duels]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Brobot L Catch Card.png|60px]] | ||
'''[[Brobot L-type]]''' | |||
|64 | |64 | ||
|5 | |5 | ||
|4 | |4 (8 against fire) | ||
|6000 | |6000 | ||
|[[World of Nothing]] | |[[World of Nothing]] | ||
|- | |- | ||
|rowspan=3|[[The Underwhere|Chapter 7]] | |rowspan=3|[[The Underwhere|Chapter 7]] | ||
|[[File: | |[[File:SPM Bowser Catch Card.png|60px]] | ||
[[Bowser]] (2) | |||
|80 | |80 | ||
|8 | |8 | ||
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|rowspan=2|[[Underwhere Road]] | |rowspan=2|[[Underwhere Road]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Underchomp Catch Card.png|60px]] | ||
[[Underchomp]] | |||
|48 | |48 (16 each) | ||
|3 | |3 | ||
|4 | |4 | ||
|6000 | |6000 | ||
|- | |- | ||
|[[File:Bonechill.png| | |[[File:SPM Bonechill Catch Card.png|60px]] | ||
'''[[Bonechill]]''' | |||
|80 | |80 | ||
|4 | |4 | ||
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|[[The Overthere]] | |[[The Overthere]] | ||
|- | |- | ||
|rowspan= | |rowspan=5|[[Castle Bleck|Chapter 8]] | ||
|[[File: | |[[File:SPM O Chunks Catch Card.png|60px]] | ||
[[O'Chunks]] (4) | |||
|100 | |100 | ||
|4 | |4 | ||
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|8000 | |8000 | ||
|[[Castle Bleck Entry]] | |[[Castle Bleck Entry]] | ||
|- | |- | ||
|[[File:SPM Mimis True Form Artwork.png|150px]] | |[[File:SPM Mimis True Form Artwork.png|150px]] | ||
[[Mimi]] (3) | |||
|?? | |?? (6 hits) | ||
|4 | |4 | ||
|0 | |0 | ||
|8000 | |8000 | ||
|[[Castle Bleck Foyer]] | |||
|- | |- | ||
|[[File: | |[[File:SPM Dimentio Catch Card.png|60px]] | ||
[[Dimentio]] (2) | |||
|80 | |80 | ||
|4 | |4 | ||
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|[[Castle Bleck Interior]] | |[[Castle Bleck Interior]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Count Bleck Catch Card.png|60px]] | ||
'''[[Count Bleck]]''' | |||
|150 | |150 | ||
|8 | |8 | ||
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|rowspan=2|[[Castle Bleck Inner Sanctum]] | |rowspan=2|[[Castle Bleck Inner Sanctum]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Super Dimentio Catch Card.png|60px]] | ||
'''[[Super Dimentio]]''' | |||
|200 | |200 | ||
|6 | |6 | ||
|0 (head) | |0 (head) | ||
4 (body) | |||
|9990 | |9990 | ||
|- | |- | ||
|rowspan=3|Optional | |rowspan=3|Optional | ||
|[[File:SPM Wracktail Catch Card.png| | |[[File:SPM Wracktail Catch Card.png|60px]] | ||
[[Wracktail]] | |||
|?? | |?? (30 hits) | ||
|10 | |10 | ||
|0 | |0 | ||
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|[[Flipside Pit of 100 Trials]] | |[[Flipside Pit of 100 Trials]] | ||
|- | |- | ||
|[[File: | |[[File:SPM Dark Luigi Catch Card.png|60px]][[File:SPM Dark Bowser Catch Card.png|60px]][[File:SPM Dark Peach Catch Card.png|60px]][[File:SPM Dark Mario Catch Card.png|60px]] | ||
[[Shadoo]] | |||
|400 | |400 (100 each) | ||
|10 | |10 (20 for Dark Bowser) | ||
|0 | |0 (4 for Dark Bowser) | ||
|39960 | |39960 (9990 each) | ||
|[[Flopside Pit of 100 Trials]] | |[[Flopside Pit of 100 Trials]] | ||
|- | |- | ||
|[[File:SPM | |[[File:SPM Sammer Guy 100.png|80px]] | ||
[[Big Sammer Guy|End Boss]] | |||
|99 | |99 | ||
|10 | |10 | ||
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|5000 | |5000 | ||
|[[Sammer's Endgame]] | |[[Sammer's Endgame]] | ||
|- | |- | ||
|} | |} | ||
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===Duel of 100=== | ===Duel of 100=== | ||
{{main|Duel of 100}} | {{main|Duel of 100}} | ||
After completion of the game, the player may return to [[Sammer's Kingdom]] to fully complete the Duel of 100 by defeating all 100 [[Sammer Guy]]s. After the duel, [[King Sammer]] | After completion of the game, the player may return to [[Sammer's Kingdom]] to fully complete the Duel of 100 by defeating all 100 [[Sammer Guy]]s. After the duel, [[King Sammer]] will award the player with [[Catch Card]]s of the [[partner]]s from ''[[Paper Mario: The Thousand-Year Door]]''. | ||
===Pits of 100 Trials=== | ===Pits of 100 Trials=== | ||
Line 917: | Line 571: | ||
{{main|Flipside Arcade}} | {{main|Flipside Arcade}} | ||
The Flipside Arcade is found in a [[The Underwhere (bar)|beveragarium]] in Flipside. There, the player may play four minigames, one of which is unlocked via the [[Golden Card]]. | The Flipside Arcade is found in a [[The Underwhere (bar)|beveragarium]] in Flipside. There, the player may play four minigames, one of which is unlocked via the [[Golden Card]]. | ||
*[[Forget Me Not]] - A card matching game with familiar characters from the game. Missing three times in one round is a game over. | *[[Forget Me Not]] - A card matching game with familiar characters from the game. Missing three times in one round is a game over. | ||
*[[Mansion Patrol]] - A shooting game that involves the character shooting [[Boo]]s to get points. This game marks one of the only appearances of [[Toad (species)|Toads]] in the entire game, other than at the start of the game, where [[Toad]] himself appears. | *[[Mansion Patrol]] - A shooting game that involves the character shooting [[Boo]]s to get points. This game marks one of the only appearances of [[Toad (species)|Toads]] in the entire game, other than at the start of the game, where [[Toad]] himself appears. | ||
Line 922: | Line 577: | ||
*[[Hammer Whacker]] (Unlockable with [[Golden Card]]) -The player holds a large hammer and whacks giant shells back at the [[Koopa Striker]], who hits the shells towards the player. | *[[Hammer Whacker]] (Unlockable with [[Golden Card]]) -The player holds a large hammer and whacks giant shells back at the [[Koopa Striker]], who hits the shells towards the player. | ||
=== | ==Development== | ||
{{ | After wrapping up development of ''[[Paper Mario: The Thousand-Year Door]]'', director [[Ryota Kawade]] wanted to make "other type of games" using the ''Paper Mario'' series<ref name="Nintendo Power">Williams, Drew (May 2007). "Super Paper Mario: The Interview". ''[[Nintendo Power]]'' Issue 215: p 76–78.</ref>. Kawade brainstormed many ideas for a new ''Paper Mario'' game that would retain the series' humor, puzzles and leveling system while featuring a new twist, eventually settling on the concept of switching between 2D and 3D (an idea which came to him during a train ride, where Kawade was thinking about the [[Bowser]] platforming segments in ''The Thousand Year Door'' while looking at the other end of the train<ref name="Nintendo Power"></ref>). The idea was presented to [[Nintendo]], which suggested that an action-adventure game would best demonstrate the concept<ref name="Nintendo Power"></ref>. | ||
The developers and Nintendo considered that retaining the leveling system was important, as it would allow less dedicated players to still enjoy the game and make it stand out from traditional ''Mario'' games<ref name="Nintendo Power"></ref>. The graphics and character design were deliberately designed to be surreal and unusual to invoke the idea of "a Mario world that's not really a Mario world" and because the idea "to show something that the player has never seen before" was considered a pillar of ''Paper Mario''<ref name="Nintendo Power"></ref>. | |||
When asked by ''[[Nintendo Power]]'' if the next ''Paper Mario'' would return to the series' RPG roots, Kawade claimed to be uncertain if they would continue on ''Super Paper Mario''{{'}}s concept, return to the gameplay style of the previous games, or be a completely different type of game, but he concluded that "we want a challenge and to take on new things". Producer [[Kensuke Tanabe]] similarly stated that he would "look for a new and different style"<ref name="Nintendo Power"></ref>. | |||
==Reception== | |||
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | |||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6;" | |||
|Release | |||
|Reviewer, Publication | |||
|Score | |||
|Comment | |||
|- | |||
|[[Wii|Nintendo Wii]] | |||
|Ricardo Torres, [https://www.gamespot.com/reviews/super-paper-mario-review/1900-6168805/ GameStop] | |||
|8.8/10 | |||
|align=left|''In the end, while it's not quite on par with some of the other entries in the series, Super Paper Mario stands as an engaging and fun Wii game that's well worth your time. Though the minor camera and pacing issues as well as the underwhelming audio keep the game from being a totally polished experience, there's plenty to appreciate. Super Paper Mario's humorous story, accessible gameplay, inventive design, cool visual style, and impressive amount of content give it an undeniable charm. Anyone with a Wii should check it out.'' | |||
|- | |||
|Nintendo Wii | |||
|Bryn Williams, [http://wii.gamespy.com/wii/super-paper-mario-/779073p1.html Gamespy] | |||
|4/5 | |||
|align=left|''Super Paper Mario is a rock-solid entry into the Wii's expanding library of games. It's of a substantially higher quality than the majority of third-party games recently released and as such, it should appeal to virtually everyone who owns the console. It's well worth the price of admission and if you were on the fence before, rest assured that this one's worth your time and money.'' | |||
|- | |||
|Nintendo Wii | |||
|John Walker, [https://www.eurogamer.net/articles/super-paper-mario-review Eurogamer] | |||
|8/10 | |||
|align=left|''So an admittedly muddled review. Is it a new Wii must-have? I'm going with, perhaps. It uses the Wii tech so cleverly, remembering that simple is best, but letting it play in a way impossible on any other console. It's non-stop hilarious, and utterly adorable. If only it had been more inventive with the 3D potential, it would have been a stand-out classic. As it is, subdued by this shortfall, it's a gorgeous, confusing little buddy, that's lovely to hang out with.'' | |||
|- | |||
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | |||
|-style="background-color:#E6E6E6;" | |||
|colspan=2|Compiler | |||
|colspan=2|Platform / Score | |||
|- | |||
|colspan=2|Metacritic | |||
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii/super-paper-mario 85] | |||
|- | |||
|colspan=2|GameRankings | |||
|colspan=2|[https://www.gamerankings.com/wii/933012-super-paper-mario/index.html 85.16%] | |||
|} | |||
{{br}} | |||
==Similarities to | ==Similarities to previous ''Paper Mario'' games== | ||
As with ''[[Paper Mario: The Thousand-Year Door]]'', this game | As with ''[[Paper Mario: The Thousand-Year Door]]'', this game contained many similarities and reused elements from the previous two games: | ||
*All three intros began at the Mario brothers' house. | |||
*All three intros | *All three games featured interludes where the player had to maneuver Peach through the enemy base. | ||
*All three games | |||
*Peach plays an integral role in each of the first three games. In the first, she is captured and helps Mario on his quest through [[Twink]]. In the second, Peach is captured and is used as a vessel for the [[Shadow Queen]]. In this game, she is a main playable character and one of the Heroes of Light. | *Peach plays an integral role in each of the first three games. In the first, she is captured and helps Mario on his quest through [[Twink]]. In the second, Peach is captured and is used as a vessel for the [[Shadow Queen]]. In this game, she is a main playable character and one of the Heroes of Light. | ||
*All three games allow the player to play as Peach at some point. In ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', Peach is playable in the intermissions. In this game, Peach is a main playable character. | *All three games allow the player to play as Peach at some point. In ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', Peach is playable in the intermissions. In this game, Peach is a main playable character. | ||
*Similarly, both ''Paper Mario: The Thousand-Year Door'' and this game allow the player to play as Bowser. In ''Paper Mario: The Thousand-Year Door'', Bowser is playable in the intermissions. In this game, Bowser is a main playable character. Also, his combat style is very similar to the platformer levels during his intermissions in ''Paper Mario: The Thousand-Year Door''. | *Similarly, both ''Paper Mario: The Thousand-Year Door'' and this game allow the player to play as Bowser. In ''Paper Mario: The Thousand-Year Door'', Bowser is playable in the intermissions. In this game, Bowser is a main playable character. Also, his combat style is very similar to the platformer levels during his intermissions in ''Paper Mario: The Thousand-Year Door''. | ||
*All three games | *All three games had a small, peaceful town within Chapter 1, as well as a fortress/dungeon-like area as the final area of the chapter. (This is also seen in the game's successors' first worlds.) Also, like in ''Paper Mario: The Thousand-Year Door'', a large dragon was a boss that was fought at the end. | ||
*A red palm tree | *A red palm tree was seen in the desert, just as it was in the first ''Paper Mario''. As with that one, something had to be done near it in order to trigger something. | ||
*Like ''Paper Mario'' this game has a chapter that involves climbing a mountain and crossing a desert to reach a ruin. | *Like ''Paper Mario'' this game has a chapter that involves climbing a mountain and crossing a desert to reach a ruin. | ||
*[[Merlon]], [[Merlee]], and [[Merluvlee]] reappear in this game. | *[[Merlon]], [[Merlee]], and [[Merluvlee]] reappear in this game. | ||
*As with ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', ''Super Paper Mario'' also | *As with ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', ''Super Paper Mario'' also featured a partner that was used to blow up cracks in walls and reveal hidden areas. | ||
*This game also | *This game also contained a partner with the power to evade enemy attacks, as well as getting past floors with rising spikes. | ||
*''Super Paper Mario'' also | *''Super Paper Mario'' also contained a partner that could get Mario over spikes and other dangerous terrain. | ||
*All three games include a reptile as a Chapter 3 boss. | *All three games include a reptile as a Chapter 3 boss. | ||
*In both ''Paper Mario'' and ''Super Paper Mario'', the boss of Chapter 2 is chased by a creature with dog-like qualities. In ''Paper Mario'', [[Tutankoopa]] is chased by a [[Chain | *In both ''Paper Mario'' and ''Super Paper Mario'', the boss of Chapter 2 is chased by a creature with dog-like qualities. In ''Paper Mario'', [[Tutankoopa]] is chased by a [[Chain Chomp]]. In ''Super Paper Mario'', [[Mimi]] is chased by [[Gnaw]]. | ||
*In all three, the second and fourth chapter bosses work for the main villain (although [[Doopliss]] does not join Grodus until after he is defeated in Chapter 4). If [[Smorg]] | *In all three, the second and fourth chapter bosses work for the main villain (although [[Doopliss]] does not join Grodus until after he is defeated in Chapter 4). If [[Smorg]] was working for Grodus, then this applies to the sixth boss as well. | ||
*In both ''Paper Mario'' and ''Super Paper Mario'', Mario has to run away from a chapter boss who chases him because they are invincible and cannot be defeated until the end of the chapter. In ''Paper Mario'', Mario has to run away from [[Tubba Blubba]]. In ''Super Paper Mario'', Mario and Peach have to run away from [[Mimi]] in her spider form. | *In both ''Paper Mario'' and ''Super Paper Mario'', Mario has to run away from a chapter boss who chases him because they are invincible and cannot be defeated until the end of the chapter. In ''Paper Mario'', Mario has to run away from [[Tubba Blubba]]. In ''Super Paper Mario'', Mario and Peach have to run away from [[Mimi]] in her spider form. | ||
*Also, all three games have a chapter boss that is invincible until the end of the chapter. ''Paper Mario'' being [[Tubba Blubba]], ''Paper Mario | *Also, all three games have a chapter boss that is invincible until the end of the chapter. ''Paper Mario'' being [[Tubba Blubba]], ''Paper Mario The Thousand-Year Door'' being [[Doopliss]], and ''Super Paper Mario'' being [[Mimi]]. However, unlike Tubba Blubba and Mimi, Doopliss never actually chases the player, although they must run away from him in battle if they guess his name wrong when he asks them. | ||
*This game | *This game featured a plant boss at the end of Chapter 5, just as the first ''Paper Mario'' did. | ||
*[[Lady Bow]] and [[Parakarry]] | *[[Lady Bow]] and [[Parakarry]] made cameos in this game, just as they did in ''Paper Mario: The Thousand-Year Door''. | ||
*As with the first and second ''Paper Mario'' games, Mario's first ally knows how to use the [[Tattle]] ability. | *As with the first and second ''Paper Mario'' games, Mario's first ally knows how to use the [[Tattle]] ability. | ||
*As with ''Paper Mario: The Thousand-Year Door'', this game, too, contained a main villain that | *As with ''Paper Mario: The Thousand-Year Door'', this game, too, contained a main villain that was being used as a pawn the entire time by one of his minions, and an ally to get possessed by the game's final boss. | ||
*In both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', the main villain's name resembles an expression of disgust, and his minion who is using him has a name resembling a word related to insanity. | *In both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', the main villain's name resembles an expression of disgust, and his minion who is using him has a name resembling a word related to insanity. | ||
*In all three games, a character says "Still your tongue" to another character whose name starts with B | *In all three games, a character says "Still your tongue" to another character whose name starts with B. | ||
*''Super Paper Mario'', just like the first game, | *''Super Paper Mario'', just like the first game, featured a cutscene where an enemy asked questions about Mario and company's weakpoints, and the kinds of things that they hate. | ||
*''Super Paper Mario'' has a childish shapeshifting character, just like the previous game. | *''Super Paper Mario'' has a childish shapeshifting character, just like the previous game. | ||
*All three ''Paper Mario'' games | *All three ''Paper Mario'' games had at least one party member that had to be fought first before they become playable. | ||
*''Super Paper Mario'' contains a Pit of 100 Trials, as well; and just as it is in the second game, it is entirely optional, and contains a boss that is supposedly more difficult than this game's final boss, and, in the case of the Flipside pit, is very similar to the first boss. | *''Super Paper Mario'' contains a Pit of 100 Trials, as well; and just as it is in the second game, it is entirely optional, and contains a boss that is supposedly more difficult than this game's final boss, and, in the case of the Flipside pit, is very similar to the first boss. | ||
*In Chapter 8-2, Mario and company are lured into a trap by Mimi, where she tricks them into hitting a blue [[! Block]], similar to how [[Koopa Bros.#Yellow Ninjakoopa|Yellow Ninjakoopa]] set a trap for Mario, where he | *In Chapter 8-2, Mario and company are lured into a trap by Mimi, where she tricks them into hitting a blue [[! Block]], similar to how [[Koopa Bros.#Yellow Ninjakoopa|Yellow Ninjakoopa]] set a trap for Mario, where he would hit a fake [[? Block]] that caused him to fall through a trap door, as well as the trap that [[Lord Crump]] set in ''Paper Mario: The Thousand-Year Door'', which was activated by placing the [[Puni Orb]] in a fake pedestal. | ||
*The final stages of all three games involve a shapeshifting villain masquerading as a familiar character that assists Mario and company throughout the game: a [[Duplighost]] impersonates Princess Peach in [[Bowser's Castle]] in the first game, [[Doopliss]] impersonates [[Professor Frankly]] at the Palace of Shadow entrance in the second and Mimi mimics Merlon within Castle Bleck in this game. | *The final stages of all three games involve a shapeshifting villain masquerading as a familiar character that assists Mario and company throughout the game: a [[Duplighost]] impersonates Princess Peach in [[Bowser's Castle]] in the first game, [[Doopliss]] impersonates [[Professor Frankly]] at the Palace of Shadow entrance in the second and Mimi mimics Merlon within Castle Bleck in this game. | ||
*The final battles of all three ''Paper Mario'' games involve a villain becoming invincible, where the items that were collected throughout the game have to be used against them to remove their invincibility barriers. | |||
*The final battles of all three ''Paper Mario'' games involve a villain becoming invincible, where the | *The final bosses of both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' offered Mario and his allies a chance to join them, and if "yes" is chosen, then the player gets an instant [[Game Over]]. | ||
*The final bosses of both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' | *In addition, the final bosses in both of these games had the goal of ending the world, and before both of the final battles, some of the previous worlds are shown about to end. | ||
*In addition, the final bosses in both of these games | *In both ''Super Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', there is a new character that is the main antagonist for most of the game, but ends up getting betrayed/injured by the true final boss. Also, the final bosses of each of these games were Mario's friends who were forced to fuse with the main villain. | ||
*In both ''Super Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', there is a new character that is the main antagonist for most of the game, but ends up getting betrayed/injured by the true final boss. Also, the final bosses of each of these games | *Although Chapter 7 didn't take place in a snowy region like it did in the first two ''Paper Mario'' games, it did contain a boss with power over the ice element, just like the first ''Paper Mario''. | ||
*Although Chapter 7 | |||
*As with the previous game, ''Super Paper Mario'' had an ordinary enemy by the name of "[[Johnson (Super Paper Mario)|Johnson]]", as well. | *As with the previous game, ''Super Paper Mario'' had an ordinary enemy by the name of "[[Johnson (Super Paper Mario)|Johnson]]", as well. | ||
*''Super Paper Mario'' and ''Paper Mario: The Thousand-Year Door'' both have legends involving four heroes | *''Super Paper Mario'' and ''Paper Mario: The Thousand-Year Door'' both have legends involving four heroes. | ||
*All three ''Paper Mario'' titles involve battling a giant [[Blooper]] at some point in the game. | *All three ''Paper Mario'' titles involve battling a giant [[Blooper]] at some point in the game. | ||
*All three chapter 5 bosses have more than 1 form. | *All three chapter 5 bosses have more than 1 form. | ||
*Each Chapter 5 features a non-partner character that goes along with Mario to the chapter's location, and at least one point enters the "dungeon" with him ([[Kolorado]], [[Flavio]], and [[Flint Cragley]]). All three have a significant part to play near the end; Kolorado gives Mario an item needed to enter the sixth chapter in return for the treasure, Flavio negotiates with Cortez to fight off an attack by Crump, and Cragley informs the Cragnons of the reason behind the Floro Sapiens' invasion and tells them to stop throwing trash into the river. | *Each Chapter 5 features a non-partner character that goes along with Mario to the chapter's location, and at least one point enters the "dungeon" with him ([[Kolorado]], [[Flavio]], and [[Flint Cragley]]). All three have a significant part to play near the end; Kolorado gives Mario an item needed to enter the sixth chapter in return for the treasure, Flavio negotiates with Cortez to fight off an attack by Crump, and Cragley informs the Cragnons of the reason behind the Floro Sapiens' invasion and tells them to stop throwing trash into the river. | ||
*All of Mario's partners in this game | *All of Mario's partners in this game were a final boss in at least one of each of the 3 released Paper Mario titles, Bowser in Paper Mario, Peach in Paper Mario: The Thousand-Year Door (possessed by the Shadow Queen), and Luigi in Super Paper Mario (hypnotized and combined with Dimentio). | ||
*In this and the previous game, there is a segment where the floor is flooded with a swarm of enemies. In ''Paper Mario: The Thousand | *In this and the previous game, there is a segment where the floor is flooded with a swarm of enemies. In ''Paper Mario: The Thousand Year Door'', this happens with Dull Bones in [[Hooktail's Castle]] and the Dry Bones in the [[Palace of Shadow]] while in Super Paper Mario, this happens with copies of Dimentio in Count Bleck's castle. | ||
*Also, in both games, there is a major battle between armies of the enemies, one side being the good guys and one side being the bad. The two sides fight each other and the good side wins. In ''Paper Mario: The Thousand | *Also, in both games, there is a major battle between armies of the enemies, one side being the good guys and one side being the bad. The two sides fight each other and the good side wins. In ''Paper Mario: The Thousand Year Door'', it is Grodus' army vs. the capsized civilians. In this game, it is the Skellobit army vs. the Nimbis. | ||
*In this and the second game, there is a segment where the player has to help Peach in some way using an item. In ''Paper Mario: The Thousand | *In this and the second game, there is a segment where the player has to help Peach in some way using an item. In ''Paper Mario: The Thousand Year Door'', Peach herself creates a potion, and if it is made incorrectly, she can turn either big or small. In this game, she is asleep and the player has to bring her a fruit that can wake her up. If the player brings her the wrong fruit, she will turn either big or small as well. The smoke effect when Peach is given said item is similar as well. Also, while bringing her the wrong item won't do anything, the player must bring Peach a [[Spicy Soup]] (made by bringing a [[Fire Burst]] to Saffron) after Chapter 1 to wake her up. It is mandatory to do so, because Peach is needed numerous times throughout the game. | ||
*All three games require the player to be in at least the fourth chapter to cook two things together. | *All three games require the player to be in at least the fourth chapter to cook two things together. | ||
*All three titles required Mario to go through a fortress to progress | *All three titles required Mario to go through a fortress to progress though the game. Koopa Bros. Fortress in the first, X-Naut Fortress in the second, and Francis's Fort in ''Super Paper Mario''. | ||
*Like the first two games, the Chapter 5 boss is located in a cave. | *Like the first two games, the Chapter 5 boss is located in a cave. | ||
==Differences from the other ''Paper Mario'' games== | ==Differences from the other ''Paper Mario'' games== | ||
*This game is a side-scroller, unlike the other ''Paper Mario'' games. | *This game is a side-scroller, unlike the other ''Paper Mario'' games. | ||
**As such, this is the first and so far only '' | **As such, this is the first and so far only ''Mario'' RPG to lack turn-based battles (aside from the [[Underchomp]] battle). | ||
*A score system is used for leveling up, rather than [[Star Point]]s. | *A score system is used for leveling up, rather than [[Star Point]]s. | ||
*For the first time in the series, Peach's design uses her current main dress. | *For the first time in the series, Peach's design uses her current main dress. | ||
*This is the | *This is the only game in the ''Paper Mario'' series to not feature [[Kammy Koopa]] or [[Kamek]]. | ||
*For the first time in the series, damage cannot be inflicted on Bowser with a standard jump attack. | *For the first time in the series, damage cannot be inflicted on Bowser with a standard jump attack. | ||
*The trend of Mario gaining a special attack from the game's key objects was broken, starting with this game. | *The trend of Mario gaining a special attack from the game's key objects was broken, starting with this game. | ||
*Unlike the first two (as well as | *This is the only game in the ''Paper Mario'' series to be alluded to in its predecessor. | ||
*Unlike the first two (as well as [[Paper Mario: Sticker Star|its successor]]), the fifth chapter does not take place on a tropical island. | |||
*This game (as well as ''[[Paper Mario: Color Splash]]'') does not have an ice-themed locale. | *This game (as well as ''[[Paper Mario: Color Splash]]'') does not have an ice-themed locale. | ||
*There is no parade (or anything similar to one) during the credits. | *There is no parade (or anything similar to one) during the credits. | ||
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*Starting with this game, a Goomba character does not give tattles. | *Starting with this game, a Goomba character does not give tattles. | ||
*Starting with this game, [[Parakarry]] does not appear at the beginning of the game to deliver a letter to [[Mario]] and [[Luigi]]. | *Starting with this game, [[Parakarry]] does not appear at the beginning of the game to deliver a letter to [[Mario]] and [[Luigi]]. | ||
*This is the only game in the series | *This is the only game in the series without Bob-ombs (except for bombette and admiral bobbers on catch cards) | ||
**but there are no ordinary ones bob-omb | |||
* | |||
* | |||
== | ==References to other games== | ||
[[File:SPM Francis 2nd Room.png|thumb|References to ''Paper Mario: The Thousand-Year Door''.]] | |||
The game was | *''[[Game & Watch]]'': The Flopside Pit of 100 Trials design is based on the design of Game & Watch games. | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': Super Dimentio's simile taunt to the party after the first half of the battle has him comparing the party to upside-down turtles as they wallow in helplessness, alluding to how the [[Shellcreeper]] enemy was frequently defeated. | |||
*''[[Super Mario Bros.]]'': Many references: | |||
**When Mario, Luigi, Peach, Bowser, or a Koopa Troopa gets a Mega Star, they turn into screen-sized versions of their sprites from this game; similarly, the [[Pal Pill]]s create eight small Mario, Luigi, Peach, or Bowser sprites from this game to aid the player. The sprite for the [[Shell Shock (item)|Shell Shock]] is also the same sprite. | |||
**The design for [[? Block]]s is based upon those of this game. | |||
**When [[Piccolo]] is in use, she causes the characters to have the same sound effects as in the original ''Super Mario Bros.'' | |||
**World 1-1 has been recreated in Chapter 1-1 (which also has a remix of the main theme), World 1-2 has been recreated in Chapter 3-1, World 2-1 was recreated in Chapter 5-3, and World 2-2 was recreated in Chapter 3-2. | |||
**Underground rooms filled completely with coins (called coin rooms by some) reappear. | |||
**Bowser's castle in the Bitlands is based on the castle designs of this game. | |||
**One of the [[Sammer Guy]]s says "Sorry, but your prize is in another castle", referring what the Toads say after being rescued from [[fake Bowser]]s ("Thank you Mario! But our princess is in another castle!"). | |||
**When Mario is sent to The Underwhere, there is a reference to the [[Minus World]]. | |||
**In Outer Space, there are constellations of Fire Flowers, Super Mushrooms, and Koopa shells at the background. | |||
*''[[Super Mario Bros.: The Lost Levels]]'': When Mario and co. Is sent to The Underwhere, someone references a [[Poison Mushroom]], a power-up (or rather, power-down) from this game as a Poison 1-Up Mushroom. | |||
*''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'': When [[Fracktail]] short-circuits, he says, "I AM ERROR," a reference to the character [[zeldawiki:Error|Error]]'s line from this game. | |||
*''[[Super Mario Bros. 2]]'': Francis' must-buy list includes something called ''Cyborg Wart'', a reference to [[Wart]], the final boss of this game. | |||
*''[[Super Mario Bros. 3]]'': The theme song that plays when the [[Big Blooper (Super Paper Mario)|Big Blooper]] appears in Chapter 3-2 is a remix of the underwater background music that plays in this game. At the start of the [[Yold Ruins]], there is a place where Mario must avoid bottomless pits and a fire bar in order to get to a door. There is a [[? Block]] above where the [[Fire Bar]] is. Additionally, if Mario climbs the platforms to the area above the exit, he can find a secret treasure chest. This is an allusion to the first fortress in World 1 of ''Super Mario Bros. 3'', where the secret was found by flying above where the door was and the secret was the [[Recorder]]. Bowser's battle theme is a remix of the music playing before Mario selects a level in [[Dark Land]]. Francis' to-buy list includes a "''Tanooki suit made with real tanooki fur''", a reference to the [[Tanooki Suit]] from this game. | |||
*''[[Super Mario World]]'': When the player hits the blue switch at Chapter 1-2, it shows the first part of [[Yoshi's Island 3]]. Part of the main theme is remixed into Chapter 1-1's music. | |||
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The Mine Cart theme is re-used during a mine cart scene in Chapter 5-3. | |||
*''[[Paper Mario]]'': Every partner in this game returns as a Catch Card. Francis also has posters of [[Lady Bow]] and [[Bootler]]. [[Tubba Blubba]] was also mentioned by Francis, stating that there's a TV show called "The Blubbening", which stars him. Also, Mimi makes two direct references to this game. The first part is when she shapeshifts into Bowser and yells at Dimentio for reading her diary (which was a reference to Peach and [[Twink]] reading Bowser's diary), and the second part is when Mimi shapeshifts into Merlee, asking Mario and company about their weakpoints, just as Bowser and [[Kammy]] did to Peach. Also, at the beginning of the game, Mario has a picture with all eight partners from both ''Paper Mario'' and its sequel. Also, the noise that plays when an enemy is defeated (when it disappears) is the noise that plays in ''Paper Mario'' when an enemy disappears, only sped up. The song that plays after the character completes a chapter (while a piece of paper at the mid of the screen is telling the chapter's story) is the ''Paper Mario'''s plain music. | |||
*''[[Paper Mario: The Thousand-Year Door]]'': ''Super Paper Mario'' runs on a very similar graphical engine to this game. Every partner in this game returns as a Catch Card. Francis also has plush toys of the [[Mini-Yoshi|Yoshi]], [[Vivian]], [[Admiral Bobbery]], and [[Pennington]], along with a poster of [[Petuni]]. [[Sir Grodus]] and the [[X-Naut]]s are also referenced by him when he mentioned the TV shows, "''The Grodus Chronicles''" and "''Starship X-Naut''". On Francis' things to buy list, he wants a [[Ms. Mowz]] doll with "real smooching action", as well as the DVD, "''Harder Than Bedrawk: The [[Rawk Hawk]] Story''". A [[Magnus von Grapple|Magnus Von Grapple]] action figure was also on that list. Additionally, Fracktail and Wracktail are homages to [[Hooktail]] and [[Bonetail]], and one of the Sammer Guys is nicknamed "[[List of Sammer Guys#Thousand-Year Roar|Thousand-Year Roar]]". Also, as mentioned above, Mario has a picture of all seven partners from this game (with [[Flurrie]] being the most noticeable), as well as the partners from the first game. | |||
*''[[Luigi's Mansion]]'': The minigame [[Mansion Patrol]] takes place in the foyer of the mansion from this game. | |||
*''[[Mario & Luigi: Superstar Saga]]'': There is a Sammer Guy named Mustard of Doom, referencing one of [[Fawful]]'s quotes in this game. | |||
== | ==References in later games== | ||
*''[[Super Smash Bros. Brawl]]'': The trophies, Paper Mario, Paper Luigi, Paper Bowser, Paper Peach, Wedding Bowser, Wedding Peach and Fracktail all reference the story of this game in the description. Count Bleck, Tippi, and O'Chunks also appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s. | |||
*''[[Mario & Luigi: Bowser's Inside Story]]'': Bowser's battle animation in ''Bowser's Inside Story'' resembles the one in this game. | |||
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Big Blooper is mentioned in the Blooper trophy in the Nintendo 3DS version. Trophies of [[Tippi]], [[Fracktail]], [[Flint Cragley]], [[Mr. L]], and [[Count Bleck]] appear in the Wii U version. | |||
*''[[Paper Mario: Color Splash]]'': The 3-D [[flip]]ping mechanic returns in this game during the ''[[Super Mario Bros. 3]]''-styled sub-level found within the [[Green Energy Plant]]. | |||
*''[[Super Smash Bros. Ultimate]]'': Mr. L and Dimentio appear in this game as [[Spirit (Super Smash Bros. Ultimate)|spirits]]. A giant Luigi appears during the Dimentio spirit battle, referencing [[Super Dimentio]]. | |||
| | |||
A | |||
==Quotes== | ==Quotes== | ||
{{main|List of Super Paper Mario quotes}} | {{main|List of Super Paper Mario quotes}} | ||
* | *''[[Mario]]! Take this and save all worlds from destruction!'' - [[Merlon]] | ||
* | *''"Nothing is decided entirely by fate, you know... All things determine their destinies."'' - [[Tippi]] | ||
* | *''"To feel sadness is to live, but as long as you are alive, the future is a blank page."'' - Merlon | ||
* | *''"Of all things, you defend the heart?! Nothing could be more worthless..."'' - [[Count Bleck]] | ||
* | *''"Well, I can’t just sit here and let everyone else go off to save the worlds, now, can I?"'' - [[Princess Peach]] | ||
* | *''"No more sequels! It's gonna end right here, right now. ONCE AND FOR ALL!"'' - [[Bowser]] | ||
* | *''"I don't give my name to scoundrels! Just watch as Luigi punishes you for your badness!"'' - [[Luigi]] | ||
* | *''"JUNIOR?! C'mere un' I'll introduce [[Mr. L|yeh]] to Fist Jr. an' his wee pal, Slappie!"'' - [[O'Chunks]] | ||
* | *''"You DUMMIES! The only reason I'm even [[Sammer's Kingdom|HERE]] is to get in the way!"'' - [[Mimi]] | ||
* | *''"Master of dimensions... Pleaser of crowds... I am... Dimentio!"'' - [[Dimentio]] | ||
* | *''And with that...I am hungry. [...] Let us heal our weariness by devouring a banquet of sumptuous sweets!'' - Merlon | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Super Paper Mario pre-release and unused content}} | {{main|List of Super Paper Mario pre-release and unused content}} | ||
''Super Paper Mario'' was originally developed as a title for the Nintendo GameCube, under the same name. The game was also at one point considered for release on both the GameCube and Wii consoles. The Pixls were also initially named "Fairens," and all, but Tippi seemed to have initially been one single Fairen that would have morphed into different forms depending on the ability used. | |||
==Glitches== | ==Glitches== | ||
{{main|List of Super Paper Mario glitches}} | {{main|List of Super Paper Mario glitches}} | ||
=== | ===Through the Platform=== | ||
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform. | The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform. | ||
{{br}} | {{br}} | ||
===Infinite Jump Glitch=== | |||
The player should use Mario and [[Thudley]]. The player should ground-pound with him, and just as Thudley's ground pound reaches maximum height, flip to 3-D, and ground-pound again and flip again, and keep repeating it. | |||
===Clipping Through Objects=== | |||
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he will be able to walk through the object. | |||
==Bestiary== | ==Bestiary== | ||
{{main|Super Paper Mario bestiary}} | {{main|Super Paper Mario bestiary}} | ||
{{:Super Paper Mario bestiary|transcludesection=Goomba|align=horizontal}} | {{:Super Paper Mario bestiary|transcludesection=Goomba|align=horizontal}} | ||
{{:Super Paper Mario bestiary|transcludesection=Squiglet|align=horizontal}} | {{:Super Paper Mario bestiary|transcludesection=Squiglet|align=horizontal}} | ||
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{{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}} | {{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}} | ||
{{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}} | {{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}} | ||
{{ | ==Staff== | ||
{{main|List of Super Paper Mario staff}} | |||
The game was developed by [[Intelligent Systems]] and published by [[Nintendo]]. [[Ryota Kawade]] was the chief director and Chie Kawabe was the art director. The music is credited to Naoko Mitome and Chika Sekigawa. [[Shigeru Miyamoto]] is credited as supervisor. The game was produced by [[Kensuke Tanabe]] and Ryoichi Kitanishi and executive produced by Nintendo's president at the time, [[Satoru Iwata]]. | |||
==Gallery== | ==Gallery== | ||
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==Media== | ==Media== | ||
{{ | {{more media|see [[:Category:Super Paper Mario Media Files]] for all uploaded files so far|section=yes}} | ||
{{see also|List of Super Paper Mario music}} | |||
{{media table | {{media table | ||
| | |type1=audio | ||
|name1=SPM Title Music | |||
|pipe1=Super Paper Mario | |||
|description1=Title screen music. | |||
| | |length1=3:37 | ||
| | |type2=audio | ||
| | |name2=SPM Flipside Music | ||
| | |pipe2=Super Paper Mario | ||
| | |description2=Flipside theme. | ||
| | |length2=3:33 | ||
| | |type3=audio | ||
| | |name3=SPM Chapter1-1 Music | ||
| | |pipe3=Super Paper Mario | ||
| | |description3=[[Lineland]] theme. | ||
|length3=2:35 | |||
| | |||
| | |||
| | |||
}} | }} | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Sūpā Pēpā Mario | |JapR=Sūpā Pēpā Mario | ||
|JapM=Super Paper Mario | |JapM=Super Paper Mario | ||
|ChiT=超級紙片瑪利歐<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref> | |ChiT=超級紙片瑪利歐<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref><ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> | ||
|ChiTR=Chāojí Zhǐpiàn Mǎlì'ōu | |ChiTR=Chāojí Zhǐpiàn Mǎlì'ōu | ||
|ChiTM=Super Paper Mario | |ChiTM=Super Paper Mario | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The | *The save data description is ''"Interdimensional adventure!"'' | ||
*In ''Super | *A [[Gold Fuzzy]] made an appearance on the back cover of the guidebook, but no Gold Fuzzies appear in-game. | ||
*In the American version of ''Super Paper Mario'', [[Dimentio]] insults Luigi by calling his mustache a "shag." Because this term doubles as a vulgar slang term in British English, the line was changed to have Dimentio call Luigi "pushover" in the PAL version. Similarly, every instance of "spank" was changed to "yell" or "clobber" in the PAL version. This is most notable with O'Chunks's dialogue. | |||
*In a 2007 interview, Seth Gordon, director of ''{{wp|The King of Kong|The King of Kong: A Fistful of Quarters}}'', expressed his desire to create a film adaptation of ''Super Paper Mario''. With the rising popularity of {{wp|3D film|3D movies}}, his idea for an adaptation involved constantly switching between 2D and 3D. However, Gordon also mentioned that, even though ''The King of Kong'' was screened for Nintendo, he has not been given an opportunity to speak with Nintendo about the idea.<ref>[http://web.archive.org/web/20080126114909/http://www.gwn.com/news/story.php/id/14249/Super_Paper_Mario_The_Movie.html ''Gameworld Network''] (archive) (Accessed on 6-9-09)</ref> | |||
*During the cutscene in which [[Count Bleck]]'s barrier is broken, [[Princess Peach]] speaks a line that was likely intended for Bleck: "What is now happening to... Count Bleck?!" | |||
*When Bowser is fought as a boss, he cannot be jumped on normally due to his spikes. However when playing as him, this property vanishes and he is vulnerable to damage from above. | |||
*A tie-in browser game was released in 2007 called ''[[Super Paper Mario Memory Match]]''. | |||
==External links== | ==External links== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
*[https://web.archive.org/web/20101122224331/http://www.nintendo.com/sites/spm/ Official Site (North America)] | *[https://web.archive.org/web/20101122224331/http://www.nintendo.com/sites/spm/ Official Site (North America)] | ||
*[ | *[http://www.nintendo.co.jp/wii/r8pj/index.html Official Site (Japan)] | ||
*[http://microsite.nintendo-europe.com/superpapermario/?l=enGB Official Site (Europe)] | *[http://microsite.nintendo-europe.com/superpapermario/?l=enGB Official Site (Europe)] | ||
==References== | |||
<references/> | |||
{{SPM}} | {{SPM}} | ||
{{ | {{MarioGames}} | ||
{{Wii}} | {{Wii}} | ||
[[de:Super Paper Mario]] | [[de:Super Paper Mario]] | ||
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[[Category:Super Paper Mario|*]] | [[Category:Super Paper Mario|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Wii | [[Category:Wii Games]] | ||
[[Category:Platforming | [[Category:Platforming Games]] | ||
[[Category:2007 games]] | [[Category:2007 games]] | ||
[[Category:2009 games]] | [[Category:2009 games]] | ||
[[Category: | [[Category:RPGs]] | ||
[[Category:Nintendo Selects]] | [[Category:Nintendo Selects]] |