Editing Super Paper Mario

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|developer=[[Intelligent Systems]]<br>[[Nintendo SPD Group No.3]]
|developer=[[Intelligent Systems]]<br>[[Nintendo SPD Group No.3]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|USA|April 9, 2007|Mexico|April 9, 2007<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070406192321/latam.wii.com/soft_spm.jsp|title=''Super Paper Mario''|publisher=Wii.com|language=es-419|accesdate=May 27, 2024}}</ref>|Japan|April 19, 2007|Europe|September 14, 2007|Australia|September 20, 2007|HK|July 12, 2008|ROC|July 12, 2008|South Korea|February 26, 2009|South Africa|July 17, 2009<ref>https://www.nintendo.com/en-za/Games/Wii/Super-Paper-Mario-283355.html</ref>}} '''[[Nintendo Selects#Wii|Nintendo Selects release]]:'''<br>{{flag list|USA|August 28, 2011|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{flag list|USA|June 16, 2016|Japan|August 3, 2016<ref>{{cite|title=10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount|url=nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount|publisher=Nintendo Everything|accessdate=May 27, 2024|author=Jake|language=en}}</ref>|Europe|August 11, 2016|Australia|August 12, 2016}}
|release='''Original release:'''<br>{{release|USA|April 9, 2007|Mexico|April 9, 2007<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070406192321/latam.wii.com/soft_spm.jsp|title=''Super Paper Mario''|publisher=Wii.com|language=es-419|accesdate=May 27, 2024}}</ref>|Japan|April 19, 2007|Europe|September 14, 2007|Australia|September 20, 2007|HK|July 12, 2008|ROC|July 12, 2008|South Korea|February 26, 2009}} '''[[Nintendo Selects#Wii|Nintendo Selects release]]:'''<br>{{release|USA|August 28, 2011|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{release|USA|June 16, 2016|Japan|August 3, 2016<ref>{{cite|title=10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount|url=nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount|publisher=Nintendo Everything|accessdate=May 27, 2024|author=Jake|language=en}}</ref>|Europe|August 11, 2016|Australia|August 12, 2016}}
|genre=[[Genre#Platform|Platformer]], [[Genre#Role-playing|RPG]]
|genre=[[Genre#Platform|Platformer]], [[Genre#Role-playing|RPG]]
|modes=Single-player
|modes=Single-player
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|classind=L|rars=0+|grac=all|fpb=pg}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|classind=L|rars=0+|grac=all}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
|format={{format|wii=1|wiiudl=1}}
|format={{format|wii=1|wiiudl=1}}
|input={{input|wmsideways=1}}
|input={{input|wiimote=1}}
|serials={{flag list|USA|RVL-R8PE-USA}}
|serials=RVL-R8PE-USA (U.S.)
}}
}}
{{quote|Interdimensional adventure!|Save data description}}
{{quote|Interdimensional adventure!|Save data description}}
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The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.
The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.


''Super Paper Mario'' has a distinct visual style among the ''Paper Mario'' games. While most characters, enemies and items returning from ''[[Paper Mario: The Thousand-Year Door]]'' retain their appearance, the game utilizes very abstract, inorganic shapes for its new character designs, which are assembled from simple polygons, circles, and lines. Its environments are equally geometric, and have tile-based layouts. For coloring, gradients, patterns and psychedelic colors are common for both characters and backgrounds. This visual direction, coupled with animations such as the rectangle selection effect for warping characters and color fill effect for appearing stage elements, seems to be inspired by digital graphics editing rather than traditional art media, as is the case for the rest of the series.
''Super Paper Mario'' has a distinct visual style among the ''Paper Mario'' games. While most characters, enemies and items returning from ''[[Paper Mario: The Thousand-Year Door]]'' retain their appearance, the game utilizes very abstract, inorganic shapes for its new character designs, which are assembled from simple polygons, circles and lines. Its environments are equally geometric, and have tile-based layouts. For coloring, gradients, patterns and psychedelic colors are common for both characters and backgrounds. This visual direction, coupled with animations such as the rectangle selection effect for warping characters and color fill effect for appearing stage elements, seems to be inspired by digital graphics editing rather than traditional art media, as is the case for the rest of the series.


The game was originally planned for a 2006 release on the [[Nintendo GameCube]] and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device.
The game was originally planned for a 2006 release on the [[Nintendo GameCube]] and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device.
==Story==
==Story==
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]]
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]]
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Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show.
Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show.
===Chapter 1: [[Lineland]]===
===Chapter 1: [[Lineland]]===
[[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]]
[[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]]
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[[File:Sammer's Kingdom.png|200px|thumb|The [[Sammer's Kingdom]]]]
[[File:Sammer's Kingdom.png|200px|thumb|The [[Sammer's Kingdom]]]]
In the Sammer's Kingdom, the Void is almost at full size. After defeating the first [[Sammer Guy]], [[King Sammer]] arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat the next nineteen Sammer Guys, Count Bleck himself appears to inform them that Sammer's Kingdom is about to be destroyed, but when Tippi confronts him, he beats a hasty withdrawal. The next five Sammer Guys recognize the direness of the situation and let the heroes pass for free, at which point the King returns and appears to present them with the Pure Heart, but it is just a bomb in a treasure chest, and the King turns out to be Mimi in disguise. She fights them with a barrage of rubees and is defeated, but she had only intended to stall the heroes. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside. The door to the Sammer Kingdom remains so they go through, but all they find is [[World of Nothing|an endless expanse of whiteness]], and a deadened Pure Heart, now turned to stone. Mr. L appears with [[Brobot L-type]] to try to stop the heroes from getting the dead Pure Heart, but loses the fight and the Heart.
In the Sammer's Kingdom, the Void is almost at full size. After defeating the first [[Sammer Guy]], [[King Sammer]] arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat the next nineteen Sammer Guys, Count Bleck himself appears to inform them that Sammer's Kingdom is about to be destroyed, but when Tippi confronts him, he beats a hasty withdrawal. The next five Sammer Guys recognize the direness of the situation and let the heroes pass for free, at which point the King returns and appears to present them with the Pure Heart, but it is just a bomb in a treasure chest, and the King turns out to be Mimi in disguise. She fights them with a barrage of rubees and is defeated, but she had only intended to stall the heroes. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside. The door to the Sammer Kingdom remains so they go through, but all they find is [[World of Nothing|an endless expanse of whiteness]], and a deadened Pure Heart, now turned to stone. Mr. L appears with [[Brobot L-type]] to try to stop the heroes from getting the dead Pure Heart, but loses the fight and the Heart.
;Interlude
;Interlude
After Mario, Peach and Bowser leave with the stone-like Pure Heart, [[Dimentio]] shows up and appears to destroy Mr. L.
After Mario, Peach and Bowser leave with the stone-like Pure Heart, [[Dimentio]] shows up and appears to destroy Mr. L.
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==Gameplay==
==Gameplay==
''Super Paper Mario'' plays largely as a side-scrolling platforming game. Yet, it retains some role-playing elements from its predecessors, including [[Heart Point|HP]], the ability to [[level up]], items, party members and focus on dialogue and plot. On the other hand, the game ditches turn-based combat, special moves and [[Star Point]]s. Instead, leveling up is determined by the player's [[point|score]], an element taken from ''Super Mario'' side-scrollers. The game is also structured in a level format akin to ''[[Super Mario Bros.]]'', with eight worlds and four levels comprising each. In between these worlds, the player also interacts with the hub towns of [[Flipside]] and [[Flopside]].
''Super Paper Mario'' plays largely as a side-scrolling platforming game. Yet, it retains some role-playing elements from its predecessors, including [[Heart Point|HP]], the ability to [[level up]], items, party members and focus on dialogue and plot. On the other hand, the game ditches turn-based combat, special moves and [[Star Point]]s. Instead, leveling up is determined by the player's [[point|score]], an element taken from ''Super Mario'' side-scrollers. The game is also structured in a level format akin to ''[[Super Mario Bros.]]'', with eight worlds and four levels comprising each. In between these worlds, the player also interacts with the hub towns of [[Flipside]] and [[Flopside]].
===Controls===
===Controls===
Save for a few abilities and minigames, the game is played with the Wii Remote held sideways.
Save for a few abilities and minigames, the game is played with the Wii Remote held sideways.
*{{button|wii|Pad}} - Move (in 3D) / Space-swim
*{{button|wii|Pad}} &ndash; Move (in 3D) / Space-swim
*{{button|wii|Padleftright}} - Move (in 2D)
*{{button|wii|Padleftright}} &ndash; Move (in 2D)
*{{button|wii|Padupdown}} - Climb
*{{button|wii|Padupdown}} &ndash; Climb
*{{button|wii|Paddown}} - Duck / Enter Warp Pipe / Crouch before Super Jump (as Luigi) / Breathe fire (as Bowser)
*{{button|wii|Paddown}} &ndash; Duck / Enter Warp Pipe / Crouch before Super Jump (as Luigi) / Breathe fire (as Bowser)
*{{button|wii|Padup}} - Interact / Enter doors
*{{button|wii|Padup}} &ndash; Interact / Enter doors
*{{Button|wii|a}} - Flip to 3D (as Mario)
*{{Button|wii|a}} &ndash; Flip to 3D (as Mario)
*{{Button|wii|2}} - Jump / Swim
*{{Button|wii|2}} &ndash; Jump / Swim
*{{Button|wii|1}} - Use Pixl
*{{Button|wii|1}} &ndash; Use Pixl
*{{Button|wii|1}} + {{Button|wii|2}} - Change character / Swap Pixl / Use item
*{{Button|wii|1}} + {{Button|wii|2}} &ndash; Change character / Swap Pixl / Use item
*{{Button|wii|-}} - See controls
*{{Button|wii|-}} &ndash; See controls
*{{Button|wii|+}} - Pause
*{{Button|wii|+}} &ndash; Pause
*{{button|wii|Wiimote}} (point) - Use Tippi or Tiptron
*{{button|wii|Wiimote}} (point) &ndash; Use Tippi or Tiptron
*{{button|wii|Wiimote}} (shake) - [[Stylish move]] (when stomping an enemy)
*{{button|wii|Wiimote}} (shake) &ndash; [[Stylish move]] (when stomping an enemy)


===Playable characters===
===Playable characters===
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|width=100px|[[File:LuigiSprite.png|75x75px]]  
|width=100px|[[File:LuigiSprite.png|75x75px]]  
|Luigi can use {{button|wii|Paddown}} to activate his [[Super jump (Super Paper Mario)|super jump]] to shoot upward and reach high places. It is also a double-damage attack.
|Luigi can use {{button|wii|Paddown}} to activate his [[Super jump (Super Paper Mario)|super jump]] to shoot upward and reach high places. It is also a double-damage attack.
|Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File:Dimentio and Luigi.PNG|lost]] in [[Castle Bleck Interior|Chapter 8-3]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]]; unavailable during the [[Super Dimentio|final battle]]
|Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File:Dimentio_and_Luigi.PNG|lost]] in [[Castle Bleck Interior|Chapter 8-3]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]]; unavailable during the [[Super Dimentio|final battle]]
|}
|}
====Character stats====
====Character stats====
{|align="center"cellpadding="8"style="margin:auto;text-align:center;font-family:Comic Sans MS,Chalkboard SE,cursive,sans-serif;border:1px solid lightgray;border-collapse:separate;border-spacing:0 2px;"
{|align="center"cellpadding="8"style="margin:auto;text-align:center;font-family:Comic Sans MS,Chalkboard SE,cursive,sans-serif;border:1px solid lightgray;border-collapse:separate;border-spacing:0 2px;"
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|[[Barry]]
|[[Barry]]
|[[File:SPM Barry Sprite.png|45px]]
|[[File:SPM Barry Sprite.png|45px]]
|style="background:white;text-align:left"|Barry can surround the character with a strong barrier that can harm enemies in its way and counterattack projectiles that enemies such as [[Squig]]s shoot at the player. He is obtained by going back to [[The Bitlands]] after rescuing Tippi and talking to him.
|style="background:white;text-align:left"|Barry can surround the character with a strong barrier that can harm enemies in its way and counterattack projectiles that enemies such as [[Squig]]s shoot at the player. He is obtained by visiting [[The Bitlands]] after rescuing Tippi and talking to him.
|style="background:white"|[[The Bitlands]] (optional)
|style="background:white"|[[The Bitlands]] (optional)
|-
|-
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*[[File:Dangerous Delight SPM.png|15px]] [[Dangerous Delight]] - Blocks the player's abilities, including jumping, reverses the controls and makes the characters move slowly.
*[[File:Dangerous Delight SPM.png|15px]] [[Dangerous Delight]] - Blocks the player's abilities, including jumping, reverses the controls and makes the characters move slowly.
'''Supportive items
'''Supportive items
*[[File:Bone-In Cut SPM.png|15px]] [[Bone-In Cut]] - Briefly doubles the player's Attack.
*[[File:Bone-In Cut SPM.png|15px]] [[Bone-In Cut]] - Temporarily doubles the player's Attack.
*[[File:Block Block SPM.png|15px]] [[Block Block]] - Temporarily makes the player invincible.
*[[File:Block Block SPM.png|15px]] [[Block Block]] - Makes the player invincible temporarily.
*[[File:Courage Shell SPM.png|15px]] [[Courage Shell]] - Temporarily reduces the damage the player takes by half.
*[[File:Courage Shell SPM.png|15px]] [[Courage Shell]] - Temporarily reduces the damage the player takes by half.
*[[File:Hot Sauce SPM.png|15px]] [[Hot Sauce]] - Briefly doubles the player's Attack.
*[[File:Hot Sauce SPM.png|15px]] [[Hot Sauce]] - Temporarily doubles the player's Attack.
*[[File:Mighty Tonic SPM.png|15px]] [[Mighty Tonic]] - Temporarily doubles the player's Attack.
*[[File:Mighty Tonic SPM.png|15px]] [[Mighty Tonic]] - Briefly doubles the player's attack.
*[[File:Turtley Leaf SPM.png|15px]] [[Turtley Leaf]] - Briefly reduces the damage the player takes by half.
*[[File:Turtley Leaf SPM.png|15px]] [[Turtley Leaf]] - Reduces all damage by half.
'''Important Things
'''Important Things
*[[File:Ancient Clue SPM.png|15px]] [[Ancient Clue]] - Serves as toilet paper for [[Fleep]] in Chapter 4-2.
*[[File:Ancient Clue SPM.png|15px]] [[Ancient Clue]] - Serves as toilet paper for [[Fleep]] in Chapter 4-2.
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*[[Elemental tablets]] - Needed to obtain [[Cudge]] in Chapter 5-2; there are three Tablets-Stone, Fire, and Water.
*[[Elemental tablets]] - Needed to obtain [[Cudge]] in Chapter 5-2; there are three Tablets-Stone, Fire, and Water.
*[[File:Golden Card SPM.png|15px]] [[Golden Card]] - Unlocks the Hammer Whacker arcade game.
*[[File:Golden Card SPM.png|15px]] [[Golden Card]] - Unlocks the Hammer Whacker arcade game.
*[[File:Goldfish Bowl SPM.png|15px]] [[Goldfish Bowl]] - The player can get this from [[Pook]] in [[Flipside]]; it becomes the [[Helmet (Super Paper Mario)|Helmet]].
*[[File:Goldfish Bowl SPM.png|15px]] [[Goldfish Bowl]] - The player can get this from [[Pook]] in [[Flipside]]; it becomes the [[Helmet]].
*[[File:Helmet SPM.png|15px]] [[Helmet (Super Paper Mario)|Helmet]] - A breathing apparatus the player needs in Chapter 4-1; the Goldfish Bowl becomes this item.
*[[File:Helmet SPM.png|15px]] [[Helmet]] - A breathing apparatus the player needs in Chapter 4-1; the Goldfish Bowl becomes this item.
*[[Key]]s - Opens doors in various areas; keys come in several varieties.
*[[Key]]s - Opens doors in various areas; keys come in several varieties.
*[[File:Paper SPM.png|15px]] [[Paper]] - The player receive this item from [[Old Man Watchitt]] in the [[Piccolo]] side quest.
*[[File:Paper SPM.png|15px]] [[Paper]] - The player receive this item from [[Old Man Watchitt]] in the [[Piccolo]] side quest.
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*[[File:Stop Watch SPM.png|15px]] [[Stop Watch]] - Stop enemies in their tracks.
*[[File:Stop Watch SPM.png|15px]] [[Stop Watch]] - Stop enemies in their tracks.
|}
|}
====Catch Cards====
====Catch Cards====
{{main|Catch Card}}
{{main|Catch Card}}
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|[[Door]]
|[[Door]]
|style="background:#f8f9fa"|[[File:SPM Door.png|128px|Star Door]]
|style="background:#f8f9fa"|[[File:SPM Door.png|128px|Star Door]]
|style="background:#f8f9fa"align=left|Usually featuring a large star in the center, doors lead between different areas or rooms. The dimensional doors allow access to various locations from the [[Flipside Tower|Flipside]] and [[Flopside Tower]]s. Larger doorways called [[Space Gate]]s require [[Squirps]]' help to unlock.
|style="background:#f8f9fa"align=left|Usually featuring a large star in the center, doors lead between different areas or rooms. The Dimensional Doors allow access to various locations from the [[Flipside Tower|Flipside]] and [[Flopside Tower]]s. Larger doorways called [[Space Gate]]s require [[Squirps]]' help to unlock.
|-
|-
|Elevator
|Elevator
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|[[Heart Pillar]]
|[[Heart Pillar]]
|style="background:#f8f9fa"|[[File:SPM Heart Pillar Render.png|64px|Heart Pillar]]
|style="background:#f8f9fa"|[[File:SPM Heart Pillar Render.png|64px|Heart Pillar]]
|style="background:#f8f9fa"align=left|Pillars scattered around [[Flipside]] and [[Flopside]], which house the eight [[Pure Hearts]] and must be visited to unlock each [[dimensional door]].
|style="background:#f8f9fa"align=left|Pillars scattered around [[Flipside]] and [[Flopside]], which house the eight [[Pure Hearts]] and must be visited to unlock each [[Dimensional Door]].
|-
|-
|[[Fleep|Rift]]
|[[Fleep|Rift]]
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|-
|-
|[[File:FrancisRender.png|120px]]
|[[File:FrancisRender.png|120px]]
|'''[[Francis]]''' (1)
|'''[[Francis]]'''
|40
|40
|1
|1
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|[[The Overthere]]
|[[The Overthere]]
|-
|-
|rowspan=6|[[Castle Bleck|Chapter 8]]
|rowspan=5|[[Castle Bleck|Chapter 8]]
|[[File:OChunksSprite.PNG|100px]]
|[[File:OChunksSprite.PNG|100px]]
|[[O'Chunks]] (4)
|[[O'Chunks]] (4)
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|8000
|8000
|[[Castle Bleck Entry]]
|[[Castle Bleck Entry]]
|-
|[[File:FrancisRender.png|120px]]
|[[Francis]] (2){{footnote|main|1}}
|40
|1
|0
|3000
|rowspan=2|[[Castle Bleck Foyer]]
|-
|-
|[[File:SPM Mimis True Form Artwork.png|150px]]
|[[File:SPM Mimis True Form Artwork.png|150px]]
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|0
|0
|8000
|8000
|[[Castle Bleck Foyer]]
|-
|-
|[[File:DimentioIdleSPM.gif|80px]]
|[[File:DimentioIdleSPM.gif|80px]]
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|200
|200
|6
|6
|0 (head)<br>4 (body)
|0 (head)
4 (body)
|9990
|9990
|-
|-
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|[[Sammer's Endgame]]
|[[Sammer's Endgame]]
|}
|}
{{footnote|note|1|Francis can only be fought in Chapter 8-2 if the player chooses him when asked about which enemies they hate.}}


==Obstacles==
==Obstacles==
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|style="background:white"|[[File:SPM Door Cage.png|128px|Door cage]]
|style="background:white"|[[File:SPM Door Cage.png|128px|Door cage]]
|align=left|Cages which block access to certain doors until activating something, i.e. using [[Thoreau]] or [[Thudley]] to escape their respective rooms after they join Mario's [[Party member|party]].
|align=left|Cages which block access to certain doors until activating something, i.e. using [[Thoreau]] or [[Thudley]] to escape their respective rooms after they join Mario's [[Party member|party]].
|[[Yold Town]]<br>[[The Tile Pool]]<br>[[Sammer's Kingdom]]<br>[[Overthere Stair]]<br>[[Castle Bleck Interior]]
|[[Yold Town]]<br>[[The Tile Pool]]<br>[[Castle Bleck Interior]]
|-
|-
|[[Electric rail|Electrical barrier]]
|[[Electric rail|Electrical barrier]]
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*As with ''Paper Mario: The Thousand-Year Door'', this game, too, contained a main villain that is being used as a pawn the entire time by one of his minions, and an ally to get possessed by the game's final boss.
*As with ''Paper Mario: The Thousand-Year Door'', this game, too, contained a main villain that is being used as a pawn the entire time by one of his minions, and an ally to get possessed by the game's final boss.
*In both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', the main villain's name resembles an expression of disgust, and his minion who is using him has a name resembling a word related to insanity.
*In both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', the main villain's name resembles an expression of disgust, and his minion who is using him has a name resembling a word related to insanity.
*In all three games, a character says "Still your tongue" to another character whose name starts with B: [[Lady Bow]] to [[Bootler]], [[Grodus]] to [[Beldam]], and [[Blumiere's Father]] to [[Blumiere]].
*In all three games, a character says "Still your tongue" to another character whose name starts with B.
*''Super Paper Mario'', just like the first game, features a cutscene where an enemy asks questions about Mario and company's weakpoints, and the kinds of things that they hate.
*''Super Paper Mario'', just like the first game, features a cutscene where an enemy asks questions about Mario and company's weakpoints, and the kinds of things that they hate.
*''Super Paper Mario'' has a childish shapeshifting character, just like the previous game.
*''Super Paper Mario'' has a childish shapeshifting character, just like the previous game.
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==Regional differences==
==Regional differences==
In the American version of ''Super Paper Mario'', [[Dimentio]] insults Luigi by calling his mustache a "shag." Because this term doubles as a vulgar slang term in British English, the line was changed to have Dimentio call Luigi "pushover" in the British version. Similarly, most instances of "spank" was changed to "yell" or "clobber" in the British version. This is most notable with O'Chunks's dialogue.
In the American version of ''Super Paper Mario'', [[Dimentio]] insults Luigi by calling his mustache a "shag." Because this term doubles as a vulgar slang term in British English, the line was changed to have Dimentio call Luigi "pushover" in the British version. Similarly, most instances of "spank" was changed to "yell" or "clobber" in the British version. This is most notable with O'Chunks's dialogue.
Several names were also changed:
* The floors of [[Flipside]] and [[Flopside]] are named according to American convention (First/Second/Third Floor) in the American version, the European convention (Ground/First/Second Floor) in the British version.
* [[Chap (green)|Chap]], the green-colored character found on the second floor of Flipside, is named Glim in the PAL version.
* [[Muffy (1F)|Muffy]], the pink-colored character found on the first floor of Flipside, is named Tina in the PAL version.
* [[Muffy (2F)|Muffy]], the pink-colored character found on the second floor of Flipside, is named Lucy in the PAL version.
* [[Buffy]], the purple-colored character found on the first floor of Flopside, is named Nina in the PAL version.
* [[Lucy]], the purple-colored character found on the second floor of Flopside, is named Lacy in the PAL version.
* [[Spit Roast]]s are known as Roast Meats in the British version.
* The [[Cooking Disk]]s are named by abbreviation of their colors (R = red, W = white, Y = yellow, B = blue, G = green, PU = purple) in the American version, and by numbers (2 to 7) in British and other versions.
* [[Gnip]]s, the dog-like creatures in [[Merlee's Mansion]], are called Howls in the British version. Similarly, [[Gnaw]] is named Growl in the British version.
* [[Tuff (citizen)|Tuff]], the citizen in [[Downtown of Crag]], is named Scoria in the British version.
* [[Yellow Apple]]s are known as Orange Apples in the British version.


==Notable mistakes and errors==
==Notable mistakes and errors==
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==Glitches==
==Glitches==
{{main|List of Super Paper Mario glitches}}
{{main|List of Super Paper Mario glitches}}
===Clipping through objects===
===Clipping through objects===
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.
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*''[[Luigi's Mansion]]'': The minigame [[Mansion Patrol]] takes place in the foyer of the mansion from this game.
*''[[Luigi's Mansion]]'': The minigame [[Mansion Patrol]] takes place in the foyer of the mansion from this game.
*''[[Mario & Luigi: Superstar Saga]]'': There is a Sammer Guy named Mustard of Doom, referencing one of [[Fawful]]'s quotes in this game. [[Red (Super Paper Mario)|Red]] and [[Green]] are a pair of brothers in red and green, similar to many pairs of characters who appear as red and green siblings in this game.
*''[[Mario & Luigi: Superstar Saga]]'': There is a Sammer Guy named Mustard of Doom, referencing one of [[Fawful]]'s quotes in this game. [[Red (Super Paper Mario)|Red]] and [[Green]] are a pair of brothers in red and green, similar to many pairs of characters who appear as red and green siblings in this game.
*''[[Paper Mario: The Thousand-Year Door]]'': ''Super Paper Mario'' uses a modified engine based on this game. Many character sprites are reused or revamped from this game. Every partner in this game returns as a Catch Card. Francis also has plush toys of the [[Yoshi Kid|Yoshi]], [[Vivian]], [[Bobbery|Admiral Bobbery]], and [[Pennington]], along with a poster of [[Petuni]]. [[Grodus|Sir Grodus]] and the [[X-Naut]]s are also referenced by him when he mentioned the TV shows, "''The Grodus Chronicles''" and "''Starship X-Naut''". On Francis' things to buy list, he wants a [[Ms. Mowz]] doll with "real smooching action", as well as the DVD, "''Harder Than Bedrawk: The [[Rawk Hawk]] Story''". A [[Magnus von Grapple|Magnus Von Grapple]] action figure is also on that list. Additionally, Fracktail and Wracktail are homages to [[Hooktail]] and [[Bonetail]], and one of the Sammer Guys is nicknamed "[[List of Sammer Guys#Thousand-Year Roar|Thousand-Year Roar]]". Within [[Heronicus]]' house are the stone heads from [[Keelhaul Key]]. Also, as mentioned above, Mario has a picture of all seven partners from this game (with [[Flurrie]] being the most noticeable), as well as the partners from the first game.
*''[[Paper Mario: The Thousand-Year Door]]'': ''Super Paper Mario'' uses a modified engine based on this game. Many character sprites are reused or revamped from this game. Every partner in this game returns as a Catch Card. Francis also has plush toys of the [[Yoshi Kid|Yoshi]], [[Vivian]], [[Admiral Bobbery]], and [[Pennington]], along with a poster of [[Petuni]]. [[Sir Grodus]] and the [[X-Naut]]s are also referenced by him when he mentioned the TV shows, "''The Grodus Chronicles''" and "''Starship X-Naut''". On Francis' things to buy list, he wants a [[Ms. Mowz]] doll with "real smooching action", as well as the DVD, "''Harder Than Bedrawk: The [[Rawk Hawk]] Story''". A [[Magnus von Grapple|Magnus Von Grapple]] action figure is also on that list. Additionally, Fracktail and Wracktail are homages to [[Hooktail]] and [[Bonetail]], and one of the Sammer Guys is nicknamed "[[List of Sammer Guys#Thousand-Year Roar|Thousand-Year Roar]]". Within [[Heronicus]]' house are the stone heads from [[Keelhaul Key]]. Also, as mentioned above, Mario has a picture of all seven partners from this game (with [[Flurrie]] being the most noticeable), as well as the partners from the first game.


==References in later games==
==References in later games==
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==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF}}
;Websites
;Websites
*[https://web.archive.org/web/20101122224331/http://www.nintendo.com/sites/spm/ Official Site (North America)]
*[https://web.archive.org/web/20101122224331/http://www.nintendo.com/sites/spm/ Official Site (North America)]
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*[https://web.archive.org/web/20090222232914/http://nintendo.co.kr/Wii/software/superpapermario/main.php Official Site (South Korea)]
*[https://web.archive.org/web/20090222232914/http://nintendo.co.kr/Wii/software/superpapermario/main.php Official Site (South Korea)]
;Manuals
;Manuals
*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Paper_Mario?_a=DATC1RAAZAA0 North American e-manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Paper_Mario.pdf North American e-manual]
*[https://m1.nintendo.net/docvc/RVL/JPN/R8PJ/R8PJ_J.pdf Japanese manual]
*[https://m1.nintendo.net/docvc/RVL/JPN/R8PJ/R8PJ_J.pdf Japanese manual]
{{SPM}}
{{SPM}}
{{Super Mario games}}
{{Super Mario games}}
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[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:2007 games]]
[[Category:2007 games]]
[[Category:2008 games]]
[[Category:2009 games]]
[[Category:2009 games]]
[[Category:Role-playing games]]
[[Category:Role-playing games]]
[[Category:Nintendo Selects]]
[[Category:Nintendo Selects]]

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