Editing Super Paper Mario

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|genre=[[Genre#Platform|Platformer]], [[Genre#Role-playing|RPG]]
|genre=[[Genre#Platform|Platformer]], [[Genre#Role-playing|RPG]]
|modes=Single-player
|modes=Single-player
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|classind=L|rars=0+|grac=all}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|classind=L|rars=0+|grac=all}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
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The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.
The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.


''Super Paper Mario'' has a distinct visual style among the ''Paper Mario'' games. While most characters, enemies and items returning from ''[[Paper Mario: The Thousand-Year Door]]'' retain their appearance, the game utilizes very abstract, inorganic shapes for its new character designs, which are assembled from simple polygons, circles, and lines. Its environments are equally geometric, and have tile-based layouts. For coloring, gradients, patterns and psychedelic colors are common for both characters and backgrounds. This visual direction, coupled with animations such as the rectangle selection effect for warping characters and color fill effect for appearing stage elements, seems to be inspired by digital graphics editing rather than traditional art media, as is the case for the rest of the series.
''Super Paper Mario'' has a distinct visual style among the ''Paper Mario'' games. While most characters, enemies and items returning from ''[[Paper Mario: The Thousand-Year Door]]'' retain their appearance, the game utilizes very abstract, inorganic shapes for its new character designs, which are assembled from simple polygons, circles and lines. Its environments are equally geometric, and have tile-based layouts. For coloring, gradients, patterns and psychedelic colors are common for both characters and backgrounds. This visual direction, coupled with animations such as the rectangle selection effect for warping characters and color fill effect for appearing stage elements, seems to be inspired by digital graphics editing rather than traditional art media, as is the case for the rest of the series.


The game was originally planned for a 2006 release on the [[Nintendo GameCube]] and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device.
The game was originally planned for a 2006 release on the [[Nintendo GameCube]] and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device.
==Story==
==Story==
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]]
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]]
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Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show.
Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show.
===Chapter 1: [[Lineland]]===
===Chapter 1: [[Lineland]]===
[[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]]
[[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]]
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[[File:Sammer's Kingdom.png|200px|thumb|The [[Sammer's Kingdom]]]]
[[File:Sammer's Kingdom.png|200px|thumb|The [[Sammer's Kingdom]]]]
In the Sammer's Kingdom, the Void is almost at full size. After defeating the first [[Sammer Guy]], [[King Sammer]] arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat the next nineteen Sammer Guys, Count Bleck himself appears to inform them that Sammer's Kingdom is about to be destroyed, but when Tippi confronts him, he beats a hasty withdrawal. The next five Sammer Guys recognize the direness of the situation and let the heroes pass for free, at which point the King returns and appears to present them with the Pure Heart, but it is just a bomb in a treasure chest, and the King turns out to be Mimi in disguise. She fights them with a barrage of rubees and is defeated, but she had only intended to stall the heroes. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside. The door to the Sammer Kingdom remains so they go through, but all they find is [[World of Nothing|an endless expanse of whiteness]], and a deadened Pure Heart, now turned to stone. Mr. L appears with [[Brobot L-type]] to try to stop the heroes from getting the dead Pure Heart, but loses the fight and the Heart.
In the Sammer's Kingdom, the Void is almost at full size. After defeating the first [[Sammer Guy]], [[King Sammer]] arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat the next nineteen Sammer Guys, Count Bleck himself appears to inform them that Sammer's Kingdom is about to be destroyed, but when Tippi confronts him, he beats a hasty withdrawal. The next five Sammer Guys recognize the direness of the situation and let the heroes pass for free, at which point the King returns and appears to present them with the Pure Heart, but it is just a bomb in a treasure chest, and the King turns out to be Mimi in disguise. She fights them with a barrage of rubees and is defeated, but she had only intended to stall the heroes. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside. The door to the Sammer Kingdom remains so they go through, but all they find is [[World of Nothing|an endless expanse of whiteness]], and a deadened Pure Heart, now turned to stone. Mr. L appears with [[Brobot L-type]] to try to stop the heroes from getting the dead Pure Heart, but loses the fight and the Heart.
;Interlude
;Interlude
After Mario, Peach and Bowser leave with the stone-like Pure Heart, [[Dimentio]] shows up and appears to destroy Mr. L.
After Mario, Peach and Bowser leave with the stone-like Pure Heart, [[Dimentio]] shows up and appears to destroy Mr. L.
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==Gameplay==
==Gameplay==
''Super Paper Mario'' plays largely as a side-scrolling platforming game. Yet, it retains some role-playing elements from its predecessors, including [[Heart Point|HP]], the ability to [[level up]], items, party members and focus on dialogue and plot. On the other hand, the game ditches turn-based combat, special moves and [[Star Point]]s. Instead, leveling up is determined by the player's [[point|score]], an element taken from ''Super Mario'' side-scrollers. The game is also structured in a level format akin to ''[[Super Mario Bros.]]'', with eight worlds and four levels comprising each. In between these worlds, the player also interacts with the hub towns of [[Flipside]] and [[Flopside]].
''Super Paper Mario'' plays largely as a side-scrolling platforming game. Yet, it retains some role-playing elements from its predecessors, including [[Heart Point|HP]], the ability to [[level up]], items, party members and focus on dialogue and plot. On the other hand, the game ditches turn-based combat, special moves and [[Star Point]]s. Instead, leveling up is determined by the player's [[point|score]], an element taken from ''Super Mario'' side-scrollers. The game is also structured in a level format akin to ''[[Super Mario Bros.]]'', with eight worlds and four levels comprising each. In between these worlds, the player also interacts with the hub towns of [[Flipside]] and [[Flopside]].
===Controls===
===Controls===
Save for a few abilities and minigames, the game is played with the Wii Remote held sideways.
Save for a few abilities and minigames, the game is played with the Wii Remote held sideways.
*{{button|wii|Pad}} - Move (in 3D) / Space-swim
*{{button|wii|Pad}} – Move (in 3D) / Space-swim
*{{button|wii|Padleftright}} - Move (in 2D)
*{{button|wii|Padleftright}} – Move (in 2D)
*{{button|wii|Padupdown}} - Climb
*{{button|wii|Padupdown}} – Climb
*{{button|wii|Paddown}} - Duck / Enter Warp Pipe / Crouch before Super Jump (as Luigi) / Breathe fire (as Bowser)
*{{button|wii|Paddown}} – Duck / Enter Warp Pipe / Crouch before Super Jump (as Luigi) / Breathe fire (as Bowser)
*{{button|wii|Padup}} - Interact / Enter doors
*{{button|wii|Padup}} – Interact / Enter doors
*{{Button|wii|a}} - Flip to 3D (as Mario)
*{{Button|wii|a}} – Flip to 3D (as Mario)
*{{Button|wii|2}} - Jump / Swim
*{{Button|wii|2}} – Jump / Swim
*{{Button|wii|1}} - Use Pixl
*{{Button|wii|1}} – Use Pixl
*{{Button|wii|1}} + {{Button|wii|2}} - Change character / Swap Pixl / Use item
*{{Button|wii|1}} + {{Button|wii|2}} – Change character / Swap Pixl / Use item
*{{Button|wii|-}} - See controls
*{{Button|wii|-}} – See controls
*{{Button|wii|+}} - Pause
*{{Button|wii|+}} – Pause
*{{button|wii|Wiimote}} (point) - Use Tippi or Tiptron
*{{button|wii|Wiimote}} (point) – Use Tippi or Tiptron
*{{button|wii|Wiimote}} (shake) - [[Stylish move]] (when stomping an enemy)
*{{button|wii|Wiimote}} (shake) – [[Stylish move]] (when stomping an enemy)


===Playable characters===
===Playable characters===
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|width=100px|[[File:LuigiSprite.png|75x75px]]  
|width=100px|[[File:LuigiSprite.png|75x75px]]  
|Luigi can use {{button|wii|Paddown}} to activate his [[Super jump (Super Paper Mario)|super jump]] to shoot upward and reach high places. It is also a double-damage attack.
|Luigi can use {{button|wii|Paddown}} to activate his [[Super jump (Super Paper Mario)|super jump]] to shoot upward and reach high places. It is also a double-damage attack.
|Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File:Dimentio and Luigi.PNG|lost]] in [[Castle Bleck Interior|Chapter 8-3]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]]; unavailable during the [[Super Dimentio|final battle]]
|Found in [[The Underwhere|Chapter 7-1]] ([[Sammer's Kingdom|Chapter 6]] Interlude); [[:File:Dimentio_and_Luigi.PNG|lost]] in [[Castle Bleck Interior|Chapter 8-3]] and rejoins in [[Castle Bleck Inner Sanctum|8-4]]; unavailable during the [[Super Dimentio|final battle]]
|}
|}
====Character stats====
====Character stats====
{|align="center"cellpadding="8"style="margin:auto;text-align:center;font-family:Comic Sans MS,Chalkboard SE,cursive,sans-serif;border:1px solid lightgray;border-collapse:separate;border-spacing:0 2px;"
{|align="center"cellpadding="8"style="margin:auto;text-align:center;font-family:Comic Sans MS,Chalkboard SE,cursive,sans-serif;border:1px solid lightgray;border-collapse:separate;border-spacing:0 2px;"
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|style="background:white"|[[File:SPM Door Cage.png|128px|Door cage]]
|style="background:white"|[[File:SPM Door Cage.png|128px|Door cage]]
|align=left|Cages which block access to certain doors until activating something, i.e. using [[Thoreau]] or [[Thudley]] to escape their respective rooms after they join Mario's [[Party member|party]].
|align=left|Cages which block access to certain doors until activating something, i.e. using [[Thoreau]] or [[Thudley]] to escape their respective rooms after they join Mario's [[Party member|party]].
|[[Yold Town]]<br>[[The Tile Pool]]<br>[[Sammer's Kingdom]]<br>[[Overthere Stair]]<br>[[Castle Bleck Interior]]
|[[Yold Town]]<br>[[The Tile Pool]]<br>[[Castle Bleck Interior]]
|-
|-
|[[Electric rail|Electrical barrier]]
|[[Electric rail|Electrical barrier]]
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*"''[[Mario]]! Take this and save all worlds from destruction!''" - [[Merlon]]
*"''[[Mario]]! Take this and save all worlds from destruction!''" - [[Merlon]]
*"''Nothing is decided entirely by fate, you know... All things determine their destinies.''" - [[Tippi]]
*"''Nothing is decided entirely by fate, you know... All things determine their destinies.''" - [[Tippi]]
*"''To feel sadness is to live, but as long as you are alive, the future is a blank page.''" - Merlon
*"''To feel sadness is to live, but as long as you are alive, the future is a blank page.''" - [[Merlon]]
*"''Of all things, you defend the heart?! Nothing could be more worthless...''" - [[Count Bleck]]
*"''Of all things, you defend the heart?! Nothing could be more worthless...''" - [[Count Bleck]]
*"''Well, I can’t just sit here and let everyone else go off to save the worlds, now, can I?''" - [[Princess Peach]]
*"''Well, I can’t just sit here and let everyone else go off to save the worlds, now, can I?''" - [[Princess Peach]]
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==Glitches==
==Glitches==
{{main|List of Super Paper Mario glitches}}
{{main|List of Super Paper Mario glitches}}
===Clipping through objects===
===Clipping through objects===
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.


===Infinite jump glitch===
===Infinite jump glitch===
[[File:SPM Thudley Jump glitch.gif|thumb|100px|right|Mario performing a midair jump using [[Thudley]].]]
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height and distance.
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height and distance.


===Platform clipping===
===Platform clipping===
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.
{{br}}


==Bestiary==
==Bestiary==

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