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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Super Nintendo Entertainment System:'''<br>{{flag list|Japan|August 5, 1995<ref>{{cite|url=www.nintendo.co.jp/n02/shvc/yi/index.html|title=スーパーマリオ ヨッシーアイランド|publisher=Nintendo Co., Ltd.|language=ja|accessdate=April 23, 2022}}</ref>|USA|October 4, 1995|Europe|October 5, 1995|Australia|December 1995<ref>''Nintendo Magazine System'' (AU) Issue #33, page 26.</ref>|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-world-2-yoshis-island-kor/|publisher=Scanlines16.com|title=Super Mario World 2: Yoshi's Island (KR)|language=French|archive=https://archive.ph/HescV|accessdate=June 6, 2024}}</ref>}} '''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}}
|release='''Super Nintendo Entertainment System:'''<br>{{flag list|Japan|August 5, 1995|USA|October 4, 1995|Europe|October 5, 1995|Australia|December 1995<ref>''Nintendo Magazine System'' (AU) Issue #33, page 26.</ref>|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-world-2-yoshis-island-kor/|publisher=Scanlines16.com|title=Super Mario World 2: Yoshi's Island (KR)|language=French|archive=https://archive.ph/HescV|accessdate=June 6, 2024}}</ref>}} '''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
|genre=[[Genre#Platform games|Platform]]
|genre=[[Genre#Platform games|Platform]]
|modes=Single player, multiplayer (in only two [[Mini Battle]]s)
|modes=Single player, multiplayer (in only two [[Mini Battle]]s)
|ratings={{ratings|esrb=K-A|acb=G|classind=L}}
|ratings={{ratings|esrb=K-A|acb=G}}
|platforms=[[Super Famicom]] / [[Super Nintendo Entertainment System]], [[Classics#Super NES Classic Edition|Super Famicom Mini / Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=Super Famicom / [[Super Nintendo Entertainment System]], [[Classics#Super NES Classic Edition|Super NES Classic Edition / Super Famicom Mini]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|format={{format|snes=1|snesclassic=1|switchdl=1}}
|format={{format|snes=1|snesclassic=1|switchdl=1}}
|input={{input|snes=1|snesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchsnes=1|switchnes=1}}
|input={{input|snes=1|snesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchsnes=1|switchnes=1}}
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|serials={{flag list|Japan|SHVC-YI}}
}}
}}
'''''Super Mario World 2: Yoshi's Island''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform games|platform game]] for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'', and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on [[jump]]ing and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.
'''''Super Mario World 2: Yoshi's Island''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform games|platform game]] for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'', and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on [[jump]]ing and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.


Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style have spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. This is the only ''Yoshi's Island'' game to be released on a home console. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game.
Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style have spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. This is the only ''Yoshi's Island'' game to be released on a home console. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game.
==Story==
==Story==
[[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]]
[[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]]
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|width=256
|width=256
|footer=Yoshi's Island
|footer=Yoshi's Island
|image1=Yoshi's Island.gif
|image1=Yoshi's Island.gif
|caption1=Day
|caption1=Day
|image2=SMW2 World map 2.gif
|image2=SMW2 World map 2.gif
|caption2=Night
|caption2=Night
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Due to the light arts and crafts aesthetic of the game and usage of the Super FX2 graphics chip, levels and their backdrops are rendered reminiscent of drawings rather than the more organic approach that ''Super Mario World'' has done, and their backdrops are dynamically rendered with a more complex palette. For example, the primary backdrop for [[Watch Out Below!]] from World 1 uses a soft palette and hills having an emulated colored pencils aesthetic, clouds and hills contain visible shading streaks to communicate their shadows, environment features such as waterfalls and crystals in cave levels such as [[The Cave Of Chomp Rock]] and [[The Cave Of The Mystery Maze]] are animated, [[Goonie Rides!]] renders a shimmering ocean with a large flock of the [[Goonie]] species and variants flying in the background, while the general aesthetic of World 6 primarily uses warm color palettes to communicate players that the world is lava-themed and the final world of the game.
Due to the light arts and crafts aesthetic of the game and usage of the Super FX2 graphics chip, levels and their backdrops are rendered reminiscent of drawings rather than the more organic approach that ''Super Mario World'' has done, and their backdrops are dynamically rendered with a more complex palette. For example, the primary backdrop for [[Watch Out Below!]] from World 1 uses a soft palette and hills having an emulated colored pencils aesthetic, clouds and hills contain visible shading streaks to communicate their shadows, environment features such as waterfalls and crystals in cave levels such as [[The Cave Of Chomp Rock]] and [[The Cave Of The Mystery Maze]] are animated, [[Goonie Rides!]] renders a shimmering ocean with a large flock of the [[Goonie]] species and variants flying in the background, while the general aesthetic of World 6 primarily uses warm color palettes to communicate players that the world is lava-themed and the final world of the game.
{|class="wikitable"align="center"style="text-align:center;background:whitesmoke"width=99%
{|class="wikitable" align="center"style="text-align:center;background:whitesmoke"width=99%
!colspan=4 style="background:forestgreen;color:white"width=75%|<big>Levels</big>
!colspan=4 style="background:forestgreen;color:white"width=75%|<big>Levels</big>
|-bgcolor=limegreen
|-bgcolor=limegreen
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|colspan=4|[[File:SMW2 Yoshi's House.png]]
|colspan=4|[[File:SMW2 Yoshi's House.png]]
|-
|-
!style="background:limegreen"width=5%|Icon
!style="background:limegreen" width=5%|Icon
!style="background:limegreen"width=5%|#
!style="background:limegreen" width=5%|#
!style="background:limegreen"width=35%|Level
!style="background:limegreen" width=35%|Level
!style="background:limegreen"width=30%|Type of level
!style="background:limegreen" width=30%|Type of level
|-
|-
|[[File:SMW2 New Game icon.png]]
|[[File:SMW2 New Game icon.png]]
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|colspan=4|[[File:World 1 Map SMW2YI.png]]
|colspan=4|[[File:World 1 Map SMW2YI.png]]
|-
|-
!style="background:limegreen"width=5%|Icon
!style="background:limegreen" width=5%|Icon
!style="background:limegreen"width=5%|#
!style="background:limegreen" width=5%|#
!style="background:limegreen"width=35%|Level
!style="background:limegreen" width=35%|Level
!style="background:limegreen"width=30%|Type of level
!style="background:limegreen" width=30%|Type of level
|-
|-
|[[File:Icon SMW2-YI - Make Eggs, Throw Eggs.png|link=Make Eggs, Throw Eggs]]
|[[File:Icon SMW2-YI - Make Eggs, Throw Eggs.png|link=Make Eggs, Throw Eggs]]
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==Characters==
==Characters==
===Playable characters===
===Playable characters===
The Yoshi species are the game's primary playable characters, and this appearance is their first starring appearance in a platformer title. All Yoshis play identically to each other, and ''Super Mario World 2: Yoshi's Island'' introduces even more color variations to the Yoshi species: in addition to the Green, Red, Blue and Yellow Yoshis that are present in ''Super Mario World'', Pink, Light Blue, Purple, and Brown Yoshis are introduced. While Pink, Light Blue, and Purple Yoshis become mainstay colors in future installments of the overall ''Super Mario'' franchise, Brown Yoshis remains exclusive to this title and is replaced by Orange Yoshis. The Yoshis in this game retain their long tongues and their abilities to eat most objects from ''Super Mario World'', though the game introduces [[Flutter Jump|Hovering Jump]]s, turning enemies and objects into eggs that can be used as projectiles, and [[Ground Pound|pounding the ground]].
The Yoshi species are the primary playable characters of the game and this appearance is their first starring appearance in a platformer title. All Yoshis play identically to each other, and ''Super Mario World 2: Yoshi's Island'' introduces even more color variations to the Yoshi species: in addition to the Green, Red, Blue and Yellow Yoshis that are present in ''Super Mario World'', Pink, Light Blue, Purple, and Brown Yoshis are introduced. While Pink, Light Blue, and Purple Yoshis become mainstay colors in future installments of the overall ''Super Mario'' franchise, Brown Yoshis remain exclusive to this title, being replaced by Orange Yoshis. The Yoshis in this game retain their long tongues and their abilities to eat most objects from ''Super Mario World'', though the game introduces [[Flutter Jump|Hovering Jump]]s, turning enemies and objects into eggs that can be used as projectiles, and [[Ground Pound|pounding the ground]].


The Yoshi colors are specific to the levels they are played on.
The Yoshi colors are specific to the levels they are played on.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable"
 
|-style="background:forestgreen;color:white;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|-style="background:forestgreen; color:white;"
!class="unsortable"|Image
!class="unsortable"|Image
!Name
!Name
!class="unsortable"|Playable levels
!class="unsortable"|Playable levels
!First level
!Last level
|-
|-
|align="center"|[[File:GreenYoshi-SMW2YI.png]]
|align="center"|[[File:GreenYoshi-SMW2YI.png]]
|align="center"|[[Yoshi|Green Yoshi]]
|align="center"|[[Yoshi|Green Yoshi]]
|The Green Yoshi is playable in the most levels of all Yoshis, with a total of eighteen, as it is always playable in the tutorial level, the first level of each world, extra levels, Mini Battles, and [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]].
|The Green Yoshi is playable in the most levels of all Yoshis, with a total of eighteen, as it is always playable in the tutorial level, the first level of each world, extra levels, Mini Battles, and [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]].
|align="center"|[[Welcome To Yoshi's Island]]
|align="center"|[[Ultimate Castle Challenge|Castles - Masterpiece Set]]
|-
|-
|align="center"|[[File:PinkYoshi-SMW2YI.png]]
|align="center"|[[File:PinkYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Pink Yoshi]]
|align="center"|[[Yoshi (species)|Pink Yoshi]]
|The Pink Yoshi is always playable in the second level of each world.{{footnote|main|a}}
|The Pink Yoshi is always playable in the second level of each world.{{footnote|main|a}}
|align="center"|[[Watch Out Below!]]
|align="center"|[[The Cave Of The Bandits]]
|-
|-
|align="center"|[[File:LightBlueYoshi-SMW2YI.png]]
|align="center"|[[File:LightBlueYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Light Blue Yoshi]]
|align="center"|[[Yoshi (species)|Light Blue Yoshi]]
|The Light Blue Yoshi is always playable in the third level of each world.
|The Light Blue Yoshi is always playable in the third level of each world.
|align="center"|[[The Cave Of Chomp Rock]]
|align="center"|[[Beware The Spinning Logs]]
|-
|-
|align="center"|[[File:YellowYoshi-SMW2YI.png]]
|align="center"|[[File:YellowYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Yellow Yoshi]]
|align="center"|[[Yoshi (species)|Yellow Yoshi]]
|The Yellow Yoshi is always playable in [[Fortress|fort]]s, the fourth level of each world, and always fight against bosses here.
|The Yellow Yoshi is always playable in [[Fortress|fort]]s, the fourth level of each world, and always fight against bosses here.
|align="center"|[[Burt The Bashful's Fort]]
|align="center"|[[Tap-Tap The Red Nose's Fort]]
|-
|-
|align="center"|[[File:PurpleYoshi-SMW2YI.png]]
|align="center"|[[File:PurpleYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Purple Yoshi]]
|align="center"|[[Yoshi (species)|Purple Yoshi]]
|The Purple Yoshi is always playable in the fifth level of each world.
|The Purple Yoshi is always playable in the fifth level of each world.
|align="center"|[[Hop! Hop! Donut Lifts]]
|align="center"|[[The Very Loooooong Cave]]
|-
|-
|align="center"|[[File:BrownYoshi-SMW2YI.png]]
|align="center"|[[File:BrownYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Brown Yoshi]]
|align="center"|[[Yoshi (species)|Brown Yoshi]]
|The Brown Yoshi is always playable in the sixth level of each world.
|The Brown Yoshi is always playable in the sixth level of each world.
|align="center"|[[Shy-Guys On Stilts]]
|align="center"|[[The Deep, Underground Maze]]
|-
|-
|align="center"|[[File:RedYoshi-SMW2YI.png]]
|align="center"|[[File:RedYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Red Yoshi]]
|align="center"|[[Yoshi (species)|Red Yoshi]]
|The Red Yoshi is always playable in the seventh level of each world.{{footnote|main|a}}
|The Red Yoshi is always playable in the seventh level of each world.{{footnote|main|a}}
|align="center"|[[Touch Fuzzy, Get Dizzy]]
|align="center"|[[KEEP MOVING!!!!]]
|-
|-
|align="center"|[[File:BlueYoshi-SMW2YI.png]]
|align="center"|[[File:BlueYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Blue Yoshi]]
|align="center"|[[Yoshi (species)|Blue Yoshi]]
|The Blue Yoshi is playable in the fewest levels of all Yoshis, with a total of five, as it is playable in [[castle]]s, the eighth level of each world, with the exception of World 6, where the Green Yoshi takes the role instead.
|The Blue Yoshi is playable in the fewest levels of all Yoshis, with a total of five, as it is playable in [[castle]]s, the eighth level of each world, with the exception of World 6, where the Green Yoshi takes the role instead.
|align="center"|[[Salvo The Slime's Castle]]
|align="center"|[[Raphael The Raven's Castle]]
|}
|}
{{footnote|note|a|The Yoshis' positions on the map screen are swapped, with the Pink Yoshi at the seventh level and the Red Yoshi at the second. This was corrected in the Game Boy Advance version.}}
{{footnote|note|a|The Yoshis' positions on the map screen are swapped, with the Pink Yoshi at the seventh level and the Red Yoshi at the second. This was corrected in the Game Boy Advance version.}}


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Two supporting characters are introduced in ''Super Mario World 2: Yoshi's Island'' and make recurring appearances throughout the ''Yoshi'' franchise. The [[stork]], designed after the {{wp|white stork}} representing an animal of folklore known to deliver babies to parents, gets ambushed and kidnapped alongside baby Luigi at the start of the game. The latter character [[Poochy]] is a dog-like creature that follows Yoshi around and Yoshi can ride on who can run on dangerous terrain such as lava and spikes.
Two supporting characters are introduced in ''Super Mario World 2: Yoshi's Island'' and make recurring appearances throughout the ''Yoshi'' franchise. The [[stork]], designed after the {{wp|white stork}} representing an animal of folklore known to deliver babies to parents, gets ambushed and kidnapped alongside baby Luigi at the start of the game. The latter character [[Poochy]] is a dog-like creature that follows Yoshi around and Yoshi can ride on who can run on dangerous terrain such as lava and spikes.


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!class=unsortable|Image
!class=unsortable|Image
!Name
!Name
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|align="center"|[[File:SMW2YIBabyMarioSprite.png]]
|align="center"|[[File:SMW2YIBabyMarioSprite.png]]
|align="center"|[[Baby Mario]]
|align="center"|[[Baby Mario]]
|Mario as an infant. The Yoshis have to transport him and take care of him throughout the game. Players can control him when he obtains a [[Super Star]].
|Mario as an infant. The Yoshis have to transport him and take care of him throughout the game. Players can control him when he obtains a [[Super Star]].
|-
|-
|align="center"|[[File:BabyLuigi - SMW2YI.png]]
|align="center"|[[File:BabyLuigi - SMW2YI.png]]
|align="center"|[[Baby Luigi]]
|align="center"|[[Baby Luigi]]
|Luigi as an infant. He is kidnapped by [[Kamek]] and, similar to [[Princess Peach]] of the [[Super Mario (series)|''Super Mario'' series]], he needs to be rescued.
|Luigi as an infant. He is kidnapped by [[Kamek]] and, similar to [[Princess Peach]] of the [[Mario (franchise)|''Mario'']] series, he needs to be rescued.
|-
|-
|align="center"|[[File:Hung Stork.png]]
|align="center"|[[File:Hung Stork.png]]
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Six helpful, generic characters assist Yoshis should they meet them. They are all harmless characters and help Yoshis either navigate through the course or provide Yoshis with ammunition such as [[Melon Bug]]s and [[Huffin Puffin]]s.
Six helpful, generic characters assist Yoshis should they meet them. They are all harmless characters and help Yoshis either navigate through the course or provide Yoshis with ammunition such as [[Melon Bug]]s and [[Huffin Puffin]]s.


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!class=unsortable|Image
!class=unsortable|Image
!Name
!Name
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|align="center"|[[File:Melon Bug.png]]
|align="center"|[[File:Melon Bug.png]]
|align="center"|[[Melon Bug]]
|align="center"|[[Melon Bug]]
|Pillbug-like creatures that can roll up into balls and be used as projectiles which can defeat a wide variety of enemies, including [[Tap-Tap]]s.
|Pill bug-like creatures that can roll up into balls and be used as projectiles which can defeat a wide variety of enemies, including [[Tap-Tap]]s.
|align="center"|[[Touch Fuzzy, Get Dizzy]]
|align="center"|[[Touch Fuzzy, Get Dizzy]]
|align="center"|[[Chomp Rock Zone]]
|align="center"|[[Chomp Rock Zone]]
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|align="center"|[[Liquid lift]]
|align="center"|[[Liquid lift]]
|A water spirit that lifts Yoshi to higher places by moving fluidly in a looping motion.
|A water spirit that lifts Yoshi to higher places by moving fluidly in a looping motion.
|colspan="2" align="center"|[[Salvo The Slime's Castle]]
|align="center"|[[Salvo The Slime's Castle]]
|align="center"|[[Salvo The Slime's Castle]]
|-
|-
|align="center"|[[File:SMW2 Poochy.png]]
|align="center"|[[File:SMW2 Poochy.png]]
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|align="center"|[[Muddy Buddy]]
|align="center"|[[Muddy Buddy]]
|A creature out of mud that covers a Yoshi's feet, allowing Yoshis to safely traverse over spikes.
|A creature out of mud that covers a Yoshi's feet, allowing Yoshis to safely traverse over spikes.
|colspan="2" align="center"|[[Sluggy The Unshaven's Fort]]
|align="center"|[[Sluggy The Unshaven's Fort]]
|align="center"|[[Sluggy The Unshaven's Fort]]
|-
|-
|align="center"|[[File:SupportGhost.png]]
|align="center"|[[File:SupportGhost.png]]
|align="center"|[[Blarggwich|Support Ghost]]
|align="center"|[[Blarggwich|Support Ghost]]
|A monochrome [[Blargg]] with a [[Lift|Flatbed Ferry]] atop its head that takes Yoshi through the course.
|A monochrome [[Blargg]] with a [[Lift|Flatbed Ferry]] atop its head that takes Yoshi through the course.
|colspan="2" align="center"|[[Sluggy The Unshaven's Fort]]
|align="center"|[[Sluggy The Unshaven's Fort]]
|align="center"|[[Sluggy The Unshaven's Fort]]
|}
|}


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Each world features a midway fort (the fourth level) and an end-world castle (the eighth level) with a mid-boss and a big boss respectively. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Froggy]], who remains at his normal size while Yoshi and baby Mario are shrunk; he then eats them and the battle is located in his stomach.
Each world features a midway fort (the fourth level) and an end-world castle (the eighth level) with a mid-boss and a big boss respectively. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Froggy]], who remains at his normal size while Yoshi and baby Mario are shrunk; he then eats them and the battle is located in his stomach.
{{br}}
{{br}}
====Mid-bosses====
====Mid-bosses====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!class=unsortable|Image
!class=unsortable|Image
!Name
!Name
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====Big bosses====
====Big bosses====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!class=unsortable|Image
!class=unsortable|Image
!Name
!Name
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===Metamorphosis bubble===
===Metamorphosis bubble===
Entering a [[morph bubble|metamorphosis bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without baby Mario for a limited time before being pulled back to the metamorphosis bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location.
Entering a [[morph bubble|metamorphosis bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without baby Mario for a limited time before being pulled back to the metamorphosis bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!Image
!Image
!Name
!Name
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===Other transformations===
===Other transformations===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!Image
!Image
!Name
!Name
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==Items==
==Items==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!width=10%|Image
!width=10%|Image
!width=10%|Name
!width=10%|Name
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==Objects==
==Objects==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!width=10%|Image
!width=10%|Image
!width=10%|Name
!width=10%|Name
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|-
|-
|align="center"|[[File:SMW2 Sunflower seed.png]] [[File:SMW2 Beanstalk.png]]
|align="center"|[[File:SMW2 Sunflower seed.png]] [[File:SMW2 Beanstalk.png]]
|align="center"|[[Giant sunflower|Beanstalk]]
|align="center"|[[Beanstalk]]
|Plants that are spawned from large seeds dropped by hit Winged Clouds. The beanstalk then grows into a tall, ladder-like platform, where Yoshis can use the leaves to traverse to upper elevations.
|Plants that are spawned from large seeds dropped by hit Winged Clouds. The beanstalk then grows into a tall, ladder-like platform, where Yoshis can use the leaves to traverse to upper elevations.
|-
|-
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|-
|-
|align="center"|[[File:SMW2 Ski Lift.png]]
|align="center"|[[File:SMW2 Ski Lift.png]]
|align="center"|[[Ski Lift]]
|align="center"|[[Chairlift|Ski Lift]]
|Moving seats suspended from rails on the snowy mountains.
|Moving seats suspended from rails on the snowy mountains.
|-
|-
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|Switches that cause [[Dotted-Line Block|Dotted Line Block]]s to transform into [[! Block]]s.
|Switches that cause [[Dotted-Line Block|Dotted Line Block]]s to transform into [[! Block]]s.
|-
|-
|align="center"|[[File:SMW2 Seesaw.png]]
|align="center"|[[File:SMW2 Seesaw.png]][[File:SMW2 Wobbling log.png]]
|align="center"|[[Seesaw]]
|align="center"|[[Seesaw|Teeter-totter]]
|Long platforms that rotate from Yoshi's weight.
|Long platforms that rotate from Yoshi's weight. Log-based ones fall if tilted far enough.
|-
|align="center"|[[File:SMW2 Sprite Teeter-totter.png]]
|align="center"|[[Teeter-totter]]
|Small log seesaws that teeter on stakes. If one side is stood on for too long, the log slides off.
|-
|-
|align="center"|[[File:SMW2 Track.png]]
|align="center"|[[File:SMW2 Track.png]]
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|Blocks that transform Yoshi back to normal after he has been transformed into a vehicle.
|Blocks that transform Yoshi back to normal after he has been transformed into a vehicle.
|}
|}
===Obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!Image
!Image
!Name
!Name
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There are six Bonus Challenges in total.
There are six Bonus Challenges in total.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white;text-align:center"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white;text-align:center"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!width=10%|Image
!width=10%|Image
!width=10%|Name
!width=10%|Name
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There are four Mini Battles in total.
There are four Mini Battles in total.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!width=10%|Image
!width=10%|Image
!width=10%|Name
!width=10%|Name
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By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several [[Special Item (Yoshi's Island series)|Special Item]]s. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time.
By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several [[Special Item (Yoshi's Island series)|Special Item]]s. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!width=10%|Image
!width=10%|Image
!width=10%|Name
!width=10%|Name
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Another promotional video, titled ''The Invasion of Nintendo'', was included with a copy of ''Nintendo Power'' and featured ''Super Mario World 2: Yoshi's Island'' alongside some other Nintendo games. Ken Lobb made another appearance.
Another promotional video, titled ''The Invasion of Nintendo'', was included with a copy of ''Nintendo Power'' and featured ''Super Mario World 2: Yoshi's Island'' alongside some other Nintendo games. Ken Lobb made another appearance.


There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration.<ref>{{cite|author=Japancommercials4U2|date=June 21, 2010|url=www.youtube.com/watch?v=WKzA-SCjnG4|title=Super Mario World 2: Yoshi's Island USA Promo|accessdate=May 18, 2012}}</ref>
There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration.<ref>https://www.youtube.com/watch?v=WKzA-SCjnG4</ref>
{{br}}
{{br}}


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==Development==
==Development==
In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]''{{'}}s development.<ref name=History>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'', and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the Yoshi character.<ref name=History/>
In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]''{{'}}s development.<ref name="History"></ref> Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'', and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the Yoshi character.<ref name="History"></ref>


An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]''{{'}}s pre-rendered 3D graphics.<ref name=History/> In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted. Some of the pre-rendered sprites used in the opening of the game are leftovers from the original graphical pitch.
An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]''{{'}}s pre-rendered 3D graphics.<ref name="History">''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted. Some of the pre-rendered sprites used in the opening of the game are leftovers from the original graphical pitch.


According to Hisashi Nogami, the hand-drawn style was created by literally drawing the characters by hand on paper, scanning them and then carefully copying them to make the sprites "a pixel at a time".<ref>[https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563 Kotaku, "How Yoshi’s Island Got Its Beautiful, Hand-Drawn Look"], 2018-06-15</ref>
According to Hisashi Nogami, the hand-drawn style was created by literally drawing the characters by hand on paper, scanning them and then carefully copying them to make the sprites "a pixel at a time".<ref>[https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563 Kotaku, "How Yoshi’s Island Got Its Beautiful, Hand-Drawn Look"], 2018-06-15</ref>
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Retrospective reviewers often rank ''Super Mario World 2: Yoshi's Island'' as one of the greatest video games in the medium's history. Among others, the game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997. It also placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Super Mario'' franchise game. Tony Mott listed the game in the 2013 revision of his reference book ''1001 Video Games You Must Play Before You Die'', making it one of 26 SNES games to be featured, while IGN included ''Super Mario World 2: Yoshi's Island'' in the 2003, 2005, 2007, 2015, 2018, 2019, and 2021 lists of the top 100 video games of all time.
Retrospective reviewers often rank ''Super Mario World 2: Yoshi's Island'' as one of the greatest video games in the medium's history. Among others, the game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997. It also placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Super Mario'' franchise game. Tony Mott listed the game in the 2013 revision of his reference book ''1001 Video Games You Must Play Before You Die'', making it one of 26 SNES games to be featured, while IGN included ''Super Mario World 2: Yoshi's Island'' in the 2003, 2005, 2007, 2015, 2018, 2019, and 2021 lists of the top 100 video games of all time.
{|class="wikitable" style="width:100%;text-align:center"
 
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Release
|Release
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|align="left"|"''Yoshi's Island may not be perfect, but it provides pure gaming bliss, taking the tried-and-true Super Mario Brothers style of play and adding its own personalized touch. Just stay away from those Fuzzies. The withdrawal is pure agony!''"
|align="left"|"''Yoshi's Island may not be perfect, but it provides pure gaming bliss, taking the tried-and-true Super Mario Brothers style of play and adding its own personalized touch. Just stay away from those Fuzzies. The withdrawal is pure agony!''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
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{{main|List of Super Mario World 2: Yoshi's Island glitches}}
{{main|List of Super Mario World 2: Yoshi's Island glitches}}
===Constantly full mouth===
===Constantly full mouth===
By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.<ref name=SOAG>{{cite|author=A+Start|date=January 30, 2015|url|www.youtube.com/watch?v=kLn2FqOhvFQ|title=Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37|accessdate=February 15, 2015}}</ref>
By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.<ref name="SOAG"></ref>


===Giant Egg anywhere===
===Giant Egg anywhere===
By going into any level with a [[Fat Guy]] and carrying a [[Giant Egg]] to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take baby Mario, allowing the player to take a Giant Egg into any level in the game.<ref name=SOAG/>
By going into any level with a [[Fat Guy]] and carrying a [[Giant Egg]] to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take baby Mario, allowing the player to take a Giant Egg into any level in the game.<ref name="SOAG">[https://www.youtube.com/watch?v=kLn2FqOhvFQ Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37]. A + Start (January 30, 2015). Retrieved February 15, 2015.</ref>


==Remakes and ports==
==Remakes and ports==
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|caption2=v1.1
|caption2=v1.1
}}
}}
*International versions of the game remove onomatopoeia words from the chalkboard tutorial graphics and the Popping Balloons Mini Battle. Additionally, the symbol that appears when popping the correct balloon in the latter is changed from the kanji 当 ("win") surrounded by stars to a star pattern made of stars.
*International versions of the game remove onomatopoeia words from the chalkboard tutorial graphics and the Popping Balloons Mini Battle. Additionally, the symbol that appears when popping the correct balloon in the latter is changed from the kanji 当 ("win") surrounded by stars to a star pattern made of stars.
*In World 6-★: [[Ultimate Castle Challenge|Castles - Masterpiece Set]], the pathed-moving platforms in the Japanese version of the game spelled out "YOSSY", Yoshi's alternate romanized Japanese name. International versions change this to "YOSHI".
*In World 6-★: [[Ultimate Castle Challenge|Castles - Masterpiece Set]], the pathed-moving platforms in the Japanese version of the game spelled out "YOSSY", Yoshi's alternate romanized Japanese name. International versions change this to "YOSHI".
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオ ヨッシーアイランド
|Jap=スーパーマリオ ヨッシーアイランド
|JpnR=Sūpā Mario: Yosshī Airando
|JapR=Sūpā Mario: Yosshī Airando
|JpnM=Super Mario: Yossy Island<ref>Mandelin, Clyde (June 8, 2017). [https://legendsoflocalization.com/qa-why-is-yoshi-sometimes-called-yossy/ Why Yoshi Is Sometimes Called Yossy in Japan]. ''Legends of Localization''. Retrieved December 28, 2021.</ref>
|JapM=Super Mario: Yossy Island<ref>Mandelin, Clyde (June 8, 2017). [https://legendsoflocalization.com/qa-why-is-yoshi-sometimes-called-yossy/ Why Yoshi Is Sometimes Called Yossy in Japan]. ''Legends of Localization''. Retrieved December 28, 2021.</ref>
|ChiS=超级马力欧 耀西岛
|ChiS=超级马力欧 耀西岛
|ChiSR=Chāojí Mǎlì'ōu Yàoxī Dǎo
|ChiSR=Chāojí Mǎlì'ōu Yàoxī Dǎo

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