Editing Super Mario World 2: Yoshi's Island

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Super Nintendo Entertainment System:'''<br>{{flag list|Japan|August 5, 1995<ref>{{cite|url=www.nintendo.co.jp/n02/shvc/yi/index.html|title=スーパーマリオ ヨッシーアイランド|publisher=Nintendo Co., Ltd.|language=ja|accessdate=April 23, 2022}}</ref>|USA|October 4, 1995|Europe|October 5, 1995|Australia|December 1995<ref>''Nintendo Magazine System'' (AU) Issue #33, page 26.</ref>|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-world-2-yoshis-island-kor/|publisher=Scanlines16.com|title=Super Mario World 2: Yoshi's Island (KR)|language=French|archive=https://archive.ph/HescV|accessdate=June 6, 2024}}</ref>}} '''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}}
|release='''Super Nintendo Entertainment System:'''<br>{{flag list|Japan|August 5, 1995|USA|October 4, 1995|
my life
 
 
 
Get the hell oitta
 
 
 
Boo someone off
 
 
 
 
 
BOO HELLO AGAINEurope|October 5, 1995|Australia|December 1995<ref>''Nintendo Magazine System'' (AU) Issue #33, page 26.</ref>|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-world-2-yoshis-island-kor/|publisher=Scanlines16.com|title=Super Mario World 2: Yoshi's Island (KR)|language=French|archive=https://archive.ph/HescV|accessdate=June 6, 2024}}</ref>}} '''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
|genre=[[Genre#Platform games|Platform]]
|genre=[[Genre#Platform games|Platform]]
|modes=Single player, multiplayer (in only two [[Mini Battle]]s)
|modes=Single player, multiplayer (in only two [[Mini Battle]]s)
|ratings={{ratings|esrb=K-A|acb=G|classind=L}}
|ratings={{ratings|esrb=K-A|acb=G}}
|platforms=[[Super Famicom]] / [[Super Nintendo Entertainment System]], [[Classics#Super NES Classic Edition|Super Famicom Mini / Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=Super Famicom / [[Super Nintendo Entertainment System]], [[Classics#Super NES Classic Edition|Super NES Classic Edition / Super Famicom Mini]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|format={{format|snes=1|snesclassic=1|switchdl=1}}
|format={{format|snes=1|snesclassic=1|switchdl=1}}
|input={{input|snes=1|snesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchsnes=1|switchnes=1}}
|input={{input|snes=1|snesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchsnes=1|switchnes=1}}
|serials={{flag list|Japan|SHVC-YI|USA|SNS-YI-USA|UK|SNSP-YI-UKV|Germany|SNSP-YI-NOE|France|SNSP-YI-FAH|Netherlands|SNSP-YI-FAH|Australia|SNSP-YI-AUS|South Korea|SNSN-YI-KOR|British HK|SNSN-YI-HKG|Brazil|N/A}}
|serials={{flag list|Japan|SHVC-YI}}
}}
}}
'''''Super Mario World 2: Yoshi's Island''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform games|platform game]] for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'', and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on [[jump]]ing and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.
'''''Super Mario World 2: Yoshi's Island''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform games|platform game]] for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'', and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on [[jump]]ing and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.


Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style have spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. This is the only ''Yoshi's Island'' game to be released on a home console. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game.
Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style have spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. This is the only ''Yoshi's Island'' game to be released on a home console. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game.
==Story==
==Story==
[[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]]
[[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]]
Line 61: Line 77:


[[File:Yisland1.png|thumb|Yoshi about to free baby Mario from his bubble imprisonment.]]
[[File:Yisland1.png|thumb|Yoshi about to free baby Mario from his bubble imprisonment.]]
''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover baby Mario or [[Kamek's Toadies]] take baby Mario, and the player loses a life. The Timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island series)|Star]]s, using [[10-Point Star|10 Point Star]]s and [[20-Point Star|20 Point Star]]s, and entering [[Checkpoint Ring|Middle Ring]]s. If the Timer falls below ten, it increases back up to ten slowly after recovering baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life. Other ways Yoshis can lose lives are if they touch spikes or thorns, if they fall off a cliff, if they touch lava, if they get eaten by a Lunge Fish, or if they get crushed by moving platforms. In these cases, Yoshi's death is shown onscreen, either by spinning and collapsing or flying offscreen. If the player runs out of lives, they receive a [[Game Over]].
''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover baby Mario or Kamek's [[Toady|Toadies]] take baby Mario, and the player loses a life. The Timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island series)|Star]]s, using [[10-Point Star|10 Point Star]]s and [[20-Point Star|20 Point Star]]s, and entering [[Checkpoint Ring|Middle Ring]]s. If the Timer falls below ten, it increases back up to ten slowly after recovering baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life. Other ways Yoshis can lose lives are if they touch spikes or thorns, if they fall off a cliff, if they touch lava, if they get eaten by a Lunge Fish, or if they get crushed by moving platforms. In these cases, Yoshi's death is shown onscreen, either by spinning and collapsing or flying offscreen. If the player runs out of lives, they receive a [[Game Over]].


There are six worlds in this game, and each world has nine levels total. The objective of each level is to reach the [[Goal Ring]] roulette. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five [[Smiley Flower|Special Flower]]s in each level. Landing on one of the flower points allows the player to play a [[Bonus Challenge]]. These Bonus Challenge allow Yoshis to either gain lives or [[Special Item (Yoshi's Island series)|Special Item]]s for use in levels. Two levels in each world are forts and castles, and the goal in those levels is to reach and defeat the eponymous boss that resides in those establishments rather than reach a Goal Ring. Most bosses are regular enemies that are enlarged by Kamek prior to the fight, with a few exceptions.
There are six worlds in this game, and each world has nine levels total. The objective of each level is to reach the [[Goal Ring]] roulette. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five [[Smiley Flower|Special Flower]]s in each level. Landing on one of the flower points allows the player to play a [[Bonus Challenge]]. These Bonus Challenge allow Yoshis to either gain lives or [[Special Item (Yoshi's Island series)|Special Item]]s for use in levels. Two levels in each world are forts and castles, and the goal in those levels is to reach and defeat the eponymous boss that resides in those establishments rather than reach a Goal Ring. Most bosses are regular enemies that are enlarged by Kamek prior to the fight, with a few exceptions.
Line 115: Line 131:
|width=256
|width=256
|footer=Yoshi's Island
|footer=Yoshi's Island
|image1=Yoshi's Island.gif
|image1=Yoshi's Island.gif
|caption1=Day
|caption1=Day
|image2=SMW2 World map 2.gif
|image2=SMW2 World map 2.gif
|caption2=Night
|caption2=Night
Line 125: Line 143:


Due to the light arts and crafts aesthetic of the game and usage of the Super FX2 graphics chip, levels and their backdrops are rendered reminiscent of drawings rather than the more organic approach that ''Super Mario World'' has done, and their backdrops are dynamically rendered with a more complex palette. For example, the primary backdrop for [[Watch Out Below!]] from World 1 uses a soft palette and hills having an emulated colored pencils aesthetic, clouds and hills contain visible shading streaks to communicate their shadows, environment features such as waterfalls and crystals in cave levels such as [[The Cave Of Chomp Rock]] and [[The Cave Of The Mystery Maze]] are animated, [[Goonie Rides!]] renders a shimmering ocean with a large flock of the [[Goonie]] species and variants flying in the background, while the general aesthetic of World 6 primarily uses warm color palettes to communicate players that the world is lava-themed and the final world of the game.
Due to the light arts and crafts aesthetic of the game and usage of the Super FX2 graphics chip, levels and their backdrops are rendered reminiscent of drawings rather than the more organic approach that ''Super Mario World'' has done, and their backdrops are dynamically rendered with a more complex palette. For example, the primary backdrop for [[Watch Out Below!]] from World 1 uses a soft palette and hills having an emulated colored pencils aesthetic, clouds and hills contain visible shading streaks to communicate their shadows, environment features such as waterfalls and crystals in cave levels such as [[The Cave Of Chomp Rock]] and [[The Cave Of The Mystery Maze]] are animated, [[Goonie Rides!]] renders a shimmering ocean with a large flock of the [[Goonie]] species and variants flying in the background, while the general aesthetic of World 6 primarily uses warm color palettes to communicate players that the world is lava-themed and the final world of the game.
{|class="wikitable"align="center"style="text-align:center;background:whitesmoke"width=99%
{|class="wikitable" align="center"style="text-align:center;background:whitesmoke"width=99%
!colspan=4 style="background:forestgreen;color:white"width=75%|<big>Levels</big>
!style="background:forestgreen;color:white"width=75%|<big>Levels</big>
|-bgcolor=limegreen
|-bgcolor=limegreen
!colspan=4|[[File:SMW2 New Game icon.png]] [[World 0]] [[File:SMW2 New Game icon.png]]
![[File:SMW2 New Game icon.png]] [[World 0]] [[File:SMW2 New Game icon.png]]
|-
|-style="background:#ECFFEC"
|colspan=4|[[File:SMW2 Yoshi's House.png]]
|[[File:SMW2 Yoshi's House.png]]
|-
!style="background:limegreen"width=5%|Icon
!style="background:limegreen"width=5%|#
!style="background:limegreen"width=35%|Level
!style="background:limegreen"width=30%|Type of level
|-
|-
|
{| class="wikitable"style="text-align:center"width=99% align=center
!style="background:limegreen" width=5%|Icon
!style="background:limegreen" width=5%|#
!style="background:limegreen" width=35%|Level
!style="background:limegreen" width=30%|Type of level
|-bgcolor=#AFFFAA
|[[File:SMW2 New Game icon.png]]
|[[File:SMW2 New Game icon.png]]
|0
|0
|[[Welcome To Yoshi's Island]]
|[[Welcome To Yoshi's Island]]
|Plains
|Plains
|-bgcolor=limegreen
|}
!colspan=4|[[File:SMW2 - World 1 (icon).png]] [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] [[File:SMW2 - World 1 (icon).png]]
|-bgcolor="limegreen"
|-
![[File:SMW2 - World 1 (icon).png]] [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] [[File:SMW2 - World 1 (icon).png]]
|colspan=4|[[File:World 1 Map SMW2YI.png]]
|-bgcolor=#ECFFEC
|-
|[[File:World 1 Map SMW2YI.png]]
!style="background:limegreen"width=5%|Icon
!style="background:limegreen"width=5%|#
!style="background:limegreen"width=35%|Level
!style="background:limegreen"width=30%|Type of level
|-
|-
|
{| class="wikitable sortable"style="text-align:center"width=99% align=center
!style="background:limegreen" width=5% class=unsortable|Icon
!data-sort-type="number" style="background:limegreen" width=5%|#
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level
!style="background:limegreen" width=30%|Type of level
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Make Eggs, Throw Eggs.png|link=Make Eggs, Throw Eggs]]
|[[File:Icon SMW2-YI - Make Eggs, Throw Eggs.png|link=Make Eggs, Throw Eggs]]
|{{sort|1|1-1}}
|{{sort|1|1-1}}
|[[Make Eggs, Throw Eggs]]
|[[Make Eggs, Throw Eggs]]
|Plains
|Plains
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Watch Out Below!.png|link=Watch Out Below!]]
|[[File:Icon SMW2-YI - Watch Out Below!.png|link=Watch Out Below!]]
|{{sort|2|1-2}}
|{{sort|2|1-2}}
|[[Watch Out Below!]]
|[[Watch Out Below!]]
|Plains
|Plains
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - The Cave Of Chomp Rock.png|link=The Cave Of Chomp Rock]]
|[[File:Icon SMW2-YI - The Cave Of Chomp Rock.png|link=The Cave Of Chomp Rock]]
|{{sort|3|1-3}}
|{{sort|3|1-3}}
|{{sort|Cave Of Chomp Rock, The|[[The Cave Of Chomp Rock]]}}
|{{sort|Cave Of Chomp Rock, The|[[The Cave Of Chomp Rock]]}}
|Cavern
|Cavern
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Burt The Bashful's Fort.png|link=Burt The Bashful's Fort]]
|[[File:Icon SMW2-YI - Burt The Bashful's Fort.png|link=Burt The Bashful's Fort]]
|{{sort|4|1-4}}
|{{sort|4|1-4}}
|[[Burt The Bashful's Fort]]
|[[Burt The Bashful's Fort]]
|Fortress
|Fortress
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Hop! Hop! Donut Lifts.png|link=Hop! Hop! Donut Lifts]]
|[[File:Icon SMW2-YI - Hop! Hop! Donut Lifts.png|link=Hop! Hop! Donut Lifts]]
|{{sort|5|1-5}}
|{{sort|5|1-5}}
|[[Hop! Hop! Donut Lifts]]
|[[Hop! Hop! Donut Lifts]]
|Sky
|Sky
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Shy-Guys On Stilts.png|link=Shy-Guys On Stilts]]
|[[File:Icon SMW2-YI - Shy-Guys On Stilts.png|link=Shy-Guys On Stilts]]
|{{sort|6|1-6}}
|{{sort|6|1-6}}
|[[Shy-Guys On Stilts]]
|[[Shy-Guys On Stilts]]
|Plains/Cavern
|Plains/Cavern
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Touch Fuzzy, Get Dizzy.png|link=Touch Fuzzy, Get Dizzy]]
|[[File:Icon SMW2-YI - Touch Fuzzy, Get Dizzy.png|link=Touch Fuzzy, Get Dizzy]]
|{{sort|7|1-7}}
|{{sort|7|1-7}}
|[[Touch Fuzzy, Get Dizzy]]
|[[Touch Fuzzy, Get Dizzy]]
|Forest
|Forest
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Salvo The Slime's Castle.png|link=Salvo The Slime's Castle]]
|[[File:Icon SMW2-YI - Salvo The Slime's Castle.png|link=Salvo The Slime's Castle]]
|{{sort|8|1-8}}
|{{sort|8|1-8}}
|[[Salvo The Slime's Castle]]
|[[Salvo The Slime's Castle]]
|Castle
|Castle
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Poochy Ain't Stupid.png|link=Poochy Ain't Stupid]]
|[[File:Icon SMW2-YI - Poochy Ain't Stupid.png|link=Poochy Ain't Stupid]]
|{{sort|9|Extra 1}}
|{{sort|9|Extra 1}}
|[[Poochy Ain't Stupid]]
|[[Poochy Ain't Stupid]]
|Lava Cavern
|Lava Cavern
|-
|-bgcolor=#ECFFEC
|[[File:SMW2-FlipCardsIcon.png|link=Flip Cards]]
|[[File:SMW2-FlipCardsIcon.png|link=Flip Cards]]
|{{sort|10|Bonus 1}}
|{{sort|10|Bonus 1}}
|[[Flip Cards]]
|[[Flip Cards]]
|Bonus Challenge
|Bonus Challenge
|}
|-bgcolor=limegreen
|-bgcolor=limegreen
!colspan=4|[[File:SMW2 - World 2 (icon).png]] [[World 2 (Super Mario World 2: Yoshi's Island)|World 2]] [[File:SMW2 - World 2 (icon).png]]
![[File:SMW2 - World 2 (icon).png]] [[World 2 (Super Mario World 2: Yoshi's Island)|World 2]] [[File:SMW2 - World 2 (icon).png]]
|-
|colspan=4|[[File:World 2 Map SMW2YI.png]]
|-
|-
!style="background:limegreen"|Icon
|bgcolor=#ECFFEC|[[File:World 2 Map SMW2YI.png]]
!style="background:limegreen"|#
!style="background:limegreen"|Level
!style="background:limegreen"|Type of level
|-
|-
|
{| class="wikitable sortable"style="text-align:center"width=99% align=center
!style="background:limegreen" width=5% class=unsortable|Icon
!data-sort-type="number" style="background:limegreen" width=5%|#
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level
!style="background:limegreen" width=30%|Type of level
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Visit Koopa And Para-Koopa.png|link=Visit Koopa And Para-Koopa]]
|[[File:Icon SMW2-YI - Visit Koopa And Para-Koopa.png|link=Visit Koopa And Para-Koopa]]
|{{sort|1|2-1}}
|{{sort|1|2-1}}
|[[Visit Koopa And Para-Koopa]]
|[[Visit Koopa And Para-Koopa]]
|Sky
|Sky
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - The Baseball Boys.png|link=The Baseball Boys]]
|[[File:Icon SMW2-YI - The Baseball Boys.png|link=The Baseball Boys]]
|{{sort|2|2-2}}
|{{sort|2|2-2}}
|{{sort|Baseball Boys, The|[[The Baseball Boys]]}}
|{{sort|Baseball Boys, The|[[The Baseball Boys]]}}
|Plains
|Plains
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - What's Gusty Taste Like.png|link=What's Gusty Taste Like?]]
|[[File:Icon SMW2-YI - What's Gusty Taste Like.png|link=What's Gusty Taste Like?]]
|{{sort|3|2-3}}
|{{sort|3|2-3}}
|[[What's Gusty Taste Like?]]
|[[What's Gusty Taste Like?]]
|Forest/Cavern
|Forest/Cavern
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Bigger Boo's Fort.png|link=Bigger Boo's Fort]]
|[[File:Icon SMW2-YI - Bigger Boo's Fort.png|link=Bigger Boo's Fort]]
|{{sort|4|2-4}}
|{{sort|4|2-4}}
|[[Bigger Boo's Fort]]
|[[Bigger Boo's Fort]]
|Fortress
|Fortress
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Watch Out For Lakitu.png|link=Watch Out For Lakitu]]
|[[File:Icon SMW2-YI - Watch Out For Lakitu.png|link=Watch Out For Lakitu]]
|{{sort|5|2-5}}
|{{sort|5|2-5}}
|[[Watch Out For Lakitu]]
|[[Watch Out For Lakitu]]
|Plains/Sky
|Plains/Sky
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - The Cave Of The Mystery Maze.png|link=The Cave Of The Mystery Maze]]
|[[File:Icon SMW2-YI - The Cave Of The Mystery Maze.png|link=The Cave Of The Mystery Maze]]
|{{sort|6|2-6}}
|{{sort|6|2-6}}
|{{sort|Cave Of The Mystery Maze, The|[[The Cave Of The Mystery Maze]]}}
|{{sort|Cave Of The Mystery Maze, The|[[The Cave Of The Mystery Maze]]}}
|Forest/Cavern
|Forest/Cavern
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Lakitu's Wall.png|link=Lakitu's Wall]]
|[[File:Icon SMW2-YI - Lakitu's Wall.png|link=Lakitu's Wall]]
|{{sort|7|2-7}}
|{{sort|7|2-7}}
Line 249: Line 275:
|{{sort|Potted Ghost's Castle, The|[[The Potted Ghost's Castle]]}}
|{{sort|Potted Ghost's Castle, The|[[The Potted Ghost's Castle]]}}
|Castle
|Castle
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Hit That Switch!!.png|link=Hit That Switch!!]]
|[[File:Icon SMW2-YI - Hit That Switch!!.png|link=Hit That Switch!!]]
|{{sort|9|Extra 2}}
|{{sort|9|Extra 2}}
Line 259: Line 285:
|[[Scratch and Match (minigame)|Scratch and Match]]
|[[Scratch and Match (minigame)|Scratch and Match]]
|Bonus Challenge
|Bonus Challenge
|}
|-bgcolor=limegreen
|-bgcolor=limegreen
!colspan=4|[[File:SMW2 - World 3 (icon).png]] [[World 3 (Super Mario World 2: Yoshi's Island)|World 3]] [[File:SMW2 - World 3 (icon).png]]
![[File:SMW2 - World 3 (icon).png]] [[World 3 (Super Mario World 2: Yoshi's Island)|World 3]] [[File:SMW2 - World 3 (icon).png]]
|-
|-bgcolor=#ECFFEC
|colspan=4|[[File:World 3 Map SMW2YI.png]]
|[[File:World 3 Map SMW2YI.png]]
|-
!style="background:limegreen"|Icon
!style="background:limegreen"|#
!style="background:limegreen"|Level
!style="background:limegreen"|Type of level
|-
|-
|
{| class="wikitable sortable"style="text-align:center"width=99% align=center
!style="background:limegreen" width=5% class=unsortable|Icon
!data-sort-type="number" style="background:limegreen" width=5%|#
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level
!style="background:limegreen" width=30%|Type of level
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Welcome To Monkey World!.png|link=Welcome To Monkey World!]]
|[[File:Icon SMW2-YI - Welcome To Monkey World!.png|link=Welcome To Monkey World!]]
|{{sort|1|3-1}}
|{{sort|1|3-1}}
|[[Welcome To Monkey World!]]
|[[Welcome To Monkey World!]]
|Forest
|Forest
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Jungle Rhythm....png|link=Jungle Rhythm...]]
|[[File:Icon SMW2-YI - Jungle Rhythm....png|link=Jungle Rhythm...]]
|{{sort|2|3-2}}
|{{sort|2|3-2}}
|[[Jungle Rhythm...]]
|[[Jungle Rhythm...]]
|Forest
|Forest
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Nep-Enut's Domain.png|link=Nep-Enut's Domain]]
|[[File:Icon SMW2-YI - Nep-Enut's Domain.png|link=Nep-Enut's Domain]]
|{{sort|3|3-3}}
|{{sort|3|3-3}}
|[[Nep-Enut's Domain]]
|[[Nep-Enut's Domain]]
|Plains/Forest
|Plains/Forest
|-
|-#ECFFEC
|[[File:Icon SMW2-YI - Prince Froggy's Fort.png|link=Prince Froggy's Fort]]
|[[File:Icon SMW2-YI - Prince Froggy's Fort.png|link=Prince Froggy's Fort]]
|{{sort|4|3-4}}
|{{sort|4|3-4}}
|[[Prince Froggy's Fort]]
|[[Prince Froggy's Fort]]
|Fortress/Sewer
|Fortress/Sewer
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Jammin' Through The Trees.png|link=Jammin' Through The Trees]]
|[[File:Icon SMW2-YI - Jammin' Through The Trees.png|link=Jammin' Through The Trees]]
|{{sort|5|3-5}}
|{{sort|5|3-5}}
|[[Jammin' Through The Trees]]
|[[Jammin' Through The Trees]]
|Forest/Sky
|Forest/Sky
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - The Cave Of Harry Hedgehog.png|link=The Cave Of Harry Hedgehog]]
|[[File:Icon SMW2-YI - The Cave Of Harry Hedgehog.png|link=The Cave Of Harry Hedgehog]]
|{{sort|6|3-6}}
|{{sort|6|3-6}}
|{{sort|Cave Of Harry Hedgehog, The|[[The Cave Of Harry Hedgehog]]}}
|{{sort|Cave Of Harry Hedgehog, The|[[The Cave Of Harry Hedgehog]]}}
|Forest/Cave
|Forest/Cave
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Monkeys' Favorite Lake.png|link=Monkeys' Favorite Lake]]
|[[File:Icon SMW2-YI - Monkeys' Favorite Lake.png|link=Monkeys' Favorite Lake]]
|{{sort|7|3-7}}
|{{sort|7|3-7}}
|[[Monkeys' Favorite Lake]]
|[[Monkeys' Favorite Lake]]
|Lake/Forest
|Lake/Forest
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Naval Piranha's Castle.png|link=Naval Piranha's Castle]]
|[[File:Icon SMW2-YI - Naval Piranha's Castle.png|link=Naval Piranha's Castle]]
|{{sort|8|3-8}}
|{{sort|8|3-8}}
|[[Naval Piranha's Castle]]
|[[Naval Piranha's Castle]]
|Castle/Sewer
|Castle/Sewer
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - More Monkey Madness.png|link=More Monkey Madness]]
|[[File:Icon SMW2-YI - More Monkey Madness.png|link=More Monkey Madness]]
|{{sort|9|Extra 3}}
|{{sort|9|Extra 3}}
|[[More Monkey Madness]]
|[[More Monkey Madness]]
|Forest/Sky
|Forest/Sky
|-
|-bgcolor=#ECFFEC
|[[File:SMW2-DrawingLotsIcon.png|link=Drawing Lots]]
|[[File:SMW2-DrawingLotsIcon.png|link=Drawing Lots]]
|{{sort|10|Bonus 3}}
|{{sort|10|Bonus 3}}
|[[Drawing Lots]]
|[[Drawing Lots]]
|Bonus Challenge
|Bonus Challenge
|}
|-bgcolor=limegreen
|-bgcolor=limegreen
!colspan=4|[[File:SMW2 - World 4 (icon).png]] [[World 4 (Super Mario World 2: Yoshi's Island)|World 4]] [[File:SMW2 - World 4 (icon).png]]
![[File:SMW2 - World 4 (icon).png]] [[World 4 (Super Mario World 2: Yoshi's Island)|World 4]] [[File:SMW2 - World 4 (icon).png]]
|-
|-bgcolor=#ECFFEC
|colspan=4|[[File:World 4 Map SMW2YI.png]]
|[[File:World 4 Map SMW2YI.png]]
|-
!style="background:limegreen"|Icon
!style="background:limegreen"|#
!style="background:limegreen"|Level
!style="background:limegreen"|Type of level
|-
|-
|
{| class="wikitable sortable"style="text-align:center"width=99% align=center
!style="background:limegreen" width=5% class=unsortable|Icon
!data-sort-type="number" style="background:limegreen" width=5%|#
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level
!style="background:limegreen" width=30%|Type of level
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - GO! GO! MARIO!!.png|link=GO! GO! MARIO!!]]
|[[File:Icon SMW2-YI - GO! GO! MARIO!!.png|link=GO! GO! MARIO!!]]
|{{sort|1|4-1}}
|{{sort|1|4-1}}
|[[GO! GO! MARIO!!]]
|[[GO! GO! MARIO!!]]
|Plains/Valley
|Plains/Valley
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - The Cave Of The Lakitus.png|link=The Cave Of The Lakitus]]
|[[File:Icon SMW2-YI - The Cave Of The Lakitus.png|link=The Cave Of The Lakitus]]
|{{sort|2|4-2}}
|{{sort|2|4-2}}
|{{sort|Cave Of The Lakitus, Cave|[[The Cave Of The Lakitus]]}}
|{{sort|Cave Of The Lakitus, Cave|[[The Cave Of The Lakitus]]}}
|Valley/Cavern
|Valley/Cavern
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Don't Look Back!.png|link=Don't Look Back!]]
|[[File:Icon SMW2-YI - Don't Look Back!.png|link=Don't Look Back!]]
|{{sort|3|4-3}}
|{{sort|3|4-3}}
|[[Don't Look Back!]]
|[[Don't Look Back!]]
|Athletic
|Athletic
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Marching Milde's Fort.png|link=Marching Milde's Fort]]
|[[File:Icon SMW2-YI - Marching Milde's Fort.png|link=Marching Milde's Fort]]
|{{sort|4|4-4}}
|{{sort|4|4-4}}
|[[Marching Milde's Fort]]
|[[Marching Milde's Fort]]
|Fortress
|Fortress
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Chomp Rock Zone.png|link=Chomp Rock Zone]]
|[[File:Icon SMW2-YI - Chomp Rock Zone.png|link=Chomp Rock Zone]]
|{{sort|5|4-5}}
|{{sort|5|4-5}}
|[[Chomp Rock Zone]]
|[[Chomp Rock Zone]]
|Plains/Valley
|Plains/Valley
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Lake Shore Paradise.png|link=Lake Shore Paradise]]
|[[File:Icon SMW2-YI - Lake Shore Paradise.png|link=Lake Shore Paradise]]
|{{sort|6|4-6}}
|{{sort|6|4-6}}
|[[Lake Shore Paradise]]
|[[Lake Shore Paradise]]
|Lake/Forest/Valley/Cavern
|Lake/Forest/Valley/Cavern
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Ride Like The Wind.png|link=Ride Like The Wind]]
|[[File:Icon SMW2-YI - Ride Like The Wind.png|link=Ride Like The Wind]]
|{{sort|7|4-7}}
|{{sort|7|4-7}}
|[[Ride Like The Wind]]
|[[Ride Like The Wind]]
|Sky
|Sky
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Hookbill The Koopa's Castle.png|link=Hookbill The Koopa's Castle]]
|[[File:Icon SMW2-YI - Hookbill The Koopa's Castle.png|link=Hookbill The Koopa's Castle]]
|{{sort|8|4-8}}
|{{sort|8|4-8}}
|[[Hookbill The Koopa's Castle]]
|[[Hookbill The Koopa's Castle]]
|Castle
|Castle
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - The Impossible Maze.png|link=The Impossible? Maze]]
|[[File:Icon SMW2-YI - The Impossible Maze.png|link=The Impossible? Maze]]
|{{sort|9|Extra 4}}
|{{sort|9|Extra 4}}
|{{sort|Impossible? Maze, The|[[The Impossible? Maze]]}}
|{{sort|Impossible? Maze, The|[[The Impossible? Maze]]}}
|Cavern/Sewer
|Cavern/Sewer
|-
|-bgcolor=#ECFFEC
|[[File:SMW2-MatchCardsIcon.png|link=Match Cards]]
|[[File:SMW2-MatchCardsIcon.png|link=Match Cards]]
|{{sort|10|Bonus 4}}
|{{sort|10|Bonus 4}}
|[[Match Cards]]
|[[Match Cards]]
|Bonus Challenge
|Bonus Challenge
|}
|-bgcolor=limegreen
|-bgcolor=limegreen
!colspan=4|[[File:SMW2 - World 5 (icon).png]] [[World 5 (Super Mario World 2: Yoshi's Island)|World 5]] [[File:SMW2 - World 5 (icon).png]]
![[File:SMW2 - World 5 (icon).png]] [[World 5 (Super Mario World 2: Yoshi's Island)|World 5]] [[File:SMW2 - World 5 (icon).png]]
|-
|-bgcolor=#ECFFEC
|colspan=4|[[File:World 5 Map SMW2YI.png]]
|[[File:World 5 Map SMW2YI.png]]
|-
!style="background:limegreen"|Icon
!style="background:limegreen"|#
!style="background:limegreen"|Level
!style="background:limegreen"|Type of level
|-
|-
|
{| class="wikitable sortable"style="text-align:center"width=99% align=center
!style="background:limegreen" width=5% class=unsortable|Icon
!data-sort-type="number" style="background:limegreen" width=5%|#
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level
!style="background:limegreen" width=30%|Type of level
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - BLIZZARD!!!.png|link=BLIZZARD!!!]]
|[[File:Icon SMW2-YI - BLIZZARD!!!.png|link=BLIZZARD!!!]]
|{{sort|1|5-1}}
|{{sort|1|5-1}}
|[[BLIZZARD!!!]]
|[[BLIZZARD!!!]]
|Snow/Plains
|Snow/Plains
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Ride The Ski Lifts.png|link=Ride The Ski Lifts]]
|[[File:Icon SMW2-YI - Ride The Ski Lifts.png|link=Ride The Ski Lifts]]
|{{sort|2|5-2}}
|{{sort|2|5-2}}
|[[Ride The Ski Lifts]]
|[[Ride The Ski Lifts]]
|Plains/Snow
|Plains/Snow
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Danger - Icy Conditions Ahead.png|link=Danger - Icy Conditions Ahead]]
|[[File:Icon SMW2-YI - Danger - Icy Conditions Ahead.png|link=Danger - Icy Conditions Ahead]]
|{{sort|3|5-3}}
|{{sort|3|5-3}}
|[[Danger - Icy Conditions Ahead]]
|[[Danger - Icy Conditions Ahead]]
|Forest/Plains/Lake/Snow
|Forest/Plains/Lake/Snow
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Sluggy The Unshaven's Fort.png|link=Sluggy The Unshaven's Fort]]
|[[File:Icon SMW2-YI - Sluggy The Unshaven's Fort.png|link=Sluggy The Unshaven's Fort]]
|{{sort|4|5-4}}
|{{sort|4|5-4}}
|[[Sluggy The Unshaven's Fort]]
|[[Sluggy The Unshaven's Fort]]
|Fortress
|Fortress
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Goonie Rides!.png|link=Goonie Rides!]]
|[[File:Icon SMW2-YI - Goonie Rides!.png|link=Goonie Rides!]]
|{{sort|5|5-5}}
|{{sort|5|5-5}}
|[[Goonie Rides!]]
|[[Goonie Rides!]]
|Sky
|Sky
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Welcome To Cloud World.png|link=Welcome To Cloud World]]
|[[File:Icon SMW2-YI - Welcome To Cloud World.png|link=Welcome To Cloud World]]
|{{sort|6|5-6}}
|{{sort|6|5-6}}
|[[Welcome To Cloud World]]
|[[Welcome To Cloud World]]
|Sky
|Sky
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Shifting Platforms Ahead.png|link=Shifting Platforms Ahead]]
|[[File:Icon SMW2-YI - Shifting Platforms Ahead.png|link=Shifting Platforms Ahead]]
|{{sort|7|5-7}}
|{{sort|7|5-7}}
|[[Shifting Platforms Ahead]]
|[[Shifting Platforms Ahead]]
|Sky
|Sky
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Raphael The Raven's Castle.png|link=Raphael The Raven's Castle]]
|[[File:Icon SMW2-YI - Raphael The Raven's Castle.png|link=Raphael The Raven's Castle]]
|{{sort|8|5-8}}
|{{sort|8|5-8}}
|[[Raphael The Raven's Castle]]
|[[Raphael The Raven's Castle]]
|Castle
|Castle
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Kamek's Revenge.png|link=Kamek's Revenge]]
|[[File:Icon SMW2-YI - Kamek's Revenge.png|link=Kamek's Revenge]]
|{{sort|9|Extra 5}}
|{{sort|9|Extra 5}}
|[[Kamek's Revenge]]
|[[Kamek's Revenge]]
|Snow/Sky
|Snow/Sky
|-
|-bgcolor=#ECFFEC
|[[File:SMW2-RouletteIcon.png|link=Roulette]]
|[[File:SMW2-RouletteIcon.png|link=Roulette]]
|{{sort|10|Bonus 5}}
|{{sort|10|Bonus 5}}
|[[Roulette]]
|[[Roulette]]
|Bonus Challenge
|Bonus Challenge
|}
|-bgcolor=limegreen
|-bgcolor=limegreen
!colspan=4|[[File:SMW2 - World 6 (icon).png]] [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] [[File:SMW2 - World 6 (icon).png]]
![[File:SMW2 - World 6 (icon).png]] [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] [[File:SMW2 - World 6 (icon).png]]
|-
|-bgcolor=#ECFFEC
|colspan=4|[[File:World 6 Map SMW2YI.png]]
|[[File:World 6 Map SMW2YI.png]]
|-
!style="background:limegreen"|Icon
!style="background:limegreen"|#
!style="background:limegreen"|Level
!style="background:limegreen"|Type of level
|-
|-
|
{| class="wikitable sortable"style="text-align:center"width=99% align=center
!style="background:limegreen" width=5% class=unsortable|Icon
!data-sort-type="number" style="background:limegreen" width=5%|#
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level
!style="background:limegreen" width=30%|Type of level
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Scary Skeleton Goonies!.png|link=Scary Skeleton Goonies!]]
|[[File:Icon SMW2-YI - Scary Skeleton Goonies!.png|link=Scary Skeleton Goonies!]]
|{{sort|1|6-1}}
|{{sort|1|6-1}}
|[[Scary Skeleton Goonies!]]
|[[Scary Skeleton Goonies!]]
|Lava/Cavern
|Lava/Cavern
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - The Cave Of The Bandits.png|link=The Cave Of The Bandits]]
|[[File:Icon SMW2-YI - The Cave Of The Bandits.png|link=The Cave Of The Bandits]]
|{{sort|2|6-2}}
|{{sort|2|6-2}}
|{{sort|Cave Of The Bandits, The|[[The Cave Of The Bandits]]}}
|{{sort|Cave Of The Bandits, The|[[The Cave Of The Bandits]]}}
|Lava/Cavern
|Lava/Cavern
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Beware The Spinning Logs.png|link=Beware The Spinning Logs]]
|[[File:Icon SMW2-YI - Beware The Spinning Logs.png|link=Beware The Spinning Logs]]
|{{sort|3|6-3}}
|{{sort|3|6-3}}
|[[Beware The Spinning Logs]]
|[[Beware The Spinning Logs]]
|Lava/Sky
|Lava/Sky
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - Tap-Tap The Red Nose's Fort.png|link=Tap-Tap The Red Nose's Fort]]
|[[File:Icon SMW2-YI - Tap-Tap The Red Nose's Fort.png|link=Tap-Tap The Red Nose's Fort]]
|{{sort|4|6-4}}
|{{sort|4|6-4}}
|[[Tap-Tap The Red Nose's Fort]]
|[[Tap-Tap The Red Nose's Fort]]
|Fortress
|Fortress
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - The Very Loooooong Cave.png|link=The Very Loooooong Cave]]
|[[File:Icon SMW2-YI - The Very Loooooong Cave.png|link=The Very Loooooong Cave]]
|{{sort|5|6-5}}
|{{sort|5|6-5}}
|{{sort|Very Loooooong Cave, The|[[The Very Loooooong Cave]]}}
|{{sort|Very Loooooong Cave, The|[[The Very Loooooong Cave]]}}
|Lava/Cavern
|Lava/Cavern
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - The Deep, Underground Maze.png|link=The Deep, Underground Maze]]
|[[File:Icon SMW2-YI - The Deep, Underground Maze.png|link=The Deep, Underground Maze]]
|{{sort|6|6-6}}
|{{sort|6|6-6}}
|{{sort|Deep Underground Maze, The|[[The Deep, Underground Maze]]}}
|{{sort|Deep Underground Maze, The|[[The Deep, Underground Maze]]}}
|Cavern
|Cavern
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - KEEP MOVING!!!!.png|link=KEEP MOVING!!!!]]
|[[File:Icon SMW2-YI - KEEP MOVING!!!!.png|link=KEEP MOVING!!!!]]
|{{sort|7|6-7}}
|{{sort|7|6-7}}
|[[KEEP MOVING!!!!]]
|[[KEEP MOVING!!!!]]
|Hill/Castle
|Hill/Castle
|-
|-bgcolor=#ECFFEC
|[[File:Icon SMW2-YI - King Bowser's Castle.png|link=King Bowser's Castle (Super Mario World 2: Yoshi's Island)]]
|[[File:Icon SMW2-YI - King Bowser's Castle.png|link=King Bowser's Castle (Super Mario World 2: Yoshi's Island)]]
|{{sort|8|6-8}}
|{{sort|8|6-8}}
|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|Castle
|Castle
|-
|-bgcolor=#AFFFAA
|[[File:Icon SMW2-YI - Ultimate Castle Challenge.png|link=Ultimate Castle Challenge]]
|[[File:Icon SMW2-YI - Ultimate Castle Challenge.png|link=Ultimate Castle Challenge]]
|{{sort|9|Extra 6}}
|{{sort|9|Extra 6}}
|[[Ultimate Castle Challenge|Castles - Masterpiece Set]]
|[[Ultimate Castle Challenge|Castles - Masterpiece Set]]
|Castle/Fortress
|Castle/Fortress
|-
|-bgcolor=#ECFFEC
|[[File:SMW2-SlotMachineIcon.png|link=Slot Machine (Yoshi's Island series)]]
|[[File:SMW2-SlotMachineIcon.png|link=Slot Machine (Yoshi's Island series)]]
|{{sort|10|Bonus 6}}
|{{sort|10|Bonus 6}}
|[[Slot Machine (Yoshi's Island series)|Slot Machine]]
|[[Slot Machine (Yoshi's Island series)|Slot Machine]]
|Bonus Challenge
|Bonus Challenge
|}
|}
|}


==Characters==
==Characters==
===Playable characters===
===Playable characters===
The Yoshi species are the game's primary playable characters, and this appearance is their first starring appearance in a platformer title. All Yoshis play identically to each other, and ''Super Mario World 2: Yoshi's Island'' introduces even more color variations to the Yoshi species: in addition to the Green, Red, Blue and Yellow Yoshis that are present in ''Super Mario World'', Pink, Light Blue, Purple, and Brown Yoshis are introduced. While Pink, Light Blue, and Purple Yoshis become mainstay colors in future installments of the overall ''Super Mario'' franchise, Brown Yoshis remains exclusive to this title and is replaced by Orange Yoshis. The Yoshis in this game retain their long tongues and their abilities to eat most objects from ''Super Mario World'', though the game introduces [[Flutter Jump|Hovering Jump]]s, turning enemies and objects into eggs that can be used as projectiles, and [[Ground Pound|pounding the ground]].
The Yoshi species are the primary playable characters of the game and this appearance is their first starring appearance in a platformer title. All Yoshis play identically to each other, and ''Super Mario World 2: Yoshi's Island'' introduces even more color variations to the Yoshi species: in addition to the Green, Red, Blue and Yellow Yoshis that are present in ''Super Mario World'', Pink, Light Blue, Purple, and Brown Yoshis are introduced. While Pink, Light Blue, and Purple Yoshis become mainstay colors in future installments of the overall ''Super Mario'' franchise, Brown Yoshis remain exclusive to this title, being replaced by Orange Yoshis. The Yoshis in this game retain their long tongues and their abilities to eat most objects from ''Super Mario World'', though the game introduces [[Flutter Jump|Hovering Jump]]s, turning enemies and objects into eggs that can be used as projectiles, and [[Ground Pound|pounding the ground]].


The Yoshi colors are specific to the levels they are played on.
The Yoshi colors are specific to the levels they are played on.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable"
 
|-style="background:forestgreen;color:white;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|-style="background:forestgreen; color:white;"
!class="unsortable"|Image
!class="unsortable"|Image
!Name
!Name
!class="unsortable"|Playable levels
!class="unsortable"|Playable levels
!First level
!Last level
|-
|-
|align="center"|[[File:GreenYoshi-SMW2YI.png]]
|align="center"|[[File:GreenYoshi-SMW2YI.png]]
|align="center"|[[Yoshi|Green Yoshi]]
|align="center"|[[Yoshi|Green Yoshi]]
|The Green Yoshi is playable in the most levels of all Yoshis, with a total of eighteen, as it is always playable in the tutorial level, the first level of each world, extra levels, Mini Battles, and [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]].
|The Green Yoshi is playable in the most levels of all Yoshis, with a total of eighteen, as it is always playable in the tutorial level, the first level of each world, extra levels, Mini Battles, and [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]].
|[[Welcome To Yoshi's Island]]
|[[Ultimate Castle Challenge|Castles - Masterpiece Set]]
|-
|-
|align="center"|[[File:PinkYoshi-SMW2YI.png]]
|align="center"|[[File:PinkYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Pink Yoshi]]
|align="center"|[[Yoshi (species)|Pink Yoshi]]
|The Pink Yoshi is always playable in the second level of each world.{{footnote|main|a}}
|The Pink Yoshi is always playable in the second level of each world.{{footnote|main|a}}
|[[Watch Out Below!]]
|[[The Cave Of The Bandits]]
|-
|-
|align="center"|[[File:LightBlueYoshi-SMW2YI.png]]
|align="center"|[[File:LightBlueYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Light Blue Yoshi]]
|align="center"|[[Yoshi (species)|Light Blue Yoshi]]
|The Light Blue Yoshi is always playable in the third level of each world.
|The Light Blue Yoshi is always playable in the third level of each world.
|[[The Cave Of Chomp Rock]]
|[[Beware The Spinning Logs]]
|-
|-
|align="center"|[[File:YellowYoshi-SMW2YI.png]]
|align="center"|[[File:YellowYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Yellow Yoshi]]
|align="center"|[[Yoshi (species)|Yellow Yoshi]]
|The Yellow Yoshi is always playable in [[Fortress|fort]]s, the fourth level of each world, and always fight against bosses here.
|The Yellow Yoshi is always playable in [[Fortress|fort]]s, the fourth level of each world, and always fight against bosses here.
|[[Burt The Bashful's Fort]]
|[[Tap-Tap The Red Nose's Fort]]
|-
|-
|align="center"|[[File:PurpleYoshi-SMW2YI.png]]
|align="center"|[[File:PurpleYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Purple Yoshi]]
|align="center"|[[Yoshi (species)|Purple Yoshi]]
|The Purple Yoshi is always playable in the fifth level of each world.
|The Purple Yoshi is always playable in the fifth level of each world.
|[[Hop! Hop! Donut Lifts]]
|[[The Very Loooooong Cave]]
|-
|-
|align="center"|[[File:BrownYoshi-SMW2YI.png]]
|align="center"|[[File:BrownYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Brown Yoshi]]
|align="center"|[[Yoshi (species)|Brown Yoshi]]
|The Brown Yoshi is always playable in the sixth level of each world.
|The Brown Yoshi is always playable in the sixth level of each world.
|[[Shy-Guys On Stilts]]
|[[The Deep, Underground Maze]]
|-
|-
|align="center"|[[File:RedYoshi-SMW2YI.png]]
|align="center"|[[File:RedYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Red Yoshi]]
|align="center"|[[Yoshi (species)|Red Yoshi]]
|The Red Yoshi is always playable in the seventh level of each world.{{footnote|main|a}}
|The Red Yoshi is always playable in the seventh level of each world.{{footnote|main|a}}
|[[Touch Fuzzy, Get Dizzy]]
|[[KEEP MOVING!!!!]]
|-
|-
|align="center"|[[File:BlueYoshi-SMW2YI.png]]
|align="center"|[[File:BlueYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Blue Yoshi]]
|align="center"|[[Yoshi (species)|Blue Yoshi]]
|The Blue Yoshi is playable in the fewest levels of all Yoshis, with a total of five, as it is playable in [[castle]]s, the eighth level of each world, with the exception of World 6, where the Green Yoshi takes the role instead.
|The Blue Yoshi is playable in the fewest levels of all Yoshis, with a total of five, as it is playable in [[castle]]s, the eighth level of each world, with the exception of World 6, where the Green Yoshi takes the role instead.
|[[Salvo The Slime's Castle]]
|[[Raphael The Raven's Castle]]
|}
|}
{{footnote|note|a|The Yoshis' positions on the map screen are swapped, with the Pink Yoshi at the seventh level and the Red Yoshi at the second. This was corrected in the Game Boy Advance version.}}
{{footnote|note|a|The Yoshis' positions on the map screen are swapped, with the Pink Yoshi at the seventh level and the Red Yoshi at the second. This was corrected in the Game Boy Advance version.}}


Line 547: Line 606:
Two supporting characters are introduced in ''Super Mario World 2: Yoshi's Island'' and make recurring appearances throughout the ''Yoshi'' franchise. The [[stork]], designed after the {{wp|white stork}} representing an animal of folklore known to deliver babies to parents, gets ambushed and kidnapped alongside baby Luigi at the start of the game. The latter character [[Poochy]] is a dog-like creature that follows Yoshi around and Yoshi can ride on who can run on dangerous terrain such as lava and spikes.
Two supporting characters are introduced in ''Super Mario World 2: Yoshi's Island'' and make recurring appearances throughout the ''Yoshi'' franchise. The [[stork]], designed after the {{wp|white stork}} representing an animal of folklore known to deliver babies to parents, gets ambushed and kidnapped alongside baby Luigi at the start of the game. The latter character [[Poochy]] is a dog-like creature that follows Yoshi around and Yoshi can ride on who can run on dangerous terrain such as lava and spikes.


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!class=unsortable|Image
!class=unsortable|Image
!Name
!Name
Line 555: Line 614:
|align="center"|[[File:SMW2YIBabyMarioSprite.png]]
|align="center"|[[File:SMW2YIBabyMarioSprite.png]]
|align="center"|[[Baby Mario]]
|align="center"|[[Baby Mario]]
|Mario as an infant. The Yoshis have to transport him and take care of him throughout the game. Players can control him when he obtains a [[Super Star]].
|Mario as an infant. The Yoshis have to transport him and take care of him throughout the game. Players can control him when he obtains a [[Super Star]].
|-
|-
|align="center"|[[File:BabyLuigi - SMW2YI.png]]
|align="center"|[[File:BabyLuigi - SMW2YI.png]]
|align="center"|[[Baby Luigi]]
|align="center"|[[Baby Luigi]]
|Luigi as an infant. He is kidnapped by [[Kamek]] and, similar to [[Princess Peach]] of the [[Super Mario (series)|''Super Mario'' series]], he needs to be rescued.
|Luigi as an infant. He is kidnapped by [[Kamek]] and, similar to [[Princess Peach]] of the [[Mario (franchise)|''Mario'']] series, he needs to be rescued.
|-
|-
|align="center"|[[File:Hung Stork.png]]
|align="center"|[[File:Hung Stork.png]]
Line 569: Line 628:
Six helpful, generic characters assist Yoshis should they meet them. They are all harmless characters and help Yoshis either navigate through the course or provide Yoshis with ammunition such as [[Melon Bug]]s and [[Huffin Puffin]]s.
Six helpful, generic characters assist Yoshis should they meet them. They are all harmless characters and help Yoshis either navigate through the course or provide Yoshis with ammunition such as [[Melon Bug]]s and [[Huffin Puffin]]s.


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!class=unsortable|Image
!class=unsortable|Image
!Name
!Name
Line 579: Line 638:
|align="center"|[[File:Melon Bug.png]]
|align="center"|[[File:Melon Bug.png]]
|align="center"|[[Melon Bug]]
|align="center"|[[Melon Bug]]
|Pillbug-like creatures that can roll up into balls and be used as projectiles which can defeat a wide variety of enemies, including [[Tap-Tap]]s.
|Pill bug-like creatures that can roll up into balls and be used as projectiles which can defeat a wide variety of enemies, including [[Tap-Tap]]s.
|align="center"|[[Touch Fuzzy, Get Dizzy]]
|[[Touch Fuzzy, Get Dizzy]]
|align="center"|[[Chomp Rock Zone]]
|[[Chomp Rock Zone]]
|-
|-
|align="center"|[[File:SMW2 Roger Lift.png]]
|align="center"|[[File:SMW2 Roger Lift.png]]
|align="center"|[[Liquid lift]]
|align="center"|[[Liquid lift]]
|A water spirit that lifts Yoshi to higher places by moving fluidly in a looping motion.
|A water spirit that lifts Yoshi to higher places by moving fluidly in a looping motion.
|colspan="2" align="center"|[[Salvo The Slime's Castle]]
|[[Salvo The Slime's Castle]]
|[[Salvo The Slime's Castle]]
|-
|-
|align="center"|[[File:SMW2 Poochy.png]]
|align="center"|[[File:SMW2 Poochy.png]]
|align="center"|[[Poochy]]
|align="center"|[[Poochy]]
|A dog that can run across dangerous terrain. He travels in the same direction a Yoshi faces, and he follows a Yoshi.
|A dog that can run across dangerous terrain. He travels in the same direction a Yoshi faces, and he follows a Yoshi.
|align="center"|[[Poochy Ain't Stupid]]
|[[Poochy Ain't Stupid]]
|align="center"|[[Jungle Rhythm...]]
|[[Jungle Rhythm...]]
|-
|-
|align="center"|[[File:HuffinPuffinSpriteYI.png]]
|align="center"|[[File:HuffinPuffinSpriteYI.png]]
|align="center"|[[Huffin Puffin]]
|align="center"|[[Huffin Puffin]]
|A fat chicken based on a duck that wanders around with chicks following. The chicks can be used as replacements for eggs.
|A fat chicken based on a duck that wanders around with chicks following. The chicks can be used as replacements for eggs.
|align="center"|[[Nep-Enut's Domain]]
|[[Nep-Enut's Domain]]
|align="center"|[[Welcome To Cloud World]]
|[[Welcome To Cloud World]]
|-
|-
|align="center"|[[File:Muddy Buddy.png]]
|align="center"|[[File:Muddy Buddy.png]]
|align="center"|[[Muddy Buddy]]
|align="center"|[[Muddy Buddy]]
|A creature out of mud that covers a Yoshi's feet, allowing Yoshis to safely traverse over spikes.
|A creature out of mud that covers a Yoshi's feet, allowing Yoshis to safely traverse over spikes.
|colspan="2" align="center"|[[Sluggy The Unshaven's Fort]]
|[[Sluggy The Unshaven's Fort]]
|[[Sluggy The Unshaven's Fort]]
|-
|-
|align="center"|[[File:SupportGhost.png]]
|align="center"|[[File:SupportGhost.png]]
|align="center"|[[Blarggwich|Support Ghost]]
|align="center"|[[Blarggwich|Support Ghost]]
|A monochrome [[Blargg]] with a [[Lift|Flatbed Ferry]] atop its head that takes Yoshi through the course.
|A monochrome [[Blargg]] with a [[Lift|Flatbed Ferry]] atop its head that takes Yoshi through the course.
|colspan="2" align="center"|[[Sluggy The Unshaven's Fort]]
|[[Sluggy The Unshaven's Fort]]
|[[Sluggy The Unshaven's Fort]]
|}
|}


Line 1,345: Line 1,407:
Each world features a midway fort (the fourth level) and an end-world castle (the eighth level) with a mid-boss and a big boss respectively. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Froggy]], who remains at his normal size while Yoshi and baby Mario are shrunk; he then eats them and the battle is located in his stomach.
Each world features a midway fort (the fourth level) and an end-world castle (the eighth level) with a mid-boss and a big boss respectively. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Froggy]], who remains at his normal size while Yoshi and baby Mario are shrunk; he then eats them and the battle is located in his stomach.
{{br}}
{{br}}
====Mid-bosses====
====Mid-bosses====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!class=unsortable|Image
!class=unsortable|Image
!Name
!Name
Line 1,378: Line 1,441:


====Big bosses====
====Big bosses====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|-style="background:forestgreen;color:white;"
|-style="background:forestgreen; color:white;"
!class=unsortable|Image
!class=unsortable|Image
!Name
!Name
Line 1,416: Line 1,479:
===Metamorphosis bubble===
===Metamorphosis bubble===
Entering a [[morph bubble|metamorphosis bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without baby Mario for a limited time before being pulled back to the metamorphosis bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location.
Entering a [[morph bubble|metamorphosis bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without baby Mario for a limited time before being pulled back to the metamorphosis bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable"
{{content appearances|sortable=y|
|-style="background:forestgreen;color:white;"
|image1=[[File:SMW2 Helicopter Yoshi pink.png]]
!Image
|name1=[[Helicopter Yoshi|Helicopter]]
!Name
|description1=Allows a Yoshi to fly around for a brief time.
!Description
|firstlevel1=[[Watch Out Below!]]
|-
|lastlevel1=[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align="center"|[[File:SMW2 Helicopter Yoshi pink.png]]
|image2=[[File:SMW2 Mole Tank brown.png]]
|align="center"|[[Helicopter Yoshi|Helicopter]]
|name2=[[Mole Tank]]
|Allows a Yoshi to fly around for a brief time.
|description2=Allows a Yoshi to tunnel through sections of dirt.
|-
|firstlevel2=[[Shy-Guys On Stilts]]
|align="center"|[[File:SMW2 Mole Tank brown.png]]
|lastlevel2={{sort|Impossible? Maze, The|[[The Impossible? Maze]]}}
|align="center"|[[Mole Tank]]
|image3=[[File:SMW2 Train Yoshi purple.png]]
|Allows a Yoshi to tunnel through sections of dirt.
|name3=[[Train (form)|Train]]
|-
|description3=Allows a Yoshi to move along tracks seen in the background.
|align="center"|[[File:SMW2YI - Submarine -LightBlue.png]]
|firstlevel3=[[Watch Out For Lakitu]]
|align="center"|[[Submarine Yoshi|Submarine]]
|lastlevel3=[[Raphael The Raven's Castle]]
|Allows a Yoshi to move around underwater and fire torpedoes.
|image4=[[File:SMW2YI - Car -Red.png]]
|-
|name4=[[Car Yoshi|Vehicle]]
|align="center"|[[File:SMW2 Train Yoshi purple.png]]
|description4=Allows a Yoshi to move quickly across land. The Yoshi can increase the height of its suspension, allowing it to avoid enemies and reach higher areas.
|align="center"|[[Train (form)|Train]]
|firstlevel4=[[Lakitu's Wall]]
|Allows a Yoshi to move along tracks seen in the background.
|lastlevel4=[[Lakitu's Wall]]
|-
|image5=[[File:SMW2YI - Submarine -LightBlue.png]]
|align="center"|[[File:SMW2YI - Car -Red.png]]
|name5=[[Submarine Yoshi|Submarine]]
|align="center"|[[Car Yoshi|Vehicle]]
|description5=Allows a Yoshi to move around underwater and fire torpedoes.
|Allows a Yoshi to move quickly across land. The Yoshi can increase the height of its suspension, allowing it to avoid enemies and reach higher areas.
|firstlevel5=[[Nep-Enut's Domain]]
|}
|lastlevel5=[[Monkeys' Favorite Lake]]
}}
 
===Other transformations===
{{content appearances|sortable=y|
|image1=[[File:SMW2YI - Superstar Mario.png]]
|name1=[[Superstar Mario|Powerful Mario]]
|description1=Collecting a [[Super Star]] causes baby Mario to be temporarily transformed into [[Superstar Mario|Powerful Mario]]. While in this state, baby Mario can run around without needing to ride Yoshi, completely invincible. Powerful Mario is also capable of running on walls, ceilings, and spikes, and can glide with his cape.
|firstlevel1=[[Visit Koopa And Para-Koopa]]
|lastlevel1=[[KEEP MOVING!!!!]]
|image2=[[File:SMW2 Ski Yoshi light blue.png]]
|name2=[[Ski Yoshi]]
|description2=Attained upon entering a house in certain snow levels, this causes a Yoshi to don ski equipment to traverse across hills and ramps. The Yoshi stays in this form until the level is completed or he fails. If a Ski Yoshi hits an obstacle or fails the ramp jump, the Yoshi rolls over and becomes a snowball. While in this form, the Yoshi is invincible, but the player can control the Yoshi nor jump.
|firstlevel2=[[Danger - Icy Conditions Ahead]]
|lastlevel2=[[Kamek's Revenge]]
}}
{{br}}
 
==Items==
{{content description|sortable=y|
|image1=[[File:SMW2-1UP.png]] [[File:SMW2 1-Up cloud.png]]
|name1=[[Extra life|1-Up]]
|description1=Provide an extra life if collected; usually carried by [[Fly Guy]]s, [[bubble]]s, and [[Winged Cloud]]s.
|image2=[[File:SMW2YI Boss Key.png]]
|name2=[[Key|Big Key]]
|description2=Huge keys held by each world boss, these lead to the next world.
|image3=[[File:SMW2YI - Watermelon blue.png]]
|name3=[[Ice watermelon|Blue watermelon]]
|description3=Watermelons that give Yoshis the ability to breathe frost, allowing them to freeze enemies.
|image4=[[File:SMW2YI - Coin.png]] [[File:SMW2 Coin alt.png]]
|name4=[[Coin]]
|description4=Currency that, when 100 are collected, grants Yoshi an extra life.
|image5=[[File:SMW2YI Flashing Egg.gif]]
|name5=[[Flashing Egg]]
|description5=Eggs that release a red coin when a Yoshi strikes an enemy with it.
|image6=[[File:SMW2 Giant Yoshi Egg.png]] [[File:SMW2 Giant Egg red.png]]
|name6=[[Giant Egg]]
|description6=Giant Yoshi Eggs that can defeat all on-screen enemies merely from the shock-wave they give off when thrown.
|image7=[[File:SMW2 Green Shell.png]]
|name7=[[Green Shell]]
|description7=Shells that can be carried by Yoshi. Despite this, Yoshi cannot swallow them due to them being hard and inedible and they still can hurt Yoshi when they are sliding on the ground.
|image8=[[File:SMW2 Hidden Coin.png]]
|name8=[[Hidden Coin]]
|description8=Coins that cannot be collected unless they are made to appear with a [[! Switch|Switch]].
|image9=[[File:SMW2 Key.png]]
|name9=[[Key]]
|description9=Keys that can be collected and carried like Yoshi Eggs, taking up one space of the player's maximum number of eggs.
|image10=[[File:SMW2 Red Coin.png]]
|name10=[[Red Coin|Red coin]]
|description10=Coins that are hidden behind regular gold coins. There are 20 of them in each level and grabbing one adds one point to Yoshi's score tally at the end of the level.
|image11=[[File:SMW2 Red Egg.png]]
|name11=[[Red Egg]]
|description11=A red Yoshi Egg that causes two Stars to appear when it hits an enemy or other destroyable object (such as a Winged Cloud).
|image12=[[File:SMW2 Red Shell.png]]
|name12=[[Red Shell]]
|description12=A Red Koopa Shell that can be used by spitting it out. Despite this, it cannot be used for making eggs and can still hurt Yoshi when they are sliding on the ground.
|image13=[[File:SMW2YI - Watermelon red.png]]
|name13=[[Fire watermelon|Red watermelon]]
|description13=Watermelons that give Yoshis to breathe fire, allowing them to burn enemies and melt Ice Blocks.
|image14=[[File:SMW2 Special Flower unbloomed.png]] [[File:Smiley Flower SMW2YI sprite.png]]
|name14=[[Smiley Flower|Special Flower]]
|description14=Special Flowers that serve as collectibles. Netting all five flowers earns Yoshi an extra life and fifty points toward the completion score. Getting all the flowers in each level is also necessary for Yoshi to get a perfect score. Collecting at least one flower is also necessary to access a Bonus Challenge via the Goal Ring, and the chance of playing a Bonus Challenge is increased by collecting more.
|image15=[[File:Sprite Star Yoshis Island.png]]
|name15=[[Star (Yoshi's Island series)|Star]]
|description15=Stars that add one more second to Yoshi's [[Countdown Timer]].
|image16=[[File:Super Star.PNG]]
|name16=[[Super Star]]
|description16=Turns [[Baby Mario]] into [[Superstar Mario|Powerful Mario]].
|image17=[[File:SMW2YI - Watermelon.png]] [[File:SMW2YI - Watermelon bite.png]] [[File:SMW2 Watermelon seed.png]]
|name17=[[Watermelon]]
|description17=Fruit that gives Yoshis the ability to shoot seeds. Watermelons with bite marks come with only a third of the seeds.
|image18=[[File:SMW2 Yellow Egg.png]]
|name18=[[Yellow Egg]]
|description18=Yoshi Eggs that can be acquired if Yoshi throws a green egg that recoils once from the wall.
|image19=[[File:SMW2YI - Yoshi Egg.png]]
|name19=[[Yoshi's Egg|Yoshi Egg]]
|description19=Eggs that can be used as projectiles and can be obtained from eating enemies or hitting an Egg Block. Only six eggs can be carried at one time.
}}
 
==Objects==
{{content description|sortable=y|
|image1=[[File:SMW2 ! Block.png]]
|name1=[[! Block]]
|description1=Dotted Line Blocks that turn into these blocks after a Yoshi activates a ! Switch.
|image2=[[File:SMW2 Air pump.png]]
|name2=Air pump<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 81.</ref>
|description2=Inflates a [[Red balloon (object)|red balloon]] when jumped on repeatedly.
|image3=[[File:SMW2YI Switch Block green.png]] [[File:SMW2YI Switch Block red.png]]
|name3=[[Arrow block]]
|description3=Blocks that cause spotted platforms to rotate when hit.
|image4=[[File:SMW2 Arrow Cloud red.png]] [[File:SMW2 Arrow Cloud Yellow.png]] [[File:SMW2 Arrow Cloud Green.png]] [[File:SMW2 Arrow Cloud Purple.png]]
|name4=[[Arrow Cloud]]
|description4=Clouds that sends eggs flying in the direction the arrow is pointing.
|image5=[[File:SMW2 Arrow Sign board.png]] [[File:SMW2 Arrow Sign float.png]]
|name5=[[Arrow Sign]]
|description5=Points to areas of interest or the path through the level.
|image6=[[File:SMW2 Balloon battle red.png]] [[File:SMW2 Balloon battle magenta.png]]
|name6=[[Balloon (Mini Battle)]]
|description6=Inflatable balls that appear in two [[Mini Battle]]s focused on them popping.
|image7=[[File:Balloon-1.png]] [[File:SMW2 Balloon yellow.png]] [[File:SMW2 Balloon green.png]] [[File:SMW2 Balloon magenta.png]]
|name7=[[Balloon (platform)]]
|description7=Rising platforms a Yoshi can ride on, for a limited period of time. Riding on them stops them from rising. If a Yoshi rides on them too long, the balloons disappear.
|image8=[[File:SMW2 Sunflower seed.png]] [[File:SMW2 Beanstalk.png]]
|name8=[[Beanstalk]]
|description8=Plants that are spawned from large seeds dropped by hit Winged Clouds. The beanstalk then grows into a tall, ladder-like platform, where Yoshis can use the leaves to traverse to upper elevations.
|image9=[[File:SMW2 Bobbing rock.png]]
|name9=Bobbing rock
|description9=Small platforms that float in water. Standing on them tips Yoshi into the water.
|image10=[[File:SMW2 Bomb green.png]] [[File:SMW2 Bomb magenta.png]]
|name10=[[Bomb]]
|description10=Small explosives used by many enemies.
|image11=[[File:SMW2 Breakable block green.png]] [[File:SMW2 Breakable block yellow.png]] [[File:SMW2 Breakable block red.png]]
|name11=[[Breakable block]]
|description11=Large colored bricks that, when hit, go from red to yellow to green before being destroyed.
|image12=[[File:SMW2 Brick lift.png]]
|name12=Brick lift
|description12=Stone slabs that appear in different sizes in isometric sections, moving up and down.
|image13=[[File:SMW2 Bubble.png]]
|name13=[[Bubble]]
|description13=Bubbles that can carry various items, such as 1-Ups, though most bubbles take form as [[morph bubble|metamorphosis bubble]]s. When a Yoshi is damaged by an enemy, baby Mario gets encased in a bubble.
|image14=[[File:Bucket2.PNG]]
|name14=[[Bucket (Yoshi's Island series)|Bucket]]
|description14=Buckets that turn upside down and drop [[coin]]s or occasionally enemies when hit by an egg. In some levels, these buckets can be used as platforms to traverse water or lava.
|image15=[[File:SMW2 Cannon.png]]
|name15=[[Cannon]]
|description15=Cannons fire coins in the [[Gather Coins]] Mini Battle.
|image16=[[File:SMW2YI Gray Chomp Rock.png]] [[File:SMW2YI Brown Chomp Rock.png]]
|name16=[[Chomp Rock]]
|description16=Rocks that can be pushed, which defeats any enemy in its path. Yoshis can also stand on top of them as platforms and can roll them by walking on the preferred direction. Gray Chomp Rocks revert to their original position if a Yoshi leaves the screen and brown variations do not.
|image17=[[File:SMW2 Chomp sign.png]]
|name17=Chomp sign
|description17=Marks the territory of [[Incoming Chomp]]s.
|image18=[[File:SMW2 Coin Block.png]]
|name18=[[Coin Block]]
|description18=Blocks that provide endless coins and stars to [[Superstar Mario|Powerful Mario]].
|image19=[[File:SMW2 Cork.png]]
|name19=[[Cork]]
|description19=A special lock that plugs a pipe.
|image20=[[File:SMW2 Countdown Platform TCOTMM 1.png]] [[File:SMW2 Countdown Platform TCOTMM 2.png]] [[File:SMW2 Countdown Platform TCOTMM 3.png]]<br>[[File:SMW2 Number Platform.png]] [[File:SMW2 Countdown Platform DLB 2.png]] [[File:SMW2 Countdown Platform DLB 3.png]]<br>[[File:SMW2 Countdown Platform KM 1.png]] [[File:SMW2 Countdown Platform KM 2.png]] [[File:SMW2 Countdown Platform KM 3.png]] [[File:SMW2 Countdown Platform KM 4.png]]
|name20=[[Countdown Platform]]
|description20=A balance that has a number labeled on it, with the number shown decreasing by one every time something moves on it. When the number decreases to zero, the entire platform vanishes into dust. The highest number they can be is four.
|image21=[[File:SMW2 Rock Block brown.png]] [[File:SMW2 Rock Block tan.png]] [[File:SMW2 Rock Block maroon.png]]<br>[[File:SMW2 Rock Block gray.png]] [[File:SMW2 Rock Block gray smooth.png]] [[File:SMW2 Rock Block.png]] [[File:SMW2 Rock Block blue smooth.png]]
|name21=[[Rock Block|Cracked block]]
|description21=A large block made of a durable type of rock that can only be destroyed with Yoshi Eggs.
|image22=[[File:YoshisIslandCrate.png]]
|name22=[[Crate]]
|description22=Objects that can be broken by Pounding The Ground below them. They release coins, Stars or keys. They occasionally appear from Baron von Zeppelin, where a Yoshi can knock down the crate by throwing an egg at the object.
|image23=[[File:SMW2 Donut Block.png]] [[File:SMW2 Donut Lift giant.png]]
|name23=[[Donut Block|Donut Lift]]
|description23=Unstable platforms that collapse when a Yoshi stays too long on one block.
|image24=[[File:SMW2 Door.png]]
|name24=[[Warp Door|Door]]
|description24=Take Yoshi to other rooms.
|image25=[[File:SMW2 Dotted Line Block.png]]
|name25=[[Dotted-Line Block|Dotted Line Block]]
|description25=Invisible platforms that indicate where a ! Block will spawn if a ! Switch is hit.
|image26=[[File:SMW2 Egg Blocks.png]] [[File:SMW2 Egg Block yellow.png]] [[File:SMW2 Egg Block red.png]] [[File:SMW2 Egg Block flashing.gif]]
|name26=[[Egg Block]]
|description26=Blocks that, when struck from below, produce Yoshi Eggs. They stop making eggs when a Yoshi has the maximum amount. Non-green ones simply turn into eggs of the same color.
|image27=[[File:Egg-Plant SMW2.png]]
|name27=[[Egg Plant]]
|description27=Plants that produce eggs. They stop emitting eggs when a Yoshi has the maximum amount. They emit eggs at a faster rate when a Yoshi Pounds The Ground below them.
|image28=[[File:SMW2 Expansion Block.png]] [[File:SMW2 Expansion Block big.png]]
|name28=[[Expansion Block]]
|description28=A block that resembles a pink Egg Block. When struck from below, it grows, allowing a Yoshi to reach higher platforms. After a set amount of time, it reverts to its original size.
|image29=[[File:SMW2 Door boss.png]] [[File:SMW2 Door Bowser.png]]
|name29=Exit door<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 34.</ref>
|description29=Take Yoshi to the boss of the respective [[fortress|fort]] or [[castle]].
|image30=[[File:SMW2 Falling Rock.png]]
|name30=[[Cascading Stone|Falling stone block]]
|description30=Platforms that fall when a Yoshi stands on them. When they are about to fall, they start shaking. These platforms can also crush a Yoshi, instantly defeating it.
|image31=[[File:Flatbed Ferry.png]] [[File:SMW2 Flatbed Ferry yellow.png]] [[File:SMW2 Flatbed Ferry red.png]]<br>[[File:SMW2 Flatbed Ferry magenta.png]] [[File:SMW2 Flatbed Ferry pink.png]] [[File:SMW2 Flatbed Ferry cyan.png]]
|name31=[[Lift|Flatbed Ferry]]
|description31=Platforms attached to a dotted line that travel across it until the end, indicated by a large red sphere. These fall when the dotted lines do not have a large red sphere at the end of it. There are different varieties of Flatbed Ferry, and their color indicates their speed. Green Flatbed Ferries are the slowest, yellow ones run at a medium speed, and red ones are the fastest Flatbed Ferries.
|image32=[[File:SMW2 Flip bridge.png]]
|name32=Flip bridge
|description32=Bridges that rotate along the center towards the screen.
|image33=[[File:SMW2 Flipper.png]]
|name33=[[Flipper]]
|description33=Bars that, once passed through, prevent access to the area before.
|image34=[[File:SMW2 Goal Roulette.png]]
|name34=[[Goal Ring]]
|description34=Roulettes that are found at the end of every level, except for castles and fortresses, and act as the goal point.
|image35=[[File:SMW2 Hard Block gray.png]] [[File:SMW2 Hard Block brown.png]] [[File:SMW2 Hard Block blue.png]] [[File:SMW2 Hard Block toy.png]]
|name35=[[Hard Block]]
|description35=Blocks that Yoshi cannot destroy.
|image36=[[File:SMW2-YI - Ice Block.png]]
|name36=[[Ice Block]]
|description36=Blocks that serve as slippery obstacles and cannot be picked up. Despite this, they can be melted by Yoshi's fire breath. Some Ice Blocks can hide items as well.
|image37=[[File:SMW2 Lakitu's Cloud.png]]
|name37=[[Lakitu's cloud]]
|description37=Clouds that enable Yoshis to reach places that they could normally not get to.
|image38=[[File:SMW2 Door locked.png]]
|name38=[[Key Door|Locked Door]]
|description38=Doors that require a [[key]] to open.
|image39=[[File:SMW2 Wobbling log small.png]] [[File:SMW2 Wobbling log vertical.png]]
|name39=[[Makeshift surfboard]]
|description39=Small platforms that float in lava. Ones on their sides act as makeshift boats, while ones on-end simply bob in place.
|image40=[[File:SMW2 Message Block.png]]
|name40=[[Message Block]]
|description40=Blocks that teach the player about controls and give tips.
|image41=[[File:SMW2 Middle Ring.png]]
|name41=[[Checkpoint Ring|Middle Ring]]
|description41=Rings of light that appear partway through most stages and serve as checkpoints.
|image42=[[File:SMW2 Checker block blue.png]] [[File:SMW2 Checker block blue 2.png]] [[File:SMW2 Checker block pink.png]] [[File:SMW2 Checker block pink 2.png]]
|name42=[[Moving block]]
|description42=Blocks that change into small moving platforms when hit.
|image43=[[File:SMW2 Checker Ferry.png]]
|name43=Moving platform<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 14.</ref>
|description43=Small platforms that carry other objects along a horizontal track in Mini Battles.
|image44=[[File:SMW2 Paddle Wheel.png]]
|name44=[[Paddle Platform|Paddle wheel]]
|description44=A round platform that is made up of four smaller platforms connected to chains.
|image45=[[File:SMW2 Track ball.png]]
|name45=[[Pinwheel (object)|Pinwheel]]
|description45=Round platforms that can be made to roll along rails if spun.
|image46=[[File:SMW2 Post.png]]
|name46=[[Stump|Post]]
|description46=Wooden posts that come up from the ground. Yoshi must Pound The Ground on them to get rid of them. Their color and design vary by location.
|image47=[[File:Vase SMW2.png]]
|name47=[[Vase|Pot]]
|description47=Objects that break when Yoshi pushes them off an edge.
|image48=[[File:POWBlock SMW2.png]]
|name48=[[POW Block]]
|description48=A block that turns all nearby enemies turn into Stars. They can be hit three times before they disappear.
|image49=[[File:SMW2 Flimsy Ferry.png]]
|name49=[[Red-and-yellow bridge]]
|description49=Weak platforms that fall apart if Yoshi Pounds The Ground below them.
|image50=[[File:SMW2 Red Balloon.png]]
|name50=[[Red balloon (object)|Red balloon]]
|description50=A large red balloon that Yoshi can ride for a limited time before it deflates.
|image51=[[File:SMW2 Wobble Rock.png]]
|name51=[[Wobble Rock|Rolling rock]]
|description51=Tilting stone buttes that fall if stood on too long.
|image52=[[File:SMW2 Door sealed.png]]
|name52=[[Warp Door|Sealed Door]]
|description52=Doors that have been boarded up and can no longer be entered after a certain point.
|image53=[[File:SMW2 Shack.png]]
|name53=Shack
|description53=Most shacks are locked and contain Mini Battles. Unlocked ones give Yoshi [[ski]]s.
|image54=[[File:SMW2 Ski Lift.png]]
|name54=[[Chairlift|Ski Lift]]
|description54=Moving seats suspended from rails on the snowy mountains.
|image55=[[File:Snowball.PNG]] [[File:SMW2 Snowball biggest.png]]
|name55=[[Snowball]]
|description55=A snowball that becomes larger the more Yoshi pushes it in snow. It can also defeat enemies and can be used as a platform for Yoshi.
|image56=[[File:SMW2 Breakable rock yellow.png]]
|name56=[[Soft rock]]<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 10.</ref>
|description56=Weak rocky walls that can be quickly chipped through with nearly any manner of attack. Breakable rock comes in various colors and textures.
|image57=[[File:SMW2 Door carousel.png]]
|name57=Spinning doors<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 116.</ref>
|description57=A rapidly spinning quartet of doors; Yoshi can pick the one he will go through by hitting it with an egg, causing it to fall and the rest to disappear.
|image58=[[File:SMW2 Spinning Log.png]]
|name58=[[Spinning Log]]
|description58=Orange logs that stay still for a while and then start spinning wildly, which can either help or hinder Yoshi.
|image59=[[File:Arrow Lift.png]] [[File:SMW2 Spinning wheel blue.png]] [[File:SMW2 Arrow wheel special.png]]
|name59=[[Arrow wheel|Spinning wheel]]
|description59=Circular lifts that travel in the direction it is pointing when a Yoshi stands on it. They stop spinning when a Yoshi stands on it, and they continue when a Yoshi jumps off of it. A Yoshi can also eat these and spit them out to another area. If a Yoshi falls off to an area where the Yoshi cannot reach the spinning wheel, it respawns in the location it started at. There are two main types of spinning wheels: the blue spinning wheels disappear if a Yoshi jumps off one and does not ride it again for a while, while the tan ones stay there until Yoshi leaves the room or goes at a far enough distance away from the tan spinning wheel. A rare double-arrowed type only moves up and down or left and right, rotating when hit by an egg.
|image60=[[File:SMW2 Spiked Ferry green.png]] [[File:SMW2 Spiked Ferry red.png]]
|name60=[[Rough platform|Spotted platform]]
|description60=Flatbed Ferries with spikes covering one side.
|image61=[[File:Springball.PNG]] [[File:SMW2 Spring ball big.png]]
|name61=[[Spring Ball|Spring ball]]
|description61=Balls that Yoshi can jump on top of, then jump again to be propelled high into the air with a boosted jump. Yoshi can jump even further up if he times the jump right when the he contacts the spring ball. There are also larger variations, which propel Yoshi even higher.
|image62=[[File:SMW2 Squishy block 2.png]] [[File:SMW2 Squishy Block.png]]
|name62=[[Squishy block]]
|description62=Jelly-like blocks that move when pushed. When they hit a wall, they squish against the wall, growing taller and thinner. When performing a Pound The Ground on them, the inverse happens. They can be used to safely cross over spikes.
|image63=[[File:SMW2 Step.png]]
|name63=Step
|description63=Tiny [[Semisolid Platform]]s that appear in chains as bridges or stairs, often summoned by ? Clouds.
|image64=[[File:SMW2 Sway bridge.png]]
|name64=Sway bridge
|description64=A bridge that wildly rocks along its center towards the screen.
|image65=[[File:SMW2YI ! Switch.png]]
|name65=[[! Switch|Switch]]
|description65=Switches that cause [[Dotted-Line Block|Dotted Line Block]]s to transform into [[! Block]]s.
|image66=[[File:SMW2 Seesaw.png]] [[File:SMW2 Wobbling log.png]]
|name66=[[Seesaw|Teeter-totter]]
|description66=Long platforms that rotate from Yoshi's weight. Log-based ones fall if tilted far enough.
|image67=[[File:SMW2 Track.png]]
|name67=[[Track]]
|description67=Rails that various types of platforms travel along.
|image68=[[File:SMW2 Tulip.png]]
|name68=[[Tulip]]
|description68=Giant floating red flowers that spit out eight Stars when an egg, shell, or a spit-up enemy enters them.
|image69=[[File:SMW2 Bolt Lift.png]]
|name69=[[Bolt Lift|Tumbler]]
|description69=Huge industrial nuts that spin when stood upon.
|image70=[[File:SMW2 Rotating board.png]]
|name70=Twirling tier<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 124.</ref>
|description70=Spinning platforms that can move Yoshi and whose functional length changes depending on how big they look at the time.
|image71=[[File:SMW2 Warp Pipe.png]]
|name71=[[Warp Pipe]]
|description71=Pipes that lead to other places. They can sometimes spawn enemies, usually as a source for Yoshi Eggs.
|image72=[[File:SMW2 Watermelon jar.png]]
|name72=Watermelon jar
|description72=Small pots that appear in the [[Watermelon Seed Spitting Contest]] to dispense watermelons.
|image73=[[File:SMW2 Winged Cloud.png]] [[File:SMW2 Wingless Cloud.png]]
|name73=[[Winged Cloud]]
|description73=Clouds that trigger events when a Yoshi Egg is thrown at them.
|image74=[[File:SMW2 Wooden Ferry.png]]
|name74=Wooden Ferry{{ref needed}}
|description74=Completely inert brown Flatbed Ferries of varying length that act as floating [[Semisolid Platform]]s.
|image75=[[File:SMW2 Yoshi Block.png]] [[File:SMW2 Yoshi Block pink.png]] [[File:SMW2 Yoshi Block light-blue.png]] [[File:SMW2 Yoshi Block yellow.png]]<br>[[File:SMW2 Yoshi Block purple.png]] [[File:SMW2 Yoshi Block brown.png]] [[File:SMW2 Yoshi Block red.png]] [[File:SMW2 Yoshi Block blue.png]]
|name75=[[Yoshi Block]]
|description75=Blocks that transform Yoshi back to normal after he has been transformed into a vehicle.
}}


===Other transformations===
===Obstacles===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{{content appearances|sortable=y|
|-style="background:forestgreen;color:white;"
|image1=[[File:SMW2 Ball 'N' Chain.png]] [[File:SMW2 Ball 'N' Chain double.png]]
!Image
|name1=[[Spinner|Ball 'N' Chain]]
!Name
|description1=Giant, slow-moving flails that are usually powered by groups of [[Boo Guy]]s.
!Description
|firstlevel1=[[Burt The Bashful's Fort]]<br>(single)<br>[[Burt The Bashful's Fort]]<br>(double)
|-
|lastlevel1=[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(single)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(double)
|align="center"|[[File:SMW2YI - Superstar Mario.png]]
|image2=[[File:Shy Guy mace.png]]
|align="center"|[[Superstar Mario|Powerful Mario]]
|name2=[[Ball and chain (windup)|Ball and chain]]
|Collecting a [[Super Star]] causes baby Mario to be temporarily transformed into [[Superstar Mario|Powerful Mario]]. While in this state, baby Mario can run around without needing to ride Yoshi, completely invincible. Powerful Mario is also capable of running on walls, ceilings, and spikes, and can glide with his cape.
|description2=A large mace that is operated by a Boo Guy. Timed jumps must be used to pass.
|-
|firstlevel2=[[Hookbill The Koopa's Castle]]
|align="center"|[[File:SMW2 Ski Yoshi light blue.png]]
|lastlevel2=[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align="center"|[[Ski Yoshi]]
|image3=[[File:SMW2 Boulder.png]]
|Attained upon entering a house in certain snow levels, this causes a Yoshi to don ski equipment to traverse across hills and ramps. The Yoshi stays in this form until the level is completed or he fails. If a Ski Yoshi hits an obstacle or fails the ramp jump, the Yoshi rolls over and becomes a snowball. While in this form, the Yoshi is invincible, but the player cannot control the Yoshi and cannot jump.
|name3=[[Boulder]]
|}
|description3=Huge chunks of rock summoned to drop and destroy terrain by Big Baby Bowser.
|firstlevel3=[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|lastlevel3=[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|image4=[[File:SMW2 Cannonball.png]]
|name4=[[Cannonball]]
|description4=Projectiles fired by [[Kaboomba]]s.
|firstlevel4={{sort|Cave Of The Mystery Maze, The|[[The Cave Of The Mystery Maze]]}}
|lastlevel4=[[Raphael The Raven's Castle]]
|image5=[[File:Makiage Dosun.png]]
|name5=[[Spiked weight|Chain Gate]]
|description5=Spiky logs on chain operated by a crank marked with a question mark. Yoshis can lift the log by hitting the crank with eggs. However, after a set amount of time, the log comes back down.
|firstlevel5={{sort|Potted Ghost's Castle, The|[[The Potted Ghost's Castle]]}}
|lastlevel5={{sort|Potted Ghost's Castle|[[The Potted Ghost's Castle]]}}
|image6=[[File:SMW2 Rushing water.png]]
|name6=[[Current]]
|description6=Streams found in sewers that push Yoshi and anything else caught in them around.
|firstlevel6={{sort|Impossible? Maze, The|[[The Impossible? Maze]]}}
|lastlevel6={{sort|Impossible? Maze, The|[[The Impossible? Maze]]}}
|image7=[[File:SMW2 Drawbridge.png]]
|name7=Drawbridge
|description7=Heavy wooden doors that open to crush Yoshi.
|firstlevel7=[[Burt The Bashful's Fort]]
|lastlevel7=[[Burt The Bashful's Fort]]
|image8=[[File:SMW2YI - Fire Bar.png]] [[File:SMW2 Fire-Bar double.png]]
|name8=[[Fire Bar|Fire-Bar]]
|description8=A line of balls of fire that rotate around a central pivot point, swinging in three dimensions.
|firstlevel8=[[Bigger Boo's Fort]]<br>(single)<br>[[Bigger Boo's Fort]]<br>(double)
|lastlevel8=[[Tap-Tap The Red Nose's Fort]]<br>(single)<br>[[Tap-Tap The Red Nose's Fort]]<br>(double)
|image9=[[File:SMW2 Fireball Roger.png]] [[File:SMW2 Fireball Bowser.png]]
|name9=[[Fireball (obstacle)|Fireball]]
|description9=Hazards spat out by certain bosses.
|firstlevel9={{sort|Potted Ghost's Castle, The|[[The Potted Ghost's Castle]]}}
|lastlevel9=[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|image10=[[File:SMW2 Icicle.png]] [[File:SMW2 Icicle long.png]] [[File:SMW2 Icicle longer.png]]
|name10=[[Icicle]]
|description10=Icicles that fall from the ceiling when an egg is thrown at them.
|firstlevel10=[[BLIZZARD!!!]]<br>(short)<br>[[BLIZZARD!!!]]<br>(medium)<br>[[BLIZZARD!!!]]<br>(long)
|lastlevel10={{sort|Very Loooooong Cave, The|[[The Very Loooooong Cave]]}}<br>(long)<br>[[The Very Loooooong Cave]]<br>(medium)<br>[[The Very Loooooong Cave]]<br>(short)
|image11=[[File:SMW2 PoochyTraps.png]]
|name11=[[Lava]]
|description11=Molten rock that causes Yoshi to lose a life upon contact.
|firstlevel11=[[Burt The Bashful's Fort]]
|lastlevel11=[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|image12=[[File:SMW2 Mud.png]]
|name12=[[Mud]]
|description12=Soft soil that acts as a slick surface in swamps.
|firstlevel12=[[Welcome To Monkey World!]]
|lastlevel12=[[More Monkey Madness]]
|image13=[[File:SMW2 Shockwave.png]]
|name13=Shockwave
|description13=Rapidly moving bursts of energy created by Raphael the Raven to travel around the moon.
|firstlevel13=[[Raphael The Raven's Castle]]
|lastlevel13=[[Raphael The Raven's Castle]]
|image14=[[File:SMW2 Spike Trap.png]]
|name14=[[Spike Trap|Spike]]
|description14=Obstacles that cause Yoshi to lose a life instantly upon touching them.
|firstlevel14=[[Salvo The Slime's Castle]]
|lastlevel14=[[Ultimate Castle Challenge|Castles - Masterpiece Set]]
|image15=[[File:SMW2 Spiny Egg 1.png]] [[File:SMW2 Spiny Egg 2.png]]
|name15=[[Spiny Egg]]
|description15=Explosive projectiles tossed by the Lakitu family.
|firstlevel15=[[Watch Out For Lakitu]]
|lastlevel15=[[Welcome To Cloud World]]
|image16=[[File:SMW2 Acid.png]]
|name16=Stomache acid<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 61.</ref>
|description16=Caustic drops found in Froggy's stomach.
|firstlevel16=[[Prince Froggy's Fort]]
|lastlevel16=[[Prince Froggy's Fort]]
|image17=[[File:SMW2 Thorn.png]]
|name17=[[Thorn]]
|description17=Spiky obstacles that act similar to Spikes and will cause Yoshi to die instantly.
|firstlevel17={{sort|Potted Ghost's Castle, The|[[The Potted Ghost's Castle]]}}
|lastlevel17=[[Ultimate Castle Challenge|Castles - Masterpiece Set]]
|image18=[[File:SMW2 Turtle Cannon green.png]] [[File:SMW2 Turtle Cannon yellow.png]]
|name18=[[Bill Blaster|Turtle Cannon]]
|description18=Cannons that puff up and fire [[Bullet Bill]]s of their color.
|firstlevel18=[[Poochy Ain't Stupid]]<br>(green)<br>[[Raphael The Raven's Castle]]<br>(yellow)
|lastlevel18=[[Raphael The Raven's Castle]]<br>(yellow)<br>[[Raphael The Raven's Castle]]<br>(green)
}}


==Items==
==Minigames==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
===Bonus Challenge===
|-style="background:forestgreen;color:white;"
[[Bonus Challenge]]s are initiated when the Goal Ring stops on a flower at the end of the level. Yoshis can increase the chances of playing a Bonus Challenge by collecting Special Flowers on the level. During a Bonus Challenge, the player players one of several minigames. Upon winning the minigame, the player can receive lives or [[Special Item (Yoshi's Island series)|Special Item]]s. A specific Bonus Challenge is unlocked when the player collects 800 points in a world, and that specific Bonus Challenge can be played any time.
!width=10%|Image
 
!width=10%|Name
There are six Bonus Challenges in total.
!width=80%|Description
{{content description|sortable=y|
|-
|image1=[[File:SMW2 - Flip Cards.png]]
|align="center"|[[File:SMW2-1UP.png]] [[File:SMW2 1-Up cloud.png]]
|name1=[[Flip Cards]]
|align="center"|[[Extra life|1-Up]]
|description1=Players flip over panels to earn Special Items and lives, but lose their rewards if Kamek is flipped over.
|Provide an extra life if collected; usually carried by [[Fly Guy]]s, [[bubble]]s, and [[Winged Cloud]]s.
|image2=[[File:ScratchandMatch.png]]
|-
|name2=[[Scratch and Match (minigame)|Scratch and Match]]
|align="center"|[[File:SMW2YI Boss Key.png]]
|description2=Players scratch cards with baby Mario icons to earn lives.
|align="center"|[[Key|Big Key]]
|image3=[[File:DrawlingLots.png]]
|Huge keys held by each world boss, these lead to the next world.
|name3=[[Drawing Lots]]
|-
|description3=Players can earn Special Items by selecting a panel that does not contain a Kamek card.
|align="center"|[[File:SMW2YI - Watermelon blue.png]]
|image4=[[File:MatchCards.png]]
|align="center"|[[Ice watermelon|Blue watermelon]]
|name4=[[Match Cards]]
|Watermelons that give Yoshis the ability to breathe frost, allowing them to freeze enemies.
|description4=Players need to memorize pairs of panels and flip over the correct pairing to receive Special Items or lives.
|-
|image5=[[File:Roulette.png]]
|align="center"|[[File:SMW2YI - Coin.png]] [[File:SMW2 Coin alt.png]]
|name5=[[Roulette]]
|align="center"|[[Coin]]
|description5=Players bet lives on a roulette, which randomly spins to generate an equation that increases or decreases lives depending on what was stopped on.
|Currency that, when 100 are collected, Yoshi receives an extra life.
|image6=[[File:SlotMachine.png]]
|-
|name6=[[Slot Machine (Yoshi's Island series)|Slot Machine]]
|align="center"|[[File:SMW2YI Flashing Egg.gif]]
|description6=Players stop a slot machine, which generates lives depending on the combo stopped on.
|align="center"|[[Flashing Egg]]
}}
|Eggs that release a red coin when a Yoshi strikes an enemy with it.
 
|-
===Mini Battles===
|align="center"|[[File:SMW2 Giant Yoshi Egg.png]] [[File:SMW2 Giant Egg red.png]]
[[Mini Battle]]s are minigames that can be played in various levels, when a Yoshi receives a key and enters a Bonus Game Shack. These are competitive fights against a Bandit, and besting that Bandit earns the Yoshi a reward. Mini Battles can later be played in the main level selection screen after they have been unlocked. If the players hold {{button|snes|select}} and press {{button|snes|X}}, {{button|snes|X}}, {{button|snes|Y}}, {{button|snes|B}}, and {{button|snes|A}} on the level selection screen, a screen pops up listing all Mini Battles, as well as a 2-player version of Throwing Balloons and Watermelon Seed Spitting Contest and a 4-button Throwing Balloons mode.
|align="center"|[[Giant Egg]]
|Giant Yoshi Eggs that can defeat all on-screen enemies merely from the shock-wave they give off when thrown.
|-
|align="center"|[[File:SMW2 Green Shell.png]]
|align="center"|[[Green Shell]]
|Shells that can be carried by Yoshi, but Yoshi cannot swallow them due to them being hard and inedible and they still can hurt Yoshi when they are sliding on the ground.
|-
|align="center"|[[File:SMW2 Hidden Coin.png]]
|align="center"|[[Hidden Coin]]
|Coins that cannot be collected unless they are made to appear with a [[! Switch|Switch]].
|-
|align="center"|[[File:SMW2 Key.png]]
|align="center"|[[Key]]
|Keys that can be collected and carried like Yoshi Eggs, taking up one space of the player's maximum number of eggs.
|-
|align="center"|[[File:SMW2 Red Coin.png]]
|align="center"|[[Red Coin|Red coin]]
|Coins that are hidden behind regular gold coins. There are 20 of them in each level and grabbing one adds one point to Yoshi's score tally at the end of the level.  
|-
|align="center"|[[File:SMW2 Red Egg.png]]
|align="center"|[[Red Egg]]
|A red Yoshi Egg that causes two Stars to appear when it hits an enemy or other destroyable object (such as a Winged Cloud).
|-
|align="center"|[[File:SMW2 Red Shell.png]]
|align="center"|[[Red Shell]]
|A Red Koopa Shell that can be used by spitting it out, but it cannot be used for making eggs.
|-
|align="center"|[[File:SMW2YI - Watermelon red.png]]
|align="center"|[[Fire watermelon|Red watermelon]]
|Watermelons that give Yoshis to breathe fire, allowing them to burn enemies and melt Ice Blocks.
|-
|align="center"|[[File:SMW2 Special Flower unbloomed.png]] [[File:Smiley Flower SMW2YI sprite.png]]
|align="center"|[[Smiley Flower|Special Flower]]
|Special Flowers that serve as collectibles. Netting all five flowers earns Yoshi an extra life and fifty points toward the completion score. Getting all the flowers in each level is also necessary for Yoshi to get a perfect score. Collecting at least one flower is also necessary to access a Bonus Challenge via the Goal Ring, and the chance of playing a Bonus Challenge is increased by collecting more.  
|-
|align="center"|[[File:Sprite Star Yoshis Island.png]]
|align="center"|[[Star (Yoshi's Island series)|Star]]
|Stars that add one more second to Yoshi's [[Countdown Timer]].
|-
|align="center"|[[File:Super Star.PNG]]
|align="center"|[[Super Star]]
|Turns [[Baby Mario]] into [[Superstar Mario|Powerful Mario]].
|-
|align="center"|[[File:SMW2YI - Watermelon.png]] [[File:SMW2YI - Watermelon bite.png]] [[File:SMW2 Watermelon seed.png]]
|align="center"|[[Watermelon]]
|Fruit that gives Yoshis the ability to shoot seeds. Watermelons with bite marks come with only a third of the seeds.
|-
|align="center"|[[File:SMW2 Yellow Egg.png]]
|align="center"|[[Yellow Egg]]
|Yoshi Eggs that can be acquired if Yoshi throws a green egg that recoils once from the wall.
|-
|align="center"|[[File:SMW2YI - Yoshi Egg.png]]
|align="center"|[[Yoshi's Egg|Yoshi Egg]]
|Eggs that can be used as projectiles and can be obtained from eating enemies or hitting an Egg Block. Only six eggs can be carried at one time.
|}


==Objects==
There are four Mini Battles in total.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{{content appearances|sortable=y|
|-style="background:forestgreen;color:white;"
|image1=[[File:SMW2-ThrowingBalloons4Icon.png]] [[File:SMW2-ThrowingBalloons6Icon.png]] [[File:SMW2-ThrowingBalloonsIcon.png]]
!width=10%|Image
|name1=[[Throwing Balloons]]
!width=10%|Name
|description1=Players need to toss a water balloon back and forth against a Bandit, using the button commands displayed on a screen. The player must either press four or six buttons depending on the variation of the game.
!width=80%|Description
|firstlevel1={{sort|Cave Of Chomp Rock, The|[[The Cave Of Chomp Rock]]}}
|-
|lastlevel1=[[KEEP MOVING!!!!]]
|align="center"|[[File:SMW2 ! Block.png]]
|image2=[[File:SMW2-GatherCoinsIcon.png]]
|align="center"|[[! Block]]
|name2=[[Gather Coins]]
|Dotted Line Blocks that turn into these blocks after a Yoshi activates a ! Switch.
|description2=Players need to collect the most coins shot out by a cannon before the time limit expires.
|-
|firstlevel2=[[Touch Fuzzy, Get Dizzy]]
|align="center"|[[File:SMW2 Air pump.png]]
|lastlevel2=[[Ride Like The Wind]]
|align="center"|Air pump<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 81.</ref>
|image3=[[File:SMW2-PoppingBalloonsIcon.png]]
|Inflates a [[Red balloon (object)|red balloon]] when jumped on repeatedly.
|name3=[[Popping Balloons]]
|-
|description3=Players need to pop a balloon with a Special Item in it.
|align="center"|[[File:SMW2YI Switch Block green.png]] [[File:SMW2YI Switch Block red.png]]
|firstlevel3=[[Visit Koopa And Para-Koopa]]
|align="center"|[[Arrow block]]
|lastlevel3=[[Scary Skeleton Goonies!]]
|Blocks that cause spotted platforms to rotate when hit.
|image4=[[File:SMW2-SeedSpitIcon.png]]
|-
|name4=[[Watermelon Seed Spitting Contest]]
|align="center"|[[File:SMW2 Arrow Cloud red.png]] [[File:SMW2 Arrow Cloud Yellow.png]] [[File:SMW2 Arrow Cloud Green.png]] [[File:SMW2 Arrow Cloud Purple.png]]
|description4=Players need to spit watermelon seed projectiles at an opponent.
|align="center"|[[Arrow Cloud]]
|firstlevel4={{sort|Cave Of The Mystery Maze, The|[[The Cave Of The Mystery Maze]]}}
|Clouds that sends eggs flying in the direction the arrow is pointing.
|lastlevel4={{sort|Cave Of The Mystery Maze|[[The Cave Of The Mystery Maze]]}}
|-
}}
|align="center"|[[File:SMW2 Arrow Sign board.png]] [[File:SMW2 Arrow Sign float.png]]
 
|align="center"|[[Arrow Sign]]
===Special Items===
|Points to areas of interest or the path through the level.
By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several [[Special Item (Yoshi's Island series)|Special Item]]s. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time.
|-
{{content description|sortable=y|
|align="center"|[[File:SMW2 Balloon battle red.png]] [[File:SMW2 Balloon battle magenta.png]]
|image1=[[File:SMW2YI 10-Point Star.png]]
|align="center"|[[Balloon (Mini Battle)]]
|name1=[[10-Point Star|10 Point Star]]
|Inflatable balls that appear in two [[Mini Battle]]s focused on them popping.
|description1=Increases the amount of time in the Countdown Timer by ten seconds.
|-
|image2=[[File:20PointStar.png]]
|align="center"|[[File:Balloon-1.png]] [[File:SMW2 Balloon yellow.png]] [[File:SMW2 Balloon green.png]] [[File:SMW2 Balloon magenta.png]]
|name2=[[20-Point Star|20 Point Star]]
|align="center"|[[Balloon (platform)]]
|description2=Increases the amount of time in the Countdown Timer by twenty seconds.
|Rising platforms a Yoshi can ride on, for a limited period of time. Riding on them stops them from rising. If a Yoshi rides on them too long, the balloons disappear.
|image3=[[File:Anytime Egg.png]]
|-
|name3=[[Anytime Egg]]
|align="center"|[[File:SMW2 Sunflower seed.png]] [[File:SMW2 Beanstalk.png]]
|description3=Refills Yoshi Egg count up to six.
|align="center"|[[Giant sunflower|Beanstalk]]
|image4=[[File:Anywhere POW.png]]
|Plants that are spawned from large seeds dropped by hit Winged Clouds. The beanstalk then grows into a tall, ladder-like platform, where Yoshis can use the leaves to traverse to upper elevations.
|name4=[[Anywhere POW]]
|-
|description4=Creates a shockwave that turns all on-screen enemies into [[Star (Yoshi's Island series)|Star]]s.
|align="center"|[[File:SMW2 Bobbing rock.png]]
|image5=[[File:Winged cloud maker.png]]
|align="center"|Bobbing rock
|name5=[[Winged Cloud Maker]]
|Small platforms that float in water. Standing on them tips Yoshi into the water.
|description5=Transforms all on-screen enemies into Winged Clouds.
|-
|image6=[[File:Magnifying Glass SMW2YI sprite.png]]
|align="center"|[[File:SMW2 Bomb green.png]] [[File:SMW2 Bomb magenta.png]]
|name6=[[Magnifying Glass (Super Mario World 2: Yoshi's Island)|Magnifying Glass]]
|align="center"|[[Bomb]]
|description6=Reveals red coins and hidden Winged Clouds to the player.
|Small explosives used by many enemies.
|image7=[[File:SMW2-GreenWatermelonIcon.png]]
|-
|name7=[[Watermelon (Yoshi's Island series)|Super Green Watermelon]]
|align="center"|[[File:SMW2 Breakable block green.png]] [[File:SMW2 Breakable block yellow.png]] [[File:SMW2 Breakable block red.png]]
|description7=Gives Yoshi a green watermelon, allowing him to shoot seeds.
|align="center"|[[Breakable block]]
|image8=[[File:SMW2-RedWatermelonIcon.png]]
|Large colored bricks that, when hit, go from red to yellow to green before being destroyed.
|name8=[[Fire watermelon|Super Red Watermelon]]
|-
|description8=Gives Yoshi a red watermelon, allowing him to spit fire.
|align="center"|[[File:SMW2 Brick lift.png]]
|image9=[[File:SMW2-BlueWatermelonIcon.png]]
|align="center"|Brick lift
|name9=[[Ice watermelon|Super Blue Watermelon]]
|Stone slabs that appear in different sizes in isometric sections, moving up and down.
|description9=Gives Yoshi a blue watermelon, allowing him to breathe frost.
|-
}}
|align="center"|[[File:SMW2 Bubble.png]]
 
|align="center"|[[Bubble]]
==Soundtrack==
|Bubbles that can carry various items, such as 1-Ups, though most bubbles take form as [[morph bubble|metamorphosis bubble]]s. When a Yoshi is damaged by an enemy, baby Mario gets encased in a bubble.
{{main|Super Mario: Yossy Island Original Sound Version}}
|-
A soundtrack CD was released in Japan on November 25, 1995, titled ''Super Mario: Yossy Island Original Sound Version''. The disc contains 26 music cues from the game's soundtrack, as composed by [[Koji Kondo]].
|align="center"|[[File:Bucket2.PNG]]
 
|align="center"|[[Bucket (Yoshi's Island series)|Bucket]]
The instrumentation for this game's music was sampled from the {{wp|Akai S1000}} synthesizer; {{wp|E-mu Systems}}' {{wp|E-mu Proteus|Proteus}} synthesizers; the {{wp|Korg 01/W}}; Optical Media International's Universe of Sounds Vol. 2; {{wp|Roland Corporation|Roland}}'s L-CD1 synthesizer, {{wp|Roland Sound Canvas|Sound Canvas SC-88}} module, and {{wp|Roland R-8|R-8}} drum machine; and the {{wp|Yamaha Corporation|Yamaha}} TG77 and TG100. The Roland Sound Canvas, in particular, would go on to become one of the longest-used sources of instrumentation in ''Super Mario'' franchise music, with samples from both the SC-88 and the later {{wp|Roland SC-8850|SC-8850}} model being used in numerous games during the next four gaming generations. Some of the game's sound effects are samples of stock sound effects: the jungle ambience heard on the title screen and baby Mario's cry are taken from {{wp|Sound Ideas}}' General Series 6000 library, while Yoshi's tongue sound and the noises made by Piranha Plants come from Rarefaction's ''A Poke in the Ear with a Sharp Stick''.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
|Buckets that turn upside down and drop [[coin]]s or occasionally enemies when hit by an egg. In some levels, these buckets can be used as platforms to traverse water or lava.
 
|-
==Promotion==
|align="center"|[[File:SMW2 Cannon.png]]
===Culver City event===
|align="center"|[[Cannon]]
[[File:CulverCityYoshisIsland.jpg|thumb|150px|Flyer promoting the Culver City event.]]
|Cannons fire coins in the [[Gather Coins]] Mini Battle.
An event was held in front of a Toys "R" Us in {{wp|Culver City, California}} on October 5, 1995 at 3:00 PM to promote the North American release of ''Super Mario World 2: Yoshi's Island''. At the event, there was a trailer and a large model [[Yoshi's Egg|Yoshi Egg]] surrounded by hay. The trailer held a banner with the words "Play It Loud" and stock art of ''Super Mario World 2: Yoshi's Island''. The Yoshi Egg held a banner with the word "Nintendo". The event centered around "hatching" the Yoshi Egg. After the hosts interacted with the idle audience, children were lined up and given small, green hammers which they used to break open a designated area at the bottom of the egg. The Yoshi Egg, when breached, yielded stringed paper and a large model of the game cartridge. Group photos were then taken of children with the cartridge.
|-
 
|align="center"|[[File:SMW2YI Gray Chomp Rock.png]] [[File:SMW2YI Brown Chomp Rock.png]]
The organizers of the event also pledged to donate five hundred dollars to local schools on the condition that the principals of these schools sit on top of the Yoshi Egg for fifteen minutes. A person in a one-piece Mario and Yoshi costume also was seated on top of the Yoshi Egg. Participants could go on and off the egg by means of a forklift.
|align="center"|[[Chomp Rock]]
 
|Rocks that can be pushed, which defeats any enemy in its path. Yoshis can also stand on top of them as platforms and can roll them by walking on the preferred direction. Gray Chomp Rocks revert to their original position if a Yoshi leaves the screen and brown variations do not.
A raffle was then held with one winner receiving an SNES which included a copy of ''Super Mario World 2: Yoshi's Island''. Other winners may have won t-shirts. Discount coupons were also distributed.
|-
 
|align="center"|[[File:SMW2 Chomp sign.png]]
===Material===
|align="center"|Chomp sign
{{multiple image
|Marks the territory of [[Incoming Chomp]]s.
|align=left
|-
|direction=vertical
|align="center"|[[File:SMW2 Coin Block.png]]
|image1=Super Power Club Cards Yoshi's Island.jpg
|align="center"|[[Coin Block]]
|width1=130
|Blocks that provide endless coins and stars to [[Superstar Mario|Powerful Mario]].
|image2=Super Power Club Cards Yoshi's Island Back.jpg
|-
|width2=130
|align="center"|[[File:SMW2 Cork.png]]
|footer=Front and back of ''Nintendo Power''<nowiki>'</nowiki>s "Super Power Club" cards.
|align="center"|[[Cork]]
}}
|A special lock that plugs a pipe.
''Super Mario World 2: Yoshi's Island'' was the cover feature of Volume 77 of ''[[Nintendo Power]]''. ''Nintendo Power'' also distributed eight promotional cards of some of the game's bosses part of their collectible ''Super Power Club'' series of cards which began in October 1992 with Volume 44 of ''Nintendo Power''. The front of each card has an in-game image of the character and the reverse had a brief description of the character. The cards include:
|-
*[[Raphael the Raven]]
|align="center"|[[File:SMW2 Countdown Platform TCOTMM 1.png]] [[File:SMW2 Countdown Platform TCOTMM 2.png]] [[File:SMW2 Countdown Platform TCOTMM 3.png]]<br>[[File:SMW2 Number Platform.png]] [[File:SMW2 Countdown Platform DLB 2.png]] [[File:SMW2 Countdown Platform DLB 3.png]]<br>[[File:SMW2 Countdown Platform KM 1.png]] [[File:SMW2 Countdown Platform KM 2.png]] [[File:SMW2 Countdown Platform KM 3.png]] [[File:SMW2 Countdown Platform KM 4.png]]
*[[Roger the Potted Ghost]] (titled "The Potted Ghost")
|align="center"|[[Countdown Platform]]
*[[Bigger Boo]]
|A balance that has a number labeled on it, with the number shown decreasing by one every time something moves on it. When the number decreases to zero, the entire platform vanishes into dust. The highest number they can be is four.
*[[Burt the Bashful]] (erroneously titled "Bashful Burt")
|-
*[[Hookbill the Koopa]]
|align="center"|[[File:SMW2 Rock Block brown.png]] [[File:SMW2 Rock Block tan.png]] [[File:SMW2 Rock Block maroon.png]]<br>[[File:SMW2 Rock Block gray.png]] [[File:SMW2 Rock Block gray smooth.png]] [[File:SMW2 Rock Block.png]] [[File:SMW2 Rock Block blue smooth.png]]
*[[Sluggy the Unshaven]]
|align="center"|[[Rock Block|Cracked block]]
*[[Tap-Tap the Red Nose]] (titled "Tap Tap the Red Nose")
|A large block made of a durable type of rock that can only be destroyed with Yoshi Eggs.
*[[Naval Piranha]]
|-
{{br}}
|align="center"|[[File:YoshisIslandCrate.png]]
 
|align="center"|[[Crate]]
===Videos===
|Objects that can be broken by Pounding The Ground on them. They release coins, Stars or keys. They occasionally appear from Baron von Zeppelin, where a Yoshi can knock down the crate by throwing an egg at the object.
[[File:A Magical Tour of Yoshi's Island VHS.jpg|thumb|The ''A Magical Tour of Yoshi's Island'' VHS.]]
|-
Nintendo of America distributed ''Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island'', a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the ''[[Donkey Kong Country#Trivia|Donkey Kong Country: Exposed]]'' promotional VHS.
|align="center"|[[File:SMW2 Donut Block.png]] [[File:SMW2 Donut Lift giant.png]]
 
|align="center"|[[Donut Block|Donut Lift]]
Another promotional video, titled ''The Invasion of Nintendo'', was included with a copy of ''Nintendo Power'' and featured ''Super Mario World 2: Yoshi's Island'' alongside some other Nintendo games. Ken Lobb made another appearance.
|Unstable platforms that collapse when a Yoshi stays too long on one block.
 
|-
There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration.<ref>https://www.youtube.com/watch?v=WKzA-SCjnG4</ref>
|align="center"|[[File:SMW2 Door.png]]
{{br}}
|align="center"|[[Warp Door|Door]]
 
|Take Yoshi to other rooms.
==Adaptations==
|-
The adaptation of ''Super Mario World 2: Yoshi's Island'' is covered in [[Super Mario-kun Volume 14|volumes 14]] and [[Super Mario-kun Volume 15|15]] of ''[[Super Mario-kun]]''. It begins with the original "Koopa Empire" arc from [[Super Mario-kun Volume 13|volume 13]], in which Mario, Luigi, and Yoshi are transported to a future where Bowser triumphed. After stopping his reign, Bowser decides to go back in time and prevent Mario from ever being born. The three follow him with a time machine and, after rescuing Baby Mario from Kamek's clutches, not trusting the hungry Yoshis, they take Baby Mario with them and goes to rescue Baby Luigi, all the while Bowser and Kamek are trying to stop them. In this version, Baby Bowser is absent: Bowser from the future takes his role after a [[POW Block]] shrinks him to a baby size during the last chapters.
|align="center"|[[File:SMW2 Dotted Line Block.png]]
 
|align="center"|[[Dotted-Line Block|Dotted Line Block]]
In the [[Super Mario (Kodansha manga)|Kodansha ''Super Mario'' manga series]], a three-volume miniseries titled ''Super Mario: Yoshi Island'' was also released. The first two volumes are based on the stories from the game, while the end of the second volume and the third have an original follow-up story arc about Yoshi and the Baby Mario Brothers founding the [[Yossyi Helper Team]] to stop Baby Bowser's mischievous plans.
|Invisible platforms that indicate where a ! Block will spawn if a ! Switch is hit.
 
|-
''Super Mario World 2: Yoshi's Island'' was also adapted as part of the ''[[4koma Gag Battle]]'' series, also titled "''Super Mario: Yossy Island''".  
|align="center"|[[File:SMW2 Egg Blocks.png]] [[File:SMW2 Egg Block yellow.png]] [[File:SMW2 Egg Block red.png]] [[File:SMW2 Egg Block flashing.gif]]
 
|align="center"|[[Egg Block]]
An issue from the Game Picture Book series of the [[Super Mario Ehon]] series, ''Super Mario Game Picture Book 4: Hang in There, Yoshi'' (「スーパーマリオゲームえほん 4 がんばれヨッシー」, ''Super Mario Game Ehon 4 Ganbare Yoshi''), is loosely based off the story of ''Super Mario World 2: Yoshi's Island''.
|Blocks that, when struck from below, produce Yoshi Eggs. They stop making eggs when a Yoshi has the maximum amount. Non-green ones simply turn into eggs of the same color.
<gallery>
|-
SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yossy Island'' by Kazuki Motoyama
|align="center"|[[File:Egg-Plant SMW2.png]]
Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1
|align="center"|[[Egg Plant]]
SuperMarioYoshiIslandVolume1Reverse.jpg|Reverse of volume 1 of ''Super Mario: Yossy Island''
|Plants that produce eggs. They stop emitting eggs when a Yoshi has the maximum amount. They emit eggs at a faster rate when a Yoshi Pounds The Ground near them.
SuperMarioYoshiIslandVolume2.jpg|Volume 2 of ''Super Mario: Yossy Island'' by Kazuki Motoyama
|-
Yoshi's Island Book 2 - Comic.jpg|Page from Volume 2
|align="center"|[[File:SMW2 Expansion Block.png]] [[File:SMW2 Expansion Block big.png]]
SuperMarioYoshiIslandVolume2Reverse.jpg|Reverse of volume 2 of ''Super Mario: Yossy Island''
|align="center"|[[Expansion Block]]
SuperMarioYoshiIslandVolume3.jpg|Volume 3 of ''Super Mario: Yossy Island'' by Kazuki Motoyama
|A block that resembles a pink Egg Block. When struck from below, it grows, allowing a Yoshi to reach higher platforms. After a set amount of time, it reverts to its original size.
SuperMarioYoshiIslandVolume3Reverse.jpg|Reverse of Volume 3 of ''Super Mario: Yossy Island''
|-
Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3
|align="center"|[[File:SMW2 Door boss.png]] [[File:SMW2 Door Bowser.png]]
Baby Mario Baby Luigi Yoshi - KC Mario manga.png|Another panel from Volume 3
|align="center"|Exit door<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 34.</ref>
Yoshi's Island Book Ukikis.jpg|[[Yoshi]] using a [[fire watermelon|red watermelon]] against [[Ukiki|Grinder]]s
|Take Yoshi to the boss of the respective [[fortress|fort]] or [[castle]].
Yoshi's Island Book Zeus Guy.jpg|A [[Zeus Guy]] training [[baby Mario]] against a [[Pokey (projectile)|Needlenose]], a [[Cactus Jack]], and some [[Milde]]s
|-
SMGPB4 Cover.png|''[[Super Mario Game Picture Book 4]]: Hang in There, Yoshi''
|align="center"|[[File:SMW2 Falling Rock.png]]
SMGPB4 Flower Maze.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi''
|align="center"|[[Cascading Stone|Falling stone block]]
SMGPB4 Yoshi Catching Baby Mario.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi''
|Platforms that fall when a Yoshi stands on them. When they are about to fall, they start shaking. These platforms can also crush a Yoshi, instantly defeating it.
SMGPB4 Back Cover.png|The reverse of ''Super Mario Game Picture Book 4: Hang in There, Yoshi''
|-
Mario Kun 14.jpg|''[[Super Mario-kun]]'' volume 14 cover
|align="center"|[[File:Flatbed Ferry.png]] [[File:SMW2 Flatbed Ferry yellow.png]] [[File:SMW2 Flatbed Ferry red.png]]<br>[[File:SMW2 Flatbed Ferry magenta.png]] [[File:SMW2 Flatbed Ferry pink.png]] [[File:SMW2 Flatbed Ferry cyan.png]]
Yoshi's Island Book Egg Plant.jpg|[[Baby Mario]] approaching an [[Egg Plant|Egg-Plant]]
|align="center"|[[Flatbed Ferry]]
Kunissue15.jpg|''Super Mario-kun'' volume 15 cover, with the [[helicopter Yoshi|Helicopter]] and Powerful Mario
|Platforms attached to a dotted line that travel across it until the end, indicated by a large red sphere. These fall when the dotted lines do not have a large red sphere at the end of it. There are different varieties of Flatbed Ferry, and their color indicates their speed. Green Flatbed Ferries are the slowest, yellow ones run at a faster speed, and red ones are the fastest Flatbed Ferries.
Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yossy Island'' manga, part of the ''4koma Gag Battle'' series
|-
4 Koma Gag Battle Yoshi's Island part 2.jpg|Part 2 of the ''4koma Gag Battle'' series
|align="center"|[[File:SMW2 Flip bridge.png]]
Yoshi's Island parents.jpg|[[Baby Mario]] and [[baby Luigi]]'s parents
|align="center"|Flip bridge
Yoshi's Island Club Nintendo Ghosts.jpg|The ''Super Mario World 2: Yoshi's Island'' comic from ''[[Club Nintendo (magazine)|Club Nintendo]]'' magazine
|Bridges that rotate along the center towards the screen.
Kodansha Yoshi's Island Enemies.jpg
|-
</gallery>
|align="center"|[[File:SMW2 Flipper.png]]
 
|align="center"|[[Flipper]]
==Staff==
|Bars that, once passed through, prevent access to the area before.
{{main|List of Super Mario World 2: Yoshi's Island staff}}
|-
''Super Mario World 2: Yoshi's Island'' was directed by video game designers [[Takashi Tezuka]], [[Shigefumi Hino]], and [[Hideki Konno]] and programmer Toshihiko Nakago; the four had worked on previous titles in the ''Super Mario'' series, with all except Hino being directors for ''[[Super Mario World]]''. Konno had earlier worked as a map and level designer in the previous ''Super Mario'' games and served as map director for ''Super Mario World''. This is the first ''Super Mario''-related project to involve [[Yasuhisa Yamamura]], who has most notably worked on the dungeon design in the ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series. The C.G. design the game employs is credited to [[Yoshiaki Koizumi]], who previously worked on ''[[Super Mario Kart]]'' as the illustrator. The soundtrack was composed by [[Koji Kondo]], well known for creating the ''Super Mario'' franchise's iconic tunes. [[Shigeru Miyamoto]] had heavy involvement with the game's development and served as the game's producer, while Nintendo's then-president, [[Hiroshi Yamauchi]], was the executive producer.
|align="center"|[[File:SMW2 Goal Roulette.png]]
 
|align="center"|[[Goal Ring]]
==Development==
|Roulettes that are found at the end of every level, except for castles and fortresses, and act as the goal point.
In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]''{{'}}s development.<ref name="History"></ref> Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'', and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the Yoshi character.<ref name="History"></ref>
|-
 
|align="center"|[[File:SMW2 Hard Block gray.png]] [[File:SMW2 Hard Block brown.png]] [[File:SMW2 Hard Block blue.png]] [[File:SMW2 Hard Block toy.png]]
An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]''{{'}}s pre-rendered 3D graphics.<ref name="History">''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted. Some of the pre-rendered sprites used in the opening of the game are leftovers from the original graphical pitch.
|align="center"|[[Hard Block]]
 
|Blocks that Yoshi cannot destroy.
According to Hisashi Nogami, the hand-drawn style was created by literally drawing the characters by hand on paper, scanning them and then carefully copying them to make the sprites "a pixel at a time".<ref>[https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563 Kotaku, "How Yoshi’s Island Got Its Beautiful, Hand-Drawn Look"], 2018-06-15</ref>
|-
 
|align="center"|[[File:SMW2-YI - Ice Block.png]]
''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX2 graphics chip, which allowed for larger sprites and more advanced effects such as sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.
|align="center"|[[Ice Block]]
 
|Blocks that serve as slippery obstacles and cannot be picked up, but can be melted by Yoshi's fire breath. Some Ice Blocks can hide items as well.
==Reception==
|-
===Critical reception===
|align="center"|[[File:SMW2 Lakitu's Cloud.png]]
''Super Mario World 2: Yoshi's Island'' was critically acclaimed upon release, with most reviews praising the level design, the platforming mechanics, the personality, the graphics, the soundtrack, and the creativity of the game. The game remains critically lauded, garnering a 96.00% on GameRankings based on 5 reviews.<ref>[http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html GameRankings score]. ''GameRankings''. Retrieved March 1, 2018.</ref> The most common criticisms surrounding the game come from baby Mario's crying when he is trapped in a bubble after Yoshi takes a hit from the enemy, often being cited as "annoying". IGN retrospectively said in its article "Is There a Bad Mario Game?", "The game earned instant acclaim and rightfully so for its brilliant stage design and platforming mechanics. Yoshi's Island doesn't beat you over the head with trial and error to teach you how to play, but it also does not hold your hand with a numbingly dull tutorial."<ref>(February 13, 2009) [http://www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game?page=2 "Is There a Bad Mario Game?"] ''IGN''. Retrieved March 1, 2018.</ref> Kaes Delgrego of Nintendo Life has referred to the game as "Perhaps the greatest platformer of all time" in his review, giving the game a score of a 10/10.<ref>Delgrego, Kaes. (July 22, 2009). [http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Review: Super Mario World 2: Yoshi's Island] ''Nintendo Life''. Retrieved March 1, 2018.</ref> Delgrego called the time-based health mechanic "innovative" for its time and described it as influention on later titles, comparing it to ''Halo''{{'}}s time-based life mechanic. While he admitted that the game itself isn't revolutionary, Delgrego praised the creativity of its puzzles and pastel-style graphics. Delgrego's only criticisms focused on the easy boss fights and baby Mario's crying when Yoshi takes damage from an enemy. Reece Warrender of Cubed3 gave the game a 9/10,<ref>Warrender, Reece. (March 31, 2006) [http://www.cubed3.com/review/412/1/super-mario-world-2-yoshis-island-snes.html Super Mario World 2: Yoshi's Island (Super Nintendo) Review] ''Cubed3''. Retrieved March 1, 2018.</ref> praising the game's new and interesting mechanics, such as swallowing an enemy to create a projectile of it, as well as having simple and enjoyable mechanics that players of any age can enjoy. Warrender praised the quality of the game's graphics and sound while criticizing the easy difficulty and the short length, citing that the game can be completed in five hours despite the replay value of the points system.
|align="center"|[[Lakitu's cloud]]
 
|Clouds that enable Yoshis to reach places that they could normally not get to.
Retrospective reviewers often rank ''Super Mario World 2: Yoshi's Island'' as one of the greatest video games in the medium's history. Among others, the game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997. It also placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Super Mario'' franchise game. Tony Mott listed the game in the 2013 revision of his reference book ''1001 Video Games You Must Play Before You Die'', making it one of 26 SNES games to be featured, while IGN included ''Super Mario World 2: Yoshi's Island'' in the 2003, 2005, 2007, 2015, 2018, 2019, and 2021 lists of the top 100 video games of all time.
|-
 
|align="center"|[[File:SMW2 Door locked.png]]
{| class="wikitable reviews"
|align="center"|[[Key Door|Locked Door]]
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|Doors that require a [[key]] to open.
|-style="background-color:#E6E6E6;"
|-
|Release
|align="center"|[[File:SMW2 Wobbling log small.png]] [[File:SMW2 Wobbling log vertical.png]]
|Reviewer, Publication
|align="center"|[[Makeshift surfboard]]
|Score
|Small platforms that float in lava. Ones on their sides act as makeshift boats, while ones on-end simply bob in place.
|Comment
|-
|align="center"|[[File:SMW2 Message Block.png]]
|align="center"|[[Message Block]]
|Blocks that teach the player about controls and give tips.
|-
|align="center"|[[File:SMW2 Middle Ring.png]]
|align="center"|[[Checkpoint Ring|Middle Ring]]
|Rings of light that appear partway through most stages and serve as checkpoints.
|-
|align="center"|[[File:SMW2 Checker block blue.png]] [[File:SMW2 Checker block blue 2.png]] [[File:SMW2 Checker block pink.png]] [[File:SMW2 Checker block pink 2.png]]
|align="center"|[[Moving block]]
|Blocks that change into small moving platforms when hit.
|-
|align="center"|[[File:SMW2 Checker Ferry.png]]
|align="center"|Moving platform<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 14.</ref>
|Small platforms that carry other objects along a horizontal track in Mini Battles.
|-
|align="center"|[[File:SMW2 Paddle Wheel.png]]
|align="center"|[[Paddle Platform|Paddle wheel]]
|A round platform that is made up of four smaller platforms connected to chains.
|-
|align="center"|[[File:SMW2 Track ball.png]]
|align="center"|[[Pinwheel (object)|Pinwheel]]
|Round platforms that can be made to roll along rails if spun.
|-
|align="center"|[[File:SMW2 Post.png]]
|align="center"|[[Stump|Post]]
|Wooden posts that come up from the ground. Yoshi must Pound The Ground on them to get rid of them. Their color and design vary by location.
|-
|align="center"|[[File:Vase SMW2.png]]
|align="center"|[[Vase|Pot]]
|Objects that break when Yoshi pushes them off an edge.
|-
|align="center"|[[File:POWBlock SMW2.png]]
|align="center"|[[POW Block]]
|A block that turns all nearby enemies turn into Stars. They can be hit three times before they disappear.
|-
|align="center"|[[File:SMW2 Flimsy Ferry.png]]
|align="center"|[[Red-and-yellow bridge]]
|Weak platforms that fall apart if Yoshi Pounds The Ground on them.
|-
|align="center"|[[File:SMW2 Red Balloon.png]]
|align="center"|[[Red balloon (object)|Red balloon]]
|A large red balloon that Yoshi can ride for a limited time before it deflates.
|-
|align="center"|[[File:SMW2 Wobble Rock.png]]
|align="center"|[[Wobble Rock|Rolling rock]]
|Tilting stone buttes that fall if stood on too long.
|-
|align="center"|[[File:SMW2 Door sealed.png]]
|align="center"|[[Warp Door|Sealed Door]]
|Doors that have been boarded up and can no longer be entered after a certain point.
|-
|align="center"|[[File:SMW2 Shack.png]]
|align="center"|Shack
|Most shacks are locked and contain Mini Battles. Unlocked ones give Yoshi [[ski]]s.
|-
|align="center"|[[File:SMW2 Ski Lift.png]]
|align="center"|[[Ski Lift]]
|Moving seats suspended from rails on the snowy mountains.
|-
|align="center"|[[File:Snowball.PNG]] [[File:SMW2 Snowball biggest.png]]
|align="center"|[[Snowball]]
|A snowball that becomes larger the more Yoshi pushes it in snow. It can also defeat enemies and can be used as a platform for Yoshi.
|-
|align="center"|[[File:SMW2 Breakable rock yellow.png]]
|align="center"|[[Soft rock]]<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 10.</ref>
|Weak rocky walls that can be quickly chipped through with nearly any manner of attack. Breakable rock comes in various colors and textures.
|-
|align="center"|[[File:SMW2 Door carousel.png]]
|align="center"|Spinning doors<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 116.</ref>
|A rapidly spinning quartet of doors; Yoshi can pick the one he will go through by hitting it with an egg, causing it to fall and the rest to disappear.
|-
|align="center"|[[File:SMW2 Spinning Log.png]]
|align="center"|[[Spinning Log]]
|Orange logs that stay still for a while and then start spinning wildly, which can either help or hinder Yoshi.
|-
|align="center"|[[File:Arrow Lift.png]] [[File:SMW2 Spinning wheel blue.png]] [[File:SMW2 Arrow wheel special.png]]
|align="center"|[[Arrow wheel|Spinning wheel]]
|Circular lifts that travel in the direction it is pointing when a Yoshi stands on it. They stop spinning when a Yoshi stands on it, and they continue when a Yoshi jumps off of it. A Yoshi can also eat these and spit them out to another area. If a Yoshi falls off to an area where the Yoshi cannot reach the spinning wheel, it respawns in the location it started at. There are two main types of spinning wheels: the blue spinning wheels disappear if a Yoshi jumps off one and does not ride it again for a while, while the tan ones stay there until Yoshi leaves the room or goes at a far enough distance away from the tan spinning wheel. A rare double-arrowed type only moves up and down or left and right, rotating when hit by an egg.
|-
|align="center"|[[File:SMW2 Spiked Ferry green.png]] [[File:SMW2 Spiked Ferry red.png]]
|align="center"|[[Rough platform|Spotted platform]]
|Flatbed Ferries with spikes covering one side.
|-
|align="center"|[[File:Springball.PNG]] [[File:SMW2 Spring ball big.png]]
|align="center"|[[Spring Ball|Spring ball]]
|Balls that Yoshi can jump on top of, then jump again to be propelled high into the air with a boosted jump. Yoshi can jump even further up if he times the jump right when the he contacts the spring ball. There are also larger variations, which propel Yoshi even higher.
|-
|align="center"|[[File:SMW2 Squishy block 2.png]] [[File:SMW2 Squishy Block.png]]
|align="center"|[[Squishy block]]
|Jellylike blocks that move when pushed. When they hit a wall, they squish against the wall, growing taller and thinner. When performing a Pound The Ground on them, the inverse happens. They can be used to safely cross over spikes.
|-
|align="center"|[[File:SMW2 Step.png]]
|align="center"|Step
|Tiny [[Semisolid Platform]]s that appear in chains as bridges or stairs, often summoned by ? Clouds.
|-
|align="center"|[[File:SMW2 Sway bridge.png]]
|align="center"|Sway bridge
|A bridge that wildly rocks along its center towards the screen.
|-
|align="center"|[[File:SMW2YI ! Switch.png]]
|align="center"|[[! Switch|Switch]]
|Switches that cause [[Dotted-Line Block|Dotted Line Block]]s to transform into [[! Block]]s.
|-
|align="center"|[[File:SMW2 Seesaw.png]]
|align="center"|[[Seesaw]]
|Long platforms that rotate from Yoshi's weight.
|-
|align="center"|[[File:SMW2 Sprite Teeter-totter.png]]
|align="center"|[[Teeter-totter]]
|Small log seesaws that teeter on stakes. If one side is stood on for too long, the log slides off.
|-
|align="center"|[[File:SMW2 Track.png]]
|align="center"|[[Track]]
|Rails that various types of platforms travel along.
|-
|align="center"|[[File:SMW2 Tulip.png]]
|align="center"|[[Tulip]]
|Giant floating red flowers that spit out eight Stars when an egg, shell, or a spit-up enemy enters them.
|-
|align="center"|[[File:SMW2 Bolt Lift.png]]
|align="center"|[[Bolt Lift|Tumbler]]
|Huge industrial nuts that spin when stood upon.
|-
|align="center"|[[File:SMW2 Rotating board.png]]
|align="center"|Twirling tier<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 124.</ref>
|Spinning platforms that can move Yoshi and whose functional length changes depending on how big they look at the time.
|-
|align="center"|[[File:SMW2 Warp Pipe.png]]
|align="center"|[[Warp Pipe]]
|Pipes that lead to other places. They can sometimes spawn enemies, usually as a source for Yoshi Eggs.
|-
|align="center"|[[File:SMW2 Watermelon jar.png]]
|align="center"|Watermelon jar
|Small pots that appear in the [[Watermelon Seed Spitting Contest]] to dispense watermelons.
|-
|align="center"|[[File:SMW2 Winged Cloud.png]] [[File:SMW2 Wingless Cloud.png]]
|align="center"|[[Winged Cloud]]
|Clouds that trigger events when a Yoshi Egg is thrown at them.
|-
|align="center"|[[File:SMW2 Wooden Ferry.png]]
|align="center"|Wooden Ferry{{ref needed}}
|Completely inert brown Flatbed Ferries of varying length that act as floating [[Semisolid Platform]]s.
|-
|align="center"|[[File:SMW2 Yoshi Block.png]] [[File:SMW2 Yoshi Block pink.png]] [[File:SMW2 Yoshi Block light-blue.png]] [[File:SMW2 Yoshi Block yellow.png]]<br>[[File:SMW2 Yoshi Block purple.png]] [[File:SMW2 Yoshi Block brown.png]] [[File:SMW2 Yoshi Block red.png]] [[File:SMW2 Yoshi Block blue.png]]
|align="center"|[[Yoshi Block]]
|Blocks that transform Yoshi back to normal after he has been transformed into a vehicle.
|}
===Obstacles===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen;color:white;"
!Image
!Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align="center"|[[File:SMW2 Ball 'N' Chain.png]] [[File:SMW2 Ball 'N' Chain double.png]]
|align="center"|[[Spinner|Ball 'N' Chain]]
|Giant, slow-moving flails that are usually powered by groups of [[Boo Guy]]s.
|align="center"|[[Burt The Bashful's Fort]]<br>(single)<br>[[Burt The Bashful's Fort]]<br>(double)
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(single)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(double)
|-
|align="center"|[[File:Shy Guy mace.png]]
|align="center"|[[Ball and chain (windup)|Ball and chain]]
|A large mace that is operated by a Boo Guy. Timed jumps must be used to pass.
|align="center"|[[Hookbill The Koopa's Castle]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-
|align="center"|[[File:SMW2 Boulder.png]]
|align="center"|[[Boulder]]
|Huge chunks of rock summoned to drop and destroy terrain by the giant Baby Bowser.
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-
|align="center"|[[File:SMW2 Cannonball.png]]
|align="center"|[[Cannonball]]
|Projectiles fired by [[Kaboomba]]s.
|align=center|[[The Cave Of The Mystery Maze]]
|align=center|[[Raphael The Raven's Castle]]
|-
|align="center"|[[File:Makiage Dosun.png]]
|align="center"|[[Spiked weight|Chain Gate]]
|Spiky logs on chain operated by a crank marked with a question mark. Yoshis can lift the log by hitting the crank with eggs. However, after a set amount of time, the log comes back down.
|align="center"|[[The Potted Ghost's Castle]]
|align="center"|[[The Potted Ghost's Castle]]
|-
|-
|align="center"|[[File:SMW2 Rushing water.png]]
|[[Super Nintendo Entertainment System|SNES]]
|align="center"|[[Current]]
|Kaes Delgrego, [http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Nintendo Life]
|Streams found in sewers that push Yoshi and anything else caught in them around.
|10/10
|align="center"|[[The Impossible? Maze]]
|align="left"|"''Yoshi's Island isn't just a great platformer: it's a reminder of why this silly little hobby of ours is so wonderful. Sure, the game contains no political satire, no poetic justice, no character development. But if what Miyamoto and Tezuka crafted isn't a work of art, then the definition of "art" needs to be amended.''"
|align="center"|[[The Impossible? Maze]]
|-
|-
|align="center"|[[File:SMW2 Drawbridge.png]]
|SNES
|align="center"|Drawbridge
|[https://archive.org/stream/nextgen-issue-014/Next_Generation_Issue_014_February_1996#page/n177/mode/1up NEXT Generation Issue #14 February 1996]
|Heavy wooden doors that open to crush Yoshi.
|5/5
|align="center"|[[Burt The Bashful's Fort]]
|align="left"|"''You'll find yourself baffled at the task of completing this gargantuan game, but you'll definitely enjoy trying.''"
|align="center"|[[Burt The Bashful's Fort]]
|-
|-
|align="center"|[[File:SMW2YI - Fire Bar.png]] [[File:SMW2 Fire-Bar double.png]]
|SNES
|align="center"|[[Fire Bar|Fire-Bar]]
|Reece Warrender, [http://www.cubed3.com/review/412/1/super-mario-world-2-yoshis-island-snes.html Cubed3]
|A line of balls of fire that rotate around a central pivot point, swinging in three dimensions.
|9/10
|align="center"|[[Bigger Boo's Fort]]<br>(single)<br>[[Bigger Boo's Fort]]<br>(double)
|align="left"|"''Super Mario World was possibly the most popular game to be released on the SNES console. Following a large change of direction in the sequel you will find yourself controlling different Yoshi's in an attempted to protect a baby Mario. The game sounds unappealing, but after giving the game a fair chance you will experience a platformer like no other.''"
|align="center"|[[Tap-Tap The Red Nose's Fort]]<br>(single)<br>[[Tap-Tap The Red Nose's Fort]]<br>(double)
|-
|-
|align="center"|[[File:SMW2 Fireball Roger.png]] [[File:SMW2 Fireball Bowser.png]]
|SNES
|align="center"|[[Fireball (obstacle)|Fireball]]
|Rob Hamilton,<br>[http://www.honestgamers.com/9570/super-nintendo/super-mario-world-2-yoshis-island/review.html Honest Gamers]
|Hazards spat out by certain bosses.
|10/10
|align="center"|[[The Potted Ghost's Castle]]
|align="left"|"''Yoshi's Island may not be perfect, but it provides pure gaming bliss, taking the tried-and-true Super Mario Brothers style of play and adding its own personalized touch. Just stay away from those Fuzzies. The withdrawal is pure agony!''"
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-
|-
|align="center"|[[File:SMW2 Icicle.png]] [[File:SMW2 Icicle long.png]] [[File:SMW2 Icicle longer.png]]
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|align="center"|[[Icicle]]
|-style="background-color:#E6E6E6;"
|Icicles that fall from the ceiling when an egg is thrown at them.
|colspan=2|Compiler
|align="center"|[[BLIZZARD!!!]]<br>(short)<br>[[BLIZZARD!!!]]<br>(medium)<br>[[BLIZZARD!!!]]<br>(long)
|colspan=2|Platform / Score
|align="center"|[[The Very Loooooong Cave]]<br>(short)<br>[[The Very Loooooong Cave]]<br>(medium)<br>[[BLIZZARD!!!]]<br>(long)
|-
|-
|align="center"|[[File:SMW2 PoochyTraps.png]]
|colspan=2|Game Rankings
|align="center"|[[Lava]]
|colspan=2|[https://web.archive.org/web/20150924150750/http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html 96.00%]
|Molten rock that causes Yoshi to lose a life upon contact.
|}
|align="center"|[[Burt The Bashful's Fort]]
{{br}}
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-
|align="center"|[[File:SMW2 Mud.png]]
|align="center"|[[Mud]]
|Soft soil that acts as a slick surface in swamps.
|align="center"|[[Welcome To Monkey World!]]
|align="center"|[[More Monkey Madness]]
|-
|align="center"|[[File:SMW2 Shockwave.png]]
|align="center"|Shockwave
|Rapidly moving bursts of energy created by Raphael the Raven to travel around the moon.
|align="center"|[[Raphael The Raven's Castle]]
|align="center"|[[Raphael The Raven's Castle]]
|-
|align="center"|[[File:SMW2 Spike Trap.png]]
|align="center"|[[Spike Trap|Spike]]
|Obstacles that cause Yoshi to lose a life instantly upon touching them.
|align="center"|[[Salvo The Slime's Castle]]
|align="center"|[[Ultimate Castle Challenge]]
|-
|align="center"|[[File:SMW2 Spiny Egg 1.png]] [[File:SMW2 Spiny Egg 2.png]]
|align="center"|[[Spiny Egg]]
|Explosive projectiles tossed by the Lakitu family.
|align="center"|[[Watch Out For Lakitu]]
|align="center"|[[Welcome To Cloud World]]
|-
|align="center"|[[File:SMW2 Acid.png]]
|align="center"|Stomache acid<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 61.</ref>
|Caustic drops found in Froggy's stomach.
|align="center"|[[Prince Froggy's Fort]]
|align="center"|[[Prince Froggy's Fort]]
|-
|align="center"|[[File:SMW2 Thorn.png]]
|align="center"|[[Thorn]]
|Spiky obstacles that act similar to Spikes and will cause Yoshi to die instantly.
|align="center"|[[The Potted Ghost's Castle]]
|align="center"|[[Ultimate Castle Challenge]]
|-
|align="center"|[[File:SMW2 Turtle Cannon green.png]] [[File:SMW2 Turtle Cannon yellow.png]]
|align="center"|[[Bill Blaster|Turtle Cannon]]
|Cannons that puff up and fire [[Bullet Bill]]s of their color.
|align="center"|[[Poochy Ain't Stupid]]<br>(green)<br>[[Raphael The Raven's Castle]]<br>(yellow)
|align="center"|[[Raphael The Raven's Castle]]<br>(green)<br>[[Raphael The Raven's Castle]]<br>(yellow)
|}


==Minigames==
===Sales===
===Bonus Challenge===
''Super Mario World 2: Yoshi's Island'' has sold over 4 million copies, with the Edge publication stating that the game was "a radical sequel to Super Mario World whose anarchic gameworld and illustration-style visuals win it loyal fans but less dramatic total sales".<ref>Edge Staff (June 25, 2007). [https://web.archive.org/web/20090705172908/http://www.edge-online.com/magazine/the-nintendo-years?page=0%2C1 THE NINTENDO YEARS.] ''Edge''. Retrieved March 1, 2018.</ref>
[[Bonus Challenge]]s are initiated when the Goal Ring stops on a flower at the end of the level. Yoshis can increase the chances of playing a Bonus Challenge by collecting Special Flowers on the level. During a Bonus Challenge, the player players one of several minigames. Upon winning the minigame, the player can receive lives or [[Special Item (Yoshi's Island series)|Special Item]]s. A specific Bonus Challenge is unlocked when the player collects 800 points in a world, and that specific Bonus Challenge can be played any time.


There are six Bonus Challenges in total.
==Pre-release and unused content==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white;text-align:center"
{{main|List of Super Mario World 2: Yoshi's Island pre-release and unused content}}
|-style="background:forestgreen;color:white;"
{{multiple image
!width=10%|Image
|align=right
!width=10%|Name
|direction=horizontal
!width=80%|Description
|image1=YoshiPlane.gif
|-
|width1=32
|[[File:SMW2 - Flip Cards.png]]
|image2=YoshiShroom.gif
|[[Flip Cards]]
|width2=32
|align=left|Players flip over panels to earn Special Items and lives, but lose their rewards if Kamek is flipped over.
|image3=YoshiTree.gif
|-
|width3=32
|[[File:ScratchandMatch.png]]
|footer=Animated graphics of the unused metamorphosis bubble transformations.
|[[Scratch and Match (minigame)|Scratch and Match]]
}}
|align=left|Players scratch cards with baby Mario icons to earn lives.
According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.  
|-
|[[File:DrawlingLots.png]]
|[[Drawing Lots]]
|align=left|Players can earn Special Items by selecting a panel that does not contain a Kamek card.
|-
|[[File:MatchCards.png]]
|[[Match Cards]]
|align=left|Players need to memorize pairs of panels and flip over the correct pairing to receive Special Items or lives.
|-
|[[File:Roulette.png]]
|[[Roulette]]
|align=left|Players bet lives on a roulette, which randomly spins to generate an equation that increases or decreases lives depending on what was stopped on.
|-
|[[File:SlotMachine.png]]
|[[Slot Machine (Yoshi's Island series)|Slot Machine]]
|align=left|Players stop a slot machine, which generates lives depending on the combo stopped on.
|}


===Mini Battles===
The game was originally intended to feature the prefix '''''Super Mario Bros. 5''''', which was shortened to ''Super Mario'' in the final Japanese release. A similar concept would be carried over to the international edition, which uses the prefix ''Super Mario World 2''; the original ''Super Mario World'' was previously subtitled ''Super Mario Bros. 4'' on the Japanese release.<ref>Brian (July 24, 2020). [https://nintendoeverything.com/nintendo-leaks-continue-with-massive-release-of-game-protoypes-source-code-and-more Nintendo leaks continue with massive release of game protoypes, source code, and more]. Nintendo Everything. Retrieved September 16, 2021.</ref> It has sometimes been nicknamed '''''Super Mario Bros. 5: Yoshi's Island''''' (or '''''Super Mario Bros. 5''''' for short).<ref>''Nintendo Magazine System'' (Australia) issue 30, pages 10 and 11.</ref>
[[Mini Battle]]s are minigames that can be played in various levels, when a Yoshi receives a key and enters a Bonus Game Shack. These are competitive fights against a Bandit, and besting that Bandit earns the Yoshi a reward. Mini Battles can later be played in the main level selection screen after they have been unlocked. If the players hold {{button|snes|select}} and press {{button|snes|X}}, {{button|snes|X}}, {{button|snes|Y}}, {{button|snes|B}}, and {{button|snes|A}} on the level selection screen, a screen pops up listing all Mini Battles, as well as a 2-player version of Throwing Balloons and Watermelon Seed Spitting Contest and a 4-button Throwing Balloons mode.


There are four Mini Battles in total.
==Glitches==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{{main|List of Super Mario World 2: Yoshi's Island glitches}}
|-style="background:forestgreen;color:white;"
===Constantly full mouth===
!width=10%|Image
By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.<ref name="SOAG"></ref>
!width=10%|Name
!width=80%|Description
|-
|align="center"|[[File:SMW2-ThrowingBalloons4Icon.png]] [[File:SMW2-ThrowingBalloons6Icon.png]] [[File:SMW2-ThrowingBalloonsIcon.png]]
|align="center"|[[Throwing Balloons]]
|Players need to toss a water balloon back and forth against a Bandit, using the button commands displayed on a screen. The player must either press four or six buttons depending on the variation of the game.
|-
|align="center"|[[File:SMW2-PoppingBalloonsIcon.png]]
|align="center"|[[Popping Balloons]]
|Players need to pop a balloon with a Special Item in it.
|-
|align="center"|[[File:SMW2-SeedSpitIcon.png]]
|align="center"|[[Watermelon Seed Spitting Contest]]
|Players need to spit watermelon seed projectiles at an opponent.
|-
|align="center"|[[File:SMW2-GatherCoinsIcon.png]]
|align="center"|[[Gather Coins]]
|Players need to collect the most coins shot out by a cannon before the time limit expires.
|}


===Special Items===
===Giant Egg anywhere===
By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several [[Special Item (Yoshi's Island series)|Special Item]]s. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time.
By going into any level with a [[Fat Guy]] and carrying a [[Giant Egg]] to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take baby Mario, allowing the player to take a Giant Egg into any level in the game.<ref name="SOAG">[https://www.youtube.com/watch?v=kLn2FqOhvFQ Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37]. A + Start (January 30, 2015). Retrieved February 15, 2015.</ref>
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:forestgreen;color:white;"
!width=10%|Image
!width=10%|Name
!width=80%|Description
|-
|align="center"|[[File:SMW2YI 10-Point Star.png]]
|align="center"|[[10-Point Star|10 Point Star]]
|Increases the amount of time in the Countdown Timer by ten seconds.
|-
|align="center"|[[File:20PointStar.png]]
|align="center"|[[20-Point Star|20 Point Star]]
|Increases the amount of time in the Countdown Timer by twenty seconds.
|-
|align="center"|[[File:Anytime Egg.png]]
|align="center"|[[Anytime Egg]]
|Refills Yoshi Egg count up to six.
|-
|align="center"|[[File:Anywhere POW.png]]
|align="center"|[[Anywhere POW]]
|Creates a shockwave that turns all on-screen enemies into [[Star (Yoshi's Island series)|Star]]s.
|-
|align="center"|[[File:Winged cloud maker.png]]
|align="center"|[[Winged Cloud Maker]]
|Transforms all enemies on-screen into Winged Clouds.
|-
|align="center"|[[File:Magnifying Glass SMW2YI sprite.png]]
|align="center"|[[Magnifying Glass (Super Mario World 2: Yoshi's Island)|Magnifying Glass]]
|Reveals red coins and hidden Winged Clouds to the player.
|-
|align="center"|[[File:SMW2-GreenWatermelonIcon.png]]
|align="center"|[[Watermelon (Yoshi's Island series)|Super Green Watermelon]]
|Gives Yoshi a green watermelon, allowing him to shoot seeds.
|-
|align="center"|[[File:SMW2-RedWatermelonIcon.png]]
|align="center"|[[Fire watermelon|Super Red Watermelon]]
|Gives Yoshi a red watermelon, allowing him to spit fire.
|-
|align="center"|[[File:SMW2-BlueWatermelonIcon.png]]
|align="center"|[[Ice watermelon|Super Blue Watermelon]]
|Gives Yoshi a blue watermelon, allowing him to breathe frost.
|}


==Soundtrack==
==Remakes and ports==
{{main|Super Mario: Yossy Island Original Sound Version}}
[[File:Super Mario Advance 3 Box Art.jpg|thumb|Box art for the Game Boy Advance version of the game.]]
A soundtrack CD was released in Japan on November 25, 1995, titled ''Super Mario: Yossy Island Original Sound Version''. The disc contains 26 music cues from the game's soundtrack, as composed by [[Koji Kondo]].
===''Yoshi's Island: Super Mario Advance 3''===
{{main|Yoshi's Island: Super Mario Advance 3}}
''Super Mario World 2: Yoshi's Island'' was later ported to the handheld [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], a series of updated remakes of classic ''Super Mario'' games, as ''[[Yoshi's Island: Super Mario Advance 3]]''. The third entry in the series, it boasted new levels and slightly altered some of the original game's graphics and dialogue, as well as making various other minor changes. This version of the game is the only version available through the Virtual Console on future consoles, rather than the original version.


The instrumentation for this game's music was sampled from the {{wp|Akai S1000}} synthesizer; {{wp|E-mu Systems}}' {{wp|E-mu Proteus|Proteus}} synthesizers; the {{wp|Korg 01/W}}; Optical Media International's Universe of Sounds Vol. 2; {{wp|Roland Corporation|Roland}}'s L-CD1 synthesizer, {{wp|Roland Sound Canvas|Sound Canvas SC-88}} module, and {{wp|Roland R-8|R-8}} drum machine; and the {{wp|Yamaha Corporation|Yamaha}} TG77 and TG100. The Roland Sound Canvas, in particular, would go on to become one of the longest-used sources of instrumentation in ''Super Mario'' franchise music, with samples from both the SC-88 and the later {{wp|Roland SC-8850|SC-8850}} model being used in numerous games during the next four gaming generations. Some of the game's sound effects are samples of stock sound effects: the jungle ambience heard on the title screen and baby Mario's cry are taken from {{wp|Sound Ideas}}' General Series 6000 library, while Yoshi's tongue sound and the noises made by Piranha Plants come from Rarefaction's ''A Poke in the Ear with a Sharp Stick''.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
===SNES Classic Edition===
''Super Mario World 2: Yoshi's Island'' is one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]]. This was the SNES version’s first release since the original run.


==Promotion==
===Super Nintendo Entertainment System - Nintendo Switch Online===
===Culver City event===
''Super Mario World 2: Yoshi's Island'', along with ''[[Super Mario World]]'' and ''[[Super Mario Kart]]'', is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]].
[[File:CulverCityYoshisIsland.jpg|thumb|150px|Flyer promoting the Culver City event.]]
An event was held in front of a Toys "R" Us in {{wp|Culver City, California}} on October 5, 1995 at 3:00 PM to promote the North American release of ''Super Mario World 2: Yoshi's Island''. At the event, there was a trailer and a large model [[Yoshi's Egg|Yoshi Egg]] surrounded by hay. The trailer held a banner with the words "Play It Loud" and stock art of ''Super Mario World 2: Yoshi's Island''. The Yoshi Egg held a banner with the word "Nintendo". The event centered around "hatching" the Yoshi Egg. After the hosts interacted with the idle audience, children were lined up and given small, green hammers which they used to break open a designated area at the bottom of the egg. The Yoshi Egg, when breached, yielded stringed paper and a large model of the game cartridge. Group photos were then taken of children with the cartridge.


The organizers of the event also pledged to donate five hundred dollars to local schools on the condition that the principals of these schools sit on top of the Yoshi Egg for fifteen minutes. A person in a one-piece Mario and Yoshi costume also was seated on top of the Yoshi Egg. Participants could go on and off the egg by means of a forklift.
==Version differences==
{{main-wiki|TCRF|Super Mario World 2: Yoshi's Island/Version Differences}}
Later versions of the Japanese release pluralize the collectables in the score screen and alter the number of dots that connect each term to its respective counter. The line in the Red Coin counter is increased by one dot, while the line in the total score counter is decreased to account for the pluralization of "Total Point."


A raffle was then held with one winner receiving an SNES which included a copy of ''Super Mario World 2: Yoshi's Island''. Other winners may have won t-shirts. Discount coupons were also distributed.
===Regional differences===
 
*This is the first first-party ''Super Mario'' game with French and German localizations. (Some third-party games, such as the [[Mario is Missing! (PC)|PC]] and [[Mario is Missing! (Super Nintendo Entertainment System)|SNES]] versions of ''Mario is Missing!'', were localized in French and German earlier.) Accordingly, the PAL release gives the player the option to select a language at the start of the game.
===Material===
*The title screen in the Japanese version of the game is rendered in katakana. International versions replace this with a new logo written in English.
*The European release omits the ® symbol from the ''Super Mario World 2'' prefix on the title logo.
*In the map selection screen, the thumbnail tiles for the extra levels in the Japanese versions of the game are a red and orange background. They are also called "Special" stages.
*In the Japanese release, the thumbnails for extra and bonus stages consist of stylized katakana logos; the extra stages all read スペシャル ("Special") and are suffixed by the world number, while the bonus stages each list the name of their respective bonus game. In international releases, the extra stage thumbnails depict a numbered star with "EXTRA" written below, while the bonus stage thumbnails depict a numbered Special Flower with "BONUS" written below.
*The score thumbnail in international versions of the game has a completely different sprite than Japanese versions of the game, depicting a pencil drawing a line rather than a pencil writing "100" on an index card. The SNES controller in the North American version of the game also has its buttons changed to purple, though the control options menu retains the multicolor buttons seen on the Super Famicom and European SNES.
*The thumbnail for the [[Popping Balloons]] Mini Battle is slightly tweaked in international versions of the game, rounding the balloon down at the edges of the thumbnail and increasing the size of Yoshi's hands.
*The thumbnail for World 4-6: [[Lake Shore Paradise]] has a slightly altered Flopsy Fish in international versions of the game, featuring larger and more angular pectoral fins.
*In the European version, as well as US Revision 1.1, the font is much thicker than in the Japanese version, though graphics such as controller buttons were left the same. This thicker font was later used in all versions of ''Yoshi's Island : Super Mario Advance 3''.
{{multiple image
{{multiple image
|align=left
|align=center
|direction=vertical
|direction=horizontal
|image1=Super Power Club Cards Yoshi's Island.jpg
|width=256
|width1=130
|image1=SMA2YI NA V1 0.png
|image2=Super Power Club Cards Yoshi's Island Back.jpg
|caption1=v1.0
|width2=130
|image2=SMA2YI NA V1 1.png
|footer=Front and back of ''Nintendo Power''<nowiki>'</nowiki>s "Super Power Club" cards.
|caption2=v1.1
}}
''Super Mario World 2: Yoshi's Island'' was the cover feature of Volume 77 of ''[[Nintendo Power]]''. ''Nintendo Power'' also distributed eight promotional cards of some of the game's bosses part of their collectible ''Super Power Club'' series of cards which began in October 1992 with Volume 44 of ''Nintendo Power''. The front of each card has an in-game image of the character and the reverse had a brief description of the character. The cards include:
*[[Raphael the Raven]]
*[[Roger the Potted Ghost]] (titled "The Potted Ghost")
*[[Bigger Boo]]
*[[Burt the Bashful]] (erroneously titled "Bashful Burt")
*[[Hookbill the Koopa]]
*[[Sluggy the Unshaven]]
*[[Tap-Tap the Red Nose]] (titled "Tap Tap the Red Nose")
*[[Naval Piranha]]
{{br}}
 
===Videos===
[[File:A Magical Tour of Yoshi's Island VHS.jpg|thumb|The ''A Magical Tour of Yoshi's Island'' VHS.]]
Nintendo of America distributed ''Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island'', a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the ''[[Donkey Kong Country#Trivia|Donkey Kong Country: Exposed]]'' promotional VHS.
 
Another promotional video, titled ''The Invasion of Nintendo'', was included with a copy of ''Nintendo Power'' and featured ''Super Mario World 2: Yoshi's Island'' alongside some other Nintendo games. Ken Lobb made another appearance.
 
There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration.<ref>{{cite|author=Japancommercials4U2|date=June 21, 2010|url=www.youtube.com/watch?v=WKzA-SCjnG4|title=Super Mario World 2: Yoshi's Island USA Promo|accessdate=May 18, 2012}}</ref>
{{br}}
 
==Adaptations==
The adaptation of ''Super Mario World 2: Yoshi's Island'' is covered in [[Super Mario-kun Volume 14|volumes 14]] and [[Super Mario-kun Volume 15|15]] of ''[[Super Mario-kun]]''. It begins with the original "Koopa Empire" arc from [[Super Mario-kun Volume 13|volume 13]], in which Mario, Luigi, and Yoshi are transported to a future where Bowser triumphed. After stopping his reign, Bowser decides to go back in time and prevent Mario from ever being born. The three follow him with a time machine and, after rescuing Baby Mario from Kamek's clutches, not trusting the hungry Yoshis, they take Baby Mario with them and goes to rescue Baby Luigi, all the while Bowser and Kamek are trying to stop them. In this version, Baby Bowser is absent: Bowser from the future takes his role after a [[POW Block]] shrinks him to a baby size during the last chapters.
 
In the [[Super Mario (Kodansha manga)|Kodansha ''Super Mario'' manga series]], a three-volume miniseries titled ''Super Mario: Yoshi Island'' was also released. The first two volumes are based on the stories from the game, while the end of the second volume and the third have an original follow-up story arc about Yoshi and the Baby Mario Brothers founding the [[Yossyi Helper Team]] to stop Baby Bowser's mischievous plans.
 
''Super Mario World 2: Yoshi's Island'' was also adapted as part of the ''[[4koma Gag Battle]]'' series, also titled "''Super Mario: Yossy Island''".
 
An issue from the Game Picture Book series of the [[Super Mario Ehon]] series, ''Super Mario Game Picture Book 4: Hang in There, Yoshi'' (「スーパーマリオゲームえほん 4 がんばれヨッシー」, ''Super Mario Game Ehon 4 Ganbare Yoshi''), is loosely based off the story of ''Super Mario World 2: Yoshi's Island''.
<gallery>
SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yossy Island'' by Kazuki Motoyama
Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1
SuperMarioYoshiIslandVolume1Reverse.jpg|Reverse of volume 1 of ''Super Mario: Yossy Island''
SuperMarioYoshiIslandVolume2.jpg|Volume 2 of ''Super Mario: Yossy Island'' by Kazuki Motoyama
Yoshi's Island Book 2 - Comic.jpg|Page from Volume 2
SuperMarioYoshiIslandVolume2Reverse.jpg|Reverse of volume 2 of ''Super Mario: Yossy Island''
SuperMarioYoshiIslandVolume3.jpg|Volume 3 of ''Super Mario: Yossy Island'' by Kazuki Motoyama
SuperMarioYoshiIslandVolume3Reverse.jpg|Reverse of Volume 3 of ''Super Mario: Yossy Island''
Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3
Baby Mario Baby Luigi Yoshi - KC Mario manga.png|Another panel from Volume 3
Yoshi's Island Book Ukikis.jpg|[[Yoshi]] using a [[fire watermelon|red watermelon]] against [[Ukiki|Grinder]]s
Yoshi's Island Book Zeus Guy.jpg|A [[Zeus Guy]] training [[baby Mario]] against a [[Pokey (projectile)|Needlenose]], a [[Cactus Jack]], and some [[Milde]]s
SMGPB4 Cover.png|''[[Super Mario Game Picture Book 4]]: Hang in There, Yoshi''
SMGPB4 Flower Maze.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi''
SMGPB4 Yoshi Catching Baby Mario.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi''
SMGPB4 Back Cover.png|The reverse of ''Super Mario Game Picture Book 4: Hang in There, Yoshi''
Mario Kun 14.jpg|''[[Super Mario-kun]]'' volume 14 cover
Yoshi's Island Book Egg Plant.jpg|[[Baby Mario]] approaching an [[Egg Plant|Egg-Plant]]
Kunissue15.jpg|''Super Mario-kun'' volume 15 cover, with the [[helicopter Yoshi|Helicopter]] and Powerful Mario
Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yossy Island'' manga, part of the ''4koma Gag Battle'' series
4 Koma Gag Battle Yoshi's Island part 2.jpg|Part 2 of the ''4koma Gag Battle'' series
Yoshi's Island parents.jpg|[[Baby Mario]] and [[baby Luigi]]'s parents
Yoshi's Island Club Nintendo Ghosts.jpg|The ''Super Mario World 2: Yoshi's Island'' comic from ''[[Club Nintendo (magazine)|Club Nintendo]]'' magazine
Kodansha Yoshi's Island Enemies.jpg
</gallery>
 
==Staff==
{{main|List of Super Mario World 2: Yoshi's Island staff}}
''Super Mario World 2: Yoshi's Island'' was directed by video game designers [[Takashi Tezuka]], [[Shigefumi Hino]], and [[Hideki Konno]] and programmer Toshihiko Nakago; the four had worked on previous titles in the ''Super Mario'' series, with all except Hino being directors for ''[[Super Mario World]]''. Konno had earlier worked as a map and level designer in the previous ''Super Mario'' games and served as map director for ''Super Mario World''. This is the first ''Super Mario''-related project to involve [[Yasuhisa Yamamura]], who has most notably worked on the dungeon design in the ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series. The C.G. design the game employs is credited to [[Yoshiaki Koizumi]], who previously worked on ''[[Super Mario Kart]]'' as the illustrator. The soundtrack was composed by [[Koji Kondo]], well known for creating the ''Super Mario'' franchise's iconic tunes. [[Shigeru Miyamoto]] had heavy involvement with the game's development and served as the game's producer, while Nintendo's then-president, [[Hiroshi Yamauchi]], was the executive producer.
 
==Development==
In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]''{{'}}s development.<ref name=History>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'', and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the Yoshi character.<ref name=History/>
 
An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]''{{'}}s pre-rendered 3D graphics.<ref name=History/> In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted. Some of the pre-rendered sprites used in the opening of the game are leftovers from the original graphical pitch.
 
According to Hisashi Nogami, the hand-drawn style was created by literally drawing the characters by hand on paper, scanning them and then carefully copying them to make the sprites "a pixel at a time".<ref>[https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563 Kotaku, "How Yoshi’s Island Got Its Beautiful, Hand-Drawn Look"], 2018-06-15</ref>
 
''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX2 graphics chip, which allowed for larger sprites and more advanced effects such as sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.
 
==Reception==
===Critical reception===
''Super Mario World 2: Yoshi's Island'' was critically acclaimed upon release, with most reviews praising the level design, the platforming mechanics, the personality, the graphics, the soundtrack, and the creativity of the game. The game remains critically lauded, garnering a 96.00% on GameRankings based on 5 reviews.<ref>[http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html GameRankings score]. ''GameRankings''. Retrieved March 1, 2018.</ref> The most common criticisms surrounding the game come from baby Mario's crying when he is trapped in a bubble after Yoshi takes a hit from the enemy, often being cited as "annoying". IGN retrospectively said in its article "Is There a Bad Mario Game?", "The game earned instant acclaim and rightfully so for its brilliant stage design and platforming mechanics. Yoshi's Island doesn't beat you over the head with trial and error to teach you how to play, but it also does not hold your hand with a numbingly dull tutorial."<ref>(February 13, 2009) [http://www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game?page=2 "Is There a Bad Mario Game?"] ''IGN''. Retrieved March 1, 2018.</ref> Kaes Delgrego of Nintendo Life has referred to the game as "Perhaps the greatest platformer of all time" in his review, giving the game a score of a 10/10.<ref>Delgrego, Kaes. (July 22, 2009). [http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Review: Super Mario World 2: Yoshi's Island] ''Nintendo Life''. Retrieved March 1, 2018.</ref> Delgrego called the time-based health mechanic "innovative" for its time and described it as influention on later titles, comparing it to ''Halo''{{'}}s time-based life mechanic. While he admitted that the game itself isn't revolutionary, Delgrego praised the creativity of its puzzles and pastel-style graphics. Delgrego's only criticisms focused on the easy boss fights and baby Mario's crying when Yoshi takes damage from an enemy. Reece Warrender of Cubed3 gave the game a 9/10,<ref>Warrender, Reece. (March 31, 2006) [http://www.cubed3.com/review/412/1/super-mario-world-2-yoshis-island-snes.html Super Mario World 2: Yoshi's Island (Super Nintendo) Review] ''Cubed3''. Retrieved March 1, 2018.</ref> praising the game's new and interesting mechanics, such as swallowing an enemy to create a projectile of it, as well as having simple and enjoyable mechanics that players of any age can enjoy. Warrender praised the quality of the game's graphics and sound while criticizing the easy difficulty and the short length, citing that the game can be completed in five hours despite the replay value of the points system.
 
Retrospective reviewers often rank ''Super Mario World 2: Yoshi's Island'' as one of the greatest video games in the medium's history. Among others, the game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997. It also placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Super Mario'' franchise game. Tony Mott listed the game in the 2013 revision of his reference book ''1001 Video Games You Must Play Before You Die'', making it one of 26 SNES games to be featured, while IGN included ''Super Mario World 2: Yoshi's Island'' in the 2003, 2005, 2007, 2015, 2018, 2019, and 2021 lists of the top 100 video games of all time.
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Super Nintendo Entertainment System|SNES]]
|Kaes Delgrego, [http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Nintendo Life]
|10/10
|align="left"|"''Yoshi's Island isn't just a great platformer: it's a reminder of why this silly little hobby of ours is so wonderful. Sure, the game contains no political satire, no poetic justice, no character development. But if what Miyamoto and Tezuka crafted isn't a work of art, then the definition of "art" needs to be amended.''"
|-
|SNES
|[https://archive.org/stream/nextgen-issue-014/Next_Generation_Issue_014_February_1996#page/n177/mode/1up NEXT Generation Issue #14 February 1996]
|5/5
|align="left"|"''You'll find yourself baffled at the task of completing this gargantuan game, but you'll definitely enjoy trying.''"
|-
|SNES
|Reece Warrender, [http://www.cubed3.com/review/412/1/super-mario-world-2-yoshis-island-snes.html Cubed3]
|9/10
|align="left"|"''Super Mario World was possibly the most popular game to be released on the SNES console. Following a large change of direction in the sequel you will find yourself controlling different Yoshi's in an attempted to protect a baby Mario. The game sounds unappealing, but after giving the game a fair chance you will experience a platformer like no other.''"
|-
|SNES
|Rob Hamilton,<br>[http://www.honestgamers.com/9570/super-nintendo/super-mario-world-2-yoshis-island/review.html Honest Gamers]
|10/10
|align="left"|"''Yoshi's Island may not be perfect, but it provides pure gaming bliss, taking the tried-and-true Super Mario Brothers style of play and adding its own personalized touch. Just stay away from those Fuzzies. The withdrawal is pure agony!''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Game Rankings
|colspan=2|[https://web.archive.org/web/20150924150750/http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html 96.00%]
|}
{{br}}
 
===Sales===
''Super Mario World 2: Yoshi's Island'' has sold over 4 million copies, with the Edge publication stating that the game was "a radical sequel to Super Mario World whose anarchic gameworld and illustration-style visuals win it loyal fans but less dramatic total sales".<ref>Edge Staff (June 25, 2007). [https://web.archive.org/web/20090705172908/http://www.edge-online.com/magazine/the-nintendo-years?page=0%2C1 THE NINTENDO YEARS.] ''Edge''. Retrieved March 1, 2018.</ref>
 
==Pre-release and unused content==
{{main|List of Super Mario World 2: Yoshi's Island pre-release and unused content}}
{{multiple image
|align=right
|direction=horizontal
|image1=YoshiPlane.gif
|width1=32
|image2=YoshiShroom.gif
|width2=32
|image3=YoshiTree.gif
|width3=32
|footer=Animated graphics of the unused metamorphosis bubble transformations.
}}
}}
According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.
The game was originally intended to feature the prefix '''''Super Mario Bros. 5''''', which was shortened to ''Super Mario'' in the final Japanese release. A similar concept would be carried over to the international edition, which uses the prefix ''Super Mario World 2''; the original ''Super Mario World'' was previously subtitled ''Super Mario Bros. 4'' on the Japanese release.<ref>Brian (July 24, 2020). [https://nintendoeverything.com/nintendo-leaks-continue-with-massive-release-of-game-protoypes-source-code-and-more Nintendo leaks continue with massive release of game protoypes, source code, and more]. Nintendo Everything. Retrieved September 16, 2021.</ref> It has sometimes been nicknamed '''''Super Mario Bros. 5: Yoshi's Island''''' (or '''''Super Mario Bros. 5''''' for short).<ref>''Nintendo Magazine System'' (Australia) issue 30, pages 10 and 11.</ref>
==Glitches==
{{main|List of Super Mario World 2: Yoshi's Island glitches}}
===Constantly full mouth===
By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.<ref name=SOAG>{{cite|author=A+Start|date=January 30, 2015|url|www.youtube.com/watch?v=kLn2FqOhvFQ|title=Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37|accessdate=February 15, 2015}}</ref>
===Giant Egg anywhere===
By going into any level with a [[Fat Guy]] and carrying a [[Giant Egg]] to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take baby Mario, allowing the player to take a Giant Egg into any level in the game.<ref name=SOAG/>
==Remakes and ports==
[[File:Super Mario Advance 3 Box Art.jpg|thumb|Box art for the Game Boy Advance version of the game.]]
===''Yoshi's Island: Super Mario Advance 3''===
{{main|Yoshi's Island: Super Mario Advance 3}}
''Super Mario World 2: Yoshi's Island'' was later ported to the handheld [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], a series of updated remakes of classic ''Super Mario'' games, as ''[[Yoshi's Island: Super Mario Advance 3]]''. The third entry in the series, it boasted new levels and slightly altered some of the original game's graphics and dialogue, as well as making various other minor changes. This version of the game is the only version available through the Virtual Console on future consoles, rather than the original version.
===SNES Classic Edition===
''Super Mario World 2: Yoshi's Island'' is one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]]. This was the SNES version’s first release since the original run.
===Super Nintendo Entertainment System - Nintendo Switch Online===
''Super Mario World 2: Yoshi's Island'', along with ''[[Super Mario World]]'' and ''[[Super Mario Kart]]'', is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]].
==Version differences==
{{main-wiki|TCRF|Super Mario World 2: Yoshi's Island/Version Differences}}
Later versions of the Japanese release pluralize the collectables in the score screen and alter the number of dots that connect each term to its respective counter. The line in the Red Coin counter is increased by one dot, while the line in the total score counter is decreased to account for the pluralization of "Total Point."


===Regional differences===
*This is the first first-party ''Super Mario'' game with French and German localizations. (Some third-party games, such as the [[Mario is Missing! (PC)|PC]] and [[Mario is Missing! (Super Nintendo Entertainment System)|SNES]] versions of ''Mario is Missing!'', were localized in French and German earlier.) Accordingly, the PAL release gives the player the option to select a language at the start of the game.
*The title screen in the Japanese version of the game is rendered in katakana. International versions replace this with a new logo written in English.
*The European release omits the ® symbol from the ''Super Mario World 2'' prefix on the title logo.
*In the map selection screen, the thumbnail tiles for the extra levels in the Japanese versions of the game are a red and orange background. They are also called "Special" stages.
*In the Japanese release, the thumbnails for extra and bonus stages consist of stylized katakana logos; the extra stages all read スペシャル ("Special") and are suffixed by the world number, while the bonus stages each list the name of their respective bonus game. In international releases, the extra stage thumbnails depict a numbered star with "EXTRA" written below, while the bonus stage thumbnails depict a numbered Special Flower with "BONUS" written below.
*The score thumbnail in international versions of the game has a completely different sprite than Japanese versions of the game, depicting a pencil drawing a line rather than a pencil writing "100" on an index card. The SNES controller in the North American version of the game also has its buttons changed to purple, though the control options menu retains the multicolor buttons seen on the Super Famicom and European SNES.
*The thumbnail for the [[Popping Balloons]] Mini Battle is slightly tweaked in international versions of the game, rounding the balloon down at the edges of the thumbnail and increasing the size of Yoshi's hands.
*The thumbnail for World 4-6: [[Lake Shore Paradise]] has a slightly altered Flopsy Fish in international versions of the game, featuring larger and more angular pectoral fins.
*In the European version, as well as US Revision 1.1, the font is much thicker than in the Japanese version, though graphics such as controller buttons were left the same. This thicker font was later used in all versions of ''Yoshi's Island : Super Mario Advance 3''.
{{multiple image
|align=center
|direction=horizontal
|width=256
|image1=SMA2YI NA V1 0.png
|caption1=v1.0
|image2=SMA2YI NA V1 1.png
|caption2=v1.1
}}
*International versions of the game remove onomatopoeia words from the chalkboard tutorial graphics and the Popping Balloons Mini Battle. Additionally, the symbol that appears when popping the correct balloon in the latter is changed from the kanji 当 ("win") surrounded by stars to a star pattern made of stars.
*International versions of the game remove onomatopoeia words from the chalkboard tutorial graphics and the Popping Balloons Mini Battle. Additionally, the symbol that appears when popping the correct balloon in the latter is changed from the kanji 当 ("win") surrounded by stars to a star pattern made of stars.
*In World 6-★: [[Ultimate Castle Challenge|Castles - Masterpiece Set]], the pathed-moving platforms in the Japanese version of the game spelled out "YOSSY", Yoshi's alternate romanized Japanese name. International versions change this to "YOSHI".
*In World 6-★: [[Ultimate Castle Challenge|Castles - Masterpiece Set]], the pathed-moving platforms in the Japanese version of the game spelled out "YOSSY", Yoshi's alternate romanized Japanese name. International versions change this to "YOSHI".
Line 2,356: Line 2,269:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオ ヨッシーアイランド
|Jap=スーパーマリオ ヨッシーアイランド
|JpnR=Sūpā Mario: Yosshī Airando
|JapR=Sūpā Mario: Yosshī Airando
|JpnM=Super Mario: Yossy Island<ref>Mandelin, Clyde (June 8, 2017). [https://legendsoflocalization.com/qa-why-is-yoshi-sometimes-called-yossy/ Why Yoshi Is Sometimes Called Yossy in Japan]. ''Legends of Localization''. Retrieved December 28, 2021.</ref>
|JapM=Super Mario: Yossy Island<ref>Mandelin, Clyde (June 8, 2017). [https://legendsoflocalization.com/qa-why-is-yoshi-sometimes-called-yossy/ Why Yoshi Is Sometimes Called Yossy in Japan]. ''Legends of Localization''. Retrieved December 28, 2021.</ref>
|ChiS=超级马力欧 耀西岛
|ChiS=超级马力欧 耀西岛
|ChiSR=Chāojí Mǎlì'ōu Yàoxī Dǎo
|ChiSR=Chāojí Mǎlì'ōu Yàoxī Dǎo

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: