Editing Super Mario World 2: Yoshi's Island
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Super Nintendo Entertainment System:'''<br>{{flag list|Japan|August 5, 1995 | |release='''Super Nintendo Entertainment System:'''<br>{{flag list|Japan|August 5, 1995|USA|October 4, 1995|Europe|October 5, 1995|Australia|December 1995<ref>''Nintendo Magazine System'' (AU) Issue #33, page 26.</ref>|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-world-2-yoshis-island-kor/|publisher=Scanlines16.com|title=Super Mario World 2: Yoshi's Island (KR)|language=French|archive=https://archive.ph/HescV|accessdate=June 6, 2024}}</ref>}} '''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} | ||
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}} | |languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}} | ||
|genre=[[Genre#Platform games|Platform]] | |genre=[[Genre#Platform games|Platform]] | ||
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Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style have spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. This is the only ''Yoshi's Island'' game to be released on a home console. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game. | Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style have spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. This is the only ''Yoshi's Island'' game to be released on a home console. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game. | ||
==Story== | ==Story== | ||
[[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]] | [[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]] | ||
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|width=256 | |width=256 | ||
|footer=Yoshi's Island | |footer=Yoshi's Island | ||
|image1=Yoshi's Island.gif | |image1=Yoshi's Island.gif | ||
|caption1=Day | |caption1=Day | ||
|image2=SMW2 World map 2.gif | |image2=SMW2 World map 2.gif | ||
|caption2=Night | |caption2=Night | ||
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Due to the light arts and crafts aesthetic of the game and usage of the Super FX2 graphics chip, levels and their backdrops are rendered reminiscent of drawings rather than the more organic approach that ''Super Mario World'' has done, and their backdrops are dynamically rendered with a more complex palette. For example, the primary backdrop for [[Watch Out Below!]] from World 1 uses a soft palette and hills having an emulated colored pencils aesthetic, clouds and hills contain visible shading streaks to communicate their shadows, environment features such as waterfalls and crystals in cave levels such as [[The Cave Of Chomp Rock]] and [[The Cave Of The Mystery Maze]] are animated, [[Goonie Rides!]] renders a shimmering ocean with a large flock of the [[Goonie]] species and variants flying in the background, while the general aesthetic of World 6 primarily uses warm color palettes to communicate players that the world is lava-themed and the final world of the game. | Due to the light arts and crafts aesthetic of the game and usage of the Super FX2 graphics chip, levels and their backdrops are rendered reminiscent of drawings rather than the more organic approach that ''Super Mario World'' has done, and their backdrops are dynamically rendered with a more complex palette. For example, the primary backdrop for [[Watch Out Below!]] from World 1 uses a soft palette and hills having an emulated colored pencils aesthetic, clouds and hills contain visible shading streaks to communicate their shadows, environment features such as waterfalls and crystals in cave levels such as [[The Cave Of Chomp Rock]] and [[The Cave Of The Mystery Maze]] are animated, [[Goonie Rides!]] renders a shimmering ocean with a large flock of the [[Goonie]] species and variants flying in the background, while the general aesthetic of World 6 primarily uses warm color palettes to communicate players that the world is lava-themed and the final world of the game. | ||
{|class="wikitable"align="center"style="text-align:center;background:whitesmoke"width=99% | {|class="wikitable" align="center"style="text-align:center;background:whitesmoke"width=99% | ||
!colspan=4 style="background:forestgreen;color:white"width=75%|<big>Levels</big> | !colspan=4 style="background:forestgreen;color:white"width=75%|<big>Levels</big> | ||
|-bgcolor=limegreen | |-bgcolor=limegreen | ||
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|colspan=4|[[File:SMW2 Yoshi's House.png]] | |colspan=4|[[File:SMW2 Yoshi's House.png]] | ||
|- | |- | ||
!style="background:limegreen"width=5%|Icon | !style="background:limegreen" width=5%|Icon | ||
!style="background:limegreen"width=5%|# | !style="background:limegreen" width=5%|# | ||
!style="background:limegreen"width=35%|Level | !style="background:limegreen" width=35%|Level | ||
!style="background:limegreen"width=30%|Type of level | !style="background:limegreen" width=30%|Type of level | ||
|- | |- | ||
|[[File:SMW2 New Game icon.png]] | |[[File:SMW2 New Game icon.png]] | ||
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|colspan=4|[[File:World 1 Map SMW2YI.png]] | |colspan=4|[[File:World 1 Map SMW2YI.png]] | ||
|- | |- | ||
!style="background:limegreen"width=5%|Icon | !style="background:limegreen" width=5%|Icon | ||
!style="background:limegreen"width=5%|# | !style="background:limegreen" width=5%|# | ||
!style="background:limegreen"width=35%|Level | !style="background:limegreen" width=35%|Level | ||
!style="background:limegreen"width=30%|Type of level | !style="background:limegreen" width=30%|Type of level | ||
|- | |- | ||
|[[File:Icon SMW2-YI - Make Eggs, Throw Eggs.png|link=Make Eggs, Throw Eggs]] | |[[File:Icon SMW2-YI - Make Eggs, Throw Eggs.png|link=Make Eggs, Throw Eggs]] | ||
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The Yoshi colors are specific to the levels they are played on. | The Yoshi colors are specific to the levels they are played on. | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable" | |||
|-style="background:forestgreen;color:white;" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable" | ||
|-style="background:forestgreen; color:white;" | |||
!class="unsortable"|Image | !class="unsortable"|Image | ||
!Name | !Name | ||
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|The Blue Yoshi is playable in the fewest levels of all Yoshis, with a total of five, as it is playable in [[castle]]s, the eighth level of each world, with the exception of World 6, where the Green Yoshi takes the role instead. | |The Blue Yoshi is playable in the fewest levels of all Yoshis, with a total of five, as it is playable in [[castle]]s, the eighth level of each world, with the exception of World 6, where the Green Yoshi takes the role instead. | ||
|} | |} | ||
{{footnote|note|a|The Yoshis' positions on the map screen are swapped, with the Pink Yoshi at the seventh level and the Red Yoshi at the second. This was corrected in the Game Boy Advance version.}} | {{footnote|note|a|The Yoshis' positions on the map screen are swapped, with the Pink Yoshi at the seventh level and the Red Yoshi at the second. This was corrected in the Game Boy Advance version.}} | ||
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Two supporting characters are introduced in ''Super Mario World 2: Yoshi's Island'' and make recurring appearances throughout the ''Yoshi'' franchise. The [[stork]], designed after the {{wp|white stork}} representing an animal of folklore known to deliver babies to parents, gets ambushed and kidnapped alongside baby Luigi at the start of the game. The latter character [[Poochy]] is a dog-like creature that follows Yoshi around and Yoshi can ride on who can run on dangerous terrain such as lava and spikes. | Two supporting characters are introduced in ''Super Mario World 2: Yoshi's Island'' and make recurring appearances throughout the ''Yoshi'' franchise. The [[stork]], designed after the {{wp|white stork}} representing an animal of folklore known to deliver babies to parents, gets ambushed and kidnapped alongside baby Luigi at the start of the game. The latter character [[Poochy]] is a dog-like creature that follows Yoshi around and Yoshi can ride on who can run on dangerous terrain such as lava and spikes. | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable" | |||
|-style="background:forestgreen;color:white;" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable" | ||
|-style="background:forestgreen; color:white;" | |||
!class=unsortable|Image | !class=unsortable|Image | ||
!Name | !Name | ||
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|The bird that delivers baby Mario and baby Luigi to their parents. The stork is captured alongside baby Luigi. | |The bird that delivers baby Mario and baby Luigi to their parents. The stork is captured alongside baby Luigi. | ||
|} | |} | ||
====Helpers==== | ====Helpers==== | ||
Six helpful, generic characters assist Yoshis should they meet them. They are all harmless characters and help Yoshis either navigate through the course or provide Yoshis with ammunition such as [[Melon Bug]]s and [[Huffin Puffin]]s. | Six helpful, generic characters assist Yoshis should they meet them. They are all harmless characters and help Yoshis either navigate through the course or provide Yoshis with ammunition such as [[Melon Bug]]s and [[Huffin Puffin]]s. | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable" | |||
|-style="background:forestgreen;color:white;" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable" | ||
|-style="background:forestgreen; color:white;" | |||
!class=unsortable|Image | !class=unsortable|Image | ||
!Name | !Name | ||
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Each world features a midway fort (the fourth level) and an end-world castle (the eighth level) with a mid-boss and a big boss respectively. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Froggy]], who remains at his normal size while Yoshi and baby Mario are shrunk; he then eats them and the battle is located in his stomach. | Each world features a midway fort (the fourth level) and an end-world castle (the eighth level) with a mid-boss and a big boss respectively. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Froggy]], who remains at his normal size while Yoshi and baby Mario are shrunk; he then eats them and the battle is located in his stomach. | ||
{{br}} | {{br}} | ||
====Mid-bosses==== | ====Mid-bosses==== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable" | ||
|-style="background:forestgreen;color:white;" | |-style="background:forestgreen; color:white;" | ||
!class=unsortable|Image | !class=unsortable|Image | ||
!Name | !Name | ||
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====Big bosses==== | ====Big bosses==== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable" | ||
|-style="background:forestgreen;color:white;" | |-style="background:forestgreen; color:white;" | ||
!class=unsortable|Image | !class=unsortable|Image | ||
!Name | !Name | ||
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===Metamorphosis bubble=== | ===Metamorphosis bubble=== | ||
Entering a [[morph bubble|metamorphosis bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without baby Mario for a limited time before being pulled back to the metamorphosis bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location. | Entering a [[morph bubble|metamorphosis bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without baby Mario for a limited time before being pulled back to the metamorphosis bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location. | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"class="sortable" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable" | ||
|-style="background:forestgreen;color:white;" | |-style="background:forestgreen; color:white;" | ||
!Image | !Image | ||
!Name | !Name | ||
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===Other transformations=== | ===Other transformations=== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen;color:white;" | |-style="background:forestgreen; color:white;" | ||
!Image | !Image | ||
!Name | !Name | ||
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==Items== | ==Items== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen;color:white;" | |-style="background:forestgreen; color:white;" | ||
!width=10%|Image | !width=10%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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==Objects== | ==Objects== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen;color:white;" | |-style="background:forestgreen; color:white;" | ||
!width=10%|Image | !width=10%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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|Blocks that transform Yoshi back to normal after he has been transformed into a vehicle. | |Blocks that transform Yoshi back to normal after he has been transformed into a vehicle. | ||
|} | |} | ||
===Obstacles=== | ===Obstacles=== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen;color:white;" | |-style="background:forestgreen; color:white;" | ||
!Image | !Image | ||
!Name | !Name | ||
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There are six Bonus Challenges in total. | There are six Bonus Challenges in total. | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white;text-align:center" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white;text-align:center" | ||
|-style="background:forestgreen;color:white;" | |-style="background:forestgreen; color:white;" | ||
!width=10%|Image | !width=10%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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There are four Mini Battles in total. | There are four Mini Battles in total. | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen;color:white;" | |-style="background:forestgreen; color:white;" | ||
!width=10%|Image | !width=10%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several [[Special Item (Yoshi's Island series)|Special Item]]s. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time. | By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several [[Special Item (Yoshi's Island series)|Special Item]]s. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time. | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen;color:white;" | |-style="background:forestgreen; color:white;" | ||
!width=10%|Image | !width=10%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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Another promotional video, titled ''The Invasion of Nintendo'', was included with a copy of ''Nintendo Power'' and featured ''Super Mario World 2: Yoshi's Island'' alongside some other Nintendo games. Ken Lobb made another appearance. | Another promotional video, titled ''The Invasion of Nintendo'', was included with a copy of ''Nintendo Power'' and featured ''Super Mario World 2: Yoshi's Island'' alongside some other Nintendo games. Ken Lobb made another appearance. | ||
There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration.<ref> | There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration.<ref>https://www.youtube.com/watch?v=WKzA-SCjnG4</ref> | ||
{{br}} | {{br}} | ||
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==Development== | ==Development== | ||
In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]''{{'}}s development.<ref name=History> | In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]''{{'}}s development.<ref name="History"></ref> Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'', and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the Yoshi character.<ref name="History"></ref> | ||
An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]''{{'}}s pre-rendered 3D graphics.<ref name=History/> In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted. Some of the pre-rendered sprites used in the opening of the game are leftovers from the original graphical pitch. | An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]''{{'}}s pre-rendered 3D graphics.<ref name="History">''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted. Some of the pre-rendered sprites used in the opening of the game are leftovers from the original graphical pitch. | ||
According to Hisashi Nogami, the hand-drawn style was created by literally drawing the characters by hand on paper, scanning them and then carefully copying them to make the sprites "a pixel at a time".<ref>[https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563 Kotaku, "How Yoshi’s Island Got Its Beautiful, Hand-Drawn Look"], 2018-06-15</ref> | According to Hisashi Nogami, the hand-drawn style was created by literally drawing the characters by hand on paper, scanning them and then carefully copying them to make the sprites "a pixel at a time".<ref>[https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563 Kotaku, "How Yoshi’s Island Got Its Beautiful, Hand-Drawn Look"], 2018-06-15</ref> | ||
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Retrospective reviewers often rank ''Super Mario World 2: Yoshi's Island'' as one of the greatest video games in the medium's history. Among others, the game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997. It also placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Super Mario'' franchise game. Tony Mott listed the game in the 2013 revision of his reference book ''1001 Video Games You Must Play Before You Die'', making it one of 26 SNES games to be featured, while IGN included ''Super Mario World 2: Yoshi's Island'' in the 2003, 2005, 2007, 2015, 2018, 2019, and 2021 lists of the top 100 video games of all time. | Retrospective reviewers often rank ''Super Mario World 2: Yoshi's Island'' as one of the greatest video games in the medium's history. Among others, the game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997. It also placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Super Mario'' franchise game. Tony Mott listed the game in the 2013 revision of his reference book ''1001 Video Games You Must Play Before You Die'', making it one of 26 SNES games to be featured, while IGN included ''Super Mario World 2: Yoshi's Island'' in the 2003, 2005, 2007, 2015, 2018, 2019, and 2021 lists of the top 100 video games of all time. | ||
{|class="wikitable reviews" | |||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|Release | |Release | ||
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|align="left"|"''Yoshi's Island may not be perfect, but it provides pure gaming bliss, taking the tried-and-true Super Mario Brothers style of play and adding its own personalized touch. Just stay away from those Fuzzies. The withdrawal is pure agony!''" | |align="left"|"''Yoshi's Island may not be perfect, but it provides pure gaming bliss, taking the tried-and-true Super Mario Brothers style of play and adding its own personalized touch. Just stay away from those Fuzzies. The withdrawal is pure agony!''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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{{main|List of Super Mario World 2: Yoshi's Island glitches}} | {{main|List of Super Mario World 2: Yoshi's Island glitches}} | ||
===Constantly full mouth=== | ===Constantly full mouth=== | ||
By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.<ref name=SOAG> | By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.<ref name="SOAG"></ref> | ||
===Giant Egg anywhere=== | ===Giant Egg anywhere=== | ||
By going into any level with a [[Fat Guy]] and carrying a [[Giant Egg]] to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take baby Mario, allowing the player to take a Giant Egg into any level in the game.<ref name=SOAG/> | By going into any level with a [[Fat Guy]] and carrying a [[Giant Egg]] to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take baby Mario, allowing the player to take a Giant Egg into any level in the game.<ref name="SOAG">[https://www.youtube.com/watch?v=kLn2FqOhvFQ Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37]. A + Start (January 30, 2015). Retrieved February 15, 2015.</ref> | ||
==Remakes and ports== | ==Remakes and ports== | ||
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|caption2=v1.1 | |caption2=v1.1 | ||
}} | }} | ||
*International versions of the game remove onomatopoeia words from the chalkboard tutorial graphics and the Popping Balloons Mini Battle. Additionally, the symbol that appears when popping the correct balloon in the latter is changed from the kanji 当 ("win") surrounded by stars to a star pattern made of stars. | *International versions of the game remove onomatopoeia words from the chalkboard tutorial graphics and the Popping Balloons Mini Battle. Additionally, the symbol that appears when popping the correct balloon in the latter is changed from the kanji 当 ("win") surrounded by stars to a star pattern made of stars. | ||
*In World 6-★: [[Ultimate Castle Challenge|Castles - Masterpiece Set]], the pathed-moving platforms in the Japanese version of the game spelled out "YOSSY", Yoshi's alternate romanized Japanese name. International versions change this to "YOSHI". | *In World 6-★: [[Ultimate Castle Challenge|Castles - Masterpiece Set]], the pathed-moving platforms in the Japanese version of the game spelled out "YOSSY", Yoshi's alternate romanized Japanese name. International versions change this to "YOSHI". |