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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Super Nintendo Entertainment System:'''<br>{{flag list|Japan|August 5, 1995|USA|October 4, 1995|Europe|October 5, 1995|Australia|December 1995<ref>''Nintendo Magazine System'' (AU) Issue #33, page 26.</ref>|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-world-2-yoshis-island-kor/|publisher=Scanlines16.com|title=Super Mario World 2: Yoshi's Island (KR)|language=French|archive=https://archive.ph/HescV|accessdate=June 6, 2024}}</ref>}} '''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}}
|release='''Super Nintendo Entertainment System:'''<br>{{release|Japan|August 5, 1995|USA|October 4, 1995|Europe|October 5, 1995|Australia|December 1995<ref>''Nintendo Magazine System'' (AU) Issue #33, page 26.</ref>|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-world-2-yoshis-island-kor/|publisher=Scanlines16.com|title=Super Mario World 2: Yoshi's Island (KR)|language=French|archive=https://archive.ph/HescV|accessdate=June 6, 2024}}</ref>}} '''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y}}
|genre=[[Genre#Platform games|Platform]]
|genre=[[Genre#Platform|Platform]]
|modes=Single player, multiplayer (in only two [[Mini Battle]]s)
|modes=Single-player<br>Multiplayer [[Mini Battle]]s
|ratings={{ratings|esrb=K-A|acb=G}}
|ratings={{ratings|esrb=K-A|acb=G}}
|platforms=Super Famicom / [[Super Nintendo Entertainment System]], [[Classics#Super NES Classic Edition|Super NES Classic Edition / Super Famicom Mini]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=Super Famicom / [[Super Nintendo Entertainment System]], [[Classics#Super NES Classic Edition|Super NES Classic Edition / Super Famicom Mini]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|format={{format|snes=1|snesclassic=1|switchdl=1}}
|format={{format|snes=1|snesclassic=1|switchdl=1}}
|input={{input|snes=1|snesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchsnes=1|switchnes=1}}
|input={{input|snes=1|snesclassic=1|joy-con=1|switchpro=1|switchsnes=1}}
|serials={{flag list|Japan|SHVC-YI}}
}}
}}
'''''Super Mario World 2: Yoshi's Island''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform games|platform game]] for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'', and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on [[jump]]ing and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.
'''''Super Mario World 2: Yoshi's Island''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'' and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on jumping and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.


Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style have spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. This is the only ''Yoshi's Island'' game to be released on a home console. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game.
Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style has spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. This is the only ''Yoshi's Island'' game to be released on a home console. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game.


==Story==
==Story==
[[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]]
[[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]]
[[File:KamekMagicBlast.jpg|thumb|100px|[[Kamek]], one of the main antagonists, as well as the kidnapper of baby Luigi]]
[[File:KamekMagicBlast.jpg|thumb|100px|[[Kamek]], one of the main antagonists, and kidnapper of Baby Luigi.]]
'''From the first cinematic of ''Super Mario World 2: Yoshi's Island'':'''
'''From the first cinematic of ''Super Mario World 2: Yoshi's Island'':'''
<blockquote>
<blockquote>
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==Gameplay==
==Gameplay==
[[File:Yisland3.png|thumb|left|Yoshi aiming his egg at one of the enemies.]]
[[File:Yisland3.png|thumb|left|Yoshi aiming his egg at one of the enemies.]]
Like the early titles of the [[Super Mario (series)|''Super Mario'' series]], ''Super Mario World 2: Yoshi's Island'' is a two-dimensional, side-scrolling platform game. In addition to the typical run and [[jump]] controls, the Yoshis can also catch enemies and manipulate objects using their tongue. After catching an enemy, the Yoshi can either spit out or swallow them, although if Yoshi keeps an enemy in his mouth long enough, he eventually swallows it (with the exception of enemies he can only hold and spit out and not swallow). Swallowing most enemies allows the Yoshi to lay a [[Yoshi's Egg|Yoshi Egg]], which it can carry up to six of; eating another enemy results in the egg at the front of the line to be discarded. While Yoshi has some eggs, the player can aim with a constantly moving target reticle and throw them to damage enemies, activate objects, ricochet them off solid surfaces, and skim them across water. This reticle can be locked into one position while aiming, and while Yoshis are aiming their eggs, they can still move around and jump. While most eggs come in green, some are yellow and red, and they release coins and stars when shattered respectively. While a Yoshi throws an egg, the egg changes color depending on how much it has bounced off walls. Green eggs can bounce up to three times, yellow eggs bounce only twice, and red eggs bounce only once. Power-ups also exist in the form of [[morph bubble|metamorphosis bubble]]s, which allow Yoshi to transform into various forms, and the [[Super Star]], which lets baby Mario turn into [[Superstar Mario|Powerful Mario]]. In addition to these moves, Yoshis can use [[Flutter Jump|Hovering Jump]]s multiple times in the air to increase the distance they travel. The first Hovering Jumps can increase the height of the jump, but subsequent Hovering Jumps mostly serve to prolong the duration of the fall. Yoshis can [[Ground Pound|Pound The Ground]] to smash stakes and defeat certain types of enemies. Camera controls include looking up to see upper areas of the level and ducking to force the camera down.
Like the early titles of the [[Super Mario (series)|''Super Mario'' series]], ''Super Mario World 2: Yoshi's Island'' is a two-dimensional, side-scrolling platform game. In addition to the typical run and [[jump]] controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them, although if Yoshi keeps an enemy in his mouth long enough, he will eventually swallow it (with the exception of enemies he can only ingest and spit out, and not fully swallow). Swallowing most enemies allows the Yoshi to lay a [[Yoshi's Egg|Yoshi Egg]], which it can carry up to six of; eating another enemy results in the egg at the front of the line to be discarded. While Yoshi has some eggs, the player can aim with a constantly moving target reticle and throw them to damage enemies, activate objects, ricochet them off solid surfaces, and skim them across water. This reticle can be locked into one position while aiming, and while Yoshis are aiming their eggs, they can still move around and jump. While most eggs come in green, some are yellow and red, and they release coins and stars when shattered respectively. While a Yoshi throws an egg, the egg changes color depending on how much it has bounced off walls. Green eggs can bounce up to three times, yellow eggs bounce only twice, and red eggs bounce only once. Power-ups also exist in the form of [[morph bubble|metamorphosis bubble]]s, which allow Yoshi to transform into various forms, and the [[Super Star]], which lets baby Mario turn into [[Superstar Mario|Powerful Mario]]. In addition to these moves, Yoshis can use [[Flutter Jump|Hovering Jump]]s multiple times in the air to increase the distance they travel. The first Hovering Jumps can increase the height of the jump, but subsequent Hovering Jumps mostly serve to prolong the duration of the fall. Yoshis can [[Ground Pound|Pound The Ground]] to smash stakes and defeat certain types of enemies. Camera controls include looking up to see upper areas of the level and ducking to force the camera down.


[[File:Yisland1.png|thumb|Yoshi about to free baby Mario from his bubble imprisonment.]]
[[File:Yisland1.png|thumb|Yoshi about to free baby Mario from his bubble imprisonment.]]
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The Yoshi colors are specific to the levels they are played on.
The Yoshi colors are specific to the levels they are played on.


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
{{content appearances|wikitable=y|sortable=y|
|-style="background:forestgreen; color:white;"
|image1=[[File:GreenYoshi-SMW2YI.png]]
!class="unsortable"|Image
|name1=[[Yoshi|Green Yoshi]]
!Name
|description1=The Green Yoshi is playable in the most levels of all Yoshis, with a total of eighteen, as it is always playable in the tutorial level, the first level of each world, extra levels, Mini Battles, and [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]. It also fights the fewest bosses of all Yoshis, with a total of two (including [[Mega Baby Bowser|Big Baby Bowser]]).
!class="unsortable"|Playable levels
|firstlevel1=[[Welcome To Yoshi's Island]]
!First level
|lastlevel1=[[Ultimate Castle Challenge|Castles - Masterpiece Set]]
!Last level
|image2=[[File:PinkYoshi-SMW2YI.png]]
|-
|name2=[[Yoshi (species)|Pink Yoshi]]
|align="center"|[[File:GreenYoshi-SMW2YI.png]]
|description2=The Pink Yoshi is always playable in the second level of each world.{{footnote|main|a}}
|align="center"|[[Yoshi|Green Yoshi]]
|firstlevel2=[[Watch Out Below!]]
|The Green Yoshi is playable in the most levels of all Yoshis, with a total of eighteen, as it is always playable in the tutorial level, the first level of each world, extra levels, Mini Battles, and [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]].
|lastlevel2={{sort|Cave Of The Bandits, The|[[The Cave Of The Bandits]]}}
|[[Welcome To Yoshi's Island]]
|image3=[[File:LightBlueYoshi-SMW2YI.png]]
|[[Ultimate Castle Challenge|Castles - Masterpiece Set]]
|name3=[[Yoshi (species)|Light Blue Yoshi]]
|-
|description3=The Light Blue Yoshi is always playable in the third level of each world.
|align="center"|[[File:PinkYoshi-SMW2YI.png]]
|firstlevel3={{sort|Cave Of Chomp Rock, The|[[The Cave Of Chomp Rock]]}}
|align="center"|[[Yoshi (species)|Pink Yoshi]]
|lastlevel3=[[Beware The Spinning Logs]]
|The Pink Yoshi is always playable in the second level of each world.{{footnote|main|a}}
|image4=[[File:YellowYoshi-SMW2YI.png]]
|[[Watch Out Below!]]
|name4=[[Yoshi (species)|Yellow Yoshi]]
|[[The Cave Of The Bandits]]
|description4=The Yellow Yoshi is always playable in [[Fortress|fort]]s, the fourth level of each world, and always fight against bosses here.
|-
|firstlevel4=[[Burt The Bashful's Fort]]
|align="center"|[[File:LightBlueYoshi-SMW2YI.png]]
|lastlevel4=[[Tap-Tap The Red Nose's Fort]]
|align="center"|[[Yoshi (species)|Light Blue Yoshi]]
|image5=[[File:PurpleYoshi-SMW2YI.png]]
|The Light Blue Yoshi is always playable in the third level of each world.
|name5=[[Yoshi (species)|Purple Yoshi]]
|[[The Cave Of Chomp Rock]]
|description5=The Purple Yoshi is always playable in the fifth level of each world.
|[[Beware The Spinning Logs]]
|firstlevel5=[[Hop! Hop! Donut Lifts]]
|-
|lastlevel5={{sort|Very Loooooong Cave, The|[[The Very Loooooong Cave]]}}
|align="center"|[[File:YellowYoshi-SMW2YI.png]]
|image6=[[File:BrownYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Yellow Yoshi]]
|name6=[[Yoshi (species)|Brown Yoshi]]
|The Yellow Yoshi is always playable in [[Fortress|fort]]s, the fourth level of each world, and always fight against bosses here.
|description6=The Brown Yoshi is always playable in the sixth level of each world.
|[[Burt The Bashful's Fort]]
|firstlevel6=[[Shy-Guys On Stilts]]
|[[Tap-Tap The Red Nose's Fort]]
|lastlevel6={{sort|Deep, Underground Maze, The|[[The Deep, Underground Maze]]}}
|-
|image7=[[File:RedYoshi-SMW2YI.png]]
|align="center"|[[File:PurpleYoshi-SMW2YI.png]]
|name7=[[Yoshi (species)|Red Yoshi]]
|align="center"|[[Yoshi (species)|Purple Yoshi]]
|description7=The Red Yoshi is always playable in the seventh level of each world.{{footnote|main|a}}
|The Purple Yoshi is always playable in the fifth level of each world.
|firstlevel7=[[Touch Fuzzy, Get Dizzy]]
|[[Hop! Hop! Donut Lifts]]
|lastlevel7=[[KEEP MOVING!!!!]]
|[[The Very Loooooong Cave]]
|image8=[[File:BlueYoshi-SMW2YI.png]]
|-
|name8=[[Yoshi (species)|Blue Yoshi]]
|align="center"|[[File:BrownYoshi-SMW2YI.png]]
|description8=The Blue Yoshi is playable in the fewest levels of all Yoshis, with a total of five, as it is playable in [[castle]]s, the eighth level of each world, with the exception of World 6, where the Green Yoshi takes the role instead.
|align="center"|[[Yoshi (species)|Brown Yoshi]]
|firstlevel8=[[Salvo The Slime's Castle]]
|The Brown Yoshi is always playable in the sixth level of each world.
|lastlevel8=[[Raphael The Raven's Castle]]
|[[Shy-Guys On Stilts]]
}}
|[[The Deep, Underground Maze]]
|-
|align="center"|[[File:RedYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Red Yoshi]]
|The Red Yoshi is always playable in the seventh level of each world.{{footnote|main|a}}
|[[Touch Fuzzy, Get Dizzy]]
|[[KEEP MOVING!!!!]]
|-
|align="center"|[[File:BlueYoshi-SMW2YI.png]]
|align="center"|[[Yoshi (species)|Blue Yoshi]]
|The Blue Yoshi is playable in the fewest levels of all Yoshis, with a total of five, as it is playable in [[castle]]s, the eighth level of each world, with the exception of World 6, where the Green Yoshi takes the role instead.
|[[Salvo The Slime's Castle]]
|[[Raphael The Raven's Castle]]
|}
 
{{footnote|note|a|The Yoshis' positions on the map screen are swapped, with the Pink Yoshi at the seventh level and the Red Yoshi at the second. This was corrected in the Game Boy Advance version.}}
{{footnote|note|a|The Yoshis' positions on the map screen are swapped, with the Pink Yoshi at the seventh level and the Red Yoshi at the second. This was corrected in the Game Boy Advance version.}}


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Two supporting characters are introduced in ''Super Mario World 2: Yoshi's Island'' and make recurring appearances throughout the ''Yoshi'' franchise. The [[stork]], designed after the {{wp|white stork}} representing an animal of folklore known to deliver babies to parents, gets ambushed and kidnapped alongside baby Luigi at the start of the game. The latter character [[Poochy]] is a dog-like creature that follows Yoshi around and Yoshi can ride on who can run on dangerous terrain such as lava and spikes.
Two supporting characters are introduced in ''Super Mario World 2: Yoshi's Island'' and make recurring appearances throughout the ''Yoshi'' franchise. The [[stork]], designed after the {{wp|white stork}} representing an animal of folklore known to deliver babies to parents, gets ambushed and kidnapped alongside baby Luigi at the start of the game. The latter character [[Poochy]] is a dog-like creature that follows Yoshi around and Yoshi can ride on who can run on dangerous terrain such as lava and spikes.
 
{{content description|wikitable=y|sortable=y|
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|image1=[[File:SMW2YIBabyMarioSprite.png]]
|-style="background:forestgreen; color:white;"
|name1=[[Baby Mario]]
!class=unsortable|Image
|description1=Mario as an infant. The Yoshis have to transport him and take care of him throughout the game. Players can control him when he obtains a [[Super Star]].
!Name
|image2=[[File:BabyLuigi - SMW2YI.png]]
!class=unsortable|Description
|name2=[[Baby Luigi]]
|-
|description2=Luigi as an infant. He is kidnapped by [[Kamek]] and, similar to [[Princess Peach]] of the ''[[Super Mario (franchise)|Super Mario]]'' franchise, he needs to be rescued.
|align="center"|[[File:SMW2YIBabyMarioSprite.png]]
|image3=[[File:Hung Stork.png]]
|align="center"|[[Baby Mario]]
|name3=[[Stork]]
|Mario as an infant. The Yoshis have to transport him and take care of him throughout the game. Players can control him when he obtains a [[Super Star]].
|description3=The bird that delivers baby Mario and baby Luigi to their parents. The stork is captured by Kamek, alongside baby Luigi.
|-
|image4=[[File:SMW2 Poochy.png]]
|align="center"|[[File:BabyLuigi - SMW2YI.png]]
}}
|align="center"|[[Baby Luigi]]
|Luigi as an infant. He is kidnapped by [[Kamek]] and, similar to [[Princess Peach]] of the [[Mario (franchise)|''Mario'']] series, he needs to be rescued.
|-
|align="center"|[[File:Hung Stork.png]]
|align="center"|[[Stork]]
|The bird that delivers baby Mario and baby Luigi to their parents. The stork is captured alongside baby Luigi.
|}


====Helpers====
====Helpers====
Six helpful, generic characters assist Yoshis should they meet them. They are all harmless characters and help Yoshis either navigate through the course or provide Yoshis with ammunition such as [[Melon Bug]]s and [[Huffin Puffin]]s.
Six helpful, generic characters assist Yoshis should they meet them. They are all harmless characters and help Yoshis either navigate through the course or provide Yoshis with ammunition such as [[Melon Bug]]s and [[Huffin Puffin]]s.
 
{{Content appearances|wikitable=y|sortable=y|
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
|image1=[[File:Melon Bug.png]] [[File:SMW2 Melon Bug roll.png]]
|-style="background:forestgreen; color:white;"
|name1=[[Melon Bug]]
!class=unsortable|Image
|description1=Pill bug-like creatures that can roll up into balls and be used as projectiles which can defeat a wide variety of enemies, including [[Tap-Tap]]s.
!Name
|firstlevel1=[[Touch Fuzzy, Get Dizzy]]
!class=unsortable|Description
|lastlevel1=[[Chomp Rock Zone]]
!First level
|image2=[[File:SMW2 Roger Lift.png]]
!Last level
|name2=[[Liquid lift]]
|-
|description2=A water spirit that lifts Yoshi to higher places by moving fluidly in a looping motion.
|align="center"|[[File:Melon Bug.png]]
|firstlevel2=[[Salvo The Slime's Castle]]
|align="center"|[[Melon Bug]]
|lastlevel2=[[Salvo The Slime's Castle]]
|Pill bug-like creatures that can roll up into balls and be used as projectiles which can defeat a wide variety of enemies, including [[Tap-Tap]]s.
|image3=[[File:SMW2 Poochy.png]]
|[[Touch Fuzzy, Get Dizzy]]
|name3=[[Poochy]]
|[[Chomp Rock Zone]]
|description3=A dog that can run across dangerous terrain. He travels in the same direction a Yoshi faces, and he follows a Yoshi.
|-
|firstlevel3=[[Poochy Ain't Stupid]]
|align="center"|[[File:SMW2 Roger Lift.png]]
|lastlevel3=[[Jungle Rhythm...]]
|align="center"|[[Liquid lift]]
|image4=[[File:HuffinPuffinSpriteYI.png]]
|A water spirit that lifts Yoshi to higher places by moving fluidly in a looping motion.
|name4=[[Huffin Puffin]]
|[[Salvo The Slime's Castle]]
|description4=A fat chicken based on a duck that wanders around with chicks following. The chicks can be used as replacements for eggs.
|[[Salvo The Slime's Castle]]
|firstlevel4=[[Nep-Enut's Domain]]
|-
|lastlevel4=[[Welcome To Cloud World]]
|align="center"|[[File:SMW2 Poochy.png]]
|image5=[[File:Muddy Buddy.png]]
|align="center"|[[Poochy]]
|name5=[[Muddy Buddy]]
|A dog that can run across dangerous terrain. He travels in the same direction a Yoshi faces, and he follows a Yoshi.
|description5=A creature out of mud that covers a Yoshi's feet, allowing Yoshis to safely traverse over spikes.
|[[Poochy Ain't Stupid]]
|firstlevel5=[[Sluggy The Unshaven's Fort]]
|[[Jungle Rhythm...]]
|lastlevel5=[[Sluggy The Unshaven's Fort]]
|-
|image6=[[File:SupportGhost.png]]
|align="center"|[[File:HuffinPuffinSpriteYI.png]]
|name6=[[Blarggwich|Support Ghost]]
|align="center"|[[Huffin Puffin]]
|description6=A monochrome [[Blargg]] with a [[Lift|Flatbed Ferry]] atop its head that takes Yoshi through treacherous terrain.
|A fat chicken based on a duck that wanders around with chicks following. The chicks can be used as replacements for eggs.
|firstlevel6=[[Sluggy The Unshaven's Fort]]
|[[Nep-Enut's Domain]]
|lastlevel6=[[Sluggy The Unshaven's Fort]]
|[[Welcome To Cloud World]]
}}
|-
|align="center"|[[File:Muddy Buddy.png]]
|align="center"|[[Muddy Buddy]]
|A creature out of mud that covers a Yoshi's feet, allowing Yoshis to safely traverse over spikes.
|[[Sluggy The Unshaven's Fort]]
|[[Sluggy The Unshaven's Fort]]
|-
|align="center"|[[File:SupportGhost.png]]
|align="center"|[[Blarggwich|Support Ghost]]
|A monochrome [[Blargg]] with a [[Lift|Flatbed Ferry]] atop its head that takes Yoshi through the course.
|[[Sluggy The Unshaven's Fort]]
|[[Sluggy The Unshaven's Fort]]
|}


===Enemies===
===Enemies===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
{{content appearances|wikitable=y|sortable=y|
|-style="background:forestgreen; color:white;"
|image1=[[File:SMW2-AquaLakitu.png]]
!class=unsortable|Image
|name1=[[Aqua Lakitu]]
!Name
|description1=A Lakitu that hides underwater and throws [[Spiny Egg]]s at a Yoshi. Yoshis can defeat them when they come up from the water to attack.
!class=unsortable|Description
|firstlevel1=[[Naval Piranha's Castle]]
!First level
|lastlevel1=[[Naval Piranha's Castle]]
!Last level
|image2=[[File:Bandit-SMW2.png]] [[File:SMW2 Bandit hide.png]]
|-
|name2=[[Bandit]]
|align="center"|[[File:SMW2-AquaLakitu.png]]
|description2=Thieves that attempt to steal baby Mario from Yoshi. It takes six eggs, three jumps or Pound the Ground to defeat them. They appear in [[Mini Battle]]s as the opponent a Yoshi faces.
|align="center"|[[Aqua Lakitu]]
|firstlevel2=[[Salvo The Slime's Castle]]
|A Lakitu that hides underwater and throws [[Spiny Egg]]s at a Yoshi. Yoshis can defeat them when they come up from the water to attack.
|lastlevel2=[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align="center"|[[Naval Piranha's Castle]]
|image3=[[File:BarneyBubble SMW2.png]]
|align="center"|[[Naval Piranha's Castle]]
|name3=[[Barney Bubble]]
|-
|description3=Circular, purple enemies that quickly run back forth. Eggs or jumping on them can defeat them, though they cannot be eaten. When stomped on, they produce bubbles that a Yoshi can use.
|align="center"|[[File:Bandit-SMW2.png]] [[File:SMW2 Bandit hide.png]]
|firstlevel3=[[Monkeys' Favorite Lake]]
|align="center"|[[Bandit]]
|lastlevel3=[[Monkeys' Favorite Lake]]
|Thieves that attempt to steal baby Mario from Yoshi. It takes six eggs, three jumps or Pound the Ground to defeat them. They appear in [[Mini Battle]]s as the opponent a Yoshi faces.
|image4=[[File:SMW2 Baron von Zeppelin R.png]] [[File:SMW2 Baron von Zeppelin Y.png]] [[File:BaronVonZepplin.png]] [[File:SMW2 Baron von Zeppelin M.png]]
|align="center"|[[Salvo The Slime's Castle]]
|name4=[[Item Balloon|Baron von Zeppelin]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|description4=A balloon that carries either helpful objects or harmful objects. They drop their item they are holding when a Yoshi approaches from underneath, or, in the case of helpful items only, when a Yoshi touches them or hits them with an egg.
|-
|firstlevel4=[[Make Eggs, Throw Eggs]]
|align="center"|[[File:BarneyBubble SMW2.png]]
|lastlevel4=[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|align="center"|[[Barney Bubble]]
|image5=[[File:SMW2-BeachKoopaRed.png]] [[File:SMW2YI - Beach Koopa.png]]
|Circular, purple enemies that quickly run back forth. Eggs or jumping on them can defeat them, though they cannot be eaten. When stomped on, they produce bubbles that a Yoshi can use.
|name5=[[Unshelled Koopa Troopa|Beach Koopa]]
|align="center"|[[Monkeys' Favorite Lake]]
|description5=A shell-less Koopa Troopa. They can be defeated by eating them, throwing eggs on them, or stomping them. If they find a shell, they wear it.
|align="center"|[[Monkeys' Favorite Lake]]
|firstlevel5=[[Visit Koopa And Para-Koopa]]<br>(red)<br>[[GO! GO! MARIO!!]]<br>(green)
|-
|lastlevel5=[[Hookbill The
|align="center"|[[File:SMW2 Baron von Zeppelin R.png]] [[File:SMW2 Baron von Zeppelin Y.png]] [[File:BaronVonZepplin.png]] [[File:SMW2 Baron von Zeppelin M.png]]
|align="center"|[[Item Balloon|Baron von Zeppelin]]
|A balloon that carries either helpful objects or harmful objects. They drop their item they are holding when a Yoshi approaches from underneath, or, in the case of helpful items only, when a Yoshi touches them or hits them with an egg.
|align="center"|[[Make Eggs, Throw Eggs]]
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]
|-
|align="center"|[[File:SMW2-BeachKoopaRed.png]] [[File:SMW2YI - Beach Koopa.png]]
|align="center"|[[Unshelled Koopa Troopa|Beach Koopa]]
|A shell-less Koopa Troopa. They can be defeated by eating them, throwing eggs on them, or stomping them. If they find a shell, they wear it.
|align="center"|[[Visit Koopa And Para-Koopa]]<br>(red)<br>[[GO! GO! MARIO!!]


===Bosses===
===Bosses===
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====Mid-bosses====
====Mid-bosses====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
{{content description|wikitable=y|sortable=y|
|-style="background:forestgreen; color:white;"
|image1=[[File:SMW2 Burt the Bashful.png]]
!class=unsortable|Image
|name1=[[Burt the Bashful]]
!Name
|description1=Burt the Bashful is the mid-boss of [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]], fought at the end of [[Burt The Bashful's Fort]]. He is an enlarged Burt that Yellow Yoshi must defeat by throwing eggs at him. Burt attacks Yellow Yoshi by bouncing around. Whenever Burt is hurt, his pants lower; he is defeated when his pants are gone entirely. It takes six hits to defeat him.
!class=unsortable|Description
|image2=[[File:BiggerBoo'sFort.png]]
|-
|name2=[[Bigger Boo]]
|align="center"|[[File:SMW2 Burt the Bashful.png]]
|description2=Bigger Boo is the mid-boss of [[World 2 (Super Mario World 2: Yoshi's Island)|World 2]], fought at the end of [[Bigger Boo's Fort]]. He is an enlarged Big Boo that chases around Yellow Yoshi when Yellow Yoshi is turned away. When Yellow Yoshi looks at Bigger Boo, he turns invisible and therefore, cannot be hit. To defeat Bigger Boo, Yellow Yoshi must ricochet eggs off walls so that it hits him while he is following Yellow Yoshi as Yellow Yoshi looks away. Every time Bigger Boo is hit, he grows in size; hitting him five times defeats him.
|align="center"|[[Burt the Bashful]]
|image3=[[File:SMW2 Prince Froggy inside.png]]
|Burt the Bashful is the mid-boss of [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]], fought at the end of [[Burt The Bashful's Fort]]. He is an enlarged Burt that Yellow Yoshi must defeat by throwing eggs at him. Burt attacks Yellow Yoshi by bouncing around. Whenever Burt is hurt, his pants lower; he is defeated when his pants are gone entirely. It takes six hits to defeat him.
|name3=[[Froggy]]
|-
|description3=Froggy is the mid-boss of [[World 3 (Super Mario World 2: Yoshi's Island)|World 3]], fought at the end of [[Prince Froggy's Fort]]. He is a normal Frog Pirate that eats Yellow Yoshi when he is shrunk by Kamek. The battle takes place in Froggy's stomach, where Yellow Yoshi needs to hit the uvula at the top of the stomach with eggs. The main hazards in this battle are the gastric acid and the Shy-Guys (appearing [[Mega Guy|big]] to Yoshi) Froggy eats.
|align="center"|[[File:BiggerBoo'sFort.png]]
|image4=[[File:SMW2YI - Marching Milde.png]]
|align="center"|[[Bigger Boo]]
|name4=[[Marching Milde]]
|Bigger Boo is the mid-boss of [[World 2 (Super Mario World 2: Yoshi's Island)|World 2]], fought at the end of [[Bigger Boo's Fort]]. He is an enlarged Big Boo that chases around Yellow Yoshi when Yellow Yoshi is turned away. When Yellow Yoshi looks at Bigger Boo, he turns invisible and therefore, cannot be hit. To defeat Bigger Boo, Yellow Yoshi must ricochet eggs off walls so that it hits him while he is following Yellow Yoshi as Yellow Yoshi looks away. Every time Bigger Boo is hit, he grows larger; hitting him five times defeats him.
|description4=Marching Milde is the mid-boss of [[World 4 (Super Mario World 2: Yoshi's Island)|World 4]], fought at the end of [[Marching Milde's Fort]]. She is a large Milde who attacks by walking left and right, where she hurts Yellow Yoshi from the sides. To attack her, Yellow Yoshi needs to Pound The Ground below her from above, which causes her to split to two extra large [[Puchipuchi L]]. Yellow Yoshi needs to Pound The Ground on them again to turn them into common sized Puchipuchi L, and then again to turn them into regular Mildes. Once all Mildes are defeated, the boss battle is won.
|-
|image5=[[File:SMW2YI - Sluggy the Unshaven.png]]
|align="center"|[[File:SMW2 Prince Froggy inside.png]]
|name5=[[Sluggy the Unshaven]]
|align="center"|[[Froggy]]
|description5=Sluggy the Unshaven is the mid-boss of [[World 5 (Super Mario World 2: Yoshi's Island)|World 5]], fought at the end of [[Sluggy The Unshaven's Fort]]. He is an enlarged Sluggy whose weak point is a heart that Yellow Yoshi needs to attack in order to damage him. To reach his heart, Yellow Yoshi needs to throw eggs at his gelatinous skin, which exposes the heart with every hit. Sluggy does not damage Yellow Yoshi, but he can push Yellow Yoshi over a pit if he advances far enough.
|Froggy is the mid-boss of [[World 3 (Super Mario World 2: Yoshi's Island)|World 3]], fought at the end of [[Prince Froggy's Fort]]. He is a normal Frog Pirate that eats Yellow Yoshi when he is shrunk by Kamek. The battle takes place in Froggy's stomach, where Yellow Yoshi needs to hit the uvula at the top of the stomach with eggs. The main hazards in this battle are the gastric acid and the Shy-Guys (appearing [[Mega Guy|big]] to Yoshi) Froggy eats.
|image6=[[File:SMW2YI - Tap-Tap the Red Nose.png]]
|-
|name6=[[Tap-Tap the Red Nose]]
|align="center"|[[File:SMW2YI - Marching Milde.png]]
|description6=Tap-Tap the Red Nose is the mid-boss of [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]], fought at the end of [[Tap-Tap The Red Nose's Fort]]. He is an invincible boss that attacks Yellow Yoshi by jumping onto the Yoshi. To defeat the boss, Yellow Yoshi needs to destroy the blocks on the floor to create a gap that leads to the lava and then push Tap-Tap the Red Nose into the lava by throwing eggs at him.
|align="center"|[[Marching Milde]]
}}
|Marching Milde is the mid-boss of [[World 4 (Super Mario World 2: Yoshi's Island)|World 4]], fought at the end of [[Marching Milde's Fort]]. She is a large Milde who attacks by walking left and right, where she hurts Yellow Yoshi from the sides. To attack her, Yellow Yoshi needs to Pound The Ground below her from above, which causes her to split to two extra large [[Puchipuchi L]]. Yellow Yoshi needs to Pound The Ground on them again to turn them into common sized Puchipuchi L, and then again to turn them into regular Mildes. Once all Mildes are defeated, the boss battle is won.
|-
|align="center"|[[File:SMW2YI - Sluggy the Unshaven.png]]
|align="center"|[[Sluggy the Unshaven]]
|Sluggy the Unshaven is the mid-boss of [[World 5 (Super Mario World 2: Yoshi's Island)|World 5]], fought at the end of [[Sluggy The Unshaven's Fort]]. He is an enlarged Sluggy whose weak point is a heart that Yellow Yoshi needs to attack in order to damage him. To reach his heart, Yellow Yoshi needs to throw eggs at his gelatinous skin, which exposes the heart with every hit. Sluggy does not damage Yellow Yoshi, but he can push Yellow Yoshi over a pit if he advances far enough.
|-
|align="center"|[[File:SMW2YI - Tap-Tap the Red Nose.png]]
|align="center"|[[Tap-Tap the Red Nose]]
|Tap-Tap the Red Nose is the mid-boss of [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]], fought at the end of [[Tap-Tap The Red Nose's Fort]]. He is an invincible boss that attacks Yellow Yoshi by jumping onto the Yoshi. To defeat the boss, Yellow Yoshi needs to destroy the blocks on the floor to create a gap that leads to the lava and then push Tap-Tap the Red Nose into the lava by throwing eggs at him.
|}


====Big bosses====
====Big bosses====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" class="sortable"
{{content description|wikitable=y|sortable=y|
|-style="background:forestgreen; color:white;"
|image1=[[File:SMW2YI - Salvo the Slime.png]]
!class=unsortable|Image
|name1=[[Salvo the Slime]]
!Name
|description1=Salvo the Slime is the big boss of [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]], fought at the end of [[Salvo The Slime's Castle]]. He is an enlarged Slime where Blue Yoshi must defeat him by throwing eggs at him. Whenever Salvo takes a hit, he reduces in size and releases Lemon Drops. Salvo additionally attacks by bouncing around, and the smaller he gets, the faster he moves around. He attempts to attack Yoshi by pushing him to the edge of the room, with lava as the obstacle.
!class=unsortable|Description
|image2=[[File:SMW2YI - Roger the Potted Ghost.png]]
|-
|name2=[[Roger the Potted Ghost]]
|align="center"|[[File:SMW2YI - Salvo the Slime.png]]
|description2=Roger the Potted Ghost is the big boss of [[World 2 (Super Mario World 2: Yoshi's Island)|World 2]], fought at the end of [[The Potted Ghost's Castle]]. He is a large ghost growing from a pot that is a stationary target. In order to defeat Roger, Blue Yoshi needs to push the pot he is stationed at off a cliff, where other Shy-Guys resist Blue Yoshi's efforts from the other side. Roger can also lunge and shoot fire at Blue Yoshi.
|align="center"|[[Salvo the Slime]]
|image3=[[File:SMW2 Naval.png]]
|Salvo the Slime is the big boss of [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]], fought at the end of [[Salvo The Slime's Castle]]. He is an enlarged Slime where Blue Yoshi must defeat him by throwing eggs at him. Whenever Salvo takes a hit, he reduces in size and releases Lemon Drops. Salvo additionally attacks by bouncing around, and the smaller he gets, the faster he moves around. He attempts to attack Yoshi by pushing him to the edge of the room, with lava as the obstacle.
|name3=[[Naval Piranha]]
|-
|description3=Naval Piranha is the big boss of [[World 3 (Super Mario World 2: Yoshi's Island)|World 3]], fought at the end of [[Naval Piranha's Castle]]. It is an enlarged Wild Piranha that attacks Blue Yoshi with [[Nipper Spore]]s and its two buds. Its weakness is the bandaged bump where Blue Yoshi can throw eggs at. Blue Yoshi can also defeat Naval Piranha in one hit before it even enlarges by throwing an egg at it before Blue Yoshi approaches the area.
|align="center"|[[File:SMW2YI - Roger the Potted Ghost.png]]
|image4=[[File:Hookbill-SMW2.png]]
|align="center"|[[Roger the Potted Ghost]]
|name4=[[Hookbill the Koopa]]
|Roger the Potted Ghost is the big boss of [[World 2 (Super Mario World 2: Yoshi's Island)|World 2]], fought at the end of [[The Potted Ghost's Castle]]. He is a large ghost growing from a pot that is a stationary target. In order to defeat Roger, Blue Yoshi needs to push the pot he is stationed at off a cliff, where other Shy-Guys resist Blue Yoshi's efforts from the other side. Roger can also lunge and shoot fire at Blue Yoshi.
|description4=Hookbill the Koopa is the big boss of [[World 4 (Super Mario World 2: Yoshi's Island)|World 4]], fought at the end of [[Hookbill The Koopa's Castle]]. He is an enlarged Koopa Troopa who attacks by lunging towards Blue Yoshi. Blue Yoshi needs to toss several eggs at Hookbill's head or arms to topple him over, where Blue Yoshi needs to Pound The Ground on his belly to damage him. After Hookbill has been damaged, he retreats into his shell and pounds the ground repeatedly. Once this attack is finished, he resumes his normal attack pattern.
|-
|image5=[[File:SMW2YI - Raphael the Raven.png]]
|align="center"|[[File:SMW2 Naval.png]]
|name5=[[Raphael the Raven]]
|align="center"|[[Naval Piranha]]
|description5=Raphael the Raven is the big boss of [[World 5 (Super Mario World 2: Yoshi's Island)|World 5]], fought at the end of [[Raphael The Raven's Castle]]. He is an enlarged Raven where the battle takes place on the moon. Blue Yoshi needs to pound on stakes on the opposite side as Raphael in order to damage him. Raphael attacks by chasing Blue Yoshi, as well as Pounding The Ground to create shockwaves that circle the moon. Every time Raphael is hit, he obtains a faster attack pattern; three hits defeats him.
|Naval Piranha is the big boss of [[World 3 (Super Mario World 2: Yoshi's Island)|World 3]], fought at the end of [[Naval Piranha's Castle]]. It is an enlarged Wild Piranha that attacks Blue Yoshi with [[Nipper Spore]]s and its two buds. Its weakness is the bandaged bump where Blue Yoshi can throw eggs at. Blue Yoshi can also defeat Naval Piranha in one hit before it even enlarges by throwing an egg at it before Blue Yoshi approaches the area.
|image6=[[File:SnesBabyBowser.PNG]]
|-
|name6=[[Baby Bowser]]
|align="center"|[[File:Hookbill-SMW2.png]]
|description6=Baby Bowser is the big boss of [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]], fought at the end of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]. He is one of the antagonists of the game and has two phases. The first phase involves baby Bowser in his normal form, where he tries to Pound The Ground on the Green Yoshi to ride on him. Green Yoshi can attack baby Bowser by Pounding The Ground, using the shockwaves as an attack.
|align="center"|[[Hookbill the Koopa]]
|image7=[[File:SMW2 Big Baby Bowser far.png]] [[File:SMW2 Baby Bowser 2.png]]
|Hookbill the Koopa is the big boss of [[World 4 (Super Mario World 2: Yoshi's Island)|World 4]], fought at the end of [[Hookbill The Koopa's Castle]]. He is an enlarged Koopa Troopa who attacks by lunging towards Blue Yoshi. Blue Yoshi needs to toss several eggs at Hookbill's head or arms to topple him over, where Blue Yoshi needs to Pound The Ground on his belly to damage him. After Hookbill has been damaged, he retreats into his shell and pounds the ground repeatedly. Once this attack is finished, he resumes his normal attack pattern.
|name7=[[Mega Baby Bowser|Big Baby Bowser]]
|-
|description7=In the [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] castle [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], when Green Yoshi delivers three hits to Baby Bowser, Kamek enlarges baby Bowser, starting the second phase of the fight. In order to attack Big Baby Bowser, who approaches from the background, Green Yoshi needs to obtain Giant Eggs from Baron von Zeppelins that occasionally fly in. Big Baby Bowser attacks by sending flying rocks, breathing fireballs at Green Yoshi, and charging into Green Yoshi. He is defeated when Green Yoshi hits him seven times. If Big Baby Bowser gets too close, he destroys the platform Green Yoshi is standing on, defeating Green Yoshi.
|align="center"|[[File:SMW2YI - Raphael the Raven.png]]
}}
|align="center"|[[Raphael the Raven]]
|Raphael the Raven is the big boss of [[World 5 (Super Mario World 2: Yoshi's Island)|World 5]], fought at the end of [[Raphael The Raven's Castle]]. He is an enlarged Raven where the battle takes place on the moon. Blue Yoshi needs to pound on stakes on the opposite side as Raphael in order to damage him. Raphael attacks by chasing Blue Yoshi, as well as Pounding The Ground to create shockwaves that circle the moon. Every time Raphael is hit, he obtains a faster attack pattern; three hits defeats him.
|-
|align="center"|[[File:SnesBabyBowser.PNG]]
|align="center"|[[Baby Bowser]]
|Baby Bowser is the big boss of [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]], fought at the end of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]. He is one of the antagonists of the game and has two phases. The first phase involves baby Bowser in his normal form, where he tries to Pound The Ground on the Green Yoshi to ride on him. Green Yoshi can attack baby Bowser by Pounding The Ground, using the shockwaves as an attack.
|-
|align="center"|[[File:SMW2 Big Baby Bowser far.png]] [[File:SMW2 Baby Bowser 2.png]]
|align="center"|[[Mega Baby Bowser|Big Baby Bowser]]
|In the [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] castle [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], when Green Yoshi delivers three hits to Baby Bowser, Kamek enlarges baby Bowser, starting the second phase of the fight. In order to attack Big Baby Bowser, who approaches from the background, Green Yoshi needs to obtain Giant Eggs from Baron von Zeppelins that occasionally fly in. Big Baby Bowser attacks by sending flying rocks, breathing fireballs at Green Yoshi, and charging into Green Yoshi. He is defeated when Green Yoshi hits him seven times. If Big Baby Bowser gets too close, he destroys the platform Green Yoshi is standing on, defeating Green Yoshi.
|}


==Transformations==
==Transformations==
===Metamorphosis bubble===
===Metamorphosis bubble===
Entering a [[morph bubble|metamorphosis bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without baby Mario for a limited time before being pulled back to the metamorphosis bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location.
Entering a [[morph bubble|metamorphosis bubble]] causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without baby Mario for a limited time before being pulled back to the metamorphosis bubble and being turned back to normal. If the player is able to hit a [[Yoshi Block]] while transformed, the transformation is automatically reversed at that location.
{{content appearances|sortable=y|
{{content appearances|wikitable=y|sortable=y|
|image1=[[File:SMW2 Helicopter Yoshi pink.png]]
|image1=[[File:SMW2 Helicopter Yoshi pink.png]]
|name1=[[Helicopter Yoshi|Helicopter]]
|name1=[[Helicopter Yoshi|Helicopter]]
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===Other transformations===
===Other transformations===
{{content appearances|sortable=y|
{{content appearances|wikitable=y|sortable=y|
|image1=[[File:SMW2YI - Superstar Mario.png]]
|image1=[[File:SMW2YI - Superstar Mario.png]]
|name1=[[Superstar Mario|Powerful Mario]]
|name1=[[Superstar Mario|Powerful Mario]]
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==Items==
==Items==
{{content description|sortable=y|
{{content description|wikitable=y|sortable=y|
|image1=[[File:SMW2-1UP.png]] [[File:SMW2 1-Up cloud.png]]
|image1=[[File:SMW2-1UP.png]] [[File:SMW2 1-Up cloud.png]]
|name1=[[Extra life|1-Up]]
|name1=[[Extra life|1-Up]]
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==Objects==
==Objects==
{{content description|sortable=y|
{{content description|wikitable=y|sortable=y|
|image1=[[File:SMW2 ! Block.png]]
|image1=[[File:SMW2 ! Block.png]]
|name1=[[! Block]]
|name1=[[! Block]]
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===Obstacles===
===Obstacles===
{{content appearances|sortable=y|
{{content appearances|wikitable=y|sortable=y|
|image1=[[File:SMW2 Ball 'N' Chain.png]] [[File:SMW2 Ball 'N' Chain double.png]]
|image1=[[File:SMW2 Ball 'N' Chain.png]] [[File:SMW2 Ball 'N' Chain double.png]]
|name1=[[Spinner|Ball 'N' Chain]]
|name1=[[Spinner|Ball 'N' Chain]]
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There are six Bonus Challenges in total.
There are six Bonus Challenges in total.
{{content description|sortable=y|
{{content description|wikitable=y|sortable=y|
|image1=[[File:SMW2 - Flip Cards.png]]
|image1=[[File:SMW2 - Flip Cards.png]]
|name1=[[Flip Cards]]
|name1=[[Flip Cards]]
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There are four Mini Battles in total.
There are four Mini Battles in total.
{{content appearances|sortable=y|
{{content appearances|wikitable=y|sortable=y|
|image1=[[File:SMW2-ThrowingBalloons4Icon.png]] [[File:SMW2-ThrowingBalloons6Icon.png]] [[File:SMW2-ThrowingBalloonsIcon.png]]
|image1=[[File:SMW2-ThrowingBalloons4Icon.png]] [[File:SMW2-ThrowingBalloons6Icon.png]] [[File:SMW2-ThrowingBalloonsIcon.png]]
|name1=[[Throwing Balloons]]
|name1=[[Throwing Balloons]]
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===Special Items===
===Special Items===
By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several [[Special Item (Yoshi's Island series)|Special Item]]s. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time.
By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several [[Special Item (Yoshi's Island series)|Special Item]]s. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time.
{{content description|sortable=y|
{{content description|wikitable=y|sortable=y|
|image1=[[File:SMW2YI 10-Point Star.png]]
|image1=[[File:SMW2YI 10-Point Star.png]]
|name1=[[10-Point Star|10 Point Star]]
|name1=[[10-Point Star|10 Point Star]]
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==Adaptations==
==Adaptations==
The adaptation of ''Super Mario World 2: Yoshi's Island'' is covered in [[Super Mario-kun Volume 14|volumes 14]] and [[Super Mario-kun Volume 15|15]] of ''[[Super Mario-kun]]''. It begins with the original "Koopa Empire" arc from [[Super Mario-kun Volume 13|volume 13]], in which Mario, Luigi, and Yoshi are transported to a future where Bowser triumphed. After stopping his reign, Bowser decides to go back in time and prevent Mario from ever being born. The three follow him with a time machine and, after rescuing Baby Mario from Kamek's clutches, not trusting the hungry Yoshis, they take Baby Mario with them and goes to rescue Baby Luigi, all the while Bowser and Kamek are trying to stop them. In this version, Baby Bowser is absent: Bowser from the future takes his role after a [[POW Block]] shrinks him to a baby size during the last chapters.
Volume 14 of ''[[Super Mario-kun]]'' mostly focuses on the events of ''Super Mario World 2: Yoshi's Island'', with the arc concluding in volume 15. The ''Super Mario-kun'' version of the story features Mario and Luigi traveling back in time to stop adult Bowser and Kamek alongside Yoshi and baby Mario.


In the [[Super Mario (Kodansha manga)|Kodansha ''Super Mario'' manga series]], a three-volume miniseries titled ''Super Mario: Yoshi Island'' was also released. The first two volumes are based on the stories from the game, while the end of the second volume and the third have an original follow-up story arc about Yoshi and the Baby Mario Brothers founding the [[Yossyi Helper Team]] to stop Baby Bowser's mischievous plans.
A standalone manga, titled "''Super Mario: Yossy Island''" from the [[Super Mario (Kodansha manga)|Kodansha ''Super Mario'' manga series]], was also released. The series, spanning three volumes, was written by Kazuki Motoyama, who had previously written a manga based on the game [[Yoshi (game)|''Yoshi'']], and published by Kodansha Limited. The first two volumes are based on the stories from the game, while the third volume has original stories that use the game's characters and themes.


''Super Mario World 2: Yoshi's Island'' was also adapted as part of the ''[[4koma Gag Battle]]'' series, also titled "''Super Mario: Yossy Island''".  
''Super Mario World 2: Yoshi's Island'' was also adapted as part of the ''[[4-koma Gag Battle]]'' series, also titled "''Super Mario: Yossy Island''".  


An issue from the Game Picture Book series of the [[Super Mario Ehon]] series, ''Super Mario Game Picture Book 4: Hang in There, Yoshi'' (「スーパーマリオゲームえほん 4 がんばれヨッシー」, ''Super Mario Game Ehon 4 Ganbare Yoshi''), is loosely based off the story of ''Super Mario World 2: Yoshi's Island''.
An issue from the Game Picture Book series of the [[Super Mario Ehon]] series, ''Super Mario Game Picture Book 4: Hang in There, Yoshi'' (「スーパーマリオゲームえほん 4 がんばれヨッシー」, ''Super Mario Game Ehon 4 Ganbare Yoshi''), is loosely based off the story of ''Super Mario World 2: Yoshi's Island''.
<gallery>
<gallery>
SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yossy Island'' by Kazuki Motoyama
SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yossy Island'' by Kazuki Motoyama.
Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1
Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1.
SuperMarioYoshiIslandVolume1Reverse.jpg|Reverse of volume 1 of ''Super Mario: Yossy Island''
SuperMarioYoshiIslandVolume1Reverse.jpg|Reverse of volume 1 of ''Super Mario: Yossy Island''.
SuperMarioYoshiIslandVolume2.jpg|Volume 2 of ''Super Mario: Yossy Island'' by Kazuki Motoyama
SuperMarioYoshiIslandVolume2.jpg|Volume 2 of ''Super Mario: Yossy Island'' by Kazuki Motoyama.
Yoshi's Island Book 2 - Comic.jpg|Page from Volume 2
Yoshi's Island Book 2 - Comic.jpg|Page from Volume 2.
SuperMarioYoshiIslandVolume2Reverse.jpg|Reverse of volume 2 of ''Super Mario: Yossy Island''
SuperMarioYoshiIslandVolume2Reverse.jpg|Reverse of volume 2 of ''Super Mario: Yossy Island''.
SuperMarioYoshiIslandVolume3.jpg|Volume 3 of ''Super Mario: Yossy Island'' by Kazuki Motoyama
SuperMarioYoshiIslandVolume3.jpg|Volume 3 of ''Super Mario: Yossy Island'' by Kazuki Motoyama.
SuperMarioYoshiIslandVolume3Reverse.jpg|Reverse of Volume 3 of ''Super Mario: Yossy Island''
SuperMarioYoshiIslandVolume3Reverse.jpg|Reverse of Volume 3 of ''Super Mario: Yossy Island''.
Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3
Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3.
Baby Mario Baby Luigi Yoshi - KC Mario manga.png|Another panel from Volume 3
Baby Mario Baby Luigi Yoshi - KC Mario manga.png|Another panel from Volume 3.
Yoshi's Island Book Ukikis.jpg|[[Yoshi]] using a [[fire watermelon|red watermelon]] against [[Ukiki|Grinder]]s
Yoshi's Island Book Ukikis.jpg|[[Yoshi]] using a [[fire watermelon|red watermelon]] against [[Ukiki|Grinder]]s.
Yoshi's Island Book Zeus Guy.jpg|A [[Zeus Guy]] training [[baby Mario]] against a [[Pokey (projectile)|Needlenose]], a [[Cactus Jack]], and some [[Milde]]s
Yoshi's Island Book Zeus Guy.jpg|A [[Zeus Guy]] training [[baby Mario]] against a [[Pokey (projectile)|Needlenose]], a [[Cactus Jack]], and some [[Milde]]s.
SMGPB4 Cover.png|''[[Super Mario Game Picture Book 4]]: Hang in There, Yoshi''
SMGPB4 Cover.png|''[[Super Mario Game Picture Book 4]]: Hang in There, Yoshi''
SMGPB4 Flower Maze.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi''
SMGPB4 Flower Maze.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi''
SMGPB4 Yoshi Catching Baby Mario.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi''
SMGPB4 Yoshi Catching Baby Mario.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi''
SMGPB4 Back Cover.png|The reverse of ''Super Mario Game Picture Book 4: Hang in There, Yoshi''
SMGPB4 Back Cover.png|The reverse of ''Super Mario Game Picture Book 4: Hang in There, Yoshi''
Mario Kun 14.jpg|''[[Super Mario-kun]]'' volume 14 cover
Mario Kun 14.jpg|''[[Super Mario-kun]]'' volume 14.
Yoshi's Island Book Egg Plant.jpg|[[Baby Mario]] approaching an [[Egg Plant|Egg-Plant]]
Yoshi's Island Book Egg Plant.jpg|[[Baby Mario]] approaching an [[Egg Plant|Egg-Plant]].
Kunissue15.jpg|''Super Mario-kun'' volume 15 cover, with the [[helicopter Yoshi|Helicopter]] and Powerful Mario
Kunissue15.jpg|''Super Mario-kun'' volume 15. The [[Helicopter Yoshi|Helicopter]] is on the cover along with Powerful Mario (baby Mario).
Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yossy Island'' manga, part of the ''4koma Gag Battle'' series
Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yossy Island'' manga, part of the ''4-Koma Gag Battle'' series.
4 Koma Gag Battle Yoshi's Island part 2.jpg|Part 2 of the ''4koma Gag Battle'' series
4 Koma Gag Battle Yoshi's Island part 2.jpg|Part 2 of the ''4-Koma Gag Battle'' series.
Yoshi's Island parents.jpg|[[Baby Mario]] and [[baby Luigi]]'s parents
Yoshi's Island parents.jpg|[[Baby Mario]] and [[baby Luigi]]'s parents
Yoshi's Island Club Nintendo Ghosts.jpg|The ''Super Mario World 2: Yoshi's Island'' comic from ''[[Club Nintendo (magazine)|Club Nintendo]]'' magazine
Yoshi's Island Club Nintendo Ghosts.jpg|The ''Super Mario World 2: Yoshi's Island'' comic from ''[[Club Nintendo (magazine)|Club Nintendo]]'' magazine
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According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.  
According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.  


The game was originally intended to feature the prefix '''''Super Mario Bros. 5''''', which was shortened to ''Super Mario'' in the final Japanese release. A similar concept would be carried over to the international edition, which uses the prefix ''Super Mario World 2''; the original ''Super Mario World'' was previously subtitled ''Super Mario Bros. 4'' on the Japanese release.<ref>Brian (July 24, 2020). [https://nintendoeverything.com/nintendo-leaks-continue-with-massive-release-of-game-protoypes-source-code-and-more Nintendo leaks continue with massive release of game protoypes, source code, and more]. Nintendo Everything. Retrieved September 16, 2021.</ref> It has sometimes been nicknamed '''''Super Mario Bros. 5: Yoshi's Island''''' (or '''''Super Mario Bros. 5''''' for short).<ref>''Nintendo Magazine System'' (Australia) issue 30, pages 10 and 11.</ref>
The game was originally intended to feature the prefix '''''Super Mario Bros. 5''''', which was shortened to ''Super Mario'' in the final Japanese release. A similar concept would be carried over to the international edition, which uses the prefix ''Super Mario World 2''; the original ''Super Mario World'' was previously subtitled ''Super Mario Bros. 4'' on the Japanese release.<ref>Brian (July 24, 2020). [https://nintendoeverything.com/nintendo-leaks-continue-with-massive-release-of-game-protoypes-source-code-and-more Nintendo leaks continue with massive release of game protoypes, source code, and more]. Nintendo Everything. Retrieved September 16, 2021.</ref> It has sometimes been nicknamed '''''Super Mario Bros 5: Yoshi's Island''''' (or '''''Super Mario Bros 5''''' for short).<ref>''Nintendo Magazine System'' (Australia) issue 30, pages 10 and 11.</ref>


==Glitches==
==Glitches==
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===Regional differences===
===Regional differences===
*This is the first first-party ''Super Mario'' game with French and German localizations. (Some third-party games, such as the [[Mario is Missing! (PC)|PC]] and [[Mario is Missing! (Super Nintendo Entertainment System)|SNES]] versions of ''Mario is Missing!'', were localized in French and German earlier.) Accordingly, the PAL release gives the player the option to select a language at the start of the game.
*This is the first ''Super Mario'' game with French and German localizations, and the only SNES ''Super Mario'' game to have these. (''[[Super Mario RPG: Legend of the Seven Stars|Super Mario RPG]]'', the lone SNES ''Super Mario'' game released later, was not localized for PAL regions, therefore no such translations were written.) Accordingly, the PAL release gives the player the option to select a language at the start of the game.
*The title screen in the Japanese version of the game is rendered in katakana. International versions replace this with a new logo written in English.
*The title screen in the Japanese version of the game is rendered in katakana. International versions replace this with a new logo written in English.
*The European release omits the ® symbol from the ''Super Mario World 2'' prefix on the title logo.
*The European release omits the ® symbol from the ''Super Mario World 2'' prefix on the title logo.
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*''[[Super Mario Bros. 2]]'': [[Shy-Guy]]s and [[Snifit]]s reappear; these enemies also serve as the basis for many of the new enemies in ''Super Mario World 2: Yoshi's Island''. The sub areas attached to enemy-generating [[Warp Pipe]]s resemble those within [[Jar]]s. POW Blocks retain their color scheme from this game.
*''[[Super Mario Bros. 2]]'': [[Shy-Guy]]s and [[Snifit]]s reappear; these enemies also serve as the basis for many of the new enemies in ''Super Mario World 2: Yoshi's Island''. The sub areas attached to enemy-generating [[Warp Pipe]]s resemble those within [[Jar]]s. POW Blocks retain their color scheme from this game.
*''[[Super Mario Bros. 3]]'': [[Chain Chomp]]s, [[Donut Block]]s, and [[Nipper Plant]]s return. [[Spike]]s return as [[Spike#Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3|Mace Penguins]].
*''[[Super Mario Bros. 3]]'': [[Chain Chomp]]s, [[Donut Block]]s, and [[Nipper Plant]]s return. [[Spike]]s return as [[Spike#Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3|Mace Penguins]].
*''[[Super Mario World]]'': The American and European title of the game suggests a connection to ''Super Mario World''. Also, some of Yoshi's sound effects are reused. [[Expansion Block]]s utilize an unused sound effect from this game when they expand. [[Big Boo]]s, [[Unshelled Koopa Troopa|Beach Koopa]]s, and [[Fishin' Lakitu]]s return. [[Flying Wiggler]]s are based on [[Wiggler]]s. A single [[Magikoopa]] returns as [[Kamek]], whose name is derived from the name for the Magikoopa species in Japanese:「カメック」(Kamekku). [[Gargantua Blargg]]s and [[Blargg (small)|Red Blargg]]s are named after [[Blargg]]s. [[Cheep Cheep#Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3|Piscatory Petes]] resemble the [[Cheep Cheep]] design of ''Super Mario World'', along with the [[Blurp]]s of the same game. [[Superstar Mario|Powerful Mario]] wears [[Caped Mario]]'s cape. [[Dotted-Line Block]]s temporarily transform into [[! Block]]s upon hitting a [[! Switch#Yoshi franchise|Switch]], like how they could be transformed by the [[! Switch#Super Mario World / Super Mario World: Super Mario Advance 2|big switch]]es of this game. [[Lakitu's cloud]] can be ridden, like in this game.
*''[[Super Mario World]]'': The American and European versions of the game are sold as a prequel to ''Super Mario World''. Also, some of Yoshi's sound effects are recycled. [[Expansion Block]]s utilize an unused sound effect from this game when they expand. [[Big Boo]]s, [[Beach Koopa]]s, and [[Fishin' Lakitu]]s return. [[Flying Wiggler]]s are based on [[Wiggler]]s. A single [[Magikoopa]] returns as [[Kamek]], whose name is derived from the name for the Magikoopa species in Japanese:「カメック」(Kamekku). [[Gargantua Blargg]]s and [[Blargg (small)|Red Blargg]]s are named after [[Blargg]]s. [[Cheep Cheep#Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3|Piscatory Petes]] resemble the [[Cheep Cheep]] design of ''Super Mario World'', along with the [[Blurp]]s of the same game. [[Superstar Mario|Powerful Mario]] wears [[Caped Mario]]'s cape. [[Dotted-Line Block]]s temporarily transform into [[! Block]]s upon hitting a [[! Switch#Yoshi franchise|Switch]], like how they could be transformed by the [[! Switch#Super Mario World / Super Mario World: Super Mario Advance 2|big switch]]es of this game. [[Lakitu's cloud]] can be ridden, like in this game.
*''[[Yoshi's Cookie]]'': Yoshi's sprite is based on his sprite from the SNES version of the game, which was also the basis for his sprite in ''[[Super Mario All-Stars]]''.
*''[[Yoshi's Cookie]]'': Yoshi's sprite is based on his sprite from the SNES version of the game, which was also the basis for his sprite in ''[[Super Mario All-Stars]]''.


==References in later games==
==References in later games==
[[File:The Beach Cannons Secret.png|thumb|The background shares a similar artstyle]]
[[File:The Beach Cannons Secret.png|thumb|The background shares a similar artstyle]]
*''[[Super Mario RPG: Legend of the Seven Stars]]'': [[Wizakoopa]]'s [[Thought Peek|thought]] has him recognize "the baby from so long ago", presumably a reference to Baby Mario. In the original game, the English translation of the line was instead "That's...my child?", possibly referring to Bowser; however, the [[Super Mario RPG (Nintendo Switch)|Nintendo Switch remake]] translates the line more faithfully from the Japanese.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': The Magikoopa fought in [[Bowser's Castle|Bowser's Keep]] has a [[Thought Peek|thought]] that strongly implies it is Kamek; while he is clearly familiar with Bowser in the English translation, the Japanese version of the line indicates that he recognizes Mario as the baby.
*''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Powerful Mario" theme in this game.
*''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Powerful Mario" theme in this game.
*''[[Tetris Attack]]'': The game is a reskin of ''[[Tetris Attack#Panel de Pon|Panel de Pon]]'' featuring many of the same creatures as ''Super Mario World 2: Yoshi's Island''. The main theme is also rearranged as the title screen music and is also incorporated into the end credits melody in the [[Game Boy]] port.
*''[[Tetris Attack]]'': The game is a reskin of ''[[Tetris Attack#Panel de Pon|Panel de Pon]]'' featuring many of the same creatures as ''Super Mario World 2: Yoshi's Island''. The main theme is also rearranged as the title screen music and is also incorporated into the end credits melody in the [[Game Boy]] port.
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|JapR=Sūpā Mario: Yosshī Airando
|JapR=Sūpā Mario: Yosshī Airando
|JapM=Super Mario: Yossy Island<ref>Mandelin, Clyde (June 8, 2017). [https://legendsoflocalization.com/qa-why-is-yoshi-sometimes-called-yossy/ Why Yoshi Is Sometimes Called Yossy in Japan]. ''Legends of Localization''. Retrieved December 28, 2021.</ref>
|JapM=Super Mario: Yossy Island<ref>Mandelin, Clyde (June 8, 2017). [https://legendsoflocalization.com/qa-why-is-yoshi-sometimes-called-yossy/ Why Yoshi Is Sometimes Called Yossy in Japan]. ''Legends of Localization''. Retrieved December 28, 2021.</ref>
|ChiS=超级马力欧 耀西岛
|ChiS=超级马力欧 耀西岛 (Super Nintendo Entertainment System - Nintendo Switch Online)<ref>From the game description of ''Super Nintendo Entertainment System - Nintendo Switch Online''</ref>
|ChiSR=Chāojí Mǎlì'ōu Yàoxī Dǎo
|ChiSR=Chāojí Mǎlì'ōu Yàoxī Dǎo
|ChiSM=Super Mario: Yoshi Island
|ChiSM=Super Mario: Yoshi Island
|ChiSC=<ref>From the game description of ''Super Nintendo Entertainment System - Nintendo Switch Online''</ref>
|ChiSN=Super Nintendo Entertainment System - Nintendo Switch Online
}}
}}


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==External links==
==External links==
{{NIWA|SmashWiki=Mario (universe)#Super Mario World 2: Yoshi's Island|StrategyWiki=Yoshi's Island: Super Mario World 2}}
{{NIWA|SmashWiki=Mario (universe)#Super Mario World 2: Yoshi's Island|StrategyWiki=Yoshi's Island: Super Mario World 2}}
{{TCRF}}
*[https://www.nintendo.co.jp/n02/shvc/yi/ Japanese website]
*[https://www.nintendo.co.jp/n02/shvc/yi/ Japanese website]
*[https://web.archive.org/web/20001018042117/http://www.nintendo.com/snes/smw2/index.html North American website]
*[https://web.archive.org/web/20001018042117/http://www.nintendo.com/snes/smw2/index.html North American website]
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[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:1995 games]]
[[Category:1995 games]]
[[Category:Nintendo Classics]]
[[de:Super Mario World 2: Yoshi's Island]]
[[de:Super Mario World 2: Yoshi's Island]]
[[it:Super Mario World 2: Yoshi's Island]]
[[it:Super Mario World 2: Yoshi's Island]]

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