Editing Super Mario World (WarioWare: Get It Together!)

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==Gameplay==
==Gameplay==
The object of this microgame is to reach the level's [[Giant Gate]] while avoiding enemies. The levels are also filled with coins and blocks. If the player runs out of [[Time Limit|time]] before reaching the goal, the "TIME UP!" message appears while the death jingle from ''Super Mario World'' plays. Upon reaching the goal, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it.
The object of this microgame is to reach the level's [[Giant Gate]] while avoiding enemies. The levels are also filled with coins and blocks. If the player runs out of [[Time Limit|time]] before reaching the goal, the "TIME UP!" message appears while the death jingle from ''Super Mario World'' plays. Upon reaching the goal, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it.
*'''Level 1:''' This level is based on [[Yoshi's Island 1]] and is filled with [[Bomber Bill|Banzai Bill]]s and pipes containing [[Jumping Piranha Plant]]s. There is also a [[P Switch]] which causes coins to appear near the Giant Gate.
*'''Level 1:''' This level is based on [[Yoshi's Island 1]] and is filled with [[Banzai Bill]]s and pipes containing [[Jumping Piranha Plant]]s. There is also a [[P Switch]] which causes coins to appear near the Giant Gate.
*'''Level 2:''' This level is based on [[Donut Plains 3]] and features [[Fuzzy|Fuzzies]] and [[Spike Top]]s. Halfway through the level, there's a platform on tracks which certain characters must rely on and have to hit the [[ON/OFF Switch]] when they appear to avoid falling into the water. There are also [[fruit (Yoshi food)|fruits]] which only [[Pyoro]] can collect.
*'''Level 2:''' This level is based on [[Donut Plains 3]] and features [[Fuzzy|Fuzzies]] and [[Spike Top]]s. Halfway through the level, there's a platform on tracks which certain characters must rely on and have to hit the [[ON/OFF Switch]] when they appear to avoid falling into the water. There are also [[fruit (Yoshi food)|fruits]] which only [[Pyoro]] can collect.
*'''Level 3:''' This level is based on a typical [[Castle]] or [[Fortress]] and features [[Grinder]]s, [[Lava Bubble]]s, [[Skewer]]s, and [[Thwomp]]s. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door.
*'''Level 3:''' This level is based on a typical [[Castle]] or [[Fortress]] and features [[Grinder]]s, [[Lava Bubble]]s, [[Skewer]]s, and [[Thwomp]]s. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door.

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