Editing Super Mario World (WarioWare: Get It Together!)
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==Gameplay== | ==Gameplay== | ||
The object of this microgame is to reach the level's [[Giant Gate]] while avoiding enemies. The levels are also filled with coins and blocks. If the player runs out of [[Time Limit|time]] before reaching the goal, the "TIME UP!" message appears while the death jingle from ''Super Mario World'' plays. Upon reaching the goal, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it. | The object of this microgame is to reach the level's [[Giant Gate]] while avoiding enemies. The levels are also filled with coins and blocks. If the player runs out of [[Time Limit|time]] before reaching the goal, the "TIME UP!" message appears while the death jingle from ''Super Mario World'' plays. Upon reaching the goal, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it. | ||
*'''Level 1:''' This level is based on [[Yoshi's Island 1]] and is filled with [[ | *'''Level 1:''' This level is based on [[Yoshi's Island 1]] and is filled with [[Banzai Bill]]s and pipes containing [[Jumping Piranha Plant]]s. There is also a [[P Switch]] which causes coins to appear near the Giant Gate. | ||
*'''Level 2:''' This level is based on [[Donut Plains 3]] and features [[Fuzzy|Fuzzies]] and [[Spike Top]]s. Halfway through the level, there's a platform on tracks which certain characters must rely on and have to hit the [[ON/OFF Switch]] when they appear to avoid falling into the water. There are also [[fruit (Yoshi food)|fruits]] which only [[Pyoro]] can collect. | *'''Level 2:''' This level is based on [[Donut Plains 3]] and features [[Fuzzy|Fuzzies]] and [[Spike Top]]s. Halfway through the level, there's a platform on tracks which certain characters must rely on and have to hit the [[ON/OFF Switch]] when they appear to avoid falling into the water. There are also [[fruit (Yoshi food)|fruits]] which only [[Pyoro]] can collect. | ||
*'''Level 3:''' This level is based on a typical [[Castle]] or [[Fortress]] and features [[Grinder]]s, [[Lava Bubble]]s, [[Skewer]]s, and [[Thwomp]]s. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door. | *'''Level 3:''' This level is based on a typical [[Castle]] or [[Fortress]] and features [[Grinder]]s, [[Lava Bubble]]s, [[Skewer]]s, and [[Thwomp]]s. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door. | ||
If two players are utilized for this microgame, both players must reach the goal to win. Whoever reaches the goal first receives a point for effort, and the player who gets knocked out or, if only one player reaches the goal, the player who does not make the goal before time expires loses an effort point. The results screen will display both characters names upon completion starting with Player 1's character and then with Player 2's character; something that | If two players are utilized for this microgame, both players must reach the goal to win. Whoever reaches the goal first receives a point for effort, and the player who gets knocked out or, if only one player reaches the goal, the player who does not make the goal before time expires loses an effort point. The results screen will display both characters names upon completion starting with Player 1's character and then with Player 2's character; something that wasn't done in the original ''Super Mario World'' game. | ||
==Mission== | ==Mission== | ||
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==Trivia== | ==Trivia== | ||
*This is the only boss microgame where | *This is the only boss microgame where the command appears immediately instead of a short period of time after the microgame starts. | ||
*The [[Rotating Block]] limitation from ''Super Mario World'' (Mario can only hit four blocks before the fifth one automatically stops rotating) has been removed, allowing the player to hit as many Rotating Blocks as they want without any side effects. | *The [[Rotating Block]] limitation from ''Super Mario World'' (Mario can only hit four blocks before the fifth one automatically stops rotating) has been removed, allowing the player to hit as many Rotating Blocks as they want without any side effects. | ||