Editing Super Mario World (WarioWare: Get It Together!)
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{{italic title|id=y}} | {{italic title|id=y}} | ||
{{minigame infobox | {{minigame-infobox | ||
|title=Super Mario World | |||
|image=[[File:WWGIT-Nintendo-23.png|250px]] | |image=[[File:WWGIT-Nintendo-23.png|250px]] | ||
| | |appeared_in=''[[WarioWare: Get It Together!]]'' | ||
|type=Nintendo Classics | |type=Nintendo Classics | ||
|intro=''Clear course!'' | |intro=''Clear course!'' | ||
|info="''Time for an epic adventure through a classic Super Mario World level! Try not to get hit by enemies as you race to the Goal Pole. Have fun, but don't forget there's a time limit. {{color | |info="''Time for an epic adventure through a classic Super Mario World level! Try not to get hit by enemies as you race to the Goal Pole. Have fun, but don't forget there's a time limit. {{color|1991: SNES|green}}''" | ||
|clear=5 | |clear=5 | ||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
The object of this microgame is to reach the level's [[Giant Gate]] while avoiding enemies. The levels are also filled with coins and blocks. If the player runs out of [[Time Limit|time]] before reaching the goal, the "TIME UP!" message appears while the death jingle from ''Super Mario World'' plays. Upon reaching the goal, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it. | The object of this microgame is to reach the level's [[Giant Gate]] while avoiding enemies. The levels are also filled with coins and blocks. If the player runs out of [[Time Limit|time]] before reaching the goal, the "TIME UP!" message appears while the death jingle from ''Super Mario World'' plays. Upon reaching the goal, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it. | ||
*'''Level 1:''' This level is based on [[Yoshi's Island 1]] and is filled with [[ | *'''Level 1:''' This level is based on [[Yoshi's Island 1]] and is filled with [[Banzai Bill]]s and pipes containing [[Jumping Piranha Plant]]s. There is also a [[P Switch]] which causes coins to appear near the Giant Gate. | ||
*'''Level 2:''' This level is based on [[Donut Plains 3]] and features [[Fuzzy|Fuzzies]] and [[Spike Top]]s. Halfway through the level, there's a platform on tracks which certain characters must rely on and | *'''Level 2:''' This level is based on [[Donut Plains 3]] and features [[Fuzzy|Fuzzies]] and [[Spike Top]]s. Halfway through the level, there's a platform on tracks which certain characters must rely on and has to hit the [[ON/OFF Switch]] when they appear to avoid falling into the water. There are also [[berry|berries]] which only [[Pyoro]] can collect. | ||
*'''Level 3:''' This level is based on a typical [[Castle]] or [[Fortress]] and features [[Grinder]]s, [[Lava Bubble]]s, [[Skewer]]s, and [[Thwomp]]s. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door. | *'''Level 3:''' This level is based on a typical [[Castle]] or [[Fortress]] and features [[Grinder]]s, [[Lava Bubble]]s, [[Skewer]]s, and [[Thwomp]]s. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door. | ||
If two players are utilized for this microgame, both players must reach the goal to win. Whoever reaches the goal first receives a point for effort, and the player who gets knocked out | If two players are utilized for this microgame, both players must reach the goal to win. Whoever reaches the goal first receives a point for effort, and the player who gets knocked out loses an effort point. The results screen will display both characters names upon completion starting with Player 1's character and then with Player 2's character; something that wasn't done in the original ''Super Mario World'' game. | ||
==Mission== | ==Mission== | ||
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==Suitability== | ==Suitability== | ||
{{ | {{WWGITFit | ||
|5.1=5-Volt | |5.1=5-Volt | ||
|4.1=Wario|4.2=Mona|4.3=Dribble and Spitz|4.4=Ashley | |4.1=Wario|4.2=Mona|4.3=Dribble and Spitz|4.4=Ashley | ||
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}} | }} | ||
*[[5-Volt]] can simply teleport to desired locations, and her shockwave can be used to defeat enemies. | *[[5-Volt]] can simply teleport to desired locations, and her shockwave can be used to defeat enemies. | ||
* | *Due to their constant jumping, [[Kat & Ana]] may undesirably jump into harmful obstacles, resulting in failure. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap= | |Jap= | ||
|JapR= | |JapR= | ||
|JapM= | |JapM= | ||
|Kor=슈퍼 마리오 월드 | |Kor=슈퍼 마리오 월드 | ||
|KorR=Syupeo Mario Woldeu | |KorR=Syupeo Mario Woldeu | ||
|KorM=Super Mario World | |KorM=Super Mario World | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*This is the only boss microgame where | *This is the only boss microgame where the command does not appear a short period of time after the microgame starts. | ||
* | *18-Volt can get stuck in Level 2, rendering it [[Unwinnable state|unbeatable]] due to his in-game inability to jump or walk around.<ref>Shadowcat (September 25, 2021). [https://youtu.be/RTpPlhaC9fA?t=373 WarioWare: Get it Together! - Nintendo Classics using only the VOLT GANG - Score 105]. ''YouTube''. Retrieved October 26, 2021.</ref> | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{9-Volt & 18-Volt's Microgames}} | |||
{{9-Volt & 18-Volt's | {{WWGIT Microgames}} | ||
{{WWGIT | |||
[[Category:Super Mario World]] | [[Category:Super Mario World]] | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |