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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{flag list|Japan|November 21, 1990<ref>{{cite|url=https://archive.org/stream/bi-weekly-famitsu-no.-115-november-23rd-1990/Bi-Weekly%20Famitsu%20-%20No.%20115%20November%2023rd%2C%201990%20%28Compressed%29#page/n9/mode/1up|title=スーパーマリオワールド [スーパーファミコン]|magazine=[[Famitsu]]|issue=115|publisher=ASCII Corporation|date=November 23, 1990|page=10|accessdate=December 10, 2024}}</ref>|South Korea|1991<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-mario-world-kor/|publisher=Scanlines16.com|title=Super Mario World (KR)|language=French|archive=archive.today/2024.06.06-201224/http://scanlines16.com/collection/super-mario-world-kor/|accessdate=June 6, 2024}}</ref>|USA|August 23, 1991<ref>{{cite|quote=A host of hot games is lined up and waiting, even before the Super NES arrives in the U.S. Several titles will be released as soon as the system becomes available, and many more will be released shortly after.|date=August 1991|title=''Nintendo Power'' Volume 27|publisher=Nintendo of America|language=en-us|page=72}}</ref>|Europe|April 11, 1992<ref>{{cite|url=www.themushroomkingdom.net/games/smw|title=''Super Mario World'' (SNES)|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}</ref>|Australia|July 1, 1992|Brazil|August 30, 1993<ref>{{cite|url=https://acervo.estadao.com.br/publicados/1993/08/30/g/19930830-36475-nac-0064-inf-30-not-qhksphk.jpg|title=''Nintendo chega hoje ao mercado''|publisher=O Estado de S. Paulo|language=pt-br|date=August 30, 1993|accessdate=January 18, 2025}}</ref>}}'''Nintendo Super System:'''<br>{{flag list|USA|1991<ref>{{cite|url=flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2|title=Arcade flyer|publisher=Arcade Museum|language=en|accessdate=June 27, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{flag list|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|South Africa|March 4, 2016<ref>https://www.nintendo.com/en-za/Games/Super-Nintendo/Super-Mario-World-752133.html</ref>|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>{{cite|language=en-us|author=Nintendo of America|date=September 4, 2019|url=youtu.be/8TVE44feo_I?t=1386|timestamp=23:06|title=Nintendo Direct 9.4.2019|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Japan|September 6, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|language=ja|url=youtu.be/IjZbFWW23d0?t=3568|title=Nintendo Direct 2019.9.5|publisher=YouTube|accessdate=September 4, 2019}}{{dead link}}</ref>|Europe|September 6, 2019<ref>{{cite|publisher=Twitter|language=en-gb|author=Nintendo of Europe|url=x.com/NintendoEurope/status/1169375812610592769|title=Exclusively for members, these 20 classic #SuperNES games can be played from 06/09 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|accessdate=June 27, 2024}}</ref>|Australia|September 6, 2019<ref>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1169378280031436800|title=Exclusively for members, these 20 classic #SuperNES games can be played from 6/9 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|publisher=Twitter|accessdate=September 4, 2019}}</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Give the world a whole new look!'''''<br>{{flag list|USA|March 30, 2022<ref>{{cite|author=@NintendoAmerica|date=March 30, 2022|url=https://x.com/NintendoAmerica/status/1509334972188045321|title="''Three classic #SuperNES and #NES titles are now live for #NintendoSwitchOnline members! ☑️ DIG DUG II ☑️ MAPPY-LAND ☑️ Earthworm Jim 2''"|publisher=X|accessdate=July 4, 2024}}</ref><ref>@NE_Brian (March 31, 2022). [https://nintendoeverything.com/nintendo-switch-online-adds-sp-versions-for-super-mario-world-super-punch-out/ Nintendo Switch Online adds SP versions for Super Mario World, Super Punch-Out!!] ''Nintendo Everything''. Retrieved April 1, 2022.</ref>|Japan|March 31, 2022<ref>{{cite|author=Nintendo 公式チャンネル|date=March 31, 2022|url=https://youtu.be/GC2KVUofoLA|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2022年3月31日]</nowiki>|publisher=YouTube|accessdate=July 4, 2024}}</ref>|Europe|March 31, 2022|Australia|March 31, 2022}}
|release='''SNES:'''<br>{{flag list|Japan|November 21, 1990<ref>{{cite|url=https://archive.org/stream/bi-weekly-famitsu-no.-115-november-23rd-1990/Bi-Weekly%20Famitsu%20-%20No.%20115%20November%2023rd%2C%201990%20%28Compressed%29#page/n9/mode/1up|title=スーパーマリオワールド [スーパーファミコン]|magazine=[[Famitsu]]|issue=115|publisher=ASCII Corporation|date=November 23, 1990|page=10|accessdate=December 10, 2024}}</ref>|South Korea|1991<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-mario-world-kor/|publisher=Scanlines16.com|title=Super Mario World (KR)|language=French|archive=archive.today/2024.06.06-201224/http://scanlines16.com/collection/super-mario-world-kor/|accessdate=June 6, 2024}}</ref>|USA|August 23, 1991<ref>{{cite|quote=A host of hot games is lined up and waiting, even before the Super NES arrives in the U.S. Several titles will be released as soon as the system becomes available, and many more will be released shortly after.|date=August 1991|title=''Nintendo Power'' Volume 27|publisher=Nintendo of America|language=en-us|page=72}}</ref>|Europe|April 11, 1992<ref>{{cite|url=www.themushroomkingdom.net/games/smw|title=''Super Mario World'' (SNES)|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}</ref>|Australia|July 1, 1992|Brazil|August 30, 1993<ref>{{cite|url=https://acervo.estadao.com.br/publicados/1993/08/30/g/19930830-36475-nac-0064-inf-30-not-qhksphk.jpg|title=''Nintendo chega hoje ao mercado''|publisher=O Estado de S. Paulo|language=pt-br|date=August 30, 1993|accessdate=January 18, 2025}}</ref>}}'''Nintendo Super System:'''<br>{{flag list|USA|1991<ref>{{cite|url=flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2|title=Arcade flyer|publisher=Arcade Museum|language=en|accessdate=June 27, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{flag list|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|South Africa|March 4, 2016<ref>https://www.nintendo.com/en-za/Games/Super-Nintendo/Super-Mario-World-752133.html</ref>|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>{{cite|language=en-us|author=Nintendo of America|date=September 4, 2019|url=youtu.be/8TVE44feo_I?t=1386|timestamp=23:06|title=Nintendo Direct 9.4.2019|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Japan|September 6, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|language=ja|url=youtu.be/IjZbFWW23d0?t=3568|title=Nintendo Direct 2019.9.5|publisher=YouTube|accessdate=September 4, 2019}}{{dead link}}</ref>|Europe|September 6, 2019<ref>{{cite|publisher=Twitter|language=en-gb|author=Nintendo of Europe|url=x.com/NintendoEurope/status/1169375812610592769|title=Exclusively for members, these 20 classic #SuperNES games can be played from 06/09 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|accessdate=June 27, 2024}}</ref>|Australia|September 6, 2019<ref>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1169378280031436800|title=Exclusively for members, these 20 classic #SuperNES games can be played from 6/9 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|publisher=Twitter|accessdate=September 4, 2019}}</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Give the world a whole new look!'''''<br>{{flag list|USA|March 30, 2022<ref>{{cite|author=@NintendoAmerica|date=March 30, 2022|url=https://x.com/NintendoAmerica/status/1509334972188045321|title="''Three classic #SuperNES and #NES titles are now live for #NintendoSwitchOnline members! ☑️ DIG DUG II ☑️ MAPPY-LAND ☑️ Earthworm Jim 2''"|publisher=X|accessdate=July 4, 2024}}</ref><ref>@NE_Brian (March 31, 2022). [https://nintendoeverything.com/nintendo-switch-online-adds-sp-versions-for-super-mario-world-super-punch-out/ Nintendo Switch Online adds SP versions for Super Mario World, Super Punch-Out!!] ''Nintendo Everything''. Retrieved April 1, 2022.</ref>|Japan|March 31, 2022<ref>{{cite|author=Nintendo 公式チャンネル|date=March 31, 2022|url=https://youtu.be/GC2KVUofoLA|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2022年3月31日]</nowiki>|publisher=YouTube|accessdate=July 4, 2024}}</ref>|Europe|March 31, 2022|Australia|March 31, 2022}}
|languages={{languages|en=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Genre#Platform games|Platformer]], action-adventure
|genre=[[Genre#Platform games|Platformer]], action-adventure
|modes=Single player, multiplayer
|modes=Single player, multiplayer
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===Enemies===
===Enemies===
<!--NOTE TO EDITORS: Please do not change every instance of "Goomba" into "Galoomba." They are not typos. They were mislocalized as such at the time. Also, please take a look at MarioWiki:Proposals/Archive/47#The_Usage_of_Old_Names_in_Articles and MarioWiki:Naming#Name changes -->
<!--NOTE TO EDITORS: Please do not change every instance of "Goomba" into "Galoomba." They are not typos. They were mislocalized as such at the time. Also, please take a look at MarioWiki:Proposals/Archive/47#The_Usage_of_Old_Names_in_Articles and MarioWiki:Naming#Name changes -->
''Super Mario World'' retains some of the enemies from ''Super Mario Bros. 3'', such as the common [[Koopa Troopa]]s and their varieties, Ghost House-dwelling [[Boo]]s, [[Buzzy Beetle]]s in a cave environment, and [[Cheep Cheep]]s underwater, while introducing more species that would regularly appear in later entries in the ''Super Mario'' series, such as [[Magikoopa]]s, [[Fish Bone|Fishbone]]s, [[Swoop]]ers, and [[Wiggler]]s. Goombas are featured less prominently in this title and function differently than in prior ''Super Mario'' titles; they are later localized as [[Galoomba]]s. Some of the new enemies introduced are variants of other species, such as the cape-wielding and flying [[Super Koopa (enemy)|Super Koopa]]s, the large [[Bomber Bill|Banzai Bill]]s that are encountered before regular [[Bullet Bill]]s, the spike-donning [[Spike Top]]s, and the pipe-inhabiting [[Lakitu]]s. Included with the introduced enemies are various new obstacles, most of which populate the castle and fortress levels in the game, and several of these obstacles would make later appearances in the ''Super Mario'' series, namely [[Grinder]]s and [[Skewer]]s. When [[Fall]] is unlocked, some of these enemies have their graphics changed and their names in the staff roll replaced. However, their behaviors are unaltered.
''Super Mario World'' retains some of the enemies from ''Super Mario Bros. 3'', such as the common [[Koopa Troopa]]s and their varieties, Ghost House-dwelling [[Boo]]s, [[Buzzy Beetle]]s in a cave environment, and [[Cheep Cheep]]s underwater, while introducing more species that would regularly appear in later entries in the ''Super Mario'' series, such as [[Magikoopa]]s, [[Fish Bone|Fishbone]]s, [[Swoop]]ers, and [[Wiggler]]s. Goombas are featured less prominently in this title and function differently than in prior ''Super Mario'' titles; they are later localized as [[Galoomba]]s. Some of the new enemies introduced are variants of other species, such as the cape-wielding and flying [[Super Koopa (enemy)|Super Koopa]]s, the large [[Bomber Bill|Banzai Bill]]s that are encountered before regular [[Bullet Bill]]s, the spike-donning [[Spike Top]]s, and the pipe-inhabiting [[Lakitu]]s. Included with the introduced enemies are various new obstacles, most of which populate the castle and fortress levels in the game, and several of these obstacles would make later appearances in the ''Super Mario'' series, namely [[Grinder]]s and [[Skewer]]s.


The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="Super Mario World" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|publisher=[[Shogakukan]]|language=ja|isbn=4-091065-69-4|page=54–56}}</ref> and the Mario Portal Game Archive.<ref name=portal>{{cite|author=Nintendo Co., Ltd.|date=circa 2021|title=Super Mario World|url=www.nintendo.com/jp/character/mario/en/history/world/index.html|publisher=Mario Portal|accessdate=17 Feb. 2025}}</ref> The default order they are listed derives from ''[[Nintendo Kōshiki Guidebook Super Mario World]]''<ref name=ape>{{cite|author=Kagawa, Ryo ({{iw|wikibound|Ape|APE/Shigesato Itoi}}), Koichi Toda (100 Percent), Masaki Kuramochi (100 Percent), Shigeo Tanabe, Naomaru Asao, and Ryuji Osawa, editors|title="UNIT 2 CHARACTER" in『任天堂公式ガイドブック スーパーマリオワールド』|date=1991|language=ja|location=Tokyo|publisher=Shogakukan|isbn=4-09-104117-5|page=27–31}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. The different colored variants of unshelled Koopas and Super Koopas are not distinguished in any of these sources, but are listed separately here because they have unique behaviors like the normal shelled Koopas. Ball 'N' Chains are recognized in-game and in the guidebook as an enemy, but are considered an obstacle in the encyclopedia and this is followed suit here. ''[[Mario Mania]]'', a guidebook that recognizes a different subset of enemies, is not the basis for the subjects of this table.<ref>{{cite|author=Sather, Pam, Scott Pelland, George Sinfield, [[Leslie Swan]], and Dan Owsen, editors|title="Foes" in ''The Nintendo Mario Mania Player's Guide''|date=1991|location=Redmond|publisher=Nintendo of America|page=50–52}}</ref>
When [[Fall]] is unlocked, some of these enemies have their graphics changed; however, their behaviors are unaltered.
{|class="wikitable sortable"style="width:100%;text-align:center"
{|class="wikitable sortable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
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|style="background:white"|[[File:SMWBooBuddy.png]]
|style="background:white"|[[File:SMWBooBuddy.png]]
|[[Boo|Boo Buddy]]
|[[Boo|Boo Buddy]]
|align=left|A shy ghost that stops moving when Mario looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible [[Boo Buddy Snake|snake-like chain]] that bounce around the room. Others appear in [[Boo Crew|large groups]] with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a [[Disappearing Boo Buddy|similar behavior]] appear in the Sunken Ghost Ship. [[Boo Buddies]] can also fly in a circle formation. They are impervious to nearly all attacks.
|align=left|A shy ghost that stops moving when Mario looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible [[Boo Buddy Snake|snake-like chain]] that bounce around the room. Others appear in [[Boo Crew|large groups]] with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a [[Disappearing Boo Buddy|similar behavior]] appear in the Sunken Ghost Ship. [[Boo|Boo Buddies]] can also fly in a circle formation. They are impervious to nearly all attacks.
|[[Donut Ghost House]]
|[[Donut Ghost House]]
|[[Valley Ghost House]]
|[[Valley Ghost House]]
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|align=left|A giant metal ball thrown by Bowser. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=left|A giant metal ball thrown by Bowser. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Front Door|Bowser's Castle]]
|colspan=2|[[Front Door|Bowser's Castle]]
|-
|style="background:white"|[[File:Grey Bowser Statue.png]]
|[[Bowser Statue]] (Gray)
|align=left|A small statue of Bowser. The gray Bowser Statues spit fire.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|-
|style="background:white"|[[File:Gold Bowser Statue.png]]
|Bowser Statue (Gold)
|align=left|A small statue of Bowser. The gold ones hop around.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|-
|-
|style="background:white"|[[File:Chainsaw SMW.png]]
|style="background:white"|[[File:Chainsaw SMW.png]]
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|[[Yoshi's Island 4]]
|[[Yoshi's Island 4]]
|[[Sunken Ghost Ship]]
|[[Sunken Ghost Ship]]
|-
|style="background:white"|[[File:Gold Bowser Statue.png]]
|[[Bowser Statue|Gold Bowser Statue]]
|align=left|A small statue of Bowser. The gold ones hop around.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|-
|style="background:white"|[[File:Grey Bowser Statue.png]]
|Gray Bowser Statue
|align=left|A small statue of Bowser. The Gray Bowser Statues spit fire.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|-
|-
|style="background:white"|[[File:SMW Floor gap trap.png|80px]]
|style="background:white"|[[File:SMW Floor gap trap.png|80px]]
|[[Haunted Hole]]
|[[Haunted Hole]]<ref>{{cite|author=Averill, Alan, Jessica Folsom, Steve Grimm, George Sinfield, and Jennifer Villarreal|date=2002|title=''Nintendo Power Advance''|format=Vol. 4|location=Redmond|publisher=Nintendo of America|isbn=1-930206-21-6|page=59}}</ref>
|align=left|A gap in the platform that moves left and right.  
|align=left|A gap in the platform that moves left and right.  
|colspan=2|[[Choco-Ghost House]]
|colspan=2|[[Choco-Ghost House]]
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|[[7 Larry's Castle|#7 Larry's Castle]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|-
|-
|style="background:white"|[[File:SMW Sprite Spike Trap.png]][[File:SMW Sprite Spike Trap.png]]
|style="background:white"|[[File:SMW Sprite Spike Trap.png]]
|[[Spike Trap|Spikes]]
|[[Spike Trap]]
|align=left|A pointy obstacle that damages Mario. In [[4 Ludwig's Castle|#4 Ludwig's Castle]], the falling ceiling is lined with spikes. Striking the nearby [[ON/OFF Switch]] forces it to recede.
|align=left|A pointy obstacle that damages Mario. In [[4 Ludwig's Castle|#4 Ludwig's Castle]], the falling ceiling is lined with spikes. Striking the nearby [[ON/OFF Switch]] forces it to recede.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[1 Iggy's Castle|#1 Iggy's Castle]]
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|-
|-
|style="background:white"|[[File:OX Block.png]]
|style="background:white"|[[File:OX Block.png]]
|[[O/X Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="Super Mario World" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|date=2018|location=Milwaukie|publisher=[[Dark Horse Books]]|isbn=978-1-50670-897-3|page=69}}</ref>
|[[O/X Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="Super Mario World" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|date=2018|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|isbn=978-1-50670-897-3|page=69}}</ref>
|align=left|A Prize Block found in [[1-Up Chamber]]s. Striking the Prize Blocks in the correct order awards Mario as many as five 1-Up Mushrooms.
|align=left|A Prize Block found in [[1-Up Chamber]]s. Striking the Prize Blocks in the correct order awards Mario as many as five 1-Up Mushrooms.
|-
|-
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|-
|-
|style="background:white"|[[File:SMW Sprite Spotlight (Gray).png]]
|style="background:white"|[[File:SMW Sprite Spotlight (Gray).png]]
|[[spotlight (object)|Spotlight]]<ref>{{cite|author=Pelland, Scott, George Sinfield, [[Leslie Swan]], and Dan Owsen, editors|date=1991|title=''Nintendo Mario Mania Player's Guide''|location=Redmond|publisher=Nintendo of America|page=147}}</ref>
|Spotlight<ref>{{cite|author=Pelland, Scott, George Sinfield, [[Leslie Swan]], and Dan Owsen, editors|date=1991|title=''Nintendo Mario Mania Player's Guide''|location=Redmond|publisher=Nintendo of America|page=147}}</ref>
|align=left|Helps Mario see in the dark. It appears only in [[Bowser's Castle]] and is triggered by a red ? Block.
|align=left|Helps Mario see in the dark. It appears only in [[Bowser's Castle]] and is triggered by a red ? Block.
|-
|-
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==Glitches==
==Glitches==
{{main|List of Super Mario World glitches}}
{{main|List of Super Mario World glitches}}
''Super Mario World''{{'}}s game engine has numerous programming oversights and flaws, which resulted in a large number of glitches that have been discovered and researched by the community, even after many decades since the game's release, resulting in them being exploited in [[wikipedia:Speedrunning|speedruns]], including [[wikipedia:Tool-assisted speedrun|tool-assisted ones (TAS)]].
As the game was developed in the very beginning of the Super Nintendo Entertainment System/Super Famicom's lifespan, ''Super Mario World'''s game engine has numerous programming oversights and flaws, which resulted in a large number of glitches that have been discovered and researched by the community, even after many decades since the game's release. Some of these glitches are often abused in [[wikipedia:Speedrunning|speedruns]], including [[wikipedia:Tool-assisted speedrun|Tool-assisted Speedruns (TAS)]].


[[File:Fireball kill.png|thumb|Glitchy graphic from destroying Iggy's fireball]]
[[File:Sorbetislandbug.png|thumb|right|The miscolored overworld glitch]]
===Glitched graphics from defeated enemies===
===Glitched graphics from defeated enemies===
[[File:Fireball kill.png|thumb|Glitchy graphic from destroying Iggy's fireball]]
The balls on [[Iggy]]'s and [[Larry]]'s platforms can be destroyed by the sliding attack, as can the [[Grinder]]s (using a [[Triangular Block]]). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated. The same happens if [[Mario]] does a nosedive in the second level of the [[Bowser]] battle. The [[Metal ball|Big Steely]] is defeated as a red sprite of [[Princess Peach|Princess Toadstool]]'s head.
The balls on [[Iggy]]'s and [[Larry]]'s platforms can be destroyed by the sliding attack, as can the [[Grinder]]s (using a [[Triangular Block]]). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated. The same happens if [[Mario]] does a nosedive in the second level of the [[Bowser]] battle. The [[Metal ball|Big Steely]] is defeated as a red sprite of [[Princess Peach|Princess Toadstool]]'s head.


===Miscolored overworld===
===Miscolored overworld===
[[File:Sorbetislandbug.png|thumb|left|The miscolored overworld glitch]]
In order to do this glitch, the player must go to the end of [[Chocolate Island 3]]. Under the goal, the player must jump off [[Yoshi]] to the [[Giant Gate]] so that the screen does not scroll up. If this is done correctly, Mario is barely seen when he finishes the level, and because Mario is not present on the bottom of the screen, the screen begins to flicker in many colors as the stage begins to fade out. When he comes back to the overworld map, the entire world is glitchy and colored with red and blue. If Mario visits the [[Forest of Illusion]] or the [[Valley of Bowser]] and comes back to the main overworld, the entire world is ivory-colored instead. The glitch ends if the player completes a level or visits a [[Star Road (Super Mario World)|Star Road]].
In order to do this glitch, the player must go to the end of [[Chocolate Island 3]]. Under the goal, the player must jump off [[Yoshi]] to the [[Giant Gate]] so that the screen does not scroll up. If this is done correctly, Mario is barely seen when he finishes the level, and because Mario is not present on the bottom of the screen, the screen begins to flicker in many colors as the stage begins to fade out. When he comes back to the overworld map, the entire world is glitchy and colored with red and blue. If Mario visits the [[Forest of Illusion]] or the [[Valley of Bowser]] and comes back to the main overworld, the entire world is ivory-colored instead. The glitch ends if the player completes a level or visits a [[Star Road (Super Mario World)|Star Road]].
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The game was placed 16th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|publisher=Nintendo of America|language=en-us|page=90}}</ref> The game placed 47th in the 200th issue of GameInformer's "Top 200 Games of All Time."
The game was placed 16th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|publisher=Nintendo of America|language=en-us|page=90}}</ref> The game placed 47th in the 200th issue of GameInformer's "Top 200 Games of All Time."
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*''[[WarioWare: Get It Together!]]'' – [[Super Mario World (WarioWare: Get It Together!)|A microgame]] based on ''Super Mario World'' appears in this game, which involves traversing to the end of a level.
*''[[WarioWare: Get It Together!]]'' – [[Super Mario World (WarioWare: Get It Together!)|A microgame]] based on ''Super Mario World'' appears in this game, which involves traversing to the end of a level.
*''[[Super Mario Bros. Wonder]]'' – In the course [[Break Time! Wonder Token Tunes]], the bonus game theme from ''Super Mario World'' plays. [[Serpont]]s also look and function similarly to Rexes.
*''[[Super Mario Bros. Wonder]]'' – In the course [[Break Time! Wonder Token Tunes]], the bonus game theme from ''Super Mario World'' plays. [[Serpont]]s also look and function similarly to Rexes.
*[[LEGO Super Mario|LEGO ''Super Mario'']] – The sprite of Cape Mario riding Yoshi, while Yoshi uses his tongue, is reused as a motion-based LEGO set. An animation of Cape Mario jumping onto Yoshi, eating a [[Fruit (Yoshi food)|berry]], collecting a Dragon Coin, eating a red Koopa Troopa, and reaching a [[Midway Gate]] set to the [[Ground BGM (Super Mario World)|Ground BGM]] plays when a LEGO Super Mario figure scans a platform on the motion-based set.
*[[LEGO Super Mario|LEGO ''Super Mario'']] – The sprite of Cape Mario riding Yoshi, while Yoshi uses his tongue, is reused as a motion-based LEGO set.


==Gallery==
==Gallery==

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