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==Glitches== | ==Glitches== | ||
{{main|List of Super Mario World glitches}} | {{main|List of Super Mario World glitches}} | ||
''Super Mario World'' | As the game was developed in the very beginning of the Super Nintendo Entertainment System/Super Famicom's lifespan, ''Super Mario World'''s game engine has numerous programming oversights and flaws, which resulted in a large number of glitches that have been discovered and researched by the community, even after many decades since the game's release. Some of these glitches are often abused in [[wikipedia:Speedrunning|speedruns]], including [[wikipedia:Tool-assisted speedrun|Tool-assisted Speedruns (TAS)]]. | ||
[[File:Fireball kill.png|thumb|Glitchy graphic from destroying Iggy's fireball]] | |||
[[File:Sorbetislandbug.png|thumb|right|The miscolored overworld glitch]] | |||
===Glitched graphics from defeated enemies=== | ===Glitched graphics from defeated enemies=== | ||
The balls on [[Iggy]]'s and [[Larry]]'s platforms can be destroyed by the sliding attack, as can the [[Grinder]]s (using a [[Triangular Block]]). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated. The same happens if [[Mario]] does a nosedive in the second level of the [[Bowser]] battle. The [[Metal ball|Big Steely]] is defeated as a red sprite of [[Princess Peach|Princess Toadstool]]'s head. | The balls on [[Iggy]]'s and [[Larry]]'s platforms can be destroyed by the sliding attack, as can the [[Grinder]]s (using a [[Triangular Block]]). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated. The same happens if [[Mario]] does a nosedive in the second level of the [[Bowser]] battle. The [[Metal ball|Big Steely]] is defeated as a red sprite of [[Princess Peach|Princess Toadstool]]'s head. | ||
===Miscolored overworld=== | ===Miscolored overworld=== | ||
In order to do this glitch, the player must go to the end of [[Chocolate Island 3]]. Under the goal, the player must jump off [[Yoshi]] to the [[Giant Gate]] so that the screen does not scroll up. If this is done correctly, Mario is barely seen when he finishes the level, and because Mario is not present on the bottom of the screen, the screen begins to flicker in many colors as the stage begins to fade out. When he comes back to the overworld map, the entire world is glitchy and colored with red and blue. If Mario visits the [[Forest of Illusion]] or the [[Valley of Bowser]] and comes back to the main overworld, the entire world is ivory-colored instead. The glitch ends if the player completes a level or visits a [[Star Road (Super Mario World)|Star Road]]. | In order to do this glitch, the player must go to the end of [[Chocolate Island 3]]. Under the goal, the player must jump off [[Yoshi]] to the [[Giant Gate]] so that the screen does not scroll up. If this is done correctly, Mario is barely seen when he finishes the level, and because Mario is not present on the bottom of the screen, the screen begins to flicker in many colors as the stage begins to fade out. When he comes back to the overworld map, the entire world is glitchy and colored with red and blue. If Mario visits the [[Forest of Illusion]] or the [[Valley of Bowser]] and comes back to the main overworld, the entire world is ivory-colored instead. The glitch ends if the player completes a level or visits a [[Star Road (Super Mario World)|Star Road]]. | ||
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