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{{redirect|Super Mario Bros. 4|the [[Nelsonic Game Watch]] based on the game that also uses this title|[[Super Mario World (Nelsonic Game Watch)]]}}
{{redirect|Super Mario Bros. 4|the [[Nelsonic Game Watch]] based on the game that also uses this title|[[Super Mario World (Nelsonic Game Watch)]]}}
{{redirect|SMW|the game known as "Super Mario Wii" in South Korea|[[Super Mario Galaxy]]}}
{{redirect|SMW|the game known as "Super Mario Wii" in South Korea|[[Super Mario Galaxy]]}}
{{distinguish|Super Mario Land|Super Mario 3D World|Super Mini Mario World|Super Nintendo World}}
{{distinguish|Super Mario Land|Super Mario 3D World|Super Nintendo World}}
{{game infobox
{{game infobox
|image=[[File:Super Mario World Box.png|260px]]
|image=[[File:Super Mario World Box.png|260px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{flag list|Japan|November 21, 1990<ref>{{cite|url=https://archive.org/stream/bi-weekly-famitsu-no.-115-november-23rd-1990/Bi-Weekly%20Famitsu%20-%20No.%20115%20November%2023rd%2C%201990%20%28Compressed%29#page/n9/mode/1up|title=スーパーマリオワールド [スーパーファミコン]|magazine=[[Famitsu]]|issue=115|publisher=ASCII Corporation|date=November 23, 1990|page=10|accessdate=December 10, 2024}}</ref>|South Korea|1991<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-mario-world-kor/|publisher=Scanlines16.com|title=Super Mario World (KR)|language=French|archive=archive.today/2024.06.06-201224/http://scanlines16.com/collection/super-mario-world-kor/|accessdate=June 6, 2024}}</ref>|USA|August 23, 1991<ref>{{cite|quote=A host of hot games is lined up and waiting, even before the Super NES arrives in the U.S. Several titles will be released as soon as the system becomes available, and many more will be released shortly after.|date=August 1991|title=''Nintendo Power'' Volume 27|publisher=Nintendo of America|language=en-us|page=72}}</ref>|Europe|April 11, 1992<ref>{{cite|url=www.themushroomkingdom.net/games/smw|title=''Super Mario World'' (SNES)|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}</ref>|Australia|July 1, 1992|Brazil|August 30, 1993<ref>{{cite|url=https://acervo.estadao.com.br/publicados/1993/08/30/g/19930830-36475-nac-0064-inf-30-not-qhksphk.jpg|title=''Nintendo chega hoje ao mercado''|publisher=O Estado de S. Paulo|language=pt-br|date=August 30, 1993|accessdate=January 18, 2025}}</ref>}}'''Nintendo Super System:'''<br>{{flag list|USA|1991<ref>{{cite|url=flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2|title=Arcade flyer|publisher=Arcade Museum|language=en|accessdate=June 27, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{flag list|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|South Africa|March 4, 2016<ref>https://www.nintendo.com/en-za/Games/Super-Nintendo/Super-Mario-World-752133.html</ref>|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>{{cite|language=en-us|author=Nintendo of America|date=September 4, 2019|url=youtu.be/8TVE44feo_I?t=1386|timestamp=23:06|title=Nintendo Direct 9.4.2019|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Japan|September 6, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|language=ja|url=youtu.be/IjZbFWW23d0?t=3568|title=Nintendo Direct 2019.9.5|publisher=YouTube|accessdate=September 4, 2019}}{{dead link}}</ref>|Europe|September 6, 2019<ref>{{cite|publisher=Twitter|language=en-gb|author=Nintendo of Europe|url=x.com/NintendoEurope/status/1169375812610592769|title=Exclusively for members, these 20 classic #SuperNES games can be played from 06/09 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|accessdate=June 27, 2024}}</ref>|Australia|September 6, 2019<ref>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1169378280031436800|title=Exclusively for members, these 20 classic #SuperNES games can be played from 6/9 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|publisher=Twitter|accessdate=September 4, 2019}}</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Give the world a whole new look!'''''<br>{{flag list|USA|March 30, 2022<ref>{{cite|author=@NintendoAmerica|date=March 30, 2022|url=https://x.com/NintendoAmerica/status/1509334972188045321|title="''Three classic #SuperNES and #NES titles are now live for #NintendoSwitchOnline members! ☑️ DIG DUG II ☑️ MAPPY-LAND ☑️ Earthworm Jim 2''"|publisher=X|accessdate=July 4, 2024}}</ref><ref>@NE_Brian (March 31, 2022). [https://nintendoeverything.com/nintendo-switch-online-adds-sp-versions-for-super-mario-world-super-punch-out/ Nintendo Switch Online adds SP versions for Super Mario World, Super Punch-Out!!] ''Nintendo Everything''. Retrieved April 1, 2022.</ref>|Japan|March 31, 2022<ref>{{cite|author=Nintendo 公式チャンネル|date=March 31, 2022|url=https://youtu.be/GC2KVUofoLA|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2022年3月31日]</nowiki>|publisher=YouTube|accessdate=July 4, 2024}}</ref>|Europe|March 31, 2022|Australia|March 31, 2022}}
|release='''SNES:'''<br>{{flag list|Japan|November 21, 1990|South Korea|1991<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-mario-world-kor/|publisher=Scanlines16.com|title=Super Mario World (KR)|language=French|archive=archive.today/2024.06.06-201224/http://scanlines16.com/collection/super-mario-world-kor/|accessdate=June 6, 2024}}</ref>|USA|August 18, 1991<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|April 11, 1992<ref>{{cite|url=www.themushroomkingdom.net/games/smw|title=''Super Mario World'' (SNES)|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}</ref>|Australia|July 1, 1992}}'''Nintendo Super System:'''<br>{{flag list|USA|1991<ref>{{cite|url=flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2|title=Arcade flyer|publisher=Arcade Museum|language=en|accessdate=June 27, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{flag list|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|South Africa|March 4, 2016<ref>https://www.nintendo.com/en-za/Games/Super-Nintendo/Super-Mario-World-752133.html</ref>|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>{{cite|language=en-us|author=Nintendo of America|date=September 4, 2019|url=youtu.be/8TVE44feo_I?t=1386|timestamp=23:06|title=Nintendo Direct 9.4.2019|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Japan|September 6, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|language=ja|url=youtu.be/IjZbFWW23d0?t=3568|title=Nintendo Direct 2019.9.5|publisher=YouTube|accessdate=September 4, 2019}}{{dead link}}</ref>|Europe|September 6, 2019<ref>{{cite|publisher=Twitter|language=en-gb|author=Nintendo of Europe|url=x.com/NintendoEurope/status/1169375812610592769|title=Exclusively for members, these 20 classic #SuperNES games can be played from 06/09 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|accessdate=June 27, 2024}}</ref>|Australia|September 6, 2019<ref>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1169378280031436800|title=Exclusively for members, these 20 classic #SuperNES games can be played from 6/9 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|publisher=Twitter|accessdate=September 4, 2019}}</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Give the world a whole new look!'''''<br>{{flag list|USA|March 30, 2022<ref>{{cite|author=@NintendoAmerica|date=March 30, 2022|url=https://x.com/NintendoAmerica/status/1509334972188045321|title="''Three classic #SuperNES and #NES titles are now live for #NintendoSwitchOnline members! ☑️ DIG DUG II ☑️ MAPPY-LAND ☑️ Earthworm Jim 2''"|publisher=X|accessdate=July 4, 2024}}</ref><ref>@NE_Brian (March 31, 2022). [https://nintendoeverything.com/nintendo-switch-online-adds-sp-versions-for-super-mario-world-super-punch-out/ Nintendo Switch Online adds SP versions for Super Mario World, Super Punch-Out!!] ''Nintendo Everything''. Retrieved April 1, 2022.</ref>|Japan|March 31, 2022<ref>{{cite|author=Nintendo 公式チャンネル|date=March 31, 2022|url=https://youtu.be/GC2KVUofoLA|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2022年3月31日]</nowiki>|publisher=YouTube|accessdate=July 4, 2024}}</ref>|Europe|March 31, 2022|Australia|March 31, 2022}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Genre#Platform games|Platformer]], action-adventure
|genre=[[Genre#Platform games|Platformer]], action-adventure
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|platforms=[[Super Nintendo Entertainment System|Super Famicom/Super Nintendo Entertainment System]], [[Nintendo Super System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition/Super Famicom Mini]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Nintendo Entertainment System|Super Famicom/Super Nintendo Entertainment System]], [[Nintendo Super System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition/Super Famicom Mini]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
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'''''Super Mario World''''' is a 2D action-adventure platform game and a launch title released for the [[Super Nintendo Entertainment System]] in 1990, developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. It is a direct sequel to ''[[Super Mario Bros. 3]]'' and the sixth entry in the [[Super Mario (series)|''Super Mario'' series]]. In Japan, it is recognized as the fifth.<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> In being a sequel, the game retains many of the elements that debuted in ''Super Mario Bros. 3'', such as the [[world]] map and [[Koopalings|Koopaling]] boss fights, while introducing a large variety of new gameplay mechanics, such as an expanded and less linear world map and the ability to save the game. Introduced in ''Super Mario World'' is [[Mario]]'s sidekick, [[Yoshi]] (and [[Yoshi (species)|his species that shares his name]]), who serves as a playable mount for the Mario Bros. with his own unique abilities and gameplay style. The overall game was meant to be modeled after an action movie franchise, as can be inferred by the Japanese version of the Koopaling defeat scenes as well as the summary on the back of the Japanese box.
'''''Super Mario World''''' is a 2D action-adventure platform game and a launch title released for the [[Super Nintendo Entertainment System]] in 1990, developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. It is a direct sequel to ''[[Super Mario Bros. 3]]'' and the sixth entry in the ''[[Super Mario (series)|Super Mario]]'' series. In Japan, it is recognized as the fifth.<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> In being a sequel, the game retains many of the elements that debuted in ''Super Mario Bros. 3'', such as the [[world]] map and [[Koopalings|Koopaling]] boss fights, while introducing a large variety of new gameplay mechanics, such as an expanded and less linear world map and the ability to save the game. Introduced in ''Super Mario World'' is [[Mario]]'s sidekick, [[Yoshi]] (and [[Yoshi (species)|his species that shares his name]]), who serves as a playable mount for the Mario Bros. with his own unique abilities and gameplay style. The overall game was meant to be modeled after an action movie franchise, as can be inferred by the Japanese version of the Koopaling defeat scenes as well as the summary on the back of the Japanese box.


The game was released to best-selling status on the SNES, received large amounts of critical acclaim, and is commonly seen on [[Nintendo]]'s best games of all time on various critic listings. Many of its introduced characters, game mechanics, and artistic themes influenced later titles in the [[Super Mario (franchise)|''Super Mario'' franchise]], and the character Yoshi was popular enough to receive [[Yoshi (franchise)|a series starring him]]. The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'', set during Mario's infancy. ''Super Mario World'' has spawned various non-game media such as [[Super Mario World (television series)|a cartoon series]] based on it, which debuted on September 14, 1991, one month after the American release. Various manga adaptions of the game have sprung up, one notable series being ''[[Super Mario-kun]]'', which has its first volumes based on ''Super Mario World'' released in 1991 and is still ongoing today.
The game was released to best-selling status on the SNES, received large amounts of critical acclaim, and is commonly seen on [[Nintendo]]'s best games of all time on various critic listings. Many of its introduced characters, game mechanics, and artistic themes influenced later titles in the [[Super Mario (franchise)|''Super Mario'' franchise]], and the character Yoshi was popular enough to receive [[Yoshi (franchise)|a series starring him]]. The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'', set during Mario's infancy. ''Super Mario World'' has spawned various non-game media such as [[Super Mario World (television series)|a cartoon series]] based on it, which debuted on September 14, 1991, one month after the American release. Various manga adaptions of the game have sprung up, one notable series being ''[[Super Mario-kun]]'', which has its first volumes based on ''Super Mario World'' released in 1991 and is still ongoing today.


''Super Mario World'' is included in the ''[[Super Mario All-Stars + Super Mario World]]'' compilation title released in December 1994. A  [[reissue]] of ''Super Mario World'' was later released on the [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], titled ''[[Super Mario World: Super Mario Advance 2]]''. The original version was also rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2006, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013, and the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016. ''Super Mario World'' is one of the included titles in the [[Classics#Super NES Classic Edition|SNES Classic Edition]] and [[Super Nintendo Entertainment System - Nintendo Switch Online]], the latter of which also includes a version titled ''Super Mario World: Give the world a whole new look!'', which was initially released on March 30, 2022, and begins in [[Fall]] with 99 lives and a [[Cape Feather]] in the [[item storage|Item Stock]].
''Super Mario World'' is included in the ''[[Super Mario All-Stars + Super Mario World]]'' compilation title released in December 1994. A  [[Reissue#Remakes|remake]] of ''Super Mario World'' was later released on the [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], titled ''[[Super Mario World: Super Mario Advance 2]]''. The original version was also rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2006, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013, and the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016. ''Super Mario World'' is one of the included titles in the [[Classics#Super NES Classic Edition|SNES Classic Edition]] and [[Super Nintendo Entertainment System - Nintendo Switch Online]], the latter of which also includes a version titled ''Super Mario World: Give the world a whole new look!'', which was initially released on March 30, 2022, and begins in [[Fall]] with 99 lives and a [[Cape Feather]] in the [[item storage|Item Stock]].
==Story==
==Story==
'''From the instruction booklet:'''
'''From the instruction booklet:'''
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''Super Mario World'' takes place on the archipelago of [[Dinosaur Land]], and players navigate it through a world map comprised of a greater, general view of the whole land and several sub-maps for specific areas. Unlike in ''Super Mario Bros. 3'', whose world maps featured mostly numbered panels largely detached from the landscape, levels in ''Super Mario World'' are marked by button-like spots laid on the environment itself, creating an organic appearance between the world and each level. Players first start out on Yoshi's Island at [[Yoshi's House]], where the path immediately branches off into two levels. The order of the world themes is unique to this title: Players first start in two grassy plain-like worlds while eventually venturing into a cave toward a sky area, into a forest, onto a rocky island, and finally into the [[Valley of Bowser]], which takes on a subterranean wasteland. Haunted [[Ghost House]]s are introduced in ''Super Mario World'' and populate Dinosaur Land; unlike traditional level layouts, they tend to contain puzzles and traps designed to confuse the player. Cave levels and levels that primarily take place underwater or where [[water]] is prevalent are additionally marked as such on the map, with most cave levels outside the [[Vanilla Dome]] and the Valley of Bowser featuring rocks around them, while Mario gets submerged in water for the water levels.
''Super Mario World'' takes place on the archipelago of [[Dinosaur Land]], and players navigate it through a world map comprised of a greater, general view of the whole land and several sub-maps for specific areas. Unlike in ''Super Mario Bros. 3'', whose world maps featured mostly numbered panels largely detached from the landscape, levels in ''Super Mario World'' are marked by button-like spots laid on the environment itself, creating an organic appearance between the world and each level. Players first start out on Yoshi's Island at [[Yoshi's House]], where the path immediately branches off into two levels. The order of the world themes is unique to this title: Players first start in two grassy plain-like worlds while eventually venturing into a cave toward a sky area, into a forest, onto a rocky island, and finally into the [[Valley of Bowser]], which takes on a subterranean wasteland. Haunted [[Ghost House]]s are introduced in ''Super Mario World'' and populate Dinosaur Land; unlike traditional level layouts, they tend to contain puzzles and traps designed to confuse the player. Cave levels and levels that primarily take place underwater or where [[water]] is prevalent are additionally marked as such on the map, with most cave levels outside the [[Vanilla Dome]] and the Valley of Bowser featuring rocks around them, while Mario gets submerged in water for the water levels.


''Super Mario World'' contains nine worlds and 73 (74 if the [[Back Door]] and [[Front Door]] are counted as separate levels, 76 if the [[Top Secret Area]] and Yoshi's House are counted as levels, 75 if Yoshi's House and the Top Secret Area are counted as levels and the Back Door and Front Door are counted as one level, and 72 if the Back Door, the Front Door, Yoshi's House, and the Top Secret Area are not counted as levels) levels in total. 24 of these levels have secret exits, so depending on how one counts the levels, this makes for a total of 96 to 100 exits, although only 96 are tracked by the game. Almost all worlds contain four regular levels and at least one secret level. Levels marked in yellow contain one exit, while levels marked in red contain an alternative, secret exit. Other points of interest include the [[Switch Palace]]s, [[Warp Pipe]]s, and the [[Star Road (Super Mario World)|star-shaped portals]] to [[Star World]] that are unlocked only when players find the associated secret exit. Switch Palaces activate respectively colored permeable [[Dotted-Line Block|Dotted Line Block]]s and turn them into solid [[! Block|Exclamation Mark Block]]s that can be stood on or hit from below. Once Switch Palace levels have been completed, they cannot be visited again. Warp Pipes warp players to different areas of the map, usually to different worlds altogether. Finally, Yoshis cannot be taken into castles, fortresses, or Ghost Houses, though Yoshi remains outside for the player if they exit the level. In castles, players have to defeat the Koopalings, while in fortresses, players need to defeat [[Reznor]]s.
''Super Mario World'' contains nine worlds and 73 (74 if the [[Back Door]] and [[Front Door]] are counted as separate levels, and 76 if the [[Top Secret Area]] and Yoshi's House are counted as levels) levels in total. 24 of these levels have secret exits, so depending on how one counts the levels, this makes for a total of 97 to 100 exits, although only 96 are tracked by the game. Almost all worlds contain four regular levels and at least one secret level. Levels marked in yellow contain one exit, while levels marked in red contain an alternative, secret exit. Other points of interest include the [[Switch Palace]]s, [[Warp Pipe]]s, and the [[Star Road (Super Mario World)|star-shaped portals]] to [[Star World]] that are unlocked only when players find the associated secret exit. Switch Palaces activate respectively colored permeable [[Dotted-Line Block|Dotted Line Block]]s and turn them into solid [[! Block|Exclamation Mark Block]]s that can be stood on or hit from below. Once Switch Palace levels have been completed, they cannot be visited again. Warp Pipes warp players to different areas of the map, usually to different worlds altogether. Finally, Yoshis cannot be taken into castles, fortresses, or Ghost Houses, though Yoshi remains outside for the player if they exit the level. In castles, players have to defeat the Koopalings, while in fortresses, players need to defeat [[Reznor]]s.


Star World and the [[Special Zone]] are bonus worlds that are accessed when players find secret exits throughout Dinosaur Land that lead to the Star Roads. The Star World levels require the player to find a [[key]] and [[keyhole]] secret exit to progress through it, while the Special Zone is a linear area that is unlocked when players complete all of Star World's secret exits. The Special Zone levels are much more difficult relative to the levels in this game; none of the levels contain [[Midway Gate]]s, and some can be long while others use level gimmicks.
Star World and the [[Special Zone]] are bonus worlds that are accessed when players find secret exits throughout Dinosaur Land that lead to the Star Roads. The Star World levels require the player to find a [[key]] and [[keyhole]] secret exit to progress through it, while the Special Zone is a linear area that is unlocked when players complete all of Star World's secret exits. The Special Zone levels are much more difficult relative to the levels in this game; none of the levels contain [[Midway Gate]]s, and some can be long while others use level gimmicks.
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===Yoshis===
===Yoshis===
In addition to Mario and Luigi, [[Yoshi (species)|Yoshi]]s of four different colors appear in the game, and they can be controlled once acquired and help the Mario Bros. in many levels of the game. Green Yoshis hatch out of [[Yoshi's Egg|egg]]s, usually found in various blocks throughout the game. If an egg is found but the player already has a Yoshi, the egg instead provides a [[1-Up Mushroom]]. If a Yoshi gets hurt, it runs off, requiring the Mario Bros. to chase it down if they want to ride it again. A Yoshi can additionally provide a Yoshi Boost<ref>{{cite|date=August 1991|title=''[[Mario Mania]]'' Nintendo Player's Guide|publisher=Nintendo of America|language=en-us|page=43}}</ref> (or Double Jump)<ref>{{cite|date=1992|title=''Super NES Nintendo Player's Guide''|publisher=Nintendo of America|language=en-us|page=13 and 15}}</ref> to Mario if he jumps off the Yoshi. Some levels contain [[Fruit (Yoshi food)|berries]], and Yoshis can eat them and produce eggs from them if enough are eaten. Yoshis can eat most enemies, though they cannot immediately [[swallow]] most shells, requiring them to spit the shells out before they eventually swallow them.
In addition to Mario and Luigi, [[Yoshi (species)|Yoshi]]s of four different colors appear in the game, and they can be controlled once acquired and help the Mario Bros. in many levels of the game. Green Yoshis hatch out of [[Yoshi's Egg|egg]]s, usually found in various blocks throughout the game. If an egg is found but the player already has a Yoshi, the egg instead provides a [[1-Up Mushroom]]. If a Yoshi gets hurt, it runs off, requiring the Mario Bros. to chase it down if they want to ride it again. A Yoshi can additionally provide a Yoshi Boost<ref>{{cite|date=August 1991|language=en-us|publisher=Nintendo of America|title=''[[Mario Mania]]'' Nintendo Player's Guide|page=43}}</ref> (or Double Jump)<ref>{{cite|title=''Super NES Nintendo Player's Guide''|page=13 and 15|publisher=Nintendo of America|language=en-us|date=1992}}</ref> to Mario if he jumps off the Yoshi. Some levels contain [[Fruit (Yoshi food)|berries]], and Yoshis can eat them and produce eggs from them if enough are eaten. Yoshis can eat most enemies, though they cannot immediately [[swallow]] most shells, requiring them to spit the shells out before they eventually swallow them.


Red, Blue, and Yellow Yoshis are uncommon in ''Super Mario World''. They are first encountered in [[Star World]], which is accessible by using the five [[Star Road (Super Mario World)|Star Road]]s found throughout the game. Red, Blue, and Yellow Yoshis are found as [[Baby Yoshi|Mini-Yoshi]]s, small and unable to be ridden. However, through carrying them, the Mini-Yoshis eat the enemies and items they touch. When they eat five enemies, shells, [[coin]]s, or active [[Grab Block]]s, they transform into adult Yoshis and can be used normally. If a Mini-Yoshi eats a single power-up, it grows up instantly. Mini-Yoshis of all colors hatch from the eggs rescued from the castles during the end credits of the game.
Red, Blue, and Yellow Yoshis are uncommon in ''Super Mario World''. They are first encountered in [[Star World]], which is accessible by using the five [[Star Road (Super Mario World)|Star Road]]s found throughout the game. Red, Blue, and Yellow Yoshis are found as [[Baby Yoshi|Mini-Yoshi]]s, small and unable to be ridden. However, through carrying them, the Mini-Yoshis eat the enemies and items they touch. When they eat five enemies, shells, [[coin]]s, or active [[Grab Block]]s, they transform into adult Yoshis and can be used normally. If a Mini-Yoshi eats a single power-up, it grows up instantly. Mini-Yoshis of all colors hatch from the eggs rescued from the castles during the end credits of the game.
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==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
===Enemies===
<!--NOTE TO EDITORS: Please do not change every instance of "Goomba" into "Galoomba." They are not typos. They were mislocalized as such at the time. Also, please take a look at MarioWiki:Proposals/Archive/47#The_Usage_of_Old_Names_in_Articles and MarioWiki:Naming#Name changes -->
<!--NOTE TO EDITORS: Please do not change every instance of "Goomba" into "Galoomba." They are not typos. They were mislocalized as such at the time. Also, please take a look at MarioWiki:Proposals/Archive_47#The_Usage_of_Old_Names_in_Articles and MarioWiki:Naming#Name changes -->
''Super Mario World'' retains some of the enemies from ''Super Mario Bros. 3'', such as the common [[Koopa Troopa]]s and their varieties, Ghost House-dwelling [[Boo]]s, [[Buzzy Beetle]]s in a cave environment, and [[Cheep Cheep]]s underwater, while introducing more species that would regularly appear in later entries in the ''Super Mario'' series, such as [[Magikoopa]]s, [[Fish Bone|Fishbone]]s, [[Swoop]]ers, and [[Wiggler]]s. Goombas are featured less prominently in this title and function differently than in prior ''Super Mario'' titles; they are later localized as [[Galoomba]]s. Some of the new enemies introduced are variants of other species, such as the cape-wielding and flying [[Super Koopa (enemy)|Super Koopa]]s, the large [[Bomber Bill|Banzai Bill]]s that are encountered before regular [[Bullet Bill]]s, the spike-donning [[Spike Top]]s, and the pipe-inhabiting [[Lakitu]]s. Included with the introduced enemies are various new obstacles, most of which populate the castle and fortress levels in the game, and several of these obstacles would make later appearances in the ''Super Mario'' series, namely [[Grinder]]s and [[Skewer]]s. When [[Fall]] is unlocked, some of these enemies have their graphics changed and their names in the staff roll replaced. However, their behaviors are unaltered.
''Super Mario World'' retains some of the enemies from ''Super Mario Bros. 3'', such as the common [[Koopa Troopa]]s and their varieties, Ghost House-dwelling [[Boo]]s, [[Buzzy Beetle]]s in a cave environment, and [[Cheep Cheep]]s underwater, while introducing more species that would regularly appear in later entries in the ''Super Mario'' series, such as [[Magikoopa]]s, [[Fish Bone|Fishbone]]s, [[Swoop]]ers, and [[Wiggler]]s. Goombas are featured less prominently in this title and function differently than in prior ''Super Mario'' titles; they are later localized as [[Galoomba]]s. Some of the new enemies introduced are variants of other species, such as the cape-wielding and flying [[Super Koopa (enemy)|Super Koopa]]s, the large [[Bomber Bill|Banzai Bill]]s that are encountered before regular [[Bullet Bill]]s, the spike-donning [[Spike Top]]s, and the pipe-inhabiting [[Lakitu]]s. Included with the introduced enemies are various new obstacles, most of which populate the castle and fortress levels in the game, and several of these obstacles would make later appearances in the ''Super Mario'' series, namely [[Grinder]]s and [[Skewer]]s.


The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="Super Mario World" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|publisher=[[Shogakukan]]|language=ja|isbn=4-091065-69-4|page=54–56}}</ref> and the Mario Portal Game Archive.<ref name=portal>{{cite|author=Nintendo Co., Ltd.|date=circa 2021|title=Super Mario World|url=www.nintendo.com/jp/character/mario/en/history/world/index.html|publisher=Mario Portal|accessdate=17 Feb. 2025}}</ref> The default order they are listed derives from ''[[Nintendo Kōshiki Guidebook Super Mario World]]''<ref name=ape>{{cite|author=Kagawa, Ryo ({{iw|wikibound|Ape|APE/Shigesato Itoi}}), Koichi Toda (100 Percent), Masaki Kuramochi (100 Percent), Shigeo Tanabe, Naomaru Asao, and Ryuji Osawa, editors|title="UNIT 2 CHARACTER" in『任天堂公式ガイドブック スーパーマリオワールド』|date=1991|language=ja|location=Tokyo|publisher=Shogakukan|isbn=4-09-104117-5|page=27–31}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. The different colored variants of unshelled Koopas and Super Koopas are not distinguished in any of these sources, but are listed separately here because they have unique behaviors like the normal shelled Koopas. Ball 'N' Chains are recognized in-game and in the guidebook as an enemy, but are considered an obstacle in the encyclopedia and this is followed suit here. ''[[Mario Mania]]'', a guidebook that recognizes a different subset of enemies, is not the basis for the subjects of this table.<ref>{{cite|author=Sather, Pam, Scott Pelland, George Sinfield, [[Leslie Swan]], and Dan Owsen, editors|title="Foes" in ''The Nintendo Mario Mania Player's Guide''|date=1991|location=Redmond|publisher=Nintendo of America|page=50–52}}</ref>
When [[Fall]] is unlocked, some of these enemies have their graphics changed; however, their behaviors are unaltered.
{|class="wikitable sortable"style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!class="unsortable" rowspan=2|Image
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A turtle dressed in football gear who charges at Mario. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.
A turtle dressed in football gear who charges at Mario. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.
|[[Yoshi's Island 1]]
|[[Yoshi's Island 1]]
|[[Funky (level)|Funky]]
|[[Front Door|Bowser's Castle]]
|{{icon|new}}
|{{icon|new}}
|-
|-
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|-
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Red.png]]
|style="background:white"|[[File:SMW KoopaTroopaNoShell Red.png]]
|[[Unshelled Koopa]] (Red)
|[[Unshelled Koopa Troopa|Unshelled Koopa]] (Red)
|align=left|A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell.
|align=left|A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell.
|[[Yoshi's Island 2]]
|[[Yoshi's Island 2]]
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|style="background:white"|[[File:BlarggSMW.png]]
|style="background:white"|[[File:BlarggSMW.png]]
|[[Blargg]]
|[[Blargg]]
|align=left|A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=left|A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario. It cannot be stomped on.
|[[Vanilla Dome 1]]
|[[Vanilla Dome 1]]
|[[Chocolate Secret]]
|[[Chocolate Secret]]
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|style="background:white"|[[File:SMWBooBuddy.png]]
|style="background:white"|[[File:SMWBooBuddy.png]]
|[[Boo|Boo Buddy]]
|[[Boo|Boo Buddy]]
|align=left|A shy ghost that stops moving when Mario looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible [[Boo Buddy Snake|snake-like chain]] that bounce around the room. Others appear in [[Boo Crew|large groups]] with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a [[Disappearing Boo Buddy|similar behavior]] appear in the Sunken Ghost Ship. [[Boo|Boo Buddies]] can also fly in a circle formation. They are impervious to nearly all attacks.
|align=left|A shy ghost that stops moving when Mario looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible [[Boo Buddy Snake|snake-like chain]] that bounce around the room. Others appear in [[Boo Crew|large groups]] with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a [[Disappearing Boo Buddy|similar behavior]] appear in the Sunken Ghost Ship. [[Boo|Boo Buddies]] flying in a circle formation. They are impervious to nearly all attacks.
|[[Donut Ghost House]]
|[[Donut Ghost House]]
|[[Valley Ghost House]]
|[[Valley Ghost House]]
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|style="background:white"|[[File:Bbblock.gif]]
|style="background:white"|[[File:Bbblock.gif]]
|[[Block Boo|Boo Buddy Block]]
|[[Block Boo|Boo Buddy Block]]
|align=left|A shy ghost that turns into a block when Mario looks at it. While in Boo form, it cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=left|A shy ghost that turns into a block when Mario looks at it. While in Boo form, it cannot be stomped on.
|colspan=2|[[Choco-Ghost House]]
|colspan=2|[[Choco-Ghost House]]
|{{icon|new}}
|{{icon|new}}
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW Lava Bubble.png]] [[File:SMW ZigzagLavaBubble.png]]
|style="background:white"|[[File:SMW Lava Blubbe.png]] [[File:SMW ZigzagLavaBubble.png]]
|[[Lava Bubble]]
|[[Lava Bubble]]
|align=left|An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario.
|align=left|An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario.
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|-
|-
|style="background:white"|[[File:Li'lSparky SMW.png]]
|style="background:white"|[[File:Li'lSparky SMW.png]]
|[[Li'l Sparky|Lil Sparky]]
|[[Lil Sparky]]
|align=left|A little spark that circles a platform.
|align=left|A little spark that circles a platform.
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|[[6 Wendy's Castle|#6 Wendy's Castle]]
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|align=left|A giant metal ball thrown by Bowser. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=left|A giant metal ball thrown by Bowser. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Front Door|Bowser's Castle]]
|colspan=2|[[Front Door|Bowser's Castle]]
|-
|style="background:white"|[[File:Grey Bowser Statue.png]]
|[[Bowser Statue]] (Gray)
|align=left|A small statue of Bowser. The gray Bowser Statues spit fire.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|-
|style="background:white"|[[File:Gold Bowser Statue.png]]
|Bowser Statue (Gold)
|align=left|A small statue of Bowser. The gold ones hop around.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|-
|-
|style="background:white"|[[File:Chainsaw SMW.png]]
|style="background:white"|[[File:Chainsaw SMW.png]]
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|-
|-
|style="background:white"|[[File:SMW Lemmy decoy.png]] [[File:SMW Wendy decoy.png]]
|style="background:white"|[[File:SMW Lemmy decoy.png]] [[File:SMW Wendy decoy.png]]
|[[Decoy (obstacle)|Decoy]]
|Decoy<ref>{{cite|date=Winter 2002|title=''Nintendo Power Advance'' Volume 4|page=43 and 69|publisher=Nintendo of America|language=en-us}}</ref>
|align=left|This harmful impostor pops out of pipes used by [[Lemmy]] and [[Wendy]]. Decoys always come in pairs and can be stomped on.
|align=left|This harmful impostor pops out of pipes used by [[Lemmy]] and [[Wendy]]. Decoys always come in pairs and can be stomped on.
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
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|[[Yoshi's Island 4]]
|[[Yoshi's Island 4]]
|[[Sunken Ghost Ship]]
|[[Sunken Ghost Ship]]
|-
|style="background:white"|[[File:Gold Bowser Statue.png]]
|[[Bowser Statue|Gold Bowser Statue]]
|align=left|A small statue of Bowser. The gold ones hop around.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|-
|style="background:white"|[[File:Grey Bowser Statue.png]]
|Gray Bowser Statue
|align=left|A small statue of Bowser. The Gray Bowser Statues spit fire.
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Front Door|Bowser's Castle]]
|-
|-
|style="background:white"|[[File:SMW Floor gap trap.png|80px]]
|style="background:white"|[[File:SMW Floor gap trap.png|80px]]
|[[Haunted Hole]]
|Haunted Hole<ref>{{cite|date=Winter 2002|title=''Nintendo Power Advance'' Volume 4|page=59|publisher=Nintendo of America|language=en-us}}</ref>
|align=left|A gap in the platform that moves left and right.  
|align=left|A gap in the platform that moves left and right.  
|colspan=2|[[Choco-Ghost House]]
|colspan=2|[[Choco-Ghost House]]
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|[[7 Larry's Castle|#7 Larry's Castle]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|-
|-
|style="background:white"|[[File:SMW Sprite Spike Trap.png]][[File:SMW Sprite Spike Trap.png]]
|style="background:white"|[[File:SMW Sprite Spike Trap.png]]
|[[Spike Trap|Spikes]]
|[[Spike Trap]]
|align=left|A pointy obstacle that damages Mario. In [[4 Ludwig's Castle|#4 Ludwig's Castle]], the falling ceiling is lined with spikes. Striking the nearby [[ON/OFF Switch]] forces it to recede.
|align=left|A pointy obstacle that damages Mario. In [[4 Ludwig's Castle|#4 Ludwig's Castle]], the falling ceiling is lined with spikes. Striking the nearby [[ON/OFF Switch]] forces it to recede.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[1 Iggy's Castle|#1 Iggy's Castle]]
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|align=left|The eggs knocked out of Prize Blocks hatch into Yoshis. When a ridden Yoshi lays an egg, another item comes out.
|align=left|The eggs knocked out of Prize Blocks hatch into Yoshis. When a ridden Yoshi lays an egg, another item comes out.
|-
|-
|style="background:white"|[[File:SMW Red Berry Sprite.png]]
|style="background:white"|[[File:BerryRed.gif]]
|[[fruit (Yoshi food)|Red Berries]]
|[[fruit (Yoshi food)|Red Berries]]
|align=left|Eating ten Red Berries in one stage causes Yoshi to lay an egg with a Super Mushroom. A berry is also worth the same as a coin.
|align=left|Eating ten Red Berries in one stage causes Yoshi to lay an egg with a Super Mushroom. A berry is also worth the same as a coin.
|-
|-
|style="background:white"|[[File:SMW Pink Berry Sprite.png]]
|style="background:white"|[[File:BerryPink.gif]]
|[[fruit (Yoshi food)|Pink Berries]]
|[[fruit (Yoshi food)|Pink Berries]]
|align=left|Eating two Pink Berries produces a [[Yoshi Cloud]].
|align=left|Eating two Pink Berries produces a [[Yoshi Cloud]].
|-
|-
|style="background:white"|[[File:SMW Green Berry Sprite.png]]
|style="background:white"|[[File:BerryGreen.gif]]
|[[fruit (Yoshi food)|Green Berries]]
|[[fruit (Yoshi food)|Green Berries]]
|align=left|Eating a Green Berry adds 20 seconds to the time limit.
|align=left|Eating a Green Berry adds 20 seconds to the time limit.
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|-
|-
|style="background:white"|[[File:SMW Magic Ball.png]]
|style="background:white"|[[File:SMW Magic Ball.png]]
|[[Magic ball]]  
|[[Magic Ball]]  
|align=left|An item that ends the current stage when touched. It appears only in the [[Sunken Ghost Ship]].
|align=left|An item that ends the current stage when touched. It appears only in the [[Sunken Ghost Ship]].
|}
|}
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===Objects===
===Objects===
These are interactable elements of the environment that cannot be picked up or collected.
Objects are interactable elements of the environment that cannot be picked up or collected.
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
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!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|-
|style="background:white"|[[File:SMW Bonusblock.png]]
|style="background:white"|[[File:SMW Bonusblock.png]]
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|style="background:white"|[[File:SMW Sprite Cloud Block.png]]
|style="background:white"|[[File:SMW Sprite Cloud Block.png]]
|[[Cloud Block]]
|[[Cloud Block]]
|align=left|Cloud Blocks form long stretches of terrain high in the sky. These blocks are usually reached through beanstalks and lead to rare items.
|align=left|These blocks form long stretches of terrain high in the sky. Cloud Blocks are usually reached through beanstalks and lead to rare items.
|-
|-
|style="background:white"|[[File:SMW Yellow Dotted Line Block.png]] [[File:DottedLineBlock.png]] [[File:SMW Red Dotted Line Block.png]] [[File:SMW Blue Dotted Line Block.png]]
|style="background:white"|[[File:SMW Yellow Dotted Line Block.png]] [[File:DottedLineBlock.png]] [[File:SMW Red Dotted Line Block.png]] [[File:SMW Blue Dotted Line Block.png]]
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|style="background:white"|[[File:SMW Hard Block.png]]
|style="background:white"|[[File:SMW Hard Block.png]]
|[[Hard Block|Gray Block]]
|[[Hard Block|Gray Block]]
|align=left|An unbreakable block. Some Gray Blocks are stacked or laid next to each other to form greater platform structures.
|align=left|Unbreakable blocks. Some are stacked or laid next to each other to form greater platform structures.
|-
|-
|style="background:white"|[[File:SMW Ice Block.png]]
|style="background:white"|[[File:SMW Ice Block.png]]
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|-
|-
|style="background:white"|[[File:OX Block.png]]
|style="background:white"|[[File:OX Block.png]]
|[[O/X Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="Super Mario World" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|date=2018|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|isbn=978-1-50670-897-3|page=69}}</ref>
|O/X Block
|align=left|A Prize Block found in [[1-Up Chamber]]s. Striking the Prize Blocks in the correct order awards Mario as many as five 1-Up Mushrooms.
|align=left|The Prize Block found in [[1-Up Chamber]]s. Striking them in the correct order awards Mario with as many as five 1-Up Mushrooms.
|-
|-
|style="background:white"|[[File:On Off Switch SMW.png]] [[File:SMW on-off switch-off.png]]
|style="background:white"|[[File:On Off Switch SMW.png]] [[File:SMW on-off switch-off.png]]
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|style="background:white"|[[File:SMW RotatingBlock.png]]
|style="background:white"|[[File:SMW RotatingBlock.png]]
|[[Rotating Block]]
|[[Rotating Block]]
|align=left|A block that flips when it is hit from below or by [[Cape Mario|Caped Mario]], making it impossible to land on. [[Super Mario (form)|Super Mario]] can destroy Rotating Blocks by [[Spin Jump|spin-jump]]ing on them. [[Chargin' Chuck]]s can destroy them, and some enemies are hidden in them.
|align=left|A block that flips when it is hit from below or by [[Cape Mario|Caped Mario]], causing it to be unable to be landed on. [[Super Mario (form)|Super Mario]] can destroy Rotating Blocks by [[Spin Jump|spin-jump]]ing on them. [[Chargin' Chuck]]s can destroy them, and some enemies are hidden in them.
|-
|-
|style="background:white"|[[File:SMW Rouletteblock.gif]]
|style="background:white"|[[File:SMW Rouletteblock.gif]]
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|style="background:white"|[[File:Bonus Cloud sprite SMW.gif]]
|style="background:white"|[[File:Bonus Cloud sprite SMW.gif]]
|[[Yoshi Cloud]]
|[[Yoshi Cloud]]
|align=left|A cloud that hatches from an egg after Yoshi eats two Pink Berries. If Mario catches all 10 Bonus Coins that it drops, it will release a 1-Up Mushroom.
|align=left|A cloud that hatches from an egg after Yoshi eats two Pink Berries. If Mario catches all ten Bonus Coins that it drops, it will release a 1-Up Mushroom.
|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|-
|style="background:white"|[[File:SMW Beanstalk.png]] [[File:SMW Sprite Vine Block (Fall).png]]
|style="background:white"|[[File:SMW Beanstalk.png]] [[File:SMW Sprite Vine Block (Fall).png]]
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|style="background:white"|[[File:SMW Sprite Flip-Panel.png]]
|style="background:white"|[[File:SMW Sprite Flip-Panel.png]]
|[[Flip Panel (Chain-Link)|Revolving Door]]
|[[Flip Panel (Chain-Link)|Revolving Door]]
|align=left|A panel embedded in a fence. Striking one causes it to rotate and brings Mario to the other side of the fence.
|align=left|Panels embedded in fences. Striking one causes it to rotate and brings Mario to the other side of the fence.
|-
|-
|style="background:white"|[[File:SMW Rope.png]]
|style="background:white"|[[File:SMW Rope.png]]
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|align=left|An object players can climb on, similar to a Beanstalk and a fence. Ropes are used to travel through a level. Players cannot climb them while riding on Yoshi.
|align=left|An object players can climb on, similar to a Beanstalk and a fence. Ropes are used to travel through a level. Players cannot climb them while riding on Yoshi.
|-
|-
!colspan=3 style="background:#FF7733"|Doorways and transportation objects
!colspan=3 style="background:#FF7733;"|Doorways and transportation objects
|-
|-
|style="background:white"|[[File:SMW-PWarpDoor.png]]
|style="background:white"|[[File:SMW-PWarpDoor.png]]
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|style="background:white"|[[File:SMW Keyhole.png]]
|style="background:white"|[[File:SMW Keyhole.png]]
|[[Keyhole]]
|[[Keyhole]]
|align=left|Keyholes are secret exits. Bringing a key to a keyhole makes it rapidly expand and engulf Mario, making him exit the level, and causes a new route to appear on the map.
|align=left|Keyholes are secret exits. Bringing a key to a keyhole makes it rapidly expand and engulf Mario, exit the level, and cause a new route to appear on the map.
|-
|-
|style="background:white"|[[File:SMW Lakitu's Cloud.gif]]
|style="background:white"|[[File:SMW Lakitu's Cloud.gif]]
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|align=left|A door found in Ghost Houses, fortresses, and castles. Yellow Doors take the player to another portion of the level. Large red doors serve as entry points to a boss.
|align=left|A door found in Ghost Houses, fortresses, and castles. Yellow Doors take the player to another portion of the level. Large red doors serve as entry points to a boss.
|-
|-
!colspan=3 style="background:#FF7733"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
|-
|-
|style="background:white"|[[File:SMW Sprite Spring Platform.png]]
|style="background:white"|[[File:SMW Sprite Spring Platform.png]]
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|-
|-
|style="background:white"|[[File:SMW Sprite Escalator.png]]
|style="background:white"|[[File:SMW Sprite Escalator.png]]
|[[Escalator]]<ref>Averill et al., Page 33</ref>
|Escalator
|align=left|Moving escalators line sloped terrain inside some fortresses.
|align=left|Moving escalators line sloped terrain inside of some fortresses.
|-
|-
|style="background:white"|[[File:SMW WaterLift.png]]
|style="background:white"|[[File:SMW WaterLift.png]]
|[[Floating island platform]]<ref>{{cite|author=Stratton, Bryan|date=2002|title=''Super Mario World: Super Mario Advance 2: Prima's Official Strategy Guide''|location=Roseville|publisher=[[Prima Games]]|isbn=0-7615-3913-1|page=26}}</ref>
|Floating island platform<ref>{{cite|align=left|Author=Stratton, Bryan|title=''Super Mario World: Super Mario Advance 2 Prima’s Official Strategy Guide''|page=26|publisher=[[Prima Games]]|language=en-us|date=February 26, 2002|isbn=0-7615-3913-1}}</ref>
|align=left|A grassy platform that floats on [[water]]. The platform will sink if Mario steps on it, and it will rise back up.
|align=left|A grassy platform that floats on [[water]]. The platform will sink if Mario steps on it, and it will rise back up.
|-
|-
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|[[Flying Platform]]
|[[Flying Platform]]
|align=left|A platform composed of three non-spinning gray Rotating Blocks with wings. [[Amazing Flyin' Hammer Brother]]s also ride on Flying Platforms, but theirs have only two Rotating Blocks.
|align=left|A platform composed of three non-spinning gray Rotating Blocks with wings. [[Amazing Flyin' Hammer Brother]]s also ride on Flying Platforms, but theirs have only two Rotating Blocks.
|-
|style="background:white"|[[File:SMW Sprite Ice (Underground).png|80px]]
|[[Ice]]
|align=left|Slippery terrain. Mario's traction is reduced on ice, making it difficult to maintain momentum and make precise jumps. Most ice occurs in subterranean caves, though it makes up the surface of the aboveground level [[Awesome]].
|-
|-
|style="background:white"|[[File:SMW Sprite Lift (Yellow).png]]
|style="background:white"|[[File:SMW Sprite Lift (Yellow).png]]
|[[Lift]]
|[[Lift]]
|align=left|A moving platform. Lifts' designs and trajectories vary. There are various types of lifts. [[Flimsy Lift|Some of them]] fall once Mario steps on them. Others float on the surface of water or lava.
|align=left|Moving platforms. Their designs and trajectories vary. There are various types of Lifts. [[Flimsy Lift|Some]] fall once Mario steps on them. Others float on the surface of water or lava.
|-
|-
|style="background:white"|[[File:SMW SemisolidPlatform.png]]
|style="background:white"|[[File:SMW SemisolidPlatform.png]]
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|style="background:white"|[[File:Semisolid platform SMW.png]]
|style="background:white"|[[File:Semisolid platform SMW.png]]
|[[Semisolid Platform]]
|[[Semisolid Platform]]
|align=left|A platform that can be jumped through.
|align=left|A variety of platforms that can be jumped through.
|-
|-
|style="background:white"|[[File:SMW RotatingLift.png]]
|style="background:white"|[[File:SMW RotatingLift.png]]
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|align=left|A set of three platforms that perpetually spin around their pivot point.
|align=left|A set of three platforms that perpetually spin around their pivot point.
|-
|-
!colspan=3 style="background:#FF7733"|Other objects
!colspan=3 style="background:#FF7733;"|Other objects
|-
|-
|style="background:white"|[[File:GiantGate.png|x80px]]
|style="background:white"|[[File:GiantGate.png|x80px]]
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|-
|-
|style="background:white"|[[File:SMW Sprite Spotlight (Gray).png]]
|style="background:white"|[[File:SMW Sprite Spotlight (Gray).png]]
|[[spotlight (object)|Spotlight]]<ref>{{cite|author=Pelland, Scott, George Sinfield, [[Leslie Swan]], and Dan Owsen, editors|date=1991|title=''Nintendo Mario Mania Player's Guide''|location=Redmond|publisher=Nintendo of America|page=147}}</ref>
|Spotlight<ref>{{cite|language=en-us|date=August 1991|title=Nintendo ''Mario Mania'' Player's Guide|page=147|publisher=Nintendo of America}}</ref>
|align=left|Helps Mario see in the dark. It appears only in [[Bowser's Castle]] and is triggered by a red ? Block.
|align=left|Helps Mario see in the dark. It appears only in [[Bowser's Castle]] and is triggered by a red ? Block.
|-
|-
|style="background:white"|[[File:YellowSwitch-SMW.png]]
|style="background:white"|[[File:YellowSwitch-SMW.png]]
|[[! Switch|Switch]]
|[[! Switch|Switch]]
|align=left|A big switch is found inside [[Switch Palace]]s. Striking one permanently transforms its corresponding Dotted Line Blocks into solid Exclamation Mark Blocks. A big switch can be struck only once.
|align=left|A big switch is found inside of [[Switch Palace]]s. Striking one permanently transforms its corresponding Dotted Line Blocks into solid Exclamation Mark Blocks. A big switch can only be struck once.
|-
|-
|style="background:white"|[[File:SMW Sprite Water Tide.png]]
|style="background:white"|[[File:SMW Sprite Water Tide.png]]
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While composer [[Koji Kondo]] had created many different melodies for ''[[Super Mario Bros. 3]]'', he decided to use the [[Ground Theme (Super Mario World)|same melody]] in ''Super Mario World'', albeit in an {{wp|arrangement|arranged}} form, assuming that the player would be able to recognize the melody while being exposed to new variations of music throughout the game.<ref name="iwata asks kondo">{{cite|url=www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Super-Mario-All-Stars/Vol-1-Super-Mario-History-Soundtrack-CD/5-Music-Commentary-by-Koji-Kondo-2-/5-Music-Commentary-by-Koji-Kondo-2--220040.html|language=en-gb|title=Iwata Asks: Music Commentary by Koji Kondo|publisher=Nintendo of UK|accessdate=June 27, 2024}}</ref> The melody was believed to be inspired by "{{wp|Green, Green (song)|Green, Green}}," a folk song recorded in the 1960s that was very popular in Japan.<ref>{{cite|author=Thomas Game Docs|date=June 15, 2021|url=www.youtube.com/watch?v=B8SNbCDXgaQ|language=en|title=The pop song that Nintendo copied|publisher=YouTube|accessdate=July 1, 2021}}</ref> This being the first game developed for the SNES, Kondo felt "overjoyed" about being able to take advantage of the increased technological capability, which allowed eight instruments to be used at once. To express the technological novelty of the new console, he used samples of several different instruments (as named below), implementing them all, one after the other, in the game's title song.<ref name="iwata asks kondo"/> As development progressed, Kondo grew concerned over how people would react to his unusual combinations of instruments as he noted the use of the NES's traditional {{wp|square wave}}s and {{wp|triangle wave}}s had "gained acceptance" with consumers. For the game's sound effects, Kondo decided to use a variety of musical instruments to emphasize that the game used traditional technology with a hybrid of new materials.<ref name="iwata asks kondo"/> For example, Mario's jumping sound is a {{wp|reappropriation}} of a pan flute sample. The music took around a year and a half for Kondo to compose.<ref>{{cite|author=Kawasaki, Hondai|date=January 1991|title="1990 Developer Interview" - ''Nintendo Official Guidebook for Super Mario World: Super Mario Bros. 4''|language=ja|location=Tokyo|page=167|publisher=Shogakkan}}</ref>
While composer [[Koji Kondo]] had created many different melodies for ''[[Super Mario Bros. 3]]'', he decided to use the [[Ground Theme (Super Mario World)|same melody]] in ''Super Mario World'', albeit in an {{wp|arrangement|arranged}} form, assuming that the player would be able to recognize the melody while being exposed to new variations of music throughout the game.<ref name="iwata asks kondo">{{cite|url=www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Super-Mario-All-Stars/Vol-1-Super-Mario-History-Soundtrack-CD/5-Music-Commentary-by-Koji-Kondo-2-/5-Music-Commentary-by-Koji-Kondo-2--220040.html|language=en-gb|title=Iwata Asks: Music Commentary by Koji Kondo|publisher=Nintendo of UK|accessdate=June 27, 2024}}</ref> The melody was believed to be inspired by "{{wp|Green, Green (song)|Green, Green}}," a folk song recorded in the 1960s that was very popular in Japan.<ref>{{cite|author=Thomas Game Docs|date=June 15, 2021|url=www.youtube.com/watch?v=B8SNbCDXgaQ|language=en|title=The pop song that Nintendo copied|publisher=YouTube|accessdate=July 1, 2021}}</ref> This being the first game developed for the SNES, Kondo felt "overjoyed" about being able to take advantage of the increased technological capability, which allowed eight instruments to be used at once. To express the technological novelty of the new console, he used samples of several different instruments (as named below), implementing them all, one after the other, in the game's title song.<ref name="iwata asks kondo"/> As development progressed, Kondo grew concerned over how people would react to his unusual combinations of instruments as he noted the use of the NES's traditional {{wp|square wave}}s and {{wp|triangle wave}}s had "gained acceptance" with consumers. For the game's sound effects, Kondo decided to use a variety of musical instruments to emphasize that the game used traditional technology with a hybrid of new materials.<ref name="iwata asks kondo"/> For example, Mario's jumping sound is a {{wp|reappropriation}} of a pan flute sample. The music took around a year and a half for Kondo to compose.<ref>{{cite|author=Kawasaki, Hondai|date=January 1991|title="1990 Developer Interview" - ''Nintendo Official Guidebook for Super Mario World: Super Mario Bros. 4''|language=ja|location=Tokyo|page=167|publisher=Shogakkan}}</ref>


A [[Super Mario World (album)|compilation soundtrack for ''Super Mario World'']] was released in Japan on February 25, 1991, and it contains original jazz arrangements composed by musician Soichi Noriki and performed by the Mario Club Band; the album additionally contains music from ''[[Super Mario Bros.]]'' and ''Super Mario Bros. 3''. The arrangements are recorded on the album's first disc, while the second disc contains the original compositions. The music was also included on ''[[Nintendo Super Famicom Game Music]]'', another Japan-only album released in 1992 that contains music from various games released for the SNES. ''[[Super Mario Compact Disco]]'', a compilation soundtrack released originally in Japan on August 1, 1993, contains pieces that remix and rearrange music sampling sound effects from the game into a funk and hip-hop-oriented genre with lyrics. ''Super Mario World'' music has been featured in several of the ''Nintendo Sound Selection'' series, namely ''[[Nintendo Sound Selection Vol.2: Loud Music]]'' and ''[[Nintendo Sound Selection: Endings & Credits]]'', and in several ''Super Mario'' anniversary soundtracks, such as ''[[Happy! Mario 20th - Super Mario Sound Collection]]'' and ''[[The 30th Anniversary Super Mario Bros. Music]]''. On February 3, 2025, the game's soundtrack was made available in its entirety on the [[Nintendo Music]] app.
A [[Super Mario World (album)|compilation soundtrack for ''Super Mario World'']] was released in Japan on February 25, 1991, and it contains original jazz arrangements composed by musician Soichi Noriki and performed by the Mario Club Band; the album additionally contains music from ''[[Super Mario Bros.]]'' and ''Super Mario Bros. 3''. The arrangements are recorded on the album's first disc, while the second disc contains the original compositions. The music was also included on ''[[Nintendo Super Famicom Game Music]]'', another Japan-only album released in 1992 that contains music from various games released for the SNES. ''[[Super Mario Compact Disco]]'', a compilation soundtrack released originally in Japan on August 1, 1993, contains pieces that remix and rearrange music sampling sound effects from the game into a funk and hip-hop-oriented genre with lyrics. ''Super Mario World'' music has been featured in several of the ''Nintendo Sound Selection'' series, namely ''[[Nintendo Sound Selection Vol.2: Loud Music]]'' and ''[[Nintendo Sound Selection: Endings & Credits]]'', and in several ''Super Mario'' anniversary soundtracks, such as ''[[Happy! Mario 20th - Super Mario Sound Collection]]'' and ''[[The 30th Anniversary Super Mario Bros. Music]]''.


The soundfont used for the ''Super Mario World'' soundtrack consists of the following instrument samples: the fretless bass, piano, pan flute, brass, and clarinet from the {{wp|Kawai K1}} module; the fantasia synth, arco strings, bass marimba, and slap bass from the {{wp|Roland D-50}} synthesizer; the honky-tonk, steel drum, and oud from the Roland L-CD1 (a sample library built for the {{wp|Roland S-50|S-50}} synthesizer); and the dry kick, impact snare, reverb snare, closed hi-hat, and open low conga from the {{wp|Roland R-8}} drum machine. An orchestra hit sample from unknown equipment by {{wp|E-mu Systems}} is also present, and it was used to construct Yoshi's record-scratching voice effect. The cannon sound used for the thunder effects originates from {{wp|King Records (Japan)|King Records}}' ''Complete Sound Collection VII'', and is the first professional film sound effect to be sampled in a Nintendo game. The origin of the heavy guitar used in the final boss theme is currently unknown.<ref>{{cite|url=docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203|title=NEWER VGM Sound Sources|language=en|publisher=Google Sheets|accessdate=June 27, 2024}}</ref>
The soundfont used for the ''Super Mario World'' soundtrack consists of the following instrument samples: the fretless bass, piano, pan flute, brass, and clarinet from the {{wp|Kawai K1}} module; the fantasia synth, arco strings, bass marimba, and slap bass from the {{wp|Roland D-50}} synthesizer; the honky-tonk, steel drum, and oud from the Roland L-CD1 (a sample library built for the {{wp|Roland S-50|S-50}} synthesizer); and the dry kick, impact snare, reverb snare, closed hi-hat, and open low conga from the {{wp|Roland R-8}} drum machine. An orchestra hit sample from unknown equipment by {{wp|E-mu Systems}} is also present, and it was used to construct Yoshi's record-scratching voice effect. The cannon sound used for the thunder effects is of unknown origin, but it is currently part of the Soundstorm Sound Effects Library; it is the first professional film sound effect to be sampled in a Nintendo game. The origin of the heavy guitar used in the final boss theme is currently unknown.<ref>{{cite|url=docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203|title=NEWER VGM Sound Sources|language=en|publisher=Google Sheets|accessdate=June 27, 2024}}</ref>
===Media===
===Media===
{{main-media}}
{{main-media}}
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|length1=1:05
|length1=1:05
|file2=SMW Title Screen.oga
|file2=SMW Title Screen.oga
|title2=[[Title (Super Mario World)|Title]]
|title2=Title Screen
|description2=The theme played on the title screen
|description2=The theme played on the title screen
|length2=0:30
|length2=0:30
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==Development==
==Development==
The game was produced by [[Shigeru Miyamoto]], featuring music composed by Koji Kondo and graphics designed by [[Shigefumi Hino]], and it was the first game designed for the SNES. As an experiment, the teammates ported ''Super Mario Bros. 3'' to the console, and it felt like the same game to them despite the enhanced graphics, so the teammates wanted to create something new for the console (though ''Super Mario Bros. 3'' itself would later be ported and remade for the SNES as one of the featured games in ''[[Super Mario All-Stars]]''). Miyamoto has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a horse. It was believed to be impossible technically until the SNES was developed, and it was changed to a dinosaur due to the team working with a dinosaur land.<ref>{{cite|author=Takashi Tezuka, Shigefumi Hino and Hisashi Nogami|deadlink=y|archive=web.archive.org/web/20171003014426/https://www.nintendo.com/super-nes-classic/interview-super-mario-world|title=''Super Mario World'' and ''Super Mario World 2: Yoshi's Island''|publisher=Nintendo of America|language=en-us|accessdate=September 19, 2020}}</ref> The team first came up with a crocodile, which the team felt did not fit in Mario's world, so the design was altered to eventually evolve into Yoshi. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>{{cite|date=August 1991|title=''Mario Mania'' Player's Guide|publisher=Nintendo of America|language=en-us|page=32}}</ref>
The game was produced by [[Shigeru Miyamoto]], featuring music composed by Koji Kondo and graphics designed by [[Shigefumi Hino]], and it was the first game designed for the SNES. As an experiment, the teammates ported ''Super Mario Bros. 3'' to the console, and it felt like the same game to them despite the enhanced graphics, so the teammates wanted to create something new for the console (though ''Super Mario Bros. 3'' itself would later be ported and remade for the SNES as one of the featured games in ''[[Super Mario All-Stars]]''). Miyamoto has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a horse. It was believed to be impossible technically until the SNES was developed, and it was changed to a dinosaur due to the team working with a dinosaur land.<ref>{{cite|language=en-us|author=Takashi Tezuka, Shigefumi Hino and Hisashi Nogami|deadlink=y|archive=web.archive.org/web/20171003014426/https://www.nintendo.com/super-nes-classic/interview-super-mario-world|title=''Super Mario World'' and ''Super Mario World 2: Yoshi's Island''|publisher=Nintendo of America|accessdate=September 19, 2020}}</ref> The team first came up with a crocodile, which the team felt did not fit in Mario's world, so the design was altered to eventually evolve into Yoshi. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>{{cite|title=''Mario Mania'' Player's Guide|page=32|date=August 1991|publisher=Nintendo of America|language=en-us}}</ref>


At one point during the game's development, it was meant to be released in North America and Europe under the full '''''Super Mario Bros. 4''''' title, but it was later shortened to simply ''Super Mario World''.<ref>{{cite|author=Grooveraider|date=February 6, 2008|url=www.youtube.com/watch?v=W0MbGdkbeEU|title=Super Nintendo: Parents not gonna like what they hear...|publisher=YouTube|language=en-us|accessdate=June 27, 2024}}</ref><ref>{{cite|author=Grooveraider|date=August 10, 2011|url=www.youtube.com/watch?v=MTzyz2TgGls|title=Parents Upset Over New Nintendo Console - Super Nintendo - Circa 1991|publisher=YouTube|accessdate=June 27, 2024}}</ref> Miyamoto has stated that this is his favorite game of the ''Super Mario'' franchise.<ref>{{cite|author=Mitchell, Richard|date=November 9, 2010|url=www.engadget.com/2010-11-09-super-mario-world-is-miyamotos-favorite-mario-game.html|title=This is Shigeru Miyamoto's Favorite ''Super Mario'' Game|publisher=Engadget|language=en|accessdate=June 27, 2024}}</ref>
At one point during the game's development, it was meant to be released in North America and Europe under the full '''''Super Mario Bros. 4''''' title, but it was later shortened to simply ''Super Mario World''.<ref>{{cite|url=www.youtube.com/watch?v=W0MbGdkbeEU|author=Grooveraider|date=February 6, 2008|title=Super Nintendo: Parents not gonna like what they hear...|publisher=YouTube|language=en-us|accessdate=June 27, 2024}}</ref><ref>{{cite|url=www.youtube.com/watch?v=MTzyz2TgGls|author=Grooveraider|title=Parents Upset Over New Nintendo Console - Super Nintendo - Circa 1991|publisher=YouTube|date=August 10, 2011|accessdate=June 27, 2024}}</ref> Miyamoto has stated that this is his favorite game of the ''Super Mario'' franchise.<ref>{{cite|url=www.engadget.com/2010-11-09-super-mario-world-is-miyamotos-favorite-mario-game.html|author=Mitchell, Richard|date=November 9. 2010|publisher=Engadget|language=en|accessdate=June 27, 2024|title=This is Shigeru Miyamoto's Favorite ''Super Mario'' Game}}</ref>


==Pre-release and unused content==
==Pre-release and unused content==
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==Glitches==
==Glitches==
{{main|List of Super Mario World glitches}}
{{main|List of Super Mario World glitches}}
''Super Mario World''{{'}}s game engine has numerous programming oversights and flaws, which resulted in a large number of glitches that have been discovered and researched by the community, even after many decades since the game's release, resulting in them being exploited in [[wikipedia:Speedrunning|speedruns]], including [[wikipedia:Tool-assisted speedrun|tool-assisted ones (TAS)]].
[[File:Fireball kill.png|thumb|Glitchy graphic from destroying Iggy's fireball]]
 
[[File:Sorbetislandbug.png|thumb|right|The miscolored overworld glitch]]
===Glitched graphics from defeated enemies===
===Glitched graphics from defeated enemies===
[[File:Fireball kill.png|thumb|Glitchy graphic from destroying Iggy's fireball]]
The balls on [[Iggy]]'s and [[Larry]]'s platforms can be destroyed by the sliding attack, as can the [[Grinder]]s (using a [[Triangular Block]]). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated. The same happens if [[Mario]] does a nosedive in the second level of the [[Bowser]] battle. The [[Metal ball|Big Steely]] is defeated as a red sprite of [[Princess Peach|Princess Toadstool]]'s head.
The balls on [[Iggy]]'s and [[Larry]]'s platforms can be destroyed by the sliding attack, as can the [[Grinder]]s (using a [[Triangular Block]]). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated. The same happens if [[Mario]] does a nosedive in the second level of the [[Bowser]] battle. The [[Metal ball|Big Steely]] is defeated as a red sprite of [[Princess Peach|Princess Toadstool]]'s head.


===Miscolored overworld===
===Miscolored overworld===
[[File:Sorbetislandbug.png|thumb|left|The miscolored overworld glitch]]
In order to do this glitch, the player must go to the end of [[Chocolate Island 3]]. Under the goal, the player must jump off [[Yoshi]] to the [[Giant Gate]] so that the screen does not scroll up. If this is done correctly, Mario is barely seen when he finishes the level, and because Mario is not present on the bottom of the screen, the screen begins to flicker in many colors as the stage begins to fade out. When he comes back to the overworld map, the entire world is glitchy and colored with red and blue. If Mario visits the [[Forest of Illusion]] or the [[Valley of Bowser]] and comes back to the main overworld, the entire world is ivory-colored instead. The glitch ends if the player completes a level or visits a [[Star Road (Super Mario World)|Star Road]].
In order to do this glitch, the player must go to the end of [[Chocolate Island 3]]. Under the goal, the player must jump off [[Yoshi]] to the [[Giant Gate]] so that the screen does not scroll up. If this is done correctly, Mario is barely seen when he finishes the level, and because Mario is not present on the bottom of the screen, the screen begins to flicker in many colors as the stage begins to fade out. When he comes back to the overworld map, the entire world is glitchy and colored with red and blue. If Mario visits the [[Forest of Illusion]] or the [[Valley of Bowser]] and comes back to the main overworld, the entire world is ivory-colored instead. The glitch ends if the player completes a level or visits a [[Star Road (Super Mario World)|Star Road]].
{{br}}
{{br}}
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[[File:SMWEdibleDolphin.png|thumb|Yoshis can eat the Dolphins in the Japanese version.]]
[[File:SMWEdibleDolphin.png|thumb|Yoshis can eat the Dolphins in the Japanese version.]]
*Yoshis can eat the [[Dolphin]]s as if they were regular enemies in the Japanese version of ''Super Mario World'' but not in the international versions of the game, likely due to them not being enemies. However, this change was later reversed in the reissue, ''[[Super Mario World: Super Mario Advance 2]]'', allowing Yoshis to eat the Dolphins in the non-Japanese versions of the game as well.
*Yoshis can eat the [[Dolphin]]s as if they were regular enemies in the Japanese version of ''Super Mario World'' but not in the international versions of the game, likely due to them not being enemies. However, this change was later reversed in the reissue, ''[[Super Mario World: Super Mario Advance 2]]'', allowing Yoshis to eat the Dolphins in the non-Japanese versions of the game as well.
*In the Japanese version, the player cannot re-enter beaten castles and fortresses by pressing {{button|snes|L}} and {{button|snes|R}}.


====Level design changes====
====Level design changes====
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**In the Japanese version, all level names are followed by 「コースx」, "Course X," but in the international version, the names are simply numbered (i.e., 「ヨースターとう コース1」, "''Yōsutā tō Cōsu 1''," changes to "[[Yoshi's Island 1]]" instead of "Yoshi's Island Course 1").
**In the Japanese version, all level names are followed by 「コースx」, "Course X," but in the international version, the names are simply numbered (i.e., 「ヨースターとう コース1」, "''Yōsutā tō Cōsu 1''," changes to "[[Yoshi's Island 1]]" instead of "Yoshi's Island Course 1").
**[[Cheese Bridge Area]]'s, [[Cookie Mountain]]'s, [[Forest Secret Area]]'s, and [[Chocolate Secret]]'s Japanese names are all followed by 「コース1」, "Course 1," but as there are no additional levels sharing these names, the numerical designation is dropped for the international versions.
**[[Cheese Bridge Area]]'s, [[Cookie Mountain]]'s, [[Forest Secret Area]]'s, and [[Chocolate Secret]]'s Japanese names are all followed by 「コース1」, "Course 1," but as there are no additional levels sharing these names, the numerical designation is dropped for the international versions.
***However, the [[Special Zone]] levels are not numbered. [[Gnarly]] and [[Tubular]] are both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] are both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] are both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky (level)|Funky]] are 「チャンピオンシップの コース」 (Championship Course).<ref>{{cite|author=Mandelin, Clyde|date=November 21, 2013|url=legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese|title=The 4 Japanese Names for Super Mario World’s 8 “Special” Courses|publisher=Legends of Localization|language=en|accessdate=June 27, 2024}}</ref>
***However, the [[Special Zone]] levels are not numbered. [[Gnarly]] and [[Tubular]] are both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] are both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] are both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky (level)|Funky]] are 「チャンピオンシップの コース」 (Championship Course).<ref>{{cite|author=Mandelin, Clyde|date=November 21, 2013|language=en|url=legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese|title=The 4 Japanese Names for Super Mario World’s 8 “Special” Courses|publisher=Legends of Localization|accessdate=June 27, 2024}}</ref>
*The flavor text after defeating a Koopaling and destroying their castle is a generic text for every Koopaling in the Japanese version. In international versions, each Koopaling is given their own flavor text.
*The flavor text after defeating a Koopaling and destroying their castle is a generic text for every Koopaling in the Japanese version. In international versions, each Koopaling is given their own flavor text.
*While various enemies change designs after the game is changed to the Fall setting, in the credits, the replacements are given new monikers in the SNES version; in the Super Famicom and Game Boy Advance versions, their names remain the same.
*While various enemies change designs after the game is changed to the Fall setting, in the credits, the replacements are given new monikers in the SNES version; in the Super Famicom and Game Boy Advance versions, their names remain the same.
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario World'' received universal critical acclaim, and it is held as among Nintendo's best games with a strong legacy. The game ranks with an average of 94.44% aggregate score in GameRankings before it was merged with Metacritic. Although Metacritic does not have an official aggregate score on the game, due to it being released before Metacritic's inception, the user review is shown to be mostly positive.<ref>{{cite|url=www.metacritic.com/game/wii/super-mario-world|title=''Super Mario World''|publisher=Metacritic|language=en|accessdate=September 19, 2020}}</ref> Much of the game's general praise is directed to the game's visuals, gameplay, level design, secrets, and music, while retrospective reviews often opine that the game is still very playable today and that new players should play it.
''Super Mario World'' received universal critical acclaim, and it is held as among Nintendo's best games with a strong legacy. The game ranks with an average of 94.44% aggregate score in GameRankings before it was merged with Metacritic. Although Metacritic does not have an official aggregate score on the game, due to it being released before Metacritic's inception, the user review is shown to be mostly positive.<ref>{{cite|url=www.metacritic.com/game/wii/super-mario-world|title=''Super Mario World''|language=en|publisher=Metacritic|accessdate=September 19, 2020}}</ref> Much of the game's general praise is directed to the game's visuals, gameplay, level design, secrets, and music, while retrospective reviews often opine that the game is still very playable today and that new players should play it.


Alex Navarro of GameSpot scored the game an 8.5 out of 10 in his review for the [[Virtual Console#Wii|Virtual Console]] version of the game on the [[Wii]], recommended players to play the game if they have not already.<ref>{{cite|author=Navarro, Alex|date=February 6, 2007|url=www.gamespot.com/reviews/super-mario-world-review/1900-6165471|title=''Super Mario World'' Review|publisher=GameSpot|language=en|accessdate=September 19, 2020}}</ref> He has praised the game as a "well-crafted adventure," stating that nothing in the game feels "superfluous," and that while he pointed out that it was rather short for modern game standards, the secrets are easy to overlook on a first playthrough of the game. He has praised the graphics, describing them as "colorful" and "cute" and stands out as one of the best-looking games of the system, saying that the visuals still hold to the modern era; he has praised that the game's music is some of the best the ''[[Super Mario (franchise)|Super Mario]]'' franchise has ever seen, calling the tunes "supercatchy." The only bad listed in the review of the game is the distinct lack of [[Goomba's Shoe|Kuribo's Shoe]]. Lucas M. Thomas of IGN also scored the game an 8.5 out of 10 for the Virtual Console version of the game,<ref>{{cite|author=Thomas, Lucas M.|date=February 5, 2007|url=www.ign.com/articles/2007/02/06/super-mario-world-vc-review|title=''Super Mario World'' VC Review|publisher=IGN|accessdate=September 19, 2020}}</ref> noting the game's successful history and how the game still feels good to play today despite the age. However, Thomas felt that ''Super Mario World'' does feel lacking, and he pointed out how Miyamoto felt he could have done more to the game to distinguish it from being a graphically upgraded continuation of ''[[Super Mario Bros. 3]]'' and that during the time, Nintendo's competitor, [[Sega]], took advantage of it and introduced ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.
Alex Navarro of GameSpot scored the game an 8.5 out of 10 in his review for the [[Virtual Console#Wii|Virtual Console]] version of the game on the [[Wii]], recommended players to play the game if they have not already.<ref>{{cite|author=Navarro, Alex|language=en|date=February 6, 2007|url=www.gamespot.com/reviews/super-mario-world-review/1900-6165471|title=''Super Mario World'' Review|publisher=GameSpot|accessdate=September 19, 2020}}</ref> He has praised the game as a "well-crafted adventure," stating that nothing in the game feels "superfluous," and that while he pointed out that it was rather short for modern game standards, the secrets are easy to overlook on a first playthrough of the game. He has praised the graphics, describing them as "colorful" and "cute" and stands out as one of the best-looking games of the system, saying that the visuals still hold to the modern era; he has praised that the game's music is some of the best the ''[[Super Mario (franchise)|Super Mario]]'' franchise has ever seen, calling the tunes "supercatchy." The only bad listed in the review of the game is the distinct lack of [[Goomba's Shoe|Kuribo's Shoe]]. Lucas M. Thomas of IGN also scored the game an 8.5 out of 10 for the Virtual Console version of the game,<ref>{{cite|author=Thomas, Lucas M.|date=February 5, 2007|url=www.ign.com/articles/2007/02/06/super-mario-world-vc-review|title=''Super Mario World'' VC Review|publisher=IGN|accessdate=September 19, 2020}}</ref> noting the game's successful history and how the game still feels good to play today despite the age. However, Thomas felt that ''Super Mario World'' does feel lacking, and he pointed out how Miyamoto felt he could have done more to the game to distinguish it from being a graphically upgraded continuation of ''[[Super Mario Bros. 3]]'' and that during the time, Nintendo's competitor, [[Sega]], took advantage of it and introduced ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.


Jamie O' Neill of Nintendo Life gave the game a 10/10, writing about the game's legacy and history when it was first released and that the game is still playable today; he has written that while many games can be considered "classics," only a few can be considered "masterpieces," which O' Neill has referred to them as.<ref>{{cite|author=O' Neill, Jamie|date=September 21, 2019|url=www.nintendolife.com/reviews/snes/super_mario_world|title=''Super Mario World'' Review|publisher=Nintendo Life|accessdate=September 19, 2020}}</ref> He has stated that the game is not the flashiest showcase of the SNES's graphical effects, but he has praised the game's bright and colorful aesthetics. He has praised Koji Kondo's efforts on the soundtrack, where the themes are diverse and they carry on various moods, such as the atmospheric Ghost Houses and the energized credits tune that settles into a "beautiful melancholy" when the characters reach Yoshi's House to conclude their adventure. He has called the game's controls "perfect" and said that the game's meticulous secrets lend it a long-lasting appeal. O' Neill has then mentioned that the game scored number 2 on Nintendo Life's 20 debut SNES games from the [[Nintendo Switch Online]].
Jamie O' Neill of Nintendo Life gave the game a 10/10, writing about the game's legacy and history when it was first released and that the game is still playable today; he has written that while many games can be considered "classics," only a few can be considered "masterpieces," which O' Neill has referred to them as.<ref>{{cite|author=O' Neill, Jamie|date=September 21, 2019|url=www.nintendolife.com/reviews/snes/super_mario_world|title=''Super Mario World'' Review|publisher=Nintendo Life|accessdate=September 19, 2020}}</ref> He has stated that the game is not the flashiest showcase of the SNES's graphical effects, but he has praised the game's bright and colorful aesthetics. He has praised Koji Kondo's efforts on the soundtrack, where the themes are diverse and they carry on various moods, such as the atmospheric Ghost Houses and the energized credits tune that settles into a "beautiful melancholy" when the characters reach Yoshi's House to conclude their adventure. He has called the game's controls "perfect" and said that the game's meticulous secrets lend it a long-lasting appeal. O' Neill has then mentioned that the game scored number 2 on Nintendo Life's 20 debut SNES games from the [[Nintendo Switch Online]].
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Dan Whitehead of ''Eurogamer'' gave the game a 10/10 on his brief overview of various Virtual Console games, stating that the column nearly missed its deadline because he "ended up losing the best part of an afternoon to rediscovering its impeccable design."<ref>{{cite|author=Whitehead, Dan|date=June 9, 2007|url=www.eurogamer.net/r-virtualconsole-080607?page=2|page=2|title=Virtual Console Roundup|publisher=Eurogamer|accessdate=September 19, 2020}}</ref>
Dan Whitehead of ''Eurogamer'' gave the game a 10/10 on his brief overview of various Virtual Console games, stating that the column nearly missed its deadline because he "ended up losing the best part of an afternoon to rediscovering its impeccable design."<ref>{{cite|author=Whitehead, Dan|date=June 9, 2007|url=www.eurogamer.net/r-virtualconsole-080607?page=2|page=2|title=Virtual Console Roundup|publisher=Eurogamer|accessdate=September 19, 2020}}</ref>


The game was placed 16th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|publisher=Nintendo of America|language=en-us|page=90}}</ref> The game placed 47th in the 200th issue of GameInformer's "Top 200 Games of All Time."
The game was placed 16th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>{{cite|title=''Nintendo Power'' Volume 100|date=September 1997|publisher=Nintendo of America|language=en-us}}{{page needed}}</ref> The game placed 47th in the 200th issue of GameInformer's "Top 200 Games of All Time."
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
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Set4.jpg|A set of unpainted figurines from ''Super Mario World''
Set4.jpg|A set of unpainted figurines from ''Super Mario World''
Medicom Ultra Detail Figure Series 2- Super Mario World Yoshi.jpg|Medicom Ultra Detail Figure of Yoshi, released in 2015.
Medicom Ultra Detail Figure Series 2- Super Mario World Yoshi.jpg|Medicom Ultra Detail Figure of Yoshi, released in 2015.
Super Mario World Twin Cooker.jpg|The Super Mario Twin Cooker, a cooking item for household kitchens.<ref>{{cite|author=Cabbusses's Retro Obscurities|date=August 3, 2019|url=www.youtube.com/watch?v=piDm1UaaVrY|title=<nowiki>[IRL]</nowiki> スーパーマリオツインクッカー | Using the Super Mario Twin Cooker (DISCORD REQUEST)|publisher=YouTube|language=ja|accessdate=June 27, 2024}}</ref>
Super Mario World Twin Cooker.jpg|The Super Mario Twin Cooker, a cooking item for household kitchens.<ref>{{cite|publisher=YouTube|url=www.youtube.com/watch?v=piDm1UaaVrY|title=<nowiki>[IRL]</nowiki> スーパーマリオツインクッカー | Using the Super Mario Twin Cooker (DISCORD REQUEST)|author=Cabbusses's Retro Obscurities|language=ja|date=August 3, 2019|accessdate=June 27, 2024}}</ref>
Super Mario Bros. Ice Cream Bar.jpg|Promotional ice cream that came out after the release of ''Super Mario World''. The ice cream itself is in the shape of Mario's face with a green bubble gum nose.<ref>{{cite|date=July 28, 2003|url=x-entertainment.com/updates/2003/07/28/super-mario-ice-cream|title=Super Mario Ice Cream?|publisher=X-Entertainment|accessdate=June 27, 2024}}{{dead link}}</ref>
Super Mario Bros. Ice Cream Bar.jpg|Promotional ice cream that came out after the release of ''Super Mario World''. The ice cream itself is in the shape of Mario's face with a green bubble gum nose.<ref>{{cite|url=x-entertainment.com/updates/2003/07/28/super-mario-ice-cream|title=Super Mario Ice Cream?|publisher=X-Entertainment|date=July 28, 2003|accessdate=June 27, 2024}}{{dead link}}</ref>
Kraft MC box.jpg|[[Kraft Macaroni & Cheese Dinner|''Super Mario Bros.'' Macaroni & Cheese Dinner]]
Kraft MC box.jpg|[[Kraft Macaroni & Cheese Dinner|''Super Mario Bros.'' Macaroni & Cheese Dinner]]
cookies.jpg|An assortment of Mario chocolate- (left), honey- (middle), and cinnamon- (right) flavored cookies manufactured by {{wp|Sunshine Biscuits}}. The characters featured are from ''Super Mario World''.<ref>{{cite|author=smbcollector|date=September 24, 2009|url=www.youtube.com/watch?v=Q_JbRstTQ9E|title=Super Mario Bros Cookie Boxes|publisher=YouTube|language=en|accessdate=June 27, 2024}}</ref>
cookies.jpg|An assortment of Mario chocolate- (left), honey- (middle), and cinnamon- (right) flavored cookies manufactured by {{wp|Sunshine Biscuits}}. The characters featured are from ''Super Mario World''.<ref>{{cite|author=smbcollector|url=www.youtube.com/watch?v=Q_JbRstTQ9E|title=Super Mario Bros Cookie Boxes|date=September 24, 2009|accessdate=June 27, 2024|publisher=YouTube|language=en}}</ref>
SMWOrganizer.jpg|An organizer consisting of four small containers at the top, and two large containers from the bottom. Features artwork originating from ''Super Mario World''
SMWOrganizer.jpg|An organizer consisting of four small containers at the top, and two large containers from the bottom. Features artwork originating from ''Super Mario World''
mariopinball.jpg|''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'', a ''Super Mario World''-themed pinball game manufactured by {{wp|Gottlieb}}. Even though the board game is mostly modeled after ''Super Mario World'', artwork of [[Wart]] from ''[[Yume Kōjō: Doki Doki Panic]]'' can be seen in the background.
mariopinball.jpg|''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'', a ''Super Mario World''-themed pinball game manufactured by {{wp|Gottlieb}}. Even though the board game is mostly modeled after ''Super Mario World'', artwork of [[Wart]] from ''[[Yume Kōjō: Doki Doki Panic]]'' can be seen in the background.
luckycoins.jpg|A set of metallic [[coin]]s sold in Japan with artwork from ''Super Mario World''. The box includes the metal coins, a crane, and a magnet. The objective of the game is to grab coins by using the small crane and magnet.
luckycoins.jpg|A set of metallic [[coin]]s sold in Japan with artwork from ''Super Mario World''. The box includes the metal coins, a crane, and a magnet. The objective of the game is to grab coins by using the small crane and magnet.
mariomaze.jpg|A ''Super Mario''-themed Screwball Scramble game sold in Japan. It features ''Super Mario World'' artwork and was manufactured by Tomy. The objective of the game is to guide the ball through a course full of ''Super Mario''-themed obstacles and enemies.
mariomaze.jpg|A ''Super Mario''-themed Screwball Scramble game sold in Japan. It features ''Super Mario World'' artwork and was manufactured by Tomy. The objective of the game is to guide the ball through a course full of ''Super Mario''-themed obstacles and enemies.
SMWWatch.jpg|''[[Super Mario World (Nelsonic Game Watch)|Super Mario World]]'', a [[Nelsonic Game Watch]] that was a highly simplified version of ''Super Mario World''. Compared to the original, it had shorter levels, simplified gameplay, and inferior graphics.<ref>{{cite|author=Sly DC|date=November 19, 2015|url=www.youtube.com/watch?v=-NsjBFVHsCQ|title=Nelsonic Super Mario World Game Watch|publisher=YouTube|language=en|accessdate=June 27, 2024}}</ref>
SMWWatch.jpg|''[[Super Mario World (Nelsonic Game Watch)|Super Mario World]]'', a [[Nelsonic Game Watch]] that was a highly simplified version of ''Super Mario World''. Compared to the original, it had shorter levels, simplified gameplay, and inferior graphics.<ref>{{cite|author=Sly DC|language=en|url=www.youtube.com/watch?v=-NsjBFVHsCQ|title=Nelsonic Super Mario World Game Watch|publisher=YouTube|accessdate=June 27, 2024|date=November 19, 2015}}</ref>
SMW Water Toy.jpg|Another version of the water squirter toy
SMW Water Toy.jpg|Another version of the water squirter toy
marioslots.jpg|A slot machine toy sold in Japan that features artwork from ''Super Mario World''
marioslots.jpg|A slot machine toy sold in Japan that features artwork from ''Super Mario World''
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*''[[Mario Bros. (game)|Mario Bros.]]'' – Fire Luigi's color scheme is taken from Luigi's coloration in the [[Nintendo Entertainment System|NES]] version of this game.
*''[[Mario Bros. (game)|Mario Bros.]]'' – Fire Luigi's color scheme is taken from Luigi's coloration in the [[Nintendo Entertainment System|NES]] version of this game.
*''{{wp|Devil World}}'' – The egg-hatching sound effect originated from this game.
*''{{wp|Devil World}}'' – The egg-hatching sound effect originated from this game.
*''[[Super Mario Bros.]]'' – If the player waits on the [[Special Zone]] map for one minute and 57 seconds, a cover version of the [[Ground Theme (Super Mario Bros.)|overworld theme]] will start playing. The 3/4 waltz time signature returns in the "[[Ground Theme (Super Mario World)#Super Mario World|Underwater BGM]]" after being absent in the "Underwater BGM" of ''[[Super Mario Bros. 3]]'', a feature that would become a staple of underwater themes in the ''[[Super Mario (series)|Super Mario]]'' series. The quadruple-block formation holding the final [[List of power-ups|power-up]] in [[Yoshi's Island 1]] is reminiscent of a similar block formation towards the end of [[World 1-1 (Super Mario Bros.)|World 1-1]].
*''[[Super Mario Bros.]]'' – If the player waits on the [[Special Zone]] map for one minute and 57 seconds, a cover version of the [[Ground Theme (Super Mario Bros.)|overworld theme]] will start playing. The 3/4 waltz time signature returns in the "[[Ground Theme (Super Mario World)#Super Mario World|Underwater BGM]]" after being absent in the "Underwater BGM" of ''[[Super Mario Bros. 3]]'', a feature that would become a staple of underwater themes in the ''[[Super Mario (series)|Super Mario]]'' series.
*''[[Super Mario Bros. 2]]'' – Unaltered [[Ninji]]s reappear, and Bullet Bills resembling [[Pidgit]]s appear in the [[Fall]]. [[Pokey]]s also return.
*''[[Super Mario Bros. 2]]'' – Unaltered [[Ninji]]s reappear, and Bullet Bills resembling [[Pidgit]]s appear in the [[Fall]]. [[Pokey]]s also return.
*''[[Super Mario Bros. 3]]'' – The [[Sunken Ghost Ship]] was once an [[airship]] from this game. Also, all of the Koopalings return here. [[Bob-omb]]s reuse their keyless artillery graphics here. The intro of the final boss theme is an arrangement of the [[Dark Land]] music from this game. The [[Cape Feather]] functions similarly to the [[Super Leaf]] and floats down the screen in a similar manner.
*''[[Super Mario Bros. 3]]'' – The [[Sunken Ghost Ship]] was once an [[airship]] from this game. Also, all of the Koopalings return here. [[Bob-omb]]s reuse their keyless artillery graphics here. The intro of the final boss theme is an arrangement of the [[Dark Land]] music from this game.


==References in later games==
==References in later games==
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*''[[Mario Undōkai]]'' – The goal of the marathon is to race on Yoshis.
*''[[Mario Undōkai]]'' – The goal of the marathon is to race on Yoshis.
*[[Super Mario World (arcade)|''Super Mario World'' (arcade)]] – The game is named after and themed around ''Super Mario World''.
*[[Super Mario World (arcade)|''Super Mario World'' (arcade)]] – The game is named after and themed around ''Super Mario World''.
*''[[Mario's Time Machine (Super Nintendo Entertainment System)|Mario's Time Machine]]'' – Many sounds and graphics from ''Super Mario World'' appear in this game.
*''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]'' – Many sounds and graphics from here appear in this game.
*''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]'' – Many sounds and graphics from here appear in this game.
*''[[Mario's Time Machine (Super Nintendo Entertainment System)|Mario's Time Machine]]'' – Many sounds and graphics from ''Super Mario World'' appear in this game.
*''[[Super Mario World 2: Yoshi's Island]]'' – This game is a prequel to ''Super Mario World'', though the stories are practically unrelated in sharing some settings, and it uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone. Also, Yoshi's sound effects from here were reused in this game.
*''[[Super Mario World 2: Yoshi's Island]]'' – This game is a prequel to ''Super Mario World'', though the stories are practically unrelated in sharing some settings, and it uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone. Also, Yoshi's sound effects from here were reused in this game.
*''[[Super Mario Attack]]'' – The game plays almost exactly like one of the early levels of the game.
*''[[Super Mario Attack]]'' – The game plays almost exactly like one of the early levels of the game.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオワールド
|Jap=スーパーマリオワールド
|JpnR=Sūpā Mario Wārudo
|JapR=Sūpā Mario Wārudo
|JpnM=Super Mario World (subtitled "Super Mario Bros. 4" on the logo<ref>[[:File:SMW SuperFamicomBox.jpg|Japanese boxart]]</ref>)
|JapM=Super Mario World (subtitled "Super Mario Bros. 4" on the logo<ref>[[:File:SMW SuperFamicomBox.jpg|Japanese boxart]]</ref>)
|Kor=슈퍼 마리오 월드
|Kor=슈퍼 마리오 월드
|KorR=Syupeo Mario Weoldeu
|KorR=Syupeo Mario Weoldeu
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===''Give the world a whole new look!''===
===''Give the world a whole new look!''===
{{foreign names
{{foreign names
|Jpn=スーパーマリオワールド 気分一新! イメチェンバージョン
|Jap=スーパーマリオワールド 気分一新! イメチェンバージョン
|JpnR=Sūpā Mario Wārudo  Kibun isshin! Imechen Bājon
|JapR=Sūpā Mario Wārudo  Kibun isshin! Imechen Bājon
|JpnM=Super Mario World  Complete Mood Change! Makeover Version
|JapM=Super Mario World  Complete Mood Change! Makeover Version
|ChiT=超級瑪利歐世界: 別有不同的形象改變版本
|ChiT=超級瑪利歐世界: 別有不同的形象改變版本
|ChiTR=Chāojí Mǎlìōu Shìjiè: Bié yǒu bùtóng de xíngxiàng gǎibiàn bǎnběn
|ChiTR=Chāojí Mǎlìōu Shìjiè: Bié yǒu bùtóng de xíngxiàng gǎibiàn bǎnběn

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