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{{FA}}
{{FA}}
{{about|the video game for the [[Super Nintendo Entertainment System]]|other uses|[[Super Mario World (disambiguation)]]}}
{{about|the video game for the [[Super Nintendo Entertainment System]]|other uses|[[Super Mario World (disambiguation)]]}}
{{redirect|Super Mario Bros. 4|the [[Nelsonic Game Watch]] based on the game that also uses this title|[[Super Mario World (Nelsonic Game Watch)]]}}
{{redirect|SMW|the game known as "Super Mario Wii" in South Korea|[[Super Mario Galaxy]]}}
{{redirect|SMW|the game known as "Super Mario Wii" in South Korea|[[Super Mario Galaxy]]}}
{{distinguish|Super Mario Land|Super Mario 3D World|Super Nintendo World}}
{{distinguish|Super Mario Land|Super Mario 3D World}}
{{game infobox
{{game infobox
|image=[[File:Super Mario World Box.png|260px]]
|image=[[File:Super Mario World Box.png|300px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{flag list|Japan|November 21, 1990<ref>{{cite|url=https://archive.org/stream/bi-weekly-famitsu-no.-115-november-23rd-1990/Bi-Weekly%20Famitsu%20-%20No.%20115%20November%2023rd%2C%201990%20%28Compressed%29#page/n9/mode/1up|title=スーパーマリオワールド [スーパーファミコン]|magazine=[[Famitsu]]|issue=115|publisher=ASCII Corporation|date=November 23, 1990|page=10|accessdate=December 10, 2024}}</ref>|South Korea|1991<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-mario-world-kor/|publisher=Scanlines16.com|title=Super Mario World (KR)|language=French|archive=archive.today/2024.06.06-201224/http://scanlines16.com/collection/super-mario-world-kor/|accessdate=June 6, 2024}}</ref>|USA|August 23, 1991<ref>{{cite|quote=A host of hot games is lined up and waiting, even before the Super NES arrives in the U.S. Several titles will be released as soon as the system becomes available, and many more will be released shortly after.|date=August 1991|title=''Nintendo Power'' Volume 27|publisher=Nintendo of America|language=en-us|page=72}}</ref>|Europe|April 11, 1992<ref>{{cite|url=www.themushroomkingdom.net/games/smw|title=''Super Mario World'' (SNES)|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}</ref>|Australia|July 1, 1992|Brazil|August 30, 1993<ref>{{cite|url=https://acervo.estadao.com.br/publicados/1993/08/30/g/19930830-36475-nac-0064-inf-30-not-qhksphk.jpg|title=''Nintendo chega hoje ao mercado''|publisher=O Estado de S. Paulo|language=pt-br|date=August 30, 1993|accessdate=January 18, 2025}}</ref>}}'''Nintendo Super System:'''<br>{{flag list|USA|1991<ref>{{cite|url=flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2|title=Arcade flyer|publisher=Arcade Museum|language=en|accessdate=June 27, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{flag list|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|South Africa|March 4, 2016<ref>https://www.nintendo.com/en-za/Games/Super-Nintendo/Super-Mario-World-752133.html</ref>|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>{{cite|language=en-us|author=Nintendo of America|date=September 4, 2019|url=youtu.be/8TVE44feo_I?t=1386|timestamp=23:06|title=Nintendo Direct 9.4.2019|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Japan|September 6, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|language=ja|url=youtu.be/IjZbFWW23d0?t=3568|title=Nintendo Direct 2019.9.5|publisher=YouTube|accessdate=September 4, 2019}}{{dead link}}</ref>|Europe|September 6, 2019<ref>{{cite|publisher=Twitter|language=en-gb|author=Nintendo of Europe|url=x.com/NintendoEurope/status/1169375812610592769|title=Exclusively for members, these 20 classic #SuperNES games can be played from 06/09 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|accessdate=June 27, 2024}}</ref>|Australia|September 6, 2019<ref>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1169378280031436800|title=Exclusively for members, these 20 classic #SuperNES games can be played from 6/9 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|publisher=Twitter|accessdate=September 4, 2019}}</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Give the world a whole new look!'''''<br>{{flag list|USA|March 30, 2022<ref>{{cite|author=@NintendoAmerica|date=March 30, 2022|url=https://x.com/NintendoAmerica/status/1509334972188045321|title="''Three classic #SuperNES and #NES titles are now live for #NintendoSwitchOnline members! ☑️ DIG DUG II ☑️ MAPPY-LAND ☑️ Earthworm Jim 2''"|publisher=X|accessdate=July 4, 2024}}</ref><ref>@NE_Brian (March 31, 2022). [https://nintendoeverything.com/nintendo-switch-online-adds-sp-versions-for-super-mario-world-super-punch-out/ Nintendo Switch Online adds SP versions for Super Mario World, Super Punch-Out!!] ''Nintendo Everything''. Retrieved April 1, 2022.</ref>|Japan|March 31, 2022<ref>{{cite|author=Nintendo 公式チャンネル|date=March 31, 2022|url=https://youtu.be/GC2KVUofoLA|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2022年3月31日]</nowiki>|publisher=YouTube|accessdate=July 4, 2024}}</ref>|Europe|March 31, 2022|Australia|March 31, 2022}}
|release='''SNES:'''<br>{{release|Japan|November 21, 1990|USA|August 18, 1991<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|April 11, 1992<ref>[http://www.themushroomkingdom.net/games/smw Date info of ''Super Mario World'' (SNES) from TMK], retrieved 4/1/2008</ref>|Australia|July 1, 1992}}'''Nintendo Super System:'''<br>{{release|USA|1991<ref>[https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2 Arcade flyer]</ref>}}'''Virtual Console (Wii):'''<br>{{release|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{release|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{release|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Give the world a whole new look!'''''<br>{{release|Japan|March 31, 2022|USA|March 31, 2022|Europe|March 31, 2022|Australia|March 31, 2022}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Genre#Platform games|Platformer]], action-adventure
|genre=[[Genre#Platform games|Platformer]], action-adventure
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|classind=L|grac=all}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|switchdl=1}}
|media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|switchdl=1}}
|platforms=[[Super Nintendo Entertainment System|Super Famicom/Super Nintendo Entertainment System]], [[Nintendo Super System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition/Super Famicom Mini]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=Super Famicom / [[Super Nintendo Entertainment System]], Nintendo Super System, [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition/Super Famicom Mini]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|3ds=1|snesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchsnes=1|switchnes=1}}
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|serials={{flag list|Japan|SHVC-MW|South Korea|SNSN-MW-KOR|USA|SNS-MW-USA|Canada|SNS-MW-CAN|UK|SNSP-MW-UKV|France|SNSP-MW-FAH|Germany|SNSP-MW-NOE|Australia|SNSP-MW-AUS}}
}}
}}
'''''Super Mario World''''' is a 2D action-adventure platform game and a launch title released for the [[Super Nintendo Entertainment System]] in 1990, developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. It is a direct sequel to ''[[Super Mario Bros. 3]]'' and the sixth entry in the [[Super Mario (series)|''Super Mario'' series]]. In Japan, it is recognized as the fifth.<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> In being a sequel, the game retains many of the elements that debuted in ''Super Mario Bros. 3'', such as the [[world]] map and [[Koopalings|Koopaling]] boss fights, while introducing a large variety of new gameplay mechanics, such as an expanded and less linear world map and the ability to save the game. Introduced in ''Super Mario World'' is [[Mario]]'s sidekick, [[Yoshi]] (and [[Yoshi (species)|his species that shares his name]]), who serves as a playable mount for the Mario Bros. with his own unique abilities and gameplay style. The overall game was meant to be modeled after an action movie franchise, as can be inferred by the Japanese version of the Koopaling defeat scenes as well as the summary on the back of the Japanese box.
'''''Super Mario World''''' is a 2D action-adventure platform game and a launch title released for the [[Super Nintendo Entertainment System]] in 1990, developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. It is the sixth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> and a direct sequel to ''[[Super Mario Bros. 3]]''. In being a sequel, the game retains many of the elements that debuted in ''Super Mario Bros. 3'', such as the [[world]] map and [[Koopalings|Koopaling]] boss fights, while introducing a large variety of new gameplay mechanics, such as an expanded and less linear world map and the ability to save the game. Introduced in ''Super Mario World'' is [[Mario]]'s sidekick, [[Yoshi]] (and [[Yoshi (species)|his species that shares his name]]), who serves as a playable mount for the Mario Bros. with his own unique abilities and gameplay style. The overall game was meant to be modeled after an action movie franchise, as can be inferred by the Japanese version of the Koopaling defeat scenes as well as the summary on the back of the Japanese box.


The game was released to best-selling status on the SNES, received large amounts of critical acclaim, and is commonly seen on [[Nintendo]]'s best games of all time on various critic listings. Many of its introduced characters, game mechanics, and artistic themes influenced later titles in the [[Super Mario (franchise)|''Super Mario'' franchise]], and the character Yoshi was popular enough to receive [[Yoshi (franchise)|a series starring him]]. The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'', set during Mario's infancy. ''Super Mario World'' has spawned various non-game media such as [[Super Mario World (television series)|a cartoon series]] based on it, which debuted on September 14, 1991, one month after the American release. Various manga adaptions of the game have sprung up, one notable series being ''[[Super Mario-kun]]'', which has its first volumes based on ''Super Mario World'' released in 1991 and is still ongoing today.
Super Mario World is a beloved 2D action-adventure platform game that was released as a launch title for the Super Nintendo Entertainment System (SNES) in 1990. Developed by Nintendo EAD, this game quickly became a fan favorite and an iconic addition to the Super Mario series. With its innovative gameplay mechanics and memorable characters, Super Mario World captivated players and solidified its place as one of the best games of all time.
 
The game was released to best-selling status on the SNES, received large amounts of critical acclaim, and is commonly seen on [[Nintendo]]'s best games of all time on various critic listings. Many of the game's introduced characters, game mechanics, and artistic themes influenced later titles in the [[Super Mario (franchise)|''Super Mario'' franchise]], where the character Yoshi was popular enough to receive [[Yoshi (franchise)|a series starring him]]. The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'', which is set many years before the events in ''Super Mario World''. The game has spawned various non-game media such as [[Super Mario World (television series)|a cartoon series]] that is based on the game, which debuted on September 14, 1991, one month after the American release. Various manga adaptions of the game have sprung up, one notable series being ''[[Super Mario-kun]]'', which has its first volumes based on ''Super Mario World'' released in 1991 and is still ongoing today.
 
Super Mario World reunites players with the titular character, Mario, as he embarks on a quest to rescue Princess Peach from the clutches of Bowser. The game features a vibrant and expansive world map, allowing players to explore a variety of levels and environments in their quest to save the princess.
 
One of the most intriguing additions to the Super Mario series in this game is the introduction of Mario's lovable sidekick, Yoshi. Yoshi not only serves as a playable mount for the Mario brothers but also brings his own unique abilities and gameplay style. With Yoshi's help, Mario can devour enemies, gain extra height in his jumps, and even gain access to secret areas.
 
Innovative Features and Mechanics
Super Mario World builds upon the foundation laid by its predecessor, Super Mario Bros. 3, and introduces a myriad of new gameplay mechanics. One notable addition is the ability to save the game, allowing players to pick up where they left off and continue their adventure at their own pace. This feature was a welcome addition at a time when saving progress in video games was still a relatively new concept.
 
The world map in Super Mario World also underwent significant changes compared to previous games in the series. It became more expansive and less linear, encouraging exploration and discovery. Players could unlock hidden paths, find secret exits, and uncover hidden levels, providing a sense of depth and replayability.
 
Another notable addition is the inclusion of boss fights against the Koopalings. These battles take place in distinct worlds, each with its own unique challenges and themes. Players must utilize their platforming skills and clever strategies to defeat the Koopalings and progress further in the game.
 
Cultural Impact and Legacy
Super Mario World quickly became a best-selling game for the SNES, receiving widespread critical acclaim and cementing its status as a classic. Its influence can still be seen in modern video games, as many of the introduced characters, game mechanics, and artistic themes have influenced subsequent titles in the Super Mario franchise.
 
Yoshi, in particular, gained immense popularity through Super Mario World and went on to star in his own spin-off series. The adorable green dinosaur became a beloved character among players, leading to the creation of various Yoshi-themed games and merchandise.
 
Beyond the realm of gaming, Super Mario World expanded into other media. A cartoon series based on the game debuted shortly after its release, captivating fans with animated adventures featuring Mario and his friends. Manga adaptations of the game also came to fruition, with the Super Mario-kun series, in particular, gaining a dedicated following.
 
Ports and Availability
Super Mario World has remained accessible to players over the years through various re-releases and ports. In 1994, it was included in the Super Mario All-Stars + Super Mario World compilation title, offering fans a chance to experience the game alongside other Super Mario classics.
 
An enhanced port of Super Mario World was released on the Game Boy Advance as part of the Super Mario Advance series, titled Super Mario World: Super Mario Advance 2. This version introduced additional content and features, providing a fresh experience for both longtime fans and new players.
 
The original version of Super Mario World has also seen re-releases on Nintendo's Virtual Console platforms. It became available on the Wii's Virtual Console in 2006, the Wii U's Virtual Console in 2013, and the New Nintendo 3DS's Virtual Console in 2016. These re-releases have allowed players to revisit the game or experience it for the first time on modern gaming systems.
 
Furthermore, Super Mario World is included in the SNES Classic Edition, a miniature replica of the original SNES console that allows players to enjoy a curated collection of classic games. It is also part of the Super Nintendo Entertainment System - Nintendo Switch Online, an online service that offers members access to a library of SNES games, including Super Mario World.
 
Conclusion
Super Mario World has undoubtedly left a lasting impression on the gaming industry. With its innovative gameplay, memorable characters, and expansive world, it captivated players upon its release and continues to be cherished by fans today. Whether you're a veteran gamer or new to the world of Super Mario, Super Mario World is an adventure worth experiencing, showcasing the timeless magic that has made this franchise an enduring favorite.
 
 
''Super Mario World'' is included in the ''[[Super Mario All-Stars + Super Mario World]]'' compilation title released in December 1994. An enhanced [[Reissue#Ports|port]] of ''Super Mario World'' was later released on the [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], titled ''[[Super Mario World: Super Mario Advance 2]]''. The original version was also rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2006, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013, and the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016. ''Super Mario World'' is one of the included titles in the [[Classics#Super NES Classic Edition|SNES Classic Edition]] and [[Super Nintendo Entertainment System - Nintendo Switch Online]], the latter of which also includes a version titled ''Super Mario World: Give the world a whole new look!'', which was released on March 31, 2022, and begins in [[Fall]] with 99 lives and a [[Cape Feather]] in the [[item storage|Item Stock]].


''Super Mario World'' is included in the ''[[Super Mario All-Stars + Super Mario World]]'' compilation title released in December 1994. A  [[reissue]] of ''Super Mario World'' was later released on the [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], titled ''[[Super Mario World: Super Mario Advance 2]]''. The original version was also rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2006, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013, and the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016. ''Super Mario World'' is one of the included titles in the [[Classics#Super NES Classic Edition|SNES Classic Edition]] and [[Super Nintendo Entertainment System - Nintendo Switch Online]], the latter of which also includes a version titled ''Super Mario World: Give the world a whole new look!'', which was initially released on March 30, 2022, and begins in [[Fall]] with 99 lives and a [[Cape Feather]] in the [[item storage|Item Stock]].
==Story==
==Story==
'''From the instruction booklet:'''
'''From the instruction booklet:'''
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With a little luck (and help from a [[Cape Feather|magic cape]]), our hearty crew can defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many locations are well-hidden so explore everywhere and try everything. Not all locations have to be explored to rescue the dinosaurs and save Princess Toadstool, but there are many "starry" treasures to be found in far-reaching places. You'll need to search all areas to find what kinds of treasures are there... in Super Mario World.</blockquote>
With a little luck (and help from a [[Cape Feather|magic cape]]), our hearty crew can defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many locations are well-hidden so explore everywhere and try everything. Not all locations have to be explored to rescue the dinosaurs and save Princess Toadstool, but there are many "starry" treasures to be found in far-reaching places. You'll need to search all areas to find what kinds of treasures are there... in Super Mario World.</blockquote>


''Super Mario World'' is the only sequel in the ''Super Mario'' series to take place directly after the events of a previous entry. After [[Bowser]]'s previous defeat, Mario, [[Luigi]], and [[Princess Peach|Princess Toadstool]] decide to recuperate in [[Dinosaur Land]]. Meanwhile, in Dinosaur Land, Bowser and his Koopalings trap Yoshi and his friends in enchanted [[Yoshi's Egg|egg]]s, eliminating the opposition as they secretly rebuild their forces. Shortly upon their arrival, the Mario Bros. realize that Toadstool is missing. While searching, they find the [[Bowser's Minions|Koopa Troop]]. Upon the Mario Bros. freeing the friendly Yoshi, he exclaims that the [[Koopa (species)|Koopas]] have invaded, confirming that Bowser has indeed returned and taken the opportunity to claim the princess.
''Super Mario World'' is the only sequel in the ''Super Mario'' series to take place directly after the events of a previous entry. After [[Bowser]]'s previous defeat, Mario, [[Luigi]], and [[Princess Peach|Princess Toadstool]] decide to recuperate in [[Dinosaur Land]]. Meanwhile, in Dinosaur Land, Bowser and his Koopalings trap Yoshi and his friends in enchanted [[Yoshi's Egg|egg]]s, eliminating the opposition as they secretly rebuild their forces. Shortly upon their arrival, the Mario Bros. realize that Toadstool is missing. While searching, they find the [[Koopa Troop]]. Upon the Mario Bros. freeing the friendly Yoshi, he exclaims that the [[Koopa (species)|Koopas]] have invaded, confirming that Bowser has indeed returned and taken the opportunity to claim the princess.


As Mario and his friends travel through Dinosaur Land, they uncover the [[Valley of Bowser]], where Bowser is fought on [[Bowser's Castle|his castle roof]] in his [[Koopa Clown Car]], holding Toadstool hostage. Upon his defeat, he gently drops the princess and retreats. Toadstool rewards Mario or Luigi with a kiss as [[fireworks]] celebrate freedom, signifying that their vacation can resume with their new good friends. The reunited team returns to [[Yoshi's House]], where the team and three other Yoshis watch the eggs hatch into [[Baby Yoshi|babies]], removing the spell.
As Mario and his friends travel through Dinosaur Land, they uncover the [[Valley of Bowser]], where Bowser is fought on [[Bowser's Castle|his castle roof]] in his [[Koopa Clown Car]], holding Toadstool hostage. Upon his defeat, he gently drops the princess and retreats. Toadstool rewards Mario or Luigi with a kiss as [[fireworks]] celebrate freedom, signifying that their vacation can resume with their new good friends. The reunited team returns to [[Yoshi's House]], where the team and three other Yoshis watch the eggs hatch into [[Baby Yoshi|babies]], removing the spell.
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==Gameplay==
==Gameplay==
[[File:YoshisIsland2.png|thumb|left|Mario riding on the introduced mount, Yoshi, in the level [[Yoshi's Island 2]]]]
[[File:YoshisIsland2.png|thumb|left|Mario riding on the introduced mount, Yoshi, in the level [[Yoshi's Island 2]]]]
As the game is a 2D platformer, the object of every [[level]] is to get to the [[Giant Gate]] at the end to advance to the next level before the [[Time Limit|timer]] runs out. Mario (or Luigi) can [[jump]] over and on top of various [[platform]]s and obstacles and [[stomp]] on various enemies to defeat them. In addition to the basic jump, Mario can [[Spin Jump|spin-jump]] to destroy certain types of [[block]]s and enemies, whereas {{button|snes|X}} or {{button|snes|Y}} lets Mario [[dash]] if held down. When the player presses either of those buttons when Mario is next to some items, he can pick them up and carry them through the level as the buttons are held. Mario can now hold objects underwater; when he does, he can [[swim]] quickly when the player uses only {{button|snes|Pad}} without pressing the jump button. When Mario hits the Giant Gate at the end of the level, if he touches the vertically moving tape between the gate, he gets awarded [[Goal Star|Bonus Star]]s depending on how high the tape is when he touches it. If he collects 100 Bonus Stars, Mario can play a [[bonus game (Super Mario World)|bonus game]] that helps him earn [[extra life|extra lives]]. Some levels contain a [[Midway Gate]], which not only powers Mario up to [[Super Mario (form)|Super Mario]] when touched but also serves as a [[checkpoint]] for Mario to respawn near if he gets defeated in the level.
As the game is a 2D platformer, the object is to get to the [[Giant Gate]] to advance to the next [[level]] before the [[Time Limit|timer]] runs out. Mario (or Luigi) can [[jump]] over and on top of various [[platform]]s and obstacles and [[stomp]] on various enemies to defeat them. In addition to these basic moves, Mario can [[Spin Jump|spin-jump]] to destroy certain types of [[block]]s and enemies, whereas {{button|snes|X}} or {{button|snes|Y}} lets Mario [[dash]] if held down. When the player presses either of those buttons when Mario is next to some items, he can pick them up and carry them through the level as the buttons are held. Mario can now hold objects underwater; when he does, he can [[swim]] quickly when the player uses only {{button|snes|Pad}} without pressing the jump button. When Mario hits the Giant Gate at the end of the level, if he touches the vertically moving tape between the gate, he gets awarded [[Goal Star|Bonus Star]]s depending on how high the tape is when he touches it. If he collects 100 Bonus Stars, Mario can play a [[bonus game (Super Mario World)|bonus game]] that helps him earn [[extra life|extra lives]]. Some levels contain a [[Midway Gate]], which not only powers Mario up to [[Super Mario (form)|Super Mario]] when touched but also serves as a [[checkpoint]] for Mario to respawn near if he gets defeated in the level.


Mario can transform with power-up items, mostly found in blocks. The basic [[Super Mushroom]], which turns Mario into Super Mario, causes him to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a [[Fire Flower]] or the newly introduced [[Cape Feather]]. Introduced in ''Super Mario World'' is the [[item storage|Item Stock]], where Mario can hold on to one extra item should he find it while in powered-up forms; players can manually drop their reserve item by pressing {{button|snes|select}}. If Mario gets damaged and turns into [[Small Mario|regular Mario]], the reserve item automatically deploys. A newly introduced character and power-up in ''Super Mario World'', Yoshi, also appears from certain blocks. Mario can jump on Yoshi to ride him and receive more special abilities, the most prominent one being using his tongue to eat enemies and carry items.
In order to obtain most power-ups, Mario has to hit various blocks, which may contain items. The basic [[Super Mushroom]], which turns Mario into Super Mario, causes Mario to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a [[Fire Flower]] or the newly introduced [[Cape Feather]]. Introduced in ''Super Mario World'' is the [[item storage|Item Stock]], where Mario can hold on to extra items should he find them while in powered-up forms; players can manually drop their reserve item by pressing {{button|snes|select}}. If Mario gets damaged and turns into [[Small Mario|regular Mario]], the reserve item automatically deploys. A newly introduced character and power-up in ''Super Mario World'', Yoshi, appears when Mario hits certain blocks. Mario can ride Yoshi when he jumps on him, and he helps Mario with his own unique traits and abilities.


If Mario gets touched by an enemy or a damaging obstacle while he is in his small form, he loses a life. If he gets damaged by an enemy while in a power-up form, he reverts to his normal form. If Mario loses all of his lives, the player receives a [[Game Over]] and is prompted to [[continue]] from their last save with five more lives. Some obstacles defeat Mario instantly regardless of what power-up he has, such as falling into [[pit]]s or [[lava]], getting crushed, and not making it to the goal in time. Every time Mario gets defeated, he gets sent back to the world map.
If Mario gets touched by an enemy or a damaging obstacle while he is in his normal form, he loses a life. If he gets damaged by an enemy while in a power-up form, he reverts to his normal form. If Mario loses all of his lives, the player receives a [[Game Over]] and is prompted to [[continue]] from their last save with five more lives. Some obstacles defeat Mario instantly regardless of what power-up he has, such as falling into [[pit]]s or [[lava]], getting crushed, and not making it to the goal in time. Every time Mario gets defeated, he gets sent back to the world map.


''Super Mario World'' retains the world map system from ''Super Mario Bros. 3'' with more expanded features. Rather than having levels and worlds segmented, most worlds and levels are seamlessly connected to each other, with a heavier focus on multiple paths per level clearance, and thus creating a less linear map, with a few exceptions. Typically, prior to entering new areas, Mario has to defeat a [[castle]] boss, usually one of Bowser's seven children, the Koopalings. Once they are defeated, the castles they reside in are destroyed and cannot be replayed, though in international versions of the game, they can be replayed if players hold {{button|snes|L}} and {{button|snes|R}} on the castles' remains.
''Super Mario World'' retains the world map system from ''Super Mario Bros. 3'' with more expanded features. Rather than having levels and worlds segmented, all worlds and levels are seamlessly connected to each other, with a heavier focus on multiple paths per level clearance, and thus creating a less linear map, with a few exceptions. Typically, prior to entering new areas, Mario has to defeat a [[castle]] boss, usually one of Bowser's seven children, the Koopalings. Once they are defeated, the castles they reside in are destroyed and cannot be replayed, though in international versions of the game, they can be replayed if players hold {{button|snes|L}} and {{button|snes|R}} on the castles' remains.


Two-player mode returns, where players take turns playing through the game; Player 1 controls Mario, while Player 2 controls Luigi. Players can opt to use the same controller or two controllers to play the mode. If one player fails to clear a course, the other player takes a turn, and if a Midway Gate is touched, the other player starts at the Midway Gate. Players can also hand each other lives on the map screen if they press {{button|snes|L}} or {{button|snes|R}}.
Two-player mode returns, where players take turns playing through the game; Player 1 controls Mario, while Player 2 controls Luigi. Players can opt to use the same controller or two controllers to play the mode. If one player fails to clear a course, the other player takes a turn, and if a Midway Gate is touched, the other player starts at the Midway Gate. Players can also hand each other lives on the map screen if they press {{button|snes|L}} or {{button|snes|R}}.
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After the player beats every special level in the [[Special Zone]], a game aesthetic change called [[Fall]] occurs, where the world map obtains a different palette and some enemies get their sprites changed. Once Fall is activated, these changes cannot be reversed unless the save file is deleted and a new game is started.  
After the player beats every special level in the [[Special Zone]], a game aesthetic change called [[Fall]] occurs, where the world map obtains a different palette and some enemies get their sprites changed. Once Fall is activated, these changes cannot be reversed unless the save file is deleted and a new game is started.  
===Controls===
===Controls===
{|class="wikitable"style="text-align:center"
{|class="wikitable" style="text-align:center"
|-
|-
!width=26%|Action(s)
!width=26%|Action(s)
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|{{button|switch|jc-top}} / {{button|switch|jc-left}}
|{{button|switch|jc-top}} / {{button|switch|jc-left}}
|-
|-
|Screen Scroll Option<ref>{{cite|date=September 1991|title=''Nintendo Power'' Volume 28|page=18|publisher=Nintendo of America|language=en-us}}</ref> left (does not work in auto-scrolling levels, at [[Yoshi's House]], in the [[Top Secret Area]], or in Boss Rooms)
|Screen Scroll Option<ref>''Nintendo Power'' Volume 28, page 18.</ref> left (does not work in auto-scrolling levels, at [[Yoshi's House]], in the [[Top Secret Area]], or in Boss Rooms)
|{{button|snes|L}}
|{{button|snes|L}}
|{{button|wii|L}}
|{{button|wii|L}}
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|{{button|wiiu|Plus}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|{{button|switch|Plus}}
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
|{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SR}}
|-
|-
|Use item / Return to map from a completed level (when paused)
|Use item / Return to map from a completed level (when paused)
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|{{button|wiiu|Minus}}
|{{button|wiiu|Minus}}
|{{button|switch|Minus}}
|{{button|switch|Minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SL}}
|}
|}


==Worlds and levels==
==Worlds and levels==
{{SMW map}}
{{SMW map}}
''Super Mario World'' takes place on the archipelago of [[Dinosaur Land]], and players navigate it through a world map comprised of a greater, general view of the whole land and several sub-maps for specific areas. Unlike in ''Super Mario Bros. 3'', whose world maps featured mostly numbered panels largely detached from the landscape, levels in ''Super Mario World'' are marked by button-like spots laid on the environment itself, creating an organic appearance between the world and each level. Players first start out on Yoshi's Island at [[Yoshi's House]], where the path immediately branches off into two levels. The order of the world themes is unique to this title: Players first start in two grassy plain-like worlds while eventually venturing into a cave toward a sky area, into a forest, onto a rocky island, and finally into the [[Valley of Bowser]], which takes on a subterranean wasteland. Haunted [[Ghost House]]s are introduced in ''Super Mario World'' and populate Dinosaur Land; unlike traditional level layouts, they tend to contain puzzles and traps designed to confuse the player. Cave levels and levels that primarily take place underwater or where [[water]] is prevalent are additionally marked as such on the map, with most cave levels outside the [[Vanilla Dome]] and the Valley of Bowser featuring rocks around them, while Mario gets submerged in water for the water levels.
''Super Mario World'' takes place on [[Dinosaur Land]], an archipelago of themed areas, and players navigate on this world map, which visualizes traveling through the island. Unlike in ''Super Mario Bros. 3'', the levels on the world map are marked directly on Dinosaur Land, creating a seamless, organic appearance between worlds and levels. Players first start out on Yoshi's Island at [[Yoshi's House]], where the path immediately branches off into two levels. The order of the world themes is unique to this title: Players first start in grassy plain-like worlds while eventually venturing into a cave, onto twin bridges, into a forest, onto a rocky island, and finally into the [[Valley of Bowser]], which takes on a subterranean wasteland appearance. Haunted [[Ghost House]]s are introduced in ''Super Mario World'' and populate Dinosaur Land; unlike traditional level layouts, they tend to contain puzzles and traps designed to confuse the player. Cave levels and levels that primarily take place underwater or where [[water]] is prevalent are additionally marked such on the map, with most cave levels outside the [[Vanilla Dome]] and the Valley of Bowser featuring rocks around them, while Mario gets submerged in water for the water levels.


''Super Mario World'' contains nine worlds and 73 (74 if the [[Back Door]] and [[Front Door]] are counted as separate levels, 76 if the [[Top Secret Area]] and Yoshi's House are counted as levels, 75 if Yoshi's House and the Top Secret Area are counted as levels and the Back Door and Front Door are counted as one level, and 72 if the Back Door, the Front Door, Yoshi's House, and the Top Secret Area are not counted as levels) levels in total. 24 of these levels have secret exits, so depending on how one counts the levels, this makes for a total of 96 to 100 exits, although only 96 are tracked by the game. Almost all worlds contain four regular levels and at least one secret level. Levels marked in yellow contain one exit, while levels marked in red contain an alternative, secret exit. Other points of interest include the [[Switch Palace]]s, [[Warp Pipe]]s, and the [[Star Road (Super Mario World)|star-shaped portals]] to [[Star World]] that are unlocked only when players find the associated secret exit. Switch Palaces activate respectively colored permeable [[Dotted-Line Block|Dotted Line Block]]s and turn them into solid [[! Block|Exclamation Mark Block]]s that can be stood on or hit from below. Once Switch Palace levels have been completed, they cannot be visited again. Warp Pipes warp players to different areas of the map, usually to different worlds altogether. Finally, Yoshis cannot be taken into castles, fortresses, or Ghost Houses, though Yoshi remains outside for the player if they exit the level. In castles, players have to defeat the Koopalings, while in fortresses, players need to defeat [[Reznor]]s.
''Super Mario World'' contains nine worlds and 73 (74 if the [[Back Door]] and [[Front Door]] are counted as separate levels, and 76 if the [[Top Secret Area]] and Yoshi's House are counted as levels) levels in total, 24 of which have secret exits for a total of 96 exits. Almost all worlds contain four regular levels and at least one secret level. Levels marked in yellow contain one exit, while levels marked in red contain an alternative, secret exit. Other points of interest include the [[Switch Palace]]s, [[Warp Pipe]]s, and the [[Star Road (Super Mario World)|star-shaped portals]] to [[Star World]] that are unlocked only when players find the associated secret exit. Switch Palaces activate respectively colored permeable [[Dotted-Line Block|Dotted Line Block]]s and turn them into solid [[! Block|Exclamation Mark Block]]s that can be stood on or hit from below. Once Switch Palace levels have been completed, they cannot be visited again. Warp Pipes warp players to different areas of the map, usually to different worlds altogether. Finally, Yoshis cannot be taken into castles, fortresses, or Ghost Houses, though Yoshi remains outside for the player if they exit the level. In castles, players have to defeat the Koopalings, while in fortresses, players need to defeat [[Reznor]]s.


Star World and the [[Special Zone]] are bonus worlds that are accessed when players find secret exits throughout Dinosaur Land that lead to the Star Roads. The Star World levels require the player to find a [[key]] and [[keyhole]] secret exit to progress through it, while the Special Zone is a linear area that is unlocked when players complete all of Star World's secret exits. The Special Zone levels are much more difficult relative to the levels in this game; none of the levels contain [[Midway Gate]]s, and some can be long while others use level gimmicks.
Star World and the [[Special Zone]] are bonus worlds that are accessed when players find secret exits throughout Dinosaur Land, and are represented by glowing stars, where the player can warp into. The Star World levels require the player to find a [[key]] and [[keyhole]] secret exit to progress through it, while the Special Zone is a linear area that is unlocked when players complete all of Star World's secret exits. The Special Zone levels are much more difficult relative to the levels in this game; none of the levels contain [[Midway Gate]]s, and some can be long while others use level gimmicks.
{|class="wikitable"width=100%"
 
{|class="wikitable" width=100%"
|-
|-
!width="100"|World
!width="100"|World
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|rowspan=3|World 1<br>'''[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]'''
|rowspan=3|World 1<br>'''[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]'''
|rowspan=3|[[File:Yoshi'sIslandSMW.png|200px]]
|rowspan=3|[[File:Yoshi'sIslandSMW.png|200px]]
|align=left colspan=4 height=75%|Yoshi's Island is mainly a grassy plains-related world that does not contain any underwater levels. The main enemies in this world include [[Monty Mole]]s, [[Koopa Troopa]]s, [[Rex]]es, and a few others. [[Iggy]] is found in his castle at the end of this world. Completing this world leads to Donut Plains. This world also contains the Yellow Switch Palace. This is the only world (along with the Special Zone) not to have any secret exits.
|align=left colspan=4 height=75%|Yoshi's Island is mainly a grassy plains-related world that does not contain any underwater levels. The main enemies in this world include [[Monty Mole]]s, [[Koopa Troopa]]s, [[Rex]]es, and a few others. [[Iggy Koopa|Iggy]] is found in his castle at the end of this world. Completing this world leads to Donut Plains. This world also contains the Yellow Switch Palace. This is the only world (along with the Special Zone) not to have any secret exits.
|-
|-
|[[File:SMW MapIcon YoshisHouse.png]] [[Yoshi's House]]
|[[File:SMW MapIcon Level1.gif]] [[Yoshi's Island 1]]||[[File:SMW MapIcon Level1.gif]] [[Yoshi's Island 2]]||[[File:SMW MapIcon Level1.gif]] [[Yoshi's Island 3]]||[[File:SMW MapIcon LevelPond1.gif]] [[Yoshi's Island 4]]
|[[File:SMW MapIcon Level1.gif]] [[Yoshi's Island 1]]
|[[File:SMW MapIcon SwitchPalace-Yellow.png]] [[Yellow Switch Palace]]
|[[File:SMW MapIcon Level1.gif]] [[Yoshi's Island 2]]
|-
|-
|[[File:SMW MapIcon Level1.gif]] [[Yoshi's Island 3]]
|[[File:SMW MapIcon YoshisHouse.png]] [[Yoshi's House]]||[[File:SMW MapIcon SwitchPalace-Yellow.png]] [[Yellow Switch Palace]]||[[File:SMW MapIcon Castle.png]] [[1 Iggy's Castle|#1 Iggy's Castle]]||
|[[File:SMW MapIcon LevelPond1.gif]] [[Yoshi's Island 4]]
|[[File:SMW MapIcon Castle.png]] [[1 Iggy's Castle|#1 Iggy's Castle]] ||
|-
|-
|rowspan=4|World 2<br>'''[[Donut Plains]]'''
|rowspan=4|World 2<br>'''[[Donut Plains]]'''
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|align=left colspan=4 height=75%|Donut Plains is the second world in the game. It is known for featuring the first Ghost House and for being the first to have a course with multiple exits. The Cape Feather is utilized frequently. The name of this world is a reference to its unique shape. It has two Ghost Houses, the Green Switch Palace, and Castle #2.
|align=left colspan=4 height=75%|Donut Plains is the second world in the game. It is known for featuring the first Ghost House and for being the first to have a course with multiple exits. The Cape Feather is utilized frequently. The name of this world is a reference to its unique shape. It has two Ghost Houses, the Green Switch Palace, and Castle #2.
|-
|-
|[[File:SMW MapIcon Level2.gif]] [[Donut Plains 1]]
|[[File:SMW MapIcon Level2.gif]] [[Donut Plains 1]]||[[File:SMW MapIcon Cave2.gif]] [[Donut Plains 2]]||[[File:SMW MapIcon Level1.gif]] [[Donut Plains 3]]||[[File:SMW MapIcon Level1.gif]] [[Donut Plains 4]]
|[[File:SMW MapIcon LevelPond2.gif]] [[Donut Secret 1]]
|[[File:SMW MapIcon GhostHouse.png]] [[Donut Secret House]]
|[[File:SMW MapIcon Cave2.gif]] [[Donut Plains 2]]
|-
|-
|[[File:SMW MapIcon SwitchPalace-Green.png]] [[Green Switch Palace]]
|[[File:SMW MapIcon GhostHouse.png]] [[Donut Ghost House]]||[[File:SMW MapIcon SwitchPalace-Green.png]] [[Green Switch Palace]]||[[File:SMW MapIcon Level1.gif]] [[Top Secret Area]]||[[File:SMW MapIcon Castle.png]] [[2 Morton's Castle|#2 Morton's Castle]]
|[[File:SMW MapIcon GhostHouse.png]] [[Donut Ghost House]]
|[[File:SMW MapIcon Level1.gif]] [[Top Secret Area]]
|[[File:SMW MapIcon Level1.gif]] [[Donut Secret 2]]
|-
|-
|[[File:SMW MapIcon Level1.gif]] [[Donut Plains 3]]
|[[File:SMW MapIcon LevelPond2.gif]] [[Donut Secret 1]]||[[File:SMW MapIcon Level1.gif]] [[Donut Secret 2]]||[[File:SMW MapIcon GhostHouse.png]] [[Donut Secret House]]
|[[File:SMW MapIcon Level1.gif]] [[Donut Plains 4]]
|[[File:SMW MapIcon Castle.png]] [[2 Morton's Castle|#2 Morton's Castle]] ||
|-
|-
|rowspan=4|World 3<br>'''[[Vanilla Dome]]'''
|rowspan=4|World 3<br>'''[[Vanilla Dome]]'''
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|align=left colspan=4 height=75%|The Vanilla Dome is a big cavern full of sparkling diamonds and contains a Ghost House, a large lake, the Red Switch Palace, and Castle #3. It also contains lava pools with the large [[Blargg]]s living within them.
|align=left colspan=4 height=75%|The Vanilla Dome is a big cavern full of sparkling diamonds and contains a Ghost House, a large lake, the Red Switch Palace, and Castle #3. It also contains lava pools with the large [[Blargg]]s living within them.
|-
|-
|[[File:SMW MapIcon LevelLarge2.gif]] [[Vanilla Dome 1]]
|[[File:SMW MapIcon LevelLarge2.gif]] [[Vanilla Dome 1]]||[[File:SMW MapIcon LevelPond2.gif]] [[Vanilla Dome 2]]||[[File:SMW MapIcon LevelLarge1.gif]] [[Vanilla Dome 3]]||[[File:SMW MapIcon Level1.gif]] [[Vanilla Dome 4]]
|[[File:SMW MapIcon Level2.gif]] [[Vanilla Secret 1]]
|[[File:SMW MapIcon LevelPond2.gif]] [[Vanilla Dome 2]]
|[[File:SMW MapIcon SwitchPalace-Red.png]] [[Red Switch Palace]]
|-
|-
|[[File:SMW MapIcon GhostHouse.png]] [[Vanilla Ghost House]]
|[[File:SMW MapIcon GhostHouse.png]] [[Vanilla Ghost House]]||[[File:SMW MapIcon SwitchPalace-Red.png]] [[Red Switch Palace]]||[[File:SMW MapIcon Fortress.png]] [[Vanilla Fortress]]||[[File:SMW MapIcon Castle.png]] [[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[File:SMW MapIcon LevelLarge1.gif]] [[Vanilla Dome 3]]
|[[File:SMW MapIcon Level1.gif]] [[Vanilla Dome 4]]
|[[File:SMW MapIcon Level1.gif]] [[Vanilla Secret 2]]
|-
|-
|[[File:SMW MapIcon LevelPond1.gif]] [[Vanilla Secret 3]]
|[[File:SMW MapIcon Level2.gif]] [[Vanilla Secret 1]]||[[File:SMW MapIcon Level1.gif]] [[Vanilla Secret 2]]||[[File:SMW MapIcon LevelPond1.gif]] [[Vanilla Secret 3]]||
|[[File:SMW MapIcon Fortress.png]] [[Vanilla Fortress]]
|[[File:SMW MapIcon Castle.png]] [[3 Lemmy's Castle|#3 Lemmy's Castle]] ||
|-
|-
|rowspan=3|World 4<br>'''[[Twin Bridges]]'''
|rowspan=3|World 4<br>'''[[Twin Bridges]]'''
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|align=left colspan=4 height=75%|The Twin Bridges area is semi-sky-based, as it has sky and land levels. This world contains one underwater level and the third portal to Star World.
|align=left colspan=4 height=75%|The Twin Bridges area is semi-sky-based, as it has sky and land levels. This world contains one underwater level and the third portal to Star World.
|-
|-
|[[File:SMW MapIcon Level2.gif]] [[Cheese Bridge Area]]
|[[File:SMW MapIcon Level1.gif]] [[Butter Bridge 1]]||[[File:SMW MapIcon Level1.gif]] [[Butter Bridge 2]]||[[File:SMW MapIcon Castle.png]] [[4 Ludwig's Castle|#4 Ludwig's Castle]]||
|[[File:SMW MapIcon LevelPond1.gif]] [[Soda Lake]]
|[[File:SMW MapIcon Level1.gif]] [[Cookie Mountain]] ||
|-
|-
|[[File:SMW MapIcon Level1.gif]] [[Butter Bridge 1]]
|[[File:SMW MapIcon Level2.gif]] [[Cheese Bridge Area]]||[[File:SMW MapIcon LevelPond1.gif]] [[Soda Lake]]||[[File:SMW MapIcon Level1.gif]] [[Cookie Mountain]]||
|[[File:SMW MapIcon Level1.gif]] [[Butter Bridge 2]]
|[[File:SMW MapIcon Castle.png]] [[4 Ludwig's Castle|#4 Ludwig's Castle]] ||
|-
|-
|rowspan=4|World 5<br>'''[[Forest of Illusion]]'''
|rowspan=4|World 5<br>'''[[Forest of Illusion]]'''
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|align=left colspan=4 height=75%|The Forest of Illusion is a maze-like forest, where Mario or Luigi may sometimes have to find the secret exit in a level in order to progress, as the normal exits create a circle leading nowhere. This world contains the Blue Switch Palace, a fortress, and Castle #5.
|align=left colspan=4 height=75%|The Forest of Illusion is a maze-like forest, where Mario or Luigi may sometimes have to find the secret exit in a level in order to progress, as the normal exits create a circle leading nowhere. This world contains the Blue Switch Palace, a fortress, and Castle #5.
|-
|-
|[[File:SMW MapIcon LevelLarge2.gif]] [[Forest of Illusion 1]]
|[[File:SMW MapIcon LevelLarge2.gif]] [[Forest of Illusion 1]]||[[File:SMW MapIcon LevelPond2.gif]] [[Forest of Illusion 2]]||[[File:SMW MapIcon Level2.gif]] [[Forest of Illusion 3]]||[[File:SMW MapIcon Level2.gif]] [[Forest of Illusion 4]]
|[[File:SMW MapIcon LevelPond2.gif]] [[Forest of Illusion 2]]
|[[File:SMW MapIcon SwitchPalace-Blue.png]] [[Blue Switch Palace]]
|[[File:SMW MapIcon Level2.gif]] [[Forest of Illusion 3]]
|-
|-
|[[File:SMW MapIcon GhostHouse.png]] [[Forest Ghost House]]
|[[File:SMW MapIcon GhostHouse.png]] [[Forest Ghost House]]||[[File:SMW MapIcon SwitchPalace-Blue.png]] [[Blue Switch Palace]]||[[File:SMW MapIcon Fortress.png]] [[Forest Fortress]]||[[File:SMW MapIcon Castle.png]] [[5 Roy's Castle|#5 Roy's Castle]]
|[[File:SMW MapIcon Level2.gif]] [[Forest of Illusion 4]]
|[[File:SMW MapIcon Level1.gif]] [[Forest Secret Area]]
|[[File:SMW MapIcon Fortress.png]] [[Forest Fortress]]
|-
|-
|[[File:SMW MapIcon Castle.png]] [[5 Roy's Castle|#5 Roy's Castle]] || || ||
|[[File:SMW MapIcon Level1.gif]] [[Forest Secret Area]]|| || ||
|-
|-
|rowspan=4|World 6<br>'''[[Chocolate Island]]'''
|rowspan=4|World 6<br>'''[[Chocolate Island]]'''
|rowspan=4|[[File:SMW Chocolate Island map.png|200px]]
|rowspan=4|[[File:SMW Chocolate Island map.png|200px]]
|align=left colspan=4 height=75%|Chocolate Island is an island on the southeastern side of Dinosaur Land. The boss here is [[Wendy]]. This is the only world where Mario and Luigi can find [[Dino-Rhino]]s and [[Dino-Torch]]es.
|align=left colspan=4 height=75%|Chocolate Island is an island on the southeastern side of Dinosaur Land. The boss here is [[Wendy O. Koopa|Wendy]]. This is the only world where Mario and Luigi can find [[Dino-Rhino]]s and [[Dino-Torch]]es.
|-
|-
|[[File:SMW MapIcon Level1.gif]] [[Chocolate Island 1]]
|[[File:SMW MapIcon Level1.gif]] [[Chocolate Island 1]]||[[File:SMW MapIcon Level2.gif]] [[Chocolate Island 2]]||[[File:SMW MapIcon Level2.gif]] [[Chocolate Island 3]]||[[File:SMW MapIcon Cave1.gif]] [[Chocolate Island 4]]
|[[File:SMW MapIcon GhostHouse.png]] [[Choco-Ghost House]]
|[[File:SMW MapIcon Level2.gif]] [[Chocolate Island 2]]
|[[File:SMW MapIcon Level1.gif]] [[Chocolate Secret]]
|-
|-
|[[File:SMW MapIcon Level2.gif]] [[Chocolate Island 3]]
|[[File:SMW MapIcon Level1.gif]] [[Chocolate Island 5]]||[[File:SMW MapIcon GhostHouse.png]] [[Choco-Ghost House]]||[[File:SMW MapIcon Fortress.png]] [[Chocolate Fortress]]||[[File:SMW MapIcon Castle.png]] [[6 Wendy's Castle|#6 Wendy's Castle]]
|[[File:SMW MapIcon Fortress.png]] [[Chocolate Fortress]]
|[[File:SMW MapIcon Cave1.gif]] [[Chocolate Island 4]]
|[[File:SMW MapIcon Level1.gif]] [[Chocolate Island 5]]
|-
|-
|[[File:SMW MapIcon Castle.png]] [[6 Wendy's Castle|#6 Wendy's Castle]] || || ||
|[[File:SMW MapIcon Level1.gif]] [[Chocolate Secret]]|| || ||
|-
|-
|rowspan=4|World 7<br>'''[[Valley of Bowser]]'''
|rowspan=4|World 7<br>'''[[Valley of Bowser]]'''
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|align=left colspan=4 height=75%|The Valley of Bowser is, as the name implies, Bowser's base of operations. The entrance to the Valley of Bowser appears after the player passes through the Sunken Ghost Ship. This world is mostly cave-themed and contains a fortress, Castle #7, and [[Bowser's Castle#Super_Mario_World|Bowser's Castle]].
|align=left colspan=4 height=75%|The Valley of Bowser is, as the name implies, Bowser's base of operations. The entrance to the Valley of Bowser appears after the player passes through the Sunken Ghost Ship. This world is mostly cave-themed and contains a fortress, Castle #7, and [[Bowser's Castle#Super_Mario_World|Bowser's Castle]].
|-
|-
|[[File:SMW MapIcon LevelPond1.gif]] [[Sunken Ghost Ship]]
|[[File:SMW MapIcon Level1.gif]] [[Valley of Bowser 1]]||[[File:SMW MapIcon LevelLarge2.gif]] [[Valley of Bowser 2]]||[[File:SMW MapIcon Level1.gif]] [[Valley of Bowser 3]]||[[File:SMW MapIcon Level2.gif]] [[Valley of Bowser 4]]
|[[File:SMW MapIcon Level1.gif]] [[Valley of Bowser 1]]
|[[File:SMW MapIcon LevelLarge2.gif]] [[Valley of Bowser 2]]
|[[File:SMW MapIcon Fortress.png]] [[Valley Fortress]]
|-
|-
|[[File:SMW MapIcon GhostHouse.png]] [[Valley Ghost House]]
|[[File:SMW MapIcon GhostHouse.png]] [[Valley Ghost House]]||[[File:SMW MapIcon Fortress.png]] [[Valley Fortress]]||[[File:SMW MapIcon Castle.png]] [[7 Larry's Castle|#7 Larry's Castle]]||[[File:SMW MapIcon BowsersCastle.png]] [[Front Door]] and [[Back Door]]
|[[File:SMW MapIcon Level1.gif]] [[Valley of Bowser 3]]
|[[File:SMW MapIcon Level2.gif]] [[Valley of Bowser 4]]
|[[File:SMW MapIcon Castle.png]] [[7 Larry's Castle|#7 Larry's Castle]]
|-
|-
|[[File:SMW MapIcon BowsersCastle.png]] [[Front Door]] and [[Back Door]] || || ||
|[[File:SMW MapIcon LevelPond1.gif]] [[Sunken Ghost Ship]]
|-
|-
|rowspan=3|World 8<br>'''[[Star World]]'''
|rowspan=3|World 8<br>'''[[Star World]]'''
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|align=left colspan=4 height=75%|Star World is a mystical road far above the Mushroom World, and it is linked to various locations around the world. It consists of five stars, each of which serves as a warp point.
|align=left colspan=4 height=75%|Star World is a mystical road far above the Mushroom World, and it is linked to various locations around the world. It consists of five stars, each of which serves as a warp point.
|-
|-
|[[File:SMW MapIcon Level2.gif]] [[Star World 1]]
|[[File:SMW MapIcon Level2.gif]] [[Star World 1]]||[[File:SMW MapIcon Level2.gif]] [[Star World 2]]||[[File:SMW MapIcon Level2.gif]] [[Star World 3]]||[[File:SMW MapIcon Level2.gif]] [[Star World 4]]
|[[File:SMW MapIcon Level2.gif]] [[Star World 2]]
|[[File:SMW MapIcon Level2.gif]] [[Star World 3]]
|[[File:SMW MapIcon Level2.gif]] [[Star World 4]]
|-
|-
|[[File:SMW MapIcon Level2.gif]] [[Star World 5]] || || ||
|[[File:SMW MapIcon Level2.gif]] [[Star World 5]]|| || ||
|-
|-
|rowspan=3|World 9<br>'''[[Special Zone]]'''
|rowspan=3|World 9<br>'''[[Special Zone]]'''
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|align=left colspan=4 height=75%|The Special Zone is the final and most secret world. It can be accessed after the player completes Star World and takes the secret exit from Star World 5. This world is known for containing the most difficult levels in the game, and each level has its own unique gimmick.
|align=left colspan=4 height=75%|The Special Zone is the final and most secret world. It can be accessed after the player completes Star World and takes the secret exit from Star World 5. This world is known for containing the most difficult levels in the game, and each level has its own unique gimmick.
|-
|-
|[[File:SMW MapIcon Level1.gif]] [[Gnarly]]
|[[File:SMW MapIcon Level1.gif]] [[Gnarly]]||[[File:SMW MapIcon Level1.gif]] [[Tubular]]||[[File:SMW MapIcon Level1.gif]] [[Way Cool]]||[[File:SMW MapIcon Level1.gif]] [[Awesome]]
|[[File:SMW MapIcon Level1.gif]] [[Tubular]]
|[[File:SMW MapIcon Level1.gif]] [[Way Cool]]
|[[File:SMW MapIcon Level1.gif]] [[Awesome]]
|-
|-
|[[File:SMW MapIcon Level1.gif]] [[Groovy]]
|[[File:SMW MapIcon Level1.gif]] [[Groovy]]||[[File:SMW MapIcon Level1.gif]] [[Mondo]]||[[File:SMW MapIcon Level1.gif]] [[Outrageous]]||[[File:SMW MapIcon Level1.gif]] [[Funky (level)|Funky]]
|[[File:SMW MapIcon Level1.gif]] [[Mondo]]
|[[File:SMW MapIcon Level1.gif]] [[Outrageous]]
|[[File:SMW MapIcon Level1.gif]] [[Funky (level)|Funky]]
|}
|}


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===Playable characters===
===Playable characters===
{{multiframe
{{multiframe
|[[File:SMW Mario.png]]   [[File:SMWLuigiSprite.png]]
|[[File:SMW Mario.png]] [[File:SMWLuigiSprite.png]]
|Sprites of Mario and Luigi
|Sprites of the playable characters, Mario and Luigi
|size=90
|size=80
|align=right
|align=right
}}
}}
[[Mario]] and [[Luigi]] are the main playable characters. In two-player mode, Mario is controlled by Player 1 and Luigi is controlled by Player 2. If Mario loses a life or completes a level in two-player mode, Luigi comes into play until he does the same. The two may also share [[extra life|extra lives]] on the world map. The two have identical mechanics.
[[Mario]] and [[Luigi]] are the main playable characters. In two-player mode, Mario is controlled by Player 1 and Luigi is controlled by Player 2. If Mario loses a life or completes a level in two-player mode, Luigi comes into play until he does the same. The two may also share [[extra life|extra lives]] on the world map. The two have identical mechanics.
{{br}}


===Non-playable characters===
===Supporting characters===
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" width=100%
|-style="color:white;background:#FF2400"
!Image
!width=5%|Image
!Name
!width=8%|Name
!Description
!Description
|-
|-
|style="background:white"|[[File:SMWPrincessPeachSprite.png]]
|align="center"|[[File:Dolphin.png]]
|[[Princess Peach|Princess Toadstool]]
|align="center"|[[Dolphin]]
|align=left|The princess of the [[Mushroom Kingdom]], who is kidnapped by [[Bowser]] during the vacation. The main objective of the game is to rescue her from Bowser.
|A sea creature that gives Mario or Luigi a ride in certain water levels. Dolphins move in jumping arcs or can jump up and down. In Japanese versions of the game, they can be eaten by a Yoshi, while they cannot be eaten in international versions. They appear in Vanilla Secret 3 and a small section at the end of Chocolate Island 1.
|-
|-
|style="background:white"|[[File:Dolphin.png]]
|align="center"|[[File:SMWPrincessPeachSprite.png]]
|[[Dolphin]]s
|align="center"|[[Princess Peach|Princess Toadstool]]
|align=left|A sea creature that gives Mario a ride in certain water levels. Dolphins move in jumping arcs or can jump up and down. In Japanese versions of the game, they can be eaten by a Yoshi, while they cannot be eaten in international versions. They appear in Vanilla Secret 3 and a small section at the end of Chocolate Island 1.
|The princess of the [[Mushroom Kingdom]], who is kidnapped by [[Bowser]] during the vacation. The main objective of the game is to rescue her from Bowser.
|-
|align="center"|[[File:Green Yoshi.png]]
|align="center"|[[Yoshi]]
|Mario's sidekick who requests for Mario's assistance. After he is freed from his egg, he can give rides for Mario or Luigi and eat intrusive enemies.
|}
|}


===Yoshis===
===Yoshis===
In addition to Mario and Luigi, [[Yoshi (species)|Yoshi]]s of four different colors appear in the game, and they can be controlled once acquired and help the Mario Bros. in many levels of the game. Green Yoshis hatch out of [[Yoshi's Egg|egg]]s, usually found in various blocks throughout the game. If an egg is found but the player already has a Yoshi, the egg instead provides a [[1-Up Mushroom]]. If a Yoshi gets hurt, it runs off, requiring the Mario Bros. to chase it down if they want to ride it again. A Yoshi can additionally provide a Yoshi Boost<ref>{{cite|date=August 1991|title=''[[Mario Mania]]'' Nintendo Player's Guide|publisher=Nintendo of America|language=en-us|page=43}}</ref> (or Double Jump)<ref>{{cite|date=1992|title=''Super NES Nintendo Player's Guide''|publisher=Nintendo of America|language=en-us|page=13 and 15}}</ref> to Mario if he jumps off the Yoshi. Some levels contain [[Fruit (Yoshi food)|berries]], and Yoshis can eat them and produce eggs from them if enough are eaten. Yoshis can eat most enemies, though they cannot immediately [[swallow]] most shells, requiring them to spit the shells out before they eventually swallow them.
In addition to Mario and Luigi, [[Yoshi (species)|Yoshi]]s of four different colors appear in the game, and they can be controlled once acquired and help the Mario Bros. in many levels of the game. Green Yoshis hatch out of [[Yoshi's Egg|egg]]s, usually found in various blocks throughout the game. If an egg is found but the player already has a Yoshi, the egg instead provides a [[1-Up Mushroom]]. If a Yoshi gets hurt, it runs off, requiring the Mario Bros. to chase it down if they want to ride it again. A Yoshi can additionally provide a Yoshi Boost<ref>''[[Mario Mania]]'' Nintendo Player's Guide, page 43.</ref> (or Double Jump)<ref>Super NES Nintendo Player's Guide, pages 13 and 15.</ref> to Mario or Luigi if he jumps off the Yoshi. Some levels contain [[Fruit (Yoshi food)|berries]], and Yoshis can eat them and produce eggs from them if enough are eaten. Yoshis can eat most enemies, though they cannot immediately [[swallow]] most shells, requiring them to spit the shells out before they eventually swallow them.


Red, Blue, and Yellow Yoshis are uncommon in ''Super Mario World''. They are first encountered in [[Star World]], which is accessible by using the five [[Star Road (Super Mario World)|Star Road]]s found throughout the game. Red, Blue, and Yellow Yoshis are found as [[Baby Yoshi|Mini-Yoshi]]s, small and unable to be ridden. However, through carrying them, the Mini-Yoshis eat the enemies and items they touch. When they eat five enemies, shells, [[coin]]s, or active [[Grab Block]]s, they transform into adult Yoshis and can be used normally. If a Mini-Yoshi eats a single power-up, it grows up instantly. Mini-Yoshis of all colors hatch from the eggs rescued from the castles during the end credits of the game.
Red, Blue, and Yellow Yoshis are uncommon in ''Super Mario World''. They are first encountered in [[Star World]], which is accessible by using the five [[Star Road (Super Mario World)|Star Road]]s found throughout the game. Red, Blue, and Yellow Yoshis are found as [[Baby Yoshi|Mini-Yoshi]]s, small and unable to be ridden. However, through carrying them, the Mini-Yoshis eat the enemies and items they touch. When they eat five enemies, shells, [[coin]]s, or active [[Grab Block]]s, they transform into adult Yoshis and can be used normally. If a Mini-Yoshi eats a single power-up, it grows up instantly. Mini-Yoshis of all colors hatch from the eggs rescued from the castles during the end credits of the game.
{|class="wikitable"style="width:100%;text-align:center"
 
|-style="color:white;background:#FF2400"
{|class="wikitable" width=100%
!width=5%|Image
!Image
!width=8%|Name
!Name
!Description
!Description
|-
|-
|style="background:white"|[[File:Green Yoshi.png]]
|align="center"|[[File:Green Yoshi.png]]
|[[Yoshi]]
|align="center"|[[Yoshi]]
|align=left|Yoshi is Mario's sidekick who requests for Mario's assistance. After he is freed from his egg, he can give rides for Mario and eat intrusive enemies. Green Yoshis are able to eat enemies by using their long tongues and jump on spiked foes without taking harm as well as walk across [[Muncher]]s. They can use a [[Koopa Shell]]'s power depending on the color of the shell.
|Green Yoshis are able to eat enemies by using their long tongues and jump on spiked foes without taking harm as well as walk across [[Muncher]]s. They can use a [[shell|Koopa Shell]]'s power depending on the color of the shell.
|-
|style="background:white"|[[File:Baby Yoshi SMW green.png]] [[File:Baby Yoshi SMW red.png]] [[File:Baby Yoshi SMW blue.png]] [[File:Baby Yoshi SMW yellow.png]]
|[[Baby Yoshi|Mini-Yoshis]]
|align=left|If Mario passes nearby a lone egg, it hatches into a Mini-Yoshi. The player must feed the Mini-Yoshi five enemies, shells, coins, or active Grab Blocks for it to grow into an adult Yoshi. Feeding the Mini-Yoshi a single power-up causes it to grow up instantly. Every time a Mini-Yoshi eats something other than a power-up, the player receives a coin and 200 points.
|-
|-
|style="background:white"|[[File:Red Yoshi.png]]
|align="center"|[[File:Red Yoshi.png]]
|[[Yoshi (species)|Red Yoshi]]
|align="center"|[[Yoshi (species)|Red Yoshi]]
|align=left|Red Yoshis can spit out any Koopa Shell in the form of three [[fireball]]s. These fireballs turn a variety of enemies into coins. Red Yoshis are found as Mini-Yoshis in [[Star World 1]] and [[Star World 4]].
|Red Yoshis can spit out any Koopa Shell in the form of three [[fireball]]s. These fireballs turn a variety of enemies into coins. Red Yoshis are found as Mini-Yoshis in [[Star World 1]] and [[Star World 4]].
|-
|-
|style="background:white"|[[File:Blue Yoshi.png]]
|align="center"|[[File:Blue Yoshi.png]]
|[[Yoshi (species)|Blue Yoshi]]
|align="center"|[[Yoshi (species)|Blue Yoshi]]
|align=left|Blue Yoshis can [[Winged Yoshi|fly]] regardless of what color the Koopa Shell is in their mouths. Additionally, Yoshi can become a Blue Yoshi if he touches [[Yoshi's Wings]], which appear in some levels and act as shortcuts to the end of the stage. Blue Yoshis are found as Mini-Yoshis in [[Star World 2]].
|Blue Yoshis can [[Winged Yoshi|fly]] regardless of what color the Koopa Shell is in their mouths. Additionally, a Yoshi can become a Blue Yoshi if he touches [[Yoshi's Wings]], which appear in some levels and act as shortcuts to the end of the stage. Blue Yoshis are found as Mini-Yoshis in [[Star World 2]].
|-
|-
|style="background:white"|[[File:Yellow Yoshi.png]]
|align="center"|[[File:Yellow Yoshi.png]]
|[[Yoshi (species)|Yellow Yoshi]]
|align="center"|[[Yoshi (species)|Yellow Yoshi]]
|align=left|Yellow Yoshis can create small [[sand cloud]]s when they hit the ground while they carry a Koopa Shell in their mouths, defeating enemies within the range of the cloud. They are found as Mini-Yoshis in [[Star World 3]] and [[Star World 5]].
|Yellow Yoshis can create small [[sand cloud]]s when they hit the ground while they carry a Koopa Shell in their mouths, defeating enemies within the range of the cloud. They are found as Mini-Yoshis in [[Star World 3]] and [[Star World 5]].
|}
|}


==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
<!--NOTE TO EDITORS: Please do not change every instance of "Goomba" into "Galoomba." They are not typos. They were mislocalized as such at the time. Also, please take a look at MarioWiki:Proposals/Archive_47#The_Usage_of_Old_Names_in_Articles and MarioWiki:Naming#Name changes -->
<!--NOTE TO EDITORS: Please do not change every instance of "Goomba" into "Galoomba." They are not typos. They were mislocalized as such at the time. Also, please take a look at MarioWiki:Proposals/Archive/47#The_Usage_of_Old_Names_in_Articles and MarioWiki:Naming#Name changes -->
''Super Mario World'' retains some of the enemies from ''Super Mario Bros. 3'', such as the common [[Koopa Troopa]]s and their varieties, Ghost House-dwelling [[Boo]]s, [[Buzzy Beetle]]s in a cave environment, and [[Cheep Cheep]]s underwater, while introducing more species that would regularly appear in later entries in the ''Super Mario'' series, such as [[Magikoopa]]s, [[Fish Bone|Fishbone]]s, [[Swoop]]ers, and [[Wiggler]]s. Goombas are featured less prominently in this title and function differently than in prior ''Super Mario'' titles; they are later localized as [[Galoomba]]s. Some of the new enemies introduced are variants of other species, such as the cape-wielding and flying [[Super Koopa (enemy)|Super Koopa]]s, the large [[Banzai Bill]]s that are encountered before regular [[Bullet Bill]]s, the spike-donning [[Spike Top]]s, and the pipe-inhabiting [[Lakitu]]s. Included with the introduced enemies are various new obstacles, most of which populate the castle and fortress levels in the game, and several of these obstacles would make later appearances in the ''Super Mario'' series, namely [[Grinder]]s and [[Skewer]]s.
''Super Mario World'' retains some of the enemies from ''Super Mario Bros. 3'', such as the common [[Koopa Troopa]]s and their varieties, Ghost House-dwelling [[Boo]]s, [[Buzzy Beetle]]s in a cave environment, and [[Cheep Cheep]]s underwater, while introducing more species that would regularly appear in later entries in the ''Super Mario'' series, such as [[Magikoopa]]s, [[Fish Bone|Fishbone]]s, [[Swoop]]ers, and [[Wiggler]]s. Goombas are featured less prominently in this title and function differently than in prior ''Super Mario'' titles; they are later localized as [[Galoomba]]s. Some of the new enemies introduced are variants of other species, such as the cape-wielding and flying [[Super Koopa (enemy)|Super Koopa]]s, the large [[Bomber Bill|Banzai Bill]]s that are encountered before regular [[Bullet Bill]]s, the spike-donning [[Spike Top]]s, and the pipe-inhabiting [[Lakitu]]s. Included with the introduced enemies are various new obstacles, most of which populate the castle and fortress levels in the game, and several of these obstacles would make later appearances in the ''Super Mario'' series, namely [[Grinder]]s and [[Skewer]]s.


When [[Fall]] is unlocked, some of these enemies have their graphics changed; however, their behaviors are unaltered.
When [[Fall]] is unlocked, some of these enemies have their graphics changed; however, their behaviors are unaltered.
{|class="wikitable sortable"style="width:100%;text-align:center"
 
|-style="color:white;background:#FF2400"
{|class="wikitable" width=100%
!class="unsortable" rowspan=2|Image
!width=10%|Image
!width=8% rowspan=2|Name
!width=10%|Name
!class="unsortable" rowspan=2|Description
!width=60%|Description
!class="unsortable" colspan=2|Levels
!width=10%|First appearance
!rowspan=2|New
!width=10%|Last appearance
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMW Goomba Sprite.png]]
|align="center"|[[File:SMWAmazingFlyinHammerBro.png]]
|[[Galoomba|Goomba]]
|align="center"|[[Amazing Flyin' Hammer Brother]]
|align=left|A round, chestnut-like creature. After stomping a Goomba, Mario can carry it for a short distance and throw it. Some Goombas come floating in [[bubble]]s.
|This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on.
|[[Donut Plains 4]]
|align=center|[[Donut Plains 4]]
|[[Funky (level)|Funky]]
|align=center|[[Outrageous]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW Para-Goomba.png]]
|align="center"|[[File:Ball N Chain.png]]
|[[Parachute Galoomba|Para-Goomba]]
|align="center"|[[Spinner|Ball 'N' Chain]]
|align=left|A parachuting Goomba.
|A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be [[stomp]]ed on, but it can be bounced off with a [[Spin Jump]].
|[[Donut Plains 4]]
|align=center|[[2 Morton's Castle|#2 Morton's Castle]]
|[[Chocolate Island 5]]
|align=center|[[Front Door|Bowser's Castle]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMWFlyingGoomba.png]]
|align="center"|[[File:Banzai Bill SMW.png]]
|[[Paragaloomba|Flying Goomba]]
|align="center"|[[Banzai Bill]]
|align=left|A hopping winged Goomba.
|A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game.
|[[Donut Plains 4]]
|align=center|[[Yoshi's Island 1]]
|[[Funky (level)|Funky]]
|align=center|[[Awesome]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW Spiny.png]]
|align="center"|[[File:BigBoo SMW.png]]
|[[Spiny]]
|align="center"|[[Big Boo]]
|align=left|A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus.
|A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Vanilla Secret 2]]
|align=center|[[Donut Secret House]]
|[[Gnarly]]
|align=center|[[Forest Ghost House]]
|—
|-
|-
|style="background:white"|[[File:Spiny egg.png]]
|align="center"|[[File:SMWBigBubble.png]]
|[[Spiny Egg]]
|align="center"|[[Big Bubble]]
|align=left|A Lakitu throws this. When it hits the ground, it hatches into a Spiny.
|A slow-moving green bubble. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Vanilla Secret 2]]
|align=center|[[Vanilla Ghost House]]
|[[Gnarly]]
|align=center|[[Valley Ghost House]]
|—
|-
|-
|style="background:white"|[[File:SMWBobomb.png]]
|align="center"|[[File:BigSteely SMW.png]]
|[[Bob-omb]]
|align="center"|[[metal ball|Big Steely]]
|align=left|A walking bomb with a short fuse. Bob-ombs are portable once Mario stomps them. They also appear in bubbles.
|A giant metal ball thrown by Bowser. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Vanilla Secret 2]]
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|[[Chocolate Island 5]]
|—
|-
|-
|style="background:white"|[[File:SMW Para-bomb.png]]
|align="center"|[[File:BlarggSMW.png]]
|[[Parabomb|Para-bomb]]
|align="center"|[[Blargg]]
|align=left|A parachuting Bob-omb.
|A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on.
|[[Vanilla Secret 2]]
|align=center|[[Vanilla Dome 1]]
|[[Chocolate Island 5]]
|align=center|[[Chocolate Secret]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:FuzziesSMW.png]]
|align="center"|[[File:SMW Blurp.png]]
|[[Fuzzy]]
|align="center"|[[Blurp]]
|align=left|A black furball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|A fish wearing goggles. It swims in only one direction.
|[[Donut Plains 3]]
|align=center|[[Donut Secret 1]]
|[[Way Cool]]
|align=center|[[Star World 2]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW Wiggler.png]]
|align="center"|[[File:SMWBobomb.png]]
|[[Wiggler]]
|align="center"|[[Bob-omb]]
|align=left|A yellow caterpillar. When Mario jumps on its head, it turns red and moves faster. It is impervious to fireballs.
|A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in [[bubble]]s.
|[[Forest of Illusion 1]]
|align=center|[[Vanilla Secret 2]]
|[[Outrageous]]
|align=center|[[Chocolate Island 5]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMWJumpingPiranhaPlant.png]] [[File:JumpPumpkinPlant SMW.png]]
|align="center"|[[File:Bony Beetle SMW.png]]
|[[Jumping Piranha Plant]]
|align="center"|[[Bony Beetle]]
|align=left|A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. In [[Fall]], all Piranha Plant variants wear [[Pumpkin|jack-o'-lanterns]] on their heads. These ones are called Jumping Pumpkin Plants.
|A mummified [[Buzzy Beetle]] that periodically ducks and bears spikes.
|[[Yoshi's Island 1]]
|align=center|[[Vanilla Fortress]]
|[[Groovy]]
|align=center|[[Valley Fortress]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW-JumpingPiranhaFire.png]] [[File:SMW JumpingFirePiranha Fall.png]]
|align="center"|[[File:SMWBooBuddy.png]]
|[[Jumping Fire Piranha Plant]]
|align="center"|[[Boo|Boo Buddy]]
|align=left|This rare Jumping Piranha Plant spits fireballs.
|A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Cookie Mountain]]
|align=center|[[Donut Ghost House]]
|[[Funky (level)|Funky]]
|align=center|[[Valley Ghost House]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW PiranhaPlant.png]] [[File:SMW Pumpkin Plant.png]]
|align="center"|[[File:Bbblock.gif]]
|[[Piranha Plant]]
|align="center"|[[Block Boo|Boo Buddy Block]]
|align=left|A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi.
|A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on.
|colspan=2|[[Vanilla Dome 3]]
|colspan="2"align=center|[[Choco-Ghost House]]
|—
|-
|-
|style="background:white"|[[File:Volcano Lotus SMW sprite.png]]
|align="center"|[[File:BooBuddySnake.png]]
|[[Volcano Lotus]]
|align="center"|[[Boo Buddy Snake]]
|align=left|A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it.
|A chain of Boo Buddies that bounce around the room nonstop. They are impervious to fireballs and capes. They cannot be stomped on.
|[[Donut Plains 1]]
|align=center|[[Choco-Ghost House]]
|[[Groovy]]
|align=center|[[Valley Ghost House]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMWCharginChuck.png]]
|align="center"|[[File:SMW-Boo Buddy Swarm Portion.png]]
|[[Chargin' Chuck]]
|align="center"|[[Boo Crew]]
|align=left|
|Boo Buddies in a cloud are usually transparent, which is when they are harmless, but periodically turn opaque, which is when they are dangerous, to dive at Mario or Luigi.
A turtle dressed in football gear who charges at Mario. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.
|align=center|[[Donut Ghost House]]
|[[Yoshi's Island 1]]
|align=center|[[Forest Ghost House]]
|[[Front Door|Bowser's Castle]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Sumo brother.png]]
|align="center"|[[File:Grey Bowser Statue.png]] [[File:Gold Bowser Statue.png]]
|[[Sumo Bro|Sumo Brother]]
|align="center"|[[Bowser Statue]]
|align=left|A big Koopa that stomps the ground and sets fire to everything below him.
|A small statue of Bowser. The gray Bowser Statues spit fire, while the gold ones hop around.
|[[Cookie Mountain]]
|align=center|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Funky (level)|Funky]]
|align=center|[[Front Door|Bowser's Castle]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW Pokey.png]]
|align="center"|[[File:BulletBill-SMW.png]] [[File:Pidgit Bill SMW.png]]
|[[Pokey]]
|align="center"|[[Bullet Bill]] / Pidgit Bill
|align=left|A mobile cactus with a spiked head. If Mario is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|A slow-moving bullet. It is impervious to fireballs.
|[[Yoshi's Island 4]]
|align=center|[[Vanilla Dome 4]]
|[[Groovy]]
|align=center|[[Outrageous]]
|—
|-
|-
|style="background:white"|[[File:SMW Monty mole.png]]
|align="center"|[[File:SMWBuzzyBeetle.png]]
|[[Monty Mole]]
|align="center"|[[Buzzy Beetle]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|A small turtle that behaves just like a green [[Koopa Troopa]], except fireballs have no effect on it and it never leaves its shell.
|[[Yoshi's Island 2]]
|align=center|[[Donut Plains 2]]
|[[Cookie Mountain]]
|align=center|[[Chocolate Secret]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Mega Mole SMW sprite.png]]
|align="center"|[[File:Chainsaw SMW.png]]
|[[Mega Mole]]
|align="center"|[[Chainsaw]]
|align=left|A giant Monty Mole that lives underground. It can be ridden on.
|An invincible saw blade that follows a designated path. It cannot be stomped on, but it can be bounced off with a Spin Jump and with Yoshi.
|[[Chocolate Island 4]]
|align=center|[[Cheese Bridge Area]]
|[[Valley of Bowser 2]]
|align=center|[[Way Cool]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW Rex.png]]
|align="center"|[[File:SMWCharginChuck.png]]
|[[Rex]]
|align="center"|[[Chargin' Chuck]]
|align=left|A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it.
|
|[[Yoshi's Island 1]]
A turtle dressed in football gear who charges at Mario or Luigi. All types of Chargin' Chucks take three stomps to defeat.
|[[Awesome]]
*'''Clappin' Chuck:''' Jumps straight upwards and claps when Mario or Luigi approaches.
|{{icon|new}}
*'''Splittin' Chuck:''' Splits into three Chargin' Chucks.
*'''Passin' Chuck:''' Has an endless supply of footballs to kick at Mario or Luigi.
*'''Lookout Chuck:''' Charges directly at Mario or Luigi once it appears onscreen, and can jump up vertical walls. Other Chucks revert to this after one stomp.
*'''Confused Chuck:''' Has an endless supply of baseballs to throw at Mario or Luigi.
*'''Diggin' Chuck:''' Uses his shovel to dig up rocks that roll towards Mario or Luigi.
*'''Unnamed bouncing Chuck:''' Jumps in a high leap at Mario or Luigi.
*'''Unnamed whistling Chuck:''' Whistles to summon enemies like waking up the [[Rip Van Fish]] in [[Forest of Illusion 2]] and summoning green [[Super Koopa (enemy)|Super Koopa]]s in [[Funky (level)|Funky]].
|align=center|[[Yoshi's Island 1]]<br>(regular)<br>Yoshi's Island 1<br>(Clappin')<br>[[Donut Plains 1]]<br>(Confused)<br>[[Donut Plains 2]]<br>(Passin')<br>[[Vanilla Dome 2]]<br>(Splittin')<br>[[Valley of Bowser 4]]<br>(Diggin')<br>[[Forest of Illusion 2]]<br>(whistle)<br>[[Cookie Mountain]]<br>(bounce)
|align=center|[[Funky (level)|Funky]]<br>(regular)<br>[[Tubular]]<br>(Clappin')<br>Funky<br>(Confused)<br>Tubular<br>(Passin')<br>[[Forest of Illusion 3]]<br>(Splittin')<br>[[Valley of Bowser 4]]<br>(Diggin')<br>Funky<br>(whistle)<br>[[Front Door|Bowser's Castle]]<br>(bounce)
|-
|-
|style="background:white"|[[File:DinoRhino SMW.png]]
|align="center"|[[File:SMWCheepCheep.png]]
|[[Dino Rhino|Dino-Rhino]]
|align="center"|[[Cheep Cheep]]
|align=left|A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch.
|A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level.
|[[Chocolate Island 1]]
|align=center|[[Yoshi's Island 4]]
|[[Chocolate Island 2]]
|align=center|[[Mondo]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Dino-Torch SMW fire-breathing sprite.png]]
|align="center"|[[File:SMW-Circling Boo Buddies Portion.png]]
|[[Dino-Torch]]
|align="center"|[[Boo Buddies|Circling Boo Buddies]]
|align=left|A tiny Dino-Rhino that breathes fire.
|[[Boo|Boo Buddies]] flying in a circle formation. They are impervious to nearly all attacks.
|[[Chocolate Island 1]]
|align=center|[[Donut Secret House]]
|[[Chocolate Island 2]]
|align=center|[[Sunken Ghost Ship]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaTroopa Red.png]] [[File:SMW MaskKoopa Red.png]]
|align="center"|[[File:SMWClimbingKoopaGreen.png]] [[File:SMWClimbingKoopaRed.png]]
|[[Koopa Troopa|Koopa]] (Red)
|align="center"|[[Climbing Koopa]]
|align=left|A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around. In [[Fall]], all Koopas wear Mario-themed masks and are referred to as Mask Koopas.
|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|[[Yoshi's Island 2]]
|align=center|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Funky (level)|Funky]]
|align=center|[[Front Door|Bowser's Castle]]
|—
|-
|-
|style="background:white"|[[File:SMW KoopaTroopa Green.png]] [[File:SMW MaskKoopa Green.png]]
|align="center"|[[File:SMW Lemmy decoy.png]] [[File:SMW Wendy decoy.png]]
|Koopa (Green)
|align="center"|Decoy<ref>''Nintendo Power Advance'' v.4, pages 43 and 69.</ref>
|align=left|A turtle that walks off edges.
|This harmful impostor pops out of pipes used by [[Lemmy Koopa|Lemmy]] and [[Wendy O. Koopa|Wendy]]. Decoys always come in pairs and can be stomped on.
|[[Yoshi's Island 3]]
|align=center|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[Funky (level)|Funky]]
|align=center|[[6 Wendy's Castle|#6 Wendy's Castle]]
|—
|-
|-
|style="background:white"|[[File:SMW KoopaTroopa Blue.png]] [[File:SMW MaskKoopa Blue.png]]
|align="center"|[[File:DinoRhino SMW.png]]
|Koopa (Blue)
|align="center"|[[Dino Rhino|Dino-Rhino]]
|align=left|This turtle is faster than other Koopa Troopas. It walks back and forth on its platform.
|A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch.
|[[Donut Plains 3]]
|rowspan="2"align=center|[[Chocolate Island 1]]
|[[Funky (level)|Funky]]
|rowspan="2"align=center|[[Chocolate Island 2]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaTroopa Yellow.png]] [[File:SMW MaskKoopa Yellow.png]]
|align="center"|[[File:Dino-Torch SMW sprite.png]][[File:Dino-Torch SMW fire-breathing sprite.png]]
|Koopa (Yellow)
|align="center"|[[Dino-Torch]]
|align=left|This turtle walks towards Mario and drops a [[coin]] if stomped.
|A tiny Dino-Rhino that breathes fire.
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[Funky (level)|Funky]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Red.png]]
|align="center"|[[File:SMW-Disappearing Boo Buddies Portion.png]]
|[[Unshelled Koopa]] (Red)
|align="center"|[[Disappearing Boo Buddy]]
|align=left|A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell.
|A [[Boo|Boo Buddy]] found in a group that disappears and reappears.
|[[Yoshi's Island 2]]
|colspan="2"align=center|[[Sunken Ghost Ship]]
|[[Funky (level)|Funky]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Green.png]]
|align="center"|[[File:SMWDB.png]]
|Unshelled Koopa (Green)
|align="center"|[[Dry Bones]]
|align=left|A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell.
|A [[Koopa Troopa]] skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs.
|[[Yoshi's Island 2]]
|align=center|[[2 Morton's Castle|#2 Morton's Castle]]
|[[Funky (level)|Funky]]
|align=center|[[Front Door|Bowser's Castle]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Blue.png]]
|align="center"|[[File:Eerie.png]]
|Unshelled Koopa (Blue)
|align="center"|[[Eerie]]
|align=left|This is the slowest shell-less turtle. Unlike the other three colors, blue unshelled Koopas do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one.
|A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks.
|[[Yoshi's Island 1]]
|align=center|[[Vanilla Ghost House]]
|[[Funky (level)|Funky]]
|align=center|[[Valley Ghost House]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|align="center"|[[File:FallingSpikes.png]]
|Unshelled Koopa (Yellow)
|align="center"|[[Falling spike]]
|align=left|Once it jumps into a [[Yellow Shell]], it becomes a [[Shell (flashing)|flashing Shell]].
|A spiked obstacle that falls from the ceiling.
|[[Donut Plains 4]]
|align=center|[[Vanilla Fortress]]
|[[Funky (level)|Funky]]
|align=center|[[Valley Fortress]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW SuperKoopa Red.png]]
|align="center"|[[File:Fire Snake (SMW).png]]
|[[Super Koopa (enemy)|Super Koopa]] (Red)
|align="center"|[[Fire Snake (Super Mario World)|Fire Snake]]
|align=left|A flying unshelled Koopa. It swoops down when Mario approaches, then rises back up.
|A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Donut Plains 1]]
|colspan="2"align=center|[[Outrageous]]
|[[Butter Bridge 2]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW SuperKoopa Green.png]]
|align="center"|[[File:Fish Bone SMW sprite.png]]
|Super Koopa (Green)
|align="center"|[[Fish Bone|Fishbone]]
|align=left|It swoops down when Mario approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks.
|A darting fish skeleton. It is impervious to fireballs.
|[[Butter Bridge 2]]
|align=center|[[Vanilla Fortress]]
|[[Funky (level)|Funky]]
|align=center|[[Front Door|Bowser's Castle]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW SuperKoopa Blue.png]]
|align="center"|[[File:Fishing Boo SMW sprite.png]]
|Super Koopa (Blue)
|align="center"|[[Fishing Boo|Fishin' Boo]]
|align=left|It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a [[Cape Feather]] when stomped.
|A [[Lakitu]]-like ghost in a cloud, fishing with a blue flame.
|[[Donut Plains 1]]
|colspan="2"align=center|[[Choco-Ghost House]]
|[[Butter Bridge 2]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaParatroopa Green.png]] [[File:SMW KoopaParatroopaMask Green.png]]
|align="center"|[[File:Fishin' Lakitu.png]]
|[[Koopa Paratroopa]] (Green)
|align="center"|[[Fishin' Lakitu]]
|align=left|A green Koopa Troopa with wings. It jumps around aimlessly.
|A Lakitu fishing with a [[1-Up Mushroom]]. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu.
|[[Yoshi's Island 3]]
|colspan="2"align=center|[[Forest of Illusion 4]]
|[[Funky (level)|Funky]]
|—
|-
|-
|style="background:white"|[[File:SMW KoopaParatroopa Red.png]] [[File:SMW KoopaParatroopaMask Red.png]]
|align="center"|[[File:SMW Bowser fireballs.png]]
|Koopa Paratroopa (Red)
|align="center"|[[Fire Breath|Flame]]
|align=left|A red Koopa Troopa with wings. It flies around in a set area.
|Fire dropped by Bowser. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Donut Secret 2]]
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|[[Awesome]]
|—
|-
|-
|style="background:white"|[[File:SMW KoopaParatroopa Yellow.png]] [[File:SMW KoopaParatroopaMask Yellow.png]]
|align="center"|[[File:Rainbowshell.gif]] [[File:Flashing Koopa Mask sprite SMW.gif]]
|Koopa Paratroopa (Yellow)
|align="center"|[[Shell (flashing)|Flashing Shell]]
|align=left|A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it.
|After its transformation, a flashing Shell attempts to hit Mario or Luigi by spinning around and dashing towards him.
|[[Awesome]]
|align=center|[[Donut Plains 4]]
|[[Funky (level)|Funky]]
|align=center|[[Funky (level)|Funky]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMWClimbingKoopaGreen.png]]
|align="center"|[[File:Mine SMW.png]]
|[[Climbing Koopa]] (Green)
|align="center"|[[Mine|Floating Mine]]
|align=left|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|A floating spiked mine. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|align=center|[[Yoshi's Island 4]]
|[[Front Door|Bowser's Castle]]
|align=center|[[Sunken Ghost Ship]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMWClimbingKoopaRed.png]]
|align="center"|[[File:SMWFlyingGoomba.png]]
|Climbing Koopa (Red)
|align="center"|[[Paragaloomba|Flying Goomba]]
|align=left|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|A hopping winged [[Galoomba|Goomba]].
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|align=center|[[Donut Plains 4]]
|[[Front Door|Bowser's Castle]]
|align=center|[[Funky (level)|Funky]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW Muncher.png]]
|align="center"|[[File:FuzziesSMW.png]]
|[[Muncher]]
|align="center"|[[Fuzzy]]
|align=left|An invincible black plant.
|A black fur ball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Donut Secret 2]]
|align=center|[[Donut Plains 3]]
|[[Mondo]]
|align=center|[[Way Cool]]
|—
|-
|-
|style="background:white"|[[File:Fishin' Lakitu.png]]
|align="center"|[[File:SMW Goomba Sprite.png]]
|[[Fishin' Lakitu]]
|align="center"|[[Galoomba|Goomba]]
|align=left|A Lakitu fishing with a [[1-Up Mushroom]]. If Mario takes the bait, the enemy turns into a normal Lakitu.
|A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in bubbles.
|colspan=2|[[Forest of Illusion 4]]
|align=center|[[Donut Plains 4]]
|{{icon|new}}
|align=center|[[Funky (level)|Funky]]
|-
|-
|style="background:white"|[[File:LakituSMW.png]]
|align="center"|[[File:Grinder SMW sprite.png]]
|[[Lakitu]]
|align="center"|[[Grinder]]
|align=left|A turtle that rides in a [[Lakitu's Cloud|cloud]] and throws Spiny Eggs down at Mario. If Mario hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in [[Warp Pipe|pipes]].
|A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Vanilla Secret 2]]
|align=center|[[Forest Fortress]]
|[[Gnarly]]
|align=center|[[6 Wendy's Castle|#6 Wendy's Castle]]
|—
|-
|-
|style="background:white"|[[File:SMWAmazingFlyinHammerBro.png]]
|align="center"|[[File:SMW Floor gap trap.png]]
|[[Amazing Flyin' Hammer Brother]]
|align="center"|Haunted Hole<ref>''Nintendo Power Advance'' v.4, page 59.</ref>
|align=left|This enemy tosses hammers from its swooping platform, attempting to attack Mario. It can be defeated by hitting the bottom of the platform it sits on.
|A gap in the platform that moves left and right.  
|[[Donut Plains 4]]
|colspan="2"align=center|[[Choco-Ghost House]]
|[[Outrageous]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:BulletBill-SMW.png]] [[File:Pidgit Bill SMW.png]]
|align="center"|[[File:Hothead SMW.png]]
|[[Bullet Bill]]
|align="center"|[[Hothead]]
|align=left|A slow-moving bullet. It is impervious to fireballs. In Fall, they are replaced with [[Pidgit|Pidgit Bills]].
|A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Vanilla Dome 4]]
|align=center|[[6 Wendy's Castle|#6 Wendy's Castle]]
|[[Outrageous]]
|align=center|[[Front Door|Bowser's Castle]]
|—
|-
|-
|style="background:white"|[[File:Banzai Bill SMW.png]]
|align="center"|[[File:SMW-JumpingPiranhaFire.png]] [[File:SMW JumpingFirePiranha Fall.png]]
|[[Bomber Bill|Banzai Bill]]
|align="center"|[[Jumping Fire Piranha Plant]]
|align=left|A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game.
|This rare Jumping Piranha Plant spits fireballs.
|[[Yoshi's Island 1]]
|align=center|[[Cookie Mountain]]
|[[Awesome]]
|align=center|[[Funky (level)|Funky]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW Torpedo Ted.png]]
|align="center"|[[File:SMWJumpingPiranhaPlant.png]] [[File:JumpPumpkinPlant SMW.png]]
|[[Torpedo Ted]]
|align="center"|[[Jumping Piranha Plant]]
|align=left|A slow-moving torpedo.
|A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Soda Lake]]
|align=center|[[Yoshi's Island 1]]
|{{icon|new}}
|align=center|[[Groovy]]
|-
|-
|style="background:white"|[[File:SMW Spike Top.png]]
|align="center"|[[File:SMW KoopaParatroopa Green.png]] [[File:SMW KoopaParatroopa Red.png]] [[File:SMW KoopaParatroopa Yellow.png]]<br>[[File:SMW KoopaParatroopaMask Green.png]] [[File:SMW KoopaParatroopaMask Red.png]] [[File:SMW KoopaParatroopaMask Yellow.png]]
|[[Spike Top]]
|align="center"|[[Koopa Paratroopa]]
|align=left|A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump.
|
|[[Donut Plains 2]]
*'''Green Koopa Paratroopa:''' A green [[Koopa Troopa]] with wings. It jumps around aimlessly.
|[[Valley of Bowser 4]]
*'''Red Koopa Paratroopa:''' A red Koopa Troopa with wings. It flies around in a set area.
|{{icon|new}}
*'''Yellow Koopa Paratroopa:''' A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it.
|align=center|[[Yoshi's Island 3]]<br>(green)<br>[[Donut Secret 2]]<br>(red)<br>[[Awesome]]<br>(yellow)
|align=center|[[Funky (level)|Funky]]<br>(green)<br>[[Awesome]]<br>(red)<br>Funky<br>(yellow)
|-
|-
|style="background:white"|[[File:SMWBuzzyBeetle.png]]
|align="center"|[[File:SMW KoopaTroopa Green.png]] [[File:SMW KoopaTroopa Red.png]] [[File:SMW KoopaTroopa Blue.png]] [[File:SMW KoopaTroopa Yellow.png]]<br>[[File:SMW MaskKoopa Green.png]] [[File:SMW MaskKoopa Red.png]] [[File:SMW MaskKoopa Blue.png]] [[File:SMW MaskKoopa Yellow.png]]
|[[Buzzy Beetle]]
|align="center"|[[Koopa Troopa]] / Mask Koopa
|align=left|A small turtle that behaves just like a green Koopa Troopa, except fireballs have no effect on it and it never leaves its shell.
|
|[[Donut Plains 2]]
*'''Green Koopa Troopa:''' A turtle that walks off edges.
|[[Chocolate Secret]]
*'''Red Koopa Troopa:''' A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around.
|—
*'''Blue Koopa Troopa:''' This turtle is faster than other Koopa Troopas. It walks back and forth on its platform.
*'''Yellow Koopa Troopa:''' This turtle walks towards Mario or Luigi and drops a [[coin]] if stomped.
|align=center|[[Yoshi's Island 3]]<br>(green)<br>[[Yoshi's Island 2]]<br>(red)<br>[[Donut Plains 3]]<br>(blue)<br>[[3 Lemmy's Castle|#3 Lemmy's Castle]]<br>(yellow)
|align=center|[[Funky (level)|Funky]]<br>(green)<br>Funky<br>(red)<br>Funky<br>(blue)<br>Funky<br>(yellow)
|-
|-
|style="background:white"|[[File:Swooper SMW sprite.png]]
|align="center"|[[File:SMW KoopaTroopaNoShell Green.png]] [[File:SMW KoopaTroopaNoShell Red.png]] [[File:SMW KoopaTroopaNoShell Yellow.png]] [[File:SMW KoopaTroopaNoShell Blue.png]]
|[[Swoop|Swooper]]
|align="center"|[[Beach Koopa|Koopa without a Shell]]
|align=left|A green bat that lives in a cave and swoops downwards.
|A shell-less Koopa Troopa.
|[[Donut Plains 2]]
*'''Green Koopa without a Shell:''' A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell.
|[[Valley of Bowser 2]]
*'''Red Koopa without a Shell:''' A shell-less turtle that avoids edges. It becomes a red Koopa Troopa after entering a shell.
|{{icon|new}}
*'''Blue Koopa without a Shell:''' This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one.
*'''Yellow Koopa without a Shell:''' Once it jumps into a [[Yellow Shell]], it becomes a [[Shell (flashing)|flashing Shell]].
|align=center|[[Yoshi's Island 2]]<br>(green)<br>Yoshi's Island 2<br>(red)<br>[[Yoshi's Island 1]]<br>(blue)<br>[[Donut Plains 4]]<br>(yellow)
|align=center|[[Funky (level)|Funky]]<br>(green)<br>Funky<br>(red)<br>Funky<br>(blue)<br>Funky<br>(yellow)
|-
|-
|style="background:white"|[[File:BlarggSMW.png]]
|align="center"|[[File:LakituSMW.png]]
|[[Blargg]]
|align="center"|[[Lakitu]]
|align=left|A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|A turtle that rides in a [[Lakitu's Cloud|cloud]] and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears.
|[[Vanilla Dome 1]]
|align=center|[[Forest of Illusion 4]]
|[[Chocolate Secret]]
|align=center|[[Gnarly]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMWCheepCheep.png]]
|align="center"|[[File:PipeLakitu.png]]
|[[Cheep Cheep]]
|align="center"|[[Lakitu|Lakitu in a Pipe]]
|align=left|A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level.
|A Lakitu that lives in a pipe and throws Spiny Eggs at Mario or Luigi.
|[[Yoshi's Island 4]]
|align=center|[[Vanilla Secret 2]]
|[[Mondo]]
|align=center|[[Forest of Illusion 4]]
|—
|-
|-
|style="background:white"|[[File:SMW Blurp.png]]
|align="center"|[[File:SMW RoyCastle.png]]
|[[Blurp]]
|align="center"|[[Lava]]
|align=left|A fish wearing goggles. It swims in only one direction.
|Molten rock that instantly causes Mario or Luigi to lose a life. A chocolate version of lava appears in the [[Chocolate Fortress]] and [[Chocolate Island 4]].
|[[Donut Secret 1]]
|rowspan="2"align=center|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Star World 2]]
|rowspan="3"align=center|[[Front Door|Bowser's Castle]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW Porcu-Puffer.png]]
|align="center"|[[File:SMW Lava Blubbe.png]] [[File:SMW ZigzagLavaBubble.png]]
|[[Porcupuffer|Porcu-Puffer]]
|align="center"|[[Lava Bubble]]
|align=left|A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi.
|[[Vanilla Secret 3]]
|[[Chocolate Island 1]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Urchin SMW.png]]
|align="center"|[[File:Li'lSparky SMW.png]]
|[[Urchin]]
|align="center"|[[Lil Sparky]]
|align=left|A spiked creature that follows a set path underwater.
|A little spark that circles a platform.
|colspan=2|[[Forest of Illusion 2]]
|align=center|[[6 Wendy's Castle|#6 Wendy's Castle]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW RipVanFish.png]]
|align="center"|[[File:SMW Magikoopa.png]]
|[[Rip Van Fish]]
|align="center"|[[Magikoopa]]
|align=left|A sleeping fish that will chase after Mario if it is awakened.
|A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports.
|[[Donut Secret 1]]
|align=center|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[Star World 2]]
|align=center|[[7 Larry's Castle|#7 Larry's Castle]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMWBooBuddy.png]]
|align="center"|[[File:Mechakoopa.png]]
|[[Boo|Boo Buddy]]
|align="center"|[[Mechakoopa]]
|align=left|A shy ghost that stops moving when Mario looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible [[Boo Buddy Snake|snake-like chain]] that bounce around the room. Others appear in [[Boo Crew|large groups]] with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a [[Disappearing Boo Buddy|similar behavior]] appear in the Sunken Ghost Ship. [[Boo|Boo Buddies]] flying in a circle formation. They are impervious to nearly all attacks.
|A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon.
|[[Donut Ghost House]]
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|[[Valley Ghost House]]
|—
|-
|-
|style="background:white"|[[File:Bbblock.gif]]
|align="center"|[[File:Mega Mole SMW sprite.png]]
|[[Block Boo|Boo Buddy Block]]
|align="center"|[[Mega Mole]]
|align=left|A shy ghost that turns into a block when Mario looks at it. While in Boo form, it cannot be stomped on, but it can be bounced off with a Spin Jump.
|A giant [[Monty Mole]] that lives underground. It can be ridden on.
|colspan=2|[[Choco-Ghost House]]
|align=center|[[Chocolate Island 4]]
|{{icon|new}}
|align=center|[[Valley of Bowser 2]]
|-
|-
|style="background:white"|[[File:BigBoo SMW.png]]
|align="center"|[[File:SMW Monty mole.png]]
|[[Big Boo]]
|align="center"|[[Monty Mole]]
|align=left|A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|A mole that pops out of mountains and the ground and gives chase.
|[[Donut Secret House]]
|align=center|[[Yoshi's Island 2]]
|[[Forest Ghost House]]
|align=center|[[Cookie Mountain]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Fishing Boo SMW sprite.png]]
|align="center"|[[File:SMW Muncher.png]]
|[[Fishing Boo|Fishin' Boo]]
|align="center"|[[Muncher]]
|align=left|A Lakitu-like ghost in a cloud, fishing with a blue flame.
|An invincible black plant.
|colspan=2|[[Choco-Ghost House]]
|align=center|[[Donut Secret 2]]
|{{icon|new}}
|align=center|[[Mondo]]
|-
|-
|style="background:white"|[[File:Eerie.png]]
|align="center"|[[File:SMW Ninji sprite.png]]
|[[Eerie]]
|align="center"|[[Ninji]]
|align=left|A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks.
|A black star-like devil that jumps up and down.
|[[Vanilla Ghost House]]
|[[Valley Ghost House]]
|{{icon|new}}
|-
|style="background:white"|[[File:SMW Lava Bubble.png]] [[File:SMW ZigzagLavaBubble.png]]
|[[Lava Bubble]]
|align=left|An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Front Door|Bowser's Castle]]
|—
|-
|style="background:white"|[[File:SMW Ninji sprite.png]]
|[[Ninji]]
|align=left|An impish ninja enemy that jumps up and down.
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|—
|-
|-
|style="background:white"|[[File:SMWDB.png]]
|align="center"|[[File:SMW Para-bomb.png]]
|[[Dry Bones]]
|align="center"|[[Parabomb|Para-bomb]]
|align=left|A Koopa Troopa skeleton. It falls apart when Mario stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario. It is impervious to fireballs.
|A parachuting Bob-omb.
|[[2 Morton's Castle|#2 Morton's Castle]]
|align=center|[[Vanilla Secret 2]]
|[[Front Door|Bowser's Castle]]
|rowspan="2"align=center|[[Chocolate Island 5]]
|—
|-
|-
|style="background:white"|[[File:Bony Beetle SMW.png]]
|align="center"|[[File:SMW Para-Goomba.png]]
|[[Bony Beetle]]
|align="center"|[[Parachute Galoomba|Para-Goomba]]
|align=left|An undead Buzzy Beetle that periodically ducks and bears spikes.
|A parachuting Goomba.
|[[Vanilla Fortress]]
|align=center|[[Donut Plains 4]]
|[[Valley Fortress]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Fish Bone SMW sprite.png]]
|align="center"|[[File:SMW Pillar.png]]
|[[Fish Bone|Fishbone]]
|align="center"|[[Pillar]]
|align=left|A darting fish skeleton. It is impervious to fireballs.
|This obstacle moves slowly for some seconds, revealing itself, before suddenly smashing almost anything on its way. After some seconds later, it moves slowly back.
|[[Vanilla Fortress]]
|align=center|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Front Door|Bowser's Castle]]
|align=center|[[Front Door|Bowser's Castle]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Li'lSparky SMW.png]]
|align="center"|[[File:SMW PiranhaPlant.png]] [[File:SMW Pumpkin Plant.png]]
|[[Lil Sparky]]
|align="center"|[[Piranha Plant]]
|align=left|A little spark that circles a platform.
|A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi.
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|colspan="2"align=center|[[Vanilla Dome 3]]
|[[Front Door|Bowser's Castle]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Hothead SMW.png]]
|align="center"|[[File:Abyss.png]]
|[[Hothead]]
|align="center"|[[Pit]]
|align=left|A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|Falling into a pit causes Mario or Luigi to lose a life regardless of the form he has.
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|align="center"|[[Yoshi's Island 1]]
|[[Front Door|Bowser's Castle]]
|align="center"|[[Funky (level)|Funky]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:ThwompAngry.png]]
|align="center"|[[File:SMW Pokey.png]]
|[[Thwomp]]
|align="center"|[[Pokey]]
|align=left|A large stone that drops as Mario approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[2 Morton's Castle|#2 Morton's Castle]]
|align=center|[[Yoshi's Island 4]]
|[[Front Door|Bowser's Castle]]
|align=center|[[Groovy]]
|—
|-
|-
|style="background:white"|[[File:Thwimp.png]]
|align="center"|[[File:SMW Porcu-Puffer.png]]
|[[Thwimp]]
|align="center"|[[Porcupuffer|Porcu-Puffer]]
|align=left|A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[2 Morton's Castle|#2 Morton's Castle]]
|align=center|[[Vanilla Secret 3]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|align=center|[[Chocolate Island 1]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Grinder SMW sprite.png]]
|align="center"|[[File:SMW Rex.png]] [[File:RexSquishedL.gif]]
|[[Grinder]]
|align="center"|[[Rex]]
|align=left|A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it.
|[[Forest Fortress]]
|align=center|[[Yoshi's Island 1]]
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|align=center|[[Awesome]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMW Magikoopa.png]]
|align="center"|[[File:SMW RipVanFish.png]]
|[[Magikoopa]]
|align="center"|[[Rip Van Fish]]
|align=left|A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports.
|A sleeping fish that will chase after Mario or Luigi if it is awakened.
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|align=center|[[Donut Secret 1]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|align=center|[[Star World 2]]
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Mechakoopa.png]]
|align="center"|[[File:Donut Plains 2.png]]
|[[Mechakoopa]]
|align="center"|[[Sand tide]]
|align=left|A mechanical version of Bowser. After stomping it, Mario can pick it up and use it as a weapon.
|A sandy yellow platform. It usually moves up and down to crush Mario or Luigi, though some sand tides simply sink upon him landing on one.
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|align=center|[[Donut Plains 2]]
|{{icon|new}}
|align=center|[[Valley of Bowser 2]]
|}
 
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:Ball N Chain.png]]
|align="center"|[[File:SpikePillar-SMW.png]]
|[[Spinner|Ball 'N' Chain]]
|align="center"|[[Skewer]]
|align=left|A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario. A Ball 'N' Chain cannot be [[stomp]]ed on, but it can be bounced off with a [[Spin Jump]].
|This obstacle moves up and down, blocking the path.
|[[2 Morton's Castle|#2 Morton's Castle]]
|align=center|[[6 Wendy's Castle|#6 Wendy's Castle]]
|[[Front Door|Bowser's Castle]]
|align=center|[[Front Door|Bowser's Castle]]
|-
|-
|style="background:white"|[[File:SMWBigBubble.png]]
|align="center"|[[File:Pointy Pillars.png]]
|[[Big Bubble]]
|align="center"|[[Spike (Super Mario World)|Spike]]
|align=left|A slow-moving green bubble. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|This obstacle comes down from the ceiling or up from the floor. Most spikes do not retract all the way, leaving their points exposed.
|[[Vanilla Ghost House]]
|align=center|[[Chocolate Fortress]]
|[[Valley Ghost House]]
|align=center|[[7 Larry's Castle|#7 Larry's Castle]]
|-
|-
|style="background:white"|[[File:BigSteely SMW.png]]
|align="center"|[[File:SMW Spike Top.png]]
|[[metal ball|Big Steely]]
|align="center"|[[Spike Top]]
|align=left|A giant metal ball thrown by Bowser. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump.
|colspan=2|[[Front Door|Bowser's Castle]]
|align=center|[[Donut Plains 2]]
|align=center|[[Valley of Bowser 4]]
|-
|-
|style="background:white"|[[File:Grey Bowser Statue.png]]
|align="center"|[[File:Larry's Castle.png]]
|[[Bowser Statue]] (Gray)
|align="center"|[[Spike Trap]]
|align=left|A small statue of Bowser. The gray Bowser Statues spit fire.
|A pointy obstacle that damages Mario or Luigi.
|[[5 Roy's Castle|#5 Roy's Castle]]
|align=center|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Front Door|Bowser's Castle]]
|align=center|[[Front Door|Bowser's Castle]]
|-
|-
|style="background:white"|[[File:Gold Bowser Statue.png]]
|align="center"|[[File:SMW Spiked ceiling trap.png]]
|Bowser Statue (Gold)
|align="center"|Spike-lined ceiling<ref>''Nintendo Power Advance'' v.4, page 49.</ref>
|align=left|A small statue of Bowser. The gold ones hop around.
|Functions similarly to sand tides, except it moves only downwards until Mario or Luigi hits the [[ON/OFF Switch]], forcing it to go up.
|[[5 Roy's Castle|#5 Roy's Castle]]
|colspan="2"align=center|[[4 Ludwig's Castle|#4 Ludwig's Castle]]
|[[Front Door|Bowser's Castle]]
|-
|-
|style="background:white"|[[File:Chainsaw SMW.png]]
|align="center"|[[File:SMW Spiny.png]]
|[[Chainsaw]]
|align="center"|[[Spiny]]
|align=left|An invincible saw blade that follows a designated path. It cannot be stomped on, but it can be bounced off with a Spin Jump and with Yoshi.
|A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus.
|[[Cheese Bridge Area]]
|rowspan="2"align=center|[[Vanilla Secret 2]]
|[[Way Cool]]
|rowspan="2"align=center|[[Gnarly]]
|-
|-
|style="background:white"|[[File:SMW Lemmy decoy.png]] [[File:SMW Wendy decoy.png]]
|align="center"|[[File:Spiny egg.png]]
|[[Decoy (obstacle)|Decoy]]
|align="center"|[[Spiny Egg]]
|align=left|This harmful impostor pops out of pipes used by [[Lemmy]] and [[Wendy]]. Decoys always come in pairs and can be stomped on.
|A [[Lakitu]] throws this. When it hits the ground, it hatches into a Spiny.
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|-
|-
|style="background:white"|[[File:FallingSpikes.png]]
|align="center"|[[File:Sumo brother.png]]
|[[Falling spike]]
|align="center"|[[Sumo Bro]]ther
|align=left|A spiked obstacle that falls from the ceiling.
|A fat turtle that stomps the ground and sets fire to everything below him.
|[[Vanilla Fortress]]
|align=center|[[Cookie Mountain]]
|[[Valley Fortress]]
|align=center|[[Funky (level)|Funky]]
|-
|-
|style="background:white"|[[File:Fire Snake (SMW).png]]
|align="center"|[[File:SMW SuperKoopa Green.png]] [[File:SMW SuperKoopa Red.png]] [[File:SMW SuperKoopa Blue.png]] [[File:SuperKoopaFlashingFlyingL.gif]]
|[[Fire Snake (Super Mario World)|Fire Snake]]
|align="center"|[[Super Koopa (enemy)|Super Koopa]]
|align=left|A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|A flying shell-less [[Koopa Troopa]].
|colspan=2|[[Outrageous]]
*'''Green Super Koopa:''' It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks.
*'''Red Super Koopa:''' It swoops down when Mario or Luigi approaches, then rises back up.
*'''Blue Super Koopa:''' It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a [[Cape Feather]] when stomped.
|align=center|[[Donut Plains 1]]<br>(red)<br>[[Butter Bridge 2]]<br>(green)<br>Donut Plains 1<br>(blue)<br>Donut Plains 1<br>(flashing)
|align=center|[[Butter Bridge 2]]<br>(red)<br>[[Funky (level)|Funky]]<br>(green)<br>Butter Bridge 2<br>(blue)<br>Butter Bridge 2<br>(flashing)
|-
|-
|style="background:white"|[[File:SMW Bowser fireballs.png]]
|align="center"|[[File:Swooper SMW sprite.png]]
|[[Bowser's Flame|Flame]]
|align="center"|[[Swoop]]er
|align=left|Fire dropped by Bowser. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|A green bat that lives in a cave and swoops downwards.
|colspan=2|[[Front Door|Bowser's Castle]]
|align=center|[[Donut Plains 2]]
|align=center|[[Valley of Bowser 2]]
|-
|-
|style="background:white"|[[File:Mine SMW.png]]
|align="center"|[[File:Thwimp.png]]
|[[Mine|Floating Mine]]
|align="center"|[[Thwimp]]
|align=left|A floating spiked mine. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Yoshi's Island 4]]
|rowspan="2"align=center|[[2 Morton's Castle|#2 Morton's Castle]]
|[[Sunken Ghost Ship]]
|align=center|[[7 Larry's Castle|#7 Larry's Castle]]
|-
|-
|style="background:white"|[[File:SMW Floor gap trap.png|80px]]
|align="center"|[[File:ThwompAngry.png]]
|[[Haunted Hole]]<ref>{{cite|author=Averill, Alan, Jessica Folsom, Steve Grimm, George Sinfield, and Jennifer Villarreal|date=2002|title=''Nintendo Power Advance''|format=Vol. 4|location=Redmond|publisher=Nintendo of America|isbn=1-930206-21-6|page=59}}</ref>
|align="center"|[[Thwomp]]
|align=left|A gap in the platform that moves left and right.  
|A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Choco-Ghost House]]
|align=center|[[Front Door|Bowser's Castle]]
|-
|-
|style="background:white"|[[File:SMW Sprite Lava.png]]
|align="center"|[[File:SMW Torpedo Hasshadai.png]]
|[[Lava]]
|align="center"|[[Torpedo Base]]
|align=left|Molten rock that instantly causes Mario to lose a life. A chocolate version of lava appears in the [[Chocolate Fortress]] and [[Chocolate Island 4]].
|It fires [[Torpedo Ted]]s that are invincible to all available forms of attack.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|colspan="2"rowspan="2"align=center|[[Soda Lake]]
|[[Front Door|Bowser's Castle]]
|-
|-
|style="background:white"|[[File:SMW Pillar.png|80px]]
|align="center"|[[File:SMW Torpedo Ted.png]]
|[[Pillar]]
|align="center"|[[Torpedo Ted]]
|align=left|This obstacle moves slowly for some seconds, revealing itself, before suddenly smashing almost anything on its way. After some seconds later, it moves slowly back.
|A slow-moving torpedo.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Front Door|Bowser's Castle]]
|-
|-
|style="background:white"|[[File:SpikePillar-SMW.png]]
|align="center"|[[File:SMW BillBlaster.png]]
|[[Skewer]]
|align="center"|[[Bill Blaster|Turtle Cannon]]
|align=left|This obstacle moves up and down, blocking the path.
|An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near it.
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|align=center|[[Sunken Ghost Ship]]
|[[Front Door|Bowser's Castle]]
|align=center|[[Outrageous]]
|-
|-
|style="background:white"|[[File:Pointy Pillars.png]]
|align="center"|[[File:Urchin SMW.png]]
|[[Spike (Super Mario World)|Spike]]
|align="center"|[[Urchin]]
|align=left|This obstacle comes down from the ceiling or up from the floor. Most spikes do not retract all the way, leaving their points exposed.
|A spiked creature that follows a set path underwater.
|[[Chocolate Fortress]]
|colspan="2"align=center|[[Forest of Illusion 2]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|-
|-
|style="background:white"|[[File:SMW Sprite Spike Trap.png]]
|align="center"|[[File:Volcano Lotus SMW sprite.png]]
|[[Spike Trap]]
|align="center"|[[Volcano Lotus]]
|align=left|A pointy obstacle that damages Mario. In [[4 Ludwig's Castle|#4 Ludwig's Castle]], the falling ceiling is lined with spikes. Striking the nearby [[ON/OFF Switch]] forces it to recede.
|A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it.
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|align=center|[[Donut Plains 1]]
|[[Front Door|Bowser's Castle]]
|align=center|[[Groovy]]
|-
|-
|style="background:white"|[[File:SMW Torpedo Hasshadai.png]]
|align="center"|[[File:Mondo Screenshot.png]]
|[[Torpedo tube]]
|align="center"|[[Water tide]]
|align=left|It fires [[Torpedo Ted]]s that are invincible to all available forms of attack.
|Constantly rises and lowers, forcing Mario or Luigi to [[swim]] while also pushing him back.
|colspan=2|[[Soda Lake]]
|colspan="2"align=center|[[Mondo]]
|-
|-
|style="background:white"|[[File:SMW BillBlaster.png]]
|align="center"|[[File:SMW Wiggler.png]] [[File:SMW-Wiggler-angry.gif]]
|[[Bill Blaster|Turtle Cannon]]
|align="center"|[[Wiggler]]
|align=left|An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near it.
|A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs.
|[[Sunken Ghost Ship]]
|align=center|[[Forest of Illusion 1]]
|[[Outrageous]]
|align=center|[[Outrageous]]
|}
|}


===Bosses===
===Bosses===
{|class="wikitable"style="width:100%;text-align:center"
The bosses of the game are comprised of Bowser's seven children, the [[Koopalings]], all who guard a castle at the end of every world, and [[Reznor]]s, the guardians of the fortresses. The Koopalings share the same boss patterns with another Koopaling pair, with the exception of Ludwig, though the later-encountered Koopaling of the shared boss fight has a more difficult variant of the fight. Reznor boss fights are all the same, regardless of which fortress is played on. Once the Koopalings are beaten, a small cutscene plays, where Mario rescues a trapped Yoshi inside an egg and destroys the Koopalings' fortifications through various means, unique for each Koopaling. For example, Iggy's Castle crumbles in a typical fashion when Mario hits a TNT switch; Ludwig's Castle rockets off and crashes into a nearby hill, causing a bandage to appear where it impacted; and Roy's Castle causes an accidental explosion to Mario instead. The levels cannot be normally played again once cleared, though in international versions, they can be replayed if the player holds {{button|snes|L}} and {{button|snes|R}} on the castle's remains. Bowser, the primary antagonist of the game, can be fought at both the [[Front Door]] and [[Back Door]], though the Back Door is a far shorter level that provides almost direct access to the boss.
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:black"|[[File:Reznor SMW sprite.png]]
|[[Reznor]]
|align=left|A fire-spitting ''Triceratops'' that comes in a set of four. Reznors guard the exits of all fortresses.
|[[Vanilla Fortress]]
|[[Valley Fortress]]
|-
|style="background:black"|[[File:SMW Big Boo cast.png]]
|[[Big Boo|The Big Boo]]
|align=left|He moves around the room while invisible, then suddenly reappears.
|colspan=2|[[Donut Secret House]]
|-
|style="background:black"|[[File:SMWIggyKoopaSprite.png]]
|[[Iggy|Iggy Koopa]]
|align=left|He tries to push Mario into a pool of lava while spitting fireballs.
|colspan=2|[[1 Iggy's Castle|#1 Iggy's Castle]]
|-
|style="background:black"|[[File:SMW MortonKoopaJr.png]]
|[[Morton|Morton Koopa Jr.]]
|align=left|He runs up the walls of his room, trying to drop onto Mario.
|colspan=2|[[2 Morton's Castle|#2 Morton's Castle]]
|-
|style="background:black"|[[File:SMW LemmyKoopaSprite.png]]
|[[Lemmy|Lemmy Koopa]]
|align=left|He pops randomly out of seven pipes along with two decoys of himself.
|colspan=2|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|-
|style="background:black"|[[File:SMWLudwigvonKoopaSprite.png]]
|[[Ludwig|Ludwig von Koopa]]
|align=left|He spins in his shell around the room, stopping to shoot fireballs.
|colspan=2|[[4 Ludwig's Castle|#4 Ludwig's Castle]]
|-
|style="background:black"|[[File:SMWRoyKoopaSprite.png]]
|[[Roy|Roy Koopa]]
|align=left|Like Morton, he runs up the walls of his room, trying to drop onto Mario.
|colspan=2|[[5 Roy's Castle|#5 Roy's Castle]]
|-
|style="background:black"|[[File:SMWWendyO.KoopaSprite.png]]
|[[Wendy|Wendy O. Koopa]]
|align=left|Like Lemmy, she pops randomly out of seven pipes along with two decoys of herself.
|colspan=2|[[6 Wendy's Castle|#6 Wendy's Castle]]
|-
|style="background:black"|[[File:SMWLarryKoopaSprite.png]]
|[[Larry|Larry Koopa]]
|align=left|Like Iggy, he tries to push Mario into a pool of lava while spitting fireballs.
|colspan=2|[[7 Larry's Castle|#7 Larry's Castle]]
|-
|style="background:black"|[[File:BowserSMW.png]]
|[[Bowser]]
|align=left|The final boss. He hovers above in his [[Koopa Clown Car]], dropping Mechakoopas, Big Steelies, and Flames.
|colspan=2|[[Front Door|Bowser's Castle]]
|}


==Items and objects==
The Big Boo is the game's sole secret boss, encountered in the Donut Secret House, and the only boss not encountered in a castle or fortress. He can also be fought again in all versions of the game by accessing the level normally.
===Items===
{|class="wikitable" width=100%
These are collectibles, pickups, and health-restoring objects.
!Image
{|class="wikitable"style="width:100%;text-align:center"
!Name
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
!Description
|-
|-
|style="background:white"|[[File:SMW CoinSprite.png]]
|align="center"|[[File:Reznor SMW sprite.png]]
|[[Coin]]s
|align="center"|[[Reznor]]
|align=left|When Mario collects 100 coins, he gets a 1-Up. When hit from certain Prize Blocks, [[Control Coin]]s emerge that the player can control the direction of with {{button|snes|Pad}}.
|A fire-spitting triceratops that comes in a set of four. Reznors guard the exits of all fortresses.
|-
|-
|style="background:white"|[[File:Silver Coin.png]]
|align="center"|[[File:BigBoo SMW.png]]
|[[Gray Coin]]s
|align="center"|[[Big Boo|The Big Boo]]
|align=left|Pressing a Gray P Switch turns basic enemies into Gray Coins for a limited time. If enough are collected, they create extra lives.
|The boss of the Donut Secret House. He moves around the room while invisible, then suddenly reappears.
|-
|-
|style="background:white"|[[File:YoshiCoin SMW.png]]
|align="center"|[[File:SMWIggyKoopaSprite.png]]
|[[Dragon Coin]]s
|align="center"|[[Iggy Koopa]]
|align=left|If Mario collects all five Dragon Coins or more on one stage, he gets a 1-Up. 1000 points are awarded, then double for each one collected.
|Boss of castle #1, located on Yoshi's Island. He tries to push Mario or Luigi into a pool of lava while spitting fireballs.
|-
|-
|style="background:white"|[[File:Yoshi Cloud Bonus Coin.png]]
|align="center"|[[File:SMW MortonKoopaJr.png]]
|[[Bonus Coin (Super Mario World)|Bonus Coin]]s
|align="center"|[[Morton Koopa Jr.]]
|align=left|If Mario collects all ten Bonus Coins thrown by the Yoshi Cloud, it throws a 1-Up Mushroom.
|Boss of castle #2, located in Donut Plains. He runs up the walls of his room, trying to drop onto Mario or Luigi.
|-
|-
|style="background:white"|[[File:SMW 1-up.png]]
|align="center"|[[File:SMW LemmyKoopaSprite.png]]
|[[1-Up Mushroom]]s
|align="center"|[[Lemmy Koopa]]
|align=left|If Mario collects one of these, he gets an extra life. These mushrooms may also come from eggs if Mario is already riding Yoshi as either brother finds them from a block/passes them by.
|Boss of castle #3, located in the Vanilla Dome. He pops randomly out of seven pipes along with two decoys of himself.
|-
|-
|style="background:white"|[[File:3upMoonSprite.png]]
|align="center"|[[File:SMWLudwigvonKoopaSprite.png]]
|[[3-Up Moon]]s
|align="center"|[[Ludwig von Koopa]]
|align=left|If Mario collects one of these very rare items, he gets three extra lives.
|Boss of castle #4, located on the Twin Bridges. He spins in his shell around the room, stopping to shoot fireballs.
|-
|-
|style="background:white"|[[File:SMW Key Sprite.png]]
|align="center"|[[File:SMWRoyKoopaSprite.png]]
|[[Key]]s
|align="center"|[[Roy Koopa]]
|align=left|If Mario grabs a key and puts it in a keyhole (which is hidden in a level), a secret level is unlocked.
|Boss of castle #5, located in the Forest of Illusion. Like Morton, he runs up the walls of his room, trying to drop onto Mario or Luigi.
|-
|-
|style="background:white"|[[File:SMW YoshiEgg Green.png]]
|align="center"|[[File:SMWWendyO.KoopaSprite.png]]
|[[Yoshi's Egg|Eggs]]
|align="center"|[[Wendy O. Koopa]]
|align=left|The eggs knocked out of Prize Blocks hatch into Yoshis. When a ridden Yoshi lays an egg, another item comes out.
|Boss of castle #6, located on Chocolate Island. Like Lemmy, she pops randomly out of seven pipes along with two decoys of herself.
|-
|-
|style="background:white"|[[File:BerryRed.gif]]
|align="center"|[[File:SMWLarryKoopaSprite.png]]
|[[fruit (Yoshi food)|Red Berries]]
|align="center"|[[Larry Koopa]]
|align=left|Eating ten Red Berries in one stage causes Yoshi to lay an egg with a Super Mushroom. A berry is also worth the same as a coin.
|Boss of castle #7, located in the Valley of Bowser. Like Iggy, he tries to push Mario or Luigi into a pool of lava while spitting fireballs.
|-
|-
|style="background:white"|[[File:BerryPink.gif]]
|align="center"|[[File:BowserSMW.png]]
|[[fruit (Yoshi food)|Pink Berries]]
|align="center"|[[Bowser]]
|align=left|Eating two Pink Berries produces a [[Yoshi Cloud]].
|The final boss. He hovers above in his [[Koopa Clown Car]], dropping Mechakoopas, Big Steelies, and Flames.
|-
|style="background:white"|[[File:BerryGreen.gif]]
|[[fruit (Yoshi food)|Green Berries]]
|align=left|Eating a Green Berry adds 20 seconds to the time limit.
|-
|style="background:white"|[[File:SMW and SMM SMW style Trampoline.png]]
|[[Trampoline|Jumping Boards]]
|align=left|Jumping on these allows Mario to jump much higher than normal.
|-
|style="background:white"|[[File:SMW P Switch sprite.png]]
|[[P Switch|Switch Blocks]]
|align=left|When a blue Switch Block is pressed, [[Empty Block|block]]s transform into coins and vice versa. After a short period of time, they revert back to normal.
|-
|style="background:white"|[[File:SMW Gray P Switch sprite.png]]
|[[Gray P Switch]]es
|align=left|If a Gray P Switch is pressed, most basic enemies, such as [[Spiny|Spinies]], transform into Gray Coins. After a short period of time, they revert to normal.
|-
|style="background:white"|[[File:Grab Block.png]]
|[[Grab Block]]s
|align=left|Dark-blue blocks that can be picked up and carried. Once grabbed, they can be kicked away to defeat enemies.
|-
|style="background:white"|[[File:SMW Magic Ball.png]]
|[[Magic ball]]
|align=left|An item that ends the current stage when touched. It appears only in the [[Sunken Ghost Ship]].
|}
|}


===Power-ups===
==Items and objects==
[[File:Smw powerup chart.jpg|thumb|A chart illustrating Mario's power-ups in this game]]
[[File:Smw powerup chart.jpg|thumb|A chart illustrating Mario's power-ups in this game]]
There is a total of six power-ups that provide transformations in the game, with one being exclusive to Yoshi. Most power-ups emerge from the blocks populated in levels, and players are able to carry an extra item in their [[item storage|Item Stock]] if they are already powered up. While the [[Super Mushroom]], [[Fire Flower]], and [[Super Star]] return, ''Super Mario World'' introduces the Cape Feather, which gently floats down when it appears onscreen as well as being able to be spawned from defeating a [[Super Koopa (enemy)|Super Koopa]] with a flashing cape. The new [[Power Balloon]] is a rare item used in a few levels and serves as a temporary transformation for Mario and Luigi.
There is a total of six power-ups that provide transformations in the game, with one being exclusive to Yoshi. Most power-ups emerge from the blocks populated in levels, and players are able to carry an extra item in their [[item storage|Item Stock]] if they are already powered up. While the [[Super Mushroom]], [[Fire Flower]], and [[Super Star]] return, ''Super Mario World'' introduces the Cape Feather, which gently floats down when it appears onscreen as well as being able to be spawned from defeating a [[Super Koopa (enemy)|Super Koopa]] with a flashing cape. The new [[Power Balloon]] is a rare item used in a few levels and serves as a temporary transformation for Mario and Luigi.


In addition to the power-up items, Mario and Luigi can encounter other level features that help them progress through the level, such as [[1-Up Mushroom]]s granting them [[extra life|extra lives]] or [[key]]s and [[keyhole]]s granting them access to secret levels.
In addition to the power-up items, Mario and Luigi can encounter other level features that help them progress through the level, such as [[1-Up Mushroom]]s granting them [[extra life|extra lives]] or [[key]]s and [[keyhole]]s granting them access to secret levels.
 
{{br}}
Forms that share a column look the same for both Mario and Luigi.
===Power-ups and transformations===
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" width=100%
|-style="color:white;background:#FF2400"
!Image
!width=5% rowspan=2|Power-up
!Transformation
!colspan=2|Form
!Name
!rowspan=2|Description
!Description
|-style="color:white;background:#FF2400"
!width=8%|{{icon|SMW-Mario}}
!width=8%|{{icon|SMW-Luigi}}
|-
|-
|style="background:white"|N/A
|align="center"|N/A
|style="background:white"|[[File:SMWSmallMarioSprite.png]]<br>[[Small Mario]]
|align="center"|[[File:SMWSmallMarioSprite.png]][[File:SMWSmallLuigiSprite.png]]
|style="background:white"|[[File:SMWSmallLuigiSprite.png]]<br>[[Small Mario|Small Luigi]]
|align="center"|N/A
|align=left|Small Mario is default and the weakest form Mario starts with. If he touches an enemy from damaging areas, such as their sides, as well as damaging obstacles, he loses a life.
|[[Small Mario|Small Mario/Luigi]] is default and the weakest form Mario or Luigi starts with. If he touches an enemy from damaging areas, such as their sides, as well as damaging obstacles, he loses a life.
|-
|-
|style="background:white"|[[File:MushroomSMW.png]]<br>[[Super Mushroom]]
|align="center"|[[File:MushroomSMW.png]]  
|style="background:white"|[[File:SMW Mario.png]]<br>[[Super Mario (form)|Super Mario]]
|align="center"|[[File:SMW Mario.png]][[File:SMWLuigiSprite.png]]
|style="background:white"|[[File:SMWLuigiSprite.png]]<br>[[Super Mario (form)|Super Luigi]]
|align="center"|[[Super Mushroom]]
|align=left|Super Mushrooms turn Mario into Super Mario. He can sustain a hit from most obstacles and reverts to Small Mario if he gets hit. When Super Mario hits blocks, they spawn with more powerful items, such as Fire Flowers or Cape Feathers. 1,000 points are awarded.
|Super Mushrooms turn Mario or Luigi into [[Super Mario (form)|Super Mario/Luigi]]. He can sustain a hit from most obstacles and reverts to Small Mario/Luigi if he gets hit. When Super Mario or Luigi hits blocks, they spawn with more powerful items, such as Fire Flowers or Cape Feathers. '''1,000''' points are awarded.
|-
|-
|style="background:white"|[[File:FlowerSMW.png]]<br>[[Fire Flower]]
|align="center"|[[File:FlowerSMW.png]]
|style="background:white"|[[File:SMWFireMarioSprite.png]]<br>[[Fire Mario]]
|align="center"|[[File:SMWFireMarioSprite.png]][[File:SMWFireLuigiSprite.png]]
|style="background:white"|[[File:SMWFireLuigiSprite.png]]<br>[[Fire Mario|Fire Luigi]]
|align="center"|[[Fire Flower]]
|align=left|Fire Flowers turn Mario into Fire Mario, enabling him to launch small fireballs that defeat enemies and give out coins when defeated. 1,000 points are awarded.
|Fire Flowers turn Mario or Luigi into [[Fire Mario|Fire Mario/Luigi]], enabling him to launch small fireballs that defeat enemies and give out coins when defeated. '''1,000''' points are awarded.
|-
|-
|style="background:white"|[[File:Feather.png]]<br>[[Cape Feather]]
|align="center"|[[File:Feather.png]]
|style="background:white"|[[File:SMWCapeMarioSprite.png]]<br>[[Cape Mario|Caped Mario]]
|align="center"|[[File:SMWCapeMarioSprite.png]][[File:SMWCapeLuigiSprite.png]]
|style="background:white"|[[File:SMWCapeLuigiSprite.png]]<br>[[Cape Mario|Caped Luigi]]
|align="center"|[[Cape Feather]]
|align=left|Cape Feathers turn Mario into Caped Mario. He can spin his cape to defeat enemies as well as slow his descent while the jump button is held down. Caped Mario can fly if he is given a running start. 1,000 points are awarded.
|Cape Feathers turn Mario or Luigi into [[Cape Mario|Caped Mario/Luigi]]. He can spin his cape to defeat enemies as well as slow his descent while the jump button is held down. Caped Mario/Luigi can fly if he is given a running start. '''1,000''' points are awarded.
|-
|-
|style="background:white"|[[File:P-Balloon SMW.png]]<br>[[Power Balloon]]
|align="center"|[[File:P-Balloon SMW.png]]
|style="background:white"|[[File:SMW P-Balloon Mario.png]]<br>[[Balloon Mario]]
|align="center"|[[File:SMW P-Balloon Mario.png]][[File:SMWBalloonLuigiSprite.png]]
|style="background:white"|[[File:SMWBalloonLuigiSprite.png]]<br>[[Balloon Mario|Balloon Luigi]]
|align="center"|[[Power Balloon]]
|align=left|Power Balloons turn Mario into Balloon Mario. He can float for a limited time, and extra Power Balloons replenish the time spent in the air. No points are awarded upon him collecting the item.
|Power Balloons turn Mario or Luigi into [[Balloon Mario|Balloon Mario/Luigi]]. He can float for a limited time, and extra Power Balloons replenish the time spent in the air. No points are awarded upon him collecting the item.
|-
|-
|style="background:white"|[[File:SMW Star.gif]]<br>[[Super Star]]
|align="center"|[[File:SMW Star.gif]]
|style="background:white" colspan=2|[[File:SMW Invincible Mario sprite.gif]]<br>[[Invincible Mario|Invincible Mario / Luigi]]
|align="center"|[[File:InvincibleMario.png]]
|align=left|Super Stars make Mario become Invincible Mario temporarily, allowing Mario to defeat most enemies by running into them. If the player collects more Super Stars in blocks while invincible, the duration of the invincibility is extended. 1,000 points are awarded. Enemies defeated while the player is invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.
|align="center"|[[Super Star]]
|Super Stars make Mario or Luigi become [[Invincible Mario|Invincible Mario/Luigi]] temporarily, allowing Mario or Luigi to defeat most enemies by running into them. If the player collects more Super Stars in blocks while invincible, the duration of the invincibility is extended. '''1,000''' points are awarded. Enemies defeated while the player is invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.
|-
|-
|style="background:white"|[[File:Yoshi's Wings.png]]<br>[[Yoshi's Wings]]
|align="center"|[[File:Yoshi's Wings.png]]
|style="background:white" colspan=2|[[File:Blue Yoshi SMW.png]]<br>[[Winged Yoshi]]
|align="center"|[[File:Blue Yoshi SMW.png]]
|align=left|Yoshi's Wings grant Yoshi the ability to fly and enter [[Coin Heaven]]. They turn any Yoshi blue after completion, making this the only way to get a Blue Yoshi outside Star World.
|align="center"|[[Yoshi's Wings]]
|Yoshi's Wings grant Yoshi the ability to [[Winged Yoshi|fly]] and enter [[Coin Heaven]]. They turn any Yoshi blue after completion, making this the only way to get a Blue Yoshi outside Star World.
|}
|}


===Objects===
===Items===
These are interactable elements of the environment that cannot be picked up or collected.
{|class="wikitable" width=100%
{|class="wikitable"style="width:100%;text-align:center"
!Image  
|-style="color:white;background:#FF2400"
!Name
!width=5%|Image
!width=8%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|align="center"|[[File:SMW 1-up.png]]
|align="center"|[[1-Up Mushroom]]
|If Mario or Luigi collects this, he gets an extra life. These mushrooms may also come from eggs if Mario or Luigi is already riding Yoshi as either brother finds them from a block/passes them by.
|-
|-
|style="background:white"|[[File:SMW Bonusblock.png]]
|align="center"|[[File:3upMoonSprite.png]]
|[[bonus block|Bonus Block]]
|align="center"|[[3-Up Moon]]
|align=left|A block that gives out a 1-Up Mushroom if the player has 30 coins. If the player has fewer than 30 coins, the block gives out one coin.
|If Mario or Luigi collects this very rare item, they both get three extra lives.
|-
|-
|style="background:white"|[[File:SMW Empty Block.png]]
|align="center"|[[File:BerryRed.gif]] [[File:BerryPink.gif]] [[File:BerryGreen.gif]]
|[[Empty Block|Brown Block]]
|align="center"|[[fruit (Yoshi food)|Berries]]
|align=left|A Prize Block that no longer has an item in it. Some Brown Blocks form snakes that carry players through the level.
|Eating ten Red Berries in one stage causes Yoshi to lay an egg with a Super Mushroom. Two Pink Berries produce a [[Yoshi Cloud]]. Green Berries add '''20''' seconds to the time limit. A berry is also worth the same as a coin.
|-
|-
|style="background:white"|[[File:SMW Mushroom in Bubble.png]]
|align="center"|[[File:SMW CoinSprite.png]]
|[[Bubble]]
|align="center"|[[Coin]]
|align=left|Bubbles float around and can contain [[Super Mushroom]]s, [[Galoomba|Goomba]]s, [[Bob-omb]]s, or [[Cheep Cheep]]s.
|When Mario or Luigi collects 100 coins, he gets a 1-Up.
|-
|-
|style="background:white"|[[File:SMW Sprite Cloud Block.png]]
|align="center"|[[File:Yoshi Cloud Bonus Coin.png]]
|[[Cloud Block]]
|align="center"|[[Bonus Coin (Super Mario World)|Bonus Coin]]
|align=left|Cloud Blocks form long stretches of terrain high in the sky. These blocks are usually reached through beanstalks and lead to rare items.
|If Mario or Luigi collects all ten Bonus Coins thrown by the Yoshi Cloud, it throws a 1-Up Mushroom.
|-
|-
|style="background:white"|[[File:SMW Yellow Dotted Line Block.png]] [[File:DottedLineBlock.png]] [[File:SMW Red Dotted Line Block.png]] [[File:SMW Blue Dotted Line Block.png]]
|align="center"|[[File:YoshiCoin SMW.png]]
|[[Dotted-Line Block|Dotted Line Block]]
|align="center"|[[Dragon Coin]]
|align=left|A permeable block that indicates the presence of an Exclamation Mark Block. Dotted Line Blocks turn solid once the ! Switch of the corresponding Switch Palace is activated.
|If Mario or Luigi collects all five Dragon Coins or more on one stage, he gets a 1-Up. '''1,000''' points are awarded, then double for each one collected.
|-
|-
|style="background:white"|[[File:SMW Yellow Exclamation Mark Block.png]] [[File:SMW Green Exclamation Mark Block.png]] [[File:SMW Red Exclamation Mark Block.png]] [[File:SMW Blue Exclamation Mark Block.png]]
|align="center"|[[File:Silver Coin.png]]
|[[! Block|Exclamation Mark Block]]
|align="center"|[[Gray Coin]]
|align=left|A block that starts out as a Dotted Line Block prior to the player hitting the ! Switch at the block's corresponding [[Switch Palace]]. After the ! Switch is activated, Exclamation Mark Blocks turn solid, behaving as platforms or as Prize Blocks. Yellow and green Exclamation Mark Blocks contain a Super Mushroom and a Cape Feather, respectively.
|Pressing a Gray P Switch turns basic enemies into Gray Coins for a limited time. If enough are collected, they create extra lives.
|-
|-
|style="background:white"|[[File:SMW FlyingBlock.png]]
|align="center"|[[File:SMW and SMM SMW style Trampoline.png]]
|[[Flying ? Block|Flying Prize Block]]
|align="center"|[[Trampoline|Jumping Board]]
|align=left|A Prize Block with wings that moves about. Once hit, it turns into a static Brown Block.
|Jumping on this allows Mario or Luigi to jump much higher than normal.
|-
|-
|style="background:white"|[[File:SMW Hard Block.png]]
|align="center"|[[File:SMW Key Sprite.png]] [[File:SMW Keyhole.png]]
|[[Hard Block|Gray Block]]
|align="center"|[[Key]] and [[keyhole]]
|align=left|An unbreakable block. Some Gray Blocks are stacked or laid next to each other to form greater platform structures.
|If Mario or Luigi grabs a key and puts it in a keyhole (which is hidden in a level), a secret level is unlocked.
|-
|-
|style="background:white"|[[File:SMW Ice Block.png]]
|align="center"|[[File:SMW Lakitu's Cloud.gif]]
|[[Ice Block]]
|align="center"|[[Lakitu's Cloud]]
|align=left|A frozen version of Rotating Block that acts as a slippery platform.
|If a Lakitu is defeated without being [[stomp]]ed on, his cloud can be ridden for a short time until it disintegrates.
|-
|-
|style="background:white"|[[File:SMW Jump Block.png]]
|align="center"|[[File:SMW Magic Ball.png]]
|[[Note Block|Jump Block]]
|align="center"|[[Magic Ball]]  
|align=left|A block that causes the players to automatically jump. When the jumping is timed right, players can jump even higher, acting similarly to a [[Trampoline|Jumping Board]]. Some Jump Blocks contain power-ups within them, and they can be activated by hitting them as normal blocks or by touching them.
|An item that ends the current stage when touched. It appears only in the [[Sunken Ghost Ship]].
|-
|-
|style="background:white"|[[File:SMW Messblock.png]]
|align="center"|[[File:Baby Yoshi SMW green.png]] [[File:Baby Yoshi SMW red.png]] [[File:Baby Yoshi SMW blue.png]] [[File:Baby Yoshi SMW yellow.png]]
|[[Message Block]]
|align="center"|[[Baby Yoshi|Mini-Yoshi]]
|align=left|A block that gives out [[Tourist Tips|Points of Advice]], which are designed to help players learn the game.
|If Mario or Luigi passes nearby a lone egg, it hatches into a Mini-Yoshi. The player must feed the Mini-Yoshi five enemies, shells, coins, or active Grab Blocks for it to grow into an adult Yoshi. Feeding the Mini-Yoshi a single power-up causes it to grow up instantly. Every time a Mini-Yoshi eats something other than a power-up, the player receives a coin and '''200''' points.
|-
|-
|style="background:white"|[[File:OX Block.png]]
|align="center"|[[File:SMW P Switch sprite.png]][[File:SMW Gray P Switch sprite.png]]
|[[O/X Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="Super Mario World" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|date=2018|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|isbn=978-1-50670-897-3|page=69}}</ref>
|align="center"|[[P Switch|Switch Block]] and [[Gray P Switch]]
|align=left|A Prize Block found in [[1-Up Chamber]]s. Striking the Prize Blocks in the correct order awards Mario as many as five 1-Up Mushrooms.
|When a blue Switch Block is pressed, [[Empty Block|block]]s transform into coins and vice versa. If a Gray P Switch is pressed, most basic enemies, such as [[Spiny|Spinies]], transform into Gray Coins. After a short period of time, the changes made by either switch revert to normal.
|}
 
===Blocks and other objects===
{|class="wikitable" width=100%
!Image
!Name
!Description
|-
|-
|style="background:white"|[[File:On Off Switch SMW.png]] [[File:SMW on-off switch-off.png]]
|align="center"|[[File:SMW Beanstalk.png]] [[File:Pumpkin Beanstalk sprite SMW.gif]]
|[[ON/OFF Switch]]
|align="center"|[[Beanstalk]]
|align=left|A block that can change the path a Pulley Lift travels on or can toggle the direction of a falling ceiling in [[4 Ludwig's Castle|#4 Ludwig's Castle]].
|Found hidden in blocks, Beanstalks grow out of blocks and give players access to upper parts of a level, including new areas that can lead to secret exits. Players cannot climb them while riding on Yoshi.
|-
|-
|style="background:white"|[[File:Block Super Mario World.png]]
|align="center"|[[File:SMW-PWarpDoor.png]]
|[[? Block|Prize Block]]
|align="center"|[[P Warp Door|Blue Door]]
|align=left|Gives a variety of items when hit, such as [[coin]]s, power-ups, and other items. Once depleted, it turns into a Brown Block. Some Prize Blocks are [[Coin Block]]s that contain a total of 10 coins. Some Prize Blocks are hidden and are revealed either if the player hits them or if they are activated by a Switch Block.
|A door that is visible only if a Switch Block is active.
|-
|-
|style="background:white"|[[File:Red Question Mark Block.png]]
|align="center"|[[File:SMW Bonusblock.png]]
|[[? Block|Red ? Block]]
|align="center"|[[bonus block|Bonus Block]]
|align=left|A block that activates a floating spotlight found near the end of [[Bowser's Castle]].
|A block that gives out a 1-Up Mushroom if the player has 30 coins. If the player has fewer than 30 coins, the block gives out one coin.
|-
|-
|style="background:white"|[[File:SMW RotatingBlock.png]]
|align="center"|[[File:SMW spring platform.gif]]
|[[Rotating Block]]
|align="center"|[[Spring platform (Super Mario World)|Bouncing bough]]
|align=left|A block that flips when it is hit from below or by [[Cape Mario|Caped Mario]], making it impossible to land on. [[Super Mario (form)|Super Mario]] can destroy Rotating Blocks by [[Spin Jump|spin-jump]]ing on them. [[Chargin' Chuck]]s can destroy them, and some enemies are hidden in them.
|A platform that can be bounced on like a Jump Block or Jumping Board. It is always attached to the side of another object.
|-
|-
|style="background:white"|[[File:SMW Rouletteblock.gif]]
|align="center"|[[File:SMW Empty Block.png]]
|[[Roulette Block]]
|align="center"|[[Empty Block|Brown Block]]
|align=left|A block that contains power-ups that swap between the available types. Items that are released from the blocks still change form when they are out.
|A Prize Block that no longer has an item in it. Some Brown Blocks form snakes that carry players through the level.
|-
|-
|style="background:white"|[[File:SMW StretchBlock Animated.gif|80px]]
|align="center"|[[File:SMW Cheep Cheep in Bubble.png]] [[File:SMW Galoomba in Bubble.png]] [[File:SMW Mushroom in Bubble.png]] [[File:SMW Bob-omb in Bubble.png]]
|[[Stretch Block]]
|align="center"|[[Bubble]]
|align=left|A platform composed of five blocks that stretch or compress in a set pattern, either vertically or horizontally, sometimes alternating between the two.
|Bubbles float around and can contain [[Super Mushroom]]s, [[Galoomba|Goomba]]s, [[Bob-omb]]s, or [[Cheep Cheep]]s.
|-
|-
|style="background:white"|[[File:SMW TriangularBlock.png]]
|align="center"|[[File:SMW Count-Lift.png]]
|[[Triangular Block]]
|align="center"|[[Count-Lift]]
|align=left|A block that allows Mario to run up walls. Yoshi cannot run up walls, though he can bounce off Triangular Blocks.
|A lift that moves in a straight line to the right and counts down. When its timer reaches zero, the lift falls.
|-
|-
|style="background:white"|[[File:Bonus Cloud sprite SMW.gif]]
|align="center"|[[File:Diagonal Lift SMW.png]]
|[[Yoshi Cloud]]
|align="center"|[[Diagonal platform]]
|align=left|A cloud that hatches from an egg after Yoshi eats two Pink Berries. If Mario catches all 10 Bonus Coins that it drops, it will release a 1-Up Mushroom.
|An angled dirt and tuft platform facing either top left or top right. It slowly moves to one side, stops, and then moves back repeatedly.
|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
|align="center"|[[File:DottedLineBlock.png]] [[File:SMW Yellow Dotted Line Block.png]] [[File:SMW Blue Dotted Line Block.png]] [[File:SMW Red Dotted Line Block.png]]
|align="center"|[[Dotted-Line Block|Dotted Line Block]]
|A permeable block that indicates the presence of an Exclamation Mark Block. Dotted Line Blocks turn solid once the ! Switch of the corresponding Switch Palace is activated.
|-
|-
|style="background:white"|[[File:SMW Beanstalk.png]] [[File:SMW Sprite Vine Block (Fall).png]]
|align="center"|[[File:SMW Yellow Exclamation Mark Block.png]] [[File:SMW Green Exclamation Mark Block.png]] [[File:SMW Red Exclamation Mark Block.png]] [[File:SMW Blue Exclamation Mark Block.png]]
|[[Vine|Beanstalk]]
|align="center"|[[! Block|Exclamation Mark Block]]
|align=left|Found hidden in blocks, Beanstalks grow out of blocks and give players access to upper parts of a level, including new areas that can lead to secret exits. Players cannot climb them while riding on Yoshi.
|A block that starts out as a [[Dotted-Line Block|Dotted Line Block]] prior to the player hitting the ! Switch at the block's corresponding [[Switch Palace]]. After the ! Switch is activated, Exclamation Mark Blocks turn solid, behaving as platforms or as Prize Blocks. Yellow and green Exclamation Mark Blocks contain a Super Mushroom and a Cape Feather, respectively.
|-
|-
|style="background:white"|[[File:SMW Sprite Chain-Link.png|80px]]
|align="center"|[[File:SMWPlatform.png]]
|[[Chain-Link|Fence]]
|align="center"|[[Flimsy Lift]]
|align=left|Located in a variety of castle or fortress levels, fences can be climbed on by players. Players can also hit a fence to activate Revolving Doors or defeat [[Climbing Koopa]]s on the other side.
|A stationary platform that drops when the player lands on it.
|-
|-
|style="background:white"|[[File:SMW Sprite Flip-Panel.png]]
|align="center"|[[File:SMW WaterLift.png]]
|[[Flip Panel (Chain-Link)|Revolving Door]]
|align="center"|Floating island platform<ref>Stratton, Bryan. ''Super Mario World: Super Mario Advance 2–Prima’s Official Strategy Guide''. Page 26.</ref>
|align=left|A panel embedded in a fence. Striking one causes it to rotate and brings Mario to the other side of the fence.
|A grassy platform that floats on [[water]]. The platform will sink if Mario or Luigi steps on it, and it will rise back up.
|-
|-
|style="background:white"|[[File:SMW Rope.png]]
|align="center"|[[File:SMW Flying Platform.png]]
|[[Rope]]
|align="center"|[[Flying Platform]]
|align=left|An object players can climb on, similar to a Beanstalk and a fence. Ropes are used to travel through a level. Players cannot climb them while riding on Yoshi.
|A platform composed of three non-spinning gray Rotating Blocks with wings. [[Amazing Flyin' Hammer Brother]]s also ride on Flying Platforms, but theirs have only two Rotating Blocks.
|-
|-
!colspan=3 style="background:#FF7733"|Doorways and transportation objects
|align="center"|[[File:SMW FlyingBlock.png]]
|align="center"|[[Flying ? Block|Flying Prize Block]]
|A Prize Block with wings that moves about. Once hit, it turns into a static Brown Block.
|-
|-
|style="background:white"|[[File:SMW-PWarpDoor.png]]
|align="center"|[[File:Fossil float.png]]
|[[P Warp Door|Blue Door]]
|align="center"|Fossil float{{ref needed}}
|align=left|A door that is visible only if a Switch Block is active.
|A fossil-like platform that floats on lava. The platform will sink if Mario or Luigi steps on it, and it will never rise back up.
|-
|-
|style="background:white"|[[File:SMW Keyhole.png]]
|align="center"|[[File:GiantGate.png]]
|[[Keyhole]]
|align="center"|[[Giant Gate]]
|align=left|Keyholes are secret exits. Bringing a key to a keyhole makes it rapidly expand and engulf Mario, making him exit the level, and causes a new route to appear on the map.
|Marks the end of the level. Players who hit the moving tape get awarded [[Goal Star|Bonus Star]]s depending on the position it is hit in; players who get 100 Bonus Stars have the opportunity to play a bonus game. If players hit the tape at its highest point, they will get 50 Bonus Stars and three extra lives.
|-
|-
|style="background:white"|[[File:SMW Lakitu's Cloud.gif]]
|align="center"|[[File:Grab Block.png]]
|[[Lakitu's Cloud]]
|align="center"|[[Grab Block]]
|align=left|If a Lakitu is defeated without being [[stomp]]ed on, his cloud can be ridden for a short time until it disintegrates.
|A dark-blue block that can be picked up and carried. Once grabbed, it can be kicked away to defeat enemies.
|-
|-
|style="background:white"|[[File:SMW Sprite Pipe Cannon.png|80px]]
|align="center"|[[File:SMWSMA2IceBlock.png]]
|[[Pipe Cannon]]
|align="center"|[[Ice Block]]
|align=left|A diagonal-facing Warp Pipe that shoots Mario out of it. Pipe Cannons are exit points, usually from an underground area.
|A frozen version of Rotating Block that acts as a slippery platform.
|-
|-
|style="background:white"|[[File:Warp Pipe SMW.png]]
|align="center"|[[File:SMW Jump Block.png]]
|[[Warp Pipe]]
|align="center"|[[Note Block|Jump Block]]
|align=left|A pipe that can lead players to another area of the level if they either duck or jump into one. Some Warp Pipes contain varieties of Piranha Plants or Lakitus, some extend and retract (found only in [[Forest of Illusion 4]]), and some large, diagonal Warp Pipes launch players.
|A block that causes the players to automatically jump. When the jumping is timed right, players can jump even higher, acting similarly to a [[Trampoline|Jumping Board]]. Some Jump Blocks contain power-ups within them, and they can be activated by hitting them as normal blocks or by touching them.
|-
|-
|style="background:white"|[[File:DoorSMW.png]]
|align="center"|[[File:SMW Messblock.png]]
|[[Warp Door|Yellow Door]]
|align="center"|[[Message Block]]
|align=left|A door found in Ghost Houses, fortresses, and castles. Yellow Doors take the player to another portion of the level. Large red doors serve as entry points to a boss.
|A block that gives out [[Tourist Tips|Points of Advice]], which are designed to help players learn the game.
|-
|-
!colspan=3 style="background:#FF7733"|Platforms
|align="center"|[[File:MidwayGate.png]]
|align="center"|[[Midway Gate]]
|A striped gate that serves as the level's [[checkpoint]] when touched. When players lose a life, they spawn near the checkpoint rather than at the beginning of the level. If Small Mario/Luigi touches the Midway Gate, he powers up to Super Mario/Luigi.
|-
|-
|style="background:white"|[[File:SMW Sprite Spring Platform.png]]
|align="center"|[[File:SMW SemisolidPlatform.png]]
|[[Spring platform (Super Mario World)|Bouncing bough]]
|align="center"|[[Mushroom Platform]]
|align=left|A platform that can be bounced on like a Jump Block or Jumping Board. It is always attached to the side of another object.
|A mushroom that serves as a platform.
|-
|-
|style="background:white"|[[File:SMW Count-Lift.png]]
|align="center"|[[File:On Off Switch SMW.png]] [[File:SMW on-off switch-off.png]]
|[[Count-Lift]]
|align="center"|[[ON/OFF Switch]]
|align=left|A lift that moves in a straight line to the right and counts down. When its timer reaches zero, the lift falls.
|A block that can change the path a Pulley Lift travels on or can toggle the direction of a falling ceiling in [[4 Ludwig's Castle|#4 Ludwig's Castle]].
|-
|-
|style="background:white"|[[File:Diagonal Lift SMW.png]]
|align="center"|[[File:SMW ScaleLift.png]]
|[[Diagonal platform]]
|align="center"|[[Piston Lift]]
|align=left|An angled dirt and tuft platform facing either top left or top right. It slowly moves to one side, stops, and then moves back repeatedly.
|A lift that acts as a balancing scale. Landing on one causes it to sink while another lift rises. Piston Lifts are shaped as mushrooms.
|-
|-
|style="background:white"|[[File:SMW Sprite Escalator.png]]
|align="center"|[[File:Block Super Mario World.png]]
|[[Escalator]]<ref>Averill et al., Page 33</ref>
|align="center"|[[? Block|Prize Block]]
|align=left|Moving escalators line sloped terrain inside some fortresses.
|Gives a variety of items when hit, such as [[coin]]s, power-ups, and other items. Once depleted, it turns into a Brown Block. Some Prize Blocks are [[Coin Block]]s that contain a total of 10 coins. Some Prize Blocks are hidden and are revealed either if the player hits them or if they are activated by a Switch Block.
|-
|-
|style="background:white"|[[File:SMW WaterLift.png]]
|align="center"|[[File:SMW PulleyLift.png]]
|[[Floating island platform]]<ref>{{cite|author=Stratton, Bryan|date=2002|title=''Super Mario World: Super Mario Advance 2: Prima's Official Strategy Guide''|location=Roseville|publisher=[[Prima Games]]|isbn=0-7615-3913-1|page=26}}</ref>
|align="center"|[[Lift|Pulley Lift]]
|align=left|A grassy platform that floats on [[water]]. The platform will sink if Mario steps on it, and it will rise back up.
|A lift that travels along a [[track]].
|-
|-
|style="background:white"|[[File:SMW Flying Platform.png]]
|align="center"|[[File:Red Question Mark Block.png]]
|[[Flying Platform]]
|align="center"|[[? Block|Red ? Block]]
|align=left|A platform composed of three non-spinning gray Rotating Blocks with wings. [[Amazing Flyin' Hammer Brother]]s also ride on Flying Platforms, but theirs have only two Rotating Blocks.
|A block that activates a floating spotlight found near the end of [[Bowser's Castle]].
|-
|-
|style="background:white"|[[File:SMW Sprite Ice (Underground).png|80px]]
|align="center"|[[File:SMW Rope.png]]
|[[Ice]]
|align="center"|[[Rope]]
|align=left|Slippery terrain. Mario's traction is reduced on ice, making it difficult to maintain momentum and make precise jumps. Most ice occurs in subterranean caves, though it makes up the surface of the aboveground level [[Awesome]].
|An object players can climb on, similar to a Beanstalk and a fence. Ropes are used to travel through a level. Players cannot climb them while riding on Yoshi.
|-
|-
|style="background:white"|[[File:SMW Sprite Lift (Yellow).png]]
|align="center"|[[File:SMW RotatingBlock.png]]
|[[Lift]]
|align="center"|[[Rotating Block]]
|align=left|A moving platform. Lifts' designs and trajectories vary. There are various types of lifts. [[Flimsy Lift|Some of them]] fall once Mario steps on them. Others float on the surface of water or lava.
|A block that flips when it is hit from below or by [[Cape Mario|Caped Mario/Luigi]], causing it to be unable to be landed on. [[Super Mario (form)|Super Mario/Luigi]] can destroy Rotating Blocks by [[Spin Jump|spin-jump]]ing on them. [[Chargin' Chuck]]s can destroy them, and some enemies are hidden in them.
|-
|-
|style="background:white"|[[File:SMW SemisolidPlatform.png]]
|align="center"|[[File:SMW Rouletteblock.gif]]
|[[Mushroom Platform]]
|align="center"|[[Roulette Block]]
|align=left|A mushroom that serves as a platform.
|A block that contains power-ups that swap between the available types. Items that are released from the blocks still change form when they are out.
|-
|-
|style="background:white"|[[File:SMW ScaleLift.png|80px]]
|align="center"|[[File:Semisolid platform SMW.png]]
|[[Piston Lift]]
|align="center"|[[Semisolid Platform]]
|align=left|A lift that acts as a balancing scale. Landing on one causes it to sink while another lift rises. Piston Lifts are shaped as mushrooms.
|A variety of platforms that can be jumped through.
|-
|-
|style="background:white"|[[File:SMW PulleyLift.png]]
|align="center"|[[File:SMW RotatingLift.png]]
|[[Lift|Pulley Lift]]
|align="center"|[[Single Swing Lift]]
|align=left|A lift that travels along a [[track]].
|A platform attached to a pivot point. The brown version is stationary until stood on, while the gray version perpetually rotates in a certain direction.
|-
|-
|style="background:white"|[[File:SMW Sprite Sand Tide.png|80px]]
|align="center"|[[File:SkullRaft.png]]
|[[Sand tide]]
|align="center"|[[Lava Lift|Skull Raft]]
|align=left|A sandy yellow platform. It usually moves up and down to crush Mario, though some sand tides simply sink upon him landing on one.
|A platform composed of four segmented skulls that appears on lava. When landed on, it automatically moves.
|-
|-
|style="background:white"|[[File:Semisolid platform SMW.png]]
|align="center"|[[File:SMW SnakeBlock.png]]
|[[Semisolid Platform]]
|align="center"|[[Snake Block|Snake platform]]
|align=left|A platform that can be jumped through.
|A platform composed of Brown Blocks that, when stood on, travels through a level.
|-
|-
|style="background:white"|[[File:SMW RotatingLift.png]]
|align="center"|[[File:SMW BackDoor.png]]
|[[Single Swing Lift]]
|align="center"|Spotlight<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 147.</ref>
|align=left|A platform attached to a pivot point. The brown version is stationary until stood on, while the gray version perpetually rotates in a certain direction.
|Helps Mario or Luigi see in the dark. It appears only in [[Bowser's Castle]] and is triggered by a red ? Block.
|-
|-
|style="background:white"|[[File:SkullRaft.png]]
|align="center"|[[File:SMW StretchBlock Animated.gif]]
|[[Lava Lift|Skull Raft]]
|align="center"|[[Stretch Block]]
|align=left|A platform composed of four segmented skulls that appears on lava. When landed on, it automatically moves.
|A platform composed of five blocks that stretch or compress in a set pattern, either vertically or horizontally, sometimes alternating between the two.
|-
|-
|style="background:white"|[[File:SMW SnakeBlock.png]]
|align="center"|[[File:SMW TriangularBlock.png]]
|[[Snake Block|Snake platform]]
|align="center"|[[Triangular Block]]
|align=left|A platform composed of Brown Blocks that, when stood on, travels through a level.
|A block that allows Mario or Luigi to run up walls. Yoshi cannot run up walls, though he can bounce off Triangular Blocks.
|-
|-
|style="background:white"|[[File:SMW TripleSwingLift.png|80px]]
|align="center"|[[File:SMW TripleSwingLift.png]]
|[[Triple Swing Lift]]
|align="center"|[[Triple Swing Lift]]
|align=left|A set of three platforms that perpetually spin around their pivot point.
|A set of three platforms that perpetually spin around their pivot point.
|-
|-
!colspan=3 style="background:#FF7733"|Other objects
|align="center"|[[File:Warp Pipe SMW.png]]
|align="center"|[[Warp Pipe]]
|A pipe that can lead players to another area of the level if they either duck or jump into one. Some Warp Pipes contain varieties of Piranha Plants or Lakitus, some extend and retract (found only in [[Forest of Illusion 4]]), and some large, diagonal Warp Pipes launch players.
|-
|-
|style="background:white"|[[File:GiantGate.png|x80px]]
|align="center"|[[File:Water_lift.png]]
|[[Giant Gate]]
|align="center"|Water lift{{ref needed}}
|align=left|Marks the end of the level. Players who hit the moving tape get awarded [[Goal Star|Bonus Star]]s depending on the position it is hit in; players who get 100 Bonus Stars have the opportunity to play a bonus game. If players hit the tape at its highest point, they will get 50 Bonus Stars and three extra lives.
|A brown platform that floats on water. The platform will sink if Mario or Luigi steps on it, and it will rise back up.
|-
|-
|style="background:white"|[[File:MidwayGate.png]]
|align="center"|[[File:DoorSMW.png]]
|[[Midway Gate]]
|align="center"|[[Warp Door|Yellow Door]]
|align=left|A striped gate that serves as the level's [[checkpoint]] when touched. When players lose a life, they spawn near the checkpoint rather than at the beginning of the level. If Small Mario touches the Midway Gate, he powers up to Super Mario.
|A door found in Ghost Houses, fortresses, and castles. Yellow Doors take the player to another portion of the level. Large red doors serve as entry points to a boss.
|-
|-
|style="background:white"|[[File:SMW Sprite Spotlight (Gray).png]]
|align="center"|[[File:Bonus Cloud sprite SMW.gif]]
|Spotlight<ref>{{cite|author=Pelland, Scott, George Sinfield, [[Leslie Swan]], and Dan Owsen, editors|date=1991|title=''Nintendo Mario Mania Player's Guide''|location=Redmond|publisher=Nintendo of America|page=147}}</ref>
|align="center"|[[Yoshi Cloud]]
|align=left|Helps Mario see in the dark. It appears only in [[Bowser's Castle]] and is triggered by a red ? Block.
|A cloud that hatches from an egg after Yoshi eats two Pink Berries. If Mario or Luigi catches all ten Bonus Coins that it drops, it will release a 1-Up Mushroom.
|-
|style="background:white"|[[File:YellowSwitch-SMW.png]]
|[[! Switch|Switch]]
|align=left|A big switch is found inside [[Switch Palace]]s. Striking one permanently transforms its corresponding Dotted Line Blocks into solid Exclamation Mark Blocks. A big switch can be struck only once.
|-
|style="background:white"|[[File:SMW Sprite Water Tide.png]]
|[[Water tide|Tide]]
|align=left|Constantly rises and lowers, forcing Mario to [[swim]] while also pushing him back.
|}
|}


==Level features==
==Level features==
{|class="wikitable"width=100%
{|class="wikitable" width=100%
!Image  
!Image  
!Name
!Name
Line 1,414: Line 1,225:
|align="center"|[[Coin Heaven]]
|align="center"|[[Coin Heaven]]
|A bonus, sky-themed area accessed by using pipes, Beanstalks, and [[Yoshi's Wings]], where players are typically awarded many coins. Unlike in other areas of the level, if the player falls, they do not lose a life and resume the main level. The variant that requires Yoshi's Wings auto-scrolls and contains five Dragon Coins; if players drop down, they finish the level.
|A bonus, sky-themed area accessed by using pipes, Beanstalks, and [[Yoshi's Wings]], where players are typically awarded many coins. Unlike in other areas of the level, if the player falls, they do not lose a life and resume the main level. The variant that requires Yoshi's Wings auto-scrolls and contains five Dragon Coins; if players drop down, they finish the level.
|-
|align="center"|[[File:Coin Snake.png]]
|align="center"|[[Control Coin]]
|When hit from certain Prize Blocks, Control Coins are coins players can control the direction of with {{button|snes|Pad}}.
|-
|align="center"|[[File:Iggy's Castle Gate.png]]
|align="center"|[[Chain-Link|Fence]]
|Located in a variety of castle or fortress levels, fences can be climbed on by players. Players can also hit a fence to activate [[flip panel (Chain-Link)|Revolving Door]]s and to defeat [[Climbing Koopa]]s on the other side.
|-
|align="center"|[[File:SMW Yoshi's Island 1 Pipe Cannon.png]]
|align="center"|[[Pipe Cannon]]
|A diagonal-facing Warp Pipe that shoots Mario or Luigi out of it. Pipe Cannons are exit points, usually from an underground area.
|-
|-
|align="center"|[[File:YellowSwitchPalace.png]]
|align="center"|[[File:YellowSwitchPalace.png]]
|align="center"|[[Switch Palace]]
|align="center"|[[Switch Palace]]
|A bonus level that contains a [[! Switch|Switch]] that turns the respectively colored Dotted Line Blocks into solid Exclamation Mark Blocks. Once completed, [[Unrevisitable area|Switch Palaces cannot be accessed again]]. There are four Switch Palaces in the game, and all except the [[Yellow Switch Palace]] require players to take secret exits to access them.
|A bonus level that contains a [[! Switch]] that turns the respectively colored Dotted Line Blocks into solid Exclamation Mark Blocks. Once completed, [[Unrevisitable area|Switch Palaces cannot be accessed again]]. There are four Switch Palaces in the game, and all except the [[Yellow Switch Palace]] require players to take secret exits to access them.
|}
|}


==Soundtrack==
==Soundtrack==
[[File:SMW-Japanese Artwork.jpg|thumb|Album art for the ''Super Mario World'' compilation album]]
[[File:SMW-Japanese Artwork.jpg|thumb|Album art for the ''Super Mario World'' compilation album]]
While composer [[Koji Kondo]] had created many different melodies for ''[[Super Mario Bros. 3]]'', he decided to use the [[Ground Theme (Super Mario World)|same melody]] in ''Super Mario World'', albeit in an {{wp|arrangement|arranged}} form, assuming that the player would be able to recognize the melody while being exposed to new variations of music throughout the game.<ref name="iwata asks kondo">{{cite|url=www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Super-Mario-All-Stars/Vol-1-Super-Mario-History-Soundtrack-CD/5-Music-Commentary-by-Koji-Kondo-2-/5-Music-Commentary-by-Koji-Kondo-2--220040.html|language=en-gb|title=Iwata Asks: Music Commentary by Koji Kondo|publisher=Nintendo of UK|accessdate=June 27, 2024}}</ref> The melody was believed to be inspired by "{{wp|Green, Green (song)|Green, Green}}," a folk song recorded in the 1960s that was very popular in Japan.<ref>{{cite|author=Thomas Game Docs|date=June 15, 2021|url=www.youtube.com/watch?v=B8SNbCDXgaQ|language=en|title=The pop song that Nintendo copied|publisher=YouTube|accessdate=July 1, 2021}}</ref> This being the first game developed for the SNES, Kondo felt "overjoyed" about being able to take advantage of the increased technological capability, which allowed eight instruments to be used at once. To express the technological novelty of the new console, he used samples of several different instruments (as named below), implementing them all, one after the other, in the game's title song.<ref name="iwata asks kondo"/> As development progressed, Kondo grew concerned over how people would react to his unusual combinations of instruments as he noted the use of the NES's traditional {{wp|square wave}}s and {{wp|triangle wave}}s had "gained acceptance" with consumers. For the game's sound effects, Kondo decided to use a variety of musical instruments to emphasize that the game used traditional technology with a hybrid of new materials.<ref name="iwata asks kondo"/> For example, Mario's jumping sound is a {{wp|reappropriation}} of a pan flute sample. The music took around a year and a half for Kondo to compose.<ref>{{cite|author=Kawasaki, Hondai|date=January 1991|title="1990 Developer Interview" - ''Nintendo Official Guidebook for Super Mario World: Super Mario Bros. 4''|language=ja|location=Tokyo|page=167|publisher=Shogakkan}}</ref>
While composer [[Koji Kondo]] had created many different melodies for ''[[Super Mario Bros. 3]]'', he decided to use the [[Ground Theme (Super Mario World)|same melody]] in ''Super Mario World'', albeit in an {{wp|arrangement|arranged}} form, assuming that the player would be able to recognize the melody while being exposed to new variations of music throughout the game.<ref name="iwata asks kondo">[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-All-Stars/Vol-1-Super-Mario-History-Soundtrack-CD/5-Music-Commentary-by-Koji-Kondo-2-/5-Music-Commentary-by-Koji-Kondo-2--220040.html Iwata Asks: Music Commentary by Koji Kondo]. ''Nintendo''. Retrieved September 19, 2020.</ref> The melody was believed to be inspired by "{{wp|Green, Green (song)|Green, Green}}," a folk song recorded in the 1960s that was very popular in Japan.<ref>Thomas Game Docs (June 15, 2021). [https://www.youtube.com/watch?v=B8SNbCDXgaQ The pop song that Nintendo copied]. ''YouTube''. Retrieved July 1, 2021.</ref> This being the first game developed for the SNES, Kondo felt "overjoyed" about being able to take advantage of the increased technological capability, which allowed eight instruments to be used at once. To express the technological novelty of the new console, he used samples of several different instruments (as named below), implementing them all, one after the other, in the game's title song.<ref name="iwata asks kondo"/> As development progressed, Kondo grew concerned over how people would react to his unusual combinations of instruments as he noted the use of the NES's traditional {{wp|square wave}}s and {{wp|triangle wave}}s had "gained acceptance" with consumers. For the game's sound effects, Kondo decided to use a variety of musical instruments to emphasize that the game used traditional technology with a hybrid of new materials.<ref name="iwata asks kondo"/> For example, Mario's jumping sound is a {{wp|reappropriation}} of a pan flute sample. The music took around a year and a half for Kondo to compose.<ref>Kawasaki, Hondai (January 1991). "1990 Developer Interview". ''Nintendo Official Guidebook for Super Mario World: Super Mario Bros. 4'' (Japanese). Tokyo: Shogakkan: 167.</ref>


A [[Super Mario World (album)|compilation soundtrack for ''Super Mario World'']] was released in Japan on February 25, 1991, and it contains original jazz arrangements composed by musician Soichi Noriki and performed by the Mario Club Band; the album additionally contains music from ''[[Super Mario Bros.]]'' and ''Super Mario Bros. 3''. The arrangements are recorded on the album's first disc, while the second disc contains the original compositions. The music was also included on ''[[Nintendo Super Famicom Game Music]]'', another Japan-only album released in 1992 that contains music from various games released for the SNES. ''[[Super Mario Compact Disco]]'', a compilation soundtrack released originally in Japan on August 1, 1993, contains pieces that remix and rearrange music sampling sound effects from the game into a funk and hip-hop-oriented genre with lyrics. ''Super Mario World'' music has been featured in several of the ''Nintendo Sound Selection'' series, namely ''[[Nintendo Sound Selection Vol.2: Loud Music]]'' and ''[[Nintendo Sound Selection: Endings & Credits]]'', and in several ''Super Mario'' anniversary soundtracks, such as ''[[Happy! Mario 20th - Super Mario Sound Collection]]'' and ''[[The 30th Anniversary Super Mario Bros. Music]]''.
A [[Super Mario World (album)|compilation soundtrack for ''Super Mario World'']] was released in Japan on February 25, 1991, and it contains original jazz arrangements composed by musician Soichi Noriki and performed by the Mario Club Band; the album additionally contains music from ''[[Super Mario Bros.]]'' and ''Super Mario Bros. 3''. The arrangements are recorded on the album's first disc, while the second disc contains the original compositions. The music was also included on ''[[Nintendo Super Famicom Game Music]]'', another Japan-only album released in 1992 that contains music from various games released for the SNES. ''[[Super Mario Compact Disco]]'', a compilation soundtrack released originally in Japan on August 1, 1993, contains pieces that remix and rearrange music sampling sound effects from the game into a funk and hip-hop-oriented genre with lyrics. ''Super Mario World'' music has been featured in several of the ''Nintendo Sound Selection'' series, namely ''[[Nintendo Sound Selection Vol.2: Loud Music]]'' and ''[[Nintendo Sound Selection: Endings & Credits]]'', and in several ''Super Mario'' anniversary soundtracks, such as ''[[Happy! Mario 20th - Super Mario Sound Collection]]'' and ''[[The 30th Anniversary Super Mario Bros. Music]]''.


The soundfont used for the ''Super Mario World'' soundtrack consists of the following instrument samples: the fretless bass, piano, pan flute, brass, and clarinet from the {{wp|Kawai K1}} module; the fantasia synth, arco strings, bass marimba, and slap bass from the {{wp|Roland D-50}} synthesizer; the honky-tonk, steel drum, and oud from the Roland L-CD1 (a sample library built for the {{wp|Roland S-50|S-50}} synthesizer); and the dry kick, impact snare, reverb snare, closed hi-hat, and open low conga from the {{wp|Roland R-8}} drum machine. An orchestra hit sample from unknown equipment by {{wp|E-mu Systems}} is also present, and it was used to construct Yoshi's record-scratching voice effect. The cannon sound used for the thunder effects originates from {{wp|King Records (Japan)|King Records}}' ''Complete Sound Collection VII'', and is the first professional film sound effect to be sampled in a Nintendo game. The origin of the heavy guitar used in the final boss theme is currently unknown.<ref>{{cite|url=docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203|title=NEWER VGM Sound Sources|language=en|publisher=Google Sheets|accessdate=June 27, 2024}}</ref>
The soundfont used for the ''Super Mario World'' soundtrack consists of the following instrument samples: the fretless bass, piano, pan flute, brass, and clarinet from the {{wp|Kawai K1}} module; the fantasia synth, arco strings, bass marimba, and slap bass from the {{wp|Roland D-50}} synthesizer; the honky-tonk, steel drum, and oud from the Roland L-CD1 (a sample library built for the {{wp|Roland S-50|S-50}} synthesizer); and the dry kick, impact snare, reverb snare, closed hi-hat, and open low conga from the {{wp|Roland R-8}} drum machine. An orchestra hit sample from unknown equipment by {{wp|E-mu Systems}} is also present, and it was used to construct Yoshi's record-scratching voice effect. The cannon sound used for the thunder effects is of unknown origin, but it is currently part of the Soundstorm Sound Effects Library; it is the first professional film sound effect to be sampled in a Nintendo game. The origin of the heavy guitar used in the final boss theme is currently unknown.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
 
===Media===
===Media===
{{main-media}}
{{main-media}}
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|length1=1:05
|file2=SMW Title Screen.oga
|file2=SMW Title Screen.oga
|title2=[[Title (Super Mario World)|Title]]
|title2=Title Screen
|description2=The theme played on the title screen
|description2=The theme played on the title screen
|length2=0:30
|length2=0:30
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==Development==
==Development==
The game was produced by [[Shigeru Miyamoto]], featuring music composed by Koji Kondo and graphics designed by [[Shigefumi Hino]], and it was the first game designed for the SNES. As an experiment, the teammates ported ''Super Mario Bros. 3'' to the console, and it felt like the same game to them despite the enhanced graphics, so the teammates wanted to create something new for the console (though ''Super Mario Bros. 3'' itself would later be ported and remade for the SNES as one of the featured games in ''[[Super Mario All-Stars]]''). Miyamoto has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a horse. It was believed to be impossible technically until the SNES was developed, and it was changed to a dinosaur due to the team working with a dinosaur land.<ref>{{cite|author=Takashi Tezuka, Shigefumi Hino and Hisashi Nogami|deadlink=y|archive=web.archive.org/web/20171003014426/https://www.nintendo.com/super-nes-classic/interview-super-mario-world|title=''Super Mario World'' and ''Super Mario World 2: Yoshi's Island''|publisher=Nintendo of America|language=en-us|accessdate=September 19, 2020}}</ref> The team first came up with a crocodile, which the team felt did not fit in Mario's world, so the design was altered to eventually evolve into Yoshi. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>{{cite|date=August 1991|title=''Mario Mania'' Player's Guide|publisher=Nintendo of America|language=en-us|page=32}}</ref>
The game was produced by [[Shigeru Miyamoto]], featuring music composed by Koji Kondo and graphics designed by [[Shigefumi Hino]], and it was the first game designed for the SNES. As an experiment, the teammates ported ''Super Mario Bros. 3'' to the console, and it felt like the same game to them despite the enhanced graphics, so the teammates wanted to create something new for the console (though ''Super Mario Bros. 3'' itself would later be ported and remade for the SNES as one of the featured games in ''[[Super Mario All-Stars]]''). Miyamoto has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a horse. It was believed to be impossible technically until the SNES was developed, and it was changed to a dinosaur due to the team working with a dinosaur land.<ref>Takashi Tezuka, Shigefumi Hino and Hisashi Nogami. [https://web.archive.org/web/20171003014426/https://www.nintendo.com/super-nes-classic/interview-super-mario-world ''Super Mario World'' and ''Super Mario World 2: Yoshi's Island''.] ''Nintendo''. Retrieved September 19, 2020.</ref> The team first came up with a crocodile, which the team felt did not fit in Mario's world, so the design was altered to eventually evolve into Yoshi. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>Interview with Shigeru Miyamoto in ''Mario Mania'' Player's Guide, p. 32.</ref>


At one point during the game's development, it was meant to be released in North America and Europe under the full '''''Super Mario Bros. 4''''' title, but it was later shortened to simply ''Super Mario World''.<ref>{{cite|author=Grooveraider|date=February 6, 2008|url=www.youtube.com/watch?v=W0MbGdkbeEU|title=Super Nintendo: Parents not gonna like what they hear...|publisher=YouTube|language=en-us|accessdate=June 27, 2024}}</ref><ref>{{cite|author=Grooveraider|date=August 10, 2011|url=www.youtube.com/watch?v=MTzyz2TgGls|title=Parents Upset Over New Nintendo Console - Super Nintendo - Circa 1991|publisher=YouTube|accessdate=June 27, 2024}}</ref> Miyamoto has stated that this is his favorite game of the ''Super Mario'' franchise.<ref>{{cite|author=Mitchell, Richard|date=November 9, 2010|url=www.engadget.com/2010-11-09-super-mario-world-is-miyamotos-favorite-mario-game.html|title=This is Shigeru Miyamoto's Favorite ''Super Mario'' Game|publisher=Engadget|language=en|accessdate=June 27, 2024}}</ref>
At one point during the game's development, it was meant to be released in North America and Europe under the full '''''Super Mario Bros. 4''''' title, but it was later shortened to simply ''Super Mario World''.<ref>[http://www.youtube.com/watch?v=W0MbGdkbeEU This local news segment displays the ''Super Mario World'' title screen with the typo'd "Super Mario Bros." subtitle.], retrieved 8/11/2011</ref><ref>[http://www.youtube.com/watch?v=MTzyz2TgGls This local news segment displays the ''Super Mario World'' title screen with the "''Super Mario Bros. 4''" subtitle.], retrieved 8/11/2011</ref> Miyamoto has stated that this is his favorite game of the ''Super Mario'' franchise.<ref>[https://www.engadget.com/2010/11/09/super-mario-world-is-miyamotos-favorite-mario-game ''Super Mario World'' is Miyamoto's favorite ''Super Mario'' game], retrieved 6/22/2018</ref><ref>[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game This is Shigeru Miyamoto's Favorite ''Super Mario'' Game], retrieved 6/22/2018</ref>


==Pre-release and unused content==
==Pre-release and unused content==
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[[File:Fireball kill.png|thumb|Glitchy graphic from destroying Iggy's fireball]]
[[File:Fireball kill.png|thumb|Glitchy graphic from destroying Iggy's fireball]]
[[File:Sorbetislandbug.png|thumb|right|The miscolored overworld glitch]]
[[File:Sorbetislandbug.png|thumb|right|The miscolored overworld glitch]]
===Glitched graphics from defeated enemies===
 
The balls on [[Iggy]]'s and [[Larry]]'s platforms can be destroyed by the sliding attack, as can the [[Grinder]]s (using a [[Triangular Block]]). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated. The same happens if [[Mario]] does a nosedive in the second level of the [[Bowser]] battle. The [[Metal ball|Big Steely]] is defeated as a red sprite of [[Princess Peach|Princess Toadstool]]'s head.
===Glitchy graphics from defeated enemies===
The balls on [[Iggy Koopa|Iggy]]'s and [[Larry Koopa|Larry]]'s platforms can be destroyed by the sliding attack, as can the [[Grinder]]s (using a [[Triangular Block]]). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated. The same happens if [[Mario]] does a nosedive in the second level of the [[Bowser]] battle. The [[Metal ball|Big Steely]] is defeated as a red sprite of [[Princess Peach|Princess Toadstool]]'s head.


===Miscolored overworld===
===Miscolored overworld===
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==Regional differences==
==Regional differences==
{{main-wiki|TCRF|Super Mario World (SNES)/Version Differences}}
{{see also|tcrf:Super Mario World (SNES)/Version Differences}}
A number of changes were made to ''Super Mario World'' when it was released internationally following its initial Japanese version. This included translating the Japanese names and words and tweaking various levels to make the game easier for international audiences.<ref name="TCRF">{{cite|url=tcrf.net/Super_Mario_World_(SNES)/Version_Differences|title=''Super Mario World'' (SNES)/Version Differences|publisher=The Cutting Room Floor|language=en|accessdate=June 27, 2024}}</ref>
A number of changes were made to ''Super Mario World'' when it was released internationally following its initial Japanese version. This included translating the Japanese names and words and tweaking various levels to make the game easier for international audiences.<ref name="TCRF">[http://tcrf.net/Super_Mario_World_%28SNES%29/Version_Differences The Cutting Room Floor], ''Super Mario World'' article. (Retrieved July 8, 2013)</ref>
====Gameplay changes====
====Gameplay changes====
[[File:SMWEdibleDolphin.png|thumb|Yoshis can eat the Dolphins in the Japanese version.]]
[[File:SMWEdibleDolphin.png|thumb|Yoshis can eat the Dolphins in the Japanese version.]]
*Yoshis can eat the [[Dolphin]]s as if they were regular enemies in the Japanese version of ''Super Mario World'' but not in the international versions of the game, likely due to them not being enemies. However, this change was later reversed in the reissue, ''[[Super Mario World: Super Mario Advance 2]]'', allowing Yoshis to eat the Dolphins in the non-Japanese versions of the game as well.
*Yoshis can eat the [[Dolphin]]s as if they were regular enemies in the Japanese version of ''Super Mario World'' but not in the international versions of the game, likely due to them not being enemies. However, this change was later reversed in the reissue, ''[[Super Mario World: Super Mario Advance 2]]'', allowing Yoshis to eat the Dolphins in the non-Japanese versions of the game as well.
*In the Japanese version, the player cannot re-enter beaten castles and fortresses by pressing {{button|snes|L}} and {{button|snes|R}}.


====Level design changes====
====Level design changes====
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====Graphical changes====
====Graphical changes====
*Both the file-selection and mode-selection title screens change between the different versions. On the file-selection screen, the Japanese text was changed to English for international releases, and in both cases, "1991" was added to the original's 1990 copyright date to reflect when the North American and PAL versions were released. The logo was also changed to make the shadowing of the letters less pronounced, and the "TM" was rewritten in the same lettering style as the title itself. In the Japanese version, the logo uses the same font as ''[[Super Mario Bros. 3]]''. As shown in the comparison of the file-selection screens below, the PAL version differed from both the Japanese and North American releases in height. Each version also has its own marker to denote whether [[completion|all 96 exits were found]] or not.
*Both the file-selection and mode-selection title screens change between the different versions. On the file-selection screen, the Japanese text was changed to English for international releases, and in both cases, "1991" was added to the original's 1990 copyright date to reflect when the North American and PAL versions were released. The logo was also changed to make the shadowing of the letters less pronounced, and the "TM" was rewritten in the same lettering style as the title itself. In the Japanese version, the logo uses the same font as ''[[Super Mario Bros. 3]]''. As shown in the comparison of the file-selection screens below, the PAL version differed from both the Japanese and North American releases in height. Each version also has its own marker to denote whether [[completion|all 96 exits were found]] or not.  
{{br}}
{{br}}
{{multiple image
{{multiple image
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**In the Japanese version, all level names are followed by 「コースx」, "Course X," but in the international version, the names are simply numbered (i.e., 「ヨースターとう コース1」, "''Yōsutā tō Cōsu 1''," changes to "[[Yoshi's Island 1]]" instead of "Yoshi's Island Course 1").
**In the Japanese version, all level names are followed by 「コースx」, "Course X," but in the international version, the names are simply numbered (i.e., 「ヨースターとう コース1」, "''Yōsutā tō Cōsu 1''," changes to "[[Yoshi's Island 1]]" instead of "Yoshi's Island Course 1").
**[[Cheese Bridge Area]]'s, [[Cookie Mountain]]'s, [[Forest Secret Area]]'s, and [[Chocolate Secret]]'s Japanese names are all followed by 「コース1」, "Course 1," but as there are no additional levels sharing these names, the numerical designation is dropped for the international versions.
**[[Cheese Bridge Area]]'s, [[Cookie Mountain]]'s, [[Forest Secret Area]]'s, and [[Chocolate Secret]]'s Japanese names are all followed by 「コース1」, "Course 1," but as there are no additional levels sharing these names, the numerical designation is dropped for the international versions.
***However, the [[Special Zone]] levels are not numbered. [[Gnarly]] and [[Tubular]] are both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] are both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] are both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky (level)|Funky]] are 「チャンピオンシップの コース」 (Championship Course).<ref>{{cite|author=Mandelin, Clyde|date=November 21, 2013|url=legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese|title=The 4 Japanese Names for Super Mario World’s 8 “Special” Courses|publisher=Legends of Localization|language=en|accessdate=June 27, 2024}}</ref>
***However, the [[Special Zone]] levels are not numbered. [[Gnarly]] and [[Tubular]] are both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] are both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] are both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky (level)|Funky]] are 「チャンピオンシップの コース」 (Championship Course).<ref>[http://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese] "SUPER MARIO WORLD’S RADICAL SPECIAL COURSES… IN JAPANESE!" Article.</ref>
*The flavor text after defeating a Koopaling and destroying their castle is a generic text for every Koopaling in the Japanese version. In international versions, each Koopaling is given their own flavor text.
*The flavor text after defeating a Koopaling and destroying their castle is a generic text for every Koopaling in the Japanese version. In international versions, each Koopaling is given their own flavor text.
*While various enemies change designs after the game is changed to the Fall setting, in the credits, the replacements are given new monikers in the SNES version; in the Super Famicom and Game Boy Advance versions, their names remain the same.
*While various enemies change designs after the game is changed to the Fall setting, in the credits, the replacements are given new monikers in the SNES version; in the Super Famicom and Game Boy Advance versions, their names remain the same.
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==Notable mistakes and errors==
==Notable mistakes and errors==
===Graphical===
===Graphical===
<!--If a discrepancy can be excused by the palette and tile size limitations, don't add it, as it's not a mistake in that case. For instance, there are not enough colors in a palette to color the Koopalings' hair and shells properly at once, Koopa Troopas have short snouts due to the limited size of the tiles, and unshelled Koopas are squat due to needing to have the same hitbox while walking as while sliding. Oddities induced by reusing tiles in very off-model ways, such as Bony Beetles having Dry Bones' falling apart animation, can be put down, but discretion in adding these is advised.-->
<!--If a discrepancy can be excused by the palette and tile size limitations, don't add it, as it's not a mistake in that case. For instance, there are not enough colors in a palette to color the Koopalings' hair and shells properly at once, Koopa Troopas have short snouts due to the limited size of the tiles, and Koopas without Shells are squat due to needing to have the same hitbox while walking as while sliding. Oddities induced by reusing tiles in very off-model ways, such as Bony Beetles having Dry Bones' falling apart animation, can be put down, but discretion in adding these is advised.-->
[[File:Cloud face.png|thumb|Cloud rendering error]]
*Several graphical errors are present in the game. Of note is that the [[Magikoopa]]s' unique palette has their colors ordered incorrectly, resulting in the area that should be occupied by the lightest shade of blue instead having the darkest. This is fixed in the Game Boy Advance version by giving them the normal blue palette.
*Several graphical errors are present in the game. Of note is that the [[Magikoopa]]s' unique palette has their colors ordered incorrectly, resulting in the area that should be occupied by the lightest shade of blue instead having the darkest. This is fixed in the Game Boy Advance version by giving them the normal blue palette.
*The Koopa bosses are all depicted with three fingers on each hand. This is fixed in the GBA version. Most of the [[Koopalings]]' sprites are made to resemble their ''[[Super Mario Bros. 3]]'' counterparts (likely to be more easy to recognize), even when the result would be off-model from their artwork, such as with [[Iggy]] having only one tooth and [[Wendy]] having a white bow with red spots.
*The Koopa bosses are all depicted with three fingers on each hand. This is fixed in the GBA version. Most of the [[Koopalings]]' sprites are made to resemble their ''[[Super Mario Bros. 3]]'' counterparts (likely to be more easy to recognize), even when the result would be off-model from their artwork, such as with [[Iggy Koopa|Iggy]] having only one tooth and [[Wendy O. Koopa|Wendy]] having a white bow with red spots.
*[[Morton]], [[Roy]], and [[Ludwig]] are given green, blue, and yellow palettes, respectively, in gameplay. In the credits, they are given turquoise, gray, and pink palettes, respectively. However, in order to match up with their ''Super Mario Bros. 3'' palettes, they should be given the gray, pink, and turquoise palettes, respectively. The credits also give Ludwig Morton's teeth, which would remain for his appearance in ''Super Mario Maker 2''.
*[[Morton Koopa Jr.|Morton]], [[Roy Koopa|Roy]], and [[Ludwig von Koopa|Ludwig]] are given green, blue, and yellow palettes, respectively, in gameplay. In the credits, they are given turquoise, gray, and pink palettes, respectively. However, in order to match up with their ''Super Mario Bros. 3'' palettes, they should be given the gray, pink, and turquoise palettes, respectively. The credits also give Ludwig Morton's teeth, which would remain for his appearance in ''Super Mario Maker 2''.
*[[Lemmy]] is depicted as being yellow and has large fangs and spikeless arm cuffs, likely owing to having the same body as Wendy to conserve graphic space.
*[[Lemmy Koopa|Lemmy]] is depicted as being yellow and has large fangs and spikeless arm cuffs, likely owing to having the same body as Wendy to conserve graphic space.
*Iggy is accidentally given [[Larry]]'s hair, leaving Iggy's [[List of Super Mario World pre-release and unused content|unused]] except for in the credits. This error remains in the GBA version.
*Iggy is accidentally given [[Larry Koopa|Larry]]'s hair, leaving Iggy's [[List of Super Mario World pre-release and unused content|unused]] except for in the credits. This error remains in the GBA version.
*[[Bowser]] is depicted as being primarily green. This is fixed in the GBA version to make him primarily orange. In addition, he lacks the spiked cuffs on his arms. This error is kept in the GBA version. Bowser's sprite was redesigned in the ''Super Mario World'' theme of ''[[Super Mario Maker]]''.
*[[Bowser]] is depicted as being primarily green. This is fixed in the GBA version to make him primarily orange. In addition, he lacks the spiked cuffs on his arms. This error is kept in the GBA version. Bowser's sprite was redesigned in the ''Super Mario World'' theme of ''[[Super Mario Maker]]''.
*[[Yoshi]]'s arms are orange, as are those of the rest of [[Yoshi (species)|his species]].
*[[Yoshi]]'s arms are orange, as are those of the rest of [[Yoshi (species)|his species]].
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*Due to how [[Mechakoopa]]s' tiles are assembled, the sprite of one getting up from being stunned appears to have half of an extra lower jaw under its full jaw and half of an extra foot over its full foot.
*Due to how [[Mechakoopa]]s' tiles are assembled, the sprite of one getting up from being stunned appears to have half of an extra lower jaw under its full jaw and half of an extra foot over its full foot.
*[[Big Boo]]s have lower fangs, white eyes, and a bluish coloration in their sprites, but they appear identical to normal [[Boo]]s in their artwork. In many future games, the two remain identical in appearance outside of size.
*[[Big Boo]]s have lower fangs, white eyes, and a bluish coloration in their sprites, but they appear identical to normal [[Boo]]s in their artwork. In many future games, the two remain identical in appearance outside of size.
*If a [[Lakitu's Cloud]] is partially off screen, its face can appear in the wrong place.


===Miscellaneous===
===Miscellaneous===
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario World'' received universal critical acclaim, and it is held as among Nintendo's best games with a strong legacy. The game ranks with an average of 94.44% aggregate score in GameRankings before it was merged with Metacritic. Although Metacritic does not have an official aggregate score on the game, due to it being released before Metacritic's inception, the user review is shown to be mostly positive.<ref>{{cite|url=www.metacritic.com/game/wii/super-mario-world|title=''Super Mario World''|publisher=Metacritic|language=en|accessdate=September 19, 2020}}</ref> Much of the game's general praise is directed to the game's visuals, gameplay, level design, secrets, and music, while retrospective reviews often opine that the game is still very playable today and that new players should play it.
''Super Mario World'' received universal critical acclaim, and it is held as among Nintendo's best games with a strong legacy. The game ranks with an average of 94.44% aggregate score in GameRankings before it was merged with Metacritic. Although Metacritic does not have an official aggregate score on the game, due to it being released before Metacritic's inception, the user review is shown to be mostly positive.<ref>[https://www.metacritic.com/game/wii/super-mario-world Metacritic page for ''Super Mario World''.] Retrieved September 19, 2020.</ref> Much of the game's general praise is directed to the game's visuals, gameplay, level design, secrets, and music, while retrospective reviews often opine that the game is still very playable today and that new players should play it.


Alex Navarro of GameSpot scored the game an 8.5 out of 10 in his review for the [[Virtual Console#Wii|Virtual Console]] version of the game on the [[Wii]], recommended players to play the game if they have not already.<ref>{{cite|author=Navarro, Alex|date=February 6, 2007|url=www.gamespot.com/reviews/super-mario-world-review/1900-6165471|title=''Super Mario World'' Review|publisher=GameSpot|language=en|accessdate=September 19, 2020}}</ref> He has praised the game as a "well-crafted adventure," stating that nothing in the game feels "superfluous," and that while he pointed out that it was rather short for modern game standards, the secrets are easy to overlook on a first playthrough of the game. He has praised the graphics, describing them as "colorful" and "cute" and stands out as one of the best-looking games of the system, saying that the visuals still hold to the modern era; he has praised that the game's music is some of the best the ''[[Super Mario (franchise)|Super Mario]]'' franchise has ever seen, calling the tunes "supercatchy." The only bad listed in the review of the game is the distinct lack of [[Goomba's Shoe|Kuribo's Shoe]]. Lucas M. Thomas of IGN also scored the game an 8.5 out of 10 for the Virtual Console version of the game,<ref>{{cite|author=Thomas, Lucas M.|date=February 5, 2007|url=www.ign.com/articles/2007/02/06/super-mario-world-vc-review|title=''Super Mario World'' VC Review|publisher=IGN|accessdate=September 19, 2020}}</ref> noting the game's successful history and how the game still feels good to play today despite the age. However, Thomas felt that ''Super Mario World'' does feel lacking, and he pointed out how Miyamoto felt he could have done more to the game to distinguish it from being a graphically upgraded continuation of ''[[Super Mario Bros. 3]]'' and that during the time, Nintendo's competitor, [[Sega]], took advantage of it and introduced ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.
Alex Navarro of GameSpot scored the game an 8.5 out of 10 in his review for the [[Virtual Console#Wii|Virtual Console]] version of the game on the [[Wii]], recommended players to play the game if they have not already.<ref>Navarro, Alex. (February 6, 2007). [https://www.gamespot.com/reviews/super-mario-world-review/1900-6165471/ ''Super Mario World'' Review]. ''GameSpot''. Retrieved September 19, 2020.</ref> He has praised the game as a "well-crafted adventure," stating that nothing in the game feels "superfluous," and that while he pointed out that it was rather short for modern game standards, the secrets are easy to overlook on a first playthrough of the game. He has praised the graphics, describing them as "colorful" and "cute" and stands out as one of the best-looking games of the system, saying that the visuals still hold to the modern era; he has praised that the game's music is some of the best the ''[[Super Mario (franchise)|Super Mario]]'' franchise has ever seen, calling the tunes "supercatchy." The only bad listed in the review of the game is the distinct lack of [[Goomba's Shoe|Kuribo's Shoe]]. Lucas M. Thomas of IGN also scored the game an 8.5 out of 10 for the Virtual Console version of the game,<ref>Thomas, Lucas M. (February 5, 2007). [https://www.ign.com/articles/2007/02/06/super-mario-world-vc-review ''Super Mario World'' VC Review.] ''IGN''. Retrieved September 19, 2020.</ref> noting the game's successful history and how the game still feels good to play today despite the age. However, Thomas felt that ''Super Mario World'' does feel lacking, and he pointed out how Miyamoto felt he could have done more to the game to distinguish it from being a graphically upgraded continuation of ''[[Super Mario Bros. 3]]'' and that during the time, Nintendo's competitor, [[Sega]], took advantage of it and introduced ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.


Jamie O' Neill of Nintendo Life gave the game a 10/10, writing about the game's legacy and history when it was first released and that the game is still playable today; he has written that while many games can be considered "classics," only a few can be considered "masterpieces," which O' Neill has referred to them as.<ref>{{cite|author=O' Neill, Jamie|date=September 21, 2019|url=www.nintendolife.com/reviews/snes/super_mario_world|title=''Super Mario World'' Review|publisher=Nintendo Life|accessdate=September 19, 2020}}</ref> He has stated that the game is not the flashiest showcase of the SNES's graphical effects, but he has praised the game's bright and colorful aesthetics. He has praised Koji Kondo's efforts on the soundtrack, where the themes are diverse and they carry on various moods, such as the atmospheric Ghost Houses and the energized credits tune that settles into a "beautiful melancholy" when the characters reach Yoshi's House to conclude their adventure. He has called the game's controls "perfect" and said that the game's meticulous secrets lend it a long-lasting appeal. O' Neill has then mentioned that the game scored number 2 on Nintendo Life's 20 debut SNES games from the [[Nintendo Switch Online]].
Jamie O' Neill of Nintendo Life gave the game a 10/10, writing about the game's legacy and history when it was first released and that the game is still playable today; he has written that while many games can be considered "classics," only a few can be considered "masterpieces," which O' Neill has referred to them as.<ref>O' Neill. (September 21, 2019). [https://www.nintendolife.com/reviews/snes/super_mario_world ''Super Mario World'' Review.] ''Nintendo Life''. Retrieved September 19, 2020.</ref> He has stated that the game is not the flashiest showcase of the SNES's graphical effects, but he has praised the game's bright and colorful aesthetics. He has praised Koji Kondo's efforts on the soundtrack, where the themes are diverse and they carry on various moods, such as the atmospheric Ghost Houses and the energized credits tune that settles into a "beautiful melancholy" when the characters reach Yoshi's House to conclude their adventure. He has called the game's controls "perfect" and said that the game's meticulous secrets lend it a long-lasting appeal. O' Neill has then mentioned that the game scored number 2 on Nintendo Life's 20 debut SNES games from the [[Nintendo Switch Online]].


Dan Whitehead of ''Eurogamer'' gave the game a 10/10 on his brief overview of various Virtual Console games, stating that the column nearly missed its deadline because he "ended up losing the best part of an afternoon to rediscovering its impeccable design."<ref>{{cite|author=Whitehead, Dan|date=June 9, 2007|url=www.eurogamer.net/r-virtualconsole-080607?page=2|page=2|title=Virtual Console Roundup|publisher=Eurogamer|accessdate=September 19, 2020}}</ref>
Dan Whitehead of ''Eurogamer'' gave the game a 10/10 on his brief overview of various Virtual Console games, stating that the column nearly missed its deadline because he "ended up losing the best part of an afternoon to rediscovering its impeccable design."<ref>Whitehead, Dan. (June 9, 2007). [https://www.eurogamer.net/articles/r_virtualconsole_080607?page=2 Virtual Console Roundup]. ''Eurogamer''. Retrieved September 19, 2020.</ref>


The game was placed 16th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|publisher=Nintendo of America|language=en-us|page=90}}</ref> The game placed 47th in the 200th issue of GameInformer's "Top 200 Games of All Time."
The game was placed 16th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> The game placed 47th in the 200th issue of GameInformer's "Top 200 Games of All Time."
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|align="left"|"''While many retro games can claim to be a classic, not many are a solid gold masterpiece. Super Mario World is a masterclass in side-scrolling platforming design, to the point that modern 2D game developers should be encouraged to study it as a pre-requisite of mastering their craft. The artistry on display here is not just the way Koji Kondo's tunes fit perfectly with Dinosaur Land's locations in its creative world map – with courses that were presented with subtle 16-bit graphical flair for the November 1990 launch of the Super Famicom – but its success as an outstanding video game is predominantly due to stellar course design and its tantalising 96 level exits. It's the hidden gameplay surprises that keep you playing and returning for more, so it's the secrets that are ultimately Super Mario World's 'special' sauce.''"
|align="left"|"''While many retro games can claim to be a classic, not many are a solid gold masterpiece. Super Mario World is a masterclass in side-scrolling platforming design, to the point that modern 2D game developers should be encouraged to study it as a pre-requisite of mastering their craft. The artistry on display here is not just the way Koji Kondo's tunes fit perfectly with Dinosaur Land's locations in its creative world map – with courses that were presented with subtle 16-bit graphical flair for the November 1990 launch of the Super Famicom – but its success as an outstanding video game is predominantly due to stellar course design and its tantalising 96 level exits. It's the hidden gameplay surprises that keep you playing and returning for more, so it's the secrets that are ultimately Super Mario World's 'special' sauce.''"
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===Sales===
===Sales===
''Super Mario World'' was bundled with the Super Nintendo Entertainment System, making it the most sold game for the SNES, selling 20 million copies.<ref>{{cite|author=Edge Staff|date=June 25, 2007|deadlink=y|archive=web.archive.org/web/20120523192223/http://www.edge-online.com/features/nintendo-years?page=2|title=THE NINTENDO YEARS|publisher=Edge.com|accessdate=September 19, 2020}}</ref>
''Super Mario World'' was bundled with the Super Nintendo Entertainment System, making it the most sold game for the SNES, selling 20 million copies.<ref>Edge Staff. (June 25, 2007). [https://web.archive.org/web/20120523192223/http://www.edge-online.com/features/nintendo-years?page=2 THE NINTENDO YEARS.] ''Edge.com'' (archive). Retrieved September 19, 2020.</ref>


==Remakes and ports==
==Remakes and ports==
[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|thumb|Box for ''Super Mario World: Super Mario Advance 2'', the Game Boy Advance reissue for ''Super Mario World'']]
[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|thumb|Box for ''Super Mario World: Super Mario Advance 2'', the Game Boy Advance reissue for ''Super Mario World'']]
===Nintendo Super System===
===Nintendo Super System===
The game was ported to the [[Nintendo Super System]], an arcade machine, in 1991. It is the only ''Super Mario'' title released on this system. There are a few differences such as a message on the title screen letting the player know what version it is. Players can choose one of seven zones to start in. There is no way to save progress, and a timer counts down on the bottom right corner when play begins, reappearing when time is almost up. Afterwards, a screen appears, asking if the player wants to continue by inserting coins.
The game was ported to the Nintendo Super System, an arcade machine, in 1991. It is the only ''Super Mario'' title released on this system. There are a few differences such as a message on the title screen letting the player know what version it is. Players can choose one of seven zones to start in. There is no way to save progress, and a timer counts down on the bottom right corner when play begins, reappearing when time is almost up. Afterwards, a screen appears, asking if the player wants to continue by inserting coins.


===''Super Mario All-Stars + Super Mario World''===
===''Super Mario All-Stars + Super Mario World''===
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===''Super Mario World: Super Mario Advance 2''===
===''Super Mario World: Super Mario Advance 2''===
''Super Mario World'' was remade for the [[Game Boy Advance]] as the second installment in the [[Super Mario Advance (series)|''Super Mario Advance'' series]], ''[[Super Mario World: Super Mario Advance 2]]''. Some of the more notable changes include new sprites for Luigi, the maximum number of lives being 999 that can now be saved, and a list of levels showing whether the secret exit and the [[Dragon Coin]]s have been found.
''Super Mario World'' was remade for the [[Game Boy Advance]] as the second installment in the [[Super Mario Advance (series)|''Super Mario Advance'' series]], ''[[Super Mario World: Super Mario Advance 2]]''. Some of the more notable changes include new sprites for Luigi, the maximum number of lives being 999 that can now be saved, and a list of levels showing whether the secret exit and the [[Dragon Coin]]s have been found.
===Virtual Console===
The game has featured in the [[Virtual Console]] selections on [[Wii]], [[Wii U]], and [[New Nintendo 3DS]]. The Wii release requires 34 blocks (4.3 MB) to install, while the Wii U release requires 23 MB.


===Super NES Classic Edition===
===Super NES Classic Edition===
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==Arcade games==
==Arcade games==
The game's success led to six games being released for Japanese and North American arcades.
The game's success led to five games being released for Japanese and North American arcades.
*''[[Mario Roulette]]'': A Japanese gambling game made in 1991 by {{wp|Konami}}.
*''[[Mario Roulette]]'': A Japanese gambling game made in 1991 by {{wp|Konami}}.
*''[[Būbū Mario]]'': A Japanese video game-ride hybrid made in 1993 by [[Banpresto]].
*''[[Būbū Mario]]'': A Japanese video game-ride hybrid made in 1993 by {{wp|Banpresto}}.
*''[[Mario Undōkai]]'': A Japanese marathon game with a dance pad made in 1993 by Banpresto.
*''[[Mario Undōkai]]'': A Japanese marathon game with a dance pad made in 1993 by Banpresto.
*[[Super Mario World (arcade)|''Super Mario World'' (arcade)]]: A vertical North American Skee-ball-styled game made in 1993 by {{wp|Fabtek}}.
*[[Super Mario World (arcade)|''Super Mario World'' (arcade)]]: A vertical North American Skee-ball-styled game made in 1993 by {{wp|Fabtek}}.
*''[[Koopa Taiji]]'': A Japanese ball-throwing game made by Banpresto in 1993.
*''[[Super Mario Attack]]'': A Japanese side-scrolling gambling game made in 1996 by Banpresto.
*''[[Super Mario Attack]]'': A Japanese side-scrolling gambling game made in 1996 by Banpresto.


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Set4.jpg|A set of unpainted figurines from ''Super Mario World''
Set4.jpg|A set of unpainted figurines from ''Super Mario World''
Medicom Ultra Detail Figure Series 2- Super Mario World Yoshi.jpg|Medicom Ultra Detail Figure of Yoshi, released in 2015.
Medicom Ultra Detail Figure Series 2- Super Mario World Yoshi.jpg|Medicom Ultra Detail Figure of Yoshi, released in 2015.
Super Mario World Twin Cooker.jpg|The Super Mario Twin Cooker, a cooking item for household kitchens.<ref>{{cite|author=Cabbusses's Retro Obscurities|date=August 3, 2019|url=www.youtube.com/watch?v=piDm1UaaVrY|title=<nowiki>[IRL]</nowiki> スーパーマリオツインクッカー | Using the Super Mario Twin Cooker (DISCORD REQUEST)|publisher=YouTube|language=ja|accessdate=June 27, 2024}}</ref>
Super Mario World Twin Cooker.jpg|The Super Mario Twin Cooker, a cooking item for household kitchens.<ref>[https://youtube.com/watch?v=piDm1UaaVrY] [IRL]|Using the Super Mario Twin Cooker (DISCORD REQUEST) (YouTube channel Cabbusses's Retro Obscurities) Retrieved October 7th, 2019.</ref>
Super Mario Bros. Ice Cream Bar.jpg|Promotional ice cream that came out after the release of ''Super Mario World''. The ice cream itself is in the shape of Mario's face with a green bubble gum nose.<ref>{{cite|date=July 28, 2003|url=x-entertainment.com/updates/2003/07/28/super-mario-ice-cream|title=Super Mario Ice Cream?|publisher=X-Entertainment|accessdate=June 27, 2024}}{{dead link}}</ref>
Super Mario Bros. Ice Cream Bar.jpg|Promotional ice cream that came out after the release of ''Super Mario World''. The ice cream itself is in the shape of Mario's face with a green bubble gum nose.<ref>[http://x-entertainment.com/updates/2003/07/28/super-mario-ice-cream/ X-Entertainment: Super Mario Ice Cream?, dated 7/28/03]; retrieved 7/1/10</ref>
Kraft MC box.jpg|[[Kraft Macaroni & Cheese Dinner|''Super Mario Bros.'' Macaroni & Cheese Dinner]]
Kraft MC box.jpg|[[Kraft Macaroni & Cheese Dinner|''Super Mario Bros.'' Macaroni & Cheese Dinner]]
cookies.jpg|An assortment of Mario chocolate- (left), honey- (middle), and cinnamon- (right) flavored cookies manufactured by {{wp|Sunshine Biscuits}}. The characters featured are from ''Super Mario World''.<ref>{{cite|author=smbcollector|date=September 24, 2009|url=www.youtube.com/watch?v=Q_JbRstTQ9E|title=Super Mario Bros Cookie Boxes|publisher=YouTube|language=en|accessdate=June 27, 2024}}</ref>
cookies.jpg|An assortment of Mario chocolate- (left), honey- (middle), and cinnamon- (right) flavored cookies manufactured by {{wp|Sunshine Biscuits}}. The characters featured are from ''Super Mario World''.<ref>User:smbcollector, [http://www.youtube.com/watch?v=Q_JbRstTQ9E YouTube: Super Mario Bros Cookie Boxes, posted 9/24/09]; retrieved 4/24/10</ref>
SMWOrganizer.jpg|An organizer consisting of four small containers at the top, and two large containers from the bottom. Features artwork originating from ''Super Mario World''
SMWOrganizer.jpg|An organizer consisting of four small containers at the top, and two large containers from the bottom. Features artwork originating from ''Super Mario World''
mariopinball.jpg|''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'', a ''Super Mario World''-themed pinball game manufactured by {{wp|Gottlieb}}. Even though the board game is mostly modeled after ''Super Mario World'', artwork of [[Wart]] from ''[[Yume Kōjō: Doki Doki Panic]]'' can be seen in the background.
mariopinball.jpg|''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'', a ''Super Mario World''-themed pinball game manufactured by {{wp|Gottlieb}}. Even though the board game is mostly modeled after ''Super Mario World'', artwork of [[Wart]] from ''[[Yume Kōjō: Doki Doki Panic]]'' can be seen in the background.
luckycoins.jpg|A set of metallic [[coin]]s sold in Japan with artwork from ''Super Mario World''. The box includes the metal coins, a crane, and a magnet. The objective of the game is to grab coins by using the small crane and magnet.
luckycoins.jpg|A set of metallic [[coin]]s sold in Japan with artwork from ''Super Mario World''. The box includes the metal coins, a crane, and a magnet. The objective of the game is to grab coins by using the small crane and magnet.
mariomaze.jpg|A ''Super Mario''-themed Screwball Scramble game sold in Japan. It features ''Super Mario World'' artwork and was manufactured by Tomy. The objective of the game is to guide the ball through a course full of ''Super Mario''-themed obstacles and enemies.
mariomaze.jpg|A ''Super Mario''-themed Screwball Scramble game sold in Japan. It features ''Super Mario World'' artwork and was manufactured by Tomy. The objective of the game is to guide the ball through a course full of ''Super Mario''-themed obstacles and enemies.
SMWWatch.jpg|''[[Super Mario World (Nelsonic Game Watch)|Super Mario World]]'', a [[Nelsonic Game Watch]] that was a highly simplified version of ''Super Mario World''. Compared to the original, it had shorter levels, simplified gameplay, and inferior graphics.<ref>{{cite|author=Sly DC|date=November 19, 2015|url=www.youtube.com/watch?v=-NsjBFVHsCQ|title=Nelsonic Super Mario World Game Watch|publisher=YouTube|language=en|accessdate=June 27, 2024}}</ref>
SMWWatch.jpg|''[[Super Mario World (Nelsonic Game Watch)|Super Mario World]]'', a [[Nelsonic Game Watch]] that was a highly simplified version of ''Super Mario World''. Compared to the original, it had shorter levels, simplified gameplay, and inferior graphics.<ref>[https://youtube.com/watch?v=-NsjBFVHsCQ]</ref>
SMW Water Toy.jpg|Another version of the water squirter toy
SMW Water Toy.jpg|Another version of the water squirter toy
marioslots.jpg|A slot machine toy sold in Japan that features artwork from ''Super Mario World''
marioslots.jpg|A slot machine toy sold in Japan that features artwork from ''Super Mario World''
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luigiplush.jpg|A plushie of Luigi based on ''Super Mario World''
luigiplush.jpg|A plushie of Luigi based on ''Super Mario World''
chuckplush.jpg|A plushie of a [[Chargin' Chuck]] based on ''Super Mario World''
chuckplush.jpg|A plushie of a [[Chargin' Chuck]] based on ''Super Mario World''
Banpresto SMW Banzai Bill.png|A plushie of a [[Bomber Bill|Banzai Bill]] from ''Super Mario World''
Banpresto SMW Banzai Bill.png|A plushie of a [[Banzai Bill]] from ''Super Mario World''
magikoopaplush.jpg|A plushie of a [[Magikoopa]] from ''Super Mario World''
magikoopaplush.jpg|A plushie of a [[Magikoopa]] from ''Super Mario World''
kparatroop.jpg|A plushie of a Koopa Paratroopa from ''Super Mario World''
kparatroop.jpg|A plushie of a Koopa Paratroopa from ''Super Mario World''
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*''[[Mario Undōkai]]'' – The goal of the marathon is to race on Yoshis.
*''[[Mario Undōkai]]'' – The goal of the marathon is to race on Yoshis.
*[[Super Mario World (arcade)|''Super Mario World'' (arcade)]] – The game is named after and themed around ''Super Mario World''.
*[[Super Mario World (arcade)|''Super Mario World'' (arcade)]] – The game is named after and themed around ''Super Mario World''.
*''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]'' – Many sounds and graphics from here appear in this game.
*''[[Mario's Time Machine]]'' – Many sounds and graphics from ''Super Mario World'' appear in this game.
*''[[Mario's Time Machine (Super Nintendo Entertainment System)|Mario's Time Machine]]'' – Many sounds and graphics from ''Super Mario World'' appear in this game.
*''[[Mario is Missing!]]'' – Many sounds and graphics from here appear in this game.
*''[[Super Mario World 2: Yoshi's Island]]'' – This game is a prequel to ''Super Mario World'', though the stories are practically unrelated in sharing some settings, and it uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone. Also, Yoshi's sound effects from here were reused in this game.
*''[[Super Mario World 2: Yoshi's Island]]'' – This game is a prequel to ''Super Mario World'', though the stories are practically unrelated in sharing some settings, and it uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone. Also, Yoshi's sound effects from here were reused in this game.
*''[[Super Mario Attack]]'' – The game plays almost exactly like one of the early levels of the game.
*''[[Super Mario Attack]]'' – The game plays almost exactly like one of the early levels of the game.
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*''[[Super Smash Bros. Melee]]'' – There is a ''Super Mario World''-themed level called [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]. Banzai Bill also returns, and Mario uses his [[Cape]] as his side special move. Trophies of the [[Koopa Clown Car]] and Mario riding Yoshi are collectible.
*''[[Super Smash Bros. Melee]]'' – There is a ''Super Mario World''-themed level called [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]. Banzai Bill also returns, and Mario uses his [[Cape]] as his side special move. Trophies of the [[Koopa Clown Car]] and Mario riding Yoshi are collectible.
*''[[Mario & Luigi: Superstar Saga]]'' – In a room in [[Woohoo Hooniversity]], four question blocks from the previous games (the names of which are even stated in their descriptions) can be seen; one of them is the question block from ''Super Mario World''. A cover of the overworld theme from ''Super Mario World'' is used for some of the minigames. The [[Koopalings]] are also fought in the same order as in ''Super Mario World''.
*''[[Mario & Luigi: Superstar Saga]]'' – In a room in [[Woohoo Hooniversity]], four question blocks from the previous games (the names of which are even stated in their descriptions) can be seen; one of them is the question block from ''Super Mario World''. A cover of the overworld theme from ''Super Mario World'' is used for some of the minigames. The [[Koopalings]] are also fought in the same order as in ''Super Mario World''.
*''[[Super Mario Sunshine]]'' – When [[F.L.U.D.D.|FLUDD]] scans Mario, a video of Mario battling [[Iggy]] in this game can be seen.
*''[[Super Mario Sunshine]]'' – When [[F.L.U.D.D.|FLUDD]] scans Mario, a video of Mario battling [[Iggy Koopa|Iggy]] in this game can be seen.
*''[[Paper Mario: The Thousand-Year Door]]'' – Riding Yoshi came from this game. Also, if Mario gets an email from the [[Rogueport Direct Mail Service|RDM]], a tone that is a cover of the music that plays when Mario destroys a castle in this game plays. If Mario gets an email from Peach, the Title Screen music from this game plays.
*''[[Paper Mario: The Thousand-Year Door]]'' – Riding Yoshi came from this game. Also, if Mario gets an email from the [[Rogueport Direct Mail Service|RDM]], a tone that is a cover of the music that plays when Mario destroys a castle in this game plays. If Mario gets an email from Peach, the Title Screen music from this game plays.
*''[[Super Mario 64 DS]]'' – [[Winged Yoshi]] returns in the [[Super Mario 64 DS#VS Mode|multiplayer mode]] of this game.
*''[[Super Mario 64 DS]]'' – [[Winged Yoshi]] returns in the [[Super Mario 64 DS#VS Mode|multiplayer mode]] of this game.
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*''[[Super Mario 3D World]]'' – Along with having a similar name, this game features [[Chargin' Chuck]]s and [[Galoomba|Goomba]]s (renamed Galoombas), both of which have not been seen in a ''Super Mario'' platform game since ''Super Mario World''. At the beginning of [[The Great Tower of Bowser Land]] is [[Bowser's Muscle Car]] that, upon hitting, occasionally causes ''Super Mario World'' sound effects to play. The artwork of Beach Koopa for this game is reused as a [[stamp]].
*''[[Super Mario 3D World]]'' – Along with having a similar name, this game features [[Chargin' Chuck]]s and [[Galoomba|Goomba]]s (renamed Galoombas), both of which have not been seen in a ''Super Mario'' platform game since ''Super Mario World''. At the beginning of [[The Great Tower of Bowser Land]] is [[Bowser's Muscle Car]] that, upon hitting, occasionally causes ''Super Mario World'' sound effects to play. The artwork of Beach Koopa for this game is reused as a [[stamp]].
**''[[Super Mario 3D World + Bowser's Fury]]'' – The music that plays when Bowser emerges from the Fury Sun is an arrangement of Bowser's intro in the final battle in ''Super Mario World''. [[Plessie Medal]]s resemble [[Dragon Coin]]s.
**''[[Super Mario 3D World + Bowser's Fury]]'' – The music that plays when Bowser emerges from the Fury Sun is an arrangement of Bowser's intro in the final battle in ''Super Mario World''. [[Plessie Medal]]s resemble [[Dragon Coin]]s.
*''[[Super Smash Bros. for Wii U]]'' – Like in ''Super Smash Bros. Brawl'', a demo of ''Super Mario World'' can be found under Masterpieces. Two new songs based on ones from ''Super Mario World''{{'}}s music, namely "Fortress Boss" and "Super Mario World Medley" (Overworld Theme, portions of the bonus game theme, Star World, and Super Star) appear as the selectable songs in the "My Music" section. Yoshi's Island (Melee) returns as a playable stage in ''Super Smash Bros. for Wii U''.
*''[[Super Smash Bros. for Wii U]]'' – Like in ''Super Smash Bros. Brawl'', a demo of ''Super Mario World'' can be found under [[Masterpiece]]s. Two new songs based on ones from ''Super Mario World''{{'}}s music, namely "Fortress Boss" and "Super Mario World Medley" (Overworld Theme, portions of the bonus game theme, Star World, and Super Star) appear as the selectable songs in the "My Music" section. Yoshi's Island (Melee) returns as a playable stage in ''Super Smash Bros. for Wii U''.
*''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]'' / ''[[Super Mario Maker 2]]'' – One of the level styles is ''Super Mario World'', and part of the ending theme is used in the credits. A cover of the music that plays in the [[Donut Plains]], [[Twin Bridges]], and [[Chocolate Island]] parts of the world map can be heard on the map screen for 10 Mario Challenge (Super Mario Challenge in the 3DS port).
*''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]'' / ''[[Super Mario Maker 2]]'' – One of the level styles is ''Super Mario World'', and part of the ending theme is used in the credits. A cover of the music that plays in the [[Donut Plains]], [[Twin Bridges]], and [[Chocolate Island]] parts of the world map can be heard on the map screen for 10 Mario Challenge (Super Mario Challenge in the 3DS port).
*''[[Mario Sports Superstars]]'' – The blue and yellow Koopa Troopas return as teammates in Baseball. The yellow Paratroopa also returns as a teammate.
*''[[Mario Sports Superstars]]'' – The blue and yellow Koopa Troopas return as teammates in Baseball. The yellow Paratroopa also returns as a teammate.
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*''[[Game & Watch: Super Mario Bros.]]'' – Yoshis appear in the time counter using their ''Super Mario World'' sprites.
*''[[Game & Watch: Super Mario Bros.]]'' – Yoshis appear in the time counter using their ''Super Mario World'' sprites.
*''[[WarioWare: Get It Together!]]'' – [[Super Mario World (WarioWare: Get It Together!)|A microgame]] based on ''Super Mario World'' appears in this game, which involves traversing to the end of a level.
*''[[WarioWare: Get It Together!]]'' – [[Super Mario World (WarioWare: Get It Together!)|A microgame]] based on ''Super Mario World'' appears in this game, which involves traversing to the end of a level.
*''[[Super Mario Bros. Wonder]]'' – In the course [[Break Time! Wonder Token Tunes]], the bonus game theme from ''Super Mario World'' plays. [[Serpont]]s also look and function similarly to Rexes.
*''[[Super Mario Bros. Wonder]]'' – In the course [[Break Time! Wonder Token Tunes]], the bonus game theme from ''Super Mario World'' plays. [[Tsubochan]] also look and function similarly to Rexes.
*[[LEGO Super Mario|LEGO ''Super Mario'']] – The sprite of Cape Mario riding Yoshi, while Yoshi uses his tongue, is reused as a motion-based LEGO set.


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオワールド
|Jap=スーパーマリオワールド
|JpnR=Sūpā Mario Wārudo
|JapR=Sūpā Mario Wārudo
|JpnM=Super Mario World (subtitled "Super Mario Bros. 4" on the logo<ref>[[:File:SMW SuperFamicomBox.jpg|Japanese boxart]]</ref>)
|JapM=Super Mario World (subtitled "Super Mario Bros. 4" on the logo<ref>[[:File:SMW SuperFamicomBox.jpg|Japanese boxart]]</ref>)
|Kor=슈퍼 마리오 월드
|Kor=슈퍼 마리오 월드
|KorR=Syupeo Mario Weoldeu
|KorR=Syupeo Mario Weoldeu
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===''Give the world a whole new look!''===
===''Give the world a whole new look!''===
{{foreign names
{{foreign names
|Jpn=スーパーマリオワールド 気分一新! イメチェンバージョン
|Jap=スーパーマリオワールド 気分一新! イメチェンバージョン
|JpnR=Sūpā Mario Wārudo  Kibun isshin! Imechen Bājon
|JapR=Sūpā Mario Wārudo  Kibun isshin! Imechen Bājon
|JpnM=Super Mario World  Complete Mood Change! Makeover Version
|JapM=Super Mario World  Complete Mood Change! Makeover Version
|ChiT=超級瑪利歐世界: 別有不同的形象改變版本
|ChiT=超級瑪利歐世界: 別有不同的形象改變版本
|ChiTR=Chāojí Mǎlìōu Shìjiè: Bié yǒu bùtóng de xíngxiàng gǎibiàn bǎnběn
|ChiTR=Chāojí Mǎlìōu Shìjiè: Bié yǒu bùtóng de xíngxiàng gǎibiàn bǎnběn
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|Ger=Super Mario World: Wie sieht es denn hier plötzlich aus?
|Ger=Super Mario World: Wie sieht es denn hier plötzlich aus?
|GerM=Super Mario World: What is it like here all of a sudden?
|GerM=Super Mario World: What is it like here all of a sudden?
|Fre=Super Mario World: Donnez de nouvelles couleurs au monde!
|Fra=Super Mario World: Donnez de nouvelles couleurs au monde!
|FreM=Super Mario World: Give new colors to the world!
|FraM=Super Mario World: Give new colors to the world!
|Ita=Super Mario World: Il gioco ha un nuovo look!
|Ita=Super Mario World: Il gioco ha un nuovo look!
|ItaM=Super Mario World: The game has a new look!
|ItaM=Super Mario World: The game has a new look!
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==External links==
==External links==
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
{{TCRF|Super Mario World (SNES)|Super Mario World}}
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf Japanese Super Famicom manual]
*[https://www.nintendo.com/jp/character/mario/en/history/world/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf North American SNES manual]
*[https://www.nintendo.com/jp/character/mario/history/world/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf Manual]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf American English manual]
{{SMW}}
{{SMW}}
{{Super Mario games}}
{{Super Mario games}}
{{SNES}}
{{SNES}}
{{Virtual Console}}
{{Virtual Console}}
{{NSO}}
[[de:Super Mario World]]
[[de:Super Mario World]]
[[it:Super Mario World]]
[[it:Super Mario World]]
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[[Category:1991 games]]
[[Category:1991 games]]
[[Category:1992 games]]
[[Category:1992 games]]
[[Category:Nintendo Classics]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

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