Editing Super Mario World

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{flag list|Japan|November 21, 1990<ref>{{cite|url=https://archive.org/stream/bi-weekly-famitsu-no.-115-november-23rd-1990/Bi-Weekly%20Famitsu%20-%20No.%20115%20November%2023rd%2C%201990%20%28Compressed%29#page/n9/mode/1up|title=スーパーマリオワールド [スーパーファミコン]|magazine=[[Famitsu]]|issue=115|publisher=ASCII Corporation|date=November 23, 1990|page=10|accessdate=December 10, 2024}}</ref>|South Korea|1991<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-mario-world-kor/|publisher=Scanlines16.com|title=Super Mario World (KR)|language=French|archive=archive.today/2024.06.06-201224/http://scanlines16.com/collection/super-mario-world-kor/|accessdate=June 6, 2024}}</ref>|USA|August 23, 1991<ref>{{cite|quote=A host of hot games is lined up and waiting, even before the Super NES arrives in the U.S. Several titles will be released as soon as the system becomes available, and many more will be released shortly after.|date=August 1991|title=''Nintendo Power'' Volume 27|publisher=Nintendo of America|language=en-us|page=72}}</ref>|Europe|April 11, 1992<ref>{{cite|url=www.themushroomkingdom.net/games/smw|title=''Super Mario World'' (SNES)|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}</ref>|Australia|July 1, 1992}}'''Nintendo Super System:'''<br>{{flag list|USA|1991<ref>{{cite|url=flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2|title=Arcade flyer|publisher=Arcade Museum|language=en|accessdate=June 27, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{flag list|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|South Africa|March 4, 2016<ref>https://www.nintendo.com/en-za/Games/Super-Nintendo/Super-Mario-World-752133.html</ref>|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>{{cite|language=en-us|author=Nintendo of America|date=September 4, 2019|url=youtu.be/8TVE44feo_I?t=1386|timestamp=23:06|title=Nintendo Direct 9.4.2019|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Japan|September 6, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|language=ja|url=youtu.be/IjZbFWW23d0?t=3568|title=Nintendo Direct 2019.9.5|publisher=YouTube|accessdate=September 4, 2019}}{{dead link}}</ref>|Europe|September 6, 2019<ref>{{cite|publisher=Twitter|language=en-gb|author=Nintendo of Europe|url=x.com/NintendoEurope/status/1169375812610592769|title=Exclusively for members, these 20 classic #SuperNES games can be played from 06/09 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|accessdate=June 27, 2024}}</ref>|Australia|September 6, 2019<ref>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1169378280031436800|title=Exclusively for members, these 20 classic #SuperNES games can be played from 6/9 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|publisher=Twitter|accessdate=September 4, 2019}}</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Give the world a whole new look!'''''<br>{{flag list|USA|March 30, 2022<ref>{{cite|author=@NintendoAmerica|date=March 30, 2022|url=https://x.com/NintendoAmerica/status/1509334972188045321|title="''Three classic #SuperNES and #NES titles are now live for #NintendoSwitchOnline members! ☑️ DIG DUG II ☑️ MAPPY-LAND ☑️ Earthworm Jim 2''"|publisher=X|accessdate=July 4, 2024}}</ref><ref>@NE_Brian (March 31, 2022). [https://nintendoeverything.com/nintendo-switch-online-adds-sp-versions-for-super-mario-world-super-punch-out/ Nintendo Switch Online adds SP versions for Super Mario World, Super Punch-Out!!] ''Nintendo Everything''. Retrieved April 1, 2022.</ref>|Japan|March 31, 2022<ref>{{cite|author=Nintendo 公式チャンネル|date=March 31, 2022|url=https://youtu.be/GC2KVUofoLA|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2022年3月31日]</nowiki>|publisher=YouTube|accessdate=July 4, 2024}}</ref>|Europe|March 31, 2022|Australia|March 31, 2022}}
|release='''SNES:'''<br>{{flag list|Japan|November 21, 1990<ref>{{Cite|url=https://archive.org/stream/bi-weekly-famitsu-no.-115-november-23rd-1990/Bi-Weekly%20Famitsu%20-%20No.%20115%20November%2023rd%2C%201990%20%28Compressed%29#page/n9/mode/1up|title=スーパーマリオワールド [スーパーファミコン]|magazine=[[Famitsu]]|issue=115|publisher=ASCII Corporation|date=November 23, 1990|page=10|accessdate=December 10, 2024}}</ref>|South Korea|1991<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-mario-world-kor/|publisher=Scanlines16.com|title=Super Mario World (KR)|language=French|archive=archive.today/2024.06.06-201224/http://scanlines16.com/collection/super-mario-world-kor/|accessdate=June 6, 2024}}</ref>|USA|August 18, 1991<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|April 11, 1992<ref>{{cite|url=www.themushroomkingdom.net/games/smw|title=''Super Mario World'' (SNES)|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}</ref>|Australia|July 1, 1992}}'''Nintendo Super System:'''<br>{{flag list|USA|1991<ref>{{cite|url=flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2|title=Arcade flyer|publisher=Arcade Museum|language=en|accessdate=June 27, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{flag list|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|South Africa|March 4, 2016<ref>https://www.nintendo.com/en-za/Games/Super-Nintendo/Super-Mario-World-752133.html</ref>|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 5, 2019<ref>{{cite|language=en-us|author=Nintendo of America|date=September 4, 2019|url=youtu.be/8TVE44feo_I?t=1386|timestamp=23:06|title=Nintendo Direct 9.4.2019|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Japan|September 6, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|language=ja|url=youtu.be/IjZbFWW23d0?t=3568|title=Nintendo Direct 2019.9.5|publisher=YouTube|accessdate=September 4, 2019}}{{dead link}}</ref>|Europe|September 6, 2019<ref>{{cite|publisher=Twitter|language=en-gb|author=Nintendo of Europe|url=x.com/NintendoEurope/status/1169375812610592769|title=Exclusively for members, these 20 classic #SuperNES games can be played from 06/09 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|accessdate=June 27, 2024}}</ref>|Australia|September 6, 2019<ref>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1169378280031436800|title=Exclusively for members, these 20 classic #SuperNES games can be played from 6/9 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|publisher=Twitter|accessdate=September 4, 2019}}</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Give the world a whole new look!'''''<br>{{flag list|USA|March 30, 2022<ref>{{cite|author=@NintendoAmerica|date=March 30, 2022|url=https://x.com/NintendoAmerica/status/1509334972188045321|title="''Three classic #SuperNES and #NES titles are now live for #NintendoSwitchOnline members! ☑️ DIG DUG II ☑️ MAPPY-LAND ☑️ Earthworm Jim 2''"|publisher=X|accessdate=July 4, 2024}}</ref><ref>@NE_Brian (March 31, 2022). [https://nintendoeverything.com/nintendo-switch-online-adds-sp-versions-for-super-mario-world-super-punch-out/ Nintendo Switch Online adds SP versions for Super Mario World, Super Punch-Out!!] ''Nintendo Everything''. Retrieved April 1, 2022.</ref>|Japan|March 31, 2022<ref>{{cite|author=Nintendo 公式チャンネル|date=March 31, 2022|url=https://youtu.be/GC2KVUofoLA|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2022年3月31日]</nowiki>|publisher=YouTube|accessdate=July 4, 2024}}</ref>|Europe|March 31, 2022|Australia|March 31, 2022}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Genre#Platform games|Platformer]], action-adventure
|genre=[[Genre#Platform games|Platformer]], action-adventure
Line 331: Line 331:


===Yoshis===
===Yoshis===
In addition to Mario and Luigi, [[Yoshi (species)|Yoshi]]s of four different colors appear in the game, and they can be controlled once acquired and help the Mario Bros. in many levels of the game. Green Yoshis hatch out of [[Yoshi's Egg|egg]]s, usually found in various blocks throughout the game. If an egg is found but the player already has a Yoshi, the egg instead provides a [[1-Up Mushroom]]. If a Yoshi gets hurt, it runs off, requiring the Mario Bros. to chase it down if they want to ride it again. A Yoshi can additionally provide a Yoshi Boost<ref>{{cite|date=August 1991|title=''[[Mario Mania]]'' Nintendo Player's Guide|publisher=Nintendo of America|language=en-us|page=43}}</ref> (or Double Jump)<ref>{{cite|date=1992|title=''Super NES Nintendo Player's Guide''|publisher=Nintendo of America|language=en-us|page=13 and 15}}</ref> to Mario if he jumps off the Yoshi. Some levels contain [[Fruit (Yoshi food)|berries]], and Yoshis can eat them and produce eggs from them if enough are eaten. Yoshis can eat most enemies, though they cannot immediately [[swallow]] most shells, requiring them to spit the shells out before they eventually swallow them.
In addition to Mario and Luigi, [[Yoshi (species)|Yoshi]]s of four different colors appear in the game, and they can be controlled once acquired and help the Mario Bros. in many levels of the game. Green Yoshis hatch out of [[Yoshi's Egg|egg]]s, usually found in various blocks throughout the game. If an egg is found but the player already has a Yoshi, the egg instead provides a [[1-Up Mushroom]]. If a Yoshi gets hurt, it runs off, requiring the Mario Bros. to chase it down if they want to ride it again. A Yoshi can additionally provide a Yoshi Boost<ref>{{cite|date=August 1991|language=en-us|publisher=Nintendo of America|title=''[[Mario Mania]]'' Nintendo Player's Guide|page=43}}</ref> (or Double Jump)<ref>{{cite|title=''Super NES Nintendo Player's Guide''|page=13 and 15|publisher=Nintendo of America|language=en-us|date=1992}}</ref> to Mario if he jumps off the Yoshi. Some levels contain [[Fruit (Yoshi food)|berries]], and Yoshis can eat them and produce eggs from them if enough are eaten. Yoshis can eat most enemies, though they cannot immediately [[swallow]] most shells, requiring them to spit the shells out before they eventually swallow them.


Red, Blue, and Yellow Yoshis are uncommon in ''Super Mario World''. They are first encountered in [[Star World]], which is accessible by using the five [[Star Road (Super Mario World)|Star Road]]s found throughout the game. Red, Blue, and Yellow Yoshis are found as [[Baby Yoshi|Mini-Yoshi]]s, small and unable to be ridden. However, through carrying them, the Mini-Yoshis eat the enemies and items they touch. When they eat five enemies, shells, [[coin]]s, or active [[Grab Block]]s, they transform into adult Yoshis and can be used normally. If a Mini-Yoshi eats a single power-up, it grows up instantly. Mini-Yoshis of all colors hatch from the eggs rescued from the castles during the end credits of the game.
Red, Blue, and Yellow Yoshis are uncommon in ''Super Mario World''. They are first encountered in [[Star World]], which is accessible by using the five [[Star Road (Super Mario World)|Star Road]]s found throughout the game. Red, Blue, and Yellow Yoshis are found as [[Baby Yoshi|Mini-Yoshi]]s, small and unable to be ridden. However, through carrying them, the Mini-Yoshis eat the enemies and items they touch. When they eat five enemies, shells, [[coin]]s, or active [[Grab Block]]s, they transform into adult Yoshis and can be used normally. If a Mini-Yoshi eats a single power-up, it grows up instantly. Mini-Yoshis of all colors hatch from the eggs rescued from the castles during the end credits of the game.
Line 367: Line 367:


When [[Fall]] is unlocked, some of these enemies have their graphics changed; however, their behaviors are unaltered.
When [[Fall]] is unlocked, some of these enemies have their graphics changed; however, their behaviors are unaltered.
{|class="wikitable sortable"style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!class="unsortable" rowspan=2|Image
Line 554: Line 554:
|-
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Red.png]]
|style="background:white"|[[File:SMW KoopaTroopaNoShell Red.png]]
|[[Unshelled Koopa]] (Red)
|[[Unshelled Koopa Troopa|Unshelled Koopa]] (Red)
|align=left|A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell.
|align=left|A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell.
|[[Yoshi's Island 2]]
|[[Yoshi's Island 2]]
Line 937: Line 937:
|-
|-
|style="background:white"|[[File:SMW Floor gap trap.png|80px]]
|style="background:white"|[[File:SMW Floor gap trap.png|80px]]
|[[Haunted Hole]]<ref>{{cite|author=Averill, Alan, Jessica Folsom, Steve Grimm, George Sinfield, and Jennifer Villarreal|date=2002|title=''Nintendo Power Advance''|format=Vol. 4|location=Redmond|publisher=Nintendo of America|isbn=1-930206-21-6|page=59}}</ref>
|Haunted Hole<ref>{{cite|date=Winter 2002|title=''Nintendo Power Advance'' Volume 4|page=59|publisher=Nintendo of America|language=en-us}}</ref>
|align=left|A gap in the platform that moves left and right.  
|align=left|A gap in the platform that moves left and right.  
|colspan=2|[[Choco-Ghost House]]
|colspan=2|[[Choco-Ghost House]]
Line 1,225: Line 1,225:
|-
|-
|style="background:white"|[[File:OX Block.png]]
|style="background:white"|[[File:OX Block.png]]
|[[O/X Block]]<ref>{{cite|author=Roberts, Rachel, Cardner Clark, editors|title="Super Mario World" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|date=2018|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|isbn=978-1-50670-897-3|page=69}}</ref>
|O/X Block
|align=left|A Prize Block found in [[1-Up Chamber]]s. Striking the Prize Blocks in the correct order awards Mario as many as five 1-Up Mushrooms.
|align=left|The Prize Block found in [[1-Up Chamber]]s. Striking the Prize Blocks in the correct order awards Mario as many as five 1-Up Mushrooms.
|-
|-
|style="background:white"|[[File:On Off Switch SMW.png]] [[File:SMW on-off switch-off.png]]
|style="background:white"|[[File:On Off Switch SMW.png]] [[File:SMW on-off switch-off.png]]
Line 1,242: Line 1,242:
|style="background:white"|[[File:SMW RotatingBlock.png]]
|style="background:white"|[[File:SMW RotatingBlock.png]]
|[[Rotating Block]]
|[[Rotating Block]]
|align=left|A block that flips when it is hit from below or by [[Cape Mario|Caped Mario]], making it impossible to land on. [[Super Mario (form)|Super Mario]] can destroy Rotating Blocks by [[Spin Jump|spin-jump]]ing on them. [[Chargin' Chuck]]s can destroy them, and some enemies are hidden in them.
|align=left|A block that flips when it is hit from below or by [[Cape Mario|Caped Mario]], causing it to be unable to be landed on. [[Super Mario (form)|Super Mario]] can destroy Rotating Blocks by [[Spin Jump|spin-jump]]ing on them. [[Chargin' Chuck]]s can destroy them, and some enemies are hidden in them.
|-
|-
|style="background:white"|[[File:SMW Rouletteblock.gif]]
|style="background:white"|[[File:SMW Rouletteblock.gif]]
Line 1,258: Line 1,258:
|style="background:white"|[[File:Bonus Cloud sprite SMW.gif]]
|style="background:white"|[[File:Bonus Cloud sprite SMW.gif]]
|[[Yoshi Cloud]]
|[[Yoshi Cloud]]
|align=left|A cloud that hatches from an egg after Yoshi eats two Pink Berries. If Mario catches all 10 Bonus Coins that it drops, it will release a 1-Up Mushroom.
|align=left|A cloud that hatches from an egg after Yoshi eats two Pink Berries. If Mario catches all ten Bonus Coins that it drops, it will release a 1-Up Mushroom.
|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
!colspan=3 style="background:#FF7733"|Climbable objects
Line 1,319: Line 1,319:
|-
|-
|style="background:white"|[[File:SMW Sprite Escalator.png]]
|style="background:white"|[[File:SMW Sprite Escalator.png]]
|[[Escalator]]<ref>Averill et al., Page 33</ref>
|Escalator
|align=left|Moving escalators line sloped terrain inside some fortresses.
|align=left|Moving escalators line sloped terrain inside some fortresses.
|-
|-
|style="background:white"|[[File:SMW WaterLift.png]]
|style="background:white"|[[File:SMW WaterLift.png]]
|[[Floating island platform]]<ref>{{cite|author=Stratton, Bryan|date=2002|title=''Super Mario World: Super Mario Advance 2: Prima's Official Strategy Guide''|location=Roseville|publisher=[[Prima Games]]|isbn=0-7615-3913-1|page=26}}</ref>
|Floating island platform<ref>{{cite|align=left|Author=Stratton, Bryan|title=''Super Mario World: Super Mario Advance 2 Prima’s Official Strategy Guide''|page=26|publisher=[[Prima Games]]|language=en-us|date=February 26, 2002|isbn=0-7615-3913-1}}</ref>
|align=left|A grassy platform that floats on [[water]]. The platform will sink if Mario steps on it, and it will rise back up.
|align=left|A grassy platform that floats on [[water]]. The platform will sink if Mario steps on it, and it will rise back up.
|-
|-
Line 1,332: Line 1,332:
|style="background:white"|[[File:SMW Sprite Ice (Underground).png|80px]]
|style="background:white"|[[File:SMW Sprite Ice (Underground).png|80px]]
|[[Ice]]
|[[Ice]]
|align=left|Slippery terrain. Mario's traction is reduced on ice, making it difficult to maintain momentum and make precise jumps. Most ice occurs in subterranean caves, though it makes up the surface of the aboveground level [[Awesome]].
|align=left|Slippery terrain. Mario's traction is reduced on ice, making it difficult to mantain momentum and make precise jumps. Most ice occurs in subterranean caves, though it makes up the surface of the above-ground level [[Awesome]].
|-
|-
|style="background:white"|[[File:SMW Sprite Lift (Yellow).png]]
|style="background:white"|[[File:SMW Sprite Lift (Yellow).png]]
Line 1,356: Line 1,356:
|style="background:white"|[[File:Semisolid platform SMW.png]]
|style="background:white"|[[File:Semisolid platform SMW.png]]
|[[Semisolid Platform]]
|[[Semisolid Platform]]
|align=left|A platform that can be jumped through.
|align=left|A variety of platforms that can be jumped through.
|-
|-
|style="background:white"|[[File:SMW RotatingLift.png]]
|style="background:white"|[[File:SMW RotatingLift.png]]
Line 1,385: Line 1,385:
|-
|-
|style="background:white"|[[File:SMW Sprite Spotlight (Gray).png]]
|style="background:white"|[[File:SMW Sprite Spotlight (Gray).png]]
|Spotlight<ref>{{cite|author=Pelland, Scott, George Sinfield, [[Leslie Swan]], and Dan Owsen, editors|date=1991|title=''Nintendo Mario Mania Player's Guide''|location=Redmond|publisher=Nintendo of America|page=147}}</ref>
|Spotlight<ref>{{cite|language=en-us|date=August 1991|title=Nintendo ''Mario Mania'' Player's Guide|page=147|publisher=Nintendo of America}}</ref>
|align=left|Helps Mario see in the dark. It appears only in [[Bowser's Castle]] and is triggered by a red ? Block.
|align=left|Helps Mario see in the dark. It appears only in [[Bowser's Castle]] and is triggered by a red ? Block.
|-
|-
Line 1,426: Line 1,426:
A [[Super Mario World (album)|compilation soundtrack for ''Super Mario World'']] was released in Japan on February 25, 1991, and it contains original jazz arrangements composed by musician Soichi Noriki and performed by the Mario Club Band; the album additionally contains music from ''[[Super Mario Bros.]]'' and ''Super Mario Bros. 3''. The arrangements are recorded on the album's first disc, while the second disc contains the original compositions. The music was also included on ''[[Nintendo Super Famicom Game Music]]'', another Japan-only album released in 1992 that contains music from various games released for the SNES. ''[[Super Mario Compact Disco]]'', a compilation soundtrack released originally in Japan on August 1, 1993, contains pieces that remix and rearrange music sampling sound effects from the game into a funk and hip-hop-oriented genre with lyrics. ''Super Mario World'' music has been featured in several of the ''Nintendo Sound Selection'' series, namely ''[[Nintendo Sound Selection Vol.2: Loud Music]]'' and ''[[Nintendo Sound Selection: Endings & Credits]]'', and in several ''Super Mario'' anniversary soundtracks, such as ''[[Happy! Mario 20th - Super Mario Sound Collection]]'' and ''[[The 30th Anniversary Super Mario Bros. Music]]''.
A [[Super Mario World (album)|compilation soundtrack for ''Super Mario World'']] was released in Japan on February 25, 1991, and it contains original jazz arrangements composed by musician Soichi Noriki and performed by the Mario Club Band; the album additionally contains music from ''[[Super Mario Bros.]]'' and ''Super Mario Bros. 3''. The arrangements are recorded on the album's first disc, while the second disc contains the original compositions. The music was also included on ''[[Nintendo Super Famicom Game Music]]'', another Japan-only album released in 1992 that contains music from various games released for the SNES. ''[[Super Mario Compact Disco]]'', a compilation soundtrack released originally in Japan on August 1, 1993, contains pieces that remix and rearrange music sampling sound effects from the game into a funk and hip-hop-oriented genre with lyrics. ''Super Mario World'' music has been featured in several of the ''Nintendo Sound Selection'' series, namely ''[[Nintendo Sound Selection Vol.2: Loud Music]]'' and ''[[Nintendo Sound Selection: Endings & Credits]]'', and in several ''Super Mario'' anniversary soundtracks, such as ''[[Happy! Mario 20th - Super Mario Sound Collection]]'' and ''[[The 30th Anniversary Super Mario Bros. Music]]''.


The soundfont used for the ''Super Mario World'' soundtrack consists of the following instrument samples: the fretless bass, piano, pan flute, brass, and clarinet from the {{wp|Kawai K1}} module; the fantasia synth, arco strings, bass marimba, and slap bass from the {{wp|Roland D-50}} synthesizer; the honky-tonk, steel drum, and oud from the Roland L-CD1 (a sample library built for the {{wp|Roland S-50|S-50}} synthesizer); and the dry kick, impact snare, reverb snare, closed hi-hat, and open low conga from the {{wp|Roland R-8}} drum machine. An orchestra hit sample from unknown equipment by {{wp|E-mu Systems}} is also present, and it was used to construct Yoshi's record-scratching voice effect. The cannon sound used for the thunder effects originates from {{wp|King Records (Japan)|King Records}}' ''Complete Sound Collection VII'', and is the first professional film sound effect to be sampled in a Nintendo game. The origin of the heavy guitar used in the final boss theme is currently unknown.<ref>{{cite|url=docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203|title=NEWER VGM Sound Sources|language=en|publisher=Google Sheets|accessdate=June 27, 2024}}</ref>
The soundfont used for the ''Super Mario World'' soundtrack consists of the following instrument samples: the fretless bass, piano, pan flute, brass, and clarinet from the {{wp|Kawai K1}} module; the fantasia synth, arco strings, bass marimba, and slap bass from the {{wp|Roland D-50}} synthesizer; the honky-tonk, steel drum, and oud from the Roland L-CD1 (a sample library built for the {{wp|Roland S-50|S-50}} synthesizer); and the dry kick, impact snare, reverb snare, closed hi-hat, and open low conga from the {{wp|Roland R-8}} drum machine. An orchestra hit sample from unknown equipment by {{wp|E-mu Systems}} is also present, and it was used to construct Yoshi's record-scratching voice effect. The cannon sound used for the thunder effects is of unknown origin, but it is currently part of the Soundstorm Sound Effects Library; it is the first professional film sound effect to be sampled in a Nintendo game. The origin of the heavy guitar used in the final boss theme is currently unknown.<ref>{{cite|url=docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203|title=NEWER VGM Sound Sources|language=en|publisher=Google Sheets|accessdate=June 27, 2024}}</ref>
===Media===
===Media===
{{main-media}}
{{main-media}}
Line 1,435: Line 1,435:
|length1=1:05
|length1=1:05
|file2=SMW Title Screen.oga
|file2=SMW Title Screen.oga
|title2=[[Title (Super Mario World)|Title]]
|title2=Title Screen
|description2=The theme played on the title screen
|description2=The theme played on the title screen
|length2=0:30
|length2=0:30
Line 1,450: Line 1,450:


==Development==
==Development==
The game was produced by [[Shigeru Miyamoto]], featuring music composed by Koji Kondo and graphics designed by [[Shigefumi Hino]], and it was the first game designed for the SNES. As an experiment, the teammates ported ''Super Mario Bros. 3'' to the console, and it felt like the same game to them despite the enhanced graphics, so the teammates wanted to create something new for the console (though ''Super Mario Bros. 3'' itself would later be ported and remade for the SNES as one of the featured games in ''[[Super Mario All-Stars]]''). Miyamoto has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a horse. It was believed to be impossible technically until the SNES was developed, and it was changed to a dinosaur due to the team working with a dinosaur land.<ref>{{cite|author=Takashi Tezuka, Shigefumi Hino and Hisashi Nogami|deadlink=y|archive=web.archive.org/web/20171003014426/https://www.nintendo.com/super-nes-classic/interview-super-mario-world|title=''Super Mario World'' and ''Super Mario World 2: Yoshi's Island''|publisher=Nintendo of America|language=en-us|accessdate=September 19, 2020}}</ref> The team first came up with a crocodile, which the team felt did not fit in Mario's world, so the design was altered to eventually evolve into Yoshi. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>{{cite|date=August 1991|title=''Mario Mania'' Player's Guide|publisher=Nintendo of America|language=en-us|page=32}}</ref>
The game was produced by [[Shigeru Miyamoto]], featuring music composed by Koji Kondo and graphics designed by [[Shigefumi Hino]], and it was the first game designed for the SNES. As an experiment, the teammates ported ''Super Mario Bros. 3'' to the console, and it felt like the same game to them despite the enhanced graphics, so the teammates wanted to create something new for the console (though ''Super Mario Bros. 3'' itself would later be ported and remade for the SNES as one of the featured games in ''[[Super Mario All-Stars]]''). Miyamoto has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a horse. It was believed to be impossible technically until the SNES was developed, and it was changed to a dinosaur due to the team working with a dinosaur land.<ref>{{cite|language=en-us|author=Takashi Tezuka, Shigefumi Hino and Hisashi Nogami|deadlink=y|archive=web.archive.org/web/20171003014426/https://www.nintendo.com/super-nes-classic/interview-super-mario-world|title=''Super Mario World'' and ''Super Mario World 2: Yoshi's Island''|publisher=Nintendo of America|accessdate=September 19, 2020}}</ref> The team first came up with a crocodile, which the team felt did not fit in Mario's world, so the design was altered to eventually evolve into Yoshi. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>{{cite|title=''Mario Mania'' Player's Guide|page=32|date=August 1991|publisher=Nintendo of America|language=en-us}}</ref>


At one point during the game's development, it was meant to be released in North America and Europe under the full '''''Super Mario Bros. 4''''' title, but it was later shortened to simply ''Super Mario World''.<ref>{{cite|author=Grooveraider|date=February 6, 2008|url=www.youtube.com/watch?v=W0MbGdkbeEU|title=Super Nintendo: Parents not gonna like what they hear...|publisher=YouTube|language=en-us|accessdate=June 27, 2024}}</ref><ref>{{cite|author=Grooveraider|date=August 10, 2011|url=www.youtube.com/watch?v=MTzyz2TgGls|title=Parents Upset Over New Nintendo Console - Super Nintendo - Circa 1991|publisher=YouTube|accessdate=June 27, 2024}}</ref> Miyamoto has stated that this is his favorite game of the ''Super Mario'' franchise.<ref>{{cite|author=Mitchell, Richard|date=November 9, 2010|url=www.engadget.com/2010-11-09-super-mario-world-is-miyamotos-favorite-mario-game.html|title=This is Shigeru Miyamoto's Favorite ''Super Mario'' Game|publisher=Engadget|language=en|accessdate=June 27, 2024}}</ref>
At one point during the game's development, it was meant to be released in North America and Europe under the full '''''Super Mario Bros. 4''''' title, but it was later shortened to simply ''Super Mario World''.<ref>{{cite|url=www.youtube.com/watch?v=W0MbGdkbeEU|author=Grooveraider|date=February 6, 2008|title=Super Nintendo: Parents not gonna like what they hear...|publisher=YouTube|language=en-us|accessdate=June 27, 2024}}</ref><ref>{{cite|url=www.youtube.com/watch?v=MTzyz2TgGls|author=Grooveraider|title=Parents Upset Over New Nintendo Console - Super Nintendo - Circa 1991|publisher=YouTube|date=August 10, 2011|accessdate=June 27, 2024}}</ref> Miyamoto has stated that this is his favorite game of the ''Super Mario'' franchise.<ref>{{cite|url=www.engadget.com/2010-11-09-super-mario-world-is-miyamotos-favorite-mario-game.html|author=Mitchell, Richard|date=November 9. 2010|publisher=Engadget|language=en|accessdate=June 27, 2024|title=This is Shigeru Miyamoto's Favorite ''Super Mario'' Game}}</ref>


==Pre-release and unused content==
==Pre-release and unused content==
Line 1,551: Line 1,551:
**In the Japanese version, all level names are followed by 「コースx」, "Course X," but in the international version, the names are simply numbered (i.e., 「ヨースターとう コース1」, "''Yōsutā tō Cōsu 1''," changes to "[[Yoshi's Island 1]]" instead of "Yoshi's Island Course 1").
**In the Japanese version, all level names are followed by 「コースx」, "Course X," but in the international version, the names are simply numbered (i.e., 「ヨースターとう コース1」, "''Yōsutā tō Cōsu 1''," changes to "[[Yoshi's Island 1]]" instead of "Yoshi's Island Course 1").
**[[Cheese Bridge Area]]'s, [[Cookie Mountain]]'s, [[Forest Secret Area]]'s, and [[Chocolate Secret]]'s Japanese names are all followed by 「コース1」, "Course 1," but as there are no additional levels sharing these names, the numerical designation is dropped for the international versions.
**[[Cheese Bridge Area]]'s, [[Cookie Mountain]]'s, [[Forest Secret Area]]'s, and [[Chocolate Secret]]'s Japanese names are all followed by 「コース1」, "Course 1," but as there are no additional levels sharing these names, the numerical designation is dropped for the international versions.
***However, the [[Special Zone]] levels are not numbered. [[Gnarly]] and [[Tubular]] are both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] are both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] are both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky (level)|Funky]] are 「チャンピオンシップの コース」 (Championship Course).<ref>{{cite|author=Mandelin, Clyde|date=November 21, 2013|url=legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese|title=The 4 Japanese Names for Super Mario World’s 8 “Special” Courses|publisher=Legends of Localization|language=en|accessdate=June 27, 2024}}</ref>
***However, the [[Special Zone]] levels are not numbered. [[Gnarly]] and [[Tubular]] are both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] are both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] are both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky (level)|Funky]] are 「チャンピオンシップの コース」 (Championship Course).<ref>{{cite|author=Mandelin, Clyde|date=November 21, 2013|language=en|url=legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese|title=The 4 Japanese Names for Super Mario World’s 8 “Special” Courses|publisher=Legends of Localization|accessdate=June 27, 2024}}</ref>
*The flavor text after defeating a Koopaling and destroying their castle is a generic text for every Koopaling in the Japanese version. In international versions, each Koopaling is given their own flavor text.
*The flavor text after defeating a Koopaling and destroying their castle is a generic text for every Koopaling in the Japanese version. In international versions, each Koopaling is given their own flavor text.
*While various enemies change designs after the game is changed to the Fall setting, in the credits, the replacements are given new monikers in the SNES version; in the Super Famicom and Game Boy Advance versions, their names remain the same.
*While various enemies change designs after the game is changed to the Fall setting, in the credits, the replacements are given new monikers in the SNES version; in the Super Famicom and Game Boy Advance versions, their names remain the same.
Line 1,586: Line 1,586:
==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario World'' received universal critical acclaim, and it is held as among Nintendo's best games with a strong legacy. The game ranks with an average of 94.44% aggregate score in GameRankings before it was merged with Metacritic. Although Metacritic does not have an official aggregate score on the game, due to it being released before Metacritic's inception, the user review is shown to be mostly positive.<ref>{{cite|url=www.metacritic.com/game/wii/super-mario-world|title=''Super Mario World''|publisher=Metacritic|language=en|accessdate=September 19, 2020}}</ref> Much of the game's general praise is directed to the game's visuals, gameplay, level design, secrets, and music, while retrospective reviews often opine that the game is still very playable today and that new players should play it.
''Super Mario World'' received universal critical acclaim, and it is held as among Nintendo's best games with a strong legacy. The game ranks with an average of 94.44% aggregate score in GameRankings before it was merged with Metacritic. Although Metacritic does not have an official aggregate score on the game, due to it being released before Metacritic's inception, the user review is shown to be mostly positive.<ref>{{cite|url=www.metacritic.com/game/wii/super-mario-world|title=''Super Mario World''|language=en|publisher=Metacritic|accessdate=September 19, 2020}}</ref> Much of the game's general praise is directed to the game's visuals, gameplay, level design, secrets, and music, while retrospective reviews often opine that the game is still very playable today and that new players should play it.


Alex Navarro of GameSpot scored the game an 8.5 out of 10 in his review for the [[Virtual Console#Wii|Virtual Console]] version of the game on the [[Wii]], recommended players to play the game if they have not already.<ref>{{cite|author=Navarro, Alex|date=February 6, 2007|url=www.gamespot.com/reviews/super-mario-world-review/1900-6165471|title=''Super Mario World'' Review|publisher=GameSpot|language=en|accessdate=September 19, 2020}}</ref> He has praised the game as a "well-crafted adventure," stating that nothing in the game feels "superfluous," and that while he pointed out that it was rather short for modern game standards, the secrets are easy to overlook on a first playthrough of the game. He has praised the graphics, describing them as "colorful" and "cute" and stands out as one of the best-looking games of the system, saying that the visuals still hold to the modern era; he has praised that the game's music is some of the best the ''[[Super Mario (franchise)|Super Mario]]'' franchise has ever seen, calling the tunes "supercatchy." The only bad listed in the review of the game is the distinct lack of [[Goomba's Shoe|Kuribo's Shoe]]. Lucas M. Thomas of IGN also scored the game an 8.5 out of 10 for the Virtual Console version of the game,<ref>{{cite|author=Thomas, Lucas M.|date=February 5, 2007|url=www.ign.com/articles/2007/02/06/super-mario-world-vc-review|title=''Super Mario World'' VC Review|publisher=IGN|accessdate=September 19, 2020}}</ref> noting the game's successful history and how the game still feels good to play today despite the age. However, Thomas felt that ''Super Mario World'' does feel lacking, and he pointed out how Miyamoto felt he could have done more to the game to distinguish it from being a graphically upgraded continuation of ''[[Super Mario Bros. 3]]'' and that during the time, Nintendo's competitor, [[Sega]], took advantage of it and introduced ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.
Alex Navarro of GameSpot scored the game an 8.5 out of 10 in his review for the [[Virtual Console#Wii|Virtual Console]] version of the game on the [[Wii]], recommended players to play the game if they have not already.<ref>{{cite|author=Navarro, Alex|language=en|date=February 6, 2007|url=www.gamespot.com/reviews/super-mario-world-review/1900-6165471|title=''Super Mario World'' Review|publisher=GameSpot|accessdate=September 19, 2020}}</ref> He has praised the game as a "well-crafted adventure," stating that nothing in the game feels "superfluous," and that while he pointed out that it was rather short for modern game standards, the secrets are easy to overlook on a first playthrough of the game. He has praised the graphics, describing them as "colorful" and "cute" and stands out as one of the best-looking games of the system, saying that the visuals still hold to the modern era; he has praised that the game's music is some of the best the ''[[Super Mario (franchise)|Super Mario]]'' franchise has ever seen, calling the tunes "supercatchy." The only bad listed in the review of the game is the distinct lack of [[Goomba's Shoe|Kuribo's Shoe]]. Lucas M. Thomas of IGN also scored the game an 8.5 out of 10 for the Virtual Console version of the game,<ref>{{cite|author=Thomas, Lucas M.|date=February 5, 2007|url=www.ign.com/articles/2007/02/06/super-mario-world-vc-review|title=''Super Mario World'' VC Review|publisher=IGN|accessdate=September 19, 2020}}</ref> noting the game's successful history and how the game still feels good to play today despite the age. However, Thomas felt that ''Super Mario World'' does feel lacking, and he pointed out how Miyamoto felt he could have done more to the game to distinguish it from being a graphically upgraded continuation of ''[[Super Mario Bros. 3]]'' and that during the time, Nintendo's competitor, [[Sega]], took advantage of it and introduced ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.


Jamie O' Neill of Nintendo Life gave the game a 10/10, writing about the game's legacy and history when it was first released and that the game is still playable today; he has written that while many games can be considered "classics," only a few can be considered "masterpieces," which O' Neill has referred to them as.<ref>{{cite|author=O' Neill, Jamie|date=September 21, 2019|url=www.nintendolife.com/reviews/snes/super_mario_world|title=''Super Mario World'' Review|publisher=Nintendo Life|accessdate=September 19, 2020}}</ref> He has stated that the game is not the flashiest showcase of the SNES's graphical effects, but he has praised the game's bright and colorful aesthetics. He has praised Koji Kondo's efforts on the soundtrack, where the themes are diverse and they carry on various moods, such as the atmospheric Ghost Houses and the energized credits tune that settles into a "beautiful melancholy" when the characters reach Yoshi's House to conclude their adventure. He has called the game's controls "perfect" and said that the game's meticulous secrets lend it a long-lasting appeal. O' Neill has then mentioned that the game scored number 2 on Nintendo Life's 20 debut SNES games from the [[Nintendo Switch Online]].
Jamie O' Neill of Nintendo Life gave the game a 10/10, writing about the game's legacy and history when it was first released and that the game is still playable today; he has written that while many games can be considered "classics," only a few can be considered "masterpieces," which O' Neill has referred to them as.<ref>{{cite|author=O' Neill, Jamie|date=September 21, 2019|url=www.nintendolife.com/reviews/snes/super_mario_world|title=''Super Mario World'' Review|publisher=Nintendo Life|accessdate=September 19, 2020}}</ref> He has stated that the game is not the flashiest showcase of the SNES's graphical effects, but he has praised the game's bright and colorful aesthetics. He has praised Koji Kondo's efforts on the soundtrack, where the themes are diverse and they carry on various moods, such as the atmospheric Ghost Houses and the energized credits tune that settles into a "beautiful melancholy" when the characters reach Yoshi's House to conclude their adventure. He has called the game's controls "perfect" and said that the game's meticulous secrets lend it a long-lasting appeal. O' Neill has then mentioned that the game scored number 2 on Nintendo Life's 20 debut SNES games from the [[Nintendo Switch Online]].
Line 1,594: Line 1,594:
Dan Whitehead of ''Eurogamer'' gave the game a 10/10 on his brief overview of various Virtual Console games, stating that the column nearly missed its deadline because he "ended up losing the best part of an afternoon to rediscovering its impeccable design."<ref>{{cite|author=Whitehead, Dan|date=June 9, 2007|url=www.eurogamer.net/r-virtualconsole-080607?page=2|page=2|title=Virtual Console Roundup|publisher=Eurogamer|accessdate=September 19, 2020}}</ref>
Dan Whitehead of ''Eurogamer'' gave the game a 10/10 on his brief overview of various Virtual Console games, stating that the column nearly missed its deadline because he "ended up losing the best part of an afternoon to rediscovering its impeccable design."<ref>{{cite|author=Whitehead, Dan|date=June 9, 2007|url=www.eurogamer.net/r-virtualconsole-080607?page=2|page=2|title=Virtual Console Roundup|publisher=Eurogamer|accessdate=September 19, 2020}}</ref>


The game was placed 16th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|publisher=Nintendo of America|language=en-us|page=90}}</ref> The game placed 47th in the 200th issue of GameInformer's "Top 200 Games of All Time."
The game was placed 16th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>{{cite|title=''Nintendo Power'' Volume 100|date=September 1997|publisher=Nintendo of America|language=en-us}}{{page needed}}</ref> The game placed 47th in the 200th issue of GameInformer's "Top 200 Games of All Time."
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
Line 1,692: Line 1,692:
Set4.jpg|A set of unpainted figurines from ''Super Mario World''
Set4.jpg|A set of unpainted figurines from ''Super Mario World''
Medicom Ultra Detail Figure Series 2- Super Mario World Yoshi.jpg|Medicom Ultra Detail Figure of Yoshi, released in 2015.
Medicom Ultra Detail Figure Series 2- Super Mario World Yoshi.jpg|Medicom Ultra Detail Figure of Yoshi, released in 2015.
Super Mario World Twin Cooker.jpg|The Super Mario Twin Cooker, a cooking item for household kitchens.<ref>{{cite|author=Cabbusses's Retro Obscurities|date=August 3, 2019|url=www.youtube.com/watch?v=piDm1UaaVrY|title=<nowiki>[IRL]</nowiki> スーパーマリオツインクッカー | Using the Super Mario Twin Cooker (DISCORD REQUEST)|publisher=YouTube|language=ja|accessdate=June 27, 2024}}</ref>
Super Mario World Twin Cooker.jpg|The Super Mario Twin Cooker, a cooking item for household kitchens.<ref>{{cite|publisher=YouTube|url=www.youtube.com/watch?v=piDm1UaaVrY|title=<nowiki>[IRL]</nowiki> スーパーマリオツインクッカー | Using the Super Mario Twin Cooker (DISCORD REQUEST)|author=Cabbusses's Retro Obscurities|language=ja|date=August 3, 2019|accessdate=June 27, 2024}}</ref>
Super Mario Bros. Ice Cream Bar.jpg|Promotional ice cream that came out after the release of ''Super Mario World''. The ice cream itself is in the shape of Mario's face with a green bubble gum nose.<ref>{{cite|date=July 28, 2003|url=x-entertainment.com/updates/2003/07/28/super-mario-ice-cream|title=Super Mario Ice Cream?|publisher=X-Entertainment|accessdate=June 27, 2024}}{{dead link}}</ref>
Super Mario Bros. Ice Cream Bar.jpg|Promotional ice cream that came out after the release of ''Super Mario World''. The ice cream itself is in the shape of Mario's face with a green bubble gum nose.<ref>{{cite|url=x-entertainment.com/updates/2003/07/28/super-mario-ice-cream|title=Super Mario Ice Cream?|publisher=X-Entertainment|date=July 28, 2003|accessdate=June 27, 2024}}{{dead link}}</ref>
Kraft MC box.jpg|[[Kraft Macaroni & Cheese Dinner|''Super Mario Bros.'' Macaroni & Cheese Dinner]]
Kraft MC box.jpg|[[Kraft Macaroni & Cheese Dinner|''Super Mario Bros.'' Macaroni & Cheese Dinner]]
cookies.jpg|An assortment of Mario chocolate- (left), honey- (middle), and cinnamon- (right) flavored cookies manufactured by {{wp|Sunshine Biscuits}}. The characters featured are from ''Super Mario World''.<ref>{{cite|author=smbcollector|date=September 24, 2009|url=www.youtube.com/watch?v=Q_JbRstTQ9E|title=Super Mario Bros Cookie Boxes|publisher=YouTube|language=en|accessdate=June 27, 2024}}</ref>
cookies.jpg|An assortment of Mario chocolate- (left), honey- (middle), and cinnamon- (right) flavored cookies manufactured by {{wp|Sunshine Biscuits}}. The characters featured are from ''Super Mario World''.<ref>{{cite|author=smbcollector|url=www.youtube.com/watch?v=Q_JbRstTQ9E|title=Super Mario Bros Cookie Boxes|date=September 24, 2009|accessdate=June 27, 2024|publisher=YouTube|language=en}}</ref>
SMWOrganizer.jpg|An organizer consisting of four small containers at the top, and two large containers from the bottom. Features artwork originating from ''Super Mario World''
SMWOrganizer.jpg|An organizer consisting of four small containers at the top, and two large containers from the bottom. Features artwork originating from ''Super Mario World''
mariopinball.jpg|''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'', a ''Super Mario World''-themed pinball game manufactured by {{wp|Gottlieb}}. Even though the board game is mostly modeled after ''Super Mario World'', artwork of [[Wart]] from ''[[Yume Kōjō: Doki Doki Panic]]'' can be seen in the background.
mariopinball.jpg|''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'', a ''Super Mario World''-themed pinball game manufactured by {{wp|Gottlieb}}. Even though the board game is mostly modeled after ''Super Mario World'', artwork of [[Wart]] from ''[[Yume Kōjō: Doki Doki Panic]]'' can be seen in the background.
luckycoins.jpg|A set of metallic [[coin]]s sold in Japan with artwork from ''Super Mario World''. The box includes the metal coins, a crane, and a magnet. The objective of the game is to grab coins by using the small crane and magnet.
luckycoins.jpg|A set of metallic [[coin]]s sold in Japan with artwork from ''Super Mario World''. The box includes the metal coins, a crane, and a magnet. The objective of the game is to grab coins by using the small crane and magnet.
mariomaze.jpg|A ''Super Mario''-themed Screwball Scramble game sold in Japan. It features ''Super Mario World'' artwork and was manufactured by Tomy. The objective of the game is to guide the ball through a course full of ''Super Mario''-themed obstacles and enemies.
mariomaze.jpg|A ''Super Mario''-themed Screwball Scramble game sold in Japan. It features ''Super Mario World'' artwork and was manufactured by Tomy. The objective of the game is to guide the ball through a course full of ''Super Mario''-themed obstacles and enemies.
SMWWatch.jpg|''[[Super Mario World (Nelsonic Game Watch)|Super Mario World]]'', a [[Nelsonic Game Watch]] that was a highly simplified version of ''Super Mario World''. Compared to the original, it had shorter levels, simplified gameplay, and inferior graphics.<ref>{{cite|author=Sly DC|date=November 19, 2015|url=www.youtube.com/watch?v=-NsjBFVHsCQ|title=Nelsonic Super Mario World Game Watch|publisher=YouTube|language=en|accessdate=June 27, 2024}}</ref>
SMWWatch.jpg|''[[Super Mario World (Nelsonic Game Watch)|Super Mario World]]'', a [[Nelsonic Game Watch]] that was a highly simplified version of ''Super Mario World''. Compared to the original, it had shorter levels, simplified gameplay, and inferior graphics.<ref>{{cite|author=Sly DC|language=en|url=www.youtube.com/watch?v=-NsjBFVHsCQ|title=Nelsonic Super Mario World Game Watch|publisher=YouTube|accessdate=June 27, 2024|date=November 19, 2015}}</ref>
SMW Water Toy.jpg|Another version of the water squirter toy
SMW Water Toy.jpg|Another version of the water squirter toy
marioslots.jpg|A slot machine toy sold in Japan that features artwork from ''Super Mario World''
marioslots.jpg|A slot machine toy sold in Japan that features artwork from ''Super Mario World''
Line 1,732: Line 1,732:
*''[[Mario Undōkai]]'' – The goal of the marathon is to race on Yoshis.
*''[[Mario Undōkai]]'' – The goal of the marathon is to race on Yoshis.
*[[Super Mario World (arcade)|''Super Mario World'' (arcade)]] – The game is named after and themed around ''Super Mario World''.
*[[Super Mario World (arcade)|''Super Mario World'' (arcade)]] – The game is named after and themed around ''Super Mario World''.
*''[[Mario's Time Machine (Super Nintendo Entertainment System)|Mario's Time Machine]]'' – Many sounds and graphics from ''Super Mario World'' appear in this game.
*''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]'' – Many sounds and graphics from here appear in this game.
*''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]'' – Many sounds and graphics from here appear in this game.
*''[[Mario's Time Machine (Super Nintendo Entertainment System)|Mario's Time Machine]]'' – Many sounds and graphics from ''Super Mario World'' appear in this game.
*''[[Super Mario World 2: Yoshi's Island]]'' – This game is a prequel to ''Super Mario World'', though the stories are practically unrelated in sharing some settings, and it uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone. Also, Yoshi's sound effects from here were reused in this game.
*''[[Super Mario World 2: Yoshi's Island]]'' – This game is a prequel to ''Super Mario World'', though the stories are practically unrelated in sharing some settings, and it uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone. Also, Yoshi's sound effects from here were reused in this game.
*''[[Super Mario Attack]]'' – The game plays almost exactly like one of the early levels of the game.
*''[[Super Mario Attack]]'' – The game plays almost exactly like one of the early levels of the game.
Line 1,786: Line 1,786:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオワールド
|Jap=スーパーマリオワールド
|JpnR=Sūpā Mario Wārudo
|JapR=Sūpā Mario Wārudo
|JpnM=Super Mario World (subtitled "Super Mario Bros. 4" on the logo<ref>[[:File:SMW SuperFamicomBox.jpg|Japanese boxart]]</ref>)
|JapM=Super Mario World (subtitled "Super Mario Bros. 4" on the logo<ref>[[:File:SMW SuperFamicomBox.jpg|Japanese boxart]]</ref>)
|Kor=슈퍼 마리오 월드
|Kor=슈퍼 마리오 월드
|KorR=Syupeo Mario Weoldeu
|KorR=Syupeo Mario Weoldeu
Line 1,801: Line 1,801:
===''Give the world a whole new look!''===
===''Give the world a whole new look!''===
{{foreign names
{{foreign names
|Jpn=スーパーマリオワールド 気分一新! イメチェンバージョン
|Jap=スーパーマリオワールド 気分一新! イメチェンバージョン
|JpnR=Sūpā Mario Wārudo  Kibun isshin! Imechen Bājon
|JapR=Sūpā Mario Wārudo  Kibun isshin! Imechen Bājon
|JpnM=Super Mario World  Complete Mood Change! Makeover Version
|JapM=Super Mario World  Complete Mood Change! Makeover Version
|ChiT=超級瑪利歐世界: 別有不同的形象改變版本
|ChiT=超級瑪利歐世界: 別有不同的形象改變版本
|ChiTR=Chāojí Mǎlìōu Shìjiè: Bié yǒu bùtóng de xíngxiàng gǎibiàn bǎnběn
|ChiTR=Chāojí Mǎlìōu Shìjiè: Bié yǒu bùtóng de xíngxiàng gǎibiàn bǎnběn

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: