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{{proposal notice|MarioWiki:Proposals#Standardize sectioning for Super Mario series game articles}} | |||
{{about|the video game for the [[Super Nintendo Entertainment System]]|other uses|[[Super Mario World (disambiguation)]]}} | {{about|the video game for the [[Super Nintendo Entertainment System]]|other uses|[[Super Mario World (disambiguation)]]}} | ||
{{redirect|SMW|the game known as "Super Mario Wii" in South Korea|[[Super Mario Galaxy]]}} | {{redirect|SMW|the game known as "Super Mario Wii" in South Korea|[[Super Mario Galaxy]]}} | ||
{{distinguish|Super Mario Land|Super Mario 3D | {{distinguish|Super Mario Land|Super Mario 3D World}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:Super Mario World Box.png|260px]] | |image=[[File:Super Mario World Box.png|260px]] | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''SNES:'''<br>{{ | |release='''SNES:'''<br>{{release|Japan|November 21, 1990|South Korea|1991<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-mario-world-kor/|publisher=Scanlines16.com|title=Super Mario World (KR)|language=French|archive=archive.today/2024.06.06-201224/http://scanlines16.com/collection/super-mario-world-kor/|accessdate=June 6, 2024}}</ref>|USA|August 18, 1991<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|April 11, 1992<ref>{{cite|url=www.themushroomkingdom.net/games/smw|title=''Super Mario World'' (SNES)|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}</ref>|Australia|July 1, 1992}}'''Nintendo Super System:'''<br>{{release|USA|1991<ref>{{cite|url=flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2|title=Arcade flyer|publisher=Arcade Museum|language=en|accessdate=June 27, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{release|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{release|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{release|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 5, 2019<ref>{{cite|language=en-us|author=Nintendo of America|date=September 4, 2019|url=youtu.be/8TVE44feo_I?t=1386|timestamp=23:06|title=Nintendo Direct 9.4.2019|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Japan|September 6, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|language=ja|url=youtu.be/IjZbFWW23d0?t=3568|title=Nintendo Direct 2019.9.5|publisher=YouTube|accessdate=September 4, 2019}}{{dead link}}</ref>|Europe|September 6, 2019<ref>{{cite|publisher=Twitter|language=en-gb|author=Nintendo of Europe|url=x.com/NintendoEurope/status/1169375812610592769|title=Exclusively for members, these 20 classic #SuperNES games can be played from 06/09 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|accessdate=June 27, 2024}}</ref>|Australia|September 6, 2019<ref>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1169378280031436800|title=Exclusively for members, these 20 classic #SuperNES games can be played from 6/9 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|publisher=Twitter|accessdate=September 4, 2019}}</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Give the world a whole new look!'''''<br>{{release|Japan|March 31, 2022|USA|March 31, 2022|Europe|March 31, 2022|Australia|March 31, 2022}} | ||
|languages={{languages|en_us=y|jp=y}} | |languages={{languages|en_us=y|jp=y}} | ||
|genre=[[Genre#Platform games|Platformer]], action-adventure | |genre=[[Genre#Platform games|Platformer]], action-adventure | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3 | |ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}} | ||
|format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|switchdl=1}} | |format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|switchdl=1}} | ||
|platforms= | |platforms=Super Famicom / [[Super Nintendo Entertainment System]], Nintendo Super System, [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition/Super Famicom Mini]], [[Super Nintendo Entertainment System - Nintendo Switch Online]] | ||
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|3ds=1|snesclassic=1|joy-con | |input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|3ds=1|snesclassic=1|joy-con=1|switchpro=1|switchsnes=1}} | ||
|serials= | |serials=SHVC-MW (Japan) | ||
}} | }} | ||
'''''Super Mario World''''' is a 2D action-adventure platform game and a launch title released for the [[Super Nintendo Entertainment System]] in 1990, developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. It is | '''''Super Mario World''''' is a 2D action-adventure platform game and a launch title released for the [[Super Nintendo Entertainment System]] in 1990, developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. It is the sixth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ([[Shogakukan]]) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|language=en-us|date=October 23, 2018|isbn=978-4-09-106569-8}}</ref> and a direct sequel to ''[[Super Mario Bros. 3]]''. In being a sequel, the game retains many of the elements that debuted in ''Super Mario Bros. 3'', such as the [[world]] map and [[Koopalings|Koopaling]] boss fights, while introducing a large variety of new gameplay mechanics, such as an expanded and less linear world map and the ability to save the game. Introduced in ''Super Mario World'' is [[Mario]]'s sidekick, [[Yoshi]] (and [[Yoshi (species)|his species that shares his name]]), who serves as a playable mount for the Mario Bros. with his own unique abilities and gameplay style. The overall game was meant to be modeled after an action movie franchise, as can be inferred by the Japanese version of the Koopaling defeat scenes as well as the summary on the back of the Japanese box. | ||
The game was released to best-selling status on the SNES, received large amounts of critical acclaim, and is commonly seen on [[Nintendo]]'s best games of all time on various critic listings. Many of its introduced characters, game mechanics, and artistic themes influenced later titles in the [[Super Mario (franchise)|''Super Mario'' franchise]], and the character Yoshi was popular enough to receive [[Yoshi (franchise)|a series starring him]]. The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'', set during Mario's infancy. ''Super Mario World'' has spawned various non-game media such as [[Super Mario World (television series)|a cartoon series]] based on it, which debuted on September 14, 1991, one month after the American release. Various manga adaptions of the game have sprung up, one notable series being ''[[Super Mario-kun]]'', which has its first volumes based on ''Super Mario World'' released in 1991 and is still ongoing today. | The game was released to best-selling status on the SNES, received large amounts of critical acclaim, and is commonly seen on [[Nintendo]]'s best games of all time on various critic listings. Many of its introduced characters, game mechanics, and artistic themes influenced later titles in the [[Super Mario (franchise)|''Super Mario'' franchise]], and the character Yoshi was popular enough to receive [[Yoshi (franchise)|a series starring him]]. The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'', set during Mario's infancy. ''Super Mario World'' has spawned various non-game media such as [[Super Mario World (television series)|a cartoon series]] based on it, which debuted on September 14, 1991, one month after the American release. Various manga adaptions of the game have sprung up, one notable series being ''[[Super Mario-kun]]'', which has its first volumes based on ''Super Mario World'' released in 1991 and is still ongoing today. | ||
''Super Mario World'' is included in the ''[[Super Mario All-Stars + Super Mario World]]'' compilation title released in December 1994. | ''Super Mario World'' is included in the ''[[Super Mario All-Stars + Super Mario World]]'' compilation title released in December 1994. An enhanced [[Reissue#Ports|port]] of ''Super Mario World'' was later released on the [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], titled ''[[Super Mario World: Super Mario Advance 2]]''. The original version was also rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2006, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013, and the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016. ''Super Mario World'' is one of the included titles in the [[Classics#Super NES Classic Edition|SNES Classic Edition]] and [[Super Nintendo Entertainment System - Nintendo Switch Online]], the latter of which also includes a version titled ''Super Mario World: Give the world a whole new look!'', which was released on March 31, 2022, and begins in [[Fall]] with 99 lives and a [[Cape Feather]] in the [[item storage|Item Stock]]. | ||
==Story== | ==Story== | ||
'''From the instruction booklet:''' | '''From the instruction booklet:''' | ||
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==Gameplay== | ==Gameplay== | ||
[[File:YoshisIsland2.png|thumb|left|Mario riding on the introduced mount, Yoshi, in the level [[Yoshi's Island 2]]]] | [[File:YoshisIsland2.png|thumb|left|Mario riding on the introduced mount, Yoshi, in the level [[Yoshi's Island 2]]]] | ||
As the game is a 2D platformer, the object of every [[level]] is to get to the [[Giant Gate]] at the end to advance to the next | As the game is a 2D platformer, the object of every [[level]] is to get to the [[Giant Gate]] at the end to advance to the next one before the [[Time Limit|timer]] runs out. Mario can [[jump]] over and on top of various [[platform]]s and obstacles and [[stomp]] on various enemies to defeat them. In addition to the basic jump, Mario can [[Spin Jump|spin-jump]] to destroy certain types of [[block]]s and enemies, whereas {{button|snes|X}} or {{button|snes|Y}} lets Mario [[dash]] if held down. When the player presses either of those buttons when Mario is next to some items, he can pick them up and carry them through the level as the buttons are held. Mario can now hold objects underwater; when he does, he can [[swim]] quickly when the player uses only {{button|snes|Pad}} without pressing the jump button. When Mario hits the Giant Gate at the end of the level, if he touches the vertically moving tape between the gate, he gets awarded [[Goal Star|Bonus Star]]s depending on how high the tape is when he touches it. If he collects 100 Bonus Stars, Mario can play a [[bonus game (Super Mario World)|bonus game]] that helps him earn [[extra life|extra lives]]. Some levels contain a [[Midway Gate]], which not only powers Mario up to [[Super Mario (form)|Super Mario]] when touched but also serves as a [[checkpoint]] for Mario to respawn near if he gets defeated in the level. | ||
Mario can transform with power-up items, mostly found in blocks. The basic [[Super Mushroom]], which turns Mario into Super Mario, causes him to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a [[Fire Flower]] or the newly introduced [[Cape Feather]]. Introduced in ''Super Mario World'' is the [[item storage|Item Stock]], where Mario can hold on to one extra item should he find it while in powered-up forms; players can manually drop their reserve item by pressing {{button|snes|select}}. If Mario gets damaged and turns into [[Small Mario|regular Mario]], the reserve item automatically deploys. A newly introduced character and power-up in ''Super Mario World'', Yoshi, also appears from certain blocks. Mario can jump on Yoshi to ride him and receive more special abilities, the most prominent one being using his tongue to eat enemies and carry items. | Mario can transform with power-up items, mostly found in blocks. The basic [[Super Mushroom]], which turns Mario into Super Mario, causes him to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a [[Fire Flower]] or the newly introduced [[Cape Feather]]. Introduced in ''Super Mario World'' is the [[item storage|Item Stock]], where Mario can hold on to one extra item should he find it while in powered-up forms; players can manually drop their reserve item by pressing {{button|snes|select}}. If Mario gets damaged and turns into [[Small Mario|regular Mario]], the reserve item automatically deploys. A newly introduced character and power-up in ''Super Mario World'', Yoshi, also appears from certain blocks. Mario can jump on Yoshi to ride him and receive more special abilities, the most prominent one being using his tongue to eat enemies and carry items. | ||
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==Worlds and levels== | ==Worlds and levels== | ||
{{SMW map}} | {{SMW map}} | ||
''Super Mario World'' takes place on the archipelago of [[Dinosaur Land]], and players navigate it through a world map comprised of a greater, general view of the whole land and several sub-maps for specific areas. Unlike in ''Super Mario Bros. 3'', whose world maps featured mostly numbered panels largely detached from the landscape, levels in ''Super Mario World'' are marked by button-like spots laid on the environment itself, creating an organic appearance between the world and each level. Players first start out on Yoshi's Island at [[Yoshi's House]], where the path immediately branches off into two levels. The order of the world themes is unique to this title: Players first start in two grassy plain-like worlds while eventually venturing into a cave toward a sky area, into a forest, onto a rocky island, and finally into the [[Valley of Bowser]], which takes on a subterranean wasteland. Haunted [[Ghost House]]s are introduced in ''Super Mario World'' and populate Dinosaur Land; unlike traditional level layouts, they tend to contain puzzles and traps designed to confuse the player. Cave levels and levels that primarily take place underwater or where [[water]] is prevalent are additionally marked | ''Super Mario World'' takes place on the archipelago of [[Dinosaur Land]], and players navigate it through a world map comprised of a greater, general view of the whole land and several sub-maps for specific areas. Unlike in ''Super Mario Bros. 3'', whose world maps featured mostly numbered panels largely detached from the landscape, levels in ''Super Mario World'' are marked by button-like spots laid on the environment itself, creating an organic appearance between the world and each level. Players first start out on Yoshi's Island at [[Yoshi's House]], where the path immediately branches off into two levels. The order of the world themes is unique to this title: Players first start in two grassy plain-like worlds while eventually venturing into a cave toward a sky area, into a forest, onto a rocky island, and finally into the [[Valley of Bowser]], which takes on a subterranean wasteland. Haunted [[Ghost House]]s are introduced in ''Super Mario World'' and populate Dinosaur Land; unlike traditional level layouts, they tend to contain puzzles and traps designed to confuse the player. Cave levels and levels that primarily take place underwater or where [[water]] is prevalent are additionally marked such on the map, with most cave levels outside the [[Vanilla Dome]] and the Valley of Bowser featuring rocks around them, while Mario gets submerged in water for the water levels. | ||
''Super Mario World'' contains nine worlds and 73 (74 if the [[Back Door]] and [[Front Door]] are counted as separate levels, 76 if the [[Top Secret Area]] and Yoshi's House are | ''Super Mario World'' contains nine worlds and 73 (74 if the [[Back Door]] and [[Front Door]] are counted as separate levels, and 76 if the [[Top Secret Area]] and Yoshi's House are counted as levels) levels in total. 24 of these levels have secret exits, so depending on how one counts the levels, this makes for a total of 97 to 100 exits, although only 96 are tracked by the game. Almost all worlds contain four regular levels and at least one secret level. Levels marked in yellow contain one exit, while levels marked in red contain an alternative, secret exit. Other points of interest include the [[Switch Palace]]s, [[Warp Pipe]]s, and the [[Star Road (Super Mario World)|star-shaped portals]] to [[Star World]] that are unlocked only when players find the associated secret exit. Switch Palaces activate respectively colored permeable [[Dotted-Line Block|Dotted Line Block]]s and turn them into solid [[! Block|Exclamation Mark Block]]s that can be stood on or hit from below. Once Switch Palace levels have been completed, they cannot be visited again. Warp Pipes warp players to different areas of the map, usually to different worlds altogether. Finally, Yoshis cannot be taken into castles, fortresses, or Ghost Houses, though Yoshi remains outside for the player if they exit the level. In castles, players have to defeat the Koopalings, while in fortresses, players need to defeat [[Reznor]]s. | ||
Star World and the [[Special Zone]] are bonus worlds that are accessed when players find secret exits throughout Dinosaur Land | Star World and the [[Special Zone]] are bonus worlds that are accessed when players find secret exits throughout Dinosaur Land, the Star Roads. The Star World levels require the player to find a [[key]] and [[keyhole]] secret exit to progress through it, while the Special Zone is a linear area that is unlocked when players complete all of Star World's secret exits. The Special Zone levels are much more difficult relative to the levels in this game; none of the levels contain [[Midway Gate]]s, and some can be long while others use level gimmicks. | ||
{|class="wikitable"width=100%" | {|class="wikitable"width=100%" | ||
|- | |- | ||
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|rowspan=3|World 1<br>'''[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]''' | |rowspan=3|World 1<br>'''[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]''' | ||
|rowspan=3|[[File:Yoshi'sIslandSMW.png|200px]] | |rowspan=3|[[File:Yoshi'sIslandSMW.png|200px]] | ||
|align=left colspan=4 height=75%|Yoshi's Island is mainly a grassy plains-related world that does not contain any underwater levels. The main enemies in this world include [[Monty Mole]]s, [[Koopa Troopa]]s, [[Rex]]es, and a few others. [[Iggy]] is found in his castle at the end of this world. Completing this world leads to Donut Plains. This world also contains the Yellow Switch Palace. This is the only world (along with the Special Zone) not to have any secret exits. | |align=left colspan=4 height=75%|Yoshi's Island is mainly a grassy plains-related world that does not contain any underwater levels. The main enemies in this world include [[Monty Mole]]s, [[Koopa Troopa]]s, [[Rex]]es, and a few others. [[Iggy Koopa|Iggy]] is found in his castle at the end of this world. Completing this world leads to Donut Plains. This world also contains the Yellow Switch Palace. This is the only world (along with the Special Zone) not to have any secret exits. | ||
|- | |- | ||
|[[File:SMW MapIcon YoshisHouse.png]] [[Yoshi's House]] | |[[File:SMW MapIcon YoshisHouse.png]] [[Yoshi's House]] | ||
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|rowspan=4|World 6<br>'''[[Chocolate Island]]''' | |rowspan=4|World 6<br>'''[[Chocolate Island]]''' | ||
|rowspan=4|[[File:SMW Chocolate Island map.png|200px]] | |rowspan=4|[[File:SMW Chocolate Island map.png|200px]] | ||
|align=left colspan=4 height=75%|Chocolate Island is an island on the southeastern side of Dinosaur Land. The boss here is [[Wendy]]. This is the only world where Mario and Luigi can find [[Dino-Rhino]]s and [[Dino-Torch]]es. | |align=left colspan=4 height=75%|Chocolate Island is an island on the southeastern side of Dinosaur Land. The boss here is [[Wendy O. Koopa|Wendy]]. This is the only world where Mario and Luigi can find [[Dino-Rhino]]s and [[Dino-Torch]]es. | ||
|- | |- | ||
|[[File:SMW MapIcon Level1.gif]] [[Chocolate Island 1]] | |[[File:SMW MapIcon Level1.gif]] [[Chocolate Island 1]] | ||
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===Playable characters=== | ===Playable characters=== | ||
{{multiframe | {{multiframe | ||
|[[File:SMW Mario.png]] | |[[File:SMW Mario.png]] [[File:SMWLuigiSprite.png]] | ||
|Sprites of Mario and Luigi | |Sprites of the playable characters, Mario and Luigi | ||
|size= | |size=80 | ||
|align=right | |align=right | ||
}} | }} | ||
[[Mario]] and [[Luigi]] are the main playable characters. In two-player mode, Mario is controlled by Player 1 and Luigi is controlled by Player 2. If Mario loses a life or completes a level in two-player mode, Luigi comes into play until he does the same. The two may also share [[extra life|extra lives]] on the world map. The two have identical mechanics. | [[Mario]] and [[Luigi]] are the main playable characters. In two-player mode, Mario is controlled by Player 1 and Luigi is controlled by Player 2. If Mario loses a life or completes a level in two-player mode, Luigi comes into play until he does the same. The two may also share [[extra life|extra lives]] on the world map. The two have identical mechanics. | ||
{{br}} | |||
=== | ===Supporting characters=== | ||
{|class="wikitable" | {|class="wikitable"width=100% | ||
!Image | |||
! | !Name | ||
! | |||
!Description | !Description | ||
|- | |- | ||
| | |align="center"|[[File:Dolphin.png]] | ||
|[[Princess Peach|Princess Toadstool]] | |align="center"|[[Dolphin]] | ||
|A sea creature that gives Mario or Luigi a ride in certain water levels. Dolphins move in jumping arcs or can jump up and down. In Japanese versions of the game, they can be eaten by a Yoshi, while they cannot be eaten in international versions. They appear in Vanilla Secret 3 and a small section at the end of Chocolate Island 1. | |||
|- | |||
|align="center"|[[File:SMWPrincessPeachSprite.png]] | |||
|align="center"|[[Princess Peach|Princess Toadstool]] | |||
|The princess of the [[Mushroom Kingdom]], who is kidnapped by [[Bowser]] during the vacation. The main objective of the game is to rescue her from Bowser. | |||
|- | |- | ||
| | |align="center"|[[File:Green Yoshi.png]] | ||
|[[ | |align="center"|[[Yoshi]] | ||
| | |Mario's sidekick who requests for Mario's assistance. After he is freed from his egg, he can give rides for Mario or Luigi and eat intrusive enemies. | ||
|} | |} | ||
===Yoshis=== | ===Yoshis=== | ||
In addition to Mario and Luigi, [[Yoshi (species)|Yoshi]]s of four different colors appear in the game, and they can be controlled once acquired and help the Mario Bros. in many levels of the game. Green Yoshis hatch out of [[Yoshi's Egg|egg]]s, usually found in various blocks throughout the game. If an egg is found but the player already has a Yoshi, the egg instead provides a [[1-Up Mushroom]]. If a Yoshi gets hurt, it runs off, requiring the Mario Bros. to chase it down if they want to ride it again. A Yoshi can additionally provide a Yoshi Boost<ref>{{cite|date=August 1991|language=en-us|publisher=Nintendo of America|title=''[[Mario Mania]]'' Nintendo Player's Guide|page=43}}</ref> (or Double Jump)<ref>{{cite|title=''Super NES Nintendo Player's Guide''|page=13 and 15|publisher=Nintendo of America|language=en-us|date=1992}}</ref> to Mario if he jumps off the Yoshi. Some levels contain [[Fruit (Yoshi food)|berries]], and Yoshis can eat them and produce eggs from them if enough are eaten. Yoshis can eat most enemies, though they cannot immediately [[swallow]] most shells, requiring them to spit the shells out before they eventually swallow them. | In addition to Mario and Luigi, [[Yoshi (species)|Yoshi]]s of four different colors appear in the game, and they can be controlled once acquired and help the Mario Bros. in many levels of the game. Green Yoshis hatch out of [[Yoshi's Egg|egg]]s, usually found in various blocks throughout the game. If an egg is found but the player already has a Yoshi, the egg instead provides a [[1-Up Mushroom]]. If a Yoshi gets hurt, it runs off, requiring the Mario Bros. to chase it down if they want to ride it again. A Yoshi can additionally provide a Yoshi Boost<ref>{{cite|date=August 1991|language=en-us|publisher=Nintendo of America|title=''[[Mario Mania]]'' Nintendo Player's Guide|page=43}}</ref> (or Double Jump)<ref>{{cite|title=''Super NES Nintendo Player's Guide''|page=13 and 15|publisher=Nintendo of America|language=en-us|date=1992}}</ref> to Mario or Luigi if he jumps off the Yoshi. Some levels contain [[Fruit (Yoshi food)|berries]], and Yoshis can eat them and produce eggs from them if enough are eaten. Yoshis can eat most enemies, though they cannot immediately [[swallow]] most shells, requiring them to spit the shells out before they eventually swallow them. | ||
Red, Blue, and Yellow Yoshis are uncommon in ''Super Mario World''. They are first encountered in [[Star World]], which is accessible by using the five [[Star Road (Super Mario World)|Star Road]]s found throughout the game. Red, Blue, and Yellow Yoshis are found as [[Baby Yoshi|Mini-Yoshi]]s, small and unable to be ridden. However, through carrying them, the Mini-Yoshis eat the enemies and items they touch. When they eat five enemies, shells, [[coin]]s, or active [[Grab Block]]s, they transform into adult Yoshis and can be used normally. If a Mini-Yoshi eats a single power-up, it grows up instantly. Mini-Yoshis of all colors hatch from the eggs rescued from the castles during the end credits of the game. | Red, Blue, and Yellow Yoshis are uncommon in ''Super Mario World''. They are first encountered in [[Star World]], which is accessible by using the five [[Star Road (Super Mario World)|Star Road]]s found throughout the game. Red, Blue, and Yellow Yoshis are found as [[Baby Yoshi|Mini-Yoshi]]s, small and unable to be ridden. However, through carrying them, the Mini-Yoshis eat the enemies and items they touch. When they eat five enemies, shells, [[coin]]s, or active [[Grab Block]]s, they transform into adult Yoshis and can be used normally. If a Mini-Yoshi eats a single power-up, it grows up instantly. Mini-Yoshis of all colors hatch from the eggs rescued from the castles during the end credits of the game. | ||
{|class="wikitable" | {|class="wikitable"width=100% | ||
!Image | |||
! | !Name | ||
! | |||
!Description | !Description | ||
|- | |- | ||
| | |align="center"|[[File:Green Yoshi.png]] | ||
|[[Yoshi]] | |align="center"|[[Yoshi]] | ||
| | |Green Yoshis are able to eat enemies by using their long tongues and jump on spiked foes without taking harm as well as walk across [[Muncher]]s. They can use a [[Koopa Shell]]'s power depending on the color of the shell. | ||
|- | |- | ||
| | |align="center"|[[File:Red Yoshi.png]] | ||
|[[Yoshi (species)|Red Yoshi]] | |align="center"|[[Yoshi (species)|Red Yoshi]] | ||
|Red Yoshis can spit out any Koopa Shell in the form of three [[fireball]]s. These fireballs turn a variety of enemies into coins. Red Yoshis are found as Mini-Yoshis in [[Star World 1]] and [[Star World 4]]. | |||
|- | |- | ||
| | |align="center"|[[File:Blue Yoshi.png]] | ||
|[[Yoshi (species)|Blue Yoshi]] | |align="center"|[[Yoshi (species)|Blue Yoshi]] | ||
|Blue Yoshis can [[Winged Yoshi|fly]] regardless of what color the Koopa Shell is in their mouths. Additionally, Yoshi can become a Blue Yoshi if he touches [[Yoshi's Wings]], which appear in some levels and act as shortcuts to the end of the stage. Blue Yoshis are found as Mini-Yoshis in [[Star World 2]]. | |||
|- | |- | ||
| | |align="center"|[[File:Yellow Yoshi.png]] | ||
|[[Yoshi (species)|Yellow Yoshi]] | |align="center"|[[Yoshi (species)|Yellow Yoshi]] | ||
|Yellow Yoshis can create small [[sand cloud]]s when they hit the ground while they carry a Koopa Shell in their mouths, defeating enemies within the range of the cloud. They are found as Mini-Yoshis in [[Star World 3]] and [[Star World 5]]. | |||
|} | |} | ||
==Enemies and obstacles== | ==Enemies and obstacles== | ||
<!--NOTE TO EDITORS: Please do not change every instance of "Goomba" into "Galoomba." They are not typos. They were mislocalized as such at the time. Also, please take a look at MarioWiki:Proposals/Archive_47#The_Usage_of_Old_Names_in_Articles and MarioWiki:Naming#Name changes --> | <!--NOTE TO EDITORS: Please do not change every instance of "Goomba" into "Galoomba." They are not typos. They were mislocalized as such at the time. Also, please take a look at MarioWiki:Proposals/Archive_47#The_Usage_of_Old_Names_in_Articles and MarioWiki:Naming#Name changes --> | ||
''Super Mario World'' retains some of the enemies from ''Super Mario Bros. 3'', such as the common [[Koopa Troopa]]s and their varieties, Ghost House-dwelling [[Boo]]s, [[Buzzy Beetle]]s in a cave environment, and [[Cheep Cheep]]s underwater, while introducing more species that would regularly appear in later entries in the ''Super Mario'' series, such as [[Magikoopa]]s, [[Fish Bone|Fishbone]]s, [[Swoop]]ers, and [[Wiggler]]s. Goombas are featured less prominently in this title and function differently than in prior ''Super Mario'' titles; they are later localized as [[Galoomba]]s. Some of the new enemies introduced are variants of other species, such as the cape-wielding and flying [[Super Koopa (enemy)|Super Koopa]]s, the large [[ | ''Super Mario World'' retains some of the enemies from ''Super Mario Bros. 3'', such as the common [[Koopa Troopa]]s and their varieties, Ghost House-dwelling [[Boo]]s, [[Buzzy Beetle]]s in a cave environment, and [[Cheep Cheep]]s underwater, while introducing more species that would regularly appear in later entries in the ''Super Mario'' series, such as [[Magikoopa]]s, [[Fish Bone|Fishbone]]s, [[Swoop]]ers, and [[Wiggler]]s. Goombas are featured less prominently in this title and function differently than in prior ''Super Mario'' titles; they are later localized as [[Galoomba]]s. Some of the new enemies introduced are variants of other species, such as the cape-wielding and flying [[Super Koopa (enemy)|Super Koopa]]s, the large [[Banzai Bill]]s that are encountered before regular [[Bullet Bill]]s, the spike-donning [[Spike Top]]s, and the pipe-inhabiting [[Lakitu]]s. Included with the introduced enemies are various new obstacles, most of which populate the castle and fortress levels in the game, and several of these obstacles would make later appearances in the ''Super Mario'' series, namely [[Grinder]]s and [[Skewer]]s. | ||
When [[Fall]] is unlocked, some of these enemies have their graphics changed; however, their behaviors are unaltered. | When [[Fall]] is unlocked, some of these enemies have their graphics changed; however, their behaviors are unaltered. | ||
{|class="wikitable | {|class="wikitable"width=100% | ||
!width=10%|Image | |||
! | !width=10%|Name | ||
!width= | !width=60%|Description | ||
! | !width=10%|First appearance | ||
!width=10%|Last appearance | |||
!width= | |||
!width= | |||
|- | |- | ||
| | |align="center"|[[File:SMWAmazingFlyinHammerBro.png]] | ||
|[[ | |align="center"|[[Amazing Flyin' Hammer Brother]] | ||
| | |This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on. | ||
|[[Donut Plains 4]] | |align=center|[[Donut Plains 4]] | ||
|[[ | |align=center|[[Outrageous]] | ||
|- | |- | ||
| | |align="center"|[[File:Ball N Chain.png]] | ||
|[[ | |align="center"|[[Spinner|Ball 'N' Chain]] | ||
|A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be [[stomp]]ed on, but it can be bounced off with a [[Spin Jump]]. | |||
|align=center|[[2 Morton's Castle|#2 Morton's Castle]] | |||
|[[ | |align=center|[[Front Door|Bowser's Castle]] | ||
| | |||
|- | |- | ||
| | |align="center"|[[File:Banzai Bill SMW.png]] | ||
|[[ | |align="center"|[[Banzai Bill]] | ||
|A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game. | |||
|[[ | |align=center|[[Yoshi's Island 1]] | ||
|[[ | |align=center|[[Awesome]] | ||
|- | |- | ||
| | |align="center"|[[File:BigBoo SMW.png]] | ||
|[[ | |align="center"|[[Big Boo]] | ||
|A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump. | |||
|[[ | |align=center|[[Donut Secret House]] | ||
|[[ | |align=center|[[Forest Ghost House]] | ||
|- | |- | ||
| | |align="center"|[[File:SMWBigBubble.png]] | ||
|[[ | |align="center"|[[Big Bubble]] | ||
|A slow-moving green bubble. It cannot be stomped on, but it can be bounced off with a Spin Jump. | |||
|[[Vanilla | |align=center|[[Vanilla Ghost House]] | ||
|[[ | |align=center|[[Valley Ghost House]] | ||
|- | |- | ||
| | |align="center"|[[File:BigSteely SMW.png]] | ||
|[[ | |align="center"|[[metal ball|Big Steely]] | ||
|A giant metal ball thrown by Bowser. It cannot be stomped on, but it can be bounced off with a Spin Jump. | |||
| | |colspan="2"align=center|[[Front Door|Bowser's Castle]] | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:BlarggSMW.png]] | ||
|[[ | |align="center"|[[Blargg]] | ||
|A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on. | |||
|[[Vanilla | |align=center|[[Vanilla Dome 1]] | ||
|[[Chocolate | |align=center|[[Chocolate Secret]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Blurp.png]] | ||
|[[ | |align="center"|[[Blurp]] | ||
|A fish wearing goggles. It swims in only one direction. | |||
|[[Donut | |align=center|[[Donut Secret 1]] | ||
|[[ | |align=center|[[Star World 2]] | ||
|- | |- | ||
| | |align="center"|[[File:SMWBobomb.png]] | ||
|[[ | |align="center"|[[Bob-omb]] | ||
|A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in [[bubble]]s. | |||
|[[ | |align=center|[[Vanilla Secret 2]] | ||
|[[ | |align=center|[[Chocolate Island 5]] | ||
|- | |- | ||
| | |align="center"|[[File:Bony Beetle SMW.png]] | ||
|[[ | |align="center"|[[Bony Beetle]] | ||
|A mummified [[Buzzy Beetle]] that periodically ducks and bears spikes. | |||
|[[ | |align=center|[[Vanilla Fortress]] | ||
|[[ | |align=center|[[Valley Fortress]] | ||
|- | |- | ||
| | |align="center"|[[File:SMWBooBuddy.png]] | ||
|[[ | |align="center"|[[Boo|Boo Buddy]] | ||
| | |A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. | ||
|[[ | |align=center|[[Donut Ghost House]] | ||
|[[ | |align=center|[[Valley Ghost House]] | ||
|- | |- | ||
| | |align="center"|[[File:Bbblock.gif]] | ||
|[[ | |align="center"|[[Block Boo|Boo Buddy Block]] | ||
|A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on. | |||
|colspan=2|[[ | |colspan="2"align=center|[[Choco-Ghost House]] | ||
|- | |- | ||
| | |align="center"|[[File:BooBuddySnake.png]] | ||
|[[ | |align="center"|[[Boo Buddy Snake]] | ||
|A chain of Boo Buddies that bounce around the room nonstop. They are impervious to fireballs and capes. They cannot be stomped on. | |||
|[[ | |align=center|[[Choco-Ghost House]] | ||
|[[ | |align=center|[[Valley Ghost House]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW-Boo Buddy Swarm Portion.png]] | ||
|[[ | |align="center"|[[Boo Crew]] | ||
| | |Boo Buddies in a cloud are usually transparent, which is when they are harmless, but periodically turn opaque, which is when they are dangerous, to dive at Mario or Luigi. | ||
|align=center|[[Donut Ghost House]] | |||
|[[ | |align=center|[[Forest Ghost House]] | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:Grey Bowser Statue.png]] [[File:Gold Bowser Statue.png]] | ||
|align="center"|[[Bowser Statue]] | |||
|align= | |A small statue of Bowser. The gray Bowser Statues spit fire, while the gold ones hop around. | ||
|[[ | |align=center|[[5 Roy's Castle|#5 Roy's Castle]] | ||
|[[ | |align=center|[[Front Door|Bowser's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:BulletBill-SMW.png]] [[File:Pidgit Bill SMW.png]] | ||
|align="center"|[[Bullet Bill]] / Pidgit Bill | |||
|align= | |A slow-moving bullet. It is impervious to fireballs. | ||
|[[ | |align=center|[[Vanilla Dome 4]] | ||
|[[ | |align=center|[[Outrageous]] | ||
|- | |- | ||
| | |align="center"|[[File:SMWBuzzyBeetle.png]] | ||
|[[ | |align="center"|[[Buzzy Beetle]] | ||
|A small turtle that behaves just like a green [[Koopa Troopa]], except fireballs have no effect on it and it never leaves its shell. | |||
|[[ | |align=center|[[Donut Plains 2]] | ||
|[[ | |align=center|[[Chocolate Secret]] | ||
|- | |- | ||
| | |align="center"|[[File:Chainsaw SMW.png]] | ||
|[[ | |align="center"|[[Chainsaw]] | ||
| | |An invincible saw blade that follows a designated path. It cannot be stomped on, but it can be bounced off with a Spin Jump and with Yoshi. | ||
|[[ | |align=center|[[Cheese Bridge Area]] | ||
|[[ | |align=center|[[Way Cool]] | ||
|- | |- | ||
| | |align="center"|[[File:SMWCharginChuck.png]] | ||
|[[ | |align="center"|[[Chargin' Chuck]] | ||
| | | | ||
|[[Yoshi's Island 1]] | A turtle dressed in football gear who charges at Mario or Luigi. All types of Chargin' Chucks take three stomps to defeat. | ||
|[[ | *'''Clappin' Chuck:''' Jumps straight upwards and claps when Mario or Luigi approaches. | ||
| | *'''Splittin' Chuck:''' Splits into three Chargin' Chucks. | ||
*'''Passin' Chuck:''' Has an endless supply of footballs to kick at Mario or Luigi. | |||
*'''Lookout Chuck:''' Charges directly at Mario or Luigi once it appears onscreen, and can jump up vertical walls. Other Chucks revert to this after one stomp. | |||
*'''Confused Chuck:''' Has an endless supply of baseballs to throw at Mario or Luigi. | |||
*'''Diggin' Chuck:''' Uses his shovel to dig up rocks that roll towards Mario or Luigi. | |||
*'''Unnamed bouncing Chuck:''' Jumps in a high leap at Mario or Luigi. | |||
*'''Unnamed whistling Chuck:''' Whistles to summon enemies like waking up the [[Rip Van Fish]] in [[Forest of Illusion 2]] and summoning green [[Super Koopa (enemy)|Super Koopa]]s in [[Funky (level)|Funky]]. | |||
|align=center|[[Yoshi's Island 1]]<br>(regular)<br>Yoshi's Island 1<br>(Clappin')<br>[[Donut Plains 1]]<br>(Confused)<br>[[Donut Plains 2]]<br>(Passin')<br>[[Vanilla Dome 2]]<br>(Splittin')<br>[[Valley of Bowser 4]]<br>(Diggin')<br>[[Forest of Illusion 2]]<br>(whistle)<br>[[Cookie Mountain]]<br>(bounce) | |||
|align=center|[[Funky (level)|Funky]]<br>(regular)<br>[[Tubular]]<br>(Clappin')<br>Funky<br>(Confused)<br>Tubular<br>(Passin')<br>[[Forest of Illusion 3]]<br>(Splittin')<br>[[Valley of Bowser 4]]<br>(Diggin')<br>Funky<br>(whistle)<br>[[Front Door|Bowser's Castle]]<br>(bounce) | |||
|- | |- | ||
| | |align="center"|[[File:SMWCheepCheep.png]] | ||
|[[ | |align="center"|[[Cheep Cheep]] | ||
|A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level. | |||
|[[ | |align=center|[[Yoshi's Island 4]] | ||
|[[ | |align=center|[[Mondo]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW-Circling Boo Buddies Portion.png]] | ||
|[[ | |align="center"|[[Boo Buddies|Circling Boo Buddies]] | ||
| | |[[Boo|Boo Buddies]] flying in a circle formation. They are impervious to nearly all attacks. | ||
|[[ | |align=center|[[Donut Secret House]] | ||
|[[ | |align=center|[[Sunken Ghost Ship]] | ||
|- | |- | ||
| | |align="center"|[[File:SMWClimbingKoopaGreen.png]] [[File:SMWClimbingKoopaRed.png]] | ||
|[[ | |align="center"|[[Climbing Koopa]] | ||
| | |The green variety moves slowly, while the red variety is as fast as Mario and Luigi. | ||
|[[ | |align=center|[[1 Iggy's Castle|#1 Iggy's Castle]] | ||
|[[ | |align=center|[[Front Door|Bowser's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Lemmy decoy.png]] [[File:SMW Wendy decoy.png]] | ||
|Koopa | |align="center"|Decoy<ref>{{cite|date=Winter 2002|title=''Nintendo Power Advance'' Volume 4|page=43 and 69|publisher=Nintendo of America|language=en-us}}</ref> | ||
|align= | |This harmful impostor pops out of pipes used by [[Lemmy Koopa|Lemmy]] and [[Wendy O. Koopa|Wendy]]. Decoys always come in pairs and can be stomped on. | ||
|[[ | |align=center|[[3 Lemmy's Castle|#3 Lemmy's Castle]] | ||
|[[ | |align=center|[[6 Wendy's Castle|#6 Wendy's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:DinoRhino SMW.png]] | ||
| | |align="center"|[[Dino Rhino|Dino-Rhino]] | ||
|align= | |A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch. | ||
|[[ | |rowspan="2"align=center|[[Chocolate Island 1]] | ||
|[[ | |rowspan="2"align=center|[[Chocolate Island 2]] | ||
|- | |- | ||
| | |align="center"|[[File:Dino-Torch SMW sprite.png]][[File:Dino-Torch SMW fire-breathing sprite.png]] | ||
|align="center"|[[Dino-Torch]] | |||
|align= | |A tiny Dino-Rhino that breathes fire. | ||
| | |||
|- | |- | ||
| | |align="center"|[[File:SMW-Disappearing Boo Buddies Portion.png]] | ||
|[[ | |align="center"|[[Disappearing Boo Buddy]] | ||
| | |A [[Boo|Boo Buddy]] found in a group that disappears and reappears. | ||
| | |colspan="2"align=center|[[Sunken Ghost Ship]] | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:SMWDB.png]] | ||
|align="center"|[[Dry Bones]] | |||
|align= | |A [[Koopa Troopa]] skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs. | ||
|[[ | |align=center|[[2 Morton's Castle|#2 Morton's Castle]] | ||
|[[ | |align=center|[[Front Door|Bowser's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:Eerie.png]] | ||
|align="center"|[[Eerie]] | |||
|align= | |A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks. | ||
|[[ | |align=center|[[Vanilla Ghost House]] | ||
|[[ | |align=center|[[Valley Ghost House]] | ||
|- | |- | ||
| | |align="center"|[[File:FallingSpikes.png]] | ||
|align="center"|[[Falling spike]] | |||
|align= | |A spiked obstacle that falls from the ceiling. | ||
|[[ | |align=center|[[Vanilla Fortress]] | ||
|[[ | |align=center|[[Valley Fortress]] | ||
|- | |- | ||
| | |align="center"|[[File:Fire Snake (SMW).png]] | ||
|[[Super | |align="center"|[[Fire Snake (Super Mario World)|Fire Snake]] | ||
|A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump. | |||
| | |colspan="2"align=center|[[Outrageous]] | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:Fish Bone SMW sprite.png]] | ||
|align="center"|[[Fish Bone|Fishbone]] | |||
|align= | |A darting fish skeleton. It is impervious to fireballs. | ||
|[[ | |align=center|[[Vanilla Fortress]] | ||
|[[ | |align=center|[[Front Door|Bowser's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:Fishing Boo SMW sprite.png]] | ||
|align="center"|[[Fishing Boo|Fishin' Boo]] | |||
|align= | |A [[Lakitu]]-like ghost in a cloud, fishing with a blue flame. | ||
|[[ | |colspan="2"align=center|[[Choco-Ghost House]] | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:Fishin' Lakitu.png]] | ||
|[[ | |align="center"|[[Fishin' Lakitu]] | ||
|A Lakitu fishing with a [[1-Up Mushroom]]. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu. | |||
|colspan="2"align=center|[[Forest of Illusion 4]] | |||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:SMW Bowser fireballs.png]] | ||
| | |align="center"|[[Fire Breath|Flame]] | ||
|Fire dropped by Bowser. It cannot be stomped on, but it can be bounced off with a Spin Jump. | |||
| | |colspan="2"align=center|[[Front Door|Bowser's Castle]] | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:Rainbowshell.gif]] [[File:Flashing Koopa Mask sprite SMW.gif]] | ||
| | |align="center"|[[Shell (flashing)|Flashing Shell]] | ||
| | |After its transformation, a flashing Shell attempts to hit Mario or Luigi by spinning around and dashing towards him. | ||
|[[ | |align=center|[[Donut Plains 4]] | ||
|[[Funky (level)|Funky]] | |align=center|[[Funky (level)|Funky]] | ||
|- | |- | ||
| | |align="center"|[[File:Mine SMW.png]] | ||
|[[ | |align="center"|[[Mine|Floating Mine]] | ||
| | |A floating spiked mine. It cannot be stomped on, but it can be bounced off with a Spin Jump. | ||
|[[ | |align=center|[[Yoshi's Island 4]] | ||
|[[ | |align=center|[[Sunken Ghost Ship]] | ||
|- | |- | ||
| | |align="center"|[[File:SMWFlyingGoomba.png]] | ||
|align="center"|[[Paragaloomba|Flying Goomba]] | |||
|align= | |A hopping winged [[Galoomba|Goomba]]. | ||
|[[ | |align=center|[[Donut Plains 4]] | ||
|[[ | |align=center|[[Funky (level)|Funky]] | ||
| | |||
|- | |- | ||
| | |align="center"|[[File:FuzziesSMW.png]] | ||
|[[ | |align="center"|[[Fuzzy]] | ||
| | |A black fur ball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump. | ||
|[[Donut | |align=center|[[Donut Plains 3]] | ||
|[[ | |align=center|[[Way Cool]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Goomba Sprite.png]] | ||
|[[ | |align="center"|[[Galoomba|Goomba]] | ||
|A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in bubbles. | |||
| | |align=center|[[Donut Plains 4]] | ||
| | |align=center|[[Funky (level)|Funky]] | ||
|- | |- | ||
| | |align="center"|[[File:Grinder SMW sprite.png]] | ||
|[[ | |align="center"|[[Grinder]] | ||
|A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump. | |||
|[[ | |align=center|[[Forest Fortress]] | ||
|[[ | |align=center|[[6 Wendy's Castle|#6 Wendy's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Floor gap trap.png]] | ||
| | |align="center"|Haunted Hole<ref>{{cite|date=Winter 2002|title=''Nintendo Power Advance'' Volume 4|page=59|publisher=Nintendo of America|language=en-us}}</ref> | ||
| | |A gap in the platform that moves left and right. | ||
| | |colspan="2"align=center|[[Choco-Ghost House]] | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:Hothead SMW.png]] | ||
|[[ | |align="center"|[[Hothead]] | ||
|A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump. | |||
|[[ | |align=center|[[6 Wendy's Castle|#6 Wendy's Castle]] | ||
|[[ | |align=center|[[Front Door|Bowser's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW-JumpingPiranhaFire.png]] [[File:SMW JumpingFirePiranha Fall.png]] | ||
|align="center"|[[Jumping Fire Piranha Plant]] | |||
|align= | |This rare Jumping Piranha Plant spits fireballs. | ||
|[[ | |align=center|[[Cookie Mountain]] | ||
|[[ | |align=center|[[Funky (level)|Funky]] | ||
|- | |- | ||
| | |align="center"|[[File:SMWJumpingPiranhaPlant.png]] [[File:JumpPumpkinPlant SMW.png]] | ||
|[[ | |align="center"|[[Jumping Piranha Plant]] | ||
|A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. | |||
| | |align=center|[[Yoshi's Island 1]] | ||
| | |align=center|[[Groovy]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW KoopaParatroopa Green.png]] [[File:SMW KoopaParatroopa Red.png]] [[File:SMW KoopaParatroopa Yellow.png]]<br>[[File:SMW KoopaParatroopaMask Green.png]] [[File:SMW KoopaParatroopaMask Red.png]] [[File:SMW KoopaParatroopaMask Yellow.png]] | ||
|align="center"|[[Koopa Paratroopa]] | |||
|align= | | | ||
|[[Donut | *'''Green Koopa Paratroopa:''' A green [[Koopa Troopa]] with wings. It jumps around aimlessly. | ||
*'''Red Koopa Paratroopa:''' A red Koopa Troopa with wings. It flies around in a set area. | |||
| | *'''Yellow Koopa Paratroopa:''' A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it. | ||
|align=center|[[Yoshi's Island 3]]<br>(green)<br>[[Donut Secret 2]]<br>(red)<br>[[Awesome]]<br>(yellow) | |||
|align=center|[[Funky (level)|Funky]]<br>(green)<br>[[Awesome]]<br>(red)<br>Funky<br>(yellow) | |||
|- | |- | ||
| | |align="center"|[[File:SMW KoopaTroopa Green.png]] [[File:SMW KoopaTroopa Red.png]] [[File:SMW KoopaTroopa Blue.png]] [[File:SMW KoopaTroopa Yellow.png]]<br>[[File:SMW MaskKoopa Green.png]] [[File:SMW MaskKoopa Red.png]] [[File:SMW MaskKoopa Blue.png]] [[File:SMW MaskKoopa Yellow.png]] | ||
|align="center"|[[Koopa Troopa]] / Mask Koopa | |||
|align= | | | ||
|[[Donut Plains | *'''Green Koopa Troopa:''' A turtle that walks off edges. | ||
|[[ | *'''Red Koopa Troopa:''' A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around. | ||
*'''Blue Koopa Troopa:''' This turtle is faster than other Koopa Troopas. It walks back and forth on its platform. | |||
*'''Yellow Koopa Troopa:''' This turtle walks towards Mario or Luigi and drops a [[coin]] if stomped. | |||
|align=center|[[Yoshi's Island 3]]<br>(green)<br>[[Yoshi's Island 2]]<br>(red)<br>[[Donut Plains 3]]<br>(blue)<br>[[3 Lemmy's Castle|#3 Lemmy's Castle]]<br>(yellow) | |||
|align=center|[[Funky (level)|Funky]]<br>(green)<br>Funky<br>(red)<br>Funky<br>(blue)<br>Funky<br>(yellow) | |||
|- | |- | ||
| | |align="center"|[[File:SMW KoopaTroopaNoShell Green.png]] [[File:SMW KoopaTroopaNoShell Red.png]] [[File:SMW KoopaTroopaNoShell Yellow.png]] [[File:SMW KoopaTroopaNoShell Blue.png]] | ||
|[[ | |align="center"|[[Unshelled Koopa Troopa|Koopa without a Shell]] | ||
| | |A shell-less Koopa Troopa. | ||
*'''Green Koopa without a Shell:''' A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell. | |||
|[[ | *'''Red Koopa without a Shell:''' A shell-less turtle that avoids edges. It becomes a red Koopa Troopa after entering a shell. | ||
| | *'''Blue Koopa without a Shell:''' This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one. | ||
*'''Yellow Koopa without a Shell:''' Once it jumps into a [[Yellow Shell]], it becomes a [[Shell (flashing)|flashing Shell]]. | |||
|align=center|[[Yoshi's Island 2]]<br>(green)<br>Yoshi's Island 2<br>(red)<br>[[Yoshi's Island 1]]<br>(blue)<br>[[Donut Plains 4]]<br>(yellow) | |||
|align=center|[[Funky (level)|Funky]]<br>(green)<br>Funky<br>(red)<br>Funky<br>(blue)<br>Funky<br>(yellow) | |||
|- | |- | ||
| | |align="center"|[[File:LakituSMW.png]] | ||
|[[ | |align="center"|[[Lakitu]] | ||
| | |A turtle that rides in a [[Lakitu's Cloud|cloud]] and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. | ||
|[[ | |align=center|[[Forest of Illusion 4]] | ||
|[[ | |align=center|[[Gnarly]] | ||
|- | |- | ||
| | |align="center"|[[File:PipeLakitu.png]] | ||
|[[ | |align="center"|[[Lakitu|Lakitu in a Pipe]] | ||
|A Lakitu that lives in a pipe and throws Spiny Eggs at Mario or Luigi. | |||
|[[ | |align=center|[[Vanilla Secret 2]] | ||
|[[ | |align=center|[[Forest of Illusion 4]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW RoyCastle.png]] | ||
|[[ | |align="center"|[[Lava]] | ||
| | |Molten rock that instantly causes Mario or Luigi to lose a life. A chocolate version of lava appears in the [[Chocolate Fortress]] and [[Chocolate Island 4]]. | ||
|[[ | |rowspan="2"align=center|[[1 Iggy's Castle|#1 Iggy's Castle]] | ||
|[[ | |rowspan="3"align=center|[[Front Door|Bowser's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Lava Blubbe.png]] [[File:SMW ZigzagLavaBubble.png]] | ||
|align="center"|[[Lava Bubble]] | |||
|align= | |An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi. | ||
|- | |- | ||
| | |align="center"|[[File:Li'lSparky SMW.png]] | ||
|[[ | |align="center"|[[Lil Sparky]] | ||
|A little spark that circles a platform. | |||
| | |align=center|[[6 Wendy's Castle|#6 Wendy's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Magikoopa.png]] | ||
|[[ | |align="center"|[[Magikoopa]] | ||
|A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports. | |||
|[[ | |align=center|[[3 Lemmy's Castle|#3 Lemmy's Castle]] | ||
|[[ | |align=center|[[7 Larry's Castle|#7 Larry's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:Mechakoopa.png]] | ||
|[[ | |align="center"|[[Mechakoopa]] | ||
|A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon. | |||
|[[ | |colspan="2"align=center|[[Front Door|Bowser's Castle]] | ||
| | |||
|- | |- | ||
| | |align="center"|[[File:Mega Mole SMW sprite.png]] | ||
|[[ | |align="center"|[[Mega Mole]] | ||
|A giant [[Monty Mole]] that lives underground. It can be ridden on. | |||
| | |align=center|[[Chocolate Island 4]] | ||
| | |align=center|[[Valley of Bowser 2]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Monty mole.png]] | ||
|[[ | |align="center"|[[Monty Mole]] | ||
|A mole that pops out of mountains and the ground and gives chase. | |||
|[[ | |align=center|[[Yoshi's Island 2]] | ||
|[[ | |align=center|[[Cookie Mountain]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Muncher.png]] | ||
|[[ | |align="center"|[[Muncher]] | ||
| | |An invincible black plant. | ||
| | |align=center|[[Donut Secret 2]] | ||
| | |align=center|[[Mondo]] | ||
|- | |- | ||
|align="center"|[[File:SMW Ninji sprite.png]] | |||
|align="center"|[[Ninji]] | |||
|align | |A black star-like devil that jumps up and down. | ||
|align | |||
|[[Ninji]] | |||
| | |||
|colspan="2"align=center|[[Front Door|Bowser's Castle]] | |colspan="2"align=center|[[Front Door|Bowser's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Para-bomb.png]] | ||
|[[ | |align="center"|[[Parabomb|Para-bomb]] | ||
|A parachuting Bob-omb. | |||
|[[2 | |align=center|[[Vanilla Secret 2]] | ||
|[[ | |rowspan="2"align=center|[[Chocolate Island 5]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Para-Goomba.png]] | ||
|[[ | |align="center"|[[Parachute Galoomba|Para-Goomba]] | ||
| | |A parachuting Goomba. | ||
| | |align=center|[[Donut Plains 4]] | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:SMW Pillar.png]] | ||
|[[ | |align="center"|[[Pillar]] | ||
| | |This obstacle moves slowly for some seconds, revealing itself, before suddenly smashing almost anything on its way. After some seconds later, it moves slowly back. | ||
|[[ | |align=center|[[1 Iggy's Castle|#1 Iggy's Castle]] | ||
|[[Front Door|Bowser's Castle]] | |align=center|[[Front Door|Bowser's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW PiranhaPlant.png]] [[File:SMW Pumpkin Plant.png]] | ||
|align="center"|[[Piranha Plant]] | |||
|align= | |A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi. | ||
| | |colspan="2"align=center|[[Vanilla Dome 3]] | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:Abyss.png]] | ||
|[[ | |align="center"|[[Pit]] | ||
| | |Falling into a pit causes Mario or Luigi to lose a life regardless of the form he has. | ||
|[[ | |align="center"|[[Yoshi's Island 1]] | ||
|[[ | |align="center"|[[Funky (level)|Funky]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Pokey.png]] | ||
|[[ | |align="center"|[[Pokey]] | ||
|A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump. | |||
|[[ | |align=center|[[Yoshi's Island 4]] | ||
|[[ | |align=center|[[Groovy]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Porcu-Puffer.png]] | ||
|[[ | |align="center"|[[Porcupuffer|Porcu-Puffer]] | ||
|A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump. | |||
|[[ | |align=center|[[Vanilla Secret 3]] | ||
|[[ | |align=center|[[Chocolate Island 1]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Rex.png]] [[File:RexSquishedL.gif]] | ||
|align="center"|[[Rex]] | |||
|align= | |A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it. | ||
|[[ | |align=center|[[Yoshi's Island 1]] | ||
|[[ | |align=center|[[Awesome]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW RipVanFish.png]] | ||
|[[ | |align="center"|[[Rip Van Fish]] | ||
|A sleeping fish that will chase after Mario or Luigi if it is awakened. | |||
|[[ | |align=center|[[Donut Secret 1]] | ||
|[[ | |align=center|[[Star World 2]] | ||
|- | |- | ||
| | |align="center"|[[File:Donut Plains 2.png]] | ||
|[[ | |align="center"|[[Sand tide]] | ||
|A sandy yellow platform. It usually moves up and down to crush Mario or Luigi, though some sand tides simply sink upon him landing on one. | |||
| | |align=center|[[Donut Plains 2]] | ||
| | |align=center|[[Valley of Bowser 2]] | ||
| | |||
|- | |- | ||
| | |align="center"|[[File:SpikePillar-SMW.png]] | ||
|align="center"|[[Skewer]] | |||
|align= | |This obstacle moves up and down, blocking the path. | ||
|[[ | |align=center|[[6 Wendy's Castle|#6 Wendy's Castle]] | ||
|[[Front Door|Bowser's Castle]] | |align=center|[[Front Door|Bowser's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:Pointy Pillars.png]] | ||
|[[ | |align="center"|[[Spike (Super Mario World)|Spike]] | ||
| | |This obstacle comes down from the ceiling or up from the floor. Most spikes do not retract all the way, leaving their points exposed. | ||
|[[ | |align=center|[[Chocolate Fortress]] | ||
|[[ | |align=center|[[7 Larry's Castle|#7 Larry's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Spike Top.png]] | ||
|[[ | |align="center"|[[Spike Top]] | ||
|A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump. | |||
| | |align=center|[[Donut Plains 2]] | ||
|align=center|[[Valley of Bowser 4]] | |||
|- | |- | ||
| | |align="center"|[[File:Larry's Castle.png]] | ||
|[[ | |align="center"|[[Spike Trap]] | ||
|A pointy obstacle that damages Mario or Luigi. | |||
|[[ | |align=center|[[1 Iggy's Castle|#1 Iggy's Castle]] | ||
|[[Front Door|Bowser's Castle]] | |align=center|[[Front Door|Bowser's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Spiked ceiling trap.png]] | ||
| | |align="center"|Spike-lined ceiling<ref>{{cite|date=Winter 2002|title=''Nintendo Power Advance'' Volume 4|page=49|publisher=Nintendo of America|language=en-us}}</ref> | ||
| | |Functions similarly to sand tides, except it moves only downwards until Mario or Luigi hits the [[ON/OFF Switch]], forcing it to go up. | ||
|[[ | |colspan="2"align=center|[[4 Ludwig's Castle|#4 Ludwig's Castle]] | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:SMW Spiny.png]] | ||
|[[ | |align="center"|[[Spiny]] | ||
| | |A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus. | ||
|[[ | |rowspan="2"align=center|[[Vanilla Secret 2]] | ||
|[[ | |rowspan="2"align=center|[[Gnarly]] | ||
|- | |- | ||
| | |align="center"|[[File:Spiny egg.png]] | ||
|align="center"|[[Spiny Egg]] | |||
|align= | |A [[Lakitu]] throws this. When it hits the ground, it hatches into a Spiny. | ||
|- | |- | ||
| | |align="center"|[[File:Sumo brother.png]] | ||
|[[ | |align="center"|[[Sumo Bro]]ther | ||
|A fat turtle that stomps the ground and sets fire to everything below him. | |||
|[[ | |align=center|[[Cookie Mountain]] | ||
|[[ | |align=center|[[Funky (level)|Funky]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW SuperKoopa Green.png]] [[File:SMW SuperKoopa Red.png]] [[File:SMW SuperKoopa Blue.png]] [[File:SuperKoopaFlashingFlyingL.gif]] | ||
|[[ | |align="center"|[[Super Koopa (enemy)|Super Koopa]] | ||
|A flying shell-less [[Koopa Troopa]]. | |||
| | *'''Green Super Koopa:''' It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks. | ||
*'''Red Super Koopa:''' It swoops down when Mario or Luigi approaches, then rises back up. | |||
*'''Blue Super Koopa:''' It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a [[Cape Feather]] when stomped. | |||
|align=center|[[Donut Plains 1]]<br>(red)<br>[[Butter Bridge 2]]<br>(green)<br>Donut Plains 1<br>(blue)<br>Donut Plains 1<br>(flashing) | |||
|align=center|[[Butter Bridge 2]]<br>(red)<br>[[Funky (level)|Funky]]<br>(green)<br>Butter Bridge 2<br>(blue)<br>Butter Bridge 2<br>(flashing) | |||
|- | |- | ||
| | |align="center"|[[File:Swooper SMW sprite.png]] | ||
|[[ | |align="center"|[[Swoop]]er | ||
|align= | |A green bat that lives in a cave and swoops downwards. | ||
| | |align=center|[[Donut Plains 2]] | ||
|align=center|[[Valley of Bowser 2]] | |||
|- | |- | ||
| | |align="center"|[[File:Thwimp.png]] | ||
|[[ | |align="center"|[[Thwimp]] | ||
|A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump. | |||
|[[ | |rowspan="2"align=center|[[2 Morton's Castle|#2 Morton's Castle]] | ||
|[[ | |align=center|[[7 Larry's Castle|#7 Larry's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:ThwompAngry.png]] | ||
| | |align="center"|[[Thwomp]] | ||
|A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump. | |||
| | |align=center|[[Front Door|Bowser's Castle]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Torpedo Ted.png]] | ||
|[[ | |align="center"|[[Torpedo Ted]] | ||
| | |A slow-moving torpedo. | ||
| | |colspan="2"rowspan="2"align=center|[[Soda Lake]] | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:SMW Torpedo Hasshadai.png]] | ||
|align="center"|[[Torpedo tube]] | |||
|align= | |It fires [[Torpedo Ted]]s that are invincible to all available forms of attack. | ||
|[[ | |||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:SMW BillBlaster.png]] | ||
|[[ | |align="center"|[[Bill Blaster|Turtle Cannon]] | ||
| | |An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near it. | ||
|[[ | |align=center|[[Sunken Ghost Ship]] | ||
|[[ | |align=center|[[Outrageous]] | ||
|- | |- | ||
| | |align="center"|[[File:Urchin SMW.png]] | ||
|[[ | |align="center"|[[Urchin]] | ||
| | |A spiked creature that follows a set path underwater. | ||
| | |colspan="2"align=center|[[Forest of Illusion 2]] | ||
|[[ | |||
|- | |- | ||
| | |align="center"|[[File:Volcano Lotus SMW sprite.png]] | ||
|[[ | |align="center"|[[Volcano Lotus]] | ||
|A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it. | |||
|[[1 | |align=center|[[Donut Plains 1]] | ||
|[[ | |align=center|[[Groovy]] | ||
|- | |- | ||
| | |align="center"|[[File:Mondo Screenshot.png]] | ||
|[[ | |align="center"|[[Water tide]] | ||
| | |Constantly rises and lowers, forcing Mario or Luigi to [[swim]] while also pushing him back. | ||
|colspan=2|[[ | |colspan="2"align=center|[[Mondo]] | ||
|- | |- | ||
| | |align="center"|[[File:SMW Wiggler.png]] [[File:SMW-Wiggler-angry.gif]] | ||
|align="center"|[[Wiggler]] | |||
|align= | |A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs. | ||
|[[ | |align=center|[[Forest of Illusion 1]] | ||
|[[Outrageous]] | |align=center|[[Outrageous]] | ||
|} | |} | ||
===Bosses=== | ===Bosses=== | ||
The bosses of the game are comprised of Bowser's seven children, the [[Koopalings]], all who guard a castle at the end of every world, and [[Reznor]]s, the guardians of the fortresses. The Koopalings share the same boss patterns with another Koopaling pair, with the exception of Ludwig, though the later-encountered Koopaling of the shared boss fight has a more difficult variant of the fight. Reznor boss fights are all the same, regardless of which fortress level is played. Once a Koopaling is beaten, a small cutscene plays, where Mario rescues a trapped Yoshi inside an egg and destroys the Koopaling's fortifications through one of various means, unique for each Koopaling. For example, Iggy's Castle crumbles in a typical fashion when Mario hits a TNT switch; Ludwig's Castle rockets off and crashes into a nearby hill, causing a bandage to appear where it impacted; and Roy's Castle causes an accidental explosion to Mario instead. The levels normally cannot be played again once cleared, though in international versions, they can be replayed if the player holds {{button|snes|L}} and {{button|snes|R}} on a castle's remains. Bowser, the primary antagonist of the game, can be fought at both the [[Front Door]] and [[Back Door]], though the Back Door is a far shorter level that provides almost direct access to the boss. | |||
| | |||
| | |||
The Big Boo is the game's sole secret boss, encountered in the Donut Secret House, and the only boss not encountered in a castle or fortress. He can also be fought again in all versions of the game by accessing the level normally. | |||
{|class="wikitable"width=100% | |||
!Image | |||
{|class="wikitable" | !Name | ||
! | |||
! | |||
!Description | !Description | ||
|- | |- | ||
| | |align="center"|[[File:Reznor SMW sprite.png]] | ||
|align="center"|[[Reznor]] | |||
|align | |A fire-spitting triceratops that comes in a set of four. Reznors guard the exits of all fortresses. | ||
|- | |||
|- | |- | ||
| | |align="center"|[[File:BigBoo SMW.png]] | ||
|[[ | |align="center"|[[Big Boo|The Big Boo]] | ||
|The boss of the Donut Secret House. He moves around the room while invisible, then suddenly reappears. | |||
|- | |- | ||
| | |align="center"|[[File:SMWIggyKoopaSprite.png]] | ||
|[[ | |align="center"|[[Iggy Koopa]] | ||
| | |Boss of castle #1, located on Yoshi's Island. He tries to push Mario or Luigi into a pool of lava while spitting fireballs. | ||
|- | |- | ||
| | |align="center"|[[File:SMW MortonKoopaJr.png]] | ||
|align="center"|[[Morton Koopa Jr.]] | |||
|align= | |Boss of castle #2, located in Donut Plains. He runs up the walls of his room, trying to drop onto Mario or Luigi. | ||
|- | |- | ||
| | |align="center"|[[File:SMW LemmyKoopaSprite.png]] | ||
|[[ | |align="center"|[[Lemmy Koopa]] | ||
| | |Boss of castle #3, located in the Vanilla Dome. He pops randomly out of seven pipes along with two decoys of himself. | ||
|- | |- | ||
| | |align="center"|[[File:SMWLudwigvonKoopaSprite.png]] | ||
|[[ | |align="center"|[[Ludwig von Koopa]] | ||
| | |Boss of castle #4, located on the Twin Bridges. He spins in his shell around the room, stopping to shoot fireballs. | ||
|- | |- | ||
| | |align="center"|[[File:SMWRoyKoopaSprite.png]] | ||
|[[ | |align="center"|[[Roy Koopa]] | ||
| | |Boss of castle #5, located in the Forest of Illusion. Like Morton, he runs up the walls of his room, trying to drop onto Mario or Luigi. | ||
|- | |- | ||
| | |align="center"|[[File:SMWWendyO.KoopaSprite.png]] | ||
|align="center"|[[Wendy O. Koopa]] | |||
|align= | |Boss of castle #6, located on Chocolate Island. Like Lemmy, she pops randomly out of seven pipes along with two decoys of herself. | ||
|- | |- | ||
| | |align="center"|[[File:SMWLarryKoopaSprite.png]] | ||
|[[ | |align="center"|[[Larry Koopa]] | ||
| | |Boss of castle #7, located in the Valley of Bowser. Like Iggy, he tries to push Mario or Luigi into a pool of lava while spitting fireballs. | ||
|- | |- | ||
| | |align="center"|[[File:BowserSMW.png]] | ||
|[[ | |align="center"|[[Bowser]] | ||
| | |The final boss. He hovers above in his [[Koopa Clown Car]], dropping Mechakoopas, Big Steelies, and Flames. | ||
|} | |} | ||
== | ==Items and objects== | ||
[[File:Smw powerup chart.jpg|thumb|A chart illustrating Mario's power-ups in this game]] | [[File:Smw powerup chart.jpg|thumb|A chart illustrating Mario's power-ups in this game]] | ||
There is a total of six power-ups that provide transformations in the game, with one being exclusive to Yoshi. Most power-ups emerge from the blocks populated in levels, and players are able to carry an extra item in their [[item storage|Item Stock]] if they are already powered up. While the [[Super Mushroom]], [[Fire Flower]], and [[Super Star]] return, ''Super Mario World'' introduces the Cape Feather, which gently floats down when it appears onscreen as well as being able to be spawned from defeating a [[Super Koopa (enemy)|Super Koopa]] with a flashing cape. The new [[Power Balloon]] is a rare item used in a few levels and serves as a temporary transformation for Mario and Luigi. | There is a total of six power-ups that provide transformations in the game, with one being exclusive to Yoshi. Most power-ups emerge from the blocks populated in levels, and players are able to carry an extra item in their [[item storage|Item Stock]] if they are already powered up. While the [[Super Mushroom]], [[Fire Flower]], and [[Super Star]] return, ''Super Mario World'' introduces the Cape Feather, which gently floats down when it appears onscreen as well as being able to be spawned from defeating a [[Super Koopa (enemy)|Super Koopa]] with a flashing cape. The new [[Power Balloon]] is a rare item used in a few levels and serves as a temporary transformation for Mario and Luigi. | ||
In addition to the power-up items, Mario and Luigi can encounter other level features that help them progress through the level, such as [[1-Up Mushroom]]s granting them [[extra life|extra lives]] or [[key]]s and [[keyhole]]s granting them access to secret levels. | In addition to the power-up items, Mario and Luigi can encounter other level features that help them progress through the level, such as [[1-Up Mushroom]]s granting them [[extra life|extra lives]] or [[key]]s and [[keyhole]]s granting them access to secret levels. | ||
{{br}} | |||
===Power-ups and transformations=== | |||
{|class="wikitable" | {|class="wikitable"width=100% | ||
!Image | |||
! | !Transformation | ||
! | !Name | ||
! | !Description | ||
|- | |- | ||
| | |align="center"|N/A | ||
| | |align="center"|[[File:SMWSmallMarioSprite.png]][[File:SMWSmallLuigiSprite.png]] | ||
| | |align="center"|N/A | ||
|[[Small Mario|Small Mario/Luigi]] is default and the weakest form Mario or Luigi starts with. If he touches an enemy from damaging areas, such as their sides, as well as damaging obstacles, he loses a life. | |||
|- | |- | ||
| | |align="center"|[[File:MushroomSMW.png]] | ||
| | |align="center"|[[File:SMW Mario.png]][[File:SMWLuigiSprite.png]] | ||
| | |align="center"|[[Super Mushroom]] | ||
|Super Mushrooms turn Mario or Luigi into [[Super Mario (form)|Super Mario/Luigi]]. He can sustain a hit from most obstacles and reverts to Small Mario/Luigi if he gets hit. When Super Mario or Luigi hits blocks, they spawn with more powerful items, such as Fire Flowers or Cape Feathers. '''1,000''' points are awarded. | |||
|- | |- | ||
| | |align="center"|[[File:FlowerSMW.png]] | ||
| | |align="center"|[[File:SMWFireMarioSprite.png]][[File:SMWFireLuigiSprite.png]] | ||
| | |align="center"|[[Fire Flower]] | ||
|Fire Flowers turn Mario or Luigi into [[Fire Mario|Fire Mario/Luigi]], enabling him to launch small fireballs that defeat enemies and give out coins when defeated. '''1,000''' points are awarded. | |||
|- | |- | ||
| | |align="center"|[[File:Feather.png]] | ||
| | |align="center"|[[File:SMWCapeMarioSprite.png]][[File:SMWCapeLuigiSprite.png]] | ||
| | |align="center"|[[Cape Feather]] | ||
|Cape Feathers turn Mario or Luigi into [[Cape Mario|Caped Mario/Luigi]]. He can spin his cape to defeat enemies as well as slow his descent while the jump button is held down. Caped Mario/Luigi can fly if he is given a running start. '''1,000''' points are awarded. | |||
|- | |- | ||
| | |align="center"|[[File:P-Balloon SMW.png]] | ||
| | |align="center"|[[File:SMW P-Balloon Mario.png]][[File:SMWBalloonLuigiSprite.png]] | ||
| | |align="center"|[[Power Balloon]] | ||
|Power Balloons turn Mario or Luigi into [[Balloon Mario|Balloon Mario/Luigi]]. He can float for a limited time, and extra Power Balloons replenish the time spent in the air. No points are awarded upon him collecting the item. | |||
|- | |- | ||
| | |align="center"|[[File:SMW Star.gif]] | ||
| | |align="center"|[[File:InvincibleMario.png]] | ||
|align="center"|[[Super Star]] | |||
|Super Stars make Mario or Luigi become [[Invincible Mario|Invincible Mario/Luigi]] temporarily, allowing Mario or Luigi to defeat most enemies by running into them. If the player collects more Super Stars in blocks while invincible, the duration of the invincibility is extended. '''1,000''' points are awarded. Enemies defeated while the player is invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy. | |||
|- | |- | ||
| | |align="center"|[[File:Yoshi's Wings.png]] | ||
| | |align="center"|[[File:Blue Yoshi SMW.png]] | ||
|align="center"|[[Yoshi's Wings]] | |||
|Yoshi's Wings grant Yoshi the ability to [[Winged Yoshi|fly]] and enter [[Coin Heaven]]. They turn any Yoshi blue after completion, making this the only way to get a Blue Yoshi outside Star World. | |||
|} | |} | ||
=== | ===Items=== | ||
{|class="wikitable"width=100% | |||
{|class="wikitable" | !Image | ||
!Name | |||
! | |||
! | |||
!Description | !Description | ||
|- | |- | ||
|align="center"|[[File:SMW 1-up.png]] | |||
|align="center"|[[1-Up Mushroom]] | |||
|If Mario or Luigi collects this, he gets an extra life. These mushrooms may also come from eggs if Mario or Luigi is already riding Yoshi as either brother finds them from a block/passes them by. | |||
|- | |- | ||
| | |align="center"|[[File:3upMoonSprite.png]] | ||
|[[ | |align="center"|[[3-Up Moon]] | ||
| | |If Mario or Luigi collects this very rare item, they both get three extra lives. | ||
|- | |- | ||
| | |align="center"|[[File:BerryRed.gif]] [[File:BerryPink.gif]] [[File:BerryGreen.gif]] | ||
|[[ | |align="center"|[[fruit (Yoshi food)|Berries]] | ||
| | |Eating ten Red Berries in one stage causes Yoshi to lay an egg with a Super Mushroom. Two Pink Berries produce a [[Yoshi Cloud]]. Green Berries add '''20''' seconds to the time limit. A berry is also worth the same as a coin. | ||
|- | |- | ||
| | |align="center"|[[File:SMW CoinSprite.png]] | ||
|align="center"|[[Coin]] | |||
|align= | |When Mario or Luigi collects 100 coins, he gets a 1-Up. | ||
|- | |- | ||
| | |align="center"|[[File:Yoshi Cloud Bonus Coin.png]] | ||
|[[ | |align="center"|[[Bonus Coin (Super Mario World)|Bonus Coin]] | ||
| | |If Mario or Luigi collects all ten Bonus Coins thrown by the Yoshi Cloud, it throws a 1-Up Mushroom. | ||
|- | |- | ||
| | |align="center"|[[File:YoshiCoin SMW.png]] | ||
|[[ | |align="center"|[[Dragon Coin]] | ||
| | |If Mario or Luigi collects all five Dragon Coins or more on one stage, he gets a 1-Up. '''1,000''' points are awarded, then double for each one collected. | ||
|- | |- | ||
| | |align="center"|[[File:Silver Coin.png]] | ||
|[[ | |align="center"|[[Gray Coin]] | ||
| | |Pressing a Gray P Switch turns basic enemies into Gray Coins for a limited time. If enough are collected, they create extra lives. | ||
|- | |- | ||
| | |align="center"|[[File:SMW and SMM SMW style Trampoline.png]] | ||
|[[ | |align="center"|[[Trampoline|Jumping Board]] | ||
| | |Jumping on this allows Mario or Luigi to jump much higher than normal. | ||
|- | |- | ||
| | |align="center"|[[File:SMW Key Sprite.png]] [[File:SMW Keyhole.png]] | ||
|align="center"|[[Key]] and [[keyhole]] | |||
|align= | |If Mario or Luigi grabs a key and puts it in a keyhole (which is hidden in a level), a secret level is unlocked. | ||
|- | |- | ||
| | |align="center"|[[File:SMW Lakitu's Cloud.gif]] | ||
|[[ | |align="center"|[[Lakitu's Cloud]] | ||
| | |If a Lakitu is defeated without being [[stomp]]ed on, his cloud can be ridden for a short time until it disintegrates. | ||
|- | |- | ||
| | |align="center"|[[File:SMW Magic Ball.png]] | ||
|[[ | |align="center"|[[Magic Ball]] | ||
| | |An item that ends the current stage when touched. It appears only in the [[Sunken Ghost Ship]]. | ||
|- | |- | ||
| | |align="center"|[[File:Baby Yoshi SMW green.png]] [[File:Baby Yoshi SMW red.png]] [[File:Baby Yoshi SMW blue.png]] [[File:Baby Yoshi SMW yellow.png]] | ||
|align="center"|[[Baby Yoshi|Mini-Yoshi]] | |||
|align= | |If Mario or Luigi passes nearby a lone egg, it hatches into a Mini-Yoshi. The player must feed the Mini-Yoshi five enemies, shells, coins, or active Grab Blocks for it to grow into an adult Yoshi. Feeding the Mini-Yoshi a single power-up causes it to grow up instantly. Every time a Mini-Yoshi eats something other than a power-up, the player receives a coin and '''200''' points. | ||
|- | |- | ||
| | |align="center"|[[File:SMW P Switch sprite.png]][[File:SMW Gray P Switch sprite.png]] | ||
| | |align="center"|[[P Switch|Switch Block]] and [[Gray P Switch]] | ||
| | |When a blue Switch Block is pressed, [[Empty Block|block]]s transform into coins and vice versa. If a Gray P Switch is pressed, most basic enemies, such as [[Spiny|Spinies]], transform into Gray Coins. After a short period of time, the changes made by either switch revert to normal. | ||
|} | |||
===Blocks and other objects=== | |||
{|class="wikitable" width=100% | |||
!Image | |||
!Name | |||
!Description | |||
|- | |- | ||
| | |align="center"|[[File:SMW Beanstalk.png]] [[File:Pumpkin Beanstalk sprite SMW.gif]] | ||
|[[ | |align="center"|[[vine|Beanstalk]] | ||
| | |Found hidden in blocks, Beanstalks grow out of blocks and give players access to upper parts of a level, including new areas that can lead to secret exits. Players cannot climb them while riding on Yoshi. | ||
|- | |- | ||
| | |align="center"|[[File:SMW-PWarpDoor.png]] | ||
|[[ | |align="center"|[[P Warp Door|Blue Door]] | ||
| | |A door that is visible only if a Switch Block is active. | ||
|- | |- | ||
| | |align="center"|[[File:SMW Bonusblock.png]] | ||
|[[ | |align="center"|[[bonus block|Bonus Block]] | ||
|A block that gives out a 1-Up Mushroom if the player has 30 coins. If the player has fewer than 30 coins, the block gives out one coin. | |||
|- | |- | ||
| | |align="center"|[[File:SMW spring platform.gif]] | ||
|align="center"|[[Spring platform (Super Mario World)|Bouncing bough]] | |||
|align= | |A platform that can be bounced on like a Jump Block or Jumping Board. It is always attached to the side of another object. | ||
|- | |- | ||
| | |align="center"|[[File:SMW Empty Block.png]] | ||
|[[ | |align="center"|[[Empty Block|Brown Block]] | ||
|A Prize Block that no longer has an item in it. Some Brown Blocks form snakes that carry players through the level. | |||
|- | |- | ||
| | |align="center"|[[File:SMW Cheep Cheep in Bubble.png]] [[File:SMW Galoomba in Bubble.png]] [[File:SMW Mushroom in Bubble.png]] [[File:SMW Bob-omb in Bubble.png]] | ||
|[[ | |align="center"|[[Bubble]] | ||
| | |Bubbles float around and can contain [[Super Mushroom]]s, [[Galoomba|Goomba]]s, [[Bob-omb]]s, or [[Cheep Cheep]]s. | ||
|- | |- | ||
| | |align="center"|[[File:SMW Count-Lift.png]] | ||
|[[ | |align="center"|[[Count-Lift]] | ||
|A lift that moves in a straight line to the right and counts down. When its timer reaches zero, the lift falls. | |||
|- | |- | ||
| | |align="center"|[[File:Diagonal Lift SMW.png]] | ||
|[[ | |align="center"|[[Diagonal platform]] | ||
| | |An angled dirt and tuft platform facing either top left or top right. It slowly moves to one side, stops, and then moves back repeatedly. | ||
|- | |- | ||
|align="center"|[[File:DottedLineBlock.png]] [[File:SMW Yellow Dotted Line Block.png]] [[File:SMW Blue Dotted Line Block.png]] [[File:SMW Red Dotted Line Block.png]] | |||
|align="center"|[[Dotted-Line Block|Dotted Line Block]] | |||
|A permeable block that indicates the presence of an Exclamation Mark Block. Dotted Line Blocks turn solid once the ! Switch of the corresponding Switch Palace is activated. | |||
|- | |- | ||
| | |align="center"|[[File:SMW Yellow Exclamation Mark Block.png]] [[File:SMW Green Exclamation Mark Block.png]] [[File:SMW Red Exclamation Mark Block.png]] [[File:SMW Blue Exclamation Mark Block.png]] | ||
|[[ | |align="center"|[[! Block|Exclamation Mark Block]] | ||
| | |A block that starts out as a [[Dotted-Line Block|Dotted Line Block]] prior to the player hitting the ! Switch at the block's corresponding [[Switch Palace]]. After the ! Switch is activated, Exclamation Mark Blocks turn solid, behaving as platforms or as Prize Blocks. Yellow and green Exclamation Mark Blocks contain a Super Mushroom and a Cape Feather, respectively. | ||
|- | |- | ||
| | |align="center"|[[File:SMWPlatform.png]] | ||
|align="center"|[[Flimsy Lift]] | |||
|align= | |A stationary platform that drops when the player lands on it. | ||
|- | |- | ||
| | |align="center"|[[File:SMW WaterLift.png]] | ||
|[[ | |align="center"|Floating island platform<ref>{{cite|author=Stratton, Bryan|title=''Super Mario World: Super Mario Advance 2 Prima’s Official Strategy Guide''|page=26|publisher=[[Prima Games]]|language=en-us|date=February 26, 2002|isbn=0-7615-3913-1}}</ref> | ||
| | |A grassy platform that floats on [[water]]. The platform will sink if Mario or Luigi steps on it, and it will rise back up. | ||
|- | |- | ||
| | |align="center"|[[File:SMW Flying Platform.png]] | ||
|[[ | |align="center"|[[Flying Platform]] | ||
| | |A platform composed of three non-spinning gray Rotating Blocks with wings. [[Amazing Flyin' Hammer Brother]]s also ride on Flying Platforms, but theirs have only two Rotating Blocks. | ||
|- | |- | ||
|align="center"|[[File:SMW FlyingBlock.png]] | |||
|align="center"|[[Flying ? Block|Flying Prize Block]] | |||
|A Prize Block with wings that moves about. Once hit, it turns into a static Brown Block. | |||
|- | |- | ||
| | |align="center"|[[File:Fossil float.png]] | ||
| | |align="center"|Fossil float{{ref needed}} | ||
|A fossil-like platform that floats on lava. The platform will sink if Mario or Luigi steps on it, and it will never rise back up. | |||
|- | |- | ||
| | |align="center"|[[File:GiantGate.png]] | ||
|[[ | |align="center"|[[Giant Gate]] | ||
| | |Marks the end of the level. Players who hit the moving tape get awarded [[Goal Star|Bonus Star]]s depending on the position it is hit in; players who get 100 Bonus Stars have the opportunity to play a bonus game. If players hit the tape at its highest point, they will get 50 Bonus Stars and three extra lives. | ||
|- | |- | ||
| | |align="center"|[[File:Grab Block.png]] | ||
|align="center"|[[Grab Block]] | |||
|align= | |A dark-blue block that can be picked up and carried. Once grabbed, it can be kicked away to defeat enemies. | ||
|- | |- | ||
| | |align="center"|[[File:SMW Ice Block.png]] | ||
|[[ | |align="center"|[[Ice Block]] | ||
|A frozen version of Rotating Block that acts as a slippery platform. | |||
|- | |- | ||
| | |align="center"|[[File:SMW Jump Block.png]] | ||
|[[ | |align="center"|[[Note Block|Jump Block]] | ||
|A block that causes the players to automatically jump. When the jumping is timed right, players can jump even higher, acting similarly to a [[Trampoline|Jumping Board]]. Some Jump Blocks contain power-ups within them, and they can be activated by hitting them as normal blocks or by touching them. | |||
|- | |- | ||
| | |align="center"|[[File:SMW Messblock.png]] | ||
|[[ | |align="center"|[[Message Block]] | ||
| | |A block that gives out [[Tourist Tips|Points of Advice]], which are designed to help players learn the game. | ||
|- | |- | ||
|align="center"|[[File:MidwayGate.png]] | |||
|align="center"|[[Midway Gate]] | |||
|A striped gate that serves as the level's [[checkpoint]] when touched. When players lose a life, they spawn near the checkpoint rather than at the beginning of the level. If Small Mario/Luigi touches the Midway Gate, he powers up to Super Mario/Luigi. | |||
|- | |- | ||
| | |align="center"|[[File:SMW SemisolidPlatform.png]] | ||
|[[ | |align="center"|[[Mushroom Platform]] | ||
|A mushroom that serves as a platform. | |||
|- | |- | ||
| | |align="center"|[[File:On Off Switch SMW.png]] [[File:SMW on-off switch-off.png]] | ||
|align="center"|[[ON/OFF Switch]] | |||
|align= | |A block that can change the path a Pulley Lift travels on or can toggle the direction of a falling ceiling in [[4 Ludwig's Castle|#4 Ludwig's Castle]]. | ||
|- | |- | ||
| | |align="center"|[[File:SMW ScaleLift.png]] | ||
|[[ | |align="center"|[[Piston Lift]] | ||
| | |A lift that acts as a balancing scale. Landing on one causes it to sink while another lift rises. Piston Lifts are shaped as mushrooms. | ||
|- | |- | ||
| | |align="center"|[[File:Block Super Mario World.png]] | ||
|align="center"|[[? Block|Prize Block]] | |||
|align= | |Gives a variety of items when hit, such as [[coin]]s, power-ups, and other items. Once depleted, it turns into a Brown Block. Some Prize Blocks are [[Coin Block]]s that contain a total of 10 coins. Some Prize Blocks are hidden and are revealed either if the player hits them or if they are activated by a Switch Block. | ||
|- | |- | ||
| | |align="center"|[[File:SMW PulleyLift.png]] | ||
|align="center"|[[Lift|Pulley Lift]] | |||
|A lift that travels along a [[track]]. | |||
|- | |- | ||
| | |align="center"|[[File:Red Question Mark Block.png]] | ||
|[[ | |align="center"|[[? Block|Red ? Block]] | ||
|A block that activates a floating spotlight found near the end of [[Bowser's Castle]]. | |||
|- | |- | ||
| | |align="center"|[[File:SMW Rope.png]] | ||
|[[ | |align="center"|[[Rope]] | ||
| | |An object players can climb on, similar to a Beanstalk and a fence. Ropes are used to travel through a level. Players cannot climb them while riding on Yoshi. | ||
|- | |- | ||
| | |align="center"|[[File:SMW RotatingBlock.png]] | ||
|[[ | |align="center"|[[Rotating Block]] | ||
|A block that flips when it is hit from below or by [[Cape Mario|Caped Mario/Luigi]], causing it to be unable to be landed on. [[Super Mario (form)|Super Mario/Luigi]] can destroy Rotating Blocks by [[Spin Jump|spin-jump]]ing on them. [[Chargin' Chuck]]s can destroy them, and some enemies are hidden in them. | |||
|- | |- | ||
| | |align="center"|[[File:SMW Rouletteblock.gif]] | ||
|[[ | |align="center"|[[Roulette Block]] | ||
|A block that contains power-ups that swap between the available types. Items that are released from the blocks still change form when they are out. | |||
|- | |- | ||
| | |align="center"|[[File:Semisolid platform SMW.png]] | ||
|[[ | |align="center"|[[Semisolid Platform]] | ||
|A variety of platforms that can be jumped through. | |||
|- | |- | ||
| | |align="center"|[[File:SMW RotatingLift.png]] | ||
|[[ | |align="center"|[[Single Swing Lift]] | ||
|A platform attached to a pivot point. The brown version is stationary until stood on, while the gray version perpetually rotates in a certain direction. | |||
|- | |- | ||
| | |align="center"|[[File:SkullRaft.png]] | ||
|[[ | |align="center"|[[Lava Lift|Skull Raft]] | ||
|A platform composed of four segmented skulls that appears on lava. When landed on, it automatically moves. | |||
|- | |- | ||
| | |align="center"|[[File:SMW SnakeBlock.png]] | ||
|[[ | |align="center"|[[Snake Block|Snake platform]] | ||
|A platform composed of Brown Blocks that, when stood on, travels through a level. | |||
|- | |- | ||
| | |align="center"|[[File:SMW BackDoor.png]] | ||
| | |align="center"|Spotlight<ref>{{cite|language=en-us|date=August 1991|title=Nintendo ''Mario Mania'' Player's Guide|page=147|publisher=Nintendo of America}}</ref> | ||
| | |Helps Mario or Luigi see in the dark. It appears only in [[Bowser's Castle]] and is triggered by a red ? Block. | ||
|- | |- | ||
| | |align="center"|[[File:SMW StretchBlock Animated.gif]] | ||
|[[ | |align="center"|[[Stretch Block]] | ||
|A platform composed of five blocks that stretch or compress in a set pattern, either vertically or horizontally, sometimes alternating between the two. | |||
|- | |- | ||
| | |align="center"|[[File:SMW TriangularBlock.png]] | ||
|[[ | |align="center"|[[Triangular Block]] | ||
|A block that allows Mario or Luigi to run up walls. Yoshi cannot run up walls, though he can bounce off Triangular Blocks. | |||
|- | |- | ||
|align="center"|[[File:SMW TripleSwingLift.png]] | |||
|align="center"|[[Triple Swing Lift]] | |||
|A set of three platforms that perpetually spin around their pivot point. | |||
|- | |- | ||
| | |align="center"|[[File:Warp Pipe SMW.png]] | ||
|[[ | |align="center"|[[Warp Pipe]] | ||
| | |A pipe that can lead players to another area of the level if they either duck or jump into one. Some Warp Pipes contain varieties of Piranha Plants or Lakitus, some extend and retract (found only in [[Forest of Illusion 4]]), and some large, diagonal Warp Pipes launch players. | ||
|- | |- | ||
| | |align="center"|[[File:Water_lift.png]] | ||
|align="center"|Water lift{{ref needed}} | |||
|align= | |A brown platform that floats on water. The platform will sink if Mario or Luigi steps on it, and it will rise back up. | ||
|- | |- | ||
| | |align="center"|[[File:DoorSMW.png]] | ||
| | |align="center"|[[Warp Door|Yellow Door]] | ||
| | |A door found in Ghost Houses, fortresses, and castles. Yellow Doors take the player to another portion of the level. Large red doors serve as entry points to a boss. | ||
|- | |- | ||
| | |align="center"|[[File:Bonus Cloud sprite SMW.gif]] | ||
|align="center"|[[Yoshi Cloud]] | |||
|align | |A cloud that hatches from an egg after Yoshi eats two Pink Berries. If Mario or Luigi catches all ten Bonus Coins that it drops, it will release a 1-Up Mushroom. | ||
| | |||
|} | |} | ||
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|align="center"|[[Coin Heaven]] | |align="center"|[[Coin Heaven]] | ||
|A bonus, sky-themed area accessed by using pipes, Beanstalks, and [[Yoshi's Wings]], where players are typically awarded many coins. Unlike in other areas of the level, if the player falls, they do not lose a life and resume the main level. The variant that requires Yoshi's Wings auto-scrolls and contains five Dragon Coins; if players drop down, they finish the level. | |A bonus, sky-themed area accessed by using pipes, Beanstalks, and [[Yoshi's Wings]], where players are typically awarded many coins. Unlike in other areas of the level, if the player falls, they do not lose a life and resume the main level. The variant that requires Yoshi's Wings auto-scrolls and contains five Dragon Coins; if players drop down, they finish the level. | ||
|- | |||
|align="center"|[[File:Coin Snake.png]] | |||
|align="center"|[[Control Coin]] | |||
|When hit from certain Prize Blocks, Control Coins are coins players can control the direction of with {{button|snes|Pad}}. | |||
|- | |||
|align="center"|[[File:Iggy's Castle Gate.png]] | |||
|align="center"|[[Chain-Link|Fence]] | |||
|Located in a variety of castle or fortress levels, fences can be climbed on by players. Players can also hit a fence to activate [[flip panel (Chain-Link)|Revolving Door]]s and to defeat [[Climbing Koopa]]s on the other side. | |||
|- | |||
|align="center"|[[File:SMW Yoshi's Island 1 Pipe Cannon.png]] | |||
|align="center"|[[Pipe Cannon]] | |||
|A diagonal-facing Warp Pipe that shoots Mario or Luigi out of it. Pipe Cannons are exit points, usually from an underground area. | |||
|- | |- | ||
|align="center"|[[File:YellowSwitchPalace.png]] | |align="center"|[[File:YellowSwitchPalace.png]] | ||
|align="center"|[[Switch Palace]] | |align="center"|[[Switch Palace]] | ||
|A bonus level that contains a [[! | |A bonus level that contains a [[! Switch]] that turns the respectively colored Dotted Line Blocks into solid Exclamation Mark Blocks. Once completed, [[Unrevisitable area|Switch Palaces cannot be accessed again]]. There are four Switch Palaces in the game, and all except the [[Yellow Switch Palace]] require players to take secret exits to access them. | ||
|} | |} | ||
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[[File:Sorbetislandbug.png|thumb|right|The miscolored overworld glitch]] | [[File:Sorbetislandbug.png|thumb|right|The miscolored overworld glitch]] | ||
===Glitched graphics from defeated enemies=== | ===Glitched graphics from defeated enemies=== | ||
The balls on [[Iggy]]'s and [[Larry]]'s platforms can be destroyed by the sliding attack, as can the [[Grinder]]s (using a [[Triangular Block]]). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated. The same happens if [[Mario]] does a nosedive in the second level of the [[Bowser]] battle. The [[Metal ball|Big Steely]] is defeated as a red sprite of [[Princess Peach|Princess Toadstool]]'s head. | The balls on [[Iggy Koopa|Iggy]]'s and [[Larry Koopa|Larry]]'s platforms can be destroyed by the sliding attack, as can the [[Grinder]]s (using a [[Triangular Block]]). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated. The same happens if [[Mario]] does a nosedive in the second level of the [[Bowser]] battle. The [[Metal ball|Big Steely]] is defeated as a red sprite of [[Princess Peach|Princess Toadstool]]'s head. | ||
===Miscolored overworld=== | ===Miscolored overworld=== | ||
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[[File:SMWEdibleDolphin.png|thumb|Yoshis can eat the Dolphins in the Japanese version.]] | [[File:SMWEdibleDolphin.png|thumb|Yoshis can eat the Dolphins in the Japanese version.]] | ||
*Yoshis can eat the [[Dolphin]]s as if they were regular enemies in the Japanese version of ''Super Mario World'' but not in the international versions of the game, likely due to them not being enemies. However, this change was later reversed in the reissue, ''[[Super Mario World: Super Mario Advance 2]]'', allowing Yoshis to eat the Dolphins in the non-Japanese versions of the game as well. | *Yoshis can eat the [[Dolphin]]s as if they were regular enemies in the Japanese version of ''Super Mario World'' but not in the international versions of the game, likely due to them not being enemies. However, this change was later reversed in the reissue, ''[[Super Mario World: Super Mario Advance 2]]'', allowing Yoshis to eat the Dolphins in the non-Japanese versions of the game as well. | ||
====Level design changes==== | ====Level design changes==== | ||
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==Notable mistakes and errors== | ==Notable mistakes and errors== | ||
===Graphical=== | ===Graphical=== | ||
<!--If a discrepancy can be excused by the palette and tile size limitations, don't add it, as it's not a mistake in that case. For instance, there are not enough colors in a palette to color the Koopalings' hair and shells properly at once, Koopa Troopas have short snouts due to the limited size of the tiles, and | <!--If a discrepancy can be excused by the palette and tile size limitations, don't add it, as it's not a mistake in that case. For instance, there are not enough colors in a palette to color the Koopalings' hair and shells properly at once, Koopa Troopas have short snouts due to the limited size of the tiles, and Koopas without Shells are squat due to needing to have the same hitbox while walking as while sliding. Oddities induced by reusing tiles in very off-model ways, such as Bony Beetles having Dry Bones' falling apart animation, can be put down, but discretion in adding these is advised.--> | ||
*Several graphical errors are present in the game. Of note is that the [[Magikoopa]]s' unique palette has their colors ordered incorrectly, resulting in the area that should be occupied by the lightest shade of blue instead having the darkest. This is fixed in the Game Boy Advance version by giving them the normal blue palette. | *Several graphical errors are present in the game. Of note is that the [[Magikoopa]]s' unique palette has their colors ordered incorrectly, resulting in the area that should be occupied by the lightest shade of blue instead having the darkest. This is fixed in the Game Boy Advance version by giving them the normal blue palette. | ||
*The Koopa bosses are all depicted with three fingers on each hand. This is fixed in the GBA version. Most of the [[Koopalings]]' sprites are made to resemble their ''[[Super Mario Bros. 3]]'' counterparts (likely to be more easy to recognize), even when the result would be off-model from their artwork, such as with [[Iggy]] having only one tooth and [[Wendy]] having a white bow with red spots. | *The Koopa bosses are all depicted with three fingers on each hand. This is fixed in the GBA version. Most of the [[Koopalings]]' sprites are made to resemble their ''[[Super Mario Bros. 3]]'' counterparts (likely to be more easy to recognize), even when the result would be off-model from their artwork, such as with [[Iggy Koopa|Iggy]] having only one tooth and [[Wendy O. Koopa|Wendy]] having a white bow with red spots. | ||
*[[Morton]], [[Roy]], and [[Ludwig]] are given green, blue, and yellow palettes, respectively, in gameplay. In the credits, they are given turquoise, gray, and pink palettes, respectively. However, in order to match up with their ''Super Mario Bros. 3'' palettes, they should be given the gray, pink, and turquoise palettes, respectively. The credits also give Ludwig Morton's teeth, which would remain for his appearance in ''Super Mario Maker 2''. | *[[Morton Koopa Jr.|Morton]], [[Roy Koopa|Roy]], and [[Ludwig von Koopa|Ludwig]] are given green, blue, and yellow palettes, respectively, in gameplay. In the credits, they are given turquoise, gray, and pink palettes, respectively. However, in order to match up with their ''Super Mario Bros. 3'' palettes, they should be given the gray, pink, and turquoise palettes, respectively. The credits also give Ludwig Morton's teeth, which would remain for his appearance in ''Super Mario Maker 2''. | ||
*[[Lemmy]] is depicted as being yellow and has large fangs and spikeless arm cuffs, likely owing to having the same body as Wendy to conserve graphic space. | *[[Lemmy Koopa|Lemmy]] is depicted as being yellow and has large fangs and spikeless arm cuffs, likely owing to having the same body as Wendy to conserve graphic space. | ||
*Iggy is accidentally given [[Larry]]'s hair, leaving Iggy's [[List of Super Mario World pre-release and unused content|unused]] except for in the credits. This error remains in the GBA version. | *Iggy is accidentally given [[Larry Koopa|Larry]]'s hair, leaving Iggy's [[List of Super Mario World pre-release and unused content|unused]] except for in the credits. This error remains in the GBA version. | ||
*[[Bowser]] is depicted as being primarily green. This is fixed in the GBA version to make him primarily orange. In addition, he lacks the spiked cuffs on his arms. This error is kept in the GBA version. Bowser's sprite was redesigned in the ''Super Mario World'' theme of ''[[Super Mario Maker]]''. | *[[Bowser]] is depicted as being primarily green. This is fixed in the GBA version to make him primarily orange. In addition, he lacks the spiked cuffs on his arms. This error is kept in the GBA version. Bowser's sprite was redesigned in the ''Super Mario World'' theme of ''[[Super Mario Maker]]''. | ||
*[[Yoshi]]'s arms are orange, as are those of the rest of [[Yoshi (species)|his species]]. | *[[Yoshi]]'s arms are orange, as are those of the rest of [[Yoshi (species)|his species]]. | ||
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*Due to how [[Mechakoopa]]s' tiles are assembled, the sprite of one getting up from being stunned appears to have half of an extra lower jaw under its full jaw and half of an extra foot over its full foot. | *Due to how [[Mechakoopa]]s' tiles are assembled, the sprite of one getting up from being stunned appears to have half of an extra lower jaw under its full jaw and half of an extra foot over its full foot. | ||
*[[Big Boo]]s have lower fangs, white eyes, and a bluish coloration in their sprites, but they appear identical to normal [[Boo]]s in their artwork. In many future games, the two remain identical in appearance outside of size. | *[[Big Boo]]s have lower fangs, white eyes, and a bluish coloration in their sprites, but they appear identical to normal [[Boo]]s in their artwork. In many future games, the two remain identical in appearance outside of size. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
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The game was placed 16th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>{{cite|title=''Nintendo Power'' Volume 100|date=September 1997|publisher=Nintendo of America|language=en-us}}{{page needed}}</ref> The game placed 47th in the 200th issue of GameInformer's "Top 200 Games of All Time." | The game was placed 16th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>{{cite|title=''Nintendo Power'' Volume 100|date=September 1997|publisher=Nintendo of America|language=en-us}}{{page needed}}</ref> The game placed 47th in the 200th issue of GameInformer's "Top 200 Games of All Time." | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center;background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|thumb|Box for ''Super Mario World: Super Mario Advance 2'', the Game Boy Advance reissue for ''Super Mario World'']] | [[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|thumb|Box for ''Super Mario World: Super Mario Advance 2'', the Game Boy Advance reissue for ''Super Mario World'']] | ||
===Nintendo Super System=== | ===Nintendo Super System=== | ||
The game was ported to the | The game was ported to the Nintendo Super System, an arcade machine, in 1991. It is the only ''Super Mario'' title released on this system. There are a few differences such as a message on the title screen letting the player know what version it is. Players can choose one of seven zones to start in. There is no way to save progress, and a timer counts down on the bottom right corner when play begins, reappearing when time is almost up. Afterwards, a screen appears, asking if the player wants to continue by inserting coins. | ||
===''Super Mario All-Stars + Super Mario World''=== | ===''Super Mario All-Stars + Super Mario World''=== | ||
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luigiplush.jpg|A plushie of Luigi based on ''Super Mario World'' | luigiplush.jpg|A plushie of Luigi based on ''Super Mario World'' | ||
chuckplush.jpg|A plushie of a [[Chargin' Chuck]] based on ''Super Mario World'' | chuckplush.jpg|A plushie of a [[Chargin' Chuck]] based on ''Super Mario World'' | ||
Banpresto SMW Banzai Bill.png|A plushie of a [[ | Banpresto SMW Banzai Bill.png|A plushie of a [[Banzai Bill]] from ''Super Mario World'' | ||
magikoopaplush.jpg|A plushie of a [[Magikoopa]] from ''Super Mario World'' | magikoopaplush.jpg|A plushie of a [[Magikoopa]] from ''Super Mario World'' | ||
kparatroop.jpg|A plushie of a Koopa Paratroopa from ''Super Mario World'' | kparatroop.jpg|A plushie of a Koopa Paratroopa from ''Super Mario World'' | ||
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*''[[Super Smash Bros. Melee]]'' – There is a ''Super Mario World''-themed level called [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]. Banzai Bill also returns, and Mario uses his [[Cape]] as his side special move. Trophies of the [[Koopa Clown Car]] and Mario riding Yoshi are collectible. | *''[[Super Smash Bros. Melee]]'' – There is a ''Super Mario World''-themed level called [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]. Banzai Bill also returns, and Mario uses his [[Cape]] as his side special move. Trophies of the [[Koopa Clown Car]] and Mario riding Yoshi are collectible. | ||
*''[[Mario & Luigi: Superstar Saga]]'' – In a room in [[Woohoo Hooniversity]], four question blocks from the previous games (the names of which are even stated in their descriptions) can be seen; one of them is the question block from ''Super Mario World''. A cover of the overworld theme from ''Super Mario World'' is used for some of the minigames. The [[Koopalings]] are also fought in the same order as in ''Super Mario World''. | *''[[Mario & Luigi: Superstar Saga]]'' – In a room in [[Woohoo Hooniversity]], four question blocks from the previous games (the names of which are even stated in their descriptions) can be seen; one of them is the question block from ''Super Mario World''. A cover of the overworld theme from ''Super Mario World'' is used for some of the minigames. The [[Koopalings]] are also fought in the same order as in ''Super Mario World''. | ||
*''[[Super Mario Sunshine]]'' – When [[F.L.U.D.D.|FLUDD]] scans Mario, a video of Mario battling [[Iggy]] in this game can be seen. | *''[[Super Mario Sunshine]]'' – When [[F.L.U.D.D.|FLUDD]] scans Mario, a video of Mario battling [[Iggy Koopa|Iggy]] in this game can be seen. | ||
*''[[Paper Mario: The Thousand-Year Door]]'' – Riding Yoshi came from this game. Also, if Mario gets an email from the [[Rogueport Direct Mail Service|RDM]], a tone that is a cover of the music that plays when Mario destroys a castle in this game plays. If Mario gets an email from Peach, the Title Screen music from this game plays. | *''[[Paper Mario: The Thousand-Year Door]]'' – Riding Yoshi came from this game. Also, if Mario gets an email from the [[Rogueport Direct Mail Service|RDM]], a tone that is a cover of the music that plays when Mario destroys a castle in this game plays. If Mario gets an email from Peach, the Title Screen music from this game plays. | ||
*''[[Super Mario 64 DS]]'' – [[Winged Yoshi]] returns in the [[Super Mario 64 DS#VS Mode|multiplayer mode]] of this game. | *''[[Super Mario 64 DS]]'' – [[Winged Yoshi]] returns in the [[Super Mario 64 DS#VS Mode|multiplayer mode]] of this game. | ||
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*''[[WarioWare: Get It Together!]]'' – [[Super Mario World (WarioWare: Get It Together!)|A microgame]] based on ''Super Mario World'' appears in this game, which involves traversing to the end of a level. | *''[[WarioWare: Get It Together!]]'' – [[Super Mario World (WarioWare: Get It Together!)|A microgame]] based on ''Super Mario World'' appears in this game, which involves traversing to the end of a level. | ||
*''[[Super Mario Bros. Wonder]]'' – In the course [[Break Time! Wonder Token Tunes]], the bonus game theme from ''Super Mario World'' plays. [[Serpont]]s also look and function similarly to Rexes. | *''[[Super Mario Bros. Wonder]]'' – In the course [[Break Time! Wonder Token Tunes]], the bonus game theme from ''Super Mario World'' plays. [[Serpont]]s also look and function similarly to Rexes. | ||
==Gallery== | ==Gallery== | ||
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==External links== | ==External links== | ||
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}} | {{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}} | ||
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf Manual] | *[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf Manual] | ||
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf American English manual] | *[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf American English manual] |