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{{italic title}}
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{{FA}}
{{FA}}
{{proposal notice|MarioWiki:Proposals#Standardize sectioning for Super Mario series game articles}}
{{about|the video game for the [[Super Nintendo Entertainment System]]|other uses|[[Super Mario World (disambiguation)]]}}
{{about|the video game for the [[Super Nintendo Entertainment System]]|other uses|[[Super Mario World (disambiguation)]]}}
{{redirect|SMW|the game known as "Super Mario Wii" in South Korea|[[Super Mario Galaxy]]}}
{{redirect|SMW|the game known as "Super Mario Wii" in South Korea|[[Super Mario Galaxy]]}}
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{release|Japan|November 21, 1990|South Korea|1991<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-mario-world-kor/|publisher=Scanlines16.com|title=Super Mario World (KR)|language=French|archive=archive.today/2024.06.06-201224/http://scanlines16.com/collection/super-mario-world-kor/|accessdate=June 6, 2024}}</ref>|USA|August 18, 1991<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|April 11, 1992<ref>{{cite|url=www.themushroomkingdom.net/games/smw|title=''Super Mario World'' (SNES)|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}</ref>|Australia|July 1, 1992}}'''Nintendo Super System:'''<br>{{release|USA|1991<ref>{{cite|url=flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2|title=Arcade flyer|publisher=Arcade Museum|language=en|accessdate=June 27, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{release|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{release|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{release|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 5, 2019<ref>{{cite|language=en-us|author=Nintendo of America|date=September 4, 2019|url=youtu.be/8TVE44feo_I?t=1386|timestamp=23:06|title=Nintendo Direct 9.4.2019|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Japan|September 6, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|language=ja|url=youtu.be/IjZbFWW23d0?t=3568|title=Nintendo Direct 2019.9.5|publisher=YouTube|accessdate=September 4, 2019}}{{dead link}}</ref>|Europe|September 6, 2019<ref>{{cite|publisher=Twitter|language=en-gb|author=Nintendo of Europe|url=x.com/NintendoEurope/status/1169375812610592769|title=Exclusively for members, these 20 classic #SuperNES games can be played from 06/09 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|accessdate=June 27, 2024}}</ref>|Australia|September 6, 2019<ref>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/1169378280031436800|title=Exclusively for members, these 20 classic #SuperNES games can be played from 6/9 with Super Nintendo Entertainment System – #NintendoSwitchOnline! Members can enjoy select games with local or online multiplayer, and more games will be added soon! #NintendoDirect|publisher=Twitter|accessdate=September 4, 2019}}</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Give the world a whole new look!'''''<br>{{release|Japan|March 31, 2022|USA|March 31, 2022|Europe|March 31, 2022|Australia|March 31, 2022}}
|release='''SNES:'''<br>{{release|Japan|November 21, 1990|USA|August 18, 1991<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|April 11, 1992<ref>[http://www.themushroomkingdom.net/games/smw Date info of ''Super Mario World'' (SNES) from TMK], retrieved 4/1/2008</ref>|Australia|July 1, 1992}}'''Nintendo Super System:'''<br>{{release|USA|1991<ref>[https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=3920&image=2 Arcade flyer]</ref>}}'''Virtual Console (Wii):'''<br>{{release|Japan|December 2, 2006|USA|February 5, 2007|Europe|February 9, 2007|Australia|February 9, 2007|South Korea|April 26, 2008}}'''Virtual Console (Wii U):'''<br>{{release|USA|April 26, 2013|Europe|April 27, 2013|Japan|April 27, 2013|Australia|April 28, 2013}}'''Virtual Console (New 3DS):'''<br>{{release|USA|March 3, 2016|Europe|March 3, 2016|Japan|March 4, 2016|Australia|March 4, 2016}}'''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Give the world a whole new look!'''''<br>{{release|Japan|March 31, 2022|USA|March 31, 2022|Europe|March 31, 2022|Australia|March 31, 2022}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Genre#Platform games|Platformer]], action-adventure
|genre=[[Genre#Platform games|Platformer]], action-adventure
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|format={{format|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|switchdl=1}}
|media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|switchdl=1}}
|platforms=Super Famicom / [[Super Nintendo Entertainment System]], Nintendo Super System, [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition/Super Famicom Mini]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=Super Famicom / [[Super Nintendo Entertainment System]], Nintendo Super System, [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition/Super Famicom Mini]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|3ds=1|snesclassic=1|joy-con=1|switchpro=1|switchsnes=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|3ds=1|snesclassic=1|joy-con=1|switchpro=1|switchsnes=1}}
|serials=SHVC-MW (Japan)
}}
}}
'''''Super Mario World''''' is a 2D action-adventure platform game and a launch title released for the [[Super Nintendo Entertainment System]] in 1990, developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. It is the sixth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ([[Shogakukan]]) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|language=en-us|date=October 23, 2018|isbn=978-4-09-106569-8}}</ref> and a direct sequel to ''[[Super Mario Bros. 3]]''. In being a sequel, the game retains many of the elements that debuted in ''Super Mario Bros. 3'', such as the [[world]] map and [[Koopalings|Koopaling]] boss fights, while introducing a large variety of new gameplay mechanics, such as an expanded and less linear world map and the ability to save the game. Introduced in ''Super Mario World'' is [[Mario]]'s sidekick, [[Yoshi]] (and [[Yoshi (species)|his species that shares his name]]), who serves as a playable mount for the Mario Bros. with his own unique abilities and gameplay style. The overall game was meant to be modeled after an action movie franchise, as can be inferred by the Japanese version of the Koopaling defeat scenes as well as the summary on the back of the Japanese box.
'''''Super Mario World''''' is a 2D action-adventure platform game and a launch title released for the [[Super Nintendo Entertainment System]] in 1990, developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. It is the sixth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> and a direct sequel to ''[[Super Mario Bros. 3]]''. In being a sequel, the game retains many of the elements that debuted in ''Super Mario Bros. 3'', such as the [[world]] map and [[Koopalings|Koopaling]] boss fights, while introducing a large variety of new gameplay mechanics, such as an expanded and less linear world map and the ability to save the game. Introduced in ''Super Mario World'' is [[Mario]]'s sidekick, [[Yoshi]] (and [[Yoshi (species)|his species that shares his name]]), who serves as a playable mount for the Mario Bros. with his own unique abilities and gameplay style. The overall game was meant to be modeled after an action movie franchise, as can be inferred by the Japanese version of the Koopaling defeat scenes as well as the summary on the back of the Japanese box.


The game was released to best-selling status on the SNES, received large amounts of critical acclaim, and is commonly seen on [[Nintendo]]'s best games of all time on various critic listings. Many of the game's introduced characters, game mechanics, and artistic themes influenced later titles in the [[Super Mario (franchise)|''Super Mario'' franchise]], where the character Yoshi was popular enough to receive [[Yoshi (franchise)|a series starring him]]. The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'', which is set many years before the events in ''Super Mario World''. The game has spawned various non-game media such as [[Super Mario World (television series)|a cartoon series]] that is based on the game, which debuted on September 14, 1991, one month after the American release. Various manga adaptions of the game have sprung up, one notable series being ''[[Super Mario-kun]]'', which has its first volumes based on ''Super Mario World'' released in 1991 and is still ongoing today.
The game was released to best-selling status on the SNES, received large amounts of critical acclaim, and is commonly seen on [[Nintendo]]'s best games of all time on various critic listings. Many of the game's introduced characters, game mechanics, and artistic themes influenced later titles in the [[Super Mario (franchise)|''Super Mario'' franchise]], where the character Yoshi was popular enough to receive [[Yoshi (franchise)|a series starring him]]. The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'', which is set many years before the events in ''Super Mario World''. The game has spawned various non-game media such as [[Super Mario World (television series)|a cartoon series]] that is based on the game, which debuted on September 14, 1991, one month after the American release. Various manga adaptions of the game have sprung up, one notable series being ''[[Super Mario-kun]]'', which has its first volumes based on ''Super Mario World'' released in 1991 and is still ongoing today.
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|{{button|switch|jc-top}} / {{button|switch|jc-left}}
|{{button|switch|jc-top}} / {{button|switch|jc-left}}
|-
|-
|Screen Scroll Option<ref>{{cite|date=September 1991|title=''Nintendo Power'' Volume 28|page=18|publisher=Nintendo of America|language=en-us}}</ref> left (does not work in auto-scrolling levels, at [[Yoshi's House]], in the [[Top Secret Area]], or in Boss Rooms)
|Screen Scroll Option<ref>''Nintendo Power'' Volume 28, page 18.</ref> left (does not work in auto-scrolling levels, at [[Yoshi's House]], in the [[Top Secret Area]], or in Boss Rooms)
|{{button|snes|L}}
|{{button|snes|L}}
|{{button|wii|L}}
|{{button|wii|L}}
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|[[File:SMW MapIcon Level2.gif]] [[Chocolate Island 3]]
|[[File:SMW MapIcon Level2.gif]] [[Chocolate Island 3]]
|[[File:SMW MapIcon Fortress.png]] [[Chocolate Fortress]]
|[[File:SMW MapIcon Fortress.png]] [[Chocolate Fortress]]
|[[File:SMW MapIcon Level1.gif]] [[Chocolate Island 5]]
|[[File:SMW MapIcon Cave1.gif]] [[Chocolate Island 4]]
|[[File:SMW MapIcon Cave1.gif]] [[Chocolate Island 4]]
|[[File:SMW MapIcon Level1.gif]] [[Chocolate Island 5]]
|-
|-
|[[File:SMW MapIcon Castle.png]] [[6 Wendy's Castle|#6 Wendy's Castle]] || || ||
|[[File:SMW MapIcon Castle.png]] [[6 Wendy's Castle|#6 Wendy's Castle]] || || ||
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===Yoshis===
===Yoshis===
In addition to Mario and Luigi, [[Yoshi (species)|Yoshi]]s of four different colors appear in the game, and they can be controlled once acquired and help the Mario Bros. in many levels of the game. Green Yoshis hatch out of [[Yoshi's Egg|egg]]s, usually found in various blocks throughout the game. If an egg is found but the player already has a Yoshi, the egg instead provides a [[1-Up Mushroom]]. If a Yoshi gets hurt, it runs off, requiring the Mario Bros. to chase it down if they want to ride it again. A Yoshi can additionally provide a Yoshi Boost<ref>{{cite|date=August 1991|language=en-us|publisher=Nintendo of America|title=''[[Mario Mania]]'' Nintendo Player's Guide|page=43}}</ref> (or Double Jump)<ref>{{cite|title=''Super NES Nintendo Player's Guide''|page=13 and 15|publisher=Nintendo of America|language=en-us|date=1992}}</ref> to Mario or Luigi if he jumps off the Yoshi. Some levels contain [[Fruit (Yoshi food)|berries]], and Yoshis can eat them and produce eggs from them if enough are eaten. Yoshis can eat most enemies, though they cannot immediately [[swallow]] most shells, requiring them to spit the shells out before they eventually swallow them.
In addition to Mario and Luigi, [[Yoshi (species)|Yoshi]]s of four different colors appear in the game, and they can be controlled once acquired and help the Mario Bros. in many levels of the game. Green Yoshis hatch out of [[Yoshi's Egg|egg]]s, usually found in various blocks throughout the game. If an egg is found but the player already has a Yoshi, the egg instead provides a [[1-Up Mushroom]]. If a Yoshi gets hurt, it runs off, requiring the Mario Bros. to chase it down if they want to ride it again. A Yoshi can additionally provide a Yoshi Boost<ref>''[[Mario Mania]]'' Nintendo Player's Guide, page 43.</ref> (or Double Jump)<ref>Super NES Nintendo Player's Guide, pages 13 and 15.</ref> to Mario or Luigi if he jumps off the Yoshi. Some levels contain [[Fruit (Yoshi food)|berries]], and Yoshis can eat them and produce eggs from them if enough are eaten. Yoshis can eat most enemies, though they cannot immediately [[swallow]] most shells, requiring them to spit the shells out before they eventually swallow them.


Red, Blue, and Yellow Yoshis are uncommon in ''Super Mario World''. They are first encountered in [[Star World]], which is accessible by using the five [[Star Road (Super Mario World)|Star Road]]s found throughout the game. Red, Blue, and Yellow Yoshis are found as [[Baby Yoshi|Mini-Yoshi]]s, small and unable to be ridden. However, through carrying them, the Mini-Yoshis eat the enemies and items they touch. When they eat five enemies, shells, [[coin]]s, or active [[Grab Block]]s, they transform into adult Yoshis and can be used normally. If a Mini-Yoshi eats a single power-up, it grows up instantly. Mini-Yoshis of all colors hatch from the eggs rescued from the castles during the end credits of the game.
Red, Blue, and Yellow Yoshis are uncommon in ''Super Mario World''. They are first encountered in [[Star World]], which is accessible by using the five [[Star Road (Super Mario World)|Star Road]]s found throughout the game. Red, Blue, and Yellow Yoshis are found as [[Baby Yoshi|Mini-Yoshi]]s, small and unable to be ridden. However, through carrying them, the Mini-Yoshis eat the enemies and items they touch. When they eat five enemies, shells, [[coin]]s, or active [[Grab Block]]s, they transform into adult Yoshis and can be used normally. If a Mini-Yoshi eats a single power-up, it grows up instantly. Mini-Yoshis of all colors hatch from the eggs rescued from the castles during the end credits of the game.
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|-
|-
|align="center"|[[File:SMW Lemmy decoy.png]] [[File:SMW Wendy decoy.png]]
|align="center"|[[File:SMW Lemmy decoy.png]] [[File:SMW Wendy decoy.png]]
|align="center"|Decoy<ref>{{cite|date=Winter 2002|title=''Nintendo Power Advance'' Volume 4|page=43 and 69|publisher=Nintendo of America|language=en-us}}</ref>
|align="center"|Decoy<ref>''Nintendo Power Advance'' v.4, pages 43 and 69.</ref>
|This harmful impostor pops out of pipes used by [[Lemmy Koopa|Lemmy]] and [[Wendy O. Koopa|Wendy]]. Decoys always come in pairs and can be stomped on.
|This harmful impostor pops out of pipes used by [[Lemmy Koopa|Lemmy]] and [[Wendy O. Koopa|Wendy]]. Decoys always come in pairs and can be stomped on.
|align=center|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|align=center|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
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|-
|-
|align="center"|[[File:SMW Floor gap trap.png]]
|align="center"|[[File:SMW Floor gap trap.png]]
|align="center"|Haunted Hole<ref>{{cite|date=Winter 2002|title=''Nintendo Power Advance'' Volume 4|page=59|publisher=Nintendo of America|language=en-us}}</ref>
|align="center"|Haunted Hole<ref>''Nintendo Power Advance'' v.4, page 59.</ref>
|A gap in the platform that moves left and right.  
|A gap in the platform that moves left and right.  
|colspan="2"align=center|[[Choco-Ghost House]]
|colspan="2"align=center|[[Choco-Ghost House]]
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|-
|-
|align="center"|[[File:SMW Spiked ceiling trap.png]]
|align="center"|[[File:SMW Spiked ceiling trap.png]]
|align="center"|Spike-lined ceiling<ref>{{cite|date=Winter 2002|title=''Nintendo Power Advance'' Volume 4|page=49|publisher=Nintendo of America|language=en-us}}</ref>
|align="center"|Spike-lined ceiling<ref>''Nintendo Power Advance'' v.4, page 49.</ref>
|Functions similarly to sand tides, except it moves only downwards until Mario or Luigi hits the [[ON/OFF Switch]], forcing it to go up.
|Functions similarly to sand tides, except it moves only downwards until Mario or Luigi hits the [[ON/OFF Switch]], forcing it to go up.
|colspan="2"align=center|[[4 Ludwig's Castle|#4 Ludwig's Castle]]
|colspan="2"align=center|[[4 Ludwig's Castle|#4 Ludwig's Castle]]
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|-
|-
|align="center"|[[File:SMW WaterLift.png]]
|align="center"|[[File:SMW WaterLift.png]]
|align="center"|Floating island platform<ref>{{cite|author=Stratton, Bryan|title=''Super Mario World: Super Mario Advance 2 Prima’s Official Strategy Guide''|page=26|publisher=[[Prima Games]]|language=en-us|date=February 26, 2002|isbn=0-7615-3913-1}}</ref>
|align="center"|Floating island platform<ref>Stratton, Bryan. ''Super Mario World: Super Mario Advance 2–Prima’s Official Strategy Guide''. Page 26.</ref>
|A grassy platform that floats on [[water]]. The platform will sink if Mario or Luigi steps on it, and it will rise back up.
|A grassy platform that floats on [[water]]. The platform will sink if Mario or Luigi steps on it, and it will rise back up.
|-
|-
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|-
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|align="center"|[[File:SMW BackDoor.png]]
|align="center"|[[File:SMW BackDoor.png]]
|align="center"|Spotlight<ref>{{cite|language=en-us|date=August 1991|title=Nintendo ''Mario Mania'' Player's Guide|page=147|publisher=Nintendo of America}}</ref>
|align="center"|Spotlight<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 147.</ref>
|Helps Mario or Luigi see in the dark. It appears only in [[Bowser's Castle]] and is triggered by a red ? Block.
|Helps Mario or Luigi see in the dark. It appears only in [[Bowser's Castle]] and is triggered by a red ? Block.
|-
|-
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==Soundtrack==
==Soundtrack==
[[File:SMW-Japanese Artwork.jpg|thumb|Album art for the ''Super Mario World'' compilation album]]
[[File:SMW-Japanese Artwork.jpg|thumb|Album art for the ''Super Mario World'' compilation album]]
While composer [[Koji Kondo]] had created many different melodies for ''[[Super Mario Bros. 3]]'', he decided to use the [[Ground Theme (Super Mario World)|same melody]] in ''Super Mario World'', albeit in an {{wp|arrangement|arranged}} form, assuming that the player would be able to recognize the melody while being exposed to new variations of music throughout the game.<ref name="iwata asks kondo">{{cite|url=www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Super-Mario-All-Stars/Vol-1-Super-Mario-History-Soundtrack-CD/5-Music-Commentary-by-Koji-Kondo-2-/5-Music-Commentary-by-Koji-Kondo-2--220040.html|language=en-gb|title=Iwata Asks: Music Commentary by Koji Kondo|publisher=Nintendo of UK|accessdate=June 27, 2024}}</ref> The melody was believed to be inspired by "{{wp|Green, Green (song)|Green, Green}}," a folk song recorded in the 1960s that was very popular in Japan.<ref>{{cite|author=Thomas Game Docs|date=June 15, 2021|url=www.youtube.com/watch?v=B8SNbCDXgaQ|language=en|title=The pop song that Nintendo copied|publisher=YouTube|accessdate=July 1, 2021}}</ref> This being the first game developed for the SNES, Kondo felt "overjoyed" about being able to take advantage of the increased technological capability, which allowed eight instruments to be used at once. To express the technological novelty of the new console, he used samples of several different instruments (as named below), implementing them all, one after the other, in the game's title song.<ref name="iwata asks kondo"/> As development progressed, Kondo grew concerned over how people would react to his unusual combinations of instruments as he noted the use of the NES's traditional {{wp|square wave}}s and {{wp|triangle wave}}s had "gained acceptance" with consumers. For the game's sound effects, Kondo decided to use a variety of musical instruments to emphasize that the game used traditional technology with a hybrid of new materials.<ref name="iwata asks kondo"/> For example, Mario's jumping sound is a {{wp|reappropriation}} of a pan flute sample. The music took around a year and a half for Kondo to compose.<ref>{{cite|author=Kawasaki, Hondai|date=January 1991|title="1990 Developer Interview" - ''Nintendo Official Guidebook for Super Mario World: Super Mario Bros. 4''|language=ja|location=Tokyo|page=167|publisher=Shogakkan}}</ref>
While composer [[Koji Kondo]] had created many different melodies for ''[[Super Mario Bros. 3]]'', he decided to use the [[Ground Theme (Super Mario World)|same melody]] in ''Super Mario World'', albeit in an {{wp|arrangement|arranged}} form, assuming that the player would be able to recognize the melody while being exposed to new variations of music throughout the game.<ref name="iwata asks kondo">[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-All-Stars/Vol-1-Super-Mario-History-Soundtrack-CD/5-Music-Commentary-by-Koji-Kondo-2-/5-Music-Commentary-by-Koji-Kondo-2--220040.html Iwata Asks: Music Commentary by Koji Kondo]. ''Nintendo''. Retrieved September 19, 2020.</ref> The melody was believed to be inspired by "{{wp|Green, Green (song)|Green, Green}}," a folk song recorded in the 1960s that was very popular in Japan.<ref>Thomas Game Docs (June 15, 2021). [https://www.youtube.com/watch?v=B8SNbCDXgaQ The pop song that Nintendo copied]. ''YouTube''. Retrieved July 1, 2021.</ref> This being the first game developed for the SNES, Kondo felt "overjoyed" about being able to take advantage of the increased technological capability, which allowed eight instruments to be used at once. To express the technological novelty of the new console, he used samples of several different instruments (as named below), implementing them all, one after the other, in the game's title song.<ref name="iwata asks kondo"/> As development progressed, Kondo grew concerned over how people would react to his unusual combinations of instruments as he noted the use of the NES's traditional {{wp|square wave}}s and {{wp|triangle wave}}s had "gained acceptance" with consumers. For the game's sound effects, Kondo decided to use a variety of musical instruments to emphasize that the game used traditional technology with a hybrid of new materials.<ref name="iwata asks kondo"/> For example, Mario's jumping sound is a {{wp|reappropriation}} of a pan flute sample. The music took around a year and a half for Kondo to compose.<ref>Kawasaki, Hondai (January 1991). "1990 Developer Interview". ''Nintendo Official Guidebook for Super Mario World: Super Mario Bros. 4'' (Japanese). Tokyo: Shogakkan: 167.</ref>


A [[Super Mario World (album)|compilation soundtrack for ''Super Mario World'']] was released in Japan on February 25, 1991, and it contains original jazz arrangements composed by musician Soichi Noriki and performed by the Mario Club Band; the album additionally contains music from ''[[Super Mario Bros.]]'' and ''Super Mario Bros. 3''. The arrangements are recorded on the album's first disc, while the second disc contains the original compositions. The music was also included on ''[[Nintendo Super Famicom Game Music]]'', another Japan-only album released in 1992 that contains music from various games released for the SNES. ''[[Super Mario Compact Disco]]'', a compilation soundtrack released originally in Japan on August 1, 1993, contains pieces that remix and rearrange music sampling sound effects from the game into a funk and hip-hop-oriented genre with lyrics. ''Super Mario World'' music has been featured in several of the ''Nintendo Sound Selection'' series, namely ''[[Nintendo Sound Selection Vol.2: Loud Music]]'' and ''[[Nintendo Sound Selection: Endings & Credits]]'', and in several ''Super Mario'' anniversary soundtracks, such as ''[[Happy! Mario 20th - Super Mario Sound Collection]]'' and ''[[The 30th Anniversary Super Mario Bros. Music]]''.
A [[Super Mario World (album)|compilation soundtrack for ''Super Mario World'']] was released in Japan on February 25, 1991, and it contains original jazz arrangements composed by musician Soichi Noriki and performed by the Mario Club Band; the album additionally contains music from ''[[Super Mario Bros.]]'' and ''Super Mario Bros. 3''. The arrangements are recorded on the album's first disc, while the second disc contains the original compositions. The music was also included on ''[[Nintendo Super Famicom Game Music]]'', another Japan-only album released in 1992 that contains music from various games released for the SNES. ''[[Super Mario Compact Disco]]'', a compilation soundtrack released originally in Japan on August 1, 1993, contains pieces that remix and rearrange music sampling sound effects from the game into a funk and hip-hop-oriented genre with lyrics. ''Super Mario World'' music has been featured in several of the ''Nintendo Sound Selection'' series, namely ''[[Nintendo Sound Selection Vol.2: Loud Music]]'' and ''[[Nintendo Sound Selection: Endings & Credits]]'', and in several ''Super Mario'' anniversary soundtracks, such as ''[[Happy! Mario 20th - Super Mario Sound Collection]]'' and ''[[The 30th Anniversary Super Mario Bros. Music]]''.


The soundfont used for the ''Super Mario World'' soundtrack consists of the following instrument samples: the fretless bass, piano, pan flute, brass, and clarinet from the {{wp|Kawai K1}} module; the fantasia synth, arco strings, bass marimba, and slap bass from the {{wp|Roland D-50}} synthesizer; the honky-tonk, steel drum, and oud from the Roland L-CD1 (a sample library built for the {{wp|Roland S-50|S-50}} synthesizer); and the dry kick, impact snare, reverb snare, closed hi-hat, and open low conga from the {{wp|Roland R-8}} drum machine. An orchestra hit sample from unknown equipment by {{wp|E-mu Systems}} is also present, and it was used to construct Yoshi's record-scratching voice effect. The cannon sound used for the thunder effects is of unknown origin, but it is currently part of the Soundstorm Sound Effects Library; it is the first professional film sound effect to be sampled in a Nintendo game. The origin of the heavy guitar used in the final boss theme is currently unknown.<ref>{{cite|url=docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203|title=NEWER VGM Sound Sources|language=en|publisher=Google Sheets|accessdate=June 27, 2024}}</ref>
The soundfont used for the ''Super Mario World'' soundtrack consists of the following instrument samples: the fretless bass, piano, pan flute, brass, and clarinet from the {{wp|Kawai K1}} module; the fantasia synth, arco strings, bass marimba, and slap bass from the {{wp|Roland D-50}} synthesizer; the honky-tonk, steel drum, and oud from the Roland L-CD1 (a sample library built for the {{wp|Roland S-50|S-50}} synthesizer); and the dry kick, impact snare, reverb snare, closed hi-hat, and open low conga from the {{wp|Roland R-8}} drum machine. An orchestra hit sample from unknown equipment by {{wp|E-mu Systems}} is also present, and it was used to construct Yoshi's record-scratching voice effect. The cannon sound used for the thunder effects is of unknown origin, but it is currently part of the Soundstorm Sound Effects Library; it is the first professional film sound effect to be sampled in a Nintendo game. The origin of the heavy guitar used in the final boss theme is currently unknown.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
===Media===
===Media===
{{main-media}}
{{main-media}}
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==Development==
==Development==
The game was produced by [[Shigeru Miyamoto]], featuring music composed by Koji Kondo and graphics designed by [[Shigefumi Hino]], and it was the first game designed for the SNES. As an experiment, the teammates ported ''Super Mario Bros. 3'' to the console, and it felt like the same game to them despite the enhanced graphics, so the teammates wanted to create something new for the console (though ''Super Mario Bros. 3'' itself would later be ported and remade for the SNES as one of the featured games in ''[[Super Mario All-Stars]]''). Miyamoto has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a horse. It was believed to be impossible technically until the SNES was developed, and it was changed to a dinosaur due to the team working with a dinosaur land.<ref>{{cite|language=en-us|author=Takashi Tezuka, Shigefumi Hino and Hisashi Nogami|deadlink=y|archive=web.archive.org/web/20171003014426/https://www.nintendo.com/super-nes-classic/interview-super-mario-world|title=''Super Mario World'' and ''Super Mario World 2: Yoshi's Island''|publisher=Nintendo of America|accessdate=September 19, 2020}}</ref> The team first came up with a crocodile, which the team felt did not fit in Mario's world, so the design was altered to eventually evolve into Yoshi. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>{{cite|title=''Mario Mania'' Player's Guide|page=32|date=August 1991|publisher=Nintendo of America|language=en-us}}</ref>
The game was produced by [[Shigeru Miyamoto]], featuring music composed by Koji Kondo and graphics designed by [[Shigefumi Hino]], and it was the first game designed for the SNES. As an experiment, the teammates ported ''Super Mario Bros. 3'' to the console, and it felt like the same game to them despite the enhanced graphics, so the teammates wanted to create something new for the console (though ''Super Mario Bros. 3'' itself would later be ported and remade for the SNES as one of the featured games in ''[[Super Mario All-Stars]]''). Miyamoto has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a horse. It was believed to be impossible technically until the SNES was developed, and it was changed to a dinosaur due to the team working with a dinosaur land.<ref>Takashi Tezuka, Shigefumi Hino and Hisashi Nogami. [https://web.archive.org/web/20171003014426/https://www.nintendo.com/super-nes-classic/interview-super-mario-world ''Super Mario World'' and ''Super Mario World 2: Yoshi's Island''.] ''Nintendo''. Retrieved September 19, 2020.</ref> The team first came up with a crocodile, which the team felt did not fit in Mario's world, so the design was altered to eventually evolve into Yoshi. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>Interview with Shigeru Miyamoto in ''Mario Mania'' Player's Guide, p. 32.</ref>


At one point during the game's development, it was meant to be released in North America and Europe under the full '''''Super Mario Bros. 4''''' title, but it was later shortened to simply ''Super Mario World''.<ref>{{cite|url=www.youtube.com/watch?v=W0MbGdkbeEU|author=Grooveraider|date=February 6, 2008|title=Super Nintendo: Parents not gonna like what they hear...|publisher=YouTube|language=en-us|accessdate=June 27, 2024}}</ref><ref>{{cite|url=www.youtube.com/watch?v=MTzyz2TgGls|author=Grooveraider|title=Parents Upset Over New Nintendo Console - Super Nintendo - Circa 1991|publisher=YouTube|date=August 10, 2011|accessdate=June 27, 2024}}</ref> Miyamoto has stated that this is his favorite game of the ''Super Mario'' franchise.<ref>{{cite|url=www.engadget.com/2010-11-09-super-mario-world-is-miyamotos-favorite-mario-game.html|author=Mitchell, Richard|date=November 9. 2010|publisher=Engadget|language=en|accessdate=June 27, 2024|title=This is Shigeru Miyamoto's Favorite ''Super Mario'' Game}}</ref>
At one point during the game's development, it was meant to be released in North America and Europe under the full '''''Super Mario Bros. 4''''' title, but it was later shortened to simply ''Super Mario World''.<ref>[http://www.youtube.com/watch?v=W0MbGdkbeEU This local news segment displays the ''Super Mario World'' title screen with the typo'd "Super Mario Bros." subtitle.], retrieved 8/11/2011</ref><ref>[http://www.youtube.com/watch?v=MTzyz2TgGls This local news segment displays the ''Super Mario World'' title screen with the "''Super Mario Bros. 4''" subtitle.], retrieved 8/11/2011</ref> Miyamoto has stated that this is his favorite game of the ''Super Mario'' franchise.<ref>[https://www.engadget.com/2010/11/09/super-mario-world-is-miyamotos-favorite-mario-game ''Super Mario World'' is Miyamoto's favorite ''Super Mario'' game], retrieved 6/22/2018</ref><ref>[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game This is Shigeru Miyamoto's Favorite ''Super Mario'' Game], retrieved 6/22/2018</ref>


==Pre-release and unused content==
==Pre-release and unused content==
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==Regional differences==
==Regional differences==
{{main-wiki|TCRF|Super Mario World (SNES)/Version Differences}}
{{main-wiki|TCRF|Super Mario World (SNES)/Version Differences}}
A number of changes were made to ''Super Mario World'' when it was released internationally following its initial Japanese version. This included translating the Japanese names and words and tweaking various levels to make the game easier for international audiences.<ref name="TCRF">{{cite|url=tcrf.net/Super_Mario_World_(SNES)/Version_Differences|title=''Super Mario World'' (SNES)/Version Differences|publisher=The Cutting Room Floor|language=en|accessdate=June 27, 2024}}</ref>
A number of changes were made to ''Super Mario World'' when it was released internationally following its initial Japanese version. This included translating the Japanese names and words and tweaking various levels to make the game easier for international audiences.<ref name="TCRF">[http://tcrf.net/Super_Mario_World_%28SNES%29/Version_Differences The Cutting Room Floor], ''Super Mario World'' article. (Retrieved July 8, 2013)</ref>
====Gameplay changes====
====Gameplay changes====
[[File:SMWEdibleDolphin.png|thumb|Yoshis can eat the Dolphins in the Japanese version.]]
[[File:SMWEdibleDolphin.png|thumb|Yoshis can eat the Dolphins in the Japanese version.]]
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**In the Japanese version, all level names are followed by 「コースx」, "Course X," but in the international version, the names are simply numbered (i.e., 「ヨースターとう コース1」, "''Yōsutā tō Cōsu 1''," changes to "[[Yoshi's Island 1]]" instead of "Yoshi's Island Course 1").
**In the Japanese version, all level names are followed by 「コースx」, "Course X," but in the international version, the names are simply numbered (i.e., 「ヨースターとう コース1」, "''Yōsutā tō Cōsu 1''," changes to "[[Yoshi's Island 1]]" instead of "Yoshi's Island Course 1").
**[[Cheese Bridge Area]]'s, [[Cookie Mountain]]'s, [[Forest Secret Area]]'s, and [[Chocolate Secret]]'s Japanese names are all followed by 「コース1」, "Course 1," but as there are no additional levels sharing these names, the numerical designation is dropped for the international versions.
**[[Cheese Bridge Area]]'s, [[Cookie Mountain]]'s, [[Forest Secret Area]]'s, and [[Chocolate Secret]]'s Japanese names are all followed by 「コース1」, "Course 1," but as there are no additional levels sharing these names, the numerical designation is dropped for the international versions.
***However, the [[Special Zone]] levels are not numbered. [[Gnarly]] and [[Tubular]] are both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] are both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] are both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky (level)|Funky]] are 「チャンピオンシップの コース」 (Championship Course).<ref>{{cite|author=Mandelin, Clyde|date=November 21, 2013|language=en|url=legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese|title=The 4 Japanese Names for Super Mario World’s 8 “Special” Courses|publisher=Legends of Localization|accessdate=June 27, 2024}}</ref>
***However, the [[Special Zone]] levels are not numbered. [[Gnarly]] and [[Tubular]] are both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] are both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] are both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky (level)|Funky]] are 「チャンピオンシップの コース」 (Championship Course).<ref>[http://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese] "SUPER MARIO WORLD’S RADICAL SPECIAL COURSES… IN JAPANESE!" Article.</ref>
*The flavor text after defeating a Koopaling and destroying their castle is a generic text for every Koopaling in the Japanese version. In international versions, each Koopaling is given their own flavor text.
*The flavor text after defeating a Koopaling and destroying their castle is a generic text for every Koopaling in the Japanese version. In international versions, each Koopaling is given their own flavor text.
*While various enemies change designs after the game is changed to the Fall setting, in the credits, the replacements are given new monikers in the SNES version; in the Super Famicom and Game Boy Advance versions, their names remain the same.
*While various enemies change designs after the game is changed to the Fall setting, in the credits, the replacements are given new monikers in the SNES version; in the Super Famicom and Game Boy Advance versions, their names remain the same.
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario World'' received universal critical acclaim, and it is held as among Nintendo's best games with a strong legacy. The game ranks with an average of 94.44% aggregate score in GameRankings before it was merged with Metacritic. Although Metacritic does not have an official aggregate score on the game, due to it being released before Metacritic's inception, the user review is shown to be mostly positive.<ref>{{cite|url=www.metacritic.com/game/wii/super-mario-world|title=''Super Mario World''|language=en|publisher=Metacritic|accessdate=September 19, 2020}}</ref> Much of the game's general praise is directed to the game's visuals, gameplay, level design, secrets, and music, while retrospective reviews often opine that the game is still very playable today and that new players should play it.
''Super Mario World'' received universal critical acclaim, and it is held as among Nintendo's best games with a strong legacy. The game ranks with an average of 94.44% aggregate score in GameRankings before it was merged with Metacritic. Although Metacritic does not have an official aggregate score on the game, due to it being released before Metacritic's inception, the user review is shown to be mostly positive.<ref>[https://www.metacritic.com/game/wii/super-mario-world Metacritic page for ''Super Mario World''.] Retrieved September 19, 2020.</ref> Much of the game's general praise is directed to the game's visuals, gameplay, level design, secrets, and music, while retrospective reviews often opine that the game is still very playable today and that new players should play it.


Alex Navarro of GameSpot scored the game an 8.5 out of 10 in his review for the [[Virtual Console#Wii|Virtual Console]] version of the game on the [[Wii]], recommended players to play the game if they have not already.<ref>{{cite|author=Navarro, Alex|language=en|date=February 6, 2007|url=www.gamespot.com/reviews/super-mario-world-review/1900-6165471|title=''Super Mario World'' Review|publisher=GameSpot|accessdate=September 19, 2020}}</ref> He has praised the game as a "well-crafted adventure," stating that nothing in the game feels "superfluous," and that while he pointed out that it was rather short for modern game standards, the secrets are easy to overlook on a first playthrough of the game. He has praised the graphics, describing them as "colorful" and "cute" and stands out as one of the best-looking games of the system, saying that the visuals still hold to the modern era; he has praised that the game's music is some of the best the ''[[Super Mario (franchise)|Super Mario]]'' franchise has ever seen, calling the tunes "supercatchy." The only bad listed in the review of the game is the distinct lack of [[Goomba's Shoe|Kuribo's Shoe]]. Lucas M. Thomas of IGN also scored the game an 8.5 out of 10 for the Virtual Console version of the game,<ref>{{cite|author=Thomas, Lucas M.|date=February 5, 2007|url=www.ign.com/articles/2007/02/06/super-mario-world-vc-review|title=''Super Mario World'' VC Review|publisher=IGN|accessdate=September 19, 2020}}</ref> noting the game's successful history and how the game still feels good to play today despite the age. However, Thomas felt that ''Super Mario World'' does feel lacking, and he pointed out how Miyamoto felt he could have done more to the game to distinguish it from being a graphically upgraded continuation of ''[[Super Mario Bros. 3]]'' and that during the time, Nintendo's competitor, [[Sega]], took advantage of it and introduced ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.
Alex Navarro of GameSpot scored the game an 8.5 out of 10 in his review for the [[Virtual Console#Wii|Virtual Console]] version of the game on the [[Wii]], recommended players to play the game if they have not already.<ref>Navarro, Alex. (February 6, 2007). [https://www.gamespot.com/reviews/super-mario-world-review/1900-6165471/ ''Super Mario World'' Review]. ''GameSpot''. Retrieved September 19, 2020.</ref> He has praised the game as a "well-crafted adventure," stating that nothing in the game feels "superfluous," and that while he pointed out that it was rather short for modern game standards, the secrets are easy to overlook on a first playthrough of the game. He has praised the graphics, describing them as "colorful" and "cute" and stands out as one of the best-looking games of the system, saying that the visuals still hold to the modern era; he has praised that the game's music is some of the best the ''[[Super Mario (franchise)|Super Mario]]'' franchise has ever seen, calling the tunes "supercatchy." The only bad listed in the review of the game is the distinct lack of [[Goomba's Shoe|Kuribo's Shoe]]. Lucas M. Thomas of IGN also scored the game an 8.5 out of 10 for the Virtual Console version of the game,<ref>Thomas, Lucas M. (February 5, 2007). [https://www.ign.com/articles/2007/02/06/super-mario-world-vc-review ''Super Mario World'' VC Review.] ''IGN''. Retrieved September 19, 2020.</ref> noting the game's successful history and how the game still feels good to play today despite the age. However, Thomas felt that ''Super Mario World'' does feel lacking, and he pointed out how Miyamoto felt he could have done more to the game to distinguish it from being a graphically upgraded continuation of ''[[Super Mario Bros. 3]]'' and that during the time, Nintendo's competitor, [[Sega]], took advantage of it and introduced ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.


Jamie O' Neill of Nintendo Life gave the game a 10/10, writing about the game's legacy and history when it was first released and that the game is still playable today; he has written that while many games can be considered "classics," only a few can be considered "masterpieces," which O' Neill has referred to them as.<ref>{{cite|author=O' Neill, Jamie|date=September 21, 2019|url=www.nintendolife.com/reviews/snes/super_mario_world|title=''Super Mario World'' Review|publisher=Nintendo Life|accessdate=September 19, 2020}}</ref> He has stated that the game is not the flashiest showcase of the SNES's graphical effects, but he has praised the game's bright and colorful aesthetics. He has praised Koji Kondo's efforts on the soundtrack, where the themes are diverse and they carry on various moods, such as the atmospheric Ghost Houses and the energized credits tune that settles into a "beautiful melancholy" when the characters reach Yoshi's House to conclude their adventure. He has called the game's controls "perfect" and said that the game's meticulous secrets lend it a long-lasting appeal. O' Neill has then mentioned that the game scored number 2 on Nintendo Life's 20 debut SNES games from the [[Nintendo Switch Online]].
Jamie O' Neill of Nintendo Life gave the game a 10/10, writing about the game's legacy and history when it was first released and that the game is still playable today; he has written that while many games can be considered "classics," only a few can be considered "masterpieces," which O' Neill has referred to them as.<ref>O' Neill. (September 21, 2019). [https://www.nintendolife.com/reviews/snes/super_mario_world ''Super Mario World'' Review.] ''Nintendo Life''. Retrieved September 19, 2020.</ref> He has stated that the game is not the flashiest showcase of the SNES's graphical effects, but he has praised the game's bright and colorful aesthetics. He has praised Koji Kondo's efforts on the soundtrack, where the themes are diverse and they carry on various moods, such as the atmospheric Ghost Houses and the energized credits tune that settles into a "beautiful melancholy" when the characters reach Yoshi's House to conclude their adventure. He has called the game's controls "perfect" and said that the game's meticulous secrets lend it a long-lasting appeal. O' Neill has then mentioned that the game scored number 2 on Nintendo Life's 20 debut SNES games from the [[Nintendo Switch Online]].


Dan Whitehead of ''Eurogamer'' gave the game a 10/10 on his brief overview of various Virtual Console games, stating that the column nearly missed its deadline because he "ended up losing the best part of an afternoon to rediscovering its impeccable design."<ref>{{cite|author=Whitehead, Dan|date=June 9, 2007|url=www.eurogamer.net/r-virtualconsole-080607?page=2|page=2|title=Virtual Console Roundup|publisher=Eurogamer|accessdate=September 19, 2020}}</ref>
Dan Whitehead of ''Eurogamer'' gave the game a 10/10 on his brief overview of various Virtual Console games, stating that the column nearly missed its deadline because he "ended up losing the best part of an afternoon to rediscovering its impeccable design."<ref>Whitehead, Dan. (June 9, 2007). [https://www.eurogamer.net/articles/r_virtualconsole_080607?page=2 Virtual Console Roundup]. ''Eurogamer''. Retrieved September 19, 2020.</ref>


The game was placed 16th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>{{cite|title=''Nintendo Power'' Volume 100|date=September 1997|publisher=Nintendo of America|language=en-us}}{{page needed}}</ref> The game placed 47th in the 200th issue of GameInformer's "Top 200 Games of All Time."
The game was placed 16th in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> The game placed 47th in the 200th issue of GameInformer's "Top 200 Games of All Time."
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center;background-color:silver;"|Reviews
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===Sales===
===Sales===
''Super Mario World'' was bundled with the Super Nintendo Entertainment System, making it the most sold game for the SNES, selling 20 million copies.<ref>{{cite|author=Edge Staff|date=June 25, 2007|deadlink=y|archive=web.archive.org/web/20120523192223/http://www.edge-online.com/features/nintendo-years?page=2|title=THE NINTENDO YEARS|publisher=Edge.com|accessdate=September 19, 2020}}</ref>
''Super Mario World'' was bundled with the Super Nintendo Entertainment System, making it the most sold game for the SNES, selling 20 million copies.<ref>Edge Staff. (June 25, 2007). [https://web.archive.org/web/20120523192223/http://www.edge-online.com/features/nintendo-years?page=2 THE NINTENDO YEARS.] ''Edge.com'' (archive). Retrieved September 19, 2020.</ref>


==Remakes and ports==
==Remakes and ports==
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===Virtual Console===
===Virtual Console===
The game has featured in the [[Virtual Console]] selections on [[Wii]], [[Wii U]], and [[New Nintendo 3DS]]. The Wii release requires 34 blocks (4.3 MB) to install, while the Wii U release requires 23 MB.
The game has featured in the [[Virtual Console]] selections on [[Wii]], [[Wii U]], and [[New Nintendo 3DS]]. The Wii release requires 34 [[Memory Card|blocks]] (4.3 MB) to install, while the Wii U release requires 23 MB.


===Super NES Classic Edition===
===Super NES Classic Edition===
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Set4.jpg|A set of unpainted figurines from ''Super Mario World''
Set4.jpg|A set of unpainted figurines from ''Super Mario World''
Medicom Ultra Detail Figure Series 2- Super Mario World Yoshi.jpg|Medicom Ultra Detail Figure of Yoshi, released in 2015.
Medicom Ultra Detail Figure Series 2- Super Mario World Yoshi.jpg|Medicom Ultra Detail Figure of Yoshi, released in 2015.
Super Mario World Twin Cooker.jpg|The Super Mario Twin Cooker, a cooking item for household kitchens.<ref>{{cite|publisher=YouTube|url=www.youtube.com/watch?v=piDm1UaaVrY|title=<nowiki>[IRL]</nowiki> スーパーマリオツインクッカー | Using the Super Mario Twin Cooker (DISCORD REQUEST)|author=Cabbusses's Retro Obscurities|language=ja|date=August 3, 2019|accessdate=June 27, 2024}}</ref>
Super Mario World Twin Cooker.jpg|The Super Mario Twin Cooker, a cooking item for household kitchens.<ref>[https://youtube.com/watch?v=piDm1UaaVrY] [IRL]|Using the Super Mario Twin Cooker (DISCORD REQUEST) (YouTube channel Cabbusses's Retro Obscurities) Retrieved October 7th, 2019.</ref>
Super Mario Bros. Ice Cream Bar.jpg|Promotional ice cream that came out after the release of ''Super Mario World''. The ice cream itself is in the shape of Mario's face with a green bubble gum nose.<ref>{{cite|url=x-entertainment.com/updates/2003/07/28/super-mario-ice-cream|title=Super Mario Ice Cream?|publisher=X-Entertainment|date=July 28, 2003|accessdate=June 27, 2024}}{{dead link}}</ref>
Super Mario Bros. Ice Cream Bar.jpg|Promotional ice cream that came out after the release of ''Super Mario World''. The ice cream itself is in the shape of Mario's face with a green bubble gum nose.<ref>[http://x-entertainment.com/updates/2003/07/28/super-mario-ice-cream/ X-Entertainment: Super Mario Ice Cream?, dated 7/28/03]; retrieved 7/1/10</ref>
Kraft MC box.jpg|[[Kraft Macaroni & Cheese Dinner|''Super Mario Bros.'' Macaroni & Cheese Dinner]]
Kraft MC box.jpg|[[Kraft Macaroni & Cheese Dinner|''Super Mario Bros.'' Macaroni & Cheese Dinner]]
cookies.jpg|An assortment of Mario chocolate- (left), honey- (middle), and cinnamon- (right) flavored cookies manufactured by {{wp|Sunshine Biscuits}}. The characters featured are from ''Super Mario World''.<ref>{{cite|author=smbcollector|url=www.youtube.com/watch?v=Q_JbRstTQ9E|title=Super Mario Bros Cookie Boxes|date=September 24, 2009|accessdate=June 27, 2024|publisher=YouTube|language=en}}</ref>
cookies.jpg|An assortment of Mario chocolate- (left), honey- (middle), and cinnamon- (right) flavored cookies manufactured by {{wp|Sunshine Biscuits}}. The characters featured are from ''Super Mario World''.<ref>User:smbcollector, [http://www.youtube.com/watch?v=Q_JbRstTQ9E YouTube: Super Mario Bros Cookie Boxes, posted 9/24/09]; retrieved 4/24/10</ref>
SMWOrganizer.jpg|An organizer consisting of four small containers at the top, and two large containers from the bottom. Features artwork originating from ''Super Mario World''
SMWOrganizer.jpg|An organizer consisting of four small containers at the top, and two large containers from the bottom. Features artwork originating from ''Super Mario World''
mariopinball.jpg|''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'', a ''Super Mario World''-themed pinball game manufactured by {{wp|Gottlieb}}. Even though the board game is mostly modeled after ''Super Mario World'', artwork of [[Wart]] from ''[[Yume Kōjō: Doki Doki Panic]]'' can be seen in the background.
mariopinball.jpg|''[[Super Mario Bros. (pinball)|Super Mario Bros.]]'', a ''Super Mario World''-themed pinball game manufactured by {{wp|Gottlieb}}. Even though the board game is mostly modeled after ''Super Mario World'', artwork of [[Wart]] from ''[[Yume Kōjō: Doki Doki Panic]]'' can be seen in the background.
luckycoins.jpg|A set of metallic [[coin]]s sold in Japan with artwork from ''Super Mario World''. The box includes the metal coins, a crane, and a magnet. The objective of the game is to grab coins by using the small crane and magnet.
luckycoins.jpg|A set of metallic [[coin]]s sold in Japan with artwork from ''Super Mario World''. The box includes the metal coins, a crane, and a magnet. The objective of the game is to grab coins by using the small crane and magnet.
mariomaze.jpg|A ''Super Mario''-themed Screwball Scramble game sold in Japan. It features ''Super Mario World'' artwork and was manufactured by Tomy. The objective of the game is to guide the ball through a course full of ''Super Mario''-themed obstacles and enemies.
mariomaze.jpg|A ''Super Mario''-themed Screwball Scramble game sold in Japan. It features ''Super Mario World'' artwork and was manufactured by Tomy. The objective of the game is to guide the ball through a course full of ''Super Mario''-themed obstacles and enemies.
SMWWatch.jpg|''[[Super Mario World (Nelsonic Game Watch)|Super Mario World]]'', a [[Nelsonic Game Watch]] that was a highly simplified version of ''Super Mario World''. Compared to the original, it had shorter levels, simplified gameplay, and inferior graphics.<ref>{{cite|author=Sly DC|language=en|url=www.youtube.com/watch?v=-NsjBFVHsCQ|title=Nelsonic Super Mario World Game Watch|publisher=YouTube|accessdate=June 27, 2024|date=November 19, 2015}}</ref>
SMWWatch.jpg|''[[Super Mario World (Nelsonic Game Watch)|Super Mario World]]'', a [[Nelsonic Game Watch]] that was a highly simplified version of ''Super Mario World''. Compared to the original, it had shorter levels, simplified gameplay, and inferior graphics.<ref>[https://youtube.com/watch?v=-NsjBFVHsCQ]</ref>
SMW Water Toy.jpg|Another version of the water squirter toy
SMW Water Toy.jpg|Another version of the water squirter toy
marioslots.jpg|A slot machine toy sold in Japan that features artwork from ''Super Mario World''
marioslots.jpg|A slot machine toy sold in Japan that features artwork from ''Super Mario World''
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==External links==
==External links==
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf Manual]
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf Japanese Super Famicom manual]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf American English manual]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf North American SNES manual]
 
{{SMW}}
{{SMW}}
{{Super Mario games}}
{{Super Mario games}}
{{SNES}}
{{SNES}}
{{Virtual Console}}
{{Virtual Console}}
{{NSO}}
[[de:Super Mario World]]
[[de:Super Mario World]]
[[it:Super Mario World]]
[[it:Super Mario World]]
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[[Category:1991 games]]
[[Category:1991 games]]
[[Category:1992 games]]
[[Category:1992 games]]
[[Category:Nintendo Classics]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

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