Editing Super Mario World: Super Mario Advance 2

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*The maximum life count is raised from 99 to 999, and the maximum number of extra lives the player can get from jumping on or hitting enemies is raised from three to five.
*The maximum life count is raised from 99 to 999, and the maximum number of extra lives the player can get from jumping on or hitting enemies is raised from three to five.
**If the player earns at least 10 consecutive lives, a flower and text stating how many lives the player earned scrolls across the screen.  
**If the player earns at least 10 consecutive lives, a flower and text stating how many lives the player earned scrolls across the screen.  
*In the Japanese version, [[Cheese Bridge Area]] and [[Cookie Mountain]] are no longer numbered; conversely, the [[Special Zone]] levels, where every consecutive pair of levels shares the same names in Japanese, now have their levels numbered, such as [[Gnarly]] and [[Tubular]] now being referred to as 「おたのしみ コース1」 and 「おたのしみ コース2」 respectively, rather than both being referred to as just 「おたのしみ コース」.
*In the Japanese version, [[Cheese Bridge Area]] and [[Cookie Mountain]] are no longer numbered; conversely, the [[Special Zone]] levels, where each two levels share the same names in Japanese, now have their levels numbered, such as [[Gnarly]] and [[Tubular]] now being referred to as 「おたのしみ コース1」 and 「おたのしみ コース2」 respectively, rather than both being referred to as just 「おたのしみ コース」.
*The time limit for Bowser's Castle has been increased from 400 seconds to 800 and 600 for the front and back doors, respectively.
*The time limit for Bowser's Castle has been increased from 400 seconds to 800 and 600 for the front and back doors, respectively.
**When battling Bowser in the SNES version, the timer and scoring are disabled, with the HUD only displaying the reserve item, if the player has one.  In the GBA version, the full HUD is displayed during the battle, with the scoring and timer remaining in effect throughout. The timer stops counting down whenever a [[Metal ball|Big Steely]] is on screen. After Bowser is defeated, and Mario or Luigi go up to the princess, the time remaining is multiplied and added to the score as usual when completing a level before the ending sequence begins.
**When battling Bowser in the SNES version, the timer and scoring are disabled, with the HUD only displaying the reserve item, if the player has one.  In the GBA version, the full HUD is displayed during the battle, with the scoring and timer remaining in effect throughout. The timer stops counting down whenever a [[Metal ball|Big Steely]] is on screen. After Bowser is defeated, and Mario or Luigi go up to the princess, the time remaining is multiplied and added to the score as usual when completing a level before the ending sequence begins.
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*Additional or brand-new [[Message Block]]s have been added to [[Yoshi's Island 1]], [[Donut Ghost House]], [[Donut Secret House]], and [[Butter Bridge 1]].
*Additional or brand-new [[Message Block]]s have been added to [[Yoshi's Island 1]], [[Donut Ghost House]], [[Donut Secret House]], and [[Butter Bridge 1]].
*Some levels have additional items.
*Some levels have additional items.
*[[Midway Gate]]s are added to several levels that originally lacked them.
*[[Midway Gate]]s are added to several levels which originally lacked them.
*[[Coin counter]]s have been added to certain areas, such as in [[Donut Plains 1]].
*[[Coin counter]]s have been added to certain areas, such as in [[Donut Plains 1]].
*[[Yoshi's House]] has ten berries instead of seven.
*[[Yoshi's House]] has ten berries instead of seven.
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*In the seventh room of [[Front Door|Bowser's Castle]] (featuring Bowser statues that spit out flames), the first statue does not spit out flames.
*In the seventh room of [[Front Door|Bowser's Castle]] (featuring Bowser statues that spit out flames), the first statue does not spit out flames.
*The [[Top Secret Area]] has a time limit.
*The [[Top Secret Area]] has a time limit.
*In the Japanese version, [[Funky (level)|Funky]]'s layout has been slightly redesigned to be consistent with the North American version, with the additional green berries and the "YOU ARE SUPER PLAYER!!" coin formation being corrected to "YOU ARE '''A''' SUPER PLAYER!!".
*In the Japanese version, [[Funky (level)|Funky]] has their layout slightly redesigned to be consistent with the North American version, with the additional green berries and the "YOU ARE SUPER PLAYER!!" coin formation being corrected to "YOU ARE '''A''' SUPER PLAYER!!".


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