Editing Super Mario World: Super Mario Advance 2
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{{italic title}} | {{italic title}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|250px]] | |image=[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|250px]] | ||
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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii U]])<br>[[Game Boy Advance - Nintendo Switch Online]] | |platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii U]])<br>[[Game Boy Advance - Nintendo Switch Online]] | ||
|release='''Game Boy Advance:'''<br>{{ | |release='''Game Boy Advance:'''<br>{{release|Japan|December 14, 2001|USA|February 11, 2002|Mexico|February 11, 2002<ref>[https://web.archive.org/web/20020804185840/http://www.nintendo.com.mx/juegos/gameboy_advance/supermario.html Official Mexican Website (Archived)]. From the Original[http://www.nintendo.com.mx/juegos/gameboy_advance/supermario.html].</ref>|Australia|April 2, 2002|Europe|April 12, 2002|South Korea|September 23, 2002|China|March 15, 2006 (iQue)<ref>[http://www.ique.com/games/supermarioworld.htm Official Chinese web page]</ref>}}'''Virtual Console (Wii U):'''<br/>{{release|Japan|April 3, 2014|USA|December 25, 2014|Europe|March 10, 2016<ref>[http://www.nintendolife.com/news/2016/03/nintendo_download_10th_march_europe Nintendo Download: 10th March (Europe)]. ''Nintendo Life''. Retrieved March 7, 2016.</ref>|Australia|March 11, 2016}} '''Game Boy Advance - Nintendo Switch Online:'''<br>{{release|Japan|May 26, 2023<ref>Nintendo 公式チャンネル (May 18, 2023). [https://youtu.be/s4ooxNO0YSc ゲームボーイアドバンス Nintendo Switch Online 追加タイトル <nowiki>[2023年5月26日]</nowiki>]. ''YouTube''. Retrieved May 18, 2023.</ref>|USA|May 26, 2023<ref>Nintendo of America (May 18, 2023). [https://youtu.be/nRyFVwRqUKI Game Boy Advance – May 2023 Game Updates – Nintendo Switch Online + Expansion Pack]. ''YouTube''. Retrieved May 18, 2023.</ref>|Europe|May 26, 2023<ref>@NintendoEurope (May 19, 2023). [https://twitter.com/NintendoEurope/status/1659529341536018433 "''Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.''"] ''Twitter''. Retrieved May 26, 2023.</ref>|Australia|May 26, 2023<ref>@NintendoAUNZ (May 19, 2023). [https://twitter.com/NintendoAUNZ/status/1659376584757854209 "''Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.''"] ''Twitter''. Retrieved May 26, 2023.</ref>|HK|May 26, 2023<ref>任天堂(香港)有限公司 (May 19, 2023). [https://www.facebook.com/Nintendo.hk/posts/pfbid0bXCPp8RvCjTjLDu4CjWWDPfg3MYFDQUQUbYY4FM6FGf9ppttwYWuribM49UxAUYEl "''加入「Nintendo Switch Online + 擴充包」就可遊玩的「Game Boy Advance™ - Nintendo Switch Online」,5月26日起新增可以遊玩的作品《超級瑪利歐ADVANCE》《超級瑪利歐ADVANCE 2》《超級瑪利歐ADVANCE 3》。''"] ''Facebook''. Retrieved May 26, 2023.</ref>}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y|zh_simp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y|zh_simp=y}} | ||
|genre=2D [[Genre#Platform games|platformer]] | |genre=2D [[Genre#Platform games|platformer]] | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
|ratings={{ratings|esrb=E | |ratings={{ratings|esrb=E|pegi=3|usk=0}} | ||
| | |media={{media|gba=1|wiiudl=1|switchdl=1}} | ||
|input={{input|gba=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con | |input={{input|gba=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1}} | ||
}} | }} | ||
'''''Super Mario World: Super Mario Advance 2''''' is a [[reissue]] of ''[[Super Mario World]]'' made for the [[Game Boy Advance]] and developed by [[Nintendo Entertainment Analysis and Development]] (Nintendo EAD). It is the second title in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual | '''''Super Mario World: Super Mario Advance 2''''' (or '''''Super Mario Advance 2: Super Mario World''''') is a [[reissue]] of ''[[Super Mario World]]'' made for the [[Game Boy Advance]] and developed by [[Nintendo Entertainment Analysis and Development]] (Nintendo EAD). It is the second title in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual, and [[level]] design changes from the original game, but the most noticeable alteration is the game being playable for one player only (rather than two). Despite this, [[Luigi]] is still playable in the game but now as an alternate character. Outside the main game, a remake of the classic ''[[Mario Bros. (game)|Mario Bros.]]'' game is included, much like with all the other entries in the ''Super Mario Advance'' series, which supports anywhere from one to four players. | ||
The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on April 3, 2014; in North America on December 25, 2014; and in Europe and Australia in March 2016. It was later rereleased on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service on May 26, 2023. | |||
==Gameplay and premise== | ==Gameplay and premise== | ||
{{main|Super Mario World}} | {{main|Super Mario World}} | ||
[[File:Mario Picnic in Dino Land.png|thumb|left|Mario and Luigi arrive at [[Dinosaur Land]] with Peach.]] | [[File:Mario Picnic in Dino Land.png|thumb|left|250px|Mario and Luigi arrive at [[Dinosaur Land]] with Peach.]] | ||
The gameplay and plot are the same as in the original version of ''Super Mario World'' for the [[Super Nintendo Entertainment System]]. Players take control of either [[Mario]] or [[Luigi]], adventuring through [[Dinosaur Land]] to foil the evil King [[Bowser]] and his [[Koopalings]], who have kidnapped [[Princess Peach|Princess Toadstool]] (also known as Princess Peach) and imprisoned seven of the native [[Yoshi (species)|Yoshi]]s in [[Yoshi's Egg|egg]]s. Players navigate through the game's [[world]]s via an overworld map featuring paths connecting to action panels, [[fortress]]es, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the [[Nintendo Entertainment System|NES]] [[Super Mario (franchise)|''Super Mario'' titles]], like running, jumping, swimming, dodging, and defeating enemies; and those new to the original ''Super Mario World'', like the [[Spin Jump]]. | The gameplay and plot are the same as in the original version of ''Super Mario World'' for the [[Super Nintendo Entertainment System]]. Players take control of either [[Mario]] or [[Luigi]], adventuring through [[Dinosaur Land]] to foil the evil King [[Bowser]] and his [[Koopalings]], who have kidnapped [[Princess Peach|Princess Toadstool]] (also known as Princess Peach) and imprisoned seven of the native [[Yoshi (species)|Yoshi]]s in [[Yoshi's Egg|egg]]s. Players navigate through the game's [[world]]s via an overworld map featuring paths connecting to action panels, [[fortress]]es, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the [[Nintendo Entertainment System|NES]] [[Super Mario (franchise)|''Super Mario'' titles]], like running, jumping, swimming, dodging, and defeating enemies; and those new to the original ''Super Mario World'', like the [[Spin Jump]]. | ||
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==Controls== | ==Controls== | ||
The Wii U allows controls to be customized | The Wii U allows controls to be customized | ||
===Game Boy Advance=== | |||
*{{button|GBA|Pad}}: Move | |||
*{{button|GBA|R}}: [[Spin Jump]] | |||
*{{button|GBA|A}}: Jump / Select level | |||
*{{button|GBA|B}}: Run (with {{button|gba|pad}}) / Shoot [[fireball]] (as [[Fire Mario]]) | |||
*{{button|GBA|L}}: Pan camera / Toggle world map camera | |||
*{{button|GBA|Start}}: Pause | |||
*{{button|GBA|Select}}: Use item in [[item storage|Item Stock]] / Show stats | |||
===Wii U (default)=== | |||
*{{button|Wiiu|Pad}}: Move | |||
*{{button|Wiiu|R}}: Spin Jump | |||
*{{button|Wiiu|A}}: Jump / Select level | |||
*{{button|Wiiu|B}}: Run (with {{button|wiiu|pad}}) / Shoot fireball (as Fire Mario) | |||
*{{button|Wiiu|L}}: Pan camera / Toggle world map camera | |||
*{{button|Wiiu|Plus}}: Pause | |||
*{{button|Wiiu|Minus}}: Use item in Item Stock / Show stats | |||
==Changes from the original game== | ==Changes from the original game== | ||
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**Luigi jumps higher, but more slowly than Mario, and [[scuttle]]s in midair as he jumps, similar to how he did in the first ''Super Mario Advance''. When Luigi flies using the Cape, he flies slightly higher than Mario, but not as fast. | **Luigi jumps higher, but more slowly than Mario, and [[scuttle]]s in midair as he jumps, similar to how he did in the first ''Super Mario Advance''. When Luigi flies using the Cape, he flies slightly higher than Mario, but not as fast. | ||
**Luigi suffers from worse traction and lower running speed than his brother. | **Luigi suffers from worse traction and lower running speed than his brother. | ||
**Fire Luigi's fireballs bounce higher than [[Fire Mario]]'s. | **[[Fire Luigi]]'s fireballs bounce higher than [[Fire Mario]]'s. | ||
**When Luigi is riding | **When Luigi is riding him, Yoshi does not instantly swallow enemies; instead, he can spit them out and use them to attack other enemies, automatically swallowing them after a brief amount of time. | ||
**If Luigi hits a [[Coin Block]], all of the [[coin]]s inside it will spill out of the block at once instead of collecting them one by one. | **If Luigi hits a [[Coin Block]], all of the [[coin]]s inside it will spill out of the block at once instead of collecting them one by one. | ||
*The [[Fall]] event, previously made available after the player cleared the [[Special Zone]], is now locked until the player has cleared all 96 exits, and not only [[Koopa Troopa]]s, [[Bullet Bill]]s, and [[Piranha Plant]]s, but also [[Galoomba|Goomba]]s and [[Pokey]]s have their appearances changed. | *The [[Fall]] event, previously made available after the player cleared the [[Special Zone]], is now locked until the player has cleared all 96 exits, and not only [[Koopa Troopa]]s, [[Bullet Bill]]s, and [[Piranha Plant]]s, but also [[Galoomba|Goomba]]s and [[Pokey]]s have their appearances changed. | ||
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**If the player earns at least 10 consecutive lives, a flower and text stating how many lives the player earned scrolls across the screen. | **If the player earns at least 10 consecutive lives, a flower and text stating how many lives the player earned scrolls across the screen. | ||
*The time limit for Bowser's Castle has been increased from 400 seconds to 800 and 600 for the front and back doors, respectively. | *The time limit for Bowser's Castle has been increased from 400 seconds to 800 and 600 for the front and back doors, respectively. | ||
**When battling Bowser in the SNES version, the timer and scoring are disabled, with the HUD only displaying the reserve item, if the player has one. In the GBA version, the full HUD is displayed during the battle, with the scoring and timer remaining in effect throughout. | **When battling Bowser in the SNES version, the timer and scoring are disabled, with the HUD only displaying the reserve item, if the player has one. In the GBA version, the full HUD is displayed during the battle, with the scoring and timer remaining in effect throughout. After Bowser is defeated, and Mario or Luigi go up to the princess, the time remaining is multiplied and added to the score as usual when completing a level before the ending sequence begins. | ||
*When Mario or Luigi are hit when in caped or fire form, they only revert to their super forms, similar to ''[[Super Mario Bros. 3]]''. This makes it so that Mario and Luigi can keep their reserved item longer. | *When Mario or Luigi are hit when in caped or fire form, they only revert to their super forms, similar to ''[[Super Mario Bros. 3]]''. This makes it so that Mario and Luigi can keep their reserved item longer. | ||
*Yoshi will lay an egg containing an item after eating ten red berries. The SNES version always produced a Super Mushroom, while in the GBA version, the item depends on the Yoshi's color: | *Yoshi will lay an egg containing an item after eating ten red berries. The SNES version always produced a Super Mushroom, while in the GBA version, the item depends on the Yoshi's color: | ||
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**Blue Yoshi - Cape Feather | **Blue Yoshi - Cape Feather | ||
*Defeating climbing Koopas consecutively counts towards a point chain in the GBA version, as does defeating enemies while sliding down slopes. | *Defeating climbing Koopas consecutively counts towards a point chain in the GBA version, as does defeating enemies while sliding down slopes. | ||
*As the GBA lacks the {{button|SNES|X}} and {{button|SNES|Y}} buttons, it is not possible to shoot fireballs while holding Shells or | *As the GBA lacks the {{button|SNES|X}} and {{button|SNES|Y}} buttons, it is not possible to shoot fireballs while holding Shells or Grab Blocks. | ||
*In the international SNES version, the player could replay a completed castle or fortress by holding the {{button|SNES|L}} and {{button|SNES|R}} buttons when selecting the level. The GBA version does not allow the player to reenter the castles or fortresses until after Bowser is defeated, at which point the player may replay any of the castles and fortresses without the need for a special button combination. | *In the international SNES version, the player could replay a completed castle or fortress by holding the {{button|SNES|L}} and {{button|SNES|R}} buttons when selecting the level. The GBA version does not allow the player to reenter the castles or fortresses until after Bowser is defeated, at which point the player may replay any of the castles and fortresses without the need for a special button combination. | ||
*In the [[bonus game (Super Mario World)|bonus game]]: | *In the [[bonus game (Super Mario World)|bonus game]]: | ||
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[[File:SMA2 Donut Plains 1 change.png|thumb|left|An example of the redesigned levels: In [[Donut Plains 1]], this pair of pipes is added, likely to prevent Mario or Luigi from abruptly grabbing the [[key]] and entering the [[keyhole]]. (This particular change is exclusive to the North American version.)]] | [[File:SMA2 Donut Plains 1 change.png|thumb|left|An example of the redesigned levels: In [[Donut Plains 1]], this pair of pipes is added, likely to prevent Mario or Luigi from abruptly grabbing the [[key]] and entering the [[keyhole]]. (This particular change is exclusive to the North American version.)]] | ||
====Level design==== | ====Level design==== | ||
Several levels and areas are altered to accommodate for the Game Boy Advance's lack of vertical screen space, as well as to adjust their | Several levels and areas are altered to accommodate for the Game Boy Advance's lack of vertical screen space, as well as to adjust their difficulty. | ||
Notable changes include: | Notable changes include: | ||
*Certain levels, such as the [[Cheese Bridge Area]], have a lowered enemy and obstacle count. | *Certain levels, such as the [[Cheese Bridge Area]], have a lowered enemy and obstacle count. | ||
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*[[Dragon Coin]]s are added to levels that did not originally have them, including [[Ghost House]]s, [[Fortress]]es, and Castles (excluding Bowser's Castle). | *[[Dragon Coin]]s are added to levels that did not originally have them, including [[Ghost House]]s, [[Fortress]]es, and Castles (excluding Bowser's Castle). | ||
*Additional or brand-new [[Message Block]]s have been added to [[Yoshi's Island 1]], [[Donut Ghost House]], [[Donut Secret House]], and [[Butter Bridge 1]]. | *Additional or brand-new [[Message Block]]s have been added to [[Yoshi's Island 1]], [[Donut Ghost House]], [[Donut Secret House]], and [[Butter Bridge 1]]. | ||
*[[Yoshi's House]] has ten berries instead of seven. | *[[Yoshi's House]] has ten berries instead of seven. | ||
*The Super Mushroom in the last room of [[3 Lemmy's Castle|Lemmy's Castle]] is changed to a Cape Feather, along with most of the level being entirely redesigned. | *The Super Mushroom in the last room of [[3 Lemmy's Castle|Lemmy's Castle]] is changed to a Cape Feather, along with most of the level being entirely redesigned. | ||
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Some colors, text, and animations are altered as follows: | Some colors, text, and animations are altered as follows: | ||
*Due to the GBA's smaller resolution, the developers reduced the display resolution to fit better on the GBA (resulting in a "screen crunch"), and brightened the original color palettes to accommodate the lack of a backlight on the original GBA model. | *Due to the GBA's smaller resolution, the developers reduced the display resolution to fit better on the GBA (resulting in a "screen crunch"), and brightened the original color palettes to accommodate the lack of a backlight on the original GBA model. | ||
*The Mario brothers' overalls were changed to the standard blue. | |||
*The Mario brothers' overalls were changed to the standard blue | *As in the special compilation cartridge [[Super Mario All-Stars + Super Mario World]], Luigi has his own sprite set independent of Mario's, rather than just being a recolor of Mario. However, his sprite is a new design based on his appearance in ''Super Mario Advance''. Unlike ''Super Mario All-Stars + Super Mario World'', all of his poses are identical to Mario's. | ||
*As in the special compilation cartridge | |||
*Peach's sprites were redesigned to more accurately resemble her official appearance (incorporating her established lighter dress color, hair thickness, and blue earring coloration). | *Peach's sprites were redesigned to more accurately resemble her official appearance (incorporating her established lighter dress color, hair thickness, and blue earring coloration). | ||
*Bowser and Yoshi's arm colors were corrected to their main skin colors | *Bowser and Yoshi's arm colors were corrected to their main skin colors. | ||
*The [[Bullet Bill|Pidgit Bill]] is redesigned to look like the original [[Pidgit]]s from ''[[Super Mario Bros. 2]]''. | *The [[Bullet Bill|Pidgit Bill]] is redesigned to look like the original [[Pidgit]]s from ''[[Super Mario Bros. 2]]''. | ||
*The brown boss door in the [[Chocolate Fortress]], the only one of its kind in the SNES version, is recolored red like the rest of the boss doors. | *The brown boss door in the [[Chocolate Fortress]] stage, the only one of its kind in the SNES version, is recolored red like the rest of the boss doors. | ||
*The eggs of the seven captured Yoshis are recolored to fit the coloring of the Yoshis trapped inside them. | *The eggs of the seven captured Yoshis are recolored to fit the coloring of the Yoshis trapped inside of them. | ||
*The [[Koopalings]] and Bowser gain an additional finger on their hands. | *The [[Koopalings]] and Bowser gain an additional finger on their hands. | ||
*After the 96 exits are completed, most Message Blocks congratulate the player on finding the secret world and completing all the exits. | *After the 96 exits are completed, most Message Blocks congratulate the player on finding the secret world and completing all the exits. | ||
*The heading "Point of Advice" on Message Blocks is changed to "Tourist Tips. | *The heading "Point of Advice" on Message Blocks is changed to "Tourist Tips". | ||
*As Yoshi can spit enemies back out while being ridden by Luigi, enemies such as [[Mega Mole]]s, [[Dolphin]]s, [[Wiggler]]s, [[Lakitu]]s, [[Volcano Lotus]]es, [[Porcupuffer|Porcu-Puffer]]s, [[Super Koopa (enemy)|Super Koopa]]s, and even [[mine|Floating Mine]]s have new alternate defeat sprites seen when Yoshi spits them out. In the case of [[Blargg]], only his eyes are spit out by Yoshi. | *As Yoshi can spit enemies back out while being ridden by Luigi, enemies such as [[Mega Mole]]s, [[Dolphin]]s, [[Wiggler]]s, [[Lakitu]]s, [[Volcano Lotus]]es, [[Porcupuffer|Porcu-Puffer]]s, [[Super Koopa (enemy)|Super Koopa]]s, and even [[mine|Floating Mine]]s have new alternate defeat sprites seen when Yoshi spits them out. In the case of [[Blargg]], only his eyes are spit out by Yoshi. | ||
*[[Magikoopa]]s no longer use the incorrectly mapped unique palette that they had in the original, instead using the default blue, which is mapped correctly. | *[[Magikoopa]]s no longer use the incorrectly-mapped unique palette that they had in the original, instead using the default blue, which is mapped correctly. | ||
*The Top Secret Area is represented by a unique smiling hill icon on the world map. | *The Top Secret Area is represented by a unique smiling hill icon on the world map. | ||
*After Bowser is defeated, the castle and fortress icons on the world map have their lower portions rebuilt, while still retaining the white flag in place of the upper portion. | *After Bowser is defeated, the castle and fortress icons on the world map have their lower portions rebuilt, while still retaining the white flag in place of the upper portion. | ||
*When a different color Yoshi is found for the first time in Star World and fully grown, a text box appears where the Yoshi thanks the player for rescuing it and tells the player what it can do when carrying any color shell in its mouth. | *When a different color Yoshi is found for the first time in Star World and fully grown, a text box appears where the Yoshi thanks the player for rescuing it and tells the player what it can do when carrying any color shell in its mouth. | ||
====Introduction and | ====Introduction and Cutscenes==== | ||
Additional cutscenes were added or changed: | Additional cutscenes were added or changed: | ||
*A pre-title introductory cinema scene is added, where Mario, Luigi, and the princess arrive in Dinosaur Land by hot-air balloon, the brothers fly around [[Yoshi's Island (location)|Yoshi's Island]] with capes, and upon their return to the landing spot they find the princess missing and become puzzled; if the player has won the final battle, the ending of the cutscene instead shows the princess being escorted by a Yoshi while Mario and Luigi fly behind. | *A pre-title introductory cinema scene is added, where Mario, Luigi, and the princess arrive in Dinosaur Land by hot-air balloon, the brothers fly around [[Yoshi's Island (location)|Yoshi's Island]] with capes, and upon their return to the landing spot they find the princess missing and become puzzled; if the player has won the final battle, the ending of the cutscene instead shows the princess being escorted by a Yoshi while Mario and Luigi fly behind. | ||
*The intro scene where it is stated that the player is in Dinosaur Land and Bowser has kidnapped the princess originally had Mario standing, and if the player presses a button before the text box appears, Mario would start into a moving pose before being frozen in place once the text is on screen. In the GBA version, the player cannot control the characters before the scene cuts to the world map. Luigi is added to the intro scene, pacing back and fourth as Mario looks up at the text box. | *The intro scene where it is stated that the player is in Dinosaur Land and Bowser has kidnapped the princess originally had Mario standing, and if the player presses a button before the text box appears, Mario would start into a moving pose before being frozen in place once the text is on screen. In the GBA version, the player cannot control the characters before the scene cuts to the world map. Luigi is added to the intro scene, pacing back and fourth as Mario looks up at the text box. | ||
*Two other cinematics are added in the GBA version: | *Two other cinematics are added in the GBA version: | ||
**When the player has collected all the Dragon Coins, a cutscene is shown where the Dragon Coins fall from above, piling up on a platform, with a large coin in the center that Yoshi swallows and lays an egg that contains a Peach | **When the player has collected all the Dragon Coins, a cutscene is shown where the Dragon Coins fall from above, piling up on a platform, with a large coin in the center that Yoshi swallows and lays an egg that contains a Peach coin, followed by Mario and Luigi appearing to do their V poses. | ||
**After all 96 exits are cleared, a cutscene is shown where Luigi is tossing Mario Masks from the hot air balloon, followed by a message congratulating the player on finding all exits and telling the player to try a slightly different Dinosaur Land. Mario is then shown stomping a Koopa and taking away its shell, leaving the Koopa with the mask that lands in front of it. | **After all 96 exits are cleared, a cutscene is shown where Luigi is tossing Mario Masks from the hot air balloon, followed by a message congratulating the player on finding all exits and telling the player to try a slightly different Dinosaur Land. Mario is then shown stomping a Koopa and taking away its shell, leaving the Koopa with the mask that lands in front of it. | ||
Following clearing a castle stage, the text is changed as follows: | Following clearing a castle stage, the text is changed as follows: | ||
*It now says both Mario and Luigi defeated the Koopaling, rather than just Mario or Luigi. | *It now says both Mario and Luigi defeated the Koopaling, rather than just Mario or Luigi. | ||
*[[Iggy Koopa|Iggy]] is described as "crazed" rather than "demented", as the latter is considered rude in some regions. | |||
*[[Iggy]] is described as "crazed" rather than "demented", as the latter is considered rude in some regions. | |||
*The grammar and general flow of the text has been improved: | *The grammar and general flow of the text has been improved: | ||
**[[ | **[[Wendy O. Koopa]] has "sung her ''swan'' song" rather than her "''last'' song". | ||
**[[Chocolate Island]] is called "deliciously dangerous" instead of "dangerous (but tasty)". | **[[Chocolate Island]] is called "deliciously dangerous" instead of "dangerous (but tasty)". | ||
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*Luigi is added in the credits sequence and the return to Yoshi's house. | *Luigi is added in the credits sequence and the return to Yoshi's house. | ||
**In the former, either Mario or Luigi (depending on whoever was not used to defeat Bowser) is placed at the end of the line behind the eggs of the trapped Yoshis. | **In the former, either Mario or Luigi (depending on whoever was not used to defeat Bowser) is placed at the end of the line behind the eggs of the trapped Yoshis. | ||
**Because of Yoshi's arms being recolored to match his body, there is an error in the scene where Mario, Luigi, Peach, Yoshi, and the trapped Yoshis arrive at Yoshi's house: the | **Because of Yoshi's arms being recolored to match his body, there is an error in the scene where Mario, Luigi, Peach, Yoshi, and the trapped Yoshis arrive at Yoshi's house: the mouths of the green and blue Yoshis match their respective colors rather than being shared with the red and yellow Yoshis when they celebrate, even after the trapped Yoshis hatch from their respective eggs. This error doesn't exist in the [[Super Nintendo Entertainment System|SNES]] original. | ||
*The [[Magikoopa]] is added to the "cast list" of enemies after the credits, appearing next to the [[Grinder]]. | *The [[Magikoopa]] is added to the "cast list" of enemies after the credits, appearing next to the [[Grinder]]. | ||
*While the enemies have their new appearances in the fall variation of the "cast list", their names remain unchanged in the GBA version. | *While the enemies have their new appearances in the fall variation of the "cast list", their names remain unchanged in the GBA version. | ||
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**The text is restyled to be red with a navy-blue outline. | **The text is restyled to be red with a navy-blue outline. | ||
**The background, though initially white, changes to a grass hill when a camera snapshot is heard. | **The background, though initially white, changes to a grass hill when a camera snapshot is heard. | ||
**When this screen is displayed, the player is no longer required to reset the system; they can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, where they are given the option to save. | **When this screen is displayed, the player is no longer required to reset the system; they can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, where they are given the option to save. | ||
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*The pitch of the death jingle is increased by five {{wp|semitone|half step}}s. | *The pitch of the death jingle is increased by five {{wp|semitone|half step}}s. | ||
*While Mario/Luigi is in [[Balloon Mario|balloon form]], the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire. | *While Mario/Luigi is in [[Balloon Mario|balloon form]], the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire. | ||
==Reception== | ==Reception== | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''Super Mario World is one of the greatest games ever made. The Game Boy Advance version adds a handful of amenities to cater a little bit more to the portable crowd, but these changes serve only to enhance an already extraordinary game. New multiplayer options would have been nice, but in the end, this is a game that no Game Boy Advance library should be without.''" | |align="left"|"''Super Mario World is one of the greatest games ever made. The Game Boy Advance version adds a handful of amenities to cater a little bit more to the portable crowd, but these changes serve only to enhance an already extraordinary game. New multiplayer options would have been nice, but in the end, this is a game that no Game Boy Advance library should be without.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States.{{ref needed}} | The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States.{{ref needed}} | ||
== | ==Development and staff== | ||
{{ | {{see also|List of Super Mario World: Super Mario Advance 2 staff}} | ||
As shown in published screenshots, an early build retained the original game's HUD, which was altered in the final to fit in better with the GBA's screen resolution.<ref>[http://randomhoohaas.flyingomelette.com/ai/omgwtct/#sma2 Source]</ref> Even the original test levels were left in the game; they can be accessed via a [[#Glitches|glitch]]. | |||
The game was produced by ''Super Mario'' creator [[Shigeru Miyamoto]], and directed by Hiroyuki Kimura with supervision from original SNES directors [[Takashi Tezuka]] and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio cues were composed by Yasushi Ida and Taiju Suzuki. This was the last entry in the ''Super Mario'' franchise to be produced under [[Hiroshi Yamauchi]]'s administration as president of Nintendo. | The game was produced by ''Super Mario'' creator [[Shigeru Miyamoto]], and directed by Hiroyuki Kimura with supervision from original SNES directors [[Takashi Tezuka]] and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio cues were composed by Yasushi Ida and Taiju Suzuki. This was the last entry in the ''Super Mario'' franchise to be produced under [[Hiroshi Yamauchi]]'s administration as president of Nintendo. | ||
==Glitches== | ==Glitches== | ||
[[File:ErrY00.png|thumb|Y00]] | [[File:ErrY00.png|thumb|Y00]] | ||
These glitches only occur in ''Super Mario World: Super Mario Advance 2''. For a list of glitches that are exclusive to the original ''Super Mario World'' or occur in both versions of the game, see [[ | These glitches only occur in ''Super Mario World: Super Mario Advance 2''. For a list of glitches that are exclusive to the original ''Super Mario World'' or occur in both versions of the game, see [[List of Super Mario World glitches|here]]. | ||
*After having found all 96 exits, the player can simultaneously press a {{button|gba|Pad}} button and {{button|gba|select}} to trigger the status screen, then choose a level and move in an incorrect way going to an incorrect level. Pressing {{button|gba|A}} will result in no response, an endless bonus game, an actual level, or an inaccessible level like the intro level. Some levels if beaten will glitch the game drastically if the normal exit is taken or revert to the original overworld if the secret exit is taken. For unknown reasons, getting more than 96 exits through this glitch reverts the overworld back to the normal overworld and saving is fatal. Through this glitch, it is possible for the player to access a test level and unused intro from the original game by going to Star World 3, pressing right on the {{button|gba|Pad}} and {{button|gba|select}} simultaneously, and selecting the second Star Road on the list at the level screen. | |||
*If Mario/Luigi is riding Yoshi with 999 lives, the player may enter a level with possibly at least a [[1-Up Mushroom]] (e.g. [[Yoshi's Island 2]]) that was already beaten, stick Yoshi's tongue to the 1-Up Mushroom, and rapidly press {{button|gba|start}} when Yoshi's mouth is full. Upon returning to the map screen from the pause menu, the player's life counter shows up as Y00 (1000). This glitch is temporary, and the life counter resets if the player enters another level. | |||
*After completing the game, Mario and Luigi should return to the flattened Yellow Switch Palace, then the player must very quickly press {{button|gba|select}} and down on {{button|gba|pad}}, then select [[Chocolate Island 3]]. From there, Mario or Luigi will begin a winding trek back to the flattened Yellow Switch Palace; however, it will display Chocolate Island 3's name instead of "Yellow Switch Palace." Upon pressing {{button|gba|a}}, Mario or Luigi will be able to re-enter the Yellow Switch Palace. It should be noted that after returning here, the Yellow ! Switch will not be found at the end as it has already been pressed. Therefore, Mario or Luigi must manually exit the level since there is no other way out. | |||
*In the level [[Outrageous]], if Mario or Luigi is riding a Yoshi and falls into the bottomless pit before the last [[Bullet Bill]] stand, he can jump off the Yoshi at the very last second and then be damaged by a Bullet Bill. This must be done in a frame-perfect manner. After beating the level, Mario or Luigi will be riding a Silver Yoshi that acts as a Yellow Yoshi. After Silver Yoshi eats all of the red berries in a level, an egg will hatch not to reveal a [[Super Mushroom]], [[Fire Flower]], [[Cape Feather]], or [[Super Star|Starman]], but instead a [[Beach Koopa]]. | |||
After having found all 96 exits, the player can simultaneously press a {{button|gba|Pad}} button and {{button|gba|select}} to trigger the status | |||
After completing the game, Mario and Luigi should return to the flattened Yellow Switch Palace, then the player must very quickly press {{button|gba|select}} and down on {{button|gba|pad}}, then select [[Chocolate Island 3]]. From there, Mario or Luigi will begin a winding trek back to the flattened Yellow Switch Palace; however, it will display Chocolate Island 3's name instead of "Yellow Switch Palace." Upon pressing {{button|gba|a}}, Mario or Luigi will be able to re-enter the Yellow Switch Palace. It should be noted that after returning here, the Yellow ! Switch will not be found at the end as it has already been pressed. Therefore, Mario or Luigi must manually exit the level since there is no other way out. | |||
==Gallery== | ==Gallery== | ||
{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
SMA2 logo.jpg| | SMA2 logo.jpg|Logo | ||
SMW Mario2.png|Artwork of [[Cape Mario|Caped Mario]] mounted on [[Yoshi]] | SMW Mario2.png|Artwork of [[Cape Mario|Caped Mario]] mounted on [[Yoshi]] | ||
Prima Guide-SMA2.jpg|[[Prima Games]] official guide | Prima Guide-SMA2.jpg|[[Prima Games]] official guide | ||
Advance2A.jpg|Early build image | |||
</gallery> | </gallery> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオアドバンス2 | ||
| | |JapR=Sūpā Mario Adobansu Tsū | ||
| | |JapM=Super Mario Advance 2 | ||
|ChiS=超级马力欧世界 | |ChiS=超级马力欧世界 <small>(iQue)</small> | ||
|ChiSR=Chāojí Mǎlì'ōu Shìjiè | |ChiSR=Chāojí Mǎlì'ōu Shìjiè | ||
|ChiSM=Super Mario World | |ChiSM=Super Mario World | ||
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==References== | ==References== | ||
{{NIWA | {{NIWA|StrategyWiki=Super Mario Advance 2}} | ||
<references/> | <references/> | ||
{{SMW}} | {{SMW}} | ||
{{Super Mario games}} | {{Super Mario games}} | ||
{{GBA}} | {{GBA}} | ||
[[Category:Super Mario World|*]] | [[Category:Super Mario World|*]] | ||
[[Category:Super Mario World: Super Mario Advance 2|*]] | [[Category:Super Mario World: Super Mario Advance 2|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Game Boy Advance games]] | [[Category:Game Boy Advance games]] | ||
[[Category: | [[Category:Reissues]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:2001 games]] | [[Category:2001 games]] |