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{{about|the [[Game Boy Advance]] remake|the original game|[[Super Mario World]]|other uses|[[Super Mario World (disambiguation)]]}} | {{about|the [[Game Boy Advance]] remake|the original [[Super Nintendo Entertainment System|SNES]] game|[[Super Mario World]]|other uses|[[Super Mario World (disambiguation)]]}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|250px]] | |image=[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|250px]] | ||
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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii U]])<br>[[Game Boy Advance - Nintendo Switch Online]] | |platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii U]])<br>[[Game Boy Advance - Nintendo Switch Online]] | ||
|release='''Game Boy Advance:'''<br>{{ | |release='''Game Boy Advance:'''<br>{{release|Japan|December 14, 2001|USA|February 11, 2002|Mexico|February 11, 2002<ref>[https://web.archive.org/web/20020804185840/http://www.nintendo.com.mx/juegos/gameboy_advance/supermario.html Official Mexican Website (Archived)]. From the Original[http://www.nintendo.com.mx/juegos/gameboy_advance/supermario.html].</ref>|Australia|April 2, 2002|Europe|April 12, 2002|South Korea|September 23, 2002|China|March 15, 2006 (iQue)<ref>[http://www.ique.com/games/supermarioworld.htm Official Chinese web page]</ref>}}'''Virtual Console (Wii U):'''<br/>{{release|Japan|April 3, 2014|USA|December 25, 2014|Europe|March 10, 2016<ref>[http://www.nintendolife.com/news/2016/03/nintendo_download_10th_march_europe Nintendo Download: 10th March (Europe)]. ''Nintendo Life''. Retrieved March 7, 2016.</ref>|Australia|March 11, 2016}} '''Game Boy Advance - Nintendo Switch Online:'''<br>{{release|Japan|May 26, 2023<ref>Nintendo 公式チャンネル (May 18, 2023). [https://youtu.be/s4ooxNO0YSc ゲームボーイアドバンス Nintendo Switch Online 追加タイトル <nowiki>[2023年5月26日]</nowiki>]. ''YouTube''. Retrieved May 18, 2023.</ref>|USA|May 26, 2023<ref>Nintendo of America (May 18, 2023). [https://youtu.be/nRyFVwRqUKI Game Boy Advance – May 2023 Game Updates – Nintendo Switch Online + Expansion Pack]. ''YouTube''. Retrieved May 18, 2023.</ref>|Europe|May 26, 2023<ref>@NintendoEurope (May 19, 2023). [https://twitter.com/NintendoEurope/status/1659529341536018433 "''Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.''"] ''Twitter''. Retrieved May 26, 2023.</ref>|Australia|May 26, 2023<ref>@NintendoAUNZ (May 19, 2023). [https://twitter.com/NintendoAUNZ/status/1659376584757854209 "''Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.''"] ''Twitter''. Retrieved May 26, 2023.</ref>|HK|May 26, 2023<ref>任天堂(香港)有限公司 (May 19, 2023). [https://www.facebook.com/Nintendo.hk/posts/pfbid0bXCPp8RvCjTjLDu4CjWWDPfg3MYFDQUQUbYY4FM6FGf9ppttwYWuribM49UxAUYEl "''加入「Nintendo Switch Online + 擴充包」就可遊玩的「Game Boy Advance™ - Nintendo Switch Online」,5月26日起新增可以遊玩的作品《超級瑪利歐ADVANCE》《超級瑪利歐ADVANCE 2》《超級瑪利歐ADVANCE 3》。''"] ''Facebook''. Retrieved May 26, 2023.</ref>}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y|zh_simp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y|zh_simp=y}} | ||
|genre=2D [[Genre#Platform games|platformer]] | |genre=2D [[Genre#Platform games|platformer]] | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
|ratings={{ratings|esrb=E | |ratings={{ratings|esrb=E|pegi=3|usk=0}} | ||
| | |media={{media|gba=1|wiiudl=1|switchdl=1}} | ||
|input={{input|gba=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con | |input={{input|gba=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1}} | ||
}} | }} | ||
'''''Super Mario World: Super Mario Advance 2''''' is a [[reissue]] of ''[[Super Mario World]]'' made for the [[Game Boy Advance]] and developed by [[Nintendo Entertainment Analysis and Development]] (Nintendo EAD). It is the second title in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual | '''''Super Mario World: Super Mario Advance 2''''' (or '''''Super Mario Advance 2: Super Mario World''''') is a [[reissue]] of ''[[Super Mario World]]'' made for the [[Game Boy Advance]] and developed by [[Nintendo Entertainment Analysis and Development]] (Nintendo EAD). It is the second title in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual, and [[level]] design changes from the original game, but the most noticeable alteration is the game being playable for one player only (rather than two), with [[Luigi]] now being playable in the single player game as an alternate character. Outside the main game, a [[Mario Bros. (Game Boy Advance)|remake]] of the classic ''[[Mario Bros. (game)|Mario Bros.]]'' game is included, much like with all the other entries in the ''Super Mario Advance'' series, which supports anywhere from one to four players. | ||
The game was | The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on April 3, 2014; in North America on December 25, 2014; and in Europe and Australia in March 2016. It was later rereleased on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service on May 26, 2023. | ||
==Gameplay and premise== | ==Gameplay and premise== | ||
{{main|Super Mario World}} | {{main|Super Mario World}} | ||
[[File:Mario Picnic in Dino Land.png|thumb|left|Mario and Luigi arrive at [[Dinosaur Land]] with Peach.]] | [[File:Mario Picnic in Dino Land.png|thumb|left|250px|Mario and Luigi arrive at [[Dinosaur Land]] with Peach.]] | ||
The gameplay and plot are the same as in the original version of ''Super Mario World'' for the [[Super Nintendo Entertainment System]]. Players take control of either [[Mario]] or [[Luigi]], adventuring through [[Dinosaur Land]] to foil the evil King [[Bowser]] and his [[Koopalings]], who have kidnapped [[Princess Peach|Princess Toadstool]] (also known as Princess Peach) and imprisoned seven of the native [[Yoshi (species)|Yoshi]]s in [[Yoshi's Egg|egg]]s. Players navigate through the game's [[world]]s via an overworld map featuring paths connecting to action panels, [[fortress]]es, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the [[Nintendo Entertainment System|NES]] [[Super Mario (franchise)|''Super Mario'' titles]], like running, jumping, swimming, dodging, and defeating enemies; and those new to the original ''Super Mario World'', like the [[Spin Jump]]. | The gameplay and plot are the same as in the original version of ''Super Mario World'' for the [[Super Nintendo Entertainment System]]. Players take control of either [[Mario]] or [[Luigi]], adventuring through [[Dinosaur Land]] to foil the evil King [[Bowser]] and his [[Koopalings]], who have kidnapped [[Princess Peach|Princess Toadstool]] (also known as Princess Peach) and imprisoned seven of the native [[Yoshi (species)|Yoshi]]s in [[Yoshi's Egg|egg]]s. Players navigate through the game's [[world]]s via an overworld map featuring paths connecting to action panels, [[fortress]]es, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the [[Nintendo Entertainment System|NES]] [[Super Mario (franchise)|''Super Mario'' titles]], like running, jumping, swimming, dodging, and defeating enemies; and those new to the original ''Super Mario World'', like the [[Spin Jump]]. | ||
The same power-ups from the original release are retained, including the basic power-ups of the [[Super Mushroom]], [[Fire Flower]], and [[Super Star|Starman]]; and the [[Cape Feather]], introduced in the original game. The Super Mushroom increases Mario or Luigi's size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is [[Yoshi]], the Mario brothers' sidekick and riding mount from the original ''Super Mario World'', who is able to eat most enemies and gain special abilities from holding colored [[Koopa Troopa|Koopa]] shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in [[Star World]] and fed them enough enemies or objects to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell. | The same power-ups from the original release are retained, including the basic power-ups of the [[Super Mushroom]], [[Fire Flower]], and [[Super Star|Starman]]; and the [[Cape Feather]], introduced in the original game. The Super Mushroom increases Mario or Luigi's size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is [[Yoshi]], the Mario brothers' sidekick and riding mount from the original ''Super Mario World'', who is able to eat most enemies and gain special abilities from holding colored [[Koopa Troopa|Koopa]] shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in [[Star World]] and fed them enough enemies or objects to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell. | ||
{{br}} | |||
==Controls== | ==Controls== | ||
The Wii U allows controls to be customized. | The Wii U allows controls to be customized. | ||
{| | |||
!Action(s) | <center> | ||
!GBA | {|width=85% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white;text-align:center" | ||
!Wii U | |-style="background:#FF2400; color:white;" | ||
!Switch (Dual Joy-Con / Pro Controller) | !width=26%|Action(s) | ||
!Switch (Single Joy-Con) | !width=10%|GBA | ||
!width=10%|Wii U | |||
!width=14%|Switch (Dual Joy-Con / Pro Controller) | |||
!width=14%|Switch (Single Joy-Con) | |||
|- | |- | ||
|Move | |Move | ||
|{{button|gba| | |{{button|gba|Pad}} Left/Right | ||
|{{button|wiiu|Padleftright}} / {{button|wiiu|Leftstick}} | |{{button|wiiu|Padleftright}} / {{button|wiiu|Leftstick}} Left/Right | ||
|{{button|switch|Leftright}} / {{button|switch| | |{{button|switch|Leftright}} / {{button|switch|LeftStick}} Left/Right | ||
|{{button|switch|Stick}} | |{{button|switch|Stick}} Left/Right | ||
|- | |- | ||
|Crouch | |Crouch | ||
|{{button|gba|Pad}} Down | |{{button|gba|Pad}} Down | ||
|{{button|wiiu|Paddown}} / {{button|wiiu|Leftstick}} | |{{button|wiiu|Paddown}} / {{button|wiiu|Leftstick}} Down | ||
|{{button|switch|Down | |{{button|switch|Down}} / {{button|switch|LeftStick}} Down | ||
|{{button|switch|Stick}} | |{{button|switch|Stick}} Down | ||
|- | |- | ||
|Look up | |Look up | ||
|{{button|gba|Pad}} Up | |{{button|gba|Pad}} Up | ||
|{{button|wiiu|Padup}} / {{button|wiiu|Leftstick}} | |{{button|wiiu|Padup}} / {{button|wiiu|Leftstick}} Up | ||
|{{button|switch|Up | |{{button|switch|Up}} / {{button|switch|LeftStick}} Up | ||
|{{button|switch|Stick}} | |{{button|switch|Stick}} Up | ||
|- | |- | ||
|Spin Jump | |Spin Jump | ||
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|{{button|wiiu|Plus}} | |{{button|wiiu|Plus}} | ||
|{{button|switch|Plus}} | |{{button|switch|Plus}} | ||
|{{button|switch| | |{{button|switch|Minus}}{{button|switch|PLUS}} + {{button|switch|SR}} | ||
|- | |- | ||
|Use item in [[item storage|Item Stock]] / Show stats | |Use item in [[item storage|Item Stock]] / Show stats | ||
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|{{button|wiiu|Minus}} | |{{button|wiiu|Minus}} | ||
|{{button|switch|Minus}} | |{{button|switch|Minus}} | ||
|{{button|switch| | |{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SL}} | ||
|} | |} | ||
</center> | |||
{{br}} | |||
==Changes from the original game== | ==Changes from the original game== | ||
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**Luigi suffers from worse traction and lower running speed than his brother. | **Luigi suffers from worse traction and lower running speed than his brother. | ||
**Fire Luigi's fireballs bounce higher than [[Fire Mario]]'s. | **Fire Luigi's fireballs bounce higher than [[Fire Mario]]'s. | ||
**When Luigi is riding | **When Luigi is riding him, Yoshi does not instantly swallow enemies; instead, he can spit them out and use them to attack other enemies, automatically swallowing them after a brief amount of time. | ||
**If Luigi hits a [[Coin Block]], all of the [[coin]]s inside it will spill out of the block at once instead of collecting them one by one. | **If Luigi hits a [[Coin Block]], all of the [[coin]]s inside it will spill out of the block at once instead of collecting them one by one. | ||
*The [[Fall]] event, previously made available after the player cleared the [[Special Zone]], is now locked until the player has cleared all 96 exits, and not only [[Koopa Troopa]]s, [[Bullet Bill]]s, and [[Piranha Plant]]s, but also [[Galoomba|Goomba]]s and [[Pokey]]s have their appearances changed. | *The [[Fall]] event, previously made available after the player cleared the [[Special Zone]], is now locked until the player has cleared all 96 exits, and not only [[Koopa Troopa]]s, [[Bullet Bill]]s, and [[Piranha Plant]]s, but also [[Galoomba|Goomba]]s and [[Pokey]]s have their appearances changed. | ||
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**If the player earns at least 10 consecutive lives, a flower and text stating how many lives the player earned scrolls across the screen. | **If the player earns at least 10 consecutive lives, a flower and text stating how many lives the player earned scrolls across the screen. | ||
*The time limit for Bowser's Castle has been increased from 400 seconds to 800 and 600 for the front and back doors, respectively. | *The time limit for Bowser's Castle has been increased from 400 seconds to 800 and 600 for the front and back doors, respectively. | ||
**When battling Bowser in the SNES version, the timer and scoring are disabled, with the HUD only displaying the reserve item, if the player has one. In the GBA version, the full HUD is displayed during the battle, with the scoring and timer remaining in effect throughout. | **When battling Bowser in the SNES version, the timer and scoring are disabled, with the HUD only displaying the reserve item, if the player has one. In the GBA version, the full HUD is displayed during the battle, with the scoring and timer remaining in effect throughout. After Bowser is defeated, and Mario or Luigi go up to the princess, the time remaining is multiplied and added to the score as usual when completing a level before the ending sequence begins. | ||
*When Mario or Luigi are hit when in caped or fire form, they only revert to their super forms, similar to ''[[Super Mario Bros. 3]]''. This makes it so that Mario and Luigi can keep their reserved item longer. | *When Mario or Luigi are hit when in caped or fire form, they only revert to their super forms, similar to ''[[Super Mario Bros. 3]]''. This makes it so that Mario and Luigi can keep their reserved item longer. | ||
*Yoshi will lay an egg containing an item after eating ten red berries. The SNES version always produced a Super Mushroom, while in the GBA version, the item depends on the Yoshi's color: | *Yoshi will lay an egg containing an item after eating ten red berries. The SNES version always produced a Super Mushroom, while in the GBA version, the item depends on the Yoshi's color: | ||
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Some colors, text, and animations are altered as follows: | Some colors, text, and animations are altered as follows: | ||
*Due to the GBA's smaller resolution, the developers reduced the display resolution to fit better on the GBA (resulting in a "screen crunch"), and brightened the original color palettes to accommodate the lack of a backlight on the original GBA model. | *Due to the GBA's smaller resolution, the developers reduced the display resolution to fit better on the GBA (resulting in a "screen crunch"), and brightened the original color palettes to accommodate the lack of a backlight on the original GBA model. | ||
*The Mario brothers' overalls were changed to the standard blue. | |||
*The Mario brothers' overalls were changed to the standard blue | |||
*As in the special compilation cartridge ''[[Super Mario All-Stars + Super Mario World]]'', Luigi has his own sprite set independent of Mario's, rather than just being a recolor of Mario. However, his sprite is a new design based on his appearance in ''Super Mario Advance''. Unlike ''Super Mario All-Stars + Super Mario World'', all of his poses are identical to Mario's. | *As in the special compilation cartridge ''[[Super Mario All-Stars + Super Mario World]]'', Luigi has his own sprite set independent of Mario's, rather than just being a recolor of Mario. However, his sprite is a new design based on his appearance in ''Super Mario Advance''. Unlike ''Super Mario All-Stars + Super Mario World'', all of his poses are identical to Mario's. | ||
*Peach's sprites were redesigned to more accurately resemble her official appearance (incorporating her established lighter dress color, hair thickness, and blue earring coloration). | *Peach's sprites were redesigned to more accurately resemble her official appearance (incorporating her established lighter dress color, hair thickness, and blue earring coloration). | ||
*Bowser and Yoshi's arm colors were corrected to their main skin colors | *Bowser and Yoshi's arm colors were corrected to their main skin colors. | ||
*The [[Bullet Bill|Pidgit Bill]] is redesigned to look like the original [[Pidgit]]s from ''[[Super Mario Bros. 2]]''. | *The [[Bullet Bill|Pidgit Bill]] is redesigned to look like the original [[Pidgit]]s from ''[[Super Mario Bros. 2]]''. | ||
*The brown boss door in the [[Chocolate Fortress]], the only one of its kind in the SNES version, is recolored red like the rest of the boss doors. | *The brown boss door in the [[Chocolate Fortress]], the only one of its kind in the SNES version, is recolored red like the rest of the boss doors. | ||
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Following clearing a castle stage, the text is changed as follows: | Following clearing a castle stage, the text is changed as follows: | ||
*It now says both Mario and Luigi defeated the Koopaling, rather than just Mario or Luigi. | *It now says both Mario and Luigi defeated the Koopaling, rather than just Mario or Luigi. | ||
*[[Iggy]] is described as "crazed" rather than "demented", as the latter is considered rude in some regions. | *[[Iggy Koopa|Iggy]] is described as "crazed" rather than "demented", as the latter is considered rude in some regions. | ||
*The grammar and general flow of the text has been improved: | *The grammar and general flow of the text has been improved: | ||
**[[ | **[[Wendy O. Koopa]] has "sung her ''swan'' song" rather than her "''last'' song". | ||
**[[Chocolate Island]] is called "deliciously dangerous" instead of "dangerous (but tasty)". | **[[Chocolate Island]] is called "deliciously dangerous" instead of "dangerous (but tasty)". | ||
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**The text is restyled to be red with a navy-blue outline. | **The text is restyled to be red with a navy-blue outline. | ||
**The background, though initially white, changes to a grass hill when a camera snapshot is heard. | **The background, though initially white, changes to a grass hill when a camera snapshot is heard. | ||
**When this screen is displayed, the player is no longer required to reset the system; they can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, where they are given the option to save. | **When this screen is displayed, the player is no longer required to reset the system; they can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, where they are given the option to save. | ||
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==Reception== | ==Reception== | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''Super Mario World is one of the greatest games ever made. The Game Boy Advance version adds a handful of amenities to cater a little bit more to the portable crowd, but these changes serve only to enhance an already extraordinary game. New multiplayer options would have been nice, but in the end, this is a game that no Game Boy Advance library should be without.''" | |align="left"|"''Super Mario World is one of the greatest games ever made. The Game Boy Advance version adds a handful of amenities to cater a little bit more to the portable crowd, but these changes serve only to enhance an already extraordinary game. New multiplayer options would have been nice, but in the end, this is a game that no Game Boy Advance library should be without.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States.{{ref needed}} | The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States.{{ref needed}} | ||
== | ==Development and staff== | ||
{{ | {{see also|List of Super Mario World: Super Mario Advance 2 staff}} | ||
As shown in published screenshots, an early build retained the original game's HUD, which was altered in the final to fit in better with the GBA's screen resolution.<ref>[http://randomhoohaas.flyingomelette.com/ai/omgwtct/#sma2 Source]</ref> Even the original test levels were left in the game; they can be accessed via a [[#Glitches|glitch]]. | |||
The game was produced by ''Super Mario'' creator [[Shigeru Miyamoto]], and directed by Hiroyuki Kimura with supervision from original SNES directors [[Takashi Tezuka]] and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio cues were composed by Yasushi Ida and Taiju Suzuki. This was the last entry in the ''Super Mario'' franchise to be produced under [[Hiroshi Yamauchi]]'s administration as president of Nintendo. | The game was produced by ''Super Mario'' creator [[Shigeru Miyamoto]], and directed by Hiroyuki Kimura with supervision from original SNES directors [[Takashi Tezuka]] and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio cues were composed by Yasushi Ida and Taiju Suzuki. This was the last entry in the ''Super Mario'' franchise to be produced under [[Hiroshi Yamauchi]]'s administration as president of Nintendo. | ||
==Glitches== | ==Glitches== | ||
[[File:ErrY00.png|thumb|Y00]] | [[File:ErrY00.png|thumb|Y00]] | ||
These glitches only occur in ''Super Mario World: Super Mario Advance 2''. For a list of glitches that are exclusive to the original ''Super Mario World'' or occur in both versions of the game, see [[List of Super Mario World glitches|here]]. | These glitches only occur in ''Super Mario World: Super Mario Advance 2''. For a list of glitches that are exclusive to the original ''Super Mario World'' or occur in both versions of the game, see [[List of Super Mario World glitches|here]]. | ||
*After having found all 96 exits, the player can simultaneously press a {{button|gba|Pad}} button and {{button|gba|select}} to trigger the status screen, then choose a level and move in an incorrect way going to an incorrect level. Pressing {{button|gba|A}} will result in no response, an endless bonus game, an actual level, or an inaccessible level like the intro level. Some levels if beaten will glitch the game drastically if the normal exit is taken or revert to the original overworld if the secret exit is taken. For unknown reasons, getting more than 96 exits through this glitch reverts the overworld back to the normal overworld and saving is fatal. Through this glitch, it is possible for the player to access a test level and unused intro from the original game by going to Star World 3, pressing right on the {{button|gba|Pad}} and {{button|gba|select}} simultaneously, and selecting the second Star Road on the list at the level screen. | |||
*If Mario/Luigi is riding Yoshi with 999 lives, the player may enter a level with possibly at least a [[1-Up Mushroom]] (e.g. [[Yoshi's Island 2]]) that was already beaten, stick Yoshi's tongue to the 1-Up Mushroom, and rapidly press {{button|gba|start}} when Yoshi's mouth is full. Upon returning to the map screen from the pause menu, the player's life counter shows up as Y00 (1000). This glitch is temporary, and the life counter resets if the player enters another level. | |||
*After completing the game, Mario and Luigi should return to the flattened Yellow Switch Palace, then the player must very quickly press {{button|gba|select}} and down on {{button|gba|pad}}, then select [[Chocolate Island 3]]. From there, Mario or Luigi will begin a winding trek back to the flattened Yellow Switch Palace; however, it will display Chocolate Island 3's name instead of "Yellow Switch Palace." Upon pressing {{button|gba|a}}, Mario or Luigi will be able to re-enter the Yellow Switch Palace. It should be noted that after returning here, the Yellow ! Switch will not be found at the end as it has already been pressed. Therefore, Mario or Luigi must manually exit the level since there is no other way out. | |||
*In the level [[Outrageous]], if Mario or Luigi is riding a Yoshi and falls into the bottomless pit before the last [[Bullet Bill]] stand, he can jump off the Yoshi at the very last second and then be damaged by a Bullet Bill. This must be done in a frame-perfect manner. After beating the level, Mario or Luigi will be riding a Silver Yoshi that acts as a Yellow Yoshi. After Silver Yoshi eats all of the red berries in a level, an egg will hatch not to reveal a [[Super Mushroom]], [[Fire Flower]], [[Cape Feather]], or [[Super Star|Starman]], but instead a [[Beach Koopa]]. | |||
After having found all 96 exits, the player can simultaneously press a {{button|gba|Pad}} button and {{button|gba|select}} to trigger the status | |||
After completing the game, Mario and Luigi should return to the flattened Yellow Switch Palace, then the player must very quickly press {{button|gba|select}} and down on {{button|gba|pad}}, then select [[Chocolate Island 3]]. From there, Mario or Luigi will begin a winding trek back to the flattened Yellow Switch Palace; however, it will display Chocolate Island 3's name instead of "Yellow Switch Palace." Upon pressing {{button|gba|a}}, Mario or Luigi will be able to re-enter the Yellow Switch Palace. It should be noted that after returning here, the Yellow ! Switch will not be found at the end as it has already been pressed. Therefore, Mario or Luigi must manually exit the level since there is no other way out. | |||
==Gallery== | ==Gallery== | ||
{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
SMA2 logo.jpg| | SMA2 logo.jpg|Logo | ||
SMW Mario2.png|Artwork of [[Cape Mario|Caped Mario]] mounted on [[Yoshi]] | SMW Mario2.png|Artwork of [[Cape Mario|Caped Mario]] mounted on [[Yoshi]] | ||
Prima Guide-SMA2.jpg|[[Prima Games]] official guide | Prima Guide-SMA2.jpg|[[Prima Games]] official guide | ||
Advance2A.jpg|Early build image | |||
</gallery> | </gallery> | ||
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|JapR=Sūpā Mario Adobansu Tsū | |JapR=Sūpā Mario Adobansu Tsū | ||
|JapM=Super Mario Advance 2 | |JapM=Super Mario Advance 2 | ||
|ChiS=超级马力欧世界 | |ChiS=超级马力欧世界 <small>(iQue)</small> | ||
|ChiSR=Chāojí Mǎlì'ōu Shìjiè | |ChiSR=Chāojí Mǎlì'ōu Shìjiè | ||
|ChiSM=Super Mario World | |ChiSM=Super Mario World | ||
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==References== | ==References== | ||
{{NIWA | {{NIWA|StrategyWiki=Super Mario Advance 2}} | ||
<references/> | <references/> | ||
{{SMW}} | {{SMW}} | ||
{{Super Mario games}} | {{Super Mario games}} | ||
{{GBA}} | {{GBA}} | ||
[[Category:Super Mario World|*]] | [[Category:Super Mario World|*]] | ||
[[Category:Super Mario World: Super Mario Advance 2|*]] | [[Category:Super Mario World: Super Mario Advance 2|*]] |