Editing Super Mario World: Super Mario Advance 2
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*In the Japanese version, [[Cheese Bridge Area]] and [[Cookie Mountain]] are no longer numbered; conversely, the [[Special Zone]] levels, where every consecutive pair of levels shares the same names in Japanese, now have their levels numbered, such as [[Gnarly]] and [[Tubular]] now being referred to as 「おたのしみ コース1」 and 「おたのしみ コース2」 respectively, rather than both being referred to as just 「おたのしみ コース」. | *In the Japanese version, [[Cheese Bridge Area]] and [[Cookie Mountain]] are no longer numbered; conversely, the [[Special Zone]] levels, where every consecutive pair of levels shares the same names in Japanese, now have their levels numbered, such as [[Gnarly]] and [[Tubular]] now being referred to as 「おたのしみ コース1」 and 「おたのしみ コース2」 respectively, rather than both being referred to as just 「おたのしみ コース」. | ||
*The time limit for Bowser's Castle has been increased from 400 seconds to 800 and 600 for the front and back doors, respectively. | *The time limit for Bowser's Castle has been increased from 400 seconds to 800 and 600 for the front and back doors, respectively. | ||
**When battling Bowser in the SNES version, the timer and scoring are disabled, with the HUD only displaying the reserve item, if the player has one. In the GBA version, the full HUD is displayed during the battle, with the scoring and timer remaining in effect throughout. | **When battling Bowser in the SNES version, the timer and scoring are disabled, with the HUD only displaying the reserve item, if the player has one. In the GBA version, the full HUD is displayed during the battle, with the scoring and timer remaining in effect throughout. After Bowser is defeated, and Mario or Luigi go up to the princess, the time remaining is multiplied and added to the score as usual when completing a level before the ending sequence begins. | ||
*When Mario or Luigi are hit when in caped or fire form, they only revert to their super forms, similar to ''[[Super Mario Bros. 3]]''. This makes it so that Mario and Luigi can keep their reserved item longer. | *When Mario or Luigi are hit when in caped or fire form, they only revert to their super forms, similar to ''[[Super Mario Bros. 3]]''. This makes it so that Mario and Luigi can keep their reserved item longer. | ||
*Yoshi will lay an egg containing an item after eating ten red berries. The SNES version always produced a Super Mushroom, while in the GBA version, the item depends on the Yoshi's color: | *Yoshi will lay an egg containing an item after eating ten red berries. The SNES version always produced a Super Mushroom, while in the GBA version, the item depends on the Yoshi's color: |