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{{ | {{Infobox|title=Super Mario Strikers | ||
|image=[[File:SuperMarioStrikers.JPG|250px]]<br>North American box art | |||
|image=[[File: | |||
|developer=[[Next Level Games]]<br>[[Nintendo SPD Group No.3]] | |developer=[[Next Level Games]]<br>[[Nintendo SPD Group No.3]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released={{released|Europe|November 18, 2005|USA|December 5, 2005|Japan|January 19, 2006|Australia|April 6, 2006}} | ||
|genre=[[Mario Strikers (series)|Soccer]] | |genre=[[Mario Strikers (series)|Soccer]] | ||
|modes=1-4 players simultaneous | |modes=1-4 players simultaneous | ||
|ratings={{ratings|esrb=E|pegi=3|acb=PG|cero=a | |ratings={{ratings|esrb=E|pegi=3|acb=PG|cero=a}} | ||
|platforms=[[Nintendo GameCube]] | |platforms=[[Nintendo GameCube]] | ||
| | |media={{media|gcn=1}} | ||
|input={{input| | |input={{input|gamecube=1}} | ||
}} | }} | ||
'''''Super Mario Strikers''''' (known as '''''Mario Smash Football''''' in | '''''Super Mario Strikers''''' (also known as '''''Mario Smash Football''''' in Europe and Australia) is [[Mario]]'s first ever soccer game, and the final ''Mario'' release for the [[Nintendo GameCube]]. The game features a version of soccer without referees and rules, and has Power-Ups and special strikes which count as two goals. Its sequel, ''[[Mario Strikers Charged]]'' was released for the [[Wii]] in 2007. This was the last ''[[Mario (franchise)|Mario]]'' game released for the Nintendo GameCube in Japan and North America. In Europe and Australia, ''[[Mario Party 7]]'' holds this distinction. | ||
This was the last ''[[ | |||
==Gameplay elements== | ==Gameplay elements== | ||
[[File:DaisyStrikesBowser.png|thumb|left|200px|On random occasions, [[Bowser]] appears on the field.]] | [[File:DaisyStrikesBowser.png|thumb|left|200px|On random occasions, [[Bowser]] appears on the field.]] | ||
In comparison to actual soccer, the game features a smaller version of the soccer | In comparison to actual soccer, the game features a smaller version of the soccer pitch, and each team has only five members, instead of the usual eleven-a-side rule. The match time can be manually set from 2 to 15 minutes, but is defined as 5 minutes by default. If necessary, a [[Sudden Death]] follows the regular game time. With this rule, no game ends as a draw. | ||
Each team consists of a team captain and three sidekicks of the same type, as well as a goalkeeper. Every match of the game can be played in multiplayer. Up to four players can control a single team. If there are less than four players, they can switch their characters on the field, and the game switches control automatically to the next player when the [[Soccer Ball|ball]] is passed. Players can only control the goalie for a short time when he has the ball in hand. Because of this, the goalies are immune to all attacks by enemies or power-ups, and save most goals easily. The soccer fields are surrounded by an [[Electric Fence|electric fence]] which electrocutes anybody who gets kicked against it by another player or by a power-up. The fence is placed right on the touchlines, preventing the ball and players from leaving the pitch. Thus, there are no [[wikipedia:Throw-in|throw-ins]], [[wikipedia:Goal kick|goal kicks]], or [[wikipedia:Corner kick|corner kicks]], as seen in actual soccer. | |||
One of the most notable changes is the non-existence of a referee. As such, there is no [[wikipedia:Offside (football)|offside position]] and [[wikipedia:Foul (football)|fouls]] are not punished. Players are given a variety of commands to kick or hit each other, which is a major part of the gameplay. Items (also called [[#Power-Ups|Power-Ups]]) exist as a help to the player to score a goal. They serve a function similar to the items in the [[Mario Kart (series)|''Mario Kart'' series]]. To obtain an item, the player has to shoot the ball fiercely towards the goalposts. A player also gets an item when one of his players, who does not hold the ball, is tackled. | |||
The so-called [[Super Strike]] is a special ability of the team's captain. By performing it, the player can hit the ball straight to the goal. When the player manages to score a goal, it counts as two goals instead of one. | |||
== Playable characters == | |||
== | === Team Captains === | ||
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background: #f9f9f9;font-family:Arial; color:black" | |||
{|border=1 style=" | ! colspan=2 bgcolor=Red | [[Mario|<font color=white>Mario</font>]] | ||
|- | |- | ||
| [[File:MarioN1.png|125px|center]] | |||
| | |||
*'''Legend:''' Mario's skills make him a reliable leader. | |||
*'''Entrance:''' Mario shows off his abilities with the ball to intimidate his opponent. | |||
*'''Team Number:''' 1 | |||
*'''Super Strike:''' [[Super Strike#Mario - Fire Strike|Fire Strike]] | |||
*'''Primary Color:''' Red | |||
*'''Accent Colors:''' Blue and White | |||
|- | |- | ||
! colspan=2 bgcolor=Green | [[Luigi|<font color=white>Luigi</font>]] | |||
|- | |- | ||
| width=90px |[[File:Luigi - Super Mario Strikers.png|125px|center]] | |||
| | |||
*'''Legend:''' Luigi baffles his opponents with daring tactics. | |||
*'''Entrance:''' Luigi flexes while staring down the opponent. | |||
*'''Team Number:''' 2 | |||
*'''Super Strike:''' [[Super Strike#Luigi - Vicious Vortex|Vicious Vortex]] | |||
*'''Primary Color:''' Green | |||
*'''Accent Color:''' Blue and White | |||
|- | |- | ||
! | ! colspan=2 bgcolor=HotPink | [[Princess Peach|<font color=White>Princess Peach</font>]] | ||
|- | |- | ||
! | | width=80px |[[File:Peach SoccerOutfit.jpg|125px|center]] | ||
| | |||
*'''Legend:''' Princess Peach leads with masterful tactics and quick thinking. | |||
*'''Entrance:''' Princess Peach struts forward saying "Oh yeah? Hmph! Ohhhhh! Ah!". She then signals the opponent to "talk to the hand". | |||
*'''Team Number:''' 10 | |||
*'''Super Strike:''' [[Super Strike#Princess Peach - Royal Strike|Royal Strike]] | |||
*'''Color:''' Pink | |||
|- | |- | ||
! colspan=2 bgcolor=Orange | [[Princess Daisy|<font color=white>Princess Daisy</font>]] | |||
|- | |- | ||
| width=90px |[[File:SMSArt.PNG|125px|center]] | |||
| | | | ||
*'''Legend:''' Princess Daisy's witty attitude matches her playing style. | |||
*'''Entrance:''' Princess Daisy immediately makes gestures to the opponent exclaiming "Yeah? Yeah?!". She then turns the other cheek and under her breath says "Uh uh..". | |||
*'''Team Number:''' 9 | |||
*'''Super Strike:''' [[Super Strike#Princess Daisy - Torpedo Strike|Torpedo Strike]] | |||
*'''Color:''' Orange | |||
|- | |- | ||
! | ! colspan=2 bgcolor=Blue | [[Yoshi|<font color=white>Yoshi</font>]] | ||
| | |||
|- | |- | ||
| width=90px |[[File:YoshiSoccer.png|125px|center]] | |||
|''' | | | ||
*'''Legend:''' Yoshi leads with a cool head and fierce courage. | |||
*'''Entrance:''' Yoshi babbles incoherently while shaking his fist at the opponent. | |||
*'''Team Number:''' 8 | |||
*'''Super Strike:''' [[Super Strike#Yoshi - Foot of Fury|Foot of Fury]] | |||
*'''Color:''' Blue | |||
|- | |- | ||
! | ! colspan=2 bgcolor=Brown | [[Donkey Kong|<font color=white>Donkey Kong</font>]] | ||
|[[ | |||
|- | |- | ||
| width=90px |[[File:Dksoccer.png|125px|center]] | |||
| | |||
*'''Legend:''' Donkey Kong's talent can slip even the best players. | |||
| | *'''Entrance:''' Donkey Kong begins to pound his chest and the ground trying to intimidate his opponent. | ||
*'''Team Number:''' 55 | |||
*'''Super Strike:''' [[Super Strike#Donkey Kong - Power Fist Strike|Power Fist Strike]] | |||
*'''Color:''' Brown | |||
|- | |- | ||
! | ! colspan=2 bgcolor=Yellow | [[Wario|<font color=black>Wario</font>]] | ||
|- | |- | ||
| width=90px |[[File:WarioStrikers.png|125px|center]] | |||
| | |||
*'''Legend:''' Wario will stop at absolutely nothing to win the match. | |||
*'''Entrance:''' Wario shakes his obese butt. | |||
*'''Team Number:''' 00 | |||
*'''Super Strike:''' [[Super Strike#Wario - Belly Blast|Belly Blast]] | |||
*'''Color:''' Yellow | |||
|- | |- | ||
!colspan=2 | ! colspan=2 bgcolor=Purple | [[Waluigi|<font color=white>Waluigi</font>]] | ||
|- | |- | ||
| | | width=90px |[[File:Waluigisoccer.jpg|125px|center]] | ||
| | |||
*'''Legend:''' Waluigi's ego tends to be his biggest enemy. | |||
*'''Entrance:''' Waluigi looks at his enemy with disdain then points to his back while shouting "WA-LUI-GI!!!". | |||
*'''Team Number:''' 0 | |||
*'''Super Strike:''' [[Super Strike#Waluigi - Drop Rocket|Drop Rocket]] | |||
*'''Color:''' Purple | |||
|- | |- | ||
! | ! colspan=2 bgcolor=Grey | [[Super Team|<font color=black>Super Team</font>]] | ||
| | |||
|- | |- | ||
| width=90px |[[File:SuperteamMS.png|125px|center]] | |||
|''' | | | ||
*'''Entrance:''' Super Team receives a lightning bolt from the sky to gain energy. | |||
*'''Team Number:''' Uppercase omega symbol ('''Ω''') | |||
*'''Super Strike:''' [[Super Strike#Super Team - Robo-Strike|Robo-Strike]] | |||
*'''Color:''' Gray | |||
*'''Unlocked By:''' Beating the [[Bowser Cup]] | |||
|} | |} | ||
|style=" | |||
=== Sidekicks === | |||
{| width=100% cellspacing:1 style="border:1px solid black; background:#f9f9f9; font-family:arial; text-align:center; color:black" | |||
|width=25%|[[File:Toadsc.png|125px]] | |||
|width=25%|[[File:Koopa Troopa - Super Mario Strikers.png|125px]] | |||
|width=25%|[[File:Hammersoccer.png|125px]] | |||
|width=25%|[[File:Birdosoccer.png|120px]] | |||
|- | |- | ||
|[[Toad (species)|Toads]]<br> | |||
|[[Koopa Troopa|Koopas]]<br> | |||
|[[Hammer Bro]]s.<br> | |||
|[[Birdo (species)|Birdos]]<br> | |||
|[[ | |||
|} | |} | ||
=== Goalies === | |||
{| width=100% cellspacing:1 style="border:1px solid black; background:#f9f9f9; font-family:arial; text-align:center; color:black" | |||
|width=25%|[[File:Kritter - Super Mario Strikers.png|125px]] | |||
|width=25%|[[File:RoboKritterStrikers.png|125px]] | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[Kritter]]<br> | |||
|[[Robo-Kritter]] ([[Super Team]])<br> | |||
|} | |} | ||
==Player's skills== | == Player's skills == | ||
Within this game, it is necessary to know some basic and advanced skills. There are some explanations about these according to the Mario Strikers tutorial, the ''Strikers 101''. | Within this game, it is necessary to know some basic and advanced skills. There are some explanations about these according to the Mario Strikers tutorial, the ''Strikers 101''. | ||
{| | |||
!width=20%|Skill | {| cellpadding=3 cellspacing=0 width=95% border=1 align=center style="background:#f9f9f9; font-family:arial; color:black; border-collapse:collapse" | ||
!width=50%|Explanation | |- bgcolor=red | ||
!width=30%|Tip | ! width=20% |Skill | ||
! width=50% |Explanation | |||
! width=30% |Tip | |||
|- | |- | ||
|Pass | |Pass | ||
Line 381: | Line 188: | ||
|An immediate shot, which the player gets the loose ball. | |An immediate shot, which the player gets the loose ball. | ||
|A good immediate shot could be when goalies are stunned. | |A good immediate shot could be when goalies are stunned. | ||
|- | |||
|} | |} | ||
Other information such as Super Strikes and Power-ups are explained aside. | Other information such as Super Strikes and Power-ups are explained aside. | ||
==Power-Ups== | == Power-Ups == | ||
Power-ups are items that are obtained when the player attempts to make a goal, or gets fouled when not holding the ball. They appear at the top of the screen, on a bar displaying up to two items. The player can use the items to get or defend the ball, like tripping | Power-ups are items that are obtained when the player attempts to make a goal, or gets fouled when not holding the ball. They appear at the top of the screen, on a bar displaying up to two items. The player can use the items to get or defend the ball, like tripping his or her opponents with bananas or summoning an huge Chain Chomp to stun them. Power-ups can be disabled at the Gameplay Mode screen. It is notable that the goalkeepers are immune to all sorts of power-ups, as they are to regular attack moves. | ||
*'''[[Banana]] | |||
*'''[[Green Shell]]s:''' Green shells fly in a straight line, bouncing off the walls and harming anybody who gets hit by them. They can be obtained as a single or [[Triple Green Shells|triplets]]. | * '''[[Banana|Banana Peels]]:''' Bananas are tossed on the floor and stay there until a character slips on it. They come in sets of 1 to 6 peels. | ||
*'''[[Red Shell]]s:''' When red shells are shot, they home in on the nearest character, tripping or knocking them over. Red shells are destroyed if they bump into walls. They can be obtained as a single or [[Triple Red Shells|triplets]]. | |||
*'''[[Blue Shell]]s:''' Blue shells act just like green shells, but with one difference: they freeze their victims, rather than just knocking them over. Like the green and red shells, they come as singles or sets of three. | * '''[[Green Shell|Normal Green Shell]]s:''' Green shells fly in a straight line, bouncing off the walls and harming anybody who gets hit by them. They can be obtained as a single or [[Triple Green Shells|triplets]]. | ||
*'''[[Spiny Shell (red)|Spiny Shell]]s:''' Spiny shells act in a similar manner to green shells. However, when they come into contact with a character, they do not disappear, instead continuing until they either hit another item or bounce off the wall twice. This shell, as usual, can be obtained as either singles or triplets. | |||
*'''[[ | * '''[[Red Shell|Normal Red Shell]]s:''' When red shells are shot, they home in on the nearest character, tripping or knocking them over. Red shells are destroyed if they bump into walls. They can be obtained as a single or [[Triple Red Shells|triplets]]. | ||
* '''[[Blue Shell|Normal Blue Shell]]s:''' Blue shells act just like green shells, but with one difference: they freeze their victims, rather than just knocking them over. Like the green and red shells, they come as singles or sets of three. | |||
* '''[[Spiny Shell (red)|Normal Spiny Shell]]s:''' Spiny shells act in a similar manner to green shells. However, when they come into contact with a character, they do not disappear, instead continuing until they either hit another item or bounce off the wall twice. This shell, as usual, can be obtained as either singles or triplets. | |||
*'''[[Bob-omb]]s:''' After being thrown, these living explosives will stand still for a second, then blow up, affecting anyone who is too close to it. They can be obtained in sets of one or three | |||
*'''[[Giant Green Shell]]s:''' Essentially a larger version of the green shell. Anything standing in the way of its destructive path will merely be bowled over. These shells are only available as a single. | |||
* '''[[Giant Red Shell]]s:''' The red version of the giant shell. Unlike the small version, they continue to move after bumping into a wall. When initially shot off, they will home in on the nearest character, but afterwards, they merely act like a giant green shell. Like the green ones, they only come in sets of one shell. | |||
* '''[[Giant Blue Shell]]s:''' Acts in the same manner as the giant green shells, with the exception of freezing characters on impact. On occasion, the shell will also explode on impact, affecting any nearby characters as well. Like the other giant shells, they only come in sets of one. | |||
* '''[[Giant Spiny Shell]]s:''' These shells are completely unstoppable, leaving behind a trail of destruction anywhere they go. Only comes in sets of one. | |||
* '''[[Bob-omb]]s:''' After being thrown, these living explosives will stand still for a second, then blow up, affecting anyone who is too close to it. They can be obtained in sets of one or three. | |||
==Fields== | * '''[[Giant Bob-omb]]:''' Essentially a larger Bob-omb. Their explosion radius is roughly four times larger. Plus, it sends out a shockwave, harming anyone who is even near it. | ||
* '''[[Mushroom]]:''' Doubles the user's speed. | |||
* '''[[Star]]:''' Doubles the user's speed, as well as harming anyone they come in contact with. Can only be obtained by the losing team. | |||
* '''[[Chain Chomp]]''': This all-powerful huge monster will appear as a big shadow over the character who has the ball. Once it lands, it begins running around, hunting and stunning all of the opponents' members and destroying everything in its path. Chain Chomps do not go away without having stunned at least one character. Only the losing team can come into possession of a Chain Chomp. | |||
== Fields == | |||
The Fields in ''Super Mario Strikers'' do not affect gameplay, and thus are only cosmetic changes. | The Fields in ''Super Mario Strikers'' do not affect gameplay, and thus are only cosmetic changes. | ||
{| | |||
{| border=1 cellspacing=0 cellpadding=3 style="background:#f9f9f9; border-collapse:collapse; color:black" width=100% | |||
|- | |- | ||
!Field | ! Field | ||
!width=30%|[[The Palace]] | ! width=30% | [[The Palace]] | ||
!width=30%|[[Pipeline Central]] | ! width=30% | [[Pipeline Central]] | ||
!width=30%|[[The Underground]] | ! width=30% | [[The Underground]] | ||
|- | |- | ||
| | | | ||
|[[File:ThePalace. | | [[File:ThePalace.PNG|125px|center]] | ||
|[[File:Pipelinecentral. | | [[File:Pipelinecentral.PNG|125px|center]] | ||
|[[File: | | [[File:Theundeground.PNG|125px|center]] | ||
|- | |- | ||
!Location | ! Location | ||
|align="center"|[[Mushroom Kingdom]] | | align="center"| [[Mushroom Kingdom]] | ||
|align="center"|[[Mushroom Kingdom]] | | align="center"| [[Mushroom Kingdom]] | ||
|align="center"|Subterranean | | align="center"| Subterranean | ||
|- | |- | ||
!Capacity | ! Capacity | ||
|align="center"|15 | | align="center"| 15.000 | ||
|align="center"|25 | | align="center"| 25.000 | ||
|align="center"|35 | | align="center"| 35.000 | ||
|- | |- | ||
!Field Type | ! Field Type | ||
|align="center"|Grass | | align="center"| Grass | ||
|align="center"|Concrete | | align="center"| Concrete | ||
|align="center"|Metal | | align="center"| Metal | ||
|- | |- | ||
!Home of the | ! Home of the | ||
|align="center"|[[Mushroom Cup]] | | align="center"| [[Mushroom Cup]] | ||
|align="center"|[[Flower Cup]] | | align="center"| [[Flower Cup]] | ||
|align="center"|[[Star Cup]] | | align="center"| [[Star Cup]] | ||
|} | |} | ||
{| | {| border=1 cellspacing=0 cellpadding=3 style="background:#f9f9f9; border-collapse:collapse; color:black" width=100% | ||
|- | |- | ||
!Field | ! Field | ||
!width=22%|[[Konga Coliseum]] | ! width=22% | [[Konga Coliseum]] | ||
!width=22%|[[Crater Field]] | ! width=22% | [[Crater Field]] | ||
!width=23%|[[The Battle Dome]] | ! width=23% | [[The Battle Dome]] | ||
!width=23%|[[Bowser Stadium (Mario Strikers | ! width=23% | [[Bowser Stadium (Super Mario Strikers)|Bowser Stadium]] | ||
|- | |- | ||
| | | | ||
|[[File: | | [[File:Kongacoliseum.PNG|125px|center]] | ||
|[[File: | | [[File:Crater.PNG|125px|center]] | ||
|[[File:Battledome. | | [[File:Battledome.PNG|125px|center]] | ||
|[[File: | | [[File:Bowserstadium.PNG|125px|center]] | ||
|- | |- | ||
!Location | ! Location | ||
|align="center"|[[Donkey Kong Island|Kong Island]] | | align="center"| [[Donkey Kong Island|Kong Island]] | ||
|align="center"|[[Yoshi's Island]] | | align="center"| [[Yoshi's Island]] | ||
|align="center"|[[Bowser's Castle]] | | align="center"| [[Bowser's Castle]] | ||
|align="center"|Deep Space | | align="center"| [[Deep Space]] | ||
|- | |- | ||
!Capacity | ! Capacity | ||
|align="center"|31 | | align="center"| 31.000 | ||
|align="center"|42 | | align="center"| 42.000 | ||
|align="center"|68 | | align="center"| 68.000 | ||
|align="center"|50 | | align="center"| 50.000 | ||
|- | |- | ||
!Field Type | ! Field Type | ||
|align="center"|Wood | | align="center"| Wood | ||
|align="center"|Grass | | align="center"| Grass | ||
|align="center"|Concrete | | align="center"| Concrete | ||
|align="center"|Rubber Compound | | align="center"| Rubber Compound | ||
|- | |- | ||
!Home of the | ! Home of the | ||
|align="center"|[[Super Flower Cup]] | | align="center"| [[Super Flower Cup]] | ||
|align="center"|[[Super Mushroom Cup]] | | align="center"| [[Super Mushroom Cup]] | ||
|align="center"|[[Super Star Cup]] | | align="center"| [[Super Star Cup]] | ||
|align="center"|[[Bowser Cup]]s | | align="center"| [[Bowser Cup]]s | ||
|- | |||
! How to unlock | |||
| Unlocked by placing in the top 3 in the [[Mushroom Cup]]. | |||
| Unlocked by placing in the top 3 in the [[Flower Cup]]. | |||
| Unlocked by placing in the top 3 in the [[Star Cup]]. | |||
| Unlocked by winning the [[Bowser Cup]]'s playoff round. | |||
|- | |- | ||
|} | |} | ||
==Cups== | == Cups == | ||
{| | {| border=1 cellspacing=0 cellpadding=3 style="background:#f9f9f9; font-family:arial; color:black; border-collapse:collapse" | ||
!Cup | |- bgcolor=green | ||
!Teams | ! Cup | ||
!Rounds | ! Teams | ||
!System | ! Rounds | ||
!Notes | ! System | ||
! Notes | |||
|- | |||
| [[Mushroom Cup]] | |||
| 4 | |||
| 3 | |||
| Table System | |||
| When the player places in the top 3, the Konga Coliseum and the Flower Cup are unlocked. | |||
|- | |- | ||
|[[ | | [[Flower Cup]] | ||
| | | 6 | ||
| | | 5 | ||
|Table System | | Table System | ||
|When the player places in the top 3, the | | When the player places in the top 3, the Crater Field and the Star Cup are unlocked. | ||
|- | |- | ||
|[[ | | [[Star Cup]] | ||
| | | 8 | ||
| | | 7 | ||
|Table System | | Table System | ||
|When the player places in the top 3, the | | When the player places in the top 3, the Battle Dome and the Bowser Cup are unlocked. | ||
|- | |- | ||
|[[ | | [[Bowser Cup]] | ||
|8 | | 8 | ||
|7 | | 7 Rounds + 2 K.O. Rounds (+ Match against Super Team) | ||
|Table System | | Table System, the top 4 continue to the Playoff System | ||
|When the player | | When the player wins the cup, the Bowser Stadium, the Super Team and the Super Mushroom Cup are unlocked. | ||
|- | |- | ||
|[[ | | [[Super Mushroom Cup]] | ||
| | | 4 | ||
| | | 6 | ||
|Table | | Table System | ||
|When the player | | When the player places in the top 3, the Super Flower Cup is unlocked. When the player places first, the "Perfect Strike" cheat is unlocked. | ||
|- | |- | ||
|[[Super | | [[Super Flower Cup]] | ||
| | | 6 | ||
| | | 10 | ||
|Table System | | Table System | ||
|When the player places in the top 3, the Super | | When the player places in the top 3, the Super Star Cup is unlocked. When the player places first, the "Field Tilt" cheat is unlocked. | ||
|- | |- | ||
|[[Super | | [[Super Star Cup]] | ||
| | | 8 | ||
| | | 14 | ||
|Table System | | Table System | ||
|When the player places in the top 3, the Super | | When the player places in the top 3, the Super Bowser Cup is unlocked. When the player places first, the "Weak Goalies" cheat is unlocked. | ||
|- | |- | ||
|[[Super | | [[Super Bowser Cup]] | ||
|8 | | 8 | ||
|14 | | 14 Rounds + 2 K.O. Rounds | ||
|Table System | | Table System, the top 4 continue to the Playoff System | ||
| When the player places first, the "Infinite Powerups" cheat is unlocked. | |||
|- | |- | ||
|} | |} | ||
===Difficulties=== | |||
=== Difficulties === | |||
There are four difficulty settings. The higher the difficulty is set, the more the passing, deking, and Super Strike skills of the CPU increase: | There are four difficulty settings. The higher the difficulty is set, the more the passing, deking, and Super Strike skills of the CPU increase: | ||
*''' | * '''Novice''' ('''Rookie''' in the US version): A very easy level. CPU lets the player win and make Super Strikes. | ||
*'''Professional:''' An easy level. CPU will make some unexpected maneuvers, such as dekes and Super Strikes. | * '''Professional:''' An easy level. CPU will make some unexpected maneuvers, such as dekes and Super Strikes. | ||
*'''Superstar:''' Hard. The CPU takes the ball, and tries to make a goal. Also, the CPU can rumble the player's Super Strike meter to attempt throwing the player off. | * '''Superstar:''' Hard. The CPU takes the ball, and tries to make a goal. Also, the CPU can rumble the player's Super Strike meter to attempt throwing the player off. | ||
*'''Legend:''' Very hard. CPU can try to steal the ball and attack the player. If it has the ball, it can make dekes as soon as the player attempts to attack it. The CPU also attempts Perfect Strikes. It can rumble the player's Super Strike meter to attempt throwing the player off | * '''Legend:''' Very hard. CPU can try to steal the ball and attack the player. If it has the ball, it can make dekes as soon as the player attempts to attack it. The CPU also attempts Perfect Strikes. It can rumble the player's Super Strike meter to attempt throwing the player off. | ||
==Trophies== | Note: In the Super Cups, the Novice (Rookie) setting is not available. | ||
== Trophies == | |||
{{main|Trophy}} | {{main|Trophy}} | ||
[[File:Super mario strikers trophy.jpg|thumb|The Super Striker Award.]] | [[File:Super mario strikers trophy.jpg|left|thumb|The Super Striker Award.]] | ||
Trophies are awards won by achieving a certain number of special actions. Additionally, all cups of the game are trophies, including the [[Mushroom Cup]], the [[Flower Cup]], the [[Star Cup]], the [[Bowser Cup]], the [[Super Mushroom Cup]], the [[Super Flower Cup]], the [[Super Star Cup]] | Trophies are awards won by achieving a certain number of special actions. Additionally, all cups of the game are trophies, including the [[Mushroom Cup]], the [[Flower Cup]], the [[Star Cup]], the [[Bowser Cup]], the [[Super Mushroom Cup]], the [[Super Flower Cup]], the [[Super Star Cup]] and the [[Super Bowser Cup]]. The cups' trophies are won by winning the cup. These special trophies can also be unlocked: | ||
{| | |||
!Trophy | {{br}}<center> | ||
!Awarded for | {| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; text-align:center; background:#f9f9f9; color:black" | ||
!# Needed for Bronze | |- bgcolor=hotpink | ||
!# Needed for Silver | ! Trophy | ||
!# Needed for Gold | ! Awarded for | ||
!Powerup unlocked for Gold | ! # Needed for Bronze | ||
! # Needed for Silver | |||
! # Needed for Gold | |||
! Powerup unlocked for Gold | |||
|- | |- | ||
|Veteran | | Veteran | ||
|Matches in Cup Battles | | Matches in Cup Battles | ||
|25 | | 25 | ||
|50 | | 50 | ||
|100 | | 100 | ||
|Shells | | Shells | ||
|- | |- | ||
|Sniper | | Sniper | ||
|Goals in Cup Battles | | Goals in Cup Battles | ||
|75 | | 75 | ||
|150 | | 150 | ||
|300 | | 300 | ||
|Accelerator | | Accelerator | ||
|- | |- | ||
|Super Striker | | Super Striker | ||
|[[Super Strike]]s in Cup Battles | | [[Super Strike]]s in Cup Battles | ||
|25 | | 25 | ||
|50 | | 50 | ||
|100 | | 100 | ||
|Explosives | | Explosives | ||
|- | |- | ||
|Paramedic | | Paramedic | ||
|Fouling in Cup Battles | | Fouling in Cup Battles | ||
|250 | | 250 | ||
|500 | | 500 | ||
|1000 | | 1000 | ||
|Giant | | Giant | ||
|- | |- | ||
|Tactician | | Tactician | ||
|Doing a Perfect Pass in Cup Battles | | Doing a Perfect Pass in Cup Battles | ||
|75 | | 75 | ||
|150 | | 150 | ||
|300 | | 300 | ||
|Freezing | | Freezing | ||
|} | |} | ||
</center> | |||
==Cheats== | == Cheats == | ||
Cheats are special options available in the cheat menu. They can be unlocked by winning a Super Cup or a Gold trophy. Their effects vary. These only work for free play modes, not for the cups. | Cheats are special options available in the cheat menu. They can be unlocked by winning a Super Cup or a Gold trophy. Their effects vary. These only work for free play modes, not for the cups. | ||
{| | <center> | ||
!Cheat | {| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; text-align:center; background:#f9f9f9; color:black" | ||
!Effect | |- bgcolor=darkorange | ||
! Cheat | |||
! Effect | |||
|- | |||
| Custom Power Ups | |||
| Sets which types of power ups appear in the game. Available are "Shells", "Accelerator", "Explosives", "Giant", and "Freezing". | |||
|- | |- | ||
| | | Field Tilt | ||
| | | The field tilts in favor of the losing team. | ||
|- | |- | ||
| | | Infinite Power Ups | ||
| | | Power Ups are infinitely available. | ||
|- | |- | ||
| | | Weak Goalies | ||
| | | The goalies let more shots in. | ||
|- | |- | ||
| | | Perfect Strike | ||
| | | A Super Strike is always in, regardless of where the cursor is stopped. | ||
|- | |- | ||
|} | |} | ||
</center> | |||
==Game Modes== | ==Game Modes== | ||
{{rewrite-expand}} | |||
===Grudge Match=== | ===Grudge Match=== | ||
Two teams participate in a series at the field of their choice. They can play for as many games as they want. | Two teams participate in a series at the field of their choice. They can play for as many games as they want. | ||
===Cup Battle=== | ===Cup Battle=== | ||
Players choose a single team and participate in one of the four Cups | Players choose a single team and participate in one of the four Cups. If they quit their match in the middle, they forfeit the match. Yeah! So cool! | ||
===Super Cup Battle=== | ===Super Cup Battle=== | ||
The same as a Cup Battle, but the four Super Cups can be played. | The same as a Cup Battle, but the four Super Cups can be played. | ||
===Custom Battle=== | ===Custom Battle=== | ||
Three to eight teams play in a league table or knockout bracket. The table can be a single or double round-robin. | Three to eight teams play in a league table or knockout bracket. The table can be a single or double round-robin. | ||
===Strikers 101=== | ===Strikers 101=== | ||
[[File:Strikers101.png|thumb|250px|Gameplay in Strikers 101.]] | [[File:Strikers101.png|thumb|250px|Gameplay in Strikers 101.]] | ||
A tutorial menu. Players can learn the basics of the game and hone their skills. More than one player can participate, and the players can choose any character. While scores are counted, there is an infinite time limit. At the beginning of the match, there is a menu that automatically opens, and options show how to do certain techniques. During gameplay, a scrolling bar of information on the bottom shows what button inputs does what. Players can play only on Pipeline Central in this mode. | A tutorial menu. Players can learn the basics of the game and hone their skills. More than one player can participate, and the players can choose any character. While scores are counted, there is an infinite time limit. At the beginning of the match, there is a menu that automatically opens, and options show how to do certain techniques. During gameplay, a scrolling bar of information on the bottom shows what button inputs does what. Players can play only on Pipeline Central in this mode. | ||
===Spoils=== | ===Spoils=== | ||
Players can view their awards and records. | Players can view their awards and records. | ||
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==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Super Mario Strikers pre-release and unused content}} | {{main|List of Super Mario Strikers pre-release and unused content}} | ||
In concept artwork, Mario is shown wearing several different outfits, which were abandoned in favor of the design used in-game | In concept artwork, Mario is shown wearing several different outfits, which were abandoned in favor of the design used in-game. Peach is also shown as wearing a different outfit. Early screenshots of the game showed different textures and outfits for characters. Super Strikes were also given to teammates and Team Captains were given different Super Strikes, which resemble the [[Mega Strike]]s used in the next game, ''[[Mario Strikers Charged]]''. | ||
<gallery> | <gallery> | ||
SuperMarioStrikers Concept 1.jpg | SuperMarioStrikers Concept 1.jpg | ||
MarioScorezBetaSmashFootball.png | |||
</gallery> | </gallery> | ||
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Mario strikers.png|[[Mario]] | Mario strikers.png|[[Mario]] | ||
DKstrikers.png|[[Donkey Kong]] | DKstrikers.png|[[Donkey Kong]] | ||
Toad..jpg|[[Toad (species)|Toad]] | |||
Mario Smash Football Logo.png|PAL Logo | |||
</gallery> | </gallery> | ||
==Media== | |||
== | {{more media|section=yes}} | ||
{ | |||
| | |||
==Glitches== | ==Glitches== | ||
'''NOTE:''' Unless otherwise noted, all names are conjectural. | '''NOTE:''' Unless otherwise noted, all names are conjectural. | ||
===Infinite ball shots=== | ===Infinite ball shots=== | ||
This glitch can appear during matches. A character must hold the | This glitch can appear during matches. A character must hold the Football and go to the opponent's field. If the player shoots the ball towards the goalie without charging and at the same time is hit by a [[Blue Shell]] and frozen <ref>[http://www.youtube.com/watch?v=GnLAbZNOD_k&feature=plcp Blue Shell Glitch]</ref>, the ball will remain stuck on his or her feet, but keeps emitting the purple ring caused by the kick infinite times while the victim is frozen. Because of that, the goalie responds to block the shot, repeatedly lunging and falling in an attempt to get the ball. In this state, the Ball cannot be taken by the other characters and the glitch wears off once the victim is unfrozen and shoots the ball normally. | ||
===Super Team without unlocking=== | |||
If player two rapidly taps the {{button|gcn|A}} and {{button|gcn|B}} buttons on a captain, as player one pushes {{button|gcn|A}} on the locked Super Team on the character select screen, the first player can play as Super Team without unlocking them.<ref>[https://www.youtube.com/watch?v=Vhvui8-KL4E "Super Mario Strikers Super Team Glitch," from Firebird2031]. ''YouTube''. Retrieved February 12, 2015.</ref> | |||
===Imperfect Strike=== | ===Imperfect Strike=== | ||
This glitch is mostly recommended with more than one player and with the Perfect Strike cheat code enabled. First, players must make sure that the rival captain is a tall player like Donkey Kong, Super Team, Waluigi or Wario, then choose any other captain for their team. Before doing the Perfect Strike, the rival captain (along with one or two sidekicks if possible) must get up close in front of the Kritter goalkeeper while he faces the player's captain, then do the Perfect Strike from a long distance and, if executed correctly, the rival captain will get hit by the ball and not the goalie, preventing the score. As a consequence, however, the Kritter goalkeeper will remain frozen at the end of the animation in which he fails to catch the Perfect Strike; not only that, but the camera will also be stuck on a different angle while still focusing on the ball.<ref>[https://www.youtube.com/watch?v=ybdnA9QkMtY "Mario super strikers funniest glitch ever!!" from Blue Pianta Rules!!!]. ''YouTube''. Retrieved April 5, 2017.</ref> | |||
As a consequence, | |||
==Staff== | ==Staff== | ||
{{main|List of Super Mario Strikers staff}} | {{main|List of Super Mario Strikers staff}} | ||
Super Mario Strikers was made by staff of both [[Nintendo]] and [[Next Level Games]]. The game was produced by [[Satoru Iwata]] and [[Kensuke Tanabe]], and was supervised by [[Shigeru Miyamoto]]. The game was directed by Mike Inglehart of Next Level Games. | |||
==References to other games== | ==References to other games== | ||
*''[[Super Mario World]]'': The Crater Field is located on [[Yoshi's Island]]. | * ''[[Super Mario World 2: Yoshi's Island]]'': The Crater Field is located on [[Yoshi's Island]]. | ||
*''[[Donkey Kong 64]]'': This was one of the last titles to feature Kritter with his appearance from this game. Also, the Konga Coliseum is located on Donkey Kong Island. | * ''[[Donkey Kong 64]]'': This was one of the last titles to feature Kritter with his appearance from this game. Also, the Konga Coliseum is located on Donkey Kong Island. | ||
*''[[Mario Kart: Double Dash!!]]'': The artwork for many items from this game was recycled in the instruction booklet. | * ''[[Mario Kart: Double Dash!!]]'': The artwork for many items from this game was recycled in the instruction booklet. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオストライカーズ | ||
| | |JapR=Sūpā Mario Sutoraikāzu | ||
| | |JapM= | ||
| | |SpaA= | ||
|SpaAM= | |||
|SpaE=Mario Smash Football | |||
|SpaEM= | |||
|FraA= | |||
|FraAM= | |||
|FraE=Mario Smash Football | |||
|FraEM= | |||
|Dut= | |||
|DutM= | |||
|Ger=Mario Smash Football | |Ger=Mario Smash Football | ||
|GerM= | |||
|Ita=Mario Smash Football | |Ita=Mario Smash Football | ||
| | |ItaM= | ||
|Por= | |||
|PorM= | |||
|Rus= | |||
|RusR= | |||
|RusM= | |||
|Kor= | |||
|KorR= | |||
|KorM= | |||
|Chi= | |||
|ChiR= | |||
|ChiM= | |||
|Rom= | |||
|RomM= | |||
}} | }} | ||
== | ==Trivia== | ||
[[File:Strikers | [[File:Super Mario Strikers Widescreen Image.png|thumb|right|200px|16:9]] | ||
*This is the only '' | *This is the only ''Mario'' Nintendo GameCube game to support 16:9 widescreen as well as 480p. | ||
*An unused promotional poster for this game was created | *Concept art shows that Mario's team number was ten (10). When the game was released, the number 10 was assigned as Peach's team number, while the number 1 (usually reserved for goalkeepers) was assigned as Mario's team number. | ||
*This is the first game to feature [[Kenny James|Kenneth W. James]] who temporarily replaces [[Scott Burns]] as the voice of Bowser, a role that would become permanent starting with ''Super Mario Galaxy''. | |||
**Likewise, [[Jen Taylor]] did not voice [[Princess Peach]] and [[Toad]] or record any new voice clips for the characters, even though the game was released before her departure from [[Nintendo]], making it the only Nintendo GameCube ''Mario'' game where she does not voice Peach and Toad. | |||
*An unused promotional poster for this game was created but ultimately rejected due to it resembling a scrotum. In the image, two soccer balls dangle from a net bag, with the quote "You're gonna need a pair"<ref>Sickr. (November 17, 2014). [https://mynintendonews.com/2014/11/17/heres-a-controversial-canned-promotional-poster-for-the-first-mario-strikers-game/ Here’s A Controversial Canned Promotional Poster For The First Mario Strikers Game]. ''My Nintendo News''. Retrieved December 16, 2017.</ref>. | |||
{{br}} | {{br}} | ||
Line 746: | Line 553: | ||
==External links== | ==External links== | ||
* [http://mariosmashfootball.nintendo-europe.com/ Official European Website] | |||
*[http://mariosmashfootball.nintendo-europe.com/ Official European | |||
{{Super Mario Strikers}} | {{Super Mario Strikers}} | ||
{{ | {{MarioGames}} | ||
{{ | {{GC}} | ||
[[de:Mario Smash Football]] | |||
[[Category:Super Mario Strikers|*]] | [[Category:Super Mario Strikers|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Nintendo GameCube | [[Category:Nintendo GameCube Games]] | ||
[[Category:Sports | [[Category:Sports Games]] | ||
[[Category:2005 games]] | [[Category:2005 games]] | ||
[[Category:2006 games]] | [[Category:2006 games]] | ||
[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||