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|platforms={{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}<ref name="Android">Schreler, Jason (September 7, 2016). [http://kotaku.com/official-new-mario-game-announced-for-ios-1786329332 Nintendo Announces Super Mario Run For iOS [UPDATE: Android Later<nowiki>]</nowiki>]. Kotaku. Retrieved September 8, 2016.</ref> | |platforms={{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}<ref name="Android">Schreler, Jason (September 7, 2016). [http://kotaku.com/official-new-mario-game-announced-for-ios-1786329332 Nintendo Announces Super Mario Run For iOS [UPDATE: Android Later<nowiki>]</nowiki>]. Kotaku. Retrieved September 8, 2016.</ref> | ||
|release='''iOS:'''<br>{{flag list|Japan|December 15, 2016|USA|December 15, 2016|Europe|December 15, 2016|Australia|December 15, 2016|HK|December 15, 2016|ROC|December 15, 2016|South Korea|February 1, 2017}}'''Android:'''<br> {{flag list|USA|March 22, 2017<ref name=Early>https://twitter.com/NintendoAmerica/status/844663256614649858 ''Twitter''. Retrieved March 22, 2017.</ref>|Europe|March 22, 2017|Japan|March 23, 2017|Australia|March 23, 2017<ref>Nintendo AU NZ. (January 20, 2017). [https://twitter.com/NintendoAUNZ/status/822231370013507590 March release announcement]. ''Twitter''. Retrieved January 20, 2017.</ref>|South Korea|March 23, 2017|HK|March 23, 2017|ROC|March 23, 2017}} | |release='''iOS:'''<br>{{flag list|Japan|December 15, 2016|USA|December 15, 2016|Europe|December 15, 2016|Australia|December 15, 2016|HK|December 15, 2016|ROC|December 15, 2016|South Korea|February 1, 2017}}'''Android:'''<br> {{flag list|USA|March 22, 2017<ref name=Early>https://twitter.com/NintendoAmerica/status/844663256614649858 ''Twitter''. Retrieved March 22, 2017.</ref>|Europe|March 22, 2017|Japan|March 23, 2017|Australia|March 23, 2017<ref>Nintendo AU NZ. (January 20, 2017). [https://twitter.com/NintendoAUNZ/status/822231370013507590 March release announcement]. ''Twitter''. Retrieved January 20, 2017.</ref>|South Korea|March 23, 2017|HK|March 23, 2017|ROC|March 23, 2017}} | ||
|languages={{languages| | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_br=y|jp=y|kr=y|zh_trad=y}} | ||
|genre=2D platformer | |genre=2D platformer | ||
|ratings='''iOS & iPadOS:'''<br>4+ - Four years and older<br>'''Android:'''<br>{{ratings|esrb=E|pegi=3|acb=G|usk=6|classind=L|iarc=3+}} | |ratings='''iOS & iPadOS:'''<br>4+ - Four years and older<br>'''Android:'''<br>{{ratings|esrb=E|pegi=3|acb=G|usk=6|classind=L|iarc=3+}} | ||
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'''''Super Mario Run''''' is an automatic runner platform game for mobile devices. In 2020, it was recognized as the nineteenth entry in the [[Super Mario (series)|''Super Mario'' series]].<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> On Mario Portal, it is recognized as the twentieth.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> In the game, [[Mario]] is constantly moving to the right, and he [[jump]]s when the player taps the screen. The game features four modes: World Tour, the main game mode where players go through six different worlds to rescue [[Princess Peach]]; Toad Rally, a battle mode where players can compete against another player's run to recruit [[Toad (species)|Toad]]s; Kingdom Builder, where players can customize their own kingdom with different objects; and Remix 10, where the player has to play through series of 10 short courses as part of a quest to rescue [[Princess Daisy]].<ref>http://appleinsider.com/articles/16/09/07/nintendo-announces-super-mario-run-coming-first-to-apples-ios</ref><ref>http://www.ign.com/articles/2016/09/07/super-mario-run-coming-to-ios</ref> [[Nintendo]] markets the game as the first ''Super Mario'' title that can be played with one hand. This game was developed with the {{wp|Unity (game engine)|Unity}} game engine. | '''''Super Mario Run''''' is an automatic runner platform game for mobile devices. In 2020, it was recognized as the nineteenth entry in the [[Super Mario (series)|''Super Mario'' series]].<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> On Mario Portal, it is recognized as the twentieth.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> In the game, [[Mario]] is constantly moving to the right, and he [[jump]]s when the player taps the screen. The game features four modes: World Tour, the main game mode where players go through six different worlds to rescue [[Princess Peach]]; Toad Rally, a battle mode where players can compete against another player's run to recruit [[Toad (species)|Toad]]s; Kingdom Builder, where players can customize their own kingdom with different objects; and Remix 10, where the player has to play through series of 10 short courses as part of a quest to rescue [[Princess Daisy]].<ref>http://appleinsider.com/articles/16/09/07/nintendo-announces-super-mario-run-coming-first-to-apples-ios</ref><ref>http://www.ign.com/articles/2016/09/07/super-mario-run-coming-to-ios</ref> [[Nintendo]] markets the game as the first ''Super Mario'' title that can be played with one hand. This game was developed with the {{wp|Unity (game engine)|Unity}} game engine. It is the second mobile application developed and published by Nintendo (following ''{{iw|miiwiki|Miitomo}}'') and the first mobile game of the [[Super Mario (franchise)|''Super Mario'' franchise]]. | ||
The game was initially released exclusively on {{wp|iOS}} in 150 territories<!-- The game was available in exactly 150 countries at launch, as the three additional countries supported by Nintendo Account in December 2016 – Aruba, Rwanda, and Zambia – were originally listed for Miitomo support, and do not have official access to the iOS App Store. These countries eventually later received Super Mario Run exclusively via Android. --> on December 15, 2016; released in South Korea on February 1, 2017; and released on {{wp|Android (operating system)|Android}} devices, as well as 14 additional territories, on March 22, 2017. However, circa 2020, the game was delisted in Vietnam for undisclosed reasons. ''Super Mario Run'' was the most widely available Nintendo-related mobile game—available in every territory where Google Play and/or the iOS App Store was/were also officially available in March 2017, except for Algeria, China (iOS only), Georgia (Android only), Iceland, Kenya, and Myanmar (Android only)—until November 2, 2021, when ''[[pikipedia:Pikmin Bloom|Pikmin Bloom]]'' became officially available in 180 markets. ''Super Mario Run'' is also the first ''Super Mario'' game to be officially localized to Portuguese for Brazil. | The game was initially released exclusively on {{wp|iOS}} in 150 territories<!-- The game was available in exactly 150 countries at launch, as the three additional countries supported by Nintendo Account in December 2016 – Aruba, Rwanda, and Zambia – were originally listed for Miitomo support, and do not have official access to the iOS App Store. These countries eventually later received Super Mario Run exclusively via Android. --> on December 15, 2016; released in South Korea on February 1, 2017; and released on {{wp|Android (operating system)|Android}} devices, as well as 14 additional territories, on March 22, 2017. However, circa 2020, the game was delisted in Vietnam for undisclosed reasons. ''Super Mario Run'' was the most widely available Nintendo-related mobile game—available in every territory where Google Play and/or the iOS App Store was/were also officially available in March 2017, except for Algeria, China (iOS only), Georgia (Android only), Iceland, Kenya, and Myanmar (Android only)—until November 2, 2021, when ''[[pikipedia:Pikmin Bloom|Pikmin Bloom]]'' became officially available in 180 markets. ''Super Mario Run'' is also the first ''Super Mario'' game to be officially localized to Portuguese for Brazil. | ||
''Super Mario Run'' is free-to-start, with the first four courses of World Tour and Toad Rally available to play, as well as the time-restricted play of Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release), from March 10, 2018 to March 26, 2018 (celebrating [[ | ''Super Mario Run'' is free-to-start, with the first four courses of World Tour and Toad Rally available to play, as well as the time-restricted play of Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release), from March 10, 2018 to March 26, 2018 (celebrating [[Mario Day]]), and from March 10, 2023 to May 31, 2023 (to promote the release for ''[[The Super Mario Bros. Movie]]''). A demo of ''Super Mario Run'' was made available at Apple Store outlets worldwide starting December 8, 2016.<ref>Cipriani, Jason (December 8, 2016). [http://www.zdnet.com/article/play-super-mario-run-in-apple-stores-starting-today/ Play Super Mario Run in Apple Stores starting today]. ZDNet. Retrieved December 8, 2016.</ref> Only World Tour is playable in the demo, with the same courses available as the trial version, although [[Bowser's Castle Hangout]] has only a 20-second timer. | ||
''Super Mario Run'' is one of a few Nintendo apps with heavy [[My Nintendo]] integration. Missions in the game can reward ''Super Mario Run'' Platinum Points, which can be spent on various My Nintendo rewards. A set of rewards is specific to ''Super Mario Run''. | ''Super Mario Run'' is one of a few Nintendo apps with heavy [[My Nintendo]] integration. Missions in the game can reward ''Super Mario Run'' Platinum Points, which can be spent on various My Nintendo rewards. A set of rewards is specific to ''Super Mario Run''. | ||
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==Gameplay== | ==Gameplay== | ||
''This section concerns the gameplay found in ''Super Mario Run''{{'}}s three side-scrolling platforming modes. For information on Kingdom Builder, see [[Super Mario Run#Kingdom Builder|Kingdom Builder]].'' | |||
[[File:SMR Shot - World 1 Gameplay.png|thumb|Mario in the first stage of the game, [[Up and Over]].]] | [[File:SMR Shot - World 1 Gameplay.png|thumb|Mario in the first stage of the game, [[Up and Over]].]] | ||
In ''Super Mario Run'', Mario (or one of the other 10 playable characters) runs to the right across courses full of items to collect and enemies to dodge or fight against. There are three different modes with this premise, each with a different goal. However, the goal of all of them can generally be summarized as "go as far to the right as possible while collecting [[coin]]s". The player moves forward automatically, with the main decision point being when and how to jump. | In ''Super Mario Run'', Mario (or one of the other 10 playable characters) runs to the right across courses full of items to collect and enemies to dodge or fight against. There are three different modes with this premise, each with a different goal. However, the goal of all of them can generally be summarized as "go as far to the right as possible while collecting [[coin]]s". The player moves forward automatically, with the main decision point being when and how to jump. | ||
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While playing the game, players are also able to listen to their own music on their device through {{wp|iTunes}} or {{wp|Google Play}}. While doing so, the playable character wear oversized headphones, becoming [[Headphone Mario]]. Music beats emanate from the headphones. This feature can be activated at any time through a [[Jammin' Toad|Toad wearing headphones]] in Kingdom Builder or on the map and pause screens of the Remix 10 mode.<ref>{{cite|quote=Try tapping the Toad wearing headphones in your Kingdom!|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> The character and this function only appear after playing Remix 10 for the first time.<ref>{{cite|quote=Note: A Toad wearing headphones will appear in your kingdom after you clear the first 10 courses in Remix 10.|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | While playing the game, players are also able to listen to their own music on their device through {{wp|iTunes}} or {{wp|Google Play}}. While doing so, the playable character wear oversized headphones, becoming [[Headphone Mario]]. Music beats emanate from the headphones. This feature can be activated at any time through a [[Jammin' Toad|Toad wearing headphones]] in Kingdom Builder or on the map and pause screens of the Remix 10 mode.<ref>{{cite|quote=Try tapping the Toad wearing headphones in your Kingdom!|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> The character and this function only appear after playing Remix 10 for the first time.<ref>{{cite|quote=Note: A Toad wearing headphones will appear in your kingdom after you clear the first 10 courses in Remix 10.|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | ||
The game has missions, in which the player completes a specified task in one | The game has missions, in which the player completes a specified task in one of the modes. Missions can have varying rewards. Most missions are part of events, which include an infographic tracking the player's progression. | ||
Previous installments in the ''Super Mario'' series, did not have the player move automatically. This means that, for returning players, a number of mechanics have been modified to better fit the gameplay. For example, when the player stomps a [[Koopa Troopa]] in this game, the [[Koopa Shell]] of the Koopa Troopa is kicked at the same time. Prior games would require that the player lands on the Koopa Shell to kick the shell. Similar changes occur all over the game, for enemies such as [[Boo]] and [[Lakitu]]. This applies to objects as well. For instance, Blocks toss items forward in this game, whereas in the past the item would grow out of the block and start moving from the block's position. [[Score]] as a mechanic is entirely replaced by collecting coins, with the effect increasing points earned for defeating consecutive enemies applied to the coins they grant when defeated. | Previous installments in the ''Super Mario'' series, did not have the player move automatically. This means that, for returning players, a number of mechanics have been modified to better fit the gameplay. For example, when the player stomps a [[Koopa Troopa]] in this game, the [[Koopa Shell]] of the Koopa Troopa is kicked at the same time. Prior games would require that the player lands on the Koopa Shell to kick the shell. Similar changes occur all over the game, for enemies such as [[Boo]] and [[Lakitu]]. This applies to objects as well. For instance, Blocks toss items forward in this game, whereas in the past the item would grow out of the block and start moving from the block's position. [[Score]] as a mechanic is entirely replaced by collecting coins, with the effect increasing points earned for defeating consecutive enemies applied to the coins they grant when defeated. | ||
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;Names in other languages | ;Names in other languages | ||
{{foreign names | {{foreign names | ||
| | |Jap=キノピオラリー | ||
| | |JapR=Kinopio Rarī | ||
| | |JapM=Toad Rally | ||
|Spa=Carreras | |Spa=Carreras | ||
|SpaM=Races | |SpaM=Races | ||
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'''Remix 10''', introduced in version 3.0.4, has the player go through Areas, each containing a series of 10 bite-sized courses all played in a row, in order to rescue Princess Daisy who is lost in Area 30. Each course has 3 [[Bonus Medal]]s hidden in it. The goal is to the complete all 10 stages while grabbing as many Bonus Medals as possible. Completing all ten courses without failing rewards 2 extra Bonus Medals, and collecting every Bonus Medal in the courses rewards 3 more medals. Playing Remix 10 requires one Rally Ticket. | '''Remix 10''', introduced in version 3.0.4, has the player go through Areas, each containing a series of 10 bite-sized courses all played in a row, in order to rescue Princess Daisy who is lost in Area 30. Each course has 3 [[Bonus Medal]]s hidden in it. The goal is to the complete all 10 stages while grabbing as many Bonus Medals as possible. Completing all ten courses without failing rewards 2 extra Bonus Medals, and collecting every Bonus Medal in the courses rewards 3 more medals. Playing Remix 10 requires one Rally Ticket. | ||
The courses are randomly chosen snippets from the game's other courses, including segments from courses that are part of Toad Rally but excluding World Star courses, [[Red Block Run]], | The courses are randomly chosen snippets from the game's other courses, including segments from courses that are part of Toad Rally but excluding World Star courses, [[Red Block Run]], and [[How to Play]]. [[Goal Pole]]s, Warp Pipes, and [[Warp Door]]s serve as the ending of courses. If the segment did not have one of these items, a Goal Pole is added. (Sections from [[Cutting-Edge Spire]] instead add a Warp Door.) The tenth course always ends in a Goal Pole. Each area's last course may instead be a boss battle against [[Bowser]] or [[Boom Boom]], both of whom drop the course's three Bonus Medals when defeated. | ||
Between courses, the player is shown a black screen with a counter for which of the 10 courses is up next. If the course has something special about it, an icon indicates what is upcoming. For instance, the [[VS Boom Boom]] course uses an Airship icon, and the [[VS Bowser]] course uses a Castle icon. The final course of each round has to have an icon: if it is not an Airship or a Castle, then it is instead a Goal Pole. Mario keeps his power-ups between each course. | Between courses, the player is shown a black screen with a counter for which of the 10 courses is up next. If the course has something special about it, an icon indicates what is upcoming. For instance, the [[VS Boom Boom]] course uses an Airship icon, and the [[VS Bowser]] course uses a Castle icon. The final course of each round has to have an icon: if it is not an Airship or a Castle, then it is instead a Goal Pole. Mario keeps his power-ups between each course. | ||
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After every round, the player enters the Bonus Game. The player gets to hit a single [[? Block]], which contains an item for Kingdom Builder. This block may not release an item upon being hit, instead growing larger and allowing the player to hit it again. The stars of the item is equal to the number of times the block is hit before releasing it, the number of hits and the resulting item's rarity are randomized between 1★-5★. After the Bonus Game is complete, the Bonus Medals obtained in that round fill a meter. Completing Areas also fills this meter. When it is full, the player can access the Super Bonus Game. This is similar to the bonus game, except that the player hits a [[Bonus ? Block]] that at minimum needs to be hit three times and at maximum can be hit six times. This means the items can be 3★, 4★, 5★, or 6★ items. The meter can be filled multiple times, "storing" multiple chances to play the Super Bonus Game. These can be spent multiple times in a row, skipping the animations and loading for entering the Super Bonus Game one at a time. Completing a boss fight rewards the player with a 5★ or 6★ item from a Gift Box. 6★ items are exclusive to Remix 10. Items can be rewarded to the player even if the player does not have enough Toads to buy them from the Shop. The player can toggle a "Place in Kingdom" setting to automatically add an item received to the kingdom. It is placed in a random empty spot. If there are no empty spots, an existing item will be put away to place the new item.<ref>{{cite|quote=In Remix 10, if you set Place in Kingdom to On, the buildings and decorations you earn in this mode will be automatically placed in your kingdom when you receive them. Items will be placed randomly in any empty spots. However, if there are no empty spots, the new items will take the place of previously placed items.|author=|title=Help and Inquiries|url=https://support.supermariorun.com/en-US/faq|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | After every round, the player enters the Bonus Game. The player gets to hit a single [[? Block]], which contains an item for Kingdom Builder. This block may not release an item upon being hit, instead growing larger and allowing the player to hit it again. The stars of the item is equal to the number of times the block is hit before releasing it, the number of hits and the resulting item's rarity are randomized between 1★-5★. After the Bonus Game is complete, the Bonus Medals obtained in that round fill a meter. Completing Areas also fills this meter. When it is full, the player can access the Super Bonus Game. This is similar to the bonus game, except that the player hits a [[Bonus ? Block]] that at minimum needs to be hit three times and at maximum can be hit six times. This means the items can be 3★, 4★, 5★, or 6★ items. The meter can be filled multiple times, "storing" multiple chances to play the Super Bonus Game. These can be spent multiple times in a row, skipping the animations and loading for entering the Super Bonus Game one at a time. Completing a boss fight rewards the player with a 5★ or 6★ item from a Gift Box. 6★ items are exclusive to Remix 10. Items can be rewarded to the player even if the player does not have enough Toads to buy them from the Shop. The player can toggle a "Place in Kingdom" setting to automatically add an item received to the kingdom. It is placed in a random empty spot. If there are no empty spots, an existing item will be put away to place the new item.<ref>{{cite|quote=In Remix 10, if you set Place in Kingdom to On, the buildings and decorations you earn in this mode will be automatically placed in your kingdom when you receive them. Items will be placed randomly in any empty spots. However, if there are no empty spots, the new items will take the place of previously placed items.|author=|title=Help and Inquiries|url=https://support.supermariorun.com/en-US/faq|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | ||
In addition to the Rally Ticket cost, Players who have not purchased the full game are required to wait for a period of time between two runs starting from Area 3, or use extra Rally Tickets to skip the timer. As the player advances through the mode, the amount of time between attempts and the number of Rally Tickets required to skip the wait increases.<ref>{{cite|quote=The number of Rally Tickets required to skip the Remix 10 wait time will vary depending on your progress in the main game.|title=Some of the shortest Super Mario Run course you ever play! Remix 10 is a brand-new game mode!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | In addition to the Rally Ticket cost, Players who have not purchased the full game are required to wait for a period of time between two runs starting from Area 3, or use extra Rally Tickets to skip the timer. As the player advances through the mode, the amount of time between attempts and the number of Rally Tickets required to skip the wait increases.<ref>{{cite|quote=The number of Rally Tickets required to skip the Remix 10 wait time will vary depending on your progress in the main game.|title=Some of the shortest Super Mario Run course you'' ever play! Remix 10 is a brand-new game mode!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | ||
The player can choose to quit a Remix 10 run at any point. This will return their Rally Ticket. When the player starts a run again the regular courses will be randomly selected again, but Special Remix Courses and Secret Courses will remain the same. | The player can choose to quit a Remix 10 run at any point. This will return their Rally Ticket. When the player starts a run again the regular courses will be randomly selected again, but Special Remix Courses and Secret Courses will remain the same. | ||
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;Names in other languages | ;Names in other languages | ||
{{foreign names | {{foreign names | ||
| | |Jap=リミックス 10 | ||
| | |JapR=Rimikkusu 10 | ||
| | |JapM=Remix 10 <!-- Just the English, but written in Kana.--> | ||
|Rus=Ремикс 10 | |Rus=Ремикс 10 | ||
|RusR=Remiks 10 | |RusR=Remiks 10 | ||
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|- | |- | ||
!Luigi | !Luigi | ||
|Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock [[Mario Bros.' House|Luigi's House]], which costs 1000 coins to purchase. | |Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock [[Mario Bros.' House|Luigi's House]], which costs 1000 coins to purchase.br>Can also be unlocked instantly as a gift when purchasing the full game, through an in-game limited-time special offer.<ref>[https://i.imgur.com/8epsQKX.png Luigi special offer information]; [https://i.imgur.com/aIAIA1t.png Purchase screen, with special offer]</ref> | ||
|- | |- | ||
!Peach | !Peach | ||
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|- | |- | ||
|align="center"|[[File:Goombrat MPSR solo.png|60px]] | |align="center"|[[File:Goombrat MPSR solo.png|60px]] | ||
![[Goombrat]]*<br><small>''See also:'' [[ | ![[Goombrat]]*<br><small>''See also:'' [[Kodeka Kakibō]]</small> | ||
|"''This enemy enjoys going for strolls in the forest. Vault over it, or just give it a good ol' stomp!''" | |"''This enemy enjoys going for strolls in the forest. Vault over it, or just give it a good ol' stomp!''" | ||
|align="center"|[[Scuttlebug Forest]]<br>(small)<br>[[Secret Course 17]]<br>(big) | |align="center"|[[Scuttlebug Forest]]<br>(small)<br>[[Secret Course 17]]<br>(big) | ||
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</gallery> | </gallery> | ||
=== | ===Notes=== | ||
<references group=nb/> | <references group=nb/> | ||
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===My Nintendo=== | ===My Nintendo=== | ||
[[File:SMR My Nintendo Rewards.png|thumb|The My Nintendo rewards page]] | [[File:SMR My Nintendo Rewards.png|thumb|The My Nintendo rewards page]] | ||
With a Nintendo Account linked, players can access ''Super Mario Run'' missions and rewards on [[My Nintendo]]. The missions for ''Super Mario Run'' are tied to tasks in the game, and reward ''Super Mario Run'' Platinum Points instead of regular Platinum Points. Certain missions can only be completed once, while others can be completed repeatedly. Completing one makes a notification appear in the game | With a Nintendo Account linked, players can access ''Super Mario Run'' missions and rewards on [[My Nintendo]]. The missions for ''Super Mario Run'' are tied to tasks in the game, and reward ''Super Mario Run'' Platinum Points instead of regular Platinum Points. Certain missions can only be completed once, while others can be completed repeatedly. Completing one makes a notification appear in the game. The rewards are items that are sent to the Gift Box in the game, where they can be claimed at any point. They can be earned by redeeming Platinum Points for them. However, only regular Platinum Points and ''Super Mario Run'' Platinum Points can be used for these rewards. A number of rewards are items that cannot be obtained through normal gameplay. ''Super Mario Run'' has a limited web browser that can access My Nintendo for the Nintendo Account linked to its user data. | ||
====Missions==== | ====Missions==== | ||
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*To promote the release for ''[[Super Mario Bros. Wonder]]'', from October 31, 2023 to November 30, 2023, players could play any stage each day without purchasing the full game, similarly to the previous event. | *To promote the release for ''[[Super Mario Bros. Wonder]]'', from October 31, 2023 to November 30, 2023, players could play any stage each day without purchasing the full game, similarly to the previous event. | ||
*To promote ''Super Mario Bros. Wonder'', from December 20, 2023 to March 15, 2024, filling the meter in Toad Rally would give the player a [[Wonder Flower]] instead of the [[Coin Rush Star]], which replaced the coins in the course and those produced by the Coin Rush with [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coin]]s with [[flower coin]]s. Similarly to Mega events, the event also featured Stamp Cards that rewarded the player with golden statues for Kingdom Builder when a certain number of Gold Goombas were defeated. | *To promote ''Super Mario Bros. Wonder'', from December 20, 2023 to March 15, 2024, filling the meter in Toad Rally would give the player a [[Wonder Flower]] instead of the [[Coin Rush Star]], which replaced the coins in the course and those produced by the Coin Rush with [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coin]]s with [[flower coin]]s. Similarly to Mega events, the event also featured Stamp Cards that rewarded the player with golden statues for Kingdom Builder when a certain number of Gold Goombas were defeated. | ||
*To promote the release for ''[[Princess Peach: Showtime!]]'', from March 22, 2024 to May 7, 2024, players could obtain items | *To promote the release for ''[[Princess Peach: Showtime!]]'', from March 22, 2024 to May 7, 2024, players could obtain ''Princess Peach: Showtime!''-related items for Kingdom Builder by completing missions. This included statues of [[Patissiere Peach]], [[Swordfighter Peach]], and Peach and [[Stella]]. The missions were the following: | ||
**"''Visit your kingdom.''" | **"''Visit your kingdom.''" | ||
**"''World 1-1 – Clear with 200 or more coins.''" | **"''World 1-1 – Clear with 200 or more coins.''" | ||
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**"''World 5-4 – Clear with 150 or more coins.''" | **"''World 5-4 – Clear with 150 or more coins.''" | ||
**"''World 6-1 – Defeat 20 or more Spikes.''" | **"''World 6-1 – Defeat 20 or more Spikes.''" | ||
*To promote the release of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' on [[Nintendo Switch]], from May 23, 2024 to June 27, 2024, players were able to complete | *To promote the release of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' on [[Nintendo Switch]], from May 23, 2024 to June 27, 2024, players were able to complete missions to earn ''Paper Mario: The Thousand-Year Door''-related items. This includes statues of Mario, [[Goombella]], and [[Koops]]. The missions were the following: | ||
**"''Visit your kingdom.''" | **"''Visit your kingdom.''" | ||
**"''World 1-1 – Clear with 150 or more coins.''" | **"''World 1-1 – Clear with 150 or more coins.''" | ||
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**"''World 4-4 – Defeat 9 or more Ninjies.''" | **"''World 4-4 – Defeat 9 or more Ninjies.''" | ||
**"''World 6-3 – Clear with 150 or more coins.''" | **"''World 6-3 – Clear with 150 or more coins.''" | ||
*To promote the release of ''[[Luigi's Mansion 2 HD]]'', from June 27, 2024 to August 1, 2024, players were able to complete "Luigi's Ghost Hunt Missions" to earn statues of Luigi with the [[Poltergust 5000]], [[King Boo]], and Luigi chasing [[Polterpup]].<ref>{{cite|date=June 28, 2024|title=Super Mario Run scares up limited-time missions celebrating Luigi’s Mansion 2 HD|url=https://www.nintendo.com/us/whatsnew/mobilenews-super-mario-run-scares-up-limited-time-missions-celebrating-luigis-mansion-2-hd/|publisher=Nintendo of America|accessdate=November 8, 2024|archive=http://web.archive.org/web/20240719005747/http://www.nintendo.com/web/20240719005747/http://www.nintendo.com/us/whatsnew/mobilenews-super-mario-run-scares-up-limited-time-missions-celebrating-luigis-mansion-2-hd/|deadlink=}}</ref | *To promote the release of ''[[Luigi's Mansion 2 HD]]'' on [[Nintendo Switch]], from June 27, 2024 to August 1, 2024, players were able to complete "Luigi's Ghost Hunt Missions" to earn statues of Luigi with the [[Poltergust 5000]], [[King Boo]], and Luigi chasing [[Polterpup]].<ref>{{cite|date=June 28, 2024|title=Super Mario Run scares up limited-time missions celebrating Luigi’s Mansion 2 HD|url=https://www.nintendo.com/us/whatsnew/mobilenews-super-mario-run-scares-up-limited-time-missions-celebrating-luigis-mansion-2-hd/|publisher=Nintendo of America|accessdate=November 8, 2024|archive=http://web.archive.org/web/20240719005747/http://www.nintendo.com/web/20240719005747/http://www.nintendo.com/us/whatsnew/mobilenews-super-mario-run-scares-up-limited-time-missions-celebrating-luigis-mansion-2-hd/|deadlink=}}</ref> The missions were the following: | ||
**"''Visit your kingdom.''" | **"''Visit your kingdom.''" | ||
**"''World 1-1 – Defeat 15 or more Goombas.''" | **"''World 1-1 – Defeat 15 or more Goombas.''" | ||
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**"''World 5-3 – Clear with 50 or more left on the timer.''" | **"''World 5-3 – Clear with 50 or more left on the timer.''" | ||
**"''World 6-2 – Clear with 230 or more coins.''" | **"''World 6-2 – Clear with 230 or more coins.''" | ||
*To promote the release of ''[[Mario & Luigi: Brothership]]'', from November 7, 2024 to December 19, 2024, players are able to complete missions to earn statues of Mario | *To promote the release of ''[[Mario & Luigi: Brothership]]'' on [[Nintendo Switch]], from November 7, 2024 to December 19, 2024, players are able to complete missions to earn ''Mario & Luigi: Brothership''-related items. This includes statues of Mario and [[Connie]], Luigi and [[Snoutlet]], and Mario & Luigi.<ref>{{cite|date=November 8, 2024|title=Limited-time missions celebrating Mario & Luigi: Brothership set sail for Super Mario Run|url=https://www.nintendo.com/us/whatsnew/mobilenews-limited-time-missions-celebrating-mario-and-luigi-brothership-set-sail-for-super-mario-run/|publisher=Nintendo of America|accessdate=November 8, 2024|archive=http://web.archive.org/web/20241108195646/https://www.nintendo.com/us/whatsnew/mobilenews-limited-time-missions-celebrating-mario-and-luigi-brothership-set-sail-for-super-mario-run/|deadlink=}}</ref> Snoutlet is the icon for the Missions menu. Stages 2-1, 3-3, 4-2, and 5-1 were more likely to be the daily stage for players who have linked a Nintendo Account to the game during the event, as per the stages involved in the missions. The missions are the following: | ||
**"''Visit your kingdom.''" | **"''Visit your kingdom.''" | ||
**"''World 1-1 – Clear without defeating any Goombas.''" | **"''World 1-1 – Clear without defeating any Goombas.''" | ||
**"''World 1-2 – Defeat 17 or more Goombas.''" | **"''World 1-2 – Defeat 17 or more Goombas.''" | ||
**"''World Tour – Collect 1500 coins. | **"''World Tour – Collect 1500 coins.''" | ||
**"''World 2-1 – Clear with 170 or more coins.''" | **"''World 2-1 – Clear with 170 or more coins.''" | ||
**"''World 3-3 – Clear with 333 or more coins. | **"''World 3-3 – Clear with 333 or more coins. | ||
**"''World 4-2 – Defeat 22 or more Goombas.''" | **"''World 4-2 – Defeat 22 or more Goombas.''" | ||
**"''World 5-1 – Clear with 270 or more coins.''" | **"''World 5-1 – Clear with 270 or more coins.''" | ||
**"''World 5-4 – Clear with 180 or more coins.''" | **"''World 5-4 – Clear with 180 or more coins.''" | ||
==Updates== | ==Updates== | ||
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===Ver. 3.0.8=== | ===Ver. 3.0.8=== | ||
<blockquote> | <blockquote> | ||
Release date: January | Release date: January 22nd 2018 | ||
*Added a Skip button to opening tutorial.</blockquote> | *Added a Skip button to opening tutorial.</blockquote> | ||
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===Ver. 3.0.13=== | ===Ver. 3.0.13=== | ||
<blockquote> | <blockquote> | ||
Release date: April | Release date: April 3rd 2019 (Android) / April 4th 2019 (iOS) | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
Additionally, Kingdom Builder items that were previously exclusive in events (such as the Nintendo Switch statue) are obtainable from the Bonus ? Block in Remix 10. | Additionally, Kingdom Builder items that were previously exclusive in events (such as the Nintendo Switch statue) are obtainable from the Bonus ? Block in Remix 10. | ||
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===Ver. 3.0.14=== | ===Ver. 3.0.14=== | ||
<blockquote> | <blockquote> | ||
Release date: June | Release date: June 10th 2019 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
This update dropped support for Android devices with the operating system lower than 4.4.<ref>Brian. (June 4, 2019) [https://nintendoeverything.com/super-mario-run-version-3-0-14-will-only-allow-compatibility-with-android-devices-on-os-4-4-and-later/ Super Mario Run version 3.0.14 will only allow compatibility with Android devices on OS 4.4 and later]. ''Nintendo Everything''. Retrieved June 4, 2019.</ref> | This update dropped support for Android devices with the operating system lower than 4.4.<ref>Brian. (June 4, 2019) [https://nintendoeverything.com/super-mario-run-version-3-0-14-will-only-allow-compatibility-with-android-devices-on-os-4-4-and-later/ Super Mario Run version 3.0.14 will only allow compatibility with Android devices on OS 4.4 and later]. ''Nintendo Everything''. Retrieved June 4, 2019.</ref> | ||
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===Ver. 3.0.15=== | ===Ver. 3.0.15=== | ||
<blockquote> | <blockquote> | ||
Release date: July | Release date: July 16th 2019 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
This fixed a bug that prevented the user from viewing Google Play achievements for Android devices. | This fixed a bug that prevented the user from viewing Google Play achievements for Android devices. | ||
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===Ver. 3.0.19=== | ===Ver. 3.0.19=== | ||
<blockquote> | <blockquote> | ||
Release date: July | Release date: July 20th 2020 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
===Ver. 3.0.20=== | ===Ver. 3.0.20=== | ||
<blockquote> | <blockquote> | ||
Release date: September | Release date: September 8th 2020 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
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===Ver. 3.0.22=== | ===Ver. 3.0.22=== | ||
<blockquote> | <blockquote> | ||
Release date: March | Release date: March 23rd 2021 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
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===Ver. 3.0.24=== | ===Ver. 3.0.24=== | ||
<blockquote> | <blockquote> | ||
Release date: December | Release date: December 6th 2021 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
===Ver. 3.0.25=== | ===Ver. 3.0.25=== | ||
<blockquote> | <blockquote> | ||
Release date: May | Release date: May 16th 2022 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
===Ver. 3.0.26=== | ===Ver. 3.0.26=== | ||
<blockquote> | <blockquote> | ||
Release date: November | Release date: November 17th 2022 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
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===Ver. 3.0.28=== | ===Ver. 3.0.28=== | ||
<blockquote> | <blockquote> | ||
Release date: March | Release date: March 29th 2023 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
===Ver. 3.0.29=== | ===Ver. 3.0.29=== | ||
<blockquote> | <blockquote> | ||
Release date: November | Release date: November 7th 2023 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
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===Ver. 3.1.0=== | ===Ver. 3.1.0=== | ||
<blockquote> | <blockquote> | ||
Release date: December | Release date: December 20th 2023 | ||
*Added features for an event. | *Added features for an event. | ||
*Various bug fixes.</blockquote> | *Various bug fixes.</blockquote> | ||
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===Ver. 3.2.3=== | ===Ver. 3.2.3=== | ||
<blockquote> | <blockquote> | ||
Release date: August | Release date: August 5th 2024 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
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Michael McWhertor of Polygon gave ''Super Mario Run'' a 7 out of 10 in his review.<ref>McWhertor, Michael. (December 15, 2016). [http://www.polygon.com/2016/12/15/13976400/super-mario-run-review-ios-iphone-ipad-android-nintendo-mobile Super Mario Run review]. ''Polygon''. Retrieved December 16, 2016.</ref> He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given ''Super Mario Run'' an 8 out of 10,<ref>Otero, Jose. (December 15, 2016). [http://www.ign.com/articles/2016/12/15/super-mario-run-review Super Mario Run Review.] ''IGN''. Retrieved December 16, 2016.</ref>, praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo's past" and states that "they're not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, ''{{wp|Rayman Jungle Run}}'', but has praised Mario's animations within the game. His final statement stated that ''Super Mario Run'' is an elegantly designed platformer with strong hooks despite not being the best-looking ''Super Mario'' game by a longshot. | Michael McWhertor of Polygon gave ''Super Mario Run'' a 7 out of 10 in his review.<ref>McWhertor, Michael. (December 15, 2016). [http://www.polygon.com/2016/12/15/13976400/super-mario-run-review-ios-iphone-ipad-android-nintendo-mobile Super Mario Run review]. ''Polygon''. Retrieved December 16, 2016.</ref> He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given ''Super Mario Run'' an 8 out of 10,<ref>Otero, Jose. (December 15, 2016). [http://www.ign.com/articles/2016/12/15/super-mario-run-review Super Mario Run Review.] ''IGN''. Retrieved December 16, 2016.</ref>, praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo's past" and states that "they're not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, ''{{wp|Rayman Jungle Run}}'', but has praised Mario's animations within the game. His final statement stated that ''Super Mario Run'' is an elegantly designed platformer with strong hooks despite not being the best-looking ''Super Mario'' game by a longshot. | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
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*"''Peach is being held inside {{color|red|Bowser's castle!}} Hurry you have to rescue her!''" | *"''Peach is being held inside {{color|red|Bowser's castle!}} Hurry you have to rescue her!''" | ||
*"''If you collect {{color|red|five Pink Coins}} in a single play, you'll be able to challenge a {{color|red|new placement}} for the colored coins!''" | *"''If you collect {{color|red|five Pink Coins}} in a single play, you'll be able to challenge a {{color|red|new placement}} for the colored coins!''" | ||
*"''Oh! Before I forget, here are some {{color|red|tickets}} so you can give {{color|red|Toad Rally}} a try! Win in Toad Rally and {{color|red|bring Toads back}} here! | *"''Oh! Before I forget, here are some {{color|red|tickets}} so you can give {{color|red|Toad Rally}} a try! Win in Toad Rally and {{color|red|bring Toads back}} here! | ||
*"''Congratulations! The Toads that were cheering have decided to {{color|red|join your kingdom}}!''" | *"''Congratulations! The Toads that were cheering have decided to {{color|red|join your kingdom}}!''" | ||
*"''You've brought some Toads! Excellent! With more friends like these, you'll be able to rebuild your kingdom!''" | *"''You've brought some Toads! Excellent! With more friends like these, you'll be able to rebuild your kingdom!''" | ||
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*''[[Super Mario World]]'': When the blue star triggering Coin Rush is released, the "item dropped" sound effect from this game plays. Remix 10's background music features the remixed version of the overworld theme. The Blue Bonus Game House has a minigame that is played the same way as the [[bonus game (Super Mario World)|bonus game]] from this game. | *''[[Super Mario World]]'': When the blue star triggering Coin Rush is released, the "item dropped" sound effect from this game plays. Remix 10's background music features the remixed version of the overworld theme. The Blue Bonus Game House has a minigame that is played the same way as the [[bonus game (Super Mario World)|bonus game]] from this game. | ||
*''[[Super Mario World 2: Yoshi's Island]]'': When the player grabs a [[Super Star]] in Remix 10, a remix of the [[:File:SMW2YI Powerful Infant.oga|Powerful Infant]] theme from this game can be heard. | *''[[Super Mario World 2: Yoshi's Island]]'': When the player grabs a [[Super Star]] in Remix 10, a remix of the [[:File:SMW2YI Powerful Infant.oga|Powerful Infant]] theme from this game can be heard. | ||
*''[[Mario Party 8]]'': Princess Peach and Bowser's artworks are taken from this game. | *''[[Mario Party 8]]'': Princess Peach and Bowser's artworks are taken from this game. Some of Princess Daisy's voice clips originate from this game. | ||
*''[[Mario Party DS]]'': Yoshi's artwork is taken from this game. | *''[[Mario Party DS]]'': Yoshi's artwork is taken from this game. | ||
*''[[New Super Mario Bros. 2]]'': The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars. | *''[[New Super Mario Bros. 2]]'': The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars. | ||
*''[[New Super Mario Bros. U]]'': Graphics are taken from this game. Some music tracks outside the Remix 10 mode are rearrangements. Some of the crowd cheers are also taken from this game. | *''[[New Super Mario Bros. U]]'': Graphics are taken from this game. Some music tracks outside the Remix 10 mode are rearrangements. Some of the crowd cheers are also taken from this game. | ||
*''[[Super Mario 3D World]]'': Toad's artwork is an edited version of his artwork from this game. | *''[[Super Mario 3D World]]'': Toad's artwork is an edited version of his artwork from this game. | ||
*''[[Mario Kart 8]]'': The timer countdown jingle from [[Battle Mode]] is reused for the countdown jingle in this game. | *''[[Mario Kart 8]]'': The timer countdown jingle from [[Battle Mode]] is reused for the countdown jingle in this game. Some of Luigi's, Princess Peach's, and Toadette's voice clips are reused from this game. | ||
*''[[Mario Party 10]]'': Toadette's artwork is taken from this game. | *''[[Mario Party 10]]'': Toadette's artwork is taken from this game. | ||
*''[[Super Mario Maker]]'': The Airship tileset is taken from this game. The axes at the end of a castle courses function the same as the axe from this game, rather than a button in ''New Super Mario Bros. U''. The [[Key]] design is also taken from this game. Many objects use their appearance from the ''New Super Mario Bros. U'' style. | *''[[Super Mario Maker]]'': The Airship tileset is taken from this game. The axes at the end of a castle courses function the same as the axe from this game, rather than a button in ''New Super Mario Bros. U''. The [[Key]] design is also taken from this game. Many objects use their appearance from the ''New Super Mario Bros. U'' style. | ||
*''[[Super Mario Bros. Wonder]]'': An event based on this game was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally was replaced by a Wonder Flower, which transformed all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event used stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin. | *''[[Super Mario Bros. Wonder]]'': An event based on this game was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally was replaced by a Wonder Flower, which transformed all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event used stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin. | ||
*''[[Princess Peach: Showtime!]]'': An event themed after this game | *''[[Princess Peach: Showtime!]]'': An event themed after this game included nine missions to complete, with every three missions completed awarding the player with statues based on [[Patissiere Peach]], [[Swordfighter Peach]], and Peach with Stella. Sparkle Theater is also referenced in the Peach with Stella statue flavor text. | ||
*''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]): An event themed after this game was held from May 23, 2024 to June 27, 2024, which included nine missions to complete, with every three missions completed awarding the player with statues based on [[Mario]], [[Goombella]], and [[Koops]]. | *''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]): An event themed after this game was held from May 23, 2024 to June 27, 2024, which included nine missions to complete, with every three missions completed awarding the player with statues based on [[Mario]], [[Goombella]], and [[Koops]]. | ||
*''[[Luigi's Mansion 2 HD]]'': An event themed after this game was held from June 28, 2024 to August 1, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Luigi (with the [[Poltergust 5000]]), [[King Boo]], and Luigi chasing [[Polterpup]]. | *''[[Luigi's Mansion 2 HD]]'': An event themed after this game was held from June 28, 2024 to August 1, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Luigi (with the [[Poltergust 5000]]), [[King Boo]], and Luigi chasing [[Polterpup]]. | ||
*''[[Mario & Luigi: Brothership]]'': An event themed after this game was held from November 7, 2024 to December 19, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Mario (with [[Connie]]), Luigi (with [[Snoutlet]]), and the titular brothers. Aside from this, the flavor texts for the first and third statues directly and indirectly reference [[Shipshape Island]] and [[Concordia]], respectively (the latter as "islands adrift in the currents"). | *''[[Mario & Luigi: Brothership]]'': An event themed after this game was held from November 7, 2024 to December 19, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Mario (with [[Connie]]), Luigi (with [[Snoutlet]]), and the titular brothers. Aside from this, the flavor texts for the first and third statues directly and indirectly reference [[Shipshape Island]] and [[Concordia]], respectively (the latter as "islands adrift in the currents"). | ||
*''[[Super Mario Party Jamboree]]'': An event themed after this game was held on December 19, 2024 to January 30, 2025, which includes | *''[[Super Mario Party Jamboree]]'': An event themed after this game was held on December 19, 2024 to January 30, 2025, which includes 3 mission cards with 9 missions to complete each. The mission cards are based on the boards [[Rainbow Galleria]], [[Goomba Lagoon]], and [[King Bowser's Keep]]. Every three missions completed awards the player with 20x Rally Tickets (10x each for the Galleria mission card and Lagoon mission card), Mario at the Party (Rainbow Galleria), Peach at the Party (Rainbow Galleria), a Gold Goomba statue (Goomba Lagoon), Bowser at the Party (Goomba Lagoon), and gold versions of each of the "at the Party" statues (King Bowser's Keep). Mario at the Party's flavor text indirectly alludes to Goomba Lagoon as "an island resort." Likewise, the flavor text for the Gold Bowser at the Party Statue alludes to the minigame Short Stack Chef. | ||
==References in later games== | ==References in later games== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオ ラン | ||
| | |JapR=Sūpā Mario Ran | ||
| | |JapM=Super Mario Run | ||
|ChiT=超級瑪利歐 酷跑 | |ChiT=超級瑪利歐 酷跑 | ||
|ChiTR=Chāojí Mǎlìōu Kùpǎo | |ChiTR=Chāojí Mǎlìōu Kùpǎo | ||
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}} | }} | ||
== | ==Trivia== | ||
*Despite having no official Simplified Chinese language support and no official release in mainland China, ''Super Mario Run'' has an official FAQ page in Simplified Chinese, along with the other officially available languages. The Simplified Chinese FAQ can be viewed [https://support.supermariorun.com/zh-CN/faq here]. | *Despite having no official Simplified Chinese language support and no official release in mainland China, ''Super Mario Run'' has an official FAQ page in Simplified Chinese, along with the other officially available languages. The Simplified Chinese FAQ can be viewed [https://support.supermariorun.com/zh-CN/faq here]. | ||
*The [https://supermariorun.com/assets/sound/bgm.mp3 MP3 background music] added to the [https://supermariorun.com/ official site] for the Ver. 3.0.4 (28 September 2017) update contains metadata - notably the TPE4 tag ("Interpreted, remixed, or otherwise modified by"), which has the value of "[[Kenta Nagata]]". | *The [https://supermariorun.com/assets/sound/bgm.mp3 MP3 background music] added to the [https://supermariorun.com/ official site] for the Ver. 3.0.4 (28 September 2017) update contains metadata - notably the TPE4 tag ("Interpreted, remixed, or otherwise modified by"), which has the value of "[[Kenta Nagata]]". |