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{{game infobox | {{game infobox | ||
|image=[[File:SMR Logo Final.png|230px]] | |image=[[File:SMR Logo Final.png|230px]] | ||
|developer=[[Nintendo Entertainment Planning | |developer=[[Nintendo Entertainment Planning & Development|Nintendo EPD]] | ||
|publisher=Nintendo | |publisher=Nintendo | ||
|platforms={{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}<ref name="Android">Schreler, Jason (September 7, 2016). [http://kotaku.com/official-new-mario-game-announced-for-ios-1786329332 Nintendo Announces Super Mario Run For iOS [UPDATE: Android Later<nowiki>]</nowiki>]. Kotaku. Retrieved September 8, 2016.</ref> | |platforms={{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}<ref name="Android">Schreler, Jason (September 7, 2016). [http://kotaku.com/official-new-mario-game-announced-for-ios-1786329332 Nintendo Announces Super Mario Run For iOS [UPDATE: Android Later<nowiki>]</nowiki>]. Kotaku. Retrieved September 8, 2016.</ref> | ||
|release='''iOS | |release='''iOS'''<br>{{flag list|Japan|December 15, 2016|USA|December 15, 2016|Europe|December 15, 2016|Australia|December 15, 2016|HK|December 15, 2016|ROC|December 15, 2016|South Korea|February 1, 2017}}'''Android'''<br> {{flag list|USA|March 22, 2017<ref name=Early>https://twitter.com/NintendoAmerica/status/844663256614649858 ''Twitter''. Retrieved March 22, 2017.</ref>|Europe|March 22, 2017|Japan|March 23, 2017|Australia|March 23, 2017<ref>Nintendo AU NZ. (January 20, 2017). [https://twitter.com/NintendoAUNZ/status/822231370013507590 March release announcement]. ''Twitter''. Retrieved January 20, 2017.</ref>|South Korea|March 23, 2017|HK|March 23, 2017|ROC|March 23, 2017}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_br=y|jp=y|kr=y|zh_trad=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_br=y|jp=y|kr=y|zh_trad=y}} | ||
|genre=2D platformer | |genre=2D platformer | ||
|ratings='''iOS & iPadOS:'''<br>4+ - Four years and older<br>'''Android:'''<br>{{ratings|esrb=E|pegi=3|acb=G|usk=6|classind=L|iarc=3+}} | |ratings='''iOS & iPadOS:'''<br>4+ - Four years and older<br>'''Android:'''<br>{{ratings|esrb=E|pegi=3|acb=G|usk=6|classind=L|iarc=3+}} | ||
|modes=Single player, | |modes=Single-player, Multiplayer | ||
|format={{format|mobiledl=1}} | |format={{format|mobiledl=1}} | ||
|input=Touch controls | |input=Touch controls | ||
|gallery= | |gallery= | ||
}} | }} | ||
'''''Super Mario Run''''' is an automatic runner | '''''Super Mario Run''''' is an automatic runner platformer game for mobile devices. It is the nineteenth entry in the [[Super Mario (series)|''Super Mario'' series]].<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> In the game, [[Mario]] is constantly moving to the right and he will [[jump]] when the player taps the screen. The game features four modes: World Tour, the main game mode where players go through 6 different worlds to rescue [[Princess Peach]]; Toad Rally, a battle mode where players can compete against another player's run to recruit Toads; Kingdom Builder, where players can customize their own kingdom with different objects; and Remix 10, where the player has to play through series of 10 short courses as part of a quest to rescue [[Princess Daisy]]. <ref>http://appleinsider.com/articles/16/09/07/nintendo-announces-super-mario-run-coming-first-to-apples-ios</ref><ref>http://www.ign.com/articles/2016/09/07/super-mario-run-coming-to-ios</ref> Nintendo markets the game as the first ''Super Mario'' title that can be played with one hand. This game was developed with the {{wp|Unity (game engine)|Unity}} game engine. It is the second mobile application developed and published by [[Nintendo]] (following ''[[nwiki:Miitomo|Miitomo]]''), and the first ''[[Super Mario (franchise)|Super Mario]]'' mobile game. | ||
The game was initially released exclusively on {{wp|iOS}} in 150 territories<!-- The game was available in exactly 150 countries at launch, as the three additional countries supported by Nintendo Account in December 2016 – Aruba, Rwanda, and Zambia – were originally listed for Miitomo support, and do not have official access to the iOS App Store. These countries eventually later received Super Mario Run exclusively via Android. --> on December 15, 2016 | The game was initially released exclusively on {{wp|iOS}} in 150 territories<!-- The game was available in exactly 150 countries at launch, as the three additional countries supported by Nintendo Account in December 2016 – Aruba, Rwanda, and Zambia – were originally listed for Miitomo support, and do not have official access to the iOS App Store. These countries eventually later received Super Mario Run exclusively via Android. --> on December 15, 2016, released in South Korea on February 1, 2017, and released on {{wp|Android (operating system)|Android}} devices, as well as 14 additional territories, on March 22, 2017. However, circa 2020, the game was delisted in Vietnam for undisclosed reasons. ''Super Mario Run'' was the most widely available Nintendo-related mobile game—available in every territory where Google Play and/or the iOS App Store were also officially available in March 2017, except for Algeria, China (iOS only), Georgia (Android only), Iceland, Kenya, and Myanmar (Android only)—until November 2, 2021, when ''[[pikipedia:Pikmin Bloom|Pikmin Bloom]]'' became officially available in 180 markets. ''Super Mario Run'' is also the first ''Super Mario'' game to be officially localized to Portuguese for Brazil. | ||
''Super Mario Run'' is free-to-start, with the first four courses of World Tour and Toad Rally available to play, as well as the time-restricted play of Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release), from March 10, 2018 to March 26, 2018 (celebrating [[Mario Day]]), and from March 10, 2023 to May 31, 2023 (to promote the release for ''[[The Super Mario Bros. Movie]]''). A demo of ''Super Mario Run'' was made available at Apple Store outlets worldwide starting December 8, 2016.<ref>Cipriani, Jason (December 8, 2016). [http://www.zdnet.com/article/play-super-mario-run-in-apple-stores-starting-today/ Play Super Mario Run in Apple Stores starting today]. ZDNet. Retrieved December 8, 2016.</ref> Only World Tour is playable in the demo, with the same courses available as the trial version, although [[Bowser's Castle Hangout]] has | ''Super Mario Run'' is free-to-start, with the first four courses of World Tour and Toad Rally available to play, as well as the time-restricted play of Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release), from March 10, 2018 to March 26, 2018 (celebrating [[Mario Day]]), and from March 10, 2023 to May 31, 2023 (to promote the release for ''[[The Super Mario Bros. Movie]]''). A demo of ''Super Mario Run'' was made available at Apple Store outlets worldwide starting December 8, 2016.<ref>Cipriani, Jason (December 8, 2016). [http://www.zdnet.com/article/play-super-mario-run-in-apple-stores-starting-today/ Play Super Mario Run in Apple Stores starting today]. ZDNet. Retrieved December 8, 2016.</ref> Only World Tour is playable in the demo, with the same courses available as the trial version, although [[Bowser's Castle Hangout]] only has a 20 second timer. | ||
{{br|left}} | {{br|left}} | ||
==Gameplay== | ==Gameplay== | ||
[[File:SMR Shot - World 1 Gameplay.png|thumb|Mario in the first stage of the game, [[Up and Over]].]] | [[File:SMR Shot - World 1 Gameplay.png|thumb|Mario in the first stage of the game, [[Up and Over]].]] | ||
Unlike previous installments in the series, Mario (or one of the other 10 playable characters) perpetually runs to the right without any player input. If the player taps on the screen, they will jump, the type of jump can be affected by standing on a [[Long Jump Block]] or a [[Backflip Block]], which allow the player to perform a [[Long Jump]] or a [[Backward Somersault]] respectively for the first time in a 2D ''Super Mario'' game. In addition, if the player taps on the screen while sliding against a wall, they perform a [[Wall Jump]] away from a wall. The player automatically [[vault]]s over certain obstacles and small enemies, such as [[Pipe]]s and [[Goomba]]s, without taking damage from enemies. | |||
If the player taps on the screen, they jump | |||
''Super Mario Run'' does not have a [[score]] system. Instead, defeating enemies grants the player [[coin]]s. Defeating multiple enemies in a row causes the player to recieve more coins, akin to scoring systems in prior games. | |||
[[ | Normally, players are able to take only one hit before either being sent into a [[Bubble|bubble]] while dropping five [[coin]]s (in World Tour and Toad Rally), or dying (in Remix 10 and World Tour if the player has ran out of bubbles). Bubbles drift backward through the course. The player can pop the bubble and return to normal by tapping the screen. Instead of a traditional lives system, the player can continue playing a course as long as they have a bubble remaining. | ||
If the player obtains a [[Super Mushroom]], their character grows and can take two hits instead of one, outside of certain obstacles that instantly kill the player. Taking damage shrinks the player back to normal, temporarily reduces their movement speed, and causes them to drop five coins. Before the 3.0.4 update, only [[Mario]] and [[Luigi]] could gain the ability to take multiple hits, with all other characters instead obtaining five coins upon touching a Super Mushroom. Mario and Luigi get five coins as well if they can already take a second hit. In addition, players can obtain a [[Super Star]] from certain [[? Block]]s. While the effects last, players with a Super Star can automatically defeat most enemies simply by touching them and are immune to most obstacles. They also attract [[coin]]s around them, though certain types are excluded. Power-ups are not taken between courses. | |||
While playing the game, players are also able to listen to their own music on their device through {{wp|iTunes}} or {{wp|Google Play}}. While doing so, the playable character wear oversized headphones (known as '''Headphone Mario''') and have music beats emanate from the headphones. This feature can be activated at any time through a Toad wearing headphones in Kingdom Builder or on the pause screen. | |||
While playing the game, players are also able to listen to their own music on their device through {{wp|iTunes}} or {{wp|Google Play}}. While doing so, the playable character wear oversized headphones | |||
===Game modes=== | ===Game modes=== | ||
====World Tour==== | ====World Tour==== | ||
'''World Tour''' is the main gameplay mode of ''Super Mario Run'', where players are tasked with completing 24 different courses | '''World Tour''' is the main gameplay mode of ''Super Mario Run'', where players are tasked with completing 24 different courses in order to rescue [[Princess Peach]] from [[Bowser]] after he kidnapped her and destroyed the [[Mushroom Kingdom]]. Each level has the player run through a series of challenges, usually centered around a certain enemy or mechanic, in order to reach the [[Goal Pole]] at the end of the level. In [[castle]] and [[airship]] levels, instead of a Goal Pole, the player will have to fight a boss, either [[Boom Boom]] (in airship levels) or Bowser (in castle levels). Upon completing the first 24 levels, [[World Star (Super Mario Run)|World Star]] is unlocked, containing 9 levels which can only be unlocked by completing certain objectives. Also, four additional levels can be accessed through special pipes in the Kingdom Builder mode. | ||
The player starts with two bubbles at the start of each course, though more can be obtained by hitting certain ? Blocks. In addition, the player can prematurely use a bubble by tapping the icon on the top-left of the screen. This can be used to attempt to collect any items they missed earlier in the course or go through both choices for a split path without having to reset. | |||
Each course has a timer, usually starting with 60 to 90 seconds. If the timer counts down to 0, the player will die, regardless of the number of bubbles they have left. However, many levels have [[Time Block]]s that will grant the player more time when hit, up to a maximum of 99. The player's bubble count and time do not carry over between stages or runs of the same stage. | |||
In every course, the player can collect a set of five [[color coin]]s, which can be found among regular coins or within Brick Blocks and ? Blocks. At the end of the course, these add ten coins to the coin counter. At first, the color coins are [[Pink Coin (Super Mario Run)|Pink Coin]]s. If all five Pink Coins are collected in a single run, the player unlocks the ability to collect [[Purple Coin]]s. They are put in more challenging locations than the Pink Coins. If all five Purple Coins coins are again collected, the player unlocks the ability to collect [[Black Coin]]s, which are put in more challenging locations. Black Coins also cannot be collected with the magnetizing effect of a Super Star. The player can choose which color coins to collect when starting a course, with the game defaulting to the most difficult set. Levels might have slight modifications made to them depending on which color of coins are available to collect. If the player collects all of the Pink, Purple, or Black Coins within each of the first 24 levels, they will unlock a corresponding colored pipe for Kingdom Builder mode, allowing them to access 1 of 3 bonus levels. In addition, if all of the Black Coins are collected in each of the 9 levels in World Star, the Gold Star Pipe will be unlocked, allowing access to a [[Red Block Run|fourth special level]]. | |||
The | The game tracks the number of coins collected in each run, adding them to the total used to buy items in Kingdom Builder. Additionally, each course lists the highest number of coins obtained in a single run. | ||
Worlds 2 through 6, as well as World Star, can only be accessed by paying to unlock the full game. Only the first three levels of the game, as well as the first 30 seconds of the [[Bowser's Castle Hangout|fourth level]] can be accessed for free. However, starting with version 2.0.0, by completing Bowser's Challenges, players are given an additional 60 seconds on the timer for Bowser's Castle Hangout, allowing them to complete the entire level. | |||
In | In the version 2.0.0 update, an Easy Mode was added, giving an infinite amount of bubbles and time. However, after finishing a level, the player does not keep any [[Coin]]s collected and the personal high coin count is not recorded. The [[Bowser's Bob-ombing Run|24th level]], special levels and World Star levels cannot be played on Easy Mode. | ||
Gold Goomba events are held in this mode. In these events, [[Gold Goomba]]s appears in certain levels, indicated by a Gold Goomba icon in the level select screen. Defeating a Gold Goomba earns a stamp in the stamp card at the end of a level. During the events, levels with Gold Goombas do not affect the high coin count. There are two types of Gold Goomba events: "Mega event" has four stamp cards with 20 stamps spots each, and "Gold Goomba Lite" has four stamp cards with 5 stamp spots each (with the fourth card having 10 stamp spots instead of 5). Event dates and details are shown [[Gold Goomba#Super Mario Run|here]]. | |||
=====List of levels===== | |||
Gold Goomba events are held in this mode. In these events, [[Gold Goomba]]s appears in certain | |||
=====List of | |||
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white" width=99% | {|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white" width=99% | ||
!colspan=6 style="background:#DB0A19;color:white"align=center|<big>Main | !colspan=6 style="background:#DB0A19;color:white"align=center|<big>Main levels</big> | ||
|- | |- | ||
!colspan=6 style="background:white" align=center|[[World 1 (Super Mario Run)|World 1]] | !colspan=6 style="background:white" align=center|[[World 1 (Super Mario Run)|World 1]] | ||
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|} | |} | ||
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99% | {|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99% | ||
!colspan=6 style="background:#DB0A19;color:white" align=center|<big>Bonus | !colspan=6 style="background:#DB0A19;color:white" align=center|<big>Bonus levels</big> | ||
|- | |- | ||
!colspan=6 style="background:white"align=center|[[World Star (Super Mario Run)|World Star]] | !colspan=6 style="background:white"align=center|[[World Star (Super Mario Run)|World Star]] | ||
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!rowspan=1 width=20%|Name | !rowspan=1 width=20%|Name | ||
!rowspan=1 width=15%|Environment | !rowspan=1 width=15%|Environment | ||
!rowspan=1 width=25%| | !rowspan=1 width=25%|Unlock Criteria | ||
|-style="background:white" align="center" | |-style="background:white" align="center" | ||
|- | |- | ||
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|- | |- | ||
|align=center style="background:#FF9C13"|[[File:SMR S-9 Icon.png]]||align=center style="background:#CCAB51"|[[Airship Plunder]]||align=center style="background:#CCAB51"|Airship||align=center style="background:#CCAB51"|Defeat 20 or more Ninjis in a single run in World 2-4. | |align=center style="background:#FF9C13"|[[File:SMR S-9 Icon.png]]||align=center style="background:#CCAB51"|[[Airship Plunder]]||align=center style="background:#CCAB51"|Airship||align=center style="background:#CCAB51"|Defeat 20 or more Ninjis in a single run in World 2-4. | ||
|- | |||
!colspan=6 style="background:white"align=center|Special levels | |||
|- | |||
|align=center style="background:#F7DF84"|[[File:SMR Pipe Pink.png]]||align=center style="background:#7E98BF"|[[Chase the Snaking Coins]]||align=center style="background:#7E98BF"|Underground||align=center style="background:#7E98BF"|Collecting all Pink Coins in the first six worlds unlocks a Pink Coin Pipe for Kingdom Builder, which grants access to this course. | |||
|- | |||
|align=center style="background:#F7DF84"|[[File:SMR Pipe Purple.png]]||align=center style="background:#76BC69"|[[Piranha Plant Field]]||align=center style="background:#76BC69"|Ground||align=center style="background:#76BC69"|Collecting all Purple Coins in the first six worlds unlocks a Purple Coin Pipe for Kingdom Builder, which grants access to this course. | |||
|- | |||
|align=center style="background:#F7DF84"|[[File:SMR Pipe Gray.png]]||align=center style="background:#D17B5C"|[[Make the Cut!]]||align=center style="background:#D17B5C"|Castle||align=center style="background:#D17B5C"|Collecting all Black Coins in the first six worlds unlocks a Black Coin Pipe for Kingdom Builder, which grants access to this course. | |||
|- | |||
|align=center style="background:#F7DF84"|[[File:SMR Pipe Star.png]]||align=center style="background:#C6D0F2"|[[Red Block Run]]||align=center style="background:#C6D0F2"|Sky||align=center style="background:#C6D0F2"|Collecting all color coins in World Star unlocks a Gold Star Pipe for Kingdom Builder, which grants access to this course. | |||
|} | |} | ||
====Toad Rally==== | ====Toad Rally==== | ||
[[File:SMR Shot - Toad Rally.png|thumb|Running against an opponent in Toad Rally]] | [[File:SMR Shot - Toad Rally.png|thumb|Running against an opponent in Toad Rally]] | ||
'''Toad Rally''' has players compete against "ghosts" of other players in one-minute runs through randomized | '''Toad Rally''' has players compete against "ghosts" of other players in one-minute runs through randomized levels, with the goal being to collect the most [[Coin|coins]] and [[Toad (species)|Toad]]s. This helps replenish the kingdom after Bowser drove all the Toads away. [[Toadette]] is the judge for the mode. Playing Toad Rally costs the player one [[Rally Ticket]]. | ||
A Toad | A Toad is attracted when performing one of the following actions: | ||
* | *rolling jump (jump when the character is rolling after a long fall) | ||
* | *vaulting jump (jump when vaulting) | ||
*jumping on more than one enemy without touching the ground in between | |||
* | *wall jumping at least twice on two walls one opposite to the other | ||
* | |||
*collecting a Pink Coin | *collecting a Pink Coin | ||
*collecting all the | *collecting all the Blue Coins that appear after hitting a P Switch | ||
* | *jumping in the inside of a Fire Chain | ||
*being the first to touch the | *being the first to touch the Checkpoint Flag | ||
While there’s no limit in the amount of Toads | While there’s no limit in the amount of obtainable Toads, only the first 30 Toads obtained by each of the two players are shown in the Rally summary. | ||
By performing these actions, the player also fills up a meter presented near the top of the screen. Once the meter is filled up, or a Super Star is obtained, the player will temporarily enter a Coin Rush. In a Coin Rush, objects dispense considerably more coins than normal, more coins appear overall, and enemies supply more coins upon being defeated. The Super Star's coin attracting effect is still used if applicable. Coin Rushes, excluding those caused by Super Stars, can be prolonged by performing certain actions (the same as those that fill the Coin Rush meter) or collecting coins. | By performing these actions, the player also fills up a meter presented near the top of the screen. Once the meter is filled up, or a Super Star is obtained, the player will temporarily enter a Coin Rush. In a Coin Rush, objects dispense considerably more coins than normal, more coins appear overall, and enemies supply more coins upon being defeated. The Super Star's coin attracting effect is still used if applicable. Coin Rushes, excluding those caused by Super Stars, can be prolonged by performing certain actions (the same as those that fill the Coin Rush meter) or collecting coins. | ||
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During Toad Rally, an image of the opponent's character is seen in a layer behind the player's character. It has a static appearance, but it does flips when it performs one of the above actions, has sparkles when they are in a Coin Rush, and has rainbow colors when they are invincible. Any bubbles they use are also visible. If the opponent is off screen, an indicator shows which side of the screen they are on, which moves to reflect their height. A pin with an "X" mark is shown at every location in the course where the opponent dies, which is visible before and after the opponent reaches it. The opponent cannot interact with the player except to reach the Checkpoint Flag first; an indicator is shown when the opponent reaches the Checkpoint Flag. | During Toad Rally, an image of the opponent's character is seen in a layer behind the player's character. It has a static appearance, but it does flips when it performs one of the above actions, has sparkles when they are in a Coin Rush, and has rainbow colors when they are invincible. Any bubbles they use are also visible. If the opponent is off screen, an indicator shows which side of the screen they are on, which moves to reflect their height. A pin with an "X" mark is shown at every location in the course where the opponent dies, which is visible before and after the opponent reaches it. The opponent cannot interact with the player except to reach the Checkpoint Flag first; an indicator is shown when the opponent reaches the Checkpoint Flag. | ||
At the end of the round, both competitors' total number of coins collected are compared, with | At the end of the round, both competitors' total number of coins collected are compared, with Toads serving as multiplier to the coins. The player watches an abstracted version of the run of both themselves and their opponent which shows how the coins collected changed overtime, but can choose to have it play faster or skip it. The Toads' effect on the coin total is shown last, with the opponent's coins multiplied before the player's. The player with the higher Coin total wins, resulting in them taking the Toads of the other player. If the player wins the match, they gain the Toads both they and their opponent collected during the match. However, if the player loses, they lose a few of their Toads they had before the match started. If the player lost, then from the results screen they may choose to have a rematch against the same opponent. Using certain characters can also result in a difference in the amount and variety of Toads gained. If either player plays as one of the [[Yoshi]]s, Toads of the corresponding color are more likely to be attracted to them. | ||
If | If the player plays as [[Toadette]], the player is able to attract Toads more easily. During the result screen some of the opponent’s Toads will switch to Toadette's side, raising her Coin multiplier and lowering the opponent’s. [[Toad]] takes her place as the judge. | ||
Players are able to choose between 5 different opponents from the menu screen, each being found in one of 7 different environments. Each match | Players are able to choose between 5 different opponents from the menu screen, each being found in one of 7 different environments. Each match has somewhat randomly-generated levels. The levels are made up of small segments from World Tour levels using the selected environment, as well as certain segments original to Toad Rally layouts, strung together into one infinite level. While matches can initially only be played in the plains environment, they are able to unlock more as they progress through the World Tour. The environment chosen also impacts which colors of Toads can be obtained during the match. | ||
{|width=50% class="wikitable"align="center" | {|width=50% class="wikitable"align="center" | ||
!Environment | !Environment | ||
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|align=center|Red Toads, Blue Toads, Green Toads, Yellow Toads, Purple Toads | |align=center|Red Toads, Blue Toads, Green Toads, Yellow Toads, Purple Toads | ||
|} | |} | ||
An event called "Loads of Coins Event" is periodically held in this mode. During the event, if the player completes a match, the coins that are collected are multiplied by 1.5. The following are the dates when the event was held: | |||
*January 16, 2017 - January 26, 2017 | *January 16, 2017 - January 26, 2017 | ||
*March 9, 2017 - March 22, 2017 | *March 9, 2017 - March 22, 2017 | ||
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*December 18, 2020 - January 1, 2021 | *December 18, 2020 - January 1, 2021 | ||
*August 23, 2024 - September 6, 2024 | *August 23, 2024 - September 6, 2024 | ||
By winning Toad Rally three times in a row, the player unlocks the [[World Star (Super Mario Run)|World Star]] level [[Fishing Boo Taunts You]]. | |||
By winning Toad Rally three times in a row, the player unlocks the [[World Star (Super Mario Run)|World Star]] | |||
;Names in other languages | ;Names in other languages | ||
{{foreign names | {{foreign names | ||
| | |Jap=キノピオラリー | ||
| | |JapR=Kinopio Rarī | ||
| | |JapM=Toad Rally | ||
|Spa=Carreras | |Spa=Carreras | ||
|SpaM=Races | |SpaM=Races | ||
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}} | }} | ||
=====Friendly Run===== | =====Friendly Run===== | ||
In '''Friendly Run''', accessed through the Friends List, the player can compete against the ghosts of friends in a round of Toad Rally. However, | In '''Friendly Run''', accessed through the Friends List, the player can compete against the ghosts of friends in a round of Toad Rally. However, unlike a normal Toad Rally, the player will neither gain nor lose Toads. Initially, Friendly Run can only be played once a day. However, the limited number of plays increases to three when World 1 is cleared, and to five when World 2 is cleared. | ||
In a Friendly Run Event, they can earn Rally Tickets, which can be used to play regular Toad Rally or Remix 10. Here are the following dates that the event was held: | In a Friendly Run Event, they can earn Rally Tickets, which can be used to play regular Toad Rally or Remix 10. Here are the following dates that the event was held: | ||
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[[File:SMRkingdombuilder.png|thumb|left|Kingdom Builder.]] | [[File:SMRkingdombuilder.png|thumb|left|Kingdom Builder.]] | ||
{{see also|List of Kingdom Builder items in Super Mario Run}} | {{see also|List of Kingdom Builder items in Super Mario Run}} | ||
In '''Kingdom Builder''', players can place down various different | In '''Kingdom Builder''', players can place down various different structures and decorations into the [[Mushroom Kingdom]], rebuilding the area however they like. While most objects are only aesthetic, some objects can be used to obtain coins, Rally Tickets, new characters, or access bonus stages. Objects can be obtained by buying them with coins in the in-game shop, the Bonus Game in Remix 10, and from giveaways during special events. However, most items found within the Shop require the player to have a certain number of Toads of different colors, obtained through Toad Rally, in order to buy them. The player can also watch the Toads of the kingdom move around and interact with the various buildings. They may also carry coins, which can be collected by tapping on them. | ||
Items are divided into 3 categories: Decorations, Buildings, and Special. Decorations can be placed on grassy patches of land, while buildings and special items can only be placed on specific plots of dirt, with some larger buildings requiring 2 or 4 spaces in order to be placed. Special items are generally interactive or produce some special effect that buildings and decorations do not have. [[? Block]]s can reward the player with coins or Rally Tickets, [[Toad House|Bonus Game House]]s allow the player to play minigames to gain coins or Rally Tickets, and colored pipes allow access to Special Courses. They are placed in the same dirt patches as buildings, except for certain items. [[Thwomp]]s block certain plots of dirt, preventing objects from being placed where they stand until the Thwomps are destroyed using [[Hammer]]s. These are one use items obtained by completing each world in World Tour. Later in the game, Thwomps become available as normal buildings. | |||
[[ | At the start, only one section of the kingdom is available to place objects on, consisting of just a single screen in front of [[Peach's Castle]]. However, each Rainbow Bridge adds another section to the kingdom, containing more space for items and Thwomps occupying some of that space. The player can scroll to each other section by swiping across the screen in direction to move in. There are six sections in total. | ||
The Mushroom Kingdom serves as the game's main menu, with button and Warp Pipe user interface elements to move to the game's other menus. These can be hidden by tapping on a empty space. The player can also zoom in and out by stretching or pinching the screen, respectively. The player cannot scroll between screens while zoomed in. | |||
The Mushroom Kingdom serves as the game's main menu, with button and | |||
====Remix 10==== | ====Remix 10==== | ||
[[File:SMR Shot - Remix 10.png|thumb|[[Mario]] within a Remix 10 course, with a [[Bonus Medal]] nearby.]] | [[File:SMR Shot - Remix 10.png|thumb|[[Mario]] within a Remix 10 course, with a [[Bonus Medal]] nearby.]] | ||
'''Remix 10''', introduced in version 3.0.4, has the player go through | '''Remix 10''', introduced in version 3.0.4, has the player go through areas, each containing a series of 10 bite-sized courses all played in a row, in order to rescue Princess Daisy who is lost in Area 30. Each course has 3 [[Bonus Medal]]s hidden in it. The goal is to the complete all 10 stages while grabbing as many Bonus Medals as possible. Completing all ten courses without failing rewards 2 extra Bonus Medals, and collecting every Bonus Medal in the courses rewards 3 more medals. Playing Remix 10 requires one Rally Ticket. | ||
The courses are randomly chosen snippets from the game's other courses, including segments from courses that are part of Toad Rally but excluding World Star courses, [[Red Block Run]], | The courses are randomly chosen snippets from the game's other courses, including segments from courses that are part of Toad Rally but excluding World Star courses, [[Red Block Run]], and How to Play. [[Goal Pole]]s, Warp Pipes, and Warp Doors serve as the ending of courses. If the segment did not have one of these items, a Goal Pole is added. (Sections from [[Cutting-Edge Spire]] instead add a Warp Door.) The tenth course always ends in a Goal Pole. Each area's last course may instead be a boss battle against [[Bowser]] or [[Boom Boom]], both of whom drop the course's three Bonus Medals when defeated. | ||
When the player collects 100 coins, the counter resets and the player is provided with a power-up: a Super Mushroom if they are small and a Super Star if they are large. The power-up is contained within a bubble that floats over the player, and persists between courses if uncollected. These coins are not added to Kingdom Builder. | When the player collects 100 coins, the counter resets and the player is provided with a power-up: a Super Mushroom if they are small and a Super Star if they are large. The power-up is contained within a bubble that floats over the player, and persists between courses if uncollected. These coins are not added to Kingdom Builder. | ||
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No [[Game Over]] screen is included; if the player fails to complete a course, they will proceed to the next one with an "Oops!" message. All Bonus Medals from the failed course are lost. However, if the player fails a boss battle, they will lose all Bonus Medals earned during the 10 courses and have to restart the run. The Rally Ticket is returned to the player. Upon fighting the boss again, the player will be given a Super Mushroom. | No [[Game Over]] screen is included; if the player fails to complete a course, they will proceed to the next one with an "Oops!" message. All Bonus Medals from the failed course are lost. However, if the player fails a boss battle, they will lose all Bonus Medals earned during the 10 courses and have to restart the run. The Rally Ticket is returned to the player. Upon fighting the boss again, the player will be given a Super Mushroom. | ||
Unlike the game's other modes, players cannot choose their character. All | Unlike the game's other modes, players cannot choose their character. All levels are played as Mario, except for the fifth course of each run, where Mario is replaced by a different character, randomly selected upon entering the area. The player's power-ups are kept which switching characters. | ||
In addition, starting in Area 6, if the player performs well in the last run of Remix 10, some modifications will occur to their next run. The 3rd or the 3rd and 7th course of the run will oftentimes become a "Special Remix | In addition, starting in Area 6, if the player performs well in the last run of Remix 10, some modifications will occur to their next run. The 3rd or the 3rd and 7th course of the run will oftentimes become a "Special Remix," or a "Secret Course". A Special Remix is a course from the game with modifications. Some may contain a new enemy or element, while others may fill the course with coins. A Secret Course is a brand new course not based off of a course from another mode. These courses often use elements from [[World Star (Super Mario Run)|World Star]], such as [[Fishing Boo]]s or crates. These courses have five Bonus Medals in them instead of three. If the player's last run ended while the the coin counter ends in double digits (i.e. 11, 22, etc), the first course of a run is replaced by a "cloud" course that contains a [[Super Star]] and coins arranged in the shape of a character or object. Among the coins are five Bonus Medals. These special stages will only last for 15 minutes before disappearing. Rarely, a sparkling "cloud" course appears instead, where every coin is instead a Bonus Medal. | ||
After every | After every run, the player enters the Bonus Game. The player gets to hit a single [[? Block]], which contains an item for Kingdom Builder. This block may not release an item upon being hit, instead growing larger and allowing the player to hit it again. The stars of the item is equal to the number of times the block is hit before releasing it, the number of hits and the resulting item's rarity are randomized between 1★-5★. The Bonus Medals the player obtains fill a meter. Completing areas also fills this meter. When it is full, the player can access the Super Bonus Game. This is similar to the bonus game, except that the player hits a [[Bonus ? Block]] that at minimum needs to be hit three times and at maximum can be hit six times. This means the items can be 3★, 4★, 5★, or 6★ items. The meter can be filled multiple times, "storing" multiple chances to play the Super Bonus Game. These can be spent multiple times in a row, skipping the animations and loading for entering the Super Bonus Game one at a time. Completing a boss fight rewards the player with a 5★ or 6★ Item. 6★ items are exclusive to Remix 10. Items can be rewarded to the player even if the player does not have enough Toads to buy them from the Shop. | ||
In addition to the Rally Ticket cost, Players who have not purchased the full game are required to wait for a period of time between two runs starting from Area 3, or use extra Rally Tickets to skip the timer. As the player advances through the mode, the amount of time between attempts and the number of Rally Tickets required to skip the wait increases. | In addition to the Rally Ticket cost, Players who have not purchased the full game are required to wait for a period of time between two runs starting from Area 3, or use extra Rally Tickets to skip the timer. As the player advances through the mode, the amount of time between attempts and the number of Rally Tickets required to skip the wait increases. | ||
The player can choose to quit a Remix 10 run at any point. This will return their Rally Ticket. When the player starts a run again the regular courses will be randomly selected again, but Special Remix Courses and Secret Courses will remain the same. | The player can choose to quit a Remix 10 run at any point. This will return their Rally Ticket. When the player starts a run again the regular courses will be randomly selected again, but Special Remix Courses and Secret Courses will remain the same. | ||
Various limited-time events are held in this mode, such as: | Various limited-time events are held in this mode, such as: | ||
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*"Weekend Spotlight", which are themed events where the appearance rate for themed buildings are increased (event dates and details are shown [[Bonus ? Block#Super Bonus Game events|here]]). | *"Weekend Spotlight", which are themed events where the appearance rate for themed buildings are increased (event dates and details are shown [[Bonus ? Block#Super Bonus Game events|here]]). | ||
By collecting 30 or more medals in a single round of Remix 10, the player unlocks the World Star | By collecting 30 or more medals in a single round of Remix 10, the player unlocks the World Star level [[Desert Fuzz]]. | ||
=====Courses | =====List of Secret Courses===== | ||
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99% | {|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99% | ||
|- | |- | ||
|-style=background:white align=center | |-style=background:white align=center | ||
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|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 27.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 27]]||align=center style="background:#C6D0F2"|Sky | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 27.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 27]]||align=center style="background:#C6D0F2"|Sky | ||
|} | |} | ||
;Names in other languages | ;Names in other languages | ||
{{foreign names | {{foreign names | ||
| | |Jap=リミックス 10 | ||
| | |JapR=Rimikkusu 10 | ||
| | |JapM=Remix 10 <!-- Just the English, but written in Kana.--> | ||
|Rus=Ремикс 10 | |Rus=Ремикс 10 | ||
|RusR=Remiks 10 | |RusR=Remiks 10 | ||
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There are a total of 11 playable characters in ''Super Mario Run''; six were originally featured in the base game while additional Yoshi colors and Daisy were added to the game through version updates. At the start of the game, only Mario is available, with the rest being unlockable through playing each of the different modes. | There are a total of 11 playable characters in ''Super Mario Run''; six were originally featured in the base game while additional Yoshi colors and Daisy were added to the game through version updates. At the start of the game, only Mario is available, with the rest being unlockable through playing each of the different modes. | ||
Each character plays differently from each other; Luigi can jump higher than Mario and can [[scuttle]], Peach can [[Floating Jump|float in midair]], Daisy can [[Double Jump (airborne)|double jump]], Toad | Each character plays differently from each other; Luigi can jump higher than Mario and can [[scuttle]], Peach can [[Floating Jump|float in midair]], Daisy can [[Double Jump (airborne)|double jump]], Toad can run faster than Mario, Toadette can convert some Toads to the player's side to obtain more [[Toad (species)|Toads]] of their own color before the final tally in Toad Rally, and the playable [[Yoshi (species)|Yoshi]]s can [[Flutter Jump]]. Mario and Luigi start courses in Small form, while everyone else starts at the taller size. Prior to the 3.0.4 version of the game, only Mario and Luigi would grow big and be able to take two hits when touching a [[Super Mushroom]]. However, as of version 3.0.4, the rest of the playable characters receive a Small form and thus can take two hits before being defeated as well. | ||
Mario and Luigi start courses in | |||
The following descriptions are taken from the "Characters" section of the Notebook. | The following descriptions are taken from the "Characters" section of the Notebook. | ||
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|colspan="2"|"''This resident of the Mushroom Kingdom faithfully serves Princess Peach with impressive speed.''" | |colspan="2"|"''This resident of the Mushroom Kingdom faithfully serves Princess Peach with impressive speed.''" | ||
|colspan="2"|"''Her pink pigtails set her apart from other Toads. She's also the referee for Toad Rally.''" | |colspan="2"|"''Her pink pigtails set her apart from other Toads. She's also the referee for Toad Rally.''" | ||
|colspan="2"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! | |colspan="2"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Green Toads.''" | ||
|- | |- | ||
!colspan="6"|Add-on characters | !colspan="6"|Add-on characters | ||
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|- | |- | ||
!Luigi | !Luigi | ||
|Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock | |Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock Luigi's House, which costs 1000 coins to be built.<br>Can also be unlocked instantly as a gift when purchasing the full game, through an in-game limited-time special offer.<ref>[https://i.imgur.com/8epsQKX.png Luigi special offer information]; [https://i.imgur.com/aIAIA1t.png Purchase screen, with special offer]</ref> | ||
|- | |- | ||
!Peach | !Peach | ||
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|- | |- | ||
!Toad | !Toad | ||
|Connect the game to a | |Connect the game to a [[My Nintendo]] account, where the reward can then be redeemed. | ||
|- | |- | ||
!Toadette | !Toadette | ||
|Recruit 200 of each Toad color through Toad Rally to unlock | |Recruit 200 of each Toad color through Toad Rally to unlock Toadette's House, which costs 1000 coins to be built. | ||
|- | |- | ||
!Yoshi | !Yoshi | ||
|Recruit 30 Red Toads and 30 Yellow Toads through Toad Rally to unlock | |Recruit 30 Red Toads and 30 Yellow Toads through Toad Rally to unlock Yoshi's House, which costs 1000 coins to be built. | ||
|- | |- | ||
!Red Yoshi | !Red Yoshi | ||
|Recruit 1000 Yellow Toads and 9999 total Toads through Toad Rally to unlock Red Yoshi's House, which costs 50000 coins to | |Recruit 1000 Yellow Toads and 9999 total Toads through Toad Rally to unlock Red Yoshi's House, which costs 50000 coins to be built. | ||
|- | |- | ||
!Blue Yoshi | !Blue Yoshi | ||
|Recruit 50 Red Toads and 50 Blue Toads through Toad Rally to unlock Blue Yoshi's House, which costs 800 coins to | |Recruit 50 Red Toads and 50 Blue Toads through Toad Rally to unlock Blue Yoshi's House, which costs 800 coins to be built. | ||
|- | |- | ||
!Yellow Yoshi | !Yellow Yoshi | ||
|Recruit 300 Blue Toads, 300 Green Toads, and 200 Purple Toads through Toad Rally to unlock Yellow Yoshi's House, which costs 5000 coins to | |Recruit 300 Blue Toads, 300 Green Toads, and 200 Purple Toads through Toad Rally to unlock Yellow Yoshi's House, which costs 5000 coins to be built. | ||
|- | |- | ||
!Purple Yoshi | !Purple Yoshi | ||
|Recruit 150 Blue Toads, 150 Green Toads, and 100 Purple Toads through Toad Rally to unlock Purple Yoshi's House, which costs 3000 coins to | |Recruit 150 Blue Toads, 150 Green Toads, and 100 Purple Toads through Toad Rally to unlock Purple Yoshi's House, which costs 3000 coins to be built. | ||
|- | |- | ||
!Daisy | !Daisy | ||
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==Enemies and obstacles== | ==Enemies and obstacles== | ||
===Enemies=== | ===Enemies=== | ||
When the player defeats an enemy for the first time, it is added to the Notebook. Enemies can be [[Level up|leveled up]] by defeating certain amounts of that kind of enemy in World Tour and Toad Rally. When this happens, the enemy drops extra coins when it is defeated in Toad Rally. Each additional level requires defeating more enemies than the prior level, and enemies can only be leveled up three times. The first level makes the enemy drop one more coin, the second level makes the enemy drop two more coins, and the third level makes the enemy drop three more coins. The Notebook tracks the total number of each kind of enemy that is defeated, even when they are at the maximum level. Certain enemies cannot be leveled up. The Notebook does not track the total number of times such enemies have been defeated. | |||
When the player defeats an enemy for the first time, it is added to the Notebook. Enemies can be [[Level up|leveled up]] by defeating certain amounts of that kind of enemy in World Tour and Toad Rally. When this happens, the enemy | |||
{|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;" | {|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;" | ||
!Image | !Image | ||
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|align="center"|[[File:NSMB Green Koopa Troopa Artwork.png|60px]] | |align="center"|[[File:NSMB Green Koopa Troopa Artwork.png|60px]] | ||
![[Koopa Troopa|Green Koopa Troopa]] | ![[Koopa Troopa|Green Koopa Troopa]] | ||
|"''One of the members of the infamous [[ | |"''One of the members of the infamous [[Koopa Troop]], its [[Green Shell|shell]] can be kicked after this foe has been stomped.''" | ||
|align="center"|[[How to Play]] | |align="center"|[[How to Play]] | ||
|align="center"|[[Secret Course 26]] | |align="center"|[[Secret Course 26]] | ||
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|- | |- | ||
|align="center"|[[File:BowserMP8.png|100px]] | |align="center"|[[File:BowserMP8.png|100px]] | ||
![[Bowser]]*<br><small>''See also:'' [[ | ![[Bowser]]*<br><small>''See also:'' [[Fake Bowser]]**</small> | ||
|"''This evil king likes to wreck the [[Mushroom Kingdom]]. He waits for Mario inside each of the castles he's built.''" | |"''This evil king likes to wreck the [[Mushroom Kingdom]]. He waits for Mario inside each of the castles he's built.''" | ||
|align="center"|[[Bowser's Castle Hangout]]<br>(fake)<br>[[Bowser's Bob-ombing Run]]<br>(real) | |align="center"|[[Bowser's Castle Hangout]]<br>(fake)<br>[[Bowser's Bob-ombing Run]]<br>(real) | ||
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|- | |- | ||
|align="center"|[[File:Goombrat MPSR solo.png|60px]] | |align="center"|[[File:Goombrat MPSR solo.png|60px]] | ||
![[Goombrat]]*<br><small>''See also:'' [[ | ![[Goombrat]]*<br><small>''See also:'' [[Kodeka Kakibō]]</small> | ||
|"''This enemy enjoys going for strolls in the forest. Vault over it, or just give it a good ol' stomp!''" | |"''This enemy enjoys going for strolls in the forest. Vault over it, or just give it a good ol' stomp!''" | ||
|align="center"|[[Scuttlebug Forest]]<br>(small)<br>[[Secret Course 17]]<br>(big) | |align="center"|[[Scuttlebug Forest]]<br>(small)<br>[[Secret Course 17]]<br>(big) | ||
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|colspan="2"align=center|[[Spike Bar Jungle]] | |colspan="2"align=center|[[Spike Bar Jungle]] | ||
|} | |} | ||
<small>*This enemy cannot be leveled up.</small><br><small>**Defeating | <small>*This enemy cannot be leveled up.</small><br><small>**Defeating Fake Bowser counts as the enemy that was revealed instead of Bowser.</small> | ||
===Obstacles=== | ===Obstacles=== | ||
Obstacles are | Obstacles are not included in the Notebook as they cannot be defeated. | ||
{|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;" | {|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;" | ||
!Image | !Image | ||
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|align="center"|[[File:SMR Burner.png|100px]] | |align="center"|[[File:SMR Burner.png|100px]] | ||
![[Burner]] | ![[Burner]] | ||
|A | |A metal block that emits a column of flames for a few seconds, then stops for a few seconds. | ||
|align="center"|[[Firing the Airship's Burners]] | |align="center"|[[Firing the Airship's Burners]] | ||
|align="center"|[[Airship Armada]] | |align="center"|[[Airship Armada]] | ||
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|align="center"|[[File:Cannonball SMR.png|100px]] | |align="center"|[[File:Cannonball SMR.png|100px]] | ||
![[Cannon]] | ![[Cannon]] | ||
| | |Cannons that shoot cannonballs. | ||
|align="center"|[[Airship Cannons...Fire!]] | |align="center"|[[Airship Cannons...Fire!]] | ||
|align="center"|[[Secret Course 10]] | |align="center"|[[Secret Course 10]] | ||
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|align="center"|[[File:SMR Fire Bar.png|100px]] | |align="center"|[[File:SMR Fire Bar.png|100px]] | ||
![[Fire Bar]] | ![[Fire Bar]] | ||
|A rod of made of | |A rod of made of fireballs that rotates around a central block. Multiple Fire Bars can rotate around the same block. | ||
|align="center"|[[Fire Bar Castle! Youch!]] | |align="center"|[[Fire Bar Castle! Youch!]] | ||
|align="center"|[[Secret Course 23]] | |align="center"|[[Secret Course 23]] | ||
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|align="center"|[[File:SMR Flame Ring.png|80px]] | |align="center"|[[File:SMR Flame Ring.png|80px]] | ||
![[Fire Chain]] | ![[Fire Chain]] | ||
|A ring made of | |A ring made of Fire that Mario can jump through. Some Fire Chains have coins or [[Super Mushroom]]s suspended within them. | ||
|align="center"|[[Rings of Fire!]] | |align="center"|[[Rings of Fire!]] | ||
|align="center"|[[Secret Course 14]] | |align="center"|[[Secret Course 14]] | ||
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|align="center"|[[File:SMR Grinder.png|100px]] | |align="center"|[[File:SMR Grinder.png|100px]] | ||
![[Grinder]] | ![[Grinder]] | ||
|A | |A spinning metal saw blade that can remain stationary or move along a track. | ||
|align="center"|[[Cutting-Edge Spire]] | |align="center"|[[Cutting-Edge Spire]] | ||
|align="center"|[[Make the Cut!]] | |align="center"|[[Make the Cut!]] | ||
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|align="center"|[[File:SMR Castle.png|100px]] | |align="center"|[[File:SMR Castle.png|100px]] | ||
![[Lava]] | ![[Lava]] | ||
|Molten rock | |Molten rock that instantly causes the player lose a life. | ||
|align="center"|[[Bowser's Castle Hangout]] | |align="center"|[[Bowser's Castle Hangout]] | ||
|align="center"|[[Secret Course 26]] | |align="center"|[[Secret Course 26]] | ||
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|align="center"|[[File:SMR Muncher.png|100px]] | |align="center"|[[File:SMR Muncher.png|100px]] | ||
![[Muncher]] | ![[Muncher]] | ||
|Small black plants that | |Small black plants that act similarly to spiked blocks. They cannot be defeated in any way. | ||
|align="center"|[[Shell Me the Way!]] | |align="center"|[[Shell Me the Way!]] | ||
|align="center"|[[Secret Course 16]] | |align="center"|[[Secret Course 16]] | ||
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|align=center|[[File:SMR Secret Course 17.png|100px]] | |align=center|[[File:SMR Secret Course 17.png|100px]] | ||
![[Poison (obstacle)|Poison]] | ![[Poison (obstacle)|Poison]] | ||
|A liquid hazard | |A liquid hazard that can cause the player to instantly lose a life. | ||
|align="center"|[[Spike Bar Jungle]] | |align="center"|[[Spike Bar Jungle]] | ||
|align="center"|[[Secret Course 17]] | |align="center"|[[Secret Course 17]] | ||
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|align="center"|[[File:SMR Spike Bar.png|100px]] | |align="center"|[[File:SMR Spike Bar.png|100px]] | ||
![[Spike Bar]] | ![[Spike Bar]] | ||
|A rod of made of | |A rod of made of spiky balls that rotates around a central block. Multiple Spike Bars can rotate around the same block. | ||
|colspan="2"align=center|[[Spike Bar Jungle]] | |colspan="2"align=center|[[Spike Bar Jungle]] | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
![[Spike Trap]] | ![[Spike Trap]] | ||
| | |Pointy obstacles that can damage the player. | ||
|align=center|[[Shell Me the Way!]] | |align=center|[[Shell Me the Way!]] | ||
|align=center|[[Slope to Success]] | |align=center|[[Slope to Success]] | ||
|- | |- | ||
|align="center"|[[File:SMR Spike Ball.png|75px]] | |align="center"|[[File:SMR Spike Ball.png|75px]] | ||
![[Spike Ball|Spiked Ball]] | ![[Spike Ball|Spiked Ball]] | ||
|A rolling ball covered in spikes | |A rolling ball covered in spikes. They can be thrown by [[Spike]]s or Bowser's [[Koopa Clown Car]]. | ||
|align="center"|[[Land of Spikes]] | |align="center"|[[Land of Spikes]] | ||
|align="center"|[[Secret Course 13 | |align="center"|[[Secret Course 13]] | ||
|} | |} | ||
==Items and objects== | ==Items and objects== | ||
{|cellspacing=0 border=1 width=50% cellpadding=3 style="border-collapse:collapse;text-align:center;align=center} | |||
|width=10%|[[File:NSMBU Coin Artwork.png|40px]]||width=5%|[[Coin]] | |||
|width=10%|[[File:Pink Challenge Coin.png|45px]]||width=5%|[[Pink Coin (Super Mario Run)|Pink Coin]] | |||
File: | |||
File: | |||
|- | |- | ||
| | |width=10%|[[File:Super Mario Run - Purple Challenge Coin.png|45px]]||width=5%|[[Purple Coin]] | ||
|width=10%|[[File:SMR Screenshot - Black Coin Results.png|50px]]||width=5%|[[Black Coin]] | |||
|- | |- | ||
| | |width=10%|[[File:NSMBU Mushroom Artwork.png|50px]]||width=5%|[[Super Mushroom]] | ||
|width=10%|[[File:NSMBU Super Star Artwork.png|52px]]||width=5%|[[Super Star]] | |||
|- | |- | ||
| | |width=10%|[[File:Coin Rush Star.png|35px]]||width=5%|[[Coin Rush Star]] | ||
|width=10%|[[File:Blue Coins SMR.png|70px]]||width=5%|[[Blue Coin]] | |||
|- | |- | ||
| | |width=10%|[[File:SMM-NSMBU-Key.png|25px]]||width=5%|[[Key]] | ||
|width=10%|[[File:Question Block NSMB.png|45px]]||width=5%|[[? Block]] | |||
|- | |- | ||
| | |width=10%|[[File:SMR BonusQuestionBlock.png|70px]]||width=5%|[[Bonus ? Block]] | ||
|width=10%|[[File:NSMBW Brick Block Artwork.png|45px]]||width=5%|[[Brick Block]] | |||
|- | |- | ||
| | |width=10%|[[File:Bubble SMR.png|50px]]||width=5%|[[Bubble]] | ||
|width=10%|[[File:Dotted Line Blocks SMR.png|45px]]||width=5%|[[Dotted-Line Block]] | |||
|- | |- | ||
| | |width=10%|[[File:Pause Block (Untouched).png|35px]]||width=5%|[[Pause Block]] | ||
|width=10%|[[File:Time Block.png]]||width=5%|[[Time Block]] | |||
|- | |- | ||
| | |width=10%|[[File:LongJumpBlock.png]]||width=5%|[[Long Jump Block]] | ||
|width=10%|[[File:BackflipBlock.png]]||width=5%|[[Backflip Block]] | |||
|- | |- | ||
| | |width=10%|[[File:Warp Pipe - 2D shaded.png|50px]]||width=5%|[[Warp Pipe]] | ||
|width=10%|[[File:Checkpoint Flag SMR.png|40px]]||width=5%|[[Checkpoint Flag]] | |||
|- | |- | ||
| | |width=10%|[[File: Goal Pole SMR.png|70px]]||width=5%|[[Goal Pole]] | ||
|width=10%|[[File:Axe SMR.png|38px]]||width=5%|[[Axe]] | |||
|- | |- | ||
| | |width=10%|[[File:P-Switch NSMB2.png|45px]]||width=5%|[[P Switch]] | ||
|width=10%|[[File:Red Block.png|25px]]||width=5%|[[Red Block]] | |||
|- | |- | ||
| | |width=10%|[[File:! Switch SMR.png|30px]]||width=5%|[[! Switch]] | ||
| | |width=10%|[[File:NSMBW Dash Coin Sprite.png]]||width=5%|[[Hidden Coin]] | ||
|- | |- | ||
| [[ | |width=10%|[[File:Red Ring.png|50px]]||width=5%|[[Red Ring]] | ||
|width=10%|[[File: Red Coin SMR.png|28px]]||width=5%|[[Red Coin]] | |||
|- | |- | ||
| | |width=10%|[[File:Cannon SMR.png|50px]]||width=5%|[[Cannon]] | ||
|width=10%|[[File: Lift SMR.png|80px]]||width=5%|[[Lift]] | |||
|- | |- | ||
| | |width=10%|[[File:DoorNSMBU.png|42px]]||width=5%|[[Warp Door|Door]] | ||
|width=10%|[[File:Key Door SMR.png|42px]]||width=5%|[[Key Door]] | |||
|- | |- | ||
| | |width=10%|[[File: Springboard.png|45px]]||width=5%|[[Trampoline]] | ||
|width=10%|[[File:SMR BonusMedal.png|50px]]||width=5%|[[Bonus Medal]] | |||
|- | |- | ||
| | |width=10%|[[File:SMBW Wonder Flower.png|45px]]||width=5%|[[Wonder Flower]]<ref group=nb name="SMBW">Seen only during the ''[[Super Mario Bros. Wonder]]'' event from December 20, 2023 to March 15, 2024.</ref> | ||
|width=10%|[[File:SMBW flower coin.png|50px]]||width=5%|[[Flower coin]]<ref group=nb name="SMBW" /> | |||
| [[ | |||
| [[ | |||
| | |||
| [[ | |||
| [[ | |||
|} | |} | ||
< | |||
===Notes=== | |||
<references group=nb/> | |||
==Development== | ==Development== | ||
''Super Mario Run'' was created to reach a wider audience, as iPhones have a larger install base than Nintendo's own devices such as the [[Nintendo 3DS]].<ref name= "StarSessions">{{cite|title=Shigeru Miyamoto English Interview on Designing Super Mario Run {{!}} Nintendo|Author=Katie Linendoll|Publisher=Star Sessions, Youtube|Date=December 10, 2016|URL=https://www.youtube.com/watch?v=VL47n61uihs|Accessdate=September 5, 2024}}</ref> Additionally, prior | ''Super Mario Run'' was created to reach a wider audience, as iPhones have a larger install base than Nintendo's own devices such as the [[Nintendo 3DS]].<ref name= "StarSessions">{{cite|title=Shigeru Miyamoto English Interview on Designing Super Mario Run {{!}} Nintendo|Author=Katie Linendoll|Publisher=Star Sessions, Youtube|Date=December 10, 2016|URL=https://www.youtube.com/watch?v=VL47n61uihs|Accessdate=September 5, 2024}}</ref> Additionally, prior experiementing was occuring to create a control scheme with only one button, which worked well with an iPhone.<ref name= "StarSessions"/> The game only uses tapping and holding based controls instead of also including swipes and 3D Touch functionality to make it easy and intuitive to play.<ref name= "StarSessions"/> It additionally made it easier to play with only one hand.<ref name= "StarSessions"/> | ||
The decision to have Mario always run forward was made before development started.<ref name= "StarSessions"/> This was influenced by how the best ''Super Mario'' players never stop running, but inexperienced players often have trouble moving Mario around and holding the button to [[dash]].<ref name= "StarSessions"/> The blocks that allow Mario to jump in special ways were added to give players more options than only running and jumping.<ref name= "StarSessions"/> The [[Vaulting]] and [[Vaulting Jump]] moves were added to help players deal with enemies and focus more on jumping.<ref name= "StarSessions"/> | The decision to have Mario always run forward was made before development started.<ref name= "StarSessions"/> This was influenced by how the best ''Super Mario'' players never stop running, but inexperienced players often have trouble moving Mario around and holding the button to [[dash]].<ref name= "StarSessions"/> The blocks that allow Mario to jump in special ways were added to give players more options than only running and jumping.<ref name= "StarSessions"/> The [[Vaulting]] and [[Vaulting Jump]] moves were added to help players deal with enemies and focus more on jumping.<ref name= "StarSessions"/> | ||
The brief | The brief momements where the player stops, be that on a [[Pause Block]] or when [[Edge Climbing]], gave the game a unique rhythm unlike other ''Mario'' releases.<ref name= "StarSessions"/> | ||
==Cross-promotional events== | ==Cross-promotional events== | ||
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*To coincide with the release for ''[[Dr. Mario World]]'' on July 9, 2019, players have received three fireworks cannons (one being regular, silver, and gold) and 10 Rally Tickets. | *To coincide with the release for ''[[Dr. Mario World]]'' on July 9, 2019, players have received three fireworks cannons (one being regular, silver, and gold) and 10 Rally Tickets. | ||
*To coincide with the release for ''[[Mario Kart Tour]]'' on September 25, 2019, players have received 10,000 coins and 10 Rally Tickets. | *To coincide with the release for ''[[Mario Kart Tour]]'' on September 25, 2019, players have received 10,000 coins and 10 Rally Tickets. | ||
*To promote the release for ''[[The Super Mario Bros. Movie]]'', from March 10, 2023 to May 31, 2023, players could play any | *To promote the release for ''[[The Super Mario Bros. Movie]]'', from March 10, 2023 to May 31, 2023, players could play any stage (except [[castle]] and [[airship]] levels, [[World 6 (Super Mario Run)|World 6]], [[World Star (Super Mario Run)|World Star]], and special levels) each day without purchasing the full game. Additionally, a sale for the full game was ran, and players received 20 Rally Tickets a week during the event. | ||
*To promote the release for ''[[Super Mario Bros. Wonder]]'', from October 31, 2023 to November 30, 2023, players could play any stage each day without purchasing the full game, similarly to the previous event. | *To promote the release for ''[[Super Mario Bros. Wonder]]'', from October 31, 2023 to November 30, 2023, players could play any stage each day without purchasing the full game, similarly to the previous event. | ||
*To promote ''Super Mario Bros. Wonder'', from December 20, 2023 to March 15, 2024, filling the meter in Toad Rally would give the player a [[Wonder Flower]] instead of the [[Coin Rush Star]], which replaced the coins in the | *To promote ''Super Mario Bros. Wonder'', from December 20, 2023 to March 15, 2024, filling the meter in Toad Rally would give the player a [[Wonder Flower]] instead of the [[Coin Rush Star]], which replaced the coins in the level and those produced by the Coin Rush with [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coin]]s with [[flower coin]]s. Similarly to Mega events, the event also featured Stamp Cards that rewarded the player with golden statues for Kingdom Builder when a certain number of Gold Goombas were defeated. | ||
*To promote the release for ''[[Princess Peach: Showtime!]]'', from March 22, 2024 to May 7, 2024, players could obtain ''Princess Peach: Showtime!''-related items for Kingdom Builder by completing missions. This included statues of [[Patissiere Peach]], [[Swordfighter Peach]], and Peach and [[Stella]]. The missions were the following: | *To promote the release for ''[[Princess Peach: Showtime!]]'', from March 22, 2024 to May 7, 2024, players could obtain ''Princess Peach: Showtime!''-related items for Kingdom Builder by completing missions. This included statues of [[Patissiere Peach]], [[Swordfighter Peach]], and Peach and [[Stella]]. The missions were the following: | ||
**"''Visit your kingdom.''" | **"''Visit your kingdom.''" | ||
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**"''World 4-4 – Defeat 9 or more Ninjies.''" | **"''World 4-4 – Defeat 9 or more Ninjies.''" | ||
**"''World 6-3 – Clear with 150 or more coins.''" | **"''World 6-3 – Clear with 150 or more coins.''" | ||
*To promote the release of ''[[Luigi's Mansion 2 HD]]'' on [[Nintendo Switch]], from June 27, 2024 to August 1, 2024, players were able to complete "Luigi's Ghost Hunt Missions" to earn statues of Luigi with the [[Poltergust 5000]], [[King Boo]], and Luigi chasing [[Polterpup]]. | *To promote the release of ''[[Luigi's Mansion 2 HD]]'' on [[Nintendo Switch]], from June 27, 2024 to August 1, 2024, players were able to complete "Luigi's Ghost Hunt Missions" to earn statues of Luigi with the [[Poltergust 5000]], [[King Boo]], and Luigi chasing [[Polterpup]]. The missions were the following: | ||
**"''Visit your kingdom.''" | **"''Visit your kingdom.''" | ||
**"''World 1-1 – Defeat 15 or more Goombas.''" | **"''World 1-1 – Defeat 15 or more Goombas.''" | ||
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**"''World 5-3 – Clear with 50 or more left on the timer.''" | **"''World 5-3 – Clear with 50 or more left on the timer.''" | ||
**"''World 6-2 – Clear with 230 or more coins.''" | **"''World 6-2 – Clear with 230 or more coins.''" | ||
==Updates== | ==Updates== | ||
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===Ver. 3.0.8=== | ===Ver. 3.0.8=== | ||
<blockquote> | <blockquote> | ||
Release date: January | Release date: January 22nd 2018 | ||
*Added a Skip button to opening tutorial.</blockquote> | *Added a Skip button to opening tutorial.</blockquote> | ||
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===Ver. 3.0.13=== | ===Ver. 3.0.13=== | ||
<blockquote> | <blockquote> | ||
Release date: April | Release date: April 3rd 2019 (Android) / April 4th 2019 (iOS) | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
Additionally, Kingdom Builder items that were previously exclusive in events (such as the Nintendo Switch statue) are obtainable from the Bonus ? Block in Remix 10. | Additionally, Kingdom Builder items that were previously exclusive in events (such as the Nintendo Switch statue) are obtainable from the Bonus ? Block in Remix 10. | ||
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===Ver. 3.0.14=== | ===Ver. 3.0.14=== | ||
<blockquote> | <blockquote> | ||
Release date: June | Release date: June 10th 2019 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
This update dropped support for Android devices with the operating system lower than 4.4.<ref>Brian. (June 4, 2019) [https://nintendoeverything.com/super-mario-run-version-3-0-14-will-only-allow-compatibility-with-android-devices-on-os-4-4-and-later/ Super Mario Run version 3.0.14 will only allow compatibility with Android devices on OS 4.4 and later]. ''Nintendo Everything''. Retrieved June 4, 2019.</ref> | This update dropped support for Android devices with the operating system lower than 4.4.<ref>Brian. (June 4, 2019) [https://nintendoeverything.com/super-mario-run-version-3-0-14-will-only-allow-compatibility-with-android-devices-on-os-4-4-and-later/ Super Mario Run version 3.0.14 will only allow compatibility with Android devices on OS 4.4 and later]. ''Nintendo Everything''. Retrieved June 4, 2019.</ref> | ||
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===Ver. 3.0.15=== | ===Ver. 3.0.15=== | ||
<blockquote> | <blockquote> | ||
Release date: July | Release date: July 16th 2019 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
This fixed a bug that prevented the user from viewing Google Play achievements for Android devices. | This fixed a bug that prevented the user from viewing Google Play achievements for Android devices. | ||
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===Ver. 3.0.19=== | ===Ver. 3.0.19=== | ||
<blockquote> | <blockquote> | ||
Release date: July | Release date: July 20th 2020 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
===Ver. 3.0.20=== | ===Ver. 3.0.20=== | ||
<blockquote> | <blockquote> | ||
Release date: September | Release date: September 8th 2020 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
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===Ver. 3.0.22=== | ===Ver. 3.0.22=== | ||
<blockquote> | <blockquote> | ||
Release date: March | Release date: March 23rd 2021 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
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===Ver. 3.0.24=== | ===Ver. 3.0.24=== | ||
<blockquote> | <blockquote> | ||
Release date: December | Release date: December 6th 2021 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
===Ver. 3.0.25=== | ===Ver. 3.0.25=== | ||
<blockquote> | <blockquote> | ||
Release date: May | Release date: May 16th 2022 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
===Ver. 3.0.26=== | ===Ver. 3.0.26=== | ||
<blockquote> | <blockquote> | ||
Release date: November | Release date: November 17th 2022 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
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===Ver. 3.0.28=== | ===Ver. 3.0.28=== | ||
<blockquote> | <blockquote> | ||
Release date: March | Release date: March 29th 2023 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
===Ver. 3.0.29=== | ===Ver. 3.0.29=== | ||
<blockquote> | <blockquote> | ||
Release date: November | Release date: November 7th 2023 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
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===Ver. 3.1.0=== | ===Ver. 3.1.0=== | ||
<blockquote> | <blockquote> | ||
Release date: December | Release date: December 20th 2023 | ||
*Added features for an event. | *Added features for an event. | ||
*Various bug fixes.</blockquote> | *Various bug fixes.</blockquote> | ||
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===Ver. 3.2.3=== | ===Ver. 3.2.3=== | ||
<blockquote> | <blockquote> | ||
Release date: August | Release date: August 5th 2024 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
==Reception== | ==Reception== | ||
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Michael McWhertor of Polygon gave ''Super Mario Run'' a 7 out of 10 in his review.<ref>McWhertor, Michael. (December 15, 2016). [http://www.polygon.com/2016/12/15/13976400/super-mario-run-review-ios-iphone-ipad-android-nintendo-mobile Super Mario Run review]. ''Polygon''. Retrieved December 16, 2016.</ref> He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given ''Super Mario Run'' an 8 out of 10,<ref>Otero, Jose. (December 15, 2016). [http://www.ign.com/articles/2016/12/15/super-mario-run-review Super Mario Run Review.] ''IGN''. Retrieved December 16, 2016.</ref>, praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo's past" and states that "they're not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, ''{{wp|Rayman Jungle Run}}'', but has praised Mario's animations within the game. His final statement stated that ''Super Mario Run'' is an elegantly designed platformer with strong hooks despite not being the best-looking ''Super Mario'' game by a longshot. | Michael McWhertor of Polygon gave ''Super Mario Run'' a 7 out of 10 in his review.<ref>McWhertor, Michael. (December 15, 2016). [http://www.polygon.com/2016/12/15/13976400/super-mario-run-review-ios-iphone-ipad-android-nintendo-mobile Super Mario Run review]. ''Polygon''. Retrieved December 16, 2016.</ref> He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given ''Super Mario Run'' an 8 out of 10,<ref>Otero, Jose. (December 15, 2016). [http://www.ign.com/articles/2016/12/15/super-mario-run-review Super Mario Run Review.] ''IGN''. Retrieved December 16, 2016.</ref>, praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo's past" and states that "they're not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, ''{{wp|Rayman Jungle Run}}'', but has praised Mario's animations within the game. His final statement stated that ''Super Mario Run'' is an elegantly designed platformer with strong hooks despite not being the best-looking ''Super Mario'' game by a longshot. | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
Line 1,591: | Line 1,342: | ||
*[[Kazumi Totaka]] as [[Yoshi]](s) | *[[Kazumi Totaka]] as [[Yoshi]](s) | ||
*[[Sho Murata]] as [[Boom Boom]] | *[[Sho Murata]] as [[Boom Boom]] | ||
==Gallery== | ==Gallery== | ||
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==References to other games== | ==References to other games== | ||
*''[[Super Mario Bros.]]'': Various sprites are featured as decorations for Kingdom Builder. The background music for Remix 10 features a remixed version of the overworld theme. The Toad Rally | *''[[Super Mario Bros.]]'': Various sprites are featured as decorations for Kingdom Builder. The background music for Remix 10 features a remixed version of the overworld theme. The Toad Rally theme is a remix of the selection theme for ''Super Mario Bros. Deluxe''. | ||
*''[[Super Mario Bros. 2]]'': The background music for Remix 10 features a remixed version of the underground theme. This is also Peach's first playable appearance in a 2D Super Mario platformer since ''Super Mario Bros. 2'', although the player has to rescue her in order to play as her as she is also the usual damsel in distress in this game. Her floating jump ability makes a return, along with the addition of slowly descending in mid-air. | *''[[Super Mario Bros. 2]]'': The background music for Remix 10 features a remixed version of the underground theme. This is also Peach's first playable appearance in a 2D Super Mario platformer since ''Super Mario Bros. 2'', although the player has to rescue her in order to play as her as she is also the usual damsel in distress in this game. Her floating jump ability makes a return, along with the addition of slowly descending in mid-air. | ||
*''[[Super Mario Bros. 3]]'': The background music for Remix 10 features a remixed version of the overworld theme. The minigame in the yellow Toad House is inspired by one of the Battle Mode stages in this game. | *''[[Super Mario Bros. 3]]'': The background music for Remix 10 features a remixed version of the overworld theme. The minigame in the yellow Toad House is inspired by one of the Battle Mode stages in this game. | ||
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*''[[Super Mario World]]'': When the blue star triggering Coin Rush is released, the "item dropped" sound effect from this game plays. Remix 10's background music features the remixed version of the overworld theme. The Blue Bonus Game House has a minigame that is played the same way as the [[bonus game (Super Mario World)|bonus game]] from this game. | *''[[Super Mario World]]'': When the blue star triggering Coin Rush is released, the "item dropped" sound effect from this game plays. Remix 10's background music features the remixed version of the overworld theme. The Blue Bonus Game House has a minigame that is played the same way as the [[bonus game (Super Mario World)|bonus game]] from this game. | ||
*''[[Super Mario World 2: Yoshi's Island]]'': When the player grabs a [[Super Star]] in Remix 10, a remix of the [[:File:SMW2YI Powerful Infant.oga|Powerful Infant]] theme from this game can be heard. | *''[[Super Mario World 2: Yoshi's Island]]'': When the player grabs a [[Super Star]] in Remix 10, a remix of the [[:File:SMW2YI Powerful Infant.oga|Powerful Infant]] theme from this game can be heard. | ||
*''[[Mario Party 8]]'': Princess Peach and Bowser's artworks are taken from this game. | *''[[Mario Party 8]]'': Princess Peach and Bowser's artworks are taken from this game. Some of Princess Daisy's voice clips originate from this game. | ||
*''[[Mario Party DS]]'': Yoshi's artwork is taken from this game. | *''[[Mario Party DS]]'': Yoshi's artwork is taken from this game. | ||
*''[[New Super Mario Bros. 2]]'': The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars. | *''[[New Super Mario Bros. 2]]'': The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars. | ||
*''[[New Super Mario Bros. U]]'': Graphics are taken from this game. Some music tracks outside the Remix 10 mode are rearrangements. Some of the crowd cheers are also taken from this game. | *''[[New Super Mario Bros. U]]'': Graphics are taken from this game. Some music tracks outside the Remix 10 mode are rearrangements. Some of the crowd cheers are also taken from this game. | ||
*''[[Super Mario 3D World]]'': Toad's artwork is an edited version of his artwork from this game. | *''[[Super Mario 3D World]]'': Toad's artwork is an edited version of his artwork from this game. | ||
*''[[Mario Kart 8]]'': The timer countdown jingle from [[Battle Mode]] is reused for the countdown jingle in this game. | *''[[Mario Kart 8]]'': The timer countdown jingle from [[Battle Mode]] is reused for the countdown jingle in this game. Some of Luigi's, Princess Peach's, and Toadette's voice clips are reused from this game. | ||
*''[[Mario Party 10]]'': Toadette's artwork is taken from this game. | *''[[Mario Party 10]]'': Toadette's artwork is taken from this game. | ||
*''[[Super Mario Maker]]'': The Airship tileset is taken from this game. The axes at the end of a castle | *''[[Super Mario Maker]]'': The Airship tileset is taken from this game. The axes at the end of a castle levels function the same as the axe from this game, rather than a button in ''New Super Mario Bros. U''. The [[Key]] design is also taken from this game. Many objects use their appearance from the ''New Super Mario Bros. U'' style. | ||
*''[[Super Mario Bros. Wonder]]'': An event based on this game was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally was replaced by a Wonder Flower, which transformed all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event used stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin. | *''[[Super Mario Bros. Wonder]]'': An event based on this game was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally was replaced by a Wonder Flower, which transformed all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event used stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin. | ||
*''[[Princess Peach: Showtime!]]'': An event themed after this game included nine missions to complete, with every three missions completed awarding the player with statues based on [[Patissiere Peach]], [[Swordfighter Peach]], and Peach with Stella | *''[[Princess Peach: Showtime!]]'': An event themed after this game included nine missions to complete, with every three missions completed awarding the player with statues based on [[Patissiere Peach]], [[Swordfighter Peach]], and Peach with Stella. | ||
*''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]): An event themed after this game was held from May 23, 2024 to June 27, 2024, which included nine missions to complete, with every three missions completed awarding the player with statues based on [[Mario]], [[Goombella]], and [[Koops]]. | *''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]): An event themed after this game was held from May 23, 2024 to June 27, 2024, which included nine missions to complete, with every three missions completed awarding the player with statues based on [[Mario]], [[Goombella]], and [[Koops]]. | ||
*''[[Luigi's Mansion 2 HD]]'': An event themed after this game | *''[[Luigi's Mansion 2 HD]]'': An event themed after this game is being held from June 28, 2024 to August 1, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Luigi (with the [[Poltergust 5000]]), [[King Boo]], and [[Polterpup]]. | ||
==References in later games== | ==References in later games== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオ ラン | ||
| | |JapR=Sūpā Mario Ran | ||
| | |JapM=Super Mario Run | ||
|ChiT=超級瑪利歐 酷跑 | |ChiT=超級瑪利歐 酷跑 | ||
|ChiTR=Chāojí Mǎlìōu Kùpǎo | |ChiTR=Chāojí Mǎlìōu Kùpǎo | ||
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}} | }} | ||
== | ==Trivia== | ||
*Despite having no official Simplified Chinese language support and no official release in mainland China, ''Super Mario Run'' has an official FAQ page in Simplified Chinese, along with the other officially available languages. The Simplified Chinese FAQ can be viewed [https://support.supermariorun.com/zh-CN/faq here]. | *Despite having no official Simplified Chinese language support and no official release in mainland China, ''Super Mario Run'' has an official FAQ page in Simplified Chinese, along with the other officially available languages. The Simplified Chinese FAQ can be viewed [https://support.supermariorun.com/zh-CN/faq here]. | ||
*The [https://supermariorun.com/assets/sound/bgm.mp3 MP3 background music] added to the [https://supermariorun.com/ official site] for the Ver. 3.0.4 (28 September 2017) update contains metadata - notably the TPE4 tag ("Interpreted, remixed, or otherwise modified by"), which has the value of "[[Kenta Nagata]]". | *The [https://supermariorun.com/assets/sound/bgm.mp3 MP3 background music] added to the [https://supermariorun.com/ official site] for the Ver. 3.0.4 (28 September 2017) update contains metadata - notably the TPE4 tag ("Interpreted, remixed, or otherwise modified by"), which has the value of "[[Kenta Nagata]]". | ||
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*[https://www.nintendo.com/jp/character/mario/history/run/index.html Mario Portal Game Archive (JP)] | *[https://www.nintendo.com/jp/character/mario/history/run/index.html Mario Portal Game Archive (JP)] | ||
*[http://supermariorun.com/en/index.html Official website] | *[http://supermariorun.com/en/index.html Official website] | ||
*[https:// | *[https://apps.apple.com/app/1145275343 App Store page] | ||
*[https://play.google.com/store/apps/details?id=com.nintendo.zara Google Play page] | *[https://play.google.com/store/apps/details?id=com.nintendo.zara Google Play page] | ||
*[https://support.supermariorun.com/en-US/faq Official Help and Inquiries] | *[https://support.supermariorun.com/en-US/faq Official Help and Inquiries] |