Editing Super Mario Run

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'''Remix 10''', introduced in version 3.0.4, has the player go through Areas, each containing a series of 10 bite-sized courses all played in a row, in order to rescue Princess Daisy who is lost in Area 30. Each course has 3 [[Bonus Medal]]s hidden in it. The goal is to the complete all 10 stages while grabbing as many Bonus Medals as possible. Completing all ten courses without failing rewards 2 extra Bonus Medals, and collecting every Bonus Medal in the courses rewards 3 more medals. Playing Remix 10 requires one Rally Ticket.  
'''Remix 10''', introduced in version 3.0.4, has the player go through Areas, each containing a series of 10 bite-sized courses all played in a row, in order to rescue Princess Daisy who is lost in Area 30. Each course has 3 [[Bonus Medal]]s hidden in it. The goal is to the complete all 10 stages while grabbing as many Bonus Medals as possible. Completing all ten courses without failing rewards 2 extra Bonus Medals, and collecting every Bonus Medal in the courses rewards 3 more medals. Playing Remix 10 requires one Rally Ticket.  


The courses are randomly chosen snippets from the game's other courses, including segments from courses that are part of Toad Rally but excluding World Star courses, [[Red Block Run]], the segments containing the second, third, fourth, and fifth Black Coins for [[Make the Cut!]], the ending segments before the boss battles in [[Bowser's Castle Hangout]], [[Airship Cannons Fire]], [[Fire Bar Castle! Youch!]], [[Rings of Fire!]], [[Throwing It All Overboard]] and [[How to Play]]. [[Goal Pole]]s, Warp Pipes, and [[Warp Door]]s serve as the ending of courses. If the segment did not have one of these items, a Goal Pole is added. (Sections from [[Cutting-Edge Spire]] instead add a Warp Door.) The tenth course always ends in a Goal Pole. Each area's last course may instead be a boss battle against [[Bowser]] or [[Boom Boom]], both of whom drop the course's three Bonus Medals when defeated.
The courses are randomly chosen snippets from the game's other courses, including segments from courses that are part of Toad Rally but excluding World Star courses, [[Red Block Run]], the segments containing the second, third, fourth, and fifth Black Coins for [[Make the Cut!]], the ending segments before the boss battles in [[Bowser's Castle Hangout]], [[Airship Cannons Fire]], [[Fire Bar Castle, Youch!]], [[Rings of Fire!]], [[Throwing It All Overboard]] and [[How to Play]]. [[Goal Pole]]s, Warp Pipes, and [[Warp Door]]s serve as the ending of courses. If the segment did not have one of these items, a Goal Pole is added. (Sections from [[Cutting-Edge Spire]] instead add a Warp Door.) The tenth course always ends in a Goal Pole. Each area's last course may instead be a boss battle against [[Bowser]] or [[Boom Boom]], both of whom drop the course's three Bonus Medals when defeated.


Between courses, the player is shown a black screen with a counter for which of the 10 courses is up next. If the course has something special about it, an icon indicates what is upcoming. For instance, the [[VS Boom Boom]] course uses an Airship icon, and the [[VS Bowser]] course uses a Castle icon. The final course of each round has to have an icon: if it is not an Airship or a Castle, then it is instead a Goal Pole. Mario keeps his power-ups between each course.
Between courses, the player is shown a black screen with a counter for which of the 10 courses is up next. If the course has something special about it, an icon indicates what is upcoming. For instance, the [[VS Boom Boom]] course uses an Airship icon, and the [[VS Bowser]] course uses a Castle icon. The final course of each round has to have an icon: if it is not an Airship or a Castle, then it is instead a Goal Pole. Mario keeps his power-ups between each course.

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