Editing Super Mario Run

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 393: Line 393:
====Remix 10====
====Remix 10====
[[File:SMR Shot - Remix 10.png|thumb|[[Mario]] within a Remix 10 course, with a [[Bonus Medal]] nearby.]]
[[File:SMR Shot - Remix 10.png|thumb|[[Mario]] within a Remix 10 course, with a [[Bonus Medal]] nearby.]]
'''Remix 10''', introduced in version 3.0.4, has the player go through Areas, each containing a series of 10 bite-sized courses all played in a row, in order to rescue Princess Daisy who is lost in Area 30. Each course has 3 [[Bonus Medal]]s hidden in it. The goal is to the complete all 10 stages while grabbing as many Bonus Medals as possible. Completing all ten courses without failing rewards 2 extra Bonus Medals, and collecting every Bonus Medal in the courses rewards 3 more medals. Playing Remix 10 requires one Rally Ticket.  
'''Remix 10''', introduced in version 3.0.4, has the player go through Areas, each containing a series of 10 bite-sized courses all played in a row, in order to rescue Princess Daisy who is lost and kidnapped by Bowser in Area 30. This is only the second time Princess Daisy was kidnapped after [[Super Mario Land]]. Each course has 3 [[Bonus Medal]]s hidden in it. The goal is to the complete all 10 stages while grabbing as many Bonus Medals as possible. Completing all ten courses without failing rewards 2 extra Bonus Medals, and collecting every Bonus Medal in the courses rewards 3 more medals. Playing Remix 10 requires one Rally Ticket.  


The courses are randomly chosen snippets from the game's other courses, including segments from courses that are part of Toad Rally but excluding World Star courses, [[Red Block Run]], and [[How to Play]]. [[Goal Pole]]s, Warp Pipes, and [[Warp Door]]s serve as the ending of courses. If the segment did not have one of these items, a Goal Pole is added. (Sections from [[Cutting-Edge Spire]] instead add a Warp Door.) The tenth course always ends in a Goal Pole. Each area's last course may instead be a boss battle against [[Bowser]] or [[Boom Boom]], both of whom drop the course's three Bonus Medals when defeated.
The courses are randomly chosen snippets from the game's other courses, including segments from courses that are part of Toad Rally but excluding World Star courses, [[Red Block Run]], and [[How to Play]]. [[Goal Pole]]s, Warp Pipes, and [[Warp Door]]s serve as the ending of courses. If the segment did not have one of these items, a Goal Pole is added. (Sections from [[Cutting-Edge Spire]] instead add a Warp Door.) The tenth course always ends in a Goal Pole. Each area's last course may instead be a boss battle against [[Bowser]] or [[Boom Boom]], both of whom drop the course's three Bonus Medals when defeated.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: