Editing Super Mario Run
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While playing the game, players are also able to listen to their own music on their device through {{wp|iTunes}} or {{wp|Google Play}}. While doing so, the playable character wear oversized headphones, becoming [[Headphone Mario]]. Music beats emanate from the headphones. This feature can be activated at any time through a [[Jammin' Toad|Toad wearing headphones]] in Kingdom Builder or on the map and pause screens of the Remix 10 mode.<ref>{{cite|quote=Try tapping the Toad wearing headphones in your Kingdom!|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> The character and this function only appear after playing Remix 10 for the first time.<ref>{{cite|quote=Note: A Toad wearing headphones will appear in your kingdom after you clear the first 10 courses in Remix 10.|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | While playing the game, players are also able to listen to their own music on their device through {{wp|iTunes}} or {{wp|Google Play}}. While doing so, the playable character wear oversized headphones, becoming [[Headphone Mario]]. Music beats emanate from the headphones. This feature can be activated at any time through a [[Jammin' Toad|Toad wearing headphones]] in Kingdom Builder or on the map and pause screens of the Remix 10 mode.<ref>{{cite|quote=Try tapping the Toad wearing headphones in your Kingdom!|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> The character and this function only appear after playing Remix 10 for the first time.<ref>{{cite|quote=Note: A Toad wearing headphones will appear in your kingdom after you clear the first 10 courses in Remix 10.|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | ||
The game has missions, in which the player completes a specified task in one | The game has missions, in which the player completes a specified task in one of the modes. Missions can have varying rewards. Most missions are part of events, which include an infographic tracking the player's progression. | ||
Previous installments in the ''Super Mario'' series, did not have the player move automatically. This means that, for returning players, a number of mechanics have been modified to better fit the gameplay. For example, when the player stomps a [[Koopa Troopa]] in this game, the [[Koopa Shell]] of the Koopa Troopa is kicked at the same time. Prior games would require that the player lands on the Koopa Shell to kick the shell. Similar changes occur all over the game, for enemies such as [[Boo]] and [[Lakitu]]. This applies to objects as well. For instance, Blocks toss items forward in this game, whereas in the past the item would grow out of the block and start moving from the block's position. [[Score]] as a mechanic is entirely replaced by collecting coins, with the effect increasing points earned for defeating consecutive enemies applied to the coins they grant when defeated. | Previous installments in the ''Super Mario'' series, did not have the player move automatically. This means that, for returning players, a number of mechanics have been modified to better fit the gameplay. For example, when the player stomps a [[Koopa Troopa]] in this game, the [[Koopa Shell]] of the Koopa Troopa is kicked at the same time. Prior games would require that the player lands on the Koopa Shell to kick the shell. Similar changes occur all over the game, for enemies such as [[Boo]] and [[Lakitu]]. This applies to objects as well. For instance, Blocks toss items forward in this game, whereas in the past the item would grow out of the block and start moving from the block's position. [[Score]] as a mechanic is entirely replaced by collecting coins, with the effect increasing points earned for defeating consecutive enemies applied to the coins they grant when defeated. | ||
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!Luigi | !Luigi | ||
|Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock [[Mario Bros.' House|Luigi's House]], which costs 1000 coins to purchase.br>Can also be unlocked instantly as a gift when purchasing the full game, through an in-game limited-time special offer.<ref>[https://i.imgur.com/8epsQKX.png Luigi special offer information]; [https://i.imgur.com/aIAIA1t.png Purchase screen, with special offer]</ref> | |Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock [[Mario Bros.' House|Luigi's House]], which costs 1000 coins to purchase. Then place the building.<br>Can also be unlocked instantly as a gift when purchasing the full game, through an in-game limited-time special offer.<ref>[https://i.imgur.com/8epsQKX.png Luigi special offer information]; [https://i.imgur.com/aIAIA1t.png Purchase screen, with special offer]</ref> | ||
|- | |- | ||
!Peach | !Peach | ||
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|- | |- | ||
!Toadette | !Toadette | ||
|Recruit 200 of each Toad color through Toad Rally to unlock [[Toad House|Toadette's House]], which costs 1000 coins to purchase. | |Recruit 200 of each Toad color through Toad Rally to unlock [[Toad House|Toadette's House]], which costs 1000 coins to purchase. Then place the building. | ||
|- | |- | ||
!Yoshi | !Yoshi | ||
|Recruit 30 Red Toads and 30 Yellow Toads through Toad Rally to unlock [[Yoshi's House]], which costs 1000 coins to purchase. | |Recruit 30 Red Toads and 30 Yellow Toads through Toad Rally to unlock [[Yoshi's House]], which costs 1000 coins to purchase. Then place the building. | ||
|- | |- | ||
!Red Yoshi | !Red Yoshi | ||
|Recruit 1000 Yellow Toads and 9999 total Toads through Toad Rally to unlock Red Yoshi's House, which costs 50000 coins to purchase. | |Recruit 1000 Yellow Toads and 9999 total Toads through Toad Rally to unlock Red Yoshi's House, which costs 50000 coins to purchase. Then place the building. | ||
|- | |- | ||
!Blue Yoshi | !Blue Yoshi | ||
|Recruit 50 Red Toads and 50 Blue Toads through Toad Rally to unlock Blue Yoshi's House, which costs 800 coins to purchase. | |Recruit 50 Red Toads and 50 Blue Toads through Toad Rally to unlock Blue Yoshi's House, which costs 800 coins to purchase. Then place the building. | ||
|- | |- | ||
!Yellow Yoshi | !Yellow Yoshi | ||
|Recruit 300 Blue Toads, 300 Green Toads, and 200 Purple Toads through Toad Rally to unlock Yellow Yoshi's House, which costs 5000 coins to purchase. | |Recruit 300 Blue Toads, 300 Green Toads, and 200 Purple Toads through Toad Rally to unlock Yellow Yoshi's House, which costs 5000 coins to purchase. Then place the building. | ||
|- | |- | ||
!Purple Yoshi | !Purple Yoshi | ||
|Recruit 150 Blue Toads, 150 Green Toads, and 100 Purple Toads through Toad Rally to unlock Purple Yoshi's House, which costs 3000 coins to purchase. | |Recruit 150 Blue Toads, 150 Green Toads, and 100 Purple Toads through Toad Rally to unlock Purple Yoshi's House, which costs 3000 coins to purchase. Then place the building. | ||
|- | |- | ||
!Daisy | !Daisy | ||
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===My Nintendo=== | ===My Nintendo=== | ||
[[File:SMR My Nintendo Rewards.png|thumb|The My Nintendo rewards page]] | [[File:SMR My Nintendo Rewards.png|thumb|The My Nintendo rewards page]] | ||
With a Nintendo Account linked, players can access ''Super Mario Run'' missions and rewards on [[My Nintendo]]. The missions for ''Super Mario Run'' are tied to tasks in the game, and reward ''Super Mario Run'' Platinum Points instead of regular Platinum Points. Certain missions can only be completed once, while others can be completed repeatedly. Completing one makes a notification appear in the game | With a Nintendo Account linked, players can access ''Super Mario Run'' missions and rewards on [[My Nintendo]]. The missions for ''Super Mario Run'' are tied to tasks in the game, and reward ''Super Mario Run'' Platinum Points instead of regular Platinum Points. Certain missions can only be completed once, while others can be completed repeatedly. Completing one makes a notification appear in the game. The rewards are items that are sent to the Gift Box in the game, where they can be claimed at any point. They can be earned by redeeming Platinum Points for them. However, only regular Platinum Points and ''Super Mario Run'' Platinum Points can be used for these rewards. A number of rewards are items that cannot be obtained through normal gameplay. ''Super Mario Run'' has a limited web browser that can access My Nintendo for the Nintendo Account linked to its user data. | ||
====Missions==== | ====Missions==== | ||
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**"''World 1-1 – Clear without defeating any Goombas.''" | **"''World 1-1 – Clear without defeating any Goombas.''" | ||
**"''World 1-2 – Defeat 17 or more Goombas.''" | **"''World 1-2 – Defeat 17 or more Goombas.''" | ||
**"''World Tour – Collect 1500 coins. | **"''World Tour – Collect 1500 coins.''" | ||
**"''World 2-1 – Clear with 170 or more coins.''" | **"''World 2-1 – Clear with 170 or more coins.''" | ||
**"''World 3-3 – Clear with 333 or more coins. | **"''World 3-3 – Clear with 333 or more coins. | ||
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**"''World 5-1 – Clear with 270 or more coins.''" | **"''World 5-1 – Clear with 270 or more coins.''" | ||
**"''World 5-4 – Clear with 180 or more coins.''" | **"''World 5-4 – Clear with 180 or more coins.''" | ||
==Updates== | ==Updates== | ||
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*''[[Super Mario World]]'': When the blue star triggering Coin Rush is released, the "item dropped" sound effect from this game plays. Remix 10's background music features the remixed version of the overworld theme. The Blue Bonus Game House has a minigame that is played the same way as the [[bonus game (Super Mario World)|bonus game]] from this game. | *''[[Super Mario World]]'': When the blue star triggering Coin Rush is released, the "item dropped" sound effect from this game plays. Remix 10's background music features the remixed version of the overworld theme. The Blue Bonus Game House has a minigame that is played the same way as the [[bonus game (Super Mario World)|bonus game]] from this game. | ||
*''[[Super Mario World 2: Yoshi's Island]]'': When the player grabs a [[Super Star]] in Remix 10, a remix of the [[:File:SMW2YI Powerful Infant.oga|Powerful Infant]] theme from this game can be heard. | *''[[Super Mario World 2: Yoshi's Island]]'': When the player grabs a [[Super Star]] in Remix 10, a remix of the [[:File:SMW2YI Powerful Infant.oga|Powerful Infant]] theme from this game can be heard. | ||
*''[[Mario Party 8]]'': Princess Peach and Bowser's artworks are taken from this game. Some of Princess Daisy's voice clips | *''[[Mario Party 8]]'': Princess Peach and Bowser's artworks are taken from this game. Some of Princess Daisy's voice clips originate from this game. | ||
*''[[Mario Party DS]]'': Yoshi's artwork is taken from this game. | *''[[Mario Party DS]]'': Yoshi's artwork is taken from this game. | ||
*''[[New Super Mario Bros. 2]]'': The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars. | *''[[New Super Mario Bros. 2]]'': The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars. | ||
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*''[[Luigi's Mansion 2 HD]]'': An event themed after this game was held from June 28, 2024 to August 1, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Luigi (with the [[Poltergust 5000]]), [[King Boo]], and Luigi chasing [[Polterpup]]. | *''[[Luigi's Mansion 2 HD]]'': An event themed after this game was held from June 28, 2024 to August 1, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Luigi (with the [[Poltergust 5000]]), [[King Boo]], and Luigi chasing [[Polterpup]]. | ||
*''[[Mario & Luigi: Brothership]]'': An event themed after this game was held from November 7, 2024 to December 19, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Mario (with [[Connie]]), Luigi (with [[Snoutlet]]), and the titular brothers. Aside from this, the flavor texts for the first and third statues directly and indirectly reference [[Shipshape Island]] and [[Concordia]], respectively (the latter as "islands adrift in the currents"). | *''[[Mario & Luigi: Brothership]]'': An event themed after this game was held from November 7, 2024 to December 19, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Mario (with [[Connie]]), Luigi (with [[Snoutlet]]), and the titular brothers. Aside from this, the flavor texts for the first and third statues directly and indirectly reference [[Shipshape Island]] and [[Concordia]], respectively (the latter as "islands adrift in the currents"). | ||
==References in later games== | ==References in later games== |