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{{game infobox | {{game infobox | ||
|image=[[File:SMR Logo Final.png|230px]] | |image=[[File:SMR Logo Final.png|230px]] | ||
|developer=[[Nintendo Entertainment Planning | |developer=[[Nintendo Entertainment Planning & Development|Nintendo EPD]] | ||
|publisher=Nintendo | |publisher=Nintendo | ||
|platforms={{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}<ref name="Android">Schreler, Jason (September 7, 2016). [http://kotaku.com/official-new-mario-game-announced-for-ios-1786329332 Nintendo Announces Super Mario Run For iOS [UPDATE: Android Later<nowiki>]</nowiki>]. Kotaku. Retrieved September 8, 2016.</ref> | |platforms={{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}<ref name="Android">Schreler, Jason (September 7, 2016). [http://kotaku.com/official-new-mario-game-announced-for-ios-1786329332 Nintendo Announces Super Mario Run For iOS [UPDATE: Android Later<nowiki>]</nowiki>]. Kotaku. Retrieved September 8, 2016.</ref> | ||
|release='''iOS | |release='''iOS'''<br>{{flag list|Japan|December 15, 2016|USA|December 15, 2016|Europe|December 15, 2016|Australia|December 15, 2016|HK|December 15, 2016|ROC|December 15, 2016|South Korea|February 1, 2017}}'''Android'''<br> {{flag list|USA|March 22, 2017<ref name=Early>https://twitter.com/NintendoAmerica/status/844663256614649858 ''Twitter''. Retrieved March 22, 2017.</ref>|Europe|March 22, 2017|Japan|March 23, 2017|Australia|March 23, 2017<ref>Nintendo AU NZ. (January 20, 2017). [https://twitter.com/NintendoAUNZ/status/822231370013507590 March release announcement]. ''Twitter''. Retrieved January 20, 2017.</ref>|South Korea|March 23, 2017|HK|March 23, 2017|ROC|March 23, 2017}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_br=y|jp=y|kr=y|zh_trad=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_br=y|jp=y|kr=y|zh_trad=y}} | ||
|genre=2D platformer | |genre=2D platformer | ||
|ratings='''iOS & iPadOS:'''<br>4+ - Four years and older<br>'''Android:'''<br>{{ratings|esrb=E|pegi=3|acb=G|usk=6|classind=L|iarc=3+}} | |ratings='''iOS & iPadOS:'''<br>4+ - Four years and older<br>'''Android:'''<br>{{ratings|esrb=E|pegi=3|acb=G|usk=6|classind=L|iarc=3+}} | ||
|modes=Single player, | |modes=Single-player, Multiplayer | ||
|format={{format|mobiledl=1}} | |format={{format|mobiledl=1}} | ||
|input=Touch controls | |input=Touch controls | ||
|gallery= | |gallery= | ||
}} | }} | ||
'''''Super Mario Run''''' is an automatic runner | '''''Super Mario Run''''' is an automatic runner platformer game for mobile devices. It is the nineteenth entry in the [[Super Mario (series)|''Super Mario'' series]].<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> In the game, [[Mario]] is constantly moving to the right and he will [[jump]] when the player taps the screen. The game features four modes: World Tour, the main game mode where players go through 6 different worlds to rescue [[Princess Peach]]; Toad Rally, a battle mode where players can compete against another player's run to recruit Toads; Kingdom Builder, where players can customize their own kingdom with different objects; and Remix 10, where the player has to play through series of 10 short courses as part of a quest to rescue [[Princess Daisy]]. <ref>http://appleinsider.com/articles/16/09/07/nintendo-announces-super-mario-run-coming-first-to-apples-ios</ref><ref>http://www.ign.com/articles/2016/09/07/super-mario-run-coming-to-ios</ref> Nintendo markets the game as the first ''Super Mario'' title that can be played with one hand. This game was developed with the {{wp|Unity (game engine)|Unity}} game engine. It is the second mobile application developed and published by [[Nintendo]] (following ''[[nwiki:Miitomo|Miitomo]]''), and the first ''[[Super Mario (franchise)|Super Mario]]'' mobile game. | ||
The game was initially released exclusively on {{wp|iOS}} in 150 territories<!-- The game was available in exactly 150 countries at launch, as the three additional countries supported by Nintendo Account in December 2016 – Aruba, Rwanda, and Zambia – were originally listed for Miitomo support, and do not have official access to the iOS App Store. These countries eventually later received Super Mario Run exclusively via Android. --> on December 15, 2016 | The game was initially released exclusively on {{wp|iOS}} in 150 territories<!-- The game was available in exactly 150 countries at launch, as the three additional countries supported by Nintendo Account in December 2016 – Aruba, Rwanda, and Zambia – were originally listed for Miitomo support, and do not have official access to the iOS App Store. These countries eventually later received Super Mario Run exclusively via Android. --> on December 15, 2016, released in South Korea on February 1, 2017, and released on {{wp|Android (operating system)|Android}} devices, as well as 14 additional territories, on March 22, 2017. However, circa 2020, the game was delisted in Vietnam for undisclosed reasons. ''Super Mario Run'' was the most widely available Nintendo-related mobile game—available in every territory where Google Play and/or the iOS App Store were also officially available in March 2017, except for Algeria, China (iOS only), Georgia (Android only), Iceland, Kenya, and Myanmar (Android only)—until November 2, 2021, when ''[[pikipedia:Pikmin Bloom|Pikmin Bloom]]'' became officially available in 180 markets. ''Super Mario Run'' is also the first ''Super Mario'' game to be officially localized to Portuguese for Brazil. | ||
''Super Mario Run'' is free-to-start, with the first four courses of World Tour and Toad Rally available to play, as well as the time-restricted play of Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release), from March 10, 2018 to March 26, 2018 (celebrating [[Mario Day]]), and from March 10, 2023 to May 31, 2023 (to promote the release for ''[[The Super Mario Bros. Movie]]''). A demo of ''Super Mario Run'' was made available at Apple Store outlets worldwide starting December 8, 2016.<ref>Cipriani, Jason (December 8, 2016). [http://www.zdnet.com/article/play-super-mario-run-in-apple-stores-starting-today/ Play Super Mario Run in Apple Stores starting today]. ZDNet. Retrieved December 8, 2016.</ref> Only World Tour is playable in the demo, with the same courses available as the trial version, although [[Bowser's Castle Hangout]] has | ''Super Mario Run'' is free-to-start, with the first four courses of World Tour and Toad Rally available to play, as well as the time-restricted play of Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release), from March 10, 2018 to March 26, 2018 (celebrating [[Mario Day]]), and from March 10, 2023 to May 31, 2023 (to promote the release for ''[[The Super Mario Bros. Movie]]''). A demo of ''Super Mario Run'' was made available at Apple Store outlets worldwide starting December 8, 2016.<ref>Cipriani, Jason (December 8, 2016). [http://www.zdnet.com/article/play-super-mario-run-in-apple-stores-starting-today/ Play Super Mario Run in Apple Stores starting today]. ZDNet. Retrieved December 8, 2016.</ref> Only World Tour is playable in the demo, with the same courses available as the trial version, although [[Bowser's Castle Hangout]] only has a 20 second timer. | ||
''Super Mario Run'' is one of a few Nintendo apps with heavy [[My Nintendo]] integration. Missions in the game can reward | ''Super Mario Run'' is one of a few Nintendo apps with heavy [[My Nintendo]] integration. Missions in the game can reward Super Mario Run Platinum Points, which can be spent on various My Nintendo rewards. A set of rewards are specific to ''Super Mario Run''. | ||
{{br|left}} | {{br|left}} | ||
==Gameplay== | ==Gameplay== | ||
[[File:SMR Shot - World 1 Gameplay.png|thumb|Mario in the first stage of the game, [[Up and Over]].]] | [[File:SMR Shot - World 1 Gameplay.png|thumb|Mario in the first stage of the game, [[Up and Over]].]] | ||
Unlike previous installments in the series, Mario (or one of the other 10 playable characters) perpetually runs to the right without any player input. If the player taps on the screen, they will jump, the type of jump can be affected by standing on a [[Long Jump Block]] or a [[Backflip Block]], which allow the player to perform a [[Long Jump]] or a [[Backward Somersault]] respectively for the first time in a 2D ''Super Mario'' game. The player automatically [[vaulting|vault]]s over certain obstacles and small enemies, such as [[Pipe]]s and [[Goomba]]s, without taking damage from enemies. If the player comes up just short of a edge, they also use [[Edge Climbing]] to pull themselves up. | |||
The player can jump backward, either by sliding against a wall and performing a [[Wall Jump]], or with a Backward Somersault. However, most courses force him to move forward after landing, and left facing walls cannot be grabbed. The exceptions are [[Tower]]s, boss battles against [[Boom Boom]], and the Bonus Game of a [[Toad House|Yellow Bonus Game House]], which all have the player alternate directions using walls. That can be done either by wall-jumping or by jumping up and sliding back down while next to a wall. | |||
The player's speed varies based on the course and terrain. The player walks slower when going upward, and faster when going downward. By landing on a downward slope from a jump, the player can use a [[Slide|Slope Slide]] to careen down and knock out all enemies in their path. Courses taking place inside a [[ghost House|ghost house]] slow the player down, as those courses are puzzle influenced. In them, each room is horizontally wrapped, so anything that goes off the right edge of the screen appears on the left. The same is true for moving off the left edge. | |||
''Super Mario Run'' does not have a [[score]] system. Instead, defeating enemies grants the player [[coin]]s. Defeating multiple enemies in a row causes the player to receive more coins, akin to scoring systems in prior games. | |||
Normally, players are able to take only one hit before either being sent into a [[Bubble|bubble]] while dropping five [[coin]]s (in World Tour and Toad Rally), or dying (in Remix 10 and World Tour if the player has ran out of bubbles). Bubbles drift backward through the course. The player can pop the bubble and return to normal by tapping the screen. Instead of a traditional lives system, the player can continue playing a course as long as they have a bubble remaining. | |||
If the player obtains a [[Super Mushroom]], their character grows and can take two hits instead of one, outside of certain obstacles that instantly kill the player. Taking damage shrinks the player back to normal, temporarily reduces their movement speed, and causes them to drop five coins. Before the 3.0.4 update, only [[Mario]] and [[Luigi]] could gain the ability to take multiple hits, with all other characters instead obtaining five coins upon touching a Super Mushroom. Mario and Luigi get five coins as well if they can already take a second hit. In addition, players can obtain a [[Super Star]] from certain [[? Block]]s. While the effects last, players with a Super Star can automatically defeat most enemies simply by touching them and are immune to most obstacles. They also attract [[coin]]s around them, though certain types are excluded. Power-ups do not persist through menus. | |||
While playing the game, players are also able to listen to their own music on their device through {{wp|iTunes}} or {{wp|Google Play}}. While doing so, the playable character wear oversized headphones, becoming [[Headphone Mario]]. Music beats emanate from the headphones. This feature can be activated at any time through a [[Jammin' Toad|Toad wearing headphones]] in Kingdom Builder or on the map and pause screens of the Remix 10 mode.<ref>{{cite|quote=Try tapping the Toad wearing headphones in your Kingdom!|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> The character and this function only appear after playing Remix 10 for the first time.<ref>{{cite|quote=Note: A Toad wearing headphones will appear in your kingdom after you clear the first 10 courses in Remix 10.|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | While playing the game, players are also able to listen to their own music on their device through {{wp|iTunes}} or {{wp|Google Play}}. While doing so, the playable character wear oversized headphones, becoming [[Headphone Mario]]. Music beats emanate from the headphones. This feature can be activated at any time through a [[Jammin' Toad|Toad wearing headphones]] in Kingdom Builder or on the map and pause screens of the Remix 10 mode.<ref>{{cite|quote=Try tapping the Toad wearing headphones in your Kingdom!|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> The character and this function only appear after playing Remix 10 for the first time.<ref>{{cite|quote=Note: A Toad wearing headphones will appear in your kingdom after you clear the first 10 courses in Remix 10.|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | ||
The game has missions, in which the player completes a specified task in one of the modes. Missions can have varying rewards. Most missions are part of events, which include an infographic tracking the player's progression. | The game has missions, in which the player completes a specified task in one of the modes. Missions can have varying rewards. Most missions are part of events, which include an infographic tracking the player's progression. | ||
===Game modes=== | ===Game modes=== | ||
====World Tour==== | ====World Tour==== | ||
'''World Tour''' is the main gameplay mode of ''Super Mario Run'', where players are tasked with completing 24 different courses | '''World Tour''' is the main gameplay mode of ''Super Mario Run'', where players are tasked with completing 24 different courses in order to rescue [[Princess Peach]] from [[Bowser]] after he kidnapped her and destroyed the [[Mushroom Kingdom]]. (There is also a [[How to Play|tutorial]], prempting the events of the game.) Each course has the player run through a series of challenges, usually centered around a certain enemy or mechanic, in order to reach the [[Goal Pole]] at the end of the course. In [[castle]] and [[airship]] courses, instead of a Goal Pole, the player will have to fight a boss, either [[Boom Boom]] (in airship courses) or Bowser (in castle courses). Upon completing the first 24 courses, [[World Star (Super Mario Run)|World Star]] is unlocked, containing 9 courses which can only be unlocked by completing missions.<ref>{{cite|quote=The courses in World ★ are locked at first, but you can unlock them by completing certain missions.|title=Even more fun with World ★|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> Also, four additional courses can be accessed through special pipes in the Kingdom Builder mode. | ||
The player starts with two bubbles at the start of each course, though more can be obtained by hitting certain ? Blocks. In addition, the player can prematurely use a bubble by tapping the icon on the top-left of the screen. This can be used to attempt to collect any items they missed earlier in the course or go through both choices for a split path without having to reset. | |||
Each course has a timer, usually starting with 60 to 90 seconds. If the timer counts down to 0, the player will die, regardless of the number of bubbles they have left. However, many courses have [[Time Block]]s that will grant the player more time when hit, up to a maximum of 99. The player's bubble count and time do not carry over between stages or runs of the same stage. | |||
In every course, the player can collect a set of five [[color coin]]s, which can be found among regular coins or within Brick Blocks and ? Blocks. At the end of the course, these add ten coins to the coin counter. At first, the color coins are [[Pink Coin (Super Mario Run)|Pink Coin]]s. If all five Pink Coins are collected in a single run, the player unlocks the ability to collect [[Purple Coin]]s. They are put in more challenging locations than the Pink Coins. If all five Purple Coins coins are again collected, the player unlocks the ability to collect [[Black Coin]]s, which are put in more challenging locations. Black Coins also cannot be collected with the magnetizing effect of a Super Star. The player can choose which color coins to collect on the course-selection screen, with the game defaulting to the most difficult set. Coursess might have slight modifications made to them depending on which color of coins are available to collect. Ghost houses are more dramatic, with entire rooms swapping out for other rooms based on the color coin that is present. If the player collects all of the Pink, Purple, or Black Coins within each of the first 24 courses, they will unlock a corresponding colored pipe for Kingdom Builder mode, allowing them to access 1 of 3 special courses. In addition, if all of the Black Coins are collected in each of the 9 courses in World Star, the Gold Star Pipe will be unlocked, allowing access to a [[Red Block Run|fourth special course]]. | |||
The game tracks the number of coins collected in each run, adding them to the total used to buy items in Kingdom Builder. Additionally, each course lists the highest number of coins obtained in a single run. | |||
Worlds 2 through 6, as well as World Star, can only be accessed by paying to unlock the full game. Only the first three courses of the game, as well as the first 30 seconds of the [[Bowser's Castle Hangout|fourth course]] can be accessed for free. However, starting with version 2.0.0, by completing Bowser's Challenges, players are given an additional 60 seconds on the timer for Bowser's Castle Hangout, allowing them to complete the entire course. | Worlds 2 through 6, as well as World Star, can only be accessed by paying to unlock the full game. Only the first three courses of the game, as well as the first 30 seconds of the [[Bowser's Castle Hangout|fourth course]] can be accessed for free. However, starting with version 2.0.0, by completing Bowser's Challenges, players are given an additional 60 seconds on the timer for Bowser's Castle Hangout, allowing them to complete the entire course. | ||
In the version | In the version 2.0.0 update, an Easy Mode was added, giving an infinite amount of bubbles and time. However, after finishing a course, the player does not keep any [[Coin]]s collected and the personal high coin count is not recorded. The [[Bowser's Bob-ombing Run|24th course]], special courses and World Star courses cannot be played on Easy Mode. | ||
Gold Goomba events are held in this mode. In these events, [[Gold Goomba]]s appears in certain courses, indicated by a Gold Goomba icon in the course-selection screen. Defeating a Gold Goomba earns a stamp in the stamp card at the end of a course. During the events, courses with Gold Goombas do not affect the high coin count. There are two types of Gold Goomba events: "Mega event" has four stamp cards with 20 stamps spots each, and "Gold Goomba Lite" has four stamp cards with 5 stamp spots each (with the fourth card having 10 stamp spots instead of 5). Event dates and details are shown [[Gold Goomba#Super Mario Run|here]]. | Gold Goomba events are held in this mode. In these events, [[Gold Goomba]]s appears in certain courses, indicated by a Gold Goomba icon in the course-selection screen. Defeating a Gold Goomba earns a stamp in the stamp card at the end of a course. During the events, courses with Gold Goombas do not affect the high coin count. There are two types of Gold Goomba events: "Mega event" has four stamp cards with 20 stamps spots each, and "Gold Goomba Lite" has four stamp cards with 5 stamp spots each (with the fourth card having 10 stamp spots instead of 5). Event dates and details are shown [[Gold Goomba#Super Mario Run|here]]. | ||
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|- | |- | ||
|align=center style="background:#FF9C13"|[[File:SMR S-9 Icon.png]]||align=center style="background:#CCAB51"|[[Airship Plunder]]||align=center style="background:#CCAB51"|Airship||align=center style="background:#CCAB51"|Defeat 20 or more Ninjis in a single run in World 2-4. | |align=center style="background:#FF9C13"|[[File:SMR S-9 Icon.png]]||align=center style="background:#CCAB51"|[[Airship Plunder]]||align=center style="background:#CCAB51"|Airship||align=center style="background:#CCAB51"|Defeat 20 or more Ninjis in a single run in World 2-4. | ||
|- | |||
!colspan=6 style="background:white"align=center|Special courses | |||
|- | |||
|align=center style="background:#F7DF84"|[[File:SMR Pipe Pink.png]]||align=center style="background:#7E98BF"|[[Chase the Snaking Coins]]||align=center style="background:#7E98BF"|Underground||align=center style="background:#7E98BF"|Collecting all Pink Coins in the first six worlds unlocks a Pink Coin Pipe for Kingdom Builder, which grants access to this course. | |||
|- | |||
|align=center style="background:#F7DF84"|[[File:SMR Pipe Purple.png]]||align=center style="background:#76BC69"|[[Piranha Plant Field]]||align=center style="background:#76BC69"|Ground||align=center style="background:#76BC69"|Collecting all Purple Coins in the first six worlds unlocks a Purple Coin Pipe for Kingdom Builder, which grants access to this course. | |||
|- | |||
|align=center style="background:#F7DF84"|[[File:SMR Pipe Gray.png]]||align=center style="background:#D17B5C"|[[Make the Cut!]]||align=center style="background:#D17B5C"|Castle||align=center style="background:#D17B5C"|Collecting all Black Coins in the first six worlds unlocks a Black Coin Pipe for Kingdom Builder, which grants access to this course. | |||
|- | |||
|align=center style="background:#F7DF84"|[[File:SMR Pipe Star.png]]||align=center style="background:#C6D0F2"|[[Red Block Run]]||align=center style="background:#C6D0F2"|Sky||align=center style="background:#C6D0F2"|Collecting all color coins in World Star unlocks a Gold Star Pipe for Kingdom Builder, which grants access to this course. | |||
|} | |} | ||
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While the player can quit out to the menu during a Toad Rally, this is penalized by having some of the Toads that were cheering leave the kingdom. | While the player can quit out to the menu during a Toad Rally, this is penalized by having some of the Toads that were cheering leave the kingdom. | ||
If either player plays as one of the [[Yoshi]]s, Toads of the corresponding color are more likely to cheer for them. If | If either player plays as one of the [[Yoshi]]s, Toads of the corresponding color are more likely to cheer for them. If the player plays as [[Toadette]], it becomes easier to get Toads to cheer for them. During the result screen some of the Toads cheering for the opponent switch to Toadette's side, raising her Coin multiplier and lowering the opponent’s. [[Toad]] takes her place as the judge. | ||
Players are able to choose between 5 different opponents from the menu screen, each being found in one of 7 different environments. Each match | Players are able to choose between 5 different opponents from the menu screen, each being found in one of 7 different environments. Each match has somewhat randomly-generated courses. The courses are made up of small segments from World Tour courses using the selected environment, as well as certain segments original to Toad Rally layouts, strung together into one infinite course. While matches can initially only be played in the ground environment, they are able to unlock more by completing each world in the World Tour mode. The environment chosen also impacts which colors of Toads which can come to cheer during the match. | ||
{|width=50% class="wikitable"align="center" | {|width=50% class="wikitable"align="center" | ||
!Environment | !Environment | ||
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In '''Kingdom Builder''', players can place down various different buildings and decorations into the [[Mushroom Kingdom]], rebuilding the area however they like. While most items are only aesthetic, some items can be used to obtain coins, Rally Tickets, new characters, or access bonus courses. Objects can be obtained by buying them with coins in the in-game shop, the Bonus Game in Remix 10, and from giveaways during special events. The player can also watch the Toads of the kingdom move around and interact with the various buildings. | In '''Kingdom Builder''', players can place down various different buildings and decorations into the [[Mushroom Kingdom]], rebuilding the area however they like. While most items are only aesthetic, some items can be used to obtain coins, Rally Tickets, new characters, or access bonus courses. Objects can be obtained by buying them with coins in the in-game shop, the Bonus Game in Remix 10, and from giveaways during special events. The player can also watch the Toads of the kingdom move around and interact with the various buildings. | ||
The player has the ability to place down items, move existing items around, or put away items. If one or more Toads are interacting with a building, they move with the building. Similarly, if a building is put away while one or more Toads are interacting with it, the Toads disappear. (This does not remove the Toadss from the kingdom.) If a item is moved to the same spot as another item, both items swap places. Additionally, the player can use the "Clear Area" button to put away every item in an Area at the same time. | |||
The player can interact with the Toads and items they have placed by tapping them. If a Toad is tapped, it bounces into the air. Items respond by slighting shrinking then rebounding to slightly grow, then settle back at the base size. Tapping on a building in most cases also bounces any Toads next to or on top of that building. Some buildings have special effects when interacted with. Toads may also carry coins while standing next to a building. These coins can be collected by tapping on the Toad or the building. | |||
Items are divided into three categories: Decorations, Buildings, and Special buildings. Decorations can be placed on grassy patches of land, while buildings can only be placed on specific plots of dirt. Some buildings are larger than others, requiring a 1x2 space or a 2x2 space in order to be placed. Special buildings are generally interactive or produce some special effect that normal buildings do not have. [[? Block]]s can reward the player with coins or Rally Tickets, [[Toad House|Bonus Game House]]s allow the player to play minigames to gain coins or Rally Tickets, and special pipes allow access to Special Courses. While the player can have a large number of most items, special buildings are restricted to just one in most instances. Only ? Blocks and Rainbow Bridges. can be placed in multiples. Special buildings can only be obtained from the Shop. Some special buildings are placed in locations exclusive to them: these occur automatically when they are purchased and cannot be put away. [[Thwomp]]s block certain plots of dirt, preventing buildings from being placed where they stand until the Thwomps are destroyed using [[Hammer]]s. These are one use items obtained by completing each world in World Tour. Later in the game, Thwomp Statues become available as normal buildings. | |||
At the start, only one Area of the kingdom is available to place objects on, consisting of just a single screen in front of [[Peach's Castle]]. However, each Rainbow Bridge adds another Area to the kingdom, containing more space for items and Thwomps occupying some of that space. The player can scroll to each other Area by swiping across the screen in direction to move in. There are six Areas in total. | |||
The Mushroom Kingdom serves as the game's main menu, with button and [[Warp Pipe]] user interface elements to move to the game's other menus. These can be hidden by tapping on a empty space. The player can also zoom in and out by stretching or pinching the screen, respectively. The player cannot scroll between screens while zoomed in. | |||
The Mushroom Kingdom serves as the game's main menu, with button and [[Warp Pipe]] user interface elements to move to the game's other menus. These can be hidden by tapping on a empty space. The player can also zoom in and out by stretching or pinching the screen, respectively. The player cannot scroll between screens while zoomed in | |||
=====Shop===== | =====Shop===== | ||
Toad runs a Shop where the player can spend the accumulated coins from World Tour, Toad Rally, and Kingdom Builder to purchase items. Decorations, Buildings, and Special are separate tabs. Most items found within the Shop require the player to have a certain number of Toads, sometimes of specific colors, in order to unlock the ability to buy them. This unlock only cares about if the player has ever met or exceeded the listed total; dropping below that number of that color or in total does not prevent the player from making a purchase. Pop-ups appear after each Toad Rally run, which indicate progression toward the next special building. Additionally, Toad sometimes announces if there are new items available to buy. | Toad runs a Shop where the player can spend the accumulated coins from World Tour, Toad Rally, and Kingdom Builder to purchase items. Decorations, Buildings, and Special are separate tabs. Most items found within the Shop require the player to have a certain number of Toads, sometimes of specific colors, in order to unlock the ability to buy them. This unlock only cares about if the player has ever met or exceeded the listed total; dropping below that number of that color or in total does not prevent the player from making a purchase. Pop-ups appear after each Toad Rally run, which indicate progression toward the next special building. Additionally, Toad sometimes announces if there are new items available to buy. | ||
====Remix 10==== | ====Remix 10==== | ||
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The courses are randomly chosen snippets from the game's other courses, including segments from courses that are part of Toad Rally but excluding World Star courses, [[Red Block Run]], and [[How to Play]]. [[Goal Pole]]s, Warp Pipes, and [[Warp Door]]s serve as the ending of courses. If the segment did not have one of these items, a Goal Pole is added. (Sections from [[Cutting-Edge Spire]] instead add a Warp Door.) The tenth course always ends in a Goal Pole. Each area's last course may instead be a boss battle against [[Bowser]] or [[Boom Boom]], both of whom drop the course's three Bonus Medals when defeated. | The courses are randomly chosen snippets from the game's other courses, including segments from courses that are part of Toad Rally but excluding World Star courses, [[Red Block Run]], and [[How to Play]]. [[Goal Pole]]s, Warp Pipes, and [[Warp Door]]s serve as the ending of courses. If the segment did not have one of these items, a Goal Pole is added. (Sections from [[Cutting-Edge Spire]] instead add a Warp Door.) The tenth course always ends in a Goal Pole. Each area's last course may instead be a boss battle against [[Bowser]] or [[Boom Boom]], both of whom drop the course's three Bonus Medals when defeated. | ||
Between courses, the player is shown a black screen with a counter for which of the 10 courses is up next. If the course has something special about it, an icon indicates what is upcoming. For instance, the [[VS Boom Boom]] course uses an Airship icon, and the [[VS Bowser]] course uses a Castle icon. The final course of each round has to have an icon: if it is not an Airship or a Castle, then it is instead a Goal Pole. Mario keeps his power-ups between each course. | Between courses, the player is shown a black screen with a counter for which of the 10 courses is up next. If the course has something special about it, an icon indicates what is upcoming. For instance, the [[VS Boom Boom]] course uses an Airship icon, and the [[VS Bowser]] course uses a Castle icon. The final course of each round has to have an icon: if it is not an Airship or a Castle, then it is instead a Goal Pole. Since this screen is not a menu, Mario keeps his power-ups between each course. | ||
When the player collects 100 coins, the counter resets and the player is provided with a power-up: a Super Mushroom if they are small and a Super Star if they are large. The power-up is contained within a bubble that floats over the player, and persists between courses if uncollected. These coins are not added to Kingdom Builder. | When the player collects 100 coins, the counter resets and the player is provided with a power-up: a Super Mushroom if they are small and a Super Star if they are large. The power-up is contained within a bubble that floats over the player, and persists between courses if uncollected. These coins are not added to Kingdom Builder. | ||
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In addition, starting in Area 6, if the player performs well in the last run of Remix 10, some modifications will occur to their next run. The 3rd or the 3rd and 7th course of the run will oftentimes become a "Special Remix Course," or a "Secret Course". A Special Remix Course is a course from the game with modifications. Some may contain a new enemy or element, while others may fill the course with coins. They are indicated by an orange "!" icon. A Secret Course is a brand new course not based off of a course from another mode. These courses often use elements from [[World Star (Super Mario Run)|World Star]], such as [[Fishing Boo]]s or [[crate]]s. These courses have five Bonus Medals in them instead of three. They are indicated by a red "?" icon. If the player's last run ended while the the coin counter ends in double digits (i.e. 11, 22, etc), the first course of a run is replaced by a [[Bonus Medal in Cloud|"cloud" course]]" that contains two Super Stars and coins arranged in the shape of a character or object. Among the coins are five Bonus Medals. These special courses will only last for 15 minutes before disappearing. This course is represented by an icon of a Bonus Medal inside a cloud. Rarely, the icon will sparkle, which means that every coin in the course is instead a Bonus Medal. In this case, missing Bonus Medals in the course does not count against the extra Bonus Medals after the round. | In addition, starting in Area 6, if the player performs well in the last run of Remix 10, some modifications will occur to their next run. The 3rd or the 3rd and 7th course of the run will oftentimes become a "Special Remix Course," or a "Secret Course". A Special Remix Course is a course from the game with modifications. Some may contain a new enemy or element, while others may fill the course with coins. They are indicated by an orange "!" icon. A Secret Course is a brand new course not based off of a course from another mode. These courses often use elements from [[World Star (Super Mario Run)|World Star]], such as [[Fishing Boo]]s or [[crate]]s. These courses have five Bonus Medals in them instead of three. They are indicated by a red "?" icon. If the player's last run ended while the the coin counter ends in double digits (i.e. 11, 22, etc), the first course of a run is replaced by a [[Bonus Medal in Cloud|"cloud" course]]" that contains two Super Stars and coins arranged in the shape of a character or object. Among the coins are five Bonus Medals. These special courses will only last for 15 minutes before disappearing. This course is represented by an icon of a Bonus Medal inside a cloud. Rarely, the icon will sparkle, which means that every coin in the course is instead a Bonus Medal. In this case, missing Bonus Medals in the course does not count against the extra Bonus Medals after the round. | ||
After every round, the player enters the Bonus Game. The player gets to hit a single [[? Block]], which contains an item for Kingdom Builder. This block may not release an item upon being hit, instead growing larger and allowing the player to hit it again. The stars of the item is equal to the number of times the block is hit before releasing it, the number of hits and the resulting item's rarity are randomized between 1★-5★. After the Bonus Game is complete, the Bonus Medals obtained in that round fill a meter. Completing Areas also fills this meter. When it is full, the player can access the Super Bonus Game. This is similar to the bonus game, except that the player hits a [[Bonus ? Block]] that at minimum needs to be hit three times and at maximum can be hit six times. This means the items can be 3★, 4★, 5★, or 6★ items. The meter can be filled multiple times, "storing" multiple chances to play the Super Bonus Game. These can be spent multiple times in a row, skipping the animations and loading for entering the Super Bonus Game one at a time. Completing a boss fight rewards the player with a 5★ or 6★ | After every round, the player enters the Bonus Game. The player gets to hit a single [[? Block]], which contains an item for Kingdom Builder. This block may not release an item upon being hit, instead growing larger and allowing the player to hit it again. The stars of the item is equal to the number of times the block is hit before releasing it, the number of hits and the resulting item's rarity are randomized between 1★-5★. After the Bonus Game is complete, the Bonus Medals obtained in that round fill a meter. Completing Areas also fills this meter. When it is full, the player can access the Super Bonus Game. This is similar to the bonus game, except that the player hits a [[Bonus ? Block]] that at minimum needs to be hit three times and at maximum can be hit six times. This means the items can be 3★, 4★, 5★, or 6★ items. The meter can be filled multiple times, "storing" multiple chances to play the Super Bonus Game. These can be spent multiple times in a row, skipping the animations and loading for entering the Super Bonus Game one at a time. Completing a boss fight rewards the player with a 5★ or 6★ Item. 6★ items are exclusive to Remix 10. Items can be rewarded to the player even if the player does not have enough Toads to buy them from the Shop. The player can toggle a "Place in Kingdom" setting to automatically add an item received to the kingdom, replacing an existing item as necessary.<ref>{{cite|quote=In Remix 10, if you set Place in Kingdom to On, the buildings and decorations you earn in this mode will be automatically placed in your kingdom when you receive them. Items will be placed randomly in any empty spots. However, if there are no empty spots, the new items will take the place of previously placed items.|author=|title=Help and Inquiries|url=https://support.supermariorun.com/en-US/faq|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | ||
In addition to the Rally Ticket cost, Players who have not purchased the full game are required to wait for a period of time between two runs starting from Area 3, or use extra Rally Tickets to skip the timer. As the player advances through the mode, the amount of time between attempts and the number of Rally Tickets required to skip the wait increases.<ref>{{cite|quote=The number of Rally Tickets required to skip the Remix 10 wait time will vary depending on your progress in the main game.|title=Some of the shortest Super Mario Run course you'' ever play! Remix 10 is a brand-new game mode!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | In addition to the Rally Ticket cost, Players who have not purchased the full game are required to wait for a period of time between two runs starting from Area 3, or use extra Rally Tickets to skip the timer. As the player advances through the mode, the amount of time between attempts and the number of Rally Tickets required to skip the wait increases.<ref>{{cite|quote=The number of Rally Tickets required to skip the Remix 10 wait time will vary depending on your progress in the main game.|title=Some of the shortest Super Mario Run course you'' ever play! Remix 10 is a brand-new game mode!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> | ||
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The player can choose to quit a Remix 10 run at any point. This will return their Rally Ticket. When the player starts a run again the regular courses will be randomly selected again, but Special Remix Courses and Secret Courses will remain the same. | The player can choose to quit a Remix 10 run at any point. This will return their Rally Ticket. When the player starts a run again the regular courses will be randomly selected again, but Special Remix Courses and Secret Courses will remain the same. | ||
Between rounds of Remix 10, the player can look at the map of the Area they are in. The map has spaces representing each of the courses played in a round. Some spaces have icons over them, which which indicate a property of the course. When completing a round of Remix 10, Mario advances 10 spaces on the map, with spaces turning blue on a successful clear, turning rainbow if every Bonus Medal was collected, and turning red with an white X if the player character was defeated. Most icons disappear when Mario passes through them. Character icons play a sound clip and turn to face right instead of left, Goal Poles swap to Mario's emblem, and Airships and Castles do not vanish. An Area has three to six rounds of Remix 10 in it, after which Mario jumps into a pipe and moves on to the next Area, | Between rounds of Remix 10, the player can look at the map of the Area they are in. The map has spaces representing each of the courses played in a round. Some spaces have icons over them, which which indicate a property of the course. When completing a round of Remix 10, Mario advances 10 spaces on the map, with spaces turning blue on a successful clear, turning rainbow if every Bonus Medal was collected, and turning red with an white X if the player character was defeated. Most icons disappear when Mario passes through them. Character icons play a sound clip and turn to face right instead of left, Goal Poles swap to Mario's emblem, and Airships and Castles do not vanish. An Area has three to six rounds of Remix 10 in it, after which Mario jumps into a pipe and moves on to the next Area, | ||
Various limited-time events are held in this mode, such as: | Various limited-time events are held in this mode, such as: | ||
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==Enemies and obstacles== | ==Enemies and obstacles== | ||
===Enemies=== | ===Enemies=== | ||
When the player defeats an enemy for the first time, it is added to the Notebook. Enemies can be [[Level up|leveled up]] by defeating certain amounts of that kind of enemy in World Tour and Toad Rally. When this happens, the enemy drops extra coins when it is defeated in Toad Rally. Each additional level requires defeating more enemies than the prior level, and enemies can only be leveled up three times. The first level makes the enemy drop one more coin, the second level makes the enemy drop two more coins, and the third level makes the enemy drop three more coins. The Notebook tracks the total number of each kind of enemy that is defeated, even when they are at the maximum level. Certain enemies cannot be leveled up. The Notebook does not track the total number of times such enemies have been defeated. | |||
When the player defeats an enemy for the first time, it is added to the Notebook. Enemies can be [[Level up|leveled up]] by defeating certain amounts of that kind of enemy in World Tour and Toad Rally. When this happens, the enemy | |||
{|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;" | {|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;" | ||
!Image | !Image | ||
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|align="center"|[[File:NSMB Green Koopa Troopa Artwork.png|60px]] | |align="center"|[[File:NSMB Green Koopa Troopa Artwork.png|60px]] | ||
![[Koopa Troopa|Green Koopa Troopa]] | ![[Koopa Troopa|Green Koopa Troopa]] | ||
|"''One of the members of the infamous [[ | |"''One of the members of the infamous [[Koopa Troop]], its [[Green Shell|shell]] can be kicked after this foe has been stomped.''" | ||
|align="center"|[[How to Play]] | |align="center"|[[How to Play]] | ||
|align="center"|[[Secret Course 26]] | |align="center"|[[Secret Course 26]] | ||
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===Obstacles=== | ===Obstacles=== | ||
Obstacles are | Obstacles are not included in the Notebook as they cannot be defeated. | ||
{|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;" | {|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;" | ||
!Image | !Image | ||
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|align="center"|[[File:SMR Burner.png|100px]] | |align="center"|[[File:SMR Burner.png|100px]] | ||
![[Burner]] | ![[Burner]] | ||
|A | |A metal block that emits a column of flames for a few seconds, then stops for a few seconds. | ||
|align="center"|[[Firing the Airship's Burners]] | |align="center"|[[Firing the Airship's Burners]] | ||
|align="center"|[[Airship Armada]] | |align="center"|[[Airship Armada]] | ||
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|align="center"|[[File:Cannonball SMR.png|100px]] | |align="center"|[[File:Cannonball SMR.png|100px]] | ||
![[Cannon]] | ![[Cannon]] | ||
| | |Cannons that shoot cannonballs. | ||
|align="center"|[[Airship Cannons...Fire!]] | |align="center"|[[Airship Cannons...Fire!]] | ||
|align="center"|[[Secret Course 10]] | |align="center"|[[Secret Course 10]] | ||
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|align="center"|[[File:SMR Fire Bar.png|100px]] | |align="center"|[[File:SMR Fire Bar.png|100px]] | ||
![[Fire Bar]] | ![[Fire Bar]] | ||
|A rod of made of | |A rod of made of fireballs that rotates around a central block. Multiple Fire Bars can rotate around the same block. | ||
|align="center"|[[Fire Bar Castle! Youch!]] | |align="center"|[[Fire Bar Castle! Youch!]] | ||
|align="center"|[[Secret Course 23]] | |align="center"|[[Secret Course 23]] | ||
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|align="center"|[[File:SMR Flame Ring.png|80px]] | |align="center"|[[File:SMR Flame Ring.png|80px]] | ||
![[Fire Chain]] | ![[Fire Chain]] | ||
|A ring made of | |A ring made of Fire that Mario can jump through. Some Fire Chains have coins or [[Super Mushroom]]s suspended within them. | ||
|align="center"|[[Rings of Fire!]] | |align="center"|[[Rings of Fire!]] | ||
|align="center"|[[Secret Course 14]] | |align="center"|[[Secret Course 14]] | ||
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|align="center"|[[File:SMR Grinder.png|100px]] | |align="center"|[[File:SMR Grinder.png|100px]] | ||
![[Grinder]] | ![[Grinder]] | ||
|A | |A spinning metal saw blade that can remain stationary or move along a track. | ||
|align="center"|[[Cutting-Edge Spire]] | |align="center"|[[Cutting-Edge Spire]] | ||
|align="center"|[[Make the Cut!]] | |align="center"|[[Make the Cut!]] | ||
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|align="center"|[[File:SMR Castle.png|100px]] | |align="center"|[[File:SMR Castle.png|100px]] | ||
![[Lava]] | ![[Lava]] | ||
|Molten rock | |Molten rock that instantly defeats the player. | ||
|align="center"|[[Bowser's Castle Hangout]] | |align="center"|[[Bowser's Castle Hangout]] | ||
|align="center"|[[Secret Course 26]] | |align="center"|[[Secret Course 26]] | ||
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|align="center"|[[File:SMR Muncher.png|100px]] | |align="center"|[[File:SMR Muncher.png|100px]] | ||
![[Muncher]] | ![[Muncher]] | ||
|Small black plants that | |Small black plants that act similarly to spiked blocks. They cannot be defeated in any way. | ||
|align="center"|[[Shell Me the Way!]] | |align="center"|[[Shell Me the Way!]] | ||
|align="center"|[[Secret Course 16]] | |align="center"|[[Secret Course 16]] | ||
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|align=center|[[File:SMR Secret Course 17.png|100px]] | |align=center|[[File:SMR Secret Course 17.png|100px]] | ||
![[Poison (obstacle)|Poison]] | ![[Poison (obstacle)|Poison]] | ||
|A liquid hazard | |A liquid hazard that defeats the player instantly. | ||
|align="center"|[[Spike Bar Jungle]] | |align="center"|[[Spike Bar Jungle]] | ||
|align="center"|[[Secret Course 17]] | |align="center"|[[Secret Course 17]] | ||
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|align="center"|[[File:SMR Spike Bar.png|100px]] | |align="center"|[[File:SMR Spike Bar.png|100px]] | ||
![[Spike Bar]] | ![[Spike Bar]] | ||
|A rod of made of | |A rod of made of spiky balls that rotates around a central block. Multiple Spike Bars can rotate around the same block. | ||
|colspan="2"align=center|[[Spike Bar Jungle]] | |colspan="2"align=center|[[Spike Bar Jungle]] | ||
|- | |- | ||
|align="center"|[[File:SMR Spike Trap.png|100px]] | |align="center"|[[File:SMR Spike Trap.png|100px]] | ||
![[Spike Trap]] | ![[Spike Trap]] | ||
| | |Pointy obstacles that damage the player. The player can still use these as platforms. | ||
|align=center|[[Shell Me the Way!]] | |align=center|[[Shell Me the Way!]] | ||
|align=center|[[Slope to Success]] | |align=center|[[Slope to Success]] | ||
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|align="center"|[[File:SMR Spike Ball.png|75px]] | |align="center"|[[File:SMR Spike Ball.png|75px]] | ||
![[Spike Ball|Spiked Ball]]<br><small>''See also:'' [[Giant Spiked Ball]]</small> | ![[Spike Ball|Spiked Ball]]<br><small>''See also:'' [[Giant Spiked Ball]]</small> | ||
|A rolling ball covered in spikes | |A rolling ball covered in spikes. They can be thrown by [[Spike]]s or Bowser's [[Koopa Clown Car]]. The latter can throw large ones. | ||
|align="center"|[[Land of Spikes]]<br>(small)<br>[[Bowser's Bob-ombing Run]]<br>(big) | |align="center"|[[Land of Spikes]]<br>(small)<br>[[Bowser's Bob-ombing Run]]<br>(big) | ||
|align="center"|[[Secret Course 13]]<br>(small)<br>[[Bowser's Bob-ombing Run]]<br>(big) | |align="center"|[[Secret Course 13]]<br>(small)<br>[[Bowser's Bob-ombing Run]]<br>(big) | ||
|} | |} | ||
==Items and objects== | ==Items and objects== | ||
{|cellspacing=0 border=1 width=50% cellpadding=3 style="border-collapse:collapse;text-align:center;align=center} | |||
|width=10%|[[File:NSMBU Coin Artwork.png|40px]]||width=5%|[[Coin]] | |||
|width=10%|[[File:Pink Challenge Coin.png|45px]]||width=5%|[[Pink Coin (Super Mario Run)|Pink Coin]] | |||
File: | |||
File: | |||
|- | |- | ||
| | |width=10%|[[File:Super Mario Run - Purple Challenge Coin.png|45px]]||width=5%|[[Purple Coin]] | ||
|width=10%|[[File:SMR Screenshot - Black Coin Results.png|50px]]||width=5%|[[Black Coin]] | |||
|- | |- | ||
| | |width=10%|[[File:NSMBU Mushroom Artwork.png|50px]]||width=5%|[[Super Mushroom]] | ||
|width=10%|[[File:NSMBU Super Star Artwork.png|52px]]||width=5%|[[Super Star]] | |||
|- | |- | ||
| | |width=10%|[[File:Coin Rush Star.png|35px]]||width=5%|[[Coin Rush Star]] | ||
|width=10%|[[File:Blue Coins SMR.png|70px]]||width=5%|[[Blue Coin]] | |||
|- | |- | ||
| | |width=10%|[[File:SMM-NSMBU-Key.png|25px]]||width=5%|[[Key]] | ||
|width=10%|[[File:Question Block NSMB.png|45px]]||width=5%|[[? Block]] | |||
|- | |- | ||
| | |width=10%|[[File:SMR BonusQuestionBlock.png|70px]]||width=5%|[[Bonus ? Block]] | ||
|width=10%|[[File:NSMBW Brick Block Artwork.png|45px]]||width=5%|[[Brick Block]] | |||
|- | |- | ||
| | |width=10%|[[File:Bubble SMR.png|50px]]||width=5%|[[Bubble]] | ||
|width=10%|[[File:Dotted Line Blocks SMR.png|45px]]||width=5%|[[Dotted-Line Block]] | |||
|- | |- | ||
| | |width=10%|[[File:Pause Block (Untouched).png|35px]]||width=5%|[[Pause Block]] | ||
|width=10%|[[File:Time Block.png]]||width=5%|[[Time Block]] | |||
|- | |- | ||
| | |width=10%|[[File:LongJumpBlock.png]]||width=5%|[[Long Jump Block]] | ||
|width=10%|[[File:BackflipBlock.png]]||width=5%|[[Backflip Block]] | |||
|- | |- | ||
| | |width=10%|[[File:Warp Pipe - 2D shaded.png|50px]]||width=5%|[[Warp Pipe]] | ||
|width=10%|[[File:Checkpoint Flag SMR.png|40px]]||width=5%|[[Checkpoint Flag]] | |||
|- | |- | ||
| | |width=10%|[[File: Goal Pole SMR.png|70px]]||width=5%|[[Goal Pole]] | ||
|width=10%|[[File:Axe SMR.png|38px]]||width=5%|[[Axe]] | |||
|- | |- | ||
| | |width=10%|[[File:P-Switch NSMB2.png|45px]]||width=5%|[[P Switch]] | ||
|width=10%|[[File:Red Block.png|25px]]||width=5%|[[Red Block]] | |||
|- | |- | ||
| | |width=10%|[[File:! Switch SMR.png|30px]]||width=5%|[[! Switch]] | ||
| | |width=10%|[[File:NSMBW Dash Coin Sprite.png]]||width=5%|[[Hidden Coin]] | ||
|- | |- | ||
| [[ | |width=10%|[[File:Red Ring.png|50px]]||width=5%|[[Red Ring]] | ||
|width=10%|[[File: Red Coin SMR.png|28px]]||width=5%|[[Red Coin]] | |||
|- | |- | ||
| | |width=10%|[[File:Cannon SMR.png|50px]]||width=5%|[[Cannon]] | ||
|width=10%|[[File: Lift SMR.png|80px]]||width=5%|[[Lift]] | |||
|- | |- | ||
| | |width=10%|[[File:DoorNSMBU.png|42px]]||width=5%|[[Warp Door|Door]] | ||
|width=10%|[[File:Key Door SMR.png|42px]]||width=5%|[[Key Door]] | |||
|- | |- | ||
| | |width=10%|[[File: Springboard.png|45px]]||width=5%|[[Trampoline]] | ||
|width=10%|{{no image|42px}}||width=5%|[[Gift Box]] | |||
|- | |- | ||
| 5 [[ | |width=10%|[[File:SMR BonusMedal.png|50px]]||width=5%|[[Bonus Medal]] | ||
|width=10%|[[File:SMBW Wonder Flower.png|45px]]||width=5%|[[Wonder Flower]]<ref group=nb name="SMBW">Seen only during the ''[[Super Mario Bros. Wonder]]'' event from December 20, 2023 to March 15, 2024.</ref> | |||
|- | |- | ||
| 10 | |width=10%|[[File:SMBW flower coin.png|50px]]||width=5%|[[Flower coin]]<ref group=nb name="SMBW" /> | ||
| [[ | |||
| [[ | |||
|} | |} | ||
< | |||
===Notes=== | |||
<references group=nb/> | |||
==Development== | ==Development== | ||
''Super Mario Run'' was created to reach a wider audience, as iPhones have a larger install base than Nintendo's own devices such as the [[Nintendo 3DS]].<ref name= "StarSessions">{{cite|title=Shigeru Miyamoto English Interview on Designing Super Mario Run {{!}} Nintendo|Author=Katie Linendoll|Publisher=Star Sessions, Youtube|Date=December 10, 2016|URL=https://www.youtube.com/watch?v=VL47n61uihs|Accessdate=September 5, 2024}}</ref> Additionally, prior | ''Super Mario Run'' was created to reach a wider audience, as iPhones have a larger install base than Nintendo's own devices such as the [[Nintendo 3DS]].<ref name= "StarSessions">{{cite|title=Shigeru Miyamoto English Interview on Designing Super Mario Run {{!}} Nintendo|Author=Katie Linendoll|Publisher=Star Sessions, Youtube|Date=December 10, 2016|URL=https://www.youtube.com/watch?v=VL47n61uihs|Accessdate=September 5, 2024}}</ref> Additionally, prior experiementing was occuring to create a control scheme with only one button, which worked well with an iPhone.<ref name= "StarSessions"/> The game only uses tapping and holding based controls instead of also including swipes and 3D Touch functionality to make it easy and intuitive to play.<ref name= "StarSessions"/> It additionally made it easier to play with only one hand.<ref name= "StarSessions"/> | ||
The decision to have Mario always run forward was made before development started.<ref name= "StarSessions"/> This was influenced by how the best ''Super Mario'' players never stop running, but inexperienced players often have trouble moving Mario around and holding the button to [[dash]].<ref name= "StarSessions"/> The blocks that allow Mario to jump in special ways were added to give players more options than only running and jumping.<ref name= "StarSessions"/> The [[Vaulting]] and [[Vaulting Jump]] moves were added to help players deal with enemies and focus more on jumping.<ref name= "StarSessions"/> | The decision to have Mario always run forward was made before development started.<ref name= "StarSessions"/> This was influenced by how the best ''Super Mario'' players never stop running, but inexperienced players often have trouble moving Mario around and holding the button to [[dash]].<ref name= "StarSessions"/> The blocks that allow Mario to jump in special ways were added to give players more options than only running and jumping.<ref name= "StarSessions"/> The [[Vaulting]] and [[Vaulting Jump]] moves were added to help players deal with enemies and focus more on jumping.<ref name= "StarSessions"/> | ||
The brief | The brief momements where the player stops, be that on a [[Pause Block]] or when [[Edge Climbing]], gave the game a unique rhythm unlike other ''Mario'' releases.<ref name= "StarSessions"/> | ||
==Cross-promotional events== | ==Cross-promotional events== | ||
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**"''World 4-4 – Defeat 9 or more Ninjies.''" | **"''World 4-4 – Defeat 9 or more Ninjies.''" | ||
**"''World 6-3 – Clear with 150 or more coins.''" | **"''World 6-3 – Clear with 150 or more coins.''" | ||
*To promote the release of ''[[Luigi's Mansion 2 HD]]'' on [[Nintendo Switch]], from June 27, 2024 to August 1, 2024, players were able to complete "Luigi's Ghost Hunt Missions" to earn statues of Luigi with the [[Poltergust 5000]], [[King Boo]], and Luigi chasing [[Polterpup]]. | *To promote the release of ''[[Luigi's Mansion 2 HD]]'' on [[Nintendo Switch]], from June 27, 2024 to August 1, 2024, players were able to complete "Luigi's Ghost Hunt Missions" to earn statues of Luigi with the [[Poltergust 5000]], [[King Boo]], and Luigi chasing [[Polterpup]]. The missions were the following: | ||
**"''Visit your kingdom.''" | **"''Visit your kingdom.''" | ||
**"''World 1-1 – Defeat 15 or more Goombas.''" | **"''World 1-1 – Defeat 15 or more Goombas.''" | ||
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**"''World 5-3 – Clear with 50 or more left on the timer.''" | **"''World 5-3 – Clear with 50 or more left on the timer.''" | ||
**"''World 6-2 – Clear with 230 or more coins.''" | **"''World 6-2 – Clear with 230 or more coins.''" | ||
==Updates== | ==Updates== | ||
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Release date: August 5th 2024 | Release date: August 5th 2024 | ||
*Implemented bug fixes</blockquote> | *Implemented bug fixes</blockquote> | ||
==Reception== | ==Reception== | ||
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*[[Kazumi Totaka]] as [[Yoshi]](s) | *[[Kazumi Totaka]] as [[Yoshi]](s) | ||
*[[Sho Murata]] as [[Boom Boom]] | *[[Sho Murata]] as [[Boom Boom]] | ||
==Gallery== | ==Gallery== | ||
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==References to other games== | ==References to other games== | ||
*''[[Super Mario Bros.]]'': Various sprites are featured as decorations for Kingdom Builder. The background music for Remix 10 features a remixed version of the overworld theme. The Toad Rally | *''[[Super Mario Bros.]]'': Various sprites are featured as decorations for Kingdom Builder. The background music for Remix 10 features a remixed version of the overworld theme. The Toad Rally theme is a remix of the selection theme for ''Super Mario Bros. Deluxe''. | ||
*''[[Super Mario Bros. 2]]'': The background music for Remix 10 features a remixed version of the underground theme. This is also Peach's first playable appearance in a 2D Super Mario platformer since ''Super Mario Bros. 2'', although the player has to rescue her in order to play as her as she is also the usual damsel in distress in this game. Her floating jump ability makes a return, along with the addition of slowly descending in mid-air. | *''[[Super Mario Bros. 2]]'': The background music for Remix 10 features a remixed version of the underground theme. This is also Peach's first playable appearance in a 2D Super Mario platformer since ''Super Mario Bros. 2'', although the player has to rescue her in order to play as her as she is also the usual damsel in distress in this game. Her floating jump ability makes a return, along with the addition of slowly descending in mid-air. | ||
*''[[Super Mario Bros. 3]]'': The background music for Remix 10 features a remixed version of the overworld theme. The minigame in the yellow Toad House is inspired by one of the Battle Mode stages in this game. | *''[[Super Mario Bros. 3]]'': The background music for Remix 10 features a remixed version of the overworld theme. The minigame in the yellow Toad House is inspired by one of the Battle Mode stages in this game. | ||
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*''[[Super Mario Maker]]'': The Airship tileset is taken from this game. The axes at the end of a castle courses function the same as the axe from this game, rather than a button in ''New Super Mario Bros. U''. The [[Key]] design is also taken from this game. Many objects use their appearance from the ''New Super Mario Bros. U'' style. | *''[[Super Mario Maker]]'': The Airship tileset is taken from this game. The axes at the end of a castle courses function the same as the axe from this game, rather than a button in ''New Super Mario Bros. U''. The [[Key]] design is also taken from this game. Many objects use their appearance from the ''New Super Mario Bros. U'' style. | ||
*''[[Super Mario Bros. Wonder]]'': An event based on this game was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally was replaced by a Wonder Flower, which transformed all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event used stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin. | *''[[Super Mario Bros. Wonder]]'': An event based on this game was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally was replaced by a Wonder Flower, which transformed all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event used stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin. | ||
*''[[Princess Peach: Showtime!]]'': An event themed after this game included nine missions to complete, with every three missions completed awarding the player with statues based on [[Patissiere Peach]], [[Swordfighter Peach]], and Peach with Stella | *''[[Princess Peach: Showtime!]]'': An event themed after this game included nine missions to complete, with every three missions completed awarding the player with statues based on [[Patissiere Peach]], [[Swordfighter Peach]], and Peach with Stella. | ||
*''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]): An event themed after this game was held from May 23, 2024 to June 27, 2024, which included nine missions to complete, with every three missions completed awarding the player with statues based on [[Mario]], [[Goombella]], and [[Koops]]. | *''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]): An event themed after this game was held from May 23, 2024 to June 27, 2024, which included nine missions to complete, with every three missions completed awarding the player with statues based on [[Mario]], [[Goombella]], and [[Koops]]. | ||
*''[[Luigi's Mansion 2 HD]]'': An event themed after this game | *''[[Luigi's Mansion 2 HD]]'': An event themed after this game is being held from June 28, 2024 to August 1, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Luigi (with the [[Poltergust 5000]]), [[King Boo]], and [[Polterpup]]. | ||
==References in later games== | ==References in later games== |