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{{redirect|SMR|the [[Gamewatch Boy]] game|[[Super Mario Race]]}}
{{game infobox
{{game infobox
|image=[[File:SMR Logo Final.png|230px]]
|image=[[File:SMR Logo Final.png|230px]]
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|developer=[[Nintendo Entertainment Planning & Development|Nintendo EPD]]
|publisher=Nintendo
|publisher=Nintendo
|platforms={{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}<ref name="Android">Schreler, Jason (September 7, 2016). [http://kotaku.com/official-new-mario-game-announced-for-ios-1786329332 Nintendo Announces Super Mario Run For iOS [UPDATE: Android Later<nowiki>]</nowiki>]. Kotaku. Retrieved September 8, 2016.</ref>
|platforms={{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}<ref name="Android">Schreler, Jason (September 7, 2016). [http://kotaku.com/official-new-mario-game-announced-for-ios-1786329332 Nintendo Announces Super Mario Run For iOS [UPDATE: Android Later<nowiki>]</nowiki>]. Kotaku. Retrieved September 8, 2016.</ref>
|release='''iOS:'''<br>{{flag list|Japan|December 15, 2016|USA|December 15, 2016|Europe|December 15, 2016|Australia|December 15, 2016|HK|December 15, 2016|ROC|December 15, 2016|South Korea|February 1, 2017}}'''Android:'''<br> {{flag list|USA|March 22, 2017<ref name=Early>https://twitter.com/NintendoAmerica/status/844663256614649858 ''Twitter''. Retrieved March 22, 2017.</ref>|Europe|March 22, 2017|Japan|March 23, 2017|Australia|March 23, 2017<ref>Nintendo AU NZ. (January 20, 2017). [https://twitter.com/NintendoAUNZ/status/822231370013507590 March release announcement]. ''Twitter''. Retrieved January 20, 2017.</ref>|South Korea|March 23, 2017|HK|March 23, 2017|ROC|March 23, 2017}}
|release='''iOS'''<br>{{release|Japan|December 15, 2016|USA|December 15, 2016|Europe|December 15, 2016|Australia|December 15, 2016|HK|December 15, 2016|ROC|December 15, 2016|South Korea|February 1, 2017}}'''Android'''<br> {{release|USA|March 22, 2017<ref name=Early>https://twitter.com/NintendoAmerica/status/844663256614649858 ''Twitter''. Retrieved March 22, 2017.</ref>|Europe|March 22, 2017|Japan|March 23, 2017|Australia|March 23, 2017<ref>Nintendo AU NZ. (January 20, 2017). [https://twitter.com/NintendoAUNZ/status/822231370013507590 March release announcement]. ''Twitter''. Retrieved January 20, 2017.</ref>|South Korea|March 23, 2017|HK|March 23, 2017|ROC|March 23, 2017}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_br=y|jp=y|kr=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_br=y|jp=y|kr=y|zh_trad=y}}
|genre=2D platformer
|genre=Platformer
|ratings='''iOS & iPadOS:'''<br>4+ - Four years and older<br>'''Android:'''<br>{{ratings|esrb=E|pegi=3|acb=G|usk=6|classind=L|iarc=3+}}
|ratings='''iOS & iPadOS:'''<br>4+ - Four years and older<br>'''Android:'''<br>{{ratings|esrb=E|pegi=3|acb=G|usk=0|dejus=L|iarc=3+}}
|modes=Single player, multiplayer
|modes=Single-player, Multiplayer
|format={{format|mobiledl=1}}
|media={{media|mobiledl=1}}
|input=Touch controls
|input=Touch controls
|gallery=
|gallery=
}}
}}
'''''Super Mario Run''''' is an automatic runner platform game for mobile devices. In 2020, it was recognized as the nineteenth entry in the [[Super Mario (series)|''Super Mario'' series]].<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> On Mario Portal, it is recognized as the twentieth.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> In the game, [[Mario]] is constantly moving to the right, and he [[jump]]s when the player taps the screen. The game features four modes: World Tour, the main game mode where players go through six different worlds to rescue [[Princess Peach]]; Toad Rally, a battle mode where players can compete against another player's run to recruit [[Toad (species)|Toad]]s; Kingdom Builder, where players can customize their own kingdom with different objects; and Remix 10, where the player has to play through series of 10 short courses as part of a quest to rescue [[Princess Daisy]].<ref>http://appleinsider.com/articles/16/09/07/nintendo-announces-super-mario-run-coming-first-to-apples-ios</ref><ref>http://www.ign.com/articles/2016/09/07/super-mario-run-coming-to-ios</ref> [[Nintendo]] markets the game as the first ''Super Mario'' title that can be played with one hand. This game was developed with the {{wp|Unity (game engine)|Unity}} game engine. It is the second mobile application developed and published by Nintendo (following ''{{iw|miiwiki|Miitomo}}'') and the first mobile game of the [[Super Mario (franchise)|''Super Mario'' franchise]].
'''''Super Mario Run''''' is an automatic runner platformer game for mobile devices. In the game, [[Mario]] is constantly moving to the right and the player can make him [[jump]] by tapping the screen. The game features four modes: World Tour, the main game mode where players go through 6 different worlds to rescue [[Princess Peach]]; Kingdom Builder, where players can customize their own kingdom with different objects; Toad Rally, a battle mode where players can race against another player's time; and Remix 10, where the player has to play through a series of 10 short courses multiple times as part of a quest to rescue [[Princess Daisy]].<ref>http://appleinsider.com/articles/16/09/07/nintendo-announces-super-mario-run-coming-first-to-apples-ios</ref><ref>http://www.ign.com/articles/2016/09/07/super-mario-run-coming-to-ios</ref> Nintendo markets the game as the first ''Super Mario'' title that can be played with one hand. This game was developed with the {{wp|Unity (game engine)|Unity}} game engine. It is the second mobile application developed and published by [[Nintendo]] (following ''[[nwiki:Miitomo|Miitomo]]''), and the first ''[[Mario (franchise)|Mario]]'' mobile game.


The game was initially released exclusively on {{wp|iOS}} in 150 territories<!-- The game was available in exactly 150 countries at launch, as the three additional countries supported by Nintendo Account in December 2016 – Aruba, Rwanda, and Zambia – were originally listed for Miitomo support, and do not have official access to the iOS App Store. These countries eventually later received Super Mario Run exclusively via Android. --> on December 15, 2016; released in South Korea on February 1, 2017; and released on {{wp|Android (operating system)|Android}} devices, as well as 14 additional territories, on March 22, 2017. However, circa 2020, the game was delisted in Vietnam for undisclosed reasons. ''Super Mario Run'' was the most widely available Nintendo-related mobile game—available in every territory where Google Play and/or the iOS App Store was/were also officially available in March 2017, except for Algeria, China (iOS only), Georgia (Android only), Iceland, Kenya, and Myanmar (Android only)—until November 2, 2021, when ''[[pikipedia:Pikmin Bloom|Pikmin Bloom]]'' became officially available in 180 markets. ''Super Mario Run'' is also the first ''Super Mario'' game to be officially localized to Portuguese for Brazil.
The game was initially released exclusively on {{wp|iOS}} in 150 territories<!-- The game was available in exactly 150 countries at launch, as the three additional countries supported by Nintendo Account in December 2016 – Aruba, Rwanda, and Zambia – were originally listed for Miitomo support, and do not have official access to the iOS App Store. These countries eventually later received Super Mario Run exclusively via Android. --> on December 15, 2016, released in South Korea on February 1, 2017, and released on {{wp|Android (operating system)|Android}} devices, as well as 14 additional territories, on March 22, 2017. However, circa 2020, the game was delisted in Vietnam for undisclosed reasons. ''Super Mario Run'' was the most widely available Nintendo-related mobile game—available in every territory where Google Play and/or the iOS App Store were also officially available in March 2017, except for Algeria, China (iOS only), Georgia (Android only), Iceland, Kenya, and Myanmar (Android only)—until November 2, 2021, when ''[[pikipedia:Pikmin Bloom|Pikmin Bloom]]'' became officially available in 180 markets. ''Super Mario Run'' is also the first ''Mario'' game to be officially localized to Portuguese for Brazil.


''Super Mario Run'' is free-to-start, with the first four courses of World Tour and Toad Rally available to play, as well as the time-restricted play of Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release), from March 10, 2018 to March 26, 2018 (celebrating [[Mario Day]]), and from March 10, 2023 to May 31, 2023 (to promote the release for ''[[The Super Mario Bros. Movie]]''). A demo of ''Super Mario Run'' was made available at Apple Store outlets worldwide starting December 8, 2016.<ref>Cipriani, Jason (December 8, 2016). [http://www.zdnet.com/article/play-super-mario-run-in-apple-stores-starting-today/ Play Super Mario Run in Apple Stores starting today]. ZDNet. Retrieved December 8, 2016.</ref> Only World Tour is playable in the demo, with the same courses available as the trial version, although [[Bowser's Castle Hangout]] has only a 20-second timer.
''Super Mario Run'' is free-to-start, with the first four courses of World Tour available to play, as well time-restricted play of Toad Rally and Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release) and from March 10, 2018 to March 26, 2018 (celebrating [[Mario Day]]). A demo of ''Super Mario Run'' was made available at Apple Store outlets worldwide starting December 8, 2016.<ref>Cipriani, Jason (December 8, 2016). [http://www.zdnet.com/article/play-super-mario-run-in-apple-stores-starting-today/ Play Super Mario Run in Apple Stores starting today]. ZDNet. Retrieved December 8, 2016.</ref> Only World Tour is playable in the demo, with the same courses available as the trial version, although [[Bowser's Castle Hangout]] only has a 20 second timer.
 
''Super Mario Run'' is one of a few Nintendo apps with heavy [[My Nintendo]] integration. Missions in the game can reward ''Super Mario Run'' Platinum Points, which can be spent on various My Nintendo rewards. A set of rewards is specific to ''Super Mario Run''.
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==Gameplay==
==Gameplay==
''This section concerns the gameplay found in ''Super Mario Run''{{'}}s three side-scrolling platforming modes. For information on Kingdom Builder, see [[Super Mario Run#Kingdom Builder|Kingdom Builder]].''
[[File:SMR Shot - World 1 Gameplay.png|thumb|Mario in the first stage of the game, [[Up and Over]].]]
[[File:SMR Shot - World 1 Gameplay.png|thumb|Mario in the first stage of the game, [[Up and Over]].]]
In ''Super Mario Run'', Mario (or one of the other 10 playable characters) runs to the right across courses full of items to collect and enemies to dodge or fight against. There are three different modes with this premise, each with a different goal. However, the goal of all of them can generally be summarized as "go as far to the right as possible while collecting [[coin]]s". The player moves forward automatically, with the main decision point being when and how to jump.
Unlike previous installments in the series, Mario (or one of the other 10 playable characters) perpetually runs to the right without any player input. If the player taps on the screen, they will jump, which can be affected by standing on [[Long Jump Block|certain]] [[Backflip Block|blocks]]. In addition, if the player taps on the screen while sliding against a wall, they perform a [[Wall Jump]] away from a wall. The player automatically vaults over certain obstacles and small enemies, such as [[Pipe]]s and [[Goomba]]s, without taking damage.
 
If the player taps on the screen, they jump into the air. This can be used to get over hazards like [[pit]]s and [[lava]], reach coins, and avoid enemies. As a ''Super Mario'' game, the jump is a very flexible move. By quickly tapping the screen, the player can do a very low jump. By holding the screen, the player will jump higher. As a general rule, coins are placed such that following them forms an optimal path through a course. Using both high and low jumps as needed makes following the coins easier. If the player lands on a normal enemy, the enemy is defeated, and grants the player coins. If the player can defeat multiple enemies in a row, each enemy will grant more coins than the last one.
 
Courses can have one of seven environments. They can take place on the ground, below the ground, in the sky, through a desert, up a [[Tower]], through a scary [[Ghost House]], on an [[Airship]], inside a [[Castle]], or in a forest. Environments sometimes have additional rules attached, like the lava present in a Castle. For the most part though, an environment indicates the theme of the course and implies which enemies and obstacles are likely to appear in it.
 
[[Block]]s frequently appear in ''Super Mario Run''. These portions of the terrain can have special properties. [[Pause Block]]s are common blocks that keep the player from moving after they stand on them. A tap releases this hold, so a Pause Block can be used to pick the correct time to continue into the course. If the player jumps into some blocks from below, such as [[Brick Block]]s or [[Time Block]]s, the block will react. [[? Block]]s are the most important kind of block, because when they are hit in this way, they provide helpful items. Some items are granted directly to the player, while others are thrown out in front of them so that the player has to pick them up.
 
Getting through each course is made easier through several new moves that are used automatically in certain situations. The player [[vaulting|vault]]s over short obstacles and small enemies, such as [[Pipe]]s and [[Goomba]]s, without having to stop at the obstacle or take damage from enemies. If the player jumps to a solid platform but hits the edge instead of landing on top, they use [[Edge Climbing]] to pull themselves up and continue to move forward.
 
The player can jump in other ways. By jumping while standing on a [[Long Jump Block]], the player performs a [[Long Jump]], a low jump that sends the player far forward before landing. By jumping while standing on a [[Backflip Block]], the player performs a [[Backward Somersault]], which makes them flip while jumping backward. ''Super Mario Run'' is the first 2D ''Super Mario'' game with these moves, which otherwise only appear in 3D ''Super Mario'' games.
 
The player can jump backward in certain cases. If the player collides with a wall while in the air, they begin to slide down it. By tapping the screen while in contact with the wall, or while sliding down, the player performs a [[Wall Jump]]. This boosts them upward and away from the wall, usually going backward. The aforementioned Backward Somersault can also be used to jump backward. By using repeated wall-jumps, the player can climb to high areas. However, most courses force the player to move forward after landing. Sometimes these two moves are combined, by having the player Backward Somersault into a left facing wall and then do a wall-jump off it to go back forward and reach a high place.
 
The player's speed varies based on the terrain. The player walks slower when going upward, and faster when going downward. By landing on a downward slope from a jump, the player can use a [[Slide|Slope Slide]] to careen down and knock out all enemies in their path.  


If the player takes damage from enemies or obstacles, or makes a critical mistake like falling into a pit, they are sent into a [[Bubble|bubble]] while dropping five [[coin]]s. Bubbles drift backward through the course. The player can pop the bubble and return to normal by tapping the screen. Instead of a traditional lives system, the player can continue playing a course as long as they have a bubble remaining. If there are no bubbles left, then the player is defeated, which usually has a penalty of some kind. The Remix 10 mode is harsher, because the player does not have bubbles in that mode.
Normally, players are able to take only one hit before either being sent into a [[Bubble|bubble]], which they can then pop by tapping the screen (in World Tour and Toad Rally), or dying (in Remix 10 and World Tour if the player has ran out of bubbles). Instead of a traditional lives system, the player can continue playing a level as long as they have any bubbles remaining. The player starts with 2 bubbles at the start of each level, though more can be obtained by hitting certain ? Blocks. In addition, the player can prematurely use a bubble by tapping the icon on the top-left of the screen, allowing them attempt to collect any collectables they missed earlier in the level without having to restart the level entirely.


If the player obtains a [[Super Mushroom]], a kind of power-up that is often found from ? Blocks, their character grows to twice their size. In this state, taking damage only shrinks the player back to normal, temporarily reduces their movement speed, and causes them to drop five coins, instead of having to use a bubble. Before the 3.0.4 update, only [[Mario]] and [[Luigi]] could gain the ability to take damage without using a bubble, with all other characters instead obtaining five coins upon touching a Super Mushroom. Mario and Luigi get five coins as well if they are already tall. Players can also find a [[Super Star]], a different kind of power-up. While the effect of a Super Mushroom is permanent, the effect of a Super Star is temporary. While a Super Star is in effect, the player is [[Invincible Mario|invincible]]. That is, they automatically defeat enemies simply by touching them and are immune to most obstacles. Critical mistakes like falling into pits are still dangerous. Invincible characters also attract [[coin]]s around them, though certain types are excluded. In this game, the player does not get to keep their collected power-ups after finishing a run in any particular mode.
However, if the player obtains a [[Super Mushroom]], their character grows and can take two hits instead of one, outside of certain obstacles that instantly kill the player. Before the 3.0.4 update, only [[Mario]] and [[Luigi]] has the ability to take multiple hits, with all other characters instead obtaining 5 coins upon touching a Super Mushroom. In addition, players can obtain a [[Super Star]] from certain [[? Block]]s, as well as from [[Lakitu]] in certain situations. While the effects last, players with a Super Star can automatically defeat most enemies simply by touching them and are immune to most obstacles.


Certain courses change the game's mechanics. Courses that take place inside a [[ghost House|ghost house]] slow the player down, as those courses are puzzle influenced. In them, each room is horizontally wrapped, so anything that goes off the right edge of the screen appears on the left. The same is true for moving off the left edge. To move forward in the course, the player has to enter [[Warp Door]]s by walking into them, which takes them to the next room. Courses that take place inside a [[Tower]] have the game progress by going upward instead of to the right. There are solid walls to both the left and right of the screen. In these courses, the player can switch the direction they move in by using any wall. This is done either by wall-jumping or by jumping up and sliding back down while next to a wall.
Each level also has a timer, usually starting with 60 to 90 seconds. If the timer counts down to 0, the player will die, regardless of the number of bubbles they have left. However, many levels have [[Time Block]]s that will grant the player more time when hit. The player's bubble count and time do not carry over between stages or runs of the same stage.


The player has advanced moves that which allows the player to move the character in more complex ways. These are rarely necessary, but can prove extremely helpful. The [[Midair Spin]], performed by tapping the screen in the air, allows the player to stay in the air for longer. The [[Spin Strike]], performed by tapping the screen while near and above an enemy, makes it easier to [[stomp]] on the enemy and jump off to reach high areas. The [[Midair Stall]], the most complex and least broadly applicable of these moves, is performed by swiping left on the screen and keeping the finger pressed down. The player will slow down in the air, which can enable them to fall straight down as necessary. Releasing the screen or swiping left returns to normal, as does landing.
While playing the game, players are also able to listen to their own music on their device through {{wp|iTunes}} or {{wp|Google Play}}. While doing so, the playable character wear oversized headphones (known as '''Headphone Mario''') and have music beats emanate from the headphones. This feature can be activated at any time through a Toad wearing headphones in Kingdom Builder or on the pause screen.  
 
While playing the game, players are also able to listen to their own music on their device through {{wp|iTunes}} or {{wp|Google Play}}. While doing so, the playable character wear oversized headphones, becoming [[Headphone Mario]]. Music beats emanate from the headphones. This feature can be activated at any time through a [[Jammin' Toad|Toad wearing headphones]] in Kingdom Builder or on the map and pause screens of the Remix 10 mode.<ref>{{cite|quote=Try tapping the Toad wearing headphones in your Kingdom!|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> The character and this function only appear after playing Remix 10 for the first time.<ref>{{cite|quote=Note: A Toad wearing headphones will appear in your kingdom after you clear the first 10 courses in Remix 10.|title=Listen to your favorite music! Headphone Mario is here!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref>
 
The game has missions, in which the player completes a specified task in one of the modes. Missions can have varying rewards. Most missions are part of events, which include an infographic tracking the player's progression.
 
Previous installments in the ''Super Mario'' series, did not have the player move automatically. This means that, for returning players, a number of mechanics have been modified to better fit the gameplay. For example, when the player stomps a [[Koopa Troopa]] in this game, the [[Koopa Shell]] of the Koopa Troopa is kicked at the same time. Prior games would require that the player lands on the Koopa Shell to kick the shell. Similar changes occur all over the game, for enemies such as [[Boo]] and [[Lakitu]]. This applies to objects as well. For instance, Blocks toss items forward in this game, whereas in the past the item would grow out of the block and start moving from the block's position. [[Score]] as a mechanic is entirely replaced by collecting coins, with the effect increasing points earned for defeating consecutive enemies applied to the coins they grant when defeated.


===Game modes===
===Game modes===
====World Tour====
====World Tour====
'''World Tour''' is the main gameplay mode of ''Super Mario Run'', where players are tasked with completing 24 different courses across 6 worlds in order to rescue [[Princess Peach]] from [[Bowser]] after he kidnapped her and destroyed the [[Mushroom Kingdom]]. (There is also a [[How to Play|tutorial]], preempting the events of the game.) Each course has the player run through a series of challenges, usually centered around a certain enemy or mechanic, in order to reach the [[Goal Pole]] at the end of the course. Doing so completes the course, and the player is rewarded with more coins the higher they touch the Goal Pole. Reaching the top often requires completing a final jumping challenge, and the Goal Pole serves as a boundary so it cannot be jumped over.
'''World Tour''' is the main gameplay mode of ''Super Mario Run'', where players are tasked with completing 24 different levels in order to rescue [[Princess Peach]], who had invited Mario for cake, from [[Bowser]] after he kidnapped her and destroyed [[Peach's Castle|her castle]]. Each level has the player run through a series of challenges, usually centered around a certain enemy or mechanic, in order to reach the [[Goal Pole]] at the end of the level. In Castle and Airship levels, instead of a Goal Pole, the player will have to fight a boss, either [[Boom Boom]] (in Airship levels) or Bowser (in Castle levels). Upon completing the first 24 levels, [[World Star (Super Mario Run)|World Star]] is unlocked, containing 9 levels which can only be unlocked by completing certain objectives. In addition, 4 additional levels can be accessed through special pipes in the Kingdom Builder mode.
 
When the game is started, the player only has access to the game's first course, [[Up & Over]]. By completing a course for the first time, the player unlocks the next course. Courses are divided into Worlds of four courses each. When the player completes a World for the first time, as in completes the fourth and final course in that World, they receive [[Rally Ticket]]s and [[Hammer]]s, which are usable in other modes. This also adds segments from the courses of that World to the Toad Rally mode as possible layouts. If the player completes a World that they did before, then they receive 100 coins for Kingdom Builder mode as a bonus. (These coins do not count as being obtained in World Tour.) Starting in version 2.0.0, the player can replay the tutorial at any point from this menu.
 
Every world's final course is either an [[Castle]] course or an [[Airship]] course. In these courses, the Goal Pole is not present. Instead, the player will have to fight a boss to complete the course. Bowser is the boss in castle courses, and [[Boom Boom]] is the boss in airship courses. These courses alternate: [[World 1 (Super Mario Run)|World 1]]'s final course is a Castle, [[World 2 (Super Mario Run)|World 2]]'s final course is an Airship, [[World 3 (Super Mario Run)|World 3]]'s final course is a Castle, and so on. An exception is [[World 6 (Super Mario Run)|World 6]], which has an Airship as the third course and a Castle as the fourth course.
 
Upon completing the first 24 courses, [[World Star (Super Mario Run)|World Star]] is unlocked. World Star is different from the other Worlds. It has 9 courses instead of 4, and these courses are not unlocked by completing the course that comes before it. Instead, these courses are unlocked by completing missions across the modes of ''Super Mario Run''.<ref>{{cite|quote=The courses in World ★ are locked at first, but you can unlock them by completing certain missions.|title=Even more fun with World ★|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> Its last course is an Airship. It also has a different Airship course as the second course, but that one has a Goal Pole instead of ending with fighting Boom Boom.
 
The player starts with two bubbles at the start of each course, though more can be obtained by hitting certain ? Blocks. In addition, the player can prematurely use a bubble by tapping the icon on the top-left of the screen. This can be used to attempt to collect any items they missed earlier in the course or go through both choices for a split path without having to reset. If the player is defeated with no bubbles remaining, they lose and leave the course with no rewards. The player is taken to a black screen, where they may choose to start again or return to the course selection screen.
 
Each course has a timer, usually starting with 60 to 90 seconds. If the timer counts down to 0, the player loses immediately. Courses may have [[Time Block]]s that will grant the player more time when hit, up to a maximum of 99. The player's bubble count and time do not carry over between stages or runs of the same stage.
 
In every course, the player can collect a set of five [[color coin]]s, which can be found among regular coins or within Brick Blocks and ? Blocks. At the end of the course, these add ten coins to the coin counter. At first, the color coins are [[Pink Coin (Super Mario Run)|Pink Coin]]s. If all five Pink Coins are collected in a single run for the first time, the player receives Rally Tickets and unlocks the ability to collect [[Purple Coin]]s. These coins are put in more challenging locations than the Pink Coins. If all five Purple Coins are collected in one run for the first time, the player receives Rally Tickets and unlocks the ability to collect [[Black Coin]]s, which are put in even more challenging locations. Black Coins also cannot be collected with the magnetizing effect of a Super Star. Collecting all the Black Coins in a single run for the first time only rewards Rally Tickets. The player can choose which color coins to collect on the course-selection screen, with the game defaulting to the most difficult set. Courses might have slight modifications made to them depending on which color of coins are available to collect. Ghost houses are more dramatic, with entire rooms swapping out for other rooms based on the color coin that is present. World Star has ★Pink Coins, ★Purple Coins, and ★Black Coins instead of regular color coins. These are identical, but in menus are noted in separate counters from their non-★ counterparts.


Once a course is complete, the game shows a summary screen to the player. The value of the color coins they collected in that run are added to the number of coins collected in the course, creating a final total for the run. This total is added to the coin total used to buy items in the Shop in Kingdom Builder. If the player collected a full set of color coins in a course, this is marked as well. Additionally, each course lists the highest number of coins obtained in a single run. The player also gets to see every enemy in the course, and the number of each they defeated in that run.
In every level, five [[Pink Coin (Super Mario Run)|Pink Coin]]s may be found among regular coins and within Brick Blocks. If all five Pink Coins are collected in a single run, [[Purple Coin]]s are unlocked within the level, which function identically to Pink Coins, but are put in more challenging locations. If all five Purple Coins coins are again collected, [[Black Coin]]s are added to the level, with different locations to the previous 2 sets of [[color coin]]s. Levels might have slight modifications made to them depending on which color of coins are available to collect. If the player collects all of the Pink, Purple, or Black Coins within each of the first 24 levels, they will unlock a corresponding colored pipe for Kingdom Builder mode, allowing them to access 1 of 3 bonus levels. In addition, if all of the Black Coins are collected in each of the 9 levels in World Star, the Gold Star Pipe will be unlocked, allowing access to a [[Red Block Run|4th special level]].


Worlds 2 through 6, as well as World Star, can only be accessed by paying to unlock the full game. Only the first three courses of the game, as well as the first 30 seconds of the [[Bowser's Castle Hangout|fourth course]] can be accessed for free. However, starting with version 2.0.0, by completing Bowser's Challenges, players are given an additional 60 seconds on the timer for Bowser's Castle Hangout, allowing them to complete the entire course.
Worlds 2 through 6, as well as World Star, can only be accessed by paying to unlock the full game. Only the first three levels of the game, as well as the first 30 seconds of the [[Bowser's Castle Hangout|fourth level]] can be accessed for free. However, starting with version 2.0.0, by completing Bowser's Challenges, players are given an additional 60 seconds on the timer for Bowser's Castle Hangout, allowing them to complete the entire level.


In the version 1.1.0 update, an Easy Mode was added. If the player accesses a course in Easy Mode, they have an infinite amount of bubbles and time to complete the course with. The gauge from the tutorial appears too, measuring out the how the player's taps are affecting their jump height. Easy Mode can be toggled on before starting a course (only from version 2.0.0 onward) or activated on the black screen after losing in a course. However, after finishing a course, the player does not keep any [[Coin]]s collected and the personal high coin count is not recorded. The [[Bowser's Bob-ombing Run|24th course]] and World Star courses cannot be played on Easy Mode.
In the version 2.0.0 update, an Easy Mode was added, giving an infinite amount of bubbles and time. However, after finishing a level, the player does not keep any [[Coin]]s collected and the personal high coin count is not recorded. The [[Bowser's Bob-ombing Run|24th level]], special levels and World Star levels cannot be played on Easy Mode.


Gold Goomba events are held in this mode. In these events, [[Gold Goomba]]s appears in certain courses, indicated by a Gold Goomba icon in the course-selection screen. Defeating a Gold Goomba earns a stamp in the stamp card at the end of a course. During the events, courses with Gold Goombas do not affect the high coin count. There are two types of Gold Goomba events: "Mega event" has four stamp cards with 20 stamps spots each, and "Gold Goomba Lite" has four stamp cards with 5 stamp spots each (with the fourth card having 10 stamp spots instead of 5). Event dates and details are shown [[Gold Goomba#Super Mario Run|here]].
A Gold Goomba Event are held in this mode. In this event, [[Gold Goomba]]s appears in certain levels, indicated by a Gold Goomba icon in the level select screen. Defeating a Gold Goomba earns a stamp in the stamp card at the end of a level. During the event, levels with Gold Goombas do not affect the high coin count. There are two types of the Gold Goomba Event: "Mega Event" has four stamp cards with 20 stamps spots each, and "Lite" has four stamp cards with 5 stamp spots each (with the fourth card having 10 stamp spots instead of 5). Event dates and details are shown [[Gold Goomba#Super Mario Run|here]].
=====List of courses=====
=====List of levels=====
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99%
!colspan=6 style="background:#DB0A19;color:white" align=center|<big>Tutorial</big>
|-
|-style=background:white align=center
!rowspan=1 width=15%|Icon
!rowspan=1 width=55%|Name
!rowspan=1 width=30%|Environment
|-style="background:white" align="center"
|-
|align=center style="background:#F5F3E0"|[[File:SMR T-1 Icon.png|65px]]||align=center style="background:#76BC69"|[[How to Play]]||align=center style="background:#76BC69"|Ground
|}
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white" width=99%
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white" width=99%
!colspan=6 style="background:#DB0A19;color:white"align=center|<big>Main courses</big>
!colspan=6 style="background:#DB0A19;color:white"align=center|<big>Main Levels</big>
|-
|-
!colspan=6 style="background:white" align=center|[[World 1 (Super Mario Run)|World 1]]
!colspan=6 style="background:white" align=center|[[World 1 (Super Mario Run)|World 1]]
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|-style="background:white"align="center"
|-style="background:white"align="center"
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR 1-1 Icon.png]]||align=center style="background:#76BC69"|1-1||align=center style="background:#76BC69"|[[Up and Over]]||align=center style="background:#76BC69"|Ground
|align=center style="background:#F5F3E0"|[[File:SMR 1-1 Icon.png]]||align=center style="background:#76BC69"|1-1||align=center style="background:#76BC69"|[[Up and Over]]||align=center style="background:#76BC69"|Plains
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR 1-2 Logo.png]]||align=center style="background:#7E98BF"|1-2||align=center style="background:#7E98BF"|[[Wall-Kicking It Underground]]||align=center style="background:#7E98BF"|Underground
|align=center style="background:#F5F3E0"|[[File:SMR 1-2 Logo.png]]||align=center style="background:#7E98BF"|1-2||align=center style="background:#7E98BF"|[[Wall-Kicking It Underground]]||align=center style="background:#7E98BF"|Cave
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR 1-3 Logo.png]]||align=center style="background:#C6D0F2"|1-3||align=center style="background:#C6D0F2"|[[Paratroopas in Mushroom Valley]]||align=center style="background:#C6D0F2"|Sky
|align=center style="background:#F5F3E0"|[[File:SMR 1-3 Logo.png]]||align=center style="background:#C6D0F2"|1-3||align=center style="background:#C6D0F2"|[[Paratroopas in Mushroom Valley]]||align=center style="background:#C6D0F2"|Clouds
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Castle Icon.png]]||align=center style="background:#D17B5C"|1-4||align=center style="background:#D17B5C"|[[Bowser's Castle Hangout]]||align=center style="background:#D17B5C"|Castle
|align=center style="background:#F5F3E0"|[[File:SMR Castle Icon.png]]||align=center style="background:#D17B5C"|1-4||align=center style="background:#D17B5C"|[[Bowser's Castle Hangout]]||align=center style="background:#D17B5C"|Castle
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|align=center style="background:#F5F3E0"|[[File:SMR 2-1 Logo.png]]||align=center style="background:#ACA9D6"|2-1||align=center style="background:#ACA9D6"|[[Ghost-Door Deception]]||align=center style="background:#ACA9D6"|Ghost House
|align=center style="background:#F5F3E0"|[[File:SMR 2-1 Logo.png]]||align=center style="background:#ACA9D6"|2-1||align=center style="background:#ACA9D6"|[[Ghost-Door Deception]]||align=center style="background:#ACA9D6"|Ghost House
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR 2-2 Icon.png]]||align=center style="background:#C6D0F2"|2-2||align=center style="background:#C6D0F2"|[[Sky-High Lifts and Leaps!]]||align=center style="background:#C6D0F2"|Sky
|align=center style="background:#F5F3E0"|[[File:SMR 2-2 Icon.png]]||align=center style="background:#C6D0F2"|2-2||align=center style="background:#C6D0F2"|[[Sky-High Lifts and Leaps!]]||align=center style="background:#C6D0F2"|Clouds
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR 2-3 Icon.png]]||align=center style="background:#7E98BF"|2-3||align=center style="background:#7E98BF"|[[Treasure-Hoarding Swoops]]||align=center style="background:#7E98BF"|Underground
|align=center style="background:#F5F3E0"|[[File:SMR 2-3 Icon.png]]||align=center style="background:#7E98BF"|2-3||align=center style="background:#7E98BF"|[[Treasure-Hoarding Swoops]]||align=center style="background:#7E98BF"|Cave
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Airship.png]]||align=center style="background:#CCAB51"|2-4||align=center style="background:#CCAB51"|[[Airship Cannons...Fire!]]||align=center style="background:#CCAB51"|Airship
|align=center style="background:#F5F3E0"|[[File:SMR Airship.png]]||align=center style="background:#CCAB51"|2-4||align=center style="background:#CCAB51"|[[Airship Cannons...Fire!]]||align=center style="background:#CCAB51"|Airship
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|align=center style="background:#F5F3E0"|[[File:SMR 3-1 Icon.png]]||align=center style="background:#EFD362"|3-1||align=center style="background:#EFD362"|[[Big Spiny Blitz]]||align=center style="background:#EFD362"|Desert
|align=center style="background:#F5F3E0"|[[File:SMR 3-1 Icon.png]]||align=center style="background:#EFD362"|3-1||align=center style="background:#EFD362"|[[Big Spiny Blitz]]||align=center style="background:#EFD362"|Desert
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR 3-2 Icon.png]]||align=center style="background:#C6D0F2"|3-2||align=center style="background:#C6D0F2"|[[Bullet Bill Barrage]]||align=center style="background:#C6D0F2"|Sky
|align=center style="background:#F5F3E0"|[[File:SMR 3-2 Icon.png]]||align=center style="background:#C6D0F2"|3-2||align=center style="background:#C6D0F2"|[[Bullet Bill Barrage]]||align=center style="background:#C6D0F2"|Clouds
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR 3-3 Icon.png]]||align=center style="background:#76BC69"|3-3||align=center style="background:#76BC69"|[[Shell Me the Way!]]||align=center style="background:#76BC69"|Ground
|align=center style="background:#F5F3E0"|[[File:SMR 3-3 Icon.png]]||align=center style="background:#76BC69"|3-3||align=center style="background:#76BC69"|[[Shell Me the Way!]]||align=center style="background:#76BC69"|Plains
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Castle Icon.png]]||align=center style="background:#D17B5C"|3-4||align=center style="background:#D17B5C"|[[Fire Bar Castle! Youch!]]||align=center style="background:#D17B5C"|Castle
|align=center style="background:#F5F3E0"|[[File:SMR Castle Icon.png]]||align=center style="background:#D17B5C"|3-4||align=center style="background:#D17B5C"|[[Fire Bar Castle! Youch!]]||align=center style="background:#D17B5C"|Castle
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|align=center style="background:#F5F3E0"|[[File:SMR 4-1 Logo.png]]||align=center style="background:#808E75"|4-1||align=center style="background:#808E75"|[[Cutting-Edge Spire]]||align=center style="background:#808E75"|Tower
|align=center style="background:#F5F3E0"|[[File:SMR 4-1 Logo.png]]||align=center style="background:#808E75"|4-1||align=center style="background:#808E75"|[[Cutting-Edge Spire]]||align=center style="background:#808E75"|Tower
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR 4-2 Logo.png]]||align=center style="background:#76BC69"|4-2||align=center style="background:#76BC69"|[[Slope to Success]]||align=center style="background:#76BC69"|Ground
|align=center style="background:#F5F3E0"|[[File:SMR 4-2 Logo.png]]||align=center style="background:#76BC69"|4-2||align=center style="background:#76BC69"|[[Slope to Success]]||align=center style="background:#76BC69"|Plains
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR 4-3 Icon.png]]||align=center style="background:#7E98BF"|4-3||align=center style="background:#7E98BF"|[[Danger High and Low]]||align=center style="background:#7E98BF"|Underground
|align=center style="background:#F5F3E0"|[[File:SMR 4-3 Icon.png]]||align=center style="background:#7E98BF"|4-3||align=center style="background:#7E98BF"|[[Danger High and Low]]||align=center style="background:#7E98BF"|Cave
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Airship.png]]||align=center style="background:#CCAB51"|4-4||align=center style="background:#CCAB51"|[[Firing the Airship's Burners]]||align=center style="background:#CCAB51"|Airship
|align=center style="background:#F5F3E0"|[[File:SMR Airship.png]]||align=center style="background:#CCAB51"|4-4||align=center style="background:#CCAB51"|[[Firing the Airship's Burners]]||align=center style="background:#CCAB51"|Airship
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|-style="background:white" align="center"
|-style="background:white" align="center"
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR 5-1 Icon.png]]||align=center style="background:#C6D0F2"|5-1||align=center style="background:#C6D0F2"|[[Lakitu's Revenge]]||align=center style="background:#C6D0F2"|Sky
|align=center style="background:#F5F3E0"|[[File:SMR 5-1 Icon.png]]||align=center style="background:#C6D0F2"|5-1||align=center style="background:#C6D0F2"|[[Lakitu's Revenge]]||align=center style="background:#C6D0F2"|Clouds
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR 5-2 Icon.png]]||align=center style="background:#EFD362"|5-2||align=center style="background:#EFD362"|[[Pokey Vaulting]]||align=center style="background:#EFD362"|Desert
|align=center style="background:#F5F3E0"|[[File:SMR 5-2 Icon.png]]||align=center style="background:#EFD362"|5-2||align=center style="background:#EFD362"|[[Pokey Vaulting]]||align=center style="background:#EFD362"|Desert
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|}
|}
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99%
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99%
!colspan=6 style="background:#DB0A19;color:white" align=center|<big>Bonus courses</big>
!colspan=6 style="background:#DB0A19;color:white" align=center|<big>Bonus Levels</big>
|-
|-
!colspan=6 style="background:white"align=center|[[World Star (Super Mario Run)|World Star]]
!colspan=6 style="background:white"align=center|[[World Star (Super Mario Run)|World Star]]
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!rowspan=1 width=20%|Name
!rowspan=1 width=20%|Name
!rowspan=1 width=15%|Environment
!rowspan=1 width=15%|Environment
!rowspan=1 width=25%|Mission
!rowspan=1 width=25%|Unlock Criteria
|-style="background:white" align="center"
|-style="background:white" align="center"
|-
|-
|align=center style="background:#FF9C13"|[[File:SMR S-1 Icon.png]]||align=center style="background:#6A8C6B"|[[Scuttlebug Forest]]||align=center style="background:#6A8C6B"|Forest||align=center style="background:#6A8C6B"|Defeat Bowser with Princess Peach in World 6-4.
|align=center style="background:#FF9C13"|[[File:SMR S-1 Icon.png]]||align=center style="background:#6A8C6B"|[[Scuttlebug Forest]]||align=center style="background:#6A8C6B"|Jungle||align=center style="background:#6A8C6B"|Defeat Bowser with Princess Peach in World 6-4.
|-
|-
|align=center style="background:#FF9C13"|[[File:SMR S-2 Icon.png]]||align=center style="background:#CCAB51"|[[Airship Armada]]||align=center style="background:#CCAB51"|Airship||align=center style="background:#CCAB51"|Clear World 1-1 with five coins or less.
|align=center style="background:#FF9C13"|[[File:SMR S-2 Icon.png]]||align=center style="background:#CCAB51"|[[Airship Armada]]||align=center style="background:#CCAB51"|Airship||align=center style="background:#CCAB51"|Clear World 1-1 with five coins or less.
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|align=center style="background:#FF9C13"|[[File:SMR S-5 Icon.png]]||align=center style="background:#ACA9D6"|[[Dark and Stormy]]||align=center style="background:#ACA9D6"|Ghost House||align=center style="background:#ACA9D6"|Clear World 4-1 with 60 or more left on the timer.
|align=center style="background:#FF9C13"|[[File:SMR S-5 Icon.png]]||align=center style="background:#ACA9D6"|[[Dark and Stormy]]||align=center style="background:#ACA9D6"|Ghost House||align=center style="background:#ACA9D6"|Clear World 4-1 with 60 or more left on the timer.
|-
|-
|align=center style="background:#FF9C13"|[[File:SMR S-6 Icon.png]]||align=center style="background:#C6D0F2"|[[Wild Slopes]]||align=center style="background:#C6D0F2"|Sky||align=center style="background:#C6D0F2"|Clear World 1-2 with 400 or more coins.
|align=center style="background:#FF9C13"|[[File:SMR S-6 Icon.png]]||align=center style="background:#C6D0F2"|[[Wild Slopes]]||align=center style="background:#C6D0F2"|Clouds||align=center style="background:#C6D0F2"|Clear World 1-2 with 400 or more coins.
|-
|-
|align=center style="background:#FF9C13"|[[File:SMR S-7 Icon.png]]||align=center style="background:#808E75"|[[Scaredy Rat Race]]||align=center style="background:#808E75"|Tower||align=center style="background:#808E75"|Clear World 4-2 without defeating a single Goomba.
|align=center style="background:#FF9C13"|[[File:SMR S-7 Icon.png]]||align=center style="background:#808E75"|[[Scaredy Rat Race]]||align=center style="background:#808E75"|Tower||align=center style="background:#808E75"|Clear World 4-2 without defeating a single Goomba.
|-
|-
|align=center style="background:#FF9C13"|[[File:SMR S-8 Icon.png]]||align=center style="background:#6A8C6B"|[[Spike Bar Jungle]]||align=center style="background:#6A8C6B"|Forest||align=center style="background:#6A8C6B"|Clear World 5-1 with 300 or more coins.
|align=center style="background:#FF9C13"|[[File:SMR S-8 Icon.png]]||align=center style="background:#6A8C6B"|[[Spike Bar Jungle]]||align=center style="background:#6A8C6B"|Jungle||align=center style="background:#6A8C6B"|Clear World 5-1 with 300 or more coins.
|-
|-
|align=center style="background:#FF9C13"|[[File:SMR S-9 Icon.png]]||align=center style="background:#CCAB51"|[[Airship Plunder]]||align=center style="background:#CCAB51"|Airship||align=center style="background:#CCAB51"|Defeat 20 or more Ninjis in a single run in World 2-4.
|align=center style="background:#FF9C13"|[[File:SMR S-9 Icon.png]]||align=center style="background:#CCAB51"|[[Airship Plunder]]||align=center style="background:#CCAB51"|Airship||align=center style="background:#CCAB51"|Defeat 20 or more Ninjis in a single run in World 2-4.
|-
!colspan=6 style="background:white"align=center|Special Levels
|-
|align=center style="background:#F7DF84"|[[File:SMR Pipe Pink.png]]||align=center style="background:#7E98BF"|[[Chase the Snaking Coins]]||align=center style="background:#7E98BF"|Cave||align=center style="background:#7E98BF"|Collecting all Pink Coins in the first six worlds unlocks a Pink Coin Pipe for Kingdom Builder, which grants access to this course.
|-
|align=center style="background:#F7DF84"|[[File:SMR Pipe Purple.png]]||align=center style="background:#76BC69"|[[Piranha Plant Field]]||align=center style="background:#76BC69"|Plains||align=center style="background:#76BC69"|Collecting all Purple Coins in the first six worlds unlocks a Purple Coin Pipe for Kingdom Builder, which grants access to this course.
|-
|align=center style="background:#F7DF84"|[[File:SMR Pipe Gray.png]]||align=center style="background:#D17B5C"|[[Make the Cut!]]||align=center style="background:#D17B5C"|Castle||align=center style="background:#D17B5C"|Collecting all Black Coins in the first six worlds unlocks a Black Coin Pipe for Kingdom Builder, which grants access to this course.
|-
|align=center style="background:#F7DF84"|[[File:SMR Pipe Star.png]]||align=center style="background:#C6D0F2"|[[Red Block Run]]||align=center style="background:#C6D0F2"|Clouds||align=center style="background:#C6D0F2"|Collecting all color coins in World Star unlocks a Gold Star Pipe for Kingdom Builder, which grants access to this course.
|}
|}


====Toad Rally====
====Toad Rally====
[[File:SMR Shot - Toad Rally.png|thumb|Running against an opponent in Toad Rally]]
[[File:SMR Shot - Toad Rally.png|thumb|Running against an opponent in Toad Rally]]
'''Toad Rally''' has players compete against "ghosts" of other players in one-minute runs through randomized courses, with the goal being to collect the most [[Coin|coins]] and impress the most [[Toad (species)|Toad]]s. This helps replenish the kingdom after Bowser drove all the Toads away. [[Toadette]] is the judge for the mode. Playing Toad Rally costs one [[Rally Ticket]].
'''Toad Rally''' has players compete against "ghosts" of other players in one-minute runs through randomized levels, with the goal being to collect the most [[Coin|coins]] and [[Toad (species)|Toad]]s. A Toad is attracted when performing one of the following actions:
 
*rolling jump (jump when the character is rolling after a long fall)
A Toad comes to cheer for the player when they perform one of the following actions:
*vaulting jump (jump when vaulting)
*Rolling Jump (jump when doing a Landing Roll)
*jumping on more than one enemy without touching the ground in between
*Vaulting Jump (jump when Vaulting)
*wall jumping at least twice on two walls one opposite to the other
*Climbing Jump (jump when Edge Climbing)
*Consecutive Stomps (jumping on more than one enemy without touching the ground in between)
*Consecutive Wall Jumps (wall jumping at least twice on two walls one opposite to the other)
*collecting a Pink Coin
*collecting a Pink Coin
*collecting all the [[Blue Coins]] that appear after hitting a [[P Switch]]
*collecting all the Blue Coins that appear after hitting a P Switch
*Threading the Ring (jump through a [[Fire Chain]] without taking damage)
*jumping in the inside of a Fire Chain
*being the first to touch the [[Checkpoint Flag]]
*being the first to touch the Checkpoint Flag
While there’s no limit in the amount of Toads that can cheer, only the first 30 Toads who cheered for each the two players are shown in the Rally summary.
While there’s no limit in the amount of obtainable Toads, only the first 30 Toads obtained by each of the two players are shown in the Rally summary.
By performing these actions, the player also fills up a meter presented near the top of the screen. Once the meter is filled up, or a Super Star is obtained, the player will temporarily enter a Coin Rush. In a Coin Rush, objects dispense considerably more coins than normal, more coins appear overall, and enemies supply more coins upon being defeated. The Super Star's coin attracting effect is still used if applicable. Coin Rushes, excluding those caused by Super Stars, can be prolonged by performing certain actions (the same as those that fill the Coin Rush meter) or collecting coins.
By performing these actions, the player also fills up a meter presented near the top of the screen. Once the meter is filled up (or a Super Star is obtained), the player will temporarily enter a Coin Rush, where objects dispense considerably more coins than normal and enemies supply more coins upon being defeated. The Super Star will also have an additional effect of automatically collecting nearby Coins and Pink Coins for the whole duration of the Coin Rush, beside granting invincibility. Coin Rushes can be prolonged by performing certain actions (the same as those that fill the Coin Rush meter) or collecting coins.
 
If the player dies, the meter for a Coin Rush is reset and any ongoing Coin Rush ends. The player has an infinite supply of bubbles in Toad Rally, but they cannot manually enter a bubble.
 
The timer cannot be extended or stopped in this mode.
 
During Toad Rally, an image of the opponent's character is seen in a layer behind the player's character. It has a static appearance, but it does flips when it performs one of the above actions, has sparkles when they are in a Coin Rush, and has rainbow colors when they are invincible. Any bubbles they use are also visible. If the opponent is off screen, an indicator shows which side of the screen they are on, which moves to reflect their height. A pin with an "X" mark is shown at every location in the course where the opponent dies, which is visible before and after the opponent reaches it. The opponent cannot interact with the player except to reach the Checkpoint Flag first; an indicator is shown when the opponent reaches the Checkpoint Flag.
 
At the end of the round, both competitors' total number of coins collected are compared, with the cheering Toads serving as multiplier to the coins. The player is shown a Toad Tally: an abstracted version of the run of both themselves and their opponent which shows how the coins collected changed overtime. The player can tap the screen to have it play faster or skip it with a button. The Toads' effect on the coin total is shown last, with the opponent's coins multiplied before the player's. The player with the higher Coin total wins, resulting in them taking the Toads of the other player. If the player wins the match, they gain the Toads that were cheering on both themselves and their opponent during the match. However, if the player loses, they lose a few of their Toads they had before the match started. If the player lost, then from the results screen they may choose to have a rematch against the same opponent. In either case, the player's final total of coins is added to the total used to buy items in Kingdom Builder.


While the player can quit out to the menu during a Toad Rally, this is penalized by having some of the Toads that were cheering leave the kingdom.
At the end of the one-minute round, both competitors' total number of coins and Toads are compared, giving them a numerical score, which corresponds to the number of Coins collected multiplied by a multiplier that depends on the number of Toads attracted. The player with the higher score wins, resulting in them taking the Toads of the other player. If the player wins the match, they gain the Toads both they and their opponent collected during the match. However, if the player loses, they lose a few of their Toads they had before the match started. Using certain characters can also result in a difference in the amount and variety of Toads gained. If the player plays as one of the [[Yoshi]]s, Toads of the corresponding color are more likely to be attracted. If the player plays as [[Toadette]], the player is able to attract Toads more easily and in the result screen some of the opponent’s Toads will go toward Toadette, raising her Coin multiplier and lowering the opponent’s Coin multiplier.


If either player plays as one of the [[Yoshi]]s, Toads of the corresponding color are more likely to cheer for them. If either player plays as [[Toadette]], it becomes easier to get Toads to cheer for them. During the result screen, as that player's Toads are being factored for the coin calculation, some of the Toads cheering for the opponent switch to Toadette's side. This raises her coin multiplier and lowers the opponent’s. [[Toad]] takes her place as the judge, even if Toad is also being played as.
Players are able to choose between 5 different opponents from the menu screen, each being found in one of 7 different environments. Each match has somewhat randomly-generated levels, with the levels being made up of small segments from World Tour levels using the selected environment, strung together into one infinite level. While matches can initially only be played in the plains environment, they are able to unlock more as they progress through the World Tour. The environment chosen also impacts which colors of Toads can be obtained during the match.
 
Players are able to choose between 5 different opponents from the menu screen, each being found in one of 7 different environments. Each match takes place on a somewhat randomly-generated course with that enviroment. Courses are made up of small segments from World Tour courses using the selected environment, as well as certain segments original to Toad Rally layouts, strung together into one infinite course. While matches can initially only be played in the ground environment, they are able to unlock more by completing each world in the World Tour mode. The environment chosen also impacts which colors of Toads which can come to cheer during the match.
{|width=50% class="wikitable"align="center"
{|width=50% class="wikitable"align="center"
!Environment
!Environment
!Toad Colors Available
!Toad Colors Available
|-
|-
|align=center|Ground
|align=center|Plains
|align=center|Red Toads
|align=center|Red Toads
|-
|-
|align=center|Underground
|align=center|Cave
|align=center|Red Toads, Blue Toads
|align=center|Red Toads, Blue Toads
|-
|-
|align=center|Sky
|align=center|Clouds
|align=center|Red Toads, Green Toads
|align=center|Red Toads, Green Toads
|-
|-
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|align=center|Red Toads, Yellow Toads
|align=center|Red Toads, Yellow Toads
|-
|-
|align=center|Ghost House
|align=center|[[Ghost House]]
|align=center|Red Toads, Purple Toads
|align=center|Red Toads, Purple Toads
|-
|-
|align=center|Castle
|align=center|[[Castle]]
|align=center|Red Toads, Blue Toads, Green Toads
|align=center|Red Toads, Blue Toads, Green Toads
|-
|-
|align=center|Airship
|align=center|[[Airship]]
|align=center|Red Toads, Blue Toads, Green Toads, Yellow Toads, Purple Toads
|align=center|Red Toads, Blue Toads, Green Toads, Yellow Toads, Purple Toads
|}
|}
The "Loads of Coins" event is periodically held in this mode. During the event, if the player wins a match, their final total of coins is multiplied by 1.5 before being added to Kingdom Builder.<ref>{{cite|quote=The Loads of Coins event is now on! Win at Toad Rally during this period, and you'l get 1.5 times as many coins as usual!|author=|title=Loads of Coins event!|publisher=Nintendo|accessdate=October 26, 2024}}</ref> The following are the dates when the event was held:
An event called "Loads of Coins Event" is periodically held in this mode. During the event, if the player completes a match, the coins that are collected are multiplied by 1.5. The following are the dates when the event was held:
*January 16, 2017 - January 26, 2017
*January 16, 2017 - January 26, 2017
*March 9, 2017 - March 22, 2017
*March 9, 2017 - March 22, 2017
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*October 23, 2020 - November 6, 2020
*October 23, 2020 - November 6, 2020
*December 18, 2020 - January 1, 2021
*December 18, 2020 - January 1, 2021
*August 23, 2024 - September 6, 2024
By winning Toad Rally three times in a row, the player unlocks the [[World Star (Super Mario Run)|World Star]] level [[Fishing Boo Taunts You]].
*October 18, 2024 - November 1, 2024
By winning Toad Rally three times in a row, the player unlocks the [[World Star (Super Mario Run)|World Star]] course [[Fishing Boo Taunts You]].
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
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|Spa=Carreras
|Spa=Carreras
|SpaM=Races
|SpaM=Races
|Fre=Défis Toad
|Fra=Défis Toad
|FreM=Toad Rallies
|FraM=Toad Rallies
|Dut=Toad-race
|Dut=Toad-race
|DutM=Toad Race
|DutM=Toad Race
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|PorM=Rallies
|PorM=Rallies
|Rus=Ралли с тоадами
|Rus=Ралли с тоадами
|RusR=Ralli s toadami
|RusR=Ralli c toadami
|RusM=Rally with Toads
|RusM=Rally with Toads
|Kor=
|Kor=
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}}
}}
=====Friendly Run=====
=====Friendly Run=====
In '''Friendly Run''', accessed through the Friends List, the player can compete against the ghosts of friends in a round of Toad Rally. However, no progress can be made through this mode. Unlike a normal Toad Rally, the number of coins and Toads that a player has does not change. Neither do enemies being defeated count toward leveling them up.<ref>{{cite|quote=Your coins, Toads, and the number of enemies defeated will not increase from Friendly Run.|author=|title=Help and Inquiries|url=https://support.supermariorun.com/en-US/faq|publisher=Nintendo|accessdate=October 30, 2024}})</ref> Initially, Friendly Run can only be played once a day. However, the limited number of plays increases to three when World 1 is cleared, and to five when World 2 is cleared.
In '''Friendly Run''', accessed through the Friends List, the player can compete against the ghosts of friends in a round of Toad Rally. However, unlike a normal Toad Rally, the player will neither gain nor lose Toads. Initially, Friendly Run can only be played once a day. However, the limited number of plays increases to three when World 1 is cleared, and to five when World 2 is cleared.


In a Friendly Run Event, they can earn Rally Tickets, which can be used to play regular Toad Rally or Remix 10. Here are the following dates that the event was held:
In a Friendly Run Event, they can earn Rally Tickets, which can be used in regular Toad Rally or Remix 10. Here are the following dates that the event held:
*December 27, 2016 - January 11, 2017
*December 27, 2016 - January 11, 2017
*May 18, 2017 - June 1, 2017
*May 18, 2017 - June 1, 2017
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[[File:SMRkingdombuilder.png|thumb|left|Kingdom Builder.]]
[[File:SMRkingdombuilder.png|thumb|left|Kingdom Builder.]]
{{see also|List of Kingdom Builder items in Super Mario Run}}
{{see also|List of Kingdom Builder items in Super Mario Run}}
In '''Kingdom Builder''', players can place down various different buildings and decorations into the [[Mushroom Kingdom]], rebuilding the area however they like. While most items are only aesthetic, some items can be used to obtain coins, Rally Tickets, new characters, or access bonus courses. Objects can be obtained by buying them with coins in the in-game shop, the Bonus Game in Remix 10, and from giveaways during special events. The player can also watch the Toads of the kingdom move around and interact with the various buildings.
In '''Kingdom Builder''', players can place down various different structures and decorations into the [[Mushroom Kingdom]], allowing them to customize the area to their liking. While most objects are only aesthetic, some objects can be used to obtain coins, [[Rally Ticket]]s, new characters, or access bonus stages. Objects can be obtained by buying them with coins in the in-game shop, the Bonus Game in Remix 10, and from giveaways during special events. However, most items found within the shop require the player to have a certain number of Toads of different colors, obtained through Toad Rally, in order to buy them.
 
Items have two types: Decorations and Buildings. Decorations are small portions of an environment, that can be placed on grassy patches of land. Examples of decorations include [[tree]]s, [[flower]]s, topiaries, and Slanted Rocks. They can only take up one space per item. Buildings are larger and more specialized than decorations, generally being artificial. They can only be placed on specifc plots of dirt. Examples of buildings include [[Toad House]]s, [[Warp Pipe|pipes]], statues, and [[Brick Block|block]]s. Some buildings are larger than others, requiring a 1x2 space or a 2x2 space of dirt in order to be placed. Note that these general statements are not hardline: [[Banana]] Statues are decorations, and Cherry Blossom Trees are buildings.
 
After tapping the Build button on the lower right corner of the screen, the player has the ability to place down items, move existing items around, or put away items. Each of these modes is entered through a specific button, and spots that mode is applicable to with are temporarily  marked with yellow squares. Placing items first requires picking one from the menu, putting items away only requires picking an existing item, and moving items has the player pick an existing item then a destination. If one or more Toads are interacting with a building, they move with the building. Similarly, if a building is put away while one or more Toads are interacting with it, the Toads disappear. (This does not remove the Toadss from the kingdom.) If a item is moved to the same spot as another item, both items swap places. Additionally, the player can use the "Clear Area" button from the Put Away menu to put away every item in an Area at the same time.
 
[[Thwomp]]s block certain plots of dirt, preventing buildings from being placed where they stand until the Thwomps are destroyed using [[Hammer]]s. These are one use items obtained by completing each world in World Tour. Later in the game, Thwomp Statues become available as normal buildings. These are mechanically identical to Thwomps, except they are buildings and therefore can be moved or put away.
 
The player can interact with the Toads and items they have placed by tapping them. If a Toad is tapped, it bounces into the air. Items respond by slighting shrinking then rebounding to slightly grow, then settle back at the base size. Tapping on a building in most cases also bounces any Toads next to or on top of that building. A rare few decorations and buildings have special effects when interacted with, such as blowing away the seeds of Dandelions or causing a Boo Statue to briefly hide its face. Toads may also carry coins while standing next to a building. These coins can be collected by tapping on the Toad or the building.
 
There is also a subgroup of buildings called Special buildings. Special buildings are generally interactive or produce some special effect that normal buildings do not have. [[? Block]]s reward the player with coins or Rally Tickets, [[Toad House|Bonus Game House]]s allow the player to play minigames to gain coins or Rally Tickets. Both of these go on a cooldown timer after being used, during which tapping them has no useful effect. Bonus Game Houses show a timer until they can be used. This cannot be circumvented by putting away the building and placing it again. Certain pipes allow access to Special Courses. The house of a character unlocks them as a playable character when placed, but have no further effect. While the player can have a large number of most items, they can ususally have only one of special building. Only ? Blocks and Rainbow Bridges can be obtained in multiples. Some special buildings are placed in locations exclusive to them: these occur automatically when they are purchased and cannot be put away. Special buildings can only be obtained from the Shop, and not through any other source. In menus, special buildings have a tab separate from non-special buildings.
 
At the start, only one Area of the kingdom is available to place objects on, consisting of just a single screen in front of [[Peach's Castle]]. However, when the player purchases a Rainbow Bridge, it is automatically placed to add another Area to the kingdom. Each new Area contains more space for items and Thwomps occupying some of that space. The player can scroll to different Areas by swiping across the screen in direction to move in. The game has to fully load before the screen can scroll all the way to the breakpoint that swaps areas; if loading has not finished, if the player swipe does not go far enough, or if that Area has not been added to the kingdom, then the camera snaps back to the current Area. There five Rainbow Bridges to buy, and six Areas in total.
 
The Mushroom Kingdom serves as the game's main menu, with button and [[Warp Pipe]] user interface elements to move to the game's other menus. These can be hidden by tapping on a empty space. The player can also zoom in and out by stretching or pinching the screen, respectively. The player cannot scroll between screens while zoomed in, and the Build button causes the game to zoom out fully when pressed.
 
=====Shop=====
Toad runs a Shop where the player can spend the accumulated coins from World Tour, Toad Rally, and Kingdom Builder to purchase items. Decorations, Buildings, and Special are separate tabs. Most items found within the Shop require the player to have a certain number of Toads, sometimes of specific colors, in order to unlock the ability to buy them. This unlock only cares about if the player has ever met or exceeded the listed total; dropping below that number of that color or in total does not prevent the player from making a purchase. Pop-ups appear after each Toad Rally run, which indicate progression toward the next special building. Additionally, Toad sometimes announces if there are new items available to buy.
 
=====Special courses=====
If the player collects all of the Pink, Purple, or Black Coins within each of the first 24 courses of World Tour, they unlock the ability to purchase a corresponding colored pipe from the Shop in Kingdom Builder mode. These are special buildings that cost 0 coins. When these pipes are interacted with, the player can access a Special course. Pink Coins unlock the Pink Coin Pipe, which leads to [[Chase the Snaking Coins]]. Purple Coins unlock the Purple Coin Pipe, which leads to [[Piranha Plant Field]]. and Black Coins unlock the Black Coin Pipe, which leads to [[Make the Cut!]]. Only one of each pipe can be purchased.


These courses are played in World Tour rules, with four caveats. One is that the pop up for entering a Special course does not have the option to change characters. The player must select their character before tapping on the pipe. The next is that each course only has one kind of color coin available, the same color coins that were collected to unlock the Pipe. The third is that the game does not permanently track the color coins collected in a Special Course. These color coins are still worth 10 coins, but it means the coins are not added to the menu showing all of the color coins collected across every course. The fourth is that none of these courses can be played in Easy Mode.
Objects are divided into 3 categories: Decorations, Buildings, and Special. Decorations can be placed on grassy patches of land, while buildings and special objects can only be placed on specific plots of dirt, with some larger buildings requiring 2 or 4 spaces in order to be placed. Special objects are generally interactive or produce some special effect that buildings and decorations do not have. [[? Block]]s can reward the player with coins or Rally Tickets, special [[Toad House]]s allow the player to play minigames to gain coins or Rally Tickets, colored pipes allow access to bonus stages, and Rainbow Bridges unlock new sections of the kingdom, with even more space to place objects.


Enemies and coins are tracked as though the player were playing World Tour. However, technically the coins are collected outside of World Tour, and therefore do not count toward World Tour missions.
At the start, only one section of the kingdom is available to place objects on. However, by unlocking more Toads through Toad Rally, more sections of the kingdom can be unlocked, allowing the player to place down more objects. New sections of the kingdom will also have [[Thwomp]]s blocking certain plots of land, preventing objects from being placed where they stand until the Thwomps are destroyed using [[Hammer]]s, which can be obtained by completing each world in World Tour, although Thwomps can be replaced as buildings once the player obtains enough [[Toad (species)|Toad]]s.
 
In addition, if all of the ★Black Coins are collected in each of the 9 courses in World Star, the Gold Star Pipe will be unlocked. It leads to a fourth special course, [[Red Block Run]].
 
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99%
!colspan=6 style="background:#DB0A19;color:white"align=center|<big>Special courses</big>
|-
|-style=background:white align=center
!rowspan=1 width=10%|Pipe
!rowspan=1 width=20%|Name
!rowspan=1 width=15%|Environment
!rowspan=1 width=25%|Unlock criteria
|-style="background:white" align="center"
|-
|align=center style="background:#F7DF84"|[[File:SMR Pipe Pink.png]]||align=center style="background:#7E98BF"|[[Chase the Snaking Coins]]||align=center style="background:#7E98BF"|Underground||align=center style="background:#7E98BF"|Collecting all Pink Coins in the first six worlds unlocks the Pink Coin Pipe, which grants access to this course.
|-
|align=center style="background:#F7DF84"|[[File:SMR Pipe Purple.png]]||align=center style="background:#76BC69"|[[Piranha Plant Field]]||align=center style="background:#76BC69"|Ground||align=center style="background:#76BC69"|Collecting all Purple Coins in the first six worlds unlocks the Purple Coin Pipe, which grants access to this course.
|-
|align=center style="background:#F7DF84"|[[File:SMR Pipe Gray.png]]||align=center style="background:#D17B5C"|[[Make the Cut!]]||align=center style="background:#D17B5C"|Castle||align=center style="background:#D17B5C"|Collecting all Black Coins in the first six worlds unlocks the Black Coin Pipe, which grants access to this course.
|-
|align=center style="background:#F7DF84"|[[File:SMR Pipe Star.png]]||align=center style="background:#C6D0F2"|[[Red Block Run]]||align=center style="background:#C6D0F2"|Sky||align=center style="background:#C6D0F2"|Collecting all color coins in World Star unlocks the Gold Star Pipe, which grants access to this course.
|}


====Remix 10====
====Remix 10====
[[File:SMR Shot - Remix 10.png|thumb|[[Mario]] within a Remix 10 course, with a [[Bonus Medal]] nearby.]]
[[File:SMR Shot - Remix 10.png|thumb|[[Mario]] within a Remix 10 course, with a [[Bonus Medal]] nearby.]]
'''Remix 10''', introduced in version 3.0.4, has the player go through Areas, each containing a series of 10 bite-sized courses all played in a row, in order to rescue Princess Daisy who is lost in Area 30. Each course has 3 [[Bonus Medal]]s hidden in it. The goal is to the complete all 10 stages while grabbing as many Bonus Medals as possible. Completing all ten courses without failing rewards 2 extra Bonus Medals, and collecting every Bonus Medal in the courses rewards 3 more medals. Playing Remix 10 requires one Rally Ticket.
'''Remix 10''', introduced in version 3.0.4, has the player go through 30 areas, each containing a series of 10 bite-sized levels all played in a row, in order to rescue Princess Daisy who is lost in Area 30. Each level is filled with 3 [[Bonus Medal]]s, 5 in the case of "Special Remix," "Secret Course," and limited-time courses. The goal is the complete all 10 stages while grabbing as many Bonus Medals as possible, without dying. Completing ten courses without failing rewards 2 extra Bonus Medals, and collecting all Bonus Medals rewards 3 more medals.
 
The courses are randomly chosen snippets from the game's other courses, including segments from courses that are part of Toad Rally but excluding World Star courses, [[Red Block Run]], and [[How to Play]]. [[Goal Pole]]s, Warp Pipes, and [[Warp Door]]s serve as the ending of courses. If the segment did not have one of these items, a Goal Pole is added. (Sections from [[Cutting-Edge Spire]] instead add a Warp Door.) The tenth course always ends in a Goal Pole. Each area's last course may instead be a boss battle against [[Bowser]] or [[Boom Boom]], both of whom drop the course's three Bonus Medals when defeated.
 
Between courses, the player is shown a black screen with a counter for which of the 10 courses is up next. If the course has something special about it, an icon indicates what is upcoming. For instance, the [[VS Boom Boom]] course uses an Airship icon, and the [[VS Bowser]] course uses a Castle icon. The final course of each round has to have an icon: if it is not an Airship or a Castle, then it is instead a Goal Pole. Mario keeps his power-ups between each course.
 
When the player collects 100 coins, the counter resets and the player is provided  with a power-up: a Super Mushroom if they are small and a Super Star if they are large. The power-up is contained within a bubble that floats over the player, and persists between courses if uncollected. These coins are not added to Kingdom Builder.
 
No [[Game Over]] screen is included; if the player fails to complete a course, they will proceed to the next one with an "Oops!" message. All Bonus Medals from the failed course are lost. However, if the player fails a boss battle, they will lose all Bonus Medals earned during the 10 courses and have to restart the run. The Rally Ticket is returned to the player. Upon fighting the boss again, the player will be given a Super Mushroom.
 
Unlike the game's other modes, players cannot choose their character. All courses are played as Mario, except for the fifth course of each run, where Mario is replaced by a different character, randomly selected upon entering the Area. This course is represented by the icon for that character. The player's power-ups are kept which switching characters.
 
In addition, starting in Area 6, if the player performs well in the last run of Remix 10, some modifications will occur to their next run. The 3rd or the 3rd and 7th course of the run will oftentimes become a "Special Remix Course," or a "Secret Course". A Special Remix Course is a course from the game with modifications. Some may contain a new enemy or element, while others may fill the course with coins. They are indicated by an orange "!" icon. A Secret Course is a brand new course not based off of a course from another mode. These courses often use elements from [[World Star (Super Mario Run)|World Star]], such as [[Fishing Boo]]s or [[crate]]s. These courses have five Bonus Medals in them instead of three. They are indicated by a red "?" icon. If the player's last run ended while the the coin counter ends in double digits (i.e. 11, 22, etc), the first course of a run is replaced by a [[Bonus Medal in Cloud|"cloud" course]]" that contains two Super Stars and coins arranged in the shape of a character or object. Among the coins are five Bonus Medals. These special courses will only last for 15 minutes before disappearing. This course is represented by an icon of a Bonus Medal inside a cloud. Rarely, the icon will sparkle, which means that every coin in the course is instead a Bonus Medal. In this case, missing Bonus Medals in the course does not count against the extra Bonus Medals after the round.


After every round, the player enters the Bonus Game. The player gets to hit a single [[? Block]], which contains an item for Kingdom Builder. This block may not release an item upon being hit, instead growing larger and allowing the player to hit it again. The stars of the item is equal to the number of times the block is hit before releasing it, the number of hits and the resulting item's rarity are randomized between 1★-5★. After the Bonus Game is complete, the Bonus Medals obtained in that round fill a meter. Completing Areas also fills this meter. When it is full, the player can access the Super Bonus Game. This is similar to the bonus game, except that the player hits a [[Bonus ? Block]] that at minimum needs to be hit three times and at maximum can be hit six times. This means the items can be 3★, 4★, 5★, or 6★ items. The meter can be filled multiple times, "storing" multiple chances to play the Super Bonus Game. These can be spent multiple times in a row, skipping the animations and loading for entering the Super Bonus Game one at a time. Completing a boss fight rewards the player with a 5★ or 6★ item from a Gift Box. 6★ items are exclusive to Remix 10. Items can be rewarded to the player even if the player does not have enough Toads to buy them from the Shop. The player can toggle a "Place in Kingdom" setting to automatically add an item received to the kingdom. It is placed in a random empty spot. If there are no empty spots, an existing item will be put away to place the new item.<ref>{{cite|quote=In Remix 10, if you set Place in Kingdom to On, the buildings and decorations you earn in this mode will be automatically placed in your kingdom when you receive them. Items will be placed randomly in any empty spots. However, if there are no empty spots, the new items will take the place of previously placed items.|author=|title=Help and Inquiries|url=https://support.supermariorun.com/en-US/faq|publisher=Nintendo|accessdate=October 30, 2024}}</ref>
No [[Game Over]] screen is included; if the player fails to complete a course, they will proceed to the next one. Completing all the stages rewards the player with new items to customize their kingdom in Kingdom Builder mode. However, if the player fails a boss battle against [[Bowser]] or [[Boom Boom]], found at the end of each area, they will lose all Bonus Medals earned during the 10 courses and will return to the last [[Goal Pole]], and upon fighting the boss again, the player will be given a Mushroom.


In addition to the Rally Ticket cost, Players who have not purchased the full game are required to wait for a period of time between two runs starting from Area 3, or use extra Rally Tickets to skip the timer. As the player advances through the mode, the amount of time between attempts and the number of Rally Tickets required to skip the wait increases.<ref>{{cite|quote=The number of Rally Tickets required to skip the Remix 10 wait time will vary depending on your progress in the main game.|title=Some of the shortest Super Mario Run course you'' ever play! Remix 10 is a brand-new game mode!|date=September 29, 2017|publisher=Nintendo|accessdate=October 30, 2024}}</ref> 
Unlike the game's other modes, players cannot choose their character. All levels are played as Mario, except for the fifth level of each run, where Mario is replaced by a different character, randomly selected upon entering the area.


The player can choose to quit a Remix 10 run at any point. This will return their Rally Ticket. When the player starts a run again the regular courses will be randomly selected again, but Special Remix Courses and Secret Courses will remain the same.
In addition, starting in Area 6, the 3rd or 7th level of the run will oftentimes become a "Special Remix," an already existing level remixed to contain a new enemy or element, or "Secret Course," a brand new level not based off of any World Tour stage. These courses often use elements from [[World Star (Super Mario Run)|World Star]], such as [[Fishing Boo]]s or crates. Occasionally, the 1st level of a run can be replaced by a "cloud" level that contains a [[Super Star]], 5 Bonus Medals, and a bunch of coins. They only appear when the coin counter ends in double digits (i.e. 11, 22, etc) at the end of the run, and these special stages will only last for 15 minutes before disappearing. Rarely, a sparkling "cloud" level appears instead, which contains a Super Star and a high number of Bonus Medals.


Between rounds of Remix 10, the player can look at the map of the Area they are in. The map has spaces representing each of the courses played in a round. Some spaces have icons over them, which which indicate a property of the course. When completing a round of Remix 10, Mario advances 10 spaces on the map, with spaces turning blue on a successful clear, turning rainbow if every Bonus Medal was collected, and turning red with an white X if the player character was defeated. Most icons disappear when Mario passes through them. Character icons play a sound clip and turn to face right instead of left, Goal Poles swap to Mario's emblem, and Airships and Castles do not vanish. An Area has three to six rounds of Remix 10 in it, after which Mario jumps into a pipe and moves on to the next Area,
One Rally Ticket is required to play Remix 10. Players who have not purchased the full game are additionally required to wait for a period of time between two games starting from Area 3, or use Rally Tickets to skip the time. However, as the player advances through the mode, the amount of time between attempts and the number of Rally Tickets required to skip the wait increases. If the player uses a Rally Ticket for a Remix 10 game and then quits it, the ticket will be restored.


Various limited-time events are held in this mode, such as:
Various limited-time events are held in this mode, such as:
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*"Weekend Spotlight", which are themed events where the appearance rate for themed buildings are increased (event dates and details are shown [[Bonus ? Block#Super Bonus Game events|here]]).
*"Weekend Spotlight", which are themed events where the appearance rate for themed buildings are increased (event dates and details are shown [[Bonus ? Block#Super Bonus Game events|here]]).


By collecting 30 or more medals in a single round of Remix 10, the player unlocks the World Star course [[Desert Fuzz]].
By collecting 30 or more medals in a single round of Remix 10, the player unlocks the World Star level [[Desert Fuzz]].
=====Courses exclusive to Remix 10=====
=====List of Secret Courses=====
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99%
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99%
!colspan=3 style="background:#DB0A19;color:white"align=center|<big>Secret courses</big>
|-
|-
|-style=background:white align=center
|-style=background:white align=center
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|-style="background:white" align="center"
|-style="background:white" align="center"
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 01.png|50px]]||align=center style="background:#76BC69"|[[Secret Course 01]]||align=center style="background:#76BC69"|Ground
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 01.png|50px]]||align=center style="background:#76BC69"|[[Secret Course 01]]||align=center style="background:#76BC69"|Plains
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 02.png|50px]]||align=center style="background:#76BC69"|[[Secret Course 02]]||align=center style="background:#76BC69"|Ground
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 02.png|50px]]||align=center style="background:#76BC69"|[[Secret Course 02]]||align=center style="background:#76BC69"|Plains
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 03.png|50px]]||align=center style="background:#ACA9D6"|[[Secret Course 03]]||align=center style="background:#ACA9D6"|Ghost House
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 03.png|50px]]||align=center style="background:#ACA9D6"|[[Secret Course 03]]||align=center style="background:#ACA9D6"|Ghost House
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|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 05.png|50px]]||align=center style="background:#ACA9D6"|[[Secret Course 05]]||align=center style="background:#ACA9D6"|Ghost House
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 05.png|50px]]||align=center style="background:#ACA9D6"|[[Secret Course 05]]||align=center style="background:#ACA9D6"|Ghost House
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 06.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 06]]||align=center style="background:#C6D0F2"|Sky
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 06.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 06]]||align=center style="background:#C6D0F2"|Clouds
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 07.png|50px]]||align=center style="background:#D17B5C"|[[Secret Course 07]]||align=center style="background:#D17B5C"|Castle
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 07.png|50px]]||align=center style="background:#D17B5C"|[[Secret Course 07]]||align=center style="background:#D17B5C"|Castle
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|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 16.png|50px]]||align=center style="background:#ACA9D6"|[[Secret Course 16]]||align=center style="background:#ACA9D6"|Ghost House
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 16.png|50px]]||align=center style="background:#ACA9D6"|[[Secret Course 16]]||align=center style="background:#ACA9D6"|Ghost House
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 17.png|50px]]||align=center style="background:#6A8C6B"|[[Secret Course 17]]||align=center style="background:#6A8C6B"|Forest
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 17.png|50px]]||align=center style="background:#6A8C6B"|[[Secret Course 17]]||align=center style="background:#6A8C6B"|Jungle
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 18.png|50px]]||align=center style="background:#7E98BF"|[[Secret Course 18]]||align=center style="background:#7E98BF"|Underground
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 18.png|50px]]||align=center style="background:#7E98BF"|[[Secret Course 18]]||align=center style="background:#7E98BF"|Cave
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 19.png|50px]]||align=center style="background:#7E98BF"|[[Secret Course 19]]||align=center style="background:#7E98BF"|Underground
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 19.png|50px]]||align=center style="background:#7E98BF"|[[Secret Course 19]]||align=center style="background:#7E98BF"|Cave
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 20.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 20]]||align=center style="background:#C6D0F2"|Sky
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 20.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 20]]||align=center style="background:#C6D0F2"|Clouds
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 21.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 21]]||align=center style="background:#C6D0F2"|Sky
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 21.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 21]]||align=center style="background:#C6D0F2"|Clouds
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 22.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 22]]||align=center style="background:#C6D0F2"|Sky
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 22.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 22]]||align=center style="background:#C6D0F2"|Clouds
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 23.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 23]]||align=center style="background:#C6D0F2"|Sky
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 23.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 23]]||align=center style="background:#C6D0F2"|Clouds
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 24.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 24]]||align=center style="background:#C6D0F2"|Sky
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 24.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 24]]||align=center style="background:#C6D0F2"|Clouds
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 25.png|50px]]||align=center style="background:#CCAB51"|[[Secret Course 25]]||align=center style="background:#CCAB51"|Airship
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 25.png|50px]]||align=center style="background:#CCAB51"|[[Secret Course 25]]||align=center style="background:#CCAB51"|Airship
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|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 26.png|50px]]||align=center style="background:#D17B5C"|[[Secret Course 26]]||align=center style="background:#D17B5C"|Castle
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 26.png|50px]]||align=center style="background:#D17B5C"|[[Secret Course 26]]||align=center style="background:#D17B5C"|Castle
|-
|-
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 27.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 27]]||align=center style="background:#C6D0F2"|Sky
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 27.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 27]]||align=center style="background:#C6D0F2"|Clouds
|}
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99%
!colspan=3 style="background:#DB0A19;color:white"align=center|<big>Miscellenous courses</big>
|-
|-style=background:white align=center
!rowspan=1 width=10%|Image
!rowspan=1 width=35%|Name
!rowspan=1 width=20%|Environment
|-style="background:white" align="center"
|-
|align=center style="background:#F5F3E0"|[[File:Yoshi Egg Cloud Course SMR.png|50px]]||align=center style="background:#C6D0F2"|[[Bonus Medal in Cloud]]||align=center style="background:#C6D0F2"|Sky
|-
|align=center style="background:#F5F3E0"|[[File:VS Boom Boom SMR.png|50px]]||align=center style="background:#CCAB51"|[[VS Boom Boom]]||align=center style="background:#CCAB51"|Airship
|-
|align=center style="background:#F5F3E0"|[[File:VS Bowser SMR.png|50px]]||align=center style="background:#D17B5C"|[[VS Bowser]]||align=center style="background:#D17B5C"|Castle
|}
|}
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
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==Characters==
==Characters==
===Playable===
===Playable===
There are a total of 11 playable characters in ''Super Mario Run''; six were originally featured in the base game while additional Yoshi colors and Daisy were added to the game through version updates. At the start of the game, only Mario is available, with the rest being unlockable through playing each of the different modes.
There are currently a total of 11 playable characters in ''Super Mario Run''. At the start of the game, only Mario is available, with the rest being unlockable through playing each of the different modes.  


Each character plays differently from each other; Luigi can jump higher than Mario and can [[scuttle]], Peach can [[Floating Jump|float in midair]], Daisy can [[Double Jump (airborne)|double jump]], Toad runs faster than Mario, and Toadette converts some Toads from the opponent's side to the player's side just before scoring is complete in Toad Rally.
Each character plays differently from each other; Luigi can jump higher than Mario, Peach can [[Floating Jump|float in midair]], Daisy can [[Double Jump (airborne)|double jump]], Toad can run faster than Mario, Toadette can convert some Toads to the player's side to obtain more [[Toad (species)|Toads]] of their own color before the final tally in Toad Rally, and the playable [[Yoshi (species)|Yoshis]] can [[Flutter Jump|flutter jump]]. Prior to the 3.0.4 version of the game, only Mario and Luigi would grow big and be able to take two hits when touching a [[Super Mushroom]]. However, as of version 3.0.4, the rest of the playable characters receive a small form and thus can take two hits before being defeated as well.  
 
<center>
The playable [[Yoshi (species)|Yoshi]]s can [[Flutter Jump]], and Toads of the same color are more likely to cheer for them. They can also land on sharp hazards and enemies such as [[Spiny|Spinies]] and [[Grinder]]s without taking damage. They stand on [[Spike Trap]]s and [[Munchers]] but bounces off all other applicable entities. Bouncing off things is not the same as stomping them. [[Impostor Bowser|Fake Bowser]] and [[Bowser]]'s spikes still damage Yoshis and they do not bounce off. In Remix 10, only course per Area has to be played as any Yoshi. In other words, they are mutually exclusive on an Area basis.
{|class="wikitable"cellpadding="0" style="margin: 0 auto;text-align: center; align=center"align=center}
 
!colspan="6"|Starting character
Mario and Luigi start courses in [[Small Mario|Small form]], while everyone else starts at the taller size. Prior to the 3.0.4 version of the game, only Mario and Luigi would grow big and be able to take two hits when touching a [[Super Mushroom]]. However, as of version 3.0.4, the rest of the playable characters receive a Small form and thus can take two hits before being defeated as well.
|-
 
!colspan="6"|[[Mario]]
The following descriptions are taken from the "Characters" section of the Notebook.
|-
 
|colspan="6"|[[File:Mario - SuperMarioRun.png|center|100x100px]]
{| class="wikitable" cellpadding="0" style="margin: 0 auto;text-align: center; align=center" align=center
|-
!colspan="6"|Base-game characters
|colspan="6"|"''It's-a me, Mario! A hero who grows when he grabs a mushroom, Mario's always ready to go!''"
|-
!colspan="6"|Unlockable Characters
|-
|-
!colspan="2"|[[Mario]]
!colspan="2"|[[Luigi]]
!colspan="2"|[[Luigi]]
!colspan="2"|[[Princess Peach|Peach]]
!colspan="2"|[[Princess Peach]]
!colspan="2"|[[Princess Daisy]]
|-
|-
|colspan="2"|[[File:Mario - SuperMarioRun.png|center|100x100px]]
|colspan="2"|[[File:Luigiart9.png|center|100x100px]]
|colspan="2"|[[File:Luigiart9.png|center|100x100px]]
|colspan="2"|[[File:PeachMP8a.png|center|100x100px]]
|colspan="2"|[[File:PeachMP8a.png|center|100x100px]]
|colspan="2"|[[File:Daisy MP10.png|center|100x100px]]
|-
|-
|colspan="2"|"''It's-a me, Mario! A hero who grows when he grabs a mushroom, Mario's always ready to go!''"
|colspan="2"|"''Mario's twin brother is shy and easily scared, but that won't keep him from jumping a little higher!''"
|colspan="2"|"''Mario's twin brother is shy and easily scared, but that won't keep him from jumping a little higher!''"
|colspan="2"|"''The princess of the Mushroom Kingdom, Princess Peach can travel great distances with a floaty jump.''"
|colspan="2"|"''The princess of the Mushroom Kingdom, Princess Peach can travel great distances with a floaty jump.''"
|-
|colspan="2"|"''A lively princess from Sarasaland. She can reach great heights with her double jump.''"
|-  
!colspan="2"|[[Toad]]
!colspan="2"|[[Toad]]
!colspan="2"|[[Toadette]]
!colspan="2"|[[Toadette]]
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|colspan="2"|"''This resident of the Mushroom Kingdom faithfully serves Princess Peach with impressive speed.''"
|colspan="2"|"''This resident of the Mushroom Kingdom faithfully serves Princess Peach with impressive speed.''"
|colspan="2"|"''Her pink pigtails set her apart from other Toads. She's also the referee for Toad Rally.''"
|colspan="2"|"''Her pink pigtails set her apart from other Toads. She's also the referee for Toad Rally.''"
|colspan="2"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! {{hover|Popular with Green Toads.|Added in Ver.2.0.0}}''"
|colspan="2"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Green Toads.''"
|-
|-
!colspan="6"|Add-on characters
!colspan="6"|Yoshi recolors{{footnote|note|1}}
|-
|-
!colspan="2"|[[Yoshi (species)|Red Yoshi]]{{footnote|main|1}} <small>(added in Ver. 2.0.0)</small>
!colspan="3"|[[Yoshi (species)|Red Yoshi]]
!colspan="2"|[[Yoshi (species)|Blue Yoshi]]{{footnote|main|1}} <small>(added in Ver. 2.0.0)</small>
!colspan="3"|[[Yoshi (species)|Blue Yoshi]]
!colspan="2"|[[Yoshi (species)|Yellow Yoshi]]{{footnote|main|1}} <small>(added in Ver. 2.0.0)</small>
 
|-
|-
|colspan="2"|[[File:SMR Red Yoshi.jpg|center|100x100px]]
|colspan="3"|[[File:SMR Red Yoshi.jpg|center|100x100px]]
|colspan="2"|[[File:SMR Blue Yoshi.jpg|center|100x100px]]
|colspan="3"|[[File:SMR Blue Yoshi.jpg|center|100x100px]]
|colspan="2"|[[File:SMR Yellow Yoshi.jpg|center|100x100px]]
|-
|-
|colspan="2"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Red Toads.''"
|colspan="3"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Red Toads.''"
|colspan="2"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Blue Toads.''"
|colspan="3"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Blue Toads.''"
|colspan="2"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Yellow Toads.''"
 
|-
|-
!colspan="3"|[[Yoshi (species)|Purple Yoshi]]{{footnote|main|1}} <small>(added in Ver. 2.0.0)</small>
!colspan="3"|[[Yoshi (species)|Purple Yoshi]]
!colspan="3"|[[Princess Daisy|Daisy]] <small>(added in Ver. 3.0.4)</small>
!colspan="3"|[[Yoshi (species)|Yellow Yoshi]]
|-
|-
|colspan="3"|[[File:SMR Purple Yoshi.jpg|center|100x100px]]
|colspan="3"|[[File:SMR Purple Yoshi.jpg|center|100x100px]]
|colspan="3"|[[File:Daisy MP10.png|center|100x100px]]
|colspan="3"|[[File:SMR Yellow Yoshi.jpg|center|100x100px]]
|-
|-
|colspan="3"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Purple Toads.''"
|colspan="3"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Purple Toads.''"
|colspan="3"|"''A lively princess from Sarasaland. She can reach great heights with her double jump.''"
|colspan="3"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Yellow Toads.''"
|}
|}
{{footnote|note|1|Only one Yoshi color appears in each Remix 10 area.}}
</center>
 
{{footnote|note|1|Only one Yoshi color will appear in each Remix 10 area.}}
====Unlocking criteria====
====Unlocking criteria====
Since the later five worlds of World Tour, and by extension Yellow and Purple Toads, are exclusive to the full version of the game, only Mario, Toad, Blue Yoshi, and Princess Daisy can be unlocked in the free version.
Since the later 5 worlds of World Tour, and by extension Yellow and Purple Toads, are exclusive to the full version of the game, only Mario, Toad, Blue Yoshi, and Princess Daisy can be unlocked in the free version.
{|class="wikitable"style="margin:auto;width:60em;max-width:100%;text-align:center"
{|class="wikitable"style="margin:auto;width:60em;max-width:100%;text-align:center"
|-
|-
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|-
|-
!Luigi
!Luigi
|Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock [[Mario Bros.' House|Luigi's House]], which costs 1000 coins to purchase. Then place the building.<br>Can also be unlocked instantly as a gift when purchasing the full game, through an in-game limited-time special offer.<ref>[https://i.imgur.com/8epsQKX.png Luigi special offer information]; [https://i.imgur.com/aIAIA1t.png Purchase screen, with special offer]</ref>
|Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock Luigi's House, which costs 1000 coins to be built.<br>Can also be unlocked instantly as a gift when purchasing the full game, through an in-game limited-time special offer.<ref>[https://i.imgur.com/8epsQKX.png Luigi special offer information]; [https://i.imgur.com/aIAIA1t.png Purchase screen, with special offer]</ref>
|-
|-
!Peach
!Princess Peach
|Play through all of World Tour mode and rescue her from Bowser.
|Play through all of World Tour mode and rescue her from Bowser.
|-
!Princess Daisy
|Play through Area 30 in Remix 10 mode to help find her and bring her back.
|-
|-
!Toad  
!Toad  
|Connect the game to a Nintendo Account, redeem the Toad reward on [[My Nintendo]], then access the [[Gift Box]].
|Connect the game to a [[My Nintendo]] account, where the reward can then be redeemed.
|-
|-
!Toadette
!Toadette
|Recruit 200 of each Toad color through Toad Rally to unlock [[Toad House|Toadette's House]], which costs 1000 coins to purchase. Then place the building.
|Recruit 200 of each Toad color through Toad Rally to unlock Toadette's House, which costs 1000 coins to be built.
|-
|-
!Yoshi
!Yoshi
|Recruit 30 Red Toads and 30 Yellow Toads through Toad Rally to unlock [[Yoshi's House]], which costs 1000 coins to purchase. Then place the building.
|Recruit 30 Red Toads and 30 Yellow Toads through Toad Rally to unlock Yoshi's House, which costs 1000 coins to be built.
|-
|-
!Red Yoshi
!Blue Yoshi
|Recruit 1000 Yellow Toads and 9999 total Toads through Toad Rally to unlock Red Yoshi's House, which costs 50000 coins to purchase. Then place the building.
|Recruit 50 Red Toads and 50 Blue Toads through Toad Rally to unlock Blue Yoshi's House, which costs 800 coins to be built.
|-
|-
!Blue Yoshi
!Purple Yoshi
|Recruit 50 Red Toads and 50 Blue Toads through Toad Rally to unlock Blue Yoshi's House, which costs 800 coins to purchase. Then place the building.
|Recruit 150 Blue Toads, 150 Green Toads, and 100 Purple Toads through Toad Rally to unlock Purple Yoshi's House, which costs 3000 coins to be built.
|-
|-
!Yellow Yoshi
!Yellow Yoshi
|Recruit 300 Blue Toads, 300 Green Toads, and 200 Purple Toads through Toad Rally to unlock Yellow Yoshi's House, which costs 5000 coins to purchase. Then place the building.
|Recruit 300 Blue Toads, 300 Green Toads, and 200 Purple Toads through Toad Rally to unlock Yellow Yoshi's House, which costs 5000 coins to be built.
|-
|-
!Purple Yoshi
!Red Yoshi
|Recruit 150 Blue Toads, 150 Green Toads, and 100 Purple Toads through Toad Rally to unlock Purple Yoshi's House, which costs 3000 coins to purchase. Then place the building.
|Recruit 1000 Yellow Toads and 9999 total Toads through Toad Rally to unlock Red Yoshi's House, which costs 50000 coins to be built.
|-
!Daisy
|Play through Area 30 in Remix 10 mode to help find her and bring her back.
|}
|}


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|}
|}


==Enemies and obstacles==
==Enemies==
===Enemies===
Once [[Mario]] defeats an enemy for the first time, it is added to the notebook. If Mario defeats a certain amount of the same kind of enemy, they will level up and drop more coins than usual when defeated in Toad Rally.
The characters in this category aim to prevent the player from achieving their goal, by inflicting damage upon the player character. Enemies can do this by touching the player, and some enemies additionally attack by throwing objects such as [[Spike Ball]]s and [[wrench]]es. While in past ''Super Mario'' games, many enemies can walk into the player to damage them, [[Vaulting]] prevents a number of them from dealing damage in this way because the player will jump over them automatically. Some enemies react to the player, moving in various ways depending on how the player approaches. The player can choose to go around enemies, or defeat them by jumping then landing on their head: the latter is called [[stomp]]ing. Stomping on enemies is encouraged, since defeating enemies grants beneficial coins. By default, the player character does a short jump when they stomp an enemy. By stomping on an enemy while holding a press on the screen, the player can leap higher than normal and potentially reach beneficial items they cannot otherwise.
 
Certain enemies sparkle, and a subset of them have a golden glow. Defeating such an enemy causes it to drop a number of coins onto the ground in addition to the coins defeating that enemy normally grants. Some enemies can be found carrying color coins or Bonus Medals, which means the item moves to match the enemy. This makes collecting the coin more difficult.
 
Defeating enemies grants a single coin by default. Additional coins when multiple enemies are defeated by the same move, with the second enemy granting two coins and every further enemy granting four coins. In Toad Rally, this is further modified by enemy leveling and being in a Coin Rush.
 
Many enemies have special traits about them that make them more difficult to evade or attack. Some enemies are covered in spikes, so jumping on them or using one of the jumping attacks hurts the player. Additionally, landing on this kind of enemy does not let the player jump off. Yoshi, as stated prior, can bounce from these kinds of enemies but not jump off them. Some enemies cannot be defeated without special maneuvers, like [[Boo]], and still other enemies cannot be defeated by the player alone, like [[Lava Bubble]]s. If the player collects a [[Super Star]], they become invincible and can temporarily defeat any enemy they touch while being immune to damage. This also allows the player to defeat many enemies that cannot be defeated otherwise, such as a Lava Bubble.
 
If an enemy leaves the screen, if the player uses a [[bubble]] to retreat far away from from that enemy's initial position and then returns, the enemy will appear again. This continues to occur until the enemy is defeated, which makes it stop reappearing. This means that the player cannot repeatedly defeat the same enemy to earn coins.
 
Two of the listed enemies, [[Bowser]] and [[Boom Boom]], are bosses. Bosses are a more complex kind of enemy. They have more than one attack or way to move, and are defeated using methods specific to them. More pertinently, while defeating enemies is optional, defeating bosses is required. This is because a course with a boss in it can only be completed by defeating that boss. Boom Boom is further special because while fighting him the game allows the player to switch directions as though they are in a Tower.
 
When the player defeats an enemy for the first time, it is added to the Notebook. Enemies can be [[Level up|leveled up]] by defeating certain amounts of that kind of enemy in World Tour and Toad Rally. When this happens, the enemy grants extra coins when it is defeated in Toad Rally. Each additional level requires defeating more enemies than the prior level, and enemies can only be leveled up three times. The first level makes the enemy grant one more coin, the second level makes the enemy grant two more coins, and the third level makes the enemy grant three more coins. This increase in coins is a flat bonus, as Coin Rush does not affect these coins. The Notebook tracks the total number of each kind of enemy that is defeated, even when they are at the maximum level. Certain enemies cannot be leveled up. The Notebook does not track the total number of times such enemies have been defeated.
{|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"  
{|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"  
!Image
!Image
!Name
!Name
!Notebook description
!Notebook Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align="center"|[[File:NSMBDS Goomba Artwork.png|60px]]
|align="center"|[[File:NSMBDS Goomba Artwork.png|60px]]
![[Goomba]]
![[Goomba]]
|"''This bad guy seems to show up just about everywhere. Vault over it, or go ahead and stomp it flat!''"
|"''This bad guy seems to show up just about everywhere. Vault over it, or go ahead and stomp it flat!''"
|align="center"|[[How to Play]]
|align="center"|[[Secret Course 27]]
|-
|-
|align="center"|[[File:NSMB Green Koopa Troopa Artwork.png|60px]]
|align="center"|[[File:NSMB Green Koopa Troopa Artwork.png|60px]]
![[Koopa Troopa|Green Koopa Troopa]]
![[Koopa Troopa|Green Koopa Troopa]]
|"''One of the members of the infamous [[Bowser's Minions|Koopa Troop]], its [[Green Shell|shell]] can be kicked after this foe has been stomped.''"
|"''One of the members of the infamous [[Koopa Troop]], its [[Green Shell|shell]] can be kicked after this foe has been stomped.''"
|align="center"|[[How to Play]]
|align="center"|[[Secret Course 26]]
|-
|-
|align="center"|[[File:Piranha Plant - New Super Mario Bros.png|60px]]
|align="center"|[[File:Piranha Plant - New Super Mario Bros.png|60px]]
![[Piranha Plant]]
![[Piranha Plant]]
|"''This dangerous plant hides in pipes. It's kind of shy, so it won't come out if you're nearby.''"
|"''This dangerous plant hides in pipes. It's kind of shy, so it won't come out if you're nearby.''"
|align="center"|[[Wall-Kicking It Underground]]
|align="center"|[[Secret Course 21]]
|-
|-
|align="center"|[[File:Paratroopa NSMB artwork.png|60px]]
|align="center"|[[File:Paratroopa NSMB artwork.png|60px]]
![[Koopa Paratroopa]]
![[Koopa Paratroopa]]
|"''This Koopa Troopa is rocking some wings, so it can fly. It's still weak to being stomped, though.''"
|"''This Koopa Troopa is rocking some wings, so it can fly. It's still weak to being stomped, though.''"
|align="center"|[[Paratroopas in Mushroom Valley]]
|align="center"|[[Secret Course 27]]
|-
|-
|align="center"|[[File:MP8 DryBones.png|60px]]
|align="center"|[[File:MP8 DryBones.png|60px]]
![[Dry Bones]]
![[Dry Bones]]
|"''This bunch of bones was once a turtle. Stomping it will make it crumble, but it'll pop back up after a bit.''"
|"''This bunch of bones was once a turtle. Stomping it will make it crumble, but it'll pop back up after a bit.''"
|align="center"|[[Bowser's Castle Hangout]]
|align="center"|[[Secret Course 19]]
|-
|-
|align="center"|[[File:Lava Bubble SMR.png|60px]]
|align="center"|[[File:Lava Bubble SMR.png|60px]]
![[Lava Bubble]]*
![[Lava Bubble]]*
|"''An enemy that leaps up from lava. Some of these guys can jump really high into the air!''"
|"''An enemy that leaps up from lava. Some of these guys can jump really high into the air!''"
|align="center"|[[Bowser's Castle Hangout]]
|align="center"|[[Fire Bar Castle! Youch!]]
|-
|-
|align="center"|[[File:Stretch SMR.png|60px]]
|align="center"|[[File:Stretch SMR.png|60px]]
![[Stretch]]*
![[Stretch]]*
|"''This ghost really likes sticking to blocks, suddenly appearing and disappearing as it moves randomly.''"
|"''This ghost really likes sticking to blocks, suddenly appearing and disappearing as it moves randomly.''"
|align="center"|[[Ghost-Door Deception]]
|align="center"|[[Fishing Boo Taunts You]]
|-
|-
|align="center"|[[File:Boo Artwork - Mario Party Island Tour.png|60px]]
|align="center"|[[File:Boo Artwork - Mario Party Island Tour.png|60px]]
![[Boo]]*
![[Boo]]*
|"''A shy ghost, this bad guy will stop moving if you look at it. You can defeat it by jumping over it with a backflip.''"
|"''A shy ghost, this bad guy will stop moving if you look at it. You can defeat it by jumping over it with a backflip.''"
|align="center"|[[Ghost-Door Deception]]
|align="center"|[[Secret Course 01]]
|-
|-
|align="center"|[[File:KoopatroopaNSMBU.png|60px]]
|align="center"|[[File:KoopatroopaNSMBU.png|60px]]
![[Koopa Troopa|Red Koopa Troopa]]
![[Koopa Troopa|Red Koopa Troopa]]
|"''This red-shelled foe won't just walk off a cliff, but the [[Red Shell|shell]] still endangers other enemies if kicked.''"
|"''This red-shelled foe won't just walk off a cliff, but the [[Red Shell|shell]] still endangers other enemies if kicked.''"
|align="center"|[[Paratroopas in Mushroom Valley]]
|align="center"|[[Secret Course 27]]
|-
|-
|align="center"|[[File:BulletBillMK8.png|80px]]
|align="center"|[[File:BulletBillMK8.png|80px]]
![[Bullet Bill]]
![[Bullet Bill]]
|"''A bullet-shaped foe that flies straight through the air. You can vault over it in this game!''"
|"''A bullet-shaped foe that flies straight through the air. You can vault over it in this game!''"
|align="center"|[[Sky-High Lifts and Leaps!]]
|align="center"|[[Secret Course 08]]
|-
|-
|align="center"|[[File:Swoop SMR.png|60px]]
|align="center"|[[File:Swoop SMR.png|60px]]
![[Swoop]]
![[Swoop]]
|"''This foe will swoop down from above. Stomping it can send you flying waaay up high!''"
|"''This foe will swoop down from above. Stomping it can send you flying waaay up high!''"
|align="center"|[[Treasure-Hoarding Swoops]]
|align="center"|[[Secret Course 25]]
|-
|-
|align="center"|[[File:Cannonball SMR.png|80px]]
|align="center"|[[File:Cannonball SMR.png|80px]]
![[Cannonball]]
![[Cannonball]]
|"''A projectile fired from a [[cannon]], it travels slowly in the air. Its smooth surface can easily be stepped on.''"
|"''A projectile fired from a [[cannon]], it travels slowly in the air. Its smooth surface can easily be stepped on.''"
|align="center"|[[Airship Cannons...Fire!]]
|align="center"|[[Secret Course 10]]
|-
|-
|align="center"|[[File:Ninji SMR.png|60px]]
|align="center"|[[File:Ninji SMR.png|60px]]
![[Ninji]]
![[Ninji]]
|"''This enemy leaps and jumps like a ninja. Oddly, these guys are also pretty good at operating [[airship]]s...''"
|"''This enemy leaps and jumps like a ninja. Oddly, these guys are also pretty good at operating [[airship]]s...''"
|align="center"|[[Airship Cannons...Fire!]]
|align="center"|[[Secret Course 09]]
|-
|-
|align="center"|[[File:NSMBW Spiny Artwork.png|60px]]
|align="center"|[[File:NSMBW Spiny Artwork.png|60px]]
![[Spiny]]<br><small>''See also:'' [[Big Spiny]]</small>
![[Spiny]]<br><small>''See also:'' [[Big Spiny]]</small>
|"''This sharp enemy is no good for hugs. Spinies in the desert are a bit bigger too...''"
|"''This sharp enemy is no good for hugs. Spinies in the desert are a bit bigger too...''"
|align="center"|[[Lakitu's Revenge]]<br>(small)<br>[[Big Spiny Blitz]]<br>(big)
|align="center"|[[Lakitu's Revenge]]<br>(small)<br>[[Secret Course 26]]<br>(big)
|-
|-
|align="center"|[[File:NSMBDS Lakitu Artwork.png|60px]]
|align="center"|[[File:NSMBDS Lakitu Artwork.png|60px]]
![[Lakitu]]*
![[Lakitu]]*
|"''This nimble foe rides a cloud and hurls coins and Spinies. Defeat him or he'll keep following you.''"
|"''This nimble foe rides a cloud and hurls coins and Spinies. Defeat him or he'll keep following you.''"
|align="center"|[[Big Spiny Blitz]]
|align="center"|[[Lakitu's Revenge]]
|-
|-
|align="center"|[[File:Bull's-Eye Bill SMR.png|80px]]
|align="center"|[[File:Bull's-Eye Bill SMR.png|80px]]
![[Bull's-Eye Bill]]
![[Bull's-Eye Bill]]
|"''A friend of Bullet Bill, this foe will try to seek you out from behind. You can jump over it with careful timing.''"
|"''A friend of Bullet Bill, this foe will try to seek you out from behind. You can jump over it with careful timing.''"
|colspan="2"align=center|[[Bullet Bill Barrage]]
|-
|-
|align="center"|[[File:NSMBDS Buzzy Beetle Artwork.png|60px]]
|align="center"|[[File:NSMBDS Buzzy Beetle Artwork.png|60px]]
![[Buzzy Beetle]]
![[Buzzy Beetle]]
|"''This black turtle is protected by a tough shell. It'll sometimes walk on the ceiling, falling on foes below.''"
|"''This black turtle is protected by a tough shell. It'll sometimes walk on the ceiling, falling on foes below.''"
|align="center"|[[Danger High and Low]]
|align="center"|[[Secret Course 11]]
|-
|-
|align="center"|[[File:NSMBU Fuzzy Artwork.png|60px]]
|align="center"|[[File:NSMBU Fuzzy Artwork.png|60px]]
![[Fuzzy]]
![[Fuzzy]]
|"''This black-colored foe moves along railings. Its body is covered in spikes and is basically unstompable.''"
|"''This black-colored foe moves along railings. Its body is covered in spikes and is basically unstompable.''"
|align="center"|[[Lakitu's Revenge]]
|align="center"|[[Secret Course 12]]
|-
|-
|align="center"|[[File:NSMBU Pokey Artwork.png|50px]]
|align="center"|[[File:NSMBU Pokey Artwork.png|50px]]
![[Pokey]]
![[Pokey]]
|"''This spiky cactus will wobble its way toward you. Painful to touch, it can be defeated by a kicked shell.''"
|"''This spiky cactus will wobble its way toward you. Painful to touch, it can be defeated by a kicked shell.''"
|align="center"|[[Pokey Vaulting]]
|align="center"|[[Secret Course 24]]
|-
|-
|align="center"|[[File:Spike NSMBW Artwork.png|100px]]
|align="center"|[[File:Spike NSMBW Artwork.png|100px]]
![[Spike]]
![[Spike]]
|"''This hardworking turtle has a very small shell. It spits up metal balls that it'll throw at its enemies.''"
|"''This hardworking turtle has a very small shell. It spits up metal balls that it'll throw at its enemies.''"
|align="center"|[[Land of Spikes]]
|align="center"|[[Secret Course 13]]
|-
|-
|align="center"|[[File:NSMBW Rocky Wrench Artwork.png|100px]]
|align="center"|[[File:NSMBW Rocky Wrench Artwork.png|100px]]
![[Rocky Wrench]]
![[Rocky Wrench]]
|"''This guy serves as an engineer on an airship. It'll pop up and throw a wrench at you from time to time.''"
|"''This guy serves as an engineer on an airship. It'll pop up and throw a wrench at you from time to time.''"
|colspan="2"align=center|[[Throwing It All Overboard]]
|-
|-
|align="center"|[[File:BobombNSMBU.png|60px]]
|align="center"|[[File:BobombNSMBU.png|60px]]
![[Bob-omb]]*
![[Bob-omb]]*
|"''This Bowser minion looks like it could blow at any moment. Stomp it and it'll go flying quickly away. Phew!''"
|"''This Bowser minion looks like it could blow at any moment. Stomp it and it'll go flying quickly away. Phew!''"
|align="center"|[[Bowser's Bob-ombing Run]]
|align="center"|[[Secret Course 15]]
|-
|-
|align="center"|[[File:Boom Boom SMR.png|100px]]
|align="center"|[[File:Boom Boom SMR.png|100px]]
![[Boom Boom]]*
![[Boom Boom]]*
|"''This enemy defends the airship with all its might. It likes to fight by trying to ram you while whirling its arms.''"
|"''This enemy defends the airship with all its might. It likes to fight by trying to ram you while whirling its arms.''"
|align="center"|[[Airship Cannons...Fire!]]
|align="center"|[[VS Boom Boom]]
|-
|-
|align="center"|[[File:BowserMP8.png|100px]]
|align="center"|[[File:BowserMP8.png|100px]]
![[Bowser]]*<br><small>''See also:'' [[Impostor Bowser|Fake Bowser]]**</small>
![[Bowser]]*
|"''This evil king likes to wreck the [[Mushroom Kingdom]]. He waits for Mario inside each of the castles he's built.''"
|"''This evil king likes to wreck the [[Mushroom Kingdom]]. He waits for Mario inside each of the castles he's built.''"
|align="center"|[[Bowser's Castle Hangout]]<br>(fake)<br>[[Bowser's Bob-ombing Run]]<br>(real)
|align="center"|[[VS Bowser]]
|-
|-
|align="center"|[[File:Goombrat MPSR solo.png|60px]]
|align="center"|[[File:Goombrat MPSR solo.png|60px]]
![[Goombrat]]*<br><small>''See also:'' [[Kodeka Kakibō]]</small>
![[Goombrat]]*<br><small>''See also:'' [[Big Goombrat]]</small>
|"''This enemy enjoys going for strolls in the forest. Vault over it, or just give it a good ol' stomp!''"
|"''This enemy enjoys going for strolls in the forest. Vault over it, or just give it a good ol' stomp!''"
|align="center"|[[Scuttlebug Forest]]<br>(small)<br>[[Secret Course 17]]<br>(big)
|align="center"|[[Secret Course 17]]<br>(small)<br>[[Secret Course 17]]<br>(big)
|-
|-
|align="center"|[[File:Scaredy Rat SMR.png|60px]]
|align="center"|[[File:Scaredy Rat SMR.png|60px]]
![[Scaredy Rat]]*
![[Scaredy Rat]]*
|"''This foe lives in groups in towers. If you defeat one the rest will panic and scatter!''"
|"''This foe lives in groups in towers. If you defeat one the rest will panic and scatter!''"
|colspan="2"align=center|[[Scaredy Rat Race]]
|-
|-
|align="center"|[[File:SMR Art - Scuttlebug.png|60px]]
|align="center"|[[File:SMR Art - Scuttlebug.png|60px]]
![[Scuttlebug]]*
![[Scuttlebug]]*
|"''This foe hangs from branches in forests. They collect things like mushrooms and coins in their webs.''"
|"''This foe hangs from branches in forests. They collect things like mushrooms and coins in their webs.''"
|align="center"|[[Scuttlebug Forest]]
|align="center"|[[Secret Course 25]]
|-
|-
|align="center"|[[File:SMR Fishin Boo.png|60px]]
|align="center"|[[File:SMR Fishin Boo.png|60px]]
![[Fishing Boo]]*
![[Fishing Boo]]*
|"''A ghost that rides a cloud looking for a good fishin' spot. They dangle items from their rods.''"
|"''A ghost that rides a cloud looking for a good fishin' spot. They dangle items from their rods.''"
|align="center"|[[Fishing Boo Taunts You]]
|align="center"|[[Secret Course 19]]
|-
|-
|align="center"|[[File:SMR Poison Bubble.png|60px]]
|align="center"|[[File:SMR Poison Bubble.png|60px]]
![[Poison Bubble]]*
![[Poison Bubble]]*
|"''A poison bubble known to leap out of swamps. It's too dangerous to even think of touching!''"
|"''A poison bubble known to leap out of swamps. It's too dangerous to even think of touching!''"
|colspan="2"align=center|[[Spike Bar Jungle]]
|-
|-
|align="center"|[[File:SMR River Piranha.png|60px]]
|align="center"|[[File:SMR River Piranha.png|60px]]
![[River Piranha Plant]]*
![[River Piranha Plant]]*
|"''This may look like a regular Piranha Plant, but they can move objects by blowing on them.''"
|"''This may look like a regular Piranha Plant, but they can move objects by blowing on them.''"
|colspan="2"align=center|[[Spike Bar Jungle]]
|}
|}
<small>*This enemy cannot be leveled up.</small><br><small>**Defeating fake Bowser counts as the enemy that was revealed instead of Bowser.</small>
<small>*This enemy cannot be leveled up.</small>


===Obstacles===
===Obstacles===
Obstacles are various characters and objects that also try to inflict damage on the player. Some of these will inflict damage just by touching them, while others can be touched but have an attack that does inflict damage. For the most part, obstacles cannot be defeated. (Spike Balls and Wrenches can be defeated using a Super Star, and grant the player coins for doing so like enemies do.) Note that enemies do not interact with obstacles in the same way the player does. While Mario gets hurt when he touches the fire of a [[Burner]] or a [[Spike Trap]] in general, enemies do not. Not all of these characters and objects are able to be stood on, the ones that can be stood on are noted in short hand as being "solid". Obstacles do not have a listing in the Notebook.
Obstacles are not included in the notebook as they cannot be defeated.
{|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"  
{|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"  
!Image
!Image
!Name
!Name
!Description
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align="center"|[[File:SMR Burner.png|100px]]
|align="center"|[[File:SMR Burner.png|100px]]
![[Burner]]
![[Burner]]
|A solid and safe metal block that emits a column of dangerous flames for a few seconds, then stops for a few seconds. A wisp of fire can be seen just before they begin to attack.
|''A metal block that emits a column of flames for a few seconds, then stops for a few seconds.''
|align="center"|[[Firing the Airship's Burners]]
|align="center"|[[Airship Armada]]
|-
|align="center"|[[File:Cannonball SMR.png|100px]]
![[Cannon]]
|Solid cannons that are safe to touch. They shoot cannonballs at regular intervals, which are neither.
|align="center"|[[Airship Cannons...Fire!]]
|align="center"|[[Secret Course 10]]
|-
|-
|align="center"|[[File:SMR Fire Bar.png|100px]]
|align="center"|[[File:SMR Fire Bar.png|100px]]
![[Fire Bar]]
![[Fire Bar]]
|A rod of made of harmful fireballs that are not solid, which rotates around a solid and safe central block. They can rotate in either direction. Multiple Fire Bars can rotate around the same block, each of them rotating in the same direction.
|''A rod of made of fireballs that rotates around a central block. Multiple Fire Bars can rotate around the same block.''
|align="center"|[[Fire Bar Castle! Youch!]]
|align="center"|[[Secret Course 23]]
|-
|-
|align="center"|[[File:SMR Flame Ring.png|80px]]
|align="center"|[[File:SMR Flame Ring.png|80px]]
![[Fire Chain]]
![[Fire Chain]]
|A ring made of dangerous fire that Mario can jump through. Doing so safely is a stylish move. The fire is not solid. Some Fire Chains have coins or [[Super Mushroom]]s suspended within them.
|''A ring made of Fire that Mario can jump through. Some Fire Chains have coins or [[Super Mushroom]]s suspended within them.''
|align="center"|[[Rings of Fire!]]
|align="center"|[[Secret Course 14]]
|-
|-
|align="center"|[[File:SMR Grinder.png|100px]]
|align="center"|[[File:SMR Grinder.png|100px]]
![[Grinder]]
![[Grinder]]
|A dangerous spinning metal saw blade that can remain stationary or move along a track. They are not solid objects.
|''A spinning metal saw blade that can remain stationary or move along a track.''
|align="center"|[[Cutting-Edge Spire]]
|align="center"|[[Make the Cut!]]
|-
|align="center"|[[File:SMR Castle.png|100px]]
![[Lava]]
|Molten rock found exclusively at the bottom of the screen in every Castle course. Touching it instantly defeats the player, acting as a pit that is harder to escape by [[Wall Jump|wall-jumping]] or [[Edge Climbing|edge-climbing]].
|align="center"|[[Bowser's Castle Hangout]]
|align="center"|[[Secret Course 26]]
|-
|-
|align="center"|[[File:SMR Muncher.png|100px]]
|align="center"|[[File:SMR Muncher.png|100px]]
![[Muncher]]
![[Muncher]]
|Small black plants that constantly bite. While they appear to be enemies, they are identical to Spike Traps and thus cannot be defeated in any way. They are never placed to float in the air and never appear one on top of the other.
|''Small black plants that act similarly to spiked blocks. They cannot be defeated in any way.''
|align="center"|[[Shell Me the Way!]]
|align="center"|[[Secret Course 16]]
|-
|align=center|[[File:SMR Secret Course 17.png|100px]]
![[Poison (obstacle)|Poison]]
|A liquid hazard which is found at the bottom of the screen in some Forest courses. It is identical to lava, defeating the player instantly.
|align="center"|[[Spike Bar Jungle]]
|align="center"|[[Secret Course 17]]
|-
|-
|align="center"|[[File:SMR Spike Bar.png|100px]]
|align="center"|[[File:SMR Spike Bar.png|100px]]
![[Spike Bar]]
![[Spike Bar]]
|A rod of made of harmful spiky balls that are not solid, which rotates around a solid and safe central block. Identical to Fire Bars, except that these use spikes which means Yoshis react differently to them.
|''A rod of made of spiky balls that rotates around a central block. Multiple Spike Bars can rotate around the same block.''
|colspan="2"align=center|[[Spike Bar Jungle]]
|-
|align="center"|[[File:SMR Spike Trap.png|100px]]
![[Spike Trap]]
|Solid pointy obstacles that damage the player. They are still platforms, and certain courses have sections where the player is encouraged to walk across or wall-jump from these.
|align=center|[[Shell Me the Way!]]
|align=center|[[Slope to Success]]
|-
|-
|align="center"|[[File:SMR Spike Ball.png|75px]]
|align="center"|[[File:SMR Spike Ball.png|75px]]
![[Spike Ball|Spiked Ball]]<br><small>''See also:'' [[Giant Spiked Ball]]</small>
![[Spike Ball|Spiked Ball]]
|A rolling ball covered in spikes. Functionally similar to enemies, though they can only be defeated with a Super Star. They can be thrown by [[Spike]]s or Bowser's [[Koopa Clown Car]]. The latter can throw large ones. They roll forward over anything, even up slopes, but drop when there is no ground beneath them. If they collide with walls or each other, they reverse direction. If the Spike that threw one is defeated, the Spiked Ball will vanish.
|''A rolling ball covered in spikes. They can be thrown by [[Spike]]s or Bowser's [[Koopa Clown Car]].''
|align="center"|[[Land of Spikes]]<br>(small)<br>[[Bowser's Bob-ombing Run]]<br>(big)
|align="center"|[[Secret Course 13]]<br>(small)<br>[[Bowser's Bob-ombing Run]]<br>(big)
|-
|align="center"|[[File:No image.png|100px]]
![[Wrench]]
|Spanners thrown by certain [[Rocky Wrench]]es. Functionally similar to enemies, though they can only be defeated with a Super Star. They fly in a straight line and go through walls. If the Rocky Wrench that threw one is defeated, the Wrench will vanish.
|colspan="2"align=center|[[Throwing It All Overboard]]
|}
|}


==Items and objects==
==Items and objects==
<gallery widths=80px heights=60px class=rawsize>
{|cellspacing=0 border=1 width=50% cellpadding=3 style="border-collapse:collapse;text-align: center; align=center}
File:NSMBU Coin Artwork.png|[[Coin]]
|width=10%|[[File:NSMBU Coin Artwork.png|40px]]||width=5%|[[Coin]]
File:Pink Challenge Coin.png|[[Pink Coin (Super Mario Run)|Pink Coin]]
|width=10%|[[File:Pink Challenge Coin.png|45px]]||width=5%|[[Pink Coin (Super Mario Run)|Pink Coin]]
File:Super Mario Run - Purple Challenge Coin.png|[[Purple Coin]]
File:SMR Screenshot - Black Coin Results.png|[[Black Coin]]
File:NSMBU Mushroom Artwork.png|[[Super Mushroom]]
File:NSMBU Super Star Artwork.png|[[Super Star]]
File:Coin Rush Star.png|[[Coin Rush Star]]
File:Blue Coins SMR.png|[[Blue Coin]]
File:SMM-NSMBU-Key.png|[[Key]]
File:Question Block NSMB.png|[[? Block]]
File:SMR BonusQuestionBlock.png|[[Bonus ? Block]]
File:NSMBW Brick Block Artwork.png|[[Brick Block]]
File:Bubble SMR.png|[[Bubble]]
File:Dotted Line Blocks SMR.png|[[Dotted-Line Block]]
File:Pause Block (Untouched).png|[[Pause Block]]
File:Time Block.png|[[Time Block]]
File:LongJumpBlock.png|[[Long Jump Block]]
File:BackflipBlock.png|[[Backflip Block]]
File:Warp Pipe - 2D shaded.png|[[Warp Pipe]]
File:Checkpoint Flag SMR.png|[[Checkpoint Flag]]
File: Goal Pole SMR.png|[[Goal Pole]]
File:Axe SMR.png|[[Axe]]
File:P-Switch NSMB2.png|[[P Switch]]
File:Red Block.png|[[Red Block]]
File:! Switch SMR.png|[[! Switch]]
File:NSMBW Dash Coin Sprite.png|[[Hidden Coin]]
File:Red Ring.png|[[Red Ring]]
File: Red Coin SMR.png|[[Red Coin]]
File:Cannon SMR.png|[[Cannon]]
File: Lift SMR.png|[[Lift]]
File:DoorNSMBU.png|[[Warp Door|Door]]
File:Key Door SMR.png|[[Key Door]]
File: Springboard.png|[[Trampoline]]
File:Gift Box SMR.png|[[Gift Box]]
File:SMR BonusMedal.png|[[Bonus Medal]]
File:SMBW Wonder Flower.png|[[Wonder Flower]]<ref group=nb name="SMBW">Seen only during the ''[[Super Mario Bros. Wonder]]'' event from December 20, 2023 to March 15, 2024.</ref>
File:SMBW flower coin.png|[[Flower coin]]<ref group=nb name="SMBW" />
</gallery>
 
===Notes===
<references group=nb/>
 
==Nintendo Account==
''Super Mario Run'' supports linking a [[Nintendo Account]]. With a Nintendo Account linked, the game's save data is kept with Nintendo even when the app is deleted, and can be transferred across devices. However, this transfer only allows for save data to be played on one device at a time, and does not include if the game has or has not been purchased. As with many app, the full game purchase can be restored via the menu, as long as the operating system is the same on both devices. Also, save data cannot be unlinked or switched to a different Nintendo Account. Deactivating and deleting the Nintendo Account also deletes ''Super Mario Run''{{'}}s save data, though if the account is reactivated before deletion the save data becomes available again.
 
With an account linked, the game uses the account's [[Mii]] as a player icon. It also includes customization performed in ''{{wp|Miitomo}}''.
 
If a player has a linked Nintendo Account, a random course is accessible each day even if the game has not been purchased. This excludes courses in World 1, World 6, World Star, and all Castle and Airship courses.
 
==Menu==
===Friend List===
The Friend List allows the player to view their Player Record, the Player Records of all their friends, visits their friends' kingdoms, and challenge friends to Friendly Runs. For each person, the Friend List itself displays their name, player icon, the character they have selected, the number of Toads in their kingdom, and if that player has every Pink Coin, Purple Coin, or Black Coin.
 
The Player Record goes much more in-depth. The name and player icon are displayed at the top, then a number of statistics in a number of categories can be accessed. The first is a general group, while the others are for each of the side scrolling platforming modes. Some qualifiers have been added to this listing of the statisitcs to clarify what is being tracked.
 
*General
**Coins (Total obtained)
**Toads (current population, applies to all further Toad listings)
**Red Toads
**Blue Toads
**Green Toads
**Purple Toads
**Yellow Toads
*World Tour
**Top Course Cleared
**Pink Coins
**Purple Coins
**Black Coins
**★Pink Coins
**★Purple Coins
**★Black Coins
*Toad Rallies
**Toad Rallies Raced
**Wins
**Consecutive Wins (greatest streak)
*Remix 10
**Current Area
**Courses Played (only updates when a run is completed)
**Bonus Medals (only updates when a run is completed)
 
A player with their Nintendo Account linked to ''Super Mario Run'' can further see any of their Friends in the Nintendo Account system that have linked their accounts to the game in the Friend List. This allows them to quickly send and receive invites.
 
===My Nintendo===
[[File:SMR My Nintendo Rewards.png|thumb|The My Nintendo rewards page]]
With a Nintendo Account linked, players can access ''Super Mario Run'' missions and rewards on [[My Nintendo]]. The missions for ''Super Mario Run'' are tied to tasks in the game, and reward ''Super Mario Run'' Platinum Points instead of regular Platinum Points. Certain missions can only be completed once, while others can be completed repeatedly.  Completing one makes a notification appear in the game. The rewards are items that are sent to the Gift Box in the game, where they can be claimed at any point. They can be earned by redeeming Platinum Points for them. However, only regular Platinum Points and ''Super Mario Run'' Platinum Points can be used for these rewards. A number of rewards are items that cannot be obtained through normal gameplay. ''Super Mario Run'' has a limited web browser that can access My Nintendo for the Nintendo Account linked to its user data.
 
====Missions====
{| class="wikitable sortable"
! Mission !! ''Super Mario Run'' Platinum Points reward
|-
| ''Play Toad Rally (daily)''* || 10
|-
| ''Win 3 times in Toad Rally (weekly: 12 a.m. Monday to 11:59 p.m. Sunday)''* || 50
|-
| ''Link Super Mario Run to your Nintendo Account'' || 100
|-
| ''Add your first friend'' || 100
|-
| ''Add 5 friends'' || 100
|-
|-
| ''Add 10 friends'' || 100
|width=10%|[[File:Super Mario Run - Purple Challenge Coin.png|45px]]||width=5%|[[Purple Coin]]
|width=10%|[[File:SMR Screenshot - Black Coin Results.png|50px]]||width=5%|[[Black Coin]]
|-
|-
| ''Clear World 1 (full game required)'' || 50
|width=10%|[[File:NSMBU Mushroom Artwork.png|50px]]||width=5%|[[Super Mushroom]]
|width=10%|[[File:NSMBU Super Star Artwork.png|52px]]||width=5%|[[Super Star]]
|-
|-
| ''Clear World 2 (full game required)'' || 50
|width=10%|[[File:Coin Rush Star.png|35px]]||width=5%|[[Coin Rush Star]]
|width=10%|[[File:Blue Coins SMR.png|70px]]||width=5%|[[Blue Coin]]
|-
|-
| ''Clear World 3 (full game required)'' || 50
|width=10%|[[File:SMM-NSMBU-Key.png|25px]]||width=5%|[[Key]]
|width=10%|[[File:Question Block NSMB.png|45px]]||width=5%|[[? Block]]
|-
|-
| ''Clear World 4 (full game required)'' || 50
|width=10%|[[File:SMR BonusQuestionBlock.png|70px]]||width=5%|[[Bonus ? Block]]
|width=10%|[[File:NSMBW Brick Block Artwork.png|45px]]||width=5%|[[Brick Block]]
|-
|-
| ''Clear World 5 (full game required)'' || 50
|width=10%|[[File:Bubble SMR.png|50px]]||width=5%|[[Bubble]]
|width=10%|[[File:Dotted Line Blocks SMR.png|45px]]||width=5%|[[Dotted-Line Block]]
|-
|-
| ''Clear World 6 (full game required)'' || 50
|width=10%|[[File:Pause Block (Untouched).png|35px]]||width=5%|[[Pause Block]]
|}
|width=10%|[[File:Time Block.png]]||width=5%|[[Time Block]]
<small>*Can be completed multiple times at the listed frequency</small>
====Rewards====
{| class="wikitable sortable"
! Reward !! Price !! Redemption limit
|-
|-
| [[Toad]]*|| 0 Platinum Points || N/A (Redeemable 1 time until Ver 1.1.0)
|width=10%|[[File:LongJumpBlock.png]]||width=5%|[[Long Jump Block]]
|width=10%|[[File:BackflipBlock.png]]||width=5%|[[Backflip Block]]
|-
|-
| 1000 [[coin]]|| 60 Platinum Points || N/A
|width=10%|[[File:Warp Pipe - 2D shaded.png|50px]]||width=5%|[[Warp Pipe]]
|width=10%|[[File:Checkpoint Flag SMR.png|40px]]||width=5%|[[Checkpoint Flag]]
|-
|-
| 2000 coins || 100 Platinum Points || N/A
|width=10%|[[File: Goal Pole SMR.png|70px]]||width=5%|[[Goal Pole]]
|width=10%|[[File:Axe SMR.png|38px]]||width=5%|[[Axe]]
|-
|-
| 3000 coins || 140 Platinum Points || N/A
|width=10%|[[File:P-Switch NSMB2.png|45px]]||width=5%|[[P Switch]]
|width=10%|[[File:Red Block.png|25px]]||width=5%|[[Red Block]]
|-
|-
| 5 [[Rally Ticket|Toad Rally Tickets]] || 150 Platinum Points || N/A
|width=10%|[[File:! Switch SMR.png|30px]]||width=5%|[[! Switch]]
|width=10%|[[File:NSMBW Dash Coin Sprite.png]]||width=5%|[[Hidden Coin]]
|-
|-
| 10 Toad Rally Tickets|| 250 Platinum Points || N/A
|width=10%|[[File:Red Ring.png|50px]]||width=5%|[[Red Ring]]
|width=10%|[[File: Red Coin SMR.png|28px]]||width=5%|[[Red Coin]]
|-
|-
| [[List of Kingdom Builder items in Super Mario Run|White Flower Patch]]* || 30 Platinum Points|| Redeemable 99 times
|width=10%|[[File:Cannon SMR.png|50px]]||width=5%|[[Cannon]]
|width=10%|[[File: Lift SMR.png|80px]]||width=5%|[[Lift]]
|-
|-
| [[Brick Block|Block E]]* || 100 Platinum Points || Redeemable 10 times
|width=10%|[[File:DoorNSMBU.png|42px]]||width=5%|[[Warp Door|Door]]
|width=10%|[[File:Key Door SMR.png|42px]]||width=5%|[[Key Door]]
|-
|-
| [[List of Kingdom Builder items in Super Mario Run|Gold Mario Statue]]* || 300 Platinum Points || Redeemable 1 time
|width=10%|[[File: Springboard.png|45px]]||width=5%|[[Trampoline]]
|-
|width=10%|[[File:SMR BonusMedal.png|50px]]||width=5%|[[Bonus Medal]]
| [[List of Kingdom Builder items in Super Mario Run|Gold Bowser Statue]] || 300 Platinum Points || Redeemable 1 time
|-
| [[List of Kingdom Builder items in Super Mario Run|Gold Peach Statue]] || 300 Platinum Points || Redeemable 1 time
|}
|}
<small>*Only obtainable through My Nintendo</small>
==Development==
''Super Mario Run'' was created to reach a wider audience, as iPhones have a larger install base than Nintendo's own devices such as the [[Nintendo 3DS]].<ref name= "StarSessions">{{cite|title=Shigeru Miyamoto English Interview on Designing Super Mario Run {{!}} Nintendo|Author=Katie Linendoll|Publisher=Star Sessions, Youtube|Date=December 10, 2016|URL=https://www.youtube.com/watch?v=VL47n61uihs|Accessdate=September 5, 2024}}</ref> Additionally, prior experimenting was done to create a control scheme with only one button, which worked well with an iPhone.<ref name= "StarSessions"/> The game only uses tapping and holding based controls instead of also including swipes and 3D Touch functionality to make it easy and intuitive to play.<ref name= "StarSessions"/> It additionally made it easier to play with only one hand.<ref name= "StarSessions"/>
The decision to have Mario always run forward was made before development started.<ref name= "StarSessions"/> This was influenced by how the best ''Super Mario'' players never stop running, but inexperienced players often have trouble moving Mario around and holding the button to [[dash]].<ref name= "StarSessions"/> The blocks that allow Mario to jump in special ways were added to give players more options than only running and jumping.<ref name= "StarSessions"/> The [[Vaulting]] and [[Vaulting Jump]] moves were added to help players deal with enemies and focus more on jumping.<ref name= "StarSessions"/>
The brief moments where the player stops, be that on a [[Pause Block]] or when [[Edge Climbing]], gave the game a unique rhythm unlike other ''Mario'' releases.<ref name= "StarSessions"/>


==Cross-promotional events==
==Cross-promotional events==
Nintendo held cross-promotional events to celebrate releases for ''Super Mario'' and other Nintendo mobile games. Certain rewards like coins and Kingdom Builder items were given to players.
Nintendo held cross-promotional events to celebrate releases for ''Mario'' and other Nintendo mobile games. Certain rewards like coins and Kingdom Builder items were given to players.
*To coincide with the release for ''[[fireemblem:Fire Emblem Heroes|Fire Emblem Heroes]]'' on February 2, 2017, players have received 2,222 coins.
*To coincide with the release for ''[[fireemblem:Fire Emblem Heroes|Fire Emblem Heroes]]'' on February 2, 2017, players have received 2,222 coins.
*To coincide with the release for ''[[Mario Kart 8 Deluxe]]'' on April 28, 2017, players have received ''Mario Kart''-related items for Kingdom Builder. This included statues of [[Banana]]s, a [[Blooper]], Mario in his [[Standard Kart]], and a [[Nintendo Switch]].
*To coincide with the release for ''[[Mario Kart 8 Deluxe]]'' on April 28, 2017, players have received ''Mario Kart''-related items for Kingdom Builder. This included statues of [[Banana]]s, a [[Blooper]], Mario in his [[Standard Kart]], and a [[Nintendo Switch]].
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*To coincide with the release for ''[[Dr. Mario World]]'' on July 9, 2019, players have received three fireworks cannons (one being regular, silver, and gold) and 10 Rally Tickets.
*To coincide with the release for ''[[Dr. Mario World]]'' on July 9, 2019, players have received three fireworks cannons (one being regular, silver, and gold) and 10 Rally Tickets.
*To coincide with the release for ''[[Mario Kart Tour]]'' on September 25, 2019, players have received 10,000 coins and 10 Rally Tickets.
*To coincide with the release for ''[[Mario Kart Tour]]'' on September 25, 2019, players have received 10,000 coins and 10 Rally Tickets.
*To promote the release for ''[[The Super Mario Bros. Movie]]'', from March 10, 2023 to May 31, 2023, players could play any course (except [[castle]] and [[airship]] courses, [[World 6 (Super Mario Run)|World 6]], [[World Star (Super Mario Run)|World Star]], and special courses) each day without purchasing the full game. Additionally, a sale for the full game was ran, and players received 20 Rally Tickets a week during the event.
*To promote the release for ''[[The Super Mario Bros. Movie]]'' from March 10, 2023 to May 31, 2023, players could play one stage each day without purchasing the full game. Additionally, a sale for the full game was ran, and players received 20 Rally Tickets a week during the event.
*To promote the release for ''[[Super Mario Bros. Wonder]]'', from October 31, 2023 to November 30, 2023, players could play any stage each day without purchasing the full game, similarly to the previous event.
*To promote ''Super Mario Bros. Wonder'', from December 20, 2023 to March 15, 2024, filling the meter in Toad Rally would give the player a [[Wonder Flower]] instead of the [[Coin Rush Star]], which replaced the coins in the course and those produced by the Coin Rush with [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coin]]s with [[flower coin]]s. Similarly to Mega events, the event also featured Stamp Cards that rewarded the player with golden statues for Kingdom Builder when a certain number of Gold Goombas were defeated.
*To promote the release for ''[[Princess Peach: Showtime!]]'', from March 22, 2024 to May 7, 2024, players could obtain ''Princess Peach: Showtime!''-related items for Kingdom Builder by completing missions. This included statues of [[Patissiere Peach]], [[Swordfighter Peach]], and Peach and [[Stella]]. The missions were the following:
**"''Visit your kingdom.''"
**"''World 1-1 – Clear with 200 or more coins.''"
**"''World 1-2 – Clear with 40 or fewer coins.''"
**"''World 2-1 – Clear with 70 or more left on the timer.''"
**"''World 3-3 – Defeat 30 or more Goombas.''"
**"''World 1-3 – Clear with 5 Purple Coins and 240 or more coins.''"
**"''World 4-2 – Clear with 5 Pink Coins and 300 or more coins.''"
**"''World 5-4 – Clear with 150 or more coins.''"
**"''World 6-1 – Defeat 20 or more Spikes.''"
*To promote the release of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' on [[Nintendo Switch]], from May 23, 2024 to June 27, 2024, players were able to complete missions to earn ''Paper Mario: The Thousand-Year Door''-related items. This includes statues of Mario, [[Goombella]], and [[Koops]]. The missions were the following:
**"''Visit your kingdom.''"
**"''World 1-1 – Clear with 150 or more coins.''"
**"''World 1-2 – Clear with 45 or more left on the timer.''"
**"''World 1-3 – Defeat 13 or more Goombas.''"
**"''World 2-2 – Clear without defeating any Bullet Bills.''"
**"''World 3-1 – Clear with 220 or more coins.''"
**"''World 4-1 – Clear with 240 or more coins.''"
**"''World 4-4 – Defeat 9 or more Ninjies.''"
**"''World 6-3 – Clear with 150 or more coins.''"
*To promote the release of ''[[Luigi's Mansion 2 HD]]'' on [[Nintendo Switch]], from June 27, 2024 to August 1, 2024, players were able to complete "Luigi's Ghost Hunt Missions" to earn statues of Luigi with the [[Poltergust 5000]], [[King Boo]], and Luigi chasing [[Polterpup]].<ref>{{cite|date=June 28, 2024|title=Super Mario Run scares up limited-time missions celebrating Luigi’s Mansion 2 HD|url=https://www.nintendo.com/us/whatsnew/mobilenews-super-mario-run-scares-up-limited-time-missions-celebrating-luigis-mansion-2-hd/|publisher=Nintendo of America|accessdate=November 8, 2024|archive=http://web.archive.org/web/20240719005747/http://www.nintendo.com/web/20240719005747/http://www.nintendo.com/us/whatsnew/mobilenews-super-mario-run-scares-up-limited-time-missions-celebrating-luigis-mansion-2-hd/|deadlink=}}</ref> The missions were the following:
**"''Visit your kingdom.''"
**"''World 1-1 – Defeat 15 or more Goombas.''"
**"''World 1-2 – Clear without defeating any Goombas.''"
**"''World 1-3 – Clear with 220 or more coins.''"
**"''World 2-3 – Clear without defeating any Swoops.''"
**"''World 3-2 – Defeat 15 or more Bullet Bills.''"
**"''World 4-3 – Clear with 180 or more coins.''"
**"''World 5-3 – Clear with 50 or more left on the timer.''"
**"''World 6-2 – Clear with 230 or more coins.''"
*To promote the release of ''[[Mario & Luigi: Brothership]]'' on [[Nintendo Switch]], from November 7, 2024 to December 19, 2024, players are able to complete missions to earn ''Mario & Luigi: Brothership''-related items. This includes statues of Mario and [[Connie]], Luigi and [[Snoutlet]], and Mario & Luigi.<ref>{{cite|date=November 8, 2024|title=Limited-time missions celebrating Mario & Luigi: Brothership set sail for Super Mario Run|url=https://www.nintendo.com/us/whatsnew/mobilenews-limited-time-missions-celebrating-mario-and-luigi-brothership-set-sail-for-super-mario-run/|publisher=Nintendo of America|accessdate=November 8, 2024|archive=http://web.archive.org/web/20241108195646/https://www.nintendo.com/us/whatsnew/mobilenews-limited-time-missions-celebrating-mario-and-luigi-brothership-set-sail-for-super-mario-run/|deadlink=}}</ref> Snoutlet is the icon for the Missions menu. Stages 2-1, 3-3, 4-2, and 5-1 were more likely to be the daily stage for players who have linked a Nintendo Account to the game during the event, as per the stages involved in the missions. The missions are the following:
**"''Visit your kingdom.''"
**"''World 1-1 – Clear without defeating any Goombas.''"
**"''World 1-2 – Defeat 17 or more Goombas.''"
**"''World Tour – Collect 1500 coins.''"
**"''World 2-1 – Clear with 170 or more coins.''"
**"''World 3-3 – Clear with 333 or more coins.
**"''World 4-2 – Defeat 22 or more Goombas.''"
**"''World 5-1 – Clear with 270 or more coins.''"
**"''World 5-4 – Clear with 180 or more coins.''"


==Updates==
==Updates==
Nintendo has supported ''Super Mario Run'' post-launch in the form of new content, special events, and bug fixes. The following is a list of updates the game has received since launch, with the release dates listed according to North American time.<ref>Lite_Agent (August 5, 2024). [https://www.perfectly-nintendo.com/super-mario-run-list-software-updates-ios/ Super Mario Run: all the updates]. ''Perfectly Nintendo''. Retrieved October 24, 2024.</ref>
Nintendo has supported ''Super Mario Run'' post-launch in the form of new content, special events, and bug fixes. The following is a list of updates the game has received since launch.
===Ver. 1.0.1===
===Ver. 1.0.1===
<blockquote>
<blockquote>
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*Added a feature in which you can play one stage for free each day even if you haven't purchased Super Mario Run by linking to a Nintendo Account.
*Added a feature in which you can play one stage for free each day even if you haven't purchased Super Mario Run by linking to a Nintendo Account.
*Various bug fixes.</blockquote>
*Various bug fixes.</blockquote>
===Ver. 3.0.28===
<blockquote>
Release date: March 29th 2023
*Implemented bug fixes</blockquote>
===Ver. 3.0.29===
<blockquote>
Release date: November 7th 2023
*Implemented bug fixes</blockquote>
===Ver. 3.0.30===
<blockquote>
Release date: November 8th 2023
*Implemented bug fixes</blockquote>
===Ver. 3.1.0===
<blockquote>
Release date: December 20th 2023
*Added features for an event.
*Various bug fixes.</blockquote>
===Ver. 3.2.0===
<blockquote>
Release date: March 15th 2024
*Added features for an event.
*Various bug fixes.</blockquote>
===Ver. 3.2.3===
<blockquote>
Release date: August 5th 2024
*Implemented bug fixes</blockquote>


==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario Run'' has received generally positive reviews, with the iOS version earning a score of 76 on Metacritic based on 59 reviews<ref>[http://www.metacritic.com/game/ios/super-mario-run Metacritic score for ''Super Mario Run''.] ''Metacritic''. Retrieved December 16, 2016.</ref> and a score of 76.23% on GameRankings based on 30 reviews.<ref>[http://www.gamerankings.com/iphone/195777-super-mario-run/index.html GameRankings score for ''Super Mario Run''.] ''GameRankings''. Retrieved December 16, 2016.</ref> The game is generally praised for its simple, yet intuitive controls and that the game retains the quality level design from previous ''Super Mario'' platformers. Critics also praise the social competitiveness of the Toad Rally mode and building objects as motivation from Kingdom Builder. On the other hand, the game has been criticized for its relatively short World Tour length and low replayability of the levels, as well as the requirement for the game to be online.
''Super Mario Run'' has received generally positive reviews, with the iOS version earning a score of 76 on Metacritic based on 59 reviews<ref>[http://www.metacritic.com/game/ios/super-mario-run Metacritic score for ''Super Mario Run''.] ''Metacritic''. Retrieved December 16, 2016.</ref> and a score of 76.23% on GameRankings based on 30 reviews.<ref>[http://www.gamerankings.com/iphone/195777-super-mario-run/index.html GameRankings score for ''Super Mario Run''.] ''GameRankings''. Retrieved December 16, 2016.</ref> The game is generally praised for its simple, yet intuitive controls and that the game retains the quality level design from previous ''Mario'' platformers. Critics also praise the social competitiveness of the Toad Rally mode and building objects as motivation from Kingdom Builder. On the other hand, the game has been criticized for its relatively short World Tour length and low replayability of the levels, as well as the requirement for the game to be online.


Michael McWhertor of Polygon gave ''Super Mario Run'' a 7 out of 10 in his review.<ref>McWhertor, Michael. (December 15, 2016). [http://www.polygon.com/2016/12/15/13976400/super-mario-run-review-ios-iphone-ipad-android-nintendo-mobile Super Mario Run review]. ''Polygon''. Retrieved December 16, 2016.</ref> He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given ''Super Mario Run'' an 8 out of 10,<ref>Otero, Jose. (December 15, 2016). [http://www.ign.com/articles/2016/12/15/super-mario-run-review Super Mario Run Review.] ''IGN''. Retrieved December 16, 2016.</ref>, praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo's past" and states that "they're not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, ''{{wp|Rayman Jungle Run}}'', but has praised Mario's animations within the game. His final statement stated that ''Super Mario Run'' is an elegantly designed platformer with strong hooks despite not being the best-looking ''Super Mario'' game by a longshot.
Michael McWhertor of Polygon gave ''Super Mario Run'' a 7 out of 10 in his review.<ref>McWhertor, Michael. (December 15, 2016). [http://www.polygon.com/2016/12/15/13976400/super-mario-run-review-ios-iphone-ipad-android-nintendo-mobile Super Mario Run review]. ''Polygon''. Retrieved December 16, 2016.</ref> He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given ''Super Mario Run'' an 8 out of 10,<ref>Otero, Jose. (December 15, 2016). [http://www.ign.com/articles/2016/12/15/super-mario-run-review Super Mario Run Review.] ''IGN''. Retrieved December 16, 2016.</ref>, praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo's past" and states that "they're not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, ''{{wp|Rayman Jungle Run}}'', but has praised Mario's animations within the game. His final statement stated that ''Super Mario Run'' is an elegantly designed platformer with strong hooks despite not being the best-looking ''Mario'' game by a longshot.
{|class="wikitable reviews"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Super Mario Run is thankfully miles away from being the simplified disaster that many nay-sayers had feared; in fact, what's striking about this mobile release is how similar it is to traditional Mario titles in terms of gameplay and challenge. Despite having limited control over Mario there's still a strong focus on skill, especially if you want to grab all of those pink, purple and black coins. The brevity of the experience is an issue however – an average player should be able to finish an initial no-frills World Tour run in around an hour – and as a result Super Mario Run's social element becomes its long-term focus. Challenging pals via the elegant in-game friends system is addictive, and the Toad Rally mode – which underpins the kingdom-building meta game – is sure to soak up plenty of play time.''"
|align="left"|"''Super Mario Run is thankfully miles away from being the simplified disaster that many nay-sayers had feared; in fact, what's striking about this mobile release is how similar it is to traditional Mario titles in terms of gameplay and challenge. Despite having limited control over Mario there's still a strong focus on skill, especially if you want to grab all of those pink, purple and black coins. The brevity of the experience is an issue however – an average player should be able to finish an initial no-frills World Tour run in around an hour – and as a result Super Mario Run's social element becomes its long-term focus. Challenging pals via the elegant in-game friends system is addictive, and the Toad Rally mode – which underpins the kingdom-building meta game – is sure to soak up plenty of play time.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==Quotes==
==Quotes==
===Toad===
===Toad===
*"''Oh no! {{color|red|Princess Peach was kidnapped by Bowser}}! He's also wrecked the castle, and all the Toads have fled… What can we do?''"
*"''Oh no! {{color|Princess Peach was kidnapped by Bowser|red}}! He's also wrecked the castle, and all the Toads have fled… What can we do?''"
*"''Peach is being held inside {{color|red|Bowser's castle!}} Hurry you have to rescue her!''"
*"''Peach is being held inside {{color|Bowser's castle!|red}} Hurry you have to rescue her!''"
*"''If you collect {{color|red|five Pink Coins}} in a single play, you'll be able to challenge a {{color|red|new placement}} for the colored coins!''"
*"''If you collect {{color|five Pink Coins|red}} in a single play, you'll be able to challenge a {{color|new placement|red}} for the colored coins!''"
*"''Oh! Before I forget, here are some {{color|red|tickets}} so you can give {{color|red|Toad Rally}} a try! Win in Toad Rally and {{color|red|bring Toads back}} here!
*"''Oh! Before I forget, here are some {{color|tickets|red}} so you can give {{color|Toad Rally|red}} a try! Win in Toad Rally and {{color|bring Toads back|red}} here!
*"''Congratulations! The Toads that were cheering have decided to {{color|red|join your kingdom}}!''"
*"''Congratulations! The Toads that were cheering have decided to {{color|join your kingdom|red}}!''"
*"''You've brought some Toads! Excellent! With more friends like these, you'll be able to rebuild your kingdom!''"
*"''You've brought some Toads! Excellent! With more friends like these, you'll be able to rebuild your kingdom!''"
*"''In the {{color|red|Kingdom Builder}}, you can get, move, and place buildings. First try getting a building from the {{color|red|Shop}}.''"
*"''In the {{color|Kingdom Builder|red}}, you can get, move, and place buildings. First try getting a building from the {{color|Shop|red}}.''"
*"''You can use the {{color|red|coins you've collected}} to get a building. To start, let's get a {{color|red|Bonus Game house}}.''"
*"''You can use the {{color|coins you've collected|red}} to get a building. To start, let's get a {{color|Bonus Game house|red}}.''"
*"''{{color|red|Buildings}} will react when you touch them. Try touching the {{color|red|Bonus Game House}}.''"
*"''{{color|Buildings|red}} will react when you touch them. Try touching the {{color|Bonus Game House|red}}.''"
*"''If you keep gathering Toads at this rate, your {{color|red|kingdom will grow super lively}} in no time!''"
*"''If you keep gathering Toads at this rate, your {{color|kingdom will grow super lively|red}} in no time!''"
*"''Would you like to invite a friend from {{color|red|Friends}}? You can {{color|red|challenge}} your friends' World Tour score or have a Friendly Run!''"
*"''Would you like to invite a friend from {{color|Friends|red}}? You can {{color|challenge|red}} your friends' World Tour score or have a Friendly Run!''"
*"''It looks like a {{color|red|special building}} is in stock! You can stop by the {{color|red|Shop}} to see.''"
*"''It looks like a {{color|special building|red}} is in stock! You can stop by the {{color|Shop|red}} to see.''"
*"''The {{color|red|Remix 10}} pipe is now open! {{color|red|Princess Daisy}} is lost within. Go help her!''"
*"''The {{color|Remix 10|red}} pipe is now open! {{color|Princess Daisy|red}} is lost within. Go help her!''"
*"''Welcome to {{color|red|Remix 10}}! In this mode you'll play through {{color|red|10 very short, consecutive courses}}.''"
*"''Welcome to {{color|Remix 10|red}}! In this mode you'll play through {{color|10 very short, consecutive courses|red}}.''"
*"''Play through 10 courses and you'll {{color|red|advance 10 spaces on the map}}. Do your best to find {{color|red|Princess Daisy}}.''"
*"''Play through 10 courses and you'll {{color|advance 10 spaces on the map|red}}. Do your best to find {{color|Princess Daisy|red}}.''"
*"''You need {{color|red|Rally Tickets}} to play Remix 10, but since this is your first time, you can go ahead and start {{color|red|without using a ticket}}!''"
*"''You need {{color|Rally Tickets|red}} to play Remix 10, but since this is your first time, you can go ahead and start {{color|without using a ticket|red}}!''"
*"''{{color|red|Play Remix 10}} to get decorations or buildings. If you collect a lot of them, you can {{color|red|make your kingdom quite lively}}!''"
*"''{{color|Play Remix 10|red}} to get decorations or buildings. If you collect a lot of them, you can {{color|make your kingdom quite lively|red}}!''"
*"''Collect {{color|red|Bonus Medals}} for a chance to hit the {{color|red|Bonus ? Block}}. You might {{color|red|get a rare item}} out of it!''"
*"''Collect {{color|Bonus Medals|red}} for a chance to hit the {{color|Bonus ? Block|red}}. You might {{color|get a rare item|red}} out of it!''"
*"''Press the {{color|blue|play button}} to turn the {{color|red|game music off}} and {{color|red|play music stored on your device}}.''"
*"''Press the {{color|play button|blue}} to turn the {{color|game music off|red}} and {{color|play music stored on your device|red}}.''"
*"''Mario and his friends will {{color|red|wear headphones}}, too! Now you can enjoy your {{color|red|favorite music while playing Super Mario Run}}!''"
*"''Mario and his friends will {{color|wear headphones|red}}, too! Now you can enjoy your {{color|favorite music while playing Super Mario Run|red}}!''"
*"''You caught up to me! You can earn {{color|red|bonus medals}} if you {{color|red|catch up to friends}} in Remix 10!''"
*"''You caught up to me! You can earn {{color|bonus medals|red}} if you {{color|catch up to friends|red}} in Remix 10!''"
*"''You can add friends in {{color|red|your kingdom}}. Make a lot of friends and {{color|red|challenge each other in Super Mario Run}}!''"
*"''You can add friends in {{color|your kingdom|red}}. Make a lot of friends and {{color|challenge each other in Super Mario Run|red}}!''"


===Toadette===
===Toadette===
*"''Welcome to {{color|red|Toad Rally}}! I'm {{color|red|Toadette}}, the judge!''"
*"''Welcome to {{color|Toad Rally|red}}! I'm {{color|Toadette|red}}, the judge!''"
*"''In Toad Rally, you compete against the {{color|red|style}} of other players! Go ahead and pick an {{color|red|opponent}}!''"
*"''In Toad Rally, you compete against the {{color|style|red}} of other players! Go ahead and pick an {{color|opponent|red}}!''"
*"''In Toad Rally, I'll be the one to judge who the winner is based on {{color|red|how many coins you collect}} and {{color|red|how many Toads}} showed up to cheer.''"
*"''In Toad Rally, I'll be the one to judge who the winner is based on {{color|how many coins you collect|red}} and {{color|how many Toads|red}} showed up to cheer.''"
*"''Certain actions during a Toad Rally will help fill the {{color|red|Coin Rush}} gauge. When it fills all the way, {{color|red|Coin Rush}} begins! Grab those coins!''"
*"''Certain actions during a Toad Rally will help fill the {{color|Coin Rush|red}} gauge. When it fills all the way, {{color|Coin Rush|red}} begins! Grab those coins!''"
*"''The more {{color|red|stylish you moves}}, the more Toads will come to cheer!''"
*"''The more {{color|stylish you moves|red}}, the more Toads will come to cheer!''"
*"''Good job! Let's take a look at how you both did. We'll compare the {{color|red|number of coins}} you collected and the {{color|red|number of Toads}} you each impressed…''"
*"''Good job! Let's take a look at how you both did. We'll compare the {{color|number of coins|red}} you collected and the {{color|number of Toads|red}} you each impressed…''"


===Bowser===
===Bowser===
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==Staff==
==Staff==
All staff are uncredited in-game. [[Shigeru Miyamoto]] revealed that he played the role of game director in an interview for ''[[The Super Mario Bros. Movie]]''.<ref>[https://variety.com/2023/digital/news/shigeru-miyamoto-new-mario-games-mobile-apps-nintendo-1235562472/ Mario Is Moving Away From Mobile Games, Reveals Nintendo’s Shigeru Miyamoto (EXCLUSIVE)]  ''Variety''. Retrieved April 18, 2023.</ref>
All staff are uncredited in-game.
===Character voices===
===Character voices===
*[[Charles Martinet]] as [[Mario]] and [[Luigi]]
*[[Charles Martinet]] as [[Mario]] and [[Luigi]]
Line 1,553: Line 1,145:
*[[Kazumi Totaka]] as [[Yoshi]](s)
*[[Kazumi Totaka]] as [[Yoshi]](s)
*[[Sho Murata]] as [[Boom Boom]]
*[[Sho Murata]] as [[Boom Boom]]
*[[Sanae Uchida]] as [[Boo]]
==Pre-release content==
[[File:SMR Bowser Lava Prerelease.png|50px|thumb]]
In the ''Super Mario Run'' gameplay trailer, the real Bowser was shown being battled in a course with Pink Coins, which cannot occur in the final game. He also falls into lava without the splashing effects that accompany it in the final game.<ref>{{cite|author=Nintendo Mobile|date=|title=SUPER MARIO RUN Gameplay|url=https://www.youtube.com/shorts/E39ychZKnDI|timestamp="0:46"|publisher=YouTube|accessdate=Nov 3, 2024}}</ref>


==Gallery==
==Gallery==
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==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': Various sprites are featured as decorations for Kingdom Builder. The background music for Remix 10 features a remixed version of the overworld theme. The Toad Rally theme is a remix of the selection theme for ''Super Mario Bros. Deluxe''.
*''[[Super Mario Bros.]]'': Various sprites are featured as decorations for Kingdom Builder. The background music for Remix 10 features a remixed version of the overworld theme. The Toad Rally theme is a remix of the selection theme for ''Super Mario Bros. Deluxe''.
*''[[Super Mario Bros. 2]]'': The background music for Remix 10 features a remixed version of the underground theme. This is also Peach's first playable appearance in a 2D Super Mario platformer since ''Super Mario Bros. 2'', although the player has to rescue her in order to play as her as she is also the usual damsel in distress in this game. Her floating jump ability makes a return, along with the addition of slowly descending in mid-air.
*''[[Super Mario Bros. 2]]'': The background music for Remix 10 features a remixed version of the underground theme.
*''[[Super Mario Bros. 3]]'': The background music for Remix 10 features a remixed version of the overworld theme. The minigame in the yellow Toad House is inspired by one of the Battle Mode stages in this game.
*''[[Super Mario Bros. 3]]'': The background music for Remix 10 features a remixed version of the overworld theme. The minigame in the yellow Toad House is inspired by one of the Battle Mode stages in this game.
*''[[Super Mario Land]]'': Mario once again rescues Princess Daisy. Remix 10's background music features the remixed version of the underground theme, and Daisy's character description mentions [[Sarasaland]], a location from this game.
*''[[Super Mario Land]]'': Mario once again rescues Princess Daisy. Remix 10's background music features the remixed version of the underground theme, and Daisy's character description mentions [[Sarasaland]], a location from this game.
Line 1,592: Line 1,179:
*''[[Mario Party DS]]'': Yoshi's artwork is taken from this game.  
*''[[Mario Party DS]]'': Yoshi's artwork is taken from this game.  
*''[[New Super Mario Bros. 2]]'': The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars.
*''[[New Super Mario Bros. 2]]'': The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars.
*''[[New Super Mario Bros. U]]'': Graphics are taken from this game. Some music tracks outside the Remix 10 mode are rearrangements. Some of the crowd cheers are also taken from this game.
*''[[New Super Mario Bros. U]]'': Graphics are taken from this game. Music from this game are also rearrangements. Some of the crowd cheers are also taken from this game.
*''[[Super Mario 3D World]]'': Toad's artwork is an edited version of his artwork from this game.
*''[[Super Mario 3D World]]'': Toad's artwork is an edited version of his artwork from this game.
*''[[Mario Kart 8]]'': The timer countdown jingle from [[Battle Mode]] is reused for the countdown jingle in this game. Some of Luigi's, Princess Peach's, and Toadette's voice clips are reused from this game.
*''[[Mario Kart 8]]'': The timer countdown jingle from [[Battle Mode]] is reused for the countdown jingle in this game. Some of Luigi's, Princess Peach's, and Toadette's voice clips are reused from this game.
*''[[Mario Party 10]]'': Toadette's artwork is taken from this game.
*''[[Mario Party 10]]'': Toadette's artwork is taken from this game.
*''[[Super Mario Maker]]'': The Airship tileset is taken from this game. The axes at the end of a castle courses function the same as the axe from this game, rather than a button in ''New Super Mario Bros. U''. The [[Key]] design is also taken from this game. Many objects use their appearance from the ''New Super Mario Bros. U'' style.
*''[[Super Mario Maker]]'': The Airship tileset is taken from this game. The axes at the end of a castle levels function the same as the axe from this game, rather than a button in ''New Super Mario Bros. U''. The [[Key]] design is also taken from this game. Many objects use their appearance from the ''New Super Mario Bros. U'' style.
*''[[Super Mario Bros. Wonder]]'': An event based on this game was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally was replaced by a Wonder Flower, which transformed all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event used stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Princess Peach: Showtime!]]'': An event themed after this game included nine missions to complete, with every three missions completed awarding the player with statues based on [[Patissiere Peach]], [[Swordfighter Peach]], and Peach with Stella. Sparkle Theater is also referenced in the Peach with Stella statue flavor text.
*''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]): An event themed after this game was held from May 23, 2024 to June 27, 2024, which included nine missions to complete, with every three missions completed awarding the player with statues based on [[Mario]], [[Goombella]], and [[Koops]].
*''[[Luigi's Mansion 2 HD]]'': An event themed after this game was held from June 28, 2024 to August 1, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Luigi (with the [[Poltergust 5000]]), [[King Boo]], and Luigi chasing [[Polterpup]].
*''[[Mario & Luigi: Brothership]]'': An event themed after this game was held from November 7, 2024 to December 19, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Mario (with [[Connie]]), Luigi (with [[Snoutlet]]), and the titular brothers. Aside from this, the flavor texts for the first and third statues directly and indirectly reference [[Shipshape Island]] and [[Concordia]], respectively (the latter as "islands adrift in the currents").


==References in later games==
==References in later games==
*''[[New Super Mario Bros. U Deluxe]]'': Some of Toadette's animations, such as her "Course Cleared" animation, are reused in this game.
*''[[New Super Mario Bros. U Deluxe]]'': Some of Toadette's animations, such as her "Course Cleared" animation, are reused in this game.
*''[[Mario Kart Tour]]'': Event tokens resemble [[Bonus Medal]]s in this game, emitting the same sound effect when collected.
*''[[Mario Kart Tour]]'': Event tokens resemble [[Bonus Medal]]s in this game, emitting the same sound effect when collected.
*''[[Super Mario Bros. Wonder]]'': The game has a very similar playable roster. Other than the inclusion of Nabbit, the differences are the presence of [[Yellow Toad and Blue Toad]] instead of the [[Toad|red-capped one]], the inclusion of Light-Blue Yoshi, and the absence of the Purple and Blue Yoshis. The Jet Run badge makes the characters continuously dash like the core gameplay of this game, but faster paced. [[Invincible Mario]] can attract nearby coins like in this game.


==Names in other languages==
==Names in other languages==
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*Despite having no official Simplified Chinese language support and no official release in mainland China, ''Super Mario Run'' has an official FAQ page in Simplified Chinese, along with the other officially available languages. The Simplified Chinese FAQ can be viewed [https://support.supermariorun.com/zh-CN/faq here].
*Despite having no official Simplified Chinese language support and no official release in mainland China, ''Super Mario Run'' has an official FAQ page in Simplified Chinese, along with the other officially available languages. The Simplified Chinese FAQ can be viewed [https://support.supermariorun.com/zh-CN/faq here].
*The [https://supermariorun.com/assets/sound/bgm.mp3 MP3 background music] added to the [https://supermariorun.com/ official site] for the Ver. 3.0.4 (28 September 2017) update contains metadata - notably the TPE4 tag ("Interpreted, remixed, or otherwise modified by"), which has the value of "[[Kenta Nagata]]".
*The [https://supermariorun.com/assets/sound/bgm.mp3 MP3 background music] added to the [https://supermariorun.com/ official site] for the Ver. 3.0.4 (28 September 2017) update contains metadata - notably the TPE4 tag ("Interpreted, remixed, or otherwise modified by"), which has the value of "[[Kenta Nagata]]".
==References==
<references/>


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
{{Wikipedia}}
{{Wikipedia}}
*[https://www.nintendo.com/jp/character/mario/en/history/run/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/run/index.html Mario Portal Game Archive (JP)]
*[http://supermariorun.com/en/index.html Official website]
*[http://supermariorun.com/en/index.html Official website]
*[https://geo.itunes.apple.com/app/1145275343 App Store page]
*[https://apps.apple.com/app/1145275343 App Store page]
*[https://play.google.com/store/apps/details?id=com.nintendo.zara Google Play page]
*[https://play.google.com/store/apps/details?id=com.nintendo.zara Google Play page]
*[https://support.supermariorun.com/en-US/faq Official Help and Inquiries]
*[https://support.supermariorun.com/en-US/faq Official Help and Inquiries]
==References==
<references/>


{{SMR}}
{{SMR}}
{{Super Mario games}}
{{Mario games}}
{{Mobile}}
{{Mobile}}
[[de:Super Mario Run]]
[[de:Super Mario Run]]

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