Editing Super Mario Run
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{{FA}} | |||
{{italic title}} | {{italic title}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:SMR Logo Final.png|230px]] | |image=[[File:SMR Logo Final.png|230px]] | ||
|developer=[[Nintendo Entertainment Planning | |developer=[[Nintendo Entertainment Planning & Development|Nintendo EPD]] | ||
|publisher=Nintendo | |publisher=Nintendo | ||
|platforms={{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}<ref name="Android">Schreler, Jason (September 7, 2016). [http://kotaku.com/official-new-mario-game-announced-for-ios-1786329332 Nintendo Announces Super Mario Run For iOS [UPDATE: Android Later<nowiki>]</nowiki>]. Kotaku. Retrieved September 8, 2016.</ref> | |platforms={{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}<ref name="Android">Schreler, Jason (September 7, 2016). [http://kotaku.com/official-new-mario-game-announced-for-ios-1786329332 Nintendo Announces Super Mario Run For iOS [UPDATE: Android Later<nowiki>]</nowiki>]. Kotaku. Retrieved September 8, 2016.</ref> | ||
|release='''iOS | |release='''iOS'''<br>{{release|Japan|December 15, 2016|USA|December 15, 2016|Europe|December 15, 2016|Australia|December 15, 2016|HK|December 15, 2016|ROC|December 15, 2016|South Korea|February 1, 2017}}'''Android'''<br> {{release|USA|March 22, 2017<ref name=Early>https://twitter.com/NintendoAmerica/status/844663256614649858 ''Twitter''. Retrieved March 22, 2017.</ref>|Europe|March 22, 2017|Japan|March 23, 2017|Australia|March 23, 2017<ref>Nintendo AU NZ. (January 20, 2017). [https://twitter.com/NintendoAUNZ/status/822231370013507590 March release announcement]. ''Twitter''. Retrieved January 20, 2017.</ref>|South Korea|March 23, 2017|HK|March 23, 2017|ROC|March 23, 2017}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_br=y|jp=y|kr=y|zh_trad=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_br=y|jp=y|kr=y|zh_trad=y}} | ||
|genre= | |genre=Platformer | ||
|ratings='''iOS & iPadOS:'''<br>4+ - Four years and older<br>'''Android:'''<br>{{ratings|esrb=E|pegi=3|acb=G|usk= | |ratings='''iOS & iPadOS:'''<br>4+ - Four years and older<br>'''Android:'''<br>{{ratings|esrb=E|pegi=3|acb=G|usk=0|dejus=L|iarc=3+}} | ||
|modes=Single player, | |modes=Single-player, Multiplayer | ||
| | |media={{media|mobiledl=1}} | ||
|input=Touch controls | |input=Touch controls | ||
|gallery= | |gallery= | ||
}} | }} | ||
'''''Super Mario Run''''' is an automatic runner | '''''Super Mario Run''''' is an automatic runner platformer game for mobile devices. In the game, [[Mario]] is constantly moving to the right and the player can make him [[jump]] by tapping the screen. The game features four modes: World Tour, the main game mode where players go through 6 different worlds to rescue [[Princess Peach]]; Kingdom Builder, where players can customize their own kingdom with different objects; Toad Rally, a battle mode where players can race against another player's time; and Remix 10, where the player has to play through a series of 10 short courses multiple times as part of a quest to rescue [[Princess Daisy]].<ref>http://appleinsider.com/articles/16/09/07/nintendo-announces-super-mario-run-coming-first-to-apples-ios</ref><ref>http://www.ign.com/articles/2016/09/07/super-mario-run-coming-to-ios</ref> Nintendo markets the game as the first ''Super Mario'' title that can be played with one hand. This game was developed with the {{wp|Unity (game engine)|Unity}} game engine. It is the second mobile application developed and published by [[Nintendo]] (following ''[[nwiki:Miitomo|Miitomo]]''), and the first ''[[Mario (franchise)|Mario]]'' mobile game. | ||
The game was initially released exclusively on {{wp|iOS}} in 150 territories<!-- The game was available in exactly 150 countries at launch, as the three additional countries supported by Nintendo Account in December 2016 – Aruba, Rwanda, and Zambia – were originally listed for Miitomo support, and do not have official access to the iOS App Store. These countries eventually later received Super Mario Run exclusively via Android. --> on December 15, 2016 | The game was initially released exclusively on {{wp|iOS}} in 150 territories<!-- The game was available in exactly 150 countries at launch, as the three additional countries supported by Nintendo Account in December 2016 – Aruba, Rwanda, and Zambia – were originally listed for Miitomo support, and do not have official access to the iOS App Store. These countries eventually later received Super Mario Run exclusively via Android. --> on December 15, 2016, released in South Korea on February 1, 2017, and released on {{wp|Android (operating system)|Android}} devices, as well as 14 additional territories, on March 22, 2017. However, circa 2020, the game was delisted in Vietnam for undisclosed reasons. ''Super Mario Run'' was the most widely available Nintendo-related mobile game—available in every territory where Google Play and/or the iOS App Store were also officially available in March 2017, except for Algeria, China (iOS only), Georgia (Android only), Iceland, Kenya, and Myanmar (Android only)—until November 2, 2021, when ''[[pikipedia:Pikmin Bloom|Pikmin Bloom]]'' became officially available in 180 markets. ''Super Mario Run'' is also the first ''Mario'' game to be officially localized to Portuguese for Brazil. | ||
''Super Mario Run'' is free-to-start, with the first four courses of World Tour | ''Super Mario Run'' is free-to-start, with the first four courses of World Tour available to play, as well time-restricted play of Toad Rally and Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release) and from March 10, 2018 to March 26, 2018 (celebrating [[Mario Day]]). A demo of ''Super Mario Run'' was made available at Apple Store outlets worldwide starting December 8, 2016.<ref>Cipriani, Jason (December 8, 2016). [http://www.zdnet.com/article/play-super-mario-run-in-apple-stores-starting-today/ Play Super Mario Run in Apple Stores starting today]. ZDNet. Retrieved December 8, 2016.</ref> Only World Tour is playable in the demo, with the same courses available as the trial version, although [[Bowser's Castle Hangout]] only has a 20 second timer. | ||
{{br|left}} | {{br|left}} | ||
==Gameplay== | ==Gameplay== | ||
[[File:SMR Shot - World 1 Gameplay.png|thumb|Mario in the first stage of the game, [[Up and Over]].]] | [[File:SMR Shot - World 1 Gameplay.png|thumb|Mario in the first stage of the game, [[Up and Over]].]] | ||
Unlike previous installments in the series, Mario (or one of the other 10 playable characters) perpetually runs to the right without any player input. If the player taps on the screen, they will jump, which can be affected by standing on [[Long Jump Block|certain]] [[Backflip Block|blocks]]. In addition, if the player taps on the screen while sliding against a wall, they perform a [[Wall Jump]] away from a wall. The player automatically vaults over certain obstacles and small enemies, such as [[Pipe]]s and [[Goomba]]s, without taking damage. | |||
If the player taps on the screen, they jump | |||
Normally, players are able to take only one hit before either being sent into a [[Bubble|bubble]], which they can then pop by tapping the screen (in World Tour and Toad Rally), or dying (in Remix 10 and World Tour if the player has ran out of bubbles). Instead of a traditional lives system, the player can continue playing a level as long as they have any bubbles remaining. The player starts with 2 bubbles at the start of each level, though more can be obtained by hitting certain ? Blocks. In addition, the player can prematurely use a bubble by tapping the icon on the top-left of the screen, allowing them attempt to collect any collectables they missed earlier in the level without having to restart the level entirely. | |||
However, if the player obtains a [[Super Mushroom]], their character grows and can take two hits instead of one, outside of certain obstacles that instantly kill the player. Before the 3.0.4 update, only [[Mario]] and [[Luigi]] has the ability to take multiple hits, with all other characters instead obtaining 5 coins upon touching a Super Mushroom. In addition, players can obtain a [[Super Star]] from certain [[? Block]]s, as well as from [[Lakitu]] in certain situations. While the effects last, players with a Super Star can automatically defeat most enemies simply by touching them and are immune to most obstacles. | |||
Each level also has a timer, usually starting with 60 to 90 seconds. If the timer counts down to 0, the player will die, regardless of the number of bubbles they have left. However, many levels have [[Time Block]]s that will grant the player more time when hit. The player's bubble count and time do not carry over between stages or runs of the same stage. | |||
While playing the game, players are also able to listen to their own music on their device through {{wp|iTunes}} or {{wp|Google Play}}. While doing so, the playable character wear oversized headphones (known as '''Headphone Mario''') and have music beats emanate from the headphones. This feature can be activated at any time through a Toad wearing headphones in Kingdom Builder or on the pause screen. | |||
While playing the game, players are also able to listen to their own music on their device through {{wp|iTunes}} or {{wp|Google Play}}. While doing so, the playable character wear oversized headphones | |||
===Game modes=== | ===Game modes=== | ||
====World Tour==== | ====World Tour==== | ||
'''World Tour''' is the main gameplay mode of ''Super Mario Run'', where players are tasked with completing 24 different | '''World Tour''' is the main gameplay mode of ''Super Mario Run'', where players are tasked with completing 24 different levels in order to rescue [[Princess Peach]], who had invited Mario for cake, from [[Bowser]] after he kidnapped her and destroyed [[Peach's Castle|her castle]]. Each level has the player run through a series of challenges, usually centered around a certain enemy or mechanic, in order to reach the [[Goal Pole]] at the end of the level. In Castle and Airship levels, instead of a Goal Pole, the player will have to fight a boss, either [[Boom Boom]] (in Airship levels) or Bowser (in Castle levels). Upon completing the first 24 levels, [[World Star (Super Mario Run)|World Star]] is unlocked, containing 9 levels which can only be unlocked by completing certain objectives. In addition, 4 additional levels can be accessed through special pipes in the Kingdom Builder mode. | ||
Upon completing the first 24 | |||
In every level, five [[Pink Coin (Super Mario Run)|Pink Coin]]s may be found among regular coins and within Brick Blocks. If all five Pink Coins are collected in a single run, [[Purple Coin]]s are unlocked within the level, which function identically to Pink Coins, but are put in more challenging locations. If all five Purple Coins coins are again collected, [[Black Coin]]s are added to the level, with different locations to the previous 2 sets of [[color coin]]s. Levels might have slight modifications made to them depending on which color of coins are available to collect. If the player collects all of the Pink, Purple, or Black Coins within each of the first 24 levels, they will unlock a corresponding colored pipe for Kingdom Builder mode, allowing them to access 1 of 3 bonus levels. In addition, if all of the Black Coins are collected in each of the 9 levels in World Star, the Gold Star Pipe will be unlocked, allowing access to a [[Red Block Run|4th special level]]. | |||
Worlds 2 through 6, as well as World Star, can only be accessed by paying to unlock the full game. Only the first three | Worlds 2 through 6, as well as World Star, can only be accessed by paying to unlock the full game. Only the first three levels of the game, as well as the first 30 seconds of the [[Bowser's Castle Hangout|fourth level]] can be accessed for free. However, starting with version 2.0.0, by completing Bowser's Challenges, players are given an additional 60 seconds on the timer for Bowser's Castle Hangout, allowing them to complete the entire level. | ||
In the version | In the version 2.0.0 update, an Easy Mode was added, giving an infinite amount of bubbles and time. However, after finishing a level, the player does not keep any [[Coin]]s collected and the personal high coin count is not recorded. The [[Bowser's Bob-ombing Run|24th level]], special levels and World Star levels cannot be played on Easy Mode. | ||
Gold Goomba | A Gold Goomba Event are held in this mode. In this event, [[Gold Goomba]]s appears in certain levels, indicated by a Gold Goomba icon in the level select screen. Defeating a Gold Goomba earns a stamp in the stamp card at the end of a level. During the event, levels with Gold Goombas do not affect the high coin count. There are two types of the Gold Goomba Event: "Mega Event" has four stamp cards with 20 stamps spots each, and "Lite" has four stamp cards with 5 stamp spots each (with the fourth card having 10 stamp spots instead of 5). Event dates and details are shown [[Gold Goomba#Super Mario Run|here]]. | ||
=====List of | =====List of levels===== | ||
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white" width=99% | {|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white" width=99% | ||
!colspan=6 style="background:#DB0A19;color:white"align=center|<big>Main | !colspan=6 style="background:#DB0A19;color:white"align=center|<big>Main Levels</big> | ||
|- | |- | ||
!colspan=6 style="background:white" align=center|[[World 1 (Super Mario Run)|World 1]] | !colspan=6 style="background:white" align=center|[[World 1 (Super Mario Run)|World 1]] | ||
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|-style="background:white"align="center" | |-style="background:white"align="center" | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR 1-1 Icon.png]]||align=center style="background:#76BC69"|1-1||align=center style="background:#76BC69"|[[Up and Over]]||align=center style="background:#76BC69"| | |align=center style="background:#F5F3E0"|[[File:SMR 1-1 Icon.png]]||align=center style="background:#76BC69"|1-1||align=center style="background:#76BC69"|[[Up and Over]]||align=center style="background:#76BC69"|Plains | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR 1-2 Logo.png]]||align=center style="background:#7E98BF"|1-2||align=center style="background:#7E98BF"|[[Wall-Kicking It Underground]]||align=center style="background:#7E98BF"| | |align=center style="background:#F5F3E0"|[[File:SMR 1-2 Logo.png]]||align=center style="background:#7E98BF"|1-2||align=center style="background:#7E98BF"|[[Wall-Kicking It Underground]]||align=center style="background:#7E98BF"|Cave | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR 1-3 Logo.png]]||align=center style="background:#C6D0F2"|1-3||align=center style="background:#C6D0F2"|[[Paratroopas in Mushroom Valley]]||align=center style="background:#C6D0F2"| | |align=center style="background:#F5F3E0"|[[File:SMR 1-3 Logo.png]]||align=center style="background:#C6D0F2"|1-3||align=center style="background:#C6D0F2"|[[Paratroopas in Mushroom Valley]]||align=center style="background:#C6D0F2"|Clouds | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Castle Icon.png]]||align=center style="background:#D17B5C"|1-4||align=center style="background:#D17B5C"|[[Bowser's Castle Hangout]]||align=center style="background:#D17B5C"|Castle | |align=center style="background:#F5F3E0"|[[File:SMR Castle Icon.png]]||align=center style="background:#D17B5C"|1-4||align=center style="background:#D17B5C"|[[Bowser's Castle Hangout]]||align=center style="background:#D17B5C"|Castle | ||
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|align=center style="background:#F5F3E0"|[[File:SMR 2-1 Logo.png]]||align=center style="background:#ACA9D6"|2-1||align=center style="background:#ACA9D6"|[[Ghost-Door Deception]]||align=center style="background:#ACA9D6"|Ghost House | |align=center style="background:#F5F3E0"|[[File:SMR 2-1 Logo.png]]||align=center style="background:#ACA9D6"|2-1||align=center style="background:#ACA9D6"|[[Ghost-Door Deception]]||align=center style="background:#ACA9D6"|Ghost House | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR 2-2 Icon.png]]||align=center style="background:#C6D0F2"|2-2||align=center style="background:#C6D0F2"|[[Sky-High Lifts and Leaps!]]||align=center style="background:#C6D0F2"| | |align=center style="background:#F5F3E0"|[[File:SMR 2-2 Icon.png]]||align=center style="background:#C6D0F2"|2-2||align=center style="background:#C6D0F2"|[[Sky-High Lifts and Leaps!]]||align=center style="background:#C6D0F2"|Clouds | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR 2-3 Icon.png]]||align=center style="background:#7E98BF"|2-3||align=center style="background:#7E98BF"|[[Treasure-Hoarding Swoops]]||align=center style="background:#7E98BF"| | |align=center style="background:#F5F3E0"|[[File:SMR 2-3 Icon.png]]||align=center style="background:#7E98BF"|2-3||align=center style="background:#7E98BF"|[[Treasure-Hoarding Swoops]]||align=center style="background:#7E98BF"|Cave | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Airship.png]]||align=center style="background:#CCAB51"|2-4||align=center style="background:#CCAB51"|[[Airship Cannons...Fire!]]||align=center style="background:#CCAB51"|Airship | |align=center style="background:#F5F3E0"|[[File:SMR Airship.png]]||align=center style="background:#CCAB51"|2-4||align=center style="background:#CCAB51"|[[Airship Cannons...Fire!]]||align=center style="background:#CCAB51"|Airship | ||
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|align=center style="background:#F5F3E0"|[[File:SMR 3-1 Icon.png]]||align=center style="background:#EFD362"|3-1||align=center style="background:#EFD362"|[[Big Spiny Blitz]]||align=center style="background:#EFD362"|Desert | |align=center style="background:#F5F3E0"|[[File:SMR 3-1 Icon.png]]||align=center style="background:#EFD362"|3-1||align=center style="background:#EFD362"|[[Big Spiny Blitz]]||align=center style="background:#EFD362"|Desert | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR 3-2 Icon.png]]||align=center style="background:#C6D0F2"|3-2||align=center style="background:#C6D0F2"|[[Bullet Bill Barrage]]||align=center style="background:#C6D0F2"| | |align=center style="background:#F5F3E0"|[[File:SMR 3-2 Icon.png]]||align=center style="background:#C6D0F2"|3-2||align=center style="background:#C6D0F2"|[[Bullet Bill Barrage]]||align=center style="background:#C6D0F2"|Clouds | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR 3-3 Icon.png]]||align=center style="background:#76BC69"|3-3||align=center style="background:#76BC69"|[[Shell Me the Way!]]||align=center style="background:#76BC69"| | |align=center style="background:#F5F3E0"|[[File:SMR 3-3 Icon.png]]||align=center style="background:#76BC69"|3-3||align=center style="background:#76BC69"|[[Shell Me the Way!]]||align=center style="background:#76BC69"|Plains | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Castle Icon.png]]||align=center style="background:#D17B5C"|3-4||align=center style="background:#D17B5C"|[[Fire Bar Castle! Youch!]]||align=center style="background:#D17B5C"|Castle | |align=center style="background:#F5F3E0"|[[File:SMR Castle Icon.png]]||align=center style="background:#D17B5C"|3-4||align=center style="background:#D17B5C"|[[Fire Bar Castle! Youch!]]||align=center style="background:#D17B5C"|Castle | ||
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|align=center style="background:#F5F3E0"|[[File:SMR 4-1 Logo.png]]||align=center style="background:#808E75"|4-1||align=center style="background:#808E75"|[[Cutting-Edge Spire]]||align=center style="background:#808E75"|Tower | |align=center style="background:#F5F3E0"|[[File:SMR 4-1 Logo.png]]||align=center style="background:#808E75"|4-1||align=center style="background:#808E75"|[[Cutting-Edge Spire]]||align=center style="background:#808E75"|Tower | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR 4-2 Logo.png]]||align=center style="background:#76BC69"|4-2||align=center style="background:#76BC69"|[[Slope to Success]]||align=center style="background:#76BC69"| | |align=center style="background:#F5F3E0"|[[File:SMR 4-2 Logo.png]]||align=center style="background:#76BC69"|4-2||align=center style="background:#76BC69"|[[Slope to Success]]||align=center style="background:#76BC69"|Plains | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR 4-3 Icon.png]]||align=center style="background:#7E98BF"|4-3||align=center style="background:#7E98BF"|[[Danger High and Low]]||align=center style="background:#7E98BF"| | |align=center style="background:#F5F3E0"|[[File:SMR 4-3 Icon.png]]||align=center style="background:#7E98BF"|4-3||align=center style="background:#7E98BF"|[[Danger High and Low]]||align=center style="background:#7E98BF"|Cave | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Airship.png]]||align=center style="background:#CCAB51"|4-4||align=center style="background:#CCAB51"|[[Firing the Airship's Burners]]||align=center style="background:#CCAB51"|Airship | |align=center style="background:#F5F3E0"|[[File:SMR Airship.png]]||align=center style="background:#CCAB51"|4-4||align=center style="background:#CCAB51"|[[Firing the Airship's Burners]]||align=center style="background:#CCAB51"|Airship | ||
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|-style="background:white" align="center" | |-style="background:white" align="center" | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR 5-1 Icon.png]]||align=center style="background:#C6D0F2"|5-1||align=center style="background:#C6D0F2"|[[Lakitu's Revenge]]||align=center style="background:#C6D0F2"| | |align=center style="background:#F5F3E0"|[[File:SMR 5-1 Icon.png]]||align=center style="background:#C6D0F2"|5-1||align=center style="background:#C6D0F2"|[[Lakitu's Revenge]]||align=center style="background:#C6D0F2"|Clouds | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR 5-2 Icon.png]]||align=center style="background:#EFD362"|5-2||align=center style="background:#EFD362"|[[Pokey Vaulting]]||align=center style="background:#EFD362"|Desert | |align=center style="background:#F5F3E0"|[[File:SMR 5-2 Icon.png]]||align=center style="background:#EFD362"|5-2||align=center style="background:#EFD362"|[[Pokey Vaulting]]||align=center style="background:#EFD362"|Desert | ||
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|} | |} | ||
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99% | {|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99% | ||
!colspan=6 style="background:#DB0A19;color:white" align=center|<big>Bonus | !colspan=6 style="background:#DB0A19;color:white" align=center|<big>Bonus Levels</big> | ||
|- | |- | ||
!colspan=6 style="background:white"align=center|[[World Star (Super Mario Run)|World Star]] | !colspan=6 style="background:white"align=center|[[World Star (Super Mario Run)|World Star]] | ||
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!rowspan=1 width=20%|Name | !rowspan=1 width=20%|Name | ||
!rowspan=1 width=15%|Environment | !rowspan=1 width=15%|Environment | ||
!rowspan=1 width=25%| | !rowspan=1 width=25%|Unlock Criteria | ||
|-style="background:white" align="center" | |-style="background:white" align="center" | ||
|- | |- | ||
|align=center style="background:#FF9C13"|[[File:SMR S-1 Icon.png]]||align=center style="background:#6A8C6B"|[[Scuttlebug Forest]]||align=center style="background:#6A8C6B"| | |align=center style="background:#FF9C13"|[[File:SMR S-1 Icon.png]]||align=center style="background:#6A8C6B"|[[Scuttlebug Forest]]||align=center style="background:#6A8C6B"|Jungle||align=center style="background:#6A8C6B"|Defeat Bowser with Princess Peach in World 6-4. | ||
|- | |- | ||
|align=center style="background:#FF9C13"|[[File:SMR S-2 Icon.png]]||align=center style="background:#CCAB51"|[[Airship Armada]]||align=center style="background:#CCAB51"|Airship||align=center style="background:#CCAB51"|Clear World 1-1 with five coins or less. | |align=center style="background:#FF9C13"|[[File:SMR S-2 Icon.png]]||align=center style="background:#CCAB51"|[[Airship Armada]]||align=center style="background:#CCAB51"|Airship||align=center style="background:#CCAB51"|Clear World 1-1 with five coins or less. | ||
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|align=center style="background:#FF9C13"|[[File:SMR S-5 Icon.png]]||align=center style="background:#ACA9D6"|[[Dark and Stormy]]||align=center style="background:#ACA9D6"|Ghost House||align=center style="background:#ACA9D6"|Clear World 4-1 with 60 or more left on the timer. | |align=center style="background:#FF9C13"|[[File:SMR S-5 Icon.png]]||align=center style="background:#ACA9D6"|[[Dark and Stormy]]||align=center style="background:#ACA9D6"|Ghost House||align=center style="background:#ACA9D6"|Clear World 4-1 with 60 or more left on the timer. | ||
|- | |- | ||
|align=center style="background:#FF9C13"|[[File:SMR S-6 Icon.png]]||align=center style="background:#C6D0F2"|[[Wild Slopes]]||align=center style="background:#C6D0F2"| | |align=center style="background:#FF9C13"|[[File:SMR S-6 Icon.png]]||align=center style="background:#C6D0F2"|[[Wild Slopes]]||align=center style="background:#C6D0F2"|Clouds||align=center style="background:#C6D0F2"|Clear World 1-2 with 400 or more coins. | ||
|- | |- | ||
|align=center style="background:#FF9C13"|[[File:SMR S-7 Icon.png]]||align=center style="background:#808E75"|[[Scaredy Rat Race]]||align=center style="background:#808E75"|Tower||align=center style="background:#808E75"|Clear World 4-2 without defeating a single Goomba. | |align=center style="background:#FF9C13"|[[File:SMR S-7 Icon.png]]||align=center style="background:#808E75"|[[Scaredy Rat Race]]||align=center style="background:#808E75"|Tower||align=center style="background:#808E75"|Clear World 4-2 without defeating a single Goomba. | ||
|- | |- | ||
|align=center style="background:#FF9C13"|[[File:SMR S-8 Icon.png]]||align=center style="background:#6A8C6B"|[[Spike Bar Jungle]]||align=center style="background:#6A8C6B"| | |align=center style="background:#FF9C13"|[[File:SMR S-8 Icon.png]]||align=center style="background:#6A8C6B"|[[Spike Bar Jungle]]||align=center style="background:#6A8C6B"|Jungle||align=center style="background:#6A8C6B"|Clear World 5-1 with 300 or more coins. | ||
|- | |- | ||
|align=center style="background:#FF9C13"|[[File:SMR S-9 Icon.png]]||align=center style="background:#CCAB51"|[[Airship Plunder]]||align=center style="background:#CCAB51"|Airship||align=center style="background:#CCAB51"|Defeat 20 or more Ninjis in a single run in World 2-4. | |align=center style="background:#FF9C13"|[[File:SMR S-9 Icon.png]]||align=center style="background:#CCAB51"|[[Airship Plunder]]||align=center style="background:#CCAB51"|Airship||align=center style="background:#CCAB51"|Defeat 20 or more Ninjis in a single run in World 2-4. | ||
|- | |||
!colspan=6 style="background:white"align=center|Special Levels | |||
|- | |||
|align=center style="background:#F7DF84"|[[File:SMR Pipe Pink.png]]||align=center style="background:#7E98BF"|[[Chase the Snaking Coins]]||align=center style="background:#7E98BF"|Cave||align=center style="background:#7E98BF"|Collecting all Pink Coins in the first six worlds unlocks a Pink Coin Pipe for Kingdom Builder, which grants access to this course. | |||
|- | |||
|align=center style="background:#F7DF84"|[[File:SMR Pipe Purple.png]]||align=center style="background:#76BC69"|[[Piranha Plant Field]]||align=center style="background:#76BC69"|Plains||align=center style="background:#76BC69"|Collecting all Purple Coins in the first six worlds unlocks a Purple Coin Pipe for Kingdom Builder, which grants access to this course. | |||
|- | |||
|align=center style="background:#F7DF84"|[[File:SMR Pipe Gray.png]]||align=center style="background:#D17B5C"|[[Make the Cut!]]||align=center style="background:#D17B5C"|Castle||align=center style="background:#D17B5C"|Collecting all Black Coins in the first six worlds unlocks a Black Coin Pipe for Kingdom Builder, which grants access to this course. | |||
|- | |||
|align=center style="background:#F7DF84"|[[File:SMR Pipe Star.png]]||align=center style="background:#C6D0F2"|[[Red Block Run]]||align=center style="background:#C6D0F2"|Clouds||align=center style="background:#C6D0F2"|Collecting all color coins in World Star unlocks a Gold Star Pipe for Kingdom Builder, which grants access to this course. | |||
|} | |} | ||
====Toad Rally==== | ====Toad Rally==== | ||
[[File:SMR Shot - Toad Rally.png|thumb|Running against an opponent in Toad Rally]] | [[File:SMR Shot - Toad Rally.png|thumb|Running against an opponent in Toad Rally]] | ||
'''Toad Rally''' has players compete against "ghosts" of other players in one-minute runs through randomized | '''Toad Rally''' has players compete against "ghosts" of other players in one-minute runs through randomized levels, with the goal being to collect the most [[Coin|coins]] and [[Toad (species)|Toad]]s. A Toad is attracted when performing one of the following actions: | ||
*rolling jump (jump when the character is rolling after a long fall) | |||
A Toad | *vaulting jump (jump when vaulting) | ||
* | *jumping on more than one enemy without touching the ground in between | ||
* | *wall jumping at least twice on two walls one opposite to the other | ||
* | |||
* | |||
*collecting a Pink Coin | *collecting a Pink Coin | ||
*collecting all the | *collecting all the Blue Coins that appear after hitting a P Switch | ||
* | *jumping in the inside of a Fire Chain | ||
*being the first to touch the | *being the first to touch the Checkpoint Flag | ||
While there’s no limit in the amount of Toads | While there’s no limit in the amount of obtainable Toads, only the first 30 Toads obtained by each of the two players are shown in the Rally summary. | ||
By performing these actions, the player also fills up a meter presented near the top of the screen. Once the meter is filled up | By performing these actions, the player also fills up a meter presented near the top of the screen. Once the meter is filled up (or a Super Star is obtained), the player will temporarily enter a Coin Rush, where objects dispense considerably more coins than normal and enemies supply more coins upon being defeated. The Super Star will also have an additional effect of automatically collecting nearby Coins and Pink Coins for the whole duration of the Coin Rush, beside granting invincibility. Coin Rushes can be prolonged by performing certain actions (the same as those that fill the Coin Rush meter) or collecting coins. | ||
At the end of the one-minute round, both competitors' total number of coins and Toads are compared, giving them a numerical score, which corresponds to the number of Coins collected multiplied by a multiplier that depends on the number of Toads attracted. The player with the higher score wins, resulting in them taking the Toads of the other player. If the player wins the match, they gain the Toads both they and their opponent collected during the match. However, if the player loses, they lose a few of their Toads they had before the match started. Using certain characters can also result in a difference in the amount and variety of Toads gained. If the player plays as one of the [[Yoshi]]s, Toads of the corresponding color are more likely to be attracted. If the player plays as [[Toadette]], the player is able to attract Toads more easily and in the result screen some of the opponent’s Toads will go toward Toadette, raising her Coin multiplier and lowering the opponent’s Coin multiplier. | |||
Players are able to choose between 5 different opponents from the menu screen, each being found in one of 7 different environments. Each match has somewhat randomly-generated levels, with the levels being made up of small segments from World Tour levels using the selected environment, strung together into one infinite level. While matches can initially only be played in the plains environment, they are able to unlock more as they progress through the World Tour. The environment chosen also impacts which colors of Toads can be obtained during the match. | |||
Players are able to choose between 5 different opponents from the menu screen, each being found in one of 7 different environments. Each match | |||
{|width=50% class="wikitable"align="center" | {|width=50% class="wikitable"align="center" | ||
!Environment | !Environment | ||
!Toad Colors Available | !Toad Colors Available | ||
|- | |- | ||
|align=center| | |align=center|Plains | ||
|align=center|Red Toads | |align=center|Red Toads | ||
|- | |- | ||
|align=center| | |align=center|Cave | ||
|align=center|Red Toads, Blue Toads | |align=center|Red Toads, Blue Toads | ||
|- | |- | ||
|align=center| | |align=center|Clouds | ||
|align=center|Red Toads, Green Toads | |align=center|Red Toads, Green Toads | ||
|- | |- | ||
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|align=center|Red Toads, Yellow Toads | |align=center|Red Toads, Yellow Toads | ||
|- | |- | ||
|align=center|Ghost House | |align=center|[[Ghost House]] | ||
|align=center|Red Toads, Purple Toads | |align=center|Red Toads, Purple Toads | ||
|- | |- | ||
|align=center|Castle | |align=center|[[Castle]] | ||
|align=center|Red Toads, Blue Toads, Green Toads | |align=center|Red Toads, Blue Toads, Green Toads | ||
|- | |- | ||
|align=center|Airship | |align=center|[[Airship]] | ||
|align=center|Red Toads, Blue Toads, Green Toads, Yellow Toads, Purple Toads | |align=center|Red Toads, Blue Toads, Green Toads, Yellow Toads, Purple Toads | ||
|} | |} | ||
An event called "Loads of Coins Event" is periodically held in this mode. During the event, if the player completes a match, the coins that are collected are multiplied by 1.5. The following are the dates when the event was held: | |||
*January 16, 2017 - January 26, 2017 | *January 16, 2017 - January 26, 2017 | ||
*March 9, 2017 - March 22, 2017 | *March 9, 2017 - March 22, 2017 | ||
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*October 23, 2020 - November 6, 2020 | *October 23, 2020 - November 6, 2020 | ||
*December 18, 2020 - January 1, 2021 | *December 18, 2020 - January 1, 2021 | ||
By winning Toad Rally three times in a row, the player unlocks the [[World Star (Super Mario Run)|World Star]] level [[Fishing Boo Taunts You]]. | |||
By winning Toad Rally three times in a row, the player unlocks the [[World Star (Super Mario Run)|World Star]] | |||
;Names in other languages | ;Names in other languages | ||
{{foreign names | {{foreign names | ||
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|Spa=Carreras | |Spa=Carreras | ||
|SpaM=Races | |SpaM=Races | ||
| | |Fra=Défis Toad | ||
| | |FraM=Toad Rallies | ||
|Dut=Toad-race | |Dut=Toad-race | ||
|DutM=Toad Race | |DutM=Toad Race | ||
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|PorM=Rallies | |PorM=Rallies | ||
|Rus=Ралли с тоадами | |Rus=Ралли с тоадами | ||
|RusR=Ralli | |RusR=Ralli c toadami | ||
|RusM=Rally with Toads | |RusM=Rally with Toads | ||
|Kor= | |Kor= | ||
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}} | }} | ||
=====Friendly Run===== | =====Friendly Run===== | ||
In '''Friendly Run''', accessed through the Friends List, the player can compete against the ghosts of friends in a round of Toad Rally. However, | In '''Friendly Run''', accessed through the Friends List, the player can compete against the ghosts of friends in a round of Toad Rally. However, unlike a normal Toad Rally, the player will neither gain nor lose Toads. Initially, Friendly Run can only be played once a day. However, the limited number of plays increases to three when World 1 is cleared, and to five when World 2 is cleared. | ||
In a Friendly Run Event, they can earn Rally Tickets, which can be used | In a Friendly Run Event, they can earn Rally Tickets, which can be used in regular Toad Rally or Remix 10. Here are the following dates that the event held: | ||
*December 27, 2016 - January 11, 2017 | *December 27, 2016 - January 11, 2017 | ||
*May 18, 2017 - June 1, 2017 | *May 18, 2017 - June 1, 2017 | ||
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[[File:SMRkingdombuilder.png|thumb|left|Kingdom Builder.]] | [[File:SMRkingdombuilder.png|thumb|left|Kingdom Builder.]] | ||
{{see also|List of Kingdom Builder items in Super Mario Run}} | {{see also|List of Kingdom Builder items in Super Mario Run}} | ||
In '''Kingdom Builder''', players can place down various different | In '''Kingdom Builder''', players can place down various different structures and decorations into the [[Mushroom Kingdom]], allowing them to customize the area to their liking. While most objects are only aesthetic, some objects can be used to obtain coins, [[Rally Ticket]]s, new characters, or access bonus stages. Objects can be obtained by buying them with coins in the in-game shop, the Bonus Game in Remix 10, and from giveaways during special events. However, most items found within the shop require the player to have a certain number of Toads of different colors, obtained through Toad Rally, in order to buy them. | ||
Objects are divided into 3 categories: Decorations, Buildings, and Special. Decorations can be placed on grassy patches of land, while buildings and special objects can only be placed on specific plots of dirt, with some larger buildings requiring 2 or 4 spaces in order to be placed. Special objects are generally interactive or produce some special effect that buildings and decorations do not have. [[? Block]]s can reward the player with coins or Rally Tickets, special [[Toad House]]s allow the player to play minigames to gain coins or Rally Tickets, colored pipes allow access to bonus stages, and Rainbow Bridges unlock new sections of the kingdom, with even more space to place objects. | |||
At the start, only one section of the kingdom is available to place objects on. However, by unlocking more Toads through Toad Rally, more sections of the kingdom can be unlocked, allowing the player to place down more objects. New sections of the kingdom will also have [[Thwomp]]s blocking certain plots of land, preventing objects from being placed where they stand until the Thwomps are destroyed using [[Hammer]]s, which can be obtained by completing each world in World Tour, although Thwomps can be replaced as buildings once the player obtains enough [[Toad (species)|Toad]]s. | |||
====Remix 10==== | ====Remix 10==== | ||
[[File:SMR Shot - Remix 10.png|thumb|[[Mario]] within a Remix 10 course, with a [[Bonus Medal]] nearby.]] | [[File:SMR Shot - Remix 10.png|thumb|[[Mario]] within a Remix 10 course, with a [[Bonus Medal]] nearby.]] | ||
'''Remix 10''', introduced in version 3.0.4, has the player go through | '''Remix 10''', introduced in version 3.0.4, has the player go through 30 areas, each containing a series of 10 bite-sized levels all played in a row, in order to rescue Princess Daisy who is lost in Area 30. Each level is filled with 3 [[Bonus Medal]]s, 5 in the case of "Special Remix," "Secret Course," and limited-time courses. The goal is the complete all 10 stages while grabbing as many Bonus Medals as possible, without dying. Completing ten courses without failing rewards 2 extra Bonus Medals, and collecting all Bonus Medals rewards 3 more medals. | ||
No [[Game Over]] screen is included; if the player fails to complete a course, they will proceed to the next one. Completing all the stages rewards the player with new items to customize their kingdom in Kingdom Builder mode. However, if the player fails a boss battle against [[Bowser]] or [[Boom Boom]], found at the end of each area, they will lose all Bonus Medals earned during the 10 courses and will return to the last [[Goal Pole]], and upon fighting the boss again, the player will be given a Mushroom. | |||
Unlike the game's other modes, players cannot choose their character. All levels are played as Mario, except for the fifth level of each run, where Mario is replaced by a different character, randomly selected upon entering the area. | |||
In addition, starting in Area 6, the 3rd or 7th level of the run will oftentimes become a "Special Remix," an already existing level remixed to contain a new enemy or element, or "Secret Course," a brand new level not based off of any World Tour stage. These courses often use elements from [[World Star (Super Mario Run)|World Star]], such as [[Fishing Boo]]s or crates. Occasionally, the 1st level of a run can be replaced by a "cloud" level that contains a [[Super Star]], 5 Bonus Medals, and a bunch of coins. They only appear when the coin counter ends in double digits (i.e. 11, 22, etc) at the end of the run, and these special stages will only last for 15 minutes before disappearing. Rarely, a sparkling "cloud" level appears instead, which contains a Super Star and a high number of Bonus Medals. | |||
One Rally Ticket is required to play Remix 10. Players who have not purchased the full game are additionally required to wait for a period of time between two games starting from Area 3, or use Rally Tickets to skip the time. However, as the player advances through the mode, the amount of time between attempts and the number of Rally Tickets required to skip the wait increases. If the player uses a Rally Ticket for a Remix 10 game and then quits it, the ticket will be restored. | |||
Various limited-time events are held in this mode, such as: | Various limited-time events are held in this mode, such as: | ||
Line 420: | Line 314: | ||
*"Weekend Spotlight", which are themed events where the appearance rate for themed buildings are increased (event dates and details are shown [[Bonus ? Block#Super Bonus Game events|here]]). | *"Weekend Spotlight", which are themed events where the appearance rate for themed buildings are increased (event dates and details are shown [[Bonus ? Block#Super Bonus Game events|here]]). | ||
By collecting 30 or more medals in a single round of Remix 10, the player unlocks the World Star | By collecting 30 or more medals in a single round of Remix 10, the player unlocks the World Star level [[Desert Fuzz]]. | ||
=====Courses | =====List of Secret Courses===== | ||
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99% | {|border="1"cellspacing=0 cellpadding=2 align="center"style="background:white"width=99% | ||
|- | |- | ||
|-style=background:white align=center | |-style=background:white align=center | ||
Line 431: | Line 324: | ||
|-style="background:white" align="center" | |-style="background:white" align="center" | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 01.png|50px]]||align=center style="background:#76BC69"|[[Secret Course 01]]||align=center style="background:#76BC69"| | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 01.png|50px]]||align=center style="background:#76BC69"|[[Secret Course 01]]||align=center style="background:#76BC69"|Plains | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 02.png|50px]]||align=center style="background:#76BC69"|[[Secret Course 02]]||align=center style="background:#76BC69"| | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 02.png|50px]]||align=center style="background:#76BC69"|[[Secret Course 02]]||align=center style="background:#76BC69"|Plains | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 03.png|50px]]||align=center style="background:#ACA9D6"|[[Secret Course 03]]||align=center style="background:#ACA9D6"|Ghost House | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 03.png|50px]]||align=center style="background:#ACA9D6"|[[Secret Course 03]]||align=center style="background:#ACA9D6"|Ghost House | ||
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|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 05.png|50px]]||align=center style="background:#ACA9D6"|[[Secret Course 05]]||align=center style="background:#ACA9D6"|Ghost House | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 05.png|50px]]||align=center style="background:#ACA9D6"|[[Secret Course 05]]||align=center style="background:#ACA9D6"|Ghost House | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 06.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 06]]||align=center style="background:#C6D0F2"| | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 06.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 06]]||align=center style="background:#C6D0F2"|Clouds | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 07.png|50px]]||align=center style="background:#D17B5C"|[[Secret Course 07]]||align=center style="background:#D17B5C"|Castle | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 07.png|50px]]||align=center style="background:#D17B5C"|[[Secret Course 07]]||align=center style="background:#D17B5C"|Castle | ||
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|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 16.png|50px]]||align=center style="background:#ACA9D6"|[[Secret Course 16]]||align=center style="background:#ACA9D6"|Ghost House | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 16.png|50px]]||align=center style="background:#ACA9D6"|[[Secret Course 16]]||align=center style="background:#ACA9D6"|Ghost House | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 17.png|50px]]||align=center style="background:#6A8C6B"|[[Secret Course 17]]||align=center style="background:#6A8C6B"| | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 17.png|50px]]||align=center style="background:#6A8C6B"|[[Secret Course 17]]||align=center style="background:#6A8C6B"|Jungle | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 18.png|50px]]||align=center style="background:#7E98BF"|[[Secret Course 18]]||align=center style="background:#7E98BF"| | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 18.png|50px]]||align=center style="background:#7E98BF"|[[Secret Course 18]]||align=center style="background:#7E98BF"|Cave | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 19.png|50px]]||align=center style="background:#7E98BF"|[[Secret Course 19]]||align=center style="background:#7E98BF"| | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 19.png|50px]]||align=center style="background:#7E98BF"|[[Secret Course 19]]||align=center style="background:#7E98BF"|Cave | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 20.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 20]]||align=center style="background:#C6D0F2"| | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 20.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 20]]||align=center style="background:#C6D0F2"|Clouds | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 21.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 21]]||align=center style="background:#C6D0F2"| | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 21.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 21]]||align=center style="background:#C6D0F2"|Clouds | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 22.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 22]]||align=center style="background:#C6D0F2"| | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 22.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 22]]||align=center style="background:#C6D0F2"|Clouds | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 23.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 23]]||align=center style="background:#C6D0F2"| | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 23.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 23]]||align=center style="background:#C6D0F2"|Clouds | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 24.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 24]]||align=center style="background:#C6D0F2"| | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 24.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 24]]||align=center style="background:#C6D0F2"|Clouds | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 25.png|50px]]||align=center style="background:#CCAB51"|[[Secret Course 25]]||align=center style="background:#CCAB51"|Airship | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 25.png|50px]]||align=center style="background:#CCAB51"|[[Secret Course 25]]||align=center style="background:#CCAB51"|Airship | ||
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|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 26.png|50px]]||align=center style="background:#D17B5C"|[[Secret Course 26]]||align=center style="background:#D17B5C"|Castle | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 26.png|50px]]||align=center style="background:#D17B5C"|[[Secret Course 26]]||align=center style="background:#D17B5C"|Castle | ||
|- | |- | ||
|align=center style="background:#F5F3E0"|[[File:SMR Secret Course 27.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 27]]||align=center style="background:#C6D0F2"| | |align=center style="background:#F5F3E0"|[[File:SMR Secret Course 27.png|50px]]||align=center style="background:#C6D0F2"|[[Secret Course 27]]||align=center style="background:#C6D0F2"|Clouds | ||
|} | |} | ||
;Names in other languages | ;Names in other languages | ||
{{foreign names | {{foreign names | ||
Line 517: | Line 394: | ||
==Characters== | ==Characters== | ||
===Playable=== | ===Playable=== | ||
There are a total of 11 playable characters in ''Super Mario Run'' | There are currently a total of 11 playable characters in ''Super Mario Run''. At the start of the game, only Mario is available, with the rest being unlockable through playing each of the different modes. | ||
Each character plays differently from each other; Luigi can jump higher than Mario | Each character plays differently from each other; Luigi can jump higher than Mario, Peach can [[Floating Jump|float in midair]], Daisy can [[Double Jump (airborne)|double jump]], Toad can run faster than Mario, Toadette can convert some Toads to the player's side to obtain more [[Toad (species)|Toads]] of their own color before the final tally in Toad Rally, and the playable [[Yoshi (species)|Yoshis]] can [[Flutter Jump|flutter jump]]. Prior to the 3.0.4 version of the game, only Mario and Luigi would grow big and be able to take two hits when touching a [[Super Mushroom]]. However, as of version 3.0.4, the rest of the playable characters receive a small form and thus can take two hits before being defeated as well. | ||
<center> | |||
{|class="wikitable"cellpadding="0" style="margin: 0 auto;text-align: center; align=center"align=center} | |||
!colspan="6"|Starting character | |||
|- | |||
!colspan="6"|[[Mario]] | |||
|- | |||
|colspan="6"|[[File:Mario - SuperMarioRun.png|center|100x100px]] | |||
{| class="wikitable" cellpadding="0" style="margin: 0 auto;text-align: center; align=center" align=center | |- | ||
!colspan="6"| | |colspan="6"|"''It's-a me, Mario! A hero who grows when he grabs a mushroom, Mario's always ready to go!''" | ||
|- | |||
!colspan="6"|Unlockable Characters | |||
|- | |- | ||
!colspan="2"|[[Luigi]] | !colspan="2"|[[Luigi]] | ||
!colspan="2"|[[Princess Peach| | !colspan="2"|[[Princess Peach]] | ||
!colspan="2"|[[Princess Daisy]] | |||
|- | |- | ||
|colspan="2"|[[File:Luigiart9.png|center|100x100px]] | |colspan="2"|[[File:Luigiart9.png|center|100x100px]] | ||
|colspan="2"|[[File:PeachMP8a.png|center|100x100px]] | |colspan="2"|[[File:PeachMP8a.png|center|100x100px]] | ||
|colspan="2"|[[File:Daisy MP10.png|center|100x100px]] | |||
|- | |- | ||
|colspan="2"|"''Mario's twin brother is shy and easily scared, but that won't keep him from jumping a little higher!''" | |colspan="2"|"''Mario's twin brother is shy and easily scared, but that won't keep him from jumping a little higher!''" | ||
|colspan="2"|"''The princess of the Mushroom Kingdom, Princess Peach can travel great distances with a floaty jump.''" | |colspan="2"|"''The princess of the Mushroom Kingdom, Princess Peach can travel great distances with a floaty jump.''" | ||
|- | |colspan="2"|"''A lively princess from Sarasaland. She can reach great heights with her double jump.''" | ||
|- | |||
!colspan="2"|[[Toad]] | !colspan="2"|[[Toad]] | ||
!colspan="2"|[[Toadette]] | !colspan="2"|[[Toadette]] | ||
Line 552: | Line 431: | ||
|colspan="2"|"''This resident of the Mushroom Kingdom faithfully serves Princess Peach with impressive speed.''" | |colspan="2"|"''This resident of the Mushroom Kingdom faithfully serves Princess Peach with impressive speed.''" | ||
|colspan="2"|"''Her pink pigtails set her apart from other Toads. She's also the referee for Toad Rally.''" | |colspan="2"|"''Her pink pigtails set her apart from other Toads. She's also the referee for Toad Rally.''" | ||
|colspan="2"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! | |colspan="2"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Green Toads.''" | ||
|- | |- | ||
!colspan="6"| | !colspan="6"|Yoshi recolors{{footnote|note|1}} | ||
|- | |- | ||
!colspan=" | !colspan="3"|[[Yoshi (species)|Red Yoshi]] | ||
!colspan=" | !colspan="3"|[[Yoshi (species)|Blue Yoshi]] | ||
|- | |- | ||
|colspan=" | |colspan="3"|[[File:SMR Red Yoshi.jpg|center|100x100px]] | ||
|colspan=" | |colspan="3"|[[File:SMR Blue Yoshi.jpg|center|100x100px]] | ||
|- | |- | ||
|colspan=" | |colspan="3"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Red Toads.''" | ||
|colspan=" | |colspan="3"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Blue Toads.''" | ||
|- | |- | ||
!colspan="3"|[[Yoshi (species)|Purple Yoshi]] | !colspan="3"|[[Yoshi (species)|Purple Yoshi]] | ||
!colspan="3"|[[ | !colspan="3"|[[Yoshi (species)|Yellow Yoshi]] | ||
|- | |- | ||
|colspan="3"|[[File:SMR Purple Yoshi.jpg|center|100x100px]] | |colspan="3"|[[File:SMR Purple Yoshi.jpg|center|100x100px]] | ||
|colspan="3"|[[File: | |colspan="3"|[[File:SMR Yellow Yoshi.jpg|center|100x100px]] | ||
|- | |- | ||
|colspan="3"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Purple Toads.''" | |colspan="3"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Purple Toads.''" | ||
|colspan="3"|"'' | |colspan="3"|"''Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Yellow Toads.''" | ||
|} | |} | ||
{{footnote|note|1|Only one Yoshi color | </center> | ||
{{footnote|note|1|Only one Yoshi color will appear in each Remix 10 area.}} | |||
====Unlocking criteria==== | ====Unlocking criteria==== | ||
Since the later | Since the later 5 worlds of World Tour, and by extension Yellow and Purple Toads, are exclusive to the full version of the game, only Mario, Toad, Blue Yoshi, and Princess Daisy can be unlocked in the free version. | ||
{|class="wikitable"style="margin:auto;width:60em;max-width:100%;text-align:center" | {|class="wikitable"style="margin:auto;width:60em;max-width:100%;text-align:center" | ||
|- | |- | ||
Line 587: | Line 465: | ||
|- | |- | ||
!Luigi | !Luigi | ||
|Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock | |Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock Luigi's House, which costs 1000 coins to be built.<br>Can also be unlocked instantly as a gift when purchasing the full game, through an in-game limited-time special offer.<ref>[https://i.imgur.com/8epsQKX.png Luigi special offer information]; [https://i.imgur.com/aIAIA1t.png Purchase screen, with special offer]</ref> | ||
|- | |- | ||
!Peach | !Princess Peach | ||
|Play through all of World Tour mode and rescue her from Bowser. | |Play through all of World Tour mode and rescue her from Bowser. | ||
|- | |||
!Princess Daisy | |||
|Play through Area 30 in Remix 10 mode to help find her and bring her back. | |||
|- | |- | ||
!Toad | !Toad | ||
|Connect the game to a | |Connect the game to a [[My Nintendo]] account, where the reward can then be redeemed. | ||
|- | |- | ||
!Toadette | !Toadette | ||
|Recruit 200 of each Toad color through Toad Rally to unlock | |Recruit 200 of each Toad color through Toad Rally to unlock Toadette's House, which costs 1000 coins to be built. | ||
|- | |- | ||
!Yoshi | !Yoshi | ||
|Recruit 30 Red Toads and 30 Yellow Toads through Toad Rally to unlock | |Recruit 30 Red Toads and 30 Yellow Toads through Toad Rally to unlock Yoshi's House, which costs 1000 coins to be built. | ||
|- | |- | ||
! | !Blue Yoshi | ||
|Recruit | |Recruit 50 Red Toads and 50 Blue Toads through Toad Rally to unlock Blue Yoshi's House, which costs 800 coins to be built. | ||
|- | |- | ||
! | !Purple Yoshi | ||
|Recruit | |Recruit 150 Blue Toads, 150 Green Toads, and 100 Purple Toads through Toad Rally to unlock Purple Yoshi's House, which costs 3000 coins to be built. | ||
|- | |- | ||
!Yellow Yoshi | !Yellow Yoshi | ||
|Recruit 300 Blue Toads, 300 Green Toads, and 200 Purple Toads through Toad Rally to unlock Yellow Yoshi's House, which costs 5000 coins to | |Recruit 300 Blue Toads, 300 Green Toads, and 200 Purple Toads through Toad Rally to unlock Yellow Yoshi's House, which costs 5000 coins to be built. | ||
|- | |- | ||
! | !Red Yoshi | ||
|Recruit | |Recruit 1000 Yellow Toads and 9999 total Toads through Toad Rally to unlock Red Yoshi's House, which costs 50000 coins to be built. | ||
|} | |} | ||
Line 630: | Line 508: | ||
|} | |} | ||
==Enemies== | |||
Once [[Mario]] defeats an enemy for the first time, it is added to the notebook. If Mario defeats a certain amount of the same kind of enemy, they will level up and drop more coins than usual when defeated in Toad Rally. | |||
{|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;" | {|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;" | ||
!Image | !Image | ||
!Name | !Name | ||
!Notebook | !Notebook Description | ||
|- | |- | ||
|align="center"|[[File:NSMBDS Goomba Artwork.png|60px]] | |align="center"|[[File:NSMBDS Goomba Artwork.png|60px]] | ||
![[Goomba]] | ![[Goomba]] | ||
|"''This bad guy seems to show up just about everywhere. Vault over it, or go ahead and stomp it flat!''" | |"''This bad guy seems to show up just about everywhere. Vault over it, or go ahead and stomp it flat!''" | ||
|- | |- | ||
|align="center"|[[File:NSMB Green Koopa Troopa Artwork.png|60px]] | |align="center"|[[File:NSMB Green Koopa Troopa Artwork.png|60px]] | ||
![[Koopa Troopa|Green Koopa Troopa]] | ![[Koopa Troopa|Green Koopa Troopa]] | ||
|"''One of the members of the infamous [[ | |"''One of the members of the infamous [[Koopa Troop]], its [[Green Shell|shell]] can be kicked after this foe has been stomped.''" | ||
|- | |- | ||
|align="center"|[[File:Piranha Plant - New Super Mario Bros.png|60px]] | |align="center"|[[File:Piranha Plant - New Super Mario Bros.png|60px]] | ||
![[Piranha Plant]] | ![[Piranha Plant]] | ||
|"''This dangerous plant hides in pipes. It's kind of shy, so it won't come out if you're nearby.''" | |"''This dangerous plant hides in pipes. It's kind of shy, so it won't come out if you're nearby.''" | ||
|- | |- | ||
|align="center"|[[File:Paratroopa NSMB artwork.png|60px]] | |align="center"|[[File:Paratroopa NSMB artwork.png|60px]] | ||
![[Koopa Paratroopa]] | ![[Koopa Paratroopa]] | ||
|"''This Koopa Troopa is rocking some wings, so it can fly. It's still weak to being stomped, though.''" | |"''This Koopa Troopa is rocking some wings, so it can fly. It's still weak to being stomped, though.''" | ||
|- | |- | ||
|align="center"|[[File:MP8 DryBones.png|60px]] | |align="center"|[[File:MP8 DryBones.png|60px]] | ||
![[Dry Bones]] | ![[Dry Bones]] | ||
|"''This bunch of bones was once a turtle. Stomping it will make it crumble, but it'll pop back up after a bit.''" | |"''This bunch of bones was once a turtle. Stomping it will make it crumble, but it'll pop back up after a bit.''" | ||
|- | |- | ||
|align="center"|[[File:Lava Bubble SMR.png|60px]] | |align="center"|[[File:Lava Bubble SMR.png|60px]] | ||
![[Lava Bubble]]* | ![[Lava Bubble]]* | ||
|"''An enemy that leaps up from lava. Some of these guys can jump really high into the air!''" | |"''An enemy that leaps up from lava. Some of these guys can jump really high into the air!''" | ||
|- | |- | ||
|align="center"|[[File:Stretch SMR.png|60px]] | |align="center"|[[File:Stretch SMR.png|60px]] | ||
![[Stretch]]* | ![[Stretch]]* | ||
|"''This ghost really likes sticking to blocks, suddenly appearing and disappearing as it moves randomly.''" | |"''This ghost really likes sticking to blocks, suddenly appearing and disappearing as it moves randomly.''" | ||
|- | |- | ||
|align="center"|[[File:Boo Artwork - Mario Party Island Tour.png|60px]] | |align="center"|[[File:Boo Artwork - Mario Party Island Tour.png|60px]] | ||
![[Boo]]* | ![[Boo]]* | ||
|"''A shy ghost, this bad guy will stop moving if you look at it. You can defeat it by jumping over it with a backflip.''" | |"''A shy ghost, this bad guy will stop moving if you look at it. You can defeat it by jumping over it with a backflip.''" | ||
|- | |- | ||
|align="center"|[[File:KoopatroopaNSMBU.png|60px]] | |align="center"|[[File:KoopatroopaNSMBU.png|60px]] | ||
![[Koopa Troopa|Red Koopa Troopa]] | ![[Koopa Troopa|Red Koopa Troopa]] | ||
|"''This red-shelled foe won't just walk off a cliff, but the [[Red Shell|shell]] still endangers other enemies if kicked.''" | |"''This red-shelled foe won't just walk off a cliff, but the [[Red Shell|shell]] still endangers other enemies if kicked.''" | ||
|- | |- | ||
|align="center"|[[File:BulletBillMK8.png|80px]] | |align="center"|[[File:BulletBillMK8.png|80px]] | ||
![[Bullet Bill]] | ![[Bullet Bill]] | ||
|"''A bullet-shaped foe that flies straight through the air. You can vault over it in this game!''" | |"''A bullet-shaped foe that flies straight through the air. You can vault over it in this game!''" | ||
|- | |- | ||
|align="center"|[[File:Swoop SMR.png|60px]] | |align="center"|[[File:Swoop SMR.png|60px]] | ||
![[Swoop]] | ![[Swoop]] | ||
|"''This foe will swoop down from above. Stomping it can send you flying waaay up high!''" | |"''This foe will swoop down from above. Stomping it can send you flying waaay up high!''" | ||
|- | |- | ||
|align="center"|[[File:Cannonball SMR.png|80px]] | |align="center"|[[File:Cannonball SMR.png|80px]] | ||
![[Cannonball]] | ![[Cannonball]] | ||
|"''A projectile fired from a [[cannon]], it travels slowly in the air. Its smooth surface can easily be stepped on.''" | |"''A projectile fired from a [[cannon]], it travels slowly in the air. Its smooth surface can easily be stepped on.''" | ||
|- | |- | ||
|align="center"|[[File:Ninji SMR.png|60px]] | |align="center"|[[File:Ninji SMR.png|60px]] | ||
![[Ninji]] | ![[Ninji]] | ||
|"''This enemy leaps and jumps like a ninja. Oddly, these guys are also pretty good at operating [[airship]]s...''" | |"''This enemy leaps and jumps like a ninja. Oddly, these guys are also pretty good at operating [[airship]]s...''" | ||
|- | |- | ||
|align="center"|[[File:NSMBW Spiny Artwork.png|60px]] | |align="center"|[[File:NSMBW Spiny Artwork.png|60px]] | ||
![[Spiny]]<br><small>''See also:'' [[Big Spiny]]</small> | ![[Spiny]]<br><small>''See also:'' [[Big Spiny]]</small> | ||
|"''This sharp enemy is no good for hugs. Spinies in the desert are a bit bigger too...''" | |"''This sharp enemy is no good for hugs. Spinies in the desert are a bit bigger too...''" | ||
|- | |- | ||
|align="center"|[[File:NSMBDS Lakitu Artwork.png|60px]] | |align="center"|[[File:NSMBDS Lakitu Artwork.png|60px]] | ||
![[Lakitu]]* | ![[Lakitu]]* | ||
|"''This nimble foe rides a cloud and hurls coins and Spinies. Defeat him or he'll keep following you.''" | |"''This nimble foe rides a cloud and hurls coins and Spinies. Defeat him or he'll keep following you.''" | ||
|- | |- | ||
|align="center"|[[File:Bull's-Eye Bill SMR.png|80px]] | |align="center"|[[File:Bull's-Eye Bill SMR.png|80px]] | ||
![[Bull's-Eye Bill]] | ![[Bull's-Eye Bill]] | ||
|"''A friend of Bullet Bill, this foe will try to seek you out from behind. You can jump over it with careful timing.''" | |"''A friend of Bullet Bill, this foe will try to seek you out from behind. You can jump over it with careful timing.''" | ||
|- | |- | ||
|align="center"|[[File:NSMBDS Buzzy Beetle Artwork.png|60px]] | |align="center"|[[File:NSMBDS Buzzy Beetle Artwork.png|60px]] | ||
![[Buzzy Beetle]] | ![[Buzzy Beetle]] | ||
|"''This black turtle is protected by a tough shell. It'll sometimes walk on the ceiling, falling on foes below.''" | |"''This black turtle is protected by a tough shell. It'll sometimes walk on the ceiling, falling on foes below.''" | ||
|- | |- | ||
|align="center"|[[File:NSMBU Fuzzy Artwork.png|60px]] | |align="center"|[[File:NSMBU Fuzzy Artwork.png|60px]] | ||
![[Fuzzy]] | ![[Fuzzy]] | ||
|"''This black-colored foe moves along railings. Its body is covered in spikes and is basically unstompable.''" | |"''This black-colored foe moves along railings. Its body is covered in spikes and is basically unstompable.''" | ||
|- | |- | ||
|align="center"|[[File:NSMBU Pokey Artwork.png|50px]] | |align="center"|[[File:NSMBU Pokey Artwork.png|50px]] | ||
![[Pokey]] | ![[Pokey]] | ||
|"''This spiky cactus will wobble its way toward you. Painful to touch, it can be defeated by a kicked shell.''" | |"''This spiky cactus will wobble its way toward you. Painful to touch, it can be defeated by a kicked shell.''" | ||
|- | |- | ||
|align="center"|[[File:Spike NSMBW Artwork.png|100px]] | |align="center"|[[File:Spike NSMBW Artwork.png|100px]] | ||
![[Spike]] | ![[Spike]] | ||
|"''This hardworking turtle has a very small shell. It spits up metal balls that it'll throw at its enemies.''" | |"''This hardworking turtle has a very small shell. It spits up metal balls that it'll throw at its enemies.''" | ||
|- | |- | ||
|align="center"|[[File:NSMBW Rocky Wrench Artwork.png|100px]] | |align="center"|[[File:NSMBW Rocky Wrench Artwork.png|100px]] | ||
![[Rocky Wrench]] | ![[Rocky Wrench]] | ||
|"''This guy serves as an engineer on an airship. It'll pop up and throw a wrench at you from time to time.''" | |"''This guy serves as an engineer on an airship. It'll pop up and throw a wrench at you from time to time.''" | ||
|- | |- | ||
|align="center"|[[File:BobombNSMBU.png|60px]] | |align="center"|[[File:BobombNSMBU.png|60px]] | ||
![[Bob-omb]]* | ![[Bob-omb]]* | ||
|"''This Bowser minion looks like it could blow at any moment. Stomp it and it'll go flying quickly away. Phew!''" | |"''This Bowser minion looks like it could blow at any moment. Stomp it and it'll go flying quickly away. Phew!''" | ||
|- | |- | ||
|align="center"|[[File:Boom Boom SMR.png|100px]] | |align="center"|[[File:Boom Boom SMR.png|100px]] | ||
![[Boom Boom]]* | ![[Boom Boom]]* | ||
|"''This enemy defends the airship with all its might. It likes to fight by trying to ram you while whirling its arms.''" | |"''This enemy defends the airship with all its might. It likes to fight by trying to ram you while whirling its arms.''" | ||
|- | |- | ||
|align="center"|[[File:BowserMP8.png|100px]] | |align="center"|[[File:BowserMP8.png|100px]] | ||
![[Bowser]]* | ![[Bowser]]* | ||
|"''This evil king likes to wreck the [[Mushroom Kingdom]]. He waits for Mario inside each of the castles he's built.''" | |"''This evil king likes to wreck the [[Mushroom Kingdom]]. He waits for Mario inside each of the castles he's built.''" | ||
|- | |- | ||
|align="center"|[[File:Goombrat MPSR solo.png|60px]] | |align="center"|[[File:Goombrat MPSR solo.png|60px]] | ||
![[Goombrat]]*<br><small>''See also:'' [[ | ![[Goombrat]]*<br><small>''See also:'' [[Big Goombrat]]</small> | ||
|"''This enemy enjoys going for strolls in the forest. Vault over it, or just give it a good ol' stomp!''" | |"''This enemy enjoys going for strolls in the forest. Vault over it, or just give it a good ol' stomp!''" | ||
|- | |- | ||
|align="center"|[[File:Scaredy Rat SMR.png|60px]] | |align="center"|[[File:Scaredy Rat SMR.png|60px]] | ||
![[Scaredy Rat]]* | ![[Scaredy Rat]]* | ||
|"''This foe lives in groups in towers. If you defeat one the rest will panic and scatter!''" | |"''This foe lives in groups in towers. If you defeat one the rest will panic and scatter!''" | ||
|- | |- | ||
|align="center"|[[File:SMR Art - Scuttlebug.png|60px]] | |align="center"|[[File:SMR Art - Scuttlebug.png|60px]] | ||
![[Scuttlebug]]* | ![[Scuttlebug]]* | ||
|"''This foe hangs from branches in forests. They collect things like mushrooms and coins in their webs.''" | |"''This foe hangs from branches in forests. They collect things like mushrooms and coins in their webs.''" | ||
|- | |- | ||
|align="center"|[[File:SMR Fishin Boo.png|60px]] | |align="center"|[[File:SMR Fishin Boo.png|60px]] | ||
![[Fishing Boo]]* | ![[Fishing Boo]]* | ||
|"''A ghost that rides a cloud looking for a good fishin' spot. They dangle items from their rods.''" | |"''A ghost that rides a cloud looking for a good fishin' spot. They dangle items from their rods.''" | ||
|- | |- | ||
|align="center"|[[File:SMR Poison Bubble.png|60px]] | |align="center"|[[File:SMR Poison Bubble.png|60px]] | ||
![[Poison Bubble]]* | ![[Poison Bubble]]* | ||
|"''A poison bubble known to leap out of swamps. It's too dangerous to even think of touching!''" | |"''A poison bubble known to leap out of swamps. It's too dangerous to even think of touching!''" | ||
|- | |- | ||
|align="center"|[[File:SMR River Piranha.png|60px]] | |align="center"|[[File:SMR River Piranha.png|60px]] | ||
![[River Piranha Plant]]* | ![[River Piranha Plant]]* | ||
|"''This may look like a regular Piranha Plant, but they can move objects by blowing on them.''" | |"''This may look like a regular Piranha Plant, but they can move objects by blowing on them.''" | ||
|} | |} | ||
<small>*This enemy cannot be leveled up | <small>*This enemy cannot be leveled up.</small> | ||
===Obstacles=== | ===Obstacles=== | ||
Obstacles are | Obstacles are not included in the notebook as they cannot be defeated. | ||
{|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;" | {|cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;" | ||
!Image | !Image | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align="center"|[[File:SMR Burner.png|100px]] | |align="center"|[[File:SMR Burner.png|100px]] | ||
![[Burner]] | ![[Burner]] | ||
|A | |''A metal block that emits a column of flames for a few seconds, then stops for a few seconds.'' | ||
|- | |- | ||
|align="center"|[[File:SMR Fire Bar.png|100px]] | |align="center"|[[File:SMR Fire Bar.png|100px]] | ||
![[Fire Bar]] | ![[Fire Bar]] | ||
|A rod of made of | |''A rod of made of fireballs that rotates around a central block. Multiple Fire Bars can rotate around the same block.'' | ||
|- | |- | ||
|align="center"|[[File:SMR Flame Ring.png|80px]] | |align="center"|[[File:SMR Flame Ring.png|80px]] | ||
![[Fire Chain]] | ![[Fire Chain]] | ||
|A ring made of | |''A ring made of Fire that Mario can jump through. Some Fire Chains have coins or [[Super Mushroom]]s suspended within them.'' | ||
|- | |- | ||
|align="center"|[[File:SMR Grinder.png|100px]] | |align="center"|[[File:SMR Grinder.png|100px]] | ||
![[Grinder]] | ![[Grinder]] | ||
|A | |''A spinning metal saw blade that can remain stationary or move along a track.'' | ||
|- | |- | ||
|align="center"|[[File:SMR Muncher.png|100px]] | |align="center"|[[File:SMR Muncher.png|100px]] | ||
![[Muncher]] | ![[Muncher]] | ||
|Small black plants that | |''Small black plants that act similarly to spiked blocks. They cannot be defeated in any way.'' | ||
|- | |- | ||
|align="center"|[[File:SMR Spike Bar.png|100px]] | |align="center"|[[File:SMR Spike Bar.png|100px]] | ||
![[Spike Bar]] | ![[Spike Bar]] | ||
|A rod of made of | |''A rod of made of spiky balls that rotates around a central block. Multiple Spike Bars can rotate around the same block.'' | ||
|- | |- | ||
|align="center"|[[File:SMR Spike Ball.png|75px]] | |align="center"|[[File:SMR Spike Ball.png|75px]] | ||
![[Spike Ball|Spiked Ball]] | ![[Spike Ball|Spiked Ball]] | ||
|''A rolling ball covered in spikes. They can be thrown by [[Spike]]s or Bowser's [[Koopa Clown Car]].'' | |||
|} | |} | ||
==Items and objects== | ==Items and objects== | ||
{|cellspacing=0 border=1 width=50% cellpadding=3 style="border-collapse:collapse;text-align: center; align=center} | |||
|width=10%|[[File:NSMBU Coin Artwork.png|40px]]||width=5%|[[Coin]] | |||
|width=10%|[[File:Pink Challenge Coin.png|45px]]||width=5%|[[Pink Coin (Super Mario Run)|Pink Coin]] | |||
File: | |||
File: | |||
|- | |- | ||
| | |width=10%|[[File:Super Mario Run - Purple Challenge Coin.png|45px]]||width=5%|[[Purple Coin]] | ||
|width=10%|[[File:SMR Screenshot - Black Coin Results.png|50px]]||width=5%|[[Black Coin]] | |||
|- | |- | ||
| | |width=10%|[[File:NSMBU Mushroom Artwork.png|50px]]||width=5%|[[Super Mushroom]] | ||
|width=10%|[[File:NSMBU Super Star Artwork.png|52px]]||width=5%|[[Super Star]] | |||
|- | |- | ||
| | |width=10%|[[File:Coin Rush Star.png|35px]]||width=5%|[[Coin Rush Star]] | ||
|width=10%|[[File:Blue Coins SMR.png|70px]]||width=5%|[[Blue Coin]] | |||
|- | |- | ||
| | |width=10%|[[File:SMM-NSMBU-Key.png|25px]]||width=5%|[[Key]] | ||
|width=10%|[[File:Question Block NSMB.png|45px]]||width=5%|[[? Block]] | |||
|- | |- | ||
| | |width=10%|[[File:SMR BonusQuestionBlock.png|70px]]||width=5%|[[Bonus ? Block]] | ||
|width=10%|[[File:NSMBW Brick Block Artwork.png|45px]]||width=5%|[[Brick Block]] | |||
|- | |- | ||
| | |width=10%|[[File:Bubble SMR.png|50px]]||width=5%|[[Bubble]] | ||
|width=10%|[[File:Dotted Line Blocks SMR.png|45px]]||width=5%|[[Dotted-Line Block]] | |||
|- | |- | ||
| | |width=10%|[[File:Pause Block (Untouched).png|35px]]||width=5%|[[Pause Block]] | ||
| | |width=10%|[[File:Time Block.png]]||width=5%|[[Time Block]] | ||
== | |||
|- | |- | ||
| [[ | |width=10%|[[File:LongJumpBlock.png]]||width=5%|[[Long Jump Block]] | ||
|width=10%|[[File:BackflipBlock.png]]||width=5%|[[Backflip Block]] | |||
|- | |- | ||
| | |width=10%|[[File:Warp Pipe - 2D shaded.png|50px]]||width=5%|[[Warp Pipe]] | ||
|width=10%|[[File:Checkpoint Flag SMR.png|40px]]||width=5%|[[Checkpoint Flag]] | |||
|- | |- | ||
| | |width=10%|[[File: Goal Pole SMR.png|70px]]||width=5%|[[Goal Pole]] | ||
|width=10%|[[File:Axe SMR.png|38px]]||width=5%|[[Axe]] | |||
|- | |- | ||
| | |width=10%|[[File:P-Switch NSMB2.png|45px]]||width=5%|[[P Switch]] | ||
|width=10%|[[File:Red Block.png|25px]]||width=5%|[[Red Block]] | |||
|- | |- | ||
| 5 [[ | |width=10%|[[File:! Switch SMR.png|30px]]||width=5%|[[! Switch]] | ||
|width=10%|[[File:NSMBW Dash Coin Sprite.png]]||width=5%|[[Hidden Coin]] | |||
|- | |- | ||
| 10 | |width=10%|[[File:Red Ring.png|50px]]||width=5%|[[Red Ring]] | ||
|width=10%|[[File: Red Coin SMR.png|28px]]||width=5%|[[Red Coin]] | |||
|- | |- | ||
| [[ | |width=10%|[[File:Cannon SMR.png|50px]]||width=5%|[[Cannon]] | ||
|width=10%|[[File: Lift SMR.png|80px]]||width=5%|[[Lift]] | |||
|- | |- | ||
| [[ | |width=10%|[[File:DoorNSMBU.png|42px]]||width=5%|[[Warp Door|Door]] | ||
|width=10%|[[File:Key Door SMR.png|42px]]||width=5%|[[Key Door]] | |||
|- | |- | ||
| [[ | |width=10%|[[File: Springboard.png|45px]]||width=5%|[[Trampoline]] | ||
| | |width=10%|[[File:SMR BonusMedal.png|50px]]||width=5%|[[Bonus Medal]] | ||
| [[ | |||
| [[ | |||
|} | |} | ||
==Cross-promotional events== | ==Cross-promotional events== | ||
Nintendo held cross-promotional events to celebrate releases for '' | Nintendo held cross-promotional events to celebrate releases for ''Mario'' and other Nintendo mobile games. Certain rewards like coins and Kingdom Builder items were given to players. | ||
*To coincide with the release for ''[[fireemblem:Fire Emblem Heroes|Fire Emblem Heroes]]'' on February 2, 2017, players have received 2,222 coins. | *To coincide with the release for ''[[fireemblem:Fire Emblem Heroes|Fire Emblem Heroes]]'' on February 2, 2017, players have received 2,222 coins. | ||
*To coincide with the release for ''[[Mario Kart 8 Deluxe]]'' on April 28, 2017, players have received ''Mario Kart''-related items for Kingdom Builder. This included statues of [[Banana]]s, a [[Blooper]], Mario in his [[Standard Kart]], and a [[Nintendo Switch]]. | *To coincide with the release for ''[[Mario Kart 8 Deluxe]]'' on April 28, 2017, players have received ''Mario Kart''-related items for Kingdom Builder. This included statues of [[Banana]]s, a [[Blooper]], Mario in his [[Standard Kart]], and a [[Nintendo Switch]]. | ||
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*To coincide with the release for ''[[Dr. Mario World]]'' on July 9, 2019, players have received three fireworks cannons (one being regular, silver, and gold) and 10 Rally Tickets. | *To coincide with the release for ''[[Dr. Mario World]]'' on July 9, 2019, players have received three fireworks cannons (one being regular, silver, and gold) and 10 Rally Tickets. | ||
*To coincide with the release for ''[[Mario Kart Tour]]'' on September 25, 2019, players have received 10,000 coins and 10 Rally Tickets. | *To coincide with the release for ''[[Mario Kart Tour]]'' on September 25, 2019, players have received 10,000 coins and 10 Rally Tickets. | ||
*To promote the release for ''[[The Super Mario Bros. Movie]]'' | *To promote the release for ''[[The Super Mario Bros. Movie]]'' from March 10, 2023 to May 31, 2023, players could play one stage each day without purchasing the full game. Additionally, a sale for the full game was ran, and players received 20 Rally Tickets a week during the event. | ||
==Updates== | ==Updates== | ||
Nintendo has supported ''Super Mario Run'' post-launch in the form of new content, special events, and bug fixes. The following is a list of updates the game has received since launch | Nintendo has supported ''Super Mario Run'' post-launch in the form of new content, special events, and bug fixes. The following is a list of updates the game has received since launch. | ||
===Ver. 1.0.1=== | ===Ver. 1.0.1=== | ||
<blockquote> | <blockquote> | ||
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*Added a feature in which you can play one stage for free each day even if you haven't purchased Super Mario Run by linking to a Nintendo Account. | *Added a feature in which you can play one stage for free each day even if you haven't purchased Super Mario Run by linking to a Nintendo Account. | ||
*Various bug fixes.</blockquote> | *Various bug fixes.</blockquote> | ||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Super Mario Run'' has received generally positive reviews, with the iOS version earning a score of 76 on Metacritic based on 59 reviews<ref>[http://www.metacritic.com/game/ios/super-mario-run Metacritic score for ''Super Mario Run''.] ''Metacritic''. Retrieved December 16, 2016.</ref> and a score of 76.23% on GameRankings based on 30 reviews.<ref>[http://www.gamerankings.com/iphone/195777-super-mario-run/index.html GameRankings score for ''Super Mario Run''.] ''GameRankings''. Retrieved December 16, 2016.</ref> The game is generally praised for its simple, yet intuitive controls and that the game retains the quality level design from previous '' | ''Super Mario Run'' has received generally positive reviews, with the iOS version earning a score of 76 on Metacritic based on 59 reviews<ref>[http://www.metacritic.com/game/ios/super-mario-run Metacritic score for ''Super Mario Run''.] ''Metacritic''. Retrieved December 16, 2016.</ref> and a score of 76.23% on GameRankings based on 30 reviews.<ref>[http://www.gamerankings.com/iphone/195777-super-mario-run/index.html GameRankings score for ''Super Mario Run''.] ''GameRankings''. Retrieved December 16, 2016.</ref> The game is generally praised for its simple, yet intuitive controls and that the game retains the quality level design from previous ''Mario'' platformers. Critics also praise the social competitiveness of the Toad Rally mode and building objects as motivation from Kingdom Builder. On the other hand, the game has been criticized for its relatively short World Tour length and low replayability of the levels, as well as the requirement for the game to be online. | ||
Michael McWhertor of Polygon gave ''Super Mario Run'' a 7 out of 10 in his review.<ref>McWhertor, Michael. (December 15, 2016). [http://www.polygon.com/2016/12/15/13976400/super-mario-run-review-ios-iphone-ipad-android-nintendo-mobile Super Mario Run review]. ''Polygon''. Retrieved December 16, 2016.</ref> He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given ''Super Mario Run'' an 8 out of 10,<ref>Otero, Jose. (December 15, 2016). [http://www.ign.com/articles/2016/12/15/super-mario-run-review Super Mario Run Review.] ''IGN''. Retrieved December 16, 2016.</ref>, praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo's past" and states that "they're not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, ''{{wp|Rayman Jungle Run}}'', but has praised Mario's animations within the game. His final statement stated that ''Super Mario Run'' is an elegantly designed platformer with strong hooks despite not being the best-looking '' | Michael McWhertor of Polygon gave ''Super Mario Run'' a 7 out of 10 in his review.<ref>McWhertor, Michael. (December 15, 2016). [http://www.polygon.com/2016/12/15/13976400/super-mario-run-review-ios-iphone-ipad-android-nintendo-mobile Super Mario Run review]. ''Polygon''. Retrieved December 16, 2016.</ref> He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given ''Super Mario Run'' an 8 out of 10,<ref>Otero, Jose. (December 15, 2016). [http://www.ign.com/articles/2016/12/15/super-mario-run-review Super Mario Run Review.] ''IGN''. Retrieved December 16, 2016.</ref>, praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo's past" and states that "they're not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, ''{{wp|Rayman Jungle Run}}'', but has praised Mario's animations within the game. His final statement stated that ''Super Mario Run'' is an elegantly designed platformer with strong hooks despite not being the best-looking ''Mario'' game by a longshot. | ||
{|class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''Super Mario Run is thankfully miles away from being the simplified disaster that many nay-sayers had feared; in fact, what's striking about this mobile release is how similar it is to traditional Mario titles in terms of gameplay and challenge. Despite having limited control over Mario there's still a strong focus on skill, especially if you want to grab all of those pink, purple and black coins. The brevity of the experience is an issue however – an average player should be able to finish an initial no-frills World Tour run in around an hour – and as a result Super Mario Run's social element becomes its long-term focus. Challenging pals via the elegant in-game friends system is addictive, and the Toad Rally mode – which underpins the kingdom-building meta game – is sure to soak up plenty of play time.''" | |align="left"|"''Super Mario Run is thankfully miles away from being the simplified disaster that many nay-sayers had feared; in fact, what's striking about this mobile release is how similar it is to traditional Mario titles in terms of gameplay and challenge. Despite having limited control over Mario there's still a strong focus on skill, especially if you want to grab all of those pink, purple and black coins. The brevity of the experience is an issue however – an average player should be able to finish an initial no-frills World Tour run in around an hour – and as a result Super Mario Run's social element becomes its long-term focus. Challenging pals via the elegant in-game friends system is addictive, and the Toad Rally mode – which underpins the kingdom-building meta game – is sure to soak up plenty of play time.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align: center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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==Quotes== | ==Quotes== | ||
===Toad=== | ===Toad=== | ||
*"''Oh no! {{color | *"''Oh no! {{color|Princess Peach was kidnapped by Bowser|red}}! He's also wrecked the castle, and all the Toads have fled… What can we do?''" | ||
*"''Peach is being held inside {{color | *"''Peach is being held inside {{color|Bowser's castle!|red}} Hurry you have to rescue her!''" | ||
*"''If you collect {{color | *"''If you collect {{color|five Pink Coins|red}} in a single play, you'll be able to challenge a {{color|new placement|red}} for the colored coins!''" | ||
*"''Oh! Before I forget, here are some {{color|red | *"''Oh! Before I forget, here are some {{color|tickets|red}} so you can give {{color|Toad Rally|red}} a try! Win in Toad Rally and {{color|bring Toads back|red}} here! | ||
*"''Congratulations! The Toads that were cheering have decided to {{color | *"''Congratulations! The Toads that were cheering have decided to {{color|join your kingdom|red}}!''" | ||
*"''You've brought some Toads! Excellent! With more friends like these, you'll be able to rebuild your kingdom!''" | *"''You've brought some Toads! Excellent! With more friends like these, you'll be able to rebuild your kingdom!''" | ||
*"''In the {{color | *"''In the {{color|Kingdom Builder|red}}, you can get, move, and place buildings. First try getting a building from the {{color|Shop|red}}.''" | ||
*"''You can use the {{color | *"''You can use the {{color|coins you've collected|red}} to get a building. To start, let's get a {{color|Bonus Game house|red}}.''" | ||
*"''{{color|red | *"''{{color|Buildings|red}} will react when you touch them. Try touching the {{color|Bonus Game House|red}}.''" | ||
*"''If you keep gathering Toads at this rate, your {{color | *"''If you keep gathering Toads at this rate, your {{color|kingdom will grow super lively|red}} in no time!''" | ||
*"''Would you like to invite a friend from {{color|red | *"''Would you like to invite a friend from {{color|Friends|red}}? You can {{color|challenge|red}} your friends' World Tour score or have a Friendly Run!''" | ||
*"''It looks like a {{color | *"''It looks like a {{color|special building|red}} is in stock! You can stop by the {{color|Shop|red}} to see.''" | ||
*"''The {{color | *"''The {{color|Remix 10|red}} pipe is now open! {{color|Princess Daisy|red}} is lost within. Go help her!''" | ||
*"''Welcome to {{color | *"''Welcome to {{color|Remix 10|red}}! In this mode you'll play through {{color|10 very short, consecutive courses|red}}.''" | ||
*"''Play through 10 courses and you'll {{color | *"''Play through 10 courses and you'll {{color|advance 10 spaces on the map|red}}. Do your best to find {{color|Princess Daisy|red}}.''" | ||
*"''You need {{color | *"''You need {{color|Rally Tickets|red}} to play Remix 10, but since this is your first time, you can go ahead and start {{color|without using a ticket|red}}!''" | ||
*"''{{color | *"''{{color|Play Remix 10|red}} to get decorations or buildings. If you collect a lot of them, you can {{color|make your kingdom quite lively|red}}!''" | ||
*"''Collect {{color | *"''Collect {{color|Bonus Medals|red}} for a chance to hit the {{color|Bonus ? Block|red}}. You might {{color|get a rare item|red}} out of it!''" | ||
*"''Press the {{color | *"''Press the {{color|play button|blue}} to turn the {{color|game music off|red}} and {{color|play music stored on your device|red}}.''" | ||
*"''Mario and his friends will {{color | *"''Mario and his friends will {{color|wear headphones|red}}, too! Now you can enjoy your {{color|favorite music while playing Super Mario Run|red}}!''" | ||
*"''You caught up to me! You can earn {{color | *"''You caught up to me! You can earn {{color|bonus medals|red}} if you {{color|catch up to friends|red}} in Remix 10!''" | ||
*"''You can add friends in {{color | *"''You can add friends in {{color|your kingdom|red}}. Make a lot of friends and {{color|challenge each other in Super Mario Run|red}}!''" | ||
===Toadette=== | ===Toadette=== | ||
*"''Welcome to {{color | *"''Welcome to {{color|Toad Rally|red}}! I'm {{color|Toadette|red}}, the judge!''" | ||
*"''In Toad Rally, you compete against the {{color|red | *"''In Toad Rally, you compete against the {{color|style|red}} of other players! Go ahead and pick an {{color|opponent|red}}!''" | ||
*"''In Toad Rally, I'll be the one to judge who the winner is based on {{color | *"''In Toad Rally, I'll be the one to judge who the winner is based on {{color|how many coins you collect|red}} and {{color|how many Toads|red}} showed up to cheer.''" | ||
*"''Certain actions during a Toad Rally will help fill the {{color | *"''Certain actions during a Toad Rally will help fill the {{color|Coin Rush|red}} gauge. When it fills all the way, {{color|Coin Rush|red}} begins! Grab those coins!''" | ||
*"''The more {{color | *"''The more {{color|stylish you moves|red}}, the more Toads will come to cheer!''" | ||
*"''Good job! Let's take a look at how you both did. We'll compare the {{color | *"''Good job! Let's take a look at how you both did. We'll compare the {{color|number of coins|red}} you collected and the {{color|number of Toads|red}} you each impressed…''" | ||
===Bowser=== | ===Bowser=== | ||
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==Staff== | ==Staff== | ||
All staff are uncredited in-game. | All staff are uncredited in-game. | ||
===Character voices=== | ===Character voices=== | ||
*[[Charles Martinet]] as [[Mario]] and [[Luigi]] | *[[Charles Martinet]] as [[Mario]] and [[Luigi]] | ||
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*[[Kazumi Totaka]] as [[Yoshi]](s) | *[[Kazumi Totaka]] as [[Yoshi]](s) | ||
*[[Sho Murata]] as [[Boom Boom]] | *[[Sho Murata]] as [[Boom Boom]] | ||
==Gallery== | ==Gallery== | ||
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==References to other games== | ==References to other games== | ||
*''[[Super Mario Bros.]]'': Various sprites are featured as decorations for Kingdom Builder. The background music for Remix 10 features a remixed version of the overworld theme. The Toad Rally theme is a remix of the selection theme for ''Super Mario Bros. Deluxe''. | *''[[Super Mario Bros.]]'': Various sprites are featured as decorations for Kingdom Builder. The background music for Remix 10 features a remixed version of the overworld theme. The Toad Rally theme is a remix of the selection theme for ''Super Mario Bros. Deluxe''. | ||
*''[[Super Mario Bros. 2]]'': The background music for Remix 10 features a remixed version of the underground theme | *''[[Super Mario Bros. 2]]'': The background music for Remix 10 features a remixed version of the underground theme. | ||
*''[[Super Mario Bros. 3]]'': The background music for Remix 10 features a remixed version of the overworld theme. The minigame in the yellow Toad House is inspired by one of the Battle Mode stages in this game. | *''[[Super Mario Bros. 3]]'': The background music for Remix 10 features a remixed version of the overworld theme. The minigame in the yellow Toad House is inspired by one of the Battle Mode stages in this game. | ||
*''[[Super Mario Land]]'': Mario once again rescues Princess Daisy. Remix 10's background music features the remixed version of the underground theme, and Daisy's character description mentions [[Sarasaland]], a location from this game. | *''[[Super Mario Land]]'': Mario once again rescues Princess Daisy. Remix 10's background music features the remixed version of the underground theme, and Daisy's character description mentions [[Sarasaland]], a location from this game. | ||
Line 1,592: | Line 1,179: | ||
*''[[Mario Party DS]]'': Yoshi's artwork is taken from this game. | *''[[Mario Party DS]]'': Yoshi's artwork is taken from this game. | ||
*''[[New Super Mario Bros. 2]]'': The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars. | *''[[New Super Mario Bros. 2]]'': The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars. | ||
*''[[New Super Mario Bros. U]]'': Graphics are taken from this game. | *''[[New Super Mario Bros. U]]'': Graphics are taken from this game. Music from this game are also rearrangements. Some of the crowd cheers are also taken from this game. | ||
*''[[Super Mario 3D World]]'': Toad's artwork is an edited version of his artwork from this game. | *''[[Super Mario 3D World]]'': Toad's artwork is an edited version of his artwork from this game. | ||
*''[[Mario Kart 8]]'': The timer countdown jingle from [[Battle Mode]] is reused for the countdown jingle in this game. Some of Luigi's, Princess Peach's, and Toadette's voice clips are reused from this game. | *''[[Mario Kart 8]]'': The timer countdown jingle from [[Battle Mode]] is reused for the countdown jingle in this game. Some of Luigi's, Princess Peach's, and Toadette's voice clips are reused from this game. | ||
*''[[Mario Party 10]]'': Toadette's artwork is taken from this game. | *''[[Mario Party 10]]'': Toadette's artwork is taken from this game. | ||
*''[[Super Mario Maker]]'': The Airship tileset is taken from this game. The axes at the end of a castle | *''[[Super Mario Maker]]'': The Airship tileset is taken from this game. The axes at the end of a castle levels function the same as the axe from this game, rather than a button in ''New Super Mario Bros. U''. The [[Key]] design is also taken from this game. Many objects use their appearance from the ''New Super Mario Bros. U'' style. | ||
==References in later games== | ==References in later games== | ||
*''[[New Super Mario Bros. U Deluxe]]'': Some of Toadette's animations, such as her "Course Cleared" animation, are reused in this game. | *''[[New Super Mario Bros. U Deluxe]]'': Some of Toadette's animations, such as her "Course Cleared" animation, are reused in this game. | ||
*''[[Mario Kart Tour]]'': Event tokens resemble [[Bonus Medal]]s in this game, emitting the same sound effect when collected. | *''[[Mario Kart Tour]]'': Event tokens resemble [[Bonus Medal]]s in this game, emitting the same sound effect when collected. | ||
==Names in other languages== | ==Names in other languages== | ||
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*Despite having no official Simplified Chinese language support and no official release in mainland China, ''Super Mario Run'' has an official FAQ page in Simplified Chinese, along with the other officially available languages. The Simplified Chinese FAQ can be viewed [https://support.supermariorun.com/zh-CN/faq here]. | *Despite having no official Simplified Chinese language support and no official release in mainland China, ''Super Mario Run'' has an official FAQ page in Simplified Chinese, along with the other officially available languages. The Simplified Chinese FAQ can be viewed [https://support.supermariorun.com/zh-CN/faq here]. | ||
*The [https://supermariorun.com/assets/sound/bgm.mp3 MP3 background music] added to the [https://supermariorun.com/ official site] for the Ver. 3.0.4 (28 September 2017) update contains metadata - notably the TPE4 tag ("Interpreted, remixed, or otherwise modified by"), which has the value of "[[Kenta Nagata]]". | *The [https://supermariorun.com/assets/sound/bgm.mp3 MP3 background music] added to the [https://supermariorun.com/ official site] for the Ver. 3.0.4 (28 September 2017) update contains metadata - notably the TPE4 tag ("Interpreted, remixed, or otherwise modified by"), which has the value of "[[Kenta Nagata]]". | ||
==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} | ||
{{Wikipedia}} | {{Wikipedia}} | ||
*[http://supermariorun.com/en/index.html Official website] | *[http://supermariorun.com/en/index.html Official website] | ||
*[https:// | *[https://apps.apple.com/app/1145275343 App Store page] | ||
*[https://play.google.com/store/apps/details?id=com.nintendo.zara Google Play page] | *[https://play.google.com/store/apps/details?id=com.nintendo.zara Google Play page] | ||
*[https://support.supermariorun.com/en-US/faq Official Help and Inquiries] | *[https://support.supermariorun.com/en-US/faq Official Help and Inquiries] | ||
==References== | |||
<references/> | |||
{{SMR}} | {{SMR}} | ||
{{ | {{Mario games}} | ||
{{Mobile}} | {{Mobile}} | ||
[[de:Super Mario Run]] | [[de:Super Mario Run]] |