Editing Super Mario Run

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'''World Tour''' is the main gameplay mode of ''Super Mario Run'', where players are tasked with completing 24 different courses across 6 worlds in order to rescue [[Princess Peach]] from [[Bowser]] after he kidnapped her and destroyed the [[Mushroom Kingdom]]. (There is also a [[How to Play|tutorial]], preempting the events of the game.) Each course has the player run through a series of challenges, usually centered around a certain enemy or mechanic, in order to reach the [[Goal Pole]] at the end of the course. Doing so completes the course, and the player is rewarded with more coins the higher they touch the Goal Pole. Reaching the top often requires completing a final jumping challenge, and the Goal Pole serves as a boundary so it cannot be jumped over.
'''World Tour''' is the main gameplay mode of ''Super Mario Run'', where players are tasked with completing 24 different courses across 6 worlds in order to rescue [[Princess Peach]] from [[Bowser]] after he kidnapped her and destroyed the [[Mushroom Kingdom]]. (There is also a [[How to Play|tutorial]], preempting the events of the game.) Each course has the player run through a series of challenges, usually centered around a certain enemy or mechanic, in order to reach the [[Goal Pole]] at the end of the course. Doing so completes the course, and the player is rewarded with more coins the higher they touch the Goal Pole. Reaching the top often requires completing a final jumping challenge, and the Goal Pole serves as a boundary so it cannot be jumped over.


When the game is started, the player only has access to the game's first course, [[Up & Over]]. By completing a course for the first time, the player unlocks the next course. Courses are divided into Worlds of four courses each. When the player completes a World for the first time, as in completes the fourth and final course in that World, they receive [[Rally Ticket]]s and [[Hammer]]s, which are usable in other modes. This also adds segments from the courses of that World to the Toad Rally mode as possible layouts. If the player completes a World that they did before, then they receive 100 coins for Kingdom Builder mode as a bonus. (These coins do not count as being obtained in World Tour.) Starting in version 2.0.0, the player can replay the tutorial at any point from this menu.
When the game is started, the player only has access to the game's first course, [[Up & Over]]. By completing a course for the first time, the player unlocks the next course. Courses are divided into Worlds of four courses each. When the player completes a World for the first time, as in completes the fourth and final course in that World, they receive [[Rally Ticket]]s and [[Hammer]]s, which are usable in other modes. This also adds segments from the courses of that World to the Toad Rally mode as possible layouts. If the player completes a World that they did before, then they recieve 100 coins for Kingdom Builder mode as a bonus. Starting in version 2.0.0, the player can replay the tutorial at any point from this menu.


Every world's final course is either an [[Castle]] course or an [[Airship]] course. In these courses, the Goal Pole is not present. Instead, the player will have to fight a boss to complete the course. Bowser is the boss in castle courses, and [[Boom Boom]] is the boss in airship courses. These courses alternate: [[World 1 (Super Mario Run)|World 1]]'s final course is a Castle, [[World 2 (Super Mario Run)|World 2]]'s final course is an Airship, [[World 3 (Super Mario Run)|World 3]]'s final course is a Castle, and so on. An exception is [[World 6 (Super Mario Run)|World 6]], which has an Airship as the third course and a Castle as the fourth course.
Every world's final course is either an [[Castle]] course or an [[Airship]] course. In these courses, the Goal Pole is not present. Instead, the player will have to fight a boss to complete the course. Bowser is the boss in castle courses, and [[Boom Boom]] is the boss in airship courses. These courses alternate: [[World 1 (Super Mario Run)|World 1]]'s final course is a Castle, [[World 2 (Super Mario Run)|World 2]]'s final course is an Airship, [[World 3 (Super Mario Run)|World 3]]'s final course is a Castle, and so on. An exception is [[World 6 (Super Mario Run)|World 6]], which has an Airship as the third course and a Castle as the fourth course.

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