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{{redirect|Super Mario RPG|the game's [[Nintendo Switch]] remake|[[Super Mario RPG (Nintendo Switch)]]}} | {{redirect|Super Mario RPG|the game's [[Nintendo Switch]] remake|[[Super Mario RPG (Nintendo Switch)]]}} | ||
{{redirect|Mario RPG|Mario RPGs in general|[[Genre# | {{redirect|Mario RPG|Mario RPGs in general|[[Genre#Role-playing games]]}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:Super Mario RPG Box.png|300px]] | |image=[[File:Super Mario RPG Box.png|300px]] | ||
|developer=[[Square Enix|Square]] | |developer=[[Square Enix|Square]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''SNES:'''<br>{{ | |release='''SNES:'''<br>{{release|Japan|March 9, 1996|USA|May 13, 1996<ref>[https://www.themushroomkingdom.net/games/smrpg Date info from TMK], retrieved 4-2-2008</ref>}} '''[[Virtual Console]] (Wii):'''<br>{{release|Japan|June 24, 2008|Europe|August 22, 2008<ref name="TMK">[https://themushroomkingdom.net/news/12023 The Mushroom Kingdom gives European/Australian release info]</ref>|Australia|August 22, 2008<ref name="TMK"/>|USA|September 1, 2008<ref>[https://themushroomkingdom.net/news/12047 The Mushroom Kingdom gives American Virtual Console release info]</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|August 5, 2015|Europe|December 24, 2015<ref>[https://www.eurogamer.net/articles/2015-12-21-super-mario-rpg-revived-on-wii-u-this-week Date info from Eurogamer], retrieved 12/21/2015</ref>|Australia|December 25, 2015|USA|June 30, 2016}} '''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} | ||
|languages={{languages|en_us=y|jp=y}} | |languages={{languages|en_us=y|jp=y}} | ||
|genre=[[Genre#Role-playing games|RPG]] | |genre=[[Genre#Role-playing games|RPG]] | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|acb=g|esrb=K-A|pegi=3|cero=a|usk=0 | |ratings={{ratings|acb=g|esrb=K-A|pegi=3|cero=a|usk=0}} | ||
|platforms=[[ | |platforms=[[Super Famicom]]<br>[[Super Nintendo Entertainment System]]<br>[[Virtual Console]] ([[Wii]], [[Wii U]])<br>[[Classics#Super NES Classic Edition|Super NES Classic Edition]]<br>[[Classics#Nintendo Classic Mini: Super Famicom|Nintendo Classic Mini: Super Famicom]] | ||
| | |media={{media|snes=1|wiidl=1|wiiudl=1|snesclassic=1}} | ||
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|snesclassic=1}} | |input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|snesclassic=1}} | ||
}} | }} | ||
'''''Super Mario RPG: Legend of the Seven Stars''''' (or simply '''''Super Mario RPG''''')<ref> | '''''Super Mario RPG: Legend of the Seven Stars''''' (or simply '''''Super Mario RPG''''')<ref>[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABQE.pdf ''Super Mario RPG: Legend of the Seven Stars'' instruction manual], pg 4.</ref> is a [[Genre#Role-playing games|role-playing video game]] designed by [[Square Enix|Square]] (currently Square Enix) and released for the [[Super Nintendo Entertainment System]] in 1996. It is the first ''[[Super Mario (franchise)|Super Mario]]'' role-playing game, with an action-command battle system. In this game, [[Mario]], with the help of [[Mallow]], [[Geno]], [[Bowser]], and [[Princess Peach|Princess Toadstool]], needs to stop the [[Smithy Gang]], while collecting seven [[Star Piece (Super Mario RPG)|Star Pieces]] so that peace may return and [[wish]]es may be granted once more. | ||
''Super Mario RPG: Legend of the Seven Stars''{{'}}s success was limited due to the release of the [[Nintendo 64]] and ''[[Super Mario 64]]'' later in the same year. It was one of the last games in Square's original deal with [[Nintendo]], and the final ''Super Mario'' game on the Super Nintendo Entertainment System in North America (in Japan, the title is held by ''[[Wrecking Crew '98]]'' instead). The game was [[ | ''Super Mario RPG: Legend of the Seven Stars''{{'}}s success was limited due to the release of the [[Nintendo 64]] and ''[[Super Mario 64]]'' later in the same year. It was one of the last games in Square's original deal with [[Nintendo]], and the final ''Super Mario'' game on the Super Nintendo Entertainment System in North America (in Japan, the title is held by ''[[Wrecking Crew '98]]'' instead). The game was [[Reissue|re-released]] on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in Japan on June 24, 2008,<ref>[https://www.nintendo.co.jp/wii/vc/vc_smr/index.html ''Super Mario RPG''{{'}}s Virtual Console page], accessed 2008-06-02.</ref> in Europe and Australia on August 22, 2008, and in North America on September 1, 2008. The game was also re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in August 2015, in Europe and Australia in December 2015, and in North America in June 2016. In Europe, the game was treated as an import game, meaning that only the 60Hz mode is supported and with no more translations than the original. The game was priced at 800 [[Virtual Console#Wii Points|Wii Points]] in North America and Japan and 900 points in other regions. ''Super Mario RPG: Legend of the Seven Stars'' is also one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]]. | ||
A full remake of the game, simply titled ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'', was developed by [[ArtePiazza]] and released for the [[Nintendo Switch]] on November 17, 2023.<ref> | A full remake of the game, simply titled ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'', was developed by [[ArtePiazza]] and released for the [[Nintendo Switch]] on November 17, 2023.<ref>Nintendo of America (June 21, 2023). [https://youtu.be/0r5PJx7rlds Super Mario RPG - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> | ||
==Story== | ==Story== | ||
===Prologue=== | ===Prologue=== | ||
[[File:SMRPG Prologue Peach.png|thumb|upright=1.1|left|Princess Toadstool in the introductory cutscene]] | [[File:SMRPG Prologue Peach.png|thumb|upright=1.1|left|Princess Toadstool in the introductory cutscene]] | ||
The game begins with a cutscene: [[Princess Peach|Princess Toadstool]] sits peacefully on a hill outside [[Mario Bros.' House|Mario's Pad]], when she is suddenly kidnapped by [[Bowser|King Bowser]] using the [[Koopa Clown Car]]. [[Mario]] hears her cry for help and exits his house, knowing Toadstool is in peril. He follows Toadstool and Bowser and ends up at [[Bowser's Keep]]. After going through the castle, Mario finally catches up with Bowser and proceeds to battle him on the chandeliers. Upon besting him, he is about to rescue the princess when the castle begins to shake. A giant sword named [[Exor]] falls from the sky and crashes into Bowser's Keep, destroying the [[Star Road (Super Mario RPG)|Star Road]] on the way, whose [[Star Piece (Super Mario RPG)|piece]]s scatter all throughout [[Mario World|the world]]. The crash sends Mario, Toadstool, and Bowser flying in separate directions, and they all land in different parts of the world. | The game begins with a cutscene: [[Princess Peach|Princess Toadstool]] sits peacefully on a hill outside [[Mario Bros.' House|Mario's Pad]], when she is suddenly kidnapped by [[Bowser|King Bowser]] using the [[Koopa Clown Car]]. [[Mario]] hears her cry for help and exits his house, knowing Toadstool is in peril. He follows Toadstool and Bowser and ends up at [[Bowser's Castle|Bowser's Keep]]. After going through the castle, Mario finally catches up with Bowser and proceeds to battle him on the chandeliers. Upon besting him, he is about to rescue the princess when the castle begins to shake. A giant sword named [[Exor]] falls from the sky and crashes into Bowser's Keep, destroying the [[Star Road (Super Mario RPG)|Star Road]] on the way, whose [[Star Piece (Super Mario RPG)|piece]]s scatter all throughout [[Mario World|the world]]. The crash sends Mario, Toadstool, and Bowser flying in separate directions, and they all land in different parts of the world. | ||
[[File:VistaHillSMRPG.png|thumb|upright=1.1|Mario views an inaccessible Bowser's Keep from [[Vista Hill]].]] | [[File:VistaHillSMRPG.png|thumb|upright=1.1|Mario views an inaccessible Bowser's Keep from [[Vista Hill]].]] | ||
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The next stop for Mario's party in their search for the Star Pieces is [[Moleville]]. Here, Mario spots Bowser and his troops once more. The number of Bowser's minions has decreased since his time on Rose Way, but Bowser still resolves to get his castle back. | The next stop for Mario's party in their search for the Star Pieces is [[Moleville]]. Here, Mario spots Bowser and his troops once more. The number of Bowser's minions has decreased since his time on Rose Way, but Bowser still resolves to get his castle back. | ||
The [[mole (Super Mario RPG)|inhabitants of Moleville]] are upset because two children, [[ | The [[mole (Super Mario RPG)|inhabitants of Moleville]] are upset because two children, [[Dyna & Mite]], have become trapped in the [[Mole Mines|Coal Mines]] due to a fallen star. Upon hearing this, Mario ventures inside, and on his way through the vast caves, he is rendered unconscious by a faulty [[trampoline]], an opportunity that Croco seizes to steal Mario's coins. Mario pursues him and his [[Crook]] accomplices, and faces off against him. After he is dispatched, Mario and his friends regain what they lost, and obtain a [[Microbomb|bomb]] from him that they use to open their way through the mines. | ||
Going deeper, Mario meets [[Punchinello]], who wants to best Mario in order to become famous. Before being beaten, he summons [[King Bomb|a giant bomb]], which explodes but fortunately only covers Mario and his friends with soot. They claim the third Star Piece, which was close at hand. Mario also finds Dyna & Mite, and after they all exit the mines through the minecar railway, the children are safely returned to their parents. As soon as Mario and company leave Dyna & Mite's house, they stumble across Booster's [[Snifster|Snifit]]s, who mention that their boss is busy entertaining a "princess from the sky". And so, the party leaves Moleville, both in search of more Star Pieces and because of this new piece of information. | Going deeper, Mario meets [[Punchinello]], who wants to best Mario in order to become famous. Before being beaten, he summons [[King Bomb|a giant bomb]], which explodes but fortunately only covers Mario and his friends with soot. They claim the third Star Piece, which was close at hand. Mario also finds Dyna & Mite, and after they all exit the mines through the minecar railway, the children are safely returned to their parents. As soon as Mario and company leave Dyna & Mite's house, they stumble across Booster's [[Snifster|Snifit]]s, who mention that their boss is busy entertaining a "princess from the sky". And so, the party leaves Moleville, both in search of more Star Pieces and because of this new piece of information. | ||
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When Mario, Toadstool, and Bowser got launched from Bowser's Keep, Princess Toadstool landed at [[Booster Tower]], home of the maniacal [[Booster]], who wants to marry her and is holding her captive. Distressed due to this development, she cries out for Mario to help her. | When Mario, Toadstool, and Bowser got launched from Bowser's Keep, Princess Toadstool landed at [[Booster Tower]], home of the maniacal [[Booster]], who wants to marry her and is holding her captive. Distressed due to this development, she cries out for Mario to help her. | ||
After a short trip past [[Booster Pass]], Mario's party arrives at Booster Tower. They see Bowser, alone, lamenting the loss of his keep and the "good old days". Once he becomes aware of Mario, he tries to act tough. At the top of the tower, Toadstool notices Mario as well, and calls out to him. Bowser leaves, feigning indifference, but returns after Mario is unable to open the tower's front door. He decides to help out Mario out of his own free will and breaks the door open. He then joins Mario and his friends by making them honorary members of the [[ | After a short trip past [[Booster Pass]], Mario's party arrives at Booster Tower. They see Bowser, alone, lamenting the loss of his keep and the "good old days". Once he becomes aware of Mario, he tries to act tough. At the top of the tower, Toadstool notices Mario as well, and calls out to him. Bowser leaves, feigning indifference, but returns after Mario is unable to open the tower's front door. He decides to help out Mario out of his own free will and breaks the door open. He then joins Mario and his friends by making them honorary members of the [[Koopa Troop]]. | ||
After reaching the tower's top floor, Mario enters Booster's room, which is right before the balcony where Toadstool is held captive. Just then, Booster enters and Mario is forced to hide behind some curtains. Booster and his Snifits look around for the former's Mario doll, and eventually head out to the balcony, with Mario and his friends in hot pursuit. However, they have already made off with Toadstool, and two helpers of Booster, [[Knife Guy]] and [[Grate Guy]], battle Mario, but are bested in the end. | After reaching the tower's top floor, Mario enters Booster's room, which is right before the balcony where Toadstool is held captive. Just then, Booster enters and Mario is forced to hide behind some curtains. Booster and his Snifits look around for the former's Mario doll, and eventually head out to the balcony, with Mario and his friends in hot pursuit. However, they have already made off with Toadstool, and two helpers of Booster, [[Knife Guy]] and [[Grate Guy]], battle Mario, but are bested in the end. | ||
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Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the [[Smithy Gang]] swordsman [[Boomer (Super Mario RPG)|Boomer]], though he is taken care of. The chandelier with Mario's party on it is transported upwards by a [[Shyndelier|Chandeli-ho]] to the highest tower of the keep. There, the party finally enters combat with [[Exor]], and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to [[Weapon World|Smithy's world]]. | Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the [[Smithy Gang]] swordsman [[Boomer (Super Mario RPG)|Boomer]], though he is taken care of. The chandelier with Mario's party on it is transported upwards by a [[Shyndelier|Chandeli-ho]] to the highest tower of the keep. There, the party finally enters combat with [[Exor]], and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to [[Weapon World|Smithy's world]]. | ||
[[Mario]], [[Mallow]], [[Geno]], [[Bowser]] and [[Princess Peach|Toadstool]] are brought to the road to Smithy's base of operations for the invasion of Mario's world. In this gloomy world, [[Machine Made]]s abound, metallic copies produced en masse of Smithy Gang members that Mario has faced before: [[Claymorton|Mack]], [[Bowyer]], [[Speardovich|Yaridovich]], and the [[Axem Rangers]]. Along the way, they fight [[Count Down]], a giant stopwatch. | [[Mario]], [[Mallow]], [[Geno]], [[Bowser]] and [[Princess Peach|Toadstool]] are brought to the road to Smithy's base of operations for the invasion of Mario's world. In this gloomy world, [[Machine Made]]s abound, metallic copies produced en masse of Smithy Gang members that Mario has faced before: [[Claymorton|Mack]], [[Bowyer]], [[Speardovich|Yaridovich]], and the [[Axem Rangers]]. Along the way, they fight [[Count Down]], a giant stopwatch which is controlled by the bell-like [[Ring-a-Ding|Ding-A-Ling]]s. | ||
They also battle the duo of [[Cloaker]] and [[Domino]], and their [[Bad Adder|pet]] [[Mad Adder|snake]]. Nonetheless, even with the help of the snake, they are bested by Mario. Mario and company then enter the production lines of the [[Factory (Super Mario RPG)|Factory]] proper. There, they have to challenge the Factory's [[Clerk]], [[Manager]], and [[Director]] before meeting the [[Factory Chief]]. The Factory Chief uses the [[Gunyolk]] in battle, but Mario's team still overcomes him. | They also battle the duo of [[Cloaker]] and [[Domino]], and their [[Bad Adder|pet]] [[Mad Adder|snake]]. Nonetheless, even with the help of the snake, they are bested by Mario. Mario and company then enter the production lines of the [[Factory (Super Mario RPG)|Factory]] proper. There, they have to challenge the Factory's [[Clerk]], [[Manager]], and [[Director]] before meeting the [[Factory Chief]]. The Factory Chief uses the [[Gunyolk]] in battle, but Mario's team still overcomes him. | ||
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The five heroes at last meet [[Smithy]] himself in the basement of the Factory. Smithy constantly creates weapons with his hammer and the [[Smelter]]. On top of that, he holds the seventh and last Star Piece. Refusing to give it away, he engages Mario and his allies in battle. Despite employing the Smelter to create [[Shyper]]s to aid him in battle, he is soon defeated. Enraged, he slams the floor with his hammer and the floor gives way, and Smithy, along with Mario and company, falls down to a dark area below the Factory. | The five heroes at last meet [[Smithy]] himself in the basement of the Factory. Smithy constantly creates weapons with his hammer and the [[Smelter]]. On top of that, he holds the seventh and last Star Piece. Refusing to give it away, he engages Mario and his allies in battle. Despite employing the Smelter to create [[Shyper]]s to aid him in battle, he is soon defeated. Enraged, he slams the floor with his hammer and the floor gives way, and Smithy, along with Mario and company, falls down to a dark area below the Factory. | ||
Furious, Smithy changes into his real form for the final battle. With his hammer, he has the power to transform his head into five different forms, all with special abilities. However, after a long battle, he is trounced and destroyed by Mario and company | Furious, Smithy changes into his real form for the final battle. With his hammer, he has the power to transform his head into five different forms, all with special abilities. However, after a long battle, he is trounced and destroyed by Mario and company. | ||
===Conclusion=== | ===Conclusion=== | ||
[[File:MarioRPGEndingScreen.png|thumb|The ending screen with Mario, Princess Toadstool, Yoshi, Toad, and the Chancellor.]] | [[File:MarioRPGEndingScreen.png|thumb|The ending screen with Mario, Princess Toadstool, Yoshi, Toad, and the Chancellor.]] | ||
With all seven Star Pieces | With all seven Star Pieces restored, Geno thanks the others and says goodbye, before leaving his doll body and returning to his original form. The Star Road is restored, and Mario, Mallow, Bowser, Toadstool, and the Geno doll are returned to [[Mario World|Mario's world]]. Exor dissolves into nothing. | ||
Each of the seven Star Pieces shows the events that follow after the defeat of Smithy: | Each of the seven Star Pieces shows the events that follow after the defeat of Smithy: | ||
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|- | |- | ||
|style="width:32px"|[[File:SMRPG Block.png]] | |style="width:32px"|[[File:SMRPG Block.png]] | ||
|'''[[ | |'''[[Block (Super Mario RPG)|Block]]''' | ||
|- | |- | ||
|colspan=2| | |colspan=2|Platforms that float in the air and move in certain ways. | ||
|} | |} | ||
|width=25%| | |width=25%| | ||
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|'''[[Trampoline|Smile trampoline]]''' | |'''[[Trampoline|Smile trampoline]]''' | ||
|- | |- | ||
|colspan=2|Trampolines that | |colspan=2|Trampolines that sends Mario upwards. | ||
|} | |} | ||
|width=33%| | |width=33%| | ||
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|- | |- | ||
|style="width:150px"|[[File:SMRPG Mario Down.png]] [[File:SMRPG Mallow Down.png]] [[File:SMRPG Geno Down.png]] [[File:SMRPG Bowser Down.png]] [[File:SMRPG Toadstool Down.png]] | |style="width:150px"|[[File:SMRPG Mario Down.png]] [[File:SMRPG Mallow Down.png]] [[File:SMRPG Geno Down.png]] [[File:SMRPG Bowser Down.png]] [[File:SMRPG Toadstool Down.png]] | ||
|'''[[ | |'''[[Down]]''' | ||
|- | |- | ||
|colspan=2|Takes the party member out of the battle until they are revived. If all three party members are down at the same time, it results in a [[Game Over]]. | |colspan=2|Takes the party member out of the battle until they are revived. If all three party members are down at the same time, it results in a [[Game Over]]. | ||
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===[[Mario]]=== | ===[[Mario]]=== | ||
[[File:RPGMario.png|thumb|75px|Mario]] | [[File:RPGMario.png|thumb|75px|Mario]] | ||
Hero of the [[Mushroom Kingdom]] and the main protagonist of the story. Mario attempts to rescue Princess Toadstool from Bowser again, but is sent flying by Exor crashing into the keep. Now he must go on an entirely new adventure as he fights off Smithy's army of mechanical minions and recovers the | Hero of the [[Mushroom Kingdom]] and the main protagonist of the story. Mario attempts to rescue Princess Toadstool from Bowser again, but is sent flying by Exor crashing into the keep. Now he must go on an entirely new adventure as he fights off Smithy's army of mechanical minions and recovers the Seven Stars. He is the one who navigates the overworld, and he cannot be switched out for any other of his teammates. | ||
In battle, Mario uses powerful attacks, hitting his enemies with various [[Hammer]]s, [[Koopa Shell]]s or simply attacking barefisted. His special attacks involve [[jump]]ing and fire magic. If Mario ever falls in battle, his allies can still fight on and win the battle for him. | In battle, Mario uses powerful attacks, hitting his enemies with various [[Hammer]]s, [[Koopa Shell]]s or simply attacking barefisted. His special attacks involve [[jump]]ing and fire magic. If Mario ever falls in battle, his allies can still fight on and win the battle for him. | ||
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===[[Geno]]=== | ===[[Geno]]=== | ||
[[File:Genosmrpg.png|thumb|75px|Geno]] | [[File:Genosmrpg.png|thumb|75px|Geno]] | ||
Geno is the second to join Mario's crew. He is an agent from Star Road, sent to retrieve the | Geno is the second to join Mario's crew. He is an agent from Star Road, sent to retrieve the Seven Stars and repair Star Road while also battling the Smithy Gang. While his real form appears to be a small star, he takes possession of [[Gaz]]'s doll, as well as its name, as a physical form. He then meets with Mario and Mallow in the Forest Maze while fighting with Bowyer, and he chooses to help Mario in his quest since they have the same objective. | ||
Geno is incredibly powerful and has a variety of offensive attacks, one of which ([[Geno Whirl]]) can deal 9999 HP of damage to regular enemies, [[Speardovich|Yaridovich]] clones, and [[Exor]]. | Geno is incredibly powerful and has a variety of offensive attacks, one of which ([[Geno Whirl]]) can deal 9999 HP of damage to regular enemies, [[Speardovich|Yaridovich]] clones, and [[Exor]]. | ||
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===[[Bowser]]=== | ===[[Bowser]]=== | ||
[[File:Smrpg bowser.gif|125px|thumb|left|Bowser]] | [[File:Smrpg bowser.gif|125px|thumb|left|Bowser]] | ||
The ruthless leader of the [[ | The ruthless leader of the [[Koopa Troop]] and Mario's arch-nemesis, Bowser starts out as an enemy, but joins as the fourth party member in due time. He kidnaps Princess Toadstool and fights Mario as the first boss of the game. But then after getting thrown out his own keep by the Smithy Gang, Bowser becomes determined to take it back with his remaining minions, though they all eventually desert him. After meeting Mario and his new friends at Booster's Tower, he decides to join them to get his keep back under the pretense of making them honorary members of his army. This marks the first time in the series where Bowser joins Mario's side. | ||
Bowser does not have as great a variety of special attacks as the other members of the team, but he boasts incredible physical strength. | Bowser does not have as great a variety of special attacks as the other members of the team, but he boasts incredible physical strength. | ||
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===[[Princess Peach|Princess Toadstool]]=== | ===[[Princess Peach|Princess Toadstool]]=== | ||
[[File:SMRPG Peach Artwork.png|75px|thumb|Princess Toadstool]] | [[File:SMRPG Peach Artwork.png|75px|thumb|Princess Toadstool]] | ||
The fair ruler of the | The fair ruler of the Mushroom Kingdom, Princess Toadstool is the last to join Mario's team. She is kidnapped by Bowser at the beginning of the game, and, right when Mario rescues her, is sent flying off. After falling from the sky, she is discovered by [[Booster]] and held in his tower. Booster attempts to marry her, but she is eventually rescued by the heroes and returned to Mushroom Kingdom, apparently to stay. However, with the help of her grandmother, who disguises herself as the princess, Toadstool is able to sneak away to accompany Mario on his quest. | ||
Her special skills are mostly defensive (with two crowd control spells in her mix) and healing, not offensive. Her healing skills can be incredibly useful, she can resurrect a fallen partner, and she can make a battle against tough foes and large crowds easier by putting them to sleep or by muting spell casters. | Her special skills are mostly defensive (with two crowd control spells in her mix) and healing, not offensive. Her healing skills can be incredibly useful, she can resurrect a fallen partner, and she can make a battle against tough foes and large crowds easier by putting them to sleep or by muting spell casters. | ||
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==Locations== | ==Locations== | ||
{{SMRPG map}} | {{SMRPG map}} | ||
[[Mario]] and his party visit many | [[Mario]] and his party visit many places spanning over seven main areas during the course of the adventure. They travel in a clockwise fashion across the [[Mario World|world]]. To progress through hostile environments, Mario has to reach the level's exit found at the opposite end or beat a boss. To unlock levels past friendly locations such as towns, Mario needs to progress the story by interacting with other characters. Level descriptions in gray indicate that they cannot be accessed from the world map. | ||
{|align="center"cellpadding=2 cellspacing=2 style="padding:2px;background-color:#f9f9f9;border:1px solid lightgray;color:black;text-align:center;"width=100% | {|align="center"cellpadding=2 cellspacing=2 style="padding:2px;background-color:#f9f9f9;border:1px solid lightgray;color:black;text-align:center;"width=100% | ||
|- | |- | ||
!style="text-align:center"| | !style="text-align:center"|World | ||
!style="text-align:center"| | !style="text-align:center"|Level | ||
!style="text-align:center"|Description | !style="text-align:center"|Description | ||
!style="text-align:center"|Connects to | !style="text-align:center"|Connects to | ||
|- | |- | ||
!rowspan=6 style="background:deepskyblue"|[[File:Mushroom Kingdom SMRPG.png]]<br>{{color link | !rowspan=6 style="background:deepskyblue"|[[File:Mushroom Kingdom SMRPG.png]]<br>{{color-link|Mushroom Kingdom|white}} | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:MarioSMRPG.png|150px]]<br>'''[[Mario Bros.' House|Mario's Pad]]''' | |[[File:MarioSMRPG.png|150px]]<br>'''[[Mario Bros.' House|Mario's Pad]]''' | ||
|Mario's home, and where his adventure begins. It is decorated with tools and has a [[Warp Pipe|pipe]] for a smokestack. The bed here can be rested in for free. Mario can first learn about [[Action Command|Timed Hits | |Mario's home, and where his adventure begins. It is decorated with tools and has a [[Warp Pipe|pipe]] for a smokestack. The bed here can be rested in for free. Mario can first learn about [[Action Command|Timed Hits]] here. | ||
|[[Vista Hill]]<br>[[Mushroom Way]] | |[[Vista Hill]]<br>[[Mushroom Way]] | ||
|-style="background:white" | |-style="background:white" | ||
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|[[Toad Town|Mushroom Kingdom]] | |[[Toad Town|Mushroom Kingdom]] | ||
|- | |- | ||
!rowspan=9 style="background:limegreen"|[[File:SMRPG Pond to Pipes and Yoster Isle.png]]<br>{{color link | !rowspan=9 style="background:limegreen"|[[File:SMRPG Pond to Pipes and Yoster Isle.png]]<br>{{color-link|Tadpole Pond Region|white|Pond to Pipes}} | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:KeroSewers.png|150px]]<br>'''[[Kero Sewers]]''' | |[[File:KeroSewers.png|150px]]<br>'''[[Kero Sewers]]''' | ||
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|-style="background:white" | |-style="background:white" | ||
|[[File:RoseWay.png|150px]]<br>'''[[Rose Way]]''' | |[[File:RoseWay.png|150px]]<br>'''[[Rose Way]]''' | ||
|A short, swampy road from Tadpole Pond to Rose Town. When Mario and Mallow first travel through Rose Way, they come across [[Bowser]] and the remains of his [[ | |A short, swampy road from Tadpole Pond to Rose Town. When Mario and Mallow first travel through Rose Way, they come across [[Bowser]] and the remains of his [[Koopa Troop]]. | ||
|[[Tadpole Pond]]<br>[[Rose Town]] | |[[Tadpole Pond]]<br>[[Rose Town]] | ||
|-style="background:white" | |-style="background:white" | ||
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|-style="background:white" | |-style="background:white" | ||
|[[File:Forest Maze.png|150px]]<br>'''[[Forest Maze]]''' | |[[File:Forest Maze.png|150px]]<br>'''[[Forest Maze]]''' | ||
|A large, winding forest near Rose Town that is inhabited by enemies. Mario must follow Geno to reach [[Bowyer]]. Geno joins Mario's party | |A large, winding forest near Rose Town that is inhabited by enemies. Mario must follow Geno to reach [[Bowyer]]. During the battle against Bowyer, Geno joins Mario's party. Once he is defeated, Mario is awarded with the second Star Piece. | ||
|[[Rose Town]] | |[[Rose Town]] | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:Pipe Vault.png|150px]]<br>'''[[Pipe Vault]]''' | |[[File:Pipe Vault.png|150px]]<br>'''[[Pipe Vault]]''' | ||
|An optional tunnel system that leads to Yo'ster Isle. It contains many [[Piranha Plant]]-filled pipes and patches of lava. Mario can play [[Goomba-thumping|Goomba thumping]] here. | |An optional tunnel system that leads to Yo'ster Isle. It contains many [[Piranha Plant]]-filled pipes and patches of lava. Mario can play [[Goomba-thumping|Goomba thumping]] here. | ||
|[[Rose Town]]<br>[[Yo'ster Isle]]<br>[[Moleville]] | |[[Rose Town]]<br>[[Yoshi's Island (location)|Yo'ster Isle]]<br>[[Moleville]] | ||
|- | |- | ||
!rowspan=2 style="background:limegreen"|[[File:SMRPG Pond to Pipes and Yoster Isle.png]]<br>{{color link|white|Yo'ster Isle}} | !rowspan=2 style="background:limegreen"|[[File:SMRPG Pond to Pipes and Yoster Isle.png]]<br>{{color-link|Yoshi's Island (location)|white|Yo'ster Isle}} | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:SMRPG Yoster Isle.png|150px]]<br>'''[[Yo'ster Isle]]''' | |[[File:SMRPG Yoster Isle.png|150px]]<br>'''[[Yoshi's Island (location)|Yo'ster Isle]]''' | ||
|The | |The home of the [[Yoshi (species)|Yoshi]]s. The [[Mushroom Derby]] is held here, but is canceled by [[Boshi]]. Once Mario and [[Yoshi]] beat Boshi, all of the Yoshis are allowed to race. In addition, [[Baby Yoshi#Super Mario RPG: Legend of the Seven Stars|Baby Fat]] hatches during the adventure. Feeding Baby Fat with [[Yoshi Cookie]]s rewards Mario with items. | ||
|[[Pipe Vault]] | |[[Pipe Vault]] | ||
|- | |- | ||
!rowspan=7 style="background:orange"|[[File:Mole Mountains SMRPG.png]]<br>{{color link | !rowspan=7 style="background:orange"|[[File:Mole Mountains SMRPG.png]]<br>{{color-link|Moleville Region|white|Mole Mountains}} | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:Moleville.png|150px]]<br>'''[[Moleville]]''' | |[[File:Moleville.png|150px]]<br>'''[[Moleville]]''' | ||
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|-style="background:white" | |-style="background:white" | ||
|[[File:MolevilleMines.png|150px]]<br>'''[[Mole Mines|Coal Mines]]''' | |[[File:MolevilleMines.png|150px]]<br>'''[[Mole Mines|Coal Mines]]''' | ||
|style="background:lightgray"|A collection of mines in Moleville's mountain, now infested with monsters. When Mario and his party first arrive in Moleville, they hear that [[ | |style="background:lightgray"|A collection of mines in Moleville's mountain, now infested with monsters. When Mario and his party first arrive in Moleville, they hear that [[Dyna & Mite]] are trapped in the Coal Mines, and so venture here to rescue them. After bumping his head, Mario gets robbed by Croco. Defeating him returns the stolen [[coin]]s and allows Mario to head deeper into the mines using a bomb dropped by Croco. They soon encounter and fight [[Punchinello]], earning them the third Star Piece. | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:BoosterPass.png|150px]]<br>'''[[Booster Pass]]''' | |[[File:BoosterPass.png|150px]]<br>'''[[Booster Pass]]''' | ||
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|[[Booster Hill]]<br>[[Star Hill]] | |[[Booster Hill]]<br>[[Star Hill]] | ||
|- | |- | ||
!rowspan=5 style="background:blueviolet"|[[File:SMRPG Seaside.png]]<br>{{color link | !rowspan=5 style="background:blueviolet"|[[File:SMRPG Seaside.png]]<br>{{color-link|Star Hill Region|white|Seaside}} | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:SMRPG Star Hill Big Keyhole.png|150px]]<br>'''[[Star Hill]]''' | |[[File:SMRPG Star Hill Big Keyhole.png|150px]]<br>'''[[Star Hill]]''' | ||
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|[[Sea]] | |[[Sea]] | ||
|- | |- | ||
!rowspan=7 style="background:royalblue"|[[File:SMRPG Land End and Nimbus Land.png]]<br>{{color link | !rowspan=7 style="background:royalblue"|[[File:SMRPG Land End and Nimbus Land.png]]<br>{{color-link|Land's End|white}} | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:Land's End SMRPG cave.png|150px]]<br>'''[[Land's End]]''' | |[[File:Land's End SMRPG cave.png|150px]]<br>'''[[Land's End]]''' | ||
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|[[Bean Valley]] | |[[Bean Valley]] | ||
|- | |- | ||
!rowspan=4 style="background:crimson"|[[File:SMRPG Land End and Nimbus Land.png]]<br>{{color link | !rowspan=4 style="background:crimson"|[[File:SMRPG Land End and Nimbus Land.png]]<br>{{color-link|Nimbus Land|white}} | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:SMRPG Nimbus Land.png|150px]]<br>'''[[Nimbus Land]]''' | |[[File:SMRPG Nimbus Land.png|150px]]<br>'''[[Nimbus Land]]''' | ||
|A kingdom in the clouds where the [[Nimbus]] people live. Nearby is the hot spring, which only royalty can use. Later, the [[royal bus driver]] drives Mario to Bowser's Keep. | |A kingdom in the clouds where the [[Nimbus]] people live. Nearby is the hot spring, which only royalty can use. Later, the [[royal bus driver]] drives Mario to Bowser's Keep. | ||
|rowspan=2|[[Bean Valley]]<br>[[Barrel Volcano]]<br>[[Bowser's Keep]] | |rowspan=2|[[Bean Valley]]<br>[[Barrel Volcano]]<br>[[Bowser's Castle|Bowser's Keep]] | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:SMRPG Nimbus Castle.png|150px]]<br>'''[[Nimbus Castle]]''' | |[[File:SMRPG Nimbus Castle.png|150px]]<br>'''[[Nimbus Castle]]''' | ||
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|-style="background:white" | |-style="background:white" | ||
|[[File:SMRPG Barrel Volcano Interior.png|150px]]<br>'''[[Barrel Volcano]]''' | |[[File:SMRPG Barrel Volcano Interior.png|150px]]<br>'''[[Barrel Volcano]]''' | ||
|A [[lava]]-filled | |A [[lava]]-filled volcano that powers Nimbus Land's royal hot spring. Inside, [[Cinder Toad|Hinopio]] runs two shops and an inn. The [[Czar Dragon]] guards the sixth Star Piece, but it is stolen by the [[Axem Rangers]] after its guardian is defeated. Mario follows the Axem Rangers up the volcano and battles them to take back the Star Piece. | ||
|[[Nimbus Land]] | |[[Nimbus Land]] | ||
|- | |- | ||
!rowspan=7 style="background:gold"|[[File:SMRPG Bowser Keep.png]]<br>{{color link | !rowspan=7 style="background:gold"|[[File:SMRPG Bowser Keep.png]]<br>{{color-link|Bowser's Keep Region|black|Smithy Factory}} | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:VistaHillSMRPG.png|150px]]<br>'''[[Vista Hill]]''' | |[[File:VistaHillSMRPG.png|150px]]<br>'''[[Vista Hill]]''' | ||
|At the very beginning of the game, this cliff connects Mario's Pad to Bowser's Keep via bridge, but [[Exor]] destroys it shortly after he arrives. Returning here after the bridge is down makes Mario briefly stare at Bowser's Keep and walk away. | |At the very beginning of the game, this cliff connects Mario's Pad to Bowser's Keep via bridge, but [[Exor]] destroys it shortly after he arrives. Returning here after the bridge is down makes Mario briefly stare at Bowser's Keep and walk away. | ||
|[[Bowser's Keep]]<br>[[Mario Bros.' House|Mario's Pad]] | |[[Bowser's Castle|Bowser's Keep]]<br>[[Mario Bros.' House|Mario's Pad]] | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:SMRPG Bowser Keep Interior.png|150px]]<br>'''[[Bowser's Keep]]''' | |[[File:SMRPG Bowser Keep Interior.png|150px]]<br>'''[[Bowser's Castle|Bowser's Keep]]''' | ||
|Bowser's castle, where Princess Toadstool is taken to at the very beginning of the game. After Mario beats Bowser, Exor falls from above and embeds itself into the keep, putting it under control of the [[Smithy Gang]]. Later, when Mario returns after collecting six of the seven Star Pieces, he ventures deeper into the keep and comes across the Trial Course and a brainwashed [[Wizakoopa|Magikoopa]] that he must defeat. | |||
|rowspan=2|[[Nimbus Land]]<br>[[Vista Hill]]<br>[[Weapon World|Gate]] | |rowspan=2|[[Nimbus Land]]<br>[[Vista Hill]]<br>[[Weapon World|Gate]] | ||
|-style="background:white" | |-style="background:white" | ||
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|[[File:SmithyFactory.png|150px]]<br>'''[[Weapon World|The Weapons' World]]''' | |[[File:SmithyFactory.png|150px]]<br>'''[[Weapon World|The Weapons' World]]''' | ||
|A dark void full of machines leading to the factory proper, accessed through the "Gate". | |A dark void full of machines leading to the factory proper, accessed through the "Gate". | ||
|rowspan=2|[[Bowser's Keep]] | |rowspan=2|[[Bowser's Castle|Bowser's Keep]] | ||
|-style="background:white" | |-style="background:white" | ||
|[[File:SmithyBattle.png|150px]]<br>'''[[Factory (Super Mario RPG)|Factory]]''' | |[[File:SmithyBattle.png|150px]]<br>'''[[Factory (Super Mario RPG)|Factory]]''' | ||
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===Goomba thumping=== | ===Goomba thumping=== | ||
{{main|Goomba-thumping}} | {{main|Goomba-thumping}} | ||
In the Pipe Vault, Mario can play Goomba thumping for ten coins. In the minigame, Mario must jump on as many Goombas and [[ | In the Pipe Vault, Mario can play Goomba thumping for ten coins. In the minigame, Mario must jump on as many Goombas and [[Gold Goomba]]s as he can in thirty seconds, while avoiding Spikeys. The enemies emerge from [[Warp Pipe]]s and move faster the more points Mario accumulates. | ||
===Mushroom Derby=== | ===Mushroom Derby=== | ||
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===Beetle Mania=== | ===Beetle Mania=== | ||
After Mario and his party rescue Toadstool in [[Marrymore]], the player can return to Mushroom Kingdom, enter the [[inn]], and talk to [[ | After Mario and his party rescue Toadstool in [[Marrymore]], the player can return to Mushroom Kingdom, enter the [[inn]], and talk to a young [[Toad (species)|Mushroom person]] in the corner. After talking to him several times, he offers Mario a minigame, [[Beetle Mania]], for five hundred coins. In the minigame, the player controls a beetle, who must fire yellow stars to destroy red Koopa shells and so gain points, while avoiding the shells and the red stars they produce once they are destroyed. Also, these red stars can destroy other shells, allowing the player to start chain reactions and obtain even more points. If the beetle is hit, it can recover by repeatedly pressing the fire button before a countdown to three can finish. | ||
===Battle with Culex=== | ===Battle with Culex=== | ||
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===Shops=== | ===Shops=== | ||
{{main|List of shops in Super Mario RPG: Legend of the Seven Stars}} | {{main|List of shops in Super Mario RPG: Legend of the Seven Stars}} | ||
Throughout the game, there are shops Mario can purchase items and equipment from. They are generally indicated by a spinning [[Mushroom]] sign, a wooden counter, or both. They are found in every town and populated area, and some can even be found in remote places, such as in the [[Sunken Ship]] and [[Barrel Volcano]]. Tool shops<ref> | Throughout the game, there are shops Mario can purchase items and equipment from. They are generally indicated by a spinning [[Mushroom]] sign, a wooden counter, or both. They are found in every town and populated area, and some can even be found in remote places, such as in the [[Sunken Ship]] and [[Barrel Volcano]]. Tool shops<ref>''Super Mario RPG: Legend of the Seven Stars'' instruction manual, page 18.</ref> sell weapons, armor, items, or some combination of these: the selection of goods that each shop has is unique. Special shops<ref>''Super Mario RPG: Legend of the Seven Stars'' instruction manual, page 19.</ref> offer for sale one-of-a-kind items, function differently than the typical tool shop, or both. | ||
===Frogfucius=== | ===Frogfucius=== | ||
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==Friendly NPCs== | ==Friendly NPCs== | ||
Many friendly characters are found in the world's various communities. They can be spoken to by standing next to them or standing across the counter in the case of shopkeepers and innkeepers, and pressing {{button|snes|a}}. Mario can stand on the heads of other characters, but this usually has no effect. | Many friendly characters are found in the world's various communities. They can be spoken to by standing next to them or standing across the counter in the case of shopkeepers and innkeepers, and pressing {{button|snes|a}}. Mario can stand on the heads of other characters, but this usually has no effect. | ||
===List of notable NPCs=== | ===List of named / notable NPCs=== | ||
{|width=80% | {|width=80% | ||
|width=25% style="vertical-align:top;"| | |width=25% style="vertical-align:top;"| | ||
'''Mushroom Kingdom''' | '''Mushroom Kingdom''' | ||
*[[ | *[[Beetle Mania Toad]] | ||
*[[Toad]] | *[[Toad]] | ||
*[[Granny|Grandma]] | *[[Granny|Grandma]] | ||
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*[[Boshi]] | *[[Boshi]] | ||
*[[Yoshi]] | *[[Yoshi]] | ||
*[[Baby Fat]] | *[[Baby Yoshi#Super Mario RPG: Legend of the Seven Stars|Baby Fat]] | ||
'''Moleville''' | '''Moleville''' | ||
*[[Ma Mole and Pa Mole|Ma'Mole and Pa'Mole]] | *[[Ma Mole and Pa Mole|Ma'Mole and Pa'Mole]] | ||
*[[ | *[[Dyna & Mite]] | ||
*[[ | *[[Treasure-hunting Toad]] | ||
|width=25% style="vertical-align:top;"| | |width=25% style="vertical-align:top;"| | ||
'''Booster Tower''' | '''Booster Tower''' | ||
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*[[Three Musty Fears|3 Musty Fears]] | *[[Three Musty Fears|3 Musty Fears]] | ||
*[[Monstermama]] | *[[Monstermama]] | ||
*[[ | *[[Goomba (Super Mario RPG: Legend of the Seven Stars character)|Goomba]] | ||
*[[Triplets]] | *[[Triplets]] | ||
*[[Jinx]] | *[[Jinx]] | ||
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{{main|Super Mario RPG: Legend of the Seven Stars bestiary}} | {{main|Super Mario RPG: Legend of the Seven Stars bestiary}} | ||
===Normal enemies=== | ===Normal enemies=== | ||
{|width=100% | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!width="16%"|Image | !width="16%"|Image | ||
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!width="16%"|[[Heart Point|HP]] | !width="16%"|[[Heart Point|HP]] | ||
!width="16%"|[[Experience Point|EXP]] | !width="16%"|[[Experience Point|EXP]] | ||
!width="16%"|[[Coin]]s | !width="16%"|[[Coin]]s Dropped | ||
!width="16%"|Location | !width="16%"|Location | ||
|- | |- | ||
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|align="center"|0 | |align="center"|0 | ||
|align="center"|0 | |align="center"|0 | ||
|[[Bowser's Keep]] (first visit) | |[[Bowser's Castle|Bowser's Keep]] (first visit) | ||
|- | |- | ||
|align="center"|[[File:SMRPG Goomba idle.gif]] | |align="center"|[[File:SMRPG Goomba idle.gif]] | ||
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|- | |- | ||
|align="center"|[[File:Shadow Sprite - Super Mario RPG.png]] | |align="center"|[[File:Shadow Sprite - Super Mario RPG.png]] | ||
![[ | ![[Shadow]] | ||
|align="center"|85 | |align="center"|85 | ||
|align="center"|3 | |align="center"|3 | ||
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|align="center"|25 | |align="center"|25 | ||
|align="center"|0 | |align="center"|0 | ||
|[[Bowser's Keep]] (second visit)<br>[[The Trial Course]] | |[[Bowser's Castle|Bowser's Keep]] (second visit)<br>[[The Trial Course]] | ||
|- | |- | ||
|align="center"|[[File:SMRPG Gu Goomba idle.gif]] | |align="center"|[[File:SMRPG Gu Goomba idle.gif]] | ||
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|align="center"|15 | |align="center"|15 | ||
|align="center"|1 | |align="center"|1 | ||
|[[Bowser's Keep]] (second visit)<br>[[The Trial Course]] | |[[Bowser's Castle|Bowser's Keep]] (second visit)<br>[[The Trial Course]] | ||
|- | |- | ||
|align="center"|[[File:SMRPG Star Cruster idle.gif]] | |align="center"|[[File:SMRPG Star Cruster idle.gif]] | ||
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|align="center"|36 | |align="center"|36 | ||
|align="center"|30 | |align="center"|30 | ||
|[[Bowser's Keep]] (second visit)<br>[[The Trial Course]] | |[[Bowser's Castle|Bowser's Keep]] (second visit)<br>[[The Trial Course]] | ||
|- | |- | ||
|align="center"|[[File:SMRPG Malakoopa idle.gif]] | |align="center"|[[File:SMRPG Malakoopa idle.gif]] | ||
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|align="center"|23 | |align="center"|23 | ||
|align="center"|3 | |align="center"|3 | ||
|[[Bowser's Keep]] (second visit)<br>[[The Trial Course]] | |[[Bowser's Castle|Bowser's Keep]] (second visit)<br>[[The Trial Course]] | ||
|- | |- | ||
|align="center"|[[File:SMRPG Tub-O-Troopa idle.gif]] | |align="center"|[[File:SMRPG Tub-O-Troopa idle.gif]] | ||
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|align="center"|40 | |align="center"|40 | ||
|align="center"|11 | |align="center"|11 | ||
|[[Bowser's Keep]] (second visit)<br>[[The Trial Course]] | |[[Bowser's Castle|Bowser's Keep]] (second visit)<br>[[The Trial Course]] | ||
|- | |- | ||
|align="center"|[[File:Forkies Sprite - Super Mario RPG.png]] | |align="center"|[[File:Forkies Sprite - Super Mario RPG.png]] | ||
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|align="center"|32 | |align="center"|32 | ||
|align="center"|7 | |align="center"|7 | ||
|[[Bowser's Keep]] (second visit)<br>[[The Trial Course]] | |[[Bowser's Castle|Bowser's Keep]] (second visit)<br>[[The Trial Course]] | ||
|- | |- | ||
|align="center"|[[File:SMRPG Glum Reaper idle.gif]] | |align="center"|[[File:SMRPG Glum Reaper idle.gif]] | ||
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|align="center"|35 | |align="center"|35 | ||
|align="center"|7 | |align="center"|7 | ||
|[[The Trial Course]]<br>[[Bowser's Keep]] (second visit) | |[[The Trial Course]]<br>[[Bowser's Castle|Bowser's Keep]] (second visit) | ||
|- | |- | ||
|align="center"|[[File:Chester Sprite - Super Mario RPG.png]] | |align="center"|[[File:Chester Sprite - Super Mario RPG.png]] | ||
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|align="center"|0 | |align="center"|0 | ||
|align="center"|0 | |align="center"|0 | ||
|[[The Trial Course]]<br>[[Bowser's Keep]] (second visit) | |[[The Trial Course]]<br>[[Bowser's Castle|Bowser's Keep]] (second visit) | ||
|- | |- | ||
|align="center"|[[File:Doppel.PNG]] | |align="center"|[[File:Doppel.PNG]] | ||
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Unlike the ''Paper Mario'' series, there are no defined "chapters" or "chapter bosses"; here, any significant enemy with higher HP is considered a boss. Most bosses have distinct battle music ([[Smithy Gang]] leaders have a special theme) and a "fading away" or otherwise-distinct defeat animation. The party's HP and FP are usually fully restored after defeating a boss. | Unlike the ''Paper Mario'' series, there are no defined "chapters" or "chapter bosses"; here, any significant enemy with higher HP is considered a boss. Most bosses have distinct battle music ([[Smithy Gang]] leaders have a special theme) and a "fading away" or otherwise-distinct defeat animation. The party's HP and FP are usually fully restored after defeating a boss. | ||
====Required bosses==== | ====Required bosses==== | ||
{|width=100% | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!width="16%"|Image | !width="16%"|Image | ||
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!width="16%"|[[Heart Point|HP]] | !width="16%"|[[Heart Point|HP]] | ||
!width="16%"|[[Experience Point|EXP]] | !width="16%"|[[Experience Point|EXP]] | ||
!width="16%"|[[Coin]]s | !width="16%"|[[Coin]]s Dropped | ||
!width="16%"|Location | !width="16%"|Location | ||
|- | |- | ||
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|align="center"|0 | |align="center"|0 | ||
|align="center"|0 | |align="center"|0 | ||
|[[Bowser's Keep]] (first visit) | |[[Bowser's Castle|Bowser's Keep]] (first visit) | ||
|- | |- | ||
|align="center"|[[File:SMRPG Hammer Bro idle.gif]] | |align="center"|[[File:SMRPG Hammer Bro idle.gif]] | ||
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|align="center"|30 | |align="center"|30 | ||
|align="center"|10 | |align="center"|10 | ||
|[[Bowser's Keep]] (second visit) | |[[Bowser's Castle|Bowser's Keep]] (second visit) | ||
|- | |- | ||
|align="center"|[[File:SMRPG Boomer idle.gif]] | |align="center"|[[File:SMRPG Boomer idle.gif]] | ||
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|align="center"|55 | |align="center"|55 | ||
|align="center"|0 | |align="center"|0 | ||
|[[Bowser's Keep]] (second visit) | |[[Bowser's Castle|Bowser's Keep]] (second visit) | ||
|- | |- | ||
|align="center"|[[File:SMRPG Exor idle.gif]] | |align="center"|[[File:SMRPG Exor idle.gif]] | ||
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|align="center"|100 | |align="center"|100 | ||
|align="center"|0 | |align="center"|0 | ||
|[[Bowser's Keep]] (second visit) | |[[Bowser's Castle|Bowser's Keep]] (second visit) | ||
|- | |- | ||
|align="center"|[[File:Count Down Sprite - Super Mario RPG.png]] | |align="center"|[[File:Count Down Sprite - Super Mario RPG.png]] | ||
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====Optional bosses==== | ====Optional bosses==== | ||
{|width=100% | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!width="16%"|Image | !width="16%"|Image | ||
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!width="16%"|[[Heart Point|HP]] | !width="16%"|[[Heart Point|HP]] | ||
!width="16%"|[[Experience Point|EXP]] | !width="16%"|[[Experience Point|EXP]] | ||
!width="16%"|[[Coin]]s | !width="16%"|[[Coin]]s Dropped | ||
!width="16%"|Location | !width="16%"|Location | ||
|- | |- | ||
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====Boss helpers==== | ====Boss helpers==== | ||
{|width=100% | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!width="16%"|Image | !width="16%"|Image | ||
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!width="16%"|[[Heart Point|HP]] | !width="16%"|[[Heart Point|HP]] | ||
!width="16%"|[[Experience Point|EXP]] | !width="16%"|[[Experience Point|EXP]] | ||
!width="16%"|[[Coin]]s | !width="16%"|[[Coin]]s Dropped | ||
!width="16%"|Location | !width="16%"|Location | ||
|- | |- | ||
Line 2,071: | Line 2,070: | ||
|align="center"|0 | |align="center"|0 | ||
|align="center"|0 | |align="center"|0 | ||
|[[Bowser's Keep]] (first visit) | |[[Bowser's Castle|Bowser's Keep]] (first visit) | ||
|- | |- | ||
|align="center"|[[File:SMRPG Shyster idle.gif]] | |align="center"|[[File:SMRPG Shyster idle.gif]] | ||
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|[[Sunken Ship]] | |[[Sunken Ship]] | ||
|- | |- | ||
|align="center"|[[File:SMRPG Tentacles R idle.gif]] | |align="center" |[[File:SMRPG Tentacles R idle.gif]] | ||
![[King Calamari|Tentacles]] | ![[King Calamari|Tentacles]] | ||
|align="center"|200 | |align="center"|200 | ||
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|align="center"|0 | |align="center"|0 | ||
|align="center"|0 | |align="center"|0 | ||
|[[Bowser's Keep]] (second visit) | |[[Bowser's Castle|Bowser's Keep]] (second visit) | ||
|- | |- | ||
|align="center"|[[File:King Bomb Sprite - Super Mario RPG.png]] | |align="center"|[[File:King Bomb Sprite - Super Mario RPG.png]] | ||
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|align="center"|0 | |align="center"|0 | ||
|align="center"|0 | |align="center"|0 | ||
|[[Bowser's Keep]] (second visit) | |[[Bowser's Castle|Bowser's Keep]] (second visit) | ||
|- | |- | ||
|align="center"|[[File:SMRPG Right Eye idle.gif]] | |align="center"|[[File:SMRPG Right Eye idle.gif]] | ||
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|align="center"|30 | |align="center"|30 | ||
|align="center"|0 | |align="center"|0 | ||
|[[Bowser's Keep]] (second visit) | |[[Bowser's Castle|Bowser's Keep]] (second visit) | ||
|- | |- | ||
|align="center"|[[File:SMRPG Left Eye idle.gif]] | |align="center"|[[File:SMRPG Left Eye idle.gif]] | ||
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|align="center"|30 | |align="center"|30 | ||
|align="center"|0 | |align="center"|0 | ||
|[[Bowser's Keep]] (second visit) | |[[Bowser's Castle|Bowser's Keep]] (second visit) | ||
|- | |- | ||
|align="center"|[[File:SMRPG Neosquid idle.gif]] | |align="center"|[[File:SMRPG Neosquid idle.gif]] | ||
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|align="center"|40 | |align="center"|40 | ||
|align="center"|0 | |align="center"|0 | ||
|[[Bowser's Keep]] (second visit) | |[[Bowser's Castle|Bowser's Keep]] (second visit) | ||
|- | |- | ||
|align="center"|[[File:Ding-A-Ling Sprite - Super Mario RPG.png]] | |align="center"|[[File:Ding-A-Ling Sprite - Super Mario RPG.png]] | ||
![[ | ![[Ring-a-Ding|Ding-A-Ling]] | ||
|align="center"|1200 | |align="center"|1200 | ||
|align="center"|30 | |align="center"|30 | ||
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==Items== | ==Items== | ||
===Overworld items=== | ===Overworld items=== | ||
{ | {|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0" | ||
| | |-style="background:White;" | ||
!width="8%"|Item | |||
| | !width="51%"|Effect | ||
| | |- | ||
|[[File:SMRPGCoin.png]]<br>[[Coin]] | |||
| | |Adds one coin to Mario's total, which can be used to buy goods and services | ||
| | |- | ||
|[[File:SMRPG 10 Gold Coin.png]]<br>[[10-Coin|10 Gold Coin]] | |||
| | |Adds ten coins to Mario's total | ||
| | |- | ||
|[[File:Frog Coin.png]]<br>[[Frog Coin]] | |||
| | |Rare coins that can be used to buy rare items from [[frog]]s and [[tadpole]]s | ||
| | |- | ||
|[[File:SMRPG Mushroom box.png]]<br>[[Mushroom]] | |||
| | |Automatically restores all HP and FP | ||
| | |- | ||
|[[File:RPG Flower.png]]<br>[[Flower (Super Mario RPG)|Flower]] | |||
| | |Automatically adds one FP to the player's maximum total and restores FP completely | ||
|- | |||
|[[File:SMRPG Star box.png]]<br>[[Super Star|Star]] | |||
|Turns Mario [[Invincible Mario|invincible]] briefly, allowing him to automatically defeat enemies without battling | |||
|} | |||
===Inventory items=== | ===Inventory items=== | ||
{|style="text-align:center;width:100%;margin:0 auto" | {|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0" | ||
|-style="background:White;" | |||
!width="8%"|Item | !width="8%"|Item | ||
!width="45%"|Location and | !width="45%"|Location and Price | ||
!width="45%|Description | !width="45%|Description | ||
|- | |- | ||
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|- | |- | ||
|[[File:Lucky Jewel.png]]<br>[[Lucky Jewel]] | |[[File:Lucky Jewel.png]]<br>[[Lucky Jewel]] | ||
|From the [[ | |From the [[treasure-hunting Toad]] at the [[Moleville]] [[List of shops in Super Mario RPG: Legend of the Seven Stars#Moleville|item shop]] for 100 coins. | ||
|Summons Luck at will<br><small>Using it in battle will make the player play the Lucky minigame at the end. This item can only be used 10 times.</small> | |Summons Luck at will<br><small>Using it in battle will make the player play the Lucky minigame at the end. This item can only be used 10 times.</small> | ||
|- | |- | ||
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|- | |- | ||
|[[File:Mysteryegg.png]]<br>[[Mystery Egg (Super Mario RPG)|Mystery Egg]] | |[[File:Mysteryegg.png]]<br>[[Mystery Egg (Super Mario RPG)|Mystery Egg]] | ||
|From the [[ | |From the [[treasure-hunting Toad]] at the [[Moleville]] [[List of shops in Super Mario RPG: Legend of the Seven Stars#Moleville|item shop]] for 200 coins. | ||
|A product of pure love...<br><small>Get [[Princess Peach|Toadstool]] to use it 10 times while equipped with the [[Nurture Ring|B'tub Ring]] to get the Lamb's Lure.</small> | |A product of pure love...<br><small>Get [[Princess Peach|Toadstool]] to use it 10 times while equipped with the [[Nurture Ring|B'tub Ring]] to get the Lamb's Lure.</small> | ||
|- | |- | ||
|[[File:Red Star Drink.png]]<br>[[Pick Me Up]] | |[[File:Red Star Drink.png]]<br>[[Pick Me Up]] | ||
|Various [[ | |Various [[List of shops in Super Mario RPG: Legend of the Seven Stars|shop]]s for 5 coins. | ||
|Revives [[downed]] allies | |Revives [[Down|downed]] allies | ||
|- | |- | ||
|[[File:Green P Drink.png]]<br>[[Party Energizer|Power Blast]] | |[[File:Green P Drink.png]]<br>[[Party Energizer|Power Blast]] | ||
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|- | |- | ||
|[[File:Red Essence.png]]<br>[[Red Essence]] | |[[File:Red Essence.png]]<br>[[Red Essence]] | ||
|Some [[treasure chest|treasure box]]es, [[Toad]] after using the Dream Cushion, or [[Baby Fat]] at [[Yo'ster Isle]]. | |Some [[treasure chest|treasure box]]es, [[Toad]] after using the Dream Cushion, or [[Baby Yoshi#Super Mario RPG: Legend of the Seven Stars|Baby Fat]] at [[Yoshi's Island (location)|Yo'ster Isle]]. | ||
|You won't be attacked for 3 turns during battle | |You won't be attacked for 3 turns during battle | ||
|- | |- | ||
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|A fat wallet<br><small>Return it to the owner for a Flower Tab</small> | |A fat wallet<br><small>Return it to the owner for a Flower Tab</small> | ||
|- | |- | ||
|[[File:RPG Bag.png]]<br>[[Dried | |[[File:RPG Bag.png]]<br>[[Dried Shroom|Wilt Shroom]] | ||
|Won from [[Knife Guy]] or [[Grate Guy]]. | |Won from [[Knife Guy]] or [[Grate Guy]]. | ||
|It’s wilted...<br><small>Recovers 10 HP for one ally. Cannot be used in battle.</small> | |It’s wilted...<br><small>Recovers 10 HP for one ally. Cannot be used in battle.</small> | ||
|- | |- | ||
|[[File:Yoshi-ade.png]]<br>[[Yoshi-Ade]] | |[[File:Yoshi-ade.png]]<br>[[Yoshi-Ade]] | ||
|[[Baby Fat]] at [[Yo'ster Isle]]. | |[[Baby Yoshi#Super Mario RPG: Legend of the Seven Stars|Baby Fat]] at [[Yoshi's Island (location)|Yo'ster Isle]]. | ||
|Power raised during battle.<br><small>Raises both attack and defense</small> | |Power raised during battle.<br><small>Raises both attack and defense</small> | ||
|- | |- | ||
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|- | |- | ||
|[[File:RPG Cookie.png]]<br>[[Yoshi Cookie]] | |[[File:RPG Cookie.png]]<br>[[Yoshi Cookie]] | ||
|The [[Yoshi (species)|Red Yoshi]] at [[Yo'ster Isle]] after winning a race, or if the player has none in the inventory. | |The [[Yoshi (species)|Red Yoshi]] at [[Yoshi's Island (location)|Yo'ster Isle]] after winning a race, or if the player has none in the inventory. | ||
|Summons Yoshi during battle<br><small>Yoshi turns an enemy into an item</small> | |Summons Yoshi during battle<br><small>Yoshi turns an enemy into an item</small> | ||
|} | |} | ||
===Special items=== | ===Special items=== | ||
{|style="text-align:center;width:100%;margin:0 auto" | {|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0" | ||
!width="8%"| | |-style="background:White;" | ||
!width="8%"|Special Item | |||
!width="45%"|Location | !width="45%"|Location | ||
!width="45%|Description | !width="45%|Description | ||
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|- | |- | ||
||[[File:RPG Bag.png]]<br>[[Boo Flag|Big Boo Flag]] | ||[[File:RPG Bag.png]]<br>[[Boo Flag|Big Boo Flag]] | ||
|After sleeping in the [[Three Musty Fears|3 Musty Fears]]' bed, find it on [[Yo'ster Isle]] between the O and A in GOAL. | |After sleeping in the [[Three Musty Fears|3 Musty Fears]]' bed, find it on [[Yoshi's Island (location)|Yo'ster Isle]] between the O and A in GOAL. | ||
|It’s a Big Boo Flag<br><small>One of three flags needed to get the [[Ghost Medal]]</small> | |It’s a Big Boo Flag<br><small>One of three flags needed to get the [[Ghost Medal]]</small> | ||
|- | |- | ||
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===Accessories=== | ===Accessories=== | ||
{|style="text-align:center;width:100%;margin:0 auto" | {|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0" | ||
!width="10%" |Accessory | |-style="background:White;" | ||
!width="10%"|Accessory | |||
!width="10%"|User | !width="10%"|User | ||
!width="5%"|Buy Price | !width="5%"|Buy Price | ||
!width="5%"|Sell Price | !width="5%"|Sell Price | ||
!width="20% | !width="20%"|Stat Increase | ||
!width="30% | !width="30%|Description | ||
|- | |- | ||
|[[ | |[[File:RPG Pin.png]]<br>[[Booster's Charm|Amulet]] | ||
|All | |All | ||
|– | |– | ||
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|Great item, bad smell!<br><small>Halves elemental damage</small> | |Great item, bad smell!<br><small>Halves elemental damage</small> | ||
|- | |- | ||
|[[ | |[[File:RPG Pin.png]]<br>[[Antidote Pin]] | ||
|All | |All | ||
|28 coins | |28 coins | ||
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|Prevents poison damage | |Prevents poison damage | ||
|- | |- | ||
|[[ | |[[File:RPG Bag.png]]<br>[[Attack Scarf]] | ||
|Mario | |Mario | ||
|– | |– | ||
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|So comfy it’ll make you jump!<br><small>Prevents instant death</small> | |So comfy it’ll make you jump!<br><small>Prevents instant death</small> | ||
|- | |- | ||
|[[ | |[[File:RPG Ring.png]]<br>[[Nurture Ring|B'tub Ring]] | ||
|Toadstool | |Toadstool | ||
|145 coins | |145 coins | ||
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|You’ll win her heart with this!<br><small>Needed to hatch the [[Mystery Egg (Super Mario RPG)|Mystery Egg]]. Halves elemental damage.</small> | |You’ll win her heart with this!<br><small>Needed to hatch the [[Mystery Egg (Super Mario RPG)|Mystery Egg]]. Halves elemental damage.</small> | ||
|- | |- | ||
|[[ | |[[File:RPG Ring.png]]<br>[[Coin Trick]] | ||
|Mario | |Mario | ||
|36 [[Frog Coin]]s | |36 [[Frog Coin]]s | ||
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|Doubles the coins you win in battle | |Doubles the coins you win in battle | ||
|- | |- | ||
|[[ | |[[File:RPG Ring.png]]<br>[[Exp. Booster]] | ||
|All | |All | ||
|22 Frog Coins | |22 Frog Coins | ||
|11 coins | |11 coins | ||
|– | |– | ||
|Doubles Exp. when equipped<br><small>The character equipped with this does not have to participate in battle. However, only the character equipped with this receives the boosted Exp.</small> | |Doubles Exp. when equipped<br><small>The character equipped with this does not have to participate in battle. However, only the character equipped with this receives the boosted Exp.</small> | ||
|- | |- | ||
|[[ | |[[File:RPG Pin.png]]<br>[[Fearless Pin]] | ||
|All | |All | ||
|130 coins | |130 coins | ||
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|Prevents Fear attacks | |Prevents Fear attacks | ||
|- | |- | ||
|[[Feather | |[[File:Dodo Feather.png]]<br>[[Feather (accessory)|Feather]] | ||
|All | |All | ||
|– | |– | ||
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|Speed up by 20 | |Speed up by 20 | ||
|- | |- | ||
|[[ | |[[File:RPG Pin.png]]<br>[[Ghost Medal]] | ||
|All | |All | ||
|– | |– | ||
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|Raises defense while attacking<br><small>Take 50% less damage</small> | |Raises defense while attacking<br><small>Take 50% less damage</small> | ||
|- | |- | ||
|[[ | |[[File:RPG Bag.png]]<br>[[Jinx Belt]] | ||
|All | |All | ||
|– | |– | ||
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|Jinx’s emblem of power!<br><small>Prevents instant death</small> | |Jinx’s emblem of power!<br><small>Prevents instant death</small> | ||
|- | |- | ||
|[[ | |[[File:RPG Bag.png]]<br>[[Jump Shoes]] | ||
|Mario | |Mario | ||
|30 coins | |30 coins | ||
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|Use jump attacks against any foe<br><small>Enemies normally immune or resistant to Jump attacks take normal damage</small> | |Use jump attacks against any foe<br><small>Enemies normally immune or resistant to Jump attacks take normal damage</small> | ||
|- | |- | ||
|[[ | |[[File:RPG Pin.png]]<br>[[Quartz Charm]] | ||
|All | |All | ||
|– | |– | ||
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|Shining source of power!<br><small>Deal 50% more damage and take 50% less damage. Prevents instant death.</small> | |Shining source of power!<br><small>Deal 50% more damage and take 50% less damage. Prevents instant death.</small> | ||
|- | |- | ||
|[[ | |[[File:RPG Bag.png]]<br>[[Defense Scarf|Rare Scarf]] | ||
|All | |All | ||
|– | |– | ||
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|Raises defense power! | |Raises defense power! | ||
|- | |- | ||
|[[Safety Badge (Super Mario RPG)|Safety Badge | |[[File:RPG Pin.png]]<br>[[Safety Badge (Super Mario RPG)|Safety Badge]] | ||
|All | |All | ||
|– | |– | ||
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|Prevents Mute & Poison attacks<br><small>Prevents all status ailments. Does not prevent instant death.</small> | |Prevents Mute & Poison attacks<br><small>Prevents all status ailments. Does not prevent instant death.</small> | ||
|- | |- | ||
|[[ | |[[File:RPG Ring.png]]<br>[[Safety Ring (Super Mario RPG)|Safety Ring]] | ||
|All | |All | ||
|– | |– | ||
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|Guards against mortal blows.<br><small>Receive 0 damage from elemental attacks. Prevents every status ailment and instant death.</small> | |Guards against mortal blows.<br><small>Receive 0 damage from elemental attacks. Prevents every status ailment and instant death.</small> | ||
|- | |- | ||
|[[ | |[[File:RPG Ring.png]]<br>[[Flower Ring|Scrooge Ring]] | ||
|All | |All | ||
|50 Frog Coins | |50 Frog Coins | ||
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|Cuts FP use in half during battle | |Cuts FP use in half during battle | ||
|- | |- | ||
|[[ | |[[File:RPG Ring.png]]<br>[[Signal Ring]] | ||
|All | |All | ||
|– | |– | ||
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|Noise indicates a hidden chest.<br><small>This must be equipped to one character in the party</small> | |Noise indicates a hidden chest.<br><small>This must be equipped to one character in the party</small> | ||
|- | |- | ||
|[[ | |[[File:RPG Pin.png]]<br>[[Troopa Medal|Troopa Pin]] | ||
|All | |All | ||
|– | |– | ||
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|Grants “Troopa” confidence!<br><small>Deal 50% more damage</small> | |Grants “Troopa” confidence!<br><small>Deal 50% more damage</small> | ||
|- | |- | ||
|[[ | |[[File:RPG Pin.png]]<br>[[Trueform Pin]] | ||
|All | |All | ||
|60 coins | |60 coins | ||
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|You won't be turned into Mushrooms or Scarecrows! | |You won't be turned into Mushrooms or Scarecrows! | ||
|- | |- | ||
|[[ | |[[File:RPG Pin.png]]<br>[[Wake Up Pin]] | ||
|All | |All | ||
|42 coins | |42 coins | ||
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|Prevents Mute & Sleep attacks | |Prevents Mute & Sleep attacks | ||
|- | |- | ||
|[[ | |[[File:RPG Bag.png]]<br>[[Zoom Shoes]] | ||
|All | |All | ||
|100 coins | |100 coins | ||
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===Armor=== | ===Armor=== | ||
{|style="text-align:center;width:100%;margin:0 auto" | {|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0" | ||
|-style="background:White;" | |||
!width="10%"|Armor | !width="10%"|Armor | ||
!width="10%"|User | !width="10%"|User | ||
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===Weapons=== | ===Weapons=== | ||
{|style="text-align:center;width:100%;margin:0 auto" | {|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0" | ||
|-style="background:White;" | |||
!width="10%"|Weapon | !width="10%"|Weapon | ||
!width="10%"|User | !width="10%"|User | ||
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===Bonuses=== | ===Bonuses=== | ||
Five types of [[Bonus Flower]]s can be earned in battle from certain defeated enemies. Their effects are immediate. | Five types of [[Bonus Flower]]s can be earned in battle from certain defeated enemies. Their effects are immediate. | ||
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0" | |||
|-style="background:White;" | |||
| | !width="8%"|Item | ||
!width="51%"|Effect | |||
| | |- | ||
| | |[[File:SMRPG Bonus Flower item.png]]<br>HP Max! | ||
|Completely refills the character's HP | |||
| | |- | ||
| | |[[File:SMRPG Bonus Flower item.png]]<br>Attack Up! | ||
|Increases the character's attack power by half | |||
| | |- | ||
| | |[[File:SMRPG Bonus Flower item.png]]<br>Defense Up! | ||
|Increases the character's defense power by half | |||
| | |- | ||
| | |[[File:SMRPG Bonus Flower item.png]]<br>Once Again! | ||
|Lets the character have another turn | |||
| | |- | ||
|[[File:SMRPG Bonus Flower item.png]]<br>Lucky! | |||
|Lets the player play the [[Wheeere's Yoshi?!|bonus game]] at the battle's end; may also slightly boost the character's defense | |||
|} | |||
==Quotes== | ==Quotes== | ||
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*"''It's really weird. Sometimes I heard the guy next door. He's always mumbling about a Crystal-this and an Evil-that. Isn't a "Crystal" some kind of shiny rock...or something? I know I've seen those somewhere!''" - [[Piranha Plant]] | *"''It's really weird. Sometimes I heard the guy next door. He's always mumbling about a Crystal-this and an Evil-that. Isn't a "Crystal" some kind of shiny rock...or something? I know I've seen those somewhere!''" - [[Piranha Plant]] | ||
== | ==Virtual Console differences== | ||
[[File:SMRPG Moleville Virtual Console.png|thumb|The altered Moleville palette]] | [[File:SMRPG Moleville Virtual Console.png|thumb|The altered Moleville palette]] | ||
One attack used by many bosses, [[Flame Wall]], looks radically different from the original game. In the original version, a wave of red, orange, and yellow flows to the left of the screen. In the Virtual Console version, the wave is separated, only red, and somewhat faded. Also, [[Static Electricity|Static E!]] is changed from a bright, blue and white flash to a deep blue one. This was changed in order to avoid players possibly having seizures. Also, [[Moleville]] has a considerably darker color scheme. Otherwise, the game was not localized. This means keeping the American SNES dark/light purple button layout in battle mode and against Bowyer, while the European SNES has the {{button|snes|A}}/{{button|snes|B}}/{{button|snes|X}}/{{button|snes|Y}} buttons colored as in the Japanese version. | One attack used by many bosses, [[Flame Wall]], looks radically different from the original game. In the original version, a wave of red, orange, and yellow flows to the left of the screen. In the Virtual Console version, the wave is separated, only red, and somewhat faded. Also, [[Static Electricity|Static E!]] is changed from a bright, blue and white flash to a deep blue one. This was changed in order to avoid players possibly having seizures. Also, [[Moleville]] has a considerably darker color scheme. Otherwise, the game was not localized. This means keeping the American SNES dark/light purple button layout in battle mode and against Bowyer, while the European SNES has the {{button|snes|A}}/{{button|snes|B}}/{{button|snes|X}}/{{button|snes|Y}} buttons colored as in the Japanese version. | ||
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[[File:SMRPG Mack Skip.png|thumb|Mack still present in Mushroom Castle]] | [[File:SMRPG Mack Skip.png|thumb|Mack still present in Mushroom Castle]] | ||
{{main|List of Super Mario RPG: Legend of the Seven Stars glitches}} | {{main|List of Super Mario RPG: Legend of the Seven Stars glitches}} | ||
===Mack | ===Skip Mack=== | ||
It is possible to skip over the battle with Mack. When the player gets to the room where Mack is faced, instead of going straight to battle him, the player can jump on top of the [[Shymore|Shyster]]s on the left side, and carefully walk on them. If the Mack scene does not trigger when the player falls off them, the glitch has been performed correctly. The player must then walk to the [[Chancellor]] in the corner, and talk to him to finish the glitch. The "[[Star Piece (Super Mario RPG)|Star Pieces]]" option on the menu does not appear when this glitch is performed, as being victorious in the battle against Mack triggers the appearance of the menu. | It is possible to skip over the battle with Mack. When the player gets to the room where Mack is faced, instead of going straight to battle him, the player can jump on top of the [[Shymore|Shyster]]s on the left side, and carefully walk on them. If the Mack scene does not trigger when the player falls off them, the glitch has been performed correctly. The player must then walk to the [[Chancellor]] in the corner, and talk to him to finish the glitch. The "[[Star Piece (Super Mario RPG)|Star Pieces]]" option on the menu does not appear when this glitch is performed, as being victorious in the battle against Mack triggers the appearance of the menu. | ||
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==Reception== | ==Reception== | ||
The game is widely praised for its technical achievements, aesthetics, and the successful combination of a traditional RPG's turn-based combat with the platforming gameplay of the ''Super Mario'' series. ''{{wp|Electronic Gaming Monthly}}''{{'}}s "Review Crew" gives the game a combined average score of 8.75/10.<ref> | The game is widely praised for its technical achievements, aesthetics, and the successful combination of a traditional RPG's turn-based combat with the platforming gameplay of the ''Super Mario'' series. ''{{wp|Electronic Gaming Monthly}}''{{'}}s "Review Crew" gives the game a combined average score of 8.75/10.<ref>''Electronic Gaming Monthly'' #82, page 30.</ref> All four members praise the visuals, though the game for being too childish in appearance is a point of contention. The sound design is also praised, with Andrew Baran stating that the sounds are faithfully from the ''Super Mario'' franchise and Mike Desmond commending the work done by the SNES's sound processor. Mark Lefebvre states that the game avoids being too technically overwhelming for the player as with other RPG games, and notes that the game keeps its focus on the graphics and not in submenus during battles. Desmond adds that while the combat engine is similar to other RPGs, it is easy to use. | ||
Michael Higham of GameSpot points out the game's unique interpretation of the ''Super Mario'' universe and the strong characterization of the main cast.<ref> | Michael Higham of GameSpot points out the game's unique interpretation of the ''Super Mario'' universe and the strong characterization of the main cast.<ref>Higham, Michael. (March 10, 2021). [https://www.gamespot.com/articles/why-super-mario-rpg-remains-the-best-mario-experience/1100-6488664/ Why Super Mario RPG Remains The Best Mario Experience]. ''GameSpot''. Retrieved November 14, 2021.</ref> He commends the game for being a breath of fresh air compared to the relatively dark themes of other RPGs at the time like ''{{wp|Chrono Trigger}}'' and ''{{wp|Final Fantasy}}''. He also points out the music which has kept his memories of the game alive. He specifically mentions "Beware the Forest's Mushrooms!" and how it is the perfect example of "how standout melodies are supported by rhythms and harmonies" using 16-bit instruments. | ||
''[[Nintendo Power]]'' magazine praises the game for combining RPG and traditional ''Super Mario'' platforming elements. However, it does critique the game's title for being misleading and states "It's not just a RPG-it's an action-packed adventure."<ref> | ''[[Nintendo Power]]'' magazine praises the game for combining RPG and traditional ''Super Mario'' platforming elements. However, it does critique the game's title for being misleading and states "It's not just a RPG-it's an action-packed adventure."<ref>''Nintendo Power Magazine'' #84, page 97.</ref> Of the six editors, four of them selected the game as their editor pick. In volume 100 released in September 1997, it came in 21st place in "''Nintendo Power''{{'}}s 100 best Nintendo games of all time". | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | ||
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==Legacy== | ==Legacy== | ||
{{ | {{main|Paper Mario#Similarities with Super Mario RPG: Legend of the Seven Stars{{!}}Paper Mario § Similarities with Super Mario RPG: Legend of the Seven Stars}} | ||
Though no direct sequel to ''Super Mario RPG: Legend of the Seven Stars'' would come to pass, the next ''Super Mario'' role-playing game, ''[[Paper Mario]]'', [[list of Paper Mario pre-release and unused content|was announced]] under the title ''Super Mario RPG 2'' and the final game would retain multiple links to ''Super Mario RPG'' such as the [[Action Command|action command]] mechanic, the ending credits being presented as a parade, and versions of [[Star Hill]] and the [[Chancellor]] (though both were given a different name in the English translation), the concept of optional boss battles against a martial artist who is fought three times, and more. | Though no direct sequel to ''Super Mario RPG: Legend of the Seven Stars'' would come to pass, the next ''Super Mario'' role-playing game, ''[[Paper Mario]]'', [[list of Paper Mario pre-release and unused content|was announced]] under the title ''Super Mario RPG 2'' and the final game would retain multiple links to ''Super Mario RPG'' such as the [[Action Command|action command]] mechanic, the ending credits being presented as a parade, and versions of [[Star Hill]] and the [[Chancellor]] (though both were given a different name in the English translation), the concept of optional boss battles against a martial artist who is fought three times, and more. | ||
On the other hand, both of ''Super Mario RPG'''s co-directors and [[Yoko Shimomura|composer]] worked on ''[[Mario & Luigi: Superstar Saga]]'', another ''Super Mario'' role-playing game, and following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games. The aforementioned game also features Geno as a cameo in the Star 'Stache Smash minigame and has a number of musical nods to ''Super Mario RPG'' in its soundtrack. Both ''Mario & Luigi: Superstar Saga'' and ''Paper Mario'' have been referred to by Nintendo as spiritual successors to ''Super Mario RPG''.<ref> | On the other hand, both of ''Super Mario RPG'''s co-directors and [[Yoko Shimomura|composer]] worked on ''[[Mario & Luigi: Superstar Saga]]'', another ''Super Mario'' role-playing game, and following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games. The aforementioned game also features Geno as a cameo in the Star 'Stache Smash minigame and has a number of musical nods to ''Super Mario RPG'' in its soundtrack. Both ''Mario & Luigi: Superstar Saga'' and ''Paper Mario'' have been referred to by Nintendo as spiritual successors to ''Super Mario RPG''.<ref>November 8, 2023. [https://www.nintendo.com/us/whatsnew/adventure-with-mario-in-classic-rpgs-available-with-nintendo-switch-online-expansion-pack/ Adventure with Mario in classic RPGs—available with Nintendo Switch Online + Expansion Pack!] nintendo.com (United States). Retrieved November 8, 2023. ([https://web.archive.org/web/20231108223619/https://www.nintendo.com/us/whatsnew/adventure-with-mario-in-classic-rpgs-available-with-nintendo-switch-online-expansion-pack/ Archived] November 8, 2023, 22:36:19 UTC via Wayback Machine.) "''With an active [[Nintendo Switch Online|Nintendo Switch Online + Expansion Pack]] membership, you can get your RPG fix while you wait with classic [[Game Boy Advance]] and [[Nintendo 64]] Mario titles that were spiritual successors to the original Super NES game.''"</ref> | ||
When asked in a 2013 interview if he was interested in making a direct sequel to the game, the game's co-director Yoshihiko Maekwawa responded that he felt ''Super Mario RPG'' accomplished what he set out to do and that he personally had no interest in revisiting the world or its characters.<ref> | When asked in a 2013 interview if he was interested in making a direct sequel to the game, the game's co-director Yoshihiko Maekwawa responded that he felt ''Super Mario RPG'' accomplished what he set out to do and that he personally had no interest in revisiting the world or its characters.<ref>Jason Schreier (August 1, 2013). "[https://kotaku.com/dont-count-on-a-new-super-mario-rpg-any-time-soon-989543461 Don't Count On A New ''Super Mario'' RPG Any Time Soon]". ''Kotaku''. Retrieved April 24, 2018.</ref> Much later in a 2022 interview however, other co-director Chihiro Fujioka expressed interest in creating a sequel, stating he would like it to be his final game project.<ref>MinnMax (February 14, 2022). "[https://youtu.be/Is2IaYj5fpU Mario RPGs And Director Chihiro Fujioka’s Life In Games - MinnMax Interview]". ''YouTube''. Retrieved February 16, 2022.</ref> | ||
== | ==Official descriptions== | ||
===Wii [[Nintendo eShop#Wii|eShop]] description=== | ===Wii [[Nintendo eShop#Wii|eShop]] description=== | ||
''Set in the Mushroom Kingdom and featuring its cast of well-known characters, this adventure RPG begins with a familiar scenario. Mario™ must rescue Princess Toadstool™ from Bowser™. However, a mysterious new enemy named Smithy soon appears, and Mario and Bowser are forced to fight as allies for the first time in their long history. In the quest to defeat their powerful new foe, they'll journey across a wide variety of locations ([[Moleville|a town of mining moles]], [[Forest Maze|a tropical forest]], [[Midas River|a thundering waterfall]]—just to name a few) and tackle a mix of obstacles requiring both expert timing and strategy to overcome. Along the way, they'll gain experience and grow more powerful, while also meeting new characters whose unique abilities will be needed to take on Smithy and his gang. Striking a perfect balance of traditional RPG elements and the action-packed game play Mario is famous for, it's easy to see why this title has earned "legendary" status!'' | ''Set in the Mushroom Kingdom and featuring its cast of well-known characters, this adventure RPG begins with a familiar scenario. Mario™ must rescue Princess Toadstool™ from Bowser™. However, a mysterious new enemy named Smithy soon appears, and Mario and Bowser are forced to fight as allies for the first time in their long history. In the quest to defeat their powerful new foe, they'll journey across a wide variety of locations ([[Moleville|a town of mining moles]], [[Forest Maze|a tropical forest]], [[Midas River|a thundering waterfall]]—just to name a few) and tackle a mix of obstacles requiring both expert timing and strategy to overcome. Along the way, they'll gain experience and grow more powerful, while also meeting new characters whose unique abilities will be needed to take on Smithy and his gang. Striking a perfect balance of traditional RPG elements and the action-packed game play Mario is famous for, it's easy to see why this title has earned "legendary" status!'' | ||
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[[File:SMRPG 8bitMario.png|thumb|8-bit Mario as seen in Booster's Tower]] | [[File:SMRPG 8bitMario.png|thumb|8-bit Mario as seen in Booster's Tower]] | ||
''Super Mario RPG: Legend of the Seven Stars'' features many references to other series by [[Nintendo]] or [[Square Enix|Square]]. | ''Super Mario RPG: Legend of the Seven Stars'' features many references to other series by [[Nintendo]] or [[Square Enix|Square]]. | ||
*''[[Donkey Kong (game)|Donkey Kong]]'': One action room in [[Bowser's Keep]] involves Mario avoiding a [[Guerrilla]] who throws barrels, similar to [[Donkey Kong]]'s behavior in this game. | *''[[Donkey Kong (game)|Donkey Kong]]'': One action room in [[Bowser's Castle|Bowser's Keep]] involves Mario avoiding a [[Guerrilla]] who throws barrels, similar to [[Donkey Kong]]'s behavior in this game. | ||
*[[Family Computer Disk System]]: A toy of the system's mascot, Diskun, makes a cameo appearance in the toy chest at the top of Booster's Tower. This is more clearly seen in the [[Nintendo Switch]]'s [[Super Mario RPG (Nintendo Switch)|remake]].<ref> | *[[Family Computer Disk System]]: A toy of the system's mascot, Diskun, makes a cameo appearance in the toy chest at the top of Booster's Tower. This is more clearly seen in the [[Nintendo Switch]]'s [[Super Mario RPG (Nintendo Switch)|remake]].<ref>https://gamerant.com/super-mario-rpg-remake-cameos-mr-disk-diskun/</ref> | ||
*[[R.O.B.]]: A R.O.B. appears in the toy chest at the top of Booster's Tower. | *[[R.O.B.]]: A R.O.B. appears in the toy chest at the top of Booster's Tower. | ||
*''[[Super Mario Bros.]]'': When Mario walks behind a curtained section in Booster Tower, he emerges as Mario appeared in this game. A soundclip from the game is played, and when he tries to exits the room the 'time running out' sound plays as he shrinks and runs back behind the curtain. If the player uses the bathroom in [[Marrymore]], an arrangement of the game's theme plays. | *''[[Super Mario Bros.]]'': When Mario walks behind a curtained section in Booster Tower, he emerges as Mario appeared in this game. A soundclip from the game is played, and when he tries to exits the room the 'time running out' sound plays as he shrinks and runs back behind the curtain. If the player uses the bathroom in [[Marrymore]], an arrangement of the game's theme plays. | ||
*[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]: [[Link]] can be found sleeping in the [[Rose Town]] inn after beating [[Bowyer]] in the [[Forest Maze]]. When talked to, a jingle that is normally heard when a secret is discovered in the ''The Legend of Zelda'' series plays, along with a text box displaying: ".....", referencing Link's usual silent role in his games. | *[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]: [[Link]] can be found sleeping in the [[Rose Town]] inn after beating [[Bowyer]] in the [[Forest Maze]]. When talked to, a jingle that is normally heard when a secret is discovered in the ''The Legend of Zelda'' series plays, along with a text box displaying: ".....", referencing Link's usual silent role in his games. | ||
*[[metroidwiki:Metroid (series)|''Metroid'' series]]: [[Samus Aran]] can be found sleeping in the guest bed of the [[Peach's Castle|Mushroom Castle]] after beating [[Speardovich|Yaridovich]] and obtaining the fifth Star Piece, and remains there until the player goes to [[Bean Valley]]. When spoken to in the Japanese version, she mumbles「オモロイド」(''Omoroido''), referencing a Japanese marketing tagline first used for ''[[metroidwiki:Metroid II: Return of Samus|Metroid II: Return of Samus]]''. In the English version, she instead says that she is resting up for [[metroidwiki:Mother Brain|Mother Brain]], the final boss of ''[[metroidwiki:Metroid (game)|Metroid]]'' and ''[[metroidwiki:Super Metroid|Super Metroid]]''. A Samus action figure can be found in a toy box in Booster Tower. | |||
*[[metroidwiki:Metroid (series)|''Metroid'' series]]: [[Samus]] can be found sleeping in the guest bed of the [[Peach's Castle|Mushroom Castle]] after beating [[Speardovich|Yaridovich]] and obtaining the fifth Star Piece, and remains there until the player goes to [[Bean Valley]]. When spoken to in the Japanese version, she mumbles「オモロイド」(''Omoroido''), referencing a Japanese marketing tagline first used for ''[[metroidwiki:Metroid II: Return of Samus|Metroid II: Return of Samus]]''. In the English version, she instead says that she is resting up for [[metroidwiki:Mother Brain|Mother Brain]], the final boss of ''[[metroidwiki:Metroid (game)|Metroid]]'' and ''[[metroidwiki:Super Metroid|Super Metroid]]''. A Samus action figure can be found in a toy box in Booster Tower. | |||
*{{wp|Final Fantasy|''Final Fantasy'' series}}: [[Culex]] (and the [[Fire Crystal|Fire]], [[Water Crystal|Water]], [[Earth Crystal|Earth]], and [[Wind Crystal]]s) is an optional boss designed to resemble ''Final Fantasy'' final bosses. During and after the battle with him, ''Final Fantasy'' theme music is played. The music heard is a rearrangement of the Boss Battle theme in ''{{wp|Final Fantasy IV}}'' and after the battle, the famous ''Final Fantasy Victory Theme'' plays. In the English version, the enemy [[Bahamutt]] is named after the powerful dragon {{fandom|finalfantasy|Bahamut}}. A large number of UI elements (such as the main menu from which gear and items are selected) reflects the design of a ''Final Fantasy'' game's equivalent menu. Mallow's pants resemble those typically associated with the {{fandom|finalfantasy|Black Mage}} job. | *{{wp|Final Fantasy|''Final Fantasy'' series}}: [[Culex]] (and the [[Fire Crystal|Fire]], [[Water Crystal|Water]], [[Earth Crystal|Earth]], and [[Wind Crystal]]s) is an optional boss designed to resemble ''Final Fantasy'' final bosses. During and after the battle with him, ''Final Fantasy'' theme music is played. The music heard is a rearrangement of the Boss Battle theme in ''{{wp|Final Fantasy IV}}'' and after the battle, the famous ''Final Fantasy Victory Theme'' plays. In the English version, the enemy [[Bahamutt]] is named after the powerful dragon {{fandom|finalfantasy|Bahamut}}. A large number of UI elements (such as the main menu from which gear and items are selected) reflects the design of a ''Final Fantasy'' game's equivalent menu. Mallow's pants resemble those typically associated with the {{fandom|finalfantasy|Black Mage}} job. | ||
*''[[Super Mario Bros. 3]]'': The music that plays in the battle against Bowser is a rearrangement of his theme from this game. The background music in Bowser's Keep also features a part of the same theme. Also, some of [[Grass Land]]'s theme is heard in the flower garden introductory cutscene and for [[Mario Bros.' House|Mario's Pad]]. | *''[[Super Mario Bros. 3]]'': The music that plays in the battle against Bowser is a rearrangement of his theme from this game. The background music in Bowser's Keep also features a part of the same theme. Also, some of [[Grass Land]]'s theme is heard in the flower garden introductory cutscene and for [[Mario Bros.' House|Mario's Pad]]. | ||
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*''{{wp|Final Fantasy V}}'': In the Japanese version, {{fandom|finalfantasy|Exdeath}} is a possible answer to [[Dr. Topper]]'s question: "''What's the first monster you see in the Pipe Vault?''" This was replaced by [[Nipper Plant|Chompweed]] in the English version. | *''{{wp|Final Fantasy V}}'': In the Japanese version, {{fandom|finalfantasy|Exdeath}} is a possible answer to [[Dr. Topper]]'s question: "''What's the first monster you see in the Pipe Vault?''" This was replaced by [[Nipper Plant|Chompweed]] in the English version. | ||
*''[[LylatWiki:Star Fox|Star Fox]]'': Hinopio also has a model of an [[Arwing]] from the ''[[Fox|Star Fox]]'' series. | *''[[LylatWiki:Star Fox|Star Fox]]'': Hinopio also has a model of an [[Arwing]] from the ''[[Fox|Star Fox]]'' series. | ||
*''{{wp|Final Fantasy VI}}'': "Here Are Some Weapons!" shares a lot of similarities with "Slam Shuffle", the theme of the town of {{fandom|finalfantasy|Zozo}}. There is a figure of {{fandom|finalfantasy|Magitek armor|Magitek Armor}} on the desk at the entrance of Booster Tower. This is more clearly seen in the remake.<ref> | *''{{wp|Final Fantasy VI}}'': "Here Are Some Weapons!" shares a lot of similarities with "Slam Shuffle", the theme of the town of {{fandom|finalfantasy|Zozo}}. There is a figure of {{fandom|finalfantasy|Magitek armor|Magitek Armor}} on the desk at the entrance of Booster Tower. This is more clearly seen in the remake.<ref>@BridgeOfFaust (September 15, 2023). [https://twitter.com/BridgeOfFaust/status/1702709237112013207 A-ha! It really was a Magitek Armor from FF6 in that desk.] ''Twitter''. Retrieved September 16, 2023. ([https://web.archive.org/web/20230917013108/https://twitter.com/BridgeOfFaust/status/1702709237112013207 Archived] September 17, 2023, 01:31:08 UTC via Wayback Machine.)</ref> [[Whuhoh|Hidon]] aboard the [[Sunken Ship]] shares its English name with a {{fandom|finalfantasy|Hidon|boss}} from this game. [[Czar Dragon]] shares its name with an {{fandom|finalfantasy|Kaiser Dragon (Final Fantasy VI)|optional boss that was dummied out}}. Its second form, [[Zombone]], shares its name with an {{fandom|finalfantasy|Zombie Dragon (Final Fantasy VI)|enemy}}, which itself is {{fandom|finalfantasy|Zombie Dragon|recurring}} in the ''Final Fantasy'' series. In the Japanese version, {{fandom|finalfantasy|Kefka Palazzo|Kefka}} is a possible answer to Dr. Topper's question: "''Who is the ultimate enemy in this adventure?''" This was replaced by [[Goomba]] in the English version. | ||
*''[[nwiki:Stunt Race FX|Stunt Race FX]]'': A toy car that appears similar to the F-Type can be found in a toy box in Booster Tower. | *''[[nwiki:Stunt Race FX|Stunt Race FX]]'': A toy car that appears similar to the F-Type can be found in a toy box in Booster Tower. | ||
*''[[Donkey Kong Country]]'': Donkey Kong look-alikes known as Guerrillas and [[Chained Kong]]s appear in the [[Forest Maze]] and [[Barrel Volcano]] and are based on his redesign from this game. The bird on [[Valentina]]'s head is a homage to [[Squawks]].<ref> | *''[[Donkey Kong Country]]'': Donkey Kong look-alikes known as Guerrillas and [[Chained Kong]]s appear in the [[Forest Maze]] and [[Barrel Volcano]] and are based on his redesign from this game. The bird on [[Valentina]]'s head is a homage to [[Squawks]].<ref>@kurashimakaz (June 23, 2023). "[https://twitter.com/kurashimakaz/status/1672059029865263104 This is a homage.]" ''Twitter''. Retrieved June 23, 2023. ([https://web.archive.org/web/20230623084403/https://twitter.com/kurashimakaz/status/1672059029865263104 Archived] June 23, 2023, 08:44:03 UTC via Wayback Machine.)</ref> | ||
*''[[Super Mario World 2: Yoshi's Island]]'': [[Wizakoopa|Magikoopa]]'s Psychopath message references [[Kamek]]'s involvement with the events of the game. His thought is 「キイーッウキイーーッ! あの時の赤んぼう!?」 (''Kiii ukiii! The baby from that time!?'') in the Japanese version, which refers to recognizing the adult [[Baby Mario|Mario]]. His thought is "''That's...my child?''" in the English version, which instead refers to [[Baby Bowser|Bowser]], whom | *''[[Super Mario World 2: Yoshi's Island]]'': [[Wizakoopa|Magikoopa]]'s Psychopath message references [[Kamek]]'s involvement with the events of the game. His thought is 「キイーッウキイーーッ! あの時の赤んぼう!?」 (''Kiii ukiii! The baby from that time!?'') in the Japanese version, which refers to recognizing the adult [[Baby Mario|Mario]]. His thought is "''That's...my child?''" in the English version, which instead refers to [[Baby Bowser|Bowser]], whom he helped raise since a baby. | ||
==References in later media== | ==References in later media== | ||
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*''[[Super Smash Bros. Melee]]'': Peach's side smash attack cycles through a golf club, a tennis racquet, and a frying pan. The [[Frying Pan]] is a weapon she can equip and use in battle, purchased as the "Metal Plate" in [[Moleville]]. Her dress with the fiery patterns may have been inspired by the [[Fire Dress]] armor that can be purchased from [[Barrel Volcano]]. | *''[[Super Smash Bros. Melee]]'': Peach's side smash attack cycles through a golf club, a tennis racquet, and a frying pan. The [[Frying Pan]] is a weapon she can equip and use in battle, purchased as the "Metal Plate" in [[Moleville]]. Her dress with the fiery patterns may have been inspired by the [[Fire Dress]] armor that can be purchased from [[Barrel Volcano]]. | ||
*''[[Mario & Luigi: Superstar Saga]]'': A [[Geno]] doll appears in the [[Star 'Stache Smash]] minigame. Plus, a short arrangement of the [[Mario Bros.' House|Mario's Pad]] theme can be heard in the Mario Bros.' House, in the Warp Pipe zones, and the drink selection screen in [[Starbeans Cafe]]. | *''[[Mario & Luigi: Superstar Saga]]'': A [[Geno]] doll appears in the [[Star 'Stache Smash]] minigame. Plus, a short arrangement of the [[Mario Bros.' House|Mario's Pad]] theme can be heard in the Mario Bros.' House, in the Warp Pipe zones, and the drink selection screen in [[Starbeans Cafe]]. | ||
*''[[Mario Power Tennis]]'': Bowser's Keep appears as it does in ''Super Mario RPG'' in the background of [[Bowser Castle Court]]. | *''[[Mario Power Tennis]]'': Bowser's Keep appears as it does in ''Super Mario RPG'' in the background of [[Bowser's Castle Court]]. | ||
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'': The theme for the [[e-Coin Castle]] bears a strong resemblance to "Hello, Happy Kingdom" | *''[[Super Mario Advance 4: Super Mario Bros. 3]]'': The theme for the [[e-Coin Castle]] bears a strong resemblance to "Hello, Happy Kingdom!" | ||
*''[[Mario & Luigi: Partners in Time]]'': [[Green Shell|One of the Bros. Items]] is kicking a Koopa shell, akin to Mario's NokNok Shell weapon. The first [[Cobalt Star]] shard is found in a ''Super Mario RPG''-style [[treasure chest|treasure box]]. | *''[[Mario & Luigi: Partners in Time]]'': [[Green Shell|One of the Bros. Items]] is kicking a Koopa shell, akin to Mario's NokNok Shell weapon. The first [[Cobalt Star]] shard is found in a ''Super Mario RPG''-style [[treasure chest|treasure box]]. | ||
*''[[Mario Hoops 3-on-3]]'': Peach's Castle appears at it does in ''Super Mario RPG'' in the background of [[Peach Field]]. Also, this game was developed by the same company after merging with Enix, which the two companies together became known as Square Enix. | *''[[Mario Hoops 3-on-3]]'': Peach's Castle appears at it does in ''Super Mario RPG'' in the background of [[Peach Field]]. Also, this game was developed by the same company after merging with Enix, which the two companies together became known as Square Enix. | ||
* ''[[Mario and the Incredible Rescue]]'': The book features multiple elements from ''Super Mario RPG'', including [[Kero Sewers]], [[Tadpole Pond]] and [[Toadofsky]]. | * ''[[Mario and the Incredible Rescue]]'': The book features multiple elements from ''Super Mario RPG'', including [[Kero Sewers]], [[Tadpole Pond]] and [[Toadofsky]]. | ||
*''[[Super Paper Mario]]'': [[List of Sammer Guys#Star of Seven Shards|Star of Seven Shards]] is named after the seven Star Pieces. | *''[[Super Paper Mario]]'': [[List of Sammer Guys#Star of Seven Shards|Star of Seven Shards]] is named after the seven Star Pieces. | ||
*''[[Mario & Luigi: Bowser's Inside Story]]'': Bowser's Castle and army is taken over again. When being on a particular platform near Bowser's Castle, the character looks at the castle from far, similarly to how Mario does in ''Super Mario RPG'' if he goes to [[Vista Hill]]. There is a very similar line in this game about [[Starlow]] (known as Chippy to [[Bowser]]) joining the [[Koopa Troop]]. | |||
*''[[Mario & Luigi: Bowser's Inside Story]]'': | *''[[Fortune Street]]'': The Mushroom Kingdom map music (with Princess Peach's Castle in the background) contains a rearrangement of the music from this game. | ||
*''[[Fortune Street]]'': The Peach's Castle | |||
*''[[Paper Mario: Sticker Star]]'': Another end credits parade commences. Again, Luigi leads it (only if he was found in all of his locations). Additionally, Bowser swings a Chain Chomp at Mario in a similar manner as this game. | *''[[Paper Mario: Sticker Star]]'': Another end credits parade commences. Again, Luigi leads it (only if he was found in all of his locations). Additionally, Bowser swings a Chain Chomp at Mario in a similar manner as this game. | ||
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A downloadable [[Mii Fighter]] costume appears based off of Geno. | *''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A downloadable [[Mii Fighter]] costume appears based off of Geno. | ||
*''[[Super Smash Bros. Ultimate]]'': Geno appears as both a [[Spirit (Super Smash Bros. Ultimate)|spirit]] and a Battle Arena counter icon, and Mallow also appears as a spirit. [[Chewy|Chewies]] and [[Smilax|Megasmilax]] are mentioned in [[Piranha Plant]]'s [[ | *''[[Super Smash Bros. Ultimate]]'': Geno appears as both a [[Spirit (Super Smash Bros. Ultimate)|spirit]] and a Battle Arena counter icon, and Mallow also appears as a spirit. [[Chewy|Chewies]] and [[Smilax|Megasmilax]] are mentioned in [[Piranha Plant]]'s [[List of Palutena's Guidance conversations|Palutena's Guidance]]. The Mii Fighter costume DLC based on Geno returned in an update alongside Challenger Pack 8. | ||
*''[[The Super Mario Bros. Movie]]'': While the segment goes unused in the final cut of the movie, part of the song Bonus Level arranges "Hello, Happy Kingdom" from this game. | *''[[The Super Mario Bros. Movie]]'': While the segment goes unused in the final cut of the movie, part of the song Bonus Level arranges "Hello, Happy Kingdom!" from this game. Also, during the Rainbow Road chase scene, the boss battle theme appears. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオRPG | ||
| | |JapR=Sūpā Mario RPG | ||
| | |JapM=''Super Mario RPG'' | ||
}} | }} | ||
== | ==Trivia== | ||
*The instruction booklet does not list any battle statistics about Princess Toadstool, who is the fifth and final member to join the party. | *The instruction booklet does not list any battle statistics about Princess Toadstool, who is the fifth and final member to join the party. | ||
*This is the only SNES ''Super Mario'' game released outside of Japan not to have European and Australian releases until it was re-released on the Wii Virtual Console years later, although a European/Australian release was considered for July 1996.<ref> | *This is the only SNES ''Super Mario'' game released outside of Japan not to have European and Australian releases until it was re-released on the Wii Virtual Console years later, although a European/Australian release was considered for July 1996.<ref>''Nintendo Magazine System'' (UK) #43, page 27.</ref> | ||
*The Japanese version's copyright year says 1995 on the title screen, even though it was released on March 9, 1996, 65 days before its North American release. This is corrected in the North American version. | *The Japanese version's copyright year says 1995 on the title screen, even though it was released on March 9, 1996, 65 days before its North American release. This is corrected in the North American version. | ||
*This is the first ''Super Mario'' game with female [[Toad (species)|Mushroom People]], prior to recurring ones like [[Toadette]], who was introduced in ''[[Mario Kart: Double Dash!!]]'' in 2003. | *This is the first ''Super Mario'' game with female [[Toad (species)|Mushroom People]], prior to recurring ones like [[Toadette]], who was introduced in ''[[Mario Kart: Double Dash!!]]'' in 2003. | ||
*This is the last game whose official Japanese guide was edited by APE inc.;<ref> | *This is the last game whose official Japanese guide was edited by APE inc.; all subsequent guides were edited by the publisher Shogakukan.<ref>Shogakukan. 1996. ''スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック''</ref> | ||
==References== | ==References== | ||
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==External links== | ==External links== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
*[https://www.nintendo.co.jp/n02/shvc/p_arwj/index.html Japanese website] | *[https://www.nintendo.co.jp/n02/shvc/p_arwj/index.html Japanese website] | ||
*[https://web.archive.org/web/ | *[https://web.archive.org/web/20001018113700/http://www.nintendo.com/snes/supermariorpg/index.html North American website] | ||
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VABQJ.pdf Japanese Super Famicom manual] | *[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VABQJ.pdf Japanese Super Famicom manual] | ||
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABQE.pdf North American SNES manual] | *[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABQE.pdf North American SNES manual] | ||
{{SMRPG}} | {{SMRPG}} | ||
{{Super Mario games}} | {{Super Mario games}} |