Editing Super Mario RPG: Legend of the Seven Stars

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|developer=[[Square Enix|Square]]
|developer=[[Square Enix|Square]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{flag list|Japan|March 9, 1996|USA|May 13, 1996<ref>{{cite|url=www.themushroomkingdom.net/games/smrpg|title=''Super Mario RPG: Legend of the Seven Stars''|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}{{better source}}</ref>|South Korea|1996<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-mario-rpg/|publisher=Scanlines16.com|title=Super Mario RPG (KR)|language=French|archive=archive.today/2024.06.06-200830/http://scanlines16.com/collection/super-mario-rpg/|accessdate=June 6, 2024}}</ref>}} '''[[Virtual Console]] (Wii):'''<br>{{flag list|Japan|June 24, 2008|Europe|August 22, 2008<ref name="TMK">{{cite|url=themushroomkingdom.net/news/12023|date=August 21, 2008|title=''Super Mario RPG'' added to PAL Virtual Console|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}</ref>|Australia|August 22, 2008<ref name="TMK"/>|USA|September 1, 2008<ref>{{cite|date=September 1, 2008|url=themushroomkingdom.net/news/12047|title=''Super Mario RPG'' Added to North American Virtual Console|publisher=The Mushroom Kingdom|language=en|author=Luigison|accessdate=June 27, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|August 5, 2015|Europe|December 24, 2015<ref>{{cite|url=www.eurogamer.net/super-mario-rpg-revived-on-wii-u-this-week|title=''Super Mario RPG'' revived on Wii U this week|publisher=Eurogamer|language=en|author=Phillips, Tom|date=December 21, 2015|accessdate=June 27, 2024}}</ref>|Australia|December 25, 2015|USA|June 30, 2016}} '''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}
|release='''SNES:'''<br>{{release|Japan|March 9, 1996|USA|May 13, 1996<ref>[https://www.themushroomkingdom.net/games/smrpg Date info from TMK], retrieved 4-2-2008</ref>|South Korea|1996<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-rpg/|publisher=Scanlines16.com|title=Super Mario RPG (KR)|language=French|archive=https://archive.ph/zO6Nx|accessdate=June 6, 2024}}</ref>}} '''[[Virtual Console]] (Wii):'''<br>{{release|Japan|June 24, 2008|Europe|August 22, 2008<ref name="TMK">[https://themushroomkingdom.net/news/12023 The Mushroom Kingdom gives European/Australian release info]</ref>|Australia|August 22, 2008<ref name="TMK"/>|USA|September 1, 2008<ref>[https://themushroomkingdom.net/news/12047 The Mushroom Kingdom gives American Virtual Console release info]</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|August 5, 2015|Europe|December 24, 2015<ref>[https://www.eurogamer.net/articles/2015-12-21-super-mario-rpg-revived-on-wii-u-this-week Date info from Eurogamer], retrieved 12/21/2015</ref>|Australia|December 25, 2015|USA|June 30, 2016}} '''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Genre#Role-playing games|RPG]]
|genre=[[Genre#Role-playing games|RPG]]
|modes=Single player
|modes=Single player
|ratings={{ratings|acb=g|esrb=K-A|pegi=3|cero=a|usk=0}}
|ratings={{ratings|acb=g|esrb=K-A|pegi=3|cero=a|usk=0}}
|platforms=[[Super Nintendo Entertainment System|Super Famicom]]<br>[[Super Nintendo Entertainment System]]<br>[[Virtual Console]] ([[Wii]], [[Wii U]])<br>[[Classics#Super NES Classic Edition|Super NES Classic Edition]]<br>[[Classics#Nintendo Classic Mini: Super Famicom|Nintendo Classic Mini: Super Famicom]]
|platforms=[[Super Famicom]]<br>[[Super Nintendo Entertainment System]]<br>[[Virtual Console]] ([[Wii]], [[Wii U]])<br>[[Classics#Super NES Classic Edition|Super NES Classic Edition]]<br>[[Classics#Nintendo Classic Mini: Super Famicom|Nintendo Classic Mini: Super Famicom]]
|format={{format|snes=1|wiidl=1|wiiudl=1|snesclassic=1}}
|format={{format|snes=1|wiidl=1|wiiudl=1|snesclassic=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|snesclassic=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|snesclassic=1}}
|serials={{flag list|Japan|SHVC-ARWJ-JPN}}
|serials=SHVC-ARWJ-JPN (Japan)
}}
}}
'''''Super Mario RPG: Legend of the Seven Stars''''' (or simply '''''Super Mario RPG''''')<ref>{{cite|language=en-us|url=www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABQE.pdf|title=''Super Mario RPG: Legend of the Seven Stars'' instruction manual|page=4|format=PDF|publisher=Nintendo|date=1996}}</ref> is a [[Genre#Role-playing games|role-playing video game]] designed by [[Square Enix|Square]] (currently Square Enix) and released for the [[Super Nintendo Entertainment System]] in 1996. It is the first ''[[Super Mario (franchise)|Super Mario]]'' role-playing game, with an action-command battle system. In this game, [[Mario]], with the help of [[Mallow]], [[Geno]], [[Bowser]], and [[Princess Peach|Princess Toadstool]], needs to stop the [[Smithy Gang]], while collecting seven [[Star Piece (Super Mario RPG)|Star Pieces]] so that peace may return and [[wish]]es may be granted once more.  
'''''Super Mario RPG: Legend of the Seven Stars''''' (or simply '''''Super Mario RPG''''')<ref>[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABQE.pdf ''Super Mario RPG: Legend of the Seven Stars'' instruction manual], pg 4.</ref> is a [[Genre#Role-playing games|role-playing video game]] designed by [[Square Enix|Square]] (currently Square Enix) and released for the [[Super Nintendo Entertainment System]] in 1996. It is the first ''[[Super Mario (franchise)|Super Mario]]'' role-playing game, with an action-command battle system. In this game, [[Mario]], with the help of [[Mallow]], [[Geno]], [[Bowser]], and [[Princess Peach|Princess Toadstool]], needs to stop the [[Smithy Gang]], while collecting seven [[Star Piece (Super Mario RPG)|Star Pieces]] so that peace may return and [[wish]]es may be granted once more.  


''Super Mario RPG: Legend of the Seven Stars''{{'}}s success was limited due to the release of the [[Nintendo 64]] and ''[[Super Mario 64]]'' later in the same year. It was one of the last games in Square's original deal with [[Nintendo]], and the final ''Super Mario'' game on the Super Nintendo Entertainment System in North America (in Japan, the title is held by ''[[Wrecking Crew '98]]'' instead). The game was [[Reissue|re-released]] on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in Japan on June 24, 2008,<ref>{{cite|url=www.nintendo.co.jp/wii/vc/vc_smr/index.html|title=VC スーパーマリオRPG|language=ja|publisher=Nintendo|accessdate=June 27, 2024}}</ref> in Europe and Australia on August 22, 2008, and in North America on September 1, 2008. The game was also re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in August 2015, in Europe and Australia in December 2015, and in North America in June 2016. In Europe, the game was treated as an import game, meaning that only the 60Hz mode is supported and with no more translations than the original. The game was priced at 800 [[Virtual Console#Wii Points|Wii Points]] in North America and Japan and 900 points in other regions. ''Super Mario RPG: Legend of the Seven Stars'' is also one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]].
''Super Mario RPG: Legend of the Seven Stars''{{'}}s success was limited due to the release of the [[Nintendo 64]] and ''[[Super Mario 64]]'' later in the same year. It was one of the last games in Square's original deal with [[Nintendo]], and the final ''Super Mario'' game on the Super Nintendo Entertainment System in North America (in Japan, the title is held by ''[[Wrecking Crew '98]]'' instead). The game was [[Reissue|re-released]] on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in Japan on June 24, 2008,<ref>[https://www.nintendo.co.jp/wii/vc/vc_smr/index.html ''Super Mario RPG''{{'}}s Virtual Console page], accessed 2008-06-02.</ref> in Europe and Australia on August 22, 2008, and in North America on September 1, 2008. The game was also re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in August 2015, in Europe and Australia in December 2015, and in North America in June 2016. In Europe, the game was treated as an import game, meaning that only the 60Hz mode is supported and with no more translations than the original. The game was priced at 800 [[Virtual Console#Wii Points|Wii Points]] in North America and Japan and 900 points in other regions. ''Super Mario RPG: Legend of the Seven Stars'' is also one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]].


A full remake of the game, simply titled ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'', was developed by [[ArtePiazza]] and released for the [[Nintendo Switch]] on November 17, 2023.<ref>{{cite|author=Nintendo of America|language=en-us|date=June 21, 2023|url=youtu.be/0r5PJx7rlds|title=''Super Mario RPG'' - Nintendo Direct 6.21.2023|publisher=YouTube|accessdate=June 21, 2023}}</ref>
A full remake of the game, simply titled ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'', was developed by [[ArtePiazza]] and released for the [[Nintendo Switch]] on November 17, 2023.<ref>Nintendo of America (June 21, 2023). [https://youtu.be/0r5PJx7rlds Super Mario RPG - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref>
==Story==
==Story==
===Prologue===
===Prologue===
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Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the [[Smithy Gang]] swordsman [[Boomer (Super Mario RPG)|Boomer]], though he is taken care of. The chandelier with Mario's party on it is transported upwards by a [[Shyndelier|Chandeli-ho]] to the highest tower of the keep. There, the party finally enters combat with [[Exor]], and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to [[Weapon World|Smithy's world]].
Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the [[Smithy Gang]] swordsman [[Boomer (Super Mario RPG)|Boomer]], though he is taken care of. The chandelier with Mario's party on it is transported upwards by a [[Shyndelier|Chandeli-ho]] to the highest tower of the keep. There, the party finally enters combat with [[Exor]], and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to [[Weapon World|Smithy's world]].


[[Mario]], [[Mallow]], [[Geno]], [[Bowser]] and [[Princess Peach|Toadstool]] are brought to the road to Smithy's base of operations for the invasion of Mario's world. In this gloomy world, [[Machine Made]]s abound, metallic copies produced en masse of Smithy Gang members that Mario has faced before: [[Claymorton|Mack]], [[Bowyer]], [[Speardovich|Yaridovich]], and the [[Axem Rangers]]. Along the way, they fight [[Count Down]], a giant stopwatch.
[[Mario]], [[Mallow]], [[Geno]], [[Bowser]] and [[Princess Peach|Toadstool]] are brought to the road to Smithy's base of operations for the invasion of Mario's world. In this gloomy world, [[Machine Made]]s abound, metallic copies produced en masse of Smithy Gang members that Mario has faced before: [[Claymorton|Mack]], [[Bowyer]], [[Speardovich|Yaridovich]], and the [[Axem Rangers]]. Along the way, they fight [[Count Down]], a giant stopwatch which is controlled by the bell-like [[Ring-a-Ding|Ding-A-Ling]]s.


They also battle the duo of [[Cloaker]] and [[Domino]], and their [[Bad Adder|pet]] [[Mad Adder|snake]]. Nonetheless, even with the help of the snake, they are bested by Mario. Mario and company then enter the production lines of the [[Factory (Super Mario RPG)|Factory]] proper. There, they have to challenge the Factory's [[Clerk]], [[Manager]], and [[Director]] before meeting the [[Factory Chief]]. The Factory Chief uses the [[Gunyolk]] in battle, but Mario's team still overcomes him.
They also battle the duo of [[Cloaker]] and [[Domino]], and their [[Bad Adder|pet]] [[Mad Adder|snake]]. Nonetheless, even with the help of the snake, they are bested by Mario. Mario and company then enter the production lines of the [[Factory (Super Mario RPG)|Factory]] proper. There, they have to challenge the Factory's [[Clerk]], [[Manager]], and [[Director]] before meeting the [[Factory Chief]]. The Factory Chief uses the [[Gunyolk]] in battle, but Mario's team still overcomes him.
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|-
|-
|style="width:32px"|[[File:SMRPG Block.png]]
|style="width:32px"|[[File:SMRPG Block.png]]
|'''[[Tile]]'''
|'''[[Block (Super Mario RPG)|Block]]'''
|-
|-
|colspan=2|Panels that float in the air and move in certain ways.
|colspan=2|Platforms that float in the air and move in certain ways.
|}
|}
|width=25%|
|width=25%|
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|'''[[Trampoline|Smile trampoline]]'''
|'''[[Trampoline|Smile trampoline]]'''
|-
|-
|colspan=2|Trampolines that typically send Mario upwards.
|colspan=2|Trampolines that sends Mario upwards.
|}
|}
|width=33%|
|width=33%|
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|-
|-
|style="width:150px"|[[File:SMRPG Mario Down.png]] [[File:SMRPG Mallow Down.png]] [[File:SMRPG Geno Down.png]] [[File:SMRPG Bowser Down.png]] [[File:SMRPG Toadstool Down.png]]
|style="width:150px"|[[File:SMRPG Mario Down.png]] [[File:SMRPG Mallow Down.png]] [[File:SMRPG Geno Down.png]] [[File:SMRPG Bowser Down.png]] [[File:SMRPG Toadstool Down.png]]
|'''[[Downed]]'''
|'''[[Down]]'''
|-
|-
|colspan=2|Takes the party member out of the battle until they are revived. If all three party members are down at the same time, it results in a [[Game Over]].
|colspan=2|Takes the party member out of the battle until they are revived. If all three party members are down at the same time, it results in a [[Game Over]].
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===Shops===
===Shops===
{{main|List of shops in Super Mario RPG: Legend of the Seven Stars}}
{{main|List of shops in Super Mario RPG: Legend of the Seven Stars}}
Throughout the game, there are shops Mario can purchase items and equipment from. They are generally indicated by a spinning [[Mushroom]] sign, a wooden counter, or both. They are found in every town and populated area, and some can even be found in remote places, such as in the [[Sunken Ship]] and [[Barrel Volcano]]. Tool shops<ref>{{cite|publisher=Nintendo of America|date=1996|title=''Super Mario RPG: Legend of the Seven Stars'' instruction manual|page=18|language=en-us}}</ref> sell weapons, armor, items, or some combination of these: the selection of goods that each shop has is unique. Special shops<ref>{{cite|publisher=Nintendo of America|date=1996|title=''Super Mario RPG: Legend of the Seven Stars'' instruction manual|page=19|language=en-us}}</ref> offer for sale one-of-a-kind items, function differently than the typical tool shop, or both.
Throughout the game, there are shops Mario can purchase items and equipment from. They are generally indicated by a spinning [[Mushroom]] sign, a wooden counter, or both. They are found in every town and populated area, and some can even be found in remote places, such as in the [[Sunken Ship]] and [[Barrel Volcano]]. Tool shops<ref>''Super Mario RPG: Legend of the Seven Stars'' instruction manual, page 18.</ref> sell weapons, armor, items, or some combination of these: the selection of goods that each shop has is unique. Special shops<ref>''Super Mario RPG: Legend of the Seven Stars'' instruction manual, page 19.</ref> offer for sale one-of-a-kind items, function differently than the typical tool shop, or both.


===Frogfucius===
===Frogfucius===
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{{main|Super Mario RPG: Legend of the Seven Stars bestiary}}
{{main|Super Mario RPG: Legend of the Seven Stars bestiary}}
===Normal enemies===
===Normal enemies===
{|width=100% class=wikitable
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!width="16%"|Image
!width="16%"|Image
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!width="16%"|[[Heart Point|HP]]
!width="16%"|[[Heart Point|HP]]
!width="16%"|[[Experience Point|EXP]]
!width="16%"|[[Experience Point|EXP]]
!width="16%"|[[Coin]]s dropped
!width="16%"|[[Coin]]s Dropped
!width="16%"|Location
!width="16%"|Location
|-
|-
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Unlike the ''Paper Mario'' series, there are no defined "chapters" or "chapter bosses"; here, any significant enemy with higher HP is considered a boss. Most bosses have distinct battle music ([[Smithy Gang]] leaders have a special theme) and a "fading away" or otherwise-distinct defeat animation. The party's HP and FP are usually fully restored after defeating a boss.
Unlike the ''Paper Mario'' series, there are no defined "chapters" or "chapter bosses"; here, any significant enemy with higher HP is considered a boss. Most bosses have distinct battle music ([[Smithy Gang]] leaders have a special theme) and a "fading away" or otherwise-distinct defeat animation. The party's HP and FP are usually fully restored after defeating a boss.
====Required bosses====
====Required bosses====
{|width=100% class=wikitable
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!width="16%"|Image
!width="16%"|Image
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!width="16%"|[[Heart Point|HP]]
!width="16%"|[[Heart Point|HP]]
!width="16%"|[[Experience Point|EXP]]
!width="16%"|[[Experience Point|EXP]]
!width="16%"|[[Coin]]s dropped
!width="16%"|[[Coin]]s Dropped
!width="16%"|Location
!width="16%"|Location
|-
|-
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====Optional bosses====
====Optional bosses====
{|width=100% class=wikitable
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!width="16%"|Image
!width="16%"|Image
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!width="16%"|[[Heart Point|HP]]
!width="16%"|[[Heart Point|HP]]
!width="16%"|[[Experience Point|EXP]]
!width="16%"|[[Experience Point|EXP]]
!width="16%"|[[Coin]]s dropped
!width="16%"|[[Coin]]s Dropped
!width="16%"|Location
!width="16%"|Location
|-
|-
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====Boss helpers====
====Boss helpers====
{|width=100% class=wikitable
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!width="16%"|Image
!width="16%"|Image
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!width="16%"|[[Heart Point|HP]]
!width="16%"|[[Heart Point|HP]]
!width="16%"|[[Experience Point|EXP]]
!width="16%"|[[Experience Point|EXP]]
!width="16%"|[[Coin]]s dropped
!width="16%"|[[Coin]]s Dropped
!width="16%"|Location
!width="16%"|Location
|-
|-
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|-
|-
|align="center"|[[File:Ding-A-Ling Sprite - Super Mario RPG.png]]
|align="center"|[[File:Ding-A-Ling Sprite - Super Mario RPG.png]]
![[Count Down|Ding-A-Ling]]
![[Ring-a-Ding|Ding-A-Ling]]
|align="center"|1200
|align="center"|1200
|align="center"|30
|align="center"|30
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==Items==
==Items==
===Overworld items===
===Overworld items===
{{content description
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
|image1=[[File:SMRPGCoin.png]]
|-style="background:White;"
|name1=[[Coin]]
!width="8%"|Item
|description1=Adds one coin to Mario's total, which can be used to buy goods and services
!width="51%"|Effect
|image2=[[File:SMRPG 10 Gold Coin.png]]
|-
|name2=[[10-Coin|10 Gold Coin]]
|[[File:SMRPGCoin.png]]<br>[[Coin]]
|description2=Adds ten coins to Mario's total
|Adds one coin to Mario's total, which can be used to buy goods and services
|image3=[[File:Frog Coin.png]]
|-
|name3=[[Frog Coin]]
|[[File:SMRPG 10 Gold Coin.png]]<br>[[10-Coin|10 Gold Coin]]
|description3=Rare coins that can be used to buy rare items from [[frog]]s and [[tadpole]]s
|Adds ten coins to Mario's total
|image4=[[File:SMRPG Mushroom box.png]]
|-
|name4=[[Mushroom]]
|[[File:Frog Coin.png]]<br>[[Frog Coin]]
|description4=Automatically restores all HP and FP
|Rare coins that can be used to buy rare items from [[frog]]s and [[tadpole]]s
|image5=[[File:RPG Flower.png]]
|-
|name5=[[Flower (Super Mario RPG)|Flower]]
|[[File:SMRPG Mushroom box.png]]<br>[[Mushroom]]
|description5=Automatically adds one FP to the player's maximum total and restores FP completely
|Automatically restores all HP and FP
|image6=[[File:SMRPG Star box.png]]
|-
|name6=[[Super Star|Star]]
|[[File:RPG Flower.png]]<br>[[Flower (Super Mario RPG)|Flower]]
|description6=Turns Mario [[Invincible Mario|invincible]] briefly, allowing him to automatically defeat enemies without battling
|Automatically adds one FP to the player's maximum total and restores FP completely
}}
|-
|[[File:SMRPG Star box.png]]<br>[[Super Star|Star]]
|Turns Mario [[Invincible Mario|invincible]] briefly, allowing him to automatically defeat enemies without battling
|}


===Inventory items===
===Inventory items===
{|style="text-align:center;width:100%;margin:0 auto" class=wikitable
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
|-style="background:White;"
!width="8%"|Item
!width="8%"|Item
!width="45%"|Location and price
!width="45%"|Location and Price
!width="45%|Description
!width="45%|Description
|-
|-
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|-
|-
|[[File:Red Star Drink.png]]<br>[[Pick Me Up]]
|[[File:Red Star Drink.png]]<br>[[Pick Me Up]]
|Various [[list of shops in Super Mario RPG: Legend of the Seven Stars|shop]]s for 5 coins.
|Various [[List of shops in Super Mario RPG: Legend of the Seven Stars|shop]]s for 5 coins.
|Revives [[downed]] allies
|Revives [[Down|downed]] allies
|-
|-
|[[File:Green P Drink.png]]<br>[[Party Energizer|Power Blast]]
|[[File:Green P Drink.png]]<br>[[Party Energizer|Power Blast]]
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===Special items===
===Special items===
{|style="text-align:center;width:100%;margin:0 auto" class=wikitable
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
!width="8%"|Name
|-style="background:White;"
!width="8%"|Special Item
!width="45%"|Location
!width="45%"|Location
!width="45%|Description
!width="45%|Description
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===Accessories===
===Accessories===
{|style="text-align:center;width:100%;margin:0 auto" class="wikitable sortable"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
!width="10%" |Accessory
|-style="background:White;"
!width="10%"|Accessory
!width="10%"|User
!width="10%"|User
!width="5%"|Buy Price
!width="5%"|Buy Price
!width="5%"|Sell Price
!width="5%"|Sell Price
!width="20%" class="unsortable" |Stat Increase
!width="20%"|Stat Increase
!width="30%" class="unsortable" |Description
!width="30%|Description
|-
|-
|[[Booster's Charm|Amulet]]<br>[[File:RPG Pin.png]]
|[[File:RPG Pin.png]]<br>[[Booster's Charm|Amulet]]
|All
|All
|&ndash;
|&ndash;
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|Great item, bad smell!<br><small>Halves elemental damage</small>
|Great item, bad smell!<br><small>Halves elemental damage</small>
|-
|-
|[[Antidote Pin]]<br>[[File:RPG Pin.png]]
|[[File:RPG Pin.png]]<br>[[Antidote Pin]]
|All
|All
|28 coins
|28 coins
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|Prevents poison damage
|Prevents poison damage
|-
|-
|[[Attack Scarf]]<br>[[File:RPG Bag.png]]
|[[File:RPG Bag.png]]<br>[[Attack Scarf]]
|Mario
|Mario
|&ndash;
|&ndash;
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|So comfy it’ll make you jump!<br><small>Prevents instant death</small>
|So comfy it’ll make you jump!<br><small>Prevents instant death</small>
|-
|-
|[[Nurture Ring|B'tub Ring]]<br>[[File:RPG Ring.png]]
|[[File:RPG Ring.png]]<br>[[Nurture Ring|B'tub Ring]]
|Toadstool
|Toadstool
|145 coins
|145 coins
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|You’ll win her heart with this!<br><small>Needed to hatch the [[Mystery Egg (Super Mario RPG)|Mystery Egg]]. Halves elemental damage.</small>
|You’ll win her heart with this!<br><small>Needed to hatch the [[Mystery Egg (Super Mario RPG)|Mystery Egg]]. Halves elemental damage.</small>
|-
|-
|[[Coin Trick]]<br>[[File:RPG Ring.png]]
|[[File:RPG Ring.png]]<br>[[Coin Trick]]
|Mario
|Mario
|36 [[Frog Coin]]s
|36 [[Frog Coin]]s
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|Doubles the coins you win in battle
|Doubles the coins you win in battle
|-
|-
|[[Exp. Booster]]<br>[[File:RPG Ring.png]]
|[[File:RPG Ring.png]]<br>[[Exp. Booster]]
|All
|All
|22 Frog Coins
|22 Frog Coins
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|Doubles Exp. when equipped<br><small>The character equipped with this does not have to participate in battle. However, only the character equipped with this receives the boosted Exp.</small>
|Doubles Exp. when equipped<br><small>The character equipped with this does not have to participate in battle. However, only the character equipped with this receives the boosted Exp.</small>
|-
|-
|[[Fearless Pin]]<br>[[File:RPG Pin.png]]
|[[File:RPG Pin.png]]<br>[[Fearless Pin]]
|All
|All
|130 coins
|130 coins
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|Prevents Fear attacks
|Prevents Fear attacks
|-
|-
|[[Feather (accessory)|Feather]]<br>[[File:Dodo Feather.png]]
|[[File:Dodo Feather.png]]<br>[[Feather (accessory)|Feather]]
|All
|All
|&ndash;
|&ndash;
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|Speed up by 20
|Speed up by 20
|-
|-
|[[Ghost Medal]]<br>[[File:RPG Pin.png]]
|[[File:RPG Pin.png]]<br>[[Ghost Medal]]
|All
|All
|&ndash;
|&ndash;
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|Raises defense while attacking<br><small>Take 50% less damage</small>
|Raises defense while attacking<br><small>Take 50% less damage</small>
|-
|-
|[[Jinx Belt]]<br>[[File:RPG Bag.png]]
|[[File:RPG Bag.png]]<br>[[Jinx Belt]]
|All
|All
|&ndash;
|&ndash;
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|Jinx’s emblem of power!<br><small>Prevents instant death</small>
|Jinx’s emblem of power!<br><small>Prevents instant death</small>
|-
|-
|[[Jump Shoes]]<br>[[File:RPG Bag.png]]
|[[File:RPG Bag.png]]<br>[[Jump Shoes]]
|Mario
|Mario
|30 coins
|30 coins
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|Use jump attacks against any foe<br><small>Enemies normally immune or resistant to Jump attacks take normal damage</small>
|Use jump attacks against any foe<br><small>Enemies normally immune or resistant to Jump attacks take normal damage</small>
|-
|-
|[[Quartz Charm]]<br>[[File:RPG Pin.png]]
|[[File:RPG Pin.png]]<br>[[Quartz Charm]]
|All
|All
|&ndash;
|&ndash;
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|Shining source of power!<br><small>Deal 50% more damage and take 50% less damage. Prevents instant death.</small>
|Shining source of power!<br><small>Deal 50% more damage and take 50% less damage. Prevents instant death.</small>
|-
|-
|[[Defense Scarf|Rare Scarf]]<br>[[File:RPG Bag.png]]
|[[File:RPG Bag.png]]<br>[[Defense Scarf|Rare Scarf]]
|All
|All
|&ndash;
|&ndash;
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|Raises defense power!
|Raises defense power!
|-
|-
|[[Safety Badge (Super Mario RPG)|Safety Badge]]<br>[[File:RPG Pin.png]]
|[[File:RPG Pin.png]]<br>[[Safety Badge (Super Mario RPG)|Safety Badge]]
|All
|All
|&ndash;
|&ndash;
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|Prevents Mute & Poison attacks<br><small>Prevents all status ailments. Does not prevent instant death.</small>
|Prevents Mute & Poison attacks<br><small>Prevents all status ailments. Does not prevent instant death.</small>
|-
|-
|[[Safety Ring (Super Mario RPG)|Safety Ring]]<br>[[File:RPG Ring.png]]
|[[File:RPG Ring.png]]<br>[[Safety Ring (Super Mario RPG)|Safety Ring]]
|All
|All
|&ndash;
|&ndash;
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|Guards against mortal blows.<br><small>Receive 0 damage from elemental attacks. Prevents every status ailment and instant death.</small>
|Guards against mortal blows.<br><small>Receive 0 damage from elemental attacks. Prevents every status ailment and instant death.</small>
|-
|-
|[[Flower Ring|Scrooge Ring]]<br>[[File:RPG Ring.png]]
|[[File:RPG Ring.png]]<br>[[Flower Ring|Scrooge Ring]]
|All
|All
|50 Frog Coins
|50 Frog Coins
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|Cuts FP use in half during battle
|Cuts FP use in half during battle
|-
|-
|[[Signal Ring]]<br>[[File:RPG Ring.png]]
|[[File:RPG Ring.png]]<br>[[Signal Ring]]
|All
|All
|&ndash;
|&ndash;
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|Noise indicates a hidden chest.<br><small>This must be equipped to one character in the party</small>
|Noise indicates a hidden chest.<br><small>This must be equipped to one character in the party</small>
|-
|-
|[[Troopa Medal|Troopa Pin]]<br>[[File:RPG Pin.png]]
|[[File:RPG Pin.png]]<br>[[Troopa Medal|Troopa Pin]]
|All
|All
|&ndash;
|&ndash;
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|Grants “Troopa” confidence!<br><small>Deal 50% more damage</small>
|Grants “Troopa” confidence!<br><small>Deal 50% more damage</small>
|-
|-
|[[Trueform Pin]]<br>[[File:RPG Pin.png]]
|[[File:RPG Pin.png]]<br>[[Trueform Pin]]
|All
|All
|60 coins
|60 coins
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|You won't be turned into Mushrooms or Scarecrows!
|You won't be turned into Mushrooms or Scarecrows!
|-
|-
|[[Wake Up Pin]]<br>[[File:RPG Pin.png]]
|[[File:RPG Pin.png]]<br>[[Wake Up Pin]]
|All
|All
|42 coins
|42 coins
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|Prevents Mute & Sleep attacks
|Prevents Mute & Sleep attacks
|-
|-
|[[Zoom Shoes]]<br>[[File:RPG Bag.png]]
|[[File:RPG Bag.png]]<br>[[Zoom Shoes]]
|All
|All
|100 coins
|100 coins
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===Armor===
===Armor===
{|style="text-align:center;width:100%;margin:0 auto" class=wikitable
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
|-style="background:White;"
!width="10%"|Armor
!width="10%"|Armor
!width="10%"|User
!width="10%"|User
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===Weapons===
===Weapons===
{|style="text-align:center;width:100%;margin:0 auto" class=wikitable
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
|-style="background:White;"
!width="10%"|Weapon
!width="10%"|Weapon
!width="10%"|User
!width="10%"|User
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===Bonuses===
===Bonuses===
Five types of [[Bonus Flower]]s can be earned in battle from certain defeated enemies. Their effects are immediate.
Five types of [[Bonus Flower]]s can be earned in battle from certain defeated enemies. Their effects are immediate.
 
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="2"cellspacing="0"
{{content description
|-style="background:White;"
|image1=[[File:SMRPG Bonus Flower item.png]]
!width="8%"|Item
|name1=HP Max!
!width="51%"|Effect
|description1=Completely refills the character's HP
|-
|image2=[[File:SMRPG Bonus Flower item.png]]
|[[File:SMRPG Bonus Flower item.png]]<br>HP Max!
|name2=Attack Up!
|Completely refills the character's HP
|description2=Increases the character's attack power by half
|-
|image3=[[File:SMRPG Bonus Flower item.png]]
|[[File:SMRPG Bonus Flower item.png]]<br>Attack Up!
|name3=Defense Up!
|Increases the character's attack power by half
|description3=Increases the character's defense power by half
|-
|image4=[[File:SMRPG Bonus Flower item.png]]
|[[File:SMRPG Bonus Flower item.png]]<br>Defense Up!
|name4=Once Again!
|Increases the character's defense power by half
|description4=Lets the character have another turn
|-
|image5=[[File:SMRPG Bonus Flower item.png]]
|[[File:SMRPG Bonus Flower item.png]]<br>Once Again!
|name5=Lucky!
|Lets the character have another turn
|description5=Lets the player play the [[Wheeere's Yoshi?!|bonus game]] at the battle's end; may also slightly boost the character's defense
|-
}}
|[[File:SMRPG Bonus Flower item.png]]<br>Lucky!
|Lets the player play the [[Wheeere's Yoshi?!|bonus game]] at the battle's end; may also slightly boost the character's defense
|}


==Quotes==
==Quotes==
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*"''It's really weird. Sometimes I heard the guy next door. He's always mumbling about a Crystal-this and an Evil-that. Isn't a "Crystal" some kind of shiny rock...or something? I know I've seen those somewhere!''" - [[Piranha Plant]]
*"''It's really weird. Sometimes I heard the guy next door. He's always mumbling about a Crystal-this and an Evil-that. Isn't a "Crystal" some kind of shiny rock...or something? I know I've seen those somewhere!''" - [[Piranha Plant]]


==Differences with Virtual Console releases==
==Virtual Console differences==
[[File:SMRPG Moleville Virtual Console.png|thumb|The altered Moleville palette]]
[[File:SMRPG Moleville Virtual Console.png|thumb|The altered Moleville palette]]
One attack used by many bosses, [[Flame Wall]], looks radically different from the original game. In the original version, a wave of red, orange, and yellow flows to the left of the screen. In the Virtual Console version, the wave is separated, only red, and somewhat faded. Also, [[Static Electricity|Static E!]] is changed from a bright, blue and white flash to a deep blue one. This was changed in order to avoid players possibly having seizures. Also, [[Moleville]] has a considerably darker color scheme. Otherwise, the game was not localized. This means keeping the American SNES dark/light purple button layout in battle mode and against Bowyer, while the European SNES has the {{button|snes|A}}/{{button|snes|B}}/{{button|snes|X}}/{{button|snes|Y}} buttons colored as in the Japanese version.
One attack used by many bosses, [[Flame Wall]], looks radically different from the original game. In the original version, a wave of red, orange, and yellow flows to the left of the screen. In the Virtual Console version, the wave is separated, only red, and somewhat faded. Also, [[Static Electricity|Static E!]] is changed from a bright, blue and white flash to a deep blue one. This was changed in order to avoid players possibly having seizures. Also, [[Moleville]] has a considerably darker color scheme. Otherwise, the game was not localized. This means keeping the American SNES dark/light purple button layout in battle mode and against Bowyer, while the European SNES has the {{button|snes|A}}/{{button|snes|B}}/{{button|snes|X}}/{{button|snes|Y}} buttons colored as in the Japanese version.
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==Reception==
==Reception==
The game is widely praised for its technical achievements, aesthetics, and the successful combination of a traditional RPG's turn-based combat with the platforming gameplay of the ''Super Mario'' series. ''{{wp|Electronic Gaming Monthly}}''{{'}}s "Review Crew" gives the game a combined average score of 8.75/10.<ref>{{cite|date=May 1996|title=''Electronic Gaming Monthly'' #82|page=30}}</ref> All four members praise the visuals, though the game for being too childish in appearance is a point of contention. The sound design is also praised, with Andrew Baran stating that the sounds are faithfully from the ''Super Mario'' franchise and Mike Desmond commending the work done by the SNES's sound processor. Mark Lefebvre states that the game avoids being too technically overwhelming for the player as with other RPG games, and notes that the game keeps its focus on the graphics and not in submenus during battles. Desmond adds that while the combat engine is similar to other RPGs, it is easy to use.
The game is widely praised for its technical achievements, aesthetics, and the successful combination of a traditional RPG's turn-based combat with the platforming gameplay of the ''Super Mario'' series. ''{{wp|Electronic Gaming Monthly}}''{{'}}s "Review Crew" gives the game a combined average score of 8.75/10.<ref>''Electronic Gaming Monthly'' #82, page 30.</ref> All four members praise the visuals, though the game for being too childish in appearance is a point of contention. The sound design is also praised, with Andrew Baran stating that the sounds are faithfully from the ''Super Mario'' franchise and Mike Desmond commending the work done by the SNES's sound processor. Mark Lefebvre states that the game avoids being too technically overwhelming for the player as with other RPG games, and notes that the game keeps its focus on the graphics and not in submenus during battles. Desmond adds that while the combat engine is similar to other RPGs, it is easy to use.


Michael Higham of GameSpot points out the game's unique interpretation of the ''Super Mario'' universe and the strong characterization of the main cast.<ref>{{cite|author=Higham, Michael|date=March 10, 2021|url=www.gamespot.com/articles/why-super-mario-rpg-remains-the-best-mario-experience/1100-6488664|title=Why Super Mario RPG Remains The Best Mario Experience|publisher=GameSpot|accessdate=November 14, 2021}}</ref> He commends the game for being a breath of fresh air compared to the relatively dark themes of other RPGs at the time like ''{{iw|nwiki|Chrono Trigger}}'' and ''{{iw|nwiki|Final Fantasy (game)|Final Fantasy}}''. He also points out the music which has kept his memories of the game alive. He specifically mentions "Beware the Forest's Mushrooms!" and how it is the perfect example of "how standout melodies are supported by rhythms and harmonies" using 16-bit instruments.
Michael Higham of GameSpot points out the game's unique interpretation of the ''Super Mario'' universe and the strong characterization of the main cast.<ref>Higham, Michael. (March 10, 2021). [https://www.gamespot.com/articles/why-super-mario-rpg-remains-the-best-mario-experience/1100-6488664/ Why Super Mario RPG Remains The Best Mario Experience]. ''GameSpot''. Retrieved November 14, 2021.</ref> He commends the game for being a breath of fresh air compared to the relatively dark themes of other RPGs at the time like ''{{wp|Chrono Trigger}}'' and ''{{wp|Final Fantasy}}''. He also points out the music which has kept his memories of the game alive. He specifically mentions "Beware the Forest's Mushrooms!" and how it is the perfect example of "how standout melodies are supported by rhythms and harmonies" using 16-bit instruments.


''[[Nintendo Power]]'' magazine praises the game for combining RPG and traditional ''Super Mario'' platforming elements. However, it does critique the game's title for being misleading and states "It's not just a RPG-it's an action-packed adventure."<ref>{{cite|language=en-us|publisher=Nintendo of America|date=May 1996|title=''Nintendo Power'' Volume 84|page=97}}</ref> Of the six editors, four of them selected the game as their editor pick. In volume 100 released in September 1997, it came in 21st place in "''Nintendo Power''{{'}}s 100 best Nintendo games of all time".
''[[Nintendo Power]]'' magazine praises the game for combining RPG and traditional ''Super Mario'' platforming elements. However, it does critique the game's title for being misleading and states "It's not just a RPG-it's an action-packed adventure."<ref>''Nintendo Power Magazine'' #84, page 97.</ref> Of the six editors, four of them selected the game as their editor pick. In volume 100 released in September 1997, it came in 21st place in "''Nintendo Power''{{'}}s 100 best Nintendo games of all time".
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
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Though no direct sequel to ''Super Mario RPG: Legend of the Seven Stars'' would come to pass, the next ''Super Mario'' role-playing game, ''[[Paper Mario]]'', [[list of Paper Mario pre-release and unused content|was announced]] under the title ''Super Mario RPG 2'' and the final game would retain multiple links to ''Super Mario RPG'' such as the [[Action Command|action command]] mechanic, the ending credits being presented as a parade, and versions of [[Star Hill]] and the [[Chancellor]] (though both were given a different name in the English translation), the concept of optional boss battles against a martial artist who is fought three times, and more.
Though no direct sequel to ''Super Mario RPG: Legend of the Seven Stars'' would come to pass, the next ''Super Mario'' role-playing game, ''[[Paper Mario]]'', [[list of Paper Mario pre-release and unused content|was announced]] under the title ''Super Mario RPG 2'' and the final game would retain multiple links to ''Super Mario RPG'' such as the [[Action Command|action command]] mechanic, the ending credits being presented as a parade, and versions of [[Star Hill]] and the [[Chancellor]] (though both were given a different name in the English translation), the concept of optional boss battles against a martial artist who is fought three times, and more.


On the other hand, both of ''Super Mario RPG'''s co-directors and [[Yoko Shimomura|composer]] worked on ''[[Mario & Luigi: Superstar Saga]]'', another ''Super Mario'' role-playing game, and following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games. The aforementioned game also features Geno as a cameo in the Star 'Stache Smash minigame and has a number of musical nods to ''Super Mario RPG'' in its soundtrack. Both ''Mario & Luigi: Superstar Saga'' and ''Paper Mario'' have been referred to by Nintendo as spiritual successors to ''Super Mario RPG''.<ref>{{cite|date=November 8, 2023|url=www.nintendo.com/us/whatsnew/adventure-with-mario-in-classic-rpgs-available-with-nintendo-switch-online-expansion-pack|title=Adventure with Mario in classic RPGs—available with Nintendo Switch Online + Expansion Pack!|language=en-us|publisher=nintendo.com|accessdate=November 8, 2023|archive=web.archive.org/web/20231108223619/https://www.nintendo.com/us/whatsnew/adventure-with-mario-in-classic-rpgs-available-with-nintendo-switch-online-expansion-pack|quote=With an active [[Nintendo Switch Online|Nintendo Switch Online + Expansion Pack]] membership, you can get your RPG fix while you wait with classic [[Game Boy Advance]] and [[Nintendo 64]] Mario titles that were spiritual successors to the original Super NES game.}}</ref>
On the other hand, both of ''Super Mario RPG'''s co-directors and [[Yoko Shimomura|composer]] worked on ''[[Mario & Luigi: Superstar Saga]]'', another ''Super Mario'' role-playing game, and following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games. The aforementioned game also features Geno as a cameo in the Star 'Stache Smash minigame and has a number of musical nods to ''Super Mario RPG'' in its soundtrack. Both ''Mario & Luigi: Superstar Saga'' and ''Paper Mario'' have been referred to by Nintendo as spiritual successors to ''Super Mario RPG''.<ref>November 8, 2023. [https://www.nintendo.com/us/whatsnew/adventure-with-mario-in-classic-rpgs-available-with-nintendo-switch-online-expansion-pack/ Adventure with Mario in classic RPGs—available with Nintendo Switch Online + Expansion Pack!] nintendo.com (United States). Retrieved November 8, 2023. ([https://web.archive.org/web/20231108223619/https://www.nintendo.com/us/whatsnew/adventure-with-mario-in-classic-rpgs-available-with-nintendo-switch-online-expansion-pack/ Archived] November 8, 2023, 22:36:19 UTC via Wayback Machine.) "''With an active [[Nintendo Switch Online|Nintendo Switch Online + Expansion Pack]] membership, you can get your RPG fix while you wait with classic [[Game Boy Advance]] and [[Nintendo 64]] Mario titles that were spiritual successors to the original Super NES game.''"</ref>


When asked in a 2013 interview if he was interested in making a direct sequel to the game, the game's co-director Yoshihiko Maekwawa responded that he felt ''Super Mario RPG'' accomplished what he set out to do and that he personally had no interest in revisiting the world or its characters.<ref>{{cite|author=Schreier, Jason|date=August 1, 2013|url=kotaku.com/dont-count-on-a-new-super-mario-rpg-any-time-soon-989543461|title=Don't Count On A New ''Super Mario'' RPG Any Time Soon|publisher=Kotaku|accessdate=June 27, 2024}}</ref> Much later in a 2022 interview however, other co-director Chihiro Fujioka expressed interest in creating a sequel, stating he would like it to be his final game project.<ref>{{cite|author=MinnMax|date=February 14, 2022|url=youtu.be/Is2IaYj5fpU|title=Mario RPGs And Director Chihiro Fujioka’s Life In Games - MinnMax Interview|publisher=YouTube|accessdate=February 16, 2022|language=en}}</ref>
When asked in a 2013 interview if he was interested in making a direct sequel to the game, the game's co-director Yoshihiko Maekwawa responded that he felt ''Super Mario RPG'' accomplished what he set out to do and that he personally had no interest in revisiting the world or its characters.<ref>Jason Schreier (August 1, 2013). "[https://kotaku.com/dont-count-on-a-new-super-mario-rpg-any-time-soon-989543461 Don't Count On A New ''Super Mario'' RPG Any Time Soon]". ''Kotaku''. Retrieved April 24, 2018.</ref> Much later in a 2022 interview however, other co-director Chihiro Fujioka expressed interest in creating a sequel, stating he would like it to be his final game project.<ref>MinnMax (February 14, 2022). "[https://youtu.be/Is2IaYj5fpU Mario RPGs And Director Chihiro Fujioka’s Life In Games - MinnMax Interview]". ''YouTube''. Retrieved February 16, 2022.</ref>


==Profiles==
==Official descriptions==
===Wii [[Nintendo eShop#Wii|eShop]] description===
===Wii [[Nintendo eShop#Wii|eShop]] description===
''Set in the Mushroom Kingdom and featuring its cast of well-known characters, this adventure RPG begins with a familiar scenario. Mario™ must rescue Princess Toadstool™ from Bowser™. However, a mysterious new enemy named Smithy soon appears, and Mario and Bowser are forced to fight as allies for the first time in their long history. In the quest to defeat their powerful new foe, they'll journey across a wide variety of locations ([[Moleville|a town of mining moles]], [[Forest Maze|a tropical forest]], [[Midas River|a thundering waterfall]]—just to name a few) and tackle a mix of obstacles requiring both expert timing and strategy to overcome. Along the way, they'll gain experience and grow more powerful, while also meeting new characters whose unique abilities will be needed to take on Smithy and his gang. Striking a perfect balance of traditional RPG elements and the action-packed game play Mario is famous for, it's easy to see why this title has earned "legendary" status!''
''Set in the Mushroom Kingdom and featuring its cast of well-known characters, this adventure RPG begins with a familiar scenario. Mario™ must rescue Princess Toadstool™ from Bowser™. However, a mysterious new enemy named Smithy soon appears, and Mario and Bowser are forced to fight as allies for the first time in their long history. In the quest to defeat their powerful new foe, they'll journey across a wide variety of locations ([[Moleville|a town of mining moles]], [[Forest Maze|a tropical forest]], [[Midas River|a thundering waterfall]]—just to name a few) and tackle a mix of obstacles requiring both expert timing and strategy to overcome. Along the way, they'll gain experience and grow more powerful, while also meeting new characters whose unique abilities will be needed to take on Smithy and his gang. Striking a perfect balance of traditional RPG elements and the action-packed game play Mario is famous for, it's easy to see why this title has earned "legendary" status!''
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|length1=0:30
|length1=0:30
|file2=SMRPG Lets Try.oga
|file2=SMRPG Lets Try.oga
|title2=Let's Try!
|title2=Let's Try
|length2=0:30
|length2=0:30
|file3=SMRPG In the Flower Garden.oga
|file3=SMRPG In the Flower Garden.oga
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|length3=0:28
|length3=0:28
|file4=SMRPG Koopa Castle Theme 1.oga
|file4=SMRPG Koopa Castle Theme 1.oga
|title4=Bowser's Keep (First Visit)
|title4=Bowser's Castle (First Visit)
|length4=0:30
|length4=0:30
|file5=SMRPG Fight against Koopa.oga
|file5=SMRPG Fight against Koopa.oga
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''Super Mario RPG: Legend of the Seven Stars'' features many references to other series by [[Nintendo]] or [[Square Enix|Square]].
''Super Mario RPG: Legend of the Seven Stars'' features many references to other series by [[Nintendo]] or [[Square Enix|Square]].
*''[[Donkey Kong (game)|Donkey Kong]]'': One action room in [[Bowser's Castle|Bowser's Keep]] involves Mario avoiding a [[Guerrilla]] who throws barrels, similar to [[Donkey Kong]]'s behavior in this game.
*''[[Donkey Kong (game)|Donkey Kong]]'': One action room in [[Bowser's Castle|Bowser's Keep]] involves Mario avoiding a [[Guerrilla]] who throws barrels, similar to [[Donkey Kong]]'s behavior in this game.
*[[Family Computer Disk System]]: A toy of the system's mascot, Diskun, makes a cameo appearance in the toy chest at the top of Booster's Tower. This is more clearly seen in the [[Nintendo Switch]]'s [[Super Mario RPG (Nintendo Switch)|remake]].<ref>{{cite|url=gamerant.com/super-mario-rpg-remake-cameos-mr-disk-diskun|publisher=GameRant|title=''Super Mario RPG'' Remake's Updated Graphics Confirm New Detail After 27 Years|author=Bošnjak, Dominik|date=June 22, 2023|accessdate=June 27, 2024|language=en}}</ref>
*[[Family Computer Disk System]]: A toy of the system's mascot, Diskun, makes a cameo appearance in the toy chest at the top of Booster's Tower. This is more clearly seen in the [[Nintendo Switch]]'s [[Super Mario RPG (Nintendo Switch)|remake]].<ref>https://gamerant.com/super-mario-rpg-remake-cameos-mr-disk-diskun/</ref>
*[[R.O.B.]]: A R.O.B. appears in the toy chest at the top of Booster's Tower.
*[[R.O.B.]]: A R.O.B. appears in the toy chest at the top of Booster's Tower.
*''[[Super Mario Bros.]]'': When Mario walks behind a curtained section in Booster Tower, he emerges as Mario appeared in this game. A soundclip from the game is played, and when he tries to exits the room the 'time running out' sound plays as he shrinks and runs back behind the curtain. If the player uses the bathroom in [[Marrymore]], an arrangement of the game's theme plays.
*''[[Super Mario Bros.]]'': When Mario walks behind a curtained section in Booster Tower, he emerges as Mario appeared in this game. A soundclip from the game is played, and when he tries to exits the room the 'time running out' sound plays as he shrinks and runs back behind the curtain. If the player uses the bathroom in [[Marrymore]], an arrangement of the game's theme plays.
*[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]: [[Link]] can be found sleeping in the [[Rose Town]] inn after beating [[Bowyer]] in the [[Forest Maze]]. When talked to, a jingle that is normally heard when a secret is discovered in the ''The Legend of Zelda'' series plays, along with a text box displaying: ".....", referencing Link's usual silent role in his games.
*[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]: [[Link]] can be found sleeping in the [[Rose Town]] inn after beating [[Bowyer]] in the [[Forest Maze]]. When talked to, a jingle that is normally heard when a secret is discovered in the ''The Legend of Zelda'' series plays, along with a text box displaying: ".....", referencing Link's usual silent role in his games.
*[[metroidwiki:Metroid (series)|''Metroid'' series]]: [[Samus]] can be found sleeping in the guest bed of the [[Peach's Castle|Mushroom Castle]] after beating [[Speardovich|Yaridovich]] and obtaining the fifth Star Piece, and remains there until the player goes to [[Bean Valley]]. When spoken to in the Japanese version, she mumbles「オモロイド」(''Omoroido''), referencing a Japanese marketing tagline first used for ''[[metroidwiki:Metroid II: Return of Samus|Metroid II: Return of Samus]]''. In the English version, she instead says that she is resting up for [[metroidwiki:Mother Brain|Mother Brain]], the final boss of ''[[metroidwiki:Metroid (game)|Metroid]]'' and ''[[metroidwiki:Super Metroid|Super Metroid]]''. A Samus action figure can be found in a toy box in Booster Tower.
*[[metroidwiki:Metroid (series)|''Metroid'' series]]: [[Samus Aran]] can be found sleeping in the guest bed of the [[Peach's Castle|Mushroom Castle]] after beating [[Speardovich|Yaridovich]] and obtaining the fifth Star Piece, and remains there until the player goes to [[Bean Valley]]. When spoken to in the Japanese version, she mumbles「オモロイド」(''Omoroido''), referencing a Japanese marketing tagline first used for ''[[metroidwiki:Metroid II: Return of Samus|Metroid II: Return of Samus]]''. In the English version, she instead says that she is resting up for [[metroidwiki:Mother Brain|Mother Brain]], the final boss of ''[[metroidwiki:Metroid (game)|Metroid]]'' and ''[[metroidwiki:Super Metroid|Super Metroid]]''. A Samus action figure can be found in a toy box in Booster Tower.
*{{wp|Final Fantasy|''Final Fantasy'' series}}: [[Culex]] (and the [[Fire Crystal|Fire]], [[Water Crystal|Water]], [[Earth Crystal|Earth]], and [[Wind Crystal]]s) is an optional boss designed to resemble ''Final Fantasy'' final bosses. During and after the battle with him, ''Final Fantasy'' theme music is played. The music heard is a rearrangement of the Boss Battle theme in ''{{wp|Final Fantasy IV}}'' and after the battle, the famous ''Final Fantasy Victory Theme'' plays. In the English version, the enemy [[Bahamutt]] is named after the powerful dragon {{fandom|finalfantasy|Bahamut}}. A large number of UI elements (such as the main menu from which gear and items are selected) reflects the design of a ''Final Fantasy'' game's equivalent menu. Mallow's pants resemble those typically associated with the {{fandom|finalfantasy|Black Mage}} job.
*{{wp|Final Fantasy|''Final Fantasy'' series}}: [[Culex]] (and the [[Fire Crystal|Fire]], [[Water Crystal|Water]], [[Earth Crystal|Earth]], and [[Wind Crystal]]s) is an optional boss designed to resemble ''Final Fantasy'' final bosses. During and after the battle with him, ''Final Fantasy'' theme music is played. The music heard is a rearrangement of the Boss Battle theme in ''{{wp|Final Fantasy IV}}'' and after the battle, the famous ''Final Fantasy Victory Theme'' plays. In the English version, the enemy [[Bahamutt]] is named after the powerful dragon {{fandom|finalfantasy|Bahamut}}. A large number of UI elements (such as the main menu from which gear and items are selected) reflects the design of a ''Final Fantasy'' game's equivalent menu. Mallow's pants resemble those typically associated with the {{fandom|finalfantasy|Black Mage}} job.
*''[[Super Mario Bros. 3]]'': The music that plays in the battle against Bowser is a rearrangement of his theme from this game. The background music in Bowser's Keep also features a part of the same theme. Also, some of [[Grass Land]]'s theme is heard in the flower garden introductory cutscene and for [[Mario Bros.' House|Mario's Pad]].
*''[[Super Mario Bros. 3]]'': The music that plays in the battle against Bowser is a rearrangement of his theme from this game. The background music in Bowser's Keep also features a part of the same theme. Also, some of [[Grass Land]]'s theme is heard in the flower garden introductory cutscene and for [[Mario Bros.' House|Mario's Pad]].
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*''{{wp|Final Fantasy V}}'': In the Japanese version, {{fandom|finalfantasy|Exdeath}} is a possible answer to [[Dr. Topper]]'s question: "''What's the first monster you see in the Pipe Vault?''" This was replaced by [[Nipper Plant|Chompweed]] in the English version.
*''{{wp|Final Fantasy V}}'': In the Japanese version, {{fandom|finalfantasy|Exdeath}} is a possible answer to [[Dr. Topper]]'s question: "''What's the first monster you see in the Pipe Vault?''" This was replaced by [[Nipper Plant|Chompweed]] in the English version.
*''[[LylatWiki:Star Fox|Star Fox]]'': Hinopio also has a model of an [[Arwing]] from the ''[[Fox|Star Fox]]'' series.
*''[[LylatWiki:Star Fox|Star Fox]]'': Hinopio also has a model of an [[Arwing]] from the ''[[Fox|Star Fox]]'' series.
*''{{wp|Final Fantasy VI}}'': "Here Are Some Weapons!" shares a lot of similarities with "Slam Shuffle", the theme of the town of {{fandom|finalfantasy|Zozo}}. There is a figure of {{fandom|finalfantasy|Magitek armor|Magitek Armor}} on the desk at the entrance of Booster Tower. This is more clearly seen in the remake.<ref>{{cite|author=@BridgeOfFaust|date=September 15, 2023|url=x.com/BridgeOfFaust/status/1702709237112013207|title=A-ha! It really was a Magitek Armor from FF6 in that desk.|publisher=X|accessdate=September 16, 2023|archive=web.archive.org/web/20230917013108/https://twitter.com/BridgeOfFaust/status/1702709237112013207|language=en}}</ref> [[Whuhoh|Hidon]] aboard the [[Sunken Ship]] shares its English name with a {{fandom|finalfantasy|Hidon|boss}} from this game. [[Czar Dragon]] shares its name with an {{fandom|finalfantasy|Kaiser Dragon (Final Fantasy VI)|optional boss that was dummied out}}. Its second form, [[Zombone]], shares its name with an {{fandom|finalfantasy|Zombie Dragon (Final Fantasy VI)|enemy}}, which itself is {{fandom|finalfantasy|Zombie Dragon|recurring}} in the ''Final Fantasy'' series. In the Japanese version, {{fandom|finalfantasy|Kefka Palazzo|Kefka}} is a possible answer to Dr. Topper's question: "''Who is the ultimate enemy in this adventure?''" This was replaced by [[Goomba]] in the English version.
*''{{wp|Final Fantasy VI}}'': "Here Are Some Weapons!" shares a lot of similarities with "Slam Shuffle", the theme of the town of {{fandom|finalfantasy|Zozo}}. There is a figure of {{fandom|finalfantasy|Magitek armor|Magitek Armor}} on the desk at the entrance of Booster Tower. This is more clearly seen in the remake.<ref>@BridgeOfFaust (September 15, 2023). [https://twitter.com/BridgeOfFaust/status/1702709237112013207 A-ha! It really was a Magitek Armor from FF6 in that desk.] ''Twitter''. Retrieved September 16, 2023. ([https://web.archive.org/web/20230917013108/https://twitter.com/BridgeOfFaust/status/1702709237112013207 Archived] September 17, 2023, 01:31:08 UTC via Wayback Machine.)</ref> [[Whuhoh|Hidon]] aboard the [[Sunken Ship]] shares its English name with a {{fandom|finalfantasy|Hidon|boss}} from this game. [[Czar Dragon]] shares its name with an {{fandom|finalfantasy|Kaiser Dragon (Final Fantasy VI)|optional boss that was dummied out}}. Its second form, [[Zombone]], shares its name with an {{fandom|finalfantasy|Zombie Dragon (Final Fantasy VI)|enemy}}, which itself is {{fandom|finalfantasy|Zombie Dragon|recurring}} in the ''Final Fantasy'' series. In the Japanese version, {{fandom|finalfantasy|Kefka Palazzo|Kefka}} is a possible answer to Dr. Topper's question: "''Who is the ultimate enemy in this adventure?''" This was replaced by [[Goomba]] in the English version.
*''[[nwiki:Stunt Race FX|Stunt Race FX]]'': A toy car that appears similar to the F-Type can be found in a toy box in Booster Tower.
*''[[nwiki:Stunt Race FX|Stunt Race FX]]'': A toy car that appears similar to the F-Type can be found in a toy box in Booster Tower.
*''[[Donkey Kong Country]]'': Donkey Kong look-alikes known as Guerrillas and [[Chained Kong]]s appear in the [[Forest Maze]] and [[Barrel Volcano]] and are based on his redesign from this game. The bird on [[Valentina]]'s head is a homage to [[Squawks]].<ref>{{cite|author=@kurashimakaz|date=June 23, 2023|url=x.com/kurashimakaz/status/1672059029865263104|title=This is a homage.|publisher=X|accessdate=June 23, 2023|archive=web.archive.org/web/20230623084403/https://twitter.com/kurashimakaz/status/1672059029865263104|language=en}}</ref>
*''[[Donkey Kong Country]]'': Donkey Kong look-alikes known as Guerrillas and [[Chained Kong]]s appear in the [[Forest Maze]] and [[Barrel Volcano]] and are based on his redesign from this game. The bird on [[Valentina]]'s head is a homage to [[Squawks]].<ref>@kurashimakaz (June 23, 2023). "[https://twitter.com/kurashimakaz/status/1672059029865263104 This is a homage.]" ''Twitter''. Retrieved June 23, 2023. ([https://web.archive.org/web/20230623084403/https://twitter.com/kurashimakaz/status/1672059029865263104 Archived] June 23, 2023, 08:44:03 UTC via Wayback Machine.)</ref>
*''[[Super Mario World 2: Yoshi's Island]]'': [[Wizakoopa|Magikoopa]]'s Psychopath message references [[Kamek]]'s involvement with the events of the game. His thought is 「キイーッウキイーーッ! あの時の赤んぼう!?」 (''Kiii ukiii! The baby from that time!?'') in the Japanese version, which refers to recognizing the adult [[Baby Mario|Mario]]. His thought is "''That's...my child?''" in the English version, which instead refers to [[Baby Bowser|Bowser]], whom Kamek and the [[Toady|Toadies]] helped raise since a baby.
*''[[Super Mario World 2: Yoshi's Island]]'': [[Wizakoopa|Magikoopa]]'s Psychopath message references [[Kamek]]'s involvement with the events of the game. His thought is 「キイーッウキイーーッ! あの時の赤んぼう!?」 (''Kiii ukiii! The baby from that time!?'') in the Japanese version, which refers to recognizing the adult [[Baby Mario|Mario]]. His thought is "''That's...my child?''" in the English version, which instead refers to [[Baby Bowser|Bowser]], whom Kamek and the [[Toady|Toadies]] helped raise since a baby.


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==Trivia==
==Trivia==
*The instruction booklet does not list any battle statistics about Princess Toadstool, who is the fifth and final member to join the party.
*The instruction booklet does not list any battle statistics about Princess Toadstool, who is the fifth and final member to join the party.
*This is the only SNES ''Super Mario'' game released outside of Japan not to have European and Australian releases until it was re-released on the Wii Virtual Console years later, although a European/Australian release was considered for July 1996.<ref>{{cite|date=April 1996|title=''Nintendo Magazine System'' (UK) #43|page=27}}</ref>
*This is the only SNES ''Super Mario'' game released outside of Japan not to have European and Australian releases until it was re-released on the Wii Virtual Console years later, although a European/Australian release was considered for July 1996.<ref>''Nintendo Magazine System'' (UK) #43, page 27.</ref>
*The Japanese version's copyright year says 1995 on the title screen, even though it was released on March 9, 1996, 65 days before its North American release. This is corrected in the North American version.
*The Japanese version's copyright year says 1995 on the title screen, even though it was released on March 9, 1996, 65 days before its North American release. This is corrected in the North American version.
*This is the first ''Super Mario'' game with female [[Toad (species)|Mushroom People]], prior to recurring ones like [[Toadette]], who was introduced in ''[[Mario Kart: Double Dash!!]]'' in 2003.
*This is the first ''Super Mario'' game with female [[Toad (species)|Mushroom People]], prior to recurring ones like [[Toadette]], who was introduced in ''[[Mario Kart: Double Dash!!]]'' in 2003.
*This is the last game whose official Japanese guide was edited by APE inc.; all subsequent guides were edited by the publisher Shogakukan.<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=1996|title=''スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック''|isbn=4091025382}}</ref>
*This is the last game whose official Japanese guide was edited by APE inc.; all subsequent guides were edited by the publisher Shogakukan.<ref>Shogakukan. 1996. ''スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック''</ref>


==References==
==References==
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==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/n02/shvc/p_arwj/index.html Japanese website]
*[https://www.nintendo.co.jp/n02/shvc/p_arwj/index.html Japanese website]
*[https://web.archive.org/web/20001018113700/http://www.nintendo.com/snes/supermariorpg/index.html North American website]
*[https://web.archive.org/web/20001018113700/http://www.nintendo.com/snes/supermariorpg/index.html North American website]

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