Editing Super Mario Party
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===Playable=== | ===Playable=== | ||
[[File:Super Mario Party Character Select.jpg|thumb|350px|The character select screen, with every character unlocked.]] | [[File:Super Mario Party Character Select.jpg|thumb|350px|The character select screen, with every character unlocked.]] | ||
There are 20 playable characters in ''Super Mario Party''. Of these characters, 16 are available from the start, while the other | There are 20 playable characters in ''Super Mario Party''. Of these characters, 16 are available from the start, while the other 4 need to be unlocked. [[Goomba]], [[Monty Mole]], and [[Pom Pom]] are playable for the first time in the ''Mario Party'' series, with Pom Pom also making her overall ''Mario Party'' debut. This is also the first ''Mario Party'' game to feature [[Bowser]] as a fully playable character, as well as the first home console installment in the series to feature [[Bowser Jr.]] and [[Diddy Kong]] as playable characters, after being previously playable in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party: Star Rush]]'', respectively. In addition, it is the first ''Mario Party'' game since ''[[Mario Party 8]]'' to have [[Hammer Bro]] and [[Dry Bones]] as playable characters, the first since ''[[Mario Party 9]]'' to have [[Shy Guy]] and [[Koopa Troopa]] as playable characters, and the first since ''Mario Party: Island Tour'' to have [[Boo]] as a playable character. | ||
All descriptions are from the original official ''Super Mario Party'' website.<ref>[https://web.archive.org/web/20190113214815if_/https://supermarioparty.nintendo.com/characters/ Official ''Super Mario Party'' website]</ref> | All descriptions are from the original official ''Super Mario Party'' website.<ref>[https://web.archive.org/web/20190113214815if_/https://supermarioparty.nintendo.com/characters/ Official ''Super Mario Party'' website]</ref> | ||
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*This was the first installment of Mario Party series since [[Mario Party 5]] to have a girl announcer, marking return it's herself replacing the successor boy announcer who was the announcer himself from ([[Mario Party 6]] - [[Mario Party: The Top 100]]) (except [[Mario Party 10]]). | |||
*Rather than a simple menu, there is now a complete controllable hub world. | *Rather than a simple menu, there is now a complete controllable hub world. | ||
*Character selection now comes before selecting any in-game modes. | *Character selection now comes before selecting any in-game modes. | ||
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*After a 2 vs. 2, 1 vs. 3 (should the solo player lose) or Co-op minigame, if there is at least one human player on the winning team, they are given an opportunity to high five teammates for bonus coins (in Mario and Partner Party) or time (in River Survival). It cannot be skipped. | *After a 2 vs. 2, 1 vs. 3 (should the solo player lose) or Co-op minigame, if there is at least one human player on the winning team, they are given an opportunity to high five teammates for bonus coins (in Mario and Partner Party) or time (in River Survival). It cannot be skipped. | ||
*Bonus Stars are determined based on turn amount. 20 and 30 turn games give out the traditional three Bonus Stars; for 10 and 15 turn games, only two Bonus Stars are distributed. | *Bonus Stars are determined based on turn amount. 20 and 30 turn games give out the traditional three Bonus Stars; for 10 and 15 turn games, only two Bonus Stars are distributed. | ||
*Reflecting the original ''Mario Party'' gameplay, the free-for-all minigames always treat only the 1st-placed character as the winner regardless of what rank characters placed, much like in other ''Mario Party'' games prior to | *Reflecting the original ''Mario Party'' gameplay, the free-for-all minigames always treat only the 1st-placed character as the winner regardless of what rank characters placed, much like in other ''Mario Party'' games prior to ''Mario Party 9''. | ||
**By extension, the minigame results screen also appears to be more similar to ''Mario Party'' games prior to ''Mario Party 9'': result animations are shown in the minigame itself instead of on a separated, simple screen, and 2nd- and 3rd-place result animations and rankings on the screen are no longer present, instead only showing the name of the 1st-placed character, and the losers use one specific animation (the 4th-ranked animations from previous games for most returning characters) regardless of what rank they placed. | **By extension, the minigame results screen also appears to be more similar to ''Mario Party'' games prior to ''Mario Party 9'': result animations are shown in the minigame itself instead of on a separated, simple screen, and 2nd- and 3rd-place result animations and rankings on the screen are no longer present, instead reverting back to only showing the name of the 1st-placed character, and the losers use one specific animation (the 4th-ranked animations from previous games for most returning characters) regardless of what rank they placed since [[Mario Party 8]] and the rest of the first 7 Mario Party games within it's number. | ||
***However, animations of what would be the characters' 2nd- and 3rd-place results can be seen on the results screen after a Mario Party is completed | ***However, animations of what would be the characters' 2nd- and 3rd-place results can be seen on the results screen after a Mario Party is completed. | ||
*The main text [[font]]s from ''Mario Party 9'' | *The main text [[font]]s from ''Mario Party 9'', ''Island Tour'', and ''10'' (which was first introduced in ''[[Super Mario 3D Land]]''), ''Star Rush'', and ''The Top 100'' have mostly been replaced by that of ''[[Mario Kart 8]]''. The timer and the score counter also use said font rather than the secondary text font from ''Mario Party 10'', ''Star Rush'', and ''The Top 100'' (as in ''10''), or the main text fonts from the previous games (as in the handheld games). | ||
**As such, the title logo no longer uses the series logo from the previous games, which is the same font as the in-game main text font from ''Mario Party 9'', ''Island Tour'', and ''10''. | **As such, the title logo no longer uses the series logo from the previous games, which is the same font as the in-game main text font from ''Mario Party 9'', ''Island Tour'', and ''10''. | ||
**Dice Blocks | **Dice Blocks as well as the "Start!"/"Finish!" texts still use the previous main text font, and the secondary text font from ''Mario Party 10'', ''Star Rush'', and ''The Top 100'' is still used for some in-game texts as well. | ||
*This is the first game since the international versions of ''[[Mario Party 5]]'' and the Japanese version of ''[[Mario Party 7]]'' to have a female announcer. | *This is the first game since the international versions of ''[[Mario Party 5]]'' and the Japanese version of ''[[Mario Party 7]]'' to have a female announcer. | ||
*This is the first home console game since ''[[Mario Party 4]]'' where Toad is not playable. | *This is the first home console game since ''[[Mario Party 4]]'' where Toad is not playable. | ||
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==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Super Mario Party'' has been met with generally positive reviews, garnering an average of 76 based off 84 reviews on Metacritic<ref>[https://www.metacritic.com/game/switch/super-mario-party Metacritic score for ''Super Mario Party''.] ''Metacritic.'' Retrieved October 10, 2018.</ref> and a 74.35% based off 36 reviews on GameRankings | ''Super Mario Party'' has been met with generally positive reviews, garnering an average of 76 based off 84 reviews on Metacritic<ref>[https://www.metacritic.com/game/switch/super-mario-party Metacritic score for ''Super Mario Party''.] ''Metacritic.'' Retrieved October 10, 2018.</ref> and a 74.35% based off 36 reviews on GameRankings<ref>[https://www.gamerankings.com/switch/241207-super-mario-party/index.html GameRankings score for ''Super Mario Party''.] ''GameRankings.'' Retrieved October 10, 2018.</ref>, notably receiving more praise than most ''Mario Party'' games in the series, being second only to the original ''[[Mario Party]]'' title for the [[Nintendo 64]]. Critics have generally praised the return to the original method of playing the game's main mode, blended with elements new to the series, as well as the amount of minigames and modes, in addition to the party experience with multiple players. Critics have compared the game favorably to the recent past installments of the ''Mario Party'' series. Much of the criticism has been directed at the number of boards, the board design, CPU intelligence, the single-player experience, and the online implementation. | ||
Casey Gibson of Nintendo World Report gave ''Super Mario Party'' an 8/10,<ref>Gibson, Casey. (October 3, 2018) [https://www.nintendoworldreport.com/review/48544/super-mario-party-switch-review ''Super Mario Party'' (Switch) Review.] ''Nintendo World Report''. Retrieved October 10, 2018.</ref> praising this direction of the ''Mario Party'' series favorably compared to the ''Mario Party'' titles where "everyone was placed in the same vehicle, which would then move around the board at the same time." While Gibson has noted that the time can feel "drawn out" while playing with computer players, it was noted that the pacing can feel better than played with friends. Gibson has additionally praised the assortment of the 80 minigames where they are "actually a ton of fun and are pulled off very well", citing [[Sizzling Stakes]] as one of the favorite minigames played. The most jarring criticism from Gibson has been directed towards the online play and its features and options (which she considers restrictive), such as its rotation of 10 minigames, where she summarizes, "Overall, although the mode is fun, it won't likely see much playtime as you repeat the same few games over and over. It's a tease of what could be, but ultimately fails to add much value to the overall package." Colette from My Nintendo News gave the game an 8/10, echoing sentiments from Gibson, citing the previously released ''[[Mario Party: The Top 100]]'' and ''[[Mario Party 10]]'' as disappointing, as well as stating "the less said about ''[[Mario Party: Island Tour]]'' (2013), the better", while praising ''Super Mario Party'' in comparison, saying it "changes the sour flow into something much sweeter."<ref>Colette. (October 3, 2018) [https://mynintendonews.com/2018/10/03/review-super-mario-party-for-nintendo-switch/ Review: ''Super Mario Party'' For Nintendo Switch.] ''My Nintendo News''. Retrieved October 10, 2018.</ref> Colette has cited elements of minigames that she found frustrating, such as the CPU players in [[Pull It Together]] in the Challenge Road, but has otherwise mostly praised minigames seen as fun. Colette additionally criticizes the online functionality (finding it to be disappointing), although she did note that ''Super Mario Party'' was the first ''Mario Party'' game to feature online play. | Casey Gibson of Nintendo World Report gave ''Super Mario Party'' an 8/10,<ref>Gibson, Casey. (October 3, 2018) [https://www.nintendoworldreport.com/review/48544/super-mario-party-switch-review ''Super Mario Party'' (Switch) Review.] ''Nintendo World Report''. Retrieved October 10, 2018.</ref> praising this direction of the ''Mario Party'' series favorably compared to the ''Mario Party'' titles where "everyone was placed in the same vehicle, which would then move around the board at the same time." While Gibson has noted that the time can feel "drawn out" while playing with computer players, it was noted that the pacing can feel better than played with friends. Gibson has additionally praised the assortment of the 80 minigames where they are "actually a ton of fun and are pulled off very well", citing [[Sizzling Stakes]] as one of the favorite minigames played. The most jarring criticism from Gibson has been directed towards the online play and its features and options (which she considers restrictive), such as its rotation of 10 minigames, where she summarizes, "Overall, although the mode is fun, it won't likely see much playtime as you repeat the same few games over and over. It's a tease of what could be, but ultimately fails to add much value to the overall package." Colette from My Nintendo News gave the game an 8/10, echoing sentiments from Gibson, citing the previously released ''[[Mario Party: The Top 100]]'' and ''[[Mario Party 10]]'' as disappointing, as well as stating "the less said about ''[[Mario Party: Island Tour]]'' (2013), the better", while praising ''Super Mario Party'' in comparison, saying it "changes the sour flow into something much sweeter."<ref>Colette. (October 3, 2018) [https://mynintendonews.com/2018/10/03/review-super-mario-party-for-nintendo-switch/ Review: ''Super Mario Party'' For Nintendo Switch.] ''My Nintendo News''. Retrieved October 10, 2018.</ref> Colette has cited elements of minigames that she found frustrating, such as the CPU players in [[Pull It Together]] in the Challenge Road, but has otherwise mostly praised minigames seen as fun. Colette additionally criticizes the online functionality (finding it to be disappointing), although she did note that ''Super Mario Party'' was the first ''Mario Party'' game to feature online play. | ||
Samuel Claiborn of IGN scored ''Super Mario Party'' a 7.3/10,<ref>Samuel Claiborn (3 Oct 2018) [https://www.ign.com/articles/2018/10/03/super-mario-party-review ''Super Mario Party'' Review]. ''IGN''. Retrieved October 10, 2018.</ref> calling the game, "the best Party in two [home] console generations." He has praised the game for a perceived sense of being competitive, strategic, and fun, especially in Partner Party. However, Claiborn has cited the other modes not Mario Party or Partner Party as "filler", preferring the focus on the aforementioned two modes. He has also called the amount of boards lacking and that "Parties will get stale fast" due to what was considered a low number of boards and their believed simplicity, comparing unfavorably to ''[[Mario Party 5]]'' and ''[[Mario Party 6]]''. Claiborn has also described motion controls and the Joy-Con-exclusive functionality as troublesome, but not "as bad as the worst Wii-era games." Additionally, Claiborn has described the Switch functionality to interact with another console as cramped and "not put to great use". The amount of minigames have been praised, as well as the stated attention to detail in the minigames. He ended his review with the statement, "''Super Mario Party'' delivers the couch multiplayer experience the series is famous for with an awesome new layer of strategy, 80 mostly-great minigames, and the quirky tech of the Switch controllers to keep things feeling fresh. The downside is that with the Switch's controllers come some annoyances that make getting people settled onto your couch a bit more of a hassle than previous parties, and the best games are prone to annoying random upsets. But it's far better paced than recent games and ''Super Mario Party'' reset my expectations of the series with its graphics and gameplay creativity." Stefan L. of TheSixthAxis has given the game a 6/10,<ref>Stefan L. (October 3, 2018) [https://www.thesixthaxis.com/2018/10/03/super-mario-party-review/ ''Super Mario Party'' Review.] ''TheSixthAxis''. Retrieved October 10, 2018.</ref> criticizing an apparently 'safe' approach to gameplay, the online implementation, the lack of single-player handheld mode compatibility, the amount of boards, and the amount of minigames for some modes, while praising the return to the original style of play, the strategy of character die, Toad's Rec Room minigames, and the HD Rumble tune. Stephan has noted that the content is "spread wide, but it's not very deep", and also noted that the available boards are not engaging. Stephan has criticized the game's AI, calling them "dumber than a sack of bricks at crucial moments." In the conclusion, he stated that "''Super Mario Party'' is just a very safe game. It brings back the classic Mario Party board game form, marrying it with some of the better ideas from ''[[Mario Party: Star Rush]]'', but it's light on the number of boards to play, lacks depth in other game modes, and misses opportunities for solo handheld and online multiplayer. It's ''Mario Party'', but it's not particularly super." | Samuel Claiborn of IGN scored ''Super Mario Party'' a 7.3/10,<ref>Samuel Claiborn (3 Oct 2018) [https://www.ign.com/articles/2018/10/03/super-mario-party-review ''Super Mario Party'' Review]. ''IGN''. Retrieved October 10, 2018.</ref> calling the game, "the best Party in two [home] console generations." He has praised the game for a perceived sense of being competitive, strategic, and fun, especially in Partner Party. However, Claiborn has cited the other modes not Mario Party or Partner Party as "filler", preferring the focus on the aforementioned two modes. He has also called the amount of boards lacking and that "Parties will get stale fast" due to what was considered a low number of boards and their believed simplicity, comparing unfavorably to ''[[Mario Party 5]]'' and ''[[Mario Party 6]]''. Claiborn has also described motion controls and the Joy-Con-exclusive functionality as troublesome, but not "as bad as the worst Wii-era games." Additionally, Claiborn has described the Switch functionality to interact with another console as cramped and "not put to great use". The amount of minigames have been praised, as well as the stated attention to detail in the minigames. He ended his review with the statement, "''Super Mario Party'' delivers the couch multiplayer experience the series is famous for with an awesome new layer of strategy, 80 mostly-great minigames, and the quirky tech of the Switch controllers to keep things feeling fresh. The downside is that with the Switch's controllers come some annoyances that make getting people settled onto your couch a bit more of a hassle than previous parties, and the best games are prone to annoying random upsets. But it's far better paced than recent games and ''Super Mario Party'' reset my expectations of the series with its graphics and gameplay creativity." Stefan L. of TheSixthAxis has given the game a 6/10,<ref>Stefan L. (October 3, 2018) [https://www.thesixthaxis.com/2018/10/03/super-mario-party-review/ ''Super Mario Party'' Review.] ''TheSixthAxis''. Retrieved October 10, 2018.</ref> criticizing an apparently 'safe' approach to gameplay, the online implementation, the lack of single-player handheld mode compatibility, the amount of boards, and the amount of minigames for some modes, while praising the return to the original style of play, the strategy of character die, Toad's Rec Room minigames, and the HD Rumble tune. Stephan has noted that the content is "spread wide, but it's not very deep", and also noted that the available boards are not engaging. Stephan has criticized the game's AI, calling them "dumber than a sack of bricks at crucial moments." In the conclusion, he stated that "''Super Mario Party'' is just a very safe game. It brings back the classic Mario Party board game form, marrying it with some of the better ideas from ''[[Mario Party: Star Rush]]'', but it's light on the number of boards to play, lacks depth in other game modes, and misses opportunities for solo handheld and online multiplayer. It's ''Mario Party'', but it's not particularly super." | ||
{| class="wikitable | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
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===Sales=== | ===Sales=== | ||
Within the first two days of launch, the game dominated Japanese sales charts, selling 142,868 copies and beating out competitors such as ''Assassin's Creed Odyssey'' for top chart.<ref>Lamoreux, Ben. (October 10 2018) [https://www.gamnesia.com/news/super-mario-party-dominates-the-japanese-charts-at-launch ''Super Mario Party'' Dominates the Japanese Charts at Launch] ''Gamnesia''. Retrieved March 15, 2019.</ref> As of December 31, 2018, ''Super Mario Party'' ranked 7th place among the top-selling Nintendo Switch games, having sold 5.3 million copies.<ref>(December 31, 2018) [https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information: Sales Data - Top Selling Title Sales Units] ''Nintendo.'' Retrieved March 15, 2019.</ref><ref>Lamoreux, Ben (January 31, 2019) [https://www.gamnesia.com/news/super-mario-party-hits-5-million-sales ''Super Mario Party'' Hits 5 Million Sales] ''Gamnesia''. Retrieved March 15, 2019.</ref> As of March 31, 2021, the game had sold 14.79 million copies,<ref>Nintendo (n.d.) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved May 6, 2021. [https://web.archive.org/web/20210506083203/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 6, 2021.</ref> making it the best-selling ''Mario Party'' game. As of | Within the first two days of launch, the game dominated Japanese sales charts, selling 142,868 copies and beating out competitors such as ''Assassin's Creed Odyssey'' for top chart.<ref>Lamoreux, Ben. (October 10 2018) [https://www.gamnesia.com/news/super-mario-party-dominates-the-japanese-charts-at-launch ''Super Mario Party'' Dominates the Japanese Charts at Launch] ''Gamnesia''. Retrieved March 15, 2019.</ref> As of December 31, 2018, ''Super Mario Party'' ranked 7th place among the top-selling Nintendo Switch games, having sold 5.3 million copies.<ref>(December 31, 2018) [https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information: Sales Data - Top Selling Title Sales Units] ''Nintendo.'' Retrieved March 15, 2019.</ref><ref>Lamoreux, Ben (January 31, 2019) [https://www.gamnesia.com/news/super-mario-party-hits-5-million-sales ''Super Mario Party'' Hits 5 Million Sales] ''Gamnesia''. Retrieved March 15, 2019.</ref> As of March 31, 2021, the game had sold 14.79 million copies,<ref>Nintendo (n.d.) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved May 6, 2021. [https://web.archive.org/web/20210506083203/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 6, 2021.</ref> making it the best-selling ''Mario Party'' game. As of September 30, 2024, the game had sold 20.98 million copies.<ref>Nintendo (November 5, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved November 6, 2024</ref> | ||
==Glitches== | ==Glitches== | ||
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*''[[Mario Party 2]]'': The music for [[Shell Shocked Deluxe]] is an arrangement of the music "Going for the Coins", which is used in several minigames, one of which is [[Shell Shocked]]. Also, the intro for [[Rhythm and Bruise|Rhythm and Bruise's]] song is similar to the first six notes on [[Western Land]]. | *''[[Mario Party 2]]'': The music for [[Shell Shocked Deluxe]] is an arrangement of the music "Going for the Coins", which is used in several minigames, one of which is [[Shell Shocked]]. Also, the intro for [[Rhythm and Bruise|Rhythm and Bruise's]] song is similar to the first six notes on [[Western Land]]. | ||
*''[[Mario Kart: Double Dash!!]]'': Daisy's "Hi, I'm Daisy!" line is referenced in one of her Ally Space quotes. | *''[[Mario Kart: Double Dash!!]]'': Daisy's "Hi, I'm Daisy!" line is referenced in one of her Ally Space quotes. | ||
*''[[Mario Party 5]]'': The female announcer is now reverted back after 15 years of absence from Mario Party series along with Japanese version of [[Mario Party 7]] which also absence after 13 years. | |||
*''[[Mario Party 6]]'': Peach's profile artwork is an updated version of her artwork from this game. | *''[[Mario Party 6]]'': Peach's profile artwork is an updated version of her artwork from this game. | ||
*''[[Mario Party 8]]'': Hammer Bro's artwork is reused from this game. | *''[[Mario Party 8]]'': Hammer Bro's artwork is reused from this game and the main format reverts to traditional boards along with ([[Mario Party]] - [[Mario Party 7]]) after over a decade from absence in Mario Party series. | ||
*''[[Super Mario Galaxy]]'': Rosalina's artwork is reused from this game. | *''[[Super Mario Galaxy]]'': Rosalina's artwork is reused from this game. | ||
*''[[Mario Party DS]]'': The Star Pipe item returns under the name "Golden Pipe". | *''[[Mario Party DS]]'': The Star Pipe item returns under the name "Golden Pipe". | ||
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== | ==Trivia== | ||
*A promotional browser game was released on the [[Play Nintendo]] website in 2018 called ''[[Super Mario Party Fun Trivia Quiz]]''. | *A promotional browser game was released on the [[Play Nintendo]] website in 2018 called ''[[Super Mario Party Fun Trivia Quiz]]''. | ||
*NPCs who are considered Bowser's minions speak to Bowser and Bowser Jr. more fondly than to other characters, usually referring to them as "Lord.", while Bowser Jr. also calls Bowser "dad" during the conversations. | *NPCs who are considered Bowser's minions speak to Bowser and Bowser Jr. more fondly than to other characters, usually referring to them as "Lord.", while Bowser Jr. also calls Bowser "dad" during the conversations. |