Editing Super Mario Party

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!width="6%"style="background:#dedede"|Effect
!width="6%"style="background:#dedede"|Effect
|-
|-
|[[File:SMP Start Space.png|50px]]<br>[[Start Space]]
|[[File:SMP Start Space.jpg|50px]]<br>[[Start Space]]
|"''The starting point of your adventure. Nothing happens if you land here.''"
|"''The starting point of your adventure. Nothing happens if you land here.''"
|A blank green space where every player starts on the board.
|A blank green space where every player starts on the board.
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|An orange diamond with the word "VS" on it that acts similar to the [[Battle Space]]. Here, everyone plays a rumble minigame after forking over a number of coins determined by roulette. The winner gets a majority of the coins wagered. After the minigame ends, the VS Space turns into a Blue Space.
|An orange diamond with the word "VS" on it that acts similar to the [[Battle Space]]. Here, everyone plays a rumble minigame after forking over a number of coins determined by roulette. The winner gets a majority of the coins wagered. After the minigame ends, the VS Space turns into a Blue Space.
|-
|-
|[[File:SpaceAlly.png|50px]]<br>[[Ally Space]]
|[[File:SpaceAlly.jpg|50px]]<br>[[Ally Space]]
|"''Call one new ally to join you!''"
|"''Call one new ally to join you!''"
|A green space with a friend icon on it. Calls a random ally to join the player who landed on the space.
|A green space with a friend icon on it. Calls a random ally to join the player who landed on the space.
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|A red jagged space with an exclamation and question mark that acts similar to a [[Bowser Space]] albeit with Kamek instead of Bowser.
|A red jagged space with an exclamation and question mark that acts similar to a [[Bowser Space]] albeit with Kamek instead of Bowser.
|-
|-
|[[File:SpaceExtraBadLuck.png|50px]]<br>Extra Bad Luck Space
|[[File:SpaceExtraBadLuck.jpg|50px]]<br>Extra Bad Luck Space
|"''Depending on where the wheel stops, you could lose coins or stars.''"
|"''Depending on where the wheel stops, you could lose coins or stars.''"
|Appearing on the last three turns, all Bad Luck Spaces become dark-red spaces and the events on the wheel are harsher.
|Appearing on the last three turns, all Bad Luck Spaces become dark-red spaces and the events on the wheel are harsher.

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