Editing Super Mario Party
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 68: | Line 68: | ||
Partner Party has two teams of two players all independently navigate around the same boards as in the Mario Party mode, except the boards have become nonlinear in a grid-like fashion, similar to Toad Scramble from ''[[Mario Party: Star Rush]]''. The amount of turn options are the same as Mario Party, though players can select their team configuration prior to starting the match. In this mode, both teammates share their items, coins and stars, and, in a feature introduced in ''Super Mario Party'', share their dice roll amount as well. Players can additionally collect allies on the board, though the ally's benefits occur only to the teammate who collected that ally. | Partner Party has two teams of two players all independently navigate around the same boards as in the Mario Party mode, except the boards have become nonlinear in a grid-like fashion, similar to Toad Scramble from ''[[Mario Party: Star Rush]]''. The amount of turn options are the same as Mario Party, though players can select their team configuration prior to starting the match. In this mode, both teammates share their items, coins and stars, and, in a feature introduced in ''Super Mario Party'', share their dice roll amount as well. Players can additionally collect allies on the board, though the ally's benefits occur only to the teammate who collected that ally. | ||
Partner Party has featureless spaces, in which nothing happens when a player lands on a blank space in favor of the removal of Blue and Red Spaces. Instead of passing by features such as Flutter shops and Star Spaces, players are required to land on those spaces to earn their benefits. Depending on the layout of the board, players have to roll precisely, such as rolling an even or an odd to land on the space or an exact amount for narrow dead-ends and corridors. Players can hi-five each other at the end of 2-vs-2 and Team Minigames or if they land on the same space to earn bonus coins, and the hi-five feature occurs whenever a positive event happens, such as starting the game or earning a Star. If two players land on the Star Space on the same turn, they both have a chance of obtaining a Star if they can afford it. Players can stomp their opponents to steal coins from them, and if a player lands on the same space as an opponent, they can take 3-5 coins from them ( | Partner Party has featureless spaces, in which nothing happens when a player lands on a blank space in favor of the removal of Blue and Red Spaces. Instead of passing by features such as Flutter shops and Star Spaces, players are required to land on those spaces to earn their benefits. Depending on the layout of the board, players have to roll precisely, such as rolling an even or an odd to land on the space or an exact amount for narrow dead-ends and corridors. Players can hi-five each other at the end of 2-vs-2 and Team Minigames or if they land on the same space to earn bonus coins, and the hi-five feature occurs whenever a positive event happens, such as starting the game or earning a Star. If two players land on the Star Space on the same turn, they both have a chance of obtaining a Star if they can afford it. Players can stomp their opponents to steal coins from them, and if a player lands on the same space as an opponent, they can take 3-5 coins from them (If both teammates on the rival team are standing on the same space, then the player can stomp both teammates). Occurring during the middle of the match, Kamek adds hidden [[Bad Luck Space]]s on the board that harm any player who unluckily lands on its space. On the last 3 turns, Kamek turns them into Extra Bad Luck Spaces hidden in the board. | ||
1-vs-3 minigames do not occur in this mode, and due to the removal of Blue and Red spaces, available types of minigames are all featured in the Minigame Roulette, with Team Minigames being indicated by a special icon next to their name. In Free-for-all Minigames, the player in first place earns eight coins for their team regardless of their teammate's result, while the remaining team earns two coins, and the announcer always says "Winners!" even if only one player technically wins the minigame. In 2-vs-2 and Team Minigames, the team who wins the minigame earns eight coins (ten coins if they high-five), while the losing team earns two. | 1-vs-3 minigames do not occur in this mode, and due to the removal of Blue and Red spaces, available types of minigames are all featured in the Minigame Roulette, with Team Minigames being indicated by a special icon next to their name. In Free-for-all Minigames, the player in first place earns eight coins for their team regardless of their teammate's result, while the remaining team earns two coins, and the announcer always says "Winners!" even if only one player technically wins the minigame. In 2-vs-2 and Team Minigames, the team who wins the minigame earns eight coins (ten coins if they high-five), while the losing team earns two. |