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'''''Super Mario Odyssey''''' is a 3D action-adventure platformer for the [[Nintendo Switch]]. It is the eighth 3D title of the [[Super Mario (series)|''Super Mario'' series]]; the first 3D ''Super Mario'' title for a hybrid console, being the sixth 3D ''Super Mario'' title on a home console after ''[[Super Mario 3D World]]''; and the third 3D ''Super Mario'' title on a handheld console after ''[[Super Mario 64 DS]]'' and ''[[Super Mario 3D Land]]''. In 2020, it was recognized as the twentieth entry in the ''Super Mario'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-first on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> It was first teased in the Switch's announcement video on October 20, 2016, and was formally announced as part of the Nintendo Switch presentation on January 13, 2017. The game was released in select regions on October 27, 2017;<ref>http://www.ign.com/articles/2017/06/13/e3-2017-super-mario-odyssey-release-date-announced?utm_source=zergnet&utm_medium=Web&utm_campaign=Zergnet_1782972</ref> in South Korea and Taiwan on December 1, 2017;<ref name=SouthKorea/><ref name=ROC/> and in China on March 16, 2020.<ref name=Tencent/> The game features sandbox-like elements similar to those in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' and revolves around [[Mario]] exploring [[Earth]]-based settings with his new partner, [[Cappy]]. | '''''Super Mario Odyssey''''' is a 3D action-adventure platformer for the [[Nintendo Switch]]. It is the eighth 3D title of the [[Super Mario (series)|''Super Mario'' series]]; the first 3D ''Super Mario'' title for a hybrid console, being the sixth 3D ''Super Mario'' title on a home console after ''[[Super Mario 3D World]]''; and the third 3D ''Super Mario'' title on a handheld console after ''[[Super Mario 64 DS]]'' and ''[[Super Mario 3D Land]]''. In 2020, it was recognized as the the twentieth entry in the ''Super Mario'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-first on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> It was first teased in the Switch's announcement video on October 20, 2016, and was formally announced as part of the Nintendo Switch presentation on January 13, 2017. The game was released in select regions on October 27, 2017;<ref>http://www.ign.com/articles/2017/06/13/e3-2017-super-mario-odyssey-release-date-announced?utm_source=zergnet&utm_medium=Web&utm_campaign=Zergnet_1782972</ref> in South Korea and Taiwan on December 1, 2017;<ref name=SouthKorea/><ref name=ROC/> and in China on March 16, 2020.<ref name=Tencent/> The game features sandbox-like elements similar to those in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' and revolves around [[Mario]] exploring [[Earth]]-based settings with his new partner, [[Cappy]]. | ||
Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to [[Capture|take control of them]] and use their abilities. Mario can also dress in different costumes, several being based on the previous games. The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, [[amiibo]] can be used to unlock certain costumes early as well as obtain free hints toward the locations of [[Power Moon]]s and [[regional coin]]s. | Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to [[Capture|take control of them]] and use their abilities. Mario can also dress in different costumes, several being based on the previous games. The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, [[amiibo]] can be used to unlock certain costumes early as well as obtain free hints toward the locations of [[Power Moon]]s and [[regional coin]]s. | ||
The Mario (Wedding Outfit), Peach (Wedding Outfit), and Bowser (Wedding Outfit) amiibo have designs based on this game and were released on the same day as ''Super Mario Odyssey''. | The Mario (Wedding Outfit), Peach (Wedding Outfit), and Bowser (Wedding Outfit) amiibo have designs based on this game and were released on the same day as ''Super Mario Odyssey''. Additionally, [[Super Mario Cereal]] was released on December 11, 2017.<ref>McWhertor, Michael (November 29, 2017). "[https://www.polygon.com/2017/11/29/16714980/super-mario-cereal-amiibo-nintendo-kelloggs Nintendo’s new Super Mario breakfast cereal is also an amiibo]". Polygon. Retrieved April 23, 2022.</ref> The cereal is based on this game, and the box is an amiibo that works with the game. ''Super Mario Odyssey'' was also one of the first styles added to [[Nintendo Sound Clock: Alarmo]], and its soundtrack was one of the first to be made available on the [[Nintendo Music]] application. | ||
{{br|toc=1}} | |||
==Story== | ==Story== | ||
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<center> | <center> | ||
{|class="wikitable"style="width:65%; text-align:center" | {|class="wikitable"style="width:65%; text-align:center" | ||
!rowspan=2 width=10% style="background | !rowspan=2 width=10% style="background:#FF2400;color:white;"|Action(s) | ||
!colspan=2 style="background | !colspan=2 style="background:#FF2400;color:white;"|Input(s) | ||
|- | |- | ||
!width=45% style="background | !width=45% style="background:#FF2400;color:white;"|Dual Joy-Con or Pro Controller | ||
!width=45% style="background | !width=45% style="background:#FF2400;color:white;"|Horizontal Joy-Con<br><small>(two-player only)</small> | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Orientation | ||
|- | |- | ||
|Camera control | |Camera control | ||
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|- | |- | ||
|First-Person Mode | |First-Person Mode | ||
|{{button|switch|rightstickbutton}}; while in First-Person Mode, tilt {{button|switch|rightstick}} or move Joy-Con (R) or Pro Controller to look around, and press {{button|switch|r}} or {{button|switch|l}} to reset | |{{button|switch|rightstickbutton}}; while in First-Person Mode, tilt {{button|switch|rightstick}} or move Joy-Con (R) or Pro Controller to look around, and press {{button|switch|r}} or {{button|switch|l}} to reset. (Cannot use First-Person Mode in two-player mode) | ||
|Cannot use First-Person Mode in two-player mode | |Cannot use First-Person Mode in two-player mode | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Ground movement | ||
|- | |- | ||
|Walk | |Walk | ||
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|Rotate {{button|switch|stick}} quickly in two circles | |Rotate {{button|switch|stick}} quickly in two circles | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Hops, skips, and jumps | ||
|- | |- | ||
|[[Jump]] | |[[Jump]] | ||
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|During Spinning Ground Pound impact, press {{button|switch|jc-bottom}} or {{button|switch|jc-right}} | |During Spinning Ground Pound impact, press {{button|switch|jc-bottom}} or {{button|switch|jc-right}} | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Cappy | ||
|- | |- | ||
|[[Cap Throw]] | |[[Cap Throw]] | ||
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|Throw cap (any method except Spin Throw), then flick controller in desired direction | |Throw cap (any method except Spin Throw), then flick controller in desired direction | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Combos | ||
|- | |- | ||
|[[Cap Jump]] | |[[Cap Jump]] | ||
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|In midair, throw cap, press {{button|switch|sl}} or {{button|switch|sr}}, and then hold {{button|switch|jc-left}} | |In midair, throw cap, press {{button|switch|sl}} or {{button|switch|sr}}, and then hold {{button|switch|jc-left}} | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Water only | ||
|- | |- | ||
|[[Swim]] | |[[Swim]] | ||
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|After initiating Ground Pound but before ending, press {{button|switch|jc-left}}, or flick Joy-Con while in water | |After initiating Ground Pound but before ending, press {{button|switch|jc-left}}, or flick Joy-Con while in water | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|8-bit | ||
|- | |- | ||
|[[Jump]] | |[[Jump]] | ||
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|Press {{button|switch|SL}} or {{button|switch|SR}}, or push {{button|switch|stick}} down | |Press {{button|switch|SL}} or {{button|switch|SR}}, or push {{button|switch|stick}} down | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Miscellaneous | ||
|- | |- | ||
|Talk | |Talk | ||
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|- | |- | ||
|amiibo Button | |amiibo Button | ||
|{{button|switch|right}} | |{{button|switch|right}} (Unavailable in 2 player mode) | ||
|Unavailable in 2 player mode | |Unavailable in 2 player mode | ||
|} | |} | ||
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<center> | <center> | ||
{|class="wikitable"style="width:65%; text-align:center" | {|class="wikitable"style="width:65%; text-align:center" | ||
!rowspan=2 width=10% style="background | !rowspan=2 width=10% style="background:#FF2400;color:white;"|Action(s) | ||
!colspan=2 style="background | !colspan=2 style="background:#FF2400;color:white;"|Input(s) | ||
|- | |- | ||
!width=45% style="background | !width=45% style="background:#FF2400;color:white;"|Dual Joy-Con or Pro Controller | ||
!width=45% style="background | !width=45% style="background:#FF2400;color:white;"|Horizontal Joy-Con <br> (Two-player only) | ||
|- | |- | ||
|Camera control | |Camera control | ||
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<center> | <center> | ||
{|width=65% class="wikitable" | {|width=65% class="wikitable" | ||
!colspan="3"style="background | !colspan="3"style="background:#FF2400;color:white;"|Kingdoms | ||
|- | |- | ||
|colspan="3"style="background:#B79819 | |colspan="3"style="background:#B79819;color:white;"|[[File:SMO 8bit Odyssey.png|30x30px]] '''Main game''' | ||
|- | |- | ||
!width=16% style="background:#D3CA6B"|01. [[Cap Kingdom]] <small>(Bonneton)</small><br>{{icon|SMO-totalM}}×31 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×3 {{icon|SMO-totalB}}×1 | !width=16% style="background:#D3CA6B;"|01. [[Cap Kingdom]] <small>(Bonneton)</small><br>{{icon|SMO-totalM}}×31 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×3 {{icon|SMO-totalB}}×1 | ||
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons | !colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons | ||
|- | |- | ||
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Cap Kingdom.jpg|200x200px]] | |rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Cap Kingdom.jpg|200x200px]] | ||
|width=17%|{{icon|SMO-CappyM}} [[Cappy of the Cap Kingdom]] | |width=17%|{{icon|SMO-CappyM}} [[Cappy of the Cap Kingdom]] | ||
|width=17%|{{icon|SMO-CappyM}} [[ | |width=17%|{{icon|SMO-CappyM}} [[To the Top of Top-Hat Tower]] | ||
|- | |- | ||
|{{icon|SMO-CappyM}} [[ | |{{icon|SMO-CappyM}} [[The Kingdom Next Door]] | ||
|{{icon|SMO-Moon}} Frog-Jumping Above the Fog | |{{icon|SMO-Moon}} Frog-Jumping Above the Fog | ||
|- | |- | ||
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|colspan="3"align=center|Home of [[Cappy]] and the [[Bonneter]]s. It is dotted with rolling hills and shrouded in fog. Areas are connected by arched bridges. The interior of [[Top-Hat Tower]] is navigable by native [[frog]]s, and contains pools of [[water]] and sinking platforms.<br>'''Unlock criteria:''' begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit) | |colspan="3"align=center|Home of [[Cappy]] and the [[Bonneter]]s. It is dotted with rolling hills and shrouded in fog. Areas are connected by arched bridges. The interior of [[Top-Hat Tower]] is navigable by native [[frog]]s, and contains pools of [[water]] and sinking platforms.<br>'''Unlock criteria:''' begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit) | ||
|- | |- | ||
!width=16% style="background:#D3CA6B"|02. [[Cascade Kingdom]] <small>(Fossil Falls)</small><br>{{icon|SMO-totalM}}×42 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×6 {{icon|SMO-totalB}}×1 | !width=16% style="background:#D3CA6B;"|02. [[Cascade Kingdom]] <small>(Fossil Falls)</small><br>{{icon|SMO-totalM}}×42 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×6 {{icon|SMO-totalB}}×1 | ||
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons | !colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons | ||
|- | |- | ||
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|colspan="3"align=center|The largest kingdom on the moon, where Bowser intends to marry [[Princess Peach]]. [[Gravity]] is weaker on the surface, allowing Mario to jump across wide gaps. It behaves normally in the [[Underground Moon Caverns]], which is filled with magma and obstacle courses.<br>'''Unlock criterion:''' collect 8 Power Moons in Bowser's Kingdom | |colspan="3"align=center|The largest kingdom on the moon, where Bowser intends to marry [[Princess Peach]]. [[Gravity]] is weaker on the surface, allowing Mario to jump across wide gaps. It behaves normally in the [[Underground Moon Caverns]], which is filled with magma and obstacle courses.<br>'''Unlock criterion:''' collect 8 Power Moons in Bowser's Kingdom | ||
|- | |- | ||
|colspan="3"style="background:#6AAAC4 | |colspan="3"style="background:#6AAAC4;color:white;"|[[File:SMO Asset Sprite Odyssey (Yellow Sail).png|30x30px]] '''The Odyssey Continues...''' | ||
|- | |- | ||
!width=16% style="background:#BDDAE5;"|15. [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] <small>([[Peach's Castle]])</small><br>{{icon|SMO-totalM}}×116 {{icon|SMO-totalC}}×100 {{icon|SMO-totalF}}×5 {{icon|SMO-totalB}}×6 | !width=16% style="background:#BDDAE5;"|15. [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] <small>([[Peach's Castle]])</small><br>{{icon|SMO-totalM}}×116 {{icon|SMO-totalC}}×100 {{icon|SMO-totalF}}×5 {{icon|SMO-totalB}}×6 | ||
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==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
{|class="wikitable col2left" style="--bg1:white | {|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center" | ||
|-style="color:white;background:red | |-style="color:white;background:red" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
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|- | |- | ||
|style="background:#6fc8cc"|[[File:SMO Art - E3 Char4.png|100px]]<br>'''[[Cappy]]''' | |style="background:#6fc8cc"|[[File:SMO Art - E3 Char4.png|100px]]<br>'''[[Cappy]]''' | ||
|style="background:#c7e9ea"|A white [[Bonneter]] that resembles a top hat. He joins Mario on his journey to help rescue his sister Tiara, who was also kidnapped by Bowser. Cappy takes on the form of [[Mario Cap|Mario's cap]] during the game and can be tossed at characters and objects, allowing Mario to temporarily [[capture]] them and use their | |style="background:#c7e9ea"|A white [[Bonneter]] that resembles a top hat. He joins Mario on his journey to help rescue his sister Tiara, who was also kidnapped by Bowser. Cappy takes on the form of [[Mario Cap|Mario's cap]] during the game and can be tossed at characters and objects, allowing Mario to temporarily [[capture]] them and use their abilites. In multiplayer, the second player controls Cappy while the first controls Mario, somewhat similar to how multiplayer worked with the [[Co-Star Luma]] in ''[[Super Mario Galaxy 2]]''. | ||
|} | |} | ||
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Many characters have dialogue that appears in a box on screen when Mario gets close to them. Certain characters have more elaborate lines, and Mario can start talking to them by pressing the {{button|Switch|A}} button while close to them. These characters have small speech bubbles with ellipses above their heads, which turns into a prompt for the button. Some of characters instead have blue exclamation marks in their speech bubbles, indicating that their dialogue is especially relevant to the events of the game. Talking to most non-playable characters is optional and is not required to reaching the end of the game. However, interacting with non-playable characters often rewards Mario with Power Moons. Most non-playable character cower in fear when an [[#Enemies|enemy]] is near and this prevents ones with longer lines of dialogue from being spoken to, but they are not harmed. Some characters have unique lines of dialogue when enemies are near. Mario cannot enter conversations while capturing anything. | Many characters have dialogue that appears in a box on screen when Mario gets close to them. Certain characters have more elaborate lines, and Mario can start talking to them by pressing the {{button|Switch|A}} button while close to them. These characters have small speech bubbles with ellipses above their heads, which turns into a prompt for the button. Some of characters instead have blue exclamation marks in their speech bubbles, indicating that their dialogue is especially relevant to the events of the game. Talking to most non-playable characters is optional and is not required to reaching the end of the game. However, interacting with non-playable characters often rewards Mario with Power Moons. Most non-playable character cower in fear when an [[#Enemies|enemy]] is near and this prevents ones with longer lines of dialogue from being spoken to, but they are not harmed. Some characters have unique lines of dialogue when enemies are near. Mario cannot enter conversations while capturing anything. | ||
''Super Mario Odyssey'' is the first ''[[Super Mario (series)|Super Mario]]'' game to include more than ten different non-playable characters since ''[[Super Mario Galaxy 2]]'' ([[List of games by date#2010|2010]]), and most of them are wholly new. In addition to the characters listed below, an [[8-bit character]] of [[Rosalina]] is in [[ | ''Super Mario Odyssey'' is the first ''[[Super Mario (series)|Super Mario]]'' game to include more than ten different non-playable characters since ''[[Super Mario Galaxy 2]]'' ([[List of games by date#2010|2010]]), and most of them are wholly new. In addition to the characters listed below, an [[8-bit character]] of [[Rosalina]] is in [[Honeylune Ridge]] and [[Rabbit Ridge]]. There are outfits sold at the [[Crazy Cap]] based on [[Waluigi]], [[Diddy Kong]], and [[Wario]]. Several shops and streets in [[New Donk City]] are named after characters from the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. [[Mr. Game & Watch]] appears on the minigame icons. | ||
{|class="wikitable col2left" style="--bg1:white | {|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center" | ||
|-style="color:white;background:red | |-style="color:white;background:red" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
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|- | |- | ||
|[[File:SMODorrieModel.png|100x100px]]<br>[[Dorrie]]s | |[[File:SMODorrieModel.png|100x100px]]<br>[[Dorrie]]s | ||
|Gentle giants that resemble {{wp|plesiosaur}}s. In most contexts, Dorries swim with their backs above the water and can be stood on like platforms. Most Dorries are blue, but there are yellow and purple individuals in [[ | |Gentle giants that resemble {{wp|plesiosaur}}s. In most contexts, Dorries swim with their backs above the water and can be stood on like platforms. Most Dorries are blue, but there are yellow and purple individuals in [[Bubblaine]] that bear the kingdom's Crazy Cap shops. Dorries speak in a distinct language that sounds similar to whale songs. | ||
|[[Lake Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]] | |[[Lake Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]] | ||
|- | |- | ||
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|- | |- | ||
|[[File:SMO Artwork New Donker (Male).png|100x100px]][[File:SMO Artwork New Donker (Female).png|100x100px]]<br>[[New Donker]]s {{icon|SMO-capture}} | |[[File:SMO Artwork New Donker (Male).png|100x100px]][[File:SMO Artwork New Donker (Female).png|100x100px]]<br>[[New Donker]]s {{icon|SMO-capture}} | ||
|The denizens of [[ | |The denizens of [[New Donk City]]. A [[Mechawiggler]] is draining their city of its power when first encountered, causing a citywide blackout. New Donkers are business-oriented and drably clothed, contributing to the perception that they are too serious. However, New Donkers are kind when spoken to and known to throw festivals. A pair host the [[Jump-Rope Challenge]], and the hatless blonde ones can be captured to play with an [[RC Car]]. The Crazy Cap franchise was established by New Donkers. | ||
|[[Cascade Kingdom]],{{footnote|main|B}} [[Sand Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]{{footnote|main|A}} | |[[Cascade Kingdom]],{{footnote|main|B}} [[Sand Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]{{footnote|main|A}} | ||
|- | |- | ||
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|[[File:SMO-Luigi Art.png|100x100px]]<br>[[Luigi]] | |[[File:SMO-Luigi Art.png|100x100px]]<br>[[Luigi]] | ||
|Mario's younger twin brother and the host of [[Balloon World]]. Luigi initially appears in the Mushroom Kingdom after Princess Peach has been rescued, where he explains the premise of Balloon World when prompted. The more points Mario accumulates in Balloon World, the more balloons show up fastened to Luigi. His opening dialouge to Mario is different depending on the outfit Mario wears. If Mario is wearing a wedding outfit, Luigi mistakenly believes that he had recently gotten married and expresses dismay that he was not told. | |Mario's younger twin brother and the host of [[Balloon World]]. Luigi initially appears in the Mushroom Kingdom after Princess Peach has been rescued, where he explains the premise of Balloon World when prompted. The more points Mario accumulates in Balloon World, the more balloons show up fastened to Luigi. His opening dialouge to Mario is different depending on the outfit Mario wears. If Mario is wearing a wedding outfit, Luigi mistakenly believes that he had recently gotten married and expresses dismay that he was not told. | ||
|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro | |[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]{{footnote|main|E}} | ||
|} | |} | ||
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Sorting the "kingdom" columns organizes them by occurrence in-game, not alphabetically. | Sorting the "kingdom" columns organizes them by occurrence in-game, not alphabetically. | ||
{|class="wikitable | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background | |-style="color:white;background:#FF2400" | ||
!rowspan=2 width=10%|Name | !rowspan=2 width=10%|Name | ||
!rowspan=2 class=unsortable|Description | !rowspan=2 class=unsortable|Description | ||
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!rowspan=2|Cap. | !rowspan=2|Cap. | ||
!rowspan=2|New | !rowspan=2|New | ||
|-style="color:white;background | |-style="color:white;background:#FF2400" | ||
!width=6%|First | !width=6%|First | ||
!width=6%|Last | !width=6%|Last | ||
|- | |- | ||
|data-sort-value=Go|[[File:Goomba Icon SMO.png|100x100px]]<br>[[Goomba]] | |data-sort-value=Go style="background:white"|[[File:Goomba Icon SMO.png|100x100px]]<br>[[Goomba]] | ||
|Squat mushroom creatures that chase [[Mario]] when he is in their line of sight. Goombas are defeated when [[stomp]]ed. A captured Goomba can stack on top of another one to make a [[Goomba Tower]]. Control is shifted to whichever Goomba is on the bottom. The tower can be used to reach high platforms and press [[Goomba button]]s. A captured Goomba remains sure-footed on ice, and can receive Power Moons from [[Goombette]]s. Most Goombas are members of [[Bowser's Minions|Bowser's army]], but the ones in [[Goomba Woods]] are apparently unaffiliated. | |align=left|Squat mushroom creatures that chase [[Mario]] when he is in their line of sight. Goombas are defeated when [[stomp]]ed. A captured Goomba can stack on top of another one to make a [[Goomba Tower]]. Control is shifted to whichever Goomba is on the bottom. The tower can be used to reach high platforms and press [[Goomba button]]s. A captured Goomba remains sure-footed on ice, and can receive Power Moons from [[Goombette]]s. Most Goombas are members of [[Bowser's Minions|Bowser's army]], but the ones in [[Goomba Woods]] are apparently unaffiliated. | ||
|data-sort-value=02|[[Cascade Kingdom]] | |data-sort-value=02|[[Cascade Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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|data-sort-value=Parg|[[File:Paragoomba Icon SMO.png|100x100px]]<br>[[Paragoomba]] | |data-sort-value=Parg style="background:white"|[[File:Paragoomba Icon SMO.png|100x100px]]<br>[[Paragoomba]] | ||
|Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly. Rapidly pressing {{button|switch|A}} makes it flap its wings. | |align=left|Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly. Rapidly pressing {{button|switch|A}} makes it flap its wings. | ||
|data-sort-value=01|[[Cap Kingdom]] | |data-sort-value=01|[[Cap Kingdom]] | ||
|data-sort-value=05|[[Wooded Kingdom]] | |data-sort-value=05|[[Wooded Kingdom]] | ||
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|data-sort-value=Min|[[File:Mini Goomba Icon SMO.png|100x100px]]<br>[[Mini Goomba]] | |data-sort-value=Min style="background:white"|[[File:Mini Goomba Icon SMO.png|100x100px]]<br>[[Mini Goomba]] | ||
|Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In some kingdoms, Mini Goombas are the only type of Goomba present upon first visit. They are replaced by normal Goombas when certain story-related objectives are completed. Mini Goombas otherwise occur underground in [[glowing spot]]s and inside [[crate]]s. They are defeated when stomped by Mario or struck by [[Cappy]]. | |align=left|Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In some kingdoms, Mini Goombas are the only type of Goomba present upon first visit. They are replaced by normal Goombas when certain story-related objectives are completed. Mini Goombas otherwise occur underground in [[glowing spot]]s and inside [[crate]]s. They are defeated when stomped by Mario or struck by [[Cappy]]. | ||
|data-sort-value=01|[[Cap Kingdom]] | |data-sort-value=01|[[Cap Kingdom]] | ||
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
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|data-sort-value=Chai|[[File:Chain Chomp Icon SMO.png|100x100px]]<br>[[Chain Chomp]] | |data-sort-value=Chai style="background:white"|[[File:Chain Chomp Icon SMO.png|100x100px]]<br>[[Chain Chomp]] | ||
|Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a {{wp|slingshot}}. Pulling the Chain Chomp until its chain is stretched out and letting go sends it flying in the opposite direction. This can be used to destroy [[stone wall]]s, strike [[Stone marker|bull's-eyes]], and unseal hidden areas. Letting go also forces Mario out of the Chain Chomp without flying off with it. | |align=left|Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a {{wp|slingshot}}. Pulling the Chain Chomp until its chain is stretched out and letting go sends it flying in the opposite direction. This can be used to destroy [[stone wall]]s, strike [[Stone marker|bull's-eyes]], and unseal hidden areas. Letting go also forces Mario out of the Chain Chomp without flying off with it. | ||
|colspan=2 data-sort-value=02|[[Cascade Kingdom]] | |colspan=2 data-sort-value=02|[[Cascade Kingdom]] | ||
|None | |None | ||
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|data-sort-value=BigC|[[File:Big Chain Chomp Icon SMO.png|100x100px]]<br>[[Big Chain Chomp]] | |data-sort-value=BigC style="background:white"|[[File:Big Chain Chomp Icon SMO.png|100x100px]]<br>[[Big Chain Chomp]] | ||
|The Big Chain Chomp behaves identically to the normal-sized one, but it is harder to jump on. It is not close enough to any target to directly interact with it, but it can be launched into normal-sized Chain Chomps. | |align=left|The Big Chain Chomp behaves identically to the normal-sized one, but it is harder to jump on. It is not close enough to any target to directly interact with it, but it can be launched into normal-sized Chain Chomps. | ||
|colspan=2 data-sort-value=02|[[Cascade Kingdom]] | |colspan=2 data-sort-value=02|[[Cascade Kingdom]] | ||
|None | |None | ||
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|data-sort-value="Bro"|[[File:SMO Broode's Chain Chomp Capture.png|100x100px]]<br>[[Broode's Chain Chomp]] | |data-sort-value="Bro" style="background:white"|[[File:SMO Broode's Chain Chomp Capture.png|100x100px]]<br>[[Broode's Chain Chomp]] | ||
|[[Madame Broode]]'s pet, a golden Big Chain Chomp named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She launches it at Mario like a {{wp|yo-yo}}. Capturing Broode's Chain Chomp and stretching the leash by running away allows Mario to fling the Chain Chomp back into into Madame Broode. This is the only way to damage her. | |align=left|[[Madame Broode]]'s pet, a golden Big Chain Chomp named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She launches it at Mario like a {{wp|yo-yo}}. Capturing Broode's Chain Chomp and stretching the leash by running away allows Mario to fling the Chain Chomp back into into Madame Broode. This is the only way to damage her. | ||
|data-sort-value=02|[[Cascade Kingdom]] | |data-sort-value=02|[[Cascade Kingdom]] | ||
|data-sort-value=14|[[Moon Kingdom]] | |data-sort-value=14|[[Moon Kingdom]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
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|data-sort-value=Bur|[[File:Burrbo Icon SMO.png|100x100px]]<br>[[Burrbo]] | |data-sort-value=Bur style="background:white"|[[File:Burrbo Icon SMO.png|100x100px]]<br>[[Burrbo]] | ||
|Colorful chestnut creatures. They pop out of the ground when Mario is near and lunge at him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near. | |align=left|Colorful chestnut creatures. They pop out of the ground when Mario is near and lunge at him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near. | ||
|data-sort-value=02|[[Cascade Kingdom]] | |data-sort-value=02|[[Cascade Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
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|data-sort-value=BurC|[[File:SMO Artwork Burrbo (Crumbleden).png|100x100px]]<br>Burrbo ([[Ruined Kingdom|Crumbleden]]) | |data-sort-value=BurC style="background:white"|[[File:SMO Artwork Burrbo (Crumbleden).png|100x100px]]<br>Burrbo ([[Ruined Kingdom|Crumbleden]]) | ||
|These Burrbos are embedded into the [[Ruined Dragon]]'s head. They emerge to defend him from Mario. | |align=left|These Burrbos are embedded into the [[Ruined Dragon]]'s head. They emerge to defend him from Mario. | ||
|data-sort-value=12|[[Ruined Kingdom]] | |data-sort-value=12|[[Ruined Kingdom]] | ||
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
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|data-sort-value=T-r|[[File:SMO Artwork T-Rex.png|100x100px]]<br>[[T-Rex]] | |data-sort-value=T-r style="background:white"|[[File:SMO Artwork T-Rex.png|100x100px]]<br>[[T-Rex]] | ||
|Powerful [[dinosaur]]s that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding {{button|switch|Y}} makes the T-Rex dash, and {{button|switch|B}} makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation. | |align=left|Powerful [[dinosaur]]s that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding {{button|switch|Y}} makes the T-Rex dash, and {{button|switch|B}} makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation. | ||
|data-sort-value=02|[[Cascade Kingdom]] | |data-sort-value=02|[[Cascade Kingdom]] | ||
|data-sort-value=08|[[Metro Kingdom]] | |data-sort-value=08|[[Metro Kingdom]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
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|data-sort-value=KooG|[[File:SMO 8bit Koopa Troopa.png|100x100px]]<br>[[Koopa Troopa|Koopa]] (Green) | |data-sort-value=KooG style="background:white"|[[File:SMO 8bit Koopa Troopa.png|100x100px]]<br>[[Koopa Troopa|Koopa]] (Green) | ||
|Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its [[Koopa Shell|shell]], which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters. | |align=left|Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its [[Koopa Shell|shell]], which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters. | ||
|data-sort-value=02|[[Cascade Kingdom]] | |data-sort-value=02|[[Cascade Kingdom]] | ||
|data-sort-value=12|[[Ruined Kingdom]] | |data-sort-value=12|[[Ruined Kingdom]] | ||
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|data-sort-value=KooR|[[File:SMO 8bit Koopa Troopa Red.png|100x100px]]<br>Koopa (Red) | |data-sort-value=KooR style="background:white"|[[File:SMO 8bit Koopa Troopa Red.png|100x100px]]<br>Koopa (Red) | ||
|Red-shelled Koopas turn around when they reach the edge of a platform. | |align=left|Red-shelled Koopas turn around when they reach the edge of a platform. | ||
|data-sort-value=06|[[Cloud Kingdom]] | |data-sort-value=06|[[Cloud Kingdom]] | ||
|data-sort-value=13|[[Bowser's Kingdom]] | |data-sort-value=13|[[Bowser's Kingdom]] | ||
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|data-sort-value=FirB|[[File:Fire Bro Icon SMO.png|100x100px]]<br>[[Fire Bro]] | |data-sort-value=FirB style="background:white"|[[File:Fire Bro Icon SMO.png|100x100px]]<br>[[Fire Bro]] | ||
|Helmeted [[Koopa (species)|Koopa]]s that toss fireballs and leap long distances between volleys. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss fireballs that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps. | |align=left|Helmeted [[Koopa (species)|Koopa]]s that toss fireballs and leap long distances between volleys. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss fireballs that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps. | ||
|data-sort-value=05|[[Wooded Kingdom]] | |data-sort-value=05|[[Wooded Kingdom]] | ||
|data-sort-value=11|[[Luncheon Kingdom]] | |data-sort-value=11|[[Luncheon Kingdom]] | ||
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|data-sort-value=H|[[File:Hammer Bro Icon SMO.png|100x100px]]<br>[[Hammer Bro]] | |data-sort-value=H style="background:white"|[[File:Hammer Bro Icon SMO.png|100x100px]]<br>[[Hammer Bro]] | ||
|Helmeted Koopas that toss [[hammer]]s. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break [[Cheese|cheese rock]]s. Hammer Bros in the Luncheon Kingdom toss [[ | |align=left|Helmeted Koopas that toss [[hammer]]s. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break [[Cheese|cheese rock]]s. Hammer Bros in the Luncheon Kingdom toss [[frying pan]]s instead of hammers and wear chef hats. | ||
|data-sort-value=06|[[Cloud Kingdom]] | |data-sort-value=06|[[Cloud Kingdom]] | ||
|data-sort-value=16|[[Dark Side]] | |data-sort-value=16|[[Dark Side]] | ||
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|data-sort-value=Spin|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]] | |data-sort-value=Spin style="background:white"|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]] | ||
|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]]. | |align=left|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]]. | ||
|data-sort-value=01|[[Cap Kingdom]] | |data-sort-value=01|[[Cap Kingdom]] | ||
|data-sort-value=13|[[Bowser's Kingdom]] | |data-sort-value=13|[[Bowser's Kingdom]] | ||
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|data-sort-value=Char|[[File:Chargin' Chuck Icon SMO.png|100x100px]]<br>[[Chargin' Chuck]] | |data-sort-value=Char style="background:white"|[[File:Chargin' Chuck Icon SMO.png|100x100px]]<br>[[Chargin' Chuck]] | ||
|Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. Unlike other hatted enemies, the helmet prevents a Chargin' Chuck from being defeated when stomped, but it does knock it away. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. One appears in a Crumbleden once its [[Moon Rock]] has been struck, in a [[sub-area]]. | |align=left|Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. Unlike other hatted enemies, the helmet prevents a Chargin' Chuck from being defeated when stomped, but it does knock it away. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. One appears in a Crumbleden once its [[Moon Rock]] has been struck, in a [[sub-area]]. | ||
|data-sort-value=12|[[Ruined Kingdom]] | |data-sort-value=12|[[Ruined Kingdom]] | ||
|data-sort-value=14|[[Moon Kingdom]] | |data-sort-value=14|[[Moon Kingdom]] | ||
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|data-sort-value=ParB|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]] | |data-sort-value=ParB style="background:white"|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]] | ||
|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones flies like a Paragoomba. | |align=left|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones flies like a Paragoomba. | ||
|data-sort-value=13|[[Bowser's Kingdom]] | |data-sort-value=13|[[Bowser's Kingdom]] | ||
|data-sort-value=14|[[Moon Kingdom]] | |data-sort-value=14|[[Moon Kingdom]] | ||
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|data-sort-value=Bull|[[File:Bullet Bill Icon SMO.png|100x100px]]<br>[[Bullet Bill]] | |data-sort-value=Bull style="background:white"|[[File:Bullet Bill Icon SMO.png|100x100px]]<br>[[Bullet Bill]] | ||
|Missiles fired from [[Bill Blaster]]. Bullet Bills directly target Mario when he is in close proximity. Mario can lure them towards cages and [[block (Super Mario Odyssey)|blocks]] to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Ins some areas like the [[Inverted Pyramid]], these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. [[Knucklotec|Knucklotec's fist]]s function like Bullet Bills when captured. | |align=left|Missiles fired from [[Bill Blaster]]. Bullet Bills directly target Mario when he is in close proximity. Mario can lure them towards cages and [[block (Super Mario Odyssey)|blocks]] to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Ins some areas like the [[Inverted Pyramid]], these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. [[Knucklotec|Knucklotec's fist]]s function like Bullet Bills when captured. | ||
|data-sort-value=03|[[Sand Kingdom]] | |data-sort-value=03|[[Sand Kingdom]] | ||
|data-sort-value=16|[[Dark Side]] | |data-sort-value=16|[[Dark Side]] | ||
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|data-sort-value=Ban|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]] | |data-sort-value=Ban style="background:white"|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]] | ||
|Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with {{button|switch|Y}}. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture. | |align=left|Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with {{button|switch|Y}}. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture. | ||
|data-sort-value=05|[[Wooded Kingdom]] | |data-sort-value=05|[[Wooded Kingdom]] | ||
|data-sort-value=16|[[Dark Side]] | |data-sort-value=16|[[Dark Side]] | ||
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|data-sort-value=Pul|[[File:Pulse Beam SMO.jpg|100x100px]]<br>[[Pulse Beam]] | |data-sort-value=Pul style="background:white"|[[File:Pulse Beam SMO.jpg|100x100px]]<br>[[Pulse Beam]] | ||
|Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a {{wp|feedback|feedback loop}}. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario. | |align=left|Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a {{wp|feedback|feedback loop}}. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario. | ||
|data-sort-value=03|[[Sand Kingdom]] | |data-sort-value=03|[[Sand Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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|data-sort-value=Chin|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]] | |data-sort-value=Chin style="background:white"|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]] | ||
|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes Chinchos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The [[Jaxi]] can defeat hoards of them instantly. | |align=left|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes Chinchos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The [[Jaxi]] can defeat hoards of them instantly. | ||
|data-sort-value=03|[[Sand Kingdom]] | |data-sort-value=03|[[Sand Kingdom]] | ||
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
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|data-sort-value=Chee|[[File:Cheep Cheep Icon SMO.png|100x100px]]<br>[[Cheep Cheep]] | |data-sort-value=Chee style="background:white"|[[File:Cheep Cheep Icon SMO.png|100x100px]]<br>[[Cheep Cheep]] | ||
|Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. [[Lakitu]]s fish for Cheep Cheeps, the largest of which hold [[Power Moon]]s. There is a [[Lochlady]] who finds Cheep Cheeps adorable. | |align=left|Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. [[Lakitu]]s fish for Cheep Cheeps, the largest of which hold [[Power Moon]]s. There is a [[Lochlady]] who finds Cheep Cheeps adorable. | ||
|data-sort-value=03|[[Sand Kingdom]] | |data-sort-value=03|[[Sand Kingdom]] | ||
|data-sort-value=10|[[Seaside Kingdom]] | |data-sort-value=10|[[Seaside Kingdom]] | ||
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|data-sort-value= | |data-sort-value=Sno style="background:white"|[[File:SMO Artwork Snow Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep|Snow Cheep Cheep]] | ||
|Purple Cheep Cheeps adapted to live in [[freezing water]]. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps. | |align=left|Purple Cheep Cheeps adapted to live in [[freezing water]]. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps. | ||
|colspan=2 data-sort-value=09|[[Snow Kingdom]] | |colspan=2 data-sort-value=09|[[Snow Kingdom]] | ||
|{{icon|SMO-Coin}}×1 | |{{icon|SMO-Coin}}×1 | ||
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|{{icon|new}} | |{{icon|new}} | ||
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|data-sort-value=Kom|[[File:SMO Artwork Komboos.png|100x100px]]<br>[[Komboo]] | |data-sort-value=Kom style="background:white"|[[File:SMO Artwork Komboos.png|100x100px]]<br>[[Komboo]] | ||
|Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed. | |align=left|Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed. | ||
|data-sort-value=04|[[Lake Kingdom]] | |data-sort-value=04|[[Lake Kingdom]] | ||
|data-sort-value=10|[[Seaside Kingdom]] | |data-sort-value=10|[[Seaside Kingdom]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
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|data-sort-value=Poi|[[File:Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Poison Piranha Plant]] | |data-sort-value=Poi style="background:white"|[[File:Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Poison Piranha Plant]] | ||
|[[Piranha Plant]]s that spit [[Poison (obstacle)|poison]]. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Cappy clears the poisons when tossed. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a [[Rock (Super Mario series)|rock]] into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position. | |align=left|[[Piranha Plant]]s that spit [[Poison (obstacle)|poison]]. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Cappy clears the poisons when tossed. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a [[Rock (Super Mario series)|rock]] into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position. | ||
|data-sort-value=05|[[Wooded Kingdom]] | |data-sort-value=05|[[Wooded Kingdom]] | ||
|data-sort-value=16|[[Dark Side]] | |data-sort-value=16|[[Dark Side]] | ||
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|data-sort-value=BigP|[[File:Big Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Big Poison Piranha Plant]] | |data-sort-value=BigP style="background:white"|[[File:Big Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Big Poison Piranha Plant]] | ||
|[[Big Piranha Plant]]s the spit poison. The poison pools on the nearby earth like a puddle. Throwing Cappy directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being stomped. | |align=left|[[Big Piranha Plant]]s the spit poison. The poison pools on the nearby earth like a puddle. Throwing Cappy directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being stomped. | ||
|data-sort-value=05|[[Wooded Kingdom]] | |data-sort-value=05|[[Wooded Kingdom]] | ||
|data-sort-value=16|[[Dark Side]] | |data-sort-value=16|[[Dark Side]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
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|data-sort-value=FirP|[[File:Fire Piranha Plant Icon SMO.png|100x100px]]<br>[[Fire Piranha Plant]] | |data-sort-value=FirP style="background:white"|[[File:Fire Piranha Plant Icon SMO.png|100x100px]]<br>[[Fire Piranha Plant]] | ||
|Piranha Plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a [[Rock (Super Mario series)|rock]] is knocked into its mouth first. A captured Fire Piranha Plant spits [[fireball]]s in a 360° radius from a fixed position. The fireballs can defeat enemies and light [[lantern]]s. | |align=left|Piranha Plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a [[Rock (Super Mario series)|rock]] is knocked into its mouth first. A captured Fire Piranha Plant spits [[fireball]]s in a 360° radius from a fixed position. The fireballs can defeat enemies and light [[lantern]]s. | ||
|data-sort-value=07|[[Lost Kingdom]] | |data-sort-value=07|[[Lost Kingdom]] | ||
|data-sort-value=11|[[Luncheon Kingdom]] | |data-sort-value=11|[[Luncheon Kingdom]] | ||
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|data-sort-value=Up|[[File:SMO Artwork Uproot.png|100x100px]][[File:Uproot Icon SMO.png|100x100px]]<br>[[Uproot]] | |data-sort-value=Up style="background:white"|[[File:SMO Artwork Uproot.png|100x100px]][[File:Uproot Icon SMO.png|100x100px]]<br>[[Uproot]] | ||
|Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge from [[Senobi Generate Point|holes of soil]] with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending itself into the air to drop on him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when {{button|switch|B}} is held, and can walk around as if on stilts. Letting go of {{button|switch|B}} makes the stalks rapidly recede and the Uproot hop. A captured Uproot can reach tall platforms, break Brick Blocks, and shift [[movable cover]]s. However, the extended stalks are part of the [[hitbox]], so Mario receives damage if they are hit by a projectile or enemy. Captured Uproots are necessary in the fight against [[Torkdrift]]. | |align=left|Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge from [[Senobi Generate Point|holes of soil]] with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending itself into the air to drop on him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when {{button|switch|B}} is held, and can walk around as if on stilts. Letting go of {{button|switch|B}} makes the stalks rapidly recede and the Uproot hop. A captured Uproot can reach tall platforms, break Brick Blocks, and shift [[movable cover]]s. However, the extended stalks are part of the [[hitbox]], so Mario receives damage if they are hit by a projectile or enemy. Captured Uproots are necessary in the fight against [[Torkdrift]]. | ||
|data-sort-value=05|[[Wooded Kingdom]] | |data-sort-value=05|[[Wooded Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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|data-sort-value=She|[[File:Sherm Icon SMO.png|100x100px]]<br>[[Sherm]] | |data-sort-value=She style="background:white"|[[File:Sherm Icon SMO.png|100x100px]]<br>[[Sherm]] | ||
|[[Tank]] enemies that fire damaging bullets. Most wear top hats similar to that of {{wp|Uncle Sam}}. Knocking it away leaves Sherms open to being captured or [[Ground Pound|ground-pounded]]. A captured Sherm aims its cannon by shifting {{button|switch|rightstick}} and fires with {{button|switch|Y}}. The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates {{wp|tank controls}}. Capturing one is required to damage [[Mechawiggler]]s. | |align=left|[[Tank]] enemies that fire damaging bullets. Most wear top hats similar to that of {{wp|Uncle Sam}}. Knocking it away leaves Sherms open to being captured or [[Ground Pound|ground-pounded]]. A captured Sherm aims its cannon by shifting {{button|switch|rightstick}} and fires with {{button|switch|Y}}. The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates {{wp|tank controls}}. Capturing one is required to damage [[Mechawiggler]]s. | ||
|data-sort-value=05|[[Wooded Kingdom]] | |data-sort-value=05|[[Wooded Kingdom]] | ||
|data-sort-value=16|[[Dark Side]] | |data-sort-value=16|[[Dark Side]] | ||
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|data-sort-value=Coi|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]] | |data-sort-value=Coi style="background:white"|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]] | ||
|Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°. | |align=left|Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°. | ||
|data-sort-value=03|[[Sand Kingdom]] | |data-sort-value=03|[[Sand Kingdom]] | ||
|data-sort-value=05|[[Wooded Kingdom]] | |data-sort-value=05|[[Wooded Kingdom]] | ||
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|data-sort-value=Fuz|[[File:Fuzzy Icon SMO.png|100x100px]]<br>[[Fuzzy]] | |data-sort-value=Fuz style="background:white"|[[File:Fuzzy Icon SMO.png|100x100px]]<br>[[Fuzzy]] | ||
|Prickly creatures that move back and forth along dotted [[track]]s. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones and back. Fuzzies are usually found in groups. They damage Mario on contact. They cannot be defeated. | |align=left|Prickly creatures that move back and forth along dotted [[track]]s. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones and back. Fuzzies are usually found in groups. They damage Mario on contact. They cannot be defeated. | ||
|data-sort-value=05|[[Wooded Kingdom]] | |data-sort-value=05|[[Wooded Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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|data-sort-value=Y|[[File:Yoofoe Icon SMO.png|100x100px]]<br>[[Yoofoe]] | |data-sort-value=Y style="background:white"|[[File:Yoofoe Icon SMO.png|100x100px]]<br>[[Yoofoe]] | ||
|Mysterious flying objects that appear in kingdoms after their Moon Rocks burst. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops Goombas and [[Spike Ball|spiked ball]]s from the hatch on its underside. Capturing a Goomba and forming a tower allows Mario to reach its damageable head. It takes two hits to defeat, and the Goomba Tower formed is usually defeated after inflicting the first hit. | |align=left|Mysterious flying objects that appear in kingdoms after their Moon Rocks burst. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops Goombas and [[Spike Ball|spiked ball]]s from the hatch on its underside. Capturing a Goomba and forming a tower allows Mario to reach its damageable head. It takes two hits to defeat, and the Goomba Tower formed is usually defeated after inflicting the first hit. | ||
|data-sort-value=05|[[Wooded Kingdom]] | |data-sort-value=05|[[Wooded Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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|data-sort-value=Kle|[[File:Klepto Icon SMO.png|100x100px]]<br>[[Klepto]] | |data-sort-value=Kle style="background:white"|[[File:Klepto Icon SMO.png|100x100px]]<br>[[Klepto]] | ||
|A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a [[Rising Stone Pillar]]. Mario must ground-pound it to knock Klepto out and save Cappy. | |align=left|A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a [[Rising Stone Pillar]]. Mario must ground-pound it to knock Klepto out and save Cappy. | ||
|colspan=2 data-sort-value=07|[[Lost Kingdom]] | |colspan=2 data-sort-value=07|[[Lost Kingdom]] | ||
|{{icon|SMO-Cappy}}×1 | |{{icon|SMO-Cappy}}×1 | ||
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|data-sort-value=Tra|[[File:Trapeetle Icon SMO.png|100x100px]]<br>[[Trapeetle]] | |data-sort-value=Tra style="background:white"|[[File:Trapeetle Icon SMO.png|100x100px]]<br>[[Trapeetle]] | ||
|Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike the abdomen damages Mario and prevents it from being stomped. A Trapeetle grips Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy blocks. | |align=left|Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike the abdomen damages Mario and prevents it from being stomped. A Trapeetle grips Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy blocks. | ||
|colspan=2 data-sort-value=07|[[Lost Kingdom]] | |colspan=2 data-sort-value=07|[[Lost Kingdom]] | ||
|None | |None | ||
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|{{icon|new}} | |{{icon|new}} | ||
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|data-sort-value=Tro|[[File:Tropical Wiggler Icon SMO.png|100x100px]]<br>[[Tropical Wiggler]] | |data-sort-value=Tro style="background:white"|[[File:Tropical Wiggler Icon SMO.png|100x100px]]<br>[[Tropical Wiggler]] | ||
|Concertinaing [[Wiggler]]s in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding {{button|switch|y}} and moving {{button|switch|leftstick}} as a captured Tropical Wiggler stretches its body like an {{wp|accordian}}. If the first body segment is on solid ground, letting go of {{button|switch|y}} propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy [[Brick Block]]s and reach areas otherwise too distant for Mario. | |align=left|Concertinaing [[Wiggler]]s in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding {{button|switch|y}} and moving {{button|switch|leftstick}} as a captured Tropical Wiggler stretches its body like an {{wp|accordian}}. If the first body segment is on solid ground, letting go of {{button|switch|y}} propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy [[Brick Block]]s and reach areas otherwise too distant for Mario. | ||
|data-sort-value=07|[[Lost Kingdom]] | |data-sort-value=07|[[Lost Kingdom]] | ||
|data-sort-value=14|[[Moon Kingdom]] | |data-sort-value=14|[[Moon Kingdom]] | ||
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|data-sort-value=Ur|[[File:Urban Stingby Icon SMO.png|100x100px]]<br>[[Urban Stingby]] | |data-sort-value=Ur style="background:white"|[[File:Urban Stingby Icon SMO.png|100x100px]]<br>[[Urban Stingby]] | ||
|Mosquito-like [[Stingby|Stingbies]]. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy. | |align=left|Mosquito-like [[Stingby|Stingbies]]. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy. | ||
|data-sort-value=08|[[Metro Kingdom]] | |data-sort-value=08|[[Metro Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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|data-sort-value=UrL|[[File:Urban Stingby Larva Icon SMO.png|100x100px]]<br>Urban Stingby Larva | |data-sort-value=UrL style="background:white"|[[File:Urban Stingby Larva Icon SMO.png|100x100px]]<br>Urban Stingby Larva | ||
|Larval forms of Urban Stingbies. They rapidly metamorphosize when Mario comes close. Until that happens, they are slow and harmless. They can be knocked away with Cappy, a stomp, or a [[kick]]. | |align=left|Larval forms of Urban Stingbies. They rapidly metamorphosize when Mario comes close. Until that happens, they are slow and harmless. They can be knocked away with Cappy, a stomp, or a [[kick]]. | ||
|colspan=2 data-sort-value=08|[[Metro Kingdom]] | |colspan=2 data-sort-value=08|[[Metro Kingdom]] | ||
|{{icon|SMO-Coin}}×1 | |{{icon|SMO-Coin}}×1 | ||
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|data-sort-value=D|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]] | |data-sort-value=D style="background:white"|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]] | ||
|A great ape that tosses projectile [[barrel]]s down [[girder]]s. He first appears in the final 2D section of the [[A Traditional Festival!|New Donk City Festival]], an area similar to [[25m]]. Donkey Kong is defeated when all four of the [[? Block]]s he is on are struck. Donkey Kong kidnapped [[Pauline|Mayor Pauline]] [[Donkey Kong (game)|many years ago]], something she reflects on during "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]". | |align=left|A great ape that tosses projectile [[barrel]]s down [[girder]]s. He first appears in the final 2D section of the [[A Traditional Festival!|New Donk City Festival]], an area similar to [[25m]]. Donkey Kong is defeated when all four of the [[? Block]]s he is on are struck. Donkey Kong kidnapped [[Pauline|Mayor Pauline]] [[Donkey Kong (game)|many years ago]], something she reflects on during "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]". | ||
|data-sort-value=08|[[Metro Kingdom]] | |data-sort-value=08|[[Metro Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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|data-sort-value=Bit|[[File:SMO Artwork Bitefrost.png|100x100px]]<br>[[Bitefrost]] | |data-sort-value=Bit style="background:white"|[[File:SMO Artwork Bitefrost.png|100x100px]]<br>[[Bitefrost]] | ||
|Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow. | |align=left|Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow. | ||
|data-sort-value=09|[[Snow Kingdom]] | |data-sort-value=09|[[Snow Kingdom]] | ||
|data-sort-value=11|[[Luncheon Kingdom]] | |data-sort-value=11|[[Luncheon Kingdom]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
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|data-sort-value=Ty|[[File:Ty-Foo Icon SMO.png|100x100px]]<br>[[Ty-foo]] | |data-sort-value=Ty style="background:white"|[[File:Ty-Foo Icon SMO.png|100x100px]]<br>[[Ty-foo]] | ||
|Giant [[Foo]]-like enemies that blow strong [[wind]]s at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with {{button|switch|Y}} and safely float above hazards. Shaking the controller strengthens the power of the wind. | |align=left|Giant [[Foo]]-like enemies that blow strong [[wind]]s at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with {{button|switch|Y}} and safely float above hazards. Shaking the controller strengthens the power of the wind. | ||
|data-sort-value=02|[[Cascade Kingdom]] | |data-sort-value=02|[[Cascade Kingdom]] | ||
|data-sort-value=09|[[Snow Kingdom]] | |data-sort-value=09|[[Snow Kingdom]] | ||
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|data-sort-value=Gu|[[File:Gushen Icon SMO.png|100x100px]]<br>[[Gushen]] | |data-sort-value=Gu style="background:white"|[[File:Gushen Icon SMO.png|100x100px]]<br>[[Gushen]] | ||
|Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing {{button|switch|Y}}. This also propels it forward at a great speed. Pressing {{button|switch|B}} brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball. | |align=left|Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing {{button|switch|Y}}. This also propels it forward at a great speed. Pressing {{button|switch|B}} brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball. | ||
|data-sort-value=03|[[Sand Kingdom]] | |data-sort-value=03|[[Sand Kingdom]] | ||
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
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|data-sort-value=Maw|[[File:Maw-Ray Icon SMO.png|100x100px]]<br>[[Maw-Ray]] | |data-sort-value=Maw style="background:white"|[[File:Maw-Ray Icon SMO.png|100x100px]]<br>[[Maw-Ray]] | ||
|Giant {{wp|moray eel}} enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near. | |align=left|Giant {{wp|moray eel}} enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near. | ||
|data-sort-value=10|[[Seaside Kingdom]] | |data-sort-value=10|[[Seaside Kingdom]] | ||
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
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|data-sort-value=L|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]] | |data-sort-value=L style="background:white"|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]] | ||
|Incandescent drops of [[lava]]. Contact burns Mario. They leap vertically from lava and through [[Wire Net Platform]]s. A captured Lava Bubble can traverse through lava and use [[lava cannon]]s. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with [[Cookatiel]]. | |align=left|Incandescent drops of [[lava]]. Contact burns Mario. They leap vertically from lava and through [[Wire Net Platform]]s. A captured Lava Bubble can traverse through lava and use [[lava cannon]]s. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with [[Cookatiel]]. | ||
|data-sort-value=06|[[Cloud Kingdom]] | |data-sort-value=06|[[Cloud Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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|- | |- | ||
|data-sort-value=Mag|[[File:Magmato Icon SMO.png|100x100px]]<br>[[Magmato]] | |data-sort-value=Mag style="background:white"|[[File:Magmato Icon SMO.png|100x100px]]<br>[[Magmato]] | ||
|Rolling tomato enemies that home-in on Mario. Defeating a Magmato causes it to fall apart into a puddle of molten pulp. A captured Lava Bubble can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact. | |align=left|Rolling tomato enemies that home-in on Mario. Defeating a Magmato causes it to fall apart into a puddle of molten pulp. A captured Lava Bubble can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact. | ||
|data-sort-value=11|[[Luncheon Kingdom]] | |data-sort-value=11|[[Luncheon Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Pok|[[File:Pokio Icon SMO.png|100x100px]]<br>[[Pokio]] | |data-sort-value=Pok style="background:white"|[[File:Pokio Icon SMO.png|100x100px]]<br>[[Pokio]] | ||
|{{wp|Green pheasant}} enemies with protractible beaks. Mario is damaged if struck by one. Pokios can be lured to [[Coin Block]]s and jab at them, and can shatter rocks with one hit. Pokios wear spiked {{wp|Kasa (hat)|jingasa}} that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pokio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, [[block]]s, [[firework bomb]]s, and flames. Jabbing into a [[soft wall]] and flicking {{button|switch|LeftStick}} launches it upward, allowing Mario to access areas otherwise disconnected. Shaking the controller makes a captured Pokio [[spin]]. Performing this in the air delays its fall. | |align=left|{{wp|Green pheasant}} enemies with protractible beaks. Mario is damaged if struck by one. Pokios can be lured to [[Coin Block]]s and jab at them, and can shatter rocks with one hit. Pokios wear spiked {{wp|Kasa (hat)|jingasa}} that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pokio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, [[block]]s, [[firework bomb]]s, and flames. Jabbing into a [[soft wall]] and flicking {{button|switch|LeftStick}} launches it upward, allowing Mario to access areas otherwise disconnected. Shaking the controller makes a captured Pokio [[spin]]. Performing this in the air delays its fall. | ||
|data-sort-value=10|[[Seaside Kingdom]] | |data-sort-value=10|[[Seaside Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Sta|[[File:Stairface Ogre Icon SMO.png|100x100px]]<br>[[Stairface Ogre]] | |data-sort-value=Sta style="background:white"|[[File:Stairface Ogre Icon SMO.png|100x100px]]<br>[[Stairface Ogre]] | ||
|Large {{wp|oni}}-like beings that carry mallets. Stairface Ogres actively pursue Mario, but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact causes Mario to lose one health point. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it. | |align=left|Large {{wp|oni}}-like beings that carry mallets. Stairface Ogres actively pursue Mario, but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact causes Mario to lose one health point. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it. | ||
|data-sort-value=08|[[Metro Kingdom]] | |data-sort-value=08|[[Metro Kingdom]] | ||
|data-sort-value=13|[[Bowser's Kingdom]] | |data-sort-value=13|[[Bowser's Kingdom]] | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=A|[[File:Astro-Lanceur Icon SMO.png|100x100px]]<br>[[Astro-Lanceur]] | |data-sort-value=A style="background:white"|[[File:Astro-Lanceur Icon SMO.png|100x100px]]<br>[[Astro-Lanceur]] | ||
|Octopus enemies found on the [[moon]]. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with [[Mollusque-Lanceur]]. | |align=left|Octopus enemies found on the [[moon]]. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with [[Mollusque-Lanceur]]. | ||
|colspan=2 data-sort-value=14|[[Moon Kingdom]] | |colspan=2 data-sort-value=14|[[Moon Kingdom]] | ||
|{{icon|SMO-Coin}}×8 | |{{icon|SMO-Coin}}×8 | ||
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|{{icon|new}} | |{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Moo|[[File:Moonsnake Icon SMO.png|100x100px]]<br>[[Moonsnake]] | |data-sort-value=Moo style="background:white"|[[File:Moonsnake Icon SMO.png|100x100px]]<br>[[Moonsnake]] | ||
|Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes are {{wp|Basal (phylogenetics)|basal}} extraterrestrial lifeforms. | |align=left|Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes are {{wp|Basal (phylogenetics)|basal}} extraterrestrial lifeforms. | ||
|data-sort-value=10|[[Seaside Kingdom]] | |data-sort-value=10|[[Seaside Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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===Obstacles=== | ===Obstacles=== | ||
{|class="wikitable | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background | |-style="color:white;background:#FF2400" | ||
!rowspan=2 width=10%|Name | !rowspan=2 width=10%|Name | ||
!rowspan=2|Description | !rowspan=2|Description | ||
!colspan=2|Kingdoms | !colspan=2|Kingdoms | ||
|-style="color:white;background | |-style="color:white;background:#FF2400" | ||
!width=8%|First | !width=8%|First | ||
!width=8%|Last | !width=8%|Last | ||
|- | |- | ||
|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]] | |style="background:white"|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]] | ||
|Giant cannons that shoot [[Bomber Bill|Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]]. | |align=left|Giant cannons that shoot [[Bomber Bill|Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]]. | ||
|[[Wooded Kingdom]] | |[[Wooded Kingdom]] | ||
|[[Dark Side]] | |[[Dark Side]] | ||
|- | |- | ||
|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]] | |style="background:white"|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]] | ||
|Rolling projectiles tossed down [[girder]]s by [[Donkey Kong]]. Contact damages Mario. | |align=left|Rolling projectiles tossed down [[girder]]s by [[Donkey Kong]]. Contact damages Mario. | ||
|[[Metro Kingdom]] | |[[Metro Kingdom]] | ||
|[[Darker Side]] | |[[Darker Side]] | ||
|- | |- | ||
|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]] | |style="background:white"|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]] | ||
|Cannons that shoot [[Bullet Bill]]s. | |align=left|Cannons that shoot [[Bullet Bill]]s. | ||
|[[Sand Kingdom]] | |[[Sand Kingdom]] | ||
|[[Dark Side]] | |[[Dark Side]] | ||
|- | |- | ||
|[[File:SMO Screenshot Boulder (Obstacle).jpg|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]] | |style="background:white"|[[File:SMO Screenshot Boulder (Obstacle).jpg|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]] | ||
|Rolling rocks that damage Mario on contact. They break when they collide with a wall. [[Bowser]] and [[Chargin' Chuck]]s can break them while [[capture]]d. Some boulders release a [[Heart (item)|heart]] when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers. | |align=left|Rolling rocks that damage Mario on contact. They break when they collide with a wall. [[Bowser]] and [[Chargin' Chuck]]s can break them while [[capture]]d. Some boulders release a [[Heart (item)|heart]] when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers. | ||
|[[Cloud Kingdom]] | |[[Cloud Kingdom]] | ||
|[[Darker Side]] | |[[Darker Side]] | ||
|- | |- | ||
|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Fortress turret]] | |style="background:white"|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Fortress turret]] | ||
|Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact. | |align=left|Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|isbn=978-1-50671-375-5|page=267, 273}}</ref> that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact. | ||
|[[Seaside Kingdom]] | |[[Seaside Kingdom]] | ||
|[[Bowser's Kingdom]] | |[[Bowser's Kingdom]] | ||
|- | |- | ||
|[[File:SMO Screenshot Freezing Water.jpg|100x100px]]<br>[[Freezing water]] | |style="background:white"|[[File:SMO Screenshot Freezing Water.jpg|100x100px]]<br>[[Freezing water]] | ||
|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured [[Cheep Cheep|Snow Cheep Cheep]] can swim in freezing water without being damaged. | |align=left|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured [[Cheep Cheep|Snow Cheep Cheep]] can swim in freezing water without being damaged. | ||
|colspan=2|[[Snow Kingdom]] | |colspan=2|[[Snow Kingdom]] | ||
|- | |- | ||
|[[File:SMO Screenshot Ice.jpg|100x100px]]<br>[[Ice]] | |style="background:white"|[[File:SMO Screenshot Ice.jpg|100x100px]]<br>[[Ice]] | ||
|Ice reduces Mario's traction and causes him to slide. A captured [[Goomba]] remains sure-footed on ice. | |align=left|Ice reduces Mario's traction and causes him to slide. A captured [[Goomba]] remains sure-footed on ice. | ||
|[[Sand Kingdom]] | |[[Sand Kingdom]] | ||
|[[Snow Kingdom]] | |[[Snow Kingdom]] | ||
|- | |- | ||
|[[File:SMO Screenshot Lava.jpg|100x100px]]<br>[[Lava]] | |style="background:white"|[[File:SMO Screenshot Lava.jpg|100x100px]]<br>[[Lava]] | ||
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured [[Lava Bubble]] can swim through lava. | |align=left|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured [[Lava Bubble]] can swim through lava. | ||
|[[Lost Kingdom]] | |[[Lost Kingdom]] | ||
|[[Darker Side]] | |[[Darker Side]] | ||
|- | |- | ||
|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]] | |style="background:white"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]] | ||
|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s. | |align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s. | ||
|[[Luncheon Kingdom]] | |[[Luncheon Kingdom]] | ||
|[[Darker Side]] | |[[Darker Side]] | ||
|- | |- | ||
|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]] | |style="background:white"|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]] | ||
|Touching an oil drum damages Mario. They only appear in 2D areas. | |align=left|Touching an oil drum damages Mario. They only appear in 2D areas. | ||
|[[Metro Kingdom]] | |[[Metro Kingdom]] | ||
|[[Darker Side]] | |[[Darker Side]] | ||
|- | |- | ||
|[[File:SMO Screenshot Poison.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]] | |style="background:white"|[[File:SMO Screenshot Poison.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]] | ||
|Touching poison immediately causes Mario to lose a life. The [[Jaxi]] can harmlessly run across it. In a subarea, poison moves in [[poison wave|waves]]. | |align=left|Touching poison immediately causes Mario to lose a life. The [[Jaxi]] can harmlessly run across it. In a subarea, poison moves in [[poison wave|waves]]. | ||
|[[Cap Kingdom]] | |[[Cap Kingdom]] | ||
|[[Bowser's Kingdom]] | |[[Bowser's Kingdom]] | ||
|- | |- | ||
|[[File:SMO Screenshot Quicksand.jpg|100x100px]]<br>[[Quicksand]] | |style="background:white"|[[File:SMO Screenshot Quicksand.jpg|100x100px]]<br>[[Quicksand]] | ||
|Mario rapidly sinks while on quicksand. [[Jump]]ing keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in [[Tostarena Ruins]] only accessible by sinking through the sand. [[Glydon]] is incapable of sinking through quicksand. | |align=left|Mario rapidly sinks while on quicksand. [[Jump]]ing keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in [[Tostarena Ruins]] only accessible by sinking through the sand. [[Glydon]] is incapable of sinking through quicksand. | ||
|colspan=2|[[Sand Kingdom]] | |colspan=2|[[Sand Kingdom]] | ||
|- | |- | ||
|[[File:SMO Screenshot Cannon.jpg|100x100px]]<br>[[Rotating defense mechanism]] | |style="background:white"|[[File:SMO Screenshot Cannon.jpg|100x100px]]<br>[[Rotating defense mechanism]] | ||
|A [[cannon]] above the [[Wooded Kingdom#Secret Flower Field Entrance|Secret Flower Field Entrance]] that fires rolling [[cannonball]]s. Striking each of its panels as a captured [[Sherm]] destroys it. | |align=left|A [[cannon]] above the [[Wooded Kingdom#Secret Flower Field Entrance|Secret Flower Field Entrance]] that fires rolling [[cannonball]]s. Striking each of its panels as a captured [[Sherm]] destroys it. | ||
|colspan=2|[[Wooded Kingdom]] | |colspan=2|[[Wooded Kingdom]] | ||
|- | |- | ||
|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]] | |style="background:white"|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]] | ||
|Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured [[Jizo]] can travel across beds of spikes without being damaged. | |align=left|Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured [[Jizo]] can travel across beds of spikes without being damaged. | ||
|[[Lake Kingdom]] | |[[Lake Kingdom]] | ||
|[[Bowser's Kingdom]] | |[[Bowser's Kingdom]] | ||
|- | |- | ||
|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]] | |style="background:white"|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]] | ||
|Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. [[Stump|Post]]s seal wind underground in the Snow Kingdom. It is otherwise expelled by [[Ty-foo]]s and [[Wind Blow Tower|blocky tower]]s in set increments. | |align=left|Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. [[Stump|Post]]s seal wind underground in the Snow Kingdom. It is otherwise expelled by [[Ty-foo]]s and [[Wind Blow Tower|blocky tower]]s in set increments. | ||
|[[Cascade Kingdom]] | |[[Cascade Kingdom]] | ||
|[[Darker Side]] | |[[Darker Side]] | ||
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Unlike prior ''[[Super Mario (series)|Super Mario]]'' games that have [[level]]s or [[mission]]s that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight most of the bosses again are presented after completing the final objective of the main story, "[[Bowser's Moon Wedding]]", and these ones can be replayed. The Broodals and RoboBrood are fought on the [[Dark Side]] of the [[moon]]. Most of the large bosses can be found sealed inside [[painting]]s in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. They are hung inside towers near [[Peach's Castle]]. Both of these scenarios are comparable to [[Boss Blitz Galaxy]] from ''Super Mario Galaxy 2'' and [[Boss Blitz]] from ''[[Super Mario 3D World]]''. Madame Broode can be battled again in the [[Underground Moon Caverns]]. Upon revisit, a painting appears in the [[Wedding Hall]] that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign. | Unlike prior ''[[Super Mario (series)|Super Mario]]'' games that have [[level]]s or [[mission]]s that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight most of the bosses again are presented after completing the final objective of the main story, "[[Bowser's Moon Wedding]]", and these ones can be replayed. The Broodals and RoboBrood are fought on the [[Dark Side]] of the [[moon]]. Most of the large bosses can be found sealed inside [[painting]]s in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. They are hung inside towers near [[Peach's Castle]]. Both of these scenarios are comparable to [[Boss Blitz Galaxy]] from ''Super Mario Galaxy 2'' and [[Boss Blitz]] from ''[[Super Mario 3D World]]''. Madame Broode can be battled again in the [[Underground Moon Caverns]]. Upon revisit, a painting appears in the [[Wedding Hall]] that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign. | ||
Most of the bosses have an explicit or implied relationship with the moon. While normal [[rabbit]]s live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the {{wp|moon rabbit}}s of Japanese folklore.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse | Most of the bosses have an explicit or implied relationship with the moon. While normal [[rabbit]]s live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the {{wp|moon rabbit}}s of Japanese folklore.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 315}}</ref> Torkdrift looks like a {{wp|flying saucer}} and closely resembles the [[UFO|small UFO]] found on Honeylune Ridge.<ref name=drift>{{cite|author=----|date=2019|title="Wooded Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=149}}</ref> Though described as the {{wp|Dauphin of France|Dauphin of Bubblaine}}, the local [[Bubblainian]]s do not talk about Mollusque-Lanceur as if they recognize him. His resemblance to the [[Astro-Lanceur]]s of Honeylune Ridge suggests he too may come form the moon or at least descend from an ancestor that did.<ref>{{cite|author=----|date=2019|title="Moon Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=283}}</ref> | ||
Bosses are listed below in the order that they are first encountered within their respective categories. | Bosses are listed below in the order that they are first encountered within their respective categories. | ||
{|class="wikitable | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background | |-style="color:white;background:#FF2400" | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
!width= | !width=13%|Kingdoms | ||
!Cap. | |||
|- | |- | ||
!colspan=4 style="background:#FF7733; | !colspan=4 style="background:#FF7733;"|The Broodals | ||
|- | |- | ||
|[[File:Topper Artwork SMO.jpg|100x100px]]<br>[[Topper]] | |style="background:white"|[[File:Topper Artwork SMO.jpg|100x100px]]<br>[[Topper]] | ||
|The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground to whirl in a circle, with the range dependent on his remaining hats. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed for a stomp. Once struck, Topper hides in a hat, conjures many extra hats and releases them all across the field. Striking the one with Topper inside causes all of the hats on the field to disappear, but they all look identical. The only "tell" is that Topper can be heard mumbling to himself when Mario draws near the hat he is hidden within. Topper is the first boss in the game, and during the initial battle he is defeated after hitting him two times instead of the normal three. Topper is considered a ruthless and relentless figure. In the English localization, he speaks in a {{wp|Brooklyn accent}}. | |align=left|The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground to whirl in a circle, with the range dependent on his remaining hats. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed for a stomp. Once struck, Topper hides in a hat, conjures many extra hats and releases them all across the field. Striking the one with Topper inside causes all of the hats on the field to disappear, but they all look identical. The only "tell" is that Topper can be heard mumbling to himself when Mario draws near the hat he is hidden within. Topper is the first boss in the game, and during the initial battle he is defeated after hitting him two times instead of the normal three. Topper is considered a ruthless and relentless figure. In the English localization, he speaks in a {{wp|Brooklyn accent}}. | ||
|[[Cap Kingdom]], [[Bowser's Kingdom]], [[Dark Side]] | |[[Cap Kingdom]], [[Bowser's Kingdom]], [[Dark Side]] | ||
|— | |||
|- | |- | ||
|[[File:Hariet Artwork SMO.jpg|100x100px]]<br>[[Hariet]] | |style="background:white"|[[File:Hariet Artwork SMO.jpg|100x100px]]<br>[[Hariet]] | ||
|Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of [[lava]] after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,<ref>{{cite|author=----|date=2019|title="Sand Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse | |align=left|Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of [[lava]] after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,<ref>{{cite|author=----|date=2019|title="Sand Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=119}}</ref> and is considered the most erratic member of the Broodals. | ||
|[[Sand Kingdom]], [[Bowser's Kingdom]], [[Dark Side]] | |[[Sand Kingdom]], [[Bowser's Kingdom]], [[Dark Side]] | ||
|— | |||
|- | |- | ||
|[[File:Spewart Artwork SMO.jpg|100x100px]]<br>[[Spewart]] | |style="background:white"|[[File:Spewart Artwork SMO.jpg|100x100px]]<br>[[Spewart]] | ||
|The heavyset Spewart spins and spews [[Poison (obstacle)|poison]] across the battlefield. Cappy clears it when thrown through it. Unlike his compatriots, hitting Spewart with Cappy does not make him flinch, but it does knock away his hat. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake. Each hit removes all of the poison, but Spewart refills the field for each phase. | |align=left|The heavyset Spewart spins and spews [[Poison (obstacle)|poison]] across the battlefield. Cappy clears it when thrown through it. Unlike his compatriots, hitting Spewart with Cappy does not make him flinch, but it does knock away his hat. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake. Each hit removes all of the poison, but Spewart refills the field for each phase. | ||
|[[Wooded Kingdom]], [[Luncheon Kingdom]], [[Dark Side]] | |[[Wooded Kingdom]], [[Luncheon Kingdom]], [[Dark Side]] | ||
|— | |||
|- | |- | ||
|[[File:SMO Artwork Rango.png|100x100px]]<br>[[Rango]] | |style="background:white"|[[File:SMO Artwork Rango.png|100x100px]]<br>[[Rango]] | ||
|Rango is the tallest of the Broodals. He tosses his serrated straw hat like a boomerang. Striking the hat flips it over, revealing it contains a [[Hat Trampoline]] that can be used to [[Spin Jump]] high into the air and stomp him. He is too tall to stomp on with a normal jump. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manner. Rango is apparently prone to zoning out. He speaks with a {{wp|Drawl|southern drawl}} in the English localization. | |align=left|Rango is the tallest of the Broodals. He tosses his serrated straw hat like a boomerang. Striking the hat flips it over, revealing it contains a [[Hat Trampoline]] that can be used to [[Spin Jump]] high into the air and stomp him. He is too tall to stomp on with a normal jump. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manner. Rango is apparently prone to zoning out. He speaks with a {{wp|Drawl|southern drawl}} in the English localization. | ||
|[[Lake Kingdom]], [[Snow Kingdom]], [[Dark Side]] | |[[Lake Kingdom]], [[Snow Kingdom]], [[Dark Side]] | ||
|— | |||
|- | |- | ||
!colspan=4 style="background:#FF7733; | !colspan=4 style="background:#FF7733;"|Large bosses | ||
|- | |- | ||
|[[File:Madame Broode Artwork SMO.jpg|100x100px]]<br>[[Madame Broode]] | |style="background:white"|[[File:Madame Broode Artwork SMO.jpg|100x100px]]<br>[[Madame Broode]] | ||
|The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet [[Big Chain Chomp|Chain Chomp]], Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. [[Capture|Capturing]] Broode's Chain Chomp and launching it back at her is the only way to damage her. However, she attempts to force Mario out from her Chain Chomp by swiping at him. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a {{wp|yo-yo}} to strike Mario. | |align=left|The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet [[Big Chain Chomp|Chain Chomp]], Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. [[Capture|Capturing]] Broode's Chain Chomp and launching it back at her is the only way to damage her. However, she attempts to force Mario out from her Chain Chomp by swiping at him. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a {{wp|yo-yo}} to strike Mario. | ||
|[[Cascade Kingdom]], [[Moon Kingdom]] | |[[Cascade Kingdom]], [[Moon Kingdom]] | ||
|— | |||
|- | |- | ||
|[[File:SMO Artwork Knucklotec.png|100x100px]]<br>[[Knucklotec]] | |style="background:white"|[[File:SMO Artwork Knucklotec.png|100x100px]]<br>[[Knucklotec]] | ||
|The stone guardian of the [[Binding Band]]. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big [[icicle]]s to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, [[Chincho]]s are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins. | |align=left|The stone guardian of the [[Binding Band]]. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big [[icicle]]s to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, [[Chincho]]s are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins. | ||
|[[Sand Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |[[Sand Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
|— | |||
|- | |- | ||
|[[File:Torkdrift Artwork SMO.jpg|100x100px]]<br>[[Torkdrift]] | |style="background:white"|[[File:Torkdrift Artwork SMO.jpg|100x100px]]<br>[[Torkdrift]] | ||
|A mechanical [[Spindrift]] with googly eyes. Mario can only damage the boss as a captured [[Uproot]], striking its three flower-like extensions to flip it over before getting the chance to attack its glass dome. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,<ref name=drift/> and it collects [[Soirée Bouquet]]s for his wedding. | |align=left|A mechanical [[Spindrift]] with googly eyes. Mario can only damage the boss as a captured [[Uproot]], striking its three flower-like extensions to flip it over before getting the chance to attack its glass dome. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,<ref name=drift/> and it collects [[Soirée Bouquet]]s for his wedding. | ||
|[[Wooded Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |[[Wooded Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
|— | |||
|- | |- | ||
|[[File:SMO Art - Bowser.png|100x100px]]<br>[[Bowser]] | |style="background:white"|[[File:SMO Art - Bowser.png|100x100px]]<br>[[Bowser]] | ||
|The fire-breathing king of [[Koopa (species)|Koopa]]s. Bowser can throw his top hat to attack, similarly to Mario. This hat contains mechanical punching fists. It can be flipped over with Cappy, allowing Mario to temporarily wear it. With the hat, Mario can repeatedly punch Bowser to inflict damage. No other methods can harm Bowser. Without his hat, Bowser leaps across the arena, generating damaging shockwaves on impact, and conjures stones to hurl at Mario. Bowser gains the ability to break the punch combo by blocking, then swinging with his tail, but if Bowser misses he can be punched again. During the second encounter with Bowser, he uses an offensive attack where he spews fire. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with [[Princess Peach]]. Capturing Bowser allows Mario to swipe his claws with {{button|switch|Y}} and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse | |align=left|The fire-breathing king of [[Koopa (species)|Koopa]]s. Bowser can throw his top hat to attack, similarly to Mario. This hat contains mechanical punching fists. It can be flipped over with Cappy, allowing Mario to temporarily wear it. With the hat, Mario can repeatedly punch Bowser to inflict damage. No other methods can harm Bowser. Without his hat, Bowser leaps across the arena, generating damaging shockwaves on impact, and conjures stones to hurl at Mario. Bowser gains the ability to break the punch combo by blocking, then swinging with his tail, but if Bowser misses he can be punched again. During the second encounter with Bowser, he uses an offensive attack where he spews fire. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with [[Princess Peach]]. Capturing Bowser allows Mario to swipe his claws with {{button|switch|Y}} and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=28, 29, 156, 157, 295}}</ref> | ||
|[[Cloud Kingdom]], [[Moon Kingdom]], [[Darker Side]] | |[[Cloud Kingdom]], [[Moon Kingdom]], [[Darker Side]] | ||
|{{icon|SMO-capture}} | |||
|- | |- | ||
|[[File:Mechawiggler Artwork SMO.jpg|100x100px]]<br>[[Mechawiggler]] | |style="background:white"|[[File:Mechawiggler Artwork SMO.jpg|100x100px]]<br>[[Mechawiggler]] | ||
|Giant, robotic [[Wiggler]]s that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only damage a Mechawiggler as a captured [[Sherm]], with the goal being to to knock out each of its glowing body segments. Doing so causes the Mechawiggler to vanish and remerge from a portal, aiming to quickly bulldoze through Mario before refastening itself to the surrounding walls. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear. | |align=left|Giant, robotic [[Wiggler]]s that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only damage a Mechawiggler as a captured [[Sherm]], with the goal being to to knock out each of its glowing body segments. Doing so causes the Mechawiggler to vanish and remerge from a portal, aiming to quickly bulldoze through Mario before refastening itself to the surrounding walls. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear. | ||
|[[Metro Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |[[Metro Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
|— | |||
|- | |- | ||
|[[File:Mollosque-Lanceur Artwork SMO.jpg|100x100px]]<br>[[Mollusque-Lanceur]] | |style="background:white"|[[File:Mollosque-Lanceur Artwork SMO.jpg|100x100px]]<br>[[Mollusque-Lanceur]] | ||
|The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the best way to damage him, though he is also damaged when ground-pounded. Mollusque-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head that can only be cleared away as a captured Gushen. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoarding [[Sparkle Water]]. | |align=left|The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the best way to damage him, though he is also damaged when ground-pounded. Mollusque-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head that can only be cleared away as a captured Gushen. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoarding [[Sparkle Water]]. | ||
|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
|— | |||
|- | |- | ||
|[[File:Cookatiel Artwork SMO.jpg|100x100px]]<br>[[Cookatiel]] | |style="background:white"|[[File:Cookatiel Artwork SMO.jpg|100x100px]]<br>[[Cookatiel]] | ||
|A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage it as a captured [[Lava Bubble]], traveling up the stream of lava it spits to land on its head. It is first fought above the giant pot of [[Stupendous Stew]] at the top of [[Mount Volbono]], where it has appropriated the local food. | |align=left|A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage it as a captured [[Lava Bubble]], traveling up the stream of lava it spits to land on its head. It is first fought above the giant pot of [[Stupendous Stew]] at the top of [[Mount Volbono]], where it has appropriated the local food. | ||
|[[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |[[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
|— | |||
|- | |- | ||
|[[File:Ruined Dragon Artwork SMO.jpg|100x100px]]<br>[[Ruined Dragon]] | |style="background:white"|[[File:Ruined Dragon Artwork SMO.jpg|100x100px]]<br>[[Ruined Dragon]] | ||
|The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the {{wp|kabuto|kabuto}} staked to the dragon's head by [[sword (Super Mario Odyssey)|swords]]. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the [[Odyssey]] in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted. | |align=left|The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the {{wp|kabuto|kabuto}} staked to the dragon's head by [[sword (Super Mario Odyssey)|swords]]. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the [[Odyssey]] in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted. | ||
|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
|— | |||
|- | |- | ||
|[[File:Robobrood Artwork SMO.jpg|100x100px]]<br>[[RoboBrood]] | |style="background:white"|[[File:Robobrood Artwork SMO.jpg|100x100px]]<br>[[RoboBrood]] | ||
|A giant firework-launching mech controlled by the Broodals. RoboBrood fires [[firework bomb|bomb]]s and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge, [[Hammer Bro]]s appear in place of Pokios. Their hammers can damage the legs and their jumps can reach the cockpits. | |align=left|A giant firework-launching mech controlled by the Broodals. RoboBrood fires [[firework bomb|bomb]]s and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge, [[Hammer Bro]]s appear in place of Pokios. Their hammers can damage the legs and their jumps can reach the cockpits. | ||
|[[Bowser's Kingdom]], [[Dark Side]] | |[[Bowser's Kingdom]], [[Dark Side]] | ||
|— | |||
|} | |} | ||
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===Items=== | ===Items=== | ||
These are collectibles, pickups, and health-restoring objects. | These are collectibles, pickups, and health-restoring objects. | ||
{|class="wikitable | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:red | |-style="color:white;background:red" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
|- | |- | ||
|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s | |style="background:white"|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s | ||
|Objects that power the ''[[Odyssey]]''. Power Moons are scattered throughout the [[Earth|world]], sometimes [[glowing spot|buried]], concealed in objects, or [[Lurker|lurking]] underground. Some are tied to story-specific [[mission|objective]]s that are completed upon being collected. Accumulating Power Moons expand the ''Odyssey''{{'}}s sail and enables it to reach new kingdoms. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the [[Power Star]]s of prior games are the same object, just differently shaped. | |align=left|Objects that power the ''[[Odyssey]]''. Power Moons are scattered throughout the [[Earth|world]], sometimes [[glowing spot|buried]], concealed in objects, or [[Lurker|lurking]] underground. Some are tied to story-specific [[mission|objective]]s that are completed upon being collected. Accumulating Power Moons expand the ''Odyssey''{{'}}s sail and enables it to reach new kingdoms. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the [[Power Star]]s of prior games are the same object, just differently shaped. | ||
|- | |- | ||
|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s | |style="background:white"|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s | ||
|Multi Moons represent three Power Moons and are collected by completing certain story events. Most of them are held by bosses. In addition to rescuing [[Princess Peach]], Mario needs to collect all Multi Moons from a kingdom for that kingdom's Moon Rock to start glowing. | |align=left|Multi Moons represent three Power Moons and are collected by completing certain story events. Most of them are held by bosses. In addition to rescuing [[Princess Peach]], Mario needs to collect all Multi Moons from a kingdom for that kingdom's Moon Rock to start glowing. | ||
|- | |- | ||
|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s | |style="background:white"|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s | ||
|Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon. | |align=left|Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon. | ||
|- | |- | ||
|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s | |style="background:white"|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s | ||
|Coins can be used to buy items, Power Moons, and outfits at the [[Crazy Cap]]. They are accepted across all kingdoms. Mario loses ten coins when he loses a [[Extra life|life]], and experiences a [[Game Over]] if he has no coins on hand. In [[Balloon World]], collecting coins extends the [[Time Limit|timer]], and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in [[Coin pile|stack]]s or are [[Hidden Coin|invisible]]. | |align=left|Coins can be used to buy items, Power Moons, and outfits at the [[Crazy Cap]]. They are accepted across all kingdoms. Mario loses ten coins when he loses a [[Extra life|life]], and experiences a [[Game Over]] if he has no coins on hand. In [[Balloon World]], collecting coins extends the [[Time Limit|timer]], and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in [[Coin pile|stack]]s or are [[Hidden Coin|invisible]]. | ||
|- | |- | ||
|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s | |style="background:white"|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s | ||
|Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in. | |align=left|Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in. | ||
|- | |- | ||
|[[File:SMO Artwork Note.png|100x100px]]<br>[[Note]]s | |style="background:white"|[[File:SMO Artwork Note.png|100x100px]]<br>[[Note]]s | ||
|Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon. | |align=left|Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon. | ||
|- | |- | ||
|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s | |style="background:white"|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s | ||
|Collecting a heart restores one wedge in Mario's [[Health Meter]]. If the Health Meter is full, he receives five coins instead. | |align=left|Collecting a heart restores one wedge in Mario's [[Health Meter]]. If the Health Meter is full, he receives five coins instead. | ||
|- | |- | ||
|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s | |style="background:white"|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s | ||
|Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins. | |align=left|Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins. | ||
|- | |- | ||
|[[File:Bubble SMO.jpg|100x100px]]<br>[[Bubble]]s | |style="background:white"|[[File:Bubble SMO.jpg|100x100px]]<br>[[Bubble]]s | ||
|Air bubbles appear underwater, released by [[Bubbler (object)|bubbler]]s or [[Checkpoint Flag]]s. Some items are encapsulated by bubbles. Touching one refills Mario's air meter. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard. | |align=left|Air bubbles appear underwater, released by [[Bubbler (object)|bubbler]]s or [[Checkpoint Flag]]s. Some items are encapsulated by bubbles. Touching one refills Mario's air meter. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard. | ||
|- | |- | ||
|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s | |style="background:white"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s | ||
|Collecting a key opens a nearby [[Keyhole Pedestal]], releasing a Power Moon. | |align=left|Collecting a key opens a nearby [[Keyhole Pedestal]], releasing a Power Moon. | ||
|- | |- | ||
|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s | |style="background:white"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s | ||
|Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots. | |align=left|Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots. | ||
|- | |- | ||
|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s | |style="background:white"|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s | ||
|Large, brown-capped seeds dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Vine|beanstalk]] when tossed into an enclosed patch of dirt. | |align=left|Large, brown-capped seeds dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Vine|beanstalk]] when tossed into an enclosed patch of dirt. | ||
|- | |- | ||
|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s | |style="background:white"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s | ||
|Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in. | |align=left|Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in. | ||
|- | |- | ||
|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]s | |style="background:white"|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]s | ||
|Most rocks break when kicked or thrown, releasing coins. Some of them require more than one attack to break. Glowing rocks contain Power Moons and are more durable. Tossing a rock into the mouth of a [[Fire Piranha Plant]] or [[Poison Piranha Plant]] render them [[Capture|capturable]]. This same action makes [[Big Poison Piranha Plant]]s unable to attack, but they cannot be captured. | |align=left|Most rocks break when kicked or thrown, releasing coins. Some of them require more than one attack to break. Glowing rocks contain Power Moons and are more durable. Tossing a rock into the mouth of a [[Fire Piranha Plant]] or [[Poison Piranha Plant]] render them [[Capture|capturable]]. This same action makes [[Big Poison Piranha Plant]]s unable to attack, but they cannot be captured. | ||
|- | |- | ||
|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s | |style="background:white"|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s | ||
|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes and run across water. Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with a wall. He can make them disappear early with a ground pound. | |align=left|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes and run across water. Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with a wall. He can make them disappear early with a ground pound. | ||
|- | |- | ||
|[[File:SMO Hat.png|55x55px]][[File:SMO Umbrella.png|55x55px]][[File:SMO Purse.png|55x55px]]<br>[[Pauline's lost items]] | |style="background:white"|[[File:SMO Hat.png|55x55px]][[File:SMO Umbrella.png|55x55px]][[File:SMO Purse.png|55x55px]]<br>[[Pauline's lost items]] | ||
|[[Pauline|Mayor Pauline]]'s original hat, umbrella, and purse. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the purse. | |align=left|[[Pauline|Mayor Pauline]]'s original hat, umbrella, and purse. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the purse. | ||
|- | |- | ||
|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]] | |style="background:white"|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]] | ||
|The egg that holds [[Yoshi]]. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was found. | |align=left|The egg that holds [[Yoshi]]. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was found. | ||
|- | |- | ||
|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s | |style="background:white"|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s | ||
|Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once. | |align=left|Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once. | ||
|- | |- | ||
|[[File:Mario with Balloon SMO.jpg|100x100px]]<br>Balloons | |style="background:white"|[[File:Mario with Balloon SMO.jpg|100x100px]]<br>Balloons | ||
|The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time. | |align=left|The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time. | ||
|- | |- | ||
|[[File:Find Band Members in the Seaside Kingdom SMO.jpg|100x100px]]<br>Instruments | |style="background:white"|[[File:Find Band Members in the Seaside Kingdom SMO.jpg|100x100px]]<br>Instruments | ||
|In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local [[#Non-playable character|non-playable character]] to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard. | |align=left|In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local [[#Non-playable character|non-playable character]] to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard. | ||
|} | |} | ||
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Multiple updates to ''Super Mario Odyssey'' following its release add "special outfits". They only appear in Crazy Cap stores after the game is completed. These items are noted with a burst icon in the upper left corner of their icons. In Crazy Cap, the burst icon is large and has "SPECIAL" printed in it. In a closet, this icon is small and has no text. These items are purchased exclusively using normal coins, not regional coins. The total number of hats and outfits in the closet is marked as complete irrespective of the player obtaining special outfits. | Multiple updates to ''Super Mario Odyssey'' following its release add "special outfits". They only appear in Crazy Cap stores after the game is completed. These items are noted with a burst icon in the upper left corner of their icons. In Crazy Cap, the burst icon is large and has "SPECIAL" printed in it. In a closet, this icon is small and has no text. These items are purchased exclusively using normal coins, not regional coins. The total number of hats and outfits in the closet is marked as complete irrespective of the player obtaining special outfits. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
|-style="background | |-style="background:#FF2400;color:white;" | ||
!width=12%|Article | !width=12%|Article | ||
!width=15%|Outfit | !width=15%|Outfit | ||
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!width=6%|Price | !width=6%|Price | ||
|-style="text-align:center" | |-style="text-align:center" | ||
|style="background:white | |style="background:white"|[[File:SMO Mario Cap.png|75x75px]]<br>[[Mario Cap]] | ||
|rowspan=2 style="background:white | |rowspan="2" style="background:white"|[[File:SMO Artwork Mario.jpg|100px]]<br>Mario Outfit | ||
|''A red hat that has seen its fair share of adventures.'' | |''A red hat that has seen its fair share of adventures.'' | ||
|Starting hat | |Starting hat | ||
|— | |— | ||
|-style="text-align:center" | |-style="text-align:center" | ||
|style="background:white | |style="background:white"|[[File:SMO Mario Suit.png|75x75px]]<br>Mario Suit | ||
|''This tried-and-true outfit has weathered many adventures.'' | |''This tried-and-true outfit has weathered many adventures.'' | ||
|Starting suit | |Starting suit | ||
|— | |— | ||
|- style="text-align:center" | |- style="text-align:center" | ||
|style="background:white | |style="background:white"|[[File:SMO Explorer Hat.png|75x75px]]<br>Explorer Hat | ||
|rowspan=2 style="background:white | |rowspan="2" style="background:white"|[[File:SMO Artwork Mario (Explorer Outfit).jpg|100px]]<br>Explorer Outfit | ||
|''Just because the territory is uncharted doesn’t mean your head should be uncovered.'' | |''Just because the territory is uncharted doesn’t mean your head should be uncovered.'' | ||
| After reaching the [[Wooded Kingdom]]. | | After reaching the [[Wooded Kingdom]]. | ||
|{{icon|SMO-CoinWooded}} | |{{icon|SMO-CoinWooded}} 5 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
|style="background:white | |style="background:white"|[[File:SMO Explorer Outfit.png|75x75px]]<br>Explorer Outfit | ||
|''Clothes that keep you comfortable even in the deepest heart of the wilderness.'' | |''Clothes that keep you comfortable even in the deepest heart of the wilderness.'' | ||
| After reaching the Wooded Kingdom. | | After reaching the Wooded Kingdom. | ||
|{{icon|SMO-CoinWooded}} | |{{icon|SMO-CoinWooded}} 10 | ||
|} | |} | ||
===Objects=== | ===Objects=== | ||
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Trigger objects | ||
|- | |- | ||
|[[File:SMO Screenshot Gold Bowser Statue (Left).jpg|100x100px]][[File:SMO Screenshot Gold Bowser Statue (Right).jpg|100x100px]]<br>[[Bowser Statue|Bowser statue (gold)]] | |align=center style="background:white"|[[File:SMO Screenshot Gold Bowser Statue (Left).jpg|100x100px]][[File:SMO Screenshot Gold Bowser Statue (Right).jpg|100x100px]]<br>[[Bowser Statue|Bowser statue (gold)]] | ||
|One of these two Bowser statues is destroyed when its corresponding [[Broodals|Broodal]] is defeated. Destroying both opens the door to the final courtyard of [[Bowser's Castle]]. These statues are representations of [[Bowser]]'s dominion over this land. The one on the left is modeled after {{wp|Raijin}}. The one on the right is modeled after {{wp|Fūjin}}. | |One of these two Bowser statues is destroyed when its corresponding [[Broodals|Broodal]] is defeated. Destroying both opens the door to the final courtyard of [[Bowser's Castle]]. These statues are representations of [[Bowser]]'s dominion over this land. The one on the left is modeled after {{wp|Raijin}}. The one on the right is modeled after {{wp|Fūjin}}. | ||
|- | |- | ||
|[[File:SMO Artwork Coin Ring.jpg|100x100px]]<br>[[Coin ring]] | |align=center style="background:white"|[[File:SMO Artwork Coin Ring.jpg|100x100px]]<br>[[Coin ring]] | ||
|Passing through a coin ring rewards Mario with three [[coin]]s. Their placement sometimes convey the ideal trajectory for Mario to take. | |Passing through a coin ring rewards Mario with three [[coin]]s. Their placement sometimes convey the ideal trajectory for Mario to take. | ||
|- | |- | ||
|[[File:SMO Asset Model Goomba Button.png|100x100px]]<br>[[Goomba button]] | |align=center style="background:white"|[[File:SMO Asset Model Goomba Button.png|100x100px]]<br>[[Goomba button]] | ||
|Goomba buttons release Power Moons when triggered. One requires a certain number of [[Goomba]]s in a [[capture]]d [[Goomba Tower|tower]] to be pressed. | |Goomba buttons release Power Moons when triggered. One requires a certain number of [[Goomba]]s in a [[capture]]d [[Goomba Tower|tower]] to be pressed. | ||
|- | |- | ||
|[[File:SMO Lost Brochure C.png|100x100px]]<br>[[Ground-Pound Switch]] | |align=center style="background:white"|[[File:SMO Lost Brochure C.png|100x100px]]<br>[[Ground-Pound Switch]] | ||
|Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button also appears on [[Astro-Lanceur]]s, [[Stairface Ogre]]s, and the ''[[Odyssey]]''. | |Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button also appears on [[Astro-Lanceur]]s, [[Stairface Ogre]]s, and the ''[[Odyssey]]''. | ||
|- | |- | ||
|[[File:SMO Artwork Hat Launcher.png|100x100px]]<br>[[Hat Launcher]] | |align=center style="background:white"|[[File:SMO Artwork Hat Launcher.png|100x100px]]<br>[[Hat Launcher]] | ||
|Throwing Cappy into a Hat Launcher fires him in the direction it is facing, increasing the range of a Cap Throw. Hat Launchers are generally needed to solve puzzles and access distant switches. | |Throwing Cappy into a Hat Launcher fires him in the direction it is facing, increasing the range of a Cap Throw. Hat Launchers are generally needed to solve puzzles and access distant switches. | ||
|- | |- | ||
|[[File:SMO Bowser Brochure C.png|100x100px]]<br>[[Hole (Super Mario Odyssey)|Hole]] | |align=center style="background:white"|[[File:SMO Bowser Brochure C.png|100x100px]]<br>[[Hole (Super Mario Odyssey)|Hole]] | ||
|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]]. | |Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]]. | ||
|- | |- | ||
|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Keyhole Pedestal]] | |align=center style="background:white"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Keyhole Pedestal]] | ||
|The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected. | |The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected. | ||
|- | |- | ||
|[[File:Lever Switch SMO.jpg|100x100px]]<br>[[Lever Switch]] | |align=center style="background:white"|[[File:Lever Switch SMO.jpg|100x100px]]<br>[[Lever Switch]] | ||
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. It is pulled when struck by Cappy. | |Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. It is pulled when struck by Cappy. | ||
|- | |- | ||
|[[File:Mysterious Cube SMO.jpg|100x100px]]<br>[[Moon Rock]] | |align=center style="background:white"|[[File:Mysterious Cube SMO.jpg|100x100px]]<br>[[Moon Rock]] | ||
|A Moon Rock appears in most of the kingdoms. Once [[Princess Peach]] has been rescued and all [[Multi Moon]]s from a kingdom have been collected, its Moon Rock begins to glow and shift. Striking it sends it skyward, where it bursts into a multitude of new [[Power Moon]]s to collect. The locations of those Power Moons are revealed automatically. | |A Moon Rock appears in most of the kingdoms. Once [[Princess Peach]] has been rescued and all [[Multi Moon]]s from a kingdom have been collected, its Moon Rock begins to glow and shift. Striking it sends it skyward, where it bursts into a multitude of new [[Power Moon]]s to collect. The locations of those Power Moons are revealed automatically. | ||
|- | |- | ||
|[[File:P-Switch SMO.jpg|100x100px]]<br>[[P Switch]] | |align=center style="background:white"|[[File:P-Switch SMO.jpg|100x100px]]<br>[[P Switch]] | ||
|Stepping on a P Switch changes an element in the immediate environment. | |Stepping on a P Switch changes an element in the immediate environment. | ||
|- | |- | ||
|[[File:SMO Artwork Scarecrow.png|100x100px]]<br>[[Scarecrow (object)|Scarecrow]] | |align=center style="background:white"|[[File:SMO Artwork Scarecrow.png|100x100px]]<br>[[Scarecrow (object)|Scarecrow]] | ||
|Throwing Cappy on a scarecrow allows him to spin it, activating a switch. In most overworld cases, scarecrows trigger brief Timer Challenge with temporary platforms. Scarecrows can open certain special areas, usually through a gate or door. As long as Cappy is using a scarecrow, Mario cannot use Cappy's abilities. If the timer runs out, Cappy returns automatically. Otherwise, jumping on the scarecrow or leaving its area returns Cappy. | |Throwing Cappy on a scarecrow allows him to spin it, activating a switch. In most overworld cases, scarecrows trigger brief Timer Challenge with temporary platforms. Scarecrows can open certain special areas, usually through a gate or door. As long as Cappy is using a scarecrow, Mario cannot use Cappy's abilities. If the timer runs out, Cappy returns automatically. Otherwise, jumping on the scarecrow or leaving its area returns Cappy. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Climbable objects | ||
|- | |- | ||
|[[File:SMO Screenshot Bar.jpg|100x100px]]<br>[[Wire|Bar]] | |align=center style="background:white"|[[File:SMO Screenshot Bar.jpg|100x100px]]<br>[[Wire|Bar]] | ||
|Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas. | |Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas. | ||
|- | |- | ||
|[[File:SMO Screenshot Vine.jpg|100x100px]]<br>[[Vine|Beanstalk]] | |align=center style="background:white"|[[File:SMO Screenshot Vine.jpg|100x100px]]<br>[[Vine|Beanstalk]] | ||
|A beanstalk grows when a [[Seed (Super Mario Odyssey)|giant seed]] is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to reach higher areas. Most beanstalks need to be replanted when Mario returns to a previously visited area, but some remain permanent. Some plants lead to bonus areas. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods. | |A beanstalk grows when a [[Seed (Super Mario Odyssey)|giant seed]] is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to reach higher areas. Most beanstalks need to be replanted when Mario returns to a previously visited area, but some remain permanent. Some plants lead to bonus areas. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods. | ||
|- | |- | ||
|[[File:SMO Screenshot Pole.jpg|100x100px]]<br>[[Pole]] | |align=center style="background:white"|[[File:SMO Screenshot Pole.jpg|100x100px]]<br>[[Pole]] | ||
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|switch|leftstick}}. Pressing {{button|switch|a}} makes Mario jump from whichever face he is on. Poles vary widely in design, length, and shape. Cappy can twirl at the top of most poles, similar to other knob-like structures, and this sometimes produces a coin. Cables are sometimes strung between poles that Mario can ride along as a captured spark pylon. He can destroy poles as a captured T-Rex. | |Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|switch|leftstick}}. Pressing {{button|switch|a}} makes Mario jump from whichever face he is on. Poles vary widely in design, length, and shape. Cappy can twirl at the top of most poles, similar to other knob-like structures, and this sometimes produces a coin. Cables are sometimes strung between poles that Mario can ride along as a captured spark pylon. He can destroy poles as a captured T-Rex. | ||
|- | |- | ||
|[[File:SMO Screenshot Plaster Wall.jpg|100x100px]]<br>[[Soft wall]]<ref>Sakai et al., p. 273</ref> | |align=center style="background:white"|[[File:SMO Screenshot Plaster Wall.jpg|100x100px]]<br>[[Soft wall]]<ref>Sakai et al., p. 273</ref> | ||
|The soft walls of Bowser's Castle can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster, [[:File:SMO Screenshot Wood.jpg|wood]], or soft metal. Some moving sections look like [[rotating dial]]s and [[wooden pendulum|swinging pendulum]]s. | |The soft walls of Bowser's Castle can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster, [[:File:SMO Screenshot Wood.jpg|wood]], or soft metal. Some moving sections look like [[rotating dial]]s and [[wooden pendulum|swinging pendulum]]s. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Strikable objects | ||
|- | |- | ||
|[[File:SMO 8bit Cat Mario.png|50x50px]][[File:SMO 8bit Cat Peach.png|50x50px]][[File:SMO 8bit Rosalina.png|50x50px]]<br>[[File:SMO 8bit Luigi.png|50x50px]][[File:SMO 8bit Captain Toad.png|50x50px]]<br>[[8-bit character]]s | |align=center style="background:white"|[[File:SMO 8bit Cat Mario.png|50x50px]][[File:SMO 8bit Cat Peach.png|50x50px]][[File:SMO 8bit Rosalina.png|50x50px]]<br>[[File:SMO 8bit Luigi.png|50x50px]][[File:SMO 8bit Captain Toad.png|50x50px]]<br>[[8-bit character]]s | ||
|Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on the [[Dark Side]] and [[Darker Side]], releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for limited period of time. | |Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on the [[Dark Side]] and [[Darker Side]], releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for limited period of time. | ||
|- | |- | ||
|[[File:SMO Screenshot Boombox.jpg|100x100px]]<br>[[Boombox]] | |align=center style="background:white"|[[File:SMO Screenshot Boombox.jpg|100x100px]]<br>[[Boombox]] | ||
|Boomboxes play {{wp|Diegetic music|music within their immediate vicinity}}. During the main game, striking one briefly interrupts the music with the sound of [[Bowser]] laughing. After [[Princess Peach]] is rescued, striking a boombox instead makes it play "[[Jump Up, Super Star!]]" with Japanese lyrics. | |Boomboxes play {{wp|Diegetic music|music within their immediate vicinity}}. During the main game, striking one briefly interrupts the music with the sound of [[Bowser]] laughing. After [[Princess Peach]] is rescued, striking a boombox instead makes it play "[[Jump Up, Super Star!]]" with Japanese lyrics. | ||
|- | |- | ||
|[[File:SMO Screenshot Flower (Spin Throw).jpg|100x100px]]<br>[[Flower (Cap Throw)]]<ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|format=Collector's Edition|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-74401-887-5|page=30}}</ref> | |align=center style="background:white"|[[File:SMO Screenshot Flower (Spin Throw).jpg|100x100px]]<br>[[Flower (Cap Throw)]]<ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|format=Collector's Edition|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-74401-887-5|page=30}}</ref> | ||
|Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a [[Spin Throw]]. | |Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a [[Spin Throw]]. | ||
|- | |- | ||
|[[File:SMO Ruined Brochure C.png|100x100px]]<br>[[Glowing spot]] | |align=center style="background:white"|[[File:SMO Ruined Brochure C.png|100x100px]]<br>[[Glowing spot]]<ref>Sakai et al., p. 261</ref> | ||
|In most kingdoms, there are glowing protrusions on the ground that [[Nintendo Switch#Joy-Con|rumble]] under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and forces an item or [[Mini Goomba]]s to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the [[Nintendog|dog]] will Mario to ones nearby. Small birds sometimes congregate around glowing spots. | |In most kingdoms, there are glowing protrusions on the ground that [[Nintendo Switch#Joy-Con|rumble]] under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and forces an item or [[Mini Goomba]]s to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the [[Nintendog|dog]] will Mario to ones nearby. Small birds sometimes congregate around glowing spots. | ||
|- | |- | ||
|[[File:SMO Artwork Hat Trampoline.png|100x100px]]<br>[[Hat Trampoline]] | |align=center style="background:white"|[[File:SMO Artwork Hat Trampoline.png|100x100px]]<br>[[Hat Trampoline]] | ||
|Hat Trampolines send Mario [[Spin Jump#Super Mario Odyssey|twirling]] into the sky and gently descend. Most of them are closed when encountered, but striking the red flower with Cappy or an attack from Mario causes it to open for a moment. | |Hat Trampolines send Mario [[Spin Jump#Super Mario Odyssey|twirling]] into the sky and gently descend. Most of them are closed when encountered, but striking the red flower with Cappy or an attack from Mario causes it to open for a moment. | ||
|- | |- | ||
|[[File:SMO Screenshot Dispersible Objects.jpg|100x100px]][[File:SMO Screenshot Construction Barrel.jpg|100x100px]]<br>Kickable objects<br>{{Conjectural}} | |align=center style="background:white"|[[File:SMO Screenshot Dispersible Objects.jpg|100x100px]][[File:SMO Screenshot Construction Barrel.jpg|100x100px]]<br>Kickable objects<br>{{Conjectural}} | ||
|Light objects in the environment that are sent flying when [[kick]]ed or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, [[tire (object)|tires]], {{wp|construction barrel}}s, garbage bags, a {{wp|Ball (gridiron football)|gridiron football}}, tin cans, [[bean]]s, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy, a [[Wall Jump]] or another attack such as a [[roll]]. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin. | |Light objects in the environment that are sent flying when [[kick]]ed or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, [[tire (object)|tires]], {{wp|construction barrel}}s, garbage bags, a {{wp|Ball (gridiron football)|gridiron football}}, tin cans, [[bean]]s, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy, a [[Wall Jump]] or another attack such as a [[roll]]. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin. | ||
|- | |- | ||
|[[File:SMO Screenshot Lamppost.jpg|100x100px]]<br>[[Knob-like structure]]s<ref>Walsh and Epstein, p. 12</ref> | |align=center style="background:white"|[[File:SMO Screenshot Lamppost.jpg|100x100px]]<br>[[Knob-like structure]]s<ref>Walsh and Epstein, p. 12</ref> | ||
|Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a {{wp|hatstand}} until the player lets go of {{button|switch|y}}. Doing this often rewards Mario with a coin. If the knob-like structure is glowing, it releases a Power Moon once spun on. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: {{wp|Street light|lampposts}}, walkway lights, [[airship]]s, horns, fountains, [[Jaxi Statue]]s, parking meters, fire hydrants, pumpkins, iron fences, spires, and the [[Tail Tree]]. Some structures have secondary behaviors. For example, an iron fence spews fire when Cappy spins on its top. Most climbable trees and poles have dual purposes as knob-like structures. The latter can be found on the [[Starshroom]] and the ''Odyssey''. | |Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a {{wp|hatstand}} until the player lets go of {{button|switch|y}}. Doing this often rewards Mario with a coin. If the knob-like structure is glowing, it releases a Power Moon once spun on. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: {{wp|Street light|lampposts}}, walkway lights, [[airship]]s, horns, fountains, [[Jaxi Statue]]s, parking meters, fire hydrants, pumpkins, iron fences, spires, and the [[Tail Tree]]. Some structures have secondary behaviors. For example, an iron fence spews fire when Cappy spins on its top. Most climbable trees and poles have dual purposes as knob-like structures. The latter can be found on the [[Starshroom]] and the ''Odyssey''. | ||
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|[[File:SMO 8bit Koopa Shell.png|100x100px]]<br>[[Koopa Shell]] | |align=center style="background:white"|[[File:SMO 8bit Koopa Shell.png|100x100px]]<br>[[Koopa Shell]] | ||
|[[Stomp]]ing on a [[Koopa Troopa|Koopa]] makes it recede into its shell, which can then be sent sliding on contact. A Koopa Shell bounces back when it collides with a wall, which can hurt Mario. | |[[Stomp]]ing on a [[Koopa Troopa|Koopa]] makes it recede into its shell, which can then be sent sliding on contact. A Koopa Shell bounces back when it collides with a wall, which can hurt Mario. | ||
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|[[File:SMO Screenshot Lantern.jpg|100x100px]]<br>[[Lantern]] | |align=center style="background:white"|[[File:SMO Screenshot Lantern.jpg|100x100px]]<br>[[Lantern]] | ||
|Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns around [[Mount Volbono]] is needed to obtain some Power Moons and gain access to certain areas. | |Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns around [[Mount Volbono]] is needed to obtain some Power Moons and gain access to certain areas. | ||
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|[[File:SMO Cap Brochure C.png|100x100px]]<br>[[Stump|Post]] | |align=center style="background:white"|[[File:SMO Cap Brochure C.png|100x100px]]<br>[[Stump|Post]] | ||
|Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes more substantial changes in the area. | |Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes more substantial changes in the area. | ||
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|[[File:SMO Screenshot Rock (Breakable).jpg|100x100px]][[File:SMO Luncheon Brochure C.png|100x100px]]<br>[[Rock wall]]<ref>Sakai et al., p. 144</ref> / [[Cheese|Cheese rock]] | |align=center style="background:white"|[[File:SMO Screenshot Rock (Breakable).jpg|100x100px]][[File:SMO Luncheon Brochure C.png|100x100px]]<br>[[Rock wall]]<ref>Sakai et al., p. 144</ref> / [[Cheese|Cheese rock]] | ||
|These walls are chipped away when struck by a projectile, such as a [[Hammer Bro]]'s [[frying pan]] or a [[Sherm]]'s bullets. The walls sometimes obscure pipes and Power Moons. | |These walls are chipped away when struck by a projectile, such as a [[Hammer Bro]]'s [[frying pan]] or a [[Sherm]]'s bullets. The walls sometimes obscure pipes and Power Moons. | ||
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|[[File:SMO Garbage.jpg|100x100px]]<br>Rockable objects<br>{{Conjectural}} | |align=center style="background:white"|[[File:SMO Garbage.jpg|100x100px]]<br>Rockable objects<br>{{Conjectural}} | ||
|Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, [[Trash Can]]s, tables, [[barrel]]s, and easels. | |Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, [[Trash Can]]s, tables, [[barrel]]s, and easels. | ||
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|[[File:SMO Screenshot Slots.jpg|100x100px]]<br>[[Slots]] | |align=center style="background:white"|[[File:SMO Screenshot Slots.jpg|100x100px]]<br>[[Slots]] | ||
|A game hosted by [[Tostarenan]]s in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item. | |A game hosted by [[Tostarenan]]s in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item. | ||
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|[[File:SMO Screenshot Snow.jpg|100x100px]]<br>[[Snow]] | |align=center style="background:white"|[[File:SMO Screenshot Snow.jpg|100x100px]]<br>[[Snow]] | ||
|The deep snow in Shiveria is cleared when Cappy is thrown through it. Some snow conceals doors and objects of interest. | |The deep snow in Shiveria is cleared when Cappy is thrown through it. Some snow conceals doors and objects of interest. | ||
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|[[File:SMO Screenshot Stone Wall.jpg|100x100px]]<br>[[Stone wall]] | |align=center style="background:white"|[[File:SMO Screenshot Stone Wall.jpg|100x100px]]<br>[[Stone wall]] | ||
|The stone walls in Fossil Falls break apart when struck by a [[Chain Chomp]] or rammed by a [[T-Rex]]. Doing so grants access to other areas or exposes secrets. The [[stone spire]] is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae. | |The stone walls in Fossil Falls break apart when struck by a [[Chain Chomp]] or rammed by a [[T-Rex]]. Doing so grants access to other areas or exposes secrets. The [[stone spire]] is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae. | ||
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|[[File:SMO Screenshot Sword.jpg|100x100px]]<br>[[Sword (Super Mario Odyssey)|Sword]] | |align=center style="background:white"|[[File:SMO Screenshot Sword.jpg|100x100px]]<br>[[Sword (Super Mario Odyssey)|Sword]] | ||
|The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant {{wp|kabuto}} to the [[Ruined Dragon]]'s head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point. | |The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant {{wp|kabuto}} to the [[Ruined Dragon]]'s head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point. | ||
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|[[File:SMO Artwork Wedding Announcement Poster.png|100x100px]]<br>[[Poster (object)|Wedding-announcement poster]]<ref>Sakai et al., p. 73</ref> | |align=center style="background:white"|[[File:SMO Artwork Wedding Announcement Poster.png|100x100px]]<br>[[Poster (object)|Wedding-announcement poster]]<ref>Sakai et al., p. 73</ref> | ||
|Posters promoting [[Bowser's Moon Wedding]], splayed on the walls of the surrounding area. Striking one makes it fall away and rewards Mario with a coin. The posters advertising the Cooking Carnival in [[Peronza Plaza]] behave the same way. | |Posters promoting [[Bowser's Moon Wedding]], splayed on the walls of the surrounding area. Striking one makes it fall away and rewards Mario with a coin. The posters advertising the Cooking Carnival in [[Peronza Plaza]] behave the same way. | ||
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|[[File:SMO Screenshot Yellow Turnstile.jpg|100x100px]]<br>[[Yellow turnstile]] | |align=center style="background:white"|[[File:SMO Screenshot Yellow Turnstile.jpg|100x100px]]<br>[[Yellow turnstile]] | ||
|Yellow turnstiles occur in areas accessed by Moon Pipes. Striking one of its walls makes it rotate 90°. | |Yellow turnstiles occur in areas accessed by Moon Pipes. Striking one of its walls makes it rotate 90°. | ||
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!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Capturable objects | ||
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|[[File:SMO Artwork Binoculars.png|100x100px]]<br>[[Binoculars]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Artwork Binoculars.png|100x100px]]<br>[[Binoculars]] {{icon|SMO-capture}} | ||
|Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear. | |Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear. | ||
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|[[File:SMO Screenshot Boulder.jpg|100x100px]]<br>[[Boulder]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Screenshot Boulder.jpg|100x100px]]<br>[[Boulder]] {{icon|SMO-capture}} | ||
|A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove. | |A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove. | ||
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|[[File:SMO Screenshot Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Screenshot Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]] {{icon|SMO-capture}} | ||
|Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon. | |Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon. | ||
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|[[File:SMO Artwork Cactus.png|100x100px]]<br>[[Cactus]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Artwork Cactus.png|100x100px]]<br>[[Cactus]] {{icon|SMO-capture}} | ||
|Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a [[:File:SMO Screencap Cactus.gif|chain reaction]], where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the [[Desert Oasis (Super Mario Odyssey)|Desert Oasis]] is covered with small birds and can be captured. Moving it exposes a glowing spot. | |Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a [[:File:SMO Screencap Cactus.gif|chain reaction]], where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the [[Desert Oasis (Super Mario Odyssey)|Desert Oasis]] is covered with small birds and can be captured. Moving it exposes a glowing spot. | ||
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|[[File:SMO Artwork Jizo.png|100x100px]]<br>[[Jizo]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Artwork Jizo.png|100x100px]]<br>[[Jizo]] {{icon|SMO-capture}} | ||
|Most Jizo are found near the [[Bowser's Kingdom#Souvenir Shop|Souvenir Shop]]. Mario is invincible as a captured Jizo and resembles his [[Statue Mario|Statue form]] from previous games. It is heavy enough to trigger P Switches, but can only move in short hops. | |Most Jizo are found near the [[Bowser's Kingdom#Souvenir Shop|Souvenir Shop]]. Mario is invincible as a captured Jizo and resembles his [[Statue Mario|Statue form]] from previous games. It is heavy enough to trigger P Switches, but can only move in short hops. | ||
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|[[File:SMO Asset Model Letter.png|100x100px]]<br>[[Letter (Super Mario Odyssey)|Letter]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Asset Model Letter.png|100x100px]]<br>[[Letter (Super Mario Odyssey)|Letter]] {{icon|SMO-capture}} | ||
|Five letter statues appear in [[Metro Kingdom#City Outskirts/Main Street Entrance|Squawks Park]] after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon. | |Five letter statues appear in [[Metro Kingdom#City Outskirts/Main Street Entrance|Squawks Park]] after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon. | ||
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|[[File:SMO Screenshot Manhole.jpg|100x100px]]<br>[[Manhole]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Screenshot Manhole.jpg|100x100px]]<br>[[Manhole]] {{icon|SMO-capture}} | ||
|Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the [[Underground Power Plant]]. | |Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the [[Underground Power Plant]]. | ||
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|[[File:Meat cracked SMO.png|100x100px]]<br>[[Meat]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:Meat cracked SMO.png|100x100px]]<br>[[Meat]] {{icon|SMO-capture}} | ||
|A piece of meat sits at the top of the [[Luncheon Kingdom#Meat Plateau|Meat Plateau]], encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono. | |A piece of meat sits at the top of the [[Luncheon Kingdom#Meat Plateau|Meat Plateau]], encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono. | ||
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|[[File:SMO Asset Model Mini Rocket.png|100x100px]]<br>[[Mini Rocket]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Asset Model Mini Rocket.png|100x100px]]<br>[[Mini Rocket]] {{icon|SMO-capture}} | ||
|Holding {{button|switch|b}} launches the Mini Rocket and brings Mario to a distant subarea. | |Holding {{button|switch|b}} launches the Mini Rocket and brings Mario to a distant subarea. | ||
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|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]][[File:SMO Picture Match Part (Mario) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]][[File:SMO Picture Match Part (Mario) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part]] {{icon|SMO-capture}} | ||
|The capturable puzzle pieces in [[Picture Match]]. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario. | |The capturable puzzle pieces in [[Picture Match]]. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario. | ||
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|[[File:SMO Screenshot Pole (Bollard).jpg|100x100px]]<br>[[Pole (bollard)|Pole]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Screenshot Pole (Bollard).jpg|100x100px]]<br>[[Pole (bollard)|Pole]] {{icon|SMO-capture}} | ||
|Roadside bollards. Capturing one and flicking backward with {{button|switch|leftstick}} flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the [[roll]]. Poles appear fastened to the side of walls in some areas. Captured [[Volbonan]]s behave similarly. | |Roadside bollards. Capturing one and flicking backward with {{button|switch|leftstick}} flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the [[roll]]. Poles appear fastened to the side of walls in some areas. Captured [[Volbonan]]s behave similarly. | ||
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|[[File:SMO Screenshot Puzzle Part (Lake Kingdom).jpg|100x100px]][[File:SMO Screenshot Puzzle Part (Metro Kingdom).jpg|100x100px]]<br>[[Puzzle Part]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Screenshot Puzzle Part (Lake Kingdom).jpg|100x100px]][[File:SMO Screenshot Puzzle Part (Metro Kingdom).jpg|100x100px]]<br>[[Puzzle Part]] {{icon|SMO-capture}} | ||
|Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon. | |Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon. | ||
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|[[File:SMO RC Car Capture.png|100x100px]]<br>[[RC Car]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO RC Car Capture.png|100x100px]]<br>[[RC Car]] {{icon|SMO-capture}} | ||
|Toy taxis used in the Metro Kingdom. Capturing a blonde, hatless [[New Donker]] allows Mario to control an RC Car. The controls match those of a real {{wp|RC car}}, with the {{button|switch|leftstick}} accelerating and the {{button|switch|rightstick}} steering. RC Cars are restricted to toy circuits. The [[RC Car Challenge]] minigame has Mario use one on a circuit course. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board. | |Toy taxis used in the Metro Kingdom. Capturing a blonde, hatless [[New Donker]] allows Mario to control an RC Car. The controls match those of a real {{wp|RC car}}, with the {{button|switch|leftstick}} accelerating and the {{button|switch|rightstick}} steering. RC Cars are restricted to toy circuits. The [[RC Car Challenge]] minigame has Mario use one on a circuit course. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board. | ||
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|[[File:SMO Spark pylon Capture.png|100x100px]]<br>[[Spark pylon]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Spark pylon Capture.png|100x100px]]<br>[[Spark pylon]] {{icon|SMO-capture}} | ||
|Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller or pressing the {{button|switch|x}} or {{button|switch|y}} buttons causes him to briefly go off course to collect nearby coins. | |Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller or pressing the {{button|switch|x}} or {{button|switch|y}} buttons causes him to briefly go off course to collect nearby coins. | ||
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|[[File:SMO Asset Model Taxi.png|100x100px]]<br>[[Taxi]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Asset Model Taxi.png|100x100px]]<br>[[Taxi]] {{icon|SMO-capture}} | ||
|Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like [[Trampoline|Springboard]]s when he jumps on them. One parked taxi is capturable. Propelling it with the {{button|switch|leftstick}} brings Mario to a hidden, stormy area. | |Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like [[Trampoline|Springboard]]s when he jumps on them. One parked taxi is capturable. Propelling it with the {{button|switch|leftstick}} brings Mario to a hidden, stormy area. | ||
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|[[File:Tree SMO.png|100x100px]]<br>[[Tree]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:Tree SMO.png|100x100px]]<br>[[Tree]] {{icon|SMO-capture}} | ||
|In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the [[Deep Woods]], incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms. | |In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the [[Deep Woods]], incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms. | ||
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|[[File:SMO Screenshot Zipper.jpg|100x100px]]<br>[[Zipper (Super Mario Odyssey)|Zipper]] {{icon|SMO-capture}} | |align=center style="background:white"|[[File:SMO Screenshot Zipper.jpg|100x100px]]<br>[[Zipper (Super Mario Odyssey)|Zipper]] {{icon|SMO-capture}} | ||
|Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform. | |Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform. | ||
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!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Transportation objects | ||
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|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]] | |align=center style="background:white"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]] | ||
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D. | |Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D. | ||
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|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Hat Catapult]] | |align=center style="background:white"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Hat Catapult]] | ||
|Striking a Hat Catapult with Cappy flings Mario over distant areas. | |Striking a Hat Catapult with Cappy flings Mario over distant areas. | ||
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|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]] | |align=center style="background:white"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]] | ||
|Lava cannons sit in lava. One launches a captured [[Lava Bubble]] to distant pools, often circumventing solid terrain that Lava Bubbles cannot traverse otherwise. | |Lava cannons sit in lava. One launches a captured [[Lava Bubble]] to distant pools, often circumventing solid terrain that Lava Bubbles cannot traverse otherwise. | ||
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|[[File:Moon Pipe SMO.jpg|100x100px]]<br>[[Moon Pipe]] | |align=center style="background:white"|[[File:Moon Pipe SMO.jpg|100x100px]]<br>[[Moon Pipe]] | ||
|Moon Pipes only appear once the Moon Rock of the visited kingdom is struck. They bring Mario to surreal, otherworldly subareas with their own Power Moons to collect. | |Moon Pipes only appear once the Moon Rock of the visited kingdom is struck. They bring Mario to surreal, otherworldly subareas with their own Power Moons to collect. | ||
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|[[File:Motor Scooter SMO render.png|100x100px]]<br>[[Motor scooter]] | |align=center style="background:white"|[[File:Motor Scooter SMO render.png|100x100px]]<br>[[Motor scooter]] | ||
|An old-fashioned motor scooter that can be ridden by Mario. Pressing {{button|switch|y}} makes the scooter accelerate, and {{button|switch|b}} makes Mario jump with it. The motor scooter is faster than Mario can be used to avoid speedy hazards. Bringing it to a rooftop [[parking lot]] awards Mario with a Power Moon. | |An old-fashioned motor scooter that can be ridden by Mario. Pressing {{button|switch|y}} makes the scooter accelerate, and {{button|switch|b}} makes Mario jump with it. The motor scooter is faster than Mario can be used to avoid speedy hazards. Bringing it to a rooftop [[parking lot]] awards Mario with a Power Moon. | ||
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|[[File:SMO Asset Model Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]] | |align=center style="background:white"|[[File:SMO Asset Model Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]] | ||
|Entering a pipe brings Mario to a new area. Mario can circumvent the entrance animation with a ground pound or [[roll]]. | |Entering a pipe brings Mario to a new area. Mario can circumvent the entrance animation with a ground pound or [[roll]]. | ||
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|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]] | |align=center style="background:white"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]]<ref>Walsh and Epstein, p. 31, 34, 35, 45, 47, 70, 82, 84, 85, 103, 104, 122, 124</ref> | ||
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck. | |These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck. | ||
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|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]] | |align=center style="background:white"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]] | ||
|A small [[painting]]. It [[warp]]s Mario to the location in the frame, often a kingdom he has yet to visit. The destination of a warp hole can vary depending on the order the player assigns to kingdoms. There is one hidden in ten of the kingdoms. Large paintings are locked away into towers around [[Peach's Castle]]. These paintings lead to rematches against the large bosses. | |A small [[painting]]. It [[warp]]s Mario to the location in the frame, often a kingdom he has yet to visit. The destination of a warp hole can vary depending on the order the player assigns to kingdoms. There is one hidden in ten of the kingdoms. Large paintings are locked away into towers around [[Peach's Castle]]. These paintings lead to rematches against the large bosses. | ||
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!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Blocks and containers | ||
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|[[File:SMO Artwork Question Block.png|100x100px]]<br>[[? Block]] | |align=center style="background:white"|[[File:SMO Artwork Question Block.png|100x100px]]<br>[[? Block]] | ||
|Floating blocks that contain items. It expels its contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted. [[Coin Block|Some ? Blocks]] can be struck in rapid succession to release up to ten coins. Some are [[Hidden Block|hidden]] and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles. | |Floating blocks that contain items. It expels its contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted. [[Coin Block|Some ? Blocks]] can be struck in rapid succession to release up to ten coins. Some are [[Hidden Block|hidden]] and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles. | ||
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|[[File:SMO Screenshot Block (Sand Kingdom).jpg|100x100px]][[File:SMO Screenshot Block (Bowser's Kingdom).jpg|100x100px]]<br>[[Block (Super Mario Odyssey)|Block]] | |align=center style="background:white"|[[File:SMO Screenshot Block (Sand Kingdom).jpg|100x100px]][[File:SMO Screenshot Block (Bowser's Kingdom).jpg|100x100px]]<br>[[Block (Super Mario Odyssey)|Block]] | ||
|Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knock [[firework bomb]]s into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air. | |Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knock [[firework bomb]]s into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air. | ||
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|[[File:Brick Block SMO.jpg|100x100px]]<br>[[Brick Block]] | |align=center style="background:white"|[[File:Brick Block SMO.jpg|100x100px]]<br>[[Brick Block]] | ||
|Some Brick Blocks are [[Coin Block]]s that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are used by the boss [[Torkdrift]] to protect its weak points. | |Some Brick Blocks are [[Coin Block]]s that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are used by the boss [[Torkdrift]] to protect its weak points. | ||
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|[[File:SMO Screenshot Crate.jpg|100x100px]]<br>[[Crate]] | |align=center style="background:white"|[[File:SMO Screenshot Crate.jpg|100x100px]]<br>[[Crate]] | ||
|Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another. | |Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another. | ||
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|[[File:SMO Screenshot Dumpster.jpg|100x100px]]<br>[[Dumpster]]<ref>Sakai et al., p. 191</ref> | |align=center style="background:white"|[[File:SMO Screenshot Dumpster.jpg|100x100px]]<br>[[Dumpster]]<ref>Sakai et al., p. 191</ref> | ||
|Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes the lid. | |Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes the lid. | ||
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|[[File:SMO Asset Model Cage.png|100x100px]]<br>[[Cage|Moon Cage]] | |align=center style="background:white"|[[File:SMO Asset Model Cage.png|100x100px]]<br>[[Cage|Moon Cage]] | ||
|These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed. | |These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed. | ||
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|[[File:SMO Nut.jpg|100x100px]]<br>[[Nut (Super Mario Odyssey)|Nut]] | |align=center style="background:white"|[[File:SMO Nut.jpg|100x100px]]<br>[[Nut (Super Mario Odyssey)|Nut]] | ||
|{{wp|Walnut}}-like fruits found throughout the Steam Gardens, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot. | |{{wp|Walnut}}-like fruits found throughout the Steam Gardens, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot. | ||
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|[[File:Steel Block SMO.jpg|100x100px]]<br>[[Empty Block|Steel Block]] | |align=center style="background:white"|[[File:Steel Block SMO.jpg|100x100px]]<br>[[Empty Block|Steel Block]] | ||
|Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted. | |Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted. | ||
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|[[File:SMO Artwork Treasure Chest.png|100x100px]]<br>[[Treasure chest]] | |align=center style="background:white"|[[File:SMO Artwork Treasure Chest.png|100x100px]]<br>[[Treasure chest]] | ||
|Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be open in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear an Chincos emerge from the ground. They reappear once all Chincos are defeated. | |Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be open in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear an Chincos emerge from the ground. They reappear once all Chincos are defeated. | ||
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!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Platforms | ||
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|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Falling Platform]] | |align=center style="background:white"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Falling Platform]] | ||
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms. | |Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms. | ||
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|[[File:SMO Screenshot Floating Corn.jpg|100x100px]]<br>[[Floating corn]] | |align=center style="background:white"|[[File:SMO Screenshot Floating Corn.jpg|100x100px]]<br>[[Floating corn]] | ||
|Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction. | |Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction. | ||
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|[[File:SMO Screenshot Flower Road.jpg|100x100px]]<br>[[Flower Road]] | |align=center style="background:white"|[[File:SMO Screenshot Flower Road.jpg|100x100px]]<br>[[Flower Road]] | ||
|Pressing a P Switch causes a Flower Road to form a bridge across [[pit|bottomless pit]]s. As it extends forward, the back end fades away, so Mario has to continue walking to avoid falling. | |Pressing a P Switch causes a Flower Road to form a bridge across [[pit|bottomless pit]]s. As it extends forward, the back end fades away, so Mario has to continue walking to avoid falling. | ||
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|[[File:SMO Screenshot Giant Swing.jpg|100x100px]]<br>[[Giant Swing (object)|Giant Swing]] | |align=center style="background:white"|[[File:SMO Screenshot Giant Swing.jpg|100x100px]]<br>[[Giant Swing (object)|Giant Swing]] | ||
|Pendulous blocks that swing across empty space. They are difficult to stand on as they swing, and they can push Mario off platforms. They become parallel with the ground at the fullest arch of the swing, which makes them easier to land on. | |Pendulous blocks that swing across empty space. They are difficult to stand on as they swing, and they can push Mario off platforms. They become parallel with the ground at the fullest arch of the swing, which makes them easier to land on. | ||
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|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]] | |align=center style="background:white"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]] | ||
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders. | |Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders. | ||
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|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Hat cloud]] | |align=center style="background:white"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Hat cloud]] | ||
|Striking a hat cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state. | |Striking a hat cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state. | ||
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|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]] | |align=center style="background:white"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]] | ||
|Metal columns carried by a lava flow. They come in three sizes, which appear one after the other. They dissapear into the lava at the end of their path and reappear at the start. | |Metal columns carried by a lava flow. They come in three sizes, which appear one after the other. They dissapear into the lava at the end of their path and reappear at the start. | ||
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|[[File:SMO Screenshot Hip Drop Move Lift.jpg|100x100px]]<br>[[Hip Drop Move Lift]] | |align=center style="background:white"|[[File:SMO Screenshot Hip Drop Move Lift.jpg|100x100px]]<br>[[Hip Drop Move Lift]] | ||
|A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward. | |A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward. | ||
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|[[File:Lift SMO.jpg|100x100px]]<br>[[Lift]] | |align=center style="background:white"|[[File:Lift SMO.jpg|100x100px]]<br>[[Lift]] | ||
|Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened to [[track]]s. | |Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened to [[track]]s. | ||
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|[[File:SMO Artwork Moon Pedestal.png|100x100px]]<br>[[Moon Pedestal]]<ref>Sakai et al., p. 82</ref> | |align=center style="background:white"|[[File:SMO Artwork Moon Pedestal.png|100x100px]]<br>[[Moon Pedestal]]<ref>Sakai et al., p. 82</ref> | ||
|Moon Pedestals are flush with the ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment. | |Moon Pedestals are flush with the ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment. | ||
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|[[File:SMO Screenshot Movable Cover.jpg|100x100px]]<br>[[Movable cover]] | |align=center style="background:white"|[[File:SMO Screenshot Movable Cover.jpg|100x100px]]<br>[[Movable cover]] | ||
|Platforms that can be vertically raised by a captured Uproot. | |Platforms that can be vertically raised by a captured Uproot. | ||
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|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]] | |align=center style="background:white"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]] | ||
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off. | |Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off. | ||
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|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]] | |align=center style="background:white"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]] | ||
|Rotating ruin platforms on climbable poles in the [[Lost Kingdom|Forgotten Isle]]. They rotate clockwise in set intervals. Similar platforms called [[Gear (Super Mario Odyssey)|Gear]]s appear in the Luncheon Kingdom. | |Rotating ruin platforms on climbable poles in the [[Lost Kingdom|Forgotten Isle]]. They rotate clockwise in set intervals. Similar platforms called [[Gear (Super Mario Odyssey)|Gear]]s appear in the Luncheon Kingdom. | ||
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|[[File:SMO Screenshot Push-Block.jpg|100x100px]]<br>[[Push-Block]] | |align=center style="background:white"|[[File:SMO Screenshot Push-Block.jpg|100x100px]]<br>[[Push-Block]] | ||
|Protrusions that shift in and out of walls. | |Protrusions that shift in and out of walls. | ||
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|[[File:SMO Screenshot Rising Stone Pillar.jpg|100x100px]]<br>[[Rising Stone Pillar]] | |align=center style="background:white"|[[File:SMO Screenshot Rising Stone Pillar.jpg|100x100px]]<br>[[Rising Stone Pillar]] | ||
|Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded. | |Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded. | ||
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|[[File:SMO Screenshot Rotating Platform.jpg|100x100px]]<br>[[Rotating platform (Super Mario Odyssey)|Rotating platform]] | |align=center style="background:white"|[[File:SMO Screenshot Rotating Platform.jpg|100x100px]]<br>[[Rotating platform (Super Mario Odyssey)|Rotating platform]] | ||
|Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely. | |Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely. | ||
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|[[File:SMO Sand Geysers.jpg|100x100px]]<br>[[Sand Geyser]] | |align=center style="background:white"|[[File:SMO Sand Geysers.jpg|100x100px]]<br>[[Sand Geyser]] | ||
|Sand Geysers rise and fall out of [[quicksand]] around [[Tostarena Ruins]]. A fully risen geyser can be used as a platform. An actively rising Sand Geyser carries Mario to its top, potentially keeping him from sinking into the quicksand. | |Sand Geysers rise and fall out of [[quicksand]] around [[Tostarena Ruins]]. A fully risen geyser can be used as a platform. An actively rising Sand Geyser carries Mario to its top, potentially keeping him from sinking into the quicksand. | ||
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|[[File:SMO Screenshot Seesaw.jpg|100x100px]]<br>[[Seesaw]] | |align=center style="background:white"|[[File:SMO Screenshot Seesaw.jpg|100x100px]]<br>[[Seesaw]] | ||
|Lifts that tilt under Mario's weight. They only appear during a Timer Challenge. | |Lifts that tilt under Mario's weight. They only appear during a Timer Challenge. | ||
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|[[File:SMO Screenshot Spinning Saucepan.jpg|100x100px]]<br>[[Spinning saucepan]] | |align=center style="background:white"|[[File:SMO Screenshot Spinning Saucepan.jpg|100x100px]]<br>[[Spinning saucepan]] | ||
|Rotating platforms attached to the side of Mount Volbono. One side of a spinning saucepan is lava, the other solid earth. They rotate in set intervals that can be timed. | |Rotating platforms attached to the side of Mount Volbono. One side of a spinning saucepan is lava, the other solid earth. They rotate in set intervals that can be timed. | ||
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|[[File:SMO Screenshot Swing.jpg|100x100px]]<br>[[Swing]] | |align=center style="background:white"|[[File:SMO Screenshot Swing.jpg|100x100px]]<br>[[Swing]] | ||
|Lifts that sway back and forth like [[pendulum]]s. | |Lifts that sway back and forth like [[pendulum]]s. | ||
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|[[File:SMO Screenshot Tapering Platform.jpg|100x100px]]<br>[[Tapering platform]] | |align=center style="background:white"|[[File:SMO Screenshot Tapering Platform.jpg|100x100px]]<br>[[Tapering platform]] | ||
|Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava. | |Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava. | ||
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|[[File:T Rex trampoline SMO.jpg|100x100px]]<br>[[Trampoline]] | |align=center style="background:white"|[[File:T Rex trampoline SMO.jpg|100x100px]]<br>[[Trampoline]] | ||
|Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, {{wp|awning}}s, taxis, and [[Mushroom Trampoline|big mushroom]]s. | |Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, {{wp|awning}}s, taxis, and [[Mushroom Trampoline|big mushroom]]s. | ||
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|[[File:SMO Screenshot Transparent Platform 1.jpg|100x100px]][[File:SMO Screenshot Transparent Platform 2.jpg|100x100px]]<br>[[Transparent Platform]] | |align=center style="background:white"|[[File:SMO Screenshot Transparent Platform 1.jpg|100x100px]][[File:SMO Screenshot Transparent Platform 2.jpg|100x100px]]<br>[[Transparent Platform]] | ||
|Invisible platforms and lifts that can only be seen as a captured [[Moe-Eye]]. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible. | |Invisible platforms and lifts that can only be seen as a captured [[Moe-Eye]]. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible. | ||
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|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Wire Net Platform]] | |align=center style="background:white"|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Wire Net Platform]] | ||
|Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them. | |Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them. | ||
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!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Wildlife | ||
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|[[File:SMO Screenshot Hawk.jpg|100x100px]]<br>[[Bird (traveling)|Bird]] | |align=center style="background:white"|[[File:SMO Screenshot Hawk.jpg|100x100px]]<br>[[Bird (traveling)|Bird]] | ||
|Eagles found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked. | |Eagles found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked. | ||
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|[[File:SMO Screenshot Butterfly.jpg|100x100px]]<br>[[Butterfly]] | |align=center style="background:white"|[[File:SMO Screenshot Butterfly.jpg|100x100px]]<br>[[Butterfly]] | ||
|A giant butterfly in the Forgotten Isle that releases a Power Moon when struck. It is potentially an {{wp|Imago|imaginal}} [[Tropical Wiggler]]. Smaller butterflies with more realistic designs appear in other kingdoms. | |A giant butterfly in the Forgotten Isle that releases a Power Moon when struck. It is potentially an {{wp|Imago|imaginal}} [[Tropical Wiggler]]. Smaller butterflies with more realistic designs appear in other kingdoms. | ||
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|[[File:SMO Artwork Penguin.png|100x100px]]<br>[[Penguin]] | |align=center style="background:white"|[[File:SMO Artwork Penguin.png|100x100px]]<br>[[Penguin]] | ||
|Small birds of Shiveria. They are skittish and take flight when approached. One carries a Power Moon. | |Small birds of Shiveria. They are skittish and take flight when approached. One carries a Power Moon. | ||
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|[[File:SMO Artwork Small Animal (Chipmunk).png|100x100px]]<br>[[Small animal]] | |align=center style="background:white"|[[File:SMO Artwork Small Animal (Chipmunk).png|100x100px]]<br>[[Small animal]] | ||
|Ground animals that quickly runaway when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, and [[crab]]s. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater. | |Ground animals that quickly runaway when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, and [[crab]]s. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater. | ||
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|[[File:SMO Artwork Small Bird (Hat).png|100x100px]]<br>[[Small bird]] | |align=center style="background:white"|[[File:SMO Artwork Small Bird (Hat).png|100x100px]]<br>[[Small bird]] | ||
|Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such as {{wp|scarlet macaw}}s, {{wp|blue jay}}s, and {{wp|Eurasian tree sparrow}}s. Doves, pigeons, penguins, and [[seagull]]s serve the same role as small birds within their respective kingdoms. | |Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such as {{wp|scarlet macaw}}s, {{wp|blue jay}}s, and {{wp|Eurasian tree sparrow}}s. Doves, pigeons, penguins, and [[seagull]]s serve the same role as small birds within their respective kingdoms. | ||
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|[[File:SMO Artwork Small UFO.png|100x100px]]<br>[[UFO|Small UFO]] | |align=center style="background:white"|[[File:SMO Artwork Small UFO.png|100x100px]]<br>[[UFO|Small UFO]] | ||
|The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar to [[Torkdrift]], but their relationship is not clear. | |The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar to [[Torkdrift]], but their relationship is not clear. | ||
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!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Wedding articles | ||
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|[[File:SMO Asset Model Binding Band.png|100x100px]]<br>[[Binding Band]] | |align=center style="background:white"|[[File:SMO Asset Model Binding Band.png|100x100px]]<br>[[Binding Band]] | ||
|An ancient ring beneath the [[Inverted Pyramid]], worn by [[Knucklotec]]. After being stolen by Bowser, the pyramid rises from the dunes and sends the Sand Kingdom into a cold snap. The returned article can be ground-pounded for a Power Moon. | |An ancient ring beneath the [[Inverted Pyramid]], worn by [[Knucklotec]]. After being stolen by Bowser, the pyramid rises from the dunes and sends the Sand Kingdom into a cold snap. The returned article can be ground-pounded for a Power Moon. | ||
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|[[File:SMO Asset Model Frost-Frosted Cake.png|100x100px]]<br>[[Frost-Frosted Cake]] | |align=center style="background:white"|[[File:SMO Asset Model Frost-Frosted Cake.png|100x100px]]<br>[[Frost-Frosted Cake]] | ||
|The traditional reward for the [[Bound Bowl Grand Prix]], baked by the [[Shiverian Elder]]. It appears in the background of the [[Snowline Circuit]] once returned. | |The traditional reward for the [[Bound Bowl Grand Prix]], baked by the [[Shiverian Elder]]. It appears in the background of the [[Snowline Circuit]] once returned. | ||
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|[[File:SMO Screenshot Lochlady Dress.jpg|100x100px]]<br>[[Lochlady Dress]] | |align=center style="background:white"|[[File:SMO Screenshot Lochlady Dress.jpg|100x100px]]<br>[[Lochlady Dress]] | ||
|The national treasure of Lake Lamode, worn by Princess Peach for most of the game. Its theft leaves the [[Lochlady|Lochladies]] despaired. Once returned, the dress is put back on display. Its mannequin is a glowing knob-like structure that releases a Power Moon. | |The national treasure of Lake Lamode, worn by Princess Peach for most of the game. Its theft leaves the [[Lochlady|Lochladies]] despaired. Once returned, the dress is put back on display. Its mannequin is a glowing knob-like structure that releases a Power Moon. | ||
|- | |- | ||
|[[File:SMO Screenshot Soiree Bouquet.jpg|100x100px]]<br>[[Soirée Bouquet]] | |align=center style="background:white"|[[File:SMO Screenshot Soiree Bouquet.jpg|100x100px]]<br>[[Soirée Bouquet]] | ||
|Flowers cultivated by [[Steam Gardener]]s on the [[Sky Garden Tower]] and in the [[Secret Flower Field]]. Most of the flowers are stolen by the [[Broodals]] and [[Torkdrift]] for Bowser's wedding, and they are incorporated into Peach's bouquet. They recolonize these areas once each of their's respective boss is defeated. | |Flowers cultivated by [[Steam Gardener]]s on the [[Sky Garden Tower]] and in the [[Secret Flower Field]]. Most of the flowers are stolen by the [[Broodals]] and [[Torkdrift]] for Bowser's wedding, and they are incorporated into Peach's bouquet. They recolonize these areas once each of their's respective boss is defeated. | ||
|- | |- | ||
|[[File:SMO Glass Tower Model Souvenir.png|100x100px]]<br>[[Sparkle Water]] | |align=center style="background:white"|[[File:SMO Glass Tower Model Souvenir.png|100x100px]]<br>[[Sparkle Water]] | ||
|[[Water]] from the carbonated sea of Bubblaine. [[Mollusque-Lanceur]] inhibits the fountains and keeps locals from using the water. Defeating the boss makes the fountains flow again and the Sparkle Water accessible to everyone again. | |[[Water]] from the carbonated sea of Bubblaine. [[Mollusque-Lanceur]] inhibits the fountains and keeps locals from using the water. Defeating the boss makes the fountains flow again and the Sparkle Water accessible to everyone again. | ||
|- | |- | ||
|[[File:SMO Screenshot Stupendous Stew.jpg|100x100px]]<br>[[Stupendous Stew]] | |align=center style="background:white"|[[File:SMO Screenshot Stupendous Stew.jpg|100x100px]]<br>[[Stupendous Stew]] | ||
|The national dish of the Volbonans, served in [[Peronza Plaza]] for the Cooking Carnival. The stew is as hot as lava, burning Mario. Putting items into Stupendous Stew releases coins, and golden Turnips release Power Moons. Lava Bubbles can be used to heat up the stew for other Power Moons. It is briefly apprehended by Cookatiel and is served at Bowser's wedding. | |The national dish of the Volbonans, served in [[Peronza Plaza]] for the Cooking Carnival. The stew is as hot as lava, burning Mario. Putting items into Stupendous Stew releases coins, and golden Turnips release Power Moons. Lava Bubbles can be used to heat up the stew for other Power Moons. It is briefly apprehended by Cookatiel and is served at Bowser's wedding. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Other objects | ||
|- | |- | ||
|[[File:SMO Screenshot Arrow Sign.jpg|100x100px]]<br>[[Arrow Sign]] | |align=center style="background:white"|[[File:SMO Screenshot Arrow Sign.jpg|100x100px]]<br>[[Arrow Sign]] | ||
|Signs that direct players towards the intended path of an area. Arrow Signs spin when struck by Cappy. | |Signs that direct players towards the intended path of an area. Arrow Signs spin when struck by Cappy. | ||
|- | |- | ||
|[[File:SMO Screenshot Bubbler.jpg|100x100px]]<br>[[Bubbler (object)|Bubbler]] | |align=center style="background:white"|[[File:SMO Screenshot Bubbler.jpg|100x100px]]<br>[[Bubbler (object)|Bubbler]] | ||
|Creates air bubbles. | |Creates air bubbles. | ||
|- | |- | ||
|[[File:SMO Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]] | |align=center style="background:white"|[[File:SMO Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]] | ||
|Checkpoint Flags appear in most kingdoms and on the ''Odyssey''. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble. | |Checkpoint Flags appear in most kingdoms and on the ''Odyssey''. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble. | ||
|- | |- | ||
|[[File:SMO Screenshot Flower (Mushroom Kingdom).jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush]] | |align=center style="background:white"|[[File:SMO Screenshot Flower (Mushroom Kingdom).jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush]] | ||
|Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as [[coin pile|coin stacks]]. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin. | |Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as [[coin pile|coin stacks]]. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin. | ||
|- | |- | ||
|[[File:SMO Wooded Kingdom Hint Art.png|100x100px]][[File:SMO Dark Side Hint Art 10.png|100x100px]]<br>[[Hint Art]] | |align=center style="background:white"|[[File:SMO Wooded Kingdom Hint Art.png|100x100px]][[File:SMO Dark Side Hint Art 10.png|100x100px]]<br>[[Hint Art]] | ||
|Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with kingdom the piece occurs in. | |Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with kingdom the piece occurs in. | ||
|- | |- | ||
|[[File:SMO Artwork Jaxi Stand.png|100x100px]]<br>[[Jaxi Stand]] | |align=center style="background:white"|[[File:SMO Artwork Jaxi Stand.png|100x100px]]<br>[[Jaxi Stand]] | ||
|Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structures. Jaxi Stands express fear when an enemy is near, suggesting they may be alive. | |Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structures. Jaxi Stands express fear when an enemy is near, suggesting they may be alive. | ||
|- | |- | ||
|[[File:SMO Artwork Ranking Board.png|100x100px]]<br>[[Rankings Board]] | |align=center style="background:white"|[[File:SMO Artwork Ranking Board.png|100x100px]]<br>[[Rankings Board]]<ref>{{cite|quote=The Rankings Board allows you to see records from other players worldwide and share your own.|author=Rankings Board|title=''Super Mario Odyssey'' by [[Nintendo EPD]]|format=North American Localization|publisher=Nintendo of America|date=27 Oct. 2017|accessdate=10 Mar. 2021}}</ref> | ||
|The Rankings Board tracks the player's World Ranking and Friend Ranking in most [[minigame]]s, namely the [[Jump-Rope Challenge]], [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]], RC Car Challenge, [[Bound Bowl Grand Prix]], and [[Koopa Freerunning]]. Mario can view this ranks by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the green [[Roving Racers|Roving Racer]]. | |The Rankings Board tracks the player's World Ranking and Friend Ranking in most [[minigame]]s, namely the [[Jump-Rope Challenge]], [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]], RC Car Challenge, [[Bound Bowl Grand Prix]], and [[Koopa Freerunning]]. Mario can view this ranks by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the green [[Roving Racers|Roving Racer]]. | ||
|- | |- | ||
|[[File:SMO Artwork Paper Lantern.png|100x100px]]<br>[[Crazy Cap|Souvenirs]] | |align=center style="background:white"|[[File:SMO Artwork Paper Lantern.png|100x100px]]<br>[[Crazy Cap|Souvenirs]] | ||
|Souvenirs are sold in [[Crazy Cap]] stores and can only be purchased with [[regional coin]]s. Once purchased, the souvenir appears inside the Odyssey. | |Souvenirs are sold in [[Crazy Cap]] stores and can only be purchased with [[regional coin]]s. Once purchased, the souvenir appears inside the Odyssey. | ||
|- | |- | ||
|[[File:SMO Sticker - Fossil Falls.png|100x100px]]<br>[[Crazy Cap|Stickers]] | |align=center style="background:white"|[[File:SMO Sticker - Fossil Falls.png|100x100px]]<br>[[Crazy Cap|Stickers]] | ||
|Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased. | |Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased. | ||
|- | |- | ||
|[[File:SMO Screenshot Board.jpg|100x100px]]<br>[[Sign|Travel Tip]] | |align=center style="background:white"|[[File:SMO Screenshot Board.jpg|100x100px]]<br>[[Sign|Travel Tip]] | ||
|Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy. | |Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy. | ||
|} | |} | ||
==Music== | ==Development== | ||
{{main|List of Super Mario Odyssey media}} | ===Background=== | ||
[[File:SMO Jump Up Super Star Cover.png|thumb|upright=1.1|The official cover of the single "Jump Up, Super Star!"]] | [[File:3D Mario Infograph.jpg|thumb|upright=1.4|Official infographic showing the recognized difference between the progression-oriented and the more sandbox-exploration style of the 3D ''[[Super Mario (series)|Super Mario]]'' series, or, as put by Miyamoto, "casual" and "core" games. ''Super Mario Odyssey'' is considered to be the latter.]] | ||
A unique aspect of this game is a vocal main theme, "[[Jump Up, Super Star!]]", which has both English and Japanese versions. It is sung by [[Pauline]],<ref>Nintendo Treehouse E3 2017. (June 13, 2017). [https://www.twitch.tv/videos/151558972 ''Super Mario Odyssey'' gameplay - Nintendo Treehouse Live with Nintendo Switch]. ''Twitch''. Retrieved June 13, 2017.</ref><ref>[https://www.polygon.com/e3/2017/6/14/15804210/super-mario-odyssey-pauline-switch ''Super Mario Odyssey'' producer explains why Pauline has returned] ''Polygon''. Retrieved June 14, 2017.</ref> portrayed by [[Kate Higgins]] (credited as Kate Davis) in English<ref>The metadata of this mp3 file: https://www.nintendo.co.jp/switch/aaaca/common/hen3frereqax/emachebru5hn.mp3</ref> and [[Aimi Mukohara]] in Japanese. The song is big-band jazz style and details an adventure across the worlds from this game, with Pauline referring to herself as [[Mario]]'s "1-Up Girl". It was released worldwide on October 20, 2017, on the {{wp|iTunes Store}}, while the short version was downloadable for free until January 2018.<ref>[https://www.nintendo.co.jp/switch/aaaca/pauline/index.html The official Japanese page of "Jump Up, Super Star!"]. Retrieved October 11, 2017.</ref> The song's lyrics are also printed inside both the Western and Japanese packaging on the paper part of the cover. | When asked about "coming home" to the ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' style of gameplay, [[Shigeru Miyamoto]] explained that when he was developing ''Super Mario 64'' with [[Yoshiaki Koizumi]], they realized that the title would be more directed towards the "core gamer," rather than the casual, pick-up-and-go gamer.<ref name="Treehouse Live January">NinEverything. (January 13, 2017). [https://www.youtube.com/watch?v=QmV1JY4Tl9o Miyamoto on ''Super Mario Odyssey'' - Nintendo Treehouse Live with Nintendo Switch]. ''YouTube''. Retrieved January 15, 2017.</ref> After ''Super Mario Sunshine'', their focus reshifted to more accessible, casual gamers, hence encouraging them to make ''[[Super Mario Galaxy]]'' with more progression-oriented gameplay corridors. | ||
<blockquote> | |||
Then in recent years, we made ''[[Super Mario 3D World]]'' and even though that's a 3D game, it's a little more accessible to everybody. [...] So when we thought about making a ''Super Mario'' for Switch, we wanted to make it [...] something a little bit more on the core side, that people who like action games can really get into. | |||
</blockquote> | |||
As ''Super Mario Odyssey'' was developed alongside the Switch hardware, Yoshiaki Koizumi encouraged the game's developers to share their requirements and suggestions with the hardware development team.<ref name="Metro.co interview">[http://metro.co.uk/2017/06/19/super-mario-odyssey-interview-with-yoshiaki-koizumi-and-kenta-motokura-please-look-forward-to-it-6718082/ ''Super Mario Odyssey'' interview with Yoshiaki Koizumi and Kenta Motokura – ‘Please look forward to it!’] ''Metro.'' Retrieved September 27, 2017.</ref> This directly led to the inclusion of the two motion-sensitive controllers and the HD rumble feature on the Nintendo Switch hardware, which became a prominent part of ''Super Mario Odyssey'' gameplay. | |||
===Early ideas and prototypes=== | |||
Development for ''Super Mario Odyssey'' began right after ''Super Mario 3D World'' was released in late 2013.<ref>[https://www.kotaku.com.au/2017/06/i-played-30-minutes-of-super-mario-odyssey-and-it-sure-is-impressive/ I played 30 minutes of ''Super Mario Odyssey'' and it sure is impressive]. ''Kotaku''. Retrieved September 24, 2017.</ref> Miyamoto sought more senior developers and staff teams who had been involved in past 3D ''Super Mario'' titles, in order to really "go back to the roots" of ''Super Mario Sunshine'' and ''Super Mario 64''.<ref name="Treehouse Live January" /> As a result, Yoshiaki Koizumi was made the game's producer, and ''Super Mario 3D World'' director [[Kenta Motokura]] again took on the role of director. Miyamoto remained with a consultative role throughout development, and although he contributed a lot of feedback, he was also very accepting of the development team's ideas.<ref>[http://www.gameinformer.com/b/news/archive/2017/06/13/how-shigeru-miyamoto-influenced-mario-odyssey-s-development.aspx How Shigeru Miyamoto Influenced ''Mario Odyssey''’s Development]. ''Gameinformer.'' Retrieved September 27, 2017.</ref> Motokura revealed that early stages of development involved creating a "huge" number of gameplay prototypes with numerous ideas, and the capture ability was one of them.<ref name="Nintendo Treehouse June">Mario Party Legacy. (June 19, 2017). [https://www.youtube.com/watch?v=L9pa0qQGa4Y 2 Hours of ''Super Mario Odyssey'' Gameplay (E3 2017, Direct)]. ''YouTube''. Retrieved September 24, 2017.</ref> | |||
<blockquote>[The capture ability] was just one of the ideas that came up, but we worked on it for two or three days, and it just instantly turned into something that was really fun, and we decided [that it should be] the center of this game. | |||
</blockquote> | |||
Many of the other different prototype ideas were still included, providing for the diversity in-game mechanics throughout the game's stages, known as "kingdoms." These "fully realized worlds" were influenced by the [[Mushroom World|kingdoms]] from Motokura's favorite ''Super Mario'' title, ''[[Super Mario Bros. 3]]'',<ref>MacDonald, Keza (September 14, 2020). [https://www.theguardian.com/games/2020/sep/14/super-mario-at-35-marios-makers-on-nintendos-most-enduring-mascot Super Mario at 35: Mario's makers on Nintendo's most enduring mascot]. ''The Guardian''. Retrieved November 15, 2020.</ref> as well as Japanese hakoniwa box gardens that bring rich landscapes to life in a miniaturized form.<ref>[https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box What's in a Box?]. ''Nintendo Treehouse Log, Tumblr.'' Retrieved September 26, 2017.</ref> The sizes of these worlds were often adjusted to ensure that the player can regularly discover an engaging action to perform.<ref name="Metro.co interview" /> This was also intended to allow handheld players to still accomplish a [[Power Moon]] mission, even if they have only a few minutes to play.<ref>[https://waypoint.vice.com/en_us/article/gyp383/nintendo-finally-answers-is-mario-human Nintendo Finally Answers: Is Mario Human?]. ''Vice.'' Retrieved September 26, 2017</ref> | |||
===Design decisions=== | |||
''Super Mario Odyssey''<nowiki>'</nowiki>s theme is highly focused on "surprises" and "travel," and the developers incorporated many of their travel experiences around the world.<ref name="Nintendo Treehouse June" /> For instance, elements of the [[Sand Kingdom]] were derived from Kenta Motokura's experiences during a trip to Mexico, and the [[Luncheon Kingdom]]'s food aesthetics was inspired by Italy and other European countries.<ref name="Gamescom Cologne">Nintendo UK. (August 23, 2017). [https://www.youtube.com/watch?time_continue=4&v=6UE7gj7wbug ''Super Mario Odyssey'' - Luncheon Kingdom showcase with Yoshiaki Koizumi (Nintendo Switch)]. ''YouTube''. Retrieved September 24, 2017.</ref> | |||
[[File:Nintendo Treehouse June - Motokura and Koizumi.jpg|thumb|upright=1.4|[[Kenta Motokura]] (left) and [[Yoshiaki Koizumi]] (right) being interviewed as part of a Nintendo Treehouse segment for E3 2017]] | |||
The developers recognized that when people travel to foreign countries, something that really has an impact is the different currencies. Therefore, they wanted to have Mario collect and use different [[regional coin]]s in each kingdom. Since the player travels outside the Mushroom Kingdom, the diverse art style between all the different kingdoms aimed to recreate the feelings of surprise and discovery when visiting foreign lands. It was also noted that a lot of time was spent in getting the right balance between familiar ''Super Mario'' concepts and completely new ones.<ref name="Nintendo Treehouse June" /> | |||
An example was the realistic [[T-Rex]] that is able to be captured by Mario. The developers looked back for inspiration from familiar ''[[Super Mario World]]'' elements in [[Dinosaur Land]], although they wanted to use a design that was "unseen" in a ''Super Mario'' game.<ref name="Nintendo Treehouse June" /> Familiar gameplay elements include the "8-bit" side-scrolling areas of the kingdoms, reminiscent to ''[[Super Mario Bros.]]'' in which progress is more "confined" and "precise." This was intended to be an engaging contrast to the 3D sandbox environments. | |||
The developers knew that they wanted to have a city environment in the game that would resonate with players. As ''Donkey Kong''-inspired elements in the city came about, Pauline's presence in the series inspired the team to have her be the mayor of [[New Donk City]]. Some character development for Pauline was required in her transition from a damsel in distress to a major character, and it was decided that she would have an interest in jazz.<ref>[https://www.reddit.com/r/NintendoSwitch/comments/6h9s6l/hi_im_mr_koizumi_producer_of_super_mario_odyssey/ Hi, I’m Mr. Koizumi, Producer of ''Super Mario Odyssey''. AMA!]. ''Reddit.'' Retrieved September 27, 2017.</ref> This led to the composition of the game's theme song shown in the E3 2017 trailer, titled "[[Jump Up, Super Star!]]" which was made to give the game energy and help get the audience excited.<ref name="Nintendo Treehouse June" /> | |||
To develop the game's camera system, the team looked at previous 3D ''Super Mario'' games. Miyamoto discussed how the 3D camera in ''Super Mario 64'' worked very well, as it had the joystick as well as the C buttons to adjust the automatic camera. ''Super Mario Sunshine'' had the C stick in order to control the camera freely, although they received feedback that the camera control was "a little bit difficult." With later 3D titles such as ''Super Mario Galaxy'', the minimal control of the camera also attracted some negative feedback. Miyamoto added that it is "very difficult to find the right balance."<ref name="Treehouse Live January" /> | |||
<blockquote> | |||
With ''Super Mario Odyssey'', we made sure that the camera controls are really really smooth and easy to use, and the Switch controllers can really serve to that. [We] really made a sandbox-style game that's really easy and feels good to control. | |||
</blockquote> | |||
==Music== | |||
{{main|List of Super Mario Odyssey media}} | |||
[[File:SMO Jump Up Super Star Cover.png|thumb|upright=1.1|The official cover of the single "Jump Up, Super Star!"]] | |||
A unique aspect of this game is a vocal main theme, "[[Jump Up, Super Star!]]", which has both English and Japanese versions. It is sung by [[Pauline]],<ref>Nintendo Treehouse E3 2017. (June 13, 2017). [https://www.twitch.tv/videos/151558972 ''Super Mario Odyssey'' gameplay - Nintendo Treehouse Live with Nintendo Switch]. ''Twitch''. Retrieved June 13, 2017.</ref><ref>[https://www.polygon.com/e3/2017/6/14/15804210/super-mario-odyssey-pauline-switch ''Super Mario Odyssey'' producer explains why Pauline has returned] ''Polygon''. Retrieved June 14, 2017.</ref> portrayed by [[Kate Higgins]] (credited as Kate Davis) in English<ref>The metadata of this mp3 file: https://www.nintendo.co.jp/switch/aaaca/common/hen3frereqax/emachebru5hn.mp3</ref> and [[Aimi Mukohara]] in Japanese. The song is big-band jazz style and details an adventure across the worlds from this game, with Pauline referring to herself as [[Mario]]'s "1-Up Girl". It was released worldwide on October 20, 2017, on the {{wp|iTunes Store}}, while the short version was downloadable for free until January 2018.<ref>[https://www.nintendo.co.jp/switch/aaaca/pauline/index.html The official Japanese page of "Jump Up, Super Star!"]. Retrieved October 11, 2017.</ref> The song's lyrics are also printed inside both the Western and Japanese packaging on the paper part of the cover. | |||
''Super Mario Odyssey''{{'}}s ending sequence also features another song with lyrics, called "[[Break Free (Lead the Way)]]",<ref>WesUniverse (October 27, 2017). [https://www.youtube.com/watch?v=l336PRGCRvA Honeylune Ridge: Escape (Official ''Super Mario Odyssey'' OST)]. ''YouTube''. Retrieved October 29, 2017.</ref> with the same English and Japanese singers as "Jump Up, Super Star!".<ref>Crunchii [Music Extensions] (October 26, 2017). [https://www.youtube.com/watch?v=saIOpB6Sx5c Honeylune Ridge: Escape (Japanese) - ''Super Mario Odyssey'' - Music Extended]. ''YouTube''. Retrieved October 29, 2017.</ref> | ''Super Mario Odyssey''{{'}}s ending sequence also features another song with lyrics, called "[[Break Free (Lead the Way)]]",<ref>WesUniverse (October 27, 2017). [https://www.youtube.com/watch?v=l336PRGCRvA Honeylune Ridge: Escape (Official ''Super Mario Odyssey'' OST)]. ''YouTube''. Retrieved October 29, 2017.</ref> with the same English and Japanese singers as "Jump Up, Super Star!".<ref>Crunchii [Music Extensions] (October 26, 2017). [https://www.youtube.com/watch?v=saIOpB6Sx5c Honeylune Ridge: Escape (Japanese) - ''Super Mario Odyssey'' - Music Extended]. ''YouTube''. Retrieved October 29, 2017.</ref> | ||
Line 1,922: | Line 1,965: | ||
The [[Nintendo Music]] application has featured the ''Super Mario Odyssey'' soundtrack since its launch on October 30, 2024, containing 136 tracks. | The [[Nintendo Music]] application has featured the ''Super Mario Odyssey'' soundtrack since its launch on October 30, 2024, containing 136 tracks. | ||
=== | ==Release== | ||
===Nintendo Switch bundle=== | |||
{ | A ''Super Mario Odyssey''-themed Nintendo Switch bundle was available on launch day<ref>https://twitter.com/pixelpar/status/908319143920881669</ref> (with the exception of South Korea, which was released on April 26, 2018).<ref>http://www.nintendo.co.kr/news/view.php?idx=111</ref> | ||
| | {|width=100% class="wikitable" | ||
| | |- | ||
| | !width="50px"|Region | ||
| | !width="50px"|Red Joy-Con | ||
| | !width="50px"|Odyssey-themed carrying case | ||
| | !width="50px"|''Super Mario Odyssey'' game included | ||
| | !width="50px"|Odyssey-themed stickers | ||
| | |- | ||
} | |align="center"|Japan | ||
|align="center"|Yes | |||
|align="center"|Yes | |||
|align="center"|Physical copy | |||
|align="center"|Yes | |||
|- | |||
|align="center"|Americas | |||
|align="center"|Yes | |||
|align="center"|Yes | |||
|align="center"|Digital download code | |||
|align="center"|No | |||
|- | |||
|align="center"|Europe and South Africa | |||
|align="center"|Yes | |||
|align="center"|No | |||
|align="center"|Digital download code | |||
|align="center"|No | |||
|- | |||
|align="center"|Oceania | |||
|align="center"|Yes | |||
|align="center"|No | |||
|align="center"|Physical copy | |||
|align="center"|No | |||
|- | |||
|align="center"|Hong Kong and Taiwan<ref>http://overseas.weico.cc/share/10373580.html?weibo_id=4177181082731648</ref> | |||
|align="center"|Yes | |||
|align="center"|Yes | |||
|align="center"|Physical copy | |||
|align="center"|Yes | |||
|- | |||
|align="center"|Southeast Asia and Middle East<ref>https://nintendosoup.com/asia-super-mario-odyssey-edition-nintendo-switch-coming-october-27/</ref> | |||
|align="center"|Yes | |||
|align="center"|No | |||
|align="center"|Physical copy | |||
|align="center"|No | |||
|- | |||
|align="center"|South Korea<ref>http://www.nintendo.co.kr/news/view.php?idx=111</ref> | |||
|align="center"|Yes | |||
|align="center"|Yes | |||
|align="center"|Physical copy | |||
|align="center"|No | |||
|} | |||
[[File:SMO Box NA Bundle.jpg|thumb|upright=1.1|center|The packaging for the American bundle]] | |||
== | ===Starter pack=== | ||
[[File:Switch SuperMarioOdyssey BonusGuide Bundle.jpg|thumb|North American starter pack]] | |||
A starter pack for ''Super Mario Odyssey'' with a strategy guide was released on September 28, 2018, in North America.<ref>(August 28, 2018). [https://www.nintendo.com/whatsnew/detail/new-nintendo-bundles-games-and-controllers-open-up-holiday-shopping-possibilities New Nintendo bundles, games and controllers open up holiday shopping possibilities]. ''Nintendo''. Retrieved August 28, 2018.</ref> | |||
{{br}} | |||
; | ==Nintendo Labo VR== | ||
Through the version 1.3.0 update that was released on April 25, 2019, ''Super Mario Odyssey'' features compatibility with the [[Nintendo Switch#Nintendo Labo|Nintendo Labo]]'s Toy-Con VR Goggles in the mode "Playing in VR," which allows players to experience a small variation of the game in virtual reality. The experience includes three mini-missions set in the [[Cap Kingdom]], [[Seaside Kingdom]], and [[Luncheon Kingdom]]; another [[Metro Kingdom|New Donk City]] Festival performance; and two cutscenes. The player can choose not to use the Toy-Con VR Goggles and instead play the mode with the normal view. | |||
In each mission, Mario must find all three musical instruments and deliver them to the correct musicians in the area. Each instrument is revealed after Mario collects a string of [[note]]s. The objective is marked complete if all three musicians have been recruited and Mario has collected at least 100 [[coin]]s. Like in Assist Mode, Mario cannot be defeated, and if he falls into a hazard or goes out of bounds, he is encased in a [[bubble]] and brought back to stable ground. | |||
*'''[[Find Band Members in the Cap Kingdom!]]:''' This objective is set in the Central Plaza. It is unlocked after the player clears the Cap Kingdom in the main game. | |||
*'''[[Find Band Members in the Seaside Kingdom!]]:''' This objective is set on the kingdom's beach in the daytime. It is unlocked after the player clears the Seaside Kingdom in the main game. | |||
*'''[[Find Band Members in the Luncheon Kingdom!]]:''' This objective is set in [[Peronza Plaza]]. It is unlocked after the player clears the Luncheon Kingdom in the main game. | |||
*'''Concert Hall:''' Pauline and the [[Band (Super Mario Odyssey)|band]], as well as the musicians recruited in the previous objectives, perform "Jump Up, Super Star!" at the New Donk City Hall Auditorium. This option is unlocked after the player clears all three missions. | |||
*'''Theater: Opening:''' The game's opening cutscene but without the ''"In the skies above Peach's castle..."'' text. | |||
*'''Theater: Ending:''' The game's ending cutscene. It is unlocked after the player beats the main game. | |||
== | ==Updates== | ||
In order to play online, players must have downloaded the most recent software update. | |||
===Ver. 1.0.1=== | |||
< | An update was released on October 27, 2017. The following changes were made: | ||
<blockquote><i> | |||
*Several fixes have been made to enhance the user’s experience. | |||
</i></blockquote> | |||
=== | ===Ver. 1.1.0=== | ||
An update was released on November 30, 2017. The following change was made: | |||
<blockquote><i> | |||
*Added Korean-language support. | |||
</i></blockquote> | |||
===Ver. 1.2.0=== | |||
An update was released on February 21, 2018. The following changes were made: | |||
<blockquote><i> | |||
*After completing the game, a new mini-game '''[[Balloon World]]''' will now be playable. | |||
**Please note that on March 05, 2018, server side adjustments were made to the balloons displayed in the Find It list. | |||
*Talk to Luigi in any of the kingdoms to start playing. | |||
*After completing the game, a number of special outfits will be added to the shop. | |||
*A number of new filters have been added to Snapshot Mode. | |||
*Jump-Rope Challenge has been adjusted so that there will be a speed change after reaching 110 jumps. | |||
*World Rankings and Friend Rankings have been reset for Jump-Rope Challenge. | |||
*Best records will not be reset. | |||
*Fixed a number of issues to improve the gameplay experience. | |||
</i></blockquote> | |||
An | ===Ver. 1.3.0=== | ||
An update was released on April 25, 2019. The following changes were made: | |||
<blockquote><i> | |||
*Now supporting Toy-Con VR Goggles from the Nintendo Labo Toy-Con 04: VR Kit. | |||
**Go to '''Playing in VR''' from menu to start the game. | |||
*Several issues have been fixed to improve gameplay experience. | |||
</i></blockquote> | |||
==Glitches== | |||
{{main|List of Super Mario Odyssey glitches}} | |||
===Camera=== | |||
====Talkatoo camera lock==== | |||
If the player performs a Cap Throw at [[Talkatoo]] and talks to him at the same time, the camera will lock into place.<ref name="scykoh">Scykoh. (November 18, 2017) [https://www.youtube.com/watch?v=tWBqJgGnVVA ''Super Mario Odyssey'' - Glitchfest]. ''YouTube''. Retrieved 21 December 2017.</ref> Additionally, if the player performs a [[somersault]] and quickly turns the camera to face Talkatoo, he will be standing in midair. This glitch can be used to cheat the [[Jump-Rope Challenge]] in the Metro Kingdom and get a maximum score of 99,999 jumps. The player can return to regular ground by shaking their controller or pressing {{button|switch|Y}} and can end the glitch completely by entering another area such as the [[Crazy Cap]] shop or by speaking to someone else. If the player performs this glitch and performs a Cap Throw at a [[Scarecrow (object)|Scarecrow]], the screen will move the position as it normally would and freeze there instead. If the player performs this glitch and captures a pair of [[binoculars]] or a [[spark pylon]], the screen will not move, and inside the binoculars, the vision is that of what is usually inside a pair of binoculars.<ref>https://twitter.com/Raltseye/status/948563348269903872</ref> | |||
As of the February 21, 2018, update, this glitch has been patched, with the worldwide and friends rankings for the Jump-Rope Challenge having been reset. | |||
===Physics=== | |||
====Nintendog jumping in midair==== | |||
If the player bounces off the [[Nintendog]] when it is in midair, the Nintendog will remain in midair for a while before jumping again. Consecutively repeating this glitch allows the player to gain immense jump height as long as they keep performing Cap Throws in between to maintain their height. This glitch can be performed in any kingdom where the Nintendog appears.<ref name="scykoh"/> | |||
====Take letters anywhere==== | |||
In New Donk City's park, if the player captures the [[letter]]s in the Metro Kingdom and lines them up so at least one is on the boundary of the park and the "M" is facing towards the [[Odyssey]], they can use a [[motor scooter]] to push said "M" into the other letter. By doing this, they will be able to capture the letter and take it out of bounds, letting them bring it anywhere they want in the city. This then has various effects throughout the level. | |||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
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In New Donk City, there are signs present in certain areas that are not in the final game, and the Mayor Pauline Commemorative Park has a rocket ship taking the player to a bonus area. In the final game, the player must first find a hidden room inside a building and reach the pipe at the end, and they will be taken to a hidden area with said rocket. The rooftop pool beside the top of city hall was significantly deeper in the E3 demo, with the water level being just over Mario's head; in the final game, the water level approximately reaches Mario's neck.<ref>https://twitter.com/game4brains/status/946182614653681664</ref> It is likely that this change was due to the original water level leaving Mario susceptible to drowning, as demonstrated in a YouTube video uploaded by gaming news site Polygon during E3.<ref>https://www.youtube.com/watch?v=Bixxb8jSxSg</ref> Additionally, an unused sprite of an 8-bit Metro Kingdom regional coin exists in the game's files, but it was left unused in the final game due to the minimal presence of 8-bit sections in that kingdom. | In New Donk City, there are signs present in certain areas that are not in the final game, and the Mayor Pauline Commemorative Park has a rocket ship taking the player to a bonus area. In the final game, the player must first find a hidden room inside a building and reach the pipe at the end, and they will be taken to a hidden area with said rocket. The rooftop pool beside the top of city hall was significantly deeper in the E3 demo, with the water level being just over Mario's head; in the final game, the water level approximately reaches Mario's neck.<ref>https://twitter.com/game4brains/status/946182614653681664</ref> It is likely that this change was due to the original water level leaving Mario susceptible to drowning, as demonstrated in a YouTube video uploaded by gaming news site Polygon during E3.<ref>https://www.youtube.com/watch?v=Bixxb8jSxSg</ref> Additionally, an unused sprite of an 8-bit Metro Kingdom regional coin exists in the game's files, but it was left unused in the final game due to the minimal presence of 8-bit sections in that kingdom. | ||
{{br}} | |||
== | ==Reception== | ||
=== | ===Critical reception=== | ||
''Super Mario Odyssey'' has received widespread critical acclaim. Prior to its release, EDGE Magazine gave ''Super Mario Odyssey'' a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely."<ref>[https://www.rllmukforum.com/index.php?/topic/302369-the-next-issue-of-edge-is-delayed/&page=3 EDGE issue showed up in stores]</ref> Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name."<ref>http://au.ign.com/articles/2017/10/26/super-mario-odyssey-review</ref> Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Frank somewhat criticized the boss battles, the two reviewers ended with "''Super Mario Odyssey'' is almost certain to be counted among the best games in Nintendo's star series."<ref>https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review</ref> Andrew Webster of The Verge called the game "A weird, wild world bursting with ideas," praising how the game was always surprising, saying, "Because each world is so different from the last, I found myself constantly discovering things I didn't expect or hadn't seen before."<ref>https://www.theverge.com/2017/10/26/16552118/super-mario-odyssey-review-nintendo-switch</ref> Peter Brown of GameSpot praised the game for its variety of platforming challenges and puzzles and how "The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges," while criticizing how some of Cappy's actions require motion controls. He gave the game a 10/10.<ref>https://www.gamespot.com/reviews/super-mario-odyssey-review/1900-6416795/</ref> Dave Thier of Forbes praised how unique the game was, saying, "''Super Mario Odyssey'' is a wide-open challenge that never stops changing, even dozens of hours in," while heavily criticizing the game's motion controls. He gave the game a 9.5/10.<ref>https://www.forbes.com/sites/games/2017/11/02/super-mario-odyssey-review-a-perfect-game-with-a-problem/#25c565b21e48</ref> The game currently averages a score of 97 on review aggregate site Metacritic (based on 67 reviews);<ref>http://www.metacritic.com/game/switch/super-mario-odyssey</ref> 97.42% on GameRankings (based on 58 reviews), making it the third-highest-rated game on the website;<ref>http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html</ref> and 97, with a 98% recommendation rating, on OpenCritic. | |||
{|class="wikitable" style="width:100%;text-align:center" | {| class="wikitable" style="width:100%;text-align:center" | ||
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | |||
|-style="background-color:#E6E6E6" | |||
|Release | |||
|Reviewer, Publication | |||
|Score | |||
|Comment | |||
| | |||
| | |||
|- | |- | ||
| | |[[Nintendo Switch]] | ||
| | |Ryan McCaffery,<br>[https://ca.ign.com/articles/2017/10/26/super-mario-odyssey-review IGN] | ||
| | |10/10 | ||
| | |''Mario's games have been around for almost as long as game consoles have been a thing, but thankfully, he's always evolving. We rarely get the same Mario twice. Super Mario Odyssey delivers on that ongoing promise of originality and innovation: It distills the venerable series' joyful, irreverent world and characters and best-in-class platforming action, and introduces a steady stream of new and unexpected mechanics. It's all spun together into a generational masterpiece.'' | ||
|- | |- | ||
| | |Nintendo Switch | ||
| | |Phillip Kollar and Allegra Frank,<br>[https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review Polygon] | ||
| | |9.5/10 | ||
|''For a character nearing 40 years old, it's amazing that Mario has remained not only a beloved character but one whose games are generally expected to be great. From that perspective, it's no surprise that Super Mario Odyssey is, yes, a great game. But more than that, it's a fantastic, even fundamental addition to Mario's legacy. From a plumber to a doctor to a tennis star to, uh, a Goomba, Mario has endured. No, this will not be the last Mario game, but it is almost certain to be lauded as one of his best.'' | |||
|No | |||
|- | |- | ||
| | |Nintendo Switch | ||
| | |Andrew Webster,<br>[https://www.theverge.com/2017/10/26/16552118/super-mario-odyssey-review-nintendo-switch The Verge] | ||
| | |N/A | ||
|''It's a testament to the sheer creativity underlying Odyssey that, even after watching the credits roll and playing for more than 24 hours, I still regularly come across things I haven't seen before. (The game opens up significantly after you complete the story.) There are coins and moons to collect and tucked-away nooks to discover. There are many moments in Odyssey where it doesn't necessarily look like a Mario game, but more like the squat plumber has been transported into some other virtual realm. But it always feels like Mario — because it never stops surprising you.'' | |||
|- | |- | ||
| | |Nintendo Switch | ||
| | |Peter Brown,<br>[https://www.gamespot.com/reviews/super-mario-odyssey-review/1900-6416795/ GameSpot] | ||
| | |10/10 | ||
|''Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like [[zeldawiki:The Legend of Zelda: Breath of the Wild|Breath of the Wild]], is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal.'' | |||
|- | |||
|Nintendo Switch | |||
|Dave Thier,<br>[https://www.forbes.com/sites/games/2017/11/02/super-mario-odyssey-review-a-perfect-game-with-a-problem/#25c565b21e48 Forbes] | |||
|9.5/10 | |||
|''Super Mario Odyssey is a wide-open challenge that never stops changing, even dozens of hours in. It's of a kind with The Legend of Zelda: Breath of the Wild, which offered a similar sense of scope to Nintendo's other headlining single-player franchise. It's a world that feels huge at first, then small as you get to know it, and then huge again as you realize how fantastically dense it is with secrets and challenges. It gives you a simple set of tools and then asks you to do something different with them every ten minutes. Super Mario Odyssey is a fun game, an unoriginal observation that feels nonetheless vital in the modern gaming landscape. It is a game that tasks you with finding joy, and then lets you point yourself in the right direction. It is a game you should play.'' | |||
|- | |- | ||
| | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators | ||
| | |-style="background-color:#E6E6E6" | ||
| | |colspan=2|Compiler | ||
| | |colspan=2|{{nw|Score}} | ||
| | |- | ||
| | |colspan=2|Metacritic | ||
|colspan=2 style="background-color:LimeGreen"|[http://www.metacritic.com/game/switch/super-mario-odyssey 97] | |||
|- | |||
|colspan=2|GameRankings | |||
|colspan=2|[http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html 97.42%] | |||
|- | |||
|colspan=2|OpenCritic | |||
|colspan=2|[https://opencritic.com/game/4504/super-mario-odyssey 97] | |||
|} | |||
== | ===Awards and acknowledgements=== | ||
''Super Mario Odyssey'' was nominated for six awards at The Game Awards 2017, winning one, in the following categories: | |||
*"Game of the Year" '''(Nominated)'''. Lost to ''The Legend of Zelda: Breath of the Wild''.<ref name="The Game Awards">[http://thegameawards.com/awards/ Awards - The Game Awards 2017]. ''The Game Awards''. Retrieved December 9, 2017.</ref> | |||
*"Best Game Direction" '''(Nominated)'''. Lost to ''The Legend of Zelda: Breath of the Wild''.<ref name="The Game Awards" /> | |||
*"Best Score/Music" '''(Nominated)'''. Lost to ''{{wp|Nier: Automata|NieR: Automata}}''.<ref name="The Game Awards" /> | |||
*"Best Audio Design" '''(Nominated)'''. Lost to ''{{wp|Hellblade: Senua's Sacrifice}}''.<ref name="The Game Awards" /> | |||
*"Best Action/Adventure Game" '''(Nominated)'''. Lost to ''The Legend of Zelda: Breath of the Wild''.<ref name="The Game Awards"/> | |||
*"Best Family Game" '''(Won)'''. Other nominees were ''[[inkipedia:Splatoon 2|Splatoon 2]]'', ''[[sonicretro:Sonic Mania|Sonic Mania]]'', ''[[Mario + Rabbids Kingdom Battle]]'', and ''[[Mario Kart 8 Deluxe]]''.<ref name="The Game Awards" /> | |||
As of the | ===Sales=== | ||
As of December 31, 2017, ''Super Mario Odyssey'' had sold 9.07 million copies worldwide. As of March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of December 31, 2018, it reached 13.76 million copies, although ''[[Mario Kart 8 Deluxe]]'' sold 15.02 million copies worldwide, lowering ''Super Mario Odyssey'' to the second-best-selling first-party game for the Nintendo Switch.<ref name=Jansales>[https://www.nintendo.co.jp/ir/pdf/2018/181030_3e.pdf]</ref> | |||
As of March 31, 2021, the game had sold 20.83 million copies, making it the best-selling 3D ''Super Mario'' game.<ref>https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf</ref> As of December 31, 2024, the game has sold 29.04 million copies.<ref>Nintendo (November 5, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved November 6, 2024</ref> | |||
==== | ==Artbook== | ||
{{main|The Art of Super Mario Odyssey}} | |||
[[File:The Art of SMO.jpg|thumb|upright=0.85]] | |||
A book full of concept artwork and insight into the development of the characters and locales of the game, titled ''The Art of Super Mario Odyssey'', was published by [[Dark Horse Comics]] and released in Japan on September 28, 2018, and in English-speaking countries on October 22, 2019. | |||
== | ==Gallery== | ||
{{main-gallery}} | |||
<gallery> | |||
SMO-Capture-Ennemies.png|[[Mario]], [[Cappy]], and enemies they can capture | |||
SMO Bowser Peach Wedding.jpg|[[Bowser]] and [[Princess Peach|Peach]] | |||
SMO Famitsu Cover Artwork.png|Mario, Cappy, and [[Pauline]] | |||
</ | Topper Artwork 2 SMO.jpg|[[Topper]] | ||
SMO Art - Postcard Compilation.png|Postcards of various kingdoms | |||
</gallery> | |||
==Media== | |||
{{main-media|ingamemusic}} | |||
{{media table | |||
|file1=SMO Theme - Jump Up Super Star.oga | |||
|title1=[[Jump Up, Super Star!]] | |||
|description1=The theme song of ''Super Mario Odyssey'', as heard in the E3 2017 Spotlight. | |||
|length1=0:30 | |||
|file2=SMO Jump Up Super Star Short Version.oga | |||
|title2=Jump Up, Super Star! (Short Version) | |||
|description2=Final sections from the short version of "Jump Up, Super Star!", available through the ''Super Mario Odyssey'' website. The ending follows the "Odyssey, ya see" bridge in this version. | |||
|length2=0:28 | |||
}} | |||
==Staff== | |||
{{Main|List of Super Mario Odyssey staff}} | |||
===Producers=== | |||
* | *[[Yoshiaki Koizumi]] | ||
* | *[[Koichi Hayashida]] | ||
===Director=== | |||
*[[Kenta Motokura]] | |||
=== | |||
* | |||
==References to other games== | ==References to other games== | ||
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*''[[Donkey Kong (game)|Donkey Kong]]'': The location New Donk City is a throwback to Mario's early origins. There are steel girders that resemble the ones seen in this game, and the taxicabs have license plates reading "1981-ND," referencing the year Mario and [[Donkey Kong]] made their debut. The name New Donk City is also a reference to Donkey Kong himself. Pauline can also be found here, and she originated from this game. The melody from the [[25m]] theme can be heard halfway through "[[Jump Up, Super Star!]]" as well as during the ending cutscene variation of "[[Break Free (Lead the Way)]]." The bassist can also be heard playing the 25m theme when Mario first finds him. Also, the sound effect played when Mario jumps over a [[barrel]] in the game can be heard at the end of the aforementioned riff in "Jump Up, Super Star!" During the New Donk City festival, if the player does not talk with Pauline, she will at one point dance by thrusting her hips back and forth, mirroring her sprite animation from the original arcade game. In an 8-bit segment using sprites from this game in New Donk City, Mario must dodge barrels while climbing girders. [[Oil drum]]s also appear, along with coins spelling out "DK." Pauline's original design (she was then known as Lady) and Donkey Kong's original design also make cameos as graffiti art on a building. Pauline's purple sun hat in her standard attire may be a reference to [[Pauline's lost items]] from the game. In addition, the lost items were twice referenced in the side mission Personal Request for the Mayor, one in regards to selecting a parasol, a hat, and a purse regarding her treasured items, while the other is hunting down Pauline's gift, with all options being the aforementioned items. In addition, in the same sidequest, one of her questions mentions what had happened in her past involved being abducted by a giant ape, referring to the plot of ''Donkey Kong''. The Classic Cap and Classic Suit outfit is based on Mario's classic outfit in this game. | *''[[Donkey Kong (game)|Donkey Kong]]'': The location New Donk City is a throwback to Mario's early origins. There are steel girders that resemble the ones seen in this game, and the taxicabs have license plates reading "1981-ND," referencing the year Mario and [[Donkey Kong]] made their debut. The name New Donk City is also a reference to Donkey Kong himself. Pauline can also be found here, and she originated from this game. The melody from the [[25m]] theme can be heard halfway through "[[Jump Up, Super Star!]]" as well as during the ending cutscene variation of "[[Break Free (Lead the Way)]]." The bassist can also be heard playing the 25m theme when Mario first finds him. Also, the sound effect played when Mario jumps over a [[barrel]] in the game can be heard at the end of the aforementioned riff in "Jump Up, Super Star!" During the New Donk City festival, if the player does not talk with Pauline, she will at one point dance by thrusting her hips back and forth, mirroring her sprite animation from the original arcade game. In an 8-bit segment using sprites from this game in New Donk City, Mario must dodge barrels while climbing girders. [[Oil drum]]s also appear, along with coins spelling out "DK." Pauline's original design (she was then known as Lady) and Donkey Kong's original design also make cameos as graffiti art on a building. Pauline's purple sun hat in her standard attire may be a reference to [[Pauline's lost items]] from the game. In addition, the lost items were twice referenced in the side mission Personal Request for the Mayor, one in regards to selecting a parasol, a hat, and a purse regarding her treasured items, while the other is hunting down Pauline's gift, with all options being the aforementioned items. In addition, in the same sidequest, one of her questions mentions what had happened in her past involved being abducted by a giant ape, referring to the plot of ''Donkey Kong''. The Classic Cap and Classic Suit outfit is based on Mario's classic outfit in this game. | ||
*''[[Super Mario Bros.]]'': Several parts of the game allow Mario to walk within walls from a 2D perspective, using sprites and sound effects from this game, as well as altering the stage music to an 8-bit variation. A scene of Mario fighting Bowser from this game, accompanied by the castle theme, is visible when Mario captures Bowser. With its sunglasses on, a Moe-Eye sometimes hums the first few notes of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] as well as the ending theme from this game while walking around. A replica of ''Super Mario Bros.'' can be played at New Donk City where Mario traverses through [[World 1-1 (Super Mario Bros.)|World 1-1]], including an arrangement of the Ground Theme and the [[Underground Theme]]. The [[1-Up Mushroom|1-Up]] jingle can be heard in two separate parts when one pauses and un-pauses the game. | *''[[Super Mario Bros.]]'': Several parts of the game allow Mario to walk within walls from a 2D perspective, using sprites and sound effects from this game, as well as altering the stage music to an 8-bit variation. A scene of Mario fighting Bowser from this game, accompanied by the castle theme, is visible when Mario captures Bowser. With its sunglasses on, a Moe-Eye sometimes hums the first few notes of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] as well as the ending theme from this game while walking around. A replica of ''Super Mario Bros.'' can be played at New Donk City where Mario traverses through [[World 1-1 (Super Mario Bros.)|World 1-1]], including an arrangement of the Ground Theme and the [[Underground Theme]]. The [[1-Up Mushroom|1-Up]] jingle can be heard in two separate parts when one pauses and un-pauses the game. | ||
*''[[Golf: | *''[[Golf: U.S. Course]]'': Mario's Golf Cap and Outfit originate from this game. | ||
*''[[Famicom Grand Prix II: 3D Hot Rally]]'': The Mechanic Cap and Mechanic Outfit originate from this game. | *''[[Famicom Grand Prix II: 3D Hot Rally]]'': The Mechanic Cap and Mechanic Outfit originate from this game. | ||
*''[[Super Mario Bros. 2]]'': Mario holds and throws [[vegetable]]s found in the [[Luncheon Kingdom]] the same way as he does in this game. [[Mini Rocket|Rocket Ships]], now known as Mini Rockets, are reused from this game. | *''[[Super Mario Bros. 2]]'': Mario holds and throws [[vegetable]]s found in the [[Luncheon Kingdom]] the same way as he does in this game. [[Mini Rocket|Rocket Ships]], now known as Mini Rockets, are reused from this game. | ||
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*''[[Mario Kart Live: Home Circuit]]'': Many [[Crazy Cap|outfits]] from this game reappear as unlockable content. | *''[[Mario Kart Live: Home Circuit]]'': Many [[Crazy Cap|outfits]] from this game reappear as unlockable content. | ||
*''[[Super Mario 3D World + Bowser's Fury]]'': [[Snapshot Mode]] returns in this game. Additionally, Mario's animation when he collects a [[Cat Shine]] resembles the animation when he collects a non-story-related Power Moon in ''Super Mario Odyssey''. Saving and loading games work the same way as in ''Super Mario Odyssey'', as do [[Ground Pound|ground-pounding]] and [[roll]]ing into [[Warp Pipe]]s to go through them quicker, with the sped-up [[warp]] noise being reused. The way Mario can roll in midair is similar to the [[dive]]. The manner that the player has to unearth Mario by jumping at the beginning of ''Bowser's Fury'' is similar to how they have to jump to wake him from his unconsciousness at the beginning of the Cap Kingdom, [[Lost Kingdom]], and [[Ruined Kingdom]] stories. | *''[[Super Mario 3D World + Bowser's Fury]]'': [[Snapshot Mode]] returns in this game. Additionally, Mario's animation when he collects a [[Cat Shine]] resembles the animation when he collects a non-story-related Power Moon in ''Super Mario Odyssey''. Saving and loading games work the same way as in ''Super Mario Odyssey'', as do [[Ground Pound|ground-pounding]] and [[roll]]ing into [[Warp Pipe]]s to go through them quicker, with the sped-up [[warp]] noise being reused. The way Mario can roll in midair is similar to the [[dive]]. The manner that the player has to unearth Mario by jumping at the beginning of ''Bowser's Fury'' is similar to how they have to jump to wake him from his unconsciousness at the beginning of the Cap Kingdom, [[Lost Kingdom]], and [[Ruined Kingdom]] stories. | ||
*''[[Mario Golf: Super Rush]]'': | *''[[Mario Golf: Super Rush]]'': [[New Donk City (golf course)|A course]] based on [[Metro Kingdom|New Donk City]] appears in this game. "Jump Up, Super Star!" plays during Pauline's [[Special Shot (Mario Golf: Super Rush)|Special Shot]]. | ||
*''[[Mario Strikers: Battle League]]'': "Jump Up, Super Star!" is used as a leitmotif in Pauline's theme. | *''[[Mario Strikers: Battle League]]'': "Jump Up, Super Star!" is used as a leitmotif in Pauline's theme. | ||
*''[[The Super Mario Bros. Movie]]'': A Crazy Cap store appears. Patches designed after the Fossil Falls, Tostarena, and Peach's Castle stickers from this game appear on Toad's backpack. The Sand Kingdom is actually visited in the film. "Fossil Falls" is arranged in the track "Welcome to the Mushroom Kingdom," while "Mount Volbono: Town" is arranged in the track "The Mushroom Council." Bowser wears his wedding attire from ''Super Mario Odyssey'' when he attempts to marry Peach. He also uses a triple Piranha Plant bouquet. | *''[[The Super Mario Bros. Movie]]'': A Crazy Cap store appears. Patches designed after the Fossil Falls, Tostarena, and Peach's Castle stickers from this game appear on Toad's backpack. The Sand Kingdom is actually visited in the film. "Fossil Falls" is arranged in the track "Welcome to the Mushroom Kingdom," while "Mount Volbono: Town" is arranged in the track "The Mushroom Council." Bowser wears his wedding attire from ''Super Mario Odyssey'' when he attempts to marry Peach. He also uses a triple Piranha Plant bouquet. | ||
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[[Category:2020 games]] | [[Category:2020 games]] | ||
[[Category:2022 games]] | [[Category:2022 games]] | ||