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Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to [[Capture|take control of them]] and use their abilities. Mario can also dress in different costumes, several being based on the previous games. The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, [[amiibo]] can be used to unlock certain costumes early as well as obtain free hints toward the locations of [[Power Moon]]s and [[regional coin]]s. | Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to [[Capture|take control of them]] and use their abilities. Mario can also dress in different costumes, several being based on the previous games. The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, [[amiibo]] can be used to unlock certain costumes early as well as obtain free hints toward the locations of [[Power Moon]]s and [[regional coin]]s. | ||
The Mario (Wedding Outfit), Peach (Wedding Outfit), and Bowser (Wedding Outfit) amiibo have designs based on this game and were released on the same day as ''Super Mario Odyssey''. | The Mario (Wedding Outfit), Peach (Wedding Outfit), and Bowser (Wedding Outfit) amiibo have designs based on this game and were released on the same day as ''Super Mario Odyssey''. Additionally, [[Super Mario Cereal]] was released on December 11, 2017.<ref>McWhertor, Michael (November 29, 2017). "[https://www.polygon.com/2017/11/29/16714980/super-mario-cereal-amiibo-nintendo-kelloggs Nintendo’s new Super Mario breakfast cereal is also an amiibo]". Polygon. Retrieved April 23, 2022.</ref> The cereal is based on this game, and the box is an amiibo that works with the game. ''Super Mario Odyssey'' was also one of the first styles added to [[Nintendo Sound Clock: Alarmo]], and its soundtrack was one of the first to be made available on the [[Nintendo Music]] application. | ||
{{br|toc=1}} | |||
==Story== | ==Story== | ||
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|- | |- | ||
|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Fortress turret]] | |[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Fortress turret]] | ||
|Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Books]]|isbn=978-1-50671-375-5|page=267, 273}}</ref> that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact. | |Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Comics|Dark Horse Books]]|isbn=978-1-50671-375-5|page=267, 273}}</ref> that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact. | ||
|[[Seaside Kingdom]] | |[[Seaside Kingdom]] | ||
|[[Bowser's Kingdom]] | |[[Bowser's Kingdom]] | ||
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Unlike prior ''[[Super Mario (series)|Super Mario]]'' games that have [[level]]s or [[mission]]s that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight most of the bosses again are presented after completing the final objective of the main story, "[[Bowser's Moon Wedding]]", and these ones can be replayed. The Broodals and RoboBrood are fought on the [[Dark Side]] of the [[moon]]. Most of the large bosses can be found sealed inside [[painting]]s in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. They are hung inside towers near [[Peach's Castle]]. Both of these scenarios are comparable to [[Boss Blitz Galaxy]] from ''Super Mario Galaxy 2'' and [[Boss Blitz]] from ''[[Super Mario 3D World]]''. Madame Broode can be battled again in the [[Underground Moon Caverns]]. Upon revisit, a painting appears in the [[Wedding Hall]] that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign. | Unlike prior ''[[Super Mario (series)|Super Mario]]'' games that have [[level]]s or [[mission]]s that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight most of the bosses again are presented after completing the final objective of the main story, "[[Bowser's Moon Wedding]]", and these ones can be replayed. The Broodals and RoboBrood are fought on the [[Dark Side]] of the [[moon]]. Most of the large bosses can be found sealed inside [[painting]]s in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. They are hung inside towers near [[Peach's Castle]]. Both of these scenarios are comparable to [[Boss Blitz Galaxy]] from ''Super Mario Galaxy 2'' and [[Boss Blitz]] from ''[[Super Mario 3D World]]''. Madame Broode can be battled again in the [[Underground Moon Caverns]]. Upon revisit, a painting appears in the [[Wedding Hall]] that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign. | ||
Most of the bosses have an explicit or implied relationship with the moon. While normal [[rabbit]]s live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the {{wp|moon rabbit}}s of Japanese folklore.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse | Most of the bosses have an explicit or implied relationship with the moon. While normal [[rabbit]]s live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the {{wp|moon rabbit}}s of Japanese folklore.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 315}}</ref> Torkdrift looks like a {{wp|flying saucer}} and closely resembles the [[UFO|small UFO]] found on Honeylune Ridge.<ref name=drift>{{cite|author=----|date=2019|title="Wooded Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=149}}</ref> Though described as the {{wp|Dauphin of France|Dauphin of Bubblaine}}, the local [[Bubblainian]]s do not talk about Mollusque-Lanceur as if they recognize him. His resemblance to the [[Astro-Lanceur]]s of Honeylune Ridge suggests he too may come form the moon or at least descend from an ancestor that did.<ref>{{cite|author=----|date=2019|title="Moon Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=283}}</ref> | ||
Bosses are listed below in the order that they are first encountered within their respective categories. | Bosses are listed below in the order that they are first encountered within their respective categories. | ||
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|[[File:Hariet Artwork SMO.jpg|100x100px]]<br>[[Hariet]] | |[[File:Hariet Artwork SMO.jpg|100x100px]]<br>[[Hariet]] | ||
|Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of [[lava]] after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,<ref>{{cite|author=----|date=2019|title="Sand Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse | |Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of [[lava]] after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,<ref>{{cite|author=----|date=2019|title="Sand Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=119}}</ref> and is considered the most erratic member of the Broodals. | ||
|[[Sand Kingdom]], [[Bowser's Kingdom]], [[Dark Side]] | |[[Sand Kingdom]], [[Bowser's Kingdom]], [[Dark Side]] | ||
|- | |- | ||
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|[[File:SMO Art - Bowser.png|100x100px]]<br>[[Bowser]] {{icon|SMO-capture}} | |[[File:SMO Art - Bowser.png|100x100px]]<br>[[Bowser]] {{icon|SMO-capture}} | ||
|The fire-breathing king of [[Koopa (species)|Koopa]]s. Bowser can throw his top hat to attack, similarly to Mario. This hat contains mechanical punching fists. It can be flipped over with Cappy, allowing Mario to temporarily wear it. With the hat, Mario can repeatedly punch Bowser to inflict damage. No other methods can harm Bowser. Without his hat, Bowser leaps across the arena, generating damaging shockwaves on impact, and conjures stones to hurl at Mario. Bowser gains the ability to break the punch combo by blocking, then swinging with his tail, but if Bowser misses he can be punched again. During the second encounter with Bowser, he uses an offensive attack where he spews fire. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with [[Princess Peach]]. Capturing Bowser allows Mario to swipe his claws with {{button|switch|Y}} and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse | |The fire-breathing king of [[Koopa (species)|Koopa]]s. Bowser can throw his top hat to attack, similarly to Mario. This hat contains mechanical punching fists. It can be flipped over with Cappy, allowing Mario to temporarily wear it. With the hat, Mario can repeatedly punch Bowser to inflict damage. No other methods can harm Bowser. Without his hat, Bowser leaps across the arena, generating damaging shockwaves on impact, and conjures stones to hurl at Mario. Bowser gains the ability to break the punch combo by blocking, then swinging with his tail, but if Bowser misses he can be punched again. During the second encounter with Bowser, he uses an offensive attack where he spews fire. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with [[Princess Peach]]. Capturing Bowser allows Mario to swipe his claws with {{button|switch|Y}} and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=28, 29, 156, 157, 295}}</ref> | ||
|[[Cloud Kingdom]], [[Moon Kingdom]], [[Darker Side]] | |[[Cloud Kingdom]], [[Moon Kingdom]], [[Darker Side]] | ||
|- | |- | ||
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|Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy. | |Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy. | ||
|} | |} | ||
==Development== | |||
===Background=== | |||
[[File:3D Mario Infograph.jpg|thumb|upright=1.4|Official infographic showing the recognized difference between the progression-oriented and the more sandbox-exploration style of the 3D ''[[Super Mario (series)|Super Mario]]'' series, or, as put by Miyamoto, "casual" and "core" games. ''Super Mario Odyssey'' is considered to be the latter.]] | |||
When asked about "coming home" to the ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' style of gameplay, [[Shigeru Miyamoto]] explained that when he was developing ''Super Mario 64'' with [[Yoshiaki Koizumi]], they realized that the title would be more directed towards the "core gamer," rather than the casual, pick-up-and-go gamer.<ref name="Treehouse Live January">NinEverything. (January 13, 2017). [https://www.youtube.com/watch?v=QmV1JY4Tl9o Miyamoto on ''Super Mario Odyssey'' - Nintendo Treehouse Live with Nintendo Switch]. ''YouTube''. Retrieved January 15, 2017.</ref> After ''Super Mario Sunshine'', their focus reshifted to more accessible, casual gamers, hence encouraging them to make ''[[Super Mario Galaxy]]'' with more progression-oriented gameplay corridors. | |||
<blockquote> | |||
Then in recent years, we made ''[[Super Mario 3D World]]'' and even though that's a 3D game, it's a little more accessible to everybody. [...] So when we thought about making a ''Super Mario'' for Switch, we wanted to make it [...] something a little bit more on the core side, that people who like action games can really get into. | |||
</blockquote> | |||
As ''Super Mario Odyssey'' was developed alongside the Switch hardware, Yoshiaki Koizumi encouraged the game's developers to share their requirements and suggestions with the hardware development team.<ref name="Metro.co interview">[http://metro.co.uk/2017/06/19/super-mario-odyssey-interview-with-yoshiaki-koizumi-and-kenta-motokura-please-look-forward-to-it-6718082/ ''Super Mario Odyssey'' interview with Yoshiaki Koizumi and Kenta Motokura – ‘Please look forward to it!’] ''Metro.'' Retrieved September 27, 2017.</ref> This directly led to the inclusion of the two motion-sensitive controllers and the HD rumble feature on the Nintendo Switch hardware, which became a prominent part of ''Super Mario Odyssey'' gameplay. | |||
===Early ideas and prototypes=== | |||
Development for ''Super Mario Odyssey'' began right after ''Super Mario 3D World'' was released in late 2013.<ref>[https://www.kotaku.com.au/2017/06/i-played-30-minutes-of-super-mario-odyssey-and-it-sure-is-impressive/ I played 30 minutes of ''Super Mario Odyssey'' and it sure is impressive]. ''Kotaku''. Retrieved September 24, 2017.</ref> Miyamoto sought more senior developers and staff teams who had been involved in past 3D ''Super Mario'' titles, in order to really "go back to the roots" of ''Super Mario Sunshine'' and ''Super Mario 64''.<ref name="Treehouse Live January" /> As a result, Yoshiaki Koizumi was made the game's producer, and ''Super Mario 3D World'' director [[Kenta Motokura]] again took on the role of director. Miyamoto remained with a consultative role throughout development, and although he contributed a lot of feedback, he was also very accepting of the development team's ideas.<ref>[http://www.gameinformer.com/b/news/archive/2017/06/13/how-shigeru-miyamoto-influenced-mario-odyssey-s-development.aspx How Shigeru Miyamoto Influenced ''Mario Odyssey''’s Development]. ''Gameinformer.'' Retrieved September 27, 2017.</ref> Motokura revealed that early stages of development involved creating a "huge" number of gameplay prototypes with numerous ideas, and the capture ability was one of them.<ref name="Nintendo Treehouse June">Mario Party Legacy. (June 19, 2017). [https://www.youtube.com/watch?v=L9pa0qQGa4Y 2 Hours of ''Super Mario Odyssey'' Gameplay (E3 2017, Direct)]. ''YouTube''. Retrieved September 24, 2017.</ref> | |||
<blockquote>[The capture ability] was just one of the ideas that came up, but we worked on it for two or three days, and it just instantly turned into something that was really fun, and we decided [that it should be] the center of this game. | |||
</blockquote> | |||
Many of the other different prototype ideas were still included, providing for the diversity in-game mechanics throughout the game's stages, known as "kingdoms." These "fully realized worlds" were influenced by the [[Mushroom World|kingdoms]] from Motokura's favorite ''Super Mario'' title, ''[[Super Mario Bros. 3]]'',<ref>MacDonald, Keza (September 14, 2020). [https://www.theguardian.com/games/2020/sep/14/super-mario-at-35-marios-makers-on-nintendos-most-enduring-mascot Super Mario at 35: Mario's makers on Nintendo's most enduring mascot]. ''The Guardian''. Retrieved November 15, 2020.</ref> as well as Japanese hakoniwa box gardens that bring rich landscapes to life in a miniaturized form.<ref>[https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box What's in a Box?]. ''Nintendo Treehouse Log, Tumblr.'' Retrieved September 26, 2017.</ref> The sizes of these worlds were often adjusted to ensure that the player can regularly discover an engaging action to perform.<ref name="Metro.co interview" /> This was also intended to allow handheld players to still accomplish a [[Power Moon]] mission, even if they have only a few minutes to play.<ref>[https://waypoint.vice.com/en_us/article/gyp383/nintendo-finally-answers-is-mario-human Nintendo Finally Answers: Is Mario Human?]. ''Vice.'' Retrieved September 26, 2017</ref> | |||
===Design decisions=== | |||
''Super Mario Odyssey''<nowiki>'</nowiki>s theme is highly focused on "surprises" and "travel," and the developers incorporated many of their travel experiences around the world.<ref name="Nintendo Treehouse June" /> For instance, elements of the [[Sand Kingdom]] were derived from Kenta Motokura's experiences during a trip to Mexico, and the [[Luncheon Kingdom]]'s food aesthetics was inspired by Italy and other European countries.<ref name="Gamescom Cologne">Nintendo UK. (August 23, 2017). [https://www.youtube.com/watch?time_continue=4&v=6UE7gj7wbug ''Super Mario Odyssey'' - Luncheon Kingdom showcase with Yoshiaki Koizumi (Nintendo Switch)]. ''YouTube''. Retrieved September 24, 2017.</ref> | |||
[[File:Nintendo Treehouse June - Motokura and Koizumi.jpg|thumb|upright=1.4|[[Kenta Motokura]] (left) and [[Yoshiaki Koizumi]] (right) being interviewed as part of a Nintendo Treehouse segment for E3 2017]] | |||
The developers recognized that when people travel to foreign countries, something that really has an impact is the different currencies. Therefore, they wanted to have Mario collect and use different [[regional coin]]s in each kingdom. Since the player travels outside the Mushroom Kingdom, the diverse art style between all the different kingdoms aimed to recreate the feelings of surprise and discovery when visiting foreign lands. It was also noted that a lot of time was spent in getting the right balance between familiar ''Super Mario'' concepts and completely new ones.<ref name="Nintendo Treehouse June" /> | |||
An example was the realistic [[T-Rex]] that is able to be captured by Mario. The developers looked back for inspiration from familiar ''[[Super Mario World]]'' elements in [[Dinosaur Land]], although they wanted to use a design that was "unseen" in a ''Super Mario'' game.<ref name="Nintendo Treehouse June" /> Familiar gameplay elements include the "8-bit" side-scrolling areas of the kingdoms, reminiscent to ''[[Super Mario Bros.]]'' in which progress is more "confined" and "precise." This was intended to be an engaging contrast to the 3D sandbox environments. | |||
The developers knew that they wanted to have a city environment in the game that would resonate with players. As ''Donkey Kong''-inspired elements in the city came about, Pauline's presence in the series inspired the team to have her be the mayor of [[New Donk City]]. Some character development for Pauline was required in her transition from a damsel in distress to a major character, and it was decided that she would have an interest in jazz.<ref>[https://www.reddit.com/r/NintendoSwitch/comments/6h9s6l/hi_im_mr_koizumi_producer_of_super_mario_odyssey/ Hi, I’m Mr. Koizumi, Producer of ''Super Mario Odyssey''. AMA!]. ''Reddit.'' Retrieved September 27, 2017.</ref> This led to the composition of the game's theme song shown in the E3 2017 trailer, titled "[[Jump Up, Super Star!]]" which was made to give the game energy and help get the audience excited.<ref name="Nintendo Treehouse June" /> | |||
To develop the game's camera system, the team looked at previous 3D ''Super Mario'' games. Miyamoto discussed how the 3D camera in ''Super Mario 64'' worked very well, as it had the joystick as well as the C buttons to adjust the automatic camera. ''Super Mario Sunshine'' had the C stick in order to control the camera freely, although they received feedback that the camera control was "a little bit difficult." With later 3D titles such as ''Super Mario Galaxy'', the minimal control of the camera also attracted some negative feedback. Miyamoto added that it is "very difficult to find the right balance."<ref name="Treehouse Live January" /> | |||
<blockquote> | |||
With ''Super Mario Odyssey'', we made sure that the camera controls are really really smooth and easy to use, and the Switch controllers can really serve to that. [We] really made a sandbox-style game that's really easy and feels good to control. | |||
</blockquote> | |||
==Music== | ==Music== | ||
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The [[Nintendo Music]] application has featured the ''Super Mario Odyssey'' soundtrack since its launch on October 30, 2024, containing 136 tracks. | The [[Nintendo Music]] application has featured the ''Super Mario Odyssey'' soundtrack since its launch on October 30, 2024, containing 136 tracks. | ||
=== | ==Release== | ||
===Nintendo Switch bundle=== | |||
A ''Super Mario Odyssey''-themed Nintendo Switch bundle was available on launch day<ref>https://twitter.com/pixelpar/status/908319143920881669</ref> (with the exception of South Korea, which was released on April 26, 2018).<ref>http://www.nintendo.co.kr/news/view.php?idx=111</ref> | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=50px|Region | |||
!width=50px|Red Joy-Con | |||
!width=50px|Odyssey-themed carrying case | |||
!width=50px|''Super Mario Odyssey'' game included | |||
!width=50px|Odyssey-themed stickers | |||
|- | |||
|Japan | |||
|Yes | |||
|Yes | |||
|Physical copy | |||
|Yes | |||
|- | |||
|Americas | |||
|Yes | |||
|Yes | |||
|Digital download code | |||
|No | |||
|- | |||
|Europe and South Africa | |||
|Yes | |||
|No | |||
|Digital download code | |||
|No | |||
|- | |||
|Oceania | |||
|Yes | |||
=== | |No | ||
|Physical copy | |||
|No | |||
|- | |||
|Hong Kong and Taiwan<ref>http://overseas.weico.cc/share/10373580.html?weibo_id=4177181082731648</ref> | |||
|Yes | |||
|Yes | |||
|Physical copy | |||
|Yes | |||
|- | |||
|Southeast Asia and Middle East<ref>https://nintendosoup.com/asia-super-mario-odyssey-edition-nintendo-switch-coming-october-27/</ref> | |||
|Yes | |||
|No | |||
|Physical copy | |||
|No | |||
|- | |||
|South Korea<ref>http://www.nintendo.co.kr/news/view.php?idx=111</ref> | |||
|Yes | |||
|Yes | |||
|Physical copy | |||
|No | |||
|} | |||
=== | ===Starter pack=== | ||
''Super Mario Odyssey'' | [[File:Switch SuperMarioOdyssey BonusGuide Bundle.jpg|thumb|North American starter pack]] | ||
A starter pack for ''Super Mario Odyssey'' with a strategy guide was released on September 28, 2018, in North America.<ref>(August 28, 2018). [https://www.nintendo.com/whatsnew/detail/new-nintendo-bundles-games-and-controllers-open-up-holiday-shopping-possibilities New Nintendo bundles, games and controllers open up holiday shopping possibilities]. ''Nintendo''. Retrieved August 28, 2018.</ref> | |||
==Nintendo Labo VR== | |||
Through the version 1.3.0 update that was released on April 25, 2019, ''Super Mario Odyssey'' features compatibility with the [[Nintendo Switch#Nintendo Labo|Nintendo Labo]]'s Toy-Con VR Goggles in the mode "Playing in VR," which allows players to experience a small variation of the game in virtual reality. The experience includes three mini-missions set in the [[Cap Kingdom]], [[Seaside Kingdom]], and [[Luncheon Kingdom]]; another [[Metro Kingdom|New Donk City]] Festival performance; and two cutscenes. The player can choose not to use the Toy-Con VR Goggles and instead play the mode with the normal view. | |||
In each mission, Mario must find all three musical instruments and deliver them to the correct musicians in the area. Each instrument is revealed after Mario collects a string of [[note]]s. The objective is marked complete if all three musicians have been recruited and Mario has collected at least 100 [[coin]]s. Like in Assist Mode, Mario cannot be defeated, and if he falls into a hazard or goes out of bounds, he is encased in a [[bubble]] and brought back to stable ground. | |||
*'''[[Find Band Members in the Cap Kingdom!]]:''' This objective is set in the Central Plaza. It is unlocked after the player clears the Cap Kingdom in the main game. | |||
*'''[[Find Band Members in the Seaside Kingdom!]]:''' This objective is set on the kingdom's beach in the daytime. It is unlocked after the player clears the Seaside Kingdom in the main game. | |||
*'''[[Find Band Members in the Luncheon Kingdom!]]:''' This objective is set in [[Peronza Plaza]]. It is unlocked after the player clears the Luncheon Kingdom in the main game. | |||
*'''Concert Hall:''' Pauline and the [[Band (Super Mario Odyssey)|band]], as well as the musicians recruited in the previous objectives, perform "Jump Up, Super Star!" at the New Donk City Hall Auditorium. This option is unlocked after the player clears all three missions. | |||
*'''Theater: Opening:''' The game's opening cutscene but without the ''"In the skies above Peach's castle..."'' text. | |||
*'''Theater: Ending:''' The game's ending cutscene. It is unlocked after the player beats the main game. | |||
==Updates== | |||
In order to play online, players must have downloaded the most recent software update. | |||
===Ver. 1.0.1=== | |||
An update was released on October 27, 2017. The following changes were made: | |||
<blockquote><i> | |||
*Several fixes have been made to enhance the user’s experience. | |||
</i></blockquote> | |||
===Ver. 1.1.0=== | |||
< | An update was released on November 30, 2017. The following change was made: | ||
<blockquote><i> | |||
</blockquote> | *Added Korean-language support. | ||
</i></blockquote> | |||
== | ===Ver. 1.2.0=== | ||
An update was released on February 21, 2018. The following changes were made: | |||
<blockquote><i> | |||
*After completing the game, a new mini-game '''[[Balloon World]]''' will now be playable. | |||
**Please note that on March 05, 2018, server side adjustments were made to the balloons displayed in the Find It list. | |||
*Talk to Luigi in any of the kingdoms to start playing. | |||
*After completing the game, a number of special outfits will be added to the shop. | |||
*A number of new filters have been added to Snapshot Mode. | |||
*Jump-Rope Challenge has been adjusted so that there will be a speed change after reaching 110 jumps. | |||
*World Rankings and Friend Rankings have been reset for Jump-Rope Challenge. | |||
*Best records will not be reset. | |||
[[ | *Fixed a number of issues to improve the gameplay experience. | ||
</i></blockquote> | |||
===Ver. 1.3.0=== | |||
An update was released on April 25, 2019. The following changes were made: | |||
<blockquote><i> | |||
*Now supporting Toy-Con VR Goggles from the Nintendo Labo Toy-Con 04: VR Kit. | |||
**Go to '''Playing in VR''' from menu to start the game. | |||
*Several issues have been fixed to improve gameplay experience. | |||
</i></blockquote> | |||
During the Nintendo Switch Presentation trailer, Cappy was not shown with eyes. Similarly, during the Switch Presentation and E3 trailers, Peach's tiara is shown as a regular tiara rather than [[Tiara]] herself. Both were most likely done to avoid revealing the characters too soon. Also during the Switch Presentation trailer, the electronic billboard for [[Wooded Kingdom|Steam Gardens]] found in New Donk City showed that the location was originally named "Kogwald." | ==Glitches== | ||
{{main|List of Super Mario Odyssey glitches}} | |||
===Camera=== | |||
====Talkatoo camera lock==== | |||
If the player performs a Cap Throw at [[Talkatoo]] and talks to him at the same time, the camera will lock into place.<ref name="scykoh">Scykoh. (November 18, 2017) [https://www.youtube.com/watch?v=tWBqJgGnVVA ''Super Mario Odyssey'' - Glitchfest]. ''YouTube''. Retrieved 21 December 2017.</ref> Additionally, if the player performs a [[somersault]] and quickly turns the camera to face Talkatoo, he will be standing in midair. This glitch can be used to cheat the [[Jump-Rope Challenge]] in the Metro Kingdom and get a maximum score of 99,999 jumps. The player can return to regular ground by shaking their controller or pressing {{button|switch|Y}} and can end the glitch completely by entering another area such as the [[Crazy Cap]] shop or by speaking to someone else. If the player performs this glitch and performs a Cap Throw at a [[Scarecrow (object)|Scarecrow]], the screen will move the position as it normally would and freeze there instead. If the player performs this glitch and captures a pair of [[binoculars]] or a [[spark pylon]], the screen will not move, and inside the binoculars, the vision is that of what is usually inside a pair of binoculars.<ref>https://twitter.com/Raltseye/status/948563348269903872</ref> | |||
As of the February 21, 2018, update, this glitch has been patched, with the worldwide and friends rankings for the Jump-Rope Challenge having been reset. | |||
===Physics=== | |||
====Nintendog jumping in midair==== | |||
If the player bounces off the [[Nintendog]] when it is in midair, the Nintendog will remain in midair for a while before jumping again. Consecutively repeating this glitch allows the player to gain immense jump height as long as they keep performing Cap Throws in between to maintain their height. This glitch can be performed in any kingdom where the Nintendog appears.<ref name="scykoh"/> | |||
====Take letters anywhere==== | |||
In New Donk City's park, if the player captures the [[letter]]s in the Metro Kingdom and lines them up so at least one is on the boundary of the park and the "M" is facing towards the [[Odyssey]], they can use a [[motor scooter]] to push said "M" into the other letter. By doing this, they will be able to capture the letter and take it out of bounds, letting them bring it anywhere they want in the city. This then has various effects throughout the level. | |||
==Pre-release and unused content== | |||
{{main|List of Super Mario Odyssey pre-release and unused content}} | |||
{{multiple image | |||
|direction=horizontal | |||
|footer=The pre-release box art (left) and the final box art (right) of ''Super Mario Odyssey'' | |||
|width=100 | |||
|image1=Super Mario Odyssey - Box NA.jpg | |||
|alt1=Early boxart | |||
|image2=SuperMarioOdyssey - NA boxart.jpg | |||
|alt2=Final boxart | |||
}} | |||
[[File:SMO Pre-release Grand Moon.png|thumb|The pre-release version of the Multi Moon collection screen]] | |||
The pre-release box art of the game featured Mario wearing a sombrero and poncho in the [[Sand Kingdom]]. The final box art was changed to him being in the [[Lake Kingdom]] due to [[List of controversies#Super Mario Odyssey box art change|supposed criticisms]] about the appearance of a "Mexican Mario" on the box art and being described as a negative stereotype of the Mexican people. Despite the image's removal from the box art, the outfit itself was not removed and remains available in-game. | |||
During the E3 playthrough of this game, certain items had different names. [[Multi Moon]]s were originally called "Grand Moons," and the [[Binding Band]] was simply referred to as the "Wedding Ring," which were literally transliterated and translated, respectively, from the Japanese original. The [[regional coin]]s of the Sand Kingdom and [[Metro Kingdom]] were called "Pyramid Coins" and "City Coins," respectively, but they are not used in the final game. Additionally, the mission [[Showdown on the Inverted Pyramid]] was named "Inverted Pyramid Showdown." | |||
During the Nintendo Switch Presentation trailer, Cappy was not shown with eyes. Similarly, during the Switch Presentation and E3 trailers, Peach's tiara is shown as a regular tiara rather than [[Tiara]] herself. Both were most likely done to avoid revealing the characters too soon. Also during the Switch Presentation trailer, the electronic billboard for [[Wooded Kingdom|Steam Gardens]] found in New Donk City showed that the location was originally named "Kogwald." | |||
There were also minor details that were changed, such as the hat on the door of the [[Odyssey]] being much smaller, and the Metro Kingdom's Power Moons being more bronze than brown. Several of the quotes uttered by NPCs are different than in the final game, such as the RC Car driver in New Donk City originally saying, ''"Is there a better way to spend free time? Nope,"'' before it was changed to ''"How are my kids so good at this?"'' The HUD during the E3 demo did not feature the instructions to press {{button|switch|minus}} to view the map and {{button|switch|plus}} for the menu, or the compass underneath the [[Health Meter]]. When there is only one hit point left, the Health Meter flashes differently than in the final game. When the player acquired a [[Life-Up Heart]], the extra health meter was colored green alongside the first one instead of light blue. | There were also minor details that were changed, such as the hat on the door of the [[Odyssey]] being much smaller, and the Metro Kingdom's Power Moons being more bronze than brown. Several of the quotes uttered by NPCs are different than in the final game, such as the RC Car driver in New Donk City originally saying, ''"Is there a better way to spend free time? Nope,"'' before it was changed to ''"How are my kids so good at this?"'' The HUD during the E3 demo did not feature the instructions to press {{button|switch|minus}} to view the map and {{button|switch|plus}} for the menu, or the compass underneath the [[Health Meter]]. When there is only one hit point left, the Health Meter flashes differently than in the final game. When the player acquired a [[Life-Up Heart]], the extra health meter was colored green alongside the first one instead of light blue. | ||
In New Donk City, there are signs present in certain areas that are not in the final game, and the Mayor Pauline Commemorative Park has a rocket ship taking the player to a bonus area. In the final game, the player must first find a hidden room inside a building and reach the pipe at the end, and they will be taken to a hidden area with said rocket. The rooftop pool beside the top of city hall was significantly deeper in the E3 demo, with the water level being just over Mario's head; in the final game, the water level approximately reaches Mario's neck.<ref>https://twitter.com/game4brains/status/946182614653681664</ref> It is likely that this change was due to the original water level leaving Mario susceptible to drowning, as demonstrated in a YouTube video uploaded by gaming news site Polygon during E3.<ref>https://www.youtube.com/watch?v=Bixxb8jSxSg</ref> Additionally, an unused sprite of an 8-bit Metro Kingdom regional coin exists in the game's files, but it was left unused in the final game due to the minimal presence of 8-bit sections in that kingdom. | In New Donk City, there are signs present in certain areas that are not in the final game, and the Mayor Pauline Commemorative Park has a rocket ship taking the player to a bonus area. In the final game, the player must first find a hidden room inside a building and reach the pipe at the end, and they will be taken to a hidden area with said rocket. The rooftop pool beside the top of city hall was significantly deeper in the E3 demo, with the water level being just over Mario's head; in the final game, the water level approximately reaches Mario's neck.<ref>https://twitter.com/game4brains/status/946182614653681664</ref> It is likely that this change was due to the original water level leaving Mario susceptible to drowning, as demonstrated in a YouTube video uploaded by gaming news site Polygon during E3.<ref>https://www.youtube.com/watch?v=Bixxb8jSxSg</ref> Additionally, an unused sprite of an 8-bit Metro Kingdom regional coin exists in the game's files, but it was left unused in the final game due to the minimal presence of 8-bit sections in that kingdom. | ||
{{br}} | |||
== | ==Reception== | ||
=== | ===Critical reception=== | ||
''Super Mario Odyssey'' has received widespread critical acclaim. Prior to its release, EDGE Magazine gave ''Super Mario Odyssey'' a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely."<ref>[https://www.rllmukforum.com/index.php?/topic/302369-the-next-issue-of-edge-is-delayed/&page=3 EDGE issue showed up in stores]</ref> Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name."<ref>http://au.ign.com/articles/2017/10/26/super-mario-odyssey-review</ref> Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Frank somewhat criticized the boss battles, the two reviewers ended with "''Super Mario Odyssey'' is almost certain to be counted among the best games in Nintendo's star series."<ref>https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review</ref> Andrew Webster of The Verge called the game "A weird, wild world bursting with ideas," praising how the game was always surprising, saying, "Because each world is so different from the last, I found myself constantly discovering things I didn't expect or hadn't seen before."<ref>https://www.theverge.com/2017/10/26/16552118/super-mario-odyssey-review-nintendo-switch</ref> Peter Brown of GameSpot praised the game for its variety of platforming challenges and puzzles and how "The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges," while criticizing how some of Cappy's actions require motion controls. He gave the game a 10/10.<ref>https://www.gamespot.com/reviews/super-mario-odyssey-review/1900-6416795/</ref> Dave Thier of Forbes praised how unique the game was, saying, "''Super Mario Odyssey'' is a wide-open challenge that never stops changing, even dozens of hours in," while heavily criticizing the game's motion controls. He gave the game a 9.5/10.<ref>https://www.forbes.com/sites/games/2017/11/02/super-mario-odyssey-review-a-perfect-game-with-a-problem/#25c565b21e48</ref> The game currently averages a score of 97 on review aggregate site Metacritic (based on 67 reviews);<ref>http://www.metacritic.com/game/switch/super-mario-odyssey</ref> 97.42% on GameRankings (based on 58 reviews), making it the third-highest-rated game on the website;<ref>http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html</ref> and 97, with a 98% recommendation rating, on OpenCritic. | |||
{|class="wikitable" style="width:100%;text-align:center" | {| class="wikitable" style="width:100%;text-align:center" | ||
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | |||
|-style="background-color:#E6E6E6" | |||
|Release | |||
|Reviewer, Publication | |||
|Score | |||
|Comment | |||
|- | |- | ||
| | |[[Nintendo Switch]] | ||
| | |Ryan McCaffery,<br>[https://ca.ign.com/articles/2017/10/26/super-mario-odyssey-review IGN] | ||
| | |10/10 | ||
| | |''Mario's games have been around for almost as long as game consoles have been a thing, but thankfully, he's always evolving. We rarely get the same Mario twice. Super Mario Odyssey delivers on that ongoing promise of originality and innovation: It distills the venerable series' joyful, irreverent world and characters and best-in-class platforming action, and introduces a steady stream of new and unexpected mechanics. It's all spun together into a generational masterpiece.'' | ||
|- | |- | ||
| | |Nintendo Switch | ||
| | |Phillip Kollar and Allegra Frank,<br>[https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review Polygon] | ||
| | |9.5/10 | ||
|''For a character nearing 40 years old, it's amazing that Mario has remained not only a beloved character but one whose games are generally expected to be great. From that perspective, it's no surprise that Super Mario Odyssey is, yes, a great game. But more than that, it's a fantastic, even fundamental addition to Mario's legacy. From a plumber to a doctor to a tennis star to, uh, a Goomba, Mario has endured. No, this will not be the last Mario game, but it is almost certain to be lauded as one of his best.'' | |||
|No | |||
|- | |- | ||
| | |Nintendo Switch | ||
| | |Andrew Webster,<br>[https://www.theverge.com/2017/10/26/16552118/super-mario-odyssey-review-nintendo-switch The Verge] | ||
| | |N/A | ||
| | |''It's a testament to the sheer creativity underlying Odyssey that, even after watching the credits roll and playing for more than 24 hours, I still regularly come across things I haven't seen before. (The game opens up significantly after you complete the story.) There are coins and moons to collect and tucked-away nooks to discover. There are many moments in Odyssey where it doesn't necessarily look like a Mario game, but more like the squat plumber has been transported into some other virtual realm. But it always feels like Mario — because it never stops surprising you.'' | ||
|- | |- | ||
| | |Nintendo Switch | ||
| | |Peter Brown,<br>[https://www.gamespot.com/reviews/super-mario-odyssey-review/1900-6416795/ GameSpot] | ||
| | |10/10 | ||
| | |''Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like [[zeldawiki:The Legend of Zelda: Breath of the Wild|Breath of the Wild]], is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal.'' | ||
| | |||
|- | |- | ||
| | |Nintendo Switch | ||
| | |Dave Thier,<br>[https://www.forbes.com/sites/games/2017/11/02/super-mario-odyssey-review-a-perfect-game-with-a-problem/#25c565b21e48 Forbes] | ||
| | |9.5/10 | ||
|''Super Mario Odyssey is a wide-open challenge that never stops changing, even dozens of hours in. It's of a kind with The Legend of Zelda: Breath of the Wild, which offered a similar sense of scope to Nintendo's other headlining single-player franchise. It's a world that feels huge at first, then small as you get to know it, and then huge again as you realize how fantastically dense it is with secrets and challenges. It gives you a simple set of tools and then asks you to do something different with them every ten minutes. Super Mario Odyssey is a fun game, an unoriginal observation that feels nonetheless vital in the modern gaming landscape. It is a game that tasks you with finding joy, and then lets you point yourself in the right direction. It is a game you should play.'' | |||
|- | |- | ||
| | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators | ||
| | |-style="background-color:#E6E6E6" | ||
| | |colspan=2|Compiler | ||
| | |colspan=2|{{nw|Score}} | ||
| | |- | ||
|colspan=2|Metacritic | |||
|colspan=2 style="background-color:LimeGreen"|[http://www.metacritic.com/game/switch/super-mario-odyssey 97] | |||
|- | |||
|colspan=2|GameRankings | |||
|colspan=2|[http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html 97.42%] | |||
|- | |- | ||
| | |colspan=2|OpenCritic | ||
|colspan=2|[https://opencritic.com/game/4504/super-mario-odyssey 97] | |||
|} | |} | ||
=== | ===Awards and acknowledgements=== | ||
''Super Mario Odyssey'' was nominated for six awards at The Game Awards 2017, winning one, in the following categories: | |||
*"Game of the Year" '''(Nominated)'''. Lost to ''The Legend of Zelda: Breath of the Wild''.<ref name="The Game Awards">[http://thegameawards.com/awards/ Awards - The Game Awards 2017]. ''The Game Awards''. Retrieved December 9, 2017.</ref> | |||
*"Best Game Direction" '''(Nominated)'''. Lost to ''The Legend of Zelda: Breath of the Wild''.<ref name="The Game Awards" /> | |||
*"Best Score/Music" '''(Nominated)'''. Lost to ''{{wp|Nier: Automata|NieR: Automata}}''.<ref name="The Game Awards" /> | |||
{{ | *"Best Audio Design" '''(Nominated)'''. Lost to ''{{wp|Hellblade: Senua's Sacrifice}}''.<ref name="The Game Awards" /> | ||
*"Best Action/Adventure Game" '''(Nominated)'''. Lost to ''The Legend of Zelda: Breath of the Wild''.<ref name="The Game Awards"/> | |||
*"Best Family Game" '''(Won)'''. Other nominees were ''[[inkipedia:Splatoon 2|Splatoon 2]]'', ''[[sonicretro:Sonic Mania|Sonic Mania]]'', ''[[Mario + Rabbids Kingdom Battle]]'', and ''[[Mario Kart 8 Deluxe]]''.<ref name="The Game Awards" /> | |||
As of the | ===Sales=== | ||
As of December 31, 2017, ''Super Mario Odyssey'' had sold 9.07 million copies worldwide. As of March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of December 31, 2018, it reached 13.76 million copies, although ''[[Mario Kart 8 Deluxe]]'' sold 15.02 million copies worldwide, lowering ''Super Mario Odyssey'' to the second-best-selling first-party game for the Nintendo Switch.<ref name=Jansales>[https://www.nintendo.co.jp/ir/pdf/2018/181030_3e.pdf]</ref> | |||
As of March 31, 2021, the game had sold 20.83 million copies, making it the best-selling 3D ''Super Mario'' game.<ref>https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf</ref> As of December 31, 2024, the game has sold 29.04 million copies.<ref>Nintendo (November 5, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved November 6, 2024</ref> | |||
==== | ==Artbook== | ||
{{main|The Art of Super Mario Odyssey}} | |||
[[File:The Art of SMO.jpg|thumb|upright=0.85]] | |||
A book full of concept artwork and insight into the development of the characters and locales of the game, titled ''The Art of Super Mario Odyssey'', was published by [[Dark Horse Comics]] and released in Japan on September 28, 2018, and in English-speaking countries on October 22, 2019. | |||
== | ==Gallery== | ||
{{main-gallery}} | |||
<gallery> | |||
SMO-Capture-Ennemies.png|[[Mario]], [[Cappy]], and enemies they can capture | |||
SMO Bowser Peach Wedding.jpg|[[Bowser]] and [[Princess Peach|Peach]] | |||
SMO Famitsu Cover Artwork.png|Mario, Cappy, and [[Pauline]] | |||
</ | Topper Artwork 2 SMO.jpg|[[Topper]] | ||
SMO Art - Postcard Compilation.png|Postcards of various kingdoms | |||
</gallery> | |||
==Media== | |||
{{main-media|ingamemusic}} | |||
{{media table | |||
|file1=SMO Theme - Jump Up Super Star.oga | |||
|title1=[[Jump Up, Super Star!]] | |||
|description1=The theme song of ''Super Mario Odyssey'', as heard in the E3 2017 Spotlight. | |||
|length1=0:30 | |||
|file2=SMO Jump Up Super Star Short Version.oga | |||
|title2=Jump Up, Super Star! (Short Version) | |||
|description2=Final sections from the short version of "Jump Up, Super Star!", available through the ''Super Mario Odyssey'' website. The ending follows the "Odyssey, ya see" bridge in this version. | |||
|length2=0:28 | |||
}} | |||
==Staff== | |||
{{Main|List of Super Mario Odyssey staff}} | |||
===Producers=== | |||
* | *[[Yoshiaki Koizumi]] | ||
* | *[[Koichi Hayashida]] | ||
===Director=== | |||
*[[Kenta Motokura]] | |||
=== | |||
* | |||
==References to other games== | ==References to other games== |