Editing Super Mario Odyssey

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===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s
|style="background:white"|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s
|Objects that power the ''[[Odyssey]]''. Power Moons are scattered throughout the [[Earth|world]], sometimes [[glowing spot|buried]], concealed in objects, or [[Lurker|lurking]] underground. Some are tied to story-specific [[mission|objective]]s that are completed upon being collected. Accumulating Power Moons expand the ''Odyssey''{{'}}s sail and enables it to reach new kingdoms. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the [[Power Star]]s of prior games are the same object, just differently shaped.
|align=left|Objects that power the ''[[Odyssey]]''. Power Moons are scattered throughout the [[Earth|world]], sometimes [[glowing spot|buried]], concealed in objects, or [[Lurker|lurking]] underground. Some are tied to story-specific [[mission|objective]]s that are completed upon being collected. Accumulating Power Moons expand the ''Odyssey''{{'}}s sail and enables it to reach new kingdoms. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the [[Power Star]]s of prior games are the same object, just differently shaped.
|-
|-
|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s
|style="background:white"|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s
|Multi Moons represent three Power Moons and are collected by completing certain story events. Most of them are held by bosses. In addition to rescuing [[Princess Peach]], Mario needs to collect all Multi Moons from a kingdom for that kingdom's Moon Rock to start glowing.
|align=left|Multi Moons represent three Power Moons and are collected by completing certain story events. Most of them are held by bosses. In addition to rescuing [[Princess Peach]], Mario needs to collect all Multi Moons from a kingdom for that kingdom's Moon Rock to start glowing.
|-
|-
|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s
|style="background:white"|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s
|Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon.
|align=left|Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon.
|-
|-
|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s
|style="background:white"|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s
|Coins can be used to buy items, Power Moons, and outfits at the [[Crazy Cap]]. They are accepted across all kingdoms. Mario loses ten coins when he loses a [[Extra life|life]], and experiences a [[Game Over]] if he has no coins on hand. In [[Balloon World]], collecting coins extends the [[Time Limit|timer]], and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in [[Coin pile|stack]]s or are [[Hidden Coin|invisible]].
|align=left|Coins can be used to buy items, Power Moons, and outfits at the [[Crazy Cap]]. They are accepted across all kingdoms. Mario loses ten coins when he loses a [[Extra life|life]], and experiences a [[Game Over]] if he has no coins on hand. In [[Balloon World]], collecting coins extends the [[Time Limit|timer]], and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in [[Coin pile|stack]]s or are [[Hidden Coin|invisible]].
|-
|-
|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s
|style="background:white"|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s
|Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in.
|align=left|Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in.
|-
|-
|[[File:SMO Artwork Note.png|100x100px]]<br>[[Note]]s
|style="background:white"|[[File:SMO Artwork Note.png|100x100px]]<br>[[Note]]s
|Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon.
|align=left|Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon.
|-
|-
|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s
|style="background:white"|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s
|Collecting a heart restores one wedge in Mario's [[Health Meter]]. If the Health Meter is full, he receives five coins instead.
|align=left|Collecting a heart restores one wedge in Mario's [[Health Meter]]. If the Health Meter is full, he receives five coins instead.
|-
|-
|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s
|style="background:white"|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s
|Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins.
|align=left|Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins.
|-
|-
|[[File:Bubble SMO.jpg|100x100px]]<br>[[Bubble]]s
|style="background:white"|[[File:Bubble SMO.jpg|100x100px]]<br>[[Bubble]]s
|Air bubbles appear underwater, released by [[Bubbler (object)|bubbler]]s or [[Checkpoint Flag]]s. Some items are encapsulated by bubbles. Touching one refills Mario's air meter. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard.
|align=left|Air bubbles appear underwater, released by [[Bubbler (object)|bubbler]]s or [[Checkpoint Flag]]s. Some items are encapsulated by bubbles. Touching one refills Mario's air meter. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard.
|-
|-
|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s
|style="background:white"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s
|Collecting a key opens a nearby [[Keyhole Pedestal]], releasing a Power Moon.
|align=left|Collecting a key opens a nearby [[Keyhole Pedestal]], releasing a Power Moon.
|-
|-
|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s
|style="background:white"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s
|Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots.
|align=left|Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots.
|-
|-
|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s
|style="background:white"|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s
|Large, brown-capped seeds dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Vine|beanstalk]] when tossed into an enclosed patch of dirt.
|align=left|Large, brown-capped seeds dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Vine|beanstalk]] when tossed into an enclosed patch of dirt.
|-
|-
|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s
|style="background:white"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s
|Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in.
|align=left|Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in.
|-
|-
|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]s
|style="background:white"|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]s
|Most rocks break when kicked or thrown, releasing coins. Some of them require more than one attack to break. Glowing rocks contain Power Moons and are more durable. Tossing a rock into the mouth of a [[Fire Piranha Plant]] or [[Poison Piranha Plant]] render them [[Capture|capturable]]. This same action makes [[Big Poison Piranha Plant]]s unable to attack, but they cannot be captured.
|align=left|Most rocks break when kicked or thrown, releasing coins. Some of them require more than one attack to break. Glowing rocks contain Power Moons and are more durable. Tossing a rock into the mouth of a [[Fire Piranha Plant]] or [[Poison Piranha Plant]] render them [[Capture|capturable]]. This same action makes [[Big Poison Piranha Plant]]s unable to attack, but they cannot be captured.
|-
|-
|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s
|style="background:white"|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s
|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes and run across water. Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with a wall. He can make them disappear early with a ground pound.
|align=left|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes and run across water. Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with a wall. He can make them disappear early with a ground pound.
|-
|-
|[[File:SMO Hat.png|55x55px]][[File:SMO Umbrella.png|55x55px]][[File:SMO Purse.png|55x55px]]<br>[[Pauline's lost items]]
|style="background:white"|[[File:SMO Hat.png|55x55px]][[File:SMO Umbrella.png|55x55px]][[File:SMO Purse.png|55x55px]]<br>[[Pauline's lost items]]
|[[Pauline|Mayor Pauline]]'s original hat, umbrella, and purse. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the purse.
|align=left|[[Pauline|Mayor Pauline]]'s original hat, umbrella, and purse. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the purse.
|-
|-
|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]]
|style="background:white"|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]]
|The egg that holds [[Yoshi]]. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was found.
|align=left|The egg that holds [[Yoshi]]. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was found.
|-
|-
|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|style="background:white"|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once.
|align=left|Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once.
|-
|-
|[[File:Mario with Balloon SMO.jpg|100x100px]]<br>Balloons
|style="background:white"|[[File:Mario with Balloon SMO.jpg|100x100px]]<br>Balloons
|The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time.
|align=left|The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time.
|-
|-
|[[File:Find Band Members in the Seaside Kingdom SMO.jpg|100x100px]]<br>Instruments
|style="background:white"|[[File:Find Band Members in the Seaside Kingdom SMO.jpg|100x100px]]<br>Instruments
|In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local [[#Non-playable character|non-playable character]] to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard.
|align=left|In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local [[#Non-playable character|non-playable character]] to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard.
|}
|}


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|''Just because the territory is uncharted doesn’t mean your head should be uncovered.''
|''Just because the territory is uncharted doesn’t mean your head should be uncovered.''
| After reaching the [[Wooded Kingdom]].
| After reaching the [[Wooded Kingdom]].
|{{icon|SMO-CoinWooded}}×5
|{{icon|SMO-CoinWooded}} 5
|- style="text-align:center"
|- style="text-align:center"
|style="background:white"|[[File:SMO Explorer Outfit.png|75x75px]]<br>Explorer Outfit
|style="background:white"|[[File:SMO Explorer Outfit.png|75x75px]]<br>Explorer Outfit
|''Clothes that keep you comfortable even in the deepest heart of the wilderness.''
|''Clothes that keep you comfortable even in the deepest heart of the wilderness.''
| After reaching the Wooded Kingdom.
| After reaching the Wooded Kingdom.
|{{icon|SMO-CoinWooded}}×10
|{{icon|SMO-CoinWooded}} 10
|}
|}


===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center"
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|-style="color:white;background:red"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Trigger objects
!colspan=3 style="background:#FF7733;"|Trigger objects
|-
|-
|[[File:SMO Screenshot Gold Bowser Statue (Left).jpg|100x100px]][[File:SMO Screenshot Gold Bowser Statue (Right).jpg|100x100px]]<br>[[Bowser Statue|Bowser statue (gold)]]
|align=center style="background:white"|[[File:SMO Screenshot Gold Bowser Statue (Left).jpg|100x100px]][[File:SMO Screenshot Gold Bowser Statue (Right).jpg|100x100px]]<br>[[Bowser Statue|Bowser statue (gold)]]
|One of these two Bowser statues is destroyed when its corresponding [[Broodals|Broodal]] is defeated. Destroying both opens the door to the final courtyard of [[Bowser's Castle]]. These statues are representations of [[Bowser]]'s dominion over this land. The one on the left is modeled after {{wp|Raijin}}. The one on the right is modeled after {{wp|Fūjin}}.
|One of these two Bowser statues is destroyed when its corresponding [[Broodals|Broodal]] is defeated. Destroying both opens the door to the final courtyard of [[Bowser's Castle]]. These statues are representations of [[Bowser]]'s dominion over this land. The one on the left is modeled after {{wp|Raijin}}. The one on the right is modeled after {{wp|Fūjin}}.
|-
|-
|[[File:SMO Artwork Coin Ring.jpg|100x100px]]<br>[[Coin ring]]
|align=center style="background:white"|[[File:SMO Artwork Coin Ring.jpg|100x100px]]<br>[[Coin ring]]
|Passing through a coin ring rewards Mario with three [[coin]]s. Their placement sometimes convey the ideal trajectory for Mario to take.
|Passing through a coin ring rewards Mario with three [[coin]]s. Their placement sometimes convey the ideal trajectory for Mario to take.
|-
|-
|[[File:SMO Asset Model Goomba Button.png|100x100px]]<br>[[Goomba button]]
|align=center style="background:white"|[[File:SMO Asset Model Goomba Button.png|100x100px]]<br>[[Goomba button]]
|Goomba buttons release Power Moons when triggered. One requires a certain number of [[Goomba]]s in a [[capture]]d [[Goomba Tower|tower]] to be pressed.
|Goomba buttons release Power Moons when triggered. One requires a certain number of [[Goomba]]s in a [[capture]]d [[Goomba Tower|tower]] to be pressed.
|-
|-
|[[File:SMO Lost Brochure C.png|100x100px]]<br>[[Ground-Pound Switch]]
|align=center style="background:white"|[[File:SMO Lost Brochure C.png|100x100px]]<br>[[Ground-Pound Switch]]
|Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button also appears on [[Astro-Lanceur]]s, [[Stairface Ogre]]s, and the ''[[Odyssey]]''.
|Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button also appears on [[Astro-Lanceur]]s, [[Stairface Ogre]]s, and the ''[[Odyssey]]''.
|-
|-
|[[File:SMO Artwork Hat Launcher.png|100x100px]]<br>[[Hat Launcher]]
|align=center style="background:white"|[[File:SMO Artwork Hat Launcher.png|100x100px]]<br>[[Hat Launcher]]
|Throwing Cappy into a Hat Launcher fires him in the direction it is facing, increasing the range of a Cap Throw. Hat Launchers are generally needed to solve puzzles and access distant switches.
|Throwing Cappy into a Hat Launcher fires him in the direction it is facing, increasing the range of a Cap Throw. Hat Launchers are generally needed to solve puzzles and access distant switches.
|-
|-
|[[File:SMO Bowser Brochure C.png|100x100px]]<br>[[Hole (Super Mario Odyssey)|Hole]]
|align=center style="background:white"|[[File:SMO Bowser Brochure C.png|100x100px]]<br>[[Hole (Super Mario Odyssey)|Hole]]
|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]].
|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]].
|-
|-
|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Keyhole Pedestal]]
|align=center style="background:white"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Keyhole Pedestal]]
|The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected.
|The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected.
|-
|-
|[[File:Lever Switch SMO.jpg|100x100px]]<br>[[Lever Switch]]
|align=center style="background:white"|[[File:Lever Switch SMO.jpg|100x100px]]<br>[[Lever Switch]]
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. It is pulled when struck by Cappy.
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. It is pulled when struck by Cappy.
|-
|-
|[[File:Mysterious Cube SMO.jpg|100x100px]]<br>[[Moon Rock]]
|align=center style="background:white"|[[File:Mysterious Cube SMO.jpg|100x100px]]<br>[[Moon Rock]]
|A Moon Rock appears in most of the kingdoms. Once [[Princess Peach]] has been rescued and all [[Multi Moon]]s from a kingdom have been collected, its Moon Rock begins to glow and shift. Striking it sends it skyward, where it bursts into a multitude of new [[Power Moon]]s to collect. The locations of those Power Moons are revealed automatically.
|A Moon Rock appears in most of the kingdoms. Once [[Princess Peach]] has been rescued and all [[Multi Moon]]s from a kingdom have been collected, its Moon Rock begins to glow and shift. Striking it sends it skyward, where it bursts into a multitude of new [[Power Moon]]s to collect. The locations of those Power Moons are revealed automatically.
|-
|-
|[[File:P-Switch SMO.jpg|100x100px]]<br>[[P Switch]]
|align=center style="background:white"|[[File:P-Switch SMO.jpg|100x100px]]<br>[[P Switch]]
|Stepping on a P Switch changes an element in the immediate environment.
|Stepping on a P Switch changes an element in the immediate environment.
|-
|-
|[[File:SMO Artwork Scarecrow.png|100x100px]]<br>[[Scarecrow (object)|Scarecrow]]
|align=center style="background:white"|[[File:SMO Artwork Scarecrow.png|100x100px]]<br>[[Scarecrow (object)|Scarecrow]]
|Throwing Cappy on a scarecrow allows him to spin it, activating a switch. In most overworld cases, scarecrows trigger brief Timer Challenge with temporary platforms. Scarecrows can open certain special areas, usually through a gate or door. As long as Cappy is using a scarecrow, Mario cannot use Cappy's abilities. If the timer runs out, Cappy returns automatically. Otherwise, jumping on the scarecrow or leaving its area returns Cappy.
|Throwing Cappy on a scarecrow allows him to spin it, activating a switch. In most overworld cases, scarecrows trigger brief Timer Challenge with temporary platforms. Scarecrows can open certain special areas, usually through a gate or door. As long as Cappy is using a scarecrow, Mario cannot use Cappy's abilities. If the timer runs out, Cappy returns automatically. Otherwise, jumping on the scarecrow or leaving its area returns Cappy.
|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|-
|[[File:SMO Screenshot Bar.jpg|100x100px]]<br>[[Wire|Bar]]
|align=center style="background:white"|[[File:SMO Screenshot Bar.jpg|100x100px]]<br>[[Wire|Bar]]
|Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas.
|Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas.
|-
|-
|[[File:SMO Screenshot Vine.jpg|100x100px]]<br>[[Vine|Beanstalk]]
|align=center style="background:white"|[[File:SMO Screenshot Vine.jpg|100x100px]]<br>[[Vine|Beanstalk]]
|A beanstalk grows when a [[Seed (Super Mario Odyssey)|giant seed]] is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to reach higher areas. Most beanstalks need to be replanted when Mario returns to a previously visited area, but some remain permanent. Some plants lead to bonus areas. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods.
|A beanstalk grows when a [[Seed (Super Mario Odyssey)|giant seed]] is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to reach higher areas. Most beanstalks need to be replanted when Mario returns to a previously visited area, but some remain permanent. Some plants lead to bonus areas. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods.
|-
|-
|[[File:SMO Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|align=center style="background:white"|[[File:SMO Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|switch|leftstick}}. Pressing {{button|switch|a}} makes Mario jump from whichever face he is on. Poles vary widely in design, length, and shape. Cappy can twirl at the top of most poles, similar to other knob-like structures, and this sometimes produces a coin. Cables are sometimes strung between poles that Mario can ride along as a captured spark pylon. He can destroy poles as a captured T-Rex.
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|switch|leftstick}}. Pressing {{button|switch|a}} makes Mario jump from whichever face he is on. Poles vary widely in design, length, and shape. Cappy can twirl at the top of most poles, similar to other knob-like structures, and this sometimes produces a coin. Cables are sometimes strung between poles that Mario can ride along as a captured spark pylon. He can destroy poles as a captured T-Rex.
|-
|-
|[[File:SMO Screenshot Plaster Wall.jpg|100x100px]]<br>[[Soft wall]]<ref>Sakai et al., p. 273</ref>
|align=center style="background:white"|[[File:SMO Screenshot Plaster Wall.jpg|100x100px]]<br>[[Soft wall]]<ref>Sakai et al., p. 273</ref>
|The soft walls of Bowser's Castle can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster, [[:File:SMO Screenshot Wood.jpg|wood]], or soft metal. Some moving sections look like [[rotating dial]]s and [[wooden pendulum|swinging pendulum]]s.
|The soft walls of Bowser's Castle can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster, [[:File:SMO Screenshot Wood.jpg|wood]], or soft metal. Some moving sections look like [[rotating dial]]s and [[wooden pendulum|swinging pendulum]]s.
|-
|-
!colspan=3 style="background:#FF7733"|Strikable objects
!colspan=3 style="background:#FF7733;"|Strikable objects
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|-
|[[File:SMO 8bit Cat Mario.png|50x50px]][[File:SMO 8bit Cat Peach.png|50x50px]][[File:SMO 8bit Rosalina.png|50x50px]]<br>[[File:SMO 8bit Luigi.png|50x50px]][[File:SMO 8bit Captain Toad.png|50x50px]]<br>[[8-bit character]]s
|align=center style="background:white"|[[File:SMO 8bit Cat Mario.png|50x50px]][[File:SMO 8bit Cat Peach.png|50x50px]][[File:SMO 8bit Rosalina.png|50x50px]]<br>[[File:SMO 8bit Luigi.png|50x50px]][[File:SMO 8bit Captain Toad.png|50x50px]]<br>[[8-bit character]]s
|Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on the [[Dark Side]] and [[Darker Side]], releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for limited period of time.
|Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on the [[Dark Side]] and [[Darker Side]], releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for limited period of time.
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|[[File:SMO Screenshot Boombox.jpg|100x100px]]<br>[[Boombox]]
|align=center style="background:white"|[[File:SMO Screenshot Boombox.jpg|100x100px]]<br>[[Boombox]]
|Boomboxes play {{wp|Diegetic music|music within their immediate vicinity}}. During the main game, striking one briefly interrupts the music with the sound of [[Bowser]] laughing. After [[Princess Peach]] is rescued, striking a boombox instead makes it play "[[Jump Up, Super Star!]]" with Japanese lyrics.
|Boomboxes play {{wp|Diegetic music|music within their immediate vicinity}}. During the main game, striking one briefly interrupts the music with the sound of [[Bowser]] laughing. After [[Princess Peach]] is rescued, striking a boombox instead makes it play "[[Jump Up, Super Star!]]" with Japanese lyrics.
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|[[File:SMO Screenshot Flower (Spin Throw).jpg|100x100px]]<br>[[Flower (Cap Throw)]]<ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|format=Collector's Edition|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-74401-887-5|page=30}}</ref>
|align=center style="background:white"|[[File:SMO Screenshot Flower (Spin Throw).jpg|100x100px]]<br>[[Flower (Cap Throw)]]<ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|format=Collector's Edition|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-74401-887-5|page=30}}</ref>
|Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a [[Spin Throw]].
|Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a [[Spin Throw]].
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|[[File:SMO Ruined Brochure C.png|100x100px]]<br>[[Glowing spot]]<ref>Sakai et al., p. 261</ref>
|align=center style="background:white"|[[File:SMO Ruined Brochure C.png|100x100px]]<br>[[Glowing spot]]<ref>Sakai et al., p. 261</ref>
|In most kingdoms, there are glowing protrusions on the ground that [[Nintendo Switch#Joy-Con|rumble]] under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and forces an item or [[Mini Goomba]]s to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the [[Nintendog|dog]] will Mario to ones nearby. Small birds sometimes congregate around glowing spots.
|In most kingdoms, there are glowing protrusions on the ground that [[Nintendo Switch#Joy-Con|rumble]] under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and forces an item or [[Mini Goomba]]s to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the [[Nintendog|dog]] will Mario to ones nearby. Small birds sometimes congregate around glowing spots.
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|[[File:SMO Artwork Hat Trampoline.png|100x100px]]<br>[[Hat Trampoline]]
|align=center style="background:white"|[[File:SMO Artwork Hat Trampoline.png|100x100px]]<br>[[Hat Trampoline]]
|Hat Trampolines send Mario [[Spin Jump#Super Mario Odyssey|twirling]] into the sky and gently descend. Most of them are closed when encountered, but striking the red flower with Cappy or an attack from Mario causes it to open for a moment.
|Hat Trampolines send Mario [[Spin Jump#Super Mario Odyssey|twirling]] into the sky and gently descend. Most of them are closed when encountered, but striking the red flower with Cappy or an attack from Mario causes it to open for a moment.
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|[[File:SMO Screenshot Dispersible Objects.jpg|100x100px]][[File:SMO Screenshot Construction Barrel.jpg|100x100px]]<br>Kickable objects<br>{{Conjectural}}
|align=center style="background:white"|[[File:SMO Screenshot Dispersible Objects.jpg|100x100px]][[File:SMO Screenshot Construction Barrel.jpg|100x100px]]<br>Kickable objects<br>{{Conjectural}}
|Light objects in the environment that are sent flying when [[kick]]ed or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, [[tire (object)|tires]], {{wp|construction barrel}}s, garbage bags, a {{wp|Ball (gridiron football)|gridiron football}}, tin cans, [[bean]]s, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy, a [[Wall Jump]] or another attack such as a [[roll]]. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin.
|Light objects in the environment that are sent flying when [[kick]]ed or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, [[tire (object)|tires]], {{wp|construction barrel}}s, garbage bags, a {{wp|Ball (gridiron football)|gridiron football}}, tin cans, [[bean]]s, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy, a [[Wall Jump]] or another attack such as a [[roll]]. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin.
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|[[File:SMO Screenshot Lamppost.jpg|100x100px]]<br>[[Knob-like structure]]s<ref>Walsh and Epstein, p. 12</ref>
|align=center style="background:white"|[[File:SMO Screenshot Lamppost.jpg|100x100px]]<br>[[Knob-like structure]]s<ref>Walsh and Epstein, p. 12</ref>
|Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a {{wp|hatstand}} until the player lets go of {{button|switch|y}}. Doing this often rewards Mario with a coin. If the knob-like structure is glowing, it releases a Power Moon once spun on. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: {{wp|Street light|lampposts}}, walkway lights, [[airship]]s, horns, fountains, [[Jaxi Statue]]s, parking meters, fire hydrants, pumpkins, iron fences, spires, and the [[Tail Tree]]. Some structures have secondary behaviors. For example, an iron fence spews fire when Cappy spins on its top. Most climbable trees and poles have dual purposes as knob-like structures. The latter can be found on the [[Starshroom]] and the ''Odyssey''.
|Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a {{wp|hatstand}} until the player lets go of {{button|switch|y}}. Doing this often rewards Mario with a coin. If the knob-like structure is glowing, it releases a Power Moon once spun on. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: {{wp|Street light|lampposts}}, walkway lights, [[airship]]s, horns, fountains, [[Jaxi Statue]]s, parking meters, fire hydrants, pumpkins, iron fences, spires, and the [[Tail Tree]]. Some structures have secondary behaviors. For example, an iron fence spews fire when Cappy spins on its top. Most climbable trees and poles have dual purposes as knob-like structures. The latter can be found on the [[Starshroom]] and the ''Odyssey''.
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|[[File:SMO 8bit Koopa Shell.png|100x100px]]<br>[[Koopa Shell]]
|align=center style="background:white"|[[File:SMO 8bit Koopa Shell.png|100x100px]]<br>[[Koopa Shell]]
|[[Stomp]]ing on a [[Koopa Troopa|Koopa]] makes it recede into its shell, which can then be sent sliding on contact. A Koopa Shell bounces back when it collides with a wall, which can hurt Mario.
|[[Stomp]]ing on a [[Koopa Troopa|Koopa]] makes it recede into its shell, which can then be sent sliding on contact. A Koopa Shell bounces back when it collides with a wall, which can hurt Mario.
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|[[File:SMO Screenshot Lantern.jpg|100x100px]]<br>[[Lantern]]
|align=center style="background:white"|[[File:SMO Screenshot Lantern.jpg|100x100px]]<br>[[Lantern]]
|Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns around [[Mount Volbono]] is needed to obtain some Power Moons and gain access to certain areas.
|Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns around [[Mount Volbono]] is needed to obtain some Power Moons and gain access to certain areas.
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|[[File:SMO Cap Brochure C.png|100x100px]]<br>[[Stump|Post]]
|align=center style="background:white"|[[File:SMO Cap Brochure C.png|100x100px]]<br>[[Stump|Post]]
|Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes more substantial changes in the area.
|Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes more substantial changes in the area.
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|[[File:SMO Screenshot Rock (Breakable).jpg|100x100px]][[File:SMO Luncheon Brochure C.png|100x100px]]<br>[[Rock wall]]<ref>Sakai et al., p. 144</ref> / [[Cheese|Cheese rock]]
|align=center style="background:white"|[[File:SMO Screenshot Rock (Breakable).jpg|100x100px]][[File:SMO Luncheon Brochure C.png|100x100px]]<br>[[Rock wall]]<ref>Sakai et al., p. 144</ref> / [[Cheese|Cheese rock]]
|These walls are chipped away when struck by a projectile, such as a [[Hammer Bro]]'s [[frying pan]] or a [[Sherm]]'s bullets. The walls sometimes obscure pipes and Power Moons.
|These walls are chipped away when struck by a projectile, such as a [[Hammer Bro]]'s [[frying pan]] or a [[Sherm]]'s bullets. The walls sometimes obscure pipes and Power Moons.
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|[[File:SMO Garbage.jpg|100x100px]]<br>Rockable objects<br>{{Conjectural}}
|align=center style="background:white"|[[File:SMO Garbage.jpg|100x100px]]<br>Rockable objects<br>{{Conjectural}}
|Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, [[Trash Can]]s, tables, [[barrel]]s, and easels.
|Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, [[Trash Can]]s, tables, [[barrel]]s, and easels.
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|[[File:SMO Screenshot Slots.jpg|100x100px]]<br>[[Slots]]
|align=center style="background:white"|[[File:SMO Screenshot Slots.jpg|100x100px]]<br>[[Slots]]
|A game hosted by [[Tostarenan]]s in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item.
|A game hosted by [[Tostarenan]]s in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item.
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|[[File:SMO Screenshot Snow.jpg|100x100px]]<br>[[Snow]]
|align=center style="background:white"|[[File:SMO Screenshot Snow.jpg|100x100px]]<br>[[Snow]]
|The deep snow in Shiveria is cleared when Cappy is thrown through it. Some snow conceals doors and objects of interest.
|The deep snow in Shiveria is cleared when Cappy is thrown through it. Some snow conceals doors and objects of interest.
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|[[File:SMO Screenshot Stone Wall.jpg|100x100px]]<br>[[Stone wall]]
|align=center style="background:white"|[[File:SMO Screenshot Stone Wall.jpg|100x100px]]<br>[[Stone wall]]
|The stone walls in Fossil Falls break apart when struck by a [[Chain Chomp]] or rammed by a [[T-Rex]]. Doing so grants access to other areas or exposes secrets. The [[stone spire]] is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae.
|The stone walls in Fossil Falls break apart when struck by a [[Chain Chomp]] or rammed by a [[T-Rex]]. Doing so grants access to other areas or exposes secrets. The [[stone spire]] is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae.
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|[[File:SMO Screenshot Sword.jpg|100x100px]]<br>[[Sword (Super Mario Odyssey)|Sword]]
|align=center style="background:white"|[[File:SMO Screenshot Sword.jpg|100x100px]]<br>[[Sword (Super Mario Odyssey)|Sword]]
|The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant {{wp|kabuto}} to the [[Ruined Dragon]]'s head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point.
|The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant {{wp|kabuto}} to the [[Ruined Dragon]]'s head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point.
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|[[File:SMO Artwork Wedding Announcement Poster.png|100x100px]]<br>[[Poster (object)|Wedding-announcement poster]]<ref>Sakai et al., p. 73</ref>
|align=center style="background:white"|[[File:SMO Artwork Wedding Announcement Poster.png|100x100px]]<br>[[Poster (object)|Wedding-announcement poster]]<ref>Sakai et al., p. 73</ref>
|Posters promoting [[Bowser's Moon Wedding]], splayed on the walls of the surrounding area. Striking one makes it fall away and rewards Mario with a coin. The posters advertising the Cooking Carnival in [[Peronza Plaza]] behave the same way.
|Posters promoting [[Bowser's Moon Wedding]], splayed on the walls of the surrounding area. Striking one makes it fall away and rewards Mario with a coin. The posters advertising the Cooking Carnival in [[Peronza Plaza]] behave the same way.
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|[[File:SMO Screenshot Yellow Turnstile.jpg|100x100px]]<br>[[Yellow turnstile]]
|align=center style="background:white"|[[File:SMO Screenshot Yellow Turnstile.jpg|100x100px]]<br>[[Yellow turnstile]]
|Yellow turnstiles occur in areas accessed by Moon Pipes. Striking one of its walls makes it rotate 90°.
|Yellow turnstiles occur in areas accessed by Moon Pipes. Striking one of its walls makes it rotate 90°.
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!colspan=3 style="background:#FF7733"|Capturable objects
!colspan=3 style="background:#FF7733;"|Capturable objects
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|[[File:SMO Artwork Binoculars.png|100x100px]]<br>[[Binoculars]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Artwork Binoculars.png|100x100px]]<br>[[Binoculars]] {{icon|SMO-capture}}
|Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear.
|Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear.
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|[[File:SMO Screenshot Boulder.jpg|100x100px]]<br>[[Boulder]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Screenshot Boulder.jpg|100x100px]]<br>[[Boulder]] {{icon|SMO-capture}}
|A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove.
|A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove.
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|[[File:SMO Screenshot Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Screenshot Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]] {{icon|SMO-capture}}
|Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon.
|Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon.
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|[[File:SMO Artwork Cactus.png|100x100px]]<br>[[Cactus]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Artwork Cactus.png|100x100px]]<br>[[Cactus]] {{icon|SMO-capture}}
|Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a [[:File:SMO Screencap Cactus.gif|chain reaction]], where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the [[Desert Oasis (Super Mario Odyssey)|Desert Oasis]] is covered with small birds and can be captured. Moving it exposes a glowing spot.
|Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a [[:File:SMO Screencap Cactus.gif|chain reaction]], where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the [[Desert Oasis (Super Mario Odyssey)|Desert Oasis]] is covered with small birds and can be captured. Moving it exposes a glowing spot.
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|[[File:SMO Artwork Jizo.png|100x100px]]<br>[[Jizo]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Artwork Jizo.png|100x100px]]<br>[[Jizo]] {{icon|SMO-capture}}
|Most Jizo are found near the [[Bowser's Kingdom#Souvenir Shop|Souvenir Shop]]. Mario is invincible as a captured Jizo and resembles his [[Statue Mario|Statue form]] from previous games. It is heavy enough to trigger P Switches, but can only move in short hops.  
|Most Jizo are found near the [[Bowser's Kingdom#Souvenir Shop|Souvenir Shop]]. Mario is invincible as a captured Jizo and resembles his [[Statue Mario|Statue form]] from previous games. It is heavy enough to trigger P Switches, but can only move in short hops.  
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|[[File:SMO Asset Model Letter.png|100x100px]]<br>[[Letter (Super Mario Odyssey)|Letter]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Asset Model Letter.png|100x100px]]<br>[[Letter (Super Mario Odyssey)|Letter]] {{icon|SMO-capture}}
|Five letter statues appear in [[Metro Kingdom#City Outskirts/Main Street Entrance|Squawks Park]] after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon.
|Five letter statues appear in [[Metro Kingdom#City Outskirts/Main Street Entrance|Squawks Park]] after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon.
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|[[File:SMO Screenshot Manhole.jpg|100x100px]]<br>[[Manhole]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Screenshot Manhole.jpg|100x100px]]<br>[[Manhole]] {{icon|SMO-capture}}
|Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the [[Underground Power Plant]].
|Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the [[Underground Power Plant]].
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|[[File:Meat cracked SMO.png|100x100px]]<br>[[Meat]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:Meat cracked SMO.png|100x100px]]<br>[[Meat]] {{icon|SMO-capture}}
|A piece of meat sits at the top of the [[Luncheon Kingdom#Meat Plateau|Meat Plateau]], encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono.
|A piece of meat sits at the top of the [[Luncheon Kingdom#Meat Plateau|Meat Plateau]], encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono.
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|[[File:SMO Asset Model Mini Rocket.png|100x100px]]<br>[[Mini Rocket]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Asset Model Mini Rocket.png|100x100px]]<br>[[Mini Rocket]] {{icon|SMO-capture}}
|Holding {{button|switch|b}} launches the Mini Rocket and brings Mario to a distant subarea.
|Holding {{button|switch|b}} launches the Mini Rocket and brings Mario to a distant subarea.
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|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]][[File:SMO Picture Match Part (Mario) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]][[File:SMO Picture Match Part (Mario) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part]] {{icon|SMO-capture}}
|The capturable puzzle pieces in [[Picture Match]]. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario.
|The capturable puzzle pieces in [[Picture Match]]. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario.
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|[[File:SMO Screenshot Pole (Bollard).jpg|100x100px]]<br>[[Pole (bollard)|Pole]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Screenshot Pole (Bollard).jpg|100x100px]]<br>[[Pole (bollard)|Pole]] {{icon|SMO-capture}}
|Roadside bollards. Capturing one and flicking backward with {{button|switch|leftstick}} flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the [[roll]]. Poles appear fastened to the side of walls in some areas. Captured [[Volbonan]]s behave similarly.
|Roadside bollards. Capturing one and flicking backward with {{button|switch|leftstick}} flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the [[roll]]. Poles appear fastened to the side of walls in some areas. Captured [[Volbonan]]s behave similarly.
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|[[File:SMO Screenshot Puzzle Part (Lake Kingdom).jpg|100x100px]][[File:SMO Screenshot Puzzle Part (Metro Kingdom).jpg|100x100px]]<br>[[Puzzle Part]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Screenshot Puzzle Part (Lake Kingdom).jpg|100x100px]][[File:SMO Screenshot Puzzle Part (Metro Kingdom).jpg|100x100px]]<br>[[Puzzle Part]] {{icon|SMO-capture}}
|Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon.
|Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon.
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|[[File:SMO RC Car Capture.png|100x100px]]<br>[[RC Car]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO RC Car Capture.png|100x100px]]<br>[[RC Car]] {{icon|SMO-capture}}
|Toy taxis used in the Metro Kingdom. Capturing a blonde, hatless [[New Donker]] allows Mario to control an RC Car. The controls match those of a real {{wp|RC car}}, with the {{button|switch|leftstick}} accelerating and the {{button|switch|rightstick}} steering. RC Cars are restricted to toy circuits. The [[RC Car Challenge]] minigame has Mario use one on a circuit course. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board.
|Toy taxis used in the Metro Kingdom. Capturing a blonde, hatless [[New Donker]] allows Mario to control an RC Car. The controls match those of a real {{wp|RC car}}, with the {{button|switch|leftstick}} accelerating and the {{button|switch|rightstick}} steering. RC Cars are restricted to toy circuits. The [[RC Car Challenge]] minigame has Mario use one on a circuit course. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board.
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|[[File:SMO Spark pylon Capture.png|100x100px]]<br>[[Spark pylon]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Spark pylon Capture.png|100x100px]]<br>[[Spark pylon]] {{icon|SMO-capture}}
|Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller or pressing the {{button|switch|x}} or {{button|switch|y}} buttons causes him to briefly go off course to collect nearby coins.
|Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller or pressing the {{button|switch|x}} or {{button|switch|y}} buttons causes him to briefly go off course to collect nearby coins.
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|[[File:SMO Asset Model Taxi.png|100x100px]]<br>[[Taxi]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Asset Model Taxi.png|100x100px]]<br>[[Taxi]] {{icon|SMO-capture}}
|Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like [[Trampoline|Springboard]]s when he jumps on them. One parked taxi is capturable. Propelling it with the {{button|switch|leftstick}} brings Mario to a hidden, stormy area.
|Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like [[Trampoline|Springboard]]s when he jumps on them. One parked taxi is capturable. Propelling it with the {{button|switch|leftstick}} brings Mario to a hidden, stormy area.
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|[[File:Tree SMO.png|100x100px]]<br>[[Tree]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:Tree SMO.png|100x100px]]<br>[[Tree]] {{icon|SMO-capture}}
|In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the [[Deep Woods]], incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms.
|In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the [[Deep Woods]], incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms.
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|[[File:SMO Screenshot Zipper.jpg|100x100px]]<br>[[Zipper (Super Mario Odyssey)|Zipper]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Screenshot Zipper.jpg|100x100px]]<br>[[Zipper (Super Mario Odyssey)|Zipper]] {{icon|SMO-capture}}
|Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform.
|Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform.
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!colspan=3 style="background:#FF7733"|Transportation objects
!colspan=3 style="background:#FF7733;"|Transportation objects
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|-
|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]]
|align=center style="background:white"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]]
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D.
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D.
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|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Hat Catapult]]
|align=center style="background:white"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Hat Catapult]]
|Striking a Hat Catapult with Cappy flings Mario over distant areas.
|Striking a Hat Catapult with Cappy flings Mario over distant areas.
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|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]]
|align=center style="background:white"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]]
|Lava cannons sit in lava. One launches a captured [[Lava Bubble]] to distant pools, often circumventing solid terrain that Lava Bubbles cannot traverse otherwise.
|Lava cannons sit in lava. One launches a captured [[Lava Bubble]] to distant pools, often circumventing solid terrain that Lava Bubbles cannot traverse otherwise.
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|[[File:Moon Pipe SMO.jpg|100x100px]]<br>[[Moon Pipe]]
|align=center style="background:white"|[[File:Moon Pipe SMO.jpg|100x100px]]<br>[[Moon Pipe]]
|Moon Pipes only appear once the Moon Rock of the visited kingdom is struck. They bring Mario to surreal, otherworldly subareas with their own Power Moons to collect.
|Moon Pipes only appear once the Moon Rock of the visited kingdom is struck. They bring Mario to surreal, otherworldly subareas with their own Power Moons to collect.
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|[[File:Motor Scooter SMO render.png|100x100px]]<br>[[Motor scooter]]
|align=center style="background:white"|[[File:Motor Scooter SMO render.png|100x100px]]<br>[[Motor scooter]]
|An old-fashioned motor scooter that can be ridden by Mario. Pressing {{button|switch|y}} makes the scooter accelerate, and {{button|switch|b}} makes Mario jump with it. The motor scooter is faster than Mario can be used to avoid speedy hazards. Bringing it to a rooftop [[parking lot]] awards Mario with a Power Moon.
|An old-fashioned motor scooter that can be ridden by Mario. Pressing {{button|switch|y}} makes the scooter accelerate, and {{button|switch|b}} makes Mario jump with it. The motor scooter is faster than Mario can be used to avoid speedy hazards. Bringing it to a rooftop [[parking lot]] awards Mario with a Power Moon.
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|[[File:SMO Asset Model Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:white"|[[File:SMO Asset Model Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Entering a pipe brings Mario to a new area. Mario can circumvent the entrance animation with a ground pound or [[roll]].
|Entering a pipe brings Mario to a new area. Mario can circumvent the entrance animation with a ground pound or [[roll]].
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|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]]<ref>Walsh and Epstein, p. 31, 34, 35, 45, 47, 70, 82, 84, 85, 103, 104, 122, 124</ref>
|align=center style="background:white"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]]<ref>Walsh and Epstein, p. 31, 34, 35, 45, 47, 70, 82, 84, 85, 103, 104, 122, 124</ref>
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck.
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck.
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|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]]
|align=center style="background:white"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]]
|A small [[painting]]. It [[warp]]s Mario to the location in the frame, often a kingdom he has yet to visit. The destination of a warp hole can vary depending on the order the player assigns to kingdoms. There is one hidden in ten of the kingdoms. Large paintings are locked away into towers around [[Peach's Castle]]. These paintings lead to rematches against the large bosses.
|A small [[painting]]. It [[warp]]s Mario to the location in the frame, often a kingdom he has yet to visit. The destination of a warp hole can vary depending on the order the player assigns to kingdoms. There is one hidden in ten of the kingdoms. Large paintings are locked away into towers around [[Peach's Castle]]. These paintings lead to rematches against the large bosses.
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!colspan=3 style="background:#FF7733"|Blocks and containers
!colspan=3 style="background:#FF7733;"|Blocks and containers
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|[[File:SMO Artwork Question Block.png|100x100px]]<br>[[? Block]]
|align=center style="background:white"|[[File:SMO Artwork Question Block.png|100x100px]]<br>[[? Block]]
|Floating blocks that contain items. It expels its contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted. [[Coin Block|Some ? Blocks]] can be struck in rapid succession to release up to ten coins. Some are [[Hidden Block|hidden]] and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles.
|Floating blocks that contain items. It expels its contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted. [[Coin Block|Some ? Blocks]] can be struck in rapid succession to release up to ten coins. Some are [[Hidden Block|hidden]] and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles.
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|[[File:SMO Screenshot Block (Sand Kingdom).jpg|100x100px]][[File:SMO Screenshot Block (Bowser's Kingdom).jpg|100x100px]]<br>[[Block (Super Mario Odyssey)|Block]]
|align=center style="background:white"|[[File:SMO Screenshot Block (Sand Kingdom).jpg|100x100px]][[File:SMO Screenshot Block (Bowser's Kingdom).jpg|100x100px]]<br>[[Block (Super Mario Odyssey)|Block]]
|Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knock [[firework bomb]]s into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air.
|Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knock [[firework bomb]]s into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air.
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|[[File:Brick Block SMO.jpg|100x100px]]<br>[[Brick Block]]
|align=center style="background:white"|[[File:Brick Block SMO.jpg|100x100px]]<br>[[Brick Block]]
|Some Brick Blocks are [[Coin Block]]s that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are used by the boss [[Torkdrift]] to protect its weak points.
|Some Brick Blocks are [[Coin Block]]s that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are used by the boss [[Torkdrift]] to protect its weak points.
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|[[File:SMO Screenshot Crate.jpg|100x100px]]<br>[[Crate]]
|align=center style="background:white"|[[File:SMO Screenshot Crate.jpg|100x100px]]<br>[[Crate]]
|Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another.  
|Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another.  
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|[[File:SMO Screenshot Dumpster.jpg|100x100px]]<br>[[Dumpster]]<ref>Sakai et al., p. 191</ref>
|align=center style="background:white"|[[File:SMO Screenshot Dumpster.jpg|100x100px]]<br>[[Dumpster]]<ref>Sakai et al., p. 191</ref>
|Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes the lid.
|Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes the lid.
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|[[File:SMO Asset Model Cage.png|100x100px]]<br>[[Cage|Moon Cage]]
|align=center style="background:white"|[[File:SMO Asset Model Cage.png|100x100px]]<br>[[Cage|Moon Cage]]
|These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed.
|These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed.
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|[[File:SMO Nut.jpg|100x100px]]<br>[[Nut (Super Mario Odyssey)|Nut]]
|align=center style="background:white"|[[File:SMO Nut.jpg|100x100px]]<br>[[Nut (Super Mario Odyssey)|Nut]]
|{{wp|Walnut}}-like fruits found throughout the Steam Gardens, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot.
|{{wp|Walnut}}-like fruits found throughout the Steam Gardens, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot.
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|[[File:Steel Block SMO.jpg|100x100px]]<br>[[Empty Block|Steel Block]]
|align=center style="background:white"|[[File:Steel Block SMO.jpg|100x100px]]<br>[[Empty Block|Steel Block]]
|Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted.
|Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted.
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|[[File:SMO Artwork Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|align=center style="background:white"|[[File:SMO Artwork Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be open in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear an Chincos emerge from the ground. They reappear once all Chincos are defeated.
|Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be open in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear an Chincos emerge from the ground. They reappear once all Chincos are defeated.
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!colspan=3 style="background:#FF7733"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
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|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Falling Platform]]
|align=center style="background:white"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Falling Platform]]
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms.
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms.
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|[[File:SMO Screenshot Floating Corn.jpg|100x100px]]<br>[[Floating corn]]
|align=center style="background:white"|[[File:SMO Screenshot Floating Corn.jpg|100x100px]]<br>[[Floating corn]]
|Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction.
|Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction.
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|[[File:SMO Screenshot Flower Road.jpg|100x100px]]<br>[[Flower Road]]
|align=center style="background:white"|[[File:SMO Screenshot Flower Road.jpg|100x100px]]<br>[[Flower Road]]
|Pressing a P Switch causes a Flower Road to form a bridge across [[pit|bottomless pit]]s. As it extends forward, the back end fades away, so Mario has to continue walking to avoid falling.
|Pressing a P Switch causes a Flower Road to form a bridge across [[pit|bottomless pit]]s. As it extends forward, the back end fades away, so Mario has to continue walking to avoid falling.
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|[[File:SMO Screenshot Giant Swing.jpg|100x100px]]<br>[[Giant Swing (object)|Giant Swing]]
|align=center style="background:white"|[[File:SMO Screenshot Giant Swing.jpg|100x100px]]<br>[[Giant Swing (object)|Giant Swing]]
|Pendulous blocks that swing across empty space. They are difficult to stand on as they swing, and they can push Mario off platforms. They become parallel with the ground at the fullest arch of the swing, which makes them easier to land on.
|Pendulous blocks that swing across empty space. They are difficult to stand on as they swing, and they can push Mario off platforms. They become parallel with the ground at the fullest arch of the swing, which makes them easier to land on.
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|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]]
|align=center style="background:white"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]]
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
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|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Hat cloud]]
|align=center style="background:white"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Hat cloud]]
|Striking a hat cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state.
|Striking a hat cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state.
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|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]]
|align=center style="background:white"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]]
|Metal columns carried by a lava flow. They come in three sizes, which appear one after the other. They dissapear into the lava at the end of their path and reappear at the start.
|Metal columns carried by a lava flow. They come in three sizes, which appear one after the other. They dissapear into the lava at the end of their path and reappear at the start.
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|[[File:SMO Screenshot Hip Drop Move Lift.jpg|100x100px]]<br>[[Hip Drop Move Lift]]
|align=center style="background:white"|[[File:SMO Screenshot Hip Drop Move Lift.jpg|100x100px]]<br>[[Hip Drop Move Lift]]
|A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward.
|A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward.
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|[[File:Lift SMO.jpg|100x100px]]<br>[[Lift]]
|align=center style="background:white"|[[File:Lift SMO.jpg|100x100px]]<br>[[Lift]]
|Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened to [[track]]s.
|Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened to [[track]]s.
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|[[File:SMO Artwork Moon Pedestal.png|100x100px]]<br>[[Moon Pedestal]]<ref>Sakai et al., p. 82</ref>
|align=center style="background:white"|[[File:SMO Artwork Moon Pedestal.png|100x100px]]<br>[[Moon Pedestal]]<ref>Sakai et al., p. 82</ref>
|Moon Pedestals are flush with the ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment.
|Moon Pedestals are flush with the ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment.
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|[[File:SMO Screenshot Movable Cover.jpg|100x100px]]<br>[[Movable cover]]
|align=center style="background:white"|[[File:SMO Screenshot Movable Cover.jpg|100x100px]]<br>[[Movable cover]]
|Platforms that can be vertically raised by a captured Uproot.
|Platforms that can be vertically raised by a captured Uproot.
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|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]]
|align=center style="background:white"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]]
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off.
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off.
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|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]]
|align=center style="background:white"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]]
|Rotating ruin platforms on climbable poles in the [[Lost Kingdom|Forgotten Isle]]. They rotate clockwise in set intervals. Similar platforms called [[Gear (Super Mario Odyssey)|Gear]]s appear in the Luncheon Kingdom.
|Rotating ruin platforms on climbable poles in the [[Lost Kingdom|Forgotten Isle]]. They rotate clockwise in set intervals. Similar platforms called [[Gear (Super Mario Odyssey)|Gear]]s appear in the Luncheon Kingdom.
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|[[File:SMO Screenshot Push-Block.jpg|100x100px]]<br>[[Push-Block]]
|align=center style="background:white"|[[File:SMO Screenshot Push-Block.jpg|100x100px]]<br>[[Push-Block]]
|Protrusions that shift in and out of walls.
|Protrusions that shift in and out of walls.
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|[[File:SMO Screenshot Rising Stone Pillar.jpg|100x100px]]<br>[[Rising Stone Pillar]]
|align=center style="background:white"|[[File:SMO Screenshot Rising Stone Pillar.jpg|100x100px]]<br>[[Rising Stone Pillar]]
|Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded.
|Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded.
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|[[File:SMO Screenshot Rotating Platform.jpg|100x100px]]<br>[[Rotating platform (Super Mario Odyssey)|Rotating platform]]
|align=center style="background:white"|[[File:SMO Screenshot Rotating Platform.jpg|100x100px]]<br>[[Rotating platform (Super Mario Odyssey)|Rotating platform]]
|Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely.
|Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely.
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|[[File:SMO Sand Geysers.jpg|100x100px]]<br>[[Sand Geyser]]
|align=center style="background:white"|[[File:SMO Sand Geysers.jpg|100x100px]]<br>[[Sand Geyser]]
|Sand Geysers rise and fall out of [[quicksand]] around [[Tostarena Ruins]]. A fully risen geyser can be used as a platform. An actively rising Sand Geyser carries Mario to its top, potentially keeping him from sinking into the quicksand.
|Sand Geysers rise and fall out of [[quicksand]] around [[Tostarena Ruins]]. A fully risen geyser can be used as a platform. An actively rising Sand Geyser carries Mario to its top, potentially keeping him from sinking into the quicksand.
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|[[File:SMO Screenshot Seesaw.jpg|100x100px]]<br>[[Seesaw]]
|align=center style="background:white"|[[File:SMO Screenshot Seesaw.jpg|100x100px]]<br>[[Seesaw]]
|Lifts that tilt under Mario's weight. They only appear during a Timer Challenge.
|Lifts that tilt under Mario's weight. They only appear during a Timer Challenge.
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|[[File:SMO Screenshot Spinning Saucepan.jpg|100x100px]]<br>[[Spinning saucepan]]
|align=center style="background:white"|[[File:SMO Screenshot Spinning Saucepan.jpg|100x100px]]<br>[[Spinning saucepan]]
|Rotating platforms attached to the side of Mount Volbono. One side of a spinning saucepan is lava, the other solid earth. They rotate in set intervals that can be timed.
|Rotating platforms attached to the side of Mount Volbono. One side of a spinning saucepan is lava, the other solid earth. They rotate in set intervals that can be timed.
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|[[File:SMO Screenshot Swing.jpg|100x100px]]<br>[[Swing]]
|align=center style="background:white"|[[File:SMO Screenshot Swing.jpg|100x100px]]<br>[[Swing]]
|Lifts that sway back and forth like [[pendulum]]s.
|Lifts that sway back and forth like [[pendulum]]s.
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|[[File:SMO Screenshot Tapering Platform.jpg|100x100px]]<br>[[Tapering platform]]
|align=center style="background:white"|[[File:SMO Screenshot Tapering Platform.jpg|100x100px]]<br>[[Tapering platform]]
|Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava.
|Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava.
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|[[File:T Rex trampoline SMO.jpg|100x100px]]<br>[[Trampoline]]
|align=center style="background:white"|[[File:T Rex trampoline SMO.jpg|100x100px]]<br>[[Trampoline]]
|Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, {{wp|awning}}s, taxis, and [[Mushroom Trampoline|big mushroom]]s.
|Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, {{wp|awning}}s, taxis, and [[Mushroom Trampoline|big mushroom]]s.
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|[[File:SMO Screenshot Transparent Platform 1.jpg|100x100px]][[File:SMO Screenshot Transparent Platform 2.jpg|100x100px]]<br>[[Transparent Platform]]
|align=center style="background:white"|[[File:SMO Screenshot Transparent Platform 1.jpg|100x100px]][[File:SMO Screenshot Transparent Platform 2.jpg|100x100px]]<br>[[Transparent Platform]]
|Invisible platforms and lifts that can only be seen as a captured [[Moe-Eye]]. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible.
|Invisible platforms and lifts that can only be seen as a captured [[Moe-Eye]]. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible.
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|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Wire Net Platform]]
|align=center style="background:white"|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Wire Net Platform]]
|Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them.
|Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them.
|-
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!colspan=3 style="background:#FF7733"|Wildlife
!colspan=3 style="background:#FF7733;"|Wildlife
|-
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|[[File:SMO Screenshot Hawk.jpg|100x100px]]<br>[[Bird (traveling)|Bird]]
|align=center style="background:white"|[[File:SMO Screenshot Hawk.jpg|100x100px]]<br>[[Bird (traveling)|Bird]]
|Eagles found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked.
|Eagles found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked.
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|[[File:SMO Screenshot Butterfly.jpg|100x100px]]<br>[[Butterfly]]
|align=center style="background:white"|[[File:SMO Screenshot Butterfly.jpg|100x100px]]<br>[[Butterfly]]
|A giant butterfly in the Forgotten Isle that releases a Power Moon when struck. It is potentially an {{wp|Imago|imaginal}} [[Tropical Wiggler]]. Smaller butterflies with more realistic designs appear in other kingdoms.
|A giant butterfly in the Forgotten Isle that releases a Power Moon when struck. It is potentially an {{wp|Imago|imaginal}} [[Tropical Wiggler]]. Smaller butterflies with more realistic designs appear in other kingdoms.
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|[[File:SMO Artwork Penguin.png|100x100px]]<br>[[Penguin]]
|align=center style="background:white"|[[File:SMO Artwork Penguin.png|100x100px]]<br>[[Penguin]]
|Small birds of Shiveria. They are skittish and take flight when approached. One carries a Power Moon.
|Small birds of Shiveria. They are skittish and take flight when approached. One carries a Power Moon.
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|[[File:SMO Artwork Small Animal (Chipmunk).png|100x100px]]<br>[[Small animal]]
|align=center style="background:white"|[[File:SMO Artwork Small Animal (Chipmunk).png|100x100px]]<br>[[Small animal]]
|Ground animals that quickly runaway when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, and [[crab]]s. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater.
|Ground animals that quickly runaway when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, and [[crab]]s. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater.
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|[[File:SMO Artwork Small Bird (Hat).png|100x100px]]<br>[[Small bird]]
|align=center style="background:white"|[[File:SMO Artwork Small Bird (Hat).png|100x100px]]<br>[[Small bird]]
|Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such as {{wp|scarlet macaw}}s, {{wp|blue jay}}s, and {{wp|Eurasian tree sparrow}}s. Doves, pigeons, penguins, and [[seagull]]s serve the same role as small birds within their respective kingdoms.
|Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such as {{wp|scarlet macaw}}s, {{wp|blue jay}}s, and {{wp|Eurasian tree sparrow}}s. Doves, pigeons, penguins, and [[seagull]]s serve the same role as small birds within their respective kingdoms.
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|[[File:SMO Artwork Small UFO.png|100x100px]]<br>[[UFO|Small UFO]]
|align=center style="background:white"|[[File:SMO Artwork Small UFO.png|100x100px]]<br>[[UFO|Small UFO]]
|The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar to [[Torkdrift]], but their relationship is not clear.
|The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar to [[Torkdrift]], but their relationship is not clear.
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!colspan=3 style="background:#FF7733"|Wedding articles
!colspan=3 style="background:#FF7733;"|Wedding articles
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|[[File:SMO Asset Model Binding Band.png|100x100px]]<br>[[Binding Band]]
|align=center style="background:white"|[[File:SMO Asset Model Binding Band.png|100x100px]]<br>[[Binding Band]]
|An ancient ring beneath the [[Inverted Pyramid]], worn by [[Knucklotec]]. After being stolen by Bowser, the pyramid rises from the dunes and sends the Sand Kingdom into a cold snap. The returned article can be ground-pounded for a Power Moon.
|An ancient ring beneath the [[Inverted Pyramid]], worn by [[Knucklotec]]. After being stolen by Bowser, the pyramid rises from the dunes and sends the Sand Kingdom into a cold snap. The returned article can be ground-pounded for a Power Moon.
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|[[File:SMO Asset Model Frost-Frosted Cake.png|100x100px]]<br>[[Frost-Frosted Cake]]
|align=center style="background:white"|[[File:SMO Asset Model Frost-Frosted Cake.png|100x100px]]<br>[[Frost-Frosted Cake]]
|The traditional reward for the [[Bound Bowl Grand Prix]], baked by the [[Shiverian Elder]]. It appears in the background of the [[Snowline Circuit]] once returned.
|The traditional reward for the [[Bound Bowl Grand Prix]], baked by the [[Shiverian Elder]]. It appears in the background of the [[Snowline Circuit]] once returned.
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|[[File:SMO Screenshot Lochlady Dress.jpg|100x100px]]<br>[[Lochlady Dress]]
|align=center style="background:white"|[[File:SMO Screenshot Lochlady Dress.jpg|100x100px]]<br>[[Lochlady Dress]]
|The national treasure of Lake Lamode, worn by Princess Peach for most of the game. Its theft leaves the [[Lochlady|Lochladies]] despaired. Once returned, the dress is put back on display. Its mannequin is a glowing knob-like structure that releases a Power Moon.
|The national treasure of Lake Lamode, worn by Princess Peach for most of the game. Its theft leaves the [[Lochlady|Lochladies]] despaired. Once returned, the dress is put back on display. Its mannequin is a glowing knob-like structure that releases a Power Moon.
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|[[File:SMO Screenshot Soiree Bouquet.jpg|100x100px]]<br>[[Soirée Bouquet]]
|align=center style="background:white"|[[File:SMO Screenshot Soiree Bouquet.jpg|100x100px]]<br>[[Soirée Bouquet]]
|Flowers cultivated by [[Steam Gardener]]s on the [[Sky Garden Tower]] and in the [[Secret Flower Field]]. Most of the flowers are stolen by the [[Broodals]] and [[Torkdrift]] for Bowser's wedding, and they are incorporated into Peach's bouquet. They recolonize these areas once each of their's respective boss is defeated.
|Flowers cultivated by [[Steam Gardener]]s on the [[Sky Garden Tower]] and in the [[Secret Flower Field]]. Most of the flowers are stolen by the [[Broodals]] and [[Torkdrift]] for Bowser's wedding, and they are incorporated into Peach's bouquet. They recolonize these areas once each of their's respective boss is defeated.
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|[[File:SMO Glass Tower Model Souvenir.png|100x100px]]<br>[[Sparkle Water]]
|align=center style="background:white"|[[File:SMO Glass Tower Model Souvenir.png|100x100px]]<br>[[Sparkle Water]]
|[[Water]] from the carbonated sea of Bubblaine. [[Mollusque-Lanceur]] inhibits the fountains and keeps locals from using the water. Defeating the boss makes the fountains flow again and the Sparkle Water accessible to everyone again.
|[[Water]] from the carbonated sea of Bubblaine. [[Mollusque-Lanceur]] inhibits the fountains and keeps locals from using the water. Defeating the boss makes the fountains flow again and the Sparkle Water accessible to everyone again.
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|[[File:SMO Screenshot Stupendous Stew.jpg|100x100px]]<br>[[Stupendous Stew]]
|align=center style="background:white"|[[File:SMO Screenshot Stupendous Stew.jpg|100x100px]]<br>[[Stupendous Stew]]
|The national dish of the Volbonans, served in [[Peronza Plaza]] for the Cooking Carnival. The stew is as hot as lava, burning Mario. Putting items into Stupendous Stew releases coins, and golden Turnips release Power Moons. Lava Bubbles can be used to heat up the stew for other Power Moons. It is briefly apprehended by Cookatiel and is served at Bowser's wedding.
|The national dish of the Volbonans, served in [[Peronza Plaza]] for the Cooking Carnival. The stew is as hot as lava, burning Mario. Putting items into Stupendous Stew releases coins, and golden Turnips release Power Moons. Lava Bubbles can be used to heat up the stew for other Power Moons. It is briefly apprehended by Cookatiel and is served at Bowser's wedding.
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!colspan=3 style="background:#FF7733"|Other objects
!colspan=3 style="background:#FF7733;"|Other objects
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|[[File:SMO Screenshot Arrow Sign.jpg|100x100px]]<br>[[Arrow Sign]]
|align=center style="background:white"|[[File:SMO Screenshot Arrow Sign.jpg|100x100px]]<br>[[Arrow Sign]]
|Signs that direct players towards the intended path of an area. Arrow Signs spin when struck by Cappy.
|Signs that direct players towards the intended path of an area. Arrow Signs spin when struck by Cappy.
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|[[File:SMO Screenshot Bubbler.jpg|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|align=center style="background:white"|[[File:SMO Screenshot Bubbler.jpg|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|Creates air bubbles.
|Creates air bubbles.
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|[[File:SMO Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|align=center style="background:white"|[[File:SMO Artwork Checkpoint Flag.png|100x100px]]<br>[[Checkpoint Flag]]
|Checkpoint Flags appear in most kingdoms and on the ''Odyssey''. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
|Checkpoint Flags appear in most kingdoms and on the ''Odyssey''. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
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|[[File:SMO Screenshot Flower (Mushroom Kingdom).jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush]]
|align=center style="background:white"|[[File:SMO Screenshot Flower (Mushroom Kingdom).jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush]]
|Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as [[coin pile|coin stacks]]. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin.
|Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as [[coin pile|coin stacks]]. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin.
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|[[File:SMO Wooded Kingdom Hint Art.png|100x100px]][[File:SMO Dark Side Hint Art 10.png|100x100px]]<br>[[Hint Art]]
|align=center style="background:white"|[[File:SMO Wooded Kingdom Hint Art.png|100x100px]][[File:SMO Dark Side Hint Art 10.png|100x100px]]<br>[[Hint Art]]
|Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with kingdom the piece occurs in.
|Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with kingdom the piece occurs in.
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|[[File:SMO Artwork Jaxi Stand.png|100x100px]]<br>[[Jaxi Stand]]
|align=center style="background:white"|[[File:SMO Artwork Jaxi Stand.png|100x100px]]<br>[[Jaxi Stand]]
|Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structures. Jaxi Stands express fear when an enemy is near, suggesting they may be alive.
|Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structures. Jaxi Stands express fear when an enemy is near, suggesting they may be alive.
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|[[File:SMO Artwork Ranking Board.png|100x100px]]<br>[[Rankings Board]]<ref>{{cite|quote=The Rankings Board allows you to see records from other players worldwide and share your own.|author=Rankings Board|title=''Super Mario Odyssey'' by [[Nintendo EPD]]|format=North American Localization|publisher=Nintendo of America|date=27 Oct. 2017|accessdate=10 Mar. 2021}}</ref>
|align=center style="background:white"|[[File:SMO Artwork Ranking Board.png|100x100px]]<br>[[Rankings Board]]<ref>{{cite|quote=The Rankings Board allows you to see records from other players worldwide and share your own.|author=Rankings Board|title=''Super Mario Odyssey'' by [[Nintendo EPD]]|format=North American Localization|publisher=Nintendo of America|date=27 Oct. 2017|accessdate=10 Mar. 2021}}</ref>
|The Rankings Board tracks the player's World Ranking and Friend Ranking in most [[minigame]]s, namely the [[Jump-Rope Challenge]], [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]], RC Car Challenge, [[Bound Bowl Grand Prix]], and [[Koopa Freerunning]]. Mario can view this ranks by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the green [[Roving Racers|Roving Racer]].
|The Rankings Board tracks the player's World Ranking and Friend Ranking in most [[minigame]]s, namely the [[Jump-Rope Challenge]], [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]], RC Car Challenge, [[Bound Bowl Grand Prix]], and [[Koopa Freerunning]]. Mario can view this ranks by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the green [[Roving Racers|Roving Racer]].
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|[[File:SMO Artwork Paper Lantern.png|100x100px]]<br>[[Crazy Cap|Souvenirs]]
|align=center style="background:white"|[[File:SMO Artwork Paper Lantern.png|100x100px]]<br>[[Crazy Cap|Souvenirs]]
|Souvenirs are sold in [[Crazy Cap]] stores and can only be purchased with [[regional coin]]s. Once purchased, the souvenir appears inside the Odyssey.
|Souvenirs are sold in [[Crazy Cap]] stores and can only be purchased with [[regional coin]]s. Once purchased, the souvenir appears inside the Odyssey.
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|[[File:SMO Sticker - Fossil Falls.png|100x100px]]<br>[[Crazy Cap|Stickers]]
|align=center style="background:white"|[[File:SMO Sticker - Fossil Falls.png|100x100px]]<br>[[Crazy Cap|Stickers]]
|Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased.
|Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased.
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|[[File:SMO Screenshot Board.jpg|100x100px]]<br>[[Sign|Travel Tip]]
|align=center style="background:white"|[[File:SMO Screenshot Board.jpg|100x100px]]<br>[[Sign|Travel Tip]]
|Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy.
|Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy.
|}
|}

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