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|{{icon|SMO-Moon}} The Sixth Face
|{{icon|SMO-Moon}} The Sixth Face
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|colspan="3"align=center|Nimbus Arena is where [[Mario]] has his first showdown with [[Bowser]]. It was occupied by a [[moon]]-worshipping people long ago, and is apparently the source of the [[hat cloud]]s found throughout the other kingdoms.<br>'''Unlock criterion:''' collect 8 Power Moons in the Lake Kingdom and 16 in the Wooded Kingdom
|colspan="3"align=center|Nimbus Arena is where [[Mario]] has his first showdown with [[Bowser]]. It was occupied by a [[moon]]-worshipping people long ago, and is apparently the source of the [[Mysterious Cloud]]s found throughout the other kingdoms.<br>'''Unlock criterion:''' collect 8 Power Moons in the Lake Kingdom and 16 in the Wooded Kingdom
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!width=16% style="background:#D3CA6B;"|07. [[Lost Kingdom]] <small>(Forgotten Isle)</small><br>{{icon|SMO-totalM}}×35 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×4
!width=16% style="background:#D3CA6B;"|07. [[Lost Kingdom]] <small>(Forgotten Isle)</small><br>{{icon|SMO-totalM}}×35 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×4
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|{{icon|SMO-ShellR}}×1
|{{icon|SMO-ShellR}}×1
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|data-sort-value=ParB style="background:white"|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]]
|align=left|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones flies like a Paragoomba.
|data-sort-value=13|[[Bowser's Kingdom]]
|data-sort-value=14|[[Moon Kingdom]]
|None
|{{icon|SMO-capture}}
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|{{icon|SMO-Coin}}×1
|{{icon|SMO-Coin}}×1
|{{icon|SMO-capture}}
|{{icon|SMO-capture}}
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|data-sort-value=Spin style="background:white"|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]]
|align=left|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]].
|data-sort-value=01|[[Cap Kingdom]]
|data-sort-value=13|[[Bowser's Kingdom]]
|{{icon|SMO-Coin}}×1
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|data-sort-value=ParB style="background:white"|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]]
|data-sort-value=Spin style="background:white"|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]]
|align=left|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones flies like a Paragoomba.
|align=left|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]].
|data-sort-value=01|[[Cap Kingdom]]
|data-sort-value=13|[[Bowser's Kingdom]]
|data-sort-value=13|[[Bowser's Kingdom]]
|data-sort-value=14|[[Moon Kingdom]]
|{{icon|SMO-Coin}}×1
|None
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|{{icon|SMO-capture}}
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|data-sort-value=L style="background:white"|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]]
|data-sort-value=L style="background:white"|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Incandescent drops of [[lava]]. Contact burns Mario. They leap vertically from lava and through [[Wire Net Platform]]s. A captured Lava Bubble can traverse through lava and use [[lava cannon]]s. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with [[Cookatiel]].
|align=left|Incandescent drops of [[lava]]. Contact burns Mario. They leap vertically from lava and through [[grated platform|Wire Net Platform]]s. A captured Lava Bubble can traverse through lava and use [[lava cannon]]s. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with [[Cookatiel]].
|data-sort-value=06|[[Cloud Kingdom]]
|data-sort-value=06|[[Cloud Kingdom]]
|data-sort-value=17|[[Darker Side]]
|data-sort-value=17|[[Darker Side]]
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|style="background:white"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]]
|style="background:white"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]]
|align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s.
|align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Grated platform|Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s.
|[[Luncheon Kingdom]]
|[[Luncheon Kingdom]]
|[[Darker Side]]
|[[Darker Side]]
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|style="background:white"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s
|style="background:white"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s
|align=left|Collecting a key opens a nearby [[Keyhole Pedestal]], releasing a Power Moon.
|align=left|Collecting a key opens a nearby [[locked panel|Keyhole Pedestal]], releasing a Power Moon.
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|style="background:white"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s
|style="background:white"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s
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|align=left|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes and run across water. Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with a wall. He can make them disappear early with a ground pound.
|align=left|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes and run across water. Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with a wall. He can make them disappear early with a ground pound.
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|style="background:white"|[[File:SMO Hat.png|55x55px]][[File:SMO Umbrella.png|55x55px]][[File:SMO Purse.png|55x55px]]<br>[[Pauline's lost items]]
|style="background:white"|[[File:SMO Hat.png|75x75px]][[File:SMO Umbrella.png|75x75px]][[File:SMO Purse.png|75x75px]]<br>[[Pauline's lost items]]
|align=left|[[Pauline|Mayor Pauline]]'s original hat, parasol, and handbag. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag.
|align=left|[[Pauline|Mayor Pauline]]'s original hat, parasol, and handbag. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag.
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The majority of items come in matching pairs. Using a matching pair changes Mario's sprite in the game's two dimensional sections to match the costume. Many NPCs request that Mario use specific pairs when talking to them, in order to open doors to certain areas or just to receive a Power Moon. If Mario wears certain clothes or pairs of clothes when he talks to Luigi or Bowser (for the final battle), their dialogue is slightly changed to acknowledge the clothing.
The majority of items come in matching pairs. Using a matching pair changes Mario's sprite in the game's two dimensional sections to match the costume. Many NPCs request that Mario use specific pairs when talking to them, in order to open doors to certain areas or just to receive a Power Moon. If Mario wears certain clothes or pairs of clothes when he talks to Luigi or Bowser (for the final battle), their dialogue is slightly changed to acknowledge the clothing.


Mario can change what he is wearing by using a [[wardrobe closet]]. Almost every Crazy Cap store has a closet, and the Odyssey also has one. It addition, Mario can use a closet to select Random, which picks random items for himself and Cappy to wear and switches to different items every time Mario dies. Cutscenes that give Mario new items change Mario into the relevant cap and/or suit automatically, though no such instance involves only a suit.
Mario can change what he is wearing by using a [[closet]]. Almost every Crazy Cap store has a closet, and the Odyssey also has one. It addition, Mario can use a closet to select Random, which picks random items for himself and Cappy to wear and switches to different items every time Mario dies.
 
While the game does not include hats or suits as part of the lists viewable while pausing the game, the running total is still being tracked and can be checked at any wardrobe closet.


Multiple updates to ''Super Mario Odyssey'' following its release add "special outfits". They only appear in Crazy Cap stores after the game is completed. These items are noted with a burst icon in the upper left corner of their icons. In Crazy Cap, the burst icon is large and has "SPECIAL" printed in it. In a closet, this icon is small and has no text. These items are purchased exclusively using normal coins, not regional coins. The total number of hats and outfits in the closet is marked as complete irrespective of the player obtaining special outfits.
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|-style="background:#FF2400;color:white;"
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|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]].
|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]].
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|align=center style="background:white"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Keyhole Pedestal]]
|align=center style="background:white"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Locked panel|Keyhole Pedestal]]
|The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected.
|The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected.
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|align=center style="background:white"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]]
|align=center style="background:white"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]]
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D.
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D.
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|align=center style="background:white"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Hat Catapult]]
|Striking a Hat Catapult with Cappy flings Mario over distant areas.
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|align=center style="background:white"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]]
|align=center style="background:white"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]]
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|align=center style="background:white"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]]
|align=center style="background:white"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]]
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck.
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck.
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|align=center style="background:white"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Slingshot]]
|Striking a slingshot with Cappy flings Mario over distant areas.
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|align=center style="background:white"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]]
|align=center style="background:white"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]]
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!colspan=3 style="background:#FF7733;"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
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|align=center style="background:white"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Falling Platform]]
|align=center style="background:white"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Falling Platform]]
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms.
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms.
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|align=center style="background:white"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]]
|align=center style="background:white"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]]
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
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|align=center style="background:white"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Hat cloud]]
|Striking a hat cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state.
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|align=center style="background:white"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]]
|align=center style="background:white"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]]
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|align=center style="background:white"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]]
|align=center style="background:white"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]]
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off.
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off.
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|align=center style="background:white"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Mysterious Cloud]]
|Striking a Mysterious Cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state.
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|align=center style="background:white"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]]
|align=center style="background:white"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]]
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|Invisible platforms and lifts that can only be seen as a captured [[Moe-Eye]]. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible.
|Invisible platforms and lifts that can only be seen as a captured [[Moe-Eye]]. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible.
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|align=center style="background:white"|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Wire Net Platform]]
|align=center style="background:white"|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Grated platform|Wire Net Platform]]
|Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them.
|Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them.
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|Checkpoint Flags appear in most kingdoms and on the ''Odyssey''. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
|Checkpoint Flags appear in most kingdoms and on the ''Odyssey''. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
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|align=center style="background:white"|[[File:SMO Screenshot Flower (Mushroom Kingdom).jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush]]
|align=center style="background:white"|[[File:SMO Screenshot Flower (Mushroom Kingdom).jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as [[coin pile|coin stacks]]. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin.
|Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as [[coin pile|coin stacks]]. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin.
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario Odyssey'' has received widespread critical acclaim. Prior to its release, EDGE Magazine gave ''Super Mario Odyssey'' a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely."<ref>[https://www.rllmukforum.com/index.php?/topic/302369-the-next-issue-of-edge-is-delayed/&page=3 EDGE issue showed up in stores]</ref> Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name."<ref>http://au.ign.com/articles/2017/10/26/super-mario-odyssey-review</ref> Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Frank somewhat criticized the boss battles, the two reviewers ended with "''Super Mario Odyssey'' is almost certain to be counted among the best games in Nintendo's star series."<ref>https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review</ref> Andrew Webster of The Verge called the game "A weird, wild world bursting with ideas," praising how the game was always surprising, saying, "Because each world is so different from the last, I found myself constantly discovering things I didn't expect or hadn't seen before."<ref>https://www.theverge.com/2017/10/26/16552118/super-mario-odyssey-review-nintendo-switch</ref> Peter Brown of GameSpot praised the game for its variety of platforming challenges and puzzles and how "The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges," while criticizing how some of Cappy's actions require motion controls. He gave the game a 10/10.<ref>https://www.gamespot.com/reviews/super-mario-odyssey-review/1900-6416795/</ref> Dave Thier of Forbes praised how unique the game was, saying, "''Super Mario Odyssey'' is a wide-open challenge that never stops changing, even dozens of hours in," while heavily criticizing the game's motion controls. He gave the game a 9.5/10.<ref>https://www.forbes.com/sites/games/2017/11/02/super-mario-odyssey-review-a-perfect-game-with-a-problem/#25c565b21e48</ref> The game currently averages a score of 97 on review aggregate site Metacritic (based on 67 reviews);<ref>http://www.metacritic.com/game/switch/super-mario-odyssey</ref> 97.42% on GameRankings (based on 58 reviews), making it the third-highest-rated game on the website;<ref>http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html</ref> and 97, with a 98% recommendation rating, on OpenCritic.
''Super Mario Odyssey'' has received widespread critical acclaim. Prior to its release, EDGE Magazine gave ''Super Mario Odyssey'' a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely."<ref>[https://www.rllmukforum.com/index.php?/topic/302369-the-next-issue-of-edge-is-delayed/&page=3 EDGE issue showed up in stores]</ref> Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name."<ref>http://au.ign.com/articles/2017/10/26/super-mario-odyssey-review</ref> Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Allegra somewhat criticized the boss battles, the two reviewers ended with "''Super Mario Odyssey'' is almost certain to be counted among the best games in Nintendo's star series."<ref>https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review</ref> Andrew Webster of The Verge called the game "A weird, wild world bursting with ideas," praising how the game was always surprising, saying, "Because each world is so different from the last, I found myself constantly discovering things I didn't expect or hadn't seen before."<ref>https://www.theverge.com/2017/10/26/16552118/super-mario-odyssey-review-nintendo-switch</ref> Peter Brown of GameSpot praised the game for its variety of platforming challenges and puzzles and how "The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges," while criticizing how some of Cappy's actions require motion controls. He gave the game a 10/10.<ref>https://www.gamespot.com/reviews/super-mario-odyssey-review/1900-6416795/</ref> Dave Thier of Forbes praised how unique the game was, saying, "''Super Mario Odyssey'' is a wide-open challenge that never stops changing, even dozens of hours in," while heavily criticizing the game's motion controls. He gave the game a 9.5/10.<ref>https://www.forbes.com/sites/games/2017/11/02/super-mario-odyssey-review-a-perfect-game-with-a-problem/#25c565b21e48</ref> The game currently averages a score of 97 on review aggregate site Metacritic (based on 67 reviews);<ref>http://www.metacritic.com/game/switch/super-mario-odyssey</ref> 97.42% on GameRankings (based on 58 reviews), making it the third-highest-rated game on the website;<ref>http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html</ref> and 97, with a 98% recommendation rating, on OpenCritic.
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!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews

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