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'''''Super Mario Odyssey''''' is a 3D action-adventure platformer for the [[Nintendo Switch]]. It is the | '''''Super Mario Odyssey''''' is a 3D action-adventure platformer for the [[Nintendo Switch]]. It is the twentieth entry in the [[Super Mario (series)|''Super Mario'' series]],<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> the eighth 3D ''Super Mario'' title overall, and the first 3D ''Super Mario'' title for a hybrid console, being the sixth 3D ''Super Mario'' title on a home console after ''[[Super Mario 3D World]]'' and the third 3D ''Super Mario'' title on a handheld console after ''[[Super Mario 64 DS]]'' and ''[[Super Mario 3D Land]]''. It was first teased in the Switch's announcement video on October 20, 2016, and was formally announced as part of the Nintendo Switch presentation on January 13, 2017. The game was released in select regions on October 27, 2017;<ref>http://www.ign.com/articles/2017/06/13/e3-2017-super-mario-odyssey-release-date-announced?utm_source=zergnet&utm_medium=Web&utm_campaign=Zergnet_1782972</ref> in South Korea and Taiwan on December 1, 2017;<ref name=SouthKorea/><ref name=ROC/> and in China on March 16, 2020.<ref name=Tencent/> The game features sandbox-like elements similar to those in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' and revolves around [[Mario]] exploring [[Earth]]-based settings with his new partner, [[Cappy]]. | ||
Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to [[Capture|take control of them]] and use their abilities. Mario can also dress in different costumes, several being based on the previous games. The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, [[amiibo]] can be used to unlock certain costumes early as well as obtain free hints toward the locations of [[Power Moon]]s and [[regional coin]]s. | Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to [[Capture|take control of them]] and use their abilities. Mario can also dress in different costumes, several being based on the previous games. The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, [[amiibo]] can be used to unlock certain costumes early as well as obtain free hints toward the locations of [[Power Moon]]s and [[regional coin]]s. | ||
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One recurring object found in the game is [[coins]]. There are two types. Yellow coins return from older games. These coins are scattered across the game and are rewarded for interacting with many objects. Additionally, there are new purple [[regional coin]]s, which are different in every kingdom. These serve as a minor collectable. While some are out in the open, many are hidden away. Coins are a currency in the game, and they are spendable at [[Crazy Cap]] stores to buy items for the Odyssey and costumes. Regional coins can be used only in the same kingdom they were found in. Character customization consists of two portions: a outfit for Mario and a hat for Cappy. The player can mix-and-match any of the options they have unlocked. All of them are entirely cosmetic. | One recurring object found in the game is [[coins]]. There are two types. Yellow coins return from older games. These coins are scattered across the game and are rewarded for interacting with many objects. Additionally, there are new purple [[regional coin]]s, which are different in every kingdom. These serve as a minor collectable. While some are out in the open, many are hidden away. Coins are a currency in the game, and they are spendable at [[Crazy Cap]] stores to buy items for the Odyssey and costumes. Regional coins can be used only in the same kingdom they were found in. Character customization consists of two portions: a outfit for Mario and a hat for Cappy. The player can mix-and-match any of the options they have unlocked. All of them are entirely cosmetic. | ||
Mario has a [[Health Meter|life meter]] with three health wedges, a returning feature from games such as ''Super Mario Galaxy''. Taking damage reduces health, and if Mario runs out, he has to restart from a [[Checkpoint Flag]]. However, this game does not have lives, nor [[1-Up Mushroom]]s or [[Game Over]]s. Each time Mario is | Mario has a [[Health Meter|life meter]] with three health wedges, a returning feature from games such as ''Super Mario Galaxy''. Taking damage reduces health, and if Mario runs out, he has to restart from a [[Checkpoint Flag]]. However, this game does not have lives, nor [[1-Up Mushroom]]s or [[Game Over]]s. Each time Mario dies, the penalty is a loss of 10 coins. This is the first 3D game of the [[Super Mario (franchise)|''Super Mario'' franchise]] not to feature lives. | ||
If the player is having trouble finding a Power Moon, the game has two different hint systems to help them. The new character [[Talkatoo]] gives the player the name of a Power Moon, which may hint at its location or at a method used to obtain it. [[Hint Toad]], a recurring character given a name for the first time, reveals the location of a Power Moon on the map screen at a cost of 50 yellow coins. | If the player is having trouble finding a Power Moon, the game has two different hint systems to help them. The new character [[Talkatoo]] gives the player the name of a Power Moon, which may hint at its location or at a method used to obtain it. [[Hint Toad]], a recurring character given a name for the first time, reveals the location of a Power Moon on the map screen at a cost of 50 yellow coins. | ||
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|Press {{button|switch|jc-left}} or flick Joy-Con during Ground Pound impact | |Press {{button|switch|jc-left}} or flick Joy-Con during Ground Pound impact | ||
|- | |- | ||
|Cap Throw | |Cap Throw & Hold | ||
|Throw cap (any method except Spin Throw), then hold {{button|switch|y}} or {{button|switch|x}} | |Throw cap (any method except Spin Throw), then hold {{button|switch|y}} or {{button|switch|x}} | ||
|Throw cap (any method except Spin Throw), then hold {{button|switch|jc-left}} | |Throw cap (any method except Spin Throw), then hold {{button|switch|jc-left}} | ||
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|{{icon|SMO-Moon}} The Sixth Face | |{{icon|SMO-Moon}} The Sixth Face | ||
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|colspan="3"align=center|Nimbus Arena is where [[Mario]] has his first showdown with [[Bowser]]. It was occupied by a [[moon]]-worshipping people long ago, and is apparently the source of the [[ | |colspan="3"align=center|Nimbus Arena is where [[Mario]] has his first showdown with [[Bowser]]. It was occupied by a [[moon]]-worshipping people long ago, and is apparently the source of the [[Mysterious Cloud]]s found throughout the other kingdoms.<br>'''Unlock criterion:''' collect 8 Power Moons in the Lake Kingdom and 16 in the Wooded Kingdom | ||
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!width=16% style="background:#D3CA6B;"|07. [[Lost Kingdom]] <small>(Forgotten Isle)</small><br>{{icon|SMO-totalM}}×35 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×4 | !width=16% style="background:#D3CA6B;"|07. [[Lost Kingdom]] <small>(Forgotten Isle)</small><br>{{icon|SMO-totalM}}×35 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×4 | ||
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===Non-playable characters=== | ===Non-playable characters=== | ||
[[File:SMO Screenshot NPCs.jpg|thumb|250px|Various characters together in the Moon Kingdom. A member from each major community is present.]] | [[File:SMO Screenshot NPCs.jpg|thumb|250px|Various characters together in the Moon Kingdom. A member from each major community is present.]] | ||
Most of the kingdoms are inhabited by people that are suited to their land's | Most of the kingdoms are inhabited by people that are suited to their land's topography. Outside of dialogue, the culture, history, and nature of these people can be reviewed on their respective kingdom's brochure. In the kingdoms ransacked by Bowser, the stolen wedding article is usually a {{wp|national treasure}} and the theft makes the people distressed. Many are forced to attend Bowser's wedding in the [[Moon Kingdom]]. After [[Princess Peach]] is rescued and the wedding articles are returned to their respective lands, many of these people can be found outside of their own kingdom, exploring the world. Generally, if a character is wearing a hat, it cannot be [[capture]]d, but a few species include both hatted and hatless individuals. Unlike enemies, [[Mario]] can [[jump]] on characters without harming them, and the ones wearing hats twirl when struck by [[Cappy]]. | ||
Many characters have dialogue | Many characters have dialogue, which appears on the screen when the player gets close to them. Certain characters have a more elaborate set of lines, and the player can start talking to them by pressing the {{button|Switch|A}} button while close to them. These characters have small speech bubbles with ellipses appear above their heads, which turns into a prompt for the button. Some of those characters instead have blue exclamation marks in their speech bubbles. This indicates that their dialogue is especially relevant to the events of the game. Talking to NPCs is optional, as none of them block off progression except for [[Sphynx]], an NPC who hosts quizzes based on the game's events. However, Sphynx is only blocking access to a story location once, all other instances are simply bonuses. Some NPCs, usually Cappy when he is not playable, do automatically start conversations when the player enters a radius. | ||
Interacting with NPCs, or completing tasks that they hint at or direct Mario to do, often rewards the player with Power Moons. | |||
When an enemy is near an NPC, that NPC cowers in fear and any dialogue they normally have is replaced with a fitting line based on species. (Major characters have their own specific line.) This also means Mario cannot enter a conversation with an NPC while an enemy is nearby. Captured characters are never allowed to start conversations. Even if they are not an enemy, the {{button|Switch|A}} button will not allow the player to start a conversation. | |||
''Super Mario Odyssey'' is the first ''[[Super Mario (series)|Super Mario]]'' game to include more than ten different non-playable characters since ''[[Super Mario Galaxy 2]]'' ([[List of games by date#2010|2010]]), and most of them are wholly new. In addition to the characters listed below, an [[8-bit character]] of [[Rosalina]] is in [[Honeylune Ridge]] and [[Rabbit Ridge]]. There are outfits sold at the [[Crazy Cap]] based on [[Waluigi]], [[Diddy Kong]], and [[Wario]]. Several shops and streets in [[New Donk City]] are named after characters from the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. [[Mr. Game & Watch]] appears on the minigame icons. | ''Super Mario Odyssey'' is the first ''[[Super Mario (series)|Super Mario]]'' game to include more than ten different non-playable characters since ''[[Super Mario Galaxy 2]]'' ([[List of games by date#2010|2010]]), and most of them are wholly new. In addition to the characters listed below, an [[8-bit character]] of [[Rosalina]] is in [[Honeylune Ridge]] and [[Rabbit Ridge]]. There are outfits sold at the [[Crazy Cap]] based on [[Waluigi]], [[Diddy Kong]], and [[Wario]]. Several shops and streets in [[New Donk City]] are named after characters from the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. [[Mr. Game & Watch]] appears on the minigame icons. | ||
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|style="background:white"|[[File:SMO Artwork Goombette.png|100x100px]]<br>[[Goombette]]s | |style="background:white"|[[File:SMO Artwork Goombette.png|100x100px]]<br>[[Goombette]]s | ||
|align=left|Pink [[Goomba]]s in {{wp|mushroom hat}}s. They flee if Mario comes near, but are affectionate if approached as a captured Goomba. Doing so awards | |align=left|Pink [[Goomba]]s in {{wp|mushroom hat}}s. They flee if Mario comes near, but are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon. | ||
|[[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |[[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
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|{{icon|SMO-ShellR}}×1 | |{{icon|SMO-ShellR}}×1 | ||
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|data-sort-value=ParB style="background:white"|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]] | |||
|align=left|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones flies like a Paragoomba. | |||
|data-sort-value=13|[[Bowser's Kingdom]] | |||
|data-sort-value=14|[[Moon Kingdom]] | |||
|None | |||
|{{icon|SMO-capture}} | |||
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|{{icon|SMO-Coin}}×1 | |{{icon|SMO-Coin}}×1 | ||
|{{icon|SMO-capture}} | |{{icon|SMO-capture}} | ||
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|data-sort-value= | |data-sort-value=Spin style="background:white"|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]] | ||
|align=left| | |align=left|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]]. | ||
|data-sort-value=01|[[Cap Kingdom]] | |||
|data-sort-value=13|[[Bowser's Kingdom]] | |data-sort-value=13|[[Bowser's Kingdom]] | ||
|{{icon|SMO-Coin}}×1 | |||
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|{{icon|SMO- | |||
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|data-sort-value=Chin style="background:white"|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]] | |data-sort-value=Chin style="background:white"|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]] | ||
|align=left|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes | |align=left|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The [[Jaxi]] can defeat hoards of them instantly. | ||
|data-sort-value=03|[[Sand Kingdom]] | |data-sort-value=03|[[Sand Kingdom]] | ||
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
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|data-sort-value=L style="background:white"|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]] | |data-sort-value=L style="background:white"|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]] | ||
|align=left|Incandescent drops of [[lava]]. Contact burns Mario. They leap vertically from lava and through [[Wire Net Platform]]s. A captured Lava Bubble can traverse through lava and use [[lava cannon]]s. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with [[Cookatiel]]. | |align=left|Incandescent drops of [[lava]]. Contact burns Mario. They leap vertically from lava and through [[grated platform|Wire Net Platform]]s. A captured Lava Bubble can traverse through lava and use [[lava cannon]]s. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with [[Cookatiel]]. | ||
|data-sort-value=06|[[Cloud Kingdom]] | |data-sort-value=06|[[Cloud Kingdom]] | ||
|data-sort-value=17|[[Darker Side]] | |data-sort-value=17|[[Darker Side]] | ||
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|style="background:white"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]] | |style="background:white"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]] | ||
|align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s. | |align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Grated platform|Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s. | ||
|[[Luncheon Kingdom]] | |[[Luncheon Kingdom]] | ||
|[[Darker Side]] | |[[Darker Side]] | ||
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==Items and objects== | ==Items and objects== | ||
===Items=== | ===Items=== | ||
These are collectibles | These are collectibles and wearable objects. | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
!width=12%|Name | |||
!width=38%|Description | |||
!width=12%|Name | !width=12%|Name | ||
! | !width=38%|Description | ||
|- | |- | ||
|style="background:white"|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s | |align=center style="background:white"|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s | ||
|Objects that power the ''[[Odyssey]]''. Power Moons are scattered throughout the [[Earth|world]], sometimes [[glowing spot|buried]], concealed in objects, or [[Lurker|lurking]] underground. Some are tied to story-specific [[mission|objective]]s that are completed upon being collected. Accumulating Power Moons expand the ''Odyssey''{{'}}s sail and enables it to reach new kingdoms. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the [[Power Star]]s of prior games are the same object, just differently shaped. | |||
|align=center style="background:white"|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s | |||
|Multi Moons represent three Power Moons and are collected by completing certain story events. Most of them are held by bosses. In addition to rescuing [[Princess Peach]], Mario needs to collect all Multi Moons from a kingdom for that kingdom's Moon Rock to start glowing. | |||
|- | |- | ||
|style="background:white"|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s | |align=center style="background:white"|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s | ||
|Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon. | |||
|align=center style="background:white"|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s | |||
|Coins can be used to buy items, Power Moons, and outfits at the [[Crazy Cap]]. They are accepted across all kingdoms. Mario loses ten coins when he loses a [[Extra life|life]], and experiences a [[Game Over]] if he has no coins on hand. In [[Balloon World]], collecting coins extends the [[Time Limit|timer]], and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in [[Coin pile|stack]]s or are [[Hidden Coin|invisible]]. | |||
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|style="background:white"|[[File:SMO Artwork Coin.png|100x100px]]<br>[[ | |align=center style="background:white"|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s | ||
| | |Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in. | ||
|align=center style="background:white"|[[File:SMO Artwork Note.png|100x100px]]<br>[[Note]]s | |||
|Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon. | |||
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|style="background:white"|[[File:SMO Artwork | |align=center style="background:white"|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s | ||
|align= | |Collecting a heart restores one wedge in Mario's [[Health Meter]]. If the Health Meter is full, he receives five coins instead. | ||
|align=center style="background:white"|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s | |||
|Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins. | |||
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|style="background:white"|[[File:SMO | |align=center style="background:white"|[[File:Bubble SMO.jpg|100x100px]]<br>[[Bubble]]s | ||
| | |Air bubbles appear underwater, released by [[Bubbler (object)|bubbler]]s or [[Checkpoint Flag]]s. Some items are encapsulated by bubbles. Touching one refills Mario's air meter. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard. | ||
|align=center style="background:white"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s | |||
|Collecting a key opens a nearby [[locked panel|Keyhole Pedestal]], releasing a Power Moon. | |||
|- | |- | ||
|style="background:white"|[[File:SMO | |align=center style="background:white"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s | ||
|align= | |Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots. | ||
|align=center style="background:white"|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s | |||
|Large, brown-capped seeds dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Vine|beanstalk]] when tossed into an enclosed patch of dirt. | |||
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|style="background:white"|[[File:SMO | |align=center style="background:white"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s | ||
|align= | |Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in. | ||
|align=center style="background:white"|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]] | |||
|Most rocks break when kicked or thrown, releasing coins. Some of them require more than one attack to break. Glowing rocks contain Power Moons and are more durable. Tossing a rock into the mouth of a [[Fire Piranha Plant]] or [[Poison Piranha Plant]] render them [[Capture|capturable]]. This same action makes [[Big Poison Piranha Plant]]s unable to attack, but they cannot be captured. | |||
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|style="background:white"|[[File: | |align=center style="background:white"|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s | ||
|align= | |Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes and run across water. Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with a wall. He can make them disappear early with a ground pound. | ||
|align=center style="background:white"|[[File:SMO Hat.png|75x75px]][[File:SMO Umbrella.png|75x75px]][[File:SMO Purse.png|75x75px]]<br>[[Pauline's lost items]] | |||
|[[Pauline|Mayor Pauline]]'s original hat, parasol, and handbag. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag. | |||
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|style="background:white"|[[File:SMO | |align=center style="background:white"|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]] | ||
|align= | |The egg that holds [[Yoshi]]. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was found. | ||
|align=center style="background:white"|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s | |||
|Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once. | |||
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|align=center style="background:white"|[[File:Mario with Balloon SMO.jpg|100x100px]]<br>Balloons | |||
|align= | |The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time. | ||
|align=center style="background:white"|[[File:Find Band Members in the Seaside Kingdom SMO.jpg|100x100px]]<br>Instruments | |||
|In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local [[#Non-playable character|non-playable character]] to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard. | |||
| | |||
|} | |} | ||
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|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]]. | |Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]]. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Keyhole Pedestal]] | |align=center style="background:white"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Locked panel|Keyhole Pedestal]] | ||
|The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected. | |The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected. | ||
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|Boomboxes play {{wp|Diegetic music|music within their immediate vicinity}}. During the main game, striking one briefly interrupts the music with the sound of [[Bowser]] laughing. After [[Princess Peach]] is rescued, striking a boombox instead makes it play "[[Jump Up, Super Star!]]" with Japanese lyrics. | |Boomboxes play {{wp|Diegetic music|music within their immediate vicinity}}. During the main game, striking one briefly interrupts the music with the sound of [[Bowser]] laughing. After [[Princess Peach]] is rescued, striking a boombox instead makes it play "[[Jump Up, Super Star!]]" with Japanese lyrics. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SMO Screenshot Flower (Spin Throw).jpg|100x100px]]<br>[[Flower ( | |align=center style="background:white"|[[File:SMO Screenshot Flower (Spin Throw).jpg|100x100px]]<br>[[Flower (Spin Throw)]] | ||
|Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a [[Spin Throw]]. | |Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a [[Spin Throw]]. | ||
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|align=center style="background:white"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]] | |align=center style="background:white"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]] | ||
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D. | |Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]] | |align=center style="background:white"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]] | ||
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|align=center style="background:white"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]] | |align=center style="background:white"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]] | ||
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck. | |These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck. | ||
|- | |||
|align=center style="background:white"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Slingshot]] | |||
|Striking a slingshot with Cappy flings Mario over distant areas. | |||
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|align=center style="background:white"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]] | |align=center style="background:white"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]] | ||
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!colspan=3 style="background:#FF7733;"|Platforms | !colspan=3 style="background:#FF7733;"|Platforms | ||
|- | |- | ||
|align=center style="background:white"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Falling Platform]] | |align=center style="background:white"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Falling Platform]] | ||
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms. | |Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms. | ||
|- | |- | ||
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|align=center style="background:white"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]] | |align=center style="background:white"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]] | ||
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders. | |Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]] | |align=center style="background:white"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]] | ||
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|align=center style="background:white"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]] | |align=center style="background:white"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]] | ||
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off. | |Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off. | ||
|- | |||
|align=center style="background:white"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Mysterious Cloud]] | |||
|Striking a Mysterious Cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state. | |||
|- | |- | ||
|align=center style="background:white"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]] | |align=center style="background:white"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]] | ||
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|Invisible platforms and lifts that can only be seen as a captured [[Moe-Eye]]. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible. | |Invisible platforms and lifts that can only be seen as a captured [[Moe-Eye]]. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Wire Net Platform]] | |align=center style="background:white"|[[File:SMO Screenshot Wire Net Platform.jpg|100x100px]]<br>[[Grated platform|Wire Net Platform]] | ||
|Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them. | |Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them. | ||
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==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Super Mario Odyssey'' has received widespread critical acclaim. Prior to its release, EDGE Magazine gave ''Super Mario Odyssey'' a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely."<ref>[https://www.rllmukforum.com/index.php?/topic/302369-the-next-issue-of-edge-is-delayed/&page=3 EDGE issue showed up in stores]</ref> Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name."<ref>http://au.ign.com/articles/2017/10/26/super-mario-odyssey-review</ref> Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While | ''Super Mario Odyssey'' has received widespread critical acclaim. Prior to its release, EDGE Magazine gave ''Super Mario Odyssey'' a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely."<ref>[https://www.rllmukforum.com/index.php?/topic/302369-the-next-issue-of-edge-is-delayed/&page=3 EDGE issue showed up in stores]</ref> Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name."<ref>http://au.ign.com/articles/2017/10/26/super-mario-odyssey-review</ref> Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Allegra somewhat criticized the boss battles, the two reviewers ended with "''Super Mario Odyssey'' is almost certain to be counted among the best games in Nintendo's star series."<ref>https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review</ref> Andrew Webster of The Verge called the game "A weird, wild world bursting with ideas," praising how the game was always surprising, saying, "Because each world is so different from the last, I found myself constantly discovering things I didn't expect or hadn't seen before."<ref>https://www.theverge.com/2017/10/26/16552118/super-mario-odyssey-review-nintendo-switch</ref> Peter Brown of GameSpot praised the game for its variety of platforming challenges and puzzles and how "The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges," while criticizing how some of Cappy's actions require motion controls. He gave the game a 10/10.<ref>https://www.gamespot.com/reviews/super-mario-odyssey-review/1900-6416795/</ref> Dave Thier of Forbes praised how unique the game was, saying, "''Super Mario Odyssey'' is a wide-open challenge that never stops changing, even dozens of hours in," while heavily criticizing the game's motion controls. He gave the game a 9.5/10.<ref>https://www.forbes.com/sites/games/2017/11/02/super-mario-odyssey-review-a-perfect-game-with-a-problem/#25c565b21e48</ref> The game currently averages a score of 97 on review aggregate site Metacritic (based on 67 reviews);<ref>http://www.metacritic.com/game/switch/super-mario-odyssey</ref> 97.42% on GameRankings (based on 58 reviews), making it the third-highest-rated game on the website;<ref>http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html</ref> and 97, with a 98% recommendation rating, on OpenCritic. | ||
{| class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
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As of December 31, 2017, ''Super Mario Odyssey'' had sold 9.07 million copies worldwide. As of March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, it reached 13.76 million copies, although ''[[Mario Kart 8 Deluxe]]'' sold 15.02 million copies worldwide, lowering ''Super Mario Odyssey'' to the second-best-selling first-party game for the Nintendo Switch.<ref name=Jansales>[https://www.youtube.com/watch?v=cVJnzoW-E6w]</ref> | As of December 31, 2017, ''Super Mario Odyssey'' had sold 9.07 million copies worldwide. As of March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, it reached 13.76 million copies, although ''[[Mario Kart 8 Deluxe]]'' sold 15.02 million copies worldwide, lowering ''Super Mario Odyssey'' to the second-best-selling first-party game for the Nintendo Switch.<ref name=Jansales>[https://www.youtube.com/watch?v=cVJnzoW-E6w]</ref> | ||
As of March 31, 2021, the game had sold 20.83 million copies, making it the best-selling 3D ''Super Mario'' game.<ref>https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf</ref> As of | As of March 31, 2021, the game had sold 20.83 million copies, making it the best-selling 3D ''Super Mario'' game.<ref>https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf</ref> As of June 30, 2024, the game has sold 28.21 million copies.<ref>Nintendo (August 2, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved August 2, 2024. [https://web.archive.org/web/20240802092641/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on August 2, 2024.</ref> | ||
==Artbook== | ==Artbook== |