Editing Super Mario Odyssey
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 480: | Line 480: | ||
|{{icon|SMO-Moon}} The Sixth Face | |{{icon|SMO-Moon}} The Sixth Face | ||
|- | |- | ||
|colspan="3"align=center|Nimbus Arena is where [[Mario]] has his first showdown with [[Bowser]]. It was occupied by a [[moon]]-worshipping people long ago, and is apparently the source of the [[ | |colspan="3"align=center|Nimbus Arena is where [[Mario]] has his first showdown with [[Bowser]]. It was occupied by a [[moon]]-worshipping people long ago, and is apparently the source of the [[Mysterious Cloud]]s found throughout the other kingdoms.<br>'''Unlock criterion:''' collect 8 Power Moons in the Lake Kingdom and 16 in the Wooded Kingdom | ||
|- | |- | ||
!width=16% style="background:#D3CA6B;"|07. [[Lost Kingdom]] <small>(Forgotten Isle)</small><br>{{icon|SMO-totalM}}×35 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×4 | !width=16% style="background:#D3CA6B;"|07. [[Lost Kingdom]] <small>(Forgotten Isle)</small><br>{{icon|SMO-totalM}}×35 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×4 | ||
Line 987: | Line 987: | ||
|{{icon|SMO-ShellR}}×1 | |{{icon|SMO-ShellR}}×1 | ||
|— | |— | ||
|— | |||
|- | |||
|data-sort-value=ParB style="background:white"|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]] | |||
|align=left|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones flies like a Paragoomba. | |||
|data-sort-value=13|[[Bowser's Kingdom]] | |||
|data-sort-value=14|[[Moon Kingdom]] | |||
|None | |||
|{{icon|SMO-capture}} | |||
|— | |— | ||
|- | |- | ||
Line 1,003: | Line 1,011: | ||
|{{icon|SMO-Coin}}×1 | |{{icon|SMO-Coin}}×1 | ||
|{{icon|SMO-capture}} | |{{icon|SMO-capture}} | ||
|— | |— | ||
|- | |- | ||
Line 1,021: | Line 1,021: | ||
|— | |— | ||
|- | |- | ||
|data-sort-value= | |data-sort-value=Spin style="background:white"|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]] | ||
|align=left| | |align=left|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]]. | ||
|data-sort-value=01|[[Cap Kingdom]] | |||
|data-sort-value=13|[[Bowser's Kingdom]] | |data-sort-value=13|[[Bowser's Kingdom]] | ||
|{{icon|SMO-Coin}}×1 | |||
|— | |||
|{{icon|SMO- | |||
|— | |— | ||
|- | |- | ||
Line 1,480: | Line 1,480: | ||
|- | |- | ||
|style="background:white"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s | |style="background:white"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s | ||
|align=left|Collecting a key opens a nearby [[Keyhole Pedestal]], releasing a Power Moon. | |align=left|Collecting a key opens a nearby [[locked panel|Keyhole Pedestal]], releasing a Power Moon. | ||
|- | |- | ||
|style="background:white"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s | |style="background:white"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s | ||
Line 1,491: | Line 1,491: | ||
|align=left|Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in. | |align=left|Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in. | ||
|- | |- | ||
|style="background:white"|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]] | |style="background:white"|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]] | ||
|align=left|Most rocks break when kicked or thrown, releasing coins. Some of them require more than one attack to break. Glowing rocks contain Power Moons and are more durable. Tossing a rock into the mouth of a [[Fire Piranha Plant]] or [[Poison Piranha Plant]] render them [[Capture|capturable]]. This same action makes [[Big Poison Piranha Plant]]s unable to attack, but they cannot be captured. | |align=left|Most rocks break when kicked or thrown, releasing coins. Some of them require more than one attack to break. Glowing rocks contain Power Moons and are more durable. Tossing a rock into the mouth of a [[Fire Piranha Plant]] or [[Poison Piranha Plant]] render them [[Capture|capturable]]. This same action makes [[Big Poison Piranha Plant]]s unable to attack, but they cannot be captured. | ||
|- | |- | ||
Line 1,497: | Line 1,497: | ||
|align=left|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes and run across water. Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with a wall. He can make them disappear early with a ground pound. | |align=left|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes and run across water. Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with a wall. He can make them disappear early with a ground pound. | ||
|- | |- | ||
|style="background:white"|[[File:SMO Hat.png| | |style="background:white"|[[File:SMO Hat.png|75x75px]][[File:SMO Umbrella.png|75x75px]][[File:SMO Purse.png|75x75px]]<br>[[Pauline's lost items]] | ||
|align=left|[[Pauline|Mayor Pauline]]'s original hat, parasol, and handbag. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag. | |align=left|[[Pauline|Mayor Pauline]]'s original hat, parasol, and handbag. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag. | ||
|- | |- | ||
Line 1,579: | Line 1,579: | ||
|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]]. | |Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]]. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Keyhole Pedestal]] | |align=center style="background:white"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Locked panel|Keyhole Pedestal]] | ||
|The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected. | |The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected. | ||
|- | |- | ||
Line 1,721: | Line 1,721: | ||
|align=center style="background:white"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]] | |align=center style="background:white"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]] | ||
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D. | |Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]] | |align=center style="background:white"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]] | ||
Line 1,739: | Line 1,736: | ||
|align=center style="background:white"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]] | |align=center style="background:white"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]] | ||
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck. | |These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck. | ||
|- | |||
|align=center style="background:white"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Slingshot]] | |||
|Striking a slingshot with Cappy flings Mario over distant areas. | |||
|- | |- | ||
|align=center style="background:white"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]] | |align=center style="background:white"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]] | ||
Line 1,774: | Line 1,774: | ||
!colspan=3 style="background:#FF7733;"|Platforms | !colspan=3 style="background:#FF7733;"|Platforms | ||
|- | |- | ||
|align=center style="background:white"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Falling Platform]] | |align=center style="background:white"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Falling Platform]] | ||
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms. | |Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms. | ||
|- | |- | ||
Line 1,788: | Line 1,788: | ||
|align=center style="background:white"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]] | |align=center style="background:white"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]] | ||
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders. | |Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]] | |align=center style="background:white"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]] | ||
Line 1,809: | Line 1,806: | ||
|align=center style="background:white"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]] | |align=center style="background:white"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]] | ||
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off. | |Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off. | ||
|- | |||
|align=center style="background:white"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Mysterious Cloud]] | |||
|Striking a Mysterious Cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state. | |||
|- | |- | ||
|align=center style="background:white"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]] | |align=center style="background:white"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]] | ||
Line 2,108: | Line 2,108: | ||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Super Mario Odyssey'' has received widespread critical acclaim. Prior to its release, EDGE Magazine gave ''Super Mario Odyssey'' a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely."<ref>[https://www.rllmukforum.com/index.php?/topic/302369-the-next-issue-of-edge-is-delayed/&page=3 EDGE issue showed up in stores]</ref> Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name."<ref>http://au.ign.com/articles/2017/10/26/super-mario-odyssey-review</ref> Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While | ''Super Mario Odyssey'' has received widespread critical acclaim. Prior to its release, EDGE Magazine gave ''Super Mario Odyssey'' a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely."<ref>[https://www.rllmukforum.com/index.php?/topic/302369-the-next-issue-of-edge-is-delayed/&page=3 EDGE issue showed up in stores]</ref> Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name."<ref>http://au.ign.com/articles/2017/10/26/super-mario-odyssey-review</ref> Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Allegra somewhat criticized the boss battles, the two reviewers ended with "''Super Mario Odyssey'' is almost certain to be counted among the best games in Nintendo's star series."<ref>https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review</ref> Andrew Webster of The Verge called the game "A weird, wild world bursting with ideas," praising how the game was always surprising, saying, "Because each world is so different from the last, I found myself constantly discovering things I didn't expect or hadn't seen before."<ref>https://www.theverge.com/2017/10/26/16552118/super-mario-odyssey-review-nintendo-switch</ref> Peter Brown of GameSpot praised the game for its variety of platforming challenges and puzzles and how "The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges," while criticizing how some of Cappy's actions require motion controls. He gave the game a 10/10.<ref>https://www.gamespot.com/reviews/super-mario-odyssey-review/1900-6416795/</ref> Dave Thier of Forbes praised how unique the game was, saying, "''Super Mario Odyssey'' is a wide-open challenge that never stops changing, even dozens of hours in," while heavily criticizing the game's motion controls. He gave the game a 9.5/10.<ref>https://www.forbes.com/sites/games/2017/11/02/super-mario-odyssey-review-a-perfect-game-with-a-problem/#25c565b21e48</ref> The game currently averages a score of 97 on review aggregate site Metacritic (based on 67 reviews);<ref>http://www.metacritic.com/game/switch/super-mario-odyssey</ref> 97.42% on GameRankings (based on 58 reviews), making it the third-highest-rated game on the website;<ref>http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html</ref> and 97, with a 98% recommendation rating, on OpenCritic. | ||
{| class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews |