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|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD Tokyo]], [[1-UP Studio]]<ref>[http://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-UP Studio]. Retrieved March 10, 2018.</ref>
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD Tokyo]], [[1-UP Studio]]<ref>[http://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-UP Studio]. Retrieved March 10, 2018.</ref>
|publisher=[[Nintendo]]<br>Tencent Games (China)
|publisher=[[Nintendo]]<br>Tencent Games (China)
|release={{flag list|Australia|October 27, 2017<ref>http://www.nintendo.com.au/the-nintendo-switch-journey-comes-to-e3-to-reveal-new-worlds-for-marios-odyssey</ref>|Japan|October 27, 2017<ref>https://www.nintendo.co.jp/switch/aaaca/sp/index.html</ref>|HK|October 27, 2017<ref name=HK>[http://www.nintendo.com.hk/pressrelease/e3_20170614.html ''Super Mario Odyssey'' HK release announcement]. ''Nintendo.co.hk''. Retrieved June 14, 2017.</ref>|Europe|October 27, 2017<ref>https://www.nintendo.co.uk/News/2017/June/The-Nintendo-Switch-journey-comes-to-E3-to-reveal-new-worlds-for-Mario-s-odyssey-1233791.html</ref>|Mexico|October 27, 2017<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-odyssey-switch/</ref>|USA|October 27, 2017<ref name=E32017>Nintendo (June 13, 2017). [https://www.youtube.com/watch?v=wGQHQc_3ycE ''Super Mario Odyssey'' - Game Trailer - Nintendo E3 2017]. ''YouTube''. Retrieved June 13, 2017.</ref>|South Korea|December 1, 2017<ref name=SouthKorea>[http://www.nintendo.co.kr/PR/press_list.php?cPage1=1&cPage2=1&idx=274&press_div=P Official Nintendo website (Korea)]. Retrieved September 19, 2017.</ref>|ROC|December 1, 2017<ref name=ROC>[http://www.nintendo.tw/pressrelease/switch_20170920.html Official Nintendo website (Taiwan)]. Retrieved September 19, 2017.</ref>|China|March 16, 2020<ref name=Tencent>[https://www.nintendoswitch.com.cn/topics/6ff1f459-9281-4706-b7f8-52bab6f45d21 Tencent Nintendo Switch website]</ref>}}
|release={{release|Australia|October 27, 2017<ref>http://www.nintendo.com.au/the-nintendo-switch-journey-comes-to-e3-to-reveal-new-worlds-for-marios-odyssey</ref>|Japan|October 27, 2017<ref>https://www.nintendo.co.jp/switch/aaaca/sp/index.html</ref>|HK|October 27, 2017<ref name=HK>[http://www.nintendo.com.hk/pressrelease/e3_20170614.html ''Super Mario Odyssey'' HK release announcement]. ''Nintendo.co.hk''. Retrieved June 14, 2017.</ref>|Europe|October 27, 2017<ref>https://www.nintendo.co.uk/News/2017/June/The-Nintendo-Switch-journey-comes-to-E3-to-reveal-new-worlds-for-Mario-s-odyssey-1233791.html</ref>|Mexico|October 27, 2017<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-odyssey-switch/</ref>|USA|October 27, 2017<ref name=E32017>Nintendo (June 13, 2017). [https://www.youtube.com/watch?v=wGQHQc_3ycE ''Super Mario Odyssey'' - Game Trailer - Nintendo E3 2017]. ''YouTube''. Retrieved June 13, 2017.</ref>|South Korea|December 1, 2017<ref name=SouthKorea>[http://www.nintendo.co.kr/PR/press_list.php?cPage1=1&cPage2=1&idx=274&press_div=P Official Nintendo website (Korea)]. Retrieved September 19, 2017.</ref>|ROC|December 1, 2017<ref name=ROC>[http://www.nintendo.tw/pressrelease/switch_20170920.html Official Nintendo website (Taiwan)]. Retrieved September 19, 2017.</ref>|China|March 16, 2020<ref name=Tencent>[https://www.nintendoswitch.com.cn/topics/6ff1f459-9281-4706-b7f8-52bab6f45d21 Tencent Nintendo Switch website]</ref>}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|genre=3D [[Genre#Platform games|platformer]], action-adventure
|genre=3D [[Genre#Platform games|platformer]], action-adventure
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|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|format={{format|switch=1|switchdl=1}}
|format={{format|switch=1|switchdl=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1|switchgcn=1}}
|input={{input|joy-con=1|switchpro=1|switchgcn=1}}
|serials={{flag list|Japan|HAC-AAACA-JPN|USA|HAC-P-AAACA-USA}}
|serials={{serials|Japan|HAC-AAACA-JPN|USA|HAC-P-AAACA-USA}}
}}
}}
'''''Super Mario Odyssey''''' is a 3D action-adventure platformer for the [[Nintendo Switch]]. It is the eighth 3D title of the [[Super Mario (series)|''Super Mario'' series]]; the first 3D ''Super Mario'' title for a hybrid console, being the sixth 3D ''Super Mario'' title on a home console after ''[[Super Mario 3D World]]''; and the third 3D ''Super Mario'' title on a handheld console after ''[[Super Mario 64 DS]]'' and ''[[Super Mario 3D Land]]''. In 2020, it was recognized as the the twentieth entry in the ''Super Mario'' series.<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> As of 2024, it is recognized as the twenty-first on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> It was first teased in the Switch's announcement video on October 20, 2016, and was formally announced as part of the Nintendo Switch presentation on January 13, 2017. The game was released in select regions on October 27, 2017;<ref>http://www.ign.com/articles/2017/06/13/e3-2017-super-mario-odyssey-release-date-announced?utm_source=zergnet&utm_medium=Web&utm_campaign=Zergnet_1782972</ref> in South Korea and Taiwan on December 1, 2017;<ref name=SouthKorea/><ref name=ROC/> and in China on March 16, 2020.<ref name=Tencent/> The game features sandbox-like elements similar to those in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' and revolves around [[Mario]] exploring [[Earth]]-based settings with his new partner, [[Cappy]].
'''''Super Mario Odyssey''''' is a 3D action-adventure platformer for the [[Nintendo Switch]]. It is the twentieth entry in the [[Super Mario (series)|''Super Mario'' series]],<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「{{lang|ja|今}}日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> the eighth 3D ''Super Mario'' title overall, and the first 3D ''Super Mario'' title for a hybrid console, being the sixth 3D ''Super Mario'' title on a home console after ''[[Super Mario 3D World]]'' and the second 3D ''Super Mario'' title on a handheld console after ''[[Super Mario 3D Land]]''. It was first teased in the Switch's announcement video on October 20, 2016, and was formally announced as part of the Nintendo Switch presentation on January 13, 2017. The game was released in select regions on October 27, 2017;<ref>http://www.ign.com/articles/2017/06/13/e3-2017-super-mario-odyssey-release-date-announced?utm_source=zergnet&utm_medium=Web&utm_campaign=Zergnet_1782972</ref> in South Korea and Taiwan on December 1, 2017;<ref name=SouthKorea/><ref name=ROC/> and in China on March 16, 2020.<ref name=Tencent/> The game features sandbox-like elements similar to those in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' and revolves around [[Mario]] exploring [[Earth]]-based settings with his new partner, [[Cappy]].


Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to [[Capture|take control of them]] and use their abilities. Mario can also dress in different costumes, several being based on the previous games. The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, [[amiibo]] can be used to unlock certain costumes early as well as obtain free hints toward the locations of [[Power Moon]]s and [[regional coin]]s.  
Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to [[Capture|take control of them]] and use their abilities. Mario can also dress in different costumes, several being based on the previous games. The game supports two-player co-op, allowing a second player to use a single Joy-Con or Pro Controller to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, [[amiibo]] can be used to unlock certain costumes early as well as obtain free hints toward the locations of [[Power Moon]]s and [[regional coin]]s.  


The Mario (Wedding Outfit), Peach (Wedding Outfit), and Bowser (Wedding Outfit) amiibo have designs based on this game and were released on the same day as ''Super Mario Odyssey''. Additionally, [[Super Mario Cereal]] was released on December 11, 2017.<ref>McWhertor, Michael (November 29, 2017). "[https://www.polygon.com/2017/11/29/16714980/super-mario-cereal-amiibo-nintendo-kelloggs Nintendo’s new Super Mario breakfast cereal is also an amiibo]". Polygon. Retrieved April 23, 2022.</ref> The cereal is based on this game, and the box is an amiibo that works with the game. ''Super Mario Odyssey'' is also one of the first styles added to [[Nintendo Sound Clock: Alarmo]].
The Mario (Wedding Outfit), Peach (Wedding Outfit), and Bowser (Wedding Outfit) amiibo have designs based on this game and were released on the same day as ''Super Mario Odyssey''. Additionally, [[Super Mario Cereal]] was released on December 11, 2017.<ref>McWhertor, Michael (November 29, 2017). "[https://www.polygon.com/2017/11/29/16714980/super-mario-cereal-amiibo-nintendo-kelloggs Nintendo’s new Super Mario breakfast cereal is also an amiibo]". Polygon. Retrieved April 23, 2022.</ref> The cereal is based on this game, and the box is an amiibo that works with the game.
{{br|toc=1}}
{{br|toc=1}}


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[[File:SuperMarioOdyssey story02.png|thumb|upright=1.1|Mario meets Cappy.]]
[[File:SuperMarioOdyssey story02.png|thumb|upright=1.1|Mario meets Cappy.]]
Cappy begins nudging Mario to awaken him. Mario wakes up, startling Cappy, who attempts to flee. Upon being calmed down, Cappy introduces himself and explains to Mario that Bowser not only had attacked their kingdom, destroying its airship armada, but had also kidnapped [[Tiara]], Cappy's sister, to use her as Peach's wedding headdress. Together, the two decide to team up to stop Bowser's plans and save both Peach and Tiara, and using the piece he collected, Cappy transforms into Mario's cap, allowing Mario to use his abilities. Cappy then informs Mario that they may be able to find a usable airship in the next kingdom, accessible from [[Top-Hat Tower]]. While exploring the tower, Mario captures a [[frog]], first learning of this being Cappy's main ability. Upon reaching the top, they encounter the [[Broodals]], who were hired by Bowser as his wedding planners. After defeating one of the Broodals, named [[Topper]], Mario and Cappy use a [[spark pylon]] to travel to Fossil Falls of the [[Cascade Kingdom]], where they find the airship, named the [[Odyssey]], which uses Power Moons as energy to travel. Soon after, Mario and Cappy find and defeat [[Madame Broode]], who is the boss of the Broodals, and [[Broode's Chain Chomp|her Chain Chomp]]. Using the power of the [[Multi Moon]] obtained from Madame Broode, the Odyssey becomes functional once more, and Mario and Cappy use it to chase after Bowser and the Broodals.
Cappy begins nudging Mario to awaken him. Mario wakes up, startling Cappy, who attempts to flee. Upon being calmed down, Cappy introduces himself and explains to Mario that Bowser not only had attacked their kingdom, destroying its airship armada, but had also kidnapped [[Tiara]], Cappy's sister, to use her as Peach's wedding headdress. Together, the two decide to team up to stop Bowser's plans and save both Peach and Tiara, and using the piece he collected, Cappy transforms into Mario's cap, allowing Mario to use his abilities. Cappy then informs Mario that they may be able to find a usable airship in the next kingdom, accessible from the [[Top-Hat Tower]]. While exploring the tower, Mario captures a [[frog]], first learning of this being Cappy's main ability. Upon reaching the top, they encounter the [[Broodals]], who were hired by Bowser as his wedding planners. After defeating one of the Broodals, named [[Topper]], Mario and Cappy use a [[spark pylon]] to travel to Fossil Falls of the [[Cascade Kingdom]], where they find the airship, named the [[Odyssey]], which uses Power Moons as energy to travel. Soon after, Mario and Cappy find and defeat [[Madame Broode]], who is the boss of the Broodals, and [[Broode's Chain Chomp|her Chain Chomp]]. Using the power of the [[Multi Moon]] obtained from Madame Broode, the Odyssey becomes functional once more, and Mario and Cappy use it to chase after Bowser and the Broodals.


[[File:Mario vs Bowser Odyssey.png|thumb|left|upright=1.1|Mario and Cappy confront Bowser in the Nimbus Arena.]]
[[File:Mario vs Bowser Odyssey.png|thumb|left|upright=1.1|Mario and Cappy confront Bowser in the Nimbus Arena.]]
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One recurring object found in the game is [[coins]]. There are two types. Yellow coins return from older games. These coins are scattered across the game and are rewarded for interacting with many objects. Additionally, there are new purple [[regional coin]]s, which are different in every kingdom. These serve as a minor collectable. While some are out in the open, many are hidden away. Coins are a currency in the game, and they are spendable at [[Crazy Cap]] stores to buy items for the Odyssey and costumes. Regional coins can be used only in the same kingdom they were found in. Character customization consists of two portions: a outfit for Mario and a hat for Cappy. The player can mix-and-match any of the options they have unlocked. All of them are entirely cosmetic.
One recurring object found in the game is [[coins]]. There are two types. Yellow coins return from older games. These coins are scattered across the game and are rewarded for interacting with many objects. Additionally, there are new purple [[regional coin]]s, which are different in every kingdom. These serve as a minor collectable. While some are out in the open, many are hidden away. Coins are a currency in the game, and they are spendable at [[Crazy Cap]] stores to buy items for the Odyssey and costumes. Regional coins can be used only in the same kingdom they were found in. Character customization consists of two portions: a outfit for Mario and a hat for Cappy. The player can mix-and-match any of the options they have unlocked. All of them are entirely cosmetic.


Mario has a [[Health Meter|life meter]] with three health wedges, a returning feature from games such as ''Super Mario Galaxy''. Taking damage reduces health, and if Mario runs out, he has to restart from a [[Checkpoint Flag]]. However, this game does not have lives, nor [[1-Up Mushroom]]s or [[Game Over]]s. Each time Mario is defeated, he loses 10 coins before returning to the level. This is the first 3D game of the [[Super Mario (series)|''Super Mario'' series]] not to feature lives.
Mario has a [[Health Meter|life meter]] with three health, a returning feature from games such as ''Super Mario Galaxy''. Taking damage reduces health, and if Mario runs out, he has to restart from a [[Checkpoint Flag]]. However, this game does not have lives, nor [[1-Up Mushroom]]s or [[Game Over]]s. Each time Mario dies, the penalty is a loss of 10 coins. This is the first 3D game of the [[Super Mario (franchise)|''Super Mario'' franchise]] not to feature lives.


If the player is having trouble finding a Power Moon, the game has two different hint systems to help them. The new character [[Talkatoo]] gives the player the name of a Power Moon, which may hint at its location or at a method used to obtain it. [[Hint Toad]], a recurring character given a name for the first time, reveals the location of a Power Moon on the map screen at a cost of 50 yellow coins.
If the player is having trouble finding a Power Moon, the game has two different hint systems to help them. The new character [[Talkatoo]] gives the player the name of a Power Moon, which may hint at its location or at a method used to obtain it. [[Hint Toad]], a recurring character given a name for the first time, reveals the location of a Power Moon on the map screen at a cost of 50 yellow coins.
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The game makes use of several of the new functions available in Nintendo's Joy-Con and Pro Controller. Motion controls are a major part of the game. Nearly every action done with the {{button|switch|X}} or {{button|switch|Y}} button can instead be done by shaking the controller, sometimes with a stronger effect than just pressing the button. In addition, certain moves are entirely exclusive to using motion controls. This is especially true of the game's capturable characters and objects. HD Rumble is used to indicate hidden places where Mario can [[Ground Pound|ground-pound]] to find items. [[Hint Art]] consists of pictures found in the game that cryptically hint at the locations of Power Moons. These make use of the Nintendo Switch's capture function, enabling the player to store a screenshot of the picture in the system's album for reference as they look for the Power Moon in the game. ''Super Mario Odyssey'' supports [[amiibo]], primarily tying the functions to the new character [[Uncle amiibo]]. With either controller's NFC touchpoint, the player can scan amiibo for a number of effects. Many amiibo are referred to by name, even if the game does not give them an effect specific to the character. A number of ''Super Mario''-franchise characters have costumes in the game, including [[Luigi]], [[Wario]], [[Waluigi]], and [[Diddy Kong]]. Their amiibo unlock these costumes earlier than normal.<ref>https://www.nintendo.co.jp/hardware/amiibo/chart/index.html</ref>  Any amiibo can be used to reveal the location of a Power Moon on the map. The {{button|switch|left}} button allows the player to scan amiibo at any time for different benefits than the ones listed before, with dedicated effects for most Mario, Peach, and Bowser amiibo. Mario amiibo make the player temporarily invincible, Peach amiibo increase the player's maximum health, and Bowser amiibo show the player where regional coins are. Other amiibo provide basic items such as coins and [[Heart (item)|Hearts]].
The game makes use of several of the new functions available in Nintendo's Joy-Con and Pro Controller. Motion controls are a major part of the game. Nearly every action done with the {{button|switch|X}} or {{button|switch|Y}} button can instead be done by shaking the controller, sometimes with a stronger effect than just pressing the button. In addition, certain moves are entirely exclusive to using motion controls. This is especially true of the game's capturable characters and objects. HD Rumble is used to indicate hidden places where Mario can [[Ground Pound|ground-pound]] to find items. [[Hint Art]] consists of pictures found in the game that cryptically hint at the locations of Power Moons. These make use of the Nintendo Switch's capture function, enabling the player to store a screenshot of the picture in the system's album for reference as they look for the Power Moon in the game. ''Super Mario Odyssey'' supports [[amiibo]], primarily tying the functions to the new character [[Uncle amiibo]]. With either controller's NFC touchpoint, the player can scan amiibo for a number of effects. Many amiibo are referred to by name, even if the game does not give them an effect specific to the character. A number of ''Super Mario''-franchise characters have costumes in the game, including [[Luigi]], [[Wario]], [[Waluigi]], and [[Diddy Kong]]. Their amiibo unlock these costumes earlier than normal.<ref>https://www.nintendo.co.jp/hardware/amiibo/chart/index.html</ref>  Any amiibo can be used to reveal the location of a Power Moon on the map. The {{button|switch|left}} button allows the player to scan amiibo at any time for different benefits than the ones listed before, with dedicated effects for most Mario, Peach, and Bowser amiibo. Mario amiibo make the player temporarily invincible, Peach amiibo increase the player's maximum health, and Bowser amiibo show the player where regional coins are. Other amiibo provide basic items such as coins and [[Heart (item)|Hearts]].


An Assist Mode is available. This mode makes the game easier by introducing a number of additional features. The player has six health wedges instead of three, and standing still for long enough refills Mario's health one wedge at a time. If the player touches [[lava]] or [[poison (obstacle)|poison]] or falls down a [[pit]], they are returned to a safe location by a [[bubble]] while losing only one health wedge. All of those hazards are normally very dangerous. Swimming no longer has an air meter. Arrows that point the player to the objective appear on the ground. Sometimes, they move along walls, point across the air, or point upward. In certain cases involving prolonged air movement, if Mario is on certain detours, or if the goal is to return to the Odyssey, an arrow hovers over Mario and points to the destination or back to the main path. If all objectives in a kingdom are completed and the player still needs more Power Moons to advance to the next kingdom, Assist Mode points the player to Hint Toad, then to the location of the closest Power Moon revealed on the map. Switching modes from Regular Mode to Assist Mode or vice versa can be done through the Options menu. This resets the player's position to a prior save point, but Power Moons are kept.
An Assist Mode is available. This mode makes the game easier by introducing a number of additional features. The player has six health instead of three, and standing still for long enough refills Mario's health one point at a time. If the player touches [[lava]] or [[poison (obstacle)|poison]] or falls down a [[pit]], they are returned to a safe location by a [[bubble]] while losing only one health point. All of those hazards are normally very dangerous. Swimming no longer has an air meter. Arrows that point the player to the objective appear on the ground. Sometimes, they move along walls, point across the air, or point upward. In certain cases involving prolonged air movement, if Mario is on certain detours, or if the goal is to return to the Odyssey, an arrow hovers over Mario and points to the destination or back to the main path. If all objectives in a kingdom are completed and the player still needs more Power Moons to advance to the next kingdom, Assist Mode points the player to Hint Toad, then to the location of the closest Power Moon revealed on the map. Switching modes from Regular Mode to Assist Mode or vice versa can be done through the Options menu. This resets the player's position to a prior save point, but Power Moons are kept.


''Super Mario Odyssey'' contains a number of [[minigame]]s spread across the game world. Some of these require going into a specific menu to access, while others start when Mario enters them on the game's main map. These usually make use of Mario's existing movement options, instead of having minigame-only controls. Each of them can be played to obtain Power Moons. In addition, scores in each minigame can be uploaded to the internet, and players can view the scores of all players or ones from players on their Friend List.
''Super Mario Odyssey'' contains a number of [[minigame]]s spread across the game world. Some of these require going into a specific menu to access, while others start when Mario enters them on the game's main map. These usually make use of Mario's existing movement options, instead of having minigame-only controls. Each of them can be played to obtain Power Moons. In addition, scores in each minigame can be uploaded to the internet, and players can view the scores of all players or ones from players on their Friend List.
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!colspan=2 style="background:#FF2400;color:white;"|Input(s)
!colspan=2 style="background:#FF2400;color:white;"|Input(s)
|-
|-
!width=45% style="background:#FF2400;color:white;"|Dual Joy-Con or Pro Controller
!width=45% style="background:#FF2400;color:white;"|Single-player controls<br>(dual Joy-Con or Pro Controller)
!width=45% style="background:#FF2400;color:white;"|Horizontal Joy-Con <br> (Two-player only)
!width=45% style="background:#FF2400;color:white;"|Two-player controls<br>(horizontal Joy-Con)
|-
|-
!colspan=3 style="background:#FF7733;"|Orientation
!colspan=3 style="background:#FF7733;"|Orientation
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|-
|-
|First-Person Mode
|First-Person Mode
|{{button|switch|rightstickbutton}}; while in First-Person Mode, tilt {{button|switch|rightstick}} or move Joy-Con (R) or Pro Controller to look around, and press {{button|switch|r}} or {{button|switch|l}} to reset. (Cannot use First-Person Mode in two-player mode)
|{{button|switch|rightstickbutton}}; while in First-Person Mode, tilt {{button|switch|rightstick}} or move Joy-Con (R) or Pro Controller to look around, and press {{button|switch|r}} or {{button|switch|l}} to reset
|Cannot use First-Person Mode in two-player mode
|Cannot use First-Person Mode in two-player mode
|-
|-
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|Press {{button|switch|jc-left}} or flick Joy-Con during Ground Pound impact
|Press {{button|switch|jc-left}} or flick Joy-Con during Ground Pound impact
|-
|-
|Cap Throw and Hold
|Cap Throw & Hold
|Throw cap (any method except Spin Throw), then hold {{button|switch|y}} or {{button|switch|x}}
|Throw cap (any method except Spin Throw), then hold {{button|switch|y}} or {{button|switch|x}}
|Throw cap (any method except Spin Throw), then hold {{button|switch|jc-left}}
|Throw cap (any method except Spin Throw), then hold {{button|switch|jc-left}}
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|After initiating Ground Pound but before ending, press {{button|switch|y}} or {{button|switch|x}}, or flick controller while in water
|After initiating Ground Pound but before ending, press {{button|switch|y}} or {{button|switch|x}}, or flick controller while in water
|After initiating Ground Pound but before ending, press {{button|switch|jc-left}}, or flick Joy-Con while in water
|After initiating Ground Pound but before ending, press {{button|switch|jc-left}}, or flick Joy-Con while in water
|-
!colspan=3 style="background:#FF7733;"|8-bit
|-
|[[Jump]]
|{{button|switch|A}} or {{button|switch|B}} or flick controller
|{{button|switch|jc-bottom}} or {{button|switch|jc-right}} or flick controller
|-
|[[Dash]]
|Hold {{button|switch|X}} or {{button|switch|Y}} and use {{button|switch|leftstick}}
|Hold {{button|switch|jc-left}} and use {{button|switch|stick}}
|-
|[[Crouch]]
|Press {{button|switch|ZL}} or {{button|switch|ZR}}, or push {{button|switch|leftstick}} down
|Press {{button|switch|SL}} or {{button|switch|SR}}, or push {{button|switch|stick}} down
|-
|-
!colspan=3 style="background:#FF7733;"|Miscellaneous
!colspan=3 style="background:#FF7733;"|Miscellaneous
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|-
|-
|Ledge-clinging
|Ledge-clinging
|{{button|switch|leftstick}} left or right to shimmy along handholds; {{button|switch|leftstick}} up, {{button|switch|b}}, or {{button|switch|a}} to climb up; {{button|switch|leftstick}} down to let go and fall. Hold {{button|switch|X}} or {{button|switch|Y}} to move faster.
|{{button|switch|leftstick}} left or right to shimmy along handholds; {{button|switch|leftstick}} up, {{button|switch|b}}, or {{button|switch|a}} to climb up; {{button|switch|leftstick}} down to let go and fall
|{{button|switch|stick}} left or right to shimmy along handholds; {{button|switch|stick}} up, {{button|switch|jc-bottom}}, or {{button|switch|jc-right}} to climb up; {{button|switch|stick}} down to let go and fall. Hold {{button|switch|jc-left}} to move faster.
|{{button|switch|stick}} left or right to shimmy along handholds; {{button|switch|stick}} up, {{button|switch|jc-bottom}}, or {{button|switch|jc-right}} to climb up; {{button|switch|stick}} down to let go and fall
|-
|-
|Pole-climbing
|Pole-climbing
|{{button|switch|leftstick}} up or down to ascend or descend, left or right to rotate around the pole. Hold {{button|switch|X}} or {{button|switch|Y}} to climb faster, shake controller to climb even faster
|{{button|switch|leftstick}} up or down to ascend or descend, left or right to rotate around the pole
|{{button|switch|stick}} up or down to ascend or descend, left or right to rotate around the pole. Hold {{button|switch|jc-left}} to climb faster, shake controller to climb even faster
|{{button|switch|stick}} up or down to ascend or descend, left or right to rotate around the pole
|-
|-
|View map
|View map
|{{button|switch|-}} or {{button|switch|up}}
|{{button|switch|-}}
|{{button|switch|-}}
|{{button|switch|-}}
|-
|-
|Pause Menu
|Pause Menu
|{{button|switch|+}}
|{{button|switch|+}}
|{{button|switch|+}}
|
|-
|-
|amiibo Button
|amiibo Button
|{{button|switch|right}} (Unavailable in 2 player mode)
|{{button|switch|right}}
|Unavailable in 2 player mode
|
|}
|}
</center>
</center>
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<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=10% style="background:#FF2400;color:white;"|Action(s)
!width=10% style="background:#89CFF0;color:black;"|Action(s)
!colspan=2 style="background:#FF2400;color:white;"|Input(s)
!style="background:#89CFF0;color:black;"|Input(s)<br>(horizontal Joy-Con)
|-
!width=45% style="background:#FF2400;color:white;"|Dual Joy-Con or Pro Controller
!width=45% style="background:#FF2400;color:white;"|Horizontal Joy-Con <br> (Two-player only)
|-
|-
|Camera control
|Camera control
||{{button|switch|rightstick}} to move
|{{button|switch|jc-top}} + {{button|switch|stick}} to move
|{{button|switch|jc-top}} + {{button|switch|stick}} to move
|-
|-
|Cap Jump (for Mario)
|Cap Jump (for Mario)
|{{button|switch|A}} or {{button|switch|B}}
|{{button|switch|jc-right}} or {{button|switch|jc-bottom}}
|{{button|switch|jc-right}} or {{button|switch|jc-bottom}}
|-
|-
|Jump out
|Jump out
|{{button|switch|X}} or {{button|switch|Y}}
|{{button|switch|jc-left}}
|{{button|switch|jc-left}}
|-
|-
|Move
|Move
|{{button|switch|leftstick}} after Jump out
|{{button|switch|stick}} after Jump out
|{{button|switch|stick}} after Jump out
|-
|-
|Jump
|Jump
|{{button|switch|A}} or {{button|switch|B}}, after Jump Out
|{{button|switch|jc-right}} or {{button|switch|jc-bottom}}, after Jump out
|{{button|switch|jc-right}} or {{button|switch|jc-bottom}}, after Jump out
|-
|-
|Ground Pound
|Ground Pound
|{{button|switch|ZL}} or {{button|switch|ZR}}, after Jump Out
|{{button|switch|sl}} or {{button|switch|sr}}
|{{button|switch|sl}} or {{button|switch|sr}}, after Jump Out
|-
|-
|Return
|Return
|{{button|switch|X}} or {{button|switch|Y}} after Jump out
|{{button|switch|jc-left}} after Jump out
|{{button|switch|jc-left}} after Jump out
|-
|Float (8-bit only)
|{{button|switch|A}} or {{button|switch|B}}
|{{button|switch|jc-right}} or {{button|switch|jc-bottom}}
|-
|-
|Pause Menu
|Pause Menu
|{{button|switch|+}}
|{{button|switch|+}}
|{{button|switch|+}}
|-
|View map
|{{button|switch|-}} or {{button|switch|up}}
|{{button|switch|-}}
|}
|}
</center>
</center>
Line 356: Line 323:
|colspan="3"style="background:#B79819;color:white;"|[[File:SMO 8bit Odyssey.png|30x30px]]  '''Main game'''
|colspan="3"style="background:#B79819;color:white;"|[[File:SMO 8bit Odyssey.png|30x30px]]  '''Main game'''
|-
|-
!width=16% style="background:#D3CA6B;"|01. [[Cap Kingdom]] <small>(Bonneton)</small><br>{{icon|SMO-totalM}}×31 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×3 {{icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|01. [[Cap Kingdom]] <small>(Bonneton)</small><br>{{chart icon|SMO-totalM}}×31 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×3 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Cap Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Cap Kingdom.jpg|200x200px]]
|width=17%|{{icon|SMO-CappyM}} [[Cappy of the Cap Kingdom]]
|width=17%|{{chart icon|SMO-CappyM}} [[Cappy of the Cap Kingdom]]
|width=17%|{{icon|SMO-CappyM}} [[To the Top of Top-Hat Tower]]
|width=17%|{{chart icon|SMO-CappyM}} [[To the Top of Top-Hat Tower]]
|-
|-
|{{icon|SMO-CappyM}} [[The Kingdom Next Door]]
|{{chart icon|SMO-CappyM}} [[The Kingdom Next Door]]
|{{icon|SMO-Moon}} Frog-Jumping Above the Fog
|{{chart icon|SMO-Moon}} Frog-Jumping Above the Fog
|-
|-
|{{icon|SMO-Moon}} Frog-Jumping from the Top Deck
|{{chart icon|SMO-Moon}} Frog-Jumping from the Top Deck
|{{icon|SMO-Moon}} Cap Kingdom Timer Challenge 1
|{{chart icon|SMO-Moon}} Cap Kingdom Timer Challenge 1
|-
|-
|{{icon|SMO-Moon}} Good Evening, Captain Toad!
|{{chart icon|SMO-Moon}} Good Evening, Captain Toad!
|{{icon|SMO-Moon}} Shopping in Bonneton
|{{chart icon|SMO-Moon}} Shopping in Bonneton
|-
|-
|{{icon|SMO-Moon}} Skimming the Poison Tide
|{{chart icon|SMO-Moon}} Skimming the Poison Tide
|{{icon|SMO-Moon}} ''[[List of Power Moons in the Cap Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Cap Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|Home of [[Cappy]] and the [[Bonneter]]s. It is dotted with rolling hills and shrouded in fog. Areas are connected by arched bridges. The interior of [[Top-Hat Tower]] is navigable by native [[frog]]s, and contains pools of [[water]] and sinking platforms.<br>'''Unlock criteria:''' begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit)
|colspan="3"align=center|Home of [[Cappy]] and the [[Bonneter]]s. It is dotted with rolling hills and shrouded in fog. Areas are connected by arched bridges. The interior of [[Top-Hat Tower]] is navigable by native [[frog]]s, and contains pools of [[water]] and sinking platforms.<br>'''Unlock criteria:''' begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit)
|-
|-
!width=16% style="background:#D3CA6B;"|02. [[Cascade Kingdom]] <small>(Fossil Falls)</small><br>{{icon|SMO-totalM}}×42 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×6 {{icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|02. [[Cascade Kingdom]] <small>(Fossil Falls)</small><br>{{chart icon|SMO-totalM}}×42 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×6 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Cascade Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Cascade Kingdom.jpg|200x200px]]
|{{icon|SMO-Moon}} [[Our First Power Moon]]
|{{chart icon|SMO-Moon}} [[Our First Power Moon]]
|{{icon|SMO-MoonM}} [[Multi Moon Atop the Falls]]
|{{chart icon|SMO-MoonM}} [[Multi Moon Atop the Falls]]
|-
|-
|{{icon|SMO-Moon}} Chomp Through the Rocks
|{{chart icon|SMO-Moon}} Chomp Through the Rocks
|{{icon|SMO-Moon}} Behind the Waterfall
|{{chart icon|SMO-Moon}} Behind the Waterfall
|-
|-
|{{icon|SMO-Moon}} On Top of the Rubble
|{{chart icon|SMO-Moon}} On Top of the Rubble
|{{icon|SMO-Moon}} Treasure of the Waterfall Basin
|{{chart icon|SMO-Moon}} Treasure of the Waterfall Basin
|-
|-
|{{icon|SMO-Moon}} Above a High Cliff
|{{chart icon|SMO-Moon}} Above a High Cliff
|{{icon|SMO-Moon}} Across the Floating Isles
|{{chart icon|SMO-Moon}} Across the Floating Isles
|-
|-
|{{icon|SMO-Moon}} Cascade Kingdom Timer Challenge 1
|{{chart icon|SMO-Moon}} Cascade Kingdom Timer Challenge 1
|{{icon|SMO-Moon}} ''[[List of Power Moons in the Cascade Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Cascade Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|A lush, grassy area surrounded by rapid waterfalls. The ''[[Odyssey]]'' is uncovered in this kingdom. The [[stone wall|stone]]s in Fossil Falls are embedded with fossils, and it is one of the last places in the world where [[dinosaur]]s still live.<br>'''Unlock criterion:''' complete "The Kingdom Next Door"
|colspan="3"align=center|A lush, grassy area surrounded by rapid waterfalls. The ''[[Odyssey]]'' is uncovered in this kingdom. The [[stone wall|stone]]s in Fossil Falls are embedded with fossils, and it is one of the last places in the world where [[dinosaur]]s still live.<br>'''Unlock criterion:''' complete "The Kingdom Next Door"
|-
|-
!width=16% style="background:#D3CA6B;"|03. [[Sand Kingdom]] <small>(Tostarena)</small><br>{{icon|SMO-totalM}}×93 {{icon|SMO-totalC}}×100 {{icon|SMO-totalF}}×10 {{icon|SMO-totalB}}×2
!width=16% style="background:#D3CA6B;"|03. [[Sand Kingdom]] <small>(Tostarena)</small><br>{{chart icon|SMO-totalM}}×93 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×2
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Sand Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Sand Kingdom.jpg|200x200px]]
|{{icon|SMO-MoonSand}} [[Atop the Highest Tower]]
|{{chart icon|SMO-MoonSand}} [[Atop the Highest Tower]]
|{{icon|SMO-MoonSand}} [[Moon Shards in the Sand]]
|{{chart icon|SMO-MoonSand}} [[Moon Shards in the Sand]]
|-
|-
|{{icon|SMO-MoonMSand}} [[Showdown on the Inverted Pyramid]]
|{{chart icon|SMO-MoonMSand}} [[Showdown on the Inverted Pyramid]]
|{{icon|SMO-MoonMSand}} [[The Hole in the Desert]]
|{{chart icon|SMO-MoonMSand}} [[The Hole in the Desert]]
|-
|-
|{{icon|SMO-MoonSand}} Overlooking the Desert Town
|{{chart icon|SMO-MoonSand}} Overlooking the Desert Town
|{{icon|SMO-MoonSand}} Alcove in the Ruins
|{{chart icon|SMO-MoonSand}} Alcove in the Ruins
|-
|-
|{{icon|SMO-MoonSand}} On the Leaning Pillar
|{{chart icon|SMO-MoonSand}} On the Leaning Pillar
|{{icon|SMO-MoonSand}} Hidden Room in the Flowing Sands
|{{chart icon|SMO-MoonSand}} Hidden Room in the Flowing Sands
|-
|-
|{{icon|SMO-MoonSand}} Secret of the Mural
|{{chart icon|SMO-MoonSand}} Secret of the Mural
|{{icon|SMO-MoonSand}} ''[[List of Power Moons in the Sand Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonSand}} ''[[List of Power Moons in the Sand Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|A hot desert turned cold when the [[Binding Band]] was taken. [[Tostarena Town]] is towards the south, and the ancient [[Tostarena Ruins]] occurs near the center. Below the [[Inverted Pyramid]] lies a frigid [[Underground Temple]] that chilled the surface.<br>'''Unlock criterion:''' collect 5 Power Moons in the Cascade Kingdom
|colspan="3"align=center|A hot desert turned cold when the [[Binding Band]] was taken. [[Tostarena Town]] is towards the south, and the ancient [[Tostarena Ruins]] occurs near the center. Below the [[Inverted Pyramid]] lies a frigid [[Underground Temple]] that chilled the surface.<br>'''Unlock criterion:''' collect 5 Power Moons in the Cascade Kingdom
|-
|-
!width=16% style="background:#D3CA6B;"|04. or 05. [[Lake Kingdom]] <small>(Lake Lamode)</small><br>{{icon|SMO-totalM}}×44 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×7 {{icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|04. or 05. [[Lake Kingdom]] <small>(Lake Lamode)</small><br>{{chart icon|SMO-totalM}}×44 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×7 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Lake Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Lake Kingdom.jpg|200x200px]]
|{{icon|SMO-MoonMLake}} [[Broodals Over the Lake]]
|{{chart icon|SMO-MoonMLake}} [[Broodals Over the Lake]]
|{{icon|SMO-MoonLake}} Dorrie-Back Rider
|{{chart icon|SMO-MoonLake}} Dorrie-Back Rider
|-
|-
|{{icon|SMO-MoonLake}} Cheep Cheep Crossing
|{{chart icon|SMO-MoonLake}} Cheep Cheep Crossing
|{{icon|SMO-MoonLake}} End of the Hidden Passage
|{{chart icon|SMO-MoonLake}} End of the Hidden Passage
|-
|-
|{{icon|SMO-MoonLake}} What's in the Box?
|{{chart icon|SMO-MoonLake}} What's in the Box?
|{{icon|SMO-MoonLake}} On the Lakeshore
|{{chart icon|SMO-MoonLake}} On the Lakeshore
|-
|-
|{{icon|SMO-MoonLake}} From the Broken Pillar
|{{chart icon|SMO-MoonLake}} From the Broken Pillar
|{{icon|SMO-MoonLake}} Treasure in the Spiky Waterway
|{{chart icon|SMO-MoonLake}} Treasure in the Spiky Waterway
|-
|-
|{{icon|SMO-MoonLake}} Lake Gardening: Spiky Passage Seed
|{{chart icon|SMO-MoonLake}} Lake Gardening: Spiky Passage Seed
|{{icon|SMO-MoonLake}} ''[[List of Power Moons in the Lake Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonLake}} ''[[List of Power Moons in the Lake Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|Lake Lamode is at the base of a small canyon with glistening walls. The domed [[Water Plaza]] that occurs on the lakebed is home to the [[Lochlady|Lochladies]] and houses the [[Lochlady Dress]] stolen by the [[Broodals]]. Hidden areas are concealed by [[Zipper (Super Mario Odyssey)|zipper]]s.<br>'''Unlock criterion:''' collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom
|colspan="3"align=center|Lake Lamode is at the base of a small canyon with glistening walls. The domed [[Water Plaza]] that occurs on the lakebed is home to the [[Lochlady|Lochladies]] and houses the [[Lochlady Dress]] stolen by the [[Broodals]]. Hidden areas are concealed by [[Zipper (Super Mario Odyssey)|zipper]]s.<br>'''Unlock criterion:''' collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom
|-
|-
!width=16% style="background:#D3CA6B;"|04. or 05. [[Wooded Kingdom]] <small>(Steam Gardens)</small><br>{{icon|SMO-totalM}}×80 {{icon|SMO-totalC}}×100 {{icon|SMO-totalF}}×10 {{icon|SMO-totalB}}×2
!width=16% style="background:#D3CA6B;"|04. or 05. [[Wooded Kingdom]] <small>(Steam Gardens)</small><br>{{chart icon|SMO-totalM}}×80 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×2
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Wooded Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Wooded Kingdom.jpg|200x200px]]
|{{icon|SMO-MoonWooded}} [[Road to Sky Garden]]
|{{chart icon|SMO-MoonWooded}} [[Road to Sky Garden]]
|{{icon|SMO-MoonMWooded}} [[Flower Thieves of Sky Garden]]
|{{chart icon|SMO-MoonMWooded}} [[Flower Thieves of Sky Garden]]
|-
|-
|{{icon|SMO-MoonWooded}} [[Path to the Secret Flower Field]]
|{{chart icon|SMO-MoonWooded}} [[Path to the Secret Flower Field]]
|{{icon|SMO-MoonMWooded}} [[Defend the Secret Flower Field!]]
|{{chart icon|SMO-MoonMWooded}} [[Defend the Secret Flower Field!]]
|-
|-
|{{icon|SMO-MoonWooded}} Behind the Rock Wall
|{{chart icon|SMO-MoonWooded}} Behind the Rock Wall
|{{icon|SMO-MoonWooded}} Back Way Up the Mountain
|{{chart icon|SMO-MoonWooded}} Back Way Up the Mountain
|-
|-
|{{icon|SMO-MoonWooded}} Rolling Rock in the Woods
|{{chart icon|SMO-MoonWooded}} Rolling Rock in the Woods
|{{icon|SMO-MoonWooded}} Caught Hopping in the Forest!
|{{chart icon|SMO-MoonWooded}} Caught Hopping in the Forest!
|-
|-
|{{icon|SMO-MoonWooded}} Thanks for the Charge!
|{{chart icon|SMO-MoonWooded}} Thanks for the Charge!
|{{icon|SMO-MoonWooded}} ''[[List of Power Moons in the Wooded Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonWooded}} ''[[List of Power Moons in the Wooded Kingdom|Click here for the remaining moons...]]''
|-
|-
|colspan="3"align=center|[[Flower (environmental object)|Flower field]]s and large trees that grow amongst ancient technology. Many platforms are still operable or can be manually shifted. [[Flower Road]]s connect distant areas. The Steam Gardens are insulated from the surrounding mountains by a {{wp|geodesic dome}}, and overhang the dense [[Deep Woods]].<br>'''Unlock criterion:''' collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom
|colspan="3"align=center|[[Flower (environmental object)|Flower field]]s and large trees that grow amongst ancient technology. Many platforms are still operable or can be manually shifted. [[Flower Road]]s connect distant areas. The Steam Gardens are insulated from the surrounding mountains by a {{wp|geodesic dome}}, and overhang the dense [[Deep Woods]].<br>'''Unlock criterion:''' collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom
|-
|-
!width=16% style="background:#D3CA6B;"|06. [[Cloud Kingdom]] <small>(Nimbus Arena)</small><br>{{icon|SMO-totalM}}×9 {{icon|SMO-totalF}}×1 {{icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|06. [[Cloud Kingdom]] <small>(Nimbus Arena)</small><br>{{chart icon|SMO-totalM}}×9 {{chart icon|SMO-totalF}}×1 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO CLOUD.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO CLOUD.jpg|200x200px]]
|{{icon|SMO-CappyM}} [[Hat-to-Hat Combat]]
|{{chart icon|SMO-CappyM}} [[Hat-to-Hat Combat]]
|{{icon|SMO-Moon}} Picture Match: Basically a Goomba
|{{chart icon|SMO-Moon}} Picture Match: Basically a Goomba
|-
|-
|{{icon|SMO-Moon}} Peach in the Cloud Kingdom
|{{chart icon|SMO-Moon}} Peach in the Cloud Kingdom
|{{icon|SMO-Moon}} Digging in the...Cloud?
|{{chart icon|SMO-Moon}} Digging in the...Cloud?
|-
|-
|{{icon|SMO-Moon}} High, High Above the Clouds
|{{chart icon|SMO-Moon}} High, High Above the Clouds
|{{icon|SMO-Moon}} Crossing the Cloud Sea
|{{chart icon|SMO-Moon}} Crossing the Cloud Sea
|-
|-
|{{icon|SMO-Moon}} Taking Notes: Up and Down
|{{chart icon|SMO-Moon}} Taking Notes: Up and Down
|{{icon|SMO-Moon}} Picture Match: A Stellar Goomba!
|{{chart icon|SMO-Moon}} Picture Match: A Stellar Goomba!
|-
|-
|{{icon|SMO-Moon}} King of the Cube!
|{{chart icon|SMO-Moon}} King of the Cube!
|{{icon|SMO-Moon}} The Sixth Face
|{{chart icon|SMO-Moon}} The Sixth Face
|-
|-
|colspan="3"align=center|Nimbus Arena is where [[Mario]] has his first showdown with [[Bowser]]. It was occupied by a [[moon]]-worshipping people long ago, and is apparently the source of the [[hat cloud]]s found throughout the other kingdoms.<br>'''Unlock criterion:''' collect 8 Power Moons in the Lake Kingdom and 16 in the Wooded Kingdom
|colspan="3"align=center|Nimbus Arena is where [[Mario]] has his first showdown with [[Bowser]]. It was occupied by a [[moon]]-worshipping people long ago, and is apparently the source of the [[Mysterious Cloud]]s found throughout the other kingdoms.<br>'''Unlock criterion:''' collect 8 Power Moons in the Lake Kingdom and 16 in the Wooded Kingdom
|-
|-
!width=16% style="background:#D3CA6B;"|07. [[Lost Kingdom]] <small>(Forgotten Isle)</small><br>{{icon|SMO-totalM}}×35 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×4
!width=16% style="background:#D3CA6B;"|07. [[Lost Kingdom]] <small>(Forgotten Isle)</small><br>{{chart icon|SMO-totalM}}×35 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×4
!colspan="2"width=34% style="background:#D3CA6B;"|Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Power Moons
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO LOST.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO LOST.jpg|200x200px]]
|{{icon|SMO-Moon}} Atop a Propeller Pillar
|{{chart icon|SMO-Moon}} Atop a Propeller Pillar
|{{icon|SMO-Moon}} Below the Cliff's Edge
|{{chart icon|SMO-Moon}} Below the Cliff's Edge
|-
|-
|{{icon|SMO-Moon}} Inside the Stone Cage
|{{chart icon|SMO-Moon}} Inside the Stone Cage
|{{icon|SMO-Moon}} On a Tree in the Swamp
|{{chart icon|SMO-Moon}} On a Tree in the Swamp
|-
|-
|{{icon|SMO-Moon}} Over the Fuzzies, Above the Swamp
|{{chart icon|SMO-Moon}} Over the Fuzzies, Above the Swamp
|{{icon|SMO-Moon}} Avoiding Fuzzies Inside the Wall
|{{chart icon|SMO-Moon}} Avoiding Fuzzies Inside the Wall
|-
|-
|{{icon|SMO-Moon}} Inside the Rising Stone Pillar
|{{chart icon|SMO-Moon}} Inside the Rising Stone Pillar
|{{icon|SMO-Moon}} Enjoying the View of Forgotten Isle
|{{chart icon|SMO-Moon}} Enjoying the View of Forgotten Isle
|-
|-
|{{icon|SMO-Moon}} On the Mountain Road
|{{chart icon|SMO-Moon}} On the Mountain Road
|{{icon|SMO-Moon}} ''[[List of Power Moons in the Lost Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Lost Kingdom|Click here for the remaining moons...]]''
|-
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|colspan="3"align=center|Tropical islands inhabited by unusual flora and large insects, surrounded by a [[Poison (obstacle)|poisonous sea]]. The ruins here rotate and can be physically shifted. The ''Odyssey'' is grounded here by Bowser's [[airship]]. [[Klepto]] makes a habit of stealing Cappy.<br>'''Unlock criterion:''' complete "Hat-to-Hat Combat"
|colspan="3"align=center|Tropical islands inhabited by unusual flora and large insects, surrounded by a [[Poison (obstacle)|poisonous sea]]. The ruins here rotate and can be physically shifted. The ''Odyssey'' is grounded here by Bowser's [[airship]]. [[Klepto]] makes a habit of stealing Cappy.<br>'''Unlock criterion:''' complete "Hat-to-Hat Combat"
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!width=16% style="background:#D3CA6B;"|08. [[Metro Kingdom]] <small>(New Donk City)</small><br>{{icon|SMO-totalM}}×85 {{icon|SMO-totalC}}×100 {{icon|SMO-totalF}}×12 {{icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|08. [[Metro Kingdom]] <small>(New Donk City)</small><br>{{chart icon|SMO-totalM}}×85 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Metro Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Metro Kingdom.jpg|200x200px]]
|{{icon|SMO-MoonMMetro}} [[The Scourge on the Skyscraper]]
|{{chart icon|SMO-MoonMMetro}} [[The Scourge on the Skyscraper]]
|{{icon|SMO-MoonMetro}} [[A Fresh Start for the City|Drummer on Board!]]
|{{chart icon|SMO-MoonMetro}} [[A Fresh Start for the City|Drummer on Board!]]
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|{{icon|SMO-MoonMetro}} [[A Fresh Start for the City|Guitarist on Board!]]
|{{chart icon|SMO-MoonMetro}} [[A Fresh Start for the City|Guitarist on Board!]]
|{{icon|SMO-MoonMetro}} [[A Fresh Start for the City|Bassist on Board!]]
|{{chart icon|SMO-MoonMetro}} [[A Fresh Start for the City|Bassist on Board!]]
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|{{icon|SMO-MoonMetro}} [[A Fresh Start for the City|Trumpeter on Board!]]
|{{chart icon|SMO-MoonMetro}} [[A Fresh Start for the City|Trumpeter on Board!]]
|{{icon|SMO-MoonMetro}} [[Powering Up the Station]]
|{{chart icon|SMO-MoonMetro}} [[Powering Up the Station]]
|-
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|{{icon|SMO-MoonMMetro}} [[A Traditional Festival!]]
|{{chart icon|SMO-MoonMMetro}} [[A Traditional Festival!]]
|{{icon|SMO-MoonMetro}} Inside an Iron Girder
|{{chart icon|SMO-MoonMetro}} Inside an Iron Girder
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|{{icon|SMO-MoonMetro}} Swaying in the Breeze
|{{chart icon|SMO-MoonMetro}} Swaying in the Breeze
|{{icon|SMO-MoonMetro}} ''[[List of Power Moons in the Metro Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonMetro}} ''[[List of Power Moons in the Metro Kingdom|Click here for the remaining moons...]]''
|-
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|colspan="3"align=center|"The Big Banana" — a concrete jungle from [[Donkey Kong (game)|Mario's past]]. Traversing New Donk City entails vertical platforming between and within skyscrapers. Bouncy [[taxi]]s drive around the streets, and [[New Donker]]s walk the sidewalks. They host the [[Jump-Rope Challenge|Jump-Rope]] and [[RC Car Challenge]]s here. A [[manhole]] blocks access to the [[Underground Power Plant]].<br>'''Unlock criterion:''' collect 10 Power Moons in the Lost Kingdom
|colspan="3"align=center|"The Big Banana" — a concrete jungle from [[Donkey Kong (game)|Mario's past]]. Traversing New Donk City entails vertical platforming between and within skyscrapers. Bouncy [[taxi]]s drive around the streets, and [[New Donker]]s walk the sidewalks. They host the [[Jump-Rope Challenge|Jump-Rope]] and [[RC Car Challenge]]s here. A [[manhole]] blocks access to the [[Underground Power Plant]].<br>'''Unlock criterion:''' collect 10 Power Moons in the Lost Kingdom
|-
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!width=16% style="background:#D3CA6B;"|09. or 10. [[Snow Kingdom]] <small>(Shiveria)</small><br>{{icon|SMO-totalM}}×57 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×4 {{icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|09. or 10. [[Snow Kingdom]] <small>(Shiveria)</small><br>{{chart icon|SMO-totalM}}×57 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×4 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Snow Kingdom.png|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Snow Kingdom.png|200x200px]]
|{{icon|SMO-MoonSnow}} [[The Cake Thief's Parting Gift|The Icicle Barrier]]
|{{chart icon|SMO-MoonSnow}} [[The Cake Thief's Parting Gift|The Icicle Barrier]]
|{{icon|SMO-MoonSnow}} [[The Cake Thief's Parting Gift|The Ice Wall Barrier]]
|{{chart icon|SMO-MoonSnow}} [[The Cake Thief's Parting Gift|The Ice Wall Barrier]]
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|{{icon|SMO-MoonSnow}} [[The Cake Thief's Parting Gift|The Gusty Barrier]]
|{{chart icon|SMO-MoonSnow}} [[The Cake Thief's Parting Gift|The Gusty Barrier]]
|{{icon|SMO-MoonSnow}} [[The Cake Thief's Parting Gift|The Snowy Mountain Barrier]]
|{{chart icon|SMO-MoonSnow}} [[The Cake Thief's Parting Gift|The Snowy Mountain Barrier]]
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|{{icon|SMO-MoonMSnow}} [[The Bound Bowl Grand Prix]]
|{{chart icon|SMO-MoonMSnow}} [[The Bound Bowl Grand Prix]]
|{{icon|SMO-MoonSnow}} Entrance to Shiveria
|{{chart icon|SMO-MoonSnow}} Entrance to Shiveria
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|{{icon|SMO-MoonSnow}} Behind Snowy Mountain
|{{chart icon|SMO-MoonSnow}} Behind Snowy Mountain
|{{icon|SMO-MoonSnow}} Shining in the Snow in Town
|{{chart icon|SMO-MoonSnow}} Shining in the Snow in Town
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|{{icon|SMO-MoonSnow}} Atop a Blustery Arch
|{{chart icon|SMO-MoonSnow}} Atop a Blustery Arch
|{{icon|SMO-MoonSnow}} ''[[List of Power Moons in the Snow Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonSnow}} ''[[List of Power Moons in the Snow Kingdom|Click here for the remaining moons...]]''
|-
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|colspan="3"align=center|A glacial canyon filled with [[freezing water]]. Blizzards are common here. [[Shiverian]]s have established a town under the ice, where they compete in the [[Bound Bowl Grand Prix]].<br>'''Unlock criterion:''' collect 20 Power Moons in the Metro Kingdom or 10 in the Seaside Kingdom
|colspan="3"align=center|A glacial canyon filled with [[freezing water]]. Blizzards are common here. [[Shiverian]]s have established a town under the ice, where they compete in the [[Bound Bowl Grand Prix]].<br>'''Unlock criterion:''' collect 20 Power Moons in the Metro Kingdom or 10 in the Seaside Kingdom
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!width=16% style="background:#D3CA6B;"|09. or 10. [[Seaside Kingdom]] <small>(Bubblaine)</small><br>{{icon|SMO-totalM}}×73 {{icon|SMO-totalC}}×100 {{icon|SMO-totalF}}×10 {{icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|09. or 10. [[Seaside Kingdom]] <small>(Bubblaine)</small><br>{{chart icon|SMO-totalM}}×73 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Seaside Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Seaside Kingdom.jpg|200x200px]]
|{{icon|SMO-MoonSeaside}} [[The Glass Is Half Empty!|The Stone Pillar Seal]]
|{{chart icon|SMO-MoonSeaside}} [[The Glass Is Half Empty!|The Stone Pillar Seal]]
|{{icon|SMO-MoonSeaside}} [[The Glass Is Half Empty!|The Lighthouse Seal]]
|{{chart icon|SMO-MoonSeaside}} [[The Glass Is Half Empty!|The Lighthouse Seal]]
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|{{icon|SMO-MoonSeaside}} [[The Glass Is Half Empty!|The Hot Spring Seal]]
|{{chart icon|SMO-MoonSeaside}} [[The Glass Is Half Empty!|The Hot Spring Seal]]
|{{icon|SMO-MoonSeaside}} [[The Glass Is Half Empty!|The Seal Above the Canyon]]
|{{chart icon|SMO-MoonSeaside}} [[The Glass Is Half Empty!|The Seal Above the Canyon]]
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|{{icon|SMO-MoonMSeaside}} [[The Glass Is Half Empty!|The Glass Is Half Full!]]
|{{chart icon|SMO-MoonMSeaside}} [[The Glass Is Half Empty!|The Glass Is Half Full!]]
|{{icon|SMO-MoonSeaside}} On the Cliff Overlooking the Beach
|{{chart icon|SMO-MoonSeaside}} On the Cliff Overlooking the Beach
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|{{icon|SMO-MoonSeaside}} Ride the Jetstream
|{{chart icon|SMO-MoonSeaside}} Ride the Jetstream
|{{icon|SMO-MoonSeaside}} Ocean-Bottom Maze: Treasure
|{{chart icon|SMO-MoonSeaside}} Ocean-Bottom Maze: Treasure
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|{{icon|SMO-MoonSeaside}} Ocean-Bottom Maze: Hidden Room
|{{chart icon|SMO-MoonSeaside}} Ocean-Bottom Maze: Hidden Room
|{{icon|SMO-MoonSeaside}} ''[[List of Power Moons in the Seaside Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonSeaside}} ''[[List of Power Moons in the Seaside Kingdom|Click here for the remaining moons...]]''
|-
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|colspan="3"align=center|Bubblaine is a resort town surrounded by a carbonated sea. The [[Rolling Canyon]] extends deep into the surrounding cliffs. The reefs are cavernous and inhabited by [[Maw-Ray]]s. [[Bubblainian]]s host [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]] here.<br>'''Unlock criterion:''' collect 20 Power Moons in the Metro Kingdom or 10 in the Snow Kingdom
|colspan="3"align=center|Bubblaine is a resort town surrounded by a carbonated sea. The [[Rolling Canyon]] extends deep into the surrounding cliffs. The reefs are cavernous and inhabited by [[Maw-Ray]]s. [[Bubblainian]]s host [[Beach Volleyball (Super Mario Odyssey)|Beach Volleyball]] here.<br>'''Unlock criterion:''' collect 20 Power Moons in the Metro Kingdom or 10 in the Snow Kingdom
|-
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!width=16% style="background:#D3CA6B;"|11. [[Luncheon Kingdom]] <small>(Mount Volbono)</small><br>{{icon|SMO-totalM}}×72 {{icon|SMO-totalC}}×100 {{icon|SMO-totalF}}×10 {{icon|SMO-totalB}}×2
!width=16% style="background:#D3CA6B;"|11. [[Luncheon Kingdom]] <small>(Mount Volbono)</small><br>{{chart icon|SMO-totalM}}×72 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×10 {{chart icon|SMO-totalB}}×2
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Luncheon Kingdom.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO Art - Luncheon Kingdom.jpg|200x200px]]
|{{icon|SMO-MoonLuncheon}} [[The Broodals Are After Some Cookin']]
|{{chart icon|SMO-MoonLuncheon}} [[The Broodals Are After Some Cookin']]
|{{icon|SMO-MoonLuncheon}} [[Under the Cheese Rocks]]
|{{chart icon|SMO-MoonLuncheon}} [[Under the Cheese Rocks]]
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|{{icon|SMO-MoonMLuncheon}} [[Big Pot on the Volcano: Dive In!]]
|{{chart icon|SMO-MoonMLuncheon}} [[Big Pot on the Volcano: Dive In!]]
|{{icon|SMO-MoonLuncheon}} [[Climb Up the Cascading Magma]]
|{{chart icon|SMO-MoonLuncheon}} [[Climb Up the Cascading Magma]]
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|{{icon|SMO-MoonMLuncheon}} [[Cookatiel Showdown!]]
|{{chart icon|SMO-MoonMLuncheon}} [[Cookatiel Showdown!]]
|{{icon|SMO-MoonLuncheon}} Piled on the Salt
|{{chart icon|SMO-MoonLuncheon}} Piled on the Salt
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|{{icon|SMO-MoonLuncheon}} Lurking in the Pillar's Shadow
|{{chart icon|SMO-MoonLuncheon}} Lurking in the Pillar's Shadow
|{{icon|SMO-MoonLuncheon}} Atop the Jutting Crag
|{{chart icon|SMO-MoonLuncheon}} Atop the Jutting Crag
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|{{icon|SMO-MoonLuncheon}} Is This an Ingredient Too?!
|{{chart icon|SMO-MoonLuncheon}} Is This an Ingredient Too?!
|{{icon|SMO-MoonLuncheon}} ''[[List of Power Moons in the Luncheon Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonLuncheon}} ''[[List of Power Moons in the Luncheon Kingdom|Click here for the remaining moons...]]''
|-
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|colspan="3"align=center|Mount Volbono is an active volcano in a [[lava]] sea. Large vegetables sit at the base of the mountain near [[Peronza Plaza]], home of the [[Volbonan]]s. Full traversal necessitates [[Capture|capturing]] a [[Lava Bubble]], as many platforms are separated by lava flows. [[Stupendous Stew]] is cooked at the mountain peak.<br>'''Unlock criterion:''' collect 10 Power Moons in the Snow Kingdom and 10 Power Moons in the Seaside Kingdom
|colspan="3"align=center|Mount Volbono is an active volcano in a [[lava]] sea. Large vegetables sit at the base of the mountain near [[Peronza Plaza]], home of the [[Volbonan]]s. Full traversal necessitates [[Capture|capturing]] a [[Lava Bubble]], as many platforms are separated by lava flows. [[Stupendous Stew]] is cooked at the mountain peak.<br>'''Unlock criterion:''' collect 10 Power Moons in the Snow Kingdom and 10 Power Moons in the Seaside Kingdom
|-
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!width=16% style="background:#D3CA6B;"|12. [[Ruined Kingdom]] <small>(Crumbleden)</small><br>{{icon|SMO-totalM}}×12 {{icon|SMO-totalF}}×1 {{icon|SMO-totalB}}×1
!width=16% style="background:#D3CA6B;"|12. [[Ruined Kingdom]] <small>(Crumbleden)</small><br>{{chart icon|SMO-totalM}}×12 {{chart icon|SMO-totalF}}×1 {{chart icon|SMO-totalB}}×1
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO RUIN.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO RUIN.jpg|200x200px]]
|{{icon|SMO-MoonM}} [[Battle with the Lord of Lightning!]]
|{{chart icon|SMO-MoonM}} [[Battle with the Lord of Lightning!]]
|{{icon|SMO-Moon}} In the Ancient Treasure Chest
|{{chart icon|SMO-Moon}} In the Ancient Treasure Chest
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|{{icon|SMO-Moon}} Roulette Tower: Climbed
|{{chart icon|SMO-Moon}} Roulette Tower: Climbed
|{{icon|SMO-Moon}} Roulette Tower: Stopped
|{{chart icon|SMO-Moon}} Roulette Tower: Stopped
|-
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|{{icon|SMO-Moon}} Peach in the Ruined Kingdom
|{{chart icon|SMO-Moon}} Peach in the Ruined Kingdom
|{{icon|SMO-Moon}} Caught on a Big Horn
|{{chart icon|SMO-Moon}} Caught on a Big Horn
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|{{icon|SMO-Moon}} Upon the Broken Arch
|{{chart icon|SMO-Moon}} Upon the Broken Arch
|{{icon|SMO-Moon}} Rolling Rock on the Battlefield
|{{chart icon|SMO-Moon}} Rolling Rock on the Battlefield
|-
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|{{icon|SMO-Moon}} Charging Through an Army
|{{chart icon|SMO-Moon}} Charging Through an Army
|{{icon|SMO-Moon}} The Mummy Army's Curse
|{{chart icon|SMO-Moon}} The Mummy Army's Curse
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|colspan="3"align=center|The arena where Mario fights the [[Ruined Dragon]], made up of stone towers that has fallen to ruin. Crumbleden was once a thriving civilization, and is implied to have been abandoned due to an attack from the dragon.<br>'''Unlock criterion:''' collect 18 Power Moons in the Luncheon Kingdom
|colspan="3"align=center|The arena where Mario fights the [[Ruined Dragon]], made up of stone towers that has fallen to ruin. Crumbleden was once a thriving civilization, and is implied to have been abandoned due to an attack from the dragon.<br>'''Unlock criterion:''' collect 18 Power Moons in the Luncheon Kingdom
|-
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!width=16% style="background:#D3CA6B;"|13. [[Bowser's Kingdom]] <small>([[Bowser's Castle]])</small><br>{{icon|SMO-totalM}}×64 {{icon|SMO-totalC}}×100 {{icon|SMO-totalF}}×12 {{icon|SMO-totalB}}×3
!width=16% style="background:#D3CA6B;"|13. [[Bowser's Kingdom]] <small>([[Bowser's Castle]])</small><br>{{chart icon|SMO-totalM}}×64 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×12 {{chart icon|SMO-totalB}}×3
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO BOWSER.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO BOWSER.jpg|200x200px]]
|{{icon|SMO-MoonBowser}} [[Infiltrate Bowser's Castle!]]
|{{chart icon|SMO-MoonBowser}} [[Infiltrate Bowser's Castle!]]
|{{icon|SMO-MoonBowser}} [[Smart Bombing]]
|{{chart icon|SMO-MoonBowser}} [[Smart Bombing]]
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|{{icon|SMO-MoonBowser}} [[Big Broodal Battle]]
|{{chart icon|SMO-MoonBowser}} [[Big Broodal Battle]]
|{{icon|SMO-MoonMBowser}} [[Showdown at Bowser's Castle]]
|{{chart icon|SMO-MoonMBowser}} [[Showdown at Bowser's Castle]]
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|{{icon|SMO-MoonBowser}} Behind the Big Wall
|{{chart icon|SMO-MoonBowser}} Behind the Big Wall
|{{icon|SMO-MoonBowser}} Treasure Inside the Turret
|{{chart icon|SMO-MoonBowser}} Treasure Inside the Turret
|-
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|{{icon|SMO-MoonBowser}} From the Side Above the Castle Gate
|{{chart icon|SMO-MoonBowser}} From the Side Above the Castle Gate
|{{icon|SMO-MoonBowser}} Sunken Treasure in the Moat
|{{chart icon|SMO-MoonBowser}} Sunken Treasure in the Moat
|-
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|{{icon|SMO-MoonBowser}} Past the Moving Wall
|{{chart icon|SMO-MoonBowser}} Past the Moving Wall
|{{icon|SMO-MoonBowser}} ''[[List of Power Moons in Bowser's Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonBowser}} ''[[List of Power Moons in Bowser's Kingdom|Click here for the remaining moons...]]''
|-
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|colspan="3"align=center|Bowser's domain, emulating {{wp|Japanese castle}}s and enshrouded by colorful storm clouds. Sections are separated by [[spark pylon]]s. The castle walls are made of [[soft wall|plaster]] that [[Pokio]]s can use to climb. Bomb-firing [[turret]]s line narrow walkways, and poison ponds occur near the top of some buildings.<br>'''Unlock criterion:''' complete "Battle with the Lord of Lightning!"
|colspan="3"align=center|Bowser's domain, emulating {{wp|Japanese castle}}s and enshrouded by colorful storm clouds. Sections are separated by [[spark pylon]]s. The castle walls are made of [[soft wall|plaster]] that [[Pokio]]s can use to climb. Bomb-firing [[turret]]s line narrow walkways, and poison ponds occur near the top of some buildings.<br>'''Unlock criterion:''' complete "Battle with the Lord of Lightning!"
|-
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!width=16% style="background:#D3CA6B;"|14. [[Moon Kingdom]] <small>(Honeylune Ridge)</small><br>{{icon|SMO-totalM}}×38 {{icon|SMO-totalC}}×50 {{icon|SMO-totalF}}×5 {{icon|SMO-totalB}}×2
!width=16% style="background:#D3CA6B;"|14. [[Moon Kingdom]] <small>(Honeylune Ridge)</small><br>{{chart icon|SMO-totalM}}×38 {{chart icon|SMO-totalC}}×50 {{chart icon|SMO-totalF}}×5 {{chart icon|SMO-totalB}}×2
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#D3CA6B;"|Objectives and Power Moons
|-
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO MOON.jpg|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SMO MOON.jpg|200x200px]]
|{{icon|SMO-CappyM}} [[Bowser's Moon Wedding]]
|{{chart icon|SMO-CappyM}} [[Bowser's Moon Wedding]]
|{{icon|SMO-MoonMoon}} Shining Above the Moon
|{{chart icon|SMO-MoonMoon}} Shining Above the Moon
|-
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|{{icon|SMO-MoonMoon}} Along the Cliff Face
|{{chart icon|SMO-MoonMoon}} Along the Cliff Face
|{{icon|SMO-MoonMoon}} The Tip of a White Spire
|{{chart icon|SMO-MoonMoon}} The Tip of a White Spire
|-
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|{{icon|SMO-MoonMoon}} Rolling Rock on the Moon
|{{chart icon|SMO-MoonMoon}} Rolling Rock on the Moon
|{{icon|SMO-MoonMoon}} Caught Hopping on the Moon!
|{{chart icon|SMO-MoonMoon}} Caught Hopping on the Moon!
|-
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|{{icon|SMO-MoonMoon}} Cliffside Treasure Chest
|{{chart icon|SMO-MoonMoon}} Cliffside Treasure Chest
|{{icon|SMO-MoonMoon}} Moon Kingdom Timer Challenge 1
|{{chart icon|SMO-MoonMoon}} Moon Kingdom Timer Challenge 1
|-
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|{{icon|SMO-MoonMoon}} Taking Notes: On the Moon's Surface
|{{chart icon|SMO-MoonMoon}} Taking Notes: On the Moon's Surface
|{{icon|SMO-MoonMoon}} ''[[List of Power Moons in the Moon Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonMoon}} ''[[List of Power Moons in the Moon Kingdom|Click here for the remaining moons...]]''
|-
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|colspan="3"align=center|The largest kingdom on the moon, where Bowser intends to marry [[Princess Peach]]. [[Gravity]] is weaker on the surface, allowing Mario to jump across wide gaps. It behaves normally in the [[Underground Moon Caverns]], which is filled with magma and obstacle courses.<br>'''Unlock criterion:''' collect 8 Power Moons in Bowser's Kingdom
|colspan="3"align=center|The largest kingdom on the moon, where Bowser intends to marry [[Princess Peach]]. [[Gravity]] is weaker on the surface, allowing Mario to jump across wide gaps. It behaves normally in the [[Underground Moon Caverns]], which is filled with magma and obstacle courses.<br>'''Unlock criterion:''' collect 8 Power Moons in Bowser's Kingdom
Line 652: Line 619:
|colspan="3"style="background:#6AAAC4;color:white;"|[[File:SMO Asset Sprite Odyssey (Yellow Sail).png|30x30px]] '''The Odyssey Continues...'''
|colspan="3"style="background:#6AAAC4;color:white;"|[[File:SMO Asset Sprite Odyssey (Yellow Sail).png|30x30px]] '''The Odyssey Continues...'''
|-
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!width=16% style="background:#BDDAE5;"|15. [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] <small>([[Peach's Castle]])</small><br>{{icon|SMO-totalM}}×116 {{icon|SMO-totalC}}×100 {{icon|SMO-totalF}}×5 {{icon|SMO-totalB}}×6
!width=16% style="background:#BDDAE5;"|15. [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] <small>([[Peach's Castle]])</small><br>{{chart icon|SMO-totalM}}×116 {{chart icon|SMO-totalC}}×100 {{chart icon|SMO-totalF}}×5 {{chart icon|SMO-totalB}}×6
!colspan="2"width=34% style="background:#BDDAE5;"|Power Moons
!colspan="2"width=34% style="background:#BDDAE5;"|Power Moons
|-
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:Peach's Castle side view.png|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:Peach's Castle side view.png|200x200px]]
|{{icon|SMO-MoonMushroom}} Perched on the Castle Roof
|{{chart icon|SMO-MoonMushroom}} Perched on the Castle Roof
|{{icon|SMO-MoonMushroom}} Pops Out of the Tail
|{{chart icon|SMO-MoonMushroom}} Pops Out of the Tail
|-
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|{{icon|SMO-MoonMushroom}} Caught Hopping at Peach's Castle!
|{{chart icon|SMO-MoonMushroom}} Caught Hopping at Peach's Castle!
|{{icon|SMO-MoonMushroom}} Gardening for Toad: Garden Seed
|{{chart icon|SMO-MoonMushroom}} Gardening for Toad: Garden Seed
|-
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|{{icon|SMO-MoonMushroom}} Gardening for Toad: Field Seed
|{{chart icon|SMO-MoonMushroom}} Gardening for Toad: Field Seed
|{{icon|SMO-MoonMushroom}} Gardening for Toad: Pasture Seed
|{{chart icon|SMO-MoonMushroom}} Gardening for Toad: Pasture Seed
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|{{icon|SMO-MoonMushroom}} Gardening for Toad: Lake Seed
|{{chart icon|SMO-MoonMushroom}} Gardening for Toad: Lake Seed
|{{icon|SMO-MoonMushroom}} Grow a Flower Garden
|{{chart icon|SMO-MoonMushroom}} Grow a Flower Garden
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|{{icon|SMO-MoonMushroom}} Mushroom Kingdom Timer Challenge
|{{chart icon|SMO-MoonMushroom}} Mushroom Kingdom Timer Challenge
|{{icon|SMO-MoonMushroom}} ''[[List of Power Moons in the Mushroom Kingdom|Click here for the remaining moons...]]''
|{{chart icon|SMO-MoonMushroom}} ''[[List of Power Moons in the Mushroom Kingdom|Click here for the remaining moons...]]''
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|colspan="3"align=center|The [[Castle Grounds]] around Peach's Castle. It is based heavily on the castle seen in ''[[Super Mario 64]]''. Inside the castle, [[Toadette|Archivist Toadette]] records Mario's feats. [[Yoshi]] can be found inside his [[Yoshi's Egg|egg]] on the castle's roof. The towers across the grounds contain [[painting]]s of the large bosses, which the player can enter for rematches.<br>'''Unlock criterion:''' complete "Bowser's Moon Wedding"
|colspan="3"align=center|The [[Castle Grounds]] around Peach's Castle. It is based heavily on the castle seen in ''[[Super Mario 64]]''. Inside the castle, [[Toadette|Archivist Toadette]] records Mario's feats. [[Yoshi]] can be found inside his [[Yoshi's Egg|egg]] on the castle's roof. The towers across the grounds contain [[painting]]s of the large bosses, which the player can enter for rematches.<br>'''Unlock criterion:''' complete "Bowser's Moon Wedding"
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!width=16% style="background:#BDDAE5;"|16. [[Dark Side]] <small>(Rabbit Ridge)</small><br>{{icon|SMO-totalM}}×26 {{icon|SMO-totalF}}×1 {{icon|SMO-totalB}}×5
!width=16% style="background:#BDDAE5;"|16. [[Dark Side]] <small>(Rabbit Ridge)</small><br>{{chart icon|SMO-totalM}}×26 {{chart icon|SMO-totalF}}×1 {{chart icon|SMO-totalB}}×5
!colspan="2"width=34% style="background:#BDDAE5;"|Objectives and Power Moons
!colspan="2"width=34% style="background:#BDDAE5;"|Objectives and Power Moons
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|rowspan="5"align=center style="background:#FFFFFF"|[[File:DarkSide SMO.png|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:DarkSide SMO.png|200x200px]]
|{{icon|SMO-MoonM}} [[Arrival at Rabbit Ridge!]]
|{{chart icon|SMO-MoonM}} [[Arrival at Rabbit Ridge!]]
|{{icon|SMO-Moon}} Captain Toad on the Dark Side!
|{{chart icon|SMO-Moon}} Captain Toad on the Dark Side!
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|{{icon|SMO-Moon}} Breakdown Road: Hurry!
|{{chart icon|SMO-Moon}} Breakdown Road: Hurry!
|{{icon|SMO-Moon}} Breakdown Road: Final Challenge!
|{{chart icon|SMO-Moon}} Breakdown Road: Final Challenge!
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|{{icon|SMO-Moon}} Invisible Road: Rush!
|{{chart icon|SMO-Moon}} Invisible Road: Rush!
|{{icon|SMO-Moon}} Invisible Road: Secret!
|{{chart icon|SMO-Moon}} Invisible Road: Secret!
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|{{icon|SMO-Moon}} Vanishing Road Rush
|{{chart icon|SMO-Moon}} Vanishing Road Rush
|{{icon|SMO-Moon}} Vanishing Road Challenge
|{{chart icon|SMO-Moon}} Vanishing Road Challenge
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|{{icon|SMO-Moon}} Yoshi Under Siege
|{{chart icon|SMO-Moon}} Yoshi Under Siege
|{{icon|SMO-Moon}} ''[[List of Power Moons in the Dark Side|Click here for the remaining moons...]]''
|{{chart icon|SMO-Moon}} ''[[List of Power Moons in the Dark Side|Click here for the remaining moons...]]''
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|colspan="3"align=center|Home of the Broodals and white [[rabbit]]s. The Broodals can be refought inside [[Rabbit Ridge Tower]]. [[Hint Art]] is hung on the vegetable-shaped moon rocks.<br>'''Unlock criteria:''' complete "Bowser's Moon Wedding" and accumulate 250 Power Moons
|colspan="3"align=center|Home of the Broodals and white [[rabbit]]s. The Broodals can be refought inside [[Rabbit Ridge Tower]]. [[Hint Art]] is hung on the vegetable-shaped moon rocks.<br>'''Unlock criteria:''' complete "Bowser's Moon Wedding" and accumulate 250 Power Moons
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!width=16% style="background:#BDDAE5;"|17. [[Darker Side]] <small>(Culmina Crater)</small><br>{{icon|SMO-totalM}}×3 {{icon|SMO-totalF}}×1
!width=16% style="background:#BDDAE5;"|17. [[Darker Side]] <small>(Culmina Crater)</small><br>{{chart icon|SMO-totalM}}×3 {{chart icon|SMO-totalF}}×1
!colspan="2"width=34% style="background:#BDDAE5;"|Objective
!colspan="2"width=34% style="background:#BDDAE5;"|Objective
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|rowspan="1"align=center style="background:#FFFFFF"|[[File:DarkerSide.png|200x200px]]
|rowspan="1"align=center style="background:#FFFFFF"|[[File:DarkerSide.png|200x200px]]
|colspan="2"|{{icon|SMO-MoonM}} [[Long Journey's End]]
|colspan="2"|{{chart icon|SMO-MoonM}} [[Long Journey's End]]
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|colspan="3"align=center|The farthest reaches of the moon, containing difficult platforming challenges derived from prior kingdoms. Non-playable characters congregate near the entrance to cheer Mario on.<br>'''Unlock criteria:''' complete "Bowser's Moon Wedding" and accumulate 500 Power Moons
|colspan="3"align=center|The farthest reaches of the moon, containing difficult platforming challenges derived from prior kingdoms. Non-playable characters congregate near the entrance to cheer Mario on.<br>'''Unlock criteria:''' complete "Bowser's Moon Wedding" and accumulate 500 Power Moons
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===Non-playable characters===
===Non-playable characters===
[[File:SMO Screenshot NPCs.jpg|thumb|250px|Various characters together in the Moon Kingdom. A member from each major community is present.]]
[[File:SMO Screenshot NPCs.jpg|thumb|250px|Various characters together in the Moon Kingdom. A member from each major community is present.]]
Most of the kingdoms are inhabited by people that are suited to their land's geography. Outside of dialogue, the culture, history, and nature of these people is reviewable on their respective kingdom's brochure. In the kingdoms ransacked by Bowser, the stolen wedding article is usually a {{wp|national treasure}} and the theft makes the people distressed. Many are forced to attend Bowser's wedding in the [[Moon Kingdom]]. After [[Princess Peach]] is rescued and the wedding articles are returned to their respective lands, many of these people can be found outside of their kingdoms, exploring the world. Generally, if a character is wearing a hat, it cannot be [[capture]]d, but a few species include both hatted and hatless individuals. Unlike enemies, [[Mario]] can [[jump]] on characters without harming them, and the ones wearing hats twirl when struck by [[Cappy]].
Most of the kingdoms are inhabited by people that are suited to their land's topography. Outside of dialogue, the culture, history, and nature of these people can be reviewed on their respective kingdom's brochure. In the kingdoms ransacked by Bowser, the stolen wedding article is usually a {{wp|national treasure}} and the theft makes the people distressed. Many are forced to attend Bowser's wedding in the [[Moon Kingdom]]. After [[Princess Peach]] is rescued and the wedding articles are returned to their respective lands, many of these people can be found outside of their own kingdom, exploring the world. Generally, if a character is wearing a hat, it cannot be [[capture]]d, but a few species include both hatted and hatless individuals. Unlike enemies, [[Mario]] can [[jump]] on characters without harming them, and the ones wearing hats twirl when struck by [[Cappy]].
 
Many characters have dialogue, which appears on the screen when the player gets close to them. Certain characters have a more elaborate set of lines, and the player an start talking to them by pressing the {{button|Switch|A}} button while close to them. These characters have small speech bubbles appear above their heads. Some of those characters instead have blue exclaimation mark symbols over their head. This indicates that their dialogue is especially relevant to the events of the game. Talking to NPCs is optional, as none of them block off progression except for [[Sphynx]], an NPC who hosts quizzes based on the game's events. However, Sphynx is only blocking access to a story location once, all other instances are simply bonuses.


Many characters have dialogue that appears in a box on screen when Mario gets close to them. Certain characters have more elaborate lines, and Mario can start talking to them by pressing the {{button|Switch|A}} button while close to them. These characters have small speech bubbles with ellipses above their heads, which turns into a prompt for the button. Some of characters instead have blue exclamation marks in their speech bubbles, indicating that their dialogue is especially relevant to the events of the game. Talking to most non-playable characters is optional and is not required to reaching the end of the game. However, interacting with non-playable characters often rewards Mario with Power Moons. Most non-playable character cower in fear when an [[#Enemies|enemy]] is near and this prevents ones with longer lines of dialogue from being spoken to, but they are not harmed. Some characters have unique lines of dialogue when enemies are near. Mario cannot enter conversations while capturing anything.
Interacting with NPCs, or completing tasks that they hint at or direct Mario to do, often rewards the player with Power Moons.
 
When an enemy is near an NPC, that NPC cowers in fear and any diolouge they normally have is replaced with a fitting line based on species. (Major characters have their own specific line.) This also means Mario cannot enter a conversation with an NPC while an enemy is nearby. Captured characters are never allowed to start conversations. Even if they are not an enemy, the {{button|Switch|A}} button will not allow the player to start a conversation.


''Super Mario Odyssey'' is the first ''[[Super Mario (series)|Super Mario]]'' game to include more than ten different non-playable characters since ''[[Super Mario Galaxy 2]]'' ([[List of games by date#2010|2010]]), and most of them are wholly new. In addition to the characters listed below, an [[8-bit character]] of [[Rosalina]] is in [[Honeylune Ridge]] and [[Rabbit Ridge]]. There are outfits sold at the [[Crazy Cap]] based on [[Waluigi]], [[Diddy Kong]], and [[Wario]]. Several shops and streets in [[New Donk City]] are named after characters from the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. [[Mr. Game & Watch]] appears on the minigame icons.
''Super Mario Odyssey'' is the first ''[[Super Mario (series)|Super Mario]]'' game to include more than ten different non-playable characters since ''[[Super Mario Galaxy 2]]'' ([[List of games by date#2010|2010]]), and most of them are wholly new. In addition to the characters listed below, an [[8-bit character]] of [[Rosalina]] is in [[Honeylune Ridge]] and [[Rabbit Ridge]]. There are outfits sold at the [[Crazy Cap]] based on [[Waluigi]], [[Diddy Kong]], and [[Wario]]. Several shops and streets in [[New Donk City]] are named after characters from the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. [[Mr. Game & Watch]] appears on the minigame icons.
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|style="background:white"|[[File:SMO Art - Wedding Peach.png|100x100px]]<br>[[Princess Peach]]
|style="background:white"|[[File:SMO Art - Wedding Peach.png|100x100px]]<br>[[Princess Peach]]
|align=left|The ruler of the Mushroom Kingdom. She is kidnapped by [[Bowser]] who aims to {{wp|Forced marriage|force her into marriage}}. The game's story revolves around [[Mario]]'s quest to stop the marriage and save her. The two are [[Princess Peach#Friends and love interests|very close]]. Once rescued, Mario attempts to {{wp|Marriage proposal|propose}} to her himself before being interrupted by Bowser, leading to both being rejected. After returning home, she gifts hats to all of her subjects and pursues her own worldwide voyage with Tiara. She can be found in revisited kingdoms, and gives Mario a [[Power Moon]] once spoken to.
|align=left|The ruler of the Mushroom Kingdom. She is kidnapped by [[Bowser]] who aims to {{wp|Forced marriage|force her into marriage}}. The game's story revolves around [[Mario]]'s quest to stop the marriage and save her. The two are [[Princess Peach#Friends and love interests|very close]]. Once rescued, Mario attempts to {{wp|Marriage proposal|propose}} to her himself before being interrupted by Bowser, leading to both being rejected. After returning home, she gifts hats to all of her subjects and pursues her own worldwide voyage with Tiara. She can be found in revisited kingdom, and gives Mario a [[Power Moon]] once spoken to.
|All kingdoms except the [[Dark Side]] and [[Darker Side]]
|All kingdoms except the [[Dark Side]] and [[Darker Side]]
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|[[Cap Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|[[Cap Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
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|style="background:white"|[[File:SMO Artwork Frog.png|100x100px]]<br>[[Frog]]s {{icon|SMO-capture}}
|style="background:white"|[[File:SMO Artwork Frog.png|100x100px]]<br>[[Frog]]s {{chart icon|SMO-capture}}
|align=left|Frogs are fast swimmers and capable of reaching great heights by [[jump]]ing. They wear hats as part of their defense strategy, which must be knocked-off to be [[capture]]d. The sole frog found on [[Moon Kingdom|Honeylune Ridge]] was brought to the [[moon]] by the first moonwalkers.
|align=left|Frogs are fast swimmers and capable of reaching great heights by [[jump]]ing. They wear hats as part of their defense strategy, which must be knocked-off to be [[capture]]d. The sole frog found on [[Moon Kingdom|Honeylune Ridge]] was brought to the [[moon]] by the first moonwalkers.
|[[Cap Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Cap Kingdom]], [[Moon Kingdom]], [[Darker Side]]
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|[[Sand Kingdom]], [[Wooded Kingdom]],{{footnote|main|C}} [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Sand Kingdom]], [[Wooded Kingdom]],{{footnote|main|C}} [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
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|style="background:white"|[[File:SMO Artwork Moe-Eye.png|100x100px]]<br>[[Moe-Eye]]s {{icon|SMO-capture}}
|style="background:white"|[[File:SMO Artwork Moe-Eye.png|100x100px]]<br>[[Moe-Eye]]s {{chart icon|SMO-capture}}
|align=left|Fleet-footed beings that resemble {{wp|Moai|moai statues}}. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature. They run away if approached. Pressing {{button|switch|Y}} draws the sunglasses over the eyes of a captured Moe-Eye, allowing Mario to see invisible footpaths and platforms. However, it moves very slowly in this state.
|align=left|Fleet-footed beings that resemble {{wp|Moai|moai statues}}. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature. They run away if approached. Pressing {{button|switch|Y}} draws the sunglasses over the eyes of a captured Moe-Eye, allowing Mario to see invisible footpaths and platforms. However, it moves very slowly in this state.
|[[Sand Kingdom]], [[Moon Kingdom]]
|[[Sand Kingdom]], [[Moon Kingdom]]
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|[[Sand Kingdom]]
|[[Sand Kingdom]]
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|style="background:white"|[[File:SMO Glydon Artwork.png|100x100px]]<br>[[Glydon]] {{icon|SMO-capture}}
|style="background:white"|[[File:SMO Glydon Artwork.png|100x100px]]<br>[[Glydon]] {{chart icon|SMO-capture}}
|align=left|Glydon is a world traveler similar to a {{wp|Draco (lizard)|draco lizard}}, seeking great heights to glide from. When captured, Glydon can be used like a {{wp|paraglider}} to glide across great distances. Shaking the controller keeps him airborne longer. He does not sink into [[quicksand]].
|align=left|Glydon is a world traveler similar to a {{wp|Draco (lizard)|draco lizard}}, seeking great heights to glide from. When captured, Glydon can be used like a {{wp|paraglider}} to glide across great distances. Shaking the controller keeps him airborne longer. He does not sink into [[quicksand]].
|[[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Seaside Kingdom]], [[Darker Side]]
|[[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Seaside Kingdom]], [[Darker Side]]
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|All kingdoms except the [[Dark Side]] and [[Darker Side]]
|All kingdoms except the [[Dark Side]] and [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork Lakitu.png|100x100px]]<br>[[Lakitu]]s {{icon|SMO-capture}}
|style="background:white"|[[File:SMO Artwork Lakitu.png|100x100px]]<br>[[Lakitu]]s {{chart icon|SMO-capture}}
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas that like fishing. Capturing one allows Mario to fish for [[Cheep Cheep]]s and other creatures in bodies of water.
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas that like fishing. Capturing one allows Mario to fish for [[Cheep Cheep]]s and other creatures in bodies of water.
|[[Sand Kingdom]], [[Lake Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
|[[Sand Kingdom]], [[Lake Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
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|style="background:white"|[[File:SMO Artwork Goombette.png|100x100px]]<br>[[Goombette]]s
|style="background:white"|[[File:SMO Artwork Goombette.png|100x100px]]<br>[[Goombette]]s
|align=left|Pink [[Goomba]]s in {{wp|mushroom hat}}s. They flee if Mario comes near, but are affectionate if approached as a captured Goomba. Doing so awards Mario with a Power Moon.
|align=left|Pink [[Goomba]]s in {{wp|mushroom hat}}s. They flee if Mario comes near, but are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon.
|[[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
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|All kingdoms except the [[Lake Kingdom]] and [[Darker Side]]
|All kingdoms except the [[Lake Kingdom]] and [[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Artwork New Donker (Male).png|100x100px]][[File:SMO Artwork New Donker (Female).png|100x100px]]<br>[[New Donker]]s {{icon|SMO-capture}}
|style="background:white"|[[File:SMO Artwork New Donker (Male).png|100x100px]][[File:SMO Artwork New Donker (Female).png|100x100px]]<br>[[New Donker]]s {{chart icon|SMO-capture}}
|align=left|The denizens of [[New Donk City]]. A [[Mechawiggler]] is draining their city of its power when first encountered, causing a citywide blackout. New Donkers are business-oriented and drably clothed, contributing to the perception that they are too serious. However, New Donkers are kind when spoken to and known to throw festivals. A pair host the [[Jump-Rope Challenge]], and the hatless blonde ones can be captured to play with an [[RC Car]]. The Crazy Cap franchise was established by New Donkers.
|align=left|The denizens of [[New Donk City]]. A [[Mechawiggler]] is draining their city of its power when first encountered, causing a citywide blackout. New Donkers are business-oriented and drably clothed, contributing to the perception that they are too serious. However, New Donkers are kind when spoken to and known to throw festivals. A pair host the [[Jump-Rope Challenge]], and the hatless blonde ones can be captured to play with an [[RC Car]]. The Crazy Cap franchise was established by New Donkers.
|[[Cascade Kingdom]],{{footnote|main|B}} [[Sand Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]{{footnote|main|A}}
|[[Cascade Kingdom]],{{footnote|main|B}} [[Sand Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]{{footnote|main|A}}
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|style="background:white"|[[File:SMO Art - Pauline.png|100x100px]]<br>[[Pauline|Mayor Pauline]]
|style="background:white"|[[File:SMO Art - Pauline.png|100x100px]]<br>[[Pauline|Mayor Pauline]]
|align=left|The mayor of New Donk City and an old friend of Mario's. After defeating the Mechawiggler, she puts on a [[A Traditional Festival!|rooftop concert]] in commemoration of his heroism. Pauline is passionate about music and is the {{wp|Virtual band|singer}} behind "[[Jump Up, Super Star!]]" She is a popular figure in New Donk City, with her profile etched into the city's [[regional coin]] and likeness displayed around the city. A park is named after her. Women wear a hat designed after her own.<ref>{{cite|quote=Isn't my hat just fabulous?! I model my style after {{icon|SMO-Pauline}} Mayor Pauline!|author=[[New Donker]] in the [[Metro Kingdom]]|title=''[[Super Mario Odyssey]]'' by [[Nintendo EPD]]|format=North American Localization|date=2017|publisher=[[Nintendo of America]]}}</ref> During "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]", Pauline speaks of her traumatic [[Donkey Kong (game)#Story|encounter]] with [[Donkey Kong]], and how the experience made her who she is today.
|align=left|The mayor of New Donk City and an old friend of Mario's. After defeating the Mechawiggler, she puts on a [[A Traditional Festival!|rooftop concert]] in commemoration of his heroism. Pauline is passionate about music and is the {{wp|Virtual band|singer}} behind "[[Jump Up, Super Star!]]" She is a popular figure in New Donk City, with her profile etched into the city's [[regional coin]] and likeness displayed around the city. A park is named after her. Women wear a hat designed after her own.<ref>{{cite|quote=Isn't my hat just fabulous?! I model my style after {{chart icon|SMO-Pauline}} Mayor Pauline!|author=[[New Donker]] in the [[Metro Kingdom]]|title=''[[Super Mario Odyssey]]'' by [[Nintendo EPD]]|format=North American Localization|date=2017|publisher=[[Nintendo of America]]}}</ref> During "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]", Pauline speaks of her traumatic [[Donkey Kong (game)#Story|encounter]] with [[Donkey Kong]], and how the experience made her who she is today.
|[[Metro Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Metro Kingdom]], [[Moon Kingdom]], [[Darker Side]]
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|[[Snow Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|[[Snow Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|-
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|style="background:white"|[[File:SMO Artwork Shiverian Racer.png|100x100px]]<br>[[Shiverian Racer]]s {{icon|SMO-capture}}
|style="background:white"|[[File:SMO Artwork Shiverian Racer.png|100x100px]]<br>[[Shiverian Racer]]s {{chart icon|SMO-capture}}
|align=left|These Shiverians compete in the [[Bound Bowl Grand Prix]], a race where they bound along a circuit. Most Shiverian Racers are capped, but one self-doubting individual is not and can be captured. This allows Mario to compete in the grand prix. There are six competing Shiverian Racers, each one a different color and speed.
|align=left|These Shiverians compete in the [[Bound Bowl Grand Prix]], a race where they bound along a circuit. Most Shiverian Racers are capped, but one self-doubting individual is not and can be captured. This allows Mario to compete in the grand prix. There are six competing Shiverian Racers, each one a different color and speed.
|[[Sand Kingdom]],{{footnote|main|D}} [[Snow Kingdom]]
|[[Sand Kingdom]],{{footnote|main|D}} [[Snow Kingdom]]
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|[[Sand Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], ''[[Odyssey]]''
|[[Sand Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], ''[[Odyssey]]''
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|style="background:white"|[[File:SMO Artwork Volbonans.png|100x100px]]<br>[[Volbonan]]s {{icon|SMO-capture}}
|style="background:white"|[[File:SMO Artwork Volbonans.png|100x100px]]<br>[[Volbonan]]s {{chart icon|SMO-capture}}
|align=left|Fork people that live at the base of [[Mount Volbono]]. They are world-renowned for their cooking, which is made out of the giant vegetables, salts, and [[meat]]s that surround the volcano. Their most important dish, the [[Stupendous Stew]], is appropriated by Bowser and monopolized by [[Cookatiel]]. It is the main fixture of their annual Cooking Carnival, during which people from around the world are invited to try their stew. Most Volbonans sleep embedded into walls, suspended above ground. They can be captured in this state, and used to fling Mario across great distances like [[Pole (bollard)|pole]]s. Some actively encourage Mario to do this. Volbonans apparently have ears.<ref>{{cite|quote=That brook is sweet on the ears.|author=[[Volbonan]] in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]|title=''[[Super Mario Odyssey]]'' by [[Nintendo EPD]]|format=North American Localization|date=2017|publisher=[[Nintendo of America]]}}</ref>
|align=left|Fork people that live at the base of [[Mount Volbono]]. They are world-renowned for their cooking, which is made out of the giant vegetables, salts, and [[meat]]s that surround the volcano. Their most important dish, the [[Stupendous Stew]], is appropriated by Bowser and monopolized by [[Cookatiel]]. It is the main fixture of their annual Cooking Carnival, during which people from around the world are invited to try their stew. Most Volbonans sleep embedded into walls, suspended above ground. They can be captured in this state, and used to fling Mario across great distances like [[Pole (bollard)|pole]]s. Some actively encourage Mario to do this. Volbonans apparently have ears.<ref>{{cite|quote=That brook is sweet on the ears.|author=[[Volbonan]] in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]|title=''[[Super Mario Odyssey]]'' by [[Nintendo EPD]]|format=North American Localization|date=2017|publisher=[[Nintendo of America]]}}</ref>
|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]{{footnote|main|A}}
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|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Snapshot Yoshi.jpg|100x100px]]<br>[[Yoshi]] {{icon|SMO-capture}}
|style="background:white"|[[File:SMO Snapshot Yoshi.jpg|100x100px]]<br>[[Yoshi]] {{chart icon|SMO-capture}}
|align=left|Yoshi is a [[dinosaur]]-like creature with a long tongue. He is found inside of an [[Yoshi's Egg|egg]] on the roof of Peach's Castle. Capturing him grants Mario access to the most moves of any capture, including the [[Flutter Jump]] and [[Swallow|ability to swallow enemies]]. Unlike most captures, Yoshi plays mostly like Mario, though without access to several of of his jumping moves. He has a [[Yoshi's House|house]] on the outskirts of Peach's Castle.  
|align=left|Yoshi is a [[dinosaur]]-like creature with a long tongue. He is found inside of an [[Yoshi's Egg|egg]] on the roof of Peach's Castle. Capturing him grants Mario access to the most moves of any capture, including the [[Flutter Jump]] and [[Swallow|ability to swallow enemies]]. Unlike most captures, Yoshi plays mostly like Mario, though without access to several of of his jumping moves. He has a [[Yoshi's House|house]] on the outskirts of Peach's Castle.  
|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
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|data-sort-value=02|[[Cascade Kingdom]]
|data-sort-value=02|[[Cascade Kingdom]]
|data-sort-value=17|[[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
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|data-sort-value=01|[[Cap Kingdom]]
|data-sort-value=01|[[Cap Kingdom]]
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=05|[[Wooded Kingdom]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-  
|-  
Line 923: Line 894:
|data-sort-value=01|[[Cap Kingdom]]
|data-sort-value=01|[[Cap Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|—
|—
Line 931: Line 902:
|colspan=2 data-sort-value=02|[[Cascade Kingdom]]
|colspan=2 data-sort-value=02|[[Cascade Kingdom]]
|None
|None
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
Line 938: Line 909:
|colspan=2 data-sort-value=02|[[Cascade Kingdom]]
|colspan=2 data-sort-value=02|[[Cascade Kingdom]]
|None
|None
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
Line 946: Line 917:
|data-sort-value=14|[[Moon Kingdom]]
|data-sort-value=14|[[Moon Kingdom]]
|None
|None
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Bur style="background:white"|[[File:Burrbo Icon SMO.png|100x100px]]<br>[[Burrbo]]
|data-sort-value=Bur style="background:white"|[[File:Burrbo Icon SMO.png|100x100px]]<br>[[Burrbo]]
Line 953: Line 924:
|data-sort-value=02|[[Cascade Kingdom]]
|data-sort-value=02|[[Cascade Kingdom]]
|data-sort-value=17|[[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=BurC style="background:white"|[[File:SMO Artwork Burrbo (Crumbleden).png|100x100px]]<br>Burrbo ([[Ruined Kingdom|Crumbleden]])
|data-sort-value=BurC style="background:white"|[[File:SMO Artwork Burrbo (Crumbleden).png|100x100px]]<br>Burrbo ([[Ruined Kingdom|Crumbleden]])
Line 961: Line 932:
|data-sort-value=12|[[Ruined Kingdom]]
|data-sort-value=12|[[Ruined Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=T-r style="background:white"|[[File:SMO Artwork T-Rex.png|100x100px]]<br>[[T-Rex]]
|data-sort-value=T-r style="background:white"|[[File:SMO Artwork T-Rex.png|100x100px]]<br>[[T-Rex]]
Line 970: Line 941:
|data-sort-value=08|[[Metro Kingdom]]
|data-sort-value=08|[[Metro Kingdom]]
|None
|None
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=KooG style="background:white"|[[File:SMO 8bit Koopa Troopa.png|100x100px]]<br>[[Koopa Troopa|Koopa]] (Green)
|data-sort-value=KooG style="background:white"|[[File:SMO 8bit Koopa Troopa.png|100x100px]]<br>[[Koopa Troopa|Koopa]] (Green)
Line 977: Line 948:
|data-sort-value=02|[[Cascade Kingdom]]
|data-sort-value=02|[[Cascade Kingdom]]
|data-sort-value=12|[[Ruined Kingdom]]
|data-sort-value=12|[[Ruined Kingdom]]
|{{icon|SMO-ShellG}}×1
|{{chart icon|SMO-ShellG}}×1
|—
|—
|—
|—
Line 985: Line 956:
|data-sort-value=06|[[Cloud Kingdom]]
|data-sort-value=06|[[Cloud Kingdom]]
|data-sort-value=13|[[Bowser's Kingdom]]
|data-sort-value=13|[[Bowser's Kingdom]]
|{{icon|SMO-ShellR}}×1
|{{chart icon|SMO-ShellR}}×1
|—
|—
|—
|—
|-
|-
|data-sort-value=FirB style="background:white"|[[File:Fire Bro Icon SMO.png|100x100px]]<br>[[Fire Bro]]
|data-sort-value=Bull style="background:white"|[[File:Bullet Bill Icon SMO.png|100x100px]]<br>[[Bullet Bill]]
|align=left|Helmeted [[Koopa (species)|Koopa]]s that toss fireballs and leap long distances between volleys. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss fireballs that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps.
|align=left|Missiles fired from [[Bill Blaster]]. Bullet Bills directly target Mario when he is in close proximity. Mario can lure them towards cages and [[block (Super Mario Odyssey)|blocks]] to destroy them. In 2D areas, Bullet Bills just fly foward. They can also enter and exit 2D areas, swapping behaviors mid flight. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. [[Knucklotec|Knucklotec's Fist]]s function just like Bullet Bills when captured.
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=16|[[Dark Side]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|—
|-
|data-sort-value=Ban style="background:white"|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Banzai Bill]]
|align=left|Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with {{button|switch|Y}}. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture.
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=11|[[Luncheon Kingdom]]
|data-sort-value=16|[[Dark Side]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×6
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value=H style="background:white"|[[File:Hammer Bro Icon SMO.png|100x100px]]<br>[[Hammer Bro]]
|data-sort-value=Pul style="background:white"|[[File:Pulse Beam SMO.jpg|100x100px]]<br>[[Pulse Beam]]
|align=left|Helmeted Koopas that toss [[hammer]]s. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break [[Cheese|cheese rock]]s. Hammer Bros in the Luncheon Kingdom toss [[frying pan]]s instead of hammers and wear chef hats.
|align=left|Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a {{wp|feedback|feedback loop}}. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario.
|data-sort-value=06|[[Cloud Kingdom]]
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=16|[[Dark Side]]
|data-sort-value=17|[[Darker Side]]
|{{icon|SMO-Coin}}×1
|{{chart icon|cross}}
|{{icon|SMO-capture}}
|—
|-
|data-sort-value=Spin style="background:white"|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]]
|align=left|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]].
|data-sort-value=01|[[Cap Kingdom]]
|data-sort-value=13|[[Bowser's Kingdom]]
|{{icon|SMO-Coin}}×1
|—
|—
|—
|—
|-
|-
|data-sort-value=Char style="background:white"|[[File:Chargin' Chuck Icon SMO.png|100x100px]]<br>[[Chargin' Chuck]]
|data-sort-value=Chin style="background:white"|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]]
|align=left|Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. Unlike other hatted enemies, the helmet prevents a Chargin' Chuck from being defeated when stomped, but it does knock it away. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. One appears in a Crumbleden once its [[Moon Rock]] has been struck, in a [[sub-area]].
|align=left|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The [[Jaxi]] can defeat hoards of them instantly.
|data-sort-value=12|[[Ruined Kingdom]]
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=14|[[Moon Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|{{icon|SMO-Coin}}×3
|{{chart icon|SMO-Coin}}×1<br>{{chart icon|SMO-Moon}}×1
|{{icon|SMO-capture}}
|—
|—
|{{chart icon|new}}
|-
|-
|data-sort-value=ParB style="background:white"|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]]
|data-sort-value=Chee style="background:white"|[[File:Cheep Cheep Icon SMO.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones flies like a Paragoomba.
|align=left|Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. [[Lakitu]]s fish for Cheep Cheeps, the largest of which hold [[Power Moon]]s. There is a [[Lochlady]] who finds Cheep Cheeps adorable.
|data-sort-value=13|[[Bowser's Kingdom]]
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=14|[[Moon Kingdom]]
|data-sort-value=10|[[Seaside Kingdom]]
|None
|{{chart icon|SMO-Coin}}×1<br>{{chart icon|SMO-Moon}}×1
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|-
|data-sort-value=Bull style="background:white"|[[File:Bullet Bill Icon SMO.png|100x100px]]<br>[[Bullet Bill]]
|align=left|Missiles fired from [[Bill Blaster]]. Bullet Bills directly target Mario when he is in close proximity. Mario can lure them towards cages and [[block (Super Mario Odyssey)|blocks]] to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Ins some areas like the [[Inverted Pyramid]], these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. [[Knucklotec|Knucklotec's fist]]s function like Bullet Bills when captured.
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=16|[[Dark Side]]
|{{icon|SMO-Coin}}×1
|{{icon|SMO-capture}}
|—
|-
|data-sort-value=Ban style="background:white"|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=left|Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with {{button|switch|Y}}. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture.
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=16|[[Dark Side]]
|{{icon|SMO-Coin}}×6
|{{icon|SMO-capture}}
|—
|-
|data-sort-value=Pul style="background:white"|[[File:Pulse Beam SMO.jpg|100x100px]]<br>[[Pulse Beam]]
|align=left|Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a {{wp|feedback|feedback loop}}. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario.
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=17|[[Darker Side]]
|{{icon|cross}}
|—
|—
|-
|data-sort-value=Chin style="background:white"|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]]
|align=left|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes Chinchos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The [[Jaxi]] can defeat hoards of them instantly.
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|{{icon|SMO-Coin}}×1<br>{{icon|SMO-Moon}}×1
|—
|{{icon|new}}
|-
|data-sort-value=Chee style="background:white"|[[File:Cheep Cheep Icon SMO.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. [[Lakitu]]s fish for Cheep Cheeps, the largest of which hold [[Power Moon]]s. There is a [[Lochlady]] who finds Cheep Cheeps adorable.
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=10|[[Seaside Kingdom]]
|{{icon|SMO-Coin}}×1<br>{{icon|SMO-Moon}}×1
|{{icon|SMO-capture}}
|—
|—
|-
|-
Line 1,072: Line 1,003:
|align=left|Purple Cheep Cheeps adapted to live in [[freezing water]]. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps.
|align=left|Purple Cheep Cheeps adapted to live in [[freezing water]]. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps.
|colspan=2 data-sort-value=09|[[Snow Kingdom]]
|colspan=2 data-sort-value=09|[[Snow Kingdom]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Kom style="background:white"|[[File:SMO Artwork Komboos.png|100x100px]]<br>[[Komboo]]
|data-sort-value=Kom style="background:white"|[[File:SMO Artwork Komboos.png|100x100px]]<br>[[Komboo]]
Line 1,080: Line 1,011:
|data-sort-value=04|[[Lake Kingdom]]
|data-sort-value=04|[[Lake Kingdom]]
|data-sort-value=10|[[Seaside Kingdom]]
|data-sort-value=10|[[Seaside Kingdom]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Poi style="background:white"|[[File:Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Poison Piranha Plant]]
|data-sort-value=Poi style="background:white"|[[File:Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Poison Piranha Plant]]
Line 1,088: Line 1,019:
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=16|[[Dark Side]]
|data-sort-value=16|[[Dark Side]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=BigP style="background:white"|[[File:Big Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Big Poison Piranha Plant]]
|data-sort-value=BigP style="background:white"|[[File:Big Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Big Poison Piranha Plant]]
Line 1,096: Line 1,027:
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=16|[[Dark Side]]
|data-sort-value=16|[[Dark Side]]
|{{icon|SMO-Coin}}×6<br>{{icon|SMO-Moon}}×1
|{{chart icon|SMO-Coin}}×6<br>{{chart icon|SMO-Moon}}×1
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=FirP style="background:white"|[[File:Fire Piranha Plant Icon SMO.png|100x100px]]<br>[[Fire Piranha Plant]]
|data-sort-value=FirP style="background:white"|[[File:Fire Piranha Plant Icon SMO.png|100x100px]]<br>[[Fire Piranha Plant]]
Line 1,104: Line 1,035:
|data-sort-value=07|[[Lost Kingdom]]
|data-sort-value=07|[[Lost Kingdom]]
|data-sort-value=11|[[Luncheon Kingdom]]
|data-sort-value=11|[[Luncheon Kingdom]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
Line 1,112: Line 1,043:
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=17|[[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{icon|new}}
|{{chart icon|new}}
|-
|data-sort-value=FirB style="background:white"|[[File:Fire Bro Icon SMO.png|100x100px]]<br>[[Fire Bro]]
|align=left|Helmeted [[Koopa (species)|Koopa]]s that toss fireballs and leap long distances between volleys. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss fireballs that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps.
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=11|[[Luncheon Kingdom]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|—
|-
|data-sort-value=H style="background:white"|[[File:Hammer Bro Icon SMO.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Helmeted Koopas that toss [[hammer]]s. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break [[Cheese|cheese rock]]s. Hammer Bros in the Luncheon Kingdom toss [[frying pan]]s instead of hammers and wear chef hats. ''Super Mario Odyssey'' is the first game to show Hammer Bros. without helmets.
|data-sort-value=06|[[Cloud Kingdom]]
|data-sort-value=16|[[Dark Side]]
|{{chart icon|SMO-Coin}}×1
|{{chart icon|SMO-capture}}
|—
|-
|-
|data-sort-value=She style="background:white"|[[File:Sherm Icon SMO.png|100x100px]]<br>[[Sherm]]
|data-sort-value=She style="background:white"|[[File:Sherm Icon SMO.png|100x100px]]<br>[[Sherm]]
Line 1,120: Line 1,067:
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=16|[[Dark Side]]
|data-sort-value=16|[[Dark Side]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Coi style="background:white"|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]]
|data-sort-value=Coi style="background:white"|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]]
Line 1,128: Line 1,075:
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=05|[[Wooded Kingdom]]
|{{icon|SMO-Coin}}×8
|{{chart icon|SMO-Coin}}×8
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
|data-sort-value=Fuz style="background:white"|[[File:Fuzzy Icon SMO.png|100x100px]]<br>[[Fuzzy]]
|data-sort-value=Fuz style="background:white"|[[File:Fuzzy Icon SMO.png|100x100px]]<br>[[Fuzzy]]
|align=left|Prickly creatures that move back and forth along dotted [[track]]s. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones and back. Fuzzies are usually found in groups. They damage Mario on contact. They cannot be defeated.
|align=left|Prickly creatures that move back and forth along dotted [[track]]s. In some areas, these tracks can bring Fuzzies from 2D areas into 3D ones and back. Fuzzies are usually found in groups. They damage Mario on contact. They cannot be defeated.
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=17|[[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{icon|cross}}
|{{chart icon|cross}}
|—
|—
|—
|—
|-
|-
|data-sort-value=Y style="background:white"|[[File:Yoofoe Icon SMO.png|100x100px]]<br>[[Yoofoe]]
|data-sort-value=Y style="background:white"|[[File:Yoofoe Icon SMO.png|100x100px]]<br>[[Yoofoe]]
|align=left|Mysterious flying objects that appear in kingdoms after their Moon Rocks burst. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops Goombas and [[Spike Ball|spiked ball]]s from the hatch on its underside. Capturing a Goomba and forming a tower allows Mario to reach its damageable head. It takes two hits to defeat, and the Goomba Tower formed is usually defeated after inflicting the first hit.
|align=left|Mysterious flying objects that appear in kingdoms after opening a Moon Rock. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops Goombas and [[Spike Ball|spiked ball]]s from the hatch on its underside. Capturing a Goomba and forming a tower allows Mario to release the Goombas and stomp it. It takes two hits to defeat, and the Goomba Tower formed is usually defeated after inflicting the first hit.
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=05|[[Wooded Kingdom]]
|data-sort-value=17|[[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{icon|SMO-Moon}}×1<br>{{icon|SMO-HeartL}}×1
|{{chart icon|SMO-Moon}}×1<br>{{chart icon|SMO-HeartL}}×1
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Kle style="background:white"|[[File:Klepto Icon SMO.png|100x100px]]<br>[[Klepto]]
|data-sort-value=Kle style="background:white"|[[File:Klepto Icon SMO.png|100x100px]]<br>[[Klepto]]
|align=left|A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a [[Rising Stone Pillar]]. Mario must ground-pound it to knock Klepto out and save Cappy.
|align=left|A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a [[Rising Stone Pillar]]. Mario must ground-pound it to knock Klepto out and save Cappy.
|colspan=2 data-sort-value=07|[[Lost Kingdom]]
|colspan=2 data-sort-value=07|[[Lost Kingdom]]
|{{icon|SMO-Cappy}}×1
|{{chart icon|SMO-Cappy}}×1
|—
|—
|—
|—
Line 1,160: Line 1,107:
|None
|None
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Tro style="background:white"|[[File:Tropical Wiggler Icon SMO.png|100x100px]]<br>[[Tropical Wiggler]]
|data-sort-value=Tro style="background:white"|[[File:Tropical Wiggler Icon SMO.png|100x100px]]<br>[[Tropical Wiggler]]
Line 1,167: Line 1,114:
|data-sort-value=14|[[Moon Kingdom]]
|data-sort-value=14|[[Moon Kingdom]]
|None
|None
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Ur style="background:white"|[[File:Urban Stingby Icon SMO.png|100x100px]]<br>[[Urban Stingby]]
|data-sort-value=Ur style="background:white"|[[File:Urban Stingby Icon SMO.png|100x100px]]<br>[[Urban Stingby]]
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|data-sort-value=08|[[Metro Kingdom]]
|data-sort-value=08|[[Metro Kingdom]]
|data-sort-value=17|[[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=UrL style="background:white"|[[File:Urban Stingby Larva Icon SMO.png|100x100px]]<br>Urban Stingby Larva
|data-sort-value=UrL style="background:white"|[[File:Urban Stingby Larva Icon SMO.png|100x100px]]<br>Urban Stingby Larva
|align=left|Larval forms of Urban Stingbies. They rapidly metamorphosize when Mario comes close. Until that happens, they are slow and harmless. They can be knocked away with Cappy, a stomp, or a [[kick]].
|align=left|Larval forms of Urban Stingbies. They rapidly metamorphosize when Mario comes close. Until that happens, they are slow and harmless. They can be knocked away with Cappy, a stomp, or a [[kick]].
|colspan=2 data-sort-value=08|[[Metro Kingdom]]
|colspan=2 data-sort-value=08|[[Metro Kingdom]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=D style="background:white"|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]]
|data-sort-value=D style="background:white"|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]]
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|data-sort-value=09|[[Snow Kingdom]]
|data-sort-value=09|[[Snow Kingdom]]
|data-sort-value=11|[[Luncheon Kingdom]]
|data-sort-value=11|[[Luncheon Kingdom]]
|{{icon|cross}}
|{{chart icon|cross}}
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Ty style="background:white"|[[File:Ty-Foo Icon SMO.png|100x100px]]<br>[[Ty-foo]]
|data-sort-value=Ty style="background:white"|[[File:Ty-Foo Icon SMO.png|100x100px]]<br>[[Ty-foo]]
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|data-sort-value=02|[[Cascade Kingdom]]
|data-sort-value=02|[[Cascade Kingdom]]
|data-sort-value=09|[[Snow Kingdom]]
|data-sort-value=09|[[Snow Kingdom]]
|{{icon|cross}}
|{{chart icon|cross}}
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
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|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=03|[[Sand Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Maw style="background:white"|[[File:Maw-Ray Icon SMO.png|100x100px]]<br>[[Maw-Ray]]
|data-sort-value=Maw style="background:white"|[[File:Maw-Ray Icon SMO.png|100x100px]]<br>[[Maw-Ray]]
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|data-sort-value=10|[[Seaside Kingdom]]
|data-sort-value=10|[[Seaside Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|data-sort-value=15|[[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|{{icon|cross}}
|{{chart icon|cross}}
|—
|—
|-
|data-sort-value=Spin style="background:white"|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]]
|align=left|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]].
|data-sort-value=01|[[Cap Kingdom]]
|data-sort-value=13|[[Bowser's Kingdom]]
|{{chart icon|SMO-Coin}}×1
|—
|—
|—
|—
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|data-sort-value=17|[[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|None
|None
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|—
|—
|-
|-
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|data-sort-value=11|[[Luncheon Kingdom]]
|data-sort-value=11|[[Luncheon Kingdom]]
|data-sort-value=17|[[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Pok style="background:white"|[[File:Pokio Icon SMO.png|100x100px]]<br>[[Pokio]]
|data-sort-value=Pok style="background:white"|[[File:Pokio Icon SMO.png|100x100px]]<br>[[Pokio]]
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|data-sort-value=10|[[Seaside Kingdom]]
|data-sort-value=10|[[Seaside Kingdom]]
|data-sort-value=17|[[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{icon|SMO-Coin}}×1
|{{chart icon|SMO-Coin}}×1
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Sta style="background:white"|[[File:Stairface Ogre Icon SMO.png|100x100px]]<br>[[Stairface Ogre]]
|data-sort-value=Sta style="background:white"|[[File:Stairface Ogre Icon SMO.png|100x100px]]<br>[[Stairface Ogre]]
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|data-sort-value=08|[[Metro Kingdom]]
|data-sort-value=08|[[Metro Kingdom]]
|data-sort-value=13|[[Bowser's Kingdom]]
|data-sort-value=13|[[Bowser's Kingdom]]
|{{icon|SMO-Coin}}×6
|{{chart icon|SMO-Coin}}×6
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=A style="background:white"|[[File:Astro-Lanceur Icon SMO.png|100x100px]]<br>[[Astro-Lanceur]]
|data-sort-value=A style="background:white"|[[File:Astro-Lanceur Icon SMO.png|100x100px]]<br>[[Astro-Lanceur]]
|align=left|Octopus enemies found on the [[moon]]. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with [[Mollusque-Lanceur]].
|align=left|Octopus enemies found on the [[moon]]. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with [[Mollusque-Lanceur]].
|colspan=2 data-sort-value=14|[[Moon Kingdom]]
|colspan=2 data-sort-value=14|[[Moon Kingdom]]
|{{icon|SMO-Coin}}×8
|{{chart icon|SMO-Coin}}×8
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Moo style="background:white"|[[File:Moonsnake Icon SMO.png|100x100px]]<br>[[Moonsnake]]
|data-sort-value=Moo style="background:white"|[[File:Moonsnake Icon SMO.png|100x100px]]<br>[[Moonsnake]]
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|data-sort-value=10|[[Seaside Kingdom]]
|data-sort-value=10|[[Seaside Kingdom]]
|data-sort-value=17|[[Darker Side]]
|data-sort-value=17|[[Darker Side]]
|{{icon|cross}}
|{{chart icon|cross}}
|—
|—
|{{icon|new}}
|{{chart icon|new}}
|}
|-
 
|data-sort-value=ParB style="background:white"|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]]
===Obstacles===
|align=left|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones flies like a Paragoomba.
{|class="wikitable" style="width:100%;text-align:center"
|data-sort-value=13|[[Bowser's Kingdom]]
|-style="color:white;background:#FF2400"
|data-sort-value=14|[[Moon Kingdom]]
!rowspan=2 width=10%|Name
|None
!rowspan=2|Description
|{{chart icon|SMO-capture}}
!colspan=2|Kingdoms
|—
|-style="color:white;background:#FF2400"
|-
!width=8%|First
|data-sort-value=Char style="background:white"|[[File:Chargin' Chuck Icon SMO.png|100x100px]]<br>[[Chargin' Chuck]]
!width=8%|Last
|align=left|Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. Unlike other hatted enemies, the helmet prevents a Chargin' Chuck from being defeated when stomped, but it does knock it away. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. One appears in a Crumbleden once its [[Moon Rock]] has been struck, in a [[sub-area]].
|data-sort-value=12|[[Ruined Kingdom]]
|data-sort-value=14|[[Moon Kingdom]]
|{{chart icon|SMO-Coin}}×3
|{{chart icon|SMO-capture}}
|—
|}
 
===Obstacles===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Kingdoms
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|style="background:white"|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=left|Giant cannons that shoot [[Bomber Bill|Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]].
|align=left|Giant cannons that shoot [[Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]].
|[[Wooded Kingdom]]
|[[Wooded Kingdom]]
|[[Dark Side]]
|[[Dark Side]]
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|align=left|The fire-breathing king of [[Koopa (species)|Koopa]]s. Bowser can throw his top hat to attack, similarly to Mario. This hat contains mechanical punching fists. It can be flipped over with Cappy, allowing Mario to temporarily wear it. With the hat, Mario can repeatedly punch Bowser to inflict damage. No other methods can harm Bowser. Without his hat, Bowser leaps across the arena, generating damaging shockwaves on impact, and conjures stones to hurl at Mario. Bowser gains the ability to break the punch combo by blocking, then swinging with his tail, but if Bowser misses he can be punched again. During the second encounter with Bowser, he uses an offensive attack where he spews fire. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with [[Princess Peach]]. Capturing Bowser allows Mario to swipe his claws with {{button|switch|Y}} and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=28, 29, 156, 157, 295}}</ref>
|align=left|The fire-breathing king of [[Koopa (species)|Koopa]]s. Bowser can throw his top hat to attack, similarly to Mario. This hat contains mechanical punching fists. It can be flipped over with Cappy, allowing Mario to temporarily wear it. With the hat, Mario can repeatedly punch Bowser to inflict damage. No other methods can harm Bowser. Without his hat, Bowser leaps across the arena, generating damaging shockwaves on impact, and conjures stones to hurl at Mario. Bowser gains the ability to break the punch combo by blocking, then swinging with his tail, but if Bowser misses he can be punched again. During the second encounter with Bowser, he uses an offensive attack where he spews fire. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with [[Princess Peach]]. Capturing Bowser allows Mario to swipe his claws with {{button|switch|Y}} and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=28, 29, 156, 157, 295}}</ref>
|[[Cloud Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Cloud Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|{{icon|SMO-capture}}
|{{chart icon|SMO-capture}}
|-
|-
|style="background:white"|[[File:Mechawiggler Artwork SMO.jpg|100x100px]]<br>[[Mechawiggler]]
|style="background:white"|[[File:Mechawiggler Artwork SMO.jpg|100x100px]]<br>[[Mechawiggler]]
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|-
|-
|style="background:white"|[[File:Ruined Dragon Artwork SMO.jpg|100x100px]]<br>[[Ruined Dragon]]
|style="background:white"|[[File:Ruined Dragon Artwork SMO.jpg|100x100px]]<br>[[Ruined Dragon]]
|align=left|The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the {{wp|kabuto|kabuto}} staked to the dragon's head by [[sword (Super Mario Odyssey)|swords]]. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the [[Odyssey]] in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted.
|align=left|The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the {{wp|kabuto|kabuto}} staked to the dragon's head by swords. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the [[Odyssey]] in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted.
|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|—
|—
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==Items and objects==
==Items and objects==
===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
These are collectibles and wearable objects.
{|class="wikitable" style="width:100%;text-align:center"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="color:white;background:red"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=12%|Name
!Description
!width=38%|Description
|-
|-
|style="background:white"|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s
|align=center style="background:white"|[[File:SMO Artwork Power Moon.png|100x100px]]<br>[[Power Moon]]s
|align=left|Objects that power the ''[[Odyssey]]''. Power Moons are scattered throughout the [[Earth|world]], sometimes [[glowing spot|buried]], concealed in objects, or [[Lurker|lurking]] underground. Some are tied to story-specific [[mission|objective]]s that are completed upon being collected. Accumulating Power Moons expand the ''Odyssey''{{'}}s sail and enables it to reach new kingdoms. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the [[Power Star]]s of prior games are the same object, just differently shaped.
|Objects that power the ''[[Odyssey]]''. Power Moons are scattered throughout the [[Earth|world]], sometimes [[glowing spot|buried]], concealed in objects, or [[Lurker|lurking]] underground. Some are tied to story-specific [[mission|objective]]s that are completed upon being collected. Accumulating Power Moons expand the ''Odyssey''{{'}}s sail and enables it to reach new kingdoms. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the [[Power Star]]s of prior games are the same object, just differently shaped.
|align=center style="background:white"|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s
|Multi Moons represent three Power Moons and are collected by completing certain story events. Most of them are held by bosses. In addition to rescuing [[Princess Peach]], Mario needs to collect all Multi Moons from a kingdom for that kingdom's Moon Rock to start glowing.
|-
|-
|style="background:white"|[[File:SMO Asset Model Multi Moon.png|100x100px]]<br>[[Multi Moon]]s
|align=center style="background:white"|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s
|align=left|Multi Moons represent three Power Moons and are collected by completing certain story events. Most of them are held by bosses. In addition to rescuing [[Princess Peach]], Mario needs to collect all Multi Moons from a kingdom for that kingdom's Moon Rock to start glowing.
|Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon.
|align=center style="background:white"|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s
|Coins can be used to buy items, Power Moons, and outfits at the [[Crazy Cap]]. They are accepted across all kingdoms. Mario loses ten coins when he loses a [[Extra life|life]], and experiences a [[Game Over]] if he has no coins on hand. In [[Balloon World]], collecting coins extends the [[Time Limit|timer]], and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in [[Coin pile|stack]]s or are [[Hidden Coin|invisible]].
|-
|-
|style="background:white"|[[File:SMO Moon Shard.png|100x100px]]<br>[[Moon Shard]]s
|align=center style="background:white"|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s
|align=left|Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon.
|Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in.
|align=center style="background:white"|[[File:SMO Artwork Note.png|100x100px]]<br>[[Note]]s
|Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon.
|-
|-
|style="background:white"|[[File:SMO Artwork Coin.png|100x100px]]<br>[[Coin]]s
|align=center style="background:white"|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s
|align=left|Coins can be used to buy items, Power Moons, and outfits at the [[Crazy Cap]]. They are accepted across all kingdoms. Mario loses ten coins when he loses a [[Extra life|life]], and experiences a [[Game Over]] if he has no coins on hand. In [[Balloon World]], collecting coins extends the [[Time Limit|timer]], and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in [[Coin pile|stack]]s or are [[Hidden Coin|invisible]].
|Collecting a heart restores one wedge in Mario's [[Health Meter]]. If the Health Meter is full, he receives five coins instead.
|align=center style="background:white"|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s
|Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins.
|-
|-
|style="background:white"|[[File:SMO Artwork Regional Coin (Metro Kingdom).png|100x100px]]<br>[[Regional coin]]s
|align=center style="background:white"|[[File:Bubble SMO.jpg|100x100px]]<br>[[Bubble]]s
|align=left|Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in.
|Air bubbles appear underwater, released by [[Bubbler (object)|bubbler]]s or [[Checkpoint Flag]]s. Some items are encapsulated by bubbles. Touching one refills Mario's air meter. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard.
|align=center style="background:white"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s
|Collecting a key opens a nearby [[locked panel|Keyhole Pedestal]], releasing a Power Moon.
|-
|-
|style="background:white"|[[File:SMO Artwork Note.png|100x100px]]<br>[[Note]]s
|align=center style="background:white"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s
|align=left|Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon.
|Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots.
|align=center style="background:white"|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s
|Large, brown-capped seeds, sometimes dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Vine|beanstalk]] when tossed into an enclosed patch of dirt.
|-
|-
|style="background:white"|[[File:SMO Artwork Heart.png|100x100px]]<br>[[Heart (item)|Heart]]s
|align=center style="background:white"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s
|align=left|Collecting a heart restores one wedge in Mario's [[Health Meter]]. If the Health Meter is full, he receives five coins instead.
|Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in.
|align=center style="background:white"|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|Most rocks break when kicked or thrown, releasing coins. Some of them require more than one attack to break. Glowing rocks contain Power Moons and are more durable than normal rocks. Putting a rock into the mouth of a [[Fire Piranha Plant]], [[Poison Piranha Plant]], or [[Big Poison Piranha Plant]] stuns them, which for the former two enemies allows Mario to capture them.
|-
|-
|style="background:white"|[[File:SMO Artwork Life-Up Heart.png|100x100px]]<br>[[Life-Up Heart]]s
|align=center style="background:white"|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s
|align=left|Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins.
|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back. With it propelling him, Mario is fast enough to ascend slopes or move on water Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with walls. Mario can make them dissapear early with a Ground Pound.
|align=center style="background:white"|[[File:SMO Hat.png|75x75px]][[File:SMO Umbrella.png|75x75px]][[File:SMO Purse.png|75x75px]]<br>[[Pauline's lost items]]
|[[Pauline|Mayor Pauline]]'s original hat, parasol, and handbag. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag.
|-
|-
|style="background:white"|[[File:Bubble SMO.jpg|100x100px]]<br>[[Bubble]]s
|align=center style="background:white"|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]]
|align=left|Air bubbles appear underwater, released by [[Bubbler (object)|bubbler]]s or [[Checkpoint Flag]]s. Some items are encapsulated by bubbles. Touching one refills Mario's air meter. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard.
|The egg that holds [[Yoshi]]. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reappears where he was found as an egg again.
|align=center style="background:white"|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once.
|-
|-
|style="background:white"|[[File:SMO Artwork Key.png|100x100px]]<br>[[Key]]s
|align=center style="background:white"|[[File:Mario with Balloon SMO.jpg|100x100px]]<br>Balloons
|align=left|Collecting a key opens a nearby [[Keyhole Pedestal]], releasing a Power Moon.
|The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time.
|-
|align=center style="background:white"|[[File:Find Band Members in the Seaside Kingdom SMO.jpg|100x100px]]<br>Instruments
|style="background:white"|[[File:SMO Asset Model Seed.png|100x100px]]<br>[[Seed (Super Mario Odyssey)|Seed]]s
|In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local [[#Non-playable character|non-playable character]] to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard.
|align=left|Acorn-like seeds with yellow {{wp|Calybium and cupule|caps}}. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots.
|}
|-
|style="background:white"|[[File:SMO Screenshot Giant Seed.jpg|100x100px]]<br>[[Seed (Super Mario Odyssey)|Giant seed]]s
|align=left|Large, brown-capped seeds dispensed by silver [[Steam Gardener]]s. A giant seed grows into a [[Vine|beanstalk]] when tossed into an enclosed patch of dirt.
|-
|style="background:white"|[[File:SMO Asset Model Turnip.png|100x100px]]<br>[[Turnip]]s
|align=left|Vegetables that can be plucked from the ground. When tossed into [[Stupendous Stew]], Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in.
|-
|style="background:white"|[[File:SMO Artwork Rock.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]s
|align=left|Most rocks break when kicked or thrown, releasing coins. Some of them require more than one attack to break. Glowing rocks contain Power Moons and are more durable. Tossing a rock into the mouth of a [[Fire Piranha Plant]] or [[Poison Piranha Plant]] render them [[Capture|capturable]]. This same action makes [[Big Poison Piranha Plant]]s unable to attack, but they cannot be captured.
|-
|style="background:white"|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]s
|align=left|Tossing [[Cappy]] at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes and run across water. Collecting multiple Rocket Flowers makes him run even faster. They disappear over time, but go away all at once if Mario collides with a wall. He can make them disappear early with a ground pound.
|-
|style="background:white"|[[File:SMO Hat.png|55x55px]][[File:SMO Umbrella.png|55x55px]][[File:SMO Purse.png|55x55px]]<br>[[Pauline's lost items]]
|align=left|[[Pauline|Mayor Pauline]]'s original hat, parasol, and handbag. They are hidden in [[Metro Kingdom|New Donk City]]. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag.
|-
|style="background:white"|[[File:SMO Asset Model Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg]]
|align=left|The egg that holds [[Yoshi]]. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was found.
|-
|style="background:white"|[[File:SMO Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|align=left|Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once.
|-
|style="background:white"|[[File:Mario with Balloon SMO.jpg|100x100px]]<br>Balloons
|align=left|The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time.
|-
|style="background:white"|[[File:Find Band Members in the Seaside Kingdom SMO.jpg|100x100px]]<br>Instruments
|align=left|In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local [[#Non-playable character|non-playable character]] to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard.
|}


===Clothing===
===Clothing===
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Mario can obtain a number of outfits and hats over the course of the game by purchasing them from [[Crazy Cap]] stores. Some items are instead provided during the game's story. Some of them are based on characters that have amiibo, and these can be unlocked early by using an amiibo of that character. Each costume consists of a suit for Mario and a cap for Cappy, which can be mixed and matched. In addition to changing Cappy's appearance, each hat uses different sound effects when Cappy is thrown into a wall and when Mario uses the Cap Jump based on their material. For example, hats made from metal use "clanging" sounds. When Cappy does anything more complex than being thrown, hitting an object or performing the Cap Jump, he uses the appearance of the Mario Cap regardless of what hat he is set to. Examples of this include pulling [[stump|post]]s or capturing things.
Mario can obtain a number of outfits and hats over the course of the game by purchasing them from [[Crazy Cap]] stores. Some items are instead provided during the game's story. Some of them are based on characters that have amiibo, and these can be unlocked early by using an amiibo of that character. Each costume consists of a suit for Mario and a cap for Cappy, which can be mixed and matched. In addition to changing Cappy's appearance, each hat uses different sound effects when Cappy is thrown into a wall and when Mario uses the Cap Jump based on their material. For example, hats made from metal use "clanging" sounds. When Cappy does anything more complex than being thrown, hitting an object or performing the Cap Jump, he uses the appearance of the Mario Cap regardless of what hat he is set to. Examples of this include pulling [[stump|post]]s or capturing things.


The majority of items come in matching pairs. Using a matching pair changes Mario's sprite in the game's two dimensional sections to match the costume. Many NPCs request that Mario use specific pairs when talking to them, in order to open doors to certain areas or just to receive a Power Moon. If Mario wears certain clothes or pairs of clothes when he talks to Luigi or Bowser (for the final battle), their dialogue is slightly changed to acknowledge the clothing.
The majority of items comes in matching pairs. Using a matching pair changes Mario's sprite in the game's two dimensional sections to match the costume. Many NPCs request that Mario use specific pairs when talking to them, in order to open doors to certain areas or just to recieve a Power Moon. If Mario wears certain clothes or pairs of clothes when he talks to Luigi or Bowser (for the final battle), their diologue is slightly changed to acknowledge the clothing.


Mario can change what he is wearing by using a [[closet]]. Almost every Crazy Cap store has a closet, and the Odyssey also has one. It addition, Mario can use a closet to select Random, which picks random items for himself and Cappy to wear and switches to different items every time Mario dies.
Mario can change what he is wearing by using a [[closet]]. Almost every Crazy Cap store has a closet, and the Odyssey also has one. It addition, Mario can use a closet to select Random, which picks random items for himself and Cappy to wear and switches to different items every time Mario dies.
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|''Just because the territory is uncharted doesn’t mean your head should be uncovered.''
|''Just because the territory is uncharted doesn’t mean your head should be uncovered.''
| After reaching the [[Wooded Kingdom]].
| After reaching the [[Wooded Kingdom]].
|{{icon|SMO-CoinWooded}} 5
|{{chart icon|SMO-CoinWooded}} 5
|- style="text-align:center"
|- style="text-align:center"
|style="background:white"|[[File:SMO Explorer Outfit.png|75x75px]]<br>Explorer Outfit
|style="background:white"|[[File:SMO Explorer Outfit.png|75x75px]]<br>Explorer Outfit
|''Clothes that keep you comfortable even in the deepest heart of the wilderness.''
|''Clothes that keep you comfortable even in the deepest heart of the wilderness.''
| After reaching the Wooded Kingdom.
| After reaching the Wooded Kingdom.
|{{icon|SMO-CoinWooded}} 10
|{{chart icon|SMO-CoinWooded}} 10
|}
|}


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|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]].
|Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a [[Capture#Pokio|captured Pokio]]'s beak. They apparently were used by archers at some point in the history of [[Bowser's Castle]].
|-
|-
|align=center style="background:white"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Keyhole Pedestal]]
|align=center style="background:white"|[[File:Locked Panel SMO.jpg|100x100px]]<br>[[Locked panel|Keyhole Pedestal]]
|The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected.
|The pedestal breaks open and releases a Power Moon when a nearby [[key]] is collected.
|-
|-
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|-
|-
|align=center style="background:white"|[[File:Mysterious Cube SMO.jpg|100x100px]]<br>[[Moon Rock]]
|align=center style="background:white"|[[File:Mysterious Cube SMO.jpg|100x100px]]<br>[[Moon Rock]]
|A Moon Rock appears in most of the kingdoms. Once [[Princess Peach]] has been rescued and all [[Multi Moon]]s from a kingdom have been collected, its Moon Rock begins to glow and shift. Striking it sends it skyward, where it bursts into a multitude of new [[Power Moon]]s to collect. The locations of those Power Moons are revealed automatically.
|A Moon Rock appears in most of the kingdoms. Once [[Princess Peach]] has been rescued and all [[Multi Moon]]s from that kingdom have been collected, the Moon Rock of that kingdom begins to glow and shift. Striking one sends it skyward, where it bursts into a multitude of new [[Power Moon]]s to collect. The locations of those Power Moons are revealed automatically.
|-
|-
|align=center style="background:white"|[[File:P-Switch SMO.jpg|100x100px]]<br>[[P Switch]]
|align=center style="background:white"|[[File:P-Switch SMO.jpg|100x100px]]<br>[[P Switch]]
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|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Vine.jpg|100x100px]]<br>[[Vine|Beanstalk]]
|align=center style="background:white"|[[File:SMO Screenshot Vine.jpg|100x100px]]<br>[[Vine|Beanstalk]]
|A beanstalk grows when a [[Seed (Super Mario Odyssey)|giant seed]] is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to reach higher areas. Most beanstalks need to be replanted when Mario returns to a previously visited area, but some remain permanent. Some plants lead to bonus areas. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods.
|A beanstalk grows when a [[Seed (Super Mario Odyssey)|giant seed]] is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to reach higher areas. Most beanstalks reset when areas are reloaded, but some stay in place. Some plants lead to bonus areas. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|align=center style="background:white"|[[File:SMO Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
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|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Plaster Wall.jpg|100x100px]]<br>[[Soft wall]]
|align=center style="background:white"|[[File:SMO Screenshot Plaster Wall.jpg|100x100px]]<br>[[Soft wall]]
|The soft walls of Bowser's Castle can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster, [[:File:SMO Screenshot Wood.jpg|wood]], or soft metal. Some moving sections look like [[rotating dial]]s and [[wooden pendulum|swinging pendulum]]s.
|The soft walls normally seen in Bowser's Castle. Pokio can stick their beak into these then flick to move across or climb up. They can be made of plaster, [[:File:SMO Screenshot Wood.jpg|wood]], or soft metal. Some moving sections look like [[rotating dial]]s and [[wooden pendulum|swinging pendulum]]s.
|-
|-
!colspan=3 style="background:#FF7733;"|Strikable objects
!colspan=3 style="background:#FF7733;"|Strikable objects
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|Boomboxes play {{wp|Diegetic music|music within their immediate vicinity}}. During the main game, striking one briefly interrupts the music with the sound of [[Bowser]] laughing. After [[Princess Peach]] is rescued, striking a boombox instead makes it play "[[Jump Up, Super Star!]]" with Japanese lyrics.
|Boomboxes play {{wp|Diegetic music|music within their immediate vicinity}}. During the main game, striking one briefly interrupts the music with the sound of [[Bowser]] laughing. After [[Princess Peach]] is rescued, striking a boombox instead makes it play "[[Jump Up, Super Star!]]" with Japanese lyrics.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Flower (Spin Throw).jpg|100x100px]]<br>[[Flower (Cap Throw)]]
|align=center style="background:white"|[[File:SMO Screenshot Flower (Spin Throw).jpg|100x100px]]<br>[[Flower (Spin Throw)]]
|Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a [[Spin Throw]].
|Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a [[Spin Throw]].
|-
|-
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|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Dispersible Objects.jpg|100x100px]][[File:SMO Screenshot Construction Barrel.jpg|100x100px]]<br>{{Conjectural|Kickable objects}}
|align=center style="background:white"|[[File:SMO Screenshot Dispersible Objects.jpg|100x100px]][[File:SMO Screenshot Construction Barrel.jpg|100x100px]]<br>{{Conjectural|Kickable objects}}
|Light objects in the environment that are sent flying when [[kick]]ed or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, [[tire (object)|tires]], {{wp|construction barrel}}s, garbage bags, a {{wp|Ball (gridiron football)|gridiron football}}, tin cans, [[bean]]s, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy, a [[Wall Jump]] or another attack such as a [[roll]]. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin.
|Light objects in the environment that are sent flying when [[kick]]ed or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, [[tire (object)|tires]], {{wp|construction barrel}}s, garbage bags, a {{wp|Ball (gridiron football)|gridiron football}}, tin cans, [[bean]]s, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Lamppost.jpg|100x100px]]<br>[[Knob-like structure]]s
|align=center style="background:white"|[[File:SMO Screenshot Lamppost.jpg|100x100px]]<br>[[Knob-like structure]]s
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|The stone walls in Fossil Falls break apart when struck by a [[Chain Chomp]] or rammed by a [[T-Rex]]. Doing so grants access to other areas or exposes secrets. The [[stone spire]] is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae.
|The stone walls in Fossil Falls break apart when struck by a [[Chain Chomp]] or rammed by a [[T-Rex]]. Doing so grants access to other areas or exposes secrets. The [[stone spire]] is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Sword.jpg|100x100px]]<br>[[Sword (Super Mario Odyssey)|Sword]]
|align=center style="background:white"|[[File:SMO Screenshot Sword.jpg|100x100px]]<br>Sword
|The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant {{wp|kabuto}} to the [[Ruined Dragon]]'s head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point.
|The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant {{wp|kabuto}} to the [[Ruined Dragon]]'s head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point.
|-
|-
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!colspan=3 style="background:#FF7733;"|Capturable objects
!colspan=3 style="background:#FF7733;"|Capturable objects
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Binoculars.png|100x100px]]<br>[[Binoculars]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Artwork Binoculars.png|100x100px]]<br>[[Binoculars]] {{chart icon|SMO-capture}}
|Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear.
|Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Boulder.jpg|100x100px]]<br>[[Boulder]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Screenshot Boulder.jpg|100x100px]]<br>[[Boulder]] {{chart icon|SMO-capture}}
|A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove.
|A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Screenshot Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]] {{chart icon|SMO-capture}}
|Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon.
|Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Cactus.png|100x100px]]<br>[[Cactus]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Artwork Cactus.png|100x100px]]<br>[[Cactus]] {{chart icon|SMO-capture}}
|Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a [[:File:SMO Screencap Cactus.gif|chain reaction]], where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the [[Desert Oasis (Super Mario Odyssey)|Desert Oasis]] is covered with small birds and can be captured. Moving it exposes a glowing spot.
|Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a [[:File:SMO Screencap Cactus.gif|chain reaction]], where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the [[Desert Oasis (Super Mario Odyssey)|Desert Oasis]] is covered with small birds and can be captured. Moving it exposes a glowing spot.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Jizo.png|100x100px]]<br>[[Jizo]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Artwork Jizo.png|100x100px]]<br>[[Jizo]] {{chart icon|SMO-capture}}
|Most Jizo are found near the [[Bowser's Kingdom#Souvenir Shop|Souvenir Shop]]. Mario is invincible as a captured Jizo and resembles his [[Statue Mario|Statue form]] from previous games. It is heavy enough to trigger P Switches, but can only move in short hops.  
|Most Jizo are found near the [[Bowser's Kingdom#Souvenir Shop|Souvenir Shop]]. Mario is invincible as a captured Jizo and resembles his [[Statue Mario|Statue form]] from previous games. It is heavy enough to trigger P Switches, but can only move in short hops.  
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Letter.png|100x100px]]<br>[[Letter (Super Mario Odyssey)|Letter]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Asset Model Letter.png|100x100px]]<br>[[Letter (Super Mario Odyssey)|Letter]] {{chart icon|SMO-capture}}
|Five letter statues appear in [[Metro Kingdom#City Outskirts/Main Street Entrance|Squawks Park]] after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon.
|Five letter statues appear in [[Metro Kingdom#City Outskirts/Main Street Entrance|Squawks Park]] after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Manhole.jpg|100x100px]]<br>[[Manhole]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Screenshot Manhole.jpg|100x100px]]<br>[[Manhole]] {{chart icon|SMO-capture}}
|Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the [[Underground Power Plant]].
|Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the [[Underground Power Plant]].
|-
|-
|align=center style="background:white"|[[File:Meat cracked SMO.png|100x100px]]<br>[[Meat]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:Meat cracked SMO.png|100x100px]]<br>[[Meat]] {{chart icon|SMO-capture}}
|A piece of meat sits at the top of the [[Luncheon Kingdom#Meat Plateau|Meat Plateau]], encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono.
|A piece of meat sits at the top of the [[Luncheon Kingdom#Meat Plateau|Meat Plateau]], encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Mini Rocket.png|100x100px]]<br>[[Mini Rocket]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Asset Model Mini Rocket.png|100x100px]]<br>[[Mini Rocket]] {{chart icon|SMO-capture}}
|Holding {{button|switch|b}} launches the Mini Rocket and brings Mario to a distant subarea.
|Holding {{button|switch|b}} launches the Mini Rocket and brings Mario to a distant subarea.
|-
|-
|align=center style="background:white"|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]][[File:SMO Picture Match Part (Mario) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]][[File:SMO Picture Match Part (Mario) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part]] {{chart icon|SMO-capture}}
|The capturable puzzle pieces in [[Picture Match]]. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario.
|The capturable puzzle pieces in [[Picture Match]]. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Pole (Bollard).jpg|100x100px]]<br>[[Pole (bollard)|Pole]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Screenshot Pole (Bollard).jpg|100x100px]]<br>[[Pole (bollard)|Pole]] {{chart icon|SMO-capture}}
|Roadside bollards. Capturing one and flicking backward with {{button|switch|leftstick}} flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the [[roll]]. Poles appear fastened to the side of walls in some areas. Captured [[Volbonan]]s behave similarly.
|Roadside bollards. Capturing one and flicking backward with {{button|switch|leftstick}} flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the [[roll]]. Poles appear fastened to the side of walls in some areas. Captured [[Volbonan]]s behave similarly.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Puzzle Part (Lake Kingdom).jpg|100x100px]][[File:SMO Screenshot Puzzle Part (Metro Kingdom).jpg|100x100px]]<br>[[Puzzle Part]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Screenshot Puzzle Part (Lake Kingdom).jpg|100x100px]][[File:SMO Screenshot Puzzle Part (Metro Kingdom).jpg|100x100px]]<br>[[Puzzle Part]] {{chart icon|SMO-capture}}
|Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon.
|Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon.
|-
|-
|align=center style="background:white"|[[File:SMO RC Car Capture.png|100x100px]]<br>[[RC Car]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO RC Car Capture.png|100x100px]]<br>[[RC Car]] {{chart icon|SMO-capture}}
|Toy taxis used in the Metro Kingdom. Capturing a blonde, hatless [[New Donker]] allows Mario to control an RC Car. The controls match those of a real {{wp|RC car}}, with the {{button|switch|leftstick}} accelerating and the {{button|switch|rightstick}} steering. RC Cars are restricted to toy circuits. The [[RC Car Challenge]] minigame has Mario use one on a circuit course. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board.
|Toy taxis used in the Metro Kingdom. Capturing a blonde, hatless [[New Donker]] allows Mario to control an RC Car. The controls match those of a real {{wp|RC car}}, with the {{button|switch|leftstick}} accelerating and the {{button|switch|rightstick}} steering. RC Cars are restricted to toy circuits. The [[RC Car Challenge]] minigame has Mario use one on a circuit course. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board.
|-
|-
|align=center style="background:white"|[[File:SMO Spark pylon Capture.png|100x100px]]<br>[[Spark pylon]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Spark pylon Capture.png|100x100px]]<br>[[Spark pylon]] {{chart icon|SMO-capture}}
|Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller or pressing the {{button|switch|x}} or {{button|switch|y}} buttons causes him to briefly go off course to collect nearby coins.
|Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller or pressing the {{button|switch|x}} or {{button|switch|y}} buttons causes him to briefly go off course to collect nearby coins.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Taxi.png|100x100px]]<br>[[Taxi]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Asset Model Taxi.png|100x100px]]<br>[[Taxi]] {{chart icon|SMO-capture}}
|Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like [[Trampoline|Springboard]]s when he jumps on them. One parked taxi is capturable. Propelling it with the {{button|switch|leftstick}} brings Mario to a hidden, stormy area.
|Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like [[Trampoline|Springboard]]s when he jumps on them. One parked taxi is capturable. Propelling it with the {{button|switch|leftstick}} brings Mario to a hidden, stormy area.
|-
|-
|align=center style="background:white"|[[File:Tree SMO.png|100x100px]]<br>[[Tree]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:Tree SMO.png|100x100px]]<br>[[Tree]] {{chart icon|SMO-capture}}
|In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the [[Deep Woods]], incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms.
|In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the [[Deep Woods]], incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Zipper.jpg|100x100px]]<br>[[Zipper (Super Mario Odyssey)|Zipper]] {{icon|SMO-capture}}
|align=center style="background:white"|[[File:SMO Screenshot Zipper.jpg|100x100px]]<br>[[Zipper (Super Mario Odyssey)|Zipper]] {{chart icon|SMO-capture}}
|Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform.
|Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform.
|-
|-
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|align=center style="background:white"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]]
|align=center style="background:white"|[[File:SMO Asset Model 8-Bit Pipe.png|100x100px]]<br>[[8-bit pipe]]
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D.
|Blocky pipes. Entering one transforms Mario into an [[:File:SMO 8bit Mario.png|8-bit sprite]] and brings him a flat, 2D area. Usually such areas are on walls perpendicular to the pipe. Exiting an 8-bit pipe returns him to normal, but Mario can also walk outside of the area to revert to 3D.
|-
|align=center style="background:white"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Hat Catapult]]
|Striking a Hat Catapult with Cappy flings Mario over distant areas.
|-
|-
|align=center style="background:white"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]]
|align=center style="background:white"|[[File:SMO Asset Model Lava Cannon.png|100x100px]]<br>[[Lava cannon]]
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|align=center style="background:white"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]]
|align=center style="background:white"|[[File:SMO Screenshot Red Door.png|100x100px]]<br>[[Red door]]
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck.
|These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck.
|-
|align=center style="background:white"|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Slingshot]]
|Striking a slingshot with Cappy flings Mario over distant areas.
|-
|-
|align=center style="background:white"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]]
|align=center style="background:white"|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting|Warp hole]]
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!colspan=3 style="background:#FF7733;"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Falling Platform]]
|align=center style="background:white"|[[File:SMO Screenshot Falling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Falling Platform]]
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms.
|Platforms that break once stood on and slowly descend before disappearing. The [[vanishing platform]]s that appear in a Timer Challenge and the giant [[moon platform]]s in the [[Underground Moon Caverns]] function like Falling Platforms.
|-
|-
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|align=center style="background:white"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]]
|align=center style="background:white"|[[File:SMO Screenshot Girder.jpg|100x100px]]<br>[[Girder]]
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
|Iron girders extend over bottomless pits and create narrow gaps between which Mario can [[Wall Jump]]. Some girders are hollow and can be entered, while others are [[Swinging Scaffolding]]s suspended by chains. In 2D areas, [[Donkey Kong]] tosses [[barrel]]s down girders.
|-
|align=center style="background:white"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Hat cloud]]
|Striking a hat cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]]
|align=center style="background:white"|[[File:SMO Screenshot Hill.jpg|100x100px]]<br>[[Hill]]
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|align=center style="background:white"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]]
|align=center style="background:white"|[[File:SMO 8bit Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform]]
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off.
|Platforms rising above [[poison (obstacle)|poison]] in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off.
|-
|align=center style="background:white"|[[File:Cap Cloud SMO.jpg|100x100px]]<br>[[Mysterious Cloud]]
|Striking a Mysterious Cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]]
|align=center style="background:white"|[[File:SMO Screenshot Propeller Pillar.jpg|100x100px]]<br>[[Propeller Pillar]]
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|Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded.
|Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded.
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Rotating Platform.jpg|100x100px]]<br>[[Rotating platform (Super Mario Odyssey)|Rotating platform]]
|align=center style="background:white"|[[File:SMO Screenshot Rotating Platform.jpg|100x100px]]<br>[[Rotating platform]]
|Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely.
|Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely.
|-
|-
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!colspan=3 style="background:#FF7733;"|Wildlife
!colspan=3 style="background:#FF7733;"|Wildlife
|-
|-
|align=center style="background:white"|[[File:SMO Screenshot Hawk.jpg|100x100px]]<br>[[Bird (traveling)|Bird]]
|align=center style="background:white"|[[File:SMO Screenshot Hawk.jpg|100x100px]]<br>[[Bird (big)|Bird]]
|Hawks found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked.
|Hawks found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked.
|-
|-
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario Odyssey'' has received widespread critical acclaim. Prior to its release, EDGE Magazine gave ''Super Mario Odyssey'' a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely."<ref>[https://www.rllmukforum.com/index.php?/topic/302369-the-next-issue-of-edge-is-delayed/&page=3 EDGE issue showed up in stores]</ref> Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name."<ref>http://au.ign.com/articles/2017/10/26/super-mario-odyssey-review</ref> Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Frank somewhat criticized the boss battles, the two reviewers ended with "''Super Mario Odyssey'' is almost certain to be counted among the best games in Nintendo's star series."<ref>https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review</ref> Andrew Webster of The Verge called the game "A weird, wild world bursting with ideas," praising how the game was always surprising, saying, "Because each world is so different from the last, I found myself constantly discovering things I didn't expect or hadn't seen before."<ref>https://www.theverge.com/2017/10/26/16552118/super-mario-odyssey-review-nintendo-switch</ref> Peter Brown of GameSpot praised the game for its variety of platforming challenges and puzzles and how "The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges," while criticizing how some of Cappy's actions require motion controls. He gave the game a 10/10.<ref>https://www.gamespot.com/reviews/super-mario-odyssey-review/1900-6416795/</ref> Dave Thier of Forbes praised how unique the game was, saying, "''Super Mario Odyssey'' is a wide-open challenge that never stops changing, even dozens of hours in," while heavily criticizing the game's motion controls. He gave the game a 9.5/10.<ref>https://www.forbes.com/sites/games/2017/11/02/super-mario-odyssey-review-a-perfect-game-with-a-problem/#25c565b21e48</ref> The game currently averages a score of 97 on review aggregate site Metacritic (based on 67 reviews);<ref>http://www.metacritic.com/game/switch/super-mario-odyssey</ref> 97.42% on GameRankings (based on 58 reviews), making it the third-highest-rated game on the website;<ref>http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html</ref> and 97, with a 98% recommendation rating, on OpenCritic.
''Super Mario Odyssey'' has received widespread critical acclaim. Prior to its release, EDGE Magazine gave ''Super Mario Odyssey'' a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely."<ref>[https://www.rllmukforum.com/index.php?/topic/302369-the-next-issue-of-edge-is-delayed/&page=3 EDGE issue showed up in stores]</ref> Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name."<ref>http://au.ign.com/articles/2017/10/26/super-mario-odyssey-review</ref> Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Allegra somewhat criticized the boss battles, the two reviewers ended with "''Super Mario Odyssey'' is almost certain to be counted among the best games in Nintendo's star series."<ref>https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review</ref> Andrew Webster of The Verge called the game "A weird, wild world bursting with ideas," praising how the game was always surprising, saying, "Because each world is so different from the last, I found myself constantly discovering things I didn't expect or hadn't seen before."<ref>https://www.theverge.com/2017/10/26/16552118/super-mario-odyssey-review-nintendo-switch</ref> Peter Brown of GameSpot praised the game for its variety of platforming challenges and puzzles and how "The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges," while criticizing how some of Cappy's actions require motion controls. He gave the game a 10/10.<ref>https://www.gamespot.com/reviews/super-mario-odyssey-review/1900-6416795/</ref> Dave Thier of Forbes praised how unique the game was, saying, "''Super Mario Odyssey'' is a wide-open challenge that never stops changing, even dozens of hours in," while heavily criticizing the game's motion controls. He gave the game a 9.5/10.<ref>https://www.forbes.com/sites/games/2017/11/02/super-mario-odyssey-review-a-perfect-game-with-a-problem/#25c565b21e48</ref> The game currently averages a score of 97 on review aggregate site Metacritic (based on 67 reviews);<ref>http://www.metacritic.com/game/switch/super-mario-odyssey</ref> 97.42% on GameRankings (based on 58 reviews), making it the third-highest-rated game on the website;<ref>http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html</ref> and 97, with a 98% recommendation rating, on OpenCritic.
{| class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
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As of December 31, 2017, ''Super Mario Odyssey'' had sold 9.07 million copies worldwide. As of March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, it reached 13.76 million copies, although ''[[Mario Kart 8 Deluxe]]'' sold 15.02 million copies worldwide, lowering ''Super Mario Odyssey'' to the second-best-selling first-party game for the Nintendo Switch.<ref name=Jansales>[https://www.youtube.com/watch?v=cVJnzoW-E6w]</ref>
As of December 31, 2017, ''Super Mario Odyssey'' had sold 9.07 million copies worldwide. As of March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, it reached 13.76 million copies, although ''[[Mario Kart 8 Deluxe]]'' sold 15.02 million copies worldwide, lowering ''Super Mario Odyssey'' to the second-best-selling first-party game for the Nintendo Switch.<ref name=Jansales>[https://www.youtube.com/watch?v=cVJnzoW-E6w]</ref>


As of March 31, 2021, the game had sold 20.83 million copies, making it the best-selling 3D ''Super Mario'' game.<ref>https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf</ref> As of September 30, 2024, the game has sold 28.50 million copies.<ref>Nintendo (November 5, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved November 6, 2024</ref>
As of March 31, 2021, the game had sold 20.83 million copies, making it the best-selling 3D ''Super Mario'' game.<ref>https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf</ref> As of June 30, 2024, the game has sold 28.21 million copies.<ref>Nintendo (August 2, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved August 2, 2024. [https://web.archive.org/web/20240802092641/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on August 2, 2024.</ref>


==Artbook==
==Artbook==
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*''[[Super Mario Bros. 3]]'': The music that plays in the [[Slots]] minigame room and the [[Picture Match]] areas is an arrangement of "[[Spinning Slots]]" from this game. The sound effect that plays when a [[Rocket Flower]] is used is the sound effect that plays when the [[P-Meter|Power Meter]] is full in this game. A scene of Mario fighting Bowser from this game, accompanied by the final boss theme, is visible when Mario captures Bowser. [[Jizo]]s in Bowser's Kingdom resemble the original design of [[Statue Mario]]. The concept of traveling to different kingdoms originated from this game, with the [[Seaside Kingdom]] sharing the same Japanese name as [[Water Land]]. One of Bowser's animations for slamming into the ground is based on an attack from this game.
*''[[Super Mario Bros. 3]]'': The music that plays in the [[Slots]] minigame room and the [[Picture Match]] areas is an arrangement of "[[Spinning Slots]]" from this game. The sound effect that plays when a [[Rocket Flower]] is used is the sound effect that plays when the [[P-Meter|Power Meter]] is full in this game. A scene of Mario fighting Bowser from this game, accompanied by the final boss theme, is visible when Mario captures Bowser. [[Jizo]]s in Bowser's Kingdom resemble the original design of [[Statue Mario]]. The concept of traveling to different kingdoms originated from this game, with the [[Seaside Kingdom]] sharing the same Japanese name as [[Water Land]]. One of Bowser's animations for slamming into the ground is based on an attack from this game.
*''{{wp|Qix}}'': The Sombrero and Poncho originate from the Game Boy version of this game.
*''{{wp|Qix}}'': The Sombrero and Poncho originate from the Game Boy version of this game.
*''[[Super Mario Land]]'': Moe-Eyes are similar to the Moai statues and enemies found in the [[Easton Kingdom]].
*''[[Super Mario Land]]'': Moe-Eyes are similar to the Moai statues and enemies found in the [[Easton Kingdom]], and the Aviator Cap originates from Mario's [[Sky Pop]] outfit in this game.
*''[[Dr. Mario (game)|Dr. Mario]]'': Mario's Doctor Outfit and Doctor Headwear originate from this game.
*''[[Dr. Mario (game)|Dr. Mario]]'': Mario's Doctor Outfit and Doctor Headwear originate from this game.
*''[[Super Mario World]]'': A piano arrangement of this game's [[Ground Theme (Super Mario World)|overworld theme]] and underwater theme can be heard on radios in New Donk City. When controlled by Mario, a Moe-Eye sometimes hums the game's ending theme while walking around with its sunglasses on. Sprites of [[Fuzzy|Fuzzies]] from this game are used when Fuzzies appear in 8-bit segments. An arrangement of the music that plays in this game during the bonus areas plays in some of the challenge areas. A scene depicting Mario fighting Bowser from this game, accompanied by the final boss theme, is visible when Mario captures Bowser. [[Yoshi's House]] is set up in the same way as it is in this game (with a fireplace and three trees acting as shelter), with the notice even starting with the words ''"Hello! Sorry I'm not home, but I've gone to..."'' This reference was kept in the German and Spanish localizations but not the French. The sound effect that plays when a [[Chargin' Chuck]] is stomped is the same one that would play in ''Super Mario World''.
*''[[Super Mario World]]'': A piano arrangement of this game's [[Ground Theme (Super Mario World)|overworld theme]] and underwater theme can be heard on radios in New Donk City. When controlled by Mario, a Moe-Eye sometimes hums the game's ending theme while walking around with its sunglasses on. Sprites of [[Fuzzy|Fuzzies]] from this game are used when Fuzzies appear in 8-bit segments. An arrangement of the music that plays in this game during the bonus areas plays in some of the challenge areas. A scene depicting Mario fighting Bowser from this game, accompanied by the final boss theme, is visible when Mario captures Bowser. [[Yoshi's House]] is set up in the same way as it is in this game (with a fireplace and three trees acting as shelter), with the notice even starting with the words ''"Hello! Sorry I'm not home, but I've gone to..."'' This reference was kept in the German and Spanish localizations but not the French. The sound effect that plays when a [[Chargin' Chuck]] is stomped is the same one that would play in ''Super Mario World''.
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*''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'': One of Bowser's laughs from ''Super Mario Odyssey'' is reused in a cutscene.
*''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'': One of Bowser's laughs from ''Super Mario Odyssey'' is reused in a cutscene.
*''[[Princess Peach: Showtime!]]'': The design of [[Peach's Castle]] is based on its design in ''Super Mario Odyssey''.
*''[[Princess Peach: Showtime!]]'': The design of [[Peach's Castle]] is based on its design in ''Super Mario Odyssey''.
*[[Nintendo Sound Clock: Alarmo]]: A clock face theme featuring Mario and Cappy in his Mario Cap form, as well as eight alarms themed after various kingdoms are included.
*''[[Super Mario Party Jamboree]]'':  [[Pauline]]'s win animation has her perform a similar dance to one she does in ''Super Mario Odyssey'', where she thrusts her hips back and forth.
*''[[Mario & Luigi: Brothership]]'': The [[Mushroom Kingdom]] appears to be somewhat modeled after [[Mushroom Kingdom (Super Mario Odyssey)|its depiction]] in ''Super Mario Odyssey''.
*''[[Mario & Luigi: Brothership]]'': The [[Mushroom Kingdom]] appears to be somewhat modeled after [[Mushroom Kingdom (Super Mario Odyssey)|its depiction]] in ''Super Mario Odyssey''.


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|ChiS=超级马力欧 奥德赛
|ChiS=超级马力欧 奥德赛
|ChiSR=Chāojí Mǎlìōu Àodésài
|ChiSR=Chāojí Mǎlìōu Àodésài
|ChiSM=Super Mario Odyssey
|ChiSM=Super Mario Odyssey
|ChiT=超級瑪利歐 奧德賽
|ChiT=超級瑪利歐 奧德賽
|ChiTR=Chāojí Mǎlìōu Àodésài
|ChiTR=Chāojí Mǎlìōu Àodésài
|ChiTM=Super Mario Odyssey
|ChiTM=Super Mario Odyssey
}}
}}
 
 
==Trivia==
==Trivia==
*''Super Mario Odyssey'' is the first-ever ''[[Super Mario (franchise)|Super Mario]]'' title to receive a B rating by the {{wp|Computer Entertainment Rating Organization|CERO}} in Japan. All other titles released prior have been rated A. Similarly, ''Super Mario Odyssey'' is the first ''[[Super Mario (series)|Super Mario]]'' title to receive "Everyone 10+" by the {{wp|Entertainment Software Rating Board|ESRB}} in North America. All other titles released prior have been rated E. According to the ESRB, this is because of the following content contained in the game: the ways the enemies are defeated, the capture of a cartoony military tank (the enemy [[Sherm]]) to fire large cannonballs at [[Mechawiggler]] and the large explosion that occurs upon the defeat of the latter, the various punches landed at [[Bowser]] during his fights, and the pink liquid trails that [[Cookatiel]] spits out towards [[Mario]] during its boss fight.<ref>[http://www.esrb.org/ratings/Synopsis.aspx?Certificate=35042 Entertainment Software Rating Board's rating for ''Super Mario Odyssey'']. Retrieved November 24, 2017.</ref>
*''Super Mario Odyssey'' is the first-ever ''[[Super Mario (franchise)|Super Mario]]'' title to receive a B rating by the {{wp|Computer Entertainment Rating Organization|CERO}} in Japan. All other titles released prior have been rated A. Similarly, ''Super Mario Odyssey'' is the first ''[[Super Mario (series)|Super Mario]]'' title to receive "Everyone 10+" by the {{wp|Entertainment Software Rating Board|ESRB}} in North America. All other titles released prior have been rated E. According to the ESRB, this is because of the following content contained in the game: the ways the enemies are defeated, the capture of a cartoony military tank (the enemy [[Sherm]]) to fire large cannonballs at [[Mechawiggler]] and the large explosion that occurs upon the defeat of the latter, the various punches landed at [[Bowser]] during his fights, and the pink liquid trails that [[Cookatiel]] spits out towards [[Mario]] during its boss fight.<ref>[http://www.esrb.org/ratings/Synopsis.aspx?Certificate=35042 Entertainment Software Rating Board's rating for ''Super Mario Odyssey'']. Retrieved November 24, 2017.</ref>
*A browser game called ''[[Super Mario Odyssey Fun Trivia Quiz]]'' was released in 2017 on the [[Play Nintendo]] website.
*A browser game called ''[[Super Mario Odyssey Fun Trivia Quiz]]'' was released in 2017 on the [[Play Nintendo]] website.
*To comply with the video game regulations in China, the Tencent Nintendo Switch release of the game features many changes or censorships.
*To comply with the video game regulations in China, the Tencent Nintendo Switch release of the game features many changes or censorships.
**The skull and eye patch were removed from the Pirate Outfit, which was renamed along with the Pirate Hat to "Noble Outfit" and "Noble Hat."<ref>https://twitter.com/chinesenintendo/status/1258526341198000129?s=20</ref>
**The skull and eye patch were removed from the Pirate Outfit, which was renamed along with the Pirate Hat to "Noble Outfit" and "Noble Hat."<ref>https://twitter.com/chinesenintendo/status/1258526341198000129?s=20</ref>
**English names on the world maps were removed, including coordinate numbers and letters. This change applies to the maps both in-game<ref>https://twitter.com/chinesenintendo/status/1258525046114447361?s=20</ref> and on the cartridge<ref>https://twitter.com/chinesenintendo/status/1259755144796712961?s=20</ref> and download cards.<ref>https://twitter.com/chinesenintendo/status/1259770285227565056?s=20</ref>
**English names on the world maps were removed, including coordinate numbers and letters. This change applies to the maps both in-game<ref>https://twitter.com/chinesenintendo/status/1258525046114447361?s=20</ref> and on the cartridge<ref>https://twitter.com/chinesenintendo/status/1259755144796712961?s=20</ref> and download cards.<ref>https://twitter.com/chinesenintendo/status/1259770285227565056?s=20</ref>
 
==External links==
{{NIWA|StrategyWiki=1}}
;Websites
*[https://www.nintendo.co.jp/switch/aaaca/index.html Japanese website]
*[https://supermario.nintendo.com/ American website]
*[https://www.nintendo.com/games/detail/super-mario-odyssey-switch American website (game details)]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Odyssey-1173332.html European website]
*[https://www.nintendo.com.au/catalogue/super-mario-odyssey Oceanian website]
*[https://www.nintendo.co.kr/software/switch/aaaca/index.html Korean website]
*[https://www.nintendo.com.hk/switch/super_mario_odyssey/ Chinese (Hong Kong) website]
*[https://www.nintendo.tw/switch/super_mario_odyssey/ Chinese (Taiwan) website]
*[https://www.nintendoswitch.com.cn/super_mario_odyssey/ Chinese (Mainland) website]
;Twitter Pages
*[https://twitter.com/mario_odysseyJP Japanese Twitter page]
*[https://twitter.com/SuperMario_EU European Twitter page]
*[https://twitter.com/SuperMario_UK British Twitter page]


==References==
==References==
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===Citations===
===Citations===
<references/>
<references/>
==External links==
{{NIWA|StrategyWiki=1}}
{{TCRF}}
;Websites
*[https://www.nintendo.com/jp/character/mario/en/history/odyssey/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/odyssey/index.html Mario Portal Game Archive (JP)]
*[https://noclip.website/ noclip.website (Experimental)]
*[https://www.nintendo.co.jp/switch/aaaca/index.html Japanese website]
*[https://supermario.nintendo.com/ American website]
*[https://www.nintendo.com/games/detail/super-mario-odyssey-switch American website (game details)]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Odyssey-1173332.html European website]
*[https://www.nintendo.com.au/catalogue/super-mario-odyssey Oceanian website]
*[https://www.nintendo.co.kr/software/switch/aaaca/index.html Korean website]
*[https://www.nintendo.com.hk/switch/super_mario_odyssey/ Chinese (Hong Kong) website]
*[https://www.nintendo.tw/switch/super_mario_odyssey/ Chinese (Taiwan) website]
*[https://www.nintendoswitch.com.cn/super_mario_odyssey/ Chinese (Mainland) website]
;Twitter Pages
*[https://twitter.com/mario_odysseyJP Japanese Twitter page]
*[https://twitter.com/SuperMario_EU European Twitter page]
*[https://twitter.com/SuperMario_UK British Twitter page]


{{SMO}}
{{SMO}}
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[[Category:Amiibo-compatible games]]
[[Category:Amiibo-compatible games]]
[[Category:2017 games]]
[[Category:2017 games]]
[[Category:2020 games]]

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