Editing Super Mario Odyssey
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Some capturable enemies wear hats that prevent them from being captured when initially struck by Cappy. A Cap Throw instead causes the hat to fall away, necessitating a second throw. With the exception of Chargin' Chuck, most enemies vulnerable to stomps can still be defeated while hatted. For enemies that can be stomped but take no damage, the stomp instead removes the hat. In some cases, enemies that typically wear hats occur without them, which moves the challenge away from contending with the enemy and toward utilizing them in the surrounding area. | Some capturable enemies wear hats that prevent them from being captured when initially struck by Cappy. A Cap Throw instead causes the hat to fall away, necessitating a second throw. With the exception of Chargin' Chuck, most enemies vulnerable to stomps can still be defeated while hatted. For enemies that can be stomped but take no damage, the stomp instead removes the hat. In some cases, enemies that typically wear hats occur without them, which moves the challenge away from contending with the enemy and toward utilizing them in the surrounding area. | ||
Some of the returning enemies appear in 2D areas, retaining their behaviors and appearances from 2D pixel-based games, mostly from ''[[Super Mario Bros.]]'' A few of these enemies are only encounterable in 2D areas. In certain cases, enemies can move into and out of 2D areas. No enemy wears a hats in 2D areas. Otherwise absent, a [[Boo]] cameos as the kamikazari in [[Princess Peach]]'s [[:File:SMO Artwork Peach (Yukata).png|Bowser's Castle Outfit]]. A number of enemies appear in concept art that are not in the final game, including [[Spike]], [[Galoomba]], [[Boo Guy]], [[Ghost Goomba]], and [[Spike Eel]], but most of these seem to be from an early, synthetic period of the game's development and do not necessarily represent intent of use. Some seemed to have been temporary placeholders for yet to be determined final designs, such as in the Seaside Kingdom where Maw-Rays from ''[[Super Mario 64]]'' ultimately appear instead of Spike Eels. | Some of the returning enemies appear in 2D areas, retaining their behaviors and appearances from 2D pixel-based games, mostly from ''[[Super Mario Bros.]]'' A few of these enemies are only encounterable in 2D areas. In certain cases, enemies can move into and out of 2D areas. No enemy wears a hats in 2D areas. Otherwise absent, a [[Boo]] cameos as the kamikazari in [[Princess Peach]]'s [[:File:SMO Artwork Peach (Yukata).png|Bowser's Castle Outfit]]. A number of enemies appear in concept art that are not in the final game, including [[Spike]], [[Galoomba]], [[Boo Guy]], [[Ghost Goomba]], and [[Spike Eel]], but most of these seem to be from an early, synthetic period of the game's development and do not necessarily represent intent of use. Some seemed to have been temporary placeholders for yet to be determined final designs, such as in the Seaside Kingdom where Maw-Rays from ''[[Super Mario 64]]'' ultimately appear instead of Spike Eels. The color [[Orange color|orange]]] | ||
Sorting the "kingdom" columns organizes them by occurrence in-game, not alphabetically. | Sorting the "kingdom" columns organizes them by occurrence in-game, not alphabetically. |