Editing Super Mario Odyssey
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One recurring object found in the game is [[coins]]. There are two types. Yellow coins return from older games. These coins are scattered across the game and are rewarded for interacting with many objects. Additionally, there are new purple [[regional coin]]s, which are different in every kingdom. These serve as a minor collectable. While some are out in the open, many are hidden away. Coins are a currency in the game, and they are spendable at [[Crazy Cap]] stores to buy items for the Odyssey and costumes. Regional coins can be used only in the same kingdom they were found in. Character customization consists of two portions: a outfit for Mario and a hat for Cappy. The player can mix-and-match any of the options they have unlocked. All of them are entirely cosmetic. | One recurring object found in the game is [[coins]]. There are two types. Yellow coins return from older games. These coins are scattered across the game and are rewarded for interacting with many objects. Additionally, there are new purple [[regional coin]]s, which are different in every kingdom. These serve as a minor collectable. While some are out in the open, many are hidden away. Coins are a currency in the game, and they are spendable at [[Crazy Cap]] stores to buy items for the Odyssey and costumes. Regional coins can be used only in the same kingdom they were found in. Character customization consists of two portions: a outfit for Mario and a hat for Cappy. The player can mix-and-match any of the options they have unlocked. All of them are entirely cosmetic. | ||
Mario has a [[Health Meter|life meter]] with three health wedges, a returning feature from games such as ''Super Mario Galaxy''. Taking damage reduces health, and if Mario runs out, he has to restart from a [[Checkpoint Flag]]. However, this game does not have lives, nor [[1-Up Mushroom | Mario has a [[Health Meter|life meter]] with three health wedges, a returning feature from games such as ''Super Mario Galaxy''. Taking damage reduces health, and if Mario runs out, he has to restart from a [[Checkpoint Flag]]. However, this game does not have lives, nor [[1-Up Mushroom]]s. Each time Mario is defeated, he loses 10 coins before return to the level. If he has no coins, he receives a [[Game Over]]. This is the first 3D game of the ''[[Super Mario (series)|Super Mario]]'' series not to feature lives. | ||
If the player is having trouble finding a Power Moon, the game has two different hint systems to help them. The new character [[Talkatoo]] gives the player the name of a Power Moon, which may hint at its location or at a method used to obtain it. [[Hint Toad]], a recurring character given a name for the first time, reveals the location of a Power Moon on the map screen at a cost of 50 yellow coins. | If the player is having trouble finding a Power Moon, the game has two different hint systems to help them. The new character [[Talkatoo]] gives the player the name of a Power Moon, which may hint at its location or at a method used to obtain it. [[Hint Toad]], a recurring character given a name for the first time, reveals the location of a Power Moon on the map screen at a cost of 50 yellow coins. |