Editing Super Mario Odyssey
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 54: | Line 54: | ||
If the player is having trouble finding a Power Moon, the game has two different hint systems to help them. The new character [[Talkatoo]] gives the player the name of a Power Moon, which may hint at its location or at a method used to obtain it. [[Hint Toad]], a recurring character given a name for the first time, reveals the location of a Power Moon on the map screen at a cost of 50 yellow coins. | If the player is having trouble finding a Power Moon, the game has two different hint systems to help them. The new character [[Talkatoo]] gives the player the name of a Power Moon, which may hint at its location or at a method used to obtain it. [[Hint Toad]], a recurring character given a name for the first time, reveals the location of a Power Moon on the map screen at a cost of 50 yellow coins. | ||
While ''Super Mario Odyssey'' is primarily a three-dimensional game, certain sections switch the game into a sidescrolling mode. These are visually based on the game ''[[Super Mario Bros.]]'', making use of that game's 8-bit graphics and general gameplay. This further means that Mario cannot use moves introduced later in the series in these sections, such as the Triple Jump and the Cap Throw. However, Mario's health is shared between normal gameplay and these sections. These sections are usually entered through [[8-bit pipe]]s, and they allow Mario to move across the surface of various walls in the game. While earlier sections mostly hew to a normal side perspective, later areas project these sections onto objects of varying shapes, such as cylinders and cubes. Many of the game's songs have chiptune renditions that play while Mario is in these areas. | While ''Super Mario Odyssey'' is primarily a three-dimensional game, certain sections switch the game into a sidescrolling mode. These are visually based on the game ''[[Super Mario Bros.]]'', making use of that game's 8-bit graphics and general gameplay. This further means that Mario cannot use moves introduced later in the series in these sections, such as the Triple Jump and the Cap Throw. However, Mario's health is shared between normal gameplay and these sections. These sections are usually entered through [[8-bit pipe]]s, and they allow Mario to move across the surface of various walls in the game. While earlier sections mostly hew to a normal side perspective, later areas project these sections onto objects of varying shapes, such as cylinders and cubes. Many of the game's songs have chiptune renditions that play while Mario is in in these areas. | ||
The game makes use of several of the new functions available in Nintendo's Joy-Con and Pro Controller. Motion controls are a major part of the game. Nearly every action done with the {{button|switch|X}} or {{button|switch|Y}} button can instead be done by shaking the controller, sometimes with a stronger effect than just pressing the button. In addition, certain moves are entirely exclusive to using motion controls. This is especially true of the game's capturable characters and objects. HD Rumble is used to indicate hidden places where Mario can [[Ground Pound|ground-pound]] to find items. [[Hint Art]] consists of pictures found in the game that cryptically hint at the locations of Power Moons. These make use of the Nintendo Switch's capture function, enabling the player to store a screenshot of the picture in the system's album for reference as they look for the Power Moon in the game. ''Super Mario Odyssey'' supports [[amiibo]], primarily tying the functions to the new character [[Uncle amiibo]]. With either controller's NFC touchpoint, the player can scan amiibo for a number of effects. Many amiibo are referred to by name, even if the game does not give them an effect specific to the character. A number of ''Super Mario''-franchise characters have costumes in the game, including [[Luigi]], [[Wario]], [[Waluigi]], and [[Diddy Kong]]. Their amiibo unlock these costumes earlier than normal.<ref>https://www.nintendo.co.jp/hardware/amiibo/chart/index.html</ref> Any amiibo can be used to reveal the location of a Power Moon on the map. The {{button|switch|left}} button allows the player to scan amiibo at any time for different benefits than the ones listed before, with dedicated effects for most Mario, Peach, and Bowser amiibo. Mario amiibo make the player temporarily invincible, Peach amiibo increase the player's maximum health, and Bowser amiibo show the player where regional coins are. Other amiibo provide basic items such as coins and [[Heart (item)|Hearts]]. | The game makes use of several of the new functions available in Nintendo's Joy-Con and Pro Controller. Motion controls are a major part of the game. Nearly every action done with the {{button|switch|X}} or {{button|switch|Y}} button can instead be done by shaking the controller, sometimes with a stronger effect than just pressing the button. In addition, certain moves are entirely exclusive to using motion controls. This is especially true of the game's capturable characters and objects. HD Rumble is used to indicate hidden places where Mario can [[Ground Pound|ground-pound]] to find items. [[Hint Art]] consists of pictures found in the game that cryptically hint at the locations of Power Moons. These make use of the Nintendo Switch's capture function, enabling the player to store a screenshot of the picture in the system's album for reference as they look for the Power Moon in the game. ''Super Mario Odyssey'' supports [[amiibo]], primarily tying the functions to the new character [[Uncle amiibo]]. With either controller's NFC touchpoint, the player can scan amiibo for a number of effects. Many amiibo are referred to by name, even if the game does not give them an effect specific to the character. A number of ''Super Mario''-franchise characters have costumes in the game, including [[Luigi]], [[Wario]], [[Waluigi]], and [[Diddy Kong]]. Their amiibo unlock these costumes earlier than normal.<ref>https://www.nintendo.co.jp/hardware/amiibo/chart/index.html</ref> Any amiibo can be used to reveal the location of a Power Moon on the map. The {{button|switch|left}} button allows the player to scan amiibo at any time for different benefits than the ones listed before, with dedicated effects for most Mario, Peach, and Bowser amiibo. Mario amiibo make the player temporarily invincible, Peach amiibo increase the player's maximum health, and Bowser amiibo show the player where regional coins are. Other amiibo provide basic items such as coins and [[Heart (item)|Hearts]]. |