Editing Super Mario Odyssey

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{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!width=10%|Name
!rowspan=2|Description
!Description
!colspan=2|Kingdoms
!width=13%|Kingdoms
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|style="background:white"|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=left|Giant cannons that shoot [[Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]].
|align=left|Giant cannons that shoot [[Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]].
|[[Wooded Kingdom]]
|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|[[Dark Side]]
|-
|-
|style="background:white"|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]]
|style="background:white"|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]]
|align=left|Rolling projectiles tossed down [[girder]]s by [[Donkey Kong]]. Contact damages Mario.
|align=left|Rolling projectiles tossed down [[girder]]s by [[Donkey Kong]]. Contact damages Mario.
|[[Metro Kingdom]]
|[[Metro Kingdom]], [[Darker Side]]
|[[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|style="background:white"|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=left|Cannons that shoot [[Bullet Bill]]s.
|align=left|Cannons that shoot [[Bullet Bill]]s.
|[[Sand Kingdom]]
|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|[[Dark Side]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Boulder (Obstacle).jpg|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]]
|style="background:white"|[[File:SMO Screenshot Boulder (Obstacle).jpg|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]]
|align=left|Rolling rocks that damage Mario on contact. They break when they collide with a wall. [[Bowser]] and [[Chargin' Chuck]]s can break them while [[capture]]d. Some boulders release a [[Heart (item)|heart]] when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers.
|align=left|Rolling rocks that damage Mario on contact. They break when they collide with a wall. [[Bowser]] and [[Chargin' Chuck]]s can break them while [[capture]]d. Some boulders release a [[Heart (item)|heart]] when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers.
|[[Cloud Kingdom]]
|[[Cloud Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Freezing Water.jpg|100x100px]]<br>[[Freezing water]]
|style="background:white"|[[File:SMO Screenshot Freezing Water.jpg|100x100px]]<br>[[Freezing water]]
|align=left|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured [[Cheep Cheep|Snow Cheep Cheep]] can swim in freezing water without being damaged.
|align=left|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured [[Cheep Cheep|Snow Cheep Cheep]] can swim in freezing water without being damaged.
|colspan=2|[[Snow Kingdom]]
|[[Snow Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Ice.jpg|100x100px]]<br>Ice
|style="background:white"|[[File:SMO Screenshot Ice.jpg|100x100px]]<br>Ice
|align=left|Ice reduces Mario's traction and causes him to slide. A captured [[Goomba]] remains sure-footed on ice.
|align=left|Ice reduces Mario's traction and causes him to slide. A captured [[Goomba]] remains sure-footed on ice.
|[[Sand Kingdom]]
|[[Sand Kingdom]], [[Snow Kingdom]]
|[[Snow Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Lava.jpg|100x100px]]<br>[[Lava]]
|style="background:white"|[[File:SMO Screenshot Lava.jpg|100x100px]]<br>[[Lava]]
|align=left|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured [[Lava Bubble]] can swim through lava.
|align=left|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured [[Lava Bubble]] can swim through lava.
|[[Lost Kingdom]]
|[[Lost Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]]
|style="background:white"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]]
|align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Grated platform|Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s.
|align=left|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Grated platform|Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s.
|[[Luncheon Kingdom]]
|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|[[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]]
|style="background:white"|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]]
|align=left|Touching an oil drum damages Mario. They only appear in 2D areas.
|align=left|Touching an oil drum damages Mario. They only appear in 2D areas.
|[[Metro Kingdom]]
|[[Metro Kingdom]], [[Darker Side]]
|[[Darker Side]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Poison.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]]
|style="background:white"|[[File:SMO Screenshot Poison.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]]
|align=left|Touching poison immediately causes Mario to lose a life. The [[Jaxi]] can harmlessly run across it. In a subarea, poison moves in [[poison wave|waves]].
|align=left|Touching poison immediately causes Mario to lose a life. The [[Jaxi]] can harmlessly run across it. In a subarea, poison moves in [[poison wave|waves]].
|[[Cap Kingdom]]
|[[Cap Kingdom]], [[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
|[[Bowser's Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Quicksand.jpg|100x100px]]<br>[[Quicksand]]
|style="background:white"|[[File:SMO Screenshot Quicksand.jpg|100x100px]]<br>[[Quicksand]]
|align=left|Mario rapidly sinks while on quicksand. [[Jump]]ing keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in [[Tostarena Ruins]] only accessible by sinking through the sand. [[Glydon]] is incapable of sinking through quicksand.
|align=left|Mario rapidly sinks while on quicksand. [[Jump]]ing keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in [[Tostarena Ruins]] only accessible by sinking through the sand. [[Glydon]] is incapable of sinking through quicksand.
|colspan=2|[[Sand Kingdom]]
|[[Sand Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Cannon.jpg|100x100px]]<br>[[Rotating defense mechanism]]
|style="background:white"|[[File:SMO Screenshot Cannon.jpg|100x100px]]<br>[[Rotating defense mechanism]]
|align=left|A [[cannon]] above the [[Wooded Kingdom#Secret Flower Field Entrance|Secret Flower Field Entrance]] that fires rolling [[cannonball]]s. Striking each of its panels as a captured [[Sherm]] destroys it.
|align=left|A [[cannon]] above the [[Wooded Kingdom#Secret Flower Field Entrance|Secret Flower Field Entrance]] that fires rolling [[cannonball]]s. Striking each of its panels as a captured [[Sherm]] destroys it.
|colspan=2|[[Wooded Kingdom]]
|[[Wooded Kingdom]]
|-
|-
|style="background:white"|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]]
|style="background:white"|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]]
|align=left|Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured [[Jizo]] can travel across beds of spikes without being damaged.
|align=left|Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured [[Jizo]] can travel across beds of spikes without being damaged.
|[[Lake Kingdom]]
|[[Lake Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]]
|[[Bowser's Kingdom]]
|-
|-
|style="background:white"|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Turret]]
|style="background:white"|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Turret]]
|align=left|Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact.
|align=left|Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact.
|[[Seaside Kingdom]]
|[[Seaside Kingdom]], [[Bowser's Kingdom]]
|[[Bowser's Kingdom]]
|-
|-
|style="background:white"|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]]
|style="background:white"|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]]
|align=left|Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. [[Stump|Post]]s seal wind underground in the Snow Kingdom. It is otherwise expelled by [[Ty-foo]]s and [[Wind Blow Tower|blocky tower]]s in set increments.
|align=left|Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. [[Stump|Post]]s seal wind underground in the Snow Kingdom. It is otherwise expelled by [[Ty-foo]]s and [[Wind Blow Tower|blocky tower]]s in set increments.
|[[Cascade Kingdom]]
|[[Cascade Kingdom]], [[Snow Kingdom]], [[Darker Side]]
|[[Darker Side]]
|}
|}


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